hsc3-graphs 0.11 → 0.12
raw patch · 549 files changed
+9896/−7988 lines, 549 filesdep +bytestringdep +cairodep +cmathdep ~basedep ~hoscdep ~hsc3new-component:exe:hsc3-1-1Ninew-component:exe:hsc3-1-4Q6new-component:exe:hsc3-1-4QMnew-component:exe:hsc3-1-4QNnew-component:exe:hsc3-1-4Qxnew-component:exe:hsc3-1-Tdnew-component:exe:hsc3-aleatoric-quartet-mnew-component:exe:hsc3-babbling-brook-mnew-component:exe:hsc3-birds-mnew-component:exe:hsc3-bitwisenew-component:exe:hsc3-bottle-mnew-component:exe:hsc3-bowed-string-mnew-component:exe:hsc3-buffer-displaynew-component:exe:hsc3-cricket-mnew-component:exe:hsc3-cymbalism-mnew-component:exe:hsc3-f0-2012-04-19new-component:exe:hsc3-f0-tw0011new-component:exe:hsc3-f0-tw0014new-component:exe:hsc3-f0-tw0020new-component:exe:hsc3-f0-tw0028new-component:exe:hsc3-f0-tw0030new-component:exe:hsc3-f0-tw0033new-component:exe:hsc3-f0-tw0045new-component:exe:hsc3-f0-tw0049new-component:exe:hsc3-f0-tw0051new-component:exe:hsc3-f0-tw0077new-component:exe:hsc3-f0-tw0084new-component:exe:hsc3-feedrnew-component:exe:hsc3-for-annnew-component:exe:hsc3-k2wsnew-component:exe:hsc3-laser-bubblenew-component:exe:hsc3-m21360new-component:exe:hsc3-mouse-clatter-mnew-component:exe:hsc3-music-boxnew-component:exe:hsc3-nokianew-component:exe:hsc3-nx102new-component:exe:hsc3-pkt-26new-component:exe:hsc3-pkt-28new-component:exe:hsc3-pond-lifenew-component:exe:hsc3-proxy-mixernew-component:exe:hsc3-proxy-mixer-mnew-component:exe:hsc3-pwm-crossfadenew-component:exe:hsc3-rm-octavernew-component:exe:hsc3-rzblp-unew-component:exe:hsc3-sinusdeklinationennew-component:exe:hsc3-sosc-lpnew-component:exe:hsc3-synthetic-piano-mnew-component:exe:hsc3-thbnew-component:exe:hsc3-trklnew-component:exe:hsc3-urandomnew-component:exe:hsc3-vlc-distrtnnew-component:exe:hsc3-wind-metals-m
Dependencies added: bytestring, cairo, cmath, hcg-minus, hmt, hsc3-cairo, sc3-rdu
Dependency ranges changed: base, hosc, hsc3, hsc3-lang, hsc3-sf, hsc3-unsafe, hsharc
Files
- README +40/−8
- gr/1-1Ni.hs +47/−0
- gr/1-4Q6.hs +47/−0
- gr/1-4Q6.scd +22/−0
- gr/1-4QM.hs +56/−0
- gr/1-4QM.scd +25/−0
- gr/1-4QN.hs +67/−0
- gr/1-4QN.scd +39/−0
- gr/1-4Qx.hs +14/−0
- gr/1-4Qx.scd +6/−0
- gr/1-Td.hs +66/−0
- gr/1-Td.scd +37/−0
- gr/acid-otophilia.hs +235/−0
- gr/adso.hs +44/−0
- gr/after-goeyvaerts.hs +366/−0
- gr/aleatoric-quartet-m.hs +34/−0
- gr/aleatoric-quartet.scd +22/−0
- gr/alien-froggies.hs +13/−0
- gr/alien-froggies.scd +5/−0
- gr/alien-meadow.hs +17/−0
- gr/ambient1.hs +97/−0
- gr/analog-bubbles.hs +14/−0
- gr/analog-bubbles.scd +4/−0
- gr/arpeggio.hs +84/−0
- gr/babbling-brook-m.hs +18/−0
- gr/babbling-brook.scd +7/−0
- gr/birds-m.hs +34/−0
- gr/bit-reduction.hs +26/−0
- gr/bit-reduction.scd +14/−0
- gr/bitwise.hs +20/−0
- gr/bitwise.scd +8/−0
- gr/black-atlantic-currents.hs +108/−0
- gr/bohlen-pierce-140.hs +18/−0
- gr/bohlen-pierce-140.scd +5/−0
- gr/bottle-m.hs +28/−0
- gr/bowed-string-m.hs +26/−0
- gr/bowed-string.scd +13/−0
- gr/bs-070705.hs +73/−0
- gr/buffer-display.hs +131/−0
- gr/ccomb.hs +21/−0
- gr/ccomb.scd +11/−0
- gr/cds-070701.hs +111/−0
- gr/chain-saw.hs +50/−0
- gr/chain-saw.scd +21/−0
- gr/choip.hs +29/−0
- gr/choip.scd +9/−0
- gr/chrd-m.hs +25/−0
- gr/chrd-t.hs +36/−0
- gr/chrd.scd +16/−0
- gr/clustered-sines.hs +18/−0
- gr/comb-delay-sweeps.hs +29/−0
- gr/contamination-zone.hs +33/−0
- gr/coolant.hs +18/−0
- gr/cricket-m.hs +22/−0
- gr/cricket.scd +8/−0
- gr/crotale-sine.hs +133/−0
- gr/crotale.hs +176/−0
- gr/crotale.scd +164/−0
- gr/cut-outs.hs +20/−0
- gr/cut-outs.scd +11/−0
- gr/cymbalism-accelerando.hs +24/−0
- gr/cymbalism-m.hs +26/−0
- gr/cymbalism.scd +11/−0
- gr/dark-sea-horns.hs +18/−0
- gr/dark-sea-horns.scd +13/−0
- gr/data-space.hs +25/−0
- gr/deep-sea.hs +33/−0
- gr/deep-sea.scd +15/−0
- gr/deep-trip.hs +20/−0
- gr/default.hs +24/−0
- gr/default.scd +8/−0
- gr/demanding-studies.hs +19/−0
- gr/demanding-studies.scd +10/−0
- gr/dial-history.hs +36/−0
- gr/dial-history.scd +22/−0
- gr/diffraction.hs +28/−0
- gr/diffraction.scd +17/−0
- gr/discretion-m.hs +20/−0
- gr/discretion.hs +22/−0
- gr/doppler.hs +30/−0
- gr/drummer.hs +18/−0
- gr/drummer.scd +9/−0
- gr/e-lamell-p.hs +43/−0
- gr/e-lamell.hs +66/−0
- gr/early-space-music-lp-side-two.hs +80/−0
- gr/eggcrate-m.hs +19/−0
- gr/eggcrate.hs +22/−0
- gr/eggcrate.scd +11/−0
- gr/ellipse-based-synthesis.hs +39/−0
- gr/f-lets.hs +30/−0
- gr/f0-2012-04-19.hs +14/−0
- gr/f0-2012-04-19.scd +4/−0
- gr/f0-tw0001.scd +1/−0
- gr/f0-tw0006.scd +1/−0
- gr/f0-tw0011.hs +13/−0
- gr/f0-tw0011.scd +5/−0
- gr/f0-tw0014.hs +20/−0
- gr/f0-tw0014.scd +11/−0
- gr/f0-tw0020.hs +20/−0
- gr/f0-tw0020.scd +10/−0
- gr/f0-tw0028.hs +22/−0
- gr/f0-tw0028.scd +7/−0
- gr/f0-tw0030.hs +14/−0
- gr/f0-tw0030.scd +7/−0
- gr/f0-tw0033.hs +16/−0
- gr/f0-tw0033.scd +8/−0
- gr/f0-tw0045.hs +14/−0
- gr/f0-tw0045.scd +7/−0
- gr/f0-tw0049.hs +16/−0
- gr/f0-tw0049.scd +6/−0
- gr/f0-tw0051.hs +20/−0
- gr/f0-tw0051.scd +9/−0
- gr/f0-tw0077.hs +16/−0
- gr/f0-tw0077.scd +7/−0
- gr/f0-tw0084.hs +15/−0
- gr/f0-tw0084.scd +6/−0
- gr/fb-090531.hs +47/−0
- gr/fbl-fbf.hs +36/−0
- gr/feedr.hs +36/−0
- gr/fm-iter.hs +21/−0
- gr/fm-kltr-p.hs +38/−0
- gr/fm-kltr.hs +59/−0
- gr/for-ann.hs +40/−0
- gr/for-ann.scd +9/−0
- gr/forest-sounds.hs +16/−0
- gr/forest-sounds.scd +5/−0
- gr/fwalk.hs +39/−0
- gr/h-chatter.hs +33/−0
- gr/h-chatter.scd +18/−0
- gr/half-life.hs +14/−0
- gr/half-life.scd +6/−0
- gr/hansm.hs +105/−0
- gr/harmonic-swimming-m.hs +18/−0
- gr/harmonic-swimming.hs +19/−0
- gr/harmonic-swimming.scd +10/−0
- gr/harmonic-tumbling.hs +17/−0
- gr/harmonic-tumbling.scd +9/−0
- gr/hell-is-busy.hs +13/−0
- gr/hell-is-busy.scd +2/−0
- gr/hh-808.hs +31/−0
- gr/implosion.hs +36/−0
- gr/insects.hs +21/−0
- gr/jl-1-Z.hs +17/−0
- gr/jl-1-Z.scd +16/−0
- gr/k-ppr-m.hs +26/−0
- gr/k-ppr.hs +26/−0
- gr/k-ppr.scd +14/−0
- gr/k2ws.hs +22/−0
- gr/k2ws.scd +12/−0
- gr/kabelscahden.hs +24/−0
- gr/kabelscahden.scd +16/−0
- gr/karplus-strong.hs +47/−0
- gr/klink.hs +19/−0
- gr/klink.scd +10/−0
- gr/laser-bubble.hs +21/−0
- gr/laser-bubble.scd +12/−0
- gr/lf-pulses.hs +16/−0
- gr/lf-pulses.scd +6/−0
- gr/lfo-modulation.hs +10/−0
- gr/lfo-modulation.scd +4/−0
- gr/lg-timed.hs +25/−0
- gr/lg-timed.scd +19/−0
- gr/lin-sosc.hs +92/−0
- gr/lso-061101.hs +111/−0
- gr/lucier.hs +60/−0
- gr/lucier.scd +28/−0
- gr/m21360.hs +35/−0
- gr/m21360.scd +22/−0
- gr/microhelix.hs +56/−0
- gr/modal-space.hs +30/−0
- gr/modal-space.scd +17/−0
- gr/moto-rev.hs +12/−0
- gr/moto-rev.scd +3/−0
- gr/mouse-clatter-m.hs +32/−0
- gr/mouse-clatter.scd +14/−0
- gr/mridangam.hs +60/−0
- gr/music-box.hs +79/−0
- gr/nharm-p.hs +38/−0
- gr/nharm.hs +35/−0
- gr/noise-burst-sweep.hs +21/−0
- gr/noise-burst-sweep.scd +6/−0
- gr/noise-modulated-sines.hs +17/−0
- gr/nokia.hs +54/−0
- gr/non-real-time.hs +32/−0
- gr/nv-tw-1.hs +16/−0
- gr/nv-tw-1.scd +6/−0
- gr/nv-tw-41.hs +16/−0
- gr/nv-tw-41.scd +7/−0
- gr/nv-tw-54.hs +28/−0
- gr/nv-tw-54.scd +8/−0
- gr/nx102.hs +29/−0
- gr/nx102.scd +17/−0
- gr/one-line.hs +14/−0
- gr/one-line.scd +4/−0
- gr/oscillator-cluster.hs +34/−0
- gr/oscillator-cluster.scd +23/−0
- gr/overlap-add.hs +22/−0
- gr/pattern-buffer.hs +54/−0
- gr/pebble-beach.hs +43/−0
- gr/pkt-26.hs +21/−0
- gr/pkt-26.scd +18/−0
- gr/pkt-28.hs +24/−0
- gr/pkt-28.scd +20/−0
- gr/plucked-strings.hs +27/−0
- gr/police-state.hs +24/−0
- gr/police-state.scd +14/−0
- gr/pond-life.hs +14/−0
- gr/pond-life.scd +3/−0
- gr/proxy-mixer-m.hs +28/−0
- gr/proxy-mixer.hs +24/−0
- gr/pulsing-bottles-m.hs +21/−0
- gr/pulsing-bottles.hs +24/−0
- gr/pwm-crossfade.hs +18/−0
- gr/pwm-crossfade.scd +5/−0
- gr/rails.hs +24/−0
- gr/rails.scd +9/−0
- gr/rain-thunder.hs +20/−0
- gr/rain-thunder.scd +9/−0
- gr/random-panning-sines-m.hs +18/−0
- gr/random-panning-sines.hs +17/−0
- gr/random-pulsations.hs +14/−0
- gr/random-sine-waves.hs +13/−0
- gr/random-sine-waves.scd +3/−0
- gr/record-scratcher.hs +25/−0
- gr/record-scratcher.scd +13/−0
- gr/red-frik.hs +25/−0
- gr/red-frik.scd +13/−0
- gr/reset.hs +4/−0
- gr/resonant-dust.hs +15/−0
- gr/reverberated-sine-percussion.hs +27/−0
- gr/reverberated-sine-percussion.scd +15/−0
- gr/ring-modulated-klank.hs +22/−0
- gr/rm-octaver.hs +15/−0
- gr/rzblp-u.hs +27/−0
- gr/rzblp.hs +41/−0
- gr/s-chirp.hs +31/−0
- gr/sam-i-am.hs +52/−0
- gr/sample-and-hold-liquidities.hs +17/−0
- gr/sample-and-hold-liquidities.scd +8/−0
- gr/saucer-base.hs +17/−0
- gr/sawed-cymbals.hs +19/−0
- gr/scratchy-m.hs +12/−0
- gr/scratchy.hs +12/−0
- gr/scratchy.scd +3/−0
- gr/scritto-m.hs +28/−0
- gr/scritto.hs +47/−0
- gr/seqr.hs +31/−0
- gr/shepard-tones.hs +39/−0
- gr/shepard-tones.scd +13/−0
- gr/shifting-pulses.hs +20/−0
- gr/shifting-pulses.scd +9/−0
- gr/sidereal-time.hs +25/−0
- gr/sidereal-time.scd +9/−0
- gr/sinusdeklinationen.hs +46/−0
- gr/slow-beating-harmonic-sines.hs +44/−0
- gr/slow-beating-sines.hs +41/−0
- gr/snare-909.hs +31/−0
- gr/snare-909.scd +21/−0
- gr/sosc-lp.hs +50/−0
- gr/spe-m.hs +27/−0
- gr/spe-p.hs +30/−0
- gr/sprinkler-m.hs +13/−0
- gr/sprinkler.hs +13/−0
- gr/sprinkler.scd +3/−0
- gr/string-wander-cluster.hs +23/−0
- gr/strummable-guitar.hs +19/−0
- gr/strummable-guitar.scd +11/−0
- gr/sweepy-noise.hs +16/−0
- gr/sweepy-noise.scd +5/−0
- gr/synthetic-piano-m.hs +27/−0
- gr/synthetic-piano.scd +14/−0
- gr/tank-m.hs +54/−0
- gr/tank.hs +49/−0
- gr/tank.scd +28/−0
- gr/tgb.hs +41/−0
- gr/tgr-rpr.hs +63/−0
- gr/tgrn.hs +25/−0
- gr/thb.hs +189/−0
- gr/theremin.hs +18/−0
- gr/theremin.scd +8/−0
- gr/three-cpsw.hs +19/−0
- gr/three-cpsw.scd +9/−0
- gr/thx.hs +46/−0
- gr/tipnso.hs +19/−0
- gr/tr-out.hs +33/−0
- gr/train.hs +33/−0
- gr/tremulate-m.hs +23/−0
- gr/tremulate.hs +21/−0
- gr/tremulate.scd +7/−0
- gr/trkl.hs +36/−0
- gr/trmlo.hs +49/−0
- gr/tsort.hs +26/−0
- gr/uplink.hs +20/−0
- gr/urandom.hs +45/−0
- gr/vla-addtn-sharc.hs +76/−0
- gr/vla-addtn.hs +145/−0
- gr/vlc-distrtn.hs +149/−0
- gr/voscil.hs +38/−0
- gr/waveset.hs +157/−0
- gr/what-was-i-thinking.hs +25/−0
- gr/what-was-i-thinking.scd +14/−0
- gr/why-supercollider.hs +20/−0
- gr/why-supercollider.scd +8/−0
- gr/wial.hs +27/−0
- gr/wind-metals-m.hs +24/−0
- gr/wind-metals.scd +11/−0
- gr/xy-interference-m.hs +17/−0
- gr/xy-interference.hs +17/−0
- gr/xy-interference.scd +7/−0
- hsc3-graphs.cabal +647/−707
- src/acid-otophilia.hs +0/−235
- src/adso.hs +0/−50
- src/after-goeyvaerts.hs +0/−366
- src/aleatoric-quartet-m.hs +0/−33
- src/aleatoric-quartet.scd +0/−22
- src/alien-froggies.hs +0/−13
- src/alien-froggies.scd +0/−5
- src/alien-meadow.hs +0/−16
- src/ambient1.hs +0/−97
- src/analog-bubbles.hs +0/−13
- src/analog-bubbles.scd +0/−4
- src/arpeggio.hs +0/−84
- src/babbling-brook-m.hs +0/−18
- src/babbling-brook.scd +0/−7
- src/birds-m.hs +0/−34
- src/bit-reduction.hs +0/−25
- src/bit-reduction.scd +0/−14
- src/black-atlantic-currents.hs +0/−108
- src/bohlen-pierce-140.hs +0/−22
- src/bohlen-pierce-140.scd +0/−5
- src/bottle-m.hs +0/−28
- src/bowed-string-m.hs +0/−26
- src/bowed-string.scd +0/−13
- src/bs-070705.hs +0/−87
- src/ccomb.hs +0/−21
- src/ccomb.scd +0/−11
- src/cds-070701.hs +0/−110
- src/chain-saw.hs +0/−50
- src/chain-saw.scd +0/−21
- src/choip.hs +0/−27
- src/choip.scd +0/−9
- src/chrd-m.hs +0/−25
- src/chrd-t.hs +0/−36
- src/chrd.scd +0/−16
- src/clustered-sines.hs +0/−21
- src/comb-delay-sweeps.hs +0/−32
- src/contamination-zone.hs +0/−31
- src/coolant.hs +0/−21
- src/cricket.hs +0/−22
- src/cricket.scd +0/−8
- src/crotale-sine.hs +0/−133
- src/crotale.hs +0/−176
- src/crotale.scd +0/−164
- src/cut-outs.hs +0/−19
- src/cut-outs.scd +0/−11
- src/cymbalism-accelerando.hs +0/−24
- src/cymbalism.hs +0/−26
- src/cymbalism.scd +0/−11
- src/dark-sea-horns.hs +0/−20
- src/dark-sea-horns.scd +0/−13
- src/data-space.hs +0/−25
- src/deep-sea.hs +0/−37
- src/deep-sea.scd +0/−15
- src/deep-trip.hs +0/−19
- src/default.hs +0/−24
- src/default.scd +0/−8
- src/demanding-studies.hs +0/−19
- src/demanding-studies.scd +0/−10
- src/dial-history.hs +0/−35
- src/dial-history.scd +0/−22
- src/diffraction.hs +0/−28
- src/diffraction.scd +0/−17
- src/discretion-m.hs +0/−23
- src/discretion.hs +0/−23
- src/doppler.hs +0/−32
- src/drummer.hs +0/−18
- src/drummer.scd +0/−9
- src/e-lamell-p.hs +0/−43
- src/e-lamell.hs +0/−66
- src/early-space-music-lp-side-two.hs +0/−78
- src/eggcrate-m.hs +0/−19
- src/eggcrate.hs +0/−22
- src/eggcrate.scd +0/−11
- src/ellipse-based-synthesis.hs +0/−40
- src/f-lets.hs +0/−30
- src/fb-090531.hs +0/−47
- src/fbl-fbf.hs +0/−36
- src/fm-iter.hs +0/−21
- src/fm-kltr-p.hs +0/−38
- src/fm-kltr.hs +0/−62
- src/forest-sounds.hs +0/−17
- src/forest-sounds.scd +0/−5
- src/fwalk.hs +0/−39
- src/h-chatter.hs +0/−32
- src/h-chatter.scd +0/−18
- src/half-life.hs +0/−14
- src/half-life.scd +0/−6
- src/hansm.hs +0/−108
- src/harmonic-swimming-m.hs +0/−15
- src/harmonic-swimming.hs +0/−18
- src/harmonic-swimming.scd +0/−10
- src/harmonic-tumbling.hs +0/−17
- src/harmonic-tumbling.scd +0/−9
- src/hell-is-busy.hs +0/−13
- src/hell-is-busy.scd +0/−2
- src/hh-808.hs +0/−30
- src/implosion.hs +0/−36
- src/insects.hs +0/−21
- src/jl-1-Z.hs +0/−20
- src/jl-1-Z.scd +0/−16
- src/k-ppr-m.hs +0/−29
- src/k-ppr.hs +0/−28
- src/k-ppr.scd +0/−14
- src/kabelscahden.hs +0/−18
- src/karplus-strong.hs +0/−47
- src/klink.hs +0/−19
- src/klink.scd +0/−10
- src/lf-pulses.hs +0/−16
- src/lf-pulses.scd +0/−6
- src/lfo-modulation.hs +0/−10
- src/lfo-modulation.scd +0/−4
- src/lg-timed.hs +0/−24
- src/lg-timed.scd +0/−19
- src/lin-sosc.hs +0/−93
- src/lso-061101.hs +0/−112
- src/lucier.hs +0/−64
- src/lucier.scd +0/−28
- src/microhelix.hs +0/−58
- src/modal-space.hs +0/−29
- src/modal-space.scd +0/−17
- src/moto-rev.hs +0/−12
- src/moto-rev.scd +0/−3
- src/mouse-clatter-m.hs +0/−32
- src/mouse-clatter.scd +0/−14
- src/mouse-clatter.scm +0/−17
- src/mridangam.hs +0/−60
- src/nharm-p.hs +0/−37
- src/nharm.hs +0/−38
- src/noise-burst-sweep.hs +0/−20
- src/noise-burst-sweep.scd +0/−6
- src/noise-modulated-sines.hs +0/−17
- src/non-real-time.hs +0/−35
- src/nv-tw-1.hs +0/−16
- src/nv-tw-1.scd +0/−6
- src/nv-tw-41.hs +0/−17
- src/nv-tw-41.scd +0/−7
- src/nv-tw-54.hs +0/−29
- src/nv-tw-54.scd +0/−7
- src/one-line.hs +0/−14
- src/one-line.scd +0/−4
- src/oscillator-cluster.hs +0/−34
- src/oscillator-cluster.scd +0/−23
- src/overlap-add.hs +0/−22
- src/pattern-buffer.hs +0/−59
- src/pebble-beach.hs +0/−41
- src/plucked-strings.hs +0/−27
- src/police-state.hs +0/−24
- src/police-state.scd +0/−14
- src/pond-life.scd +0/−3
- src/pulsing-bottles-m.hs +0/−21
- src/pulsing-bottles.hs +0/−23
- src/pwm-crossfade.scd +0/−5
- src/rails.hs +0/−27
- src/rails.scd +0/−9
- src/rain-thunder.hs +0/−24
- src/rain-thunder.scd +0/−9
- src/random-panning-sines-m.hs +0/−22
- src/random-panning-sines.hs +0/−20
- src/random-pulsations.hs +0/−14
- src/random-sine-waves.hs +0/−13
- src/random-sine-waves.scd +0/−3
- src/record-scratcher.hs +0/−25
- src/record-scratcher.scd +0/−13
- src/red-frik.hs +0/−24
- src/red-frik.scd +0/−13
- src/reset.hs +0/−4
- src/resonant-dust.hs +0/−15
- src/reverberated-sine-percussion.hs +0/−26
- src/reverberated-sine-percussion.scd +0/−15
- src/ring-modulated-klank.hs +0/−21
- src/rzblp.hs +0/−27
- src/s-chirp.hs +0/−31
- src/sam-i-am.hs +0/−53
- src/sample-and-hold-liquidities.hs +0/−17
- src/sample-and-hold-liquidities.scd +0/−8
- src/saucer-base.hs +0/−17
- src/sawed-cymbals.hs +0/−18
- src/scratchy-m.hs +0/−12
- src/scratchy.hs +0/−12
- src/scratchy.scd +0/−3
- src/scritto-m.hs +0/−28
- src/scritto.hs +0/−47
- src/seqr.hs +0/−27
- src/shepard-tones.hs +0/−39
- src/shepard-tones.scd +0/−13
- src/shifting-pulses.hs +0/−19
- src/shifting-pulses.scd +0/−9
- src/sidereal-time.hs +0/−24
- src/sidereal-time.scd +0/−9
- src/slow-beating-harmonic-sines.hs +0/−44
- src/slow-beating-sines.hs +0/−41
- src/snare-909.hs +0/−31
- src/snare-909.scd +0/−21
- src/spe-m.hs +0/−26
- src/spe-p.hs +0/−30
- src/sprinkler-m.hs +0/−13
- src/sprinkler.hs +0/−13
- src/sprinkler.scd +0/−3
- src/string-wander-cluster.hs +0/−23
- src/strummable-guitar.hs +0/−19
- src/strummable-guitar.scd +0/−11
- src/sweepy-noise.hs +0/−15
- src/sweepy-noise.scd +0/−5
- src/synthetic-piano-m.hs +0/−26
- src/synthetic-piano.scd +0/−14
- src/tank-m.hs +0/−58
- src/tank.hs +0/−51
- src/tank.scd +0/−28
- src/tgb.hs +0/−40
- src/tgr-rpr.hs +0/−65
- src/tgrn.hs +0/−24
- src/theremin.hs +0/−18
- src/theremin.scd +0/−8
- src/three-cpsw.hs +0/−18
- src/three-cpsw.scd +0/−9
- src/thx.hs +0/−47
- src/tipnso.hs +0/−19
- src/tr-out.hs +0/−32
- src/train.hs +0/−34
- src/tremulate-m.hs +0/−27
- src/tremulate.hs +0/−24
- src/tremulate.scd +0/−7
- src/trmlo.hs +0/−52
- src/tsort.lhs +0/−23
- src/uplink.hs +0/−22
- src/vla-addtn-sharc.hs +0/−76
- src/vla-addtn.hs +0/−146
- src/voscil.hs +0/−38
- src/waveset.hs +0/−155
- src/what-was-i-thinking.hs +0/−24
- src/what-was-i-thinking.scd +0/−14
- src/why-supercollider.hs +0/−21
- src/why-supercollider.scd +0/−8
- src/wial.hs +0/−26
- src/wind-metals-m.hs +0/−26
- src/wind-metals.scd +0/−11
- src/xy-interference-m.hs +0/−16
- src/xy-interference.hs +0/−16
- src/xy-interference.scd +0/−7
@@ -1,11 +1,43 @@-hsc3-graphs - haskell supercollider graphs+hsc3-graphs+----------- -hsc3-graphs provides a collection of illustrative-unit generator graphs for hsc3.+[haskell][hs] [supercollider][sc3] ([hsc3][hsc3]) graphs - http://slavepianos.org/rd/?t=hsc3-graphs- http://haskell.org/- http://audiosynth.com/+[hsc3-graphs][gr] is a [collection][gr-ix] of illustrative unit+generator graphs for hsc3. -(c) rohan drape and others, 2006-2011- gpl, http://gnu.org/copyleft/+Graphs credits are on the first line of each file, and are courtesy:++- James McCartney ([jmcc][sc3], 70)+- Rohan Drape ([rd][rd], 61)+- Fredrik Olofsson ([f0][f0], 19)+- Julian Rohrhuber ([jrhb][jrhb], 7)+- Jonatan Liljedahl ([jl][jl], 5)+- Alberto De Campo ([adc][adc], 3)+- Nick Collins ([nc][nc], 3)+- Nathaniel Virgo ([nv][nv], 3)+- Alex McLean ([am][am], 1)++In most cases the `sclang` variants have been re-written prior to+transliteration to haskell.++There is a `Makefile` at `gr`, type `make dep; make all`.++[hs]: http://haskell.org/+[sc3]: http://audiosynth.com/+[hsc3]: http://rd.slavepianos.org/?t=hsc3+[gr]: http://rd.slavepianos.org/?t=hsc3-graphs+[gr-ix]: ?t=hsc3-graphs&m=md/ix.md++[adc]: http://medienhaus.udk-berlin.de/pages/Dr._Alberto_De_Campo+[am]: http://yaxu.org/+[f0]: http://fredrikolofsson.com/+[jl]: http://kymatica.com/+[jrhb]: http://musikundmedien.net/index.php?id=454&L=1+[nc]: http://www.sussex.ac.uk/Users/nc81/+[nv]: http://nathanielvirgo.com/++© [rohan drape][rd] and others, 2006-2012, [gpl]++[rd]: http://rd.slavepianos.org/+[gpl]: http://gnu.org/copyleft/
@@ -0,0 +1,47 @@+-- http://sccode.org/1-1Ni++import Control.Concurrent {- base -}+import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}++scr :: (UGen -> (UGen,UGen)) -> Int -> UGen -> UGen -> UGen+scr h n f d =+ let (h0,h1) = h f+ o z = sinOsc AR (expRand z h0 h1) 0 * 0.2+ m = mce (map o (take n ['a'..]))+ e = lfGauss AR d (1/4) 0 NoLoop RemoveSynth+ in splay (m * e) 1 0.1 0 True++-- > audition (b 12)+-- > Sound.SC3.UGen.Dot.draw (b 8)+b :: Int -> Synthdef+b np =+ let f = midiCPS (lchoose 'a' [40,45,52])+ h n = (n,n + (n / 64))+ in synthdef "b" (out 0 (scr h np f 9))++-- > audition (c 12)+c :: Int -> Synthdef+c np =+ let f = midiCPS (choose 'a' (in' 3 KR 0))+ h n = (n - (n / 128),n + (n / 128))+ in synthdef "c" (out 0 (scr h np f 6))++-- > withSC3 (\fd -> send fd (c_setn [(0,x!!0)]))+x :: Num a => [[a]]+x = [[72,69,64],[70,64,62],[67,60,70],[65,60,69],[64,60,67],[65,60,69]]++-- > t <- begin 7+-- > mapM_ killThread t+begin :: Int -> IO [ThreadId]+begin n = do+ t0 <- forkIO (forever (audition (b n) >> pauseThread 4))+ t1 <- forkIO (let set f = withSC3 (send (c_setn [(0,f)]))+ in mapM_ (\f -> set f >> pauseThread 10) (cycle x))+ t2 <- forkIO (do pauseThread 0.1+ forever (audition (c n) >> pauseThread 0.5))+ return [t0,t1,t2]++main :: IO ()+main = begin 8 >> return ()
@@ -0,0 +1,47 @@+-- http://sccode.org/1-4Q6 (f0)++import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Control.Instrument+import Sound.SC3.Lang.Pattern.ID++-- > audition risset+-- > Sound.SC3.UGen.Dot.draw risset+--+-- let set p = withSC3 (\fd -> send fd (n_set (-1) p))+-- set [("trig",1)]+-- set [("freq",midiCPS 100),("sustain",3),("trig",1)]+-- set [("freq",midiCPS 60),("sustain",9),("trig",1)]+-- set [("freq",midiCPS 40),("sustain",15),("trig",1)]+risset :: Synthdef+risset =+ let k = control KR+ pan = k "pan" 0+ freq = k "freq" 400+ ampl = k "amp" 0.1+ dur = k "sustain" 2+ tr = tr_control "trig" 1+ amps = [1,0.67,1,1.8,2.67,1.67,1.46,1.33,1.33,1,1.33]+ durs = [1,0.9,0.65,0.55,0.325,0.35,0.25,0.2,0.15,0.1,0.075]+ frqs = [0.56,0.56,0.92,0.92,1.19,1.7,2,2.74,3,3.76,4.07]+ dets = [0,1,0,1.7,0,0,0,0,0,0,0]+ fn i =+ let shp = let c = EnvNum (-4.5)+ in envPerc' 0.005 (dur * durs!!i) (amps!!i) (c,c)+ env = envGen AR tr 1 0 1 DoNothing shp+ in sinOsc AR (freq * frqs!!i + dets!!i) 0 * ampl * env+ src = mixFill 11 fn+ in synthdef "risset" (out 0 (pan2 src pan 1))++pattern :: P Event+pattern =+ let i = (InstrumentDef risset False)+ in pmono i 1000 [("note",prand 'a' [0,2,5,7,11] inf)+ ,("octave",prand 'b' [4,5,6,7,9] inf)+ ,("legato",1)+ ,("dur",prand 'c' [2,3,5,7] inf)+ ,("amp",pwhite 'd' 0.025 0.15 inf)+ ,("trig",1)]++main :: IO ()+main = audition pattern
@@ -0,0 +1,22 @@+// http://sccode.org/1-4Q6 (f0)++SynthDef(\risset,+{arg out = 0,pan = 0,freq = 400,amp = 0.1,dur = 2,t_trig = 1+;var amps = #[1,0.67,1,1.8,2.67,1.67,1.46,1.33,1.33,1,1.33]+;var durs = #[1,0.9,0.65,0.55,0.325,0.35,0.25,0.2,0.15,0.1,0.075]+;var frqs = #[0.56,0.56,0.92,0.92,1.19,1.7,2,2.74,3,3.76,4.07]+;var dets = #[0,1,0,1.7,0,0,0,0,0,0,0]+;var fn =+ {arg i+ ;var env = EnvGen.ar(Env.perc(0.005,dur*durs[i],amps[i],-4.5),t_trig)+ ;SinOsc.ar(freq*frqs[i]+dets[i],0,amp*env)}+;var src = Mix.fill(11,fn)+;Out.ar(out,Pan2.ar(src,pan));+}).add;++a = Synth(\risset,[\freq,72.midicps,\dur,4])+a.set(\t_trig,1)+a.set(\freq,100.midicps,\dur,3,\t_trig,1)+a.set(\freq,60.midicps,\dur,9,\t_trig,1)+a.set(\freq,90.midicps,\dur,16.5,\t_trig,1)+a.free
@@ -0,0 +1,56 @@+-- http://sccode.org/1-4QM++import Control.Monad {- base -}+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Random.IO as L {- hsc3-lang -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++type ST = (UGen,UGen,UGen)++n1 :: ST -> UGen -> UGen+n1 (s1,s2,s3) a =+ let x = tScramble 'a' KR 1 (mce [60,67,75,79,94])+ rel = choose 'a' (mce [0,0,0,0,0,0,0,1])+ p = envPerc 0.01 (a + rel)+ e = envGen AR 1 1 0 1 RemoveSynth p+ ta = midiCPS x * a * choose 'a' s1+ tb = x * midiCPS (choose 'a' s2)+ tc = a * midiCPS (choose 'a' s3)+ in out 0 (e * ay ta tb tc 0.25 3 15 10 7 4 1 0)++mk_e :: UGen -> UGen -> UGen+mk_e m k =+ let g = let d = dseq 'a' dinf m+ l = dxrand 'a' dinf (mce2 0 1)+ in (duty KR d 0 DoNothing l)+ p = envPerc 0.01 k+ in envGen AR g 1 0 1 RemoveSynth p++n2 :: UGen -> UGen+n2 a =+ let n z = brownNoise z AR+ e = mk_e (mce2 0.5 0.25) (a / 2)+ in out 0 (e * mce2 (n 'a') (n 'b') * 0.6)++n3 :: UGen -> UGen+n3 a =+ let n z = whiteNoise z AR+ e = mk_e (mce2 0.25 0.5) (a / 4)+ in out 0 (e * lfNoise0 'a' KR 16 * mce2 (n 'a') (n 'b'))++c1_4QM :: Transport m => ST -> m ()+c1_4QM st = do+ dt <- L.choose [0.125,0.25,0.5,0.5,0.25,0.125,1]+ let a = constant dt+ play (n1 st a)+ play (n2 a)+ play (n3 a)+ liftIO (pauseThread dt)++main :: IO ()+main = do+ let s1 = [8,12,16,20]+ s2 <- L.scramble s1+ s3 <- L.scramble s1+ withSC3 (forever (c1_4QM (mce s1,2 / mce s2,2 * mce s3)))
@@ -0,0 +1,25 @@+// http://sccode.org/1-4QM++{var s1 = [8,12,16,20]+;var s2 = 2 / s1.scramble+;var s3 = 2 * s1.scramble+;var rel = Pxrand([0,0,0,0,0,0,0,1],inf).asStream+;Routine+ {inf.do+ {var a = [0.125,0.25,0.5,0.5,0.25,0.125,1].choose+ ;play{var p = Env.perc(0.01,a + rel.next)+ ;var e = EnvGen.ar(p,doneAction:2)+ ;var x = [60,67,75,79,94].scramble+ ;var ta = x.midicps * a * s1.choose+ ;var tb = x * s2.choose.midicps+ ;var tc = a * s3.choose.midicps+ ;e * AY.ar(ta,tb,tc,0.25,3,15,10,7)}+ ;play{var p = Env.perc(0.01,a/2)+ ;var g = Duty.kr(Dseq([0.5,0.25],inf),0,Dxrand([0,1],inf))+ ;var e = EnvGen.ar(p,g,doneAction:2)+ ;e * BrownNoise.ar(0.6) ! 2}+ ;play{var p = Env.perc(0.01,a/4)+ ;var g = Duty.kr(Dseq([0.25,0.5],inf),0,Dseq([0,1],inf))+ ;var e = EnvGen.ar(p,g,doneAction:2)+ ;e * LFNoise0.kr(16) * WhiteNoise.ar(0.2) ! 2}+ ;a.wait}}}.value.play
@@ -0,0 +1,67 @@+-- http://sccode.org/1-4QN++import Control.Concurrent {- base -}+import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID+import qualified Sound.SC3.Lang.Random.IO as L++-- > withSC3 init_b+init_b :: Transport m => m Message+init_b = do+ _ <- async (b_alloc 0 512 1)+ async (b_gen_sine1 0 [Normalise,Wavetable,Clear] (map recip [1,2,3,4]))++-- > Sound.SC3.UGen.Dot.draw (mk_g (lfNoise0 'a'))+mk_g :: (Rate -> UGen -> UGen) -> Synthdef+mk_g o =+ let k = control KR+ b = k "bufnum" 0+ d = k "dur" 1+ r = k "rate" 1+ p = k "pos" 0+ sd = k "sdens" 1+ ed = k "edens" 1+ l = line KR sd ed d DoNothing+ t = o AR l+ e_p = envPerc (rand 'a' 0.0001 0.1) (d * rand 'a' 0.5 4)+ e = envGen KR 1 1 0 1 RemoveSynth e_p+ g = grainBuf 2 t (1 / l) b r p 2 0 (-1) 512+ in synthdef "g" (out 0 (g * e))++p1 :: P Event+p1 = pbind+ [("dur",pseq [4] inf)+ ,("sdens",pseq [9000,1000,500] inf / 100)+ ,("edens",prand 'a' [pseq [9000,1000,500] 1 / 10,pseq [1] 3] inf)+ ,("rate",pwhite 'b' (-10) 10 inf)+ ,("pos",pwhite 'c' (-10) 10 inf)]++p2 :: P Event+p2 = pbind+ [("dur",pseq [4/3] inf)+ ,("sdens",pseq [9000,1000,500,25] inf)+ ,("edens",prand 'a' [pseq [9000,1000,500,25] 1,pseq [1] 4] inf)+ ,("rate",pwhite 'b' (-100) 100 inf)+ ,("pos",pwhite 'c' (-10) 10 inf)]++push_g :: Transport m => m Message+push_g = do+ let ph u r f = u r f 0+ wd u r f = u r f 0 0+ o_set = [lfNoise0 'a',ph sinOsc,ph impulse,wd lfPulse,ph lfSaw]+ o <- L.choose o_set+ async (d_recv (mk_g o))++update_g :: Transport m => m ()+update_g = do+ _ <- push_g+ dt <- L.choose [1,2,4,8,16,32]+ pauseThread dt++main :: IO ()+main = do+ _ <- forkIO (withSC3 (reset >> init_b >> forever update_g))+ audition ("g",ppar [p1,p2])
@@ -0,0 +1,39 @@+// http://sccode.org/1-4QN++z = Buffer.alloc(s, 512, 1);+z.sine1(1.0 / [1, 2, 3, 4], true, true, true);++g =+ {arg o+ ;SynthDef("g1",+ {arg out=0,bufnum=0,dur=1,rate=1,pos=0,sdens=1,edens=1+ ;var dens = Line.kr(sdens,edens,dur)+ ;var t = o.ar(dens)+ ;var p = Env.perc(0.0001.rrand(0.1),dur * (0.5.rrand(4)))+ ;var env = EnvGen.kr(p,doneAction:2)+ ;var g = GrainBuf.ar(2,t,1 / dens,bufnum,rate,pos)+ ;Out.ar(out,g * env)}).add()};++b = Pbind(+ \instrument,\g1,+ \dur,Pseq([4],inf),+ \sdens,Pseq([9000,1000,500]/100,inf),+ \edens,Prand([Pseq([9000,1000,500]/10,1),Pseq([1],3)],inf),+ \rate,Pfunc({-10.0.rrand(10)}),+ \pos,Pfunc({-10.0.rrand(10)}),+ \bufnum,z.bufnum);++c = Pbind(+ \instrument,\g1,+ \dur,Pseq([4/3],inf),+ \sdens,Pseq([9000,1000,500,25],inf),+ \edens,Prand([Pseq([9000,1000,500,25],1),Pseq([1],4)],inf),+ \rate,Pfunc({-100.0.rrand(100)}),+ \pos,Pfunc({-10.0.rrand(10)}),+ \bufnum,z.bufnum);++fork({loop+ {var o = [LFNoise0,SinOsc,Impulse,LFPulse,LFSaw].choose+ ;g.value(o);[1,2,4,8,16,32].choose.postln.wait}});++[b,c].do({|p| p.play});
@@ -0,0 +1,14 @@+-- http://sccode.org/1-4Qx+import Sound.SC3 {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw tw+tw :: UGen+tw =+ let l = lfCub+ f = l KR 9.1 0 * 100 + mce [200,300..500]+ g = l KR 9 0 + (l KR (1 / mce [2,3,5,7]) 0 * 0.5)+ h = l KR (1/2) 0 * 0.4 + 0.5+ in splay (l AR f 0 * (lag (g >* h) 0.1 / 2)) 1 1 0 True++main :: IO ()+main = audition (out 0 tw)
@@ -0,0 +1,6 @@+// http://sccode.org/1-4Qx+{var l = LFCub+;var f = l.kr(9.1,0,100,(200,300..500))+;var g = l.kr(9,0,1,l.kr(1/[2,3,5,7],0,0.5,0))+;var h = l.kr(1/2,0,0.4,0.5)+;Splay.ar(l.ar(f,0,(g>h).lag/2))}.play
@@ -0,0 +1,66 @@+-- http://sccode.org/1-Td++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Collection as C {- hsc3-lang -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++-- > audition one_td_u+-- > Sound.SC3.UGen.Dot.draw one_td_u+one_td_u :: UGen+one_td_u =+ let base = control IR "base" 2.6+ z1 = C.geom 5 2 2+ z2 = C.geom 4 (base / 2) 2+ z3 = C.geom 5 (base / 4) 2+ z4 = C.geom 5 (1/8) 2+ z5 = [4,6..24]+ rand_sym z n = rand z (- n) n+ a = let fr = range 20 10000 (lfdNoise3 'a' KR (base / 4))+ in lfBrownNoise2 'a' AR fr 0.005 0+ b = let x = mouseX KR 0 (lchoose 'a' z1) Linear 0.2+ in gbmanL AR x (rand_sym 'a' 3) (rand_sym 'b' 3) / 3+ c = let y = mouseY KR 0 (lchoose 'b' z1) Linear 0.2+ fr = gbmanL AR y (rand_sym 'c' 3) (rand_sym 'd' 3)+ in impulse AR (a2K fr * base / 4) 0 / 4+ d = dust 'j' AR (lchoose 'c' z2) / 4+ e = impulse AR (lchoose 'd' z2) 0 / 4+ g = let n = lfdNoise3 'b' KR base+ fr = range (rand 'e' 62 100) (rand 'f' 110 350) n+ in lfPulse AR fr 0 0.5 * 0.003+ amp = let n = dxrand 'a' dinf (mce z3)+ fr = demand (impulse KR (base / 16) 0) 0 n+ g_f = lchoose 'e' z4+ am = a2K (gbmanL AR g_f (rand_sym 'g' 3) (rand_sym 'h' 3))+ in sinOsc KR fr 0 * 0.1 * am + 0.1+ loc = let mu = rand 'i' 0.2 0.7+ ad = rand 'j' 0 0.3+ in lfTri KR (base / lchoose 'f' z5) 0 * mu + ad+ klk = let fr = randN 30 'a' 50 10000+ ph = randN 30 'a' 0 1+ am = randN 30 'b' 0 1+ l = klankSpec_mce fr ph am+ in klank (lchoose 'g' [a,b,c,d,e,g]) 1 0 1 l+ sig = pan2 klk loc amp+ in out 0 sig++one_td_s :: Synthdef+one_td_s = synthdef "one_td" one_td_u++postprocess_u :: UGen+postprocess_u =+ let z = freeVerb (in' 2 AR 0) (rand 'a' 0.33 1) 0.5 0.5+ in replaceOut 0 (limiter z 1 1e-2)++postprocess_s :: Synthdef+postprocess_s = synthdef "postprocess" postprocess_u++run :: Transport m => [Double] -> m ()+run n = do+ _ <- async (d_recv postprocess_s)+ _ <- async (d_recv one_td_s)+ send (s_new "postprocess" (-1) AddToTail 2 [])+ mapM_ (\i -> send (s_new "one_td" (-1) AddToHead 1 [("base",i)])) n++main :: IO ()+main = withSC3 (run (replicate 8 2.6))
@@ -0,0 +1,37 @@+// http://sccode.org/1-Td++(var base = 2.6+;thisThread.randSeed = 1000000.rand.postln /* ie. 296692,158432,943449 */+;f =+ {arg out = 0+ ;var z1 = Array.geom(5,2,2)+ ;var z2 = Array.geom(4,base/2,2)+ ;var z3 = Array.geom(5,base / 4,2)+ ;var z4 = Array.geom(5,1/8,2)+ ;var z5 = (4,6..24)+ ;var l = `[Array.rand(30,50,10000)+ ,Array.rand(30,0,1.0)+ ,Array.rand(30,0,1.0)]+ ;var x = MouseX.kr(0,z1.choose)+ ;var y = MouseY.kr(0,z1.choose)+ ;var a_ = LFDNoise3.kr(base / 4).range(20,10000)+ ;var a = LFBrownNoise2.ar(a_,0.005)+ ;var b = GbmanL.ar(x,3.0.rand2,3.0.rand2) / 3+ ;var c_ = GbmanL.ar(y,3.0.rand2,3.0.rand2)+ ;var c = Impulse.ar(A2K.kr(c_) * base / 4) / 4+ ;var d = Dust.ar(z2.choose) / 4+ ;var e = Impulse.ar(z2.choose) / 4+ ;var g_ = LFDNoise3.kr(base).range(62.rrand(100),110.rrand(350))+ ;var g = LFPulse.ar(g_,mul: 0.003)+ ;var h_ = Dxrand(z3)+ ;var h = Demand.kr(Impulse.kr(base / 16),0,h_)+ ;var i_ = GbmanL.ar(z4.choose,3.0.rand2,3.0.rand2)+ ;var i = A2K.kr(i_)+ ;var amp = SinOsc.kr(h,mul:0.1 * i,add:0.1)+ ;var loc = LFTri.kr(base / z5.choose,mul: 0.7.rrand(0.2),add: 0.3.rand)+ ;var k = Klank.ar(l,[a,b,c,d,e,g].choose)+ ;var sig = Pan2.ar(k,loc,amp)+ ;Out.ar(out,sig)}+;{var z =FreeVerb.ar(In.ar(0,2),1.0.rrand(0.33))+ ;ReplaceOut.ar(0,Limiter.ar(z))}.play(addAction:\addToTail)+;{f.play(args:[out:0])} ! 4.rrand(8))
@@ -0,0 +1,235 @@+-- 08091500Acid309 by_otophilia++import Data.List+import Data.Maybe+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import System.Random {- random -}++-- * Instruments++mk_ec :: [UGen] -> [EnvCurve]+mk_ec = map EnvNum++mk_env :: [UGen] -> [UGen] -> [UGen] -> Envelope UGen+mk_env l t c = Envelope l t (mk_ec c) Nothing Nothing++kick :: Synthdef+kick =+ let bus = control KR "outBus" 0+ env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.06,0.26] [-4,-2,-4]+ in envGen AR 1 1 0 1 RemoveSynth d+ env1 = let d = mk_env [110,59,29] [0.005,0.29] [-4,-5]+ in midiCPS (envGen AR 1 1 0 1 DoNothing d)+ s = let p = lfPulse AR env1 0 0.5 - 0.5+ q = p + mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR)+ r = lpf q (env1 * 1.5) * env0+ in clip2 (r + sinOsc AR env1 0.5 * env0 * 1.2) 1+ in synthdef "kick" (out bus s)++snare :: Synthdef+snare =+ let bus = control KR "outBus" 0+ amp = control KR "amp" 0.8+ env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.03,0.10] [-4,-2,-4]+ in envGen AR 1 1 0 1 DoNothing d+ env1 = let d = mk_env [110,60,49] [0.005,0.1] [-4,-5]+ in midiCPS (envGen AR 1 1 0 1 DoNothing d)+ env2 = let d = mk_env [1,0.4,0] [0.05,0.13] [-2,-2]+ in envGen AR 1 1 0 1 RemoveSynth d+ oscs = let p = lfPulse AR env1 0 0.5 - 0.5+ q = lfPulse AR (env1 * 1.6) 0 0.5 * 0.5 - 0.25+ r = lpf (p + q) (env1 * 1.2) * env0+ in r + sinOsc AR env1 0.8 * env0+ noise = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR) * 0.2+ q = hpf p 200 * 2+ r = bpf q 6900 0.6 * 3 + p+ in r * env2+ s = clip2 (oscs + noise) 1 * amp+ in synthdef "snare" (out bus s)++clap :: Synthdef+clap =+ let bus = control KR "outBus" 0+ amp = control KR "amp" 0.5+ env1 = let d = mk_env [0,1,0,1,0,1,0,1,0]+ [0.001,0.013,0,0.01,0,0.01,0,0.03]+ [0,-3,0,-3,0,-3,0,-4]+ in envGen AR 1 1 0 1 DoNothing d+ env2 = let d = mk_env [0,1,0] [0.02,0.3] [0,-4]+ in envGen AR 1 1 0 1 RemoveSynth d+ noise1 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env1+ q = hpf p 600+ in bpf q 2000 3+ noise2 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env2+ q = hpf p 1000+ in bpf q 1200 0.7 * 0.7+ s = let p = noise1 + noise2+ in softClip (p * 2) * amp+ in synthdef "clap" (out bus s)++hat :: Synthdef+hat =+ let bus = control KR "outBus" 0+ amp = control KR "amp" 0.3+ env1 = let d = mk_env [0,1.0,0] [0.001,0.2] [0,-12]+ in envGen AR 1 1 0 1 DoNothing d+ env2 = let d = mk_env [0,1.0,0.05,0] [0.002,0.05,0.03] [0,-4,-4]+ in envGen AR 1 1 0 1 RemoveSynth d+ (r0:r1:r2:_) = randomRs (-4.0,4.0) (mkStdGen 5)+ oscs1 = let n1 = 5+ f i = let f0 = midiCPS (linLin i 0 (n1-1) 42 75 + r0)+ f1 = midiCPS (linLin i 0 (n1-1) 78 80 + r1)+ in sinOsc AR f0 (sinOsc AR f1 0 * 12) * (1/n1)+ p = sum (map f [0..n1-1])+ in bHiPass p 1000 2 * env1+ noise = let n2 = 8+ p = whiteNoise 'a' AR+ f i = let t = 1 / midiCPS (linLin i 0 (n2-1) 40 50 + r2)+ in combN p 0.05 t 0.1+ q = sum (map f [0..n2-1]) * (1/n2) + p+ r = bpf q 6000 0.9 * 0.5 + q+ in bHiPass (bLowShelf r 3000 0.5 (-6)) 1000 1.5 * env2+ s = softClip (noise + oscs1) * amp+ in synthdef "hat" (out bus s)++acid :: Synthdef+acid =+ let bus = control KR "outBus" 0+ gate' = control KR "gate" 1+ pitch' = control KR "pitch" 50+ amp = control KR "amp" 0.3+ pitch'' = lag pitch' 0.12 * (1 - trig gate' 0.001) * gate'+ env1 = let d = Envelope [0,1,0,0] [0.001,2,0.04] (mk_ec [0,-4,-4]) (Just 2) (Just 0)+ in envGen AR gate' amp 0 1 DoNothing d+ env2 = let d = envADSR 0.001 0.8 0 0.8 70 (EnvNum (-4)) 0+ in envGen AR gate' 1 0 1 DoNothing d+ s = let p = lfPulse AR (midiCPS pitch'') 0.0 0.51 * 2 - 1+ q = rlpf p (midiCPS (pitch'' + env2)) 0.3+ in q * env1+ in synthdef "acid" (out bus (mce2 s s))++fx :: Synthdef+fx =+ let bus = control KR "outBus" 0+ gate' = control KR "gate" 0+ i = in' 2 AR bus+ e = let d = Envelope [0.02,0.3,0.02] [0.4,0.01] (mk_ec [3,-4]) (Just 1) (Just 0)+ in envGen KR (1 - trig gate' 0.01) 1 0 1 DoNothing d+ r = let [i0,i1] = mceChannels i+ in freeVerb2 (bpf i0 3500 1.5) (bpf i1 3500 1.5) 1 0.95 0.15 * e+ s = limiter (hpf ((i + r) * 1.2) 40) 1 0.02+ in synthdef "fx" (replaceOut bus s)++-- * Sequences++type D = [Int]++dr_seq :: Num a => [[[a]]]+dr_seq =+ let s = [[[1,0,0,0, 0,0,0,0, 1,0,0,1, 0,0,1,0]+ ,[0,0,0,0, 0,0,0,2, 0,2,1,0, 4,3,3,3]+ ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+ ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+ ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+ ,[[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]+ ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]+ ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+ ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+ ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+ ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]+ ,[0,0,0,0, 0,0,0,2, 0,0,0,0, 0,0,0,0]+ ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]+ ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+ ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]+ ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]+ ,[0,0,0,0, 4,0,0,2, 0,0,0,0, 4,0,0,0]+ ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 4,0,0,0]+ ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]+ ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]]+ in map transpose s++dr_msg :: Int -> (Int,Int) -> Maybe Message+dr_msg fx_id (i,x) =+ let m nm pr = Just (s_new nm (-1) AddToHead 1 pr)+ x' = fromIntegral x+ sq n = n * n+ in case i of+ 0 -> if x > 0 then m "kick" [] else Nothing+ 1 -> if x > 0 then m "snare" [("amp",sq (x'/4) * 0.7)] else Nothing+ 2 -> if x > 0 then m "clap" [("amp",sq (x'/4) * 0.5)] else Nothing+ 3 -> if x > 0 then m "hat" [("amp",sq (x'/4) * 0.32)] else Nothing+ 4 -> Just (n_set fx_id [("gate",x')])+ _ -> error "dr_seq_msg"++dr_seq_bundle :: Int -> Double -> D -> Bundle+dr_seq_bundle fx_id t =+ Bundle (UTCr t) .+ mapMaybe (dr_msg fx_id) .+ zip [0..]++b_seq :: Num a => [[a]]+b_seq =+ let s = [[1,1,1,1, 1,1,1,1, 0,1,0,1, 1,1,1,0]+ ,[1,1,0,2, 1,1,0,0, 2,0,2,0, 1,2,0,4]+ ,map (+ 38) [-24,-12,0,-12, 0,-12,10,12, 0,7,-7,0, -11,1,13,15]]+ in transpose s++type B = (Int,Double,Double)++b_form :: [Int] -> B+b_form xs =+ let i = fromIntegral+ in case xs of+ [b1,b2,b3] -> (b1,i b2,i b3)+ _ -> error "b_form"++b_seq_bundle :: Int -> Double -> Double -> B -> [Bundle]+b_seq_bundle acid_id dt t (b0,b1,b2) =+ let on = let p = n_set acid_id [("pitch",b2)]+ m = if b0 == 1+ then [p,n_set acid_id [("gate",1)]]+ else [p]+ in Bundle (UTCr t) m+ off = let end_t = t + (dt * b1 * 0.25 * 0.99)+ in Bundle (UTCr end_t) [n_set acid_id [("gate",0)]]+ in if b1 > 0 then [on,off] else [on]++-- * Runtime++ao_init :: Transport m => m (Int,Int)+ao_init = do+ let i = [kick,snare,clap,hat,acid,fx]+ mapM_ async (map d_recv i)+ let acid_id = 10+ fx_id = 11+ send (s_new "acid" acid_id AddToHead 1 [("gate",0)])+ send (s_new "fx" fx_id AddToTail 1 [])+ return (acid_id,fx_id)++dt_seq :: Double -> [Double]+dt_seq bpm =+ let shf = 0.16+ n = 60 / bpm+ dt i = if i `mod` 2 == 0 then 0.25 * (1 + shf) else 0.25 * (1 - shf)+ in map ((* n) . dt) ([0..]::[Int])++ao_run_seq :: Transport m => (Int,Int) -> [D] -> [B] -> m ()+ao_run_seq (acid_id,fx_id) d_sq b_sq = do+ init_t <- utcr+ let dt_seq' = dt_seq 130+ t_seq = scanl1 (+) (init_t : dt_seq')+ act (t,dt,d,b) =+ do sendBundle (dr_seq_bundle fx_id t d)+ mapM_ sendBundle (b_seq_bundle acid_id dt t b)+ pauseThreadUntil t+ mapM_ act (zip4 t_seq dt_seq' d_sq b_sq)++main :: IO ()+main =+ let act = do+ let d_sq = cycle (concat dr_seq)+ b_sq = map b_form (cycle b_seq)+ ids <- ao_init+ ao_run_seq ids d_sq b_sq+ in withSC3 act
@@ -0,0 +1,44 @@+-- adso (rd)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++getb :: Real a => UGen -> a -> UGen+getb b j =+ let k = mce [0 .. constant j - 1]+ in bufRdN 1 KR b k NoLoop++adso :: Real a => a -> UGen+adso n =+ let m = sinOsc KR (getb 3 n) 0+ f = midiCPS (getb 0 n) * (m * getb 4 n + 1)+ l = getb 2 n+ g = getb 1 n+ in mix (pan2 (sinOsc AR f 0) l g)++pattern :: Transport m => Int -> Double -> m ()+pattern n t = do+ z <- do l <- rrand 22 48+ r <- rrand 54 122+ sequence (replicate n (rrand l r))+ send (b_setn1 0 0 z)+ let rn i l r = do d <- nrrand n l r+ send (b_setn1 i 0 d)+ rn 1 0 0.1+ rn 2 (-1) 1+ rn 3 2 12+ rn 4 0.001 0.0075+ rn 5 1 24+ rn 6 0.05 2.4+ pauseThread t++run :: Transport m => Int -> m ()+run n = do+ mapM_ (\i -> async (b_alloc i n 1)) [0..6]+ _ <- play (out 0 (adso n))+ mapM_ (pattern n) =<< nrrand 32 0.025 0.75+ reset++main :: IO ()+main = withSC3 (run 24)
@@ -0,0 +1,366 @@+-- after goeyvaerts, nick collins (nc), 2007++import Control.Concurrent.MVar {- base -}+import Data.List+import Data.List.Split {- split -}+import qualified Data.Map as M {- containers -}+import Sound.OSC.FD {- hosc -}+import Sound.SC3.ID.FD {- hsc3 -}+import qualified Sound.SC3.Lang.Collection as C {- hsc3-lang -}+import qualified Sound.SC3.Lang.Random.Gen as R+import System.Random {- random -}++-- * SCHEMA++-- | infinite monadic recursion+mrec :: Monad m => (a -> m a) -> a -> m a+mrec f i = f i >>= mrec f++-- | monadic recursion with counter+mrec_n :: Monad m => Int -> (a -> m a) -> a -> m a+mrec_n n f i =+ if n == 0+ then return i+ else f i >>= mrec_n (n - 1) f++-- | recursion function useful for random processes (g = random state)+r_chain :: (g -> (a,g)) -> g -> [a]+r_chain f g =+ let (r,g') = f g+ in r : r_chain f g'++r_chain_fb :: ((a,g) -> (a,g)) -> a -> g -> [a]+r_chain_fb f r_ g_ =+ let go (r,g) = let (r',g') = f (r,g) in r' : go (r',g')+ in r_ : go (r_,g_)++-- | an action that steps through a stored sequence+l_step :: MVar [a] -> IO a+l_step r =+ let f [] = undefined+ f (x:xs) = (xs,x)+ in modifyMVar r (return . f)++-- | generate a stepper action from a list+l_stepper :: [a] -> IO (IO a)+l_stepper l = do+ r <- newMVar (cycle l)+ return (l_step r)++l_stepper_scramble :: [a] -> IO (IO a)+l_stepper_scramble l = scrambleIO l >>= l_stepper++{-+a <- l_stepper [1..5]+sequence (replicate 10 a)+-}++type SEL a b g = (a,g) -> (b,g)++-- | a recursion schema where s chooses between a and b at each step+sel_seq :: RandomGen g => SEL a Bool g->SEL a a g->SEL a a g->a->g->[a]+sel_seq s a b j =+ let step (i,g) =+ let (r,g') = s (i,g)+ in if r then a (i,g') else b (i,g')+ in r_chain_fb step j++-- | variant where s is a (coin' c) and a is (rrand'c r)+sel_seq_c_rng :: (RandomGen g,Random a) => R -> (a,a) -> a -> g -> [a]+sel_seq_c_rng c r i g =+ let s = coin c . snd+ a = rrandc r . snd+ in sel_seq s a id i g++-- | monadic if+ifM :: Monad m => m Bool -> m b -> m b -> m b+ifM i j k = do+ i' <- i+ if i' then j else k++-- | coin at R+coin :: (RandomGen g) => R -> g -> (Bool,g)+coin = R.coin++-- | 'coin' at R+coinIO :: R -> IO Bool+coinIO = getStdRandom . coin++-- | 'R.wchoose' at 'R'+wchoose :: RandomGen g => [a] -> [R] -> g -> (a,g)+wchoose = R.wchoose++-- | wchoose at R+wchooseIO :: [a] -> [R] -> IO a+wchooseIO l= getStdRandom . wchoose l++-- | rrand with duple range+rrandc :: (RandomGen g,Random n) => (n,n) -> g -> (n,g)+rrandc = uncurry R.rrand++scrambleIO :: [t] -> IO [t]+scrambleIO = getStdRandom . R.scramble++-- | set precision+set_prec :: Int -> Double -> Double+set_prec n x =+ let n' = 10 ^ n+ x' = round (x * n') :: Integer+ in fromIntegral x' / n'++-- * AFTER GOEYVAERTS++nd :: UGen+nd =+ let freq = control KR "freq" 440+ amp = control KR "amp" 0.1+ sustain = control KR "sustain" 0.1+ pan = control KR "pan" 0+ s = let p = mix (lfPar AR (freq * mce [0.999,1.001]) 0 * amp)+ l = [10000,2000,4000,1000]+ t = [0.005,rand 'a' 0.009 0.05,0.005]+ d = Envelope l t (replicate 3 EnvLin) Nothing Nothing+ in lpf (distort p) (envGen KR 1 1 0 1 DoNothing d)+ e = let l = [0,1,0.4,0.7,0]+ t = [rand 'b' 0.001 0.005,0.005,0.005,sustain]+ d = Envelope l t (replicate 4 EnvLin) Nothing Nothing+ in envGen KR 1 1 0 1 RemoveSynth d+ in out 0 (pan2 (s * e) pan 1)++fx :: UGen+fx = replaceOut 0 (freeVerb (in' 2 AR 0) 0.33 1.5 0.5)++ag_init :: Transport t => t -> IO ()+ag_init fd = do+ _ <- async fd (d_recv (synthdef "nd" nd))+ _ <- async fd (d_recv (synthdef "fx" fx))+ send fd (s_new "fx" (-1) AddToHead 1 [])+ return ()++nd_msg :: Double -> Double -> Double -> Double -> Message+nd_msg f a s p =+ let nd_arg = [("freq",f),("amp",a),("sustain",s),("pan",p)]+ in s_new "nd" (-1) AddToHead 1 nd_arg++type R = Double+type P = M.Map Int R+type S = M.Map Int Int+data AG = AG {note_row :: [Int]+ ,amp_row :: IO R+ ,sus_row :: IO R+ ,pan_row :: IO R+ ,ioi_row :: IO R+ ,ioi_mult_seq :: IO R+ ,base_note_seq :: IO Int+ ,octaves_seq :: IO Int+ ,selections :: S+ ,probabilities :: P}++selections' :: S+selections' = M.fromList (map (\i -> (i,0)) [0..11])++selections_incr :: Int -> S -> S+selections_incr = M.adjust (+ 1)++selections_step' :: RandomGen g => S -> g -> (S,g)+selections_step' s g =+ let (r,g') = coin 0.03 g+ in (if r then selections' else s,g')++selections_step :: S -> IO S+selections_step s = ifM (coinIO 0.03) (return selections') (return s)++note_set :: [Int]+note_set = [0 .. 11]++note_step' :: RandomGen g => [Int] -> P -> g -> (Int,g)+note_step' n p = R.wchoose n (C.normalizeSum (M.elems p))++note_step :: [Int] -> P -> IO Int+note_step n = getStdRandom . note_step' n++chord_n' :: RandomGen g => g -> [Int]+chord_n' = r_chain (wchoose [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025])++chord_n :: IO [Int]+chord_n = fmap chord_n' newStdGen++chord' :: RandomGen g => P -> S -> Int -> [Int] -> g -> (([P],[S],[Int]),g)+chord' p_ s_ =+ let go (pl,sl,zl) p s n nr g =+ if n == 0+ then ((reverse pl,reverse sl,reverse zl),g)+ else let (z,g') = note_step' nr p g+ p' = probabilities_decr z p+ s' = selections_incr z s+ in go (p':pl,s':sl,z:zl) p' s' (n - 1) nr g'+ in go ([p_],[s_],[]) p_ s_++chord :: P -> S -> Int -> [Int] -> IO ([P],[S],[Int])+chord p s n = getStdRandom . chord' p s n++amp_set :: [R]+amp_set = map (dbAmp . negate) [1,3 .. 36]++sus_set :: [R]+sus_set = map ((/ exp 1) . exp . (/ 37)) [1 .. 37]++pan_set :: [R]+pan_set = map ((+ (-1)) . (* 2) . (/ 31)) [1 .. 31]++ioi_set :: [R]+ioi_set = map ((12 **) . (/ 12)) [1..12]++ioi_mult_set :: [R]+ioi_mult_set = [0.01,0.025,0.05,0.1,0.2]++ioi_mult_seq' :: RandomGen g => R -> g -> [R]+ioi_mult_seq' i g =+ let s = uncurry coin+ a = R.choose ioi_mult_set . snd+ in sel_seq s a id i g++--ioi_mult_seq_ = getStdRandom . ioi_mult_seq++octaves_rng :: (Int,Int)+octaves_rng = (2,5)++octaves_seq' :: RandomGen g => g -> [Int]+octaves_seq' = sel_seq_c_rng 0.02 octaves_rng 4++base_note_rng :: (Int,Int)+base_note_rng = (35,47)++base_note_seq' :: RandomGen g => g -> [Int]+base_note_seq' = sel_seq_c_rng 0.01 base_note_rng 36++probabilities' :: P+probabilities' = M.fromList (map (\x -> (x,1)) [0..11])++probabilities_incr :: P -> P+probabilities_incr = M.map (\x -> if x < 0.9999 then x + 0.1 else x)++probabilities_decr :: Int -> P -> P+probabilities_decr z = M.insert z 0.1++ag :: IO AG+ag = do+ a <- l_stepper_scramble amp_set+ s <- l_stepper_scramble sus_set+ p <- l_stepper_scramble pan_set+ i <- l_stepper_scramble ioi_set+ g <- newStdGen+ m <- l_stepper (ioi_mult_seq' 0.1 g)+ o <- l_stepper (octaves_seq' g)+ b <- l_stepper (base_note_seq' g)+ n <- scrambleIO note_set+ return AG {note_row = n+ ,amp_row = a+ ,sus_row = s+ ,pan_row = p+ ,ioi_row = i+ ,ioi_mult_seq = m+ ,base_note_seq = b+ ,octaves_seq = o+ ,selections = selections'+ ,probabilities = probabilities'}++ag_note :: S -> Int -> Int -> Int -> Int+ag_note s' z o b = ((s' M.! z) `mod` o) * 12 + b + z++-- o,b,a,su,pn,i,im are lists+-- p,s,z are nested lists+ag_psz' :: RandomGen g => [Int] -> [Int] -> P -> S -> g -> [([P],[S],[Int])]+ag_psz' nr cn p s g =+ let (n:ns) = cn+ ((p',s',c),g') = chord' p s n nr g+ p'' = probabilities_incr (last p')+ (s'',g'') = selections_step' (last s') g'+ in (p',s',c) : ag_psz' nr ns p'' s'' g''++ag_psz :: [Int] -> [Int] -> P -> S -> IO [([P], [S], [Int])]+ag_psz nr cn p s = do+ g <- newStdGen+ return (ag_psz' nr cn p s g)++{-+let g = mkStdGen 0+let cn = chord_n' g+let t3_3 (_,_,x) = x+take 12$ map t3_3$ ag_psz note_set cn probabilities' selections' g+-}++scramble_c :: [t] -> IO [t]+scramble_c x = fmap cycle (scrambleIO x)++type Score = ([([Int],[Int],[R],[R],[R],([P],[S],[Int]))],[R],[R])++ag_score :: IO Score+ag_score = do+ a <- scramble_c amp_set+ su <- scramble_c sus_set+ pn <- scramble_c pan_set+ i <- scramble_c ioi_set+ g <- newStdGen+ let m = ioi_mult_seq' 0.1 g+ o = octaves_seq' g+ b = base_note_seq' g+ nr <- scrambleIO note_set+ cn <- chord_n+ let gr = splitPlaces (map (+ 1) cn)+ psz <- ag_psz nr cn probabilities' selections'+ return (zip6 (gr o) (gr b) (gr a) (gr su) (gr pn) psz,i,m)++---ag_run_score (a,s,p,o,b,psz,i,m) =++ag_run_note :: Transport t => t->Int->Int->R->R->R->(P,S,Int)->IO()+ag_run_note fd o b a su pn (p,s,z) = do+ let mn = ag_note s z o b+ print ('o',o,'b',b)+ print ('p',map (set_prec 2) (M.elems p))+ print ('s',M.elems s)+ send fd (nd_msg (midiCPS (fromIntegral mn)) a su pn)++ag_step :: Transport t => t -> AG -> IO AG+ag_step fd r = do+ let act (p,s,z) = do+ o <- octaves_seq r+ b <- base_note_seq r+ a <- amp_row r+ su <- sus_row r+ pn <- pan_row r+ ag_run_note fd o b a su pn (p,s,z)+ (p',s') <- do let p = probabilities_incr (probabilities r)+ s <- selections_step (selections r)+ n <- wchooseIO [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025]+ (p',s',c) <- chord p s n (note_row r)+ mapM_ act (zip3 p' s' c)+ return (last p',last s')+ dt <- ioi_row r+ i <- ioi_mult_seq r+ pauseThread (dt * i)+ return (r {probabilities = p',selections = s'})++ag_run :: Transport t => t -> Maybe Int -> IO ()+ag_run fd i = do+ r <- ag+ ag_init fd+ _ <- case i of+ Just n -> mrec_n n (ag_step fd) r+ Nothing -> mrec (ag_step fd) r+ return ()++main :: IO ()+main = do+ i <- randomRIO (256,512)+ withSC3 (\fd -> ag_run fd (Just i) >> pauseThread 9 >> reset fd)++{-+withSC3 ag_init+withSC3 (\fd -> send fd (nd_msg 660 0.45 0.65 0))+r <- ag+withSC3 (\fd -> ag_step fd r)+withSC3 (\fd -> ag_run fd (Just 32))+withSC3 (\fd -> ag_run fd Nothing)+withSC3 reset+-}
@@ -0,0 +1,34 @@+-- aleatoric quartet (jmcc)++import Sound.SC3.Monad {- hsc3 -}++-- > aleatoric_quartet >>= Sound.SC3.UGen.Dot.draw+aleatoric_quartet :: UId m => m UGen+aleatoric_quartet = do+ let base_mn = control KR "note" 66+ amp = control KR "ampl" 0.07+ density = mouseX KR 0.01 1 Linear 0.1+ dmul = recip density * 0.5 * amp+ dadd = amp - dmul+ (>=>) f g x = f x >>= g+ chain n f = foldl (>=>) return (replicate n f)+ rapf i = do r <- clone 2 (rand 0 0.05)+ return (allpassN i 0.05 r 1)+ mk_f = do i0 <- iRand 0 2+ let r0 = select i0 (mce [1, 0.5, 0.25])+ r1 <- rand (-30) 30+ n0 <- lfNoise0 KR r0+ let m = n0 * 7 + base_mn + r1+ m' = lag (roundTo m 1) 0.2+ return (midiCPS m')+ mk_s = do f <- fmap recip mk_f+ r <- rand (-1) 1+ x <- do n0 <- pinkNoise AR+ n1 <- lfNoise1 KR 8+ return (n0 * max 0 (n1 * dmul + dadd))+ return (pan2 (combL x 0.02 f 3) r 1)+ g <- chain 5 rapf =<< fmap sum (sequence (replicate 4 mk_s))+ return (leakDC g 0.995)++main :: IO ()+main = audition . out 0 =<< aleatoric_quartet
@@ -0,0 +1,22 @@+{ var amp = 0.07+; var density = MouseX.kr(0.01, 1, 'linear', 0.1)+; var dmul = density.reciprocal * 0.5 * amp+; var dadd = amp - dmul+; var rapf = { arg i+ ; var r = Array.fill(2, { Rand(0, 0.05) })+ ; AllpassN.ar(i, 0.05, r, 1) }+; var mk_f = { var i0 = IRand.new(0, 2)+ ; var r0 = Select.kr(i0, [1, 0.5, 0.25])+ ; var r1 = Rand.new(-30, 30)+ ; var n0 = LFNoise0.kr(r0)+ ; var m = Lag.kr((n0 * 7 + 66 + r1).round(1), 0.2)+ ; m.midicps }+; var mk_s = { var f = mk_f.value.reciprocal+ ; var r = Rand.new(-1, 1)+ ; var n0 = PinkNoise.ar()+ ; var n1 = LFNoise1.kr(8)+ ; var x = n0 * 0.max(n1 * dmul + dadd)+ ; Pan2.ar(CombL.ar(x, 0.02, f, 3), r, 1) }+; var g = Mix.fill(4, mk_s)+; 5.do({ g = rapf.value(g) })+; Out.ar(0, LeakDC.ar(g, 0.995)) }.play
@@ -0,0 +1,13 @@+-- alien froggies (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++alien_froggies :: UGen -> (UGen,UGen)+alien_froggies r =+ let r' = fold (r * exp (linRand 'a' (-0.2) 0.2 0)) 1 30+ o = formant AR r' (expRand 'b' 200 3000) (rand 'c' 0 9 * r' + r')+ in (o * 0.05,r')++main :: IO ()+main = overlapTextureS (0.25,0.5,5,maxBound) alien_froggies 11
@@ -0,0 +1,5 @@+var rate = 11.0;+play({OverlapTexture.ar({+rate = (rate * (0.2.bilinrand.exp)).fold(1.0,30.0);+var o = Formant.ar(rate,exprand(200,3000.0),9.0.rand * rate + rate,0.05)},+0.5,0.25,5,1)})
@@ -0,0 +1,17 @@+-- alien meadow (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw alien_meadow+alien_meadow :: UGen+alien_meadow =+ let a = rand 'α' 0 20+ b = rand 'α' 0 5000+ c = rand 'α' 0 20+ p = rand 'α' (-1) 1+ f = sinOsc AR a 0 * b * 0.1 + b+ in pan2 (sinOsc AR f 0) p (sinOsc AR c 0 * 0.05 + 0.05)++main :: IO ()+main = overlapTextureU (2,6,6,maxBound) alien_meadow
@@ -0,0 +1,97 @@+-- http://sccode.org/1-1y+-- some edits......++import Control.Applicative+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Control.Instrument+import Sound.SC3.Lang.Pattern.ID++chain :: a -> [a -> a] -> a+chain n ff =+ case ff of+ [] -> n+ f:ff' -> chain (f n) ff'++chain0 :: Num a => [a -> a] -> a+chain0 = chain 0++pulse_u :: UGen+pulse_u =+ let k = control KR+ f = k "freq" 440+ a = k "amp" 0.1+ aT = k "attackTime" 0.01+ dT = k "delayTime" 10+ e = envGen KR 1 1 0 1 RemoveSynth (envPerc aT 10)+ z = sinOsc AR f 0 * 0.7+ o = let l = sinOsc KR 3 0+ in pan2 (toggleFF (tDelay z dT) * sinOsc AR f 0) l 0.6+ s = clip2 ((pan2 z (sinOsc KR 5 pi) 0.7 + o) * e) 1+ in out 0 (freeVerb s 0.7 1.0 0.4 * a)++drone_u :: UGen+drone_u =+ let k = control KR+ f = k "freq" 440+ a = k "amp" 0.1+ ph = k "phase" 0+ e = envGen KR 1 1 0 1 RemoveSynth (envSine 10 1)+ s = chain0 [\_ -> lfPulse AR f 0 0.15+ ,\o -> rlpf o (sinOsc KR 0.3 0 * 200 + 1500) 0.1+ ,\o -> freeVerb o 0.5 0.5 0.5 * e+ ,\o -> pan2 o (sinOsc KR (1/10) ph) a]+ in out 0 s++bass_u :: UGen+bass_u =+ let k = control KR+ f = k "freq" 96+ a = k "amp" 0.1+ e = envGen KR 1 1 0 1 RemoveSynth (envPerc' 0.5 1 1 (EnvLin,EnvLin))+ s = sinOsc AR f 0 * a * e+ in out 0 (pan2 s 0 1)++{-+audition pulse_u+audition drone_u+audition bass_u+-}++pulse_i :: Instrument+pulse_i = InstrumentDef (synthdef "pulse" pulse_u) False++drone_i :: Instrument+drone_i = InstrumentDef (synthdef "drone" drone_u) False++bass_i :: Instrument+bass_i = InstrumentDef (synthdef "bass" bass_u) False++dur_p :: Fractional a => P a+dur_p = prand 'β' [3,0.7,1,0.5] inf++pulse_p :: P Event+pulse_p = pbind [("dur",dur_p * 10)+ ,("midinote",prand 'α' [59,72,76,79,81,88,90] inf)+ ,("amp",pwhite 'β' 0.2 0.27 inf)+ ,("attackTime",pwhite 'γ' 0 7 inf)+ ,("delayTime",0.02)]++drone_p :: P Event+drone_p = pbind [("dur",dur_p)+ ,("midinote",prand 'α' [31,40,45,64,68,69] inf)+ ,("amp",pwhite 'β' 0.03 0.08 inf * 0.7)+ ,("phase",pwrand 'γ' [0,4.7123] [0.5,0.5] inf)]++bass_p :: P Event+bass_p = pbind [("dur",dur_p)+ ,("midinote",31)+ ,("amp",0.3)]++ambient1_p :: P Event+ambient1_p = ppar [pinstr (pure pulse_i) pulse_p+ ,pinstr (pure drone_i) drone_p+ ,pinstr (pure bass_i) bass_p]++main :: IO ()+main = audition ambient1_p
@@ -0,0 +1,14 @@+-- analog bubbles (jmcc)++import Sound.SC3 {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw (synthdef "analog-bubbles" analog_bubbles)+analog_bubbles :: UGen+analog_bubbles =+ let o = lfSaw KR (mce2 8 7.23) 0 * 3 + 80+ f = lfSaw KR 0.4 0 * 24 + o+ s = sinOsc AR (midiCPS f) 0 * 0.04+ in combN s 0.2 0.2 4++main :: IO ()+main = audition (out 0 analog_bubbles)
@@ -0,0 +1,4 @@+{var o = LFSaw.kr([87.23]0380)+;var f = LFSaw.kr(0.4024o)+;var s = SinOsc.ar(f.midicps00.04)+;Out.ar(0CombN.ar(s0.20.240.1))}.play
@@ -0,0 +1,84 @@+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg07473.html (nc)++import Control.Monad {- base -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++-- > Sound.SC3.UGen.Dot.draw analogarpeggio+analogarpeggio :: Synthdef+analogarpeggio =+ let k = control KR+ o = k "out" 0+ p = k "pan" 0+ g = k "gate" 1+ f = k "freq" 440+ a = k "amp" 0.1+ c = k "cutoffmult" 3+ r = k "res" 0.1+ e = let d = envADSR 0.01 0.3 0.5 1 1 (EnvNum (-4)) 0+ in envGen AR g 1 0 1 RemoveSynth d+ i = mix (saw AR (f * mce [0.497,0.999,1.0,2.03]))+ s = bLowPass i (c * f) r * 0.25+ in synthdef "analogarpeggio" (out o (pan2 (e * s * a) p 0.25))++{-+audition (analogarpeggio+ ,(pbind [("dur",pwrand 'a' [0.1,0.25] [2/3,1/2] inf)+ ,("freq",pwhite 'b' 440.0 1600.0 inf)+ ,("pan",pwhite 'c' (-1.0) 1.0 inf)+ ,("amp",pwhite 'd' 0.0 0.5 inf)+ ,("cutoffmult",pwhite 'e' 4.0 5.0 inf)+ ,("res",pwhite 'f' 0.0 1.0 inf)]))+-}++pinterp :: (Fractional a) => Int -> a -> a -> P a+pinterp n s e = pseries s ((e - s) / fromIntegral n) n++pinterp' :: (Fractional a) => P Int -> P a -> P a -> P a+pinterp' n s e = join (pzipWith3 pinterp n s e)++arpeggio :: [(Key,P Double)]+arpeggio =+ [("dur"+ ,let d = pwrand 'n' [0.25,0.125,0.0625] [0.4875,0.4875,0.025] inf+ in pstutter 32 d)+ ,("cutoffmult"+ ,let n = prand 'a' [8,16,24,32] inf+ s = pwhite 'b' 2.5 5.0 inf+ e = pwhite 'c' 1.5 7.0 inf+ in pinterp' n s e)+ ,("res"+ ,let n = prand 'd' [8,16,24,32] inf+ s = pexprand 'e' 0.02 0.5 inf+ e = pexprand 'f' 0.02 1.0 inf+ in pinterp' n s e)+ ,("pan"+ ,let n = prand 'g' [8,16] inf+ s = pwhite 'h' (-1.0) 1.0 inf+ s' = fmap (< 0) s+ e = pif s' (pwhite 'i' 0.0 1.0 inf) (pwhite 'i' (-1.0) 0.0 inf)+ in pinterp' n s e)+ ,("amp"+ ,let n = prand 'j' [8,16,24,32] inf+ s = prand 'k' [0.25,0.05,0.5] inf+ e = prand 'l' [0.25,0.05,0.5,0.01] inf+ in pinterp' n s e)+ ,("note"+ ,let f x = pn (fromList x) 8+ in pseq (map f [[10,6,1,-2]+ ,[-3,1,6,9]+ ,[9,6,1,-3]+ ,[-2,1,6,10]+ ,[8,6,1,-4]+ ,[-3,1,6,9]+ ,[8,6,1,-3]+ ,[-6,1,6,8]]) inf)+ ,("octave"+ ,pstutter 8 (pseq [7,6,5,4,4,5,6,7] inf))]++main :: IO ()+main = do+ let n = 60/157+ p = pedit "dur" (* n) (pbind arpeggio)+ withSC3 (play (analogarpeggio,p))
@@ -0,0 +1,18 @@+-- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html (jmcc)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< babbling_brook+babbling_brook :: UId m => m UGen+babbling_brook = do+ let b f m a g = do n1 <- brownNoise AR+ n2 <- brownNoise AR+ let n3 = lpf n2 f * m + a+ n4 = onePole n1 0.99+ return (rhpf n4 n3 0.03 * g)+ x <- clone 2 (b 14 400 500 0.006)+ y <- clone 2 (b 20 800 1000 0.010)+ return (x + y)++main :: IO ()+main = audition . out 0 =<< babbling_brook
@@ -0,0 +1,7 @@+{ var b = { arg f, m, a, g+ ; { var n1 = OnePole.ar(BrownNoise.ar, 0.99)+ ; var n2 = LPF.ar(BrownNoise.ar, f)+ ; RHPF.ar(n1, n2 * m + a, 0.03, g) } }+; var x = b.value(14, 400, 500, 0.006) ! 2+; var y = b.value(20, 800, 1000, 0.010) ! 2+; Out.ar(0, x + y) }.play
@@ -0,0 +1,34 @@+-- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html (jmcc)++import Sound.SC3.Monad {- hsc3 -}++composeM :: Monad m => [a -> m a] -> a -> m a+composeM fs i = foldr (=<<) (return i) fs++chainM :: Monad m => Int -> (a -> m a) -> a -> m a+chainM n f = composeM (replicate n f)++-- > Sound.SC3.UGen.Dot.draw =<< birds+birds :: UId m => m UGen+birds = do+ let node = do r1 <- rand 94.0 102.0+ r2 <- rand (-1.5) 1.5+ r3 <- rand 0.0 1.0+ r4 <- rand 11.0 15.0+ r5 <- rand 0.0 1.0+ r6 <- rand 12.0 15.6+ r7 <- rand 0.0 1.0+ r8 <- rand (-1.0) 1.0+ let f = r1 + lag (lfSaw AR (7 + r2) r3 * r4) 0.1+ a = lfPulse KR (1.0 / r6) r7 0.16 * 0.05+ b = sinOsc AR (midiCPS f) r5 * a+ return (rotate2 b (silent 1) r8)+ apf i = do r1 <- rand 0.0 0.06+ r2 <- rand 0.7 2.0+ return (allpassL i 0.07 r1 r2)+ d <- return . sum =<< sequence (replicate 6 node)+ w <- chainM 12 apf d+ return (d * 0.7 + w * 0.3)++main :: IO ()+main = audition . out 0 =<< birds
@@ -0,0 +1,26 @@+-- bit reduction (adc)++import Sound.SC3.ID {- hsc3 -}++sample_rate_decrease :: UGen+sample_rate_decrease =+ let f = lfNoise2 'a' KR 8+ nh = lfNoise2 'a' KR 3+ src = blip AR (f * 200 + 300) (nh * 10 + 20)+ sr = mouseX KR 1000 (sampleRate * 0.1) Exponential 0.2+ in latch src (impulse AR sr 0)++bit_rate_decrease :: UGen+bit_rate_decrease =+ let f = lfNoise2 'a' KR 8+ nh = lfNoise2 'a' KR 3+ src = blip AR (f * 200 + 300) (nh * 10 + 20)+ sr = mouseX KR 1000 (sampleRate * 0.1) Exponential 0.2+ bit_sz = mouseY KR 1 24 Exponential 0.2+ down_sample = latch src (impulse AR sr 0)+ bit_redux = roundTo down_sample (0.5 ** bit_sz)+ in mce2 down_sample bit_redux++-- > Sound.SC3.UGen.Dot.draw (sample_rate_decrease + bit_rate_decrease)+main :: IO ()+main = audition (out 0 (sample_rate_decrease + bit_rate_decrease))
@@ -0,0 +1,14 @@+{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play++{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2)+; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))+; var bit_redux = down_sample.round(0.5 ** bit_sz)+; Out.ar(0, [down_sample, bit_redux]) }.play
@@ -0,0 +1,20 @@+-- a0f253ff89f6b244ea29a1e431dd9e5df5571a8b (jl)++import Data.Bits+import Sound.SC3 {- hsc3 -}++(.%.) :: UGen -> UGen -> UGen+(.%.) = modE++-- > Sound.SC3.UGen.Dot.draw bitwise_operators+bitwise_operators :: UGen+bitwise_operators =+ let t = pulseCount (impulse AR 8e3 0) 0+ s = ((((t * 15) .&. (t .>>. 5)) .|.+ ((t * 5) .&. (t .>>. (mce2 3 4))) .|.+ ((t * 2) .&. (t .>>. 9)) .|.+ ((t * 8) .&. (t .>>. 11))) - 3) .%. 256+ in tanh (hpf (((s / 127) - 1) * 3) 20)++main :: IO ()+main = audition (out 0 bitwise_operators)
@@ -0,0 +1,8 @@+// a0f253ff89f6b244ea29a1e431dd9e5df5571a8b (jonatan liljedahl)++{var t = PulseCount.ar(Impulse.ar(8e3,0),0)+;var s = ((((t * 15) & (t >> 5)) |+ ((t * 5) & (t >> [3,4])) |+ ((t * 2) & (t >> 9)) |+ ((t * 8) & (t >> 11))) - 3) % 256+;HPF.ar(((s / 127) - 1) * 3, 20).tanh}.play
@@ -0,0 +1,108 @@+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg08240.html (jrhb)++import Data.Numbers.Primes {- primes -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import System.Random {- random -}+import System.Random.Shuffle {- random-shuffle -}++nth_prime :: Integral a => Int -> a+nth_prime j = primes !! j++chain :: Int -> (t -> t) -> t -> t+chain j f x = if j == 0 then x else chain (j - 1) f (f x)++xn,yn,zn :: Num a => a+xn = 64+yn = 65+zn = 66++type NF t a = a -> Rate -> t -> UGen++n :: NF t a -> t -> [a] -> UGen+n g f = mce . map (\k -> g k KR f)++n' :: NF t a -> [t] -> [a] -> UGen+n' g f = mce . map (\(f',k) -> g k KR f') . zip f++i :: UGen -> UGen+i = inFeedback 2++c :: Int -> UGen+c = constant++bac :: UGen+bac =+ let x = let ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR 1)+ in out xn (mceReverse (sinOsc AR (60 * 2) ph))+ y = let ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR 0.3) * 4+ in out yn (sinOsc AR (50 * 2) ph)+ in mrg [inFeedback 2 xn,y,x]++main :: IO ()+main = audition (out 0 bac)++bac' :: UGen+bac' =+ let x = let f = c (nth_prime 23)+ ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt 2))+ in out xn (mceReverse (sinOsc AR f ph))+ y = let f = c (chain 3 nth_prime 1)+ ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt pi)) * pi+ in out yn (tanh (sinOsc AR f ph))+ in mrg [inFeedback 2 xn,y,x]++bac'' :: UGen+bac'' =+ let x = let f = c (nth_prime 23)+ ph = i yn * n' lfdNoise3 (map sqrt [1,2]) "ab"+ in out xn (mceReverse (sinOsc AR f ph))+ y = let f = c (chain 3 nth_prime 1)+ ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+ in out yn (tanh (sinOsc AR f ph))+ z = let f = c (chain 3 nth_prime 2)+ ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+ in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+ in mrg [inFeedback 2 xn,y,x,z]++bac''' :: UGen+bac''' =+ let x = let j = range 1 30 (lfNoise0 's' KR (log 2 / 2))+ f = select j (mce (map (c . nth_prime) [1..30]))+ ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"+ in out xn (mceReverse (sinOsc AR f ph))+ y = let f = c (chain 3 nth_prime 1)+ ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+ in out yn (tanh (sinOsc AR f ph) * exp 1)+ z = let f = c (chain 3 nth_prime 2)+ ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+ in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+ in mrg [inFeedback 2 xn,y,x,z]++scramble :: Enum a => a -> [t] -> [t]+scramble j k =+ let g = mkStdGen (fromEnum j)+ in shuffle' k (length k) g++bac'''' :: UGen+bac'''' =+ let x = let j = range 1 30 (lfNoise2 's' KR (log 2 / 2))+ ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"+ f' = map (c . nth_prime) (scramble 'p' [1,3..61])+ o = map (\f -> mceReverse (sinOsc AR f ph)) f'+ in out xn (mceChannel 1 (selectX j (mce o)))+ y = let f = c (chain 3 nth_prime 1)+ ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi+ in out yn (tanh (sinOsc AR f ph) * exp 1)+ z = let f = c (chain 3 nth_prime 2)+ ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi+ in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))+ in mrg [inFeedback 2 xn,y,x,z]++{-+audition (out 0 bac)+audition (out 0 bac')+audition (out 0 bac'')+audition (out 0 bac''')+audition (out 0 bac'''')+-}
@@ -0,0 +1,18 @@+-- http://sccode.org/1-W (jj)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++bp140u :: UGen+bp140u =+ let f z n = n * (3 ** (rand z 0 17 / 13))+ e = envGen AR 1 0.3 0 1 RemoveSynth (envPerc 0.01 1)+ o = pmOsc AR (f 'a' (mce2 438 442)) (f 'b' 880) (f 'c' e) 0+ in o * e++-- > Sound.SC3.UGen.Dot.draw bp140u+bp140 :: Synthdef+bp140 = synthdef "bp140" (out 0 bp140u)++main :: IO ()+main = audition (bp140,pbind [("dur",prand 'a' [1/6,1/3] inf)])
@@ -0,0 +1,5 @@+fork{loop{play{+f=_*3.pow(17.rand/13);+e=EnvGen.ar(Env.perc,1,0.3,0,1,2);+PMOsc.ar(f.([438,442]),f.(880),f.(e))*e+};[1/6,1/3].choose.wait}}
@@ -0,0 +1,28 @@+-- bottle (sc)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++bottle :: UId m => m UGen+bottle = do+ freq <- rand 220 880+ wn <- whiteNoise AR+ pn <- pinkNoise AR+ let (>=>) f g x = f x >>= g+ chain n f = foldl (>=>) return (replicate n f)+ perc = envPerc 0.1 0.6+ ex = envGen KR 1 1 0 1 DoNothing perc * wn * 0.02+ flute = ringz ex freq 0.3+ r = resonz pn (5 + (freq / 2)) 0.1+ breath = envGen KR 1 1 0 1 DoNothing perc * r+ rapf i = do x <- linRand 0.001 0.1 (-1)+ return (i + allpassN i 0.1 x 1.0 * 0.5)+ cls i = let en = let c = EnvNum (-4) in (c,c,c)+ l = envLinen' 0.01 3.0 1.0 1 en+ z = (breath + i) * envGen KR 1 1 0 1 RemoveSynth l+ in mce2 z z+ f <- chain 2 rapf flute+ return (cls f)++main :: IO ()+main = overlapTextureU (2,0,2,maxBound) =<< bottle
@@ -0,0 +1,26 @@+-- bowed string (jmcc)++import Control.Monad {- base -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++bowed_string :: UId m => m UGen+bowed_string = do+ let root = 5+ scale = map (+ root) [0,2,4,5,7,9,11]+ oct = [24,36,48,60,72,84]+ n0 <- clone 2 (brownNoise AR)+ r0 <- expRand 0.125 0.5+ r1 <- rand 0.7 0.9+ r2 <- sequence (replicate 12 (rand 1.0 3.0))+ f <- liftM midiCPS (liftM2 (+) (lchoose scale) (lchoose oct))+ n1 <- lfNoise1 KR r0+ let x = n0 * 0.007 * max 0 (n1 * 0.6 + 0.4)+ geom n i z = take n (iterate (* z) i)+ iota n i z = take n (iterate (+ z) i)+ d = klankSpec (iota 12 f f) (geom 12 1 r1) r2+ k = klank x 1 0 1 d+ return (softClip (k * 0.1))++main :: IO ()+main = overlapTextureU (5,2,12,maxBound) =<< bowed_string
@@ -0,0 +1,13 @@+{ var root = 5+; var scale = #[0,2,4,5,7,9,11] + root+; var oct = #[24,36,48,60,72,84]+; var f = (scale.choose + oct.choose).midicps+; var n0 = BrownNoise.ar().dup+; var r0 = ExpRand.new(0.125,0.5)+; var n1 = LFNoise1.kr(r0)+; var r1 = Rand.new(0.7,0.9)+; var r2 = Array.fill(12,{ Rand.new(1.0,3.0) })+; var x = n0 * 0.007 * max(0,n1 * 0.6 + 0.4)+; var d = `[Array.series(12,f,f),Array.geom(12,1,r1),r2]+; var k = Klank.ar(d,x)+; Out.ar(0,(k * 0.1).softclip) }.play
@@ -0,0 +1,73 @@+-- bs-070705 (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++-- | One step in a bubble sort with specified /greater than/ function.+bubble_p :: (a -> a -> Bool) -> [a] -> [a]+bubble_p gt l =+ case l of+ e:f:g -> if e `gt` f+ then f : bubble_p gt (e : g)+ else e : bubble_p gt (f : g)+ _ -> l++-- | 'bubble_p' '>'.+bubble :: (Ord a) => [a] -> [a]+bubble = bubble_p (>)++-- | One step in /odd even/ sorting, a bubble sort variant.+odd_even :: (Ord a) => [a] -> [a]+odd_even = reverse . bubble_p (<) . reverse . bubble_p (>)++-- | Allocate required buffers to /n/ places.+alloc_data :: Transport m => Int -> m ()+alloc_data n = do+ let alloc m b = async (b_alloc b m 1)+ mapM_ (alloc n) [10, 11, 12]++-- | Simple synthesis renderer, r is the impulse frequency (trigger rate).+play_data :: (UId m,Transport m) => UGen -> m ()+play_data r = do+ let inf_sc = 9e8+ phase <- dseries inf_sc 0 1+ f' <- dbufrd 10 phase Loop+ a' <- dbufrd 11 phase Loop+ p' <- dbufrd 12 phase Loop+ let tr = impulse AR r 0+ f'' = demand tr 0 f'+ a'' = demand tr 0 a'+ p'' = demand tr 0 p'+ play (out 0 (pan2 (ringz tr (midiCPS f'') 0.2) p'' a''))++-- | Randomize initial data of /n/ places, /s/ sort for+-- /m/ steps, pause for i seconds between each step.+run_data :: Transport m => ([Double] -> [Double]) -> Int -> Int -> Double -> m ()+run_data s n m i = do+ f <- nrrand n 32 96+ a <- nrrand n 0.25 1+ p <- nrrand n (-1) 1+ let prepare l' = take m (iterate s l')+ f' = prepare f+ a' = prepare a+ p' = prepare p+ l i' (f'', a'', p'') = do+ send (b_setn 10 [(0, f'')])+ send (b_setn 11 [(0, a'')])+ send (b_setn 12 [(0, p'')])+ pauseThread i'+ mapM_ (l i) (zip3 f' a' p')++-- | Run 'odd_even' for 32 iterations at 1 second intervals.+main :: IO ()+main = withSC3 (alloc_data 96 >> play_data 24 >> run_data odd_even 96 32 1)++{--+withSC3 (alloc_data 96)+withSC3 (play_data 24 >> run_data odd_even 96 96 0.35)+withSC3 (play_data 24 >> run_data bubble 96 64 0.75)+withSC3 (play_data 24 >> run_data bubble 96 64 0.25)+withSC3 (play_data 24 >> run_data bubble 96 32 0.25)+withSC3 (play_data 24 >> run_data odd_even 96 16 0.25)+--}
@@ -0,0 +1,131 @@+-- http://sccode.org/1-1HR (f0)++import Control.Concurrent+import Data.CG.Minus {- hcg-minus -}+import qualified Foreign.C.Math.Double as M {- cmath -}+import qualified Graphics.Rendering.Cairo as C {- cairo -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Cairo.Scope.Shell {- hsc3-cairo -}++-- * Type++data BD_Type = BD_Line | BD_Warp | BD_Flower+data BD = BD {gain :: R+ ,theta :: R+ ,theta_incr :: R+ ,trails :: R+ ,version :: BD_Type}++bd_default :: BD+bd_default = BD 0.5 0 0 1 BD_Line++-- * Render++rotate_about :: R -> R -> R -> C.Render ()+rotate_about a x y = do+ C.translate x y+ C.rotate a+ C.translate (-x) (-y)++render_line :: R -> R -> [R] -> C.Render ()+render_line n a d = do+ C.translate 0 (n/2)+ let f (x,y) = let y' = (y * n * a)+ in if x == 0 then C.moveTo x y' else C.lineTo x y'+ mapM_ f (zip [0..] d)+ C.stroke++pt_rotate' :: Floating a => a -> a -> a -> (a,a)+pt_rotate' a x y = pt_xy (pt_rotate a (pt x y))++render_warp :: R -> R -> [R] -> C.Render ()+render_warp n a d = do+ C.translate (n/2) (n/2)+ let f (x,y) = let (x',y') = pt_rotate' (y * 2 * pi) (x * a) (y * a)+ in if x == 0 then C.moveTo x' y' else C.lineTo x' y'+ mapM_ f (zip [0..] d)+ C.stroke++render_flower :: R -> R -> [R] -> C.Render ()+render_flower n t d = do+ let d0 = d !! 0+ C.translate (n/2) (n/2)+ C.moveTo (d0 * d0) 0+ let f (x,y) = let a = ((x `M.fmod` n) / n) * 2 * pi + t+ (x',y') = pt_rotate' a (y * y) (x * y)+ in C.lineTo x' y'+ mapM_ f (zip [0..] d)+ C.stroke++bd_render :: Render_F BD+bd_render sh bd = do+ let n = fromIntegral (sh_nf sh)+ a = gain bd+ t = theta bd+ v = version bd+ r = case v of+ BD_Flower -> return ()+ _ -> rotate_about t (n/2) (n/2)+ C.rectangle 0 0 n n+ C.setSourceRGBA 0 0 0 (trails bd)+ C.fill+ C.setSourceRGBA 0 1 0 1+ let f d = case version bd of+ BD_Line -> render_line n a d+ BD_Warp -> render_warp n a d+ BD_Flower -> render_flower n t d+ g d = C.save >> r >> f d >> C.restore+ mapM_ g (sh_data sh)+ return (bd {theta = t + theta_incr bd})++-- * Key++bd_key :: Key_F BD+bd_key k bd =+ case k of+ 'T' -> bd {trails = trails bd + 0.025}+ 't' -> bd {trails = trails bd - 0.025}+ 'S' -> bd {theta_incr = theta_incr bd + 0.025}+ 's' -> bd {theta_incr = theta_incr bd - 0.025}+ 'w' -> bd {version = BD_Warp}+ 'l' -> bd {version = BD_Line}+ 'f' -> bd {version = BD_Flower}+ 'z' -> bd {theta = 0}+ _ -> bd++-- * Audio...++instr :: UGen+instr =+ let x = mouseX KR 1 1000 Linear 0.2+ y = mouseY KR 50 5000 Linear 0.2+ v = varSaw AR x 0 0.5+ f = bpf v y 0.5+ s = sinOsc AR 0 f+ n = brownNoise 'a' AR * 0.1+ in out 0 (mce2 s n)++bd_shell :: Int -> Shell BD+bd_shell nc = sh_default nc bd_render bd_key++main :: IO ()+main = do+ audition instr+ _ <- forkIO (shell (bd_shell 2) bd_default)+ return ()++{-++import Sound.SC3.ID++let s = saw AR (mouseX KR 20 800 Exponential 0.2)+in audition (out 0 s)++let {v = varSaw AR (mouseX KR 1 1000 Linear 0.2) 0 0.5+ ;f = bpf v (mouseY KR 50 5000 Linear 0.2) 0.5+ ;s = sinOsc AR 0 f}+in audition (out 0 s)++Control.Concurrent.forkIO (shell (bd_shell 1) bd_default)++-}
@@ -0,0 +1,21 @@+-- ccomb (rd)++import Sound.SC3.Monad {- hsc3 -}++ccomb :: (Functor m,UId m) => m UGen+ccomb = do+ let rng l r i = linLin i (-1) 1 l r+ lwr = 48+ flwr = midiCPS lwr+ spart t = do n <- fmap (rng lwr 72.0) (lfNoise2 KR 0.1)+ e <- fmap (decay2 t 0.01) (tRand 0.05 0.75 t)+ x <- fmap (* e) (whiteNoise AR)+ m <- lfNoise2 KR 0.1+ let f = lag (midiCPS n) 0.25+ m' = rng 1 8 m+ return (combC x (recip flwr) (recip f) m')+ t <- dust KR (mce2 0.75 0.35)+ return . (* 0.1) . sum =<< sequence (replicate 12 (spart t))++main :: IO ()+main = audition . out 0 =<< ccomb
@@ -0,0 +1,11 @@+{var lwr = 48+;var flwr = lwr.midicps+;var spart = {arg t+ ;{var n = LFNoise2.kr(0.1).range(lwr,72.0)+ ;var e = Decay2.kr(t,0.01,TRand.kr(0.05,0.75,t))+ ;var x = WhiteNoise.ar() * e+ ;var m = LFNoise2.kr(0.1)+ ;var f = Lag.kr(n.midicps,0.25)+ ;CombC.ar(x,flwr.reciprocal,f.reciprocal,m.range(1,8))}}+;var t = Dust.kr([0.75,0.35])+;Out.ar(0,Mix.fill(12,spart.value(t)) * 0.1)}.play
@@ -0,0 +1,111 @@+-- | cds-070701 (rd)+--+-- The 'source' data are breakpoint sets normalized over the time+-- interval (0,1). There are a fixed number of 'locations' per cycle.+-- The data sets are sampled at these locations and loaded into+-- buffers. The buffers are read using dbufrd. One of the data sets+-- gives the time interval to step forward.++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++-- | Real+type R = Double++-- | Point+type P = (R,R)++-- | Data set+type D = [P]++-- | Points that bracket a time.+pts :: D -> R -> (P,P)+pts d n =+ case d of+ p0:p1:r -> let (t,_) = p1+ in if n <= t+ then (p0,p1)+ else pts (p1:r) n+ _ -> error "pts"++-- | Linear interpolation.+--+-- > lerp 0.5 (0,0) (1,1) == (0.5,0.5)+-- > lerp 0.25 (0,0) (0.5,1) == (0.25,0.5)+lerp :: R -> P -> P -> P+lerp n (t0,d0) (t1,d1) =+ let n' = (n - t0) / (t1 - t0)+ f i = d0 + ((d1 - d0) * i)+ in (n,f n')++-- | Linear interpolating lookup.+lerpd :: D -> R -> P+lerpd t n =+ let (p0,p1) = pts t n+ in lerp n p0 p1++-- | Linearize in time (ie. /t/ is in equal steps).+rescale :: D -> Int -> D+rescale t n = map (lerpd t) [0,1 / fromIntegral n .. 1]++-- | Allocate data buffers for linearized envelopes.+alloc_data :: Int -> IO ()+alloc_data n = do+ let alloc b = async (b_alloc b n 1)+ withSC3 (mapM_ alloc [10,11,12,13])++-- | Data can be loaded while nodes are running, ie. edited online.+load_data :: Int -> (D,D,D,D) -> IO ()+load_data n (t,f,a,p) = do+ let setup d = map snd (rescale d n)+ withSC3 (do send (b_setn 10 [(0,setup t)])+ send (b_setn 11 [(0,setup f)])+ send (b_setn 12 [(0,setup a)])+ send (b_setn 13 [(0,setup p)]))++-- | Simple synthesis of data.+play_data :: IO ()+play_data = do+ let inf_sc = 9e8+ phase <- dseries inf_sc 0 1+ t' <- dbufrd 10 phase Loop+ f' <- dbufrd 11 phase Loop+ a' <- dbufrd 12 phase Loop+ p' <- dbufrd 13 phase Loop+ let tr = tDuty AR t' 0 DoNothing 1 0+ f'' = demand tr 0 f'+ a'' = demand tr 0 a'+ p'' = demand tr 0 p'+ audition (out 0 (pan2 (ringz tr f'' 0.2) p'' a''))++-- | Sample data sets, load using 'load_data'.+data_1 :: (D,D,D,D)+data_1 = ([(0,0.1),(0.65,0.025),(1,0.1)]+ ,[(0,200),(0.35,8900),(1,200)]+ ,[(0,0.35),(0.65,0.65),(1,0.35)]+ ,[(0,-1),(0.3,1),(1,-1)])++data_2 :: (D,D,D,D)+data_2 = ([(0,0.1),(0.5,0.005),(1,0.1)]+ ,[(0,100),(0.5,13900),(1,200)]+ ,[(0,0.75),(0.5,0.25),(1,0.75)]+ ,[(0,1),(0.5,-1),(1,1)])++data_3 :: (D,D,D,D)+data_3 = ([(0,0.01),(0.5,0.25),(1,0.01)]+ ,[(0,770),(0.5,77),(1,770)]+ ,[(0,0.9),(0.5,0.6),(1,0.9)]+ ,[(0,0),(0.5,1),(1,0)])++-- | Switch between data sets at /dd/ at time interval /t/.+data_switch :: [(D,D,D,D)] -> R -> IO ()+data_switch dd t =+ let w d = load_data 64 d >> pauseThread t+ in mapM_ w dd >> data_switch dd t++main :: IO ()+main = do+ alloc_data 64+ load_data 64 data_1+ play_data+ data_switch [data_1,data_2,data_3] 4
@@ -0,0 +1,50 @@+-- chain saw (jrhb)++-- this graph generates long chains of unit generators and may require+-- increasing the stack limit of the haskell run time system++import Control.Monad {- base -}+import qualified Sound.SC3.Lang.Random.IO as R {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++coinIf :: Double -> a -> a -> IO a+coinIf n a b = do+ r <- R.coin n+ return (if r then a else b)++exprange :: UGen -> UGen -> UGen -> UGen+exprange s = linExp s (-1) 1++chain :: Monad m => Int -> (b -> m b) -> b -> m b+chain n fn = foldr (<=<) return (replicate n fn)++mceProduct :: UGen -> UGen+mceProduct = mceEdit (\l -> [product l])++clipu :: BinaryOp a => a -> a+clipu s = clip2 s 1++dup :: UGen -> UGen+dup a = mce2 a a++chain_saw :: IO UGen+chain_saw = do+ let f s1 = do xr <- fmap dup (expRand 0.1 2)+ n1 <- lfNoise1 KR xr+ n2 <- lfNoise1 KR xr+ n3 <- lfNoise1 KR xr+ f1 <- coinIf 0.6 (exprange n1 0.01 10) (exprange n2 10 50)+ s2 <- coinIf 0.5 (1 - s1) (mceReverse s1)+ let f2 = linExp s1 (-1) 1 f1 (f1 * exprange n3 2 10)+ u1 = lfSaw KR f2 0+ u2 = lfSaw KR (f1 * 0.1) 0 * 0.1 + 1+ return . clipu =<< coinIf 0.5 (u1 * s2) (u1 * u2)+ inp = lfSaw KR (0.2 * mce2 1 1.1) 0+ b_freq = mce [70, 800, 9000, 5242]+ ff <- chain 8 f inp+ let c_saw = mceProduct (saw AR (exprange ff 6 11000))+ b_saw = dup (mix (bpf c_saw b_freq 0.2))+ return (b_saw * 0.3)++main :: IO ()+main = audition . out 0 =<< chain_saw
@@ -0,0 +1,21 @@+{ var f = { arg s1+ ; var rate = ExpRand.new(0.1, 2).dup+ ; var n1 = { LFNoise1.kr(rate).exprange(0.01, 10) }+ ; var n2 = { LFNoise1.kr(rate).exprange(10, 50) }+ ; var n3 = LFNoise1.kr(rate).exprange(2, 10)+ ; var f1 = if(0.6.coin) { n1.value } { n2.value }+ ; var s2 = [1 - s1, s1.reverse].choose+ ; var f2 = LinExp.kr(s1, -1, 1, f1, f1 * n3)+ ; var u1 = LFSaw.kr(f2, 0)+ ; var u2 = LFSaw.kr(f1 * 0.1, 0, 0.1, 1)+ ; var u3 = if(0.5.coin) { u1 * s2 } { u1 * u2 }+ ; u3.clip2(1) }+; var g = { arg func, n+ ; n.do { func = func <> func }+ ; func }+; var inp = LFSaw.kr(0.2 * [1, 1.1], 0)+; var b_freq = [70, 800, 9000, 5242]+; var ff = g.(f, 4).value(inp)+; var c_saw = Saw.ar(ff.exprange(6, 11000)).product+; var b_saw = BPF.ar(c_saw, b_freq, 0.2).sum.dup+; Out.ar(0, b_saw * 0.3) }.play
@@ -0,0 +1,29 @@+-- choip (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++xl :: ID a => a -> a -> UGen -> UGen -> UGen -> UGen+xl e0 e1 l r t = xLine KR (expRand e0 l r) (expRand e1 l r) t DoNothing++r2 :: ID a => a -> UGen -> UGen+r2 e n = rand e (-n) n++choip :: UGen+choip =+ let t = 12+ i = impulse AR (xl 'a' 'b' 1 30 t) 0+ f = xl 'c' 'd' 600 8000 t+ a = sinOsc AR (decay2 i 0.05 0.5 * (-0.9 * f) + f) 0+ l = line KR (r2 'e' 1) (r2 'f' 1) t DoNothing+ in pan2 (decay2 (i * xl 'g' 'h' 0.01 0.5 t) 0.01 0.2 * a) l 1++choip_pp :: UGen -> UGen+choip_pp =+ let f x = allpassN x 0.1 (randN 2 'a' 0 0.05) 4+ in useq 'a' 4 f++main :: IO ()+main = overlapTextureU_pp (1,10,8,maxBound) choip 2 choip_pp
@@ -0,0 +1,9 @@+var t = 12;+var z = OverlapTexture.ar({+ var i = Impulse.ar(XLine.kr(exprand(1,30),exprand(1,30),t));+ var f = XLine.kr(exprand(600.0,8000.0),exprand(600.0,8000.0),t);+ var a = SinOsc.ar(Decay2.ar(impulses,0.05,0.5,-0.9*f,f));+ var l = Line.kr(1.0.rand2,1.0.rand2,t);+ var j = XLine.kr(exprand(0.01,0.5),exprand(0.01,0.5),t);+ Pan2.ar(Decay2.ar(i * j,0.01,0.2,a),l)},t-2,1,8,2);+4.do({z = AllpassN.ar(z,0.1,[0.05.rand,0.05.rand],4)});
@@ -0,0 +1,25 @@+-- chrd (rd)++import Sound.SC3.Monad {- hsc3 -}++chrd :: UId m => m UGen+chrd = do+ r0 <- rand 0.05 0.5+ [r1, r2] <- sequence (replicate 2 (rand (-1) 1))+ r3 <- rand 0.15 0.35+ r4 <- rand 0.005 0.01+ let m = mce [60, 65, 72, 77, 79, 84]+ ds = 3+ d = mce (map (* ds) [5, 4, 5, 7, 4, 5])+ f = midiCPS (xLine KR m (m + r0) d DoNothing)+ z = envTrapezoid 0 r3 d r4+ e = envGen KR 1 1 0 1 DoNothing z+ p = xLine KR r1 r2 d DoNothing+ o = fSinOsc AR f 0+ return (mix (pan2 o p e))++chrd9 :: UId m => m UGen+chrd9 = fmap mix (clone 9 chrd)++main :: IO ()+main = audition . out 0 =<< chrd9
@@ -0,0 +1,36 @@+-- chrd-t (rd)++import Control.Monad {- base -}+import Control.Monad.Random {- MonadRandom -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Lang.Random.Monad++chrd :: RandomGen g => [Int] -> Double -> Rand g UGen+chrd ch ds = do+ r0 <- rrand 0.05 0.5+ r1 <- rrand (-1) 1+ r2 <- rrand (-1) 1+ r3 <- rrand 0.15 0.35+ r4 <- rrand 0.005 0.01+ let m = mce (map fromIntegral ch)+ d = mce (map (* constant ds) [5, 4, 5, 7, 4, 5])+ f = midiCPS (xLine KR m (m + r0) d DoNothing)+ z = envTrapezoid 0 r3 d r4+ e = envGen KR 1 1 0 1 DoNothing z+ p = xLine KR r1 r2 d DoNothing+ o = fSinOsc AR f 0+ return (mix (pan2 o p e))++chrdN :: RandomGen g => Int -> Int -> Double -> Rand g UGen+chrdN i j ds = do+ let scale = [0,2,4,5,7,9,11]+ octaves = [4,5,6,7]+ ch <- nchoose i [n + (o * 12) | n <- scale, o <- octaves]+ c <- replicateM j (chrd ch ds)+ return (sum c)++main :: IO ()+main = do+ g <- getStdGen+ overlapTextureS (21,0,3,maxBound) (runRand (chrdN 6 9 3)) g
@@ -0,0 +1,16 @@+{ var chrd = { var r0 = Rand.new(0.05, 0.5)+ ; var r1 = Rand.new(-1, 1)+ ; var r2 = Rand.new(-1, 1)+ ; var r3 = Rand.new(0.15, 0.35)+ ; var r4 = Rand.new(0.005, 0.01)+ ; var m = [60, 65, 72, 77, 79, 84]+ ; var ds = 3+ ; var d = [5, 4, 5, 7, 4, 5] * ds+ ; var f = XLine.kr(m, m + r0, d).midicps+ ; var z_ = Env.linen(r3 * d, 0, (1 - r3) * d, r4)+ ; var z = Env.sine(d.maxItem, r4)+ ; var e = EnvGen.kr(z, 1, 1, 0, 1)+ ; var p = XLine.kr(r1, r2, d)+ ; var o = SinOsc.ar(f, 0)+ ; Mix.ar(Pan2.ar(o, p, e)) }+; Out.ar(0, Mix.fill(9, chrd)) }.play
@@ -0,0 +1,18 @@+-- clustered sines (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw cs+cs :: UGen+cs =+ let n = 80+ f1 = rand 'α' 100 1100+ f2 = 4 * f1+ sp = let y = uclone' 'α' n (f1 + rand 'α' 0 f2)+ in klangSpec y (map (f1 /) y) (replicate n 0)+ in uclone 'α' 2 (klang AR 1 0 sp * (0.3 / fromIntegral n))++main :: IO ()+main = xfadeTextureU (4,4,maxBound) cs
@@ -0,0 +1,29 @@+-- comb delay sweeps (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import System.Random {- random -}++type ST = (Double,Double,StdGen)++wander :: ST -> ST+wander (s,e,g) =+ let (s',g') = randomR (-7,8) g+ (e',g'') = randomR (-7,8) g'+ in (foldToRange 50 120 (s + s')+ ,foldToRange 50 120 (e + e')+ ,g'')++-- > Sound.SC3.UGen.Dot.draw (fst (cds (60,61,mkStdGen 3567824)))+cds :: ST -> (UGen,ST)+cds st =+ let (s,e,g) = wander st+ l = line KR (constant s) (constant e) 4 DoNothing+ w = whiteNoise 'α' AR * 0.005+ d = 1 / midiCPS l+ c = 1 / midiCPS (constant s)+ o = combC w 0.01 d (c * 1000)+ in (pan2 o (rand 'α' (-1) 1) 1,(s,e,g))++main :: IO ()+main = overlapTextureS (4/3,4/3,9,maxBound) cds (60,61,mkStdGen 3567824)
@@ -0,0 +1,33 @@+-- contamination zone (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++cz :: UGen+cz =+ let f = expRand 'α' 800 8000+ p = let e = lfNoise1 'α' KR (rand 'α' 0 3) * 0.0008 + 0.0022+ in pinkNoise 'α' AR * e+ s = sinOsc KR (linRand 'α' 0 1 0) 0 * (0.7 * f) + f+ k = let sp = klankSpec_mce (randN 4 'α' 50 2000)+ (mce [1,1,1,1])+ (randN 4 'α' 0.2 4)+ in abs (klank p 1 0 1 sp) * choose 'α' (mce2 (-1) 1)+ r = rlpf k s 0.1+ a = lfPulse KR (linRand 'α' 0 150 0) 0 (rand 'α' 0.2 0.4)+ in pan2 r (lfNoise1 'α' KR (rand 'α' 0 1)) a++cz_pp :: UGen -> UGen+cz_pp =+ let f x = allpassN x 0.04 (randN 2 'α' 0 0.04) 16+ in useq 'α' 6 f++main :: IO ()+main = overlapTextureU_pp (3,8,4,maxBound) cz 2 cz_pp++{-+audition (out 0 cz)+audition (out 0 (cz_pp cz))+-}
@@ -0,0 +1,18 @@+-- coolant (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw coolant+coolant :: UGen+coolant =+ let p = 20+ s = onePole (uclone 'α' p (brownNoise 'α' AR) * 0.0015) 0.95+ n = replicate p 1+ sp = mce [klankSpec (uclone' 'α' p (rand 'α' 40 2400)) n n+ ,klankSpec (uclone' 'β' p (rand 'β' 40 2400)) n n]+ in klank s 1 0 1 (mceTranspose sp)++main :: IO ()+main = xfadeTextureU (4,4,maxBound) coolant
@@ -0,0 +1,22 @@+-- cricket (rd)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++cricket :: UId m => m UGen+cricket = do+ r1 <- clone 2 (rand 10 13)+ r2 <- clone 2 (rand 10 13)+ r3 <- clone 2 (rand 4 7)+ let t = impulse KR 0.7 0+ e = decay2 (impulse KR r1 0) 0.001 0.005+ f = sinOsc KR r2 0 * e * r3+ r4 <- clone 2 (tRand 2130 2230 t)+ return (sinOsc AR r4 0 * f * 0.25)++main :: IO ()+main = overlapTextureU (7,2,3,maxBound) =<< cricket++{-+audition . out 0 =<< cricket+-}
@@ -0,0 +1,8 @@+{ var r1 = Array.fill(2, { Rand.new(10, 13) })+; var r2 = Array.fill(2, { Rand.new(10, 13) })+; var r3 = Array.fill(2, { Rand.new(4, 7) })+; var t = Impulse.kr(0.7, 0)+; var e = Decay2.kr(Impulse.kr(r1, 0), 0.001, 0.005)+; var f = SinOsc.kr(r2, 0) * e * r3+; var r4 = Array.fill(2, { TRand.kr(2220, 2227, t) })+; Out.ar(0, SinOsc.ar(r4, 0) * f * 0.25) }.play
@@ -0,0 +1,133 @@+-- crotale-sine++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++crotale_sine :: UGen+crotale_sine =+ let (cf,ca) = crotale_data+ g = control KR "gate" 1+ m = control KR "m" 1+ e = let p = envASR 1 1 1 (EnvNum (-4))+ in envGen KR g 1 0 1 RemoveSynth p+ fn m' f' a' =+ let f = constant f'+ a = constant a'+ r0 = rand (f+0) 0 (2 * pi)+ r1 = rand (f+1) 0.1 0.3+ r2 = rand (f+2) 0.025 0.1+ r3 = rand (f+3) 0 (2 * pi)+ o = sinOsc AR (f * midiRatio (m' - 12)) r0+ e' = e * sinOsc KR r1 0 * a+ in pan2 o (sinOsc KR r2 r3) e'+ in sum (zipWith (fn m) cf ca) * 0.1++main :: IO ()+main = do+ let s = synthdef "crotale-sine" (out 0 crotale_sine)+ audition (s,pbind [("m",pwhitei 'a' 0 12 inf)+ ,("dur",pxrand 'b' [1,2,3] inf)+ ,("sustain",6)])++crotale_data :: ([Double],[Double])+crotale_data =+ ([35.45676040649414+ ,128.59849548339844+ ,346.9721984863281+ ,483.5544128417969+ ,1049.2449951171875+ ,1564.0279541015625+ ,1756.3399658203125+ ,3391.666015625+ ,3451.802001953125+ ,3497.261962890625+ ,3596.89794921875+ ,3696.739013671875+ ,3835.235107421875+ ,3845.955078125+ ,4254.85107421875+ ,4407.533203125+ ,4415.26416015625+ ,4552.865234375+ ,5538.076171875+ ,5637.73681640625+ ,5690.2978515625+ ,5728.0068359375+ ,5764.27685546875+ ,5824.4189453125+ ,6377.60498046875+ ,6544.35009765625+ ,6807.14404296875+ ,6994.97021484375+ ,7026.84619140625+ ,7144.5859375+ ,7269.61279296875+ ,7393.6708984375+ ,7897.259765625+ ,8040.4580078125+ ,8157.77099609375+ ,8225.01953125+ ,9126.150390625+ ,9488.529296875+ ,9916.408203125+ ,10155.599609375+ ,11715.9599609375+ ,12111.830078125+ ,12339.990234375+ ,12417.669921875+ ,12459.2802734375+ ,12618.330078125+ ,13116.490234375+ ,13201.1298828125+ ,13297.830078125+ ,13533.75]+ ,[0.0012827360769733787+ ,0.0008040848188102245+ ,0.017361238598823547+ ,0.004835359752178192+ ,0.004413491114974022+ ,0.004110544919967651+ ,0.0003338181704748422+ ,0.0036140112206339836+ ,0.006919348146766424+ ,0.0003224937245249748+ ,0.0006031467346474528+ ,0.06686479598283768+ ,0.000605064386036247+ ,0.003602313343435526+ ,0.0002835785271599889+ ,0.015243238769471645+ ,0.020536603406071663+ ,0.016677580773830414+ ,0.0009245267719961703+ ,0.20205098390579224+ ,0.0012542791664600372+ ,0.012705927714705467+ ,0.0002523190632928163+ ,0.0004866079252678901+ ,0.0006429700297303498+ ,0.0007763264584355056+ ,0.2081160992383957+ ,0.0024918108247220516+ ,0.00193469924852252+ ,0.005231771152466536+ ,0.0069242212921381+ ,0.001203975174576044+ ,0.2050020843744278+ ,0.04060448706150055+ ,0.0038344631902873516+ ,0.002189427148550749+ ,0.18056060373783112+ ,0.002192433224990964+ ,0.006516554858535528+ ,0.009982921183109283+ ,0.004745401442050934+ ,0.046154771000146866+ ,0.000510294979903847+ ,0.0018905038014054298+ ,0.0019782145973294973+ ,0.006729386281222105+ ,0.0023426134139299393+ ,0.0024002245627343655+ ,0.03515550494194031+ ,0.0014084168942645192])
@@ -0,0 +1,176 @@+-- crotale (rd)++import Sound.SC3.ID {- hsc3 -}++crotale :: UGen+crotale =+ let (cf,ca,cd) = crotale_data+ ps = mce [-12,-5,0,2,4,5,7,12]+ n = pinkNoise 'a' AR+ t = dust 'a' KR 3+ fs = select (tIRand 'a' 0 7 t) ps+ g = tRand 'a' 0 1 t+ fo = tRand 'b' 0 1 t+ ds = tRand 'c' 2 7 t+ p = tRand 'd' (-1) 1 t+ s = decay2 t 0.06 0.01 * n * g+ ks = klankSpec' cf ca (map recip cd)+ k = dynKlank s (midiRatio fs) fo ds ks+ in pan2 k p 1++main :: IO ()+main = audition (out 0 crotale)++crotale_data :: ([Double],[Double],[Double])+crotale_data =+ ([35.45676040649414+ ,128.59849548339844+ ,346.9721984863281+ ,483.5544128417969+ ,1049.2449951171875+ ,1564.0279541015625+ ,1756.3399658203125+ ,3391.666015625+ ,3451.802001953125+ ,3497.261962890625+ ,3596.89794921875+ ,3696.739013671875+ ,3835.235107421875+ ,3845.955078125+ ,4254.85107421875+ ,4407.533203125+ ,4415.26416015625+ ,4552.865234375+ ,5538.076171875+ ,5637.73681640625+ ,5690.2978515625+ ,5728.0068359375+ ,5764.27685546875+ ,5824.4189453125+ ,6377.60498046875+ ,6544.35009765625+ ,6807.14404296875+ ,6994.97021484375+ ,7026.84619140625+ ,7144.5859375+ ,7269.61279296875+ ,7393.6708984375+ ,7897.259765625+ ,8040.4580078125+ ,8157.77099609375+ ,8225.01953125+ ,9126.150390625+ ,9488.529296875+ ,9916.408203125+ ,10155.599609375+ ,11715.9599609375+ ,12111.830078125+ ,12339.990234375+ ,12417.669921875+ ,12459.2802734375+ ,12618.330078125+ ,13116.490234375+ ,13201.1298828125+ ,13297.830078125+ ,13533.75]+ ,[0.0012827360769733787+ ,0.0008040848188102245+ ,0.017361238598823547+ ,0.004835359752178192+ ,0.004413491114974022+ ,0.004110544919967651+ ,0.0003338181704748422+ ,0.0036140112206339836+ ,0.006919348146766424+ ,0.0003224937245249748+ ,0.0006031467346474528+ ,0.06686479598283768+ ,0.000605064386036247+ ,0.003602313343435526+ ,0.0002835785271599889+ ,0.015243238769471645+ ,0.020536603406071663+ ,0.016677580773830414+ ,0.0009245267719961703+ ,0.20205098390579224+ ,0.0012542791664600372+ ,0.012705927714705467+ ,0.0002523190632928163+ ,0.0004866079252678901+ ,0.0006429700297303498+ ,0.0007763264584355056+ ,0.2081160992383957+ ,0.0024918108247220516+ ,0.00193469924852252+ ,0.005231771152466536+ ,0.0069242212921381+ ,0.001203975174576044+ ,0.2050020843744278+ ,0.04060448706150055+ ,0.0038344631902873516+ ,0.002189427148550749+ ,0.18056060373783112+ ,0.002192433224990964+ ,0.006516554858535528+ ,0.009982921183109283+ ,0.004745401442050934+ ,0.046154771000146866+ ,0.000510294979903847+ ,0.0018905038014054298+ ,0.0019782145973294973+ ,0.006729386281222105+ ,0.0023426134139299393+ ,0.0024002245627343655+ ,0.03515550494194031+ ,0.0014084168942645192]+ ,[5.203680992126465+ ,1.7034343481063843+ ,40.16516876220703+ ,27.282501220703125+ ,0.8950523138046265+ ,42.84742736816406+ ,2.6603667736053467+ ,15.7678861618042+ ,6.848367214202881+ ,3.2325007915496826+ ,1.7343382835388184+ ,2.0202419757843018+ ,4.7279052734375+ ,9.400103569030762+ ,0.7102512717247009+ ,37.494625091552734+ ,36.24879455566406+ ,29.172658920288086+ ,3.891019344329834+ ,4.757885456085205+ ,3.851426124572754+ ,20.90781021118164+ ,3.732874870300293+ ,2.3834102153778076+ ,10.443285942077637+ ,8.795611381530762+ ,20.98564338684082+ ,18.01180076599121+ ,25.297883987426758+ ,14.819819450378418+ ,42.39189910888672+ ,2.9485135078430176+ ,11.043763160705566+ ,49.55165100097656+ ,29.882694244384766+ ,10.527188301086426+ ,23.5572452545166+ ,26.55561637878418+ ,45.099605560302734+ ,22.550390243530273+ ,36.46126174926758+ ,11.826201438903809+ ,16.818185806274414+ ,14.903121948242188+ ,32.81113815307617+ ,43.1389045715332+ ,12.289558410644531+ ,11.498942375183105+ ,10.465788841247559+ ,24.93169593811035])+
@@ -0,0 +1,164 @@+{ var crotale = [ [ 35.45676040649414+ , 128.59849548339844+ , 346.9721984863281+ , 483.5544128417969+ , 1049.2449951171875+ , 1564.0279541015625+ , 1756.3399658203125+ , 3391.666015625+ , 3451.802001953125+ , 3497.261962890625+ , 3596.89794921875+ , 3696.739013671875+ , 3835.235107421875+ , 3845.955078125+ , 4254.85107421875+ , 4407.533203125+ , 4415.26416015625+ , 4552.865234375+ , 5538.076171875+ , 5637.73681640625+ , 5690.2978515625+ , 5728.0068359375+ , 5764.27685546875+ , 5824.4189453125+ , 6377.60498046875+ , 6544.35009765625+ , 6807.14404296875+ , 6994.97021484375+ , 7026.84619140625+ , 7144.5859375+ , 7269.61279296875+ , 7393.6708984375+ , 7897.259765625+ , 8040.4580078125+ , 8157.77099609375+ , 8225.01953125+ , 9126.150390625+ , 9488.529296875+ , 9916.408203125+ , 10155.599609375+ , 11715.9599609375+ , 12111.830078125+ , 12339.990234375+ , 12417.669921875+ , 12459.2802734375+ , 12618.330078125+ , 13116.490234375+ , 13201.1298828125+ , 13297.830078125+ , 13533.75 ]+ , [ 0.0012827360769733787+ , 0.0008040848188102245+ , 0.017361238598823547+ , 0.004835359752178192+ , 0.004413491114974022+ , 0.004110544919967651+ , 0.0003338181704748422+ , 0.0036140112206339836+ , 0.006919348146766424+ , 0.0003224937245249748+ , 0.0006031467346474528+ , 0.06686479598283768+ , 0.000605064386036247+ , 0.003602313343435526+ , 0.0002835785271599889+ , 0.015243238769471645+ , 0.020536603406071663+ , 0.016677580773830414+ , 0.0009245267719961703+ , 0.20205098390579224+ , 0.0012542791664600372+ , 0.012705927714705467+ , 0.0002523190632928163+ , 0.0004866079252678901+ , 0.0006429700297303498+ , 0.0007763264584355056+ , 0.2081160992383957+ , 0.0024918108247220516+ , 0.00193469924852252+ , 0.005231771152466536+ , 0.0069242212921381+ , 0.001203975174576044+ , 0.2050020843744278+ , 0.04060448706150055+ , 0.0038344631902873516+ , 0.002189427148550749+ , 0.18056060373783112+ , 0.002192433224990964+ , 0.006516554858535528+ , 0.009982921183109283+ , 0.004745401442050934+ , 0.046154771000146866+ , 0.000510294979903847+ , 0.0018905038014054298+ , 0.0019782145973294973+ , 0.006729386281222105+ , 0.0023426134139299393+ , 0.0024002245627343655+ , 0.03515550494194031+ , 0.0014084168942645192 ]+ , [ 5.203680992126465+ , 1.7034343481063843+ , 40.16516876220703+ , 27.282501220703125+ , 0.8950523138046265+ , 42.84742736816406+ , 2.6603667736053467+ , 15.7678861618042+ , 6.848367214202881+ , 3.2325007915496826+ , 1.7343382835388184+ , 2.0202419757843018+ , 4.7279052734375+ , 9.400103569030762+ , 0.7102512717247009+ , 37.494625091552734+ , 36.24879455566406+ , 29.172658920288086+ , 3.891019344329834+ , 4.757885456085205+ , 3.851426124572754+ , 20.90781021118164+ , 3.732874870300293+ , 2.3834102153778076+ , 10.443285942077637+ , 8.795611381530762+ , 20.98564338684082+ , 18.01180076599121+ , 25.297883987426758+ , 14.819819450378418+ , 42.39189910888672+ , 2.9485135078430176+ , 11.043763160705566+ , 49.55165100097656+ , 29.882694244384766+ , 10.527188301086426+ , 23.5572452545166+ , 26.55561637878418+ , 45.099605560302734+ , 22.550390243530273+ , 36.46126174926758+ , 11.826201438903809+ , 16.818185806274414+ , 14.903121948242188+ , 32.81113815307617+ , 43.1389045715332+ , 12.289558410644531+ , 11.498942375183105+ , 10.465788841247559+ , 24.93169593811035 ] ]+; var cf = crotale[0]+; var ca = crotale[1]+; var cd = crotale[2]+; var ps = [-12, -5, 0, 2, 4, 5, 7, 12]+; var n = PinkNoise.ar()+; var t = Dust.kr(3)+; var fs = Select.kr(TIRand.kr(0, 7, t), ps)+; var g = TRand.kr(0, 1, t)+; var fo = TRand.kr(0, 1, t)+; var ds = TRand.kr(2, 7, t)+; var p = TRand.kr(-1, 1, t)+; var s = Decay2.kr(t, 0.06, 0.01) * n * g+; var k = DynKlank.ar(`[cf, ca, cd.reciprocal], s, fs.midiratio, fo, ds)+; Out.ar(0, Pan2.ar(k, p, 1)) }.play
@@ -0,0 +1,20 @@+-- cut-outs (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< cut_outs+cut_outs :: (Functor m,UId m) => m UGen+cut_outs = do+ let t = impulse AR 22 0 * (sinOsc KR 0.5 0 + 1)+ x = mouseX KR 0.005 0.12 Exponential 0.1+ y = mouseY KR 0.01 0.52 Exponential 0.1+ n = do n1 <- lfNoise0 KR 2+ n2 <- coinGate (0.05 + n1 + y * 0.4 + t * 0.5) (t * 0.5)+ n3 <- tExpRand (mce2 500 900) 1600 t+ return (ringz n2 n3 x)+ s <- fmap sum (sequence (replicate 3 n))+ b <- tRand 0 1 =<< dust KR 8+ return (mrg [clip2 s (in' 1 KR 0) * 0.25,out 0 b])++main :: IO ()+main = audition . out 0 =<< cut_outs
@@ -0,0 +1,11 @@+{ var t = Impulse.ar(22, 0) * (SinOsc.kr(0.5, 0) + 1)+; var x = MouseX.kr(0.005, 0.12, 'exponential', 0.1)+; var y = MouseY.kr(0.01, 0.52, 'exponential', 0.1)+; var n = { var n1 = LFNoise0.kr(2)+ ; var n2 = CoinGate.ar(0.05 + n1 + (y * 0.4) + (t * 0.5), t * 0.5)+ ; var n3 = TExpRand.ar([500, 900], 1600, t)+ ; Ringz.ar(n2, n3, x) }+; var s = Mix.fill(3, n)+; var b = TRand.kr(0, 1, Dust.kr(8))+; Out.kr(0, b)+; Out.ar(0, s.clip2(In.kr(0, 1)) * 0.25) }.play
@@ -0,0 +1,24 @@+-- cymbalism accellerando (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++enumFromN :: Enum a => a -> Int -> [Int]+enumFromN e i = let j = fromEnum e in [j .. j + i]++cymbalism_accellerando :: UGen+cymbalism_accellerando =+ let y n = let f1 = rand n 500 2500+ f2 = rand n 0 8000+ f = map (\e -> rand e f1 (f1 + f2)) (enumFromN n 15)+ rt = map (\e -> rand e 1 5) (enumFromN n 15)+ in klankSpec f (replicate 15 1) rt+ z = mce2 (y 'a') (y 'A')+ w = whiteNoise 'α' AR * 0.02+ tf = xLine KR (linRand 'β' 0.5 4.5 0) (rand 'γ' 0.5 35.5) 12 DoNothing+ t = impulse AR tf 0+ s = decay t 0.004 * w+ in klank s 1 0 1 (mceTranspose z)++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) cymbalism_accellerando
@@ -0,0 +1,26 @@+-- cymbalism (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++cymbalism :: (Functor m,UId m) => m UGen+cymbalism = do+ let p = replicate 15+ f1 <- rand 500 2500+ f2 <- rand 0 8000+ let y = do f <- sequence (p (rand f1 (f1 + f2)))+ rt <- sequence (p (rand 1 5))+ return (klankSpec f (p 1) rt)+ z <- clone 2 y+ n <- fmap (* 0.03) (whiteNoise AR)+ tf <- rand 0.5 3.5+ let t = impulse AR tf 0+ s = decay t 0.004 * n+ return (klank s 1 0 1 (mceTranspose z))++main :: IO ()+main = overlapTextureU (3,6,6,maxBound) =<< cymbalism++{-+main = audition . out 0 =<< cymbalism+-}
@@ -0,0 +1,11 @@+{var p = 15+;var f1 = Rand.new(500,2500)+;var f2 = Rand.new(0,8000)+;var y = {var f = Array.fill(p,{f1 + Rand.new(0,f2)} )+ ;var rt = Array.fill(p,{1 + Rand.new(0,4)})+ ;`[f,nil,rt]}+;var z = Array.fill(2,y)+;var t = Impulse.ar(Rand.new(0,3) + 0.5,0)+;var n = WhiteNoise.ar() * 0.03+;var s = Decay.ar(t,0.004) * n+;Out.ar(0,Klank.ar(z,s))}.play
@@ -0,0 +1,18 @@+-- http://sccode.org/1-j#c51 (jl)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++-- > Sound.SC3.UGen.Dot.draw dark_sea_horns+dark_sea_horns :: UGen+dark_sea_horns =+ let n = lfNoise1+ x = localIn 2 AR+ a = tanh (sinOsc AR 65 (x * n 'a' AR 0.1 * 3) * (n 'a' AR 3 * 6))+ f i = allpassN i 0.3 (randN 2 'a' 0.1 0.3) 5+ o = tanh (useq 'a' 9 f a)+ in mrg2 o (localOut o)++main :: IO ()+main = audition (out 0 dark_sea_horns)
@@ -0,0 +1,13 @@+{n=LFNoise1+;x=LocalIn.ar(2)+;a=SinOsc.ar(65,x*n.ar(0.1,3),n.ar(3,6)).tanh+;9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)}+;a=a.tanh+;LocalOut.ar(a)+;a}.play++n=LFNoise1;+Ndef(\x,{+a=SinOsc.ar(65,Ndef(\x).ar*n.ar(0.1,3),n.ar(3,6)).tanh;+9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)};+a.tanh}).play
@@ -0,0 +1,25 @@+-- data space (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++randz :: ID a => a -> UGen -> UGen+randz e = rand e 0++data_space :: UGen+data_space =+ let r = randz+ p0 = lfPulse KR (r 'a' 200) 0 (r 'b' 1)+ p1 = lfPulse KR (r 'c' 40) 0 (r 'd' 1) * r 'e' 8000 + r 'f' 2000+ p2 = lfPulse KR (r 'g' 20) 0 (r 'h' 1)+ p3 = lfPulse KR (r 'i' 4) 0 (r 'j' 1) * r 'k' 8000 + r 'l' 2000+ p4 = lfPulse KR (r 'm' 20) 0 (r 'n' 1)+ p5 = lfPulse KR (r 'o' 4) 0 (r 'p' 1) * r 'q' 8000 + r 'r' 2000+ f = p0 * p1 + p2 * p3 + p4 * p5+ dt = rand 's' 0.15 0.35+ o = lfPulse AR f 0 0.5 * 0.04+ l = lfNoise0 't' KR (r 'u' 3) * 0.8+ in combL (pan2 o l 1) dt dt 3++main :: IO ()+main = overlapTextureU (1,6,4,maxBound) data_space
@@ -0,0 +1,33 @@+-- deep sea (jrhb)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++rng :: UGen -> UGen -> UGen -> UGen+rng s l r =+ let m = (r - l) * 0.5+ in mulAdd s m (m + l)++-- > Sound.SC3.UGen.Dot.draw deep_sea+deep_sea :: UGen+deep_sea =+ let amp = 1+ pan = 0+ variation = 0.9+ n = rand 'α' 7 46+ dt1 = 25.0 + rand 'β' (-1.7) 1.7+ dt2 = (dt1 + lfNoise2 'γ' KR 2) * variation * 0.001+ f = 901 + rand 'δ' 0 65+ t = impulse AR (recip dt2) 0 * 100+ count = pulseCount t 0+ mul = count <* n+ u1 = bpf (mul * t) f 1 * 0.1+ f2 = f * ((count `modE` rng (lfNoise1 'ε' KR 1) 2 20) + 1)+ u2 = bpf u1 f2 1 * 0.2+ in mrg [pan2 u2 pan (amp * 10)+ ,detectSilence u2 0.0001 0.2 RemoveSynth]++main :: IO ()+main = do+ let s = synthdef "deep-sea" (out 0 deep_sea)+ audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2] inf)])
@@ -0,0 +1,15 @@+{ var amp = 1+; var pan = 0+; var variation = 0.9+; var n = Rand.new(7, 46)+; var dt1 = 25.0 + Rand.new(-1.7, 1.7)+; var dt2 = (dt1 + LFNoise2.kr(2)) * variation * 0.001+; var freq = 901 + Rand.new(0, 65)+; var t = Impulse.ar(dt2.reciprocal, 0, 100)+; var count = PulseCount.ar(t, 0)+; var mul = count < n+; var u1 = BPF.ar(mul * t, freq, 1) * 0.1+; var freq2 = freq * ((count % LFNoise1.kr(1).range(2, 20)) + 1)+; var u2 = BPF.ar(u1, freq2, 1) * 0.2+; DetectSilence.ar(u2, 0.0001, 0.2, 2)+; Out.ar(0, Pan2.ar(u2, pan, amp * 10)) }.play
@@ -0,0 +1,20 @@+-- deep trip (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++deep_trip :: UGen+deep_trip =+ let f = midiCPS (lfNoise1 'a' KR (rand 'a' 0 0.3) * 60 + 70)+ a'' = sinOsc KR (rand 'b' 0 40) 0 * 0.1+ a' = max 0 (lfNoise1 'c' KR (rand 'd' 0 8) * a'')+ a = lfNoise2 'e' AR (f * rand 'f' 0 0.5) * a'+ z = sinOsc AR f 0 * a+ s = pan2 z (lfNoise1 'g' KR (rand 'h' 0 5)) 1+ c0 = combN s 0.5 (randN 2 'i' 0.3 0.5) 20+ c1 = combN s 0.5 (randN 2 'j' 0.3 0.5) 20+ in s + c0 + c1++main :: IO ()+main = overlapTextureU (4,12,4,maxBound) deep_trip
@@ -0,0 +1,24 @@+-- default (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++defaultInstrument :: Synthdef+defaultInstrument =+ let f = control KR "freq" 440+ a = control KR "amp" 0.1+ p = control KR "pan" 0+ g = control KR "gate" 1+ e = linen g 0.01 0.7 0.3 RemoveSynth+ f3 = mce [f,f + rand 'a' (-0.4) 0,f + rand 'b' 0 0.4]+ l = xLine KR (rand 'c' 4000 5000) (rand 'd' 2500 3200) 1 DoNothing+ z = lpf (mix (varSaw AR f3 0 0.3 * 0.3)) l * e+ in synthdef "default" (out 0 (pan2 z p a))++main :: IO ()+main = audition (defaultInstrument+ ,pbind [("note",pxrand 'a' [0,1,5,7,9] inf)+ ,("octave",prand 'b' [3,4,5,6] inf)+ ,("dur",pwrand 'c' [0.1,0.2,0.4] [0.5,0.4,0.1] inf)+ ,("amp",pbrown 'd' 0.01 0.2 0.01 inf)+ ,("pan",pbrown 'e' (-1) 1 0.25 inf)])
@@ -0,0 +1,8 @@+SynthDef(\default, {+arg out=0,freq=440,amp=0.1,pan=0,gate=1;+var e = Linen.kr(gate, 0.01, 0.7, 0.3, 2);+var f3 = freq + [0, Rand(-0.4,0.0), Rand(0.0,0.4)];+var l = XLine.kr(Rand(4000,5000), Rand(2500,3200), 1);+var z = LPF.ar(Mix.new(VarSaw.ar(f3, 0, 0.3, 0.3)),l) * e;+OffsetOut.ar(out, Pan2.ar(z, pan, amp));+},[\ir]).add;
@@ -0,0 +1,19 @@+-- demanding studies (jmcc)++import Sound.SC3.ID {- hsc3 -}++demanding_studies :: UGen+demanding_studies =+ let s1 = drand 'a' dinf (mce [72, 75, 79, 82])+ s2 = drand 'b' 1 (mce [82, 84, 86])+ s3 = dseq 'c' dinf (mce [72, 75, 79, s2])+ x = mouseX KR 5 13 Linear 0.2+ tr = impulse KR x 0+ f = demand tr 0 (mce [midiCPS (s1 - 12), midiCPS s3])+ o1 = sinOsc AR (f + mce2 0 0.7) 0+ o2 = saw AR (f + mce2 0 0.7) * 0.3+ o3 = cubed (distort (log (distort (o1 + o2))))+ in o3 * 0.1++main :: IO ()+main = audition (out 0 demanding_studies)
@@ -0,0 +1,10 @@+{var s1 = Drand.new([72,75,79,82],inf)+;var s2 = Drand.new([82,84,86],1)+;var s3 = Dseq.new([72,75,79,s2],inf)+;var x = MouseX.kr(5,13,'linear',0.2)+;var tr = Impulse.kr(x,0)+;var f = Demand.kr(tr,0,[(s1 - 12).midicps,s3.midicps])+;var o1 = SinOsc.ar(f + [0,0.7],0)+;var o2 = Saw.ar(f + [0,0.7]) * 0.3+;var o3 = (o1 + o2).distort.log.distort.cubed+;Out.ar(0,o3 * 0.1)}.play
@@ -0,0 +1,36 @@+-- dial history (jrhb)++import Data.List {- base -}+import Sound.SC3.Monad {- hsc3 -}++rng :: UGen -> UGen -> UGen -> UGen+rng s = linLin s 0 1++-- > Sound.SC3.UGen.Dot.draw =<< dial_history+dial_history :: UId m => m UGen+dial_history = do+ let mfv = [[697,770,852,941],[1209,1336,1477,1633]]+ numbers = [3,1] : [[a,b] | a <- [0..2],b <- [0..2]]+ mce_r = mce . map mce+ n <- dwhite dinf 7 12+ w <- dwhite 1 2 7+ b <- dbrown n 0.1 0.2 0.01+ rate <- dseq dinf (mce2 w b)+ q <- dseq dinf (mce [1..10])+ g1 <- grayNoise AR+ g2 <- grayNoise AR+ d <- lfdNoise3 KR 0.5+ let tr = trig (tDuty KR rate 0 DoNothing q 1) 0.09+ pat = latch tr tr+ x = mouseX KR 0 1 Linear 0.2+ h = hasher (pat * x)+ which = trunc (rng h 0 (constant (length numbers))) 1+ both = select which (mce_r numbers)+ dial = select both (mce_r (transpose mfv))+ sig = sinOsc AR dial 0 * 0.05 * tr+ dsig = delayN sig 0.2 (rng d 0 0.01)+ hiss = g1 * 0.01 + hpf (g2 * 0.02) 3000+ return (dsig + hiss)++main :: IO ()+main = audition . out 0 =<< dial_history
@@ -0,0 +1,22 @@+{ var mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]+; var numbers = [[3, 1]] ++ {: [a, b], a <- (0..2), b <- (0..2) }.all+; var n = Dwhite.new(7, 12, inf)+; var w = Dwhite.new(2, 7, 1)+; var b = Dbrown.new(0.1, 0.2, 0.01, n)+; var rate = Dseq.new([w, b], inf)+; var q = Dseq.new((1..10), inf)+; var trig = Trig.kr(TDuty.kr(rate, 0, q), 0.09)+; var pat = Latch.kr(trig, trig)+; var x = MouseX.kr(0, 1, 'linear', 0.2)+; var h = Hasher.kr(pat * x)+; var which = h.range(0, numbers.size).trunc.(1)+; var both = Select.kr(which, numbers)+; var dial = Select.kr(both, mfv.flop)+; var sig = SinOsc.ar(dial, 0) * 0.05 * trig+; var d = LFDNoise3.kr(0.5)+; var dsig = DelayC.ar(sig, 0.2, d.range(0, 0.01))+; var g1 = GrayNoise.AR+; var g2 = GrayNoise.AR+; var z = Silent.ar(1)+; var hiss = g1 * 0.01 + HPF.ar(g2 * 0.02, 3000)+; Out.ar(0, [z, dsig + hiss]) }.play
@@ -0,0 +1,28 @@+-- diffraction (rd)++import Control.Monad {- base -}+import Sound.SC3.Monad {- hsc3 -}++diffraction ::(Functor m, UId m) => m UGen+diffraction = do+ let p = do let x = mouseX KR 0.001 0.02 Exponential 0.1+ y = mouseY KR 120 400 Exponential 0.1+ f <- fmap (* mce2 32 64) (lfNoise0 KR 4)+ w <- fmap (* x) (lfNoise0 KR 32)+ z <- fmap (* 0.1) (lfNoise0 KR 2)+ m <- lfNoise0 KR 6+ let s = pulse AR f w+ return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5)+ q = do n <- lfNoise0 KR 128+ s <- p+ return (combN s 0.2 (n * 0.1 + 0.1) 3)+ r = let x = mouseX KR 0.75 1.25 Exponential 0.1+ y = mouseY KR 0.25 1 Exponential 0.1+ f _ = do fr <- fmap (* x) (rand 50 59)+ am <- fmap (* y) (rand 0.04 0.16)+ return (sinOsc AR fr 0 * am)+ in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f)+ return.sum =<< sequence [p, q, r]++main :: IO ()+main = audition . out 0 =<< diffraction
@@ -0,0 +1,17 @@+{var x = MouseX.kr(0.001,0.02,'exponential',0.1)+;var y = MouseY.kr(120,400,'exponential',0.1)+;var p = {var f = LFNoise0.kr(4) * [32,64]+ ;var w = LFNoise0.kr(32) * x+ ;var z = LFNoise0.kr(2) * 0.1+ ;var m = LFNoise0.kr(6)+ ;var s = Pulse.ar(f,w)+ ;Resonz.ar(s,y + z,(m * 0.4) + 0.8) * 0.5}+;var q = {var n = LFNoise0.kr(128)+ ;CombN.ar(p.value,0.2,(n * 0.1) + 0.1,3)}+;var r = {var x1 = MouseX.kr(0.75,1.25,'exponential',0.1)+ ;var y1 = MouseY.kr(0.25,1,'exponential',0.1)+ ;var f = {var fr = Rand(50,59) * x1+ ;var am = Rand(0.04,0.16) * y1+ ;SinOsc.ar(fr,0) * am}+ ;[Mix.fill(16,f),Mix.fill(12,f)]}+;Out.ar(0,p.value + q.value + r.value)}.play
@@ -0,0 +1,20 @@+-- discretion-m (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< discretion+discretion :: UId m => m UGen+discretion = do+ let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+ part = do f1 <- clone 2 (rand 50 55)+ f2 <- clone 2 (rand 50 65)+ f3 <- clone 2 (rand 50 55)+ a <- clone 2 (rand 0.01 0.035)+ let t = 21+ f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t+ a_ = mkls [(0,0),(0.33,a),(1,0)] t+ return (saw AR f_ * a_)+ fmap mix (clone 8 part)++main :: IO ()+main = audition . out 0 =<< discretion
@@ -0,0 +1,22 @@+-- discretion (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++-- > Sound.SC3.UGen.Dot.draw discretion+discretion :: UGen+discretion =+ let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+ part = let f1 = randN 2 'a' 50 55+ f2 = randN 2 'c' 50 65+ f3 = randN 2 'e' 50 55+ a = randN 2 'g' 0.01 0.035+ t = 21+ f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t+ a_ = mkls [(0,0),(0.33,a),(1,0)] t+ in (saw AR f_ * a_)+ in mix (uclone 'a' 8 part)++main :: IO ()+main = audition (out 0 discretion)
@@ -0,0 +1,30 @@+-- doppler (jmcc)/(rd)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}++-- observer at origin, signal 's' at coordinates ('x','y')+doppler :: (UGen,UGen) -> UGen -> UGen+doppler (x,y) s =+ let d = hypot x y+ a = 40 / squared d+ maxd = 110+ in delayL s (maxd / 344) (d / 344) * a++-- straight line at x axis from (-y,y) over dt seconds+line_x :: UGen -> UGen -> UGen -> (UGen,UGen)+line_x x y dt = (x,line KR (-y) y dt RemoveSynth)++-- ellipse centered at origin and interecting x at +-a and y at +-b.+-- traversal is over dt seconds+ellipse :: UGen -> UGen -> UGen -> (UGen,UGen)+ellipse a b dt =+ let t = line KR (-pi/2) (pi * 3/2) dt RemoveSynth+ in (a * cos t,b * sin t)++main :: IO ()+main = do+ let s = rlpf (fSinOsc AR 200 0 * lfPulse AR 31.3 0 0.4) 400 0.3+ withSC3 (do play (out 0 (doppler (line_x 10 100 6) s))+ pauseThread 8+ play (out 0 (doppler (ellipse 10 75 12) s)))
@@ -0,0 +1,18 @@+-- drummer (thor magnusson)++import Sound.SC3.ID {- hsc3 -}++drummer :: UGen+drummer =+ let n = whiteNoise 'α' AR+ tempo = 4+ tr = impulse AR tempo 0+ tr_2 = pulseDivider tr 4 2+ tr_4 = pulseDivider tr 4 0+ snare = n * decay2 tr_2 0.005 0.5+ bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5+ hihat = hpf n 10000 * decay2 tr 0.005 0.5+ in pan2 (snare + bass + hihat) 0 0.4++main :: IO ()+main = audition (out 0 drummer)
@@ -0,0 +1,9 @@+{ var tempo = 4+; var n = WhiteNoise.ar()+; var tr = Impulse.ar(tempo, 0)+; var tr_2 = PulseDivider.ar(tr, 4, 2)+; var tr_4 = PulseDivider.ar(tr, 4, 0)+; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)+; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)+; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)+; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play
@@ -0,0 +1,43 @@+-- e-lamell-p (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++e_lamell :: UGen+e_lamell =+ let ctl = control KR+ f = ctl "freq" 440+ a = ctl "amp" 1+ d = ctl "d" 0.1+ n = ctl "n" 12+ l = ctl "l" 0+ t = lchoose 'a' [1,32]+ h = line AR n t d DoNothing+ s = blip AR f h+ e_d = envPerc 0.005 d+ e = envGen AR 1 a 0 1 RemoveSynth e_d+ in pan2 s l e++pattern :: P Event+pattern =+ let p = pbind [("note",prand 'a' [0,2,5,7] inf)+ ,("octave",pwrand 'b' [2,3,4,5] [0.2,0.35,0.35,0.1] inf)+ ,("dur",0.1)+ ,("d",pwhite 'c' 0.01 0.8 inf)+ ,("amp",pwhite 'd' 0 0.75 inf)+ ,("n",pwhite 'e' 2 36 inf)+ ,("l",pwhite 'f' (-1) 1 inf)]+ q = pbind [("note",prand 'g' [0] inf)+ ,("octave",prand 'h' [2,3] inf)+ ,("dur",0.1)+ ,("d",pwhite 'i' 0.01 1.2 inf)+ ,("amp",prand 'j' [0,0.25,0.5,1] inf)+ ,("n",pwhite 'k' 2 36 inf)+ ,("l",pwhite 'l' (-1) 1 inf)]+ in ppar [p,q]++main :: IO ()+main =+ let s = synthdef "e-lamell" (out 0 e_lamell)+ in audition (s,pattern)
@@ -0,0 +1,66 @@+-- e-lamell (rd)++import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Random.IO as R {- hsc3-lang -}++e_lamell :: UGen+e_lamell =+ let ctl = control KR+ f = ctl "f" 440+ n = ctl "n" 12+ d = ctl "d" 0.1+ l = ctl "l" 0+ a = ctl "a" 1+ t = lchoose 'a' [1,32]+ h = line AR n t d DoNothing+ s = blip AR f h+ e_d = envPerc 0.005 d+ e = envGen AR 1 a 0 1 RemoveSynth e_d+ in pan2 s l e++now :: Time+now = NTPi 1++sendSynth :: Transport m => String -> UGen -> m Message+sendSynth n u = async (d_recv (synthdef n u))++mk_s_new :: Double -> Double -> Double -> Double -> Double -> Message+mk_s_new f n d a l =+ let p = [("f",f)+ ,("n",n)+ ,("d",d)+ ,("a",a)+ ,("l",l)]+ in s_new "blip" (-1) AddToTail 1 p++pattern :: Transport m => m ()+pattern = do+ let r_note o p = do oe <- R.choose o+ pe <- R.choose p+ return (oe * 12 + pe)+ l_sel = r_note [2,3] [0]+ h_sel = r_note [2,3,4,5] [0,2,5,7]+ p <- do f <- liftM midiCPS l_sel+ n <- R.rrand 2 36+ d <- R.exprand 0.01 0.8+ a <- R.rrand 0 0.75+ l <- R.rrand (-1) 1+ return (mk_s_new f n d a l)+ q <- do f <- liftM midiCPS h_sel+ n <- R.rrand 2 36+ d <- R.exprand 0.01 1.2+ a <- R.choose [0,0.25,0.5,1]+ l <- R.rrand (-1) 1+ return (mk_s_new f n d a l)+ sendBundle (Bundle now [p,q])+ pauseThread 0.1++run :: Transport m => m ()+run = do+ _ <- sendSynth "blip" (out 0 e_lamell)+ replicateM_ 64 pattern++main :: IO ()+main = withSC3 run
@@ -0,0 +1,80 @@+-- early space music LP, side 2 (jmcc)++import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Random.Gen as R {- hsc3-lang -}+import Sound.SC3.Lang.Control.OverlapTexture+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import qualified System.Random as R {- random -}++m1 :: UGen+m1 =+ let a = rand 'a' 0 20+ b = rand 'b' 0 5000+ c = rand 'c' 0 20+ p = rand 'd' (-1) 1+ in pan2 (sinOsc AR (sinOsc AR a 0 * 0.1 * b + b) 0 * sinOsc KR c 0 * 0.08 + 0.08) p 1++m2 :: UGen+m2 =+ let a0 = rand 'a' 40 240+ a1 = a0 + rand 'b' (-1) 1+ a = mce2 a0 a1+ b = expRand 'c' 50 2400+ c = mce2 (a0 + rand 'd' (-1) 1) (a1 + rand 'e' (-1) 1)+ in sinOsc AR (sinOsc AR a 0 * rand 'f' 0 1 * b + b) 0 * sinOsc KR c 0 * 0.025 + 0.025++m3 :: UGen+m3 =+ let f = midiCPS (rand 'a' 60 100)+ in fSinOsc AR (mce2 f (f + 0.2)) 0 * lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1++-- audition (out 0 m4)+m4 :: UGen+m4 =+ let a = lfPulse KR (expRand 'a' 0.2 1.2) 0 (rand 'a' 0.1 0.2)+ o i = let r = let (p,q) = mce2c (expRandN 2 i 0.1 20)+ in xLine KR p q 25.6 DoNothing+ f = midiCPS (rand i 24 96)+ e = max 0 (sinOsc KR (r * rand i 0.9 1.1) (rand i 0 (2 * pi)) * 0.1 - 0.05)+ s = fSinOsc AR (f * i + f) 0 * e * (1 / (i + 1))+ in pan2 s (rand i (-1) 1) 1+ in sum (map o [0..11]) * a++-- audition (out 0 (m6 * 0.5))+m6 :: UGen+m6 =+ let f = midiCPS (lfNoise1 'a' KR (rand 'b' 0 0.3) * 60 + 70)+ a0 = lfNoise2 'c' AR (f * rand 'd' 0 0.5)+ a1 = max 0 (lfNoise1 'e' KR (rand 'f' 0 8) * sinOsc KR (rand 'g' 0 40) 0 * 0.1)+ z = sinOsc AR f 0 * a0 * a1+ in pan2 z (lfNoise1 'h' KR (rand 'i' 0 5)) 1++enumFromN :: Enum a => a -> Int -> [Int]+enumFromN e i = let j = fromEnum e in [j .. j + i]++-- audition (out 0 m7)+-- Sound.SC3.UGen.Dot.draw m7+m7 :: UGen+m7 =+ let p = 15+ k = let y z = let fr = mceChannels (expRandN p z 100 6000)+ rt = mceChannels (randN p z 2 6)+ in klankSpec fr (replicate p 1) rt+ in mce2 (y 'α') (y 'β')+ f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing+ t = lfPulse AR f 0 (rand 'γ' 0.1 0.9) * 0.002 * max 0 (lfNoise2 'δ' KR (rand 'ε' 0 8))+ in distort (klank t 1 0 1 (mceTranspose k)) * 0.3++esmlp2 :: R.RandomGen g => g -> (UGen, g)+esmlp2 = R.choose (map (* 0.3) [m1,m2,m3,m4,m6,m7])++-- Sound.SC3.UGen.Dot.draw (esmlp2_pp (sinOsc AR 440 0))+esmlp2_pp :: UGen -> UGen+esmlp2_pp i =+ let c z = combN i 0.3 (mce2 (rand z 0.1 0.3) (rand z 0.12 0.32)) 8+ in sum (map c ['a'..'e']) * 0.3++main :: IO ()+main = do+ let g = R.mkStdGen 0+ overlapTextureS_pp (4,2,6,maxBound) esmlp2 g 2 esmlp2_pp
@@ -0,0 +1,19 @@+-- eggcrate-m (rd)++import Sound.SC3.Monad {- hsc3 -}++eggcrate :: UId m => m UGen+eggcrate = do+ let cosu = cos . (* pi)+ sinu = sin . (* pi)+ eggcrate_f u v = cosu u * sinu v+ p = mce [64,72,96,128,256,6400,7200,8400,9600]+ [x,y] <- sequence (replicate 2 (brownNoise KR))+ t <- dust KR 2.4+ [f0,f1] <- sequence (replicate 2 (tChoose t p))+ let f = linLin (eggcrate_f x y) (-1) 1 f0 f1+ a = linLin x (-1) 1 0 0.1+ return (pan2 (mix (sinOsc AR f 0)) y a)++main :: IO ()+main = audition . out 0 =<< eggcrate
@@ -0,0 +1,22 @@+-- eggcrate (rd)++import Sound.SC3.ID {- hsc3 -}++atp :: (t -> u) -> (t,t) -> (u,u)+atp f (i,j) = (f i,f j)++eggcrate :: UGen+eggcrate =+ let cosu = cos . (* pi)+ sinu = sin . (* pi)+ eggcrate_f u v = cosu u * sinu v+ p = mce [64,72,96,128,256,6400,7200,8400,9600]+ (x,y) = atp (`brownNoise` KR) ('a','b')+ t = dust 'c' KR 2.4+ (f0,f1) = atp (\z -> tChoose z t p) ('a','b')+ f = linLin (eggcrate_f x y) (-1) 1 f0 f1+ a = linLin x (-1) 1 0 0.1+ in pan2 (mix (sinOsc AR f 0)) y a++main :: IO ()+main = audition (out 0 eggcrate)
@@ -0,0 +1,11 @@+{var eggcrate = {arg u,v+ ;(u * pi).cos * (v * pi).sin}+;var p = [64,72,96,128,256,6400,7200,8400,9600]+;var x = BrownNoise.kr()+;var y = BrownNoise.kr()+;var t = Dust.kr(2.4)+;var f0 = TChoose.kr(t,p)+;var f1 = TChoose.kr(t,p)+;var f = LinLin.kr(eggcrate.value(x,y),-1,1,f0,f1)+;var a = LinLin.kr(x,-1,1,0,0.1)+;Out.ar(0,Pan2.ar(Mix.ar(SinOsc.ar(f,0)),y,a))}.play
@@ -0,0 +1,39 @@+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg09524.html (nc)++import Sound.SC3 {- hsc3 -}++ifU :: Num a => a -> a -> a -> a+ifU t i j = (t * i) + ((1 - t) * j)++ebs_nc :: UGen -> UGen -> UGen -> UGen+ebs_nc wd fr sc =+ let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2 * pi) 0+ sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+ in cos (atan (wd + sc * tan ph)) * sg++ebs_jr :: UGen -> UGen -> UGen -> UGen+ebs_jr wd fr sc =+ let ph = range 0 (2 * pi) (lfSaw AR fr 0)+ sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+ in cos (atan (wd + sc * tan ph)) * sg++ebs_jmcc :: UGen -> UGen -> UGen -> UGen+ebs_jmcc wd fr sc =+ let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2* pi) 0+ sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1+ in cos (atan(wd + sc * tan ph)) * sg++ctl :: (UGen -> UGen -> UGen -> t) -> t+ctl f =+ let fr = mouseY KR 4 444 Linear 0.1+ sc = mouseX KR 0.1 1.0 Linear 0.1+ wd = mouseR 'z' KR 0 2 Linear 0.1+ in f wd fr sc++main :: IO ()+main = audition (out 0 (ctl ebs_jmcc))++{-+audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jr 0 440 0.5)))+audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jmcc 0 440 0.5)))+-}
@@ -0,0 +1,30 @@+-- f-lets (rd)++import Sound.SC3.Monad {- hsc3 -}++f_lets :: (Functor m,UId m) => m UGen+f_lets = do+ let f_let t g j n f = do+ let pd = pulseDivider t j 0+ r0 <- tIRand (mce2 2 1) n pd+ r1 <- tRand 0.01 0.04 pd+ r2 <- tRand 0.05 0.10 pd+ return (formlet pd (f * r0) r1 r2 * g)+ mk_n t = do+ r0 <- tRand 0 1 t+ r1 <- tRand 0 1 t+ r2 <- tRand 0 1 t+ r3 <- tRand 0 1 t+ r4 <- coinGate 0.2 t+ sequence [f_let t 0.15 2 9 (mce2 200 400)+ ,f_let t 0.25 2 9 (mce2 (200 + r0) (400 + r1))+ ,f_let t 0.05 4 5 (mce2 25 50)+ ,f_let t 0.15 4 5 (mce2 (25 + r2) (50 + r3))+ ,let lr = fmap (* latch r4 t)+ in lr (f_let t 0.5 1 16 (mce2 300 600))]+ tr = impulse AR 24 0+ n <- lfNoise0 KR 2+ return . (* (n * 0.25 + 0.25)) . sum =<< mk_n tr++main :: IO ()+main = audition . out 0 =<< f_lets
@@ -0,0 +1,14 @@+-- https://www.listarc.bham.ac.uk/lists/sc-users/msg17536.html (f0)++import Sound.SC3 {- hsc3 -}++f0 :: UGen+f0 = let s0 = lfSaw AR 10 0 * 0.01+ t0 = lfTri AR (mce2 5 6 * 0.1) 0+ t1 = lfTri KR 0.1 0 * 0.05 + 0.05+ s1 = limiter (brf s0 t0 1) 1 0.01+ o = combN s1 0.1 (roundTo t1 0.01) 1+ in out 0 (o * 0.1)++main :: IO ()+main = audition f0
@@ -0,0 +1,4 @@+{var sw=LFSaw.ar(10,0,0.01)+;var t0=LFTri.ar([5,6]*0.1)+;var t1=LFTri.kr(0.1, 0, 0.05, 0.05)+;CombN.ar(Limiter.ar(BRF.ar(sw,t0)),0.1,t1.round(0.01))*0.1}.play
@@ -0,0 +1,1 @@+r{99.do{|i|x={Pan2.ar(SinOsc.ar(i+1,SinOsc.ar((i%9).div(3)*100+(i%9)+500),0.03),1.0.rand2)}.play;2.wait;x.release(25)}}.play
@@ -0,0 +1,1 @@+r{loop{x={GVerb.ar(MoogFF.ar(ClipNoise.ar*0.4,LFPar.kr({0.3.rand}!2,0,600,990)),9,9,1)}.play(s,0,19);3.wait;x.release}}.play
@@ -0,0 +1,13 @@+-- instance of unworkable graph given current Eq implementation (f0)++import Sound.SC3 {- hsc3 -}++f0_0011 :: UGen+f0_0011 =+ let ifE a b c = (a * b) + ((1 - a) * c)+ s o i = sinOsc AR (mce [i,i + 1e-4] ** 2 * f o (i - 1)) (f o (i - 1) * 1e-4) * f o (i - 1)+ f o i = ifE (i >* 0) (s o i) o+ in out 0 (f 60 6 / 60)++main :: IO ()+main = audition f0_0011
@@ -0,0 +1,5 @@+// f0 -- tweet0011++{var s = {|o,i| SinOsc.ar([i,i + 1e-4] ** 2 * f.(o,i-1),f.(o,i - 1) * 1e-4) * f.(o,i - 1)}+;var f = {|o,i| if(i > 0,{s.(o,i)},o)}+;f.(60,6) / 60}.play
@@ -0,0 +1,20 @@+-- http://fredrikolofsson.com/f0blog/?q=node/478 (f0)++import Sound.SC3 {- hsc3 -}++f0_tw0014 :: UGen+f0_tw0014 =+ let a = sinOscFB AR+ k = 1/9+ f i = let a0 = a (i+1) k * 999+ a1 = a k 1 * k+ a2 = a a0 k * a1+ a3 = a 0.1 3+ a4 = a a2 a3 * ((i+2) * 999)+ a5 = a k k+ in a a4 a5 * k+ s = sum (map f [0..9])+ in out 0 (mce2 s s)++main :: IO ()+main = audition f0_tw0014
@@ -0,0 +1,11 @@+(var f =+{arg i+;var a = SinOscFB+;var a0 = a.ar(i+1,1/9,999)+;var a1 = a.ar(1/9,1,1/9)+;var a2 = a.ar(a0,1/9,a1)+;var a3 = a.ar(0.1,3)+;var a4 = a.ar(a2,a3,i+2*999)+;var a5 = a.ar(1/9,1/9)+;a.ar(a4,a5,1/9)}+;{sum(f!9)!2}.play)
@@ -0,0 +1,20 @@+-- http://fredrikolofsson.com/f0blog/?q=node/478 (f0)++import Sound.SC3 {- hsc3 -}++f0_tw0020 :: UGen+f0_tw0020 =+ let a n = lfPulse AR n 0 0.5+ b = mce [1..4]+ a1 = (a (b/32) + 1) / 8+ a2 = (a a1 + 1) * b+ a3 = a (b/64)+ a4 = a (a (b/8)) * 2 + b+ a5 = a (4/b)+ a6 = a a2+ a7 = a ((a6 + ((mix a3 + a5) * a4)) * 100)+ s = mix a7 / 8+ in out 0 (mce2 s s)++main :: IO ()+main = audition f0_tw0020
@@ -0,0 +1,10 @@+{var a=LFPulse+;var b=(1..4)+;var a1=(a.ar(b/32) + 1) / 8+;var a2=(a.ar(a1) + 1) * b+;var a3=a.ar(b/64)+;var a4=a.ar(a.ar(b/8)) * 2 + b+;var a5=a.ar(4/b)+;var a6=a.ar(a2)+;var a7=a.ar((a6 + ((Mix(a3) + a5) * a4)) * 100)+;(Mix(a7)/8)!2}.play
@@ -0,0 +1,22 @@+-- http://www.fredrikolofsson.com/f0blog/?q=node/537 (f0)++import Sound.SC3.ID {- hsc3 -}++fib :: Integral i => [i]+fib = 0 : scanl (+) 1 fib++-- sc3_fib 16 == [1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987]+sc3_fib :: Integral a => Int -> [a]+sc3_fib n = take n (tail fib)++f0_0028 :: UGen+f0_0028 =+ let n = map ((* 99) . (`mod` 8)) (sc3_fib 16)+ p = dseq 'a' dinf (dshuf 'a' 8 (mce (map fromInteger n)))+ q = combN (duty AR (1/8) 0 DoNothing p) 4 4 16+ o = lfTri AR q 0 / 4+ f = lfTri KR (1/16) 0 * 2e3 + 3e3+ in out 0 (pan2 (moogFF o f 2 0) 0 1)++main :: IO ()+main = audition f0_0028
@@ -0,0 +1,7 @@+/* http://www.fredrikolofsson.com/f0blog/?q=node/537 */++{var p = Dseq(Dshuf(List.fib(16) % 8 * 99,8),inf)+;var q = CombN.ar(Duty.ar(1/8,0,p),4,4,16)+;var o = LFTri.ar(q)/4+;var f = LFTri.kr(1/16,0,2e3,3e3)+;MoogFF.ar(o,f)!2}.play
@@ -0,0 +1,14 @@+-- www.fredrikolofsson.com/f0blog/?q=node/537 (f0)++import Sound.SC3.ID {- hsc3 -}++f0_0030 :: UGen+f0_0030 =+ let a i j k l = lfPar AR i j * k + l+ f = a 1 0 5 (a (mce2 0.05 0.04) 0 50 160 `roundTo` 50)+ w = a 0.2 0 0.5 (a 3 0 0.2 0.5)+ o = varSaw AR f 0 w / 8+ in out 0 (gVerb o 80 3 0.5 0.5 15 1 0.7 0.5 300)++main :: IO ()+main = audition f0_0030
@@ -0,0 +1,7 @@+/* www.fredrikolofsson.com/f0blog/?q=node/537 */++{var a = LFPar+;var f = a.ar(1,0,5,a.ar([0.05,0.04],0,50,160).round(50))+;var w = a.ar(0.2,0,0.5,a.ar(3,0,0.2,0.5))+;var o = VarSaw.ar(f,0,w) / 8+;GVerb.ar(o,80)}.play
@@ -0,0 +1,16 @@+-- www.fredrikolofsson.com/f0blog/?q=node/537 (f0)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++f0_0033 :: UGen+f0_0033 =+ let f = roundE (lfPar AR (1/14) 0) * 20 + 80+ a = pulse AR (mce [1..4]) 0.35+ n = uclone 'α' 4 (brownNoise 'α' AR) * a+ z i = mce2 (i + 1 * f) (i * f + (i + 1 / 3))+ o = lfPar AR (mce (map z [0..3])) 0+ in out 0 (splay ((o >* n) / 3) 1 1 0 True)++main :: IO ()+main = audition f0_0033
@@ -0,0 +1,8 @@+// www.fredrikolofsson.com/f0blog/?q=node/537++{var f = LFPar.ar(1/14,0).round * 20 + 80+;var a = Pulse.ar({|i| i + 1} ! 4,0.35)+;var n = BrownNoise.ar(a)+;var z = {|i| [i + 1 * f,i * f + (i + 1 / 3)]}+;var o = LFPar.ar(z ! 4,0)+;Splay.ar((o > n) / 3)}.play
@@ -0,0 +1,14 @@+-- www.fredrikolofsson.com/f0blog/?q=node/537 (f0)++import Sound.SC3 {- hsc3 -}++f0_0045 :: UGen+f0_0045 =+ let a i j k l = sinOsc AR i j * k + l+ f = a (a 0.11 0 1 0) 0 1 0+ p_f = a (95 * a 0.01 0 1 1) 0 (a 5e-3 0 50 0) 100+ p = a p_f (a (mce2 98 97) 0 1 0) (pi + a 5e-4 0 1 0) 0+ in out 0 (tanh (a f p 1 0))++main :: IO ()+main = audition f0_0045
@@ -0,0 +1,7 @@+// www.fredrikolofsson.com/f0blog/?q=node/537++{var a = SinOsc+;var f = a.ar(a.ar(0.11,0,1,0),0,1,0)+;var p_f = a.ar(95*a.ar(0.01,0,1,1),0,a.ar(5e-3,0,50,0),100)+;var p = a.ar(p_f,a.ar([98,97],0,1,0),pi+a.ar(5e-4,0,1,0),0)+;a.ar(f,p,1,0).tanh}.play
@@ -0,0 +1,16 @@+-- https://www.listarc.bham.ac.uk/lists/sc-users/msg18379.html (f0)++import Data.Bits {- base -}+import Sound.SC3 {- hsc3 -}++f0_0049 :: UGen+f0_0049 =+ let t = t2A 0 0+ o0 = lfSaw AR 3 0 * 9 + 99+ s0 = sweep t (mce [3..9]) `modE` o0+ s1 = sweep t (mce [33,32..3]) `modE` 128 .&. s0+ o1 = sinOsc AR (midiCPS (s1+33)) 0 * pi+ in out 0 (splay (sinOsc AR 9 o1) 1 1 0 True / 3)++main :: IO ()+main = audition f0_0049
@@ -0,0 +1,6 @@+// f0 -- tweet0049+{var o0 = LFSaw.ar(3) * 9 + 99+;var s0 = Sweep.ar(0,(3..9)) % o0+;var s1 = Sweep.ar(0,(33..3)) % 128 & s0+;var o1 = SinOsc.ar(midicps(s1 + 33),0,pi)+;Splay.ar(SinOsc.ar(9,o1)) / 3}.play
@@ -0,0 +1,20 @@+-- http://sccode.org/1-4Qy (f0)++import Sound.SC3 {- hsc3 -}++-- > ascii "sunday" == mce (map constant [115,117,110,100,97,121])+ascii :: String -> UGen+ascii = mce . map (constant.fromEnum)++-- > Sound.SC3.UGen.Dot.draw (out 0 f0_tw0051)+f0_tw0051 :: UGen+f0_tw0051 =+ let i = a (ascii "sunday")+ f = a (9 / ascii "slow") * 400 + 500+ w = a (7 / ascii "coding") + 1.1+ a = saw AR+ l = splay (bBandPass i f w / 5) 1 1 0 True+ in gVerb l 10 3 0.5 0.5 15 1 0.7 0.5 300++main :: IO ()+main = audition (out 0 f0_tw0051)
@@ -0,0 +1,9 @@+// http://sccode.org/1-4Qy+{var a = Saw+;var i = a.ar("sunday".ascii)+;var f = a.ar(9 / "slow".ascii) * 400 + 500+;var w = a.ar(7 / "coding".ascii) + 1.1+;var l = Splay.ar(BBandPass.ar(i,f,w) / 5)+;GVerb.ar(l)}.play++"sunday".ascii == [115,117,110,100,97,121]
@@ -0,0 +1,16 @@+-- http://sccode.org/1-4Qy (f0)++import Sound.SC3 {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw f0_tw0077+f0_tw0077 :: UGen+f0_tw0077 =+ let a = sinOsc AR+ f = a (1 / mce2 5 6) 0 + mce2 798 912+ p = (a (1 / 16) 0 * 19 + 99) * a (mce2 9 8) 0+ m = a (a 6 0 * a 0.009 0) 0+ b = a f p * m+ in tanh (a (mce2 201 301) b)++main :: IO ()+main = audition (out 0 f0_tw0077)
@@ -0,0 +1,7 @@+// http://sccode.org/1-4Qy+{var a = SinOsc+;var f = a.ar(1 / [5,6]) + [798,912]+;var p = a.ar(1 / 16) * 19 + 99 * a.ar([9,8])+;var m = a.ar(a.ar(6) * a.ar(0.009))+;var b = a.ar(f,p,m)+;a.ar([201,301],b).tanh}.play
@@ -0,0 +1,15 @@+-- http://sccode.org/1-4Qy (f0)++import Sound.SC3 {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw f0_tw0084+f0_tw0084 :: UGen+f0_tw0084 =+ let a = saw AR+ f = a (mce [5,7..15] * 19) * 99 + 199+ g = a (mce [1,3..13] * 29) * 199 + 299+ w = a (mce [3,5..11] * (a 3 * 2 + 3)) * 299 + 399+ in splay (formant AR f g w) 1 1 0 True / 3++main :: IO ()+main = audition (out 0 f0_tw0084)
@@ -0,0 +1,6 @@+// http://sccode.org/1-4Qy+{var a = Saw+;var f = a.ar((5,7..15) * 19) * 99 + 199+;var g = a.ar((1,3..13) * 29) * 199 + 299+;var w = a.ar((3,5..11) * a.ar(3,2,3)) * 299 + 399+;Splay.ar(Formant.ar(f,g,w)) / 3}.play
@@ -0,0 +1,47 @@+-- fb-090531 (rd)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import Control.Monad+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++fb_090531 :: UGen+fb_090531 =+ let k_in n = linLin (in' 1 KR n) (-1) 1+ p = localIn 1 AR+ bt = recip controlRate+ ig_f = k_in 0 1 20+ ig = impulse AR ig_f 0+ f_f = k_in 1 220 880+ f_rq = k_in 2 0.005 0.2+ f = bpf ig f_f f_rq+ d_t = k_in 3 0.1 0.105+ d = delayC (f + p) 1 (d_t - bt)+ in mrg [p,localOut d]++-- | Constant reset.+c_reset :: Transport m => Double -> m ()+c_reset n = send (c_setn [(0,replicate 4 n)])++-- | Random reset.+r_reset :: Transport m => m ()+r_reset = do+ cs <- replicateM 4 (rrand (-1) 1)+ send (c_setn [(0,cs)])++-- | Loop random reset.+lr_reset :: Transport m => Double -> m b+lr_reset t = pauseThread t >> r_reset >> lr_reset t++-- | Start fb_090531 and run lr_reset. Type C-cC-i to interrupt.+main :: IO ()+main = do+ audition (offsetOut 0 fb_090531)+ withSC3 (c_reset 1 >> lr_reset 1)++{-+withSC3 (c_reset 0)+withSC3 (c_reset 1)+withSC3 (c_reset (-1))+withSC3 r_reset+-}
@@ -0,0 +1,36 @@+-- fbl-fbf (rd)++import Sound.SC3.ID {- hsc3 -}++fbl :: UGen -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)+fbl l i d g =+ let a0 = l + mce i+ a1 = delayL a0 (maximum d) (mce d)+ in (localOut (a1 * mce g),a1)++fbf :: [UGen] -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)+fbf b i d g =+ let a0 = inFeedback 1 (mce b) + mce i+ a1 = delayL a0 (maximum d) (mce d)+ in (offsetOut (mce b) (mce [a1 * mce g]),a1)++fbl_fbf :: UGen+fbl_fbf =+ let n = brownNoise 'a' AR+ e = decay (impulse AR 0.3 0) 0.1 * n * 0.2+ c = 4+ e' = replicate c e+ b0 = [24,26,28,30]+ d0 = [0.1,0.3,0.5,0.7]+ g0 = [0.8,0.6,0.4,0.2]+ b1 = [25,27,29,31]+ d1 = [0.2,0.3,0.6,0.7]+ g1 = [0.8,0.7,0.4,0.3]+ (u0,s0) = fbl (localIn c AR) e' d0 g0+ (u1,s1) = fbf b0 e' d0 g0+ (u2,s2) = fbf b1 (mceChannels s1) d1 g1+ o = mce [mix (s0 + s1),mix s2]+ in mrg [u0,u1,u2,offsetOut 0 o]++main :: IO ()+main = withSC3 (reset >> play fbl_fbf)
@@ -0,0 +1,36 @@+-- feedr (rd)+-- warning: input/output feedback loop++import Sound.OSC.FD {- hosc -}+import Sound.SC3.Monad.FD {- hsc3 -}++delayWr :: UGen -> UGen -> UGen+delayWr b = recordBuf AR b 0 1 0 1 Loop 0 DoNothing++tap :: Int -> UGen -> UGen -> UGen+tap nc b dt = playBuf nc AR b 1 0 (dt * (- sampleRate)) Loop DoNothing++type State = (UGen,Double)++feedr :: (UId m) => State -> Int -> m UGen+feedr (ch,dl) n = do+ t <- sequence (replicate n (rand 0.0 (constant dl)))+ g <- sequence (replicate n (rand 0.4 1.0))+ f <- sequence (replicate n (rand 0.9 0.95))+ let d = zipWith (\p q -> tap 2 10 p * q) t g+ x = mouseX KR 0.02 1.0 Exponential 0.1+ s = clip2 (leakDC (hpf (sum d) 20) 0.995) 1+ i = soundIn ch+ r = i + sum (map (* x) (zipWith (*) d f))+ return (mrg [out 0 s, delayWr 10 r])++run :: Transport t => State -> t -> IO ()+run (ch,dl) fd = do+ nf <- fmap (* dl) (serverSampleRateActual fd)+ send fd (b_alloc 10 (floor nf) 2)+ audition =<< feedr (ch,dl) 18++main :: IO ()+main = withSC3 (run (mce2 4 5,6))++-- withSC3 (\fd -> send fd (b_zero 10))
@@ -0,0 +1,21 @@+-- fm-iter (rd)++import Sound.SC3.ID {- hsc3 -}++fm_iter :: UGen+fm_iter =+ let t0 = impulse AR (recip 0.30) 0+ t1 = tDelay t0 0.15+ t = mce2 t0 t1+ k = tRand 'a' 56 57 t+ i = tRand 'a' 40 480 t+ j = tRand 'a' (-1) 1 t+ c = midiCPS k+ m = midiCPS (k + 1 + j)+ s = envPerc 0.01 0.9+ e = envGen AR t 0.1 0 1 RemoveSynth s+ f = sinOsc AR c 0 * i + m+ in sinOsc AR f 0 * e++main :: IO ()+main = audition (out 0 fm_iter)
@@ -0,0 +1,38 @@+-- fm-kltr-p (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++fm_kltr :: UGen+fm_kltr =+ let r1 = rand 'a' 0.975 1.025+ r2 = rand 'b' 0.5 1.5+ r3 = rand 'c' 0.975 1.025+ r4 = rand 'd' 0.75 1.25+ o = control IR "out" 0+ a = control KR "amp" 0.1+ dt = control KR "sustain" 0.1+ f = control KR "freq" 400.0+ i = control KR "index" 40.0+ p = control KR "pan" 0.0+ f2 = control KR "freq2" 600+ ep = envPerc 0.01 dt+ e = envGen AR 1 a 0 1 RemoveSynth ep+ so = sinOsc AR (xLine KR f (f * r1) dt DoNothing) 0+ xl = xLine KR f2 (f2 * r3) dt DoNothing+ m = so * line KR i (f * r2) dt DoNothing + xl+ l = line KR p (p * r4) dt DoNothing+ in out o (pan2 (sinOsc AR m 0) l e)++main :: IO ()+main = do+ let s = synthdef "fm_kltr" fm_kltr+ p = pbind [("freq",fmap midiCPS 53)+ ,("freq2",fmap midiCPS (pwhitei 'a' 48 96 inf ++ pwhite 'b' (-1) 1 inf))+ ,("amp",pwhite 'c' 0.1 0.4 inf)+ ,("dur",pwhite 'd' 0.15 1.25 inf)+ ,("sustain",pwhite 'e' 5 6 inf)+ ,("index",pwhite 'f' 240 1480 inf)+ ,("pan", pwhite 'g' (-1) 1 inf)]+ audition (s,p)
@@ -0,0 +1,59 @@+-- fm-kltr (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad as U {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++fm_kltr :: UId m => m UGen+fm_kltr = do+ r1 <- U.rand 0.975 1.025+ r2 <- U.rand 0.5 1.5+ r3 <- U.rand 0.975 1.025+ r4 <- U.rand 0.75 1.25+ let o = control IR "out" 0+ a = control KR "amp" 0.1+ d = control KR "dur" 0.1+ f = control KR "freq" 400.0+ i = control KR "index" 40.0+ p = control KR "pan" 0.0+ f2 = control KR "freq2" 600+ ep = envPerc 0.01 d+ e = envGen AR 1 a 0 1 RemoveSynth ep+ so = sinOsc AR (xLine KR f (f * r1) d DoNothing) 0+ xl = xLine KR f2 (f2 * r3) d DoNothing+ m = so * line KR i (f * r2) d DoNothing + xl+ l = line KR p (p * r4) d DoNothing+ return (out o (pan2 (sinOsc AR m 0) l e))++type R = Double++fm :: Transport m => R -> R -> R -> R -> R -> m ()+fm f ff a d i = do+ r1 <- rrand (-1) 1+ r2 <- rrand (-1) 1+ let p = [("freq", midiCPS f)+ ,("freq2", midiCPS ff + r1)+ ,("amp", a)+ ,("dur", d)+ ,("index", i)+ ,("pan", r2)]+ send (s_new "fm_kltr" (-1) AddToTail 1 p)++nd :: Transport m => m ()+nd = do+ ff <- rrand 48 96+ a <- rrand 0.1 0.4+ d <- rrand 1.2 7.2+ i <- rrand 240 1480+ t <- rrand 0.15 1.25+ fm 53 ff a d i+ pauseThread t++run :: (Transport m,UId m) => m ()+run = do+ u <- fm_kltr+ _ <- async (d_recv (synthdef "fm_kltr" u))+ sequence_ (replicate 32 nd)++main :: IO ()+main = withSC3 run
@@ -0,0 +1,40 @@+-- http://musicweb.ucsd.edu/~tre/wordpress/?p=131++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}++-- map sixth ["just","golden","equal"]+sixth :: Floating a => String -> a+sixth z =+ case z of+ "just" -> 8/5+ "golden" -> (sqrt 5 + 1) / 2+ "equal" -> 2 ** (8 / 12)+ _ -> 3/2++freq :: Double -> (Double,Double)+freq z =+ let n0 = 27.5+ n1 = n0 + (log z / log 2) * 12 * 12+ in (midiCPS n0,midiCPS n1)++for_ann :: Double -> Synthdef+for_ann z =+ let d = 33.6+ (f0,f1) = freq z+ k = constant+ f_e = Envelope [k f0,k f1] [d] [EnvExp] Nothing Nothing+ f = envGen AR 1 1 0 1 DoNothing f_e+ a_e = envLinen (d/4) (d/2) (d/4) 0.1+ a = envGen AR 1 1 0 1 RemoveSynth a_e+ in synthdef "for-ann" (out 0 (pan2 (sinOsc AR f 0 * a) 0 1))++score :: Double -> NRT+score z =+ let at t = Bundle (NTPr t)+ i = [d_recv (for_ann z),g_new [(1,AddToTail,0)]]+ s t = at t [s_new "for-ann" (-1) AddToTail 1 []]+ in NRT (at 0 i : map s [0,2.8 .. 669.2])++main :: IO ()+main = audition (score (sixth "just"))
@@ -0,0 +1,9 @@+{{{var d = 33.6+ ;var f0 = 40+ ;var f1 = 40 * (2**8)+ ;var f_e = Env.new([f0,f1],[d],\exp)+ ;var f = EnvGen.ar(f_e,1,1,0,1,0)+ ;var a_e = Env.linen(d/4,d/2,d)+ ;var a = EnvGen.ar(a_e,1,0.1,0,1,2)+ ;Pan2.ar(SinOsc.ar(f,0,a))}.play+ ;2.8.wait}!240}.fork
@@ -0,0 +1,16 @@+-- sc-users, 2007-04-06 (paul jones)++import Sound.SC3.Monad {- hsc3 -}++insects :: UId m => m UGen+insects = do+ n1 <- brownNoise AR+ n2 <- lfNoise2 KR 50+ let o = sinOsc KR (n2 * 50 + 50) 0 * 100 + 2000+ return (bpf n1 o 0.001 * 10)++forest_sounds :: UId m => m UGen+forest_sounds = clone 2 insects++main :: IO ()+main = audition . out 0 =<< forest_sounds
@@ -0,0 +1,5 @@+{ var insects = { var n1 = BrownNoise.ar+ ; var n2 = LFNoise2.kr(50)+ ; var o = SinOsc.kr(n2 * 50 + 50, 0) * 100 + 2000+ ; BPF.ar(n1, o, 0.001) * 10 }+; Out.ar(0, Array.fill(2, insects)) }.play
@@ -0,0 +1,39 @@+-- fwalk (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++fwalk' :: UId m => UGen -> m UGen+fwalk' r = do+ t <- dust KR 3+ r1 <- tIRand 0 6 t+ r2 <- tRand (-0.0001) 0.0001 t+ let f = bufRdL 1 KR (mce2 0 1) r1 NoLoop+ f' = f + r2+ o1 = blip AR (midiCPS (r + f)) 12+ o2 = blip AR (midiCPS (r + f')) 12+ return ((o1 + o2) * decay2 t 0.3 1.2 * 0.1)++fwalk :: UId m => m UGen+fwalk = do+ f1 <- fwalk' 24+ f2 <- fwalk' 36+ return (f1 + f2)++run :: (UId m,Transport m) => m ()+run = do+ let n = [40,47,42,40,50+ ,43,35,43,40,47+ ,45,35,43,42,59+ ,48,40,47,52,45]+ m = [40,40,42,47,50+ ,35,43,43,40,45+ ,42,35,48,47,43+ ,40,59,45,47,52]+ _ <- async (b_alloc_setn1 0 0 n)+ _ <- async (b_alloc_setn1 1 0 m)+ f <- fwalk+ play (out 0 f)++main :: IO ()+main = withSC3 run
@@ -0,0 +1,33 @@+-- h-chatter (rd)++import Control.Monad {- base -}+import Sound.SC3.Monad {- hsc3 -}++wrp :: UGen -> UGen -> UGen -> UGen+wrp i = linLin i (-1) 1++-- > Sound.SC3.UGen.Dot.draw =<< h_chatter+h_chatter :: UId m => m UGen+h_chatter = do+ let mma m a = return . (+ a) . (* m)+ h0 = do n <- mma 5 5 =<< lfNoise0 KR 1+ a <- mma 0.2 1.2 =<< lfNoise2 KR n+ b <- mma 0.15 0.15 =<< lfNoise2 KR n+ let f = 40+ h = henonN AR (mce2 f (f * 0.5)) a b 0 0+ return (saw AR (h * 3200 + 1600) * 0.35)+ h1 = do n0 <- lfNoise0 KR 32+ n1 <- lfNoise0 KR 2+ let a = mouseX KR 1.2 1.4 Linear 0.1+ b = mouseY KR 0.2 0.3 Linear 0.1+ h = wrp n0 1 32+ p = wrp n1 2400 3200+ l = wrp n1 (-0.75) 0.75+ g = wrp n1 0.55 0.85+ f = 40+ o = blip AR (wrp (henonN AR f a b 0 0) p (p * 2)) h+ return (pan2 o l g * 0.35)+ liftM2 (+) h0 h1++main :: IO ()+main = audition . out 0 =<< h_chatter
@@ -0,0 +1,18 @@+{ var h0 = { var n = LFNoise0.kr(1, 5, 5)+ ; var a = LFNoise0.kr(1, 0.2, 1.2)+ ; var b = LFNoise0.kr(1, 0.15, 0.15)+ ; var f = 40+ ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0)+ ; Saw.ar(h * 3200 + 1600) * 0.35 }+; var h1 = { var n0 = LFNoise0.kr(32)+ ; var n1 = LFNoise0.kr(2)+ ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1)+ ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1)+ ; var h = n0.range(1, 32)+ ; var p = n1.range(2400, 3200)+ ; var l = n1.range(-0.75, 0.75)+ ; var g = n1.range(0.55, 0.85)+ ; var f = 40+ ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h)+ ; Pan2.ar(o, l, g) * 0.35 }+; Out.ar(0, h0.value + h1.value) }.play
@@ -0,0 +1,14 @@+-- half-life (jrhb)++import Sound.SC3.ID {- hsc3 -}++half_life :: UGen+half_life =+ let t_half = 1/3.92+ n_atoms = 1e+5+ n = max 0 (n_atoms - pulseCount (localIn 2 AR) 0)+ activity = dust 'a' AR (n * log 2 * t_half)+ in mrg [activity,localOut activity]++main :: IO ()+main = audition (out 0 half_life)
@@ -0,0 +1,6 @@+{ var t_half = 3.92+; var n_atoms = 1e+5+; var n = max(0, n_atoms - PulseCount.ar(LocalIn.ar(2), 0))+; var activity = Dust.ar(n * 2.log / t_half)+; LocalOut.ar(activity)+; Out.ar(0, activity) }.play
@@ -0,0 +1,105 @@+-- http://www.fredrikolofsson.com/f0blog/?q=node/457 (f0)+-- http://obiwannabe.co.uk/tutorials/html/tutorial_birds.html++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}++type T3 a = (a,a,a)+type Bird_Call_Param a = (T3 a,T3 a,T3 a,T3 a,T3 a)++bird_call :: Transport m => Bird_Call_Param UGen -> m ()+bird_call ((freq,atk,dcy)+ ,(fmod1,atkf1,dcyf1)+ ,(fmod2,atkf2,dcyf2)+ ,(amod1,atka1,dcya1)+ ,(amod2,atka2,dcya2)) =+ let mk_env a aT dT g lS md =+ let x = EnvNum (-4)+ c = Envelope [0,a,0] [aT,dT] [x,x] Nothing Nothing+ in envGen AR g lS 0 1 md c+ e = mk_env 0.5 atk dcy 1 1 RemoveSynth+ freq1 = mk_env fmod1 atkf1 dcyf1 1 3000 DoNothing+ freq2 = mk_env fmod2 atkf2 dcyf2 1 3000 DoNothing+ amp1 = mk_env amod1 atka1 dcya1 1 1 DoNothing+ amp2 = mk_env amod2 atka2 dcya2 1 1 DoNothing+ fmodc = sinOsc AR freq1 0 * amp1 + 1+ amod = 1 - sinOsc AR freq2 0 * amp2+ z = sinOsc AR ((freq * 7000 + 300) * fmodc) 0 * amod+ in play (out 0 (pan2 z 0 e))++triple_tailed_tree_troubler :: (Fractional a) => Bird_Call_Param a+triple_tailed_tree_troubler =+ ((0.387755, 0.0204082, 0.204082)+ ,(0.367347, 0.571429, 0.734694)+ ,(0.918367, 1, 0.77551)+ ,(0.571429, 0.367347, 0.22449)+ ,(0.0204082, 0.183673, 0.44898))++speckled_throated_spew :: (Fractional a) => Bird_Call_Param a+speckled_throated_spew =+ ((0.183673, 0.591837, 0.387755)+ ,(0.0104082, 0.530612, 0.346939)+ ,(0.244898, 0.55102, 0.122449)+ ,(0.387755, 1, 0.612245)+ ,(0.346939, 0.816327, 0.653061))++lesser_spotted_grinchwarbler :: (Fractional a) => Bird_Call_Param a+lesser_spotted_grinchwarbler =+ ((0.55102, 0.591837, 0.387755)+ ,(0.0716327, 0.0204082, 0.346939)+ ,(0.0204082, 0.55102, 0.122449)+ ,(0.632653, 1, 0.612245)+ ,(0.346939, 0.816327, 0.653061))++long_toed_mudhopper :: (Fractional a) => Bird_Call_Param a+long_toed_mudhopper =+ ((0.163265, 0.22449, 0.183673)+ ,(0.00306122, 0.122449, 1)+ ,(0.0612245, 1, 0.77551)+ ,(0.979592, 0.204082, 0.734694)+ ,(1, 0.142857, 0.612245))++yellow_yiffled_yaffle :: (Fractional a) => Bird_Call_Param a+yellow_yiffled_yaffle =+ ((0.0204082, 0.367347, 0.183673)+ ,(0.0612245, 0, 1)+ ,(0.285714, 0.22449, 0.489796)+ ,(0.367347, 0.387755, 0.734694)+ ,(0.204082, 0.428571, 0.142857))++pointy_beaked_beetlefiend :: (Fractional a) => Bird_Call_Param a+pointy_beaked_beetlefiend =+ ((0.428571, 0.204082, 0.489796)+ ,(0.0204082, 0.795918, 0.591837)+ ,(0.285714, 0.22449, 0.489796)+ ,(0.204082, 0.836735, 0.734694)+ ,(0.77551, 0.428571, 0.142857))++african_boojuboolubala :: (Fractional a) => Bird_Call_Param a+african_boojuboolubala =+ ((0.306122, 0.959184, 0.0408163)+ ,(1, 0, 0.591837)+ ,(0.285714, 0.22449, 0.489796)+ ,(0.204082, 0.836735, 0.734694)+ ,(0.77551, 0.428571, 0.142857))++common_muckoink :: (Fractional a) => Bird_Call_Param a+common_muckoink =+ ((0.0204082, 0.8, 0.0816327)+ ,(0.0204082, 0.001, 0.99)+ ,(0.0204082, 0.01, 1)+ ,(1, 0.142857, 0.734694)+ ,(1, 0.0612245, 0.530612))++main :: IO ()+main = do+ let xs = [triple_tailed_tree_troubler+ ,speckled_throated_spew+ ,lesser_spotted_grinchwarbler+ ,long_toed_mudhopper+ ,yellow_yiffled_yaffle+ ,pointy_beaked_beetlefiend+ ,african_boojuboolubala+ ,common_muckoink]+ fn x = bird_call x >> pauseThread 1.25+ withSC3 (mapM_ fn xs)
@@ -0,0 +1,18 @@+-- harmonic swimming (jmcc)++import Sound.SC3.Monad {- hsc3 -}++harmonic_swimming :: UId m => m UGen+harmonic_swimming =+ let a = 0.02+ f = 50+ p = 20+ l = line KR 0 (- a) 60 DoNothing+ o h = do r <- clone 2 (rand 2 8)+ n <- lfNoise1 KR r+ let e = max 0 (n * a + l)+ return (fSinOsc AR (f * (h + 1)) 0 * e)+ in fmap sum (mapM o [0..p])++main :: IO ()+main = audition . out 0 =<< harmonic_swimming
@@ -0,0 +1,19 @@+-- harmonic swimming (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++harmonic_swimming :: UGen+harmonic_swimming =+ let a = 0.02+ f = 50+ p = 20::Int+ l = line KR 0 (- a) 60 DoNothing+ o h = let r = randN 2 h 2 8+ n = lfNoise1 h KR r+ e = max 0 (n * a + l)+ in fSinOsc AR (f * (fromIntegral h + 1)) 0 * e+ in sum (map o [0..p])++main :: IO ()+main = audition (out 0 harmonic_swimming)
@@ -0,0 +1,10 @@+{ var a = 0.02+; var f = 50+; var p = 20+; var l = Line.kr(0, a.neg, 60, 0)+; var o = { arg h+ ; var r = 6 + [Rand.new(-4, 4), Rand.new(-4, 4)]+ ; var n = LFNoise1.kr(r)+ ; var e = max(0, n * a + l)+ ; FSinOsc.ar(f * (h + 1), 0) * e }+; Out.ar(0, (0..p).collect(o).sum) }.play
@@ -0,0 +1,17 @@+-- harmonic tumbling (jmcc)++import Sound.SC3.Monad {- hsc3 -}++harmonic_tumbling :: UId m => m UGen+harmonic_tumbling = do+ let f = 80+ p = 10+ t = xLine KR (mce2 10 11) 0.1 60 DoNothing+ o h = do n <- dust KR t+ r <- rand 0 0.5+ let e = decay2 (n * 0.02) 0.005 r+ return (fSinOsc AR (f * (h + 1)) 0 * e)+ return.sum =<< mapM o [0..p]++main :: IO ()+main = audition . out 0 =<< harmonic_tumbling
@@ -0,0 +1,9 @@+{var f = 80+;var p = 10+;var t = XLine.kr([10,11],0.1,60,doneAction: 0)+;var o = {arg h+ ;var n = Dust.kr(t)+ ;var r = Rand.new(0,0.5)+ ;var e = Decay2.kr(n * 0.02,0.005,r)+ ;FSinOsc.ar(f * (h + 1),0) * e}+;Out.ar(0,(0..p).collect(o).sum)}.play
@@ -0,0 +1,13 @@+-- hell is busy (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++hib :: UGen+hib =+ let o = fSinOsc AR (400 + rand 'a' 0 2000) 0+ a = lfPulse KR (1 + rand 'b' 0 10.0) (rand 'c' 0 0.7) 0.04+ in pan2 (o * a) (rand 'd' (-1) 1) 1++main :: IO ()+main = overlapTextureU (4,4,8,maxBound) hib
@@ -0,0 +1,2 @@+var o = FSinOsc.ar(400+2000.0.rand,LFPulse.kr(1+10.0.rand,0.7.rand,0.04));+{OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},4,4,8,2)}.play
@@ -0,0 +1,31 @@+-- hh-808 (ryan at wabdo.com)+-- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/036131.html++import Sound.SC3 {- hsc3 -}++hh_808 :: UGen+hh_808 =+ let time = 250+ fr = [205.35,304.41,369.64,522.71,540.54,812.21]+ env i j k = Envelope i j k Nothing Nothing+ pulseEnv = let e = env [1.0,0.6] [time] [EnvNum (-0.5)]+ in envGen AR 1 1 0 (1/1000) DoNothing e+ s = mix (lfPulse AR (mce (map (* 4.09) fr)) 0 0.5)+ f = [\a -> ((a ==* 6.0) * 0.6) ++ ((a ==* 2.0) * 0.2) ++ ((a ==* 1.0) * 0.9)+ ,\a -> (a * pulseEnv) + (mix (lfPulse AR (mce fr) 0 0.55)) * 0.9+ ,\a -> rlpf a 7000 0.6+ ,\a -> rhpf a 6800 1.5+ ,\a -> rhpf a 6800 1.5+ ,\a -> rhpf a 1200 1.5+ ,\a -> a + freeVerb a 0.33 0.5 0.5+ ,\a -> let c = map EnvNum [0,-0.5,0,-50]+ e = env [0,1,0.4,0,0] [2,time,50,500] c+ in a * envGen AR 1 1 0 (1/1000) RemoveSynth e+ ,\a -> mce [a,delayN a 0.005 0.005]]+ in foldl1 (flip (.)) f s * 2++main :: IO ()+main = audition (out 0 hh_808)+
@@ -0,0 +1,36 @@+-- implosion (rd)++import Sound.SC3.Monad {- hsc3 -}++mkls :: [(UGen,UGen)] -> UGen -> UGen+mkls bp t =+ let e = envCoord bp t 1 EnvLin+ in envGen KR 1 1 0 1 RemoveSynth e++mkrmp :: UGen -> UGen -> UGen -> UGen+mkrmp l r = mkls [(0,l),(1,r)]++wrp :: UGen -> UGen -> UGen -> UGen+wrp i = linLin i (-1) 1++pmr_n :: UId m => Rate -> UGen -> UGen -> UGen -> UGen -> UGen -> m UGen+pmr_n rt l0 l1 r0 r1 d = do+ let le = mkrmp l0 r0 d+ re = mkrmp l1 r1 d+ n <- whiteNoise rt+ return (wrp n le re)++implosion :: UId m => m UGen+implosion = do+ n0 <- rand (-1) 0+ n1 <- rand 0 1+ d <- rand 7.5 13.5+ f0 <- rand 10990 16220+ f1 <- rand 9440 19550+ f <- pmr_n AR 440 f0 f1 f1 d+ l <- pmr_n KR n0 n1 0 0 d+ a <- pmr_n KR 0.1 0.6 0 0 d+ return (pan2 (saw AR f) l a)++main :: IO ()+main = audition . out 0 =<< implosion
@@ -0,0 +1,21 @@+-- insects (sam pluta)++import Sound.SC3.Monad {- hsc3 -}++insect :: UId m => m UGen+insect = do+ r1 <- rand 2000 3000+ r2 <- rand 0.05 0.1+ n1 <- lfNoise2 KR (r2 * 50 + 50)+ r4 <- rand 1 10+ r5 <- rand 0.05 0.1+ n2 <- lfNoise2 KR r5+ let a = sinOsc KR r4 0 * 0.5 + 0.5+ o = sinOsc AR (r1 + n1) r2 * 0.005 * a+ return (pan2 o n2 1)++insects :: UId m => m UGen+insects = return.sum =<< sequence (replicate 60 insect)++main :: IO ()+main = audition . out 0 =<< insects
@@ -0,0 +1,17 @@+-- http://sccode.org/1-Z (jl)++import Sound.SC3 {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw jl_z_1+jl_z_1 :: UGen+jl_z_1 =+ let a = lag (impulse KR 8 0) 0.1+ b = crackle AR (lag (abs (lfSaw KR 3 0)) 0.1 * 1.8)+ c = a * b+ d = lag (impulse KR 2 0 + impulse KR 4 0.5) 0.1+ e = blip AR 4.9 7 * 0.4+ f = d * e+ in tanh (c + gVerb f 1 1 0.5 0.5 15 1 0.7 0.5 300 * 5) * 2++main :: IO ()+main = audition (out 0 jl_z_1)
@@ -0,0 +1,16 @@+~jl_1_z =+ {var a = Impulse.kr(8,0).lag(0.1)+ ;var b = Crackle.ar(LFSaw.kr(3,0).abs.lag(0.1) * 1.8)+ ;var c = a * b+ ;var d = (Impulse.kr(2,0) + Impulse.kr(4,0.5)).lag(0.1)+ ;var e = Blip.ar(4.9,7) * 0.4+ ;var f = d * e+ ;tanh(c + GVerb.ar(f,1,1,0.5,0.5,15,1,0.7,0.5,300) * 5) * 2}++~jl_1_z.play+~jl_1_z.draw++/*+play{a=Impulse;tanh(a.kr(8).lag*Crackle.ar(LFSaw.kr(3).abs.lag*1.8)++GVerb.ar([a.kr(2)+a.kr(4,0.5)].lag*Blip.ar(4.9,7,0.4)!2,1,1)*5)}+*/
@@ -0,0 +1,26 @@+-- k-ppr-m (rd)++import Control.Monad {- base -}+import Sound.SC3.Monad {- hsc3 -}++-- > k_ppr_m >>= Sound.SC3.UGen.Dot.draw+k_ppr_m :: UId m => m UGen+k_ppr_m = do+ let wrp i = linLin i (-1) 1+ x = mouseX KR 0.05 0.35 Linear 0.1+ y = mouseY KR 0.15 0.75 Linear 0.1+ ti = lfTri KR x 0+ tf = wrp ti 100 200+ t = impulse AR tf 0+ stream lf rf ld rd g =+ do r1 <- rand 9 18+ let t' = pulseDivider t r1 0+ r2 <- tRand lf (wrp ti lf rf) t'+ r3 <- tRand ld rd t'+ return (ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g)+ s1 = stream 3140 6240 0.050 0.005 0.15+ s2 = stream 0400 9000 0.005 0.005 0.15+ liftM2 (+) (clone 2 s1) (clone 2 s2)++main :: IO ()+main = audition . out 0 =<< k_ppr_m
@@ -0,0 +1,26 @@+-- k-ppr (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++-- > Sound.SC3.UGen.Dot.draw k_ppr+k_ppr :: UGen+k_ppr =+ let wrp i = linLin i (-1) 1+ x = mouseX KR 0.05 0.35 Linear 0.1+ y = mouseY KR 0.15 0.75 Linear 0.1+ ti = lfTri KR x 0+ tf = wrp ti 100 200+ t = impulse AR tf 0+ stream e lf rf ld rd g =+ let r1 = rand e 9 18+ t' = pulseDivider t r1 0+ r2 = tRand e lf (wrp ti lf rf) t'+ r3 = tRand e ld rd t'+ in ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g+ s1 = stream 'a' 3140 6240 0.050 0.005 0.15+ s2 = stream 'a' 0400 9000 0.005 0.005 0.15+ in uclone 'a' 2 s1 + uclone 'b' 2 s2++main :: IO ()+main = audition (out 0 k_ppr)
@@ -0,0 +1,14 @@+{ var x = MouseX.kr(0.05, 0.35, 'linear', 0.1)+; var y = MouseY.kr(0.15, 0.75, 'linear', 0.1)+; var ti = LFTri.kr(x, 0)+; var tf = ti.range(100, 200)+; var t = Impulse.ar(tf, 0)+; var stream = { arg lf, rf, ld, rd, g+ ; { var r1 = Rand.new(9, 18)+ ; var t_ = PulseDivider.ar(t, r1, 0)+ ; var r2 = TRand.ar(lf, ti.range(lf, rf), t_)+ ; var r3 = TRand.ar(ld, rd, t_)+ ; Ringz.ar(Decay2.ar(t_, 0.01, 0.5), r2, r3 * y) * g } }+; var s1 = stream.value(3140, 6240, 0.050, 0.005, 0.15)+; var s2 = stream.value(0400, 9000, 0.005, 0.005, 0.15)+; Out.ar(0, Array.fill(2, s1) + Array.fill(2, s2)) }.play
@@ -0,0 +1,22 @@+-- https://www.listarc.bham.ac.uk/lists/sc-users/msg21341.html (mn)++import Sound.SC3.ID {- hsc3 -}++rng :: (UGen,UGen) -> UGen -> UGen+rng (i,j) = range i j++-- > Sound.SC3.UGen.Dot.draw k2ws+k2ws :: UGen+k2ws =+ let fc = 400 + rng (100,200) (lfNoise2 'a' AR (mce2 1 2))+ fm = rng (100,200) (lfNoise0 'a' AR 5)+ i = rng (1,20) (lfNoise1 'a' AR 10)+ x = sinOsc AR (fc + (sinOsc AR fm 0 * i * fm)) 0 * 0.5+ rf = rng (1000,2000) (sinOsc AR (rng (0.1,1) (lfNoise1 'b' AR 1)) 0)+ rq = rng (0.5,10) (lfNoise1 'c' AR 1)+ a = rlpf x rf rq+ ph = a * rng (1.0,4.0) (lfNoise1 'd' AR 0.1) * 4 * pi+ in sinOsc AR 0.2 ph * 0.5++main :: IO ()+main = audition (out 0 k2ws)
@@ -0,0 +1,12 @@+// https://www.listarc.bham.ac.uk/lists/sc-users/msg21341.html++{var fc = 400 + LFNoise2.ar([1,2]).range(100,200)+;var fm = LFNoise0.ar(5).range(100,200)+;var i = LFNoise1.ar(10).range(1,20)+;var x = SinOsc.ar(fc + (SinOsc.ar(fm) * i * fm)) * 0.5+;var rf = SinOsc.ar(LFNoise1.ar(1).range(0.1,1)).range(1000,2000)+;var rq = LFNoise1.ar(1).range(0.5,10)+;var a = RLPF.ar(x, rf, rq)+;var ph = a * LFNoise1.ar(0.1).range(1.0,4.0) * 4pi+;var o = SinOsc.ar(0.2,ph) * 0.5+;Out.ar(0,o)}.play
@@ -0,0 +1,24 @@+-- march 2003 (adc) / (jrhb)++import Sound.SC3.ID {- hsc3 -}++kabelScahden :: UGen+kabelScahden =+ let freq = 50+ sustain = 1+ amp = 0.5+ hum = let t = dust 'a' KR (7 ** lfNoise1 'a' KR 0.3)+ h = toggleFF (coinGate 'b' 0.4 t) * rlpf (lfPulse AR freq 0 0.5 + (lfNoise1 'b' KR 2 * 0.5 - 0.5)) 6000 0.15+ n = trig t (tRand 'c' 0 0.01 (coinGate 'c' 0.4 t)) * whiteNoise 'c' AR+ m = trig t (tRand 'd' 0 0.01 (coinGate 'd' 0.4 t)) * brownNoise 'd' AR+ k = trig t (lfNoise1 'e' KR (mce2 4 4.2) * 0.1 + 0.11) * lfClipNoise 'e' AR (lfNoise0 'e' KR 7 * 30 + 40)+ in distort (leakDC ((h + n + m + k) * 10) 0.995)+ e = envGen KR 1 1 0 1 RemoveSynth (Envelope [amp,amp,0] [sustain,0] [] Nothing Nothing)+ in out 0 (clip2 hum 1 * e * 0.25)++main :: IO ()+main = audition kabelScahden++-- Local Variables:+-- truncate-lines:t+-- End:
@@ -0,0 +1,16 @@+SynthDef(\kabelScahden,{+arg out,freq = 50,sustain = 1,amp = 1;+var h,n,m,k,trig,hum;+hum = {+ trig = Dust.kr(7 ** LFNoise1.kr(0.3));+ h = ToggleFF.kr(CoinGate.kr(0.4,trig)) * RLPF.ar(LFPulse.ar(freq,0,0.5,1,LFNoise1.kr(2,0.5,-0.5)),6000,0.15);+ n = Trig.ar(trig,TRand.kr(0,0.01,CoinGate.kr(0.4,trig))) * WhiteNoise.ar;+ m = Trig.ar(trig,TRand.kr(0,0.01,CoinGate.kr(0.4,trig))) * BrownNoise.ar;+ k = Trig.ar(trig,LFNoise1.kr([4,4.2],0.1,0.11)) * LFClipNoise.ar(LFNoise0.kr(7,30,40));+ LeakDC.ar(h + n + k + m * 10).distort;} ! 2;+Out.ar(out,hum.clip2 * EnvGen.kr(Env([amp,amp,0] * 0.5,[sustain,0]),doneAction: 2));+}).play;++// Local Variables:+// truncate-lines:t+// End:
@@ -0,0 +1,47 @@+-- http://doc.gold.ac.uk/~ma503am/alex/vocable-source-released/ (am)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}++-- x = delay, y = blend / gain+karplus_strong :: UGen+karplus_strong =+ let vf i s = let f = in' 5 KR i+ a = in' 5 KR (i + 5)+ b = in' 5 KR (i + 10)+ in mix (resonz s f (b / f) * dbAmp a)+ x = mouseX KR 0 0.01 Linear 0.1+ y = mouseY KR 0.85 1 Linear 0.1+ ugenIf a b c = (a * b) + ((1 - a) * c)+ n = whiteNoise 'a' AR+ d = dust 'a' KR 4+ n0 = (n * 0.5) + 0.5+ probSwitch i prob = ugenIf (n0 >* prob) i (negate i)+ laggedDelay = lag x 0.01+ o = sinOsc AR 200 0+ a0 = decay d 0.025 * o+ a1 = localIn 1 AR + (a0 * (y - 0.25))+ a2 = delayN a1 0.01 laggedDelay+ a3 = delay1 a2+ a4 = (a2 + a3) * 0.5+ a5 = probSwitch a4 y+ a6 = vf (toggleFF d * 15) a5+ a7 = a6 * 1.5+ in mrg [localOut (a5 * 0.99),out 0 (mce2 a7 a7)]++act :: Transport m => m ()+act = do+ let aA = ("aA"+ ,[800,1150,2800,3500,4950]+ ,[0,-4 ,-20,-36,-60]+ ,[80,90, 120,130,140])+ aU = ("aU"+ ,[325,700,2530,3500,4950]+ ,[0,-12,-30,-40,-64]+ ,[50,60, 170,180,200])+ cs (_,c1,c2,c3) = c1 ++ c2 ++ c3+ send (c_setn [(0,cs aA),(15,cs aU)])+ play karplus_strong++main :: IO ()+main = withSC3 act
@@ -0,0 +1,19 @@+-- klink (rd)++import Sound.SC3.ID {- hsc3 -}++klink :: UGen+klink =+ let n1 = lfNoise0 'a' KR (mce2 0.5 1.5)+ o = sinOsc KR n1 0+ a = abs (slope o) * mce2 2 3+ t = impulse AR a 0+ i = decay2 t 0.01 0.1+ x = mouseX KR 960 3620 Exponential 0.2+ y = mouseY KR 0.5 2.0 Linear 0.2+ n2 = tRand 'a' x 3940 t+ n3 = tRand 'a' 0.005 0.275 t+ in ringz i n2 (n3 * y)++main :: IO ()+main = audition (out 0 klink)
@@ -0,0 +1,10 @@+{var n1 = LFNoise0.kr([0.5,1.5])+;var o = SinOsc.kr(n1,0)+;var a = Slope.kr(o).abs * [2,3]+;var t = Impulse.ar(a,0)+;var i = Decay2.ar(t,0.01,0.1)+;var x = MouseX.kr(960,3620,'exponential',0.2)+;var y = MouseY.kr(0.5,2.0,'linear',0.2)+;var n2 = TRand.ar(x,3940,t)+;var n3 = TRand.ar(0.005,0.275,t)+;Out.ar(0,Ringz.ar(i,n2,n3 * y))}.play
@@ -0,0 +1,21 @@+-- https://www.listarc.bham.ac.uk/lists/sc-users/msg14775.html++import Sound.SC3.ID {- hsc3 -}++laser_bubble_f :: ID a => a -> UGen+laser_bubble_f z =+ let xr = dxrand z dinf (mce [0.1,0.2,0.3,0.4,0.5])+ lf = dstutter z 2 xr+ du = duty AR lf 0 DoNothing lf+ tr = abs (hpz1 du) >* 0+ ph = sweep tr (1/du)+ in linExp ph 0 1 (rand z 50 100) (rand z 500 2000)++laser_bubble :: Int -> UGen+laser_bubble n =+ let f = mce (map laser_bubble_f (take n ['a'..]))+ [s0,s1] = mceChannels (splay (sinOsc AR f 0) 1 1 0 True)+ in limiter (rotate2 s0 s1 (lfSaw KR 0.1 0)) 1 1e-2++main :: IO ()+main = audition (out 0 (laser_bubble 8 * 0.5))
@@ -0,0 +1,12 @@+/* https://www.listarc.bham.ac.uk/lists/sc-users/msg14775.html */++{var fn =+ {var lfo = Dstutter(2, Dxrand([0.1,0.2,0.3,0.4,0.5],inf))+ ;var dur = Duty.ar(lfo, 0, lfo)+ ;var trg = HPZ1.ar(dur).abs>0+ ;var pha = Sweep.ar(trg, 1/dur)+ ;pha.linexp(0, 1, rrand(50,100), rrand(500,2000))}+;var freqs = 8.collect(fn)+;var sig = Splay.ar(SinOsc.ar(freqs))+;Limiter.ar(Rotate2.ar(sig[0],sig[1],LFSaw.kr(0.1)))}.play+
@@ -0,0 +1,16 @@+-- lf pulses (rd)++import Sound.SC3.ID {- hsc3 -}++lf_pulses :: UGen+lf_pulses =+ let n0 = lfNoise0 'a' AR (mce2 20 40)+ n1 = lfNoise0 'a' AR (mce2 5 10)+ x = mouseX KR 0.012 0.19 Exponential 0.1+ f = formlet (blip AR 10 12) (n0 * 43 + 700) 0.005 x+ o = sinOsc AR 40 0 * n1+ in clip2 (leakDC (f + o) 0.995) 0.75++main :: IO ()+main = audition (out 0 lf_pulses)+
@@ -0,0 +1,6 @@+{ var n0 = LFNoise0.ar([20, 40])+; var n1 = LFNoise0.ar([5, 10])+; var x = MouseX.kr(0.012, 0.19, 'exponential', 0.1)+; var f = Formlet.ar(Blip.ar(10, 12), n0 * 43 + 700, 0.005, x)+; var o = SinOsc.ar(40, 0) * n1+; Out.ar(0, LeakDC.ar(f + o, 0.995).clip2(0.75)) }.play
@@ -0,0 +1,10 @@+-- lfo modulation (jmcc)++import Sound.SC3 {- hsc3 -}++main :: IO ()+main =+ let o = fSinOsc KR 0.05 0 * 80 + 160+ p = fSinOsc KR (mce2 0.6 0.7) 0 * 3600 + 4000+ s = rlpf (lfPulse AR o 0 0.4 * 0.05) p 0.2+ in audition (out 0 (combL s 0.3 (mce2 0.2 0.25) 2))
@@ -0,0 +1,4 @@+{var o = FSinOsc.kr(0.05,0,80,160)+;var p = FSinOsc.kr([0.6,0.7],0,3600,4000)+;var s = RLPF.ar(LFPulse.ar(o,0,0.4,0.05),p,0.2)+;Out.ar(0,CombL.ar(s,0.3,[0.2,0.25],2))}.play
@@ -0,0 +1,25 @@+-- lg-timed (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< lg_timed+lg_timed :: UId m => m UGen+lg_timed = do+ let timed r y p =+ do d0 <- dser r p+ d1 <- dcons 0 d0+ d2 <- dser r y+ let t = tDuty AR d1 0 RemoveSynth d2 1+ return (latch t t)+ lg u = return (lag u 0.03)+ n = mce [52,76,66,67,68,69]+ a = mce [0.35,0.15,0.04,0.05,0.16,0.07]+ d = mce [0.1,0.5,0.09,0.08,0.07,0.3]+ x = mouseX KR 0.5 1.25 Linear 0.2+ tn <- lg =<< timed dinf n (d * x)+ ta <- lg =<< timed dinf a (d * x)+ return (sinOsc AR (midiCPS tn) 0 * ta)++main :: IO ()+main = audition . out 0 =<< lg_timed+
@@ -0,0 +1,19 @@+{ var dcons = { arg x, xs+ ; var i = Dseq.new([0, 1], 1)+ ; var a = Dseq.new([x, xs], 1)+ ; Dswitch.new(a, i) }+; var timed = { arg r, y, p+ ; var d0 = Dser.new(p, r)+ ; var d1 = dcons.value(0, d0)+ ; var d2 = Dser.new(y, r)+ ; var t = TDuty.ar(d1, 0, d2, 2, 1)+ ; Latch.ar(t, t) }+; var lg = { arg u+ ; Lag.ar(u, 0.03) }+; var n = [52, 76, 66, 67, 68, 69]+; var a = [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]+; var d = [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]+; var x = MouseX.kr(0.5, 1.25, 'linear', 0.2)+; var tn = lg.value(timed.value(inf, n, d * x))+; var ta = lg.value(timed.value(inf, a, d * x))+; Out.ar(0, SinOsc.ar(tn.midicps, 0) * ta) }.play
@@ -0,0 +1,92 @@+-- lin-sosc (rd)++import Control.Concurrent+import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import qualified Sound.SC3.Lang.Random.IO as R {- hsc3-lang -}++iota :: (Num a,Eq a,Num b) => a -> b -> b -> [b]+iota n l s = if n == 0 then [] else l : iota (n - 1) (l + s) s++geom :: (Num a,Eq a,Num b) => a -> b -> b -> [b]+geom n i f = if n == 0 then [] else i : geom (n - 1) (i * f) f++lineTo :: (Fractional a,Eq a) => a -> a -> a -> [a]+lineTo n l r = iota n l ((r - l) / n)++xlineTo :: (Floating a,Eq a) => a -> a -> a -> [a]+xlineTo n l r = geom n l ((r / l) ** (1.0 / n))++tblM :: UGen -> UGen -> UGen+tblM b x = playBuf 1 AR b (x * bufRateScale KR b) 0 0 Loop DoNothing++tblC :: UGen -> UGen -> UGen+tblC b c = tblM b (in' 1 KR c)++lin_sosc :: UGen+lin_sosc =+ let x = mouseX KR 0.001 1.0 Linear 0.1+ o = sinOsc AR (tblM 0 x) 0 * tblM 1 x+ in clip2 (pan2 o (tblC 1 0) 0.025) 0.25++twoPi :: Double+twoPi = pi * 2.0++srng :: Fractional a => a -> a -> a -> a+srng l r e =+ let m = (l - r ) / 2+ in m + l + (e * m)++type Lin_Data = ([[Double]], [[Double]], [Double], [Double])++lin_data :: Double -> Lin_Data+lin_data n =+ let f = [lineTo n 440.0 444.0+ ,lineTo n 40.0 16000.0+ ,xlineTo n 40.0 16000.0+ ,map (srng 20 21000 . sin) (lineTo n 0.0 twoPi)+ ,map (srng 20 12000 . cos) (lineTo n 0.0 twoPi)+ ,map (srng 20 22000 . tan) (lineTo n 0.0 twoPi)+ ,map (srng 20 90 . tan) (lineTo n 0.0 twoPi)]+ a = [lineTo n 0.1 1.0+ ,lineTo n 1.0 0.1+ ,lineTo n 0.5 0.01+ ,lineTo n 0.01 0.5+ ,xlineTo n 1.0 0.1+ ,xlineTo n 0.1 1.0+ ,map sin (lineTo n 0.0 twoPi)+ ,map cos (lineTo n 0.0 twoPi)+ ,map ((* 0.001) . tan) (lineTo n 0 twoPi)]+ l = [0.005,0.0075,0.01,0.025,0.05,0.075+ ,0.1,0.25,0.5,0.75+ ,0.8,0.85,1.0,1.005]+ t = [0.01,0.05,0.1,0.15,0.25,0.5,0.75]+ in (f,a,l,t)++update :: Transport m => Lin_Data -> m ()+update (f,a,l,t) = do+ f' <- R.choose f+ a' <- R.choose a+ l' <- R.choose l+ t' <- R.choose t+ send (b_setn 0 [(0,f')])+ send (b_setn 1 [(0,a')])+ send (c_set [(0,l')])+ pauseThread t'++do_update :: Double -> IO ()+do_update n = withSC3 (replicateM_ 128 (update (lin_data n)))++run :: (Transport m, RealFrac a) => a -> m ()+run n = do+ _ <- async (b_alloc 0 (floor n) 1)+ _ <- async (b_alloc 1 (floor n) 1)+ play (out 0 lin_sosc)++main :: IO ()+main = do+ let n = 1024+ withSC3 (run n)+ _ <- forkIO (do_update n)+ return ()
@@ -0,0 +1,111 @@+-- | L-System oscillator (rd, 2006-11-01)++import Control.Monad {- base -}+import Graphics.PS.Pt {- hps -}+import Graphics.PS.Unit+import qualified LSystem.LSystem as L {- hls -}+import qualified LSystem.Systems as L+import qualified LSystem.Turtle as L+import qualified Sound.File.NeXT as F {- hsc3-sf -}+import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Random.IO as R {- hsc3-lang -}+import System.Directory {- directory -}+import qualified System.FilePath as P {- filepath -}++-- | Normalise to lie in (0,1).+--+-- > normalise [1,4,2,5] == [0.2,0.8,0.4,1]+normalise :: (Fractional a,Ord a) => [a] -> [a]+normalise s =+ let n = 1 / maximum (map abs s)+ in map (* n) s++-- | 'L.render' rule.+plain :: [Double] -> Pt -> Pt -> [Double]+plain d (Pt x0 y0) (Pt x1 y1) = [x0,y0,x1,y1] ++ d++-- | Render 'L.LSystem' to 'plain' data.+lsys_run :: (L.LSystem,Double,Double) -> Int -> [Double]+lsys_run (l,ta,ls) i =+ let a = L.Turtle (radians ta) 1 (Pt 0 0) (pi/2) 1 ls []+ in L.render [] plain (L.expand l i) a++-- | 'normalise' '.' 'lsys_run'+--+-- > length (gen_d L.l0d 3)+gen_d :: (L.LSystem,Double,Double) -> Int -> [Double]+gen_d l = normalise . lsys_run l++-- | Write 'gen_d' to 'FilePath' as /NeXT/ sound file.+gen_f :: FilePath -> [Double] -> IO ()+gen_f nm d = F.write nm (F.Header (length d) F.Float 44100 1) [d]++-- | Rendered L-system data sets.+lsys_data :: [[Double]]+lsys_data =+ [gen_d L.l0d 3+ ,gen_d L.l1d 3+ ,gen_d L.l2d 5+ ,gen_d L.l3d 12+ ,gen_d L.l4d 6+ ,gen_d L.l5d 4+ ,gen_d L.l6d 7+ ,gen_d L.l7d 4+ ,gen_d L.l8d 6+ ,gen_d L.l9d 10+ ,gen_d L.lAd 11+ ,gen_d L.lBd 6+ ,gen_d L.lCd 5]++-- | Exceeds UDP limits.+lsys_send :: IO ()+lsys_send = do+ let alloc (n,d) = async (b_alloc_setn1 n 0 d)+ withSC3 (mapM_ alloc (zip [0..] lsys_data))+++-- | Filename for 'lsys_data'.+lsys_fn :: FilePath -> [FilePath]+lsys_fn d =+ let n = length lsys_data+ nm i = d P.</> show i P.<.> "snd"+ in map nm [0 .. n - 1]++-- | Write 'lsys_data' to 'lsys_fn' using 'gen_f'.+lsys_write :: FilePath -> IO ()+lsys_write d = zipWithM_ gen_f (lsys_fn d) lsys_data++-- | Load 'lsys_fn' at /scsynth/.+lsys_load :: FilePath -> IO ()+lsys_load d = do+ let alloc (n,nm) = async (b_allocRead n nm 0 0)+ withSC3 (mapM_ alloc (zip [0..] (lsys_fn d)))++-- | Oscillator instrument+oi :: IO UGen+oi = do+ let rng i = linLin i (-1) 1+ exprng i = linExp i (-1) 1+ c <- R.choose [0.25, 0.55, 0.75, 1.25]+ let t = impulse KR c 0+ b <- tIRand 0 12 t+ let n = bufFrames KR b+ m = n / 4+ i = floorE (rng (lfSaw AR c 0) 0 m) * 4+ tt = impulse AR (m / c) 0+ x0 = bufRdL 1 AR b i NoLoop+ y0 = bufRdL 1 AR b (i + 1) NoLoop+ x1 = bufRdL 1 AR b (i + 2) NoLoop+ y1 = bufRdL 1 AR b (i + 3) NoLoop+ f0 <- R.choose [16, 32, 64, 128, 256, 512, 8192]+ let f1 = 22000+ o x y = let f = exprng x f0 f1+ in pan2 (blip AR f (rng y 1 64)) y0 (decay tt 0.005)+ return (o x0 y0 + o x1 y1)++main :: IO ()+main = do+ t <- getTemporaryDirectory+ lsys_write t+ lsys_load t+ oi >>= audition . out 0
@@ -0,0 +1,60 @@+{-+Alvin Lucier, "Music on a Long Thin Wire, Simulated"+Chandrasekhar Ramakrishnan+http://www.listarc.bham.ac.uk/lists/sc-users/msg47539.html+http://www.listarc.bham.ac.uk/lists/sc-users/msg47540.html+-}++import Sound.SC3.ID {- hsc3 -}++lucier_wire :: UGen -> UGen+lucier_wire freq =+ let block_size = recip controlRate+ mk_dt f = recip f - block_size+ string_delay = mk_dt freq+ pk1_pos = 0.1 -- pickup one position+ src_pos = 0.3 -- source position+ pk2_pos = 0.9 -- pickup two postion+ max_delay = 1.0 -- maximum delay time (corresponds to a length = c * s)+ mk_delay i r = lpz1 (delayC i max_delay (r * string_delay))+ mk_allpass i r dt = lpz1 (allpassC i max_delay (r * string_delay) dt)+ drv = localIn 1 AR -- driver (source + data stored in the string)+ pk1_R =+ let i = drv+ r = src_pos - pk1_pos+ in mk_delay i r+ pk1_L =+ let i = pk1_R * negate 1+ r = pk1_pos * 2+ dt = rand 'α' 0.001 0.11+ in mk_allpass i r dt+ pk2_L =+ let i = pk1_L+ r = pk2_pos - pk1_pos+ in mk_delay i r * 0.99+ stringL =+ let i = pk2_L+ r = 1.0 - pk2_pos+ in mk_delay i r+ pk2_R =+ let i = stringL * negate 1+ r = 1.0 - pk2_pos+ dt = 2 + rand 'β' 0.001 0.11+ in mk_allpass i r dt * 0.99+ stringR =+ let i = pk2_R+ r = pk2_pos - src_pos+ in mk_delay i r+ source =+ let s = sinOsc AR 220 0 * 0.01+ p = pulse AR (60 + amplitude KR drv 0.01 0.01 * 11) 0.5 * 0.1+ f = rlpf (s + p) 320 0.05+ e = 1.0 - min (amplitude KR drv 0.01 0.01) 1.0+ in normalizer f 0.7 0.01 * e+ l_out = localOut (source * 0.2 + stringR)+ outL = pk1_L + pk1_R+ outR = pk2_L + pk2_R+ in mrg [mce2 outL outR, drv, source, l_out]++main :: IO ()+main = audition (out 0 (lucier_wire 60))
@@ -0,0 +1,28 @@+{ var blocksize = ControlRate.ir.reciprocal+; var mk_dt = { |f| f.reciprocal - blocksize }+; var string_dt = mk_dt.(60)+; var c = 425+; var len = 40+; var pk1_p = 0.1+; var src_p = 0.3+; var pk2_p = 0.9+; var max_dt = 1+; var mk_dl = { arg i, r+ ; LPZ1.ar(DelayC.ar(i, max_dt, r * string_dt)) }+; var mk_ap = { arg i, r, dt+ ; LPZ1.ar(AllpassC.ar(i, max_dt, r * string_dt, dt)) }+; var drv = LocalIn.ar(1)+; var r = { Rand(0.001, 0.11) }+; var pk1_R = mk_dl.(drv, src_p - pk1_p, 2 + r.())+; var pk1_L = mk_ap.(pk1_R * -1, pk1_p * 2, r.())+; var pk2_L = mk_dl.(pk1_L, pk2_p - pk1_p, r.()) * 0.99+; var strL = mk_dl.(pk2_L, 1 - pk2_p, r.())+; var pk2_R = mk_ap.(strL * -1, 1 - pk2_p, 2 + r.()) * 0.99+; var strR = mk_dl.(pk2_R, pk2_p - src_p, 2 + r.())+; var src = { var a = Amplitude.kr(drv, mul: 11)+ ; p = Pulse.ar(60 + a, mul: 0.1)+ ; RLPF.ar((SinOsc.ar(220, 0) * 0.01) + p, 320, 0.05) }+; var src_n = { var a = Amplitude.kr(drv).min(1.0)+ ; Normalizer.ar(src, 0.7) * (1.0 - a) }+; LocalOut.ar(src * 0.2 + strR)+; [pk1_L + pk1_R, pk2_L + pk2_R, drv, src] }.play
@@ -0,0 +1,35 @@+-- https://www.listarc.bham.ac.uk/lists/sc-users/msg21360.html++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}++-- > withSC3 (reset >> init_b [0,1])+init_b :: Transport m => [Int] -> m ()+init_b b = do+ sr <- serverSampleRateNominal+ let f n = async (b_alloc n (floor sr) 1)+ mapM_ f b++-- > audition (m21360 (mce [0,1]))+m21360 :: UGen -> UGen+m21360 b =+ let del = mce [0.2,0.3,0.4,0.5] * rand 'a' 0.15 0.35+ loc = mce [-1,-0.7,0.6,1]+ hpp = mce [rand 'a' 300 600,rand 'a' 900 1200]+ avg = mce [8000,14000]+ sdt = mce [300,400]+ lpp = mce [rand 'a' 4300 4500,rand 'a' 4000 4200]+ sr = sampleRate+ local = localIn 2 AR+ wn = line KR 0 1 0.1 DoNothing * whiteNoise 'a' AR * 0.03+ ph = delTapWr AR b (wn + local)+ fb = delTapRd b ph del 1+ p_fb = mix (pan2 fb loc 1)+ h_fb = hpf p_fb hpp+ ao = averageOutput (abs h_fb) (impulse KR (recip (avg / sr)) 0)+ n_fb = h_fb * (0.02 / clip (lag ao (sdt / sr)) 0.0001 1)+ l_fb = lpf n_fb lpp+ in mrg [localOut l_fb,out 0 l_fb]++main :: IO ()+main = withSC3 (reset >> init_b [0,1] >> play (m21360 (mce [0,1])))
@@ -0,0 +1,22 @@+// https://www.listarc.bham.ac.uk/lists/sc-users/msg21360.html++b = Array.fill(2,{Buffer.alloc(s,s.sampleRate * 1,1)});++{var del = [0.2,0.3,0.4,0.5] * Rand(0.15,0.35)+;var loc = [-1,-0.7,0.6,1]+;var hpf = [Rand(300,600),Rand(900,1200)]+;var avg = [8000,14000]+;var sdt = [300,400]+;var lpf = [Rand(4300,4500),Rand(4000,4200)]+;var sr = SampleRate.ir+;var local = LocalIn.ar(2)+;var sig = Line.kr(0,1,0.1) * WhiteNoise.ar(0.03)+;var ph = DelTapWr.ar(b,sig + local)+;var fb = DelTapRd.ar(b,ph,del)+;var p_fb = Pan2.ar(fb,loc).sum+;var h_fb = HPF.ar(p_fb,hpf)+;var ao = AverageOutput.ar(abs(h_fb),Impulse.kr((avg / sr).reciprocal))+;var n_fb = h_fb * (0.02 / (Lag.ar(ao,sdt / sr).clip(0.0001,1)))+;var l_fb = LPF.ar(n_fb,lpf)+;LocalOut.ar(l_fb)+;Out.ar(0,l_fb)}.play;
@@ -0,0 +1,56 @@+-- Batuhan Bozkurt 2009 http://www.earslap.com++import Sound.SC3.ID {- hsc3 -}++rng :: UGen -> UGen -> UGen -> UGen+rng l r =+ let m = (r - l) * 0.5+ a = m + l+ in (+ a) . (* m)++offset_id :: Enum a => Int -> a -> Int+offset_id n e = n + fromEnum e++-- mce...........................+--+-- > Sound.SC3.UGen.Dot.draw microhelix+microhelix :: UGen+microhelix =+ let rp = replicate+ ctrigs_ z_ =+ let z = offset_id z_+ i = mce (rp 8 (1/8) +++ rp 8 (1/4) +++ [dseq (z 'a') (drand (z 'b') dinf (mce2 1 2)) (mce2 (1/16) (1/16))])+ d = dxrand (z 'c') dinf (mceMap (* 1.25) i)+ in tDuty AR d 0 DoNothing (dwhite (z 'd') dinf 0.5 1) 0+ ctrigs = mce2 (ctrigs_ 0) (ctrigs_ 12)+ clicks =+ let n = pinkNoise 'e' AR * decay ctrigs (0.001 * abs (lfNoise1 'f' AR 4))+ in fold (bpf n 15000 0.9 * (25 * rng 0 1 (lfNoise1 'g' AR 8))) (-1) 1+ snd1 =+ let o = sinOsc AR (midiCPS 44) 0 * 0.5 + sinOsc AR (midiCPS 90) 0 * 0.6+ in lpf o (midiCPS 32) * 2 + hpf (lpf (whiteNoise 'h' AR * 0.008) 12000) 2400+ hiNoise =+ let n = whiteNoise 'i' AR+ e = decay2 (ctrigs * (lfNoise1 'j' AR 8 * 0.5 + 0.5)) 0.02 0.1 * 0.05+ in bpf (n * e) (tRand 'k' 12000 15000 ctrigs) 0.9+ trigMod = roundTo (lfNoise0 'l' AR 8) 1+ bass =+ let t = mceChannel 0 ctrigs * trigMod+ ph = sweep t (2 * pi * mce2 52.8 740) + (pi/3)+ ph' = wrap ph (-pi) pi+ mean u = mceSum u / fromIntegral (mceDegree u)+ o = tanh (mean (sinOsc AR 0 ph' * mce2 2 0.05))+ d = Envelope [0, 0.5, 0.4, 0] [0, 0.2, 0.01] [EnvNum (-5)] Nothing Nothing+ e = envGen AR (abs t) 1 0 1 DoNothing d+ in o * e * 0.25+ snd1' =+ let t = mceChannel 0 ctrigs+ d = Envelope [0, 1, 0.6, 0] [0.0001, 0.4, 0.01] [EnvNum (-4)] Nothing Nothing+ e = envGen AR (t * lfNoise0 'm' AR 8) 1 0 1 DoNothing d+ in pan2 (snd1 * e) (tRand 'n' (-1) 1 t) 1+ in limiter (midEQ (clicks + snd1' + hiNoise + bass) 14000 0.7 8) 1 0.01++main :: IO ()+main = audition (out 0 microhelix)
@@ -0,0 +1,30 @@+-- modal space (jmcc)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++ms :: UGen -> UGen -> UGen+ms n r =+ let x = mouseX KR 0 15 Linear 0.1+ k = degreeToKey 0 x 12+ o = sinOsc AR (midiCPS (r + k + n * 0.04)) 0 * 0.1+ t = lfPulse AR (midiCPS (mce2 48 55)) 0.15 0.5+ f = midiCPS (sinOsc KR 0.1 0 * 10 + r)+ d = rlpf t f 0.1 * 0.1+ m = o + d+ in combN m 0.31 0.31 2 + m++modal_space :: UGen+modal_space =+ let n = uclone 'α' 2 (lfNoise1 'α' KR 3)+ in (ms n 48 + ms n 72) * 0.25++run :: Transport m => m ()+run = do+ let p = [0,2,3.2,5,7,9,10]+ _ <- async (b_alloc_setn1 0 0 p)+ play (out 0 modal_space)++main :: IO ()+main = withSC3 run
@@ -0,0 +1,17 @@+{var s = Server.default+;var b = 0+;var p = FloatArray[0,2,3.2,5,7,9,10]+;var x = MouseX.kr(0,15,'linear',0.1)+;var k = DegreeToKey.kr(b,x,12)+;var c = {arg n,r+ ;var o = SinOsc.ar((r + k + (n * 0.04)).midicps,0) * 0.1+ ;var t = LFPulse.ar([48,55].midicps,0.15,0.5)+ ;var f = (SinOsc.kr(0.1,0) * 10 + r).midicps+ ;var d = RLPF.ar(t,f,0.1) * 0.1+ ;var m = o + d+ ;CombN.ar(m,0.31,0.31,2) + m}+;var n = LFNoise1.kr([3,3])+;var b_setn1 = {arg b,i,p+ ;["/b_setn",b,i,p.size] ++ p}+;s.sendMsg("/b_alloc",b,p.size,1,b_setn1.value(b,0,p).asRawOSC)+;Out.ar(0,(c.value(n,48) + c.value(n,72)) * 0.25)}.play
@@ -0,0 +1,12 @@+-- moto rev (jmcc)++import Sound.SC3 {- hsc3 -}++moto_rev :: UGen+moto_rev =+ let f = sinOsc KR 0.2 0 * 10 + 21+ s = lfPulse AR f (mce2 0 0.1) 0.1+ in clip2 (rlpf s 100 0.1) 0.4++main :: IO ()+main = audition (out 0 moto_rev)
@@ -0,0 +1,3 @@+{ var f = SinOsc.kr(0.2, 0) * 10 + 21+; var s = LFPulse.ar(f, [0, 0.1], 0.1)+; Out.ar(0, RLPF.ar(s, 100, 0.1).clip2(0.4)) }.play
@@ -0,0 +1,32 @@+-- mouse clatter (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++mouse_clatter :: UId m => m UGen+mouse_clatter = do+ let x = mouseX KR 100 12000 Linear 0.1+ y = mouseY KR 0.01 0.15 Linear 0.1+ n1 <- lfNoise0 KR (mce [3,3.25])+ let t = impulse KR (n1 * 16 + 18) 0+ n2 <- tRand 0.005 y t+ n3 <- whiteNoise AR+ n4 <- tRand 10 x t+ n5 <- tRand 0 1 t+ n6 <- tExpRand 0.15 1 t+ o <- let e = decay2 t 0.01 n2+ in return (bpf (n3 * e) n4 n5)+ n7 <- pv_RandComb (fft' 10 o) n6 t+ return (o * 0.05 + ifft' n7)++run :: (UId m,Transport m) => m ()+run = do+ _ <- async (b_alloc 10 2048 1)+ play . out 0 =<< mouse_clatter++main :: IO ()+main = withSC3 run++{-+s.sendMsg('b_alloc', 10, 2048, 1);+-}
@@ -0,0 +1,14 @@+{var x = MouseX.kr(100,12000,'linear',0.1)+;var y = MouseY.kr(0.01,0.15,'linear',0.1)+;var n1 = LFNoise0.kr([3,3.25])+;var t = Impulse.kr((n1 * 16) + 18,0)+;var n2 = TRand.kr(0.005,y,t)+;var n3 = WhiteNoise.ar()+;var n4 = TRand.kr(10,x,t)+;var n5 = TRand.kr(0,1,t)+;var n6 = TExpRand.kr(0.15,1,t)+;var o = {var e = Decay2.kr(t,0.01,n2)+ ;BPF.ar(n3 * e,n4,n5)}+;var n7 = PV_RandComb(FFT(10,o),n6,t)+;var s = (o * 0.05) + IFFT(n7)+;Out.ar(0,s)}.play
@@ -0,0 +1,60 @@+-- mridangam (jmcc)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++spe3_mridangam :: Synthdef+spe3_mridangam =+ let t_amp = tr_control "t_amp" 1+ n = whiteNoise 'a' AR * 70+ e = decay2 t_amp 0.002 0.1+ o = distort (resonz (n * e) (midiCPS 60) 0.02 * 4) * 0.4+ in synthdef "mridangam" (out 0 o)++spe3_drone :: Synthdef+spe3_drone =+ let s1 = saw AR (midiCPS (mce2 60 60.04))+ s2 = saw AR (midiCPS (mce2 67 67.04))+ o = lpf (s1 + s2) (midiCPS 108) * 0.007+ in synthdef "drone" (out 0 o)++p :: [P Double]+p =+ [pseq [0.0] 10+ -- intro+ ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 2+ ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.0] 2+ ,pseq [0.9,0.0,0.0,0.2,0.0,0.2,0.0,0.2,0.0,0.0] 2+ ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.2] 2+ -- solo+ ,prand 'a' [pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+ ,pseq [0.9,0.2,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+ ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.2] 1+ ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.0,0.7,0.0,0.0] 1+ ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.2,0.7,0.2,0.0] 1+ ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.2,0.2] 1+ ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1+ ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1+ ,pseq [0.9,0.0,0.4,0.0,0.4,0.0,0.4,0.0,0.4,0.0] 1+ ,pseq [0.9,0.0,0.0,0.4,0.0,0.0,0.4,0.2,0.4,0.2] 1+ ,pseq [0.9,0.0,0.2,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1+ ,pseq [0.9,0.0,0.0,0.7,0.0,0.0,0.0,0.7,0.0,0.0] 1+ ,pseq [0.9,0.7,0.7,0.0,0.0,0.2,0.2,0.2,0.0,0.0] 1+ ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 1] 30+ -- tehai+ ,pseq [2.0,0.0,0.2,0.5,0.0,0.2,0.9+ ,1.5,0.0,0.2,0.5,0.0,0.2,0.9+ ,1.5,0.0,0.2,0.5,0.0,0.2] 3+ -- sam+ ,pseq [5] 1]++act :: Transport m => m ()+act = do+ play spe3_drone+ _ <- async (d_recv spe3_mridangam)+ let p' = pmono_d spe3_mridangam 100 [("t_amp",pseq p 1),("dur",1/8)]+ play p'++main :: IO ()+main = withSC3 act
@@ -0,0 +1,79 @@+-- http://sccode.org/1-1Kl+-- partial...++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++chain :: a -> [a -> a] -> a+chain n c =+ case c of+ [] -> n+ f:c' -> chain (f n) c'++ping :: UGen+ping =+ let o = control KR "out" 0+ f = control KR "freq" 440+ a = control KR "amp" 0.1+ ed = control KR "impdecay" 0.01+ ea = control KR "attack" 0.0001+ es = control KR "sustain" 0.1+ fa = control KR "famt" 3+ ff = control KR "ffreq" 1000+ hd = control KR "hdur" 0.1+ tr = impulse AR 0 0+ dy = decay2 tr ea ed * 1+ i = mix (ringz dy (f * mce2 1 2) es)+ r = chain i [\s -> let e = decay2 tr 0.01 hd+ fr = mce [rand 'a' 1 1.1+ ,rand 'a' 1.4 1.6+ ,rand 'a' 1.9 2.1+ ,rand 'a' 3.9 4.1]+ in s + mix (sinOsc AR (f * fr) 0 * e)+ ,\s -> bLowPass s (ff * linExp dy 0 1 1 fa) 0.1+ ,\s -> let e = envLinen 0 (es / rand 'a' 1 4) 0.1 1+ in s * envGen AR 1 1 0 1 RemoveSynth e]+ in offsetOut o (r * mce2 a a)++pattern :: P Event+pattern =+ let o = prand 'a' [6,7] inf+ in pbind [("degree",place [[0,1,2,3,4]+ ,[2,3,4,5,6]+ ,[4,3,4,3,6,7]+ ,[0,2,1,2,1,4,3,3,5]] inf)+ ,("detune",pwhite 'b' (-2) 2 inf)+ ,("octave",o)+ ,("dur",prand 'c' [0.5,1,2] inf + pwhite 'd' (-0.1) 0.1 inf)+ ,("amp",pwhite 'e' 0.01 0.1 inf)+ ,("attack",pwhite 'f' 0.0005 0.001 inf)+ ,("sustain",(o / 4) + pwhite 'g' 0.01 0.5 inf)+ ,("ffreq",pwhite 'h' 200 2000 inf)+ ,("famt",pwhite 'i' 3 6 inf)+ ,("hdur",pwhite 'j' 0.05 0.3 inf)+ ,("impdecay",pwhite 'k' 0.001 0.01 inf)]++amplitude_mod :: (ID a, Enum a) => a -> UGen -> UGen+amplitude_mod z i =+ let a = range 0.001 0.1 (lfNoise2 z KR 0.1)+ f = range (midiCPS 60) (midiCPS 61) (lfNoise2 (succ z) KR 0.1)+ in i * (sinOsc AR (f/4) 0 * a + (1 - a))++limiting :: UGen -> UGen+limiting i = compander i i 0.1 1 0.3 1e-2 0.1++post :: Transport m => String -> Int -> UGen -> (UGen -> UGen) -> m ()+post nm nc b f = do+ let i = in' nc AR b+ s = synthdef nm (replaceOut b (f i))+ _ <- async (d_recv s)+ send (s_new nm (-1) AddToTail 2 [])++main :: IO ()+main = do+ let s = synthdef "ping" ping+ withSC3 (do post "amplitude_mod" 2 0 (amplitude_mod 'a')+ post "limiting" 2 0 limiting)+ audition (s,pattern)
@@ -0,0 +1,38 @@+-- nharm-p++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++nharm :: Num n => Int -> n -> [n]+nharm n f = map ((* f) . fromIntegral) [1..n]++klg :: Int -> UGen+klg n =+ let f = control KR "freq" 440+ d = rand 'α' 9 12+ l = mceChannels (randN n 'α' 0.01 0.02)+ p = rand 'α' (-1.0) 1.0+ a = 0.5+ e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)+ nh = nharm n f+ s = klangSpec nh l (replicate n 0.0)+ in out 0 (pan2 (klang AR 1 0 s) p e)++type Range = (Double,Double)++{- Note that the dur key is used only to schedule the nodes. Both it,+and any gate message, are ignored by the UGen graph, which manages+duration internally. -}++pN :: Int -> Range -> Range -> P Event+pN n (m0,m1) (d0,d1) =+ let i = synthdef ("klg" ++ show n) (klg n)+ p = pbind [("midinote",pwhite 'α' m0 m1 inf)+ ,("dur",pwhite 'β' d0 d1 inf)]+ in pinstr_d (return (i,False)) p++main :: IO ()+main = audition (pmerge (pN 24 (90,92) (0.25,0.75))+ (pN 54 (12,14) (1.25,1.76)))
@@ -0,0 +1,35 @@+--nharm (rd)++import Control.Concurrent {- base -}+import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3.Monad as U {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++nharm :: (Num b, Integral a) => a -> b -> [b]+nharm n f = map ((* f) . fromIntegral) [1..n]++klg :: UId m => UGen -> Int -> m UGen+klg m u = do+ n <- rrand 4 u+ d <- iRand 9 12+ f <- iRand m (m + 2)+ l <- sequence (replicate n (U.rand 0.01 0.02))+ p <- U.rand (-1.0) 1.0+ let a = 0.5+ e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)+ nh = nharm n (midiCPS f)+ s = klangSpec nh l (replicate n 0.0)+ return (pan2 (klang AR 1 0 s) p e)++ply :: Int -> (Double,Double) -> UGen -> Int -> IO ()+ply n (l,r) m u = do+ let a = do pauseThread =<< rrand l r+ audition . out 0 =<< klg m u+ replicateM_ n a++main :: IO ()+main = do+ _ <- forkIO (ply 32 (0.25,0.75) 92 24)+ _ <- forkIO (ply 8 (1.25,1.75) 12 54)+ return ()
@@ -0,0 +1,21 @@+-- noise burst sweep (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++nbs :: ID a => a -> UGen+nbs e =+ let n = uclone e 2 (whiteNoise e AR)+ lfoRate = rand e (-1) 1 + mouseX KR 10 60 Exponential 0.2+ amp = max 0 (lfSaw KR lfoRate (-1))+ cfreq = mouseY KR 400 8000 Exponential 0.2+ freq = sinOsc KR 0.2 0 * cfreq + (1.05 * cfreq)+ in resonz (n * amp) freq 0.1++main :: IO ()+main = overlapTextureU (4,2,4,maxBound) (nbs 'α')++{-+audition (out 0 (nbs 'α'))+-}
@@ -0,0 +1,6 @@+{var n = WhiteNoise.ar ! 2+;var lfoRate = MouseX.kr(10,60,'exponential',0.2)+;var amp = max(0,LFSaw.kr(lfoRate,-1))+;var cfreq = MouseY.kr(400,8000,'exponential',0.2)+;var freq = SinOsc.kr(0.2,0) * cfreq + (1.05 * cfreq)+;Out.ar(0,Resonz.ar(n * amp,freq,0.1))}.play
@@ -0,0 +1,17 @@+-- noise modulated sines (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++nms :: UGen+nms =+ let f = midiCPS (rand 'a' 60 100)+ o = fSinOsc AR (mce2 f (f + 0.2)) 0+ a = lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1+ in o * a++nms_pp :: (UGen -> UGen)+nms_pp i = combN i 0.3 0.3 4 + mceReverse i++main :: IO ()+main = overlapTextureU_pp (4,4,4,maxBound) nms 2 nms_pp
@@ -0,0 +1,54 @@+-- http://tai-studio.org/index.php/2012/02/alarm-clock-sound/+-- partial...++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Control.Instrument+import Sound.SC3.Lang.Pattern.ID++grain :: UGen+grain =+ let o = control KR "out" 0+ freq' = control KR "freq" 100+ attack = control KR "attack" 0+ decay' = control KR "decay" 1+ sustain' = control KR "sustain" 0.1+ distort' = control KR "distort" 0+ fTime = control KR "fTime" 0.1+ fFac = control KR "fFac" 1.2+ amp' = control KR "amp" 1+ delay = control KR "delay" 0+ startFreq = fFac * freq'+ endFreq = freq'+ env l t = Envelope l t [] Nothing Nothing+ aEnv = let e = envPerc attack decay'+ in envGen AR 1 amp' 0 sustain' RemoveSynth e+ fEnv = let e = env [startFreq,endFreq] [fTime]+ in envGen AR 1 1 0 1 DoNothing e+ src = wrap2 (sinOsc AR fEnv 1 * (1 + distort')) 1+ in out o (delayN (src * mce2 aEnv aEnv) 0.1 delay)++pattern :: Enum e => (Value, e) -> P Event+pattern (f,z) =+ let f_mul = prand 'a' [4,1,2,3,4,8] inf+ in pbind [("freq",return f * f_mul * pwhite z 0.99 1 (12 * 4))+ ,("dur",pseq [pseq [10,0.1,10] 1,pseq [0.1] 6+ ,pseq [1,pseq [0.1] 6,1] inf] 1)+ ,("fTime",0.0125)+ ,("fFac",5)+ ,("sustain",0.1)+ ,("attack",0.0005)+ ,("decay",2)+ ,("amp",0.1)+ ,("delay",pwhite z 0.01 0.1 1 * 0.1)]++grain_ip :: P Instrument+grain_ip =+ let n = "grain"+ s = synthdef n grain+ in pcons (InstrumentDef s False) (prepeat (InstrumentName n False))++main :: IO ()+main =+ let f = concat (replicate 12 [1200, 800, 600, 200])+ in audition (pinstr grain_ip (ppar (map pattern (zip f ['a'..]))))
@@ -0,0 +1,32 @@+import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import System.Cmd {- process -}++graph :: UGen+graph =+ let f = control KR "freq" 440+ g = control KR "gain" 0.1+ e = envGen KR 1 1 0 1 RemoveSynth (envPerc 0.1 1.0)+ o = sinOsc AR f 0 * e+ in out 0 (pan2 o 0 g)++-- > audition score+score :: NRT+score =+ let at t = Bundle (NTPr t)+ mk_instr = d_recv (synthdef "test" graph)+ mk_group = g_new [(1, AddToTail, 0)]+ mk_synth t f = at t [s_new "test" (-1) AddToTail 1 [("freq", f)]]+ notes = take 128 (zipWith mk_synth [1.0, 1.05 ..] [330, 350 ..])+ in NRT (at 0.0 [mk_instr, mk_group] : notes)++render :: NRT -> IO ()+render s = do+ writeNRT "/tmp/nrt.score" s+ _ <- system "scsynth -N /tmp/nrt.score _ /tmp/nrt.wav 44100 WAVE float"+ return ()++main :: IO ()+main = do+ render score+ audition score
@@ -0,0 +1,16 @@+-- http://sccode.org/1-V (nv)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++nv_tw_1 :: UGen+nv_tw_1 =+ let a = uclone 'a' 2 (pinkNoise 'a' AR)+ nd z =+ let n = lfNoise1 'a' KR (rand 'a' 0 0.05)+ f = linExp n (-1) 1 40 15000+ in bBandStop z f (expRand 'a' 0.1 2)+ in lpf (useq 'a' 50 nd a) 1e5++main :: IO ()+main = audition (out 0 nv_tw_1)
@@ -0,0 +1,6 @@+{a = PinkNoise.ar(1 ! 2)+;50.do(+ {f = LFNoise1.kr(0.05.rand).exprange(40,15000)+ ;a = BBandStop.ar(a,f,exprand(0.1,2))})+;LPF.ar(a,1e5)+}.play
@@ -0,0 +1,16 @@+-- http://sccode.org/1-V (nv)++import Sound.SC3.ID {- hsc3 -}++nv_tw_41 :: UGen+nv_tw_41 =+ let nd i =+ let t = (0.6 ** i) * 40 * impulse AR ((2 ** i) / 32) (1/2)+ f = (4 ** lfNoise0 i KR (1/16)) * 300+ in sin (rlpf t f 5e-3)+ x = splay (mce (map nd [0..7])) 1 1 0 True+ r u = let (p,q) = mce2c u in freeVerb2 p q 0.1 1 1+ in r (r x)++main :: IO ()+main = audition (out 0 nv_tw_41)
@@ -0,0 +1,7 @@+{x = Splay.ar(+ {arg i+ ;t = 0.6 ** i * 40 * Impulse.ar(2 ** i / 32,1 / 2)+ ;f = 4 ** LFNoise0.kr(1 / 16) * 300+ ;RLPF.ar(t,f,5e-3).sin} ! 8)+;2.do{x=FreeVerb2.ar(*x ++ [0.1,1,1])}+;x}.play
@@ -0,0 +1,28 @@+-- http://sccode.org/1-V (nv)++import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++fF :: Double -> Double -> Double+fF i f =+ let n = (((2 * i) `modE` 6 + 1) + floorE f) / (i `modE` 5 + 1)+ in (f + log2 n) `modE` 2++fS :: [Double]+fS =+ let lp i f = let f' = fF i f in f' : lp (i + 1) f'+ in lp 0 0++nvi :: Synthdef+nvi =+ let i = control KR "i" 0+ f = control KR "f" 0+ p = (i `modE` 8 + 2) * 52+ e = line KR 0.1 0 1 RemoveSynth+ o = syncSaw AR ((2 ** f) * 99 + mce2 0 1) p * e+ in synthdef "nvi" (out 0 o)++main :: IO ()+main = audition (nvi,pbind [("f",fromList fS)+ ,("i",pseries 0 1 inf)+ ,("dur",0.3)])
@@ -0,0 +1,8 @@+f = 0;+{inf.do(+ {arg i+ ;var n = ((((2 * i) % 6) + 1) + f.floor) / ((i % 5) + 1)+ ;f = (f + n.log2) % 2+ ;{var e = Line.kr(0.1,0,1,1,0,2)+ ;SyncSaw.ar(2 ** f * 99 + [0,1],i % 8 + 2 * 52) * e}.play+ ;0.3.wait})}.r.play
@@ -0,0 +1,29 @@+-- http://sccode.org/1-4QO++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw nx102+-- > audition (out 0 nx102)+nx102 :: UGen+nx102 =+ let r = rand 'a' 50 100+ b = playBuf 1 KR 1 r 1 0 Loop DoNothing+ f = clip (b * rand 'a' 100 1000) (rand 'a' 5 12) (rand 'a' 12 20)+ o = pulse AR f 0.5+ lrf = rand 'a' 100 5000+ lrq = rand 'a' 0.005 0.1+ hrf = rand 'a' 5000 20000+ hrq = rand 'b' 0.005 0.1+ s = rhpf (rlpf o lrf lrq) hrf hrq+ v = freeVerb s 0 0 0+ pk i n k = bPeakEQ i n 6.0 k+ q = pk (pk (pk (pk v 100 6) 1000 0) 5000 0) 10000 6+ in pan2 (leakDC (normalizer q 1.25 0.1) 0) 0 1++main :: IO ()+main =+ let fn = "/home/rohan/data/audio/pf-c5.aif"+ ac = do _ <- async (b_allocRead 1 fn 0 0)+ play (overlapTextureP (6,3,9,maxBound) nx102)+ in withSC3 ac
@@ -0,0 +1,17 @@+// http://sccode.org/1-4QO++b = Buffer.read(s,Platform.resourceDir +/+ "sounds/a11wlk01.wav",bufnum:1);++{var r = Rand(50,100)+;var b = PlayBuf.kr(1,1,r,1,0,1)+;var f = (b * Rand(100,1000)).clip(Rand(5,12),Rand(12,20))+;var o = Pulse.ar(f)+;var lrf = Rand(100,5000)+;var lrq = Rand(0.005,0.1)+;var hrf = Rand(5000,20000)+;var hrq = Rand(0.005,0.1)+;var s = RHPF.ar(RLPF.ar(o,lrf,lrq),hrf,hrq)+;var v = FreeVerb.ar(s,0,0,0)+;var pk = {|i,n,k| BPeakEQ.ar(i,n,6.0,k)}+;var q = pk.(pk.(pk.(pk.(v,100,6),1000,0),5000,0),10000,6)+;Pan2.ar(LeakDC.ar(Normalizer.ar(q,1.25,0.1)),0)}.play
@@ -0,0 +1,14 @@+-- one-line (lance putnam)++import Sound.SC3 {- hsc3 -}++one_line :: UGen+one_line =+ let lfs = lfSaw AR (mce2 1 0.99) (mce2 0 0.6) * 2000 + 2000+ lfs_t = trunc lfs (mce2 400 600) * mce2 1 (-1)+ f = onePole (mix lfs_t) 0.98+ in pan2 (sinOsc AR f 0) 0 0.1++main :: IO ()+main = audition (out 0 one_line)+
@@ -0,0 +1,4 @@+{var lfs = LFSaw.ar([1,0.99],[0,0.6],2000,2000)+;var lfs_t = lfs.trunc([400,600]) * [1,-1]+;var f = OnePole.ar(Mix.new(lfs_t),0.98)+;Out.ar(0,Pan2.ar(SinOsc.ar(f,0),0,0.1))}.play
@@ -0,0 +1,34 @@+-- oscillator cluster++import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++oscillator_cluster :: (Functor m,UId m) => m UGen+oscillator_cluster = do+ let ln a b d = line KR a b d RemoveSynth+ rln r a b d = fmap (\n -> ln (a + n) b d) (rand 0 r)+ prt d a cf = do r1 <- rand cf (cf + 2)+ r2 <- rln 1 5 0.01 d+ r3 <- rln 10 20 0 d+ r4 <- rand 0.1 0.2+ let f = mce2 cf r1 + sinOsc KR r2 0 * r3+ o = fSinOsc AR f 0+ e = decay2 (impulse AR 0 0) r4 d * a+ return (o * e)+ np = 12+ fp = sequence (replicate np (rand 220 660))+ d <- rand 4 7+ a <- rand 0.01 0.05+ return.sum =<< mapM (prt d a) =<< fp++main :: IO ()+main = do+ u <- oscillator_cluster+ let s = synthdef "oscillator_cluster" (out 0 u)+ audition (s,pbind [("dur",prand 'a' [0.25,0.5,1,3,5] inf)])++{-+audition . (out 0) =<< oscillator_cluster+let otu = Sound.SC3.Lang.Control.OverlapTexture.overlapTextureU+otu (0,6,3,maxBound) =<< oscillator_cluster+-}
@@ -0,0 +1,23 @@+{var ln = {arg a,b,d;Line.kr(a,b,d,1)}+;var xln = {arg a,b,d;XLine.kr(a,b,d,1)}+;var rln = {arg r,a,b,d+ ;var n = Rand.new(0,r)+ ;ln.value(a + n,b,d)}+;var rxln = {arg r,a,b,d+ ;var n = Rand.new(0,r)+ ;xln.value(a + n,b,d)}+;var prt = {arg d,a+ ;{arg cf+ ;var r1 = Rand.new(cf,cf + 2)+ ;var r2 = rln.value(1,5,0.01,d)+ ;var r3 = rln.value(10,20,0,d)+ ;var r4 = Rand.new(0.1,0.2)+ ;var f = [cf,r1] + (SinOsc.kr(r2,0) * r3)+ ;var o = FSinOsc.ar(f,0)+ ;var e = Decay2.ar(Impulse.ar(0,0),r4,d) * a+ ;o * e}}+;var np = 12+;var fp = Array.fill(np,{Rand.new(220,660)})+;var d = Rand.new(4,7)+;var a = Rand.new(0.01,0.05)+;Out.ar(0,fp.collect(prt.value(d,a)).sum)}.play
@@ -0,0 +1,22 @@+-- overlap-add (jmcc, rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++sine :: UGen+sine =+ let r0 = expRand 'α' 500 1400+ r1 = rand 'α' (-1) 1+ in pan2 (sinOsc AR r0 0) r1 0.01++noise :: UGen+noise =+ let n0 = whiteNoise 'α' AR+ r0 = expRand 'α' 800 8400+ r1 = rand 'α' (-1) 1+ in pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25++main :: IO ()+main = audition (ppar [overlapTextureP (4,4,6,maxBound) sine+ ,overlapTextureP (4,4,6,maxBound) noise])
@@ -0,0 +1,54 @@+-- pattern buffer (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++tseq :: [UGen] -> UGen+tseq l =+ let n = fromIntegral (length l) / 2.0+ in select (lfSaw KR 0.5 0 * n + n) (mce l)++pattern_buffer :: UId m => Int -> m UGen+pattern_buffer c = do+ let p = phasor AR 0 (bufRateScale KR 10) 0 (bufFrames KR 10) 0+ t = bufRdC 1 AR 10 p Loop+ r1 <- sequence (replicate c (rrand 36 96))+ r2 <- sequence (replicate c (rrand (-1.0) 1.0))+ r3 <- rrand 0 1+ n1 <- tRand 0.02 0.08 t+ let e = decay2 t 0.01 n1+ f = midiCPS (tseq r1)+ l = tseq r2+ o = [sinOsc AR f 0, saw AR f] !! r3+ return (pan2 o l e)++set_pattern :: Transport m => Int -> Int -> m ()+set_pattern nf c = do+ let rs = do r0 <- rrand 0 nf+ r1 <- rrand 0.0 1.0+ send (b_set1 10 r0 r1)+ sequence_ (replicate c rs)++fill_clr :: (Transport m) => Int -> Int -> Double -> Int -> m b+fill_clr nf c dt n = do+ let go i = if i == 0+ then do send (b_zero 10)+ go n+ else do set_pattern nf c+ pauseThread dt+ go (i - 1)+ go n++run :: (UId m,Transport m) => m ()+run = do+ let nf = 2 * 48000+ c = 24+ n = 16+ dt = 2.6+ _ <- async (b_alloc 10 (nf * 2) 1)+ play . out 0 =<< pattern_buffer c+ fill_clr nf c dt n++main :: IO ()+main = withSC3 run
@@ -0,0 +1,43 @@+-- pebble beach (np)+-- http://sccode.org/1-u+-- requires 'scsynth -u 57110 -m 32768'++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++exprange :: UGen -> UGen -> UGen -> UGen+exprange l r i = linExp i (-1) 1 l r++bg_f :: UGen -> UGen+bg_f k =+ let sc = 0.4 + (k * 0.07)+ fr = range 3100 4900 (lag (lfNoise0 'α' KR 21.8) 0.7) * sc+ am = range 0 1 (lag (lfNoise1 'α' KR 5.227) 5.374)+ in bpf (pinkNoise 'α' AR * 0.4) fr 0.1 * am++fg_f :: UGen -> UGen -> UGen+fg_f df tf =+ let d = dust 'α' AR (df * rand 'α' 0.8 1.2) * 50+ l = exprange 800 900 (sinOsc KR 2.2 0)+ r = exprange 2600 2900 (sinOsc KR 5.228 0)+ z = resonz d (tRand 'α' l r d) (tRand 'α' 0.03 0.08 d)+ t = lagUD (range 2 0.5 (saw KR tf)) 0.6 2.8+ o = z * t+ in o + combL o 0.8 (rand 'α' 0.2 0.8) (lchoose 'α' [-4,4])++pebble_beach' :: ID a => a -> UGen+pebble_beach' j =+ let bg' = let am = range 0 1 (lag (lfNoise0 'α' KR 34) 1.4)+ in brownNoise 'α' AR * 0.06 * am+ bg = bg' + sum (uprotect' j (map bg_f [0..19])) * 0.6+ tf = range 0.122 0.24 (sinOsc KR 0.17 0)+ df = exprange 1 700 (lfTri KR tf 0) * exprange 1 0.2 (lfTri KR tf 0)+ fg = mix (uclone j 50 (fg_f df tf)) * 0.2+ in (bg + fg) * line KR 0 1 1.2 DoNothing++pebble_beach :: UGen+pebble_beach = mce2 (pebble_beach' 'α') (pebble_beach' 'β')++-- # UGens == 1994+main :: IO ()+main = audition (out 0 pebble_beach)
@@ -0,0 +1,21 @@+-- http://www.fredrikolofsson.com/f0blog/?q=node/490 (f0)++import Sound.SC3 {- hsc3 -}++grid :: UGen -> UGen -> UGen+grid n i =+ let t = i / n+ a = abs (varSaw AR 0.02 t 0.5 * 7.5)+ b = varSaw AR 0.16 t (2/3) * a + 300+ c = varSaw AR 0.064 t 0.5 * 25 + 50+ d = varSaw AR 0.012 t 0.75 * c + 200+ e = varSaw AR 0.024 t 0.25 * 0.475 + 0.5+ f = varSaw AR (100 + i) t e+ g = varSaw AR 0.048 0 0.5 * 25 + 150+ h = varSaw AR ((i + 1) * g) t (1/3) * 150+ o = sinOsc AR h (f * pi) * d + b+ z = leakDC (varSaw AR o t 0.5) 0.995+ in pan2 z (varSaw AR 0.02 t 0.5) (1 / n)++main :: IO ()+main = audition (out 0 (mixFill 8 (grid 8)))
@@ -0,0 +1,18 @@+// http://www.fredrikolofsson.com/f0blog/?q=node/490 (f0)++{n = 8+;x =+ {arg i+ ;t = i/n+ ;a = VarSaw.ar(0.02, t, 0.5, 7.5).abs+ ;b = VarSaw.ar(0.16, t, 2/3, a, 300)+ ;c = VarSaw.ar(0.064, t, 0.5, 25, 50)+ ;d = VarSaw.ar(0.012, t, 0.75, c, 200)+ ;e = VarSaw.ar(0.024, t, 0.25, 0.475, 0.5)+ ;f = VarSaw.ar(100 + i, t, e)+ ;g = VarSaw.ar(0.048, 0, 0.5, 25, 150)+ ;h = VarSaw.ar(i + 1 * g, t, 1/3, 150)+ ;o = SinOsc.ar(h, f*pi, d, b)+ ;z = LeakDC.ar(VarSaw.ar(o, t))+ ;Pan2.ar(z, VarSaw.ar(0.02, t, 0.5), 1/n)}+;{Mix(x!n)}}.play
@@ -0,0 +1,24 @@+-- http://www.fredrikolofsson.com/f0blog/?q=node/490 (f0)++import Sound.SC3 {- hsc3 -}++rnd :: UGen -> UGen -> UGen+rnd n i =+ let a = lfSaw AR ((i + 1) * 5) 0 * 0.5 * pi+ b = sinOsc AR ((i + 1) * 0.001) 0 * 0.5+ c = max (lfSaw AR (0.2 + b) (i / n) * 0.4) 0+ d = sinOsc AR 0.03 (i + 1) * 0.5 + 1+ e = sinOsc AR (200 + i) 0 * d+ f = sinOsc AR 0.04 (i + 2) * 0.5 + 1+ g = sinOsc AR (400 + i) 0 * f+ h = sinOsc AR 0.05 (i + 3) * 0.5 + 1+ j = sinOsc AR (800 + i) 0 * h+ k = linExp i 0 (n - 1) 70 1500+ z = sinOsc AR k a * c * e * g * j+ l = linLin i 0 (n - 1) (-0.925) 0.925+ in pan2 z l (1 / n)++main :: IO ()+main =+ let y = limiter (leakDC (mixFill 28 (rnd 28)) 0.995) 1 1e-2+ in audition (out 0 (gVerb y 3 5 0.2 0.8 20 0.1 0.7 0.5 300))
@@ -0,0 +1,20 @@+// http://www.fredrikolofsson.com/f0blog/?q=node/490++{n = 28+;x =+ {arg i+ ;a = LFSaw.ar(i + 1 * 5,0,0.5 * pi)+ ;b = SinOsc.ar(i + 1 * 0.001,0,0.5)+ ;c = LFSaw.ar(0.2 + b,i / n,0.4).max(0)+ ;d = SinOsc.ar(0.03,i + 1,0.5,1)+ ;e = SinOsc.ar(200 + i,0,d)+ ;f = SinOsc.ar(0.04,i + 2,0.5,1)+ ;g = SinOsc.ar(400 + i,0,f)+ ;h = SinOsc.ar(0.05,i + 3,0.5,1)+ ;j = SinOsc.ar(800 + i,0,h)+ ;k = i.linexp(0,n - 1,70,1500)+ ;z = SinOsc.ar(k,a,c)* e * g * j+ ;l = i.linlin(0,n - 1,-0.925,0.925)+ ;Pan2.ar(z,l,1 / n)}+;y = Limiter.ar(LeakDC.ar(Mix(x ! n)))+;GVerb.ar(y,3,5,0.2,0.8,20,0.1)}.play
@@ -0,0 +1,27 @@+-- plucked strings (jmcc)++import Sound.SC3.Monad {- hsc3 -}++plucked_strings :: UId m => m UGen+plucked_strings = do+ let dt = do r0 <- rand 60 90+ return (1 / midiCPS (floorE r0))+ i = do r0 <- rand 2 2.2+ n0 <- dust AR 0.5+ r1 <- rand 0.05 0.15+ r2 <- rand 0 (pi * 2)+ r3 <- iRand 0 2+ let s0 = impulse AR r0 0.3+ s1 = n0 * 0.3+ s2 = impulse AR (sinOsc KR r1 r2 * 5 + 5.2) 0.3+ return (select r3 (mce [s0,s1,s2]))+ s = do n0 <- pinkNoise AR+ r1 <- rand (-1) 1+ im <- i+ dt' <- dt+ let t = decay im 0.1 * n0 * 0.1+ return (pan2 (combL t dt' dt' 4) r1 1)+ return.sum =<< sequence (replicate 5 s)++main :: IO ()+main = audition . out 0 =<< plucked_strings
@@ -0,0 +1,24 @@+-- police state (jmcc)++import Sound.SC3.Monad {- hsc3 -}++police_state :: UId m => m UGen+police_state = do+ let nd = do r0 <- rand 0.02 0.12+ r1 <- rand 0 (pi*2)+ r2 <- rand 0 600+ r3 <- rand 700 1300+ r4 <- rand (-1) 1+ r5 <- rand 80 120+ n0 <- lfNoise2 AR r5+ let f = sinOsc KR r0 r1 * r2 + r3+ return (pan2 (sinOsc AR f 0 * n0 * 0.1) r4 1)+ ns <- clone 4 nd+ n0 <- clone 2 (lfNoise2 KR 0.4)+ n1 <- lfNoise2 AR (n0 * 90 + 620)+ n2 <- lfNoise2 KR (mce2 0.3 0.301)+ let e = n1 * (n2 * 0.15 + 0.18)+ return (combL (mix ns + e) 0.3 0.3 3)++main :: IO ()+main = audition . out 0 =<< police_state
@@ -0,0 +1,14 @@+{var node = {var r0 = Rand.new(0.02,0.12)+ ;var r1 = Rand.new(0,2pi)+ ;var r2 = Rand.new(0,600)+ ;var r3 = 1000 + Rand.new(-300,300)+ ;var r4 = Rand.new(-1,1)+ ;var r5 = 100 + Rand.new(-20,20)+ ;var n0 = LFNoise2.ar(r5)+ ;var f = SinOsc.kr(r0,r1,r2,r3)+ ;Pan2.ar(SinOsc.ar(f,0) * n0 * 0.1,r4,1)}+;var n0 = LFNoise2.kr([0.4,0.4])+;var n1 = LFNoise2.ar(n0 * 90 + 620)+;var n2 = LFNoise2.kr([0.3,0.3])+;var e = n1 * (n2 * 0.15 + 0.18)+;Out.ar(0,CombL.ar(Mix.fill(4,node) + e,0.3,0.3,3))}.play
@@ -0,0 +1,14 @@+-- pond life (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++pond_life :: UGen+pond_life =+ let f0 = 20 + rand 'a' 0 30+ f1 = fSinOsc KR f0 0 * rand 'b' 100 400 + linRand 'c' 500 2500 0+ a = lfPulse KR (3 / rand 'd' 1 9) (rand 'e' 0.2 0.5) 0.04+ in pan2 (sinOsc AR f1 0 * a) (rand 'f' (-1) 1) 0.5++main :: IO ()+main = overlapTextureU (8,8,4,maxBound) pond_life
@@ -0,0 +1,3 @@+var f = FSinOsc.kr(20+30.0.rand,100+300.0.rand,500 + 2000.0.linrand);+var o = SinOsc.ar(f,0,LFPulse.kr(3/(1 + 8.0.rand),0.2+0.3.rand,0.04));+OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},8,8,4,2)
@@ -0,0 +1,28 @@+-- > Sound.SC3.UGen.Help.viewSC3Help "ProxyMixer"++import Control.Monad {- base -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Random.IO as L {- hsc3-lang -}++mk_e :: IO (Envelope UGen)+mk_e = do+ l <- replicateM 11 (L.rand2 1)+ t <- replicateM 10 (L.rand 1)+ return (Envelope l t [EnvNum 0] (Just 9) (Just 0))++mce_scramble :: UGen -> IO UGen+mce_scramble u = fmap mce (L.scramble (mceChannels u))++-- > pm >>= Sound.SC3.UGen.Dot.draw+pm :: IO UGen+pm = do+ e <- mk_e+ let env = envGen KR 1 1 0 1 DoNothing e+ p = midiRatio (env * mce [1, 0.33, -1] * 19) * 250+ p' <- mce_scramble p+ p'' <- mce_scramble p+ let o = formant AR p (p' * 2) p''+ return (out 0 (splay o 1 1 0 True * 0.1))++main :: IO ()+main = pm >>= audition
@@ -0,0 +1,24 @@+-- > Sound.SC3.UGen.Help.viewSC3Help "ProxyMixer"++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++randN_l :: ID z => Int -> z -> UGen -> UGen -> [UGen]+randN_l k z l = mceChannels . randN k z l++iScramble :: ID z => z -> UGen -> UGen+iScramble z = tScramble z KR 1++-- > Sound.SC3.UGen.Dot.draw pm+pm :: UGen+pm =+ let e = let l = randN_l 11 'a' (-1) 1+ t = randN_l 10 'a' 0 1+ in Envelope l t [EnvNum 0] (Just 9) (Just 0)+ env = envGen KR 1 1 0 1 DoNothing e+ p = midiRatio (env * mce [1, 0.33, -1] * 19) * 250+ o = formant AR p (iScramble 'a' p * 2) (iScramble 'b' p)+ in out 0 (splay o 1 1 0 True * 0.1)++main :: IO ()+main = audition pm
@@ -0,0 +1,21 @@+-- pulsing bottles (jmcc)++import Control.Monad {- base -}+import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++pulsing_bottles :: UId m => m UGen+pulsing_bottles = do+ let r = do n <- whiteNoise AR+ r0 <- rand 4 14+ r1 <- rand 0 0.7+ r2 <- rand 400 7400+ return (resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01)+ s = do f <- rand 0.1 0.5+ p <- rand 0 (pi * 2)+ return (sinOsc KR f p)+ u = liftM2 (\x y -> pan2 x y 1) r s+ return.sum =<< sequence (replicate 6 u)++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) =<< pulsing_bottles
@@ -0,0 +1,24 @@+-- pulsing bottles (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++pulsing_bottles :: UGen+pulsing_bottles =+ let r = let n = whiteNoise 'α' AR+ r0 = rand 'α' 4 14+ r1 = rand 'α' 0 0.7+ r2 = rand 'α' 400 7400+ in resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01+ s = let f = rand 'β' 0.1 0.5+ p = rand 'β' 0 (pi * 2)+ in sinOsc KR f p+ in sum (zipWith3 pan2 (uclone' 'α' 6 r) (uclone' 'β' 6 s) (repeat 1))++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) pulsing_bottles++{-+audition (out 0 pulsing_bottles)+-}
@@ -0,0 +1,18 @@+-- http://sccode.org/1-L (jl)++import Sound.SC3.ID {- hsc3 -}++urangeM :: UGen -> UGen -> UGen+urangeM u = let [u0,u1] = mceChannels u in urange u0 u1++-- > Sound.SC3.UGen.Dot.draw pwm_crossfade+pwm_crossfade :: UGen+pwm_crossfade =+ let n = mce [400,500,450,376,600]+ d = 1/20+ f = demand (impulse KR d (mce2 0 0.5)) 0 (dseq 'a' dinf n)+ f_ = urangeM f (lfPulse KR 8 0 (range 0 1 (lfTri KR d 1)))+ in lpf (saw AR (max 376 f_ * mce2 1 0.99) * 0.5) 8000++main :: IO ()+main = audition (out 0 pwm_crossfade)
@@ -0,0 +1,5 @@+{var n = [400,500,450,376,600]+;var d = 1/20+;var f = Demand.kr(Impulse.kr(d,[0,0.5]),0,Dseq(n,inf))+;var f_ = LFPulse.kr(8,0,LFTri.kr(d,1).range(0,1)).range(*f)+;LPF.ar(Saw.ar(f_.max(376) * [1,0.99],0.5),8000);}.play
@@ -0,0 +1,24 @@+-- rails (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++rand2 :: ID a => a -> UGen -> UGen+rand2 e n = rand e (-n) n++-- > Sound.SC3.UGen.Dot.draw rails+rails :: UGen+rails =+ let n = 20 -- resonant modes+ e = dust 'a' AR 100 * 0.04 -- excitation+ f = xLine KR 3000 300 8 DoNothing -- sweep filter down+ l = line KR (rand2 'b' 1) (rand2 'c' 1) 8 DoNothing -- sweep pan+ r = uclone' 'a' n (200 + linRand 'd' 0 3000 0) -- resonant frequencies+ a = replicate n 1+ t = uclone' 'b' n (0.2 + rand 'e' 0 1) -- ring times+ k = klank (resonz e f 0.2) 1 0 1 (klankSpec r a t)+ in pan2 k l 1++main :: IO ()+main = overlapTextureU (3,2,4,maxBound) rails
@@ -0,0 +1,9 @@+{var n = 20+;var e = Dust.ar(100,0.04)+;var f = XLine.kr(3000,300,8)+;var l = Line.kr(1.0.rand2,1.0.rand2,8)+;var r = Array.fill(n,{200 + 3000.0.linrand})+;var t = Array.fill(n,{0.2 + 1.0.rand})+;var k = Klank.ar(`[r,nil,t],Resonz.ar(e,f,0.2))+;Pan2.ar(k,l)+}.play
@@ -0,0 +1,20 @@+-- http://sccode.org/1-e (jl)++import Sound.SC3.ID {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw rain_thunder+rain_thunder :: UGen+rain_thunder =+ let n0 = pinkNoise 'a' AR * (0.08 + lfNoise1 'a' KR 0.3 * 0.02)+ d0 = lpf (dust2 'b' AR (range 40 50 (lfNoise1 'b' KR 0.2))) 7000+ e0 = line KR 0 1 10 DoNothing+ p0 = tanh (3 * gVerb (hpf (n0+d0) 400) 250 100 0.25 0.5 15 0.3 0.7 0.5 300 * e0)+ lfNoise1C e r f = clip (lfNoise1 e r f) 0 1+ n1 = pinkNoise 'c' AR * ((lfNoise1C 'c' KR 3 * lfNoise1C 'c' KR 2) ** 1.8)+ f1 = linExp (lfNoise1 'd' KR 1) (-1) 1 100 2500+ e1 = line KR 0 0.7 30 DoNothing+ p1 = gVerb (tanh (lpf (10 * hpf n1 20) f1)) 270 30 0.7 0.5 15 0.5 0.7 0.5 300 * e1+ in limiter (p0 + p1) 1 0.01++main :: IO ()+main = audition (out 0 rain_thunder)
@@ -0,0 +1,9 @@+{var n0 = PinkNoise.ar(0.08 + LFNoise1.kr(0.3,0.02))+;var d0 = LPF.ar(Dust2.ar(LFNoise1.kr(0.2).range(40,50)),7000)+;var e0 = Line.kr(0,1,10)+;var p0 = tanh(3 * GVerb.ar(HPF.ar(n0 + d0,400),250,100,0.25,drylevel:0.3) * e0)+;var n1 = PinkNoise.ar(LFNoise1.kr(3).clip(0,1) * LFNoise1.kr(2).clip(0,1) ** 1.8)+;var f1 = LFNoise1.kr(1).exprange(100,2500)+;var e1 = Line.kr(0,0.7,30)+;var p1 = GVerb.ar(LPF.ar(10 * HPF.ar(n1, 20),f1).tanh,270,30,0.7,drylevel:0.5) * e1+;Limiter.ar(p0 + p1)}.play
@@ -0,0 +1,18 @@+-- random panning sines (jmcc)++import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw =<< rps+rps :: UId m => m UGen+rps = do+ let nd = do r0 <- linRand 80 2000 0+ let o = fSinOsc AR r0 0+ l <- lfNoise1 KR =<< rand 0.8 1.2+ a <- lfNoise1 KR =<< rand 0.82 0.98+ return (pan2 o l a)+ r <- clone 8 nd+ return (mix r * (0.4 / 8))++main :: IO ()+main = overlapTextureU (8,8,2,maxBound) =<< rps
@@ -0,0 +1,17 @@+-- random panning sines (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw rps+rps :: UGen+rps =+ let nd = let o = fSinOsc AR (linRand 'a' 80 2000 0) 0+ l = lfNoise1 'b' KR (rand 'b' 0.8 1.2)+ a = lfNoise1 'c' KR (rand 'c' 0.82 0.98)+ in pan2 o l a+ in mix (uclone 'a' 8 nd) * (0.4 / 8)++main :: IO ()+main = overlapTextureU (8,8,2,maxBound) rps
@@ -0,0 +1,14 @@+-- random pulsations (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++rp :: UGen+rp =+ let o1 = fSinOsc AR (rand 'α' 0 2000) 0 * 0.02+ o2 = sinOsc AR (linRand 'α' 8 88 0) 0+ o3 = sinOsc KR (rand 'α' 0.3 0.8) (rand 'α' 0 (2 * pi)) * 0.7+ in pan2 (o1 `amClip` o2) o3 1++main :: IO ()+main = overlapTextureU (5,2,8,maxBound) rp
@@ -0,0 +1,13 @@+-- random sine waves (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++rsw :: UGen+rsw =+ let f = rand 'a' 0 2000+ o = fSinOsc AR f 0 * 0.02+ in pan2 o (rand 'b' (-1) 1) 1++main :: IO ()+main = overlapTextureU (2,5,12,maxBound) rsw
@@ -0,0 +1,3 @@+var e = Env.linen(2,5,2);+var o = FSinOsc.ar(2000.0.rand,EnvGen.kr(e,1,0,0.02));+play({Spawn.ar({Pan2.ar(o,1.0.rand2)},2,9/12)})
@@ -0,0 +1,25 @@+-- record scratcher (josh parmenter)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}++record_scratcher :: UGen+record_scratcher =+ let dup a = mce2 a a+ d = Envelope [0, 1, 0] [0.1, 0.1] [EnvSin] (Just 1) (Just 0)+ e = envGen KR 1 0.5 0 1 RemoveSynth d+ x = mouseX KR (-10) 10 Linear 0.2+ dx = x - delayN x 0.1 0.1+ bdx = mouseButton KR 1 0 0.3 + dx+ bdxr = bdx * bufRateScale KR 0+ scr = playBuf 1 AR 0 bdxr 0 0 Loop DoNothing+ in dup (scr * e)++run :: Transport m => m ()+run = do+ let fn = "/home/rohan/data/audio/pf-c5.snd"+ _ <- async (b_allocRead 0 fn 0 0)+ play (out 0 record_scratcher)++main :: IO ()+main = withSC3 run
@@ -0,0 +1,13 @@+{ var fn = "/home/rohan/audio/metal.wav"+; var b = 0+; var gate = 1+; var e = Env.new([0, 1, 0], [0.1, 0.1], \sin, 1, nil)+; var env = EnvGen.kr(e, gate, doneAction: 2)+; var x = MouseX.kr(-10, 10, 'linear', 0.2)+; var dx = x - DelayN.kr(x, 0.1, 0.1)+; var bdx = MouseButton.kr(1, 0, 0.3) + dx+; var bdxr = bdx * BufRateScale.kr(b)+; var scr = PlayBuf.ar(1, b, bdxr, 0, 0, 1)+; var s = Server.default+; s.sendMsg("/b_allocRead", b, fn, 0, 0)+; Out.ar(0, (scr * env).dup ) }.play
@@ -0,0 +1,25 @@+-- red_frik (f0)++import Sound.SC3.Monad {- hsc3 -}++red :: UId m => UGen -> UGen -> m UGen+red tr n = do+ r1 <- tRand 0.3 3 tr+ r2 <- tRand 0.3 5 tr+ r3 <- tRand 0 0.5 tr+ r4 <- tRand 0.49 0.56 tr+ r5 <- tRand 0.3 0.6 tr+ r6 <- tRand 0.3 0.5 tr+ let o1 = fSinOsc KR r2 0 * r3 + r4+ o2 = fSinOsc KR o1 r5 * r6+ return (rhpf n r1 o2)++-- > Sound.SC3.UGen.Dot.draw =<< red_frik+red_frik :: UId m => m UGen+red_frik = do+ n <- clone 2 (brownNoise AR)+ let tr = impulse KR 0.1 0+ red tr n++main :: IO ()+main = audition . out 0 =<< red_frik
@@ -0,0 +1,13 @@+{ var red = { arg tr, n+ ; var r1 = TRand.kr(0.3, 3, tr)+ ; var r2 = TRand.kr(0.3, 5, tr)+ ; var r3 = TRand.kr(0, 0.5, tr)+ ; var r4 = TRand.kr(0.49, 0.56, tr)+ ; var r5 = TRand.kr(0.3, 0.6, tr)+ ; var r6 = TRand.kr(0.3, 0.5, tr)+ ; var o1 = FSinOsc.kr(r2, 0, r3, r4)+ ; var o2 = FSinOsc.kr(o1, r5, r6)+ ; RHPF.ar(n, r1, o2) }+; var n = [BrownNoise.ar, BrownNoise.ar]+; var tr = Impulse.kr(0.1, 0)+; Out.ar(0, red.value(tr, n)) }.play
@@ -0,0 +1,4 @@+import Sound.SC3 {- hsc3 -}++main :: IO ()+main = withSC3 reset
@@ -0,0 +1,15 @@+-- resonant dust (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++resonant_dust :: UGen+resonant_dust =+ let rf = let st = rand 'α' 80 2080+ en = st + (rand 'α' (-0.5) 0.5 * st)+ in xLine KR st en 9 DoNothing+ d = dust 'α' AR (rand 'α' 50 850) * 0.3+ in pan2 (resonz d rf 0.1) (rand 'α' (-1) 1) 1++main :: IO ()+main = overlapTextureU (5,2,9,maxBound) resonant_dust
@@ -0,0 +1,27 @@+-- reverberated sine percussion (jmcc)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< reverberated_sine_percussion+reverberated_sine_percussion :: (Functor m,UId m) => m UGen+reverberated_sine_percussion = do+ let d = 6+ c = 5+ a = 4+ s_ = do n <- dust AR (2 / constant d)+ r <- rand 0 3000+ return (resonz (n * 50) (200 + r) 0.003)+ x_ i = do r <- clone 2 (rand 0 0.05)+ return (allpassN i 0.05 r 1)+ (>=>) f g x = f x >>= g+ chain n f = foldl (>=>) return (replicate n f)+ s <- fmap sum (sequence (replicate d s_))+ y <- do let z = delayN s 0.048 0.48+ r <- clone c (rand 0 0.1)+ n <- lfNoise1 KR r+ return (mix (combL z 0.1 (n * 0.04 + 0.05) 15))+ x <- chain a x_ y+ return (s + x * 0.2)++main :: IO ()+main = audition . out 0 =<< reverberated_sine_percussion
@@ -0,0 +1,15 @@+{var d = 6+;var c = 5+;var a = 4+;var s_ = {var n = Dust.ar(2 / d)+ ;var r = Rand.new(0,3000)+ ;Resonz.ar(n * 50,200 + r,0.003)}+;var s = Mix.ar(Array.fill(d,s_))+;var z = DelayN.ar(s,0.048)+;var y_ = LFNoise1.kr(Array.fill(c,{Rand.new(0,0.1)}),0.04,0.05)+;var y = Mix.ar(CombL.ar(z,0.1,y_,15))+;var x = y+;var x_ = {var r = [Rand.new(0,0.05),Rand.new(0,0.05)]+ ;x = AllpassN.ar(x,0.050,r,1)}+;a.do(x_)+;Out.ar(0,s + (0.2 * x))}.play
@@ -0,0 +1,22 @@+-- ring modulated klank (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++rmk :: UGen+rmk =+ let p = 8+ k = let sp = klankSpec_mce (randN p 'α' 100 10000)+ (mce (replicate p 1))+ (randN p 'α' 0.2 1)+ in klank (dust 'α' AR 20 * 0.02) 1 0 1 sp+ f = lfNoise2 'α' KR (rand 'α' 0.1 0.4) * 200 + rand 'α' 350 400+ in pan2 (sinOsc AR f 0 * k) (rand 'α' (-1) 1) 1++main :: IO ()+main = overlapTextureU (4,4,4,maxBound) rmk++{-+audition (out 0 rmk)+-}
@@ -0,0 +1,15 @@+-- rm-octaver (andrea valle, miller puckette)++import Sound.SC3 {- hsc3 -}++defaultPitch :: UGen -> UGen+defaultPitch x = pitch x 440 60 4000 100 16 1 0.01 0.5 1++rm_octaver :: UGen -> UGen+rm_octaver i =+ let p = defaultPitch i+ f = mceChannel 0 p+ in sinOsc AR (f * 0.5) 0 * i + i++main :: IO ()+main = audition (out 0 (rm_octaver (soundIn 4)))
@@ -0,0 +1,27 @@+-- rzblp-u (rd)++import Sound.SC3 {- hsc3 -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}++rzblp :: UGen+rzblp =+ let wrp i l r = let m = (r - l) / 2+ in i * m + l + m+ lfn f = wrp (lfNoise0 KR f)+ hpb q = mixFill 2 (\_ -> let f = lfn q 1330 1395+ a = lfn q 0.001 0.007+ in blip AR f 24 * a)+ mk_f d = let q = lfn 5.2 5.2 5.21+ a = d dinf (mce [1,3,2,7,8])+ tr = impulse KR q 0+ freq = demand tr 0 a * 30 + 340+ in sum [blip AR freq 3 * lfn q 0.001 0.01+ ,resonz (impulse AR q (mce2 0 0))+ (lfn 5 30 640)+ (lfn q 0.1 0.5) * lfn q 0.01 1.8+ ,hpb q * lfn q 1.2 1.8+ ,blip AR (lfn q 16 36) 3 * mce2 0.03 0.09]+ in mk_f drand + mk_f dxrand++main :: IO ()+main = audition (out 0 rzblp)
@@ -0,0 +1,41 @@+-- rzblp (rd)++import Sound.SC3.ID {- hsc3 -}++wrp :: Fractional a => a -> a -> a -> a+wrp i l r =+ let m = (r - l) / 2+ in i * m + l + m++lfn :: ID a => a -> UGen -> UGen -> UGen -> UGen+lfn z f l r =+ let z' = z `joinID` l `joinID` r+ in wrp (lfNoise0 z' KR f) l r++hpb :: (ID a) => a -> UGen -> UGen+hpb z q =+ let g i = let z' = idHash z + i+ f = lfn z' q 1330 1395+ a = lfn z' q 0.001 0.007+ in blip AR f 24 * a+ in mixFill 2 g++mk_f :: ID a => a -> (a -> UGen -> UGen -> UGen) -> UGen+mk_f z d =+ let q = lfn z 5.2 5.2 5.21+ a = d z dinf (mce [1,3,2,7,8])+ tr = impulse KR q 0+ freq = demand tr 0 a * 30 + 340+ rt = impulse AR q (mce2 0 0)+ rf = lfn z 5 30 640+ rbw = lfn z q 0.1 0.5+ in sum [blip AR freq 3 * lfn z q 0.001 0.01+ ,resonz rt rf rbw * lfn z q 0.01 1.8+ ,hpb z q * lfn z q 1.2 1.8+ ,blip AR (lfn z q 16 36) 3 * mce2 0.03 0.09]++rzblp :: UGen+rzblp = mk_f 'a' drand + mk_f 'b' dxrand++main :: IO ()+main = audition (out 0 rzblp)
@@ -0,0 +1,31 @@+-- s-chirp (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}++s_chirp :: UGen+s_chirp =+ let x = mouseX KR 15 0 Linear 0.1+ y = mouseY KR 15 27 Linear 0.1+ t = dust 'a' KR 9+ b = tChoose 'a' t (mce [36,48,60,72])+ n = lfNoise1 'a' KR (mce2 3 3.05) * 0.04+ d = tIRand 'a' x y t+ e = decay2 t 0.005 (tRand 'a' 0.02 0.15 t)+ o = let k = degreeToKey 0 d 12+ f = midiCPS (b + k + n)+ m = e * sinOsc AR f 0 * 0.2+ u = pulseDivider t 9 0+ r0 = tRand 'a' 0.0075 0.125 u+ r1 = tRand 'a' 0.05 0.15 u+ in m * 0.5 + allpassC m 0.15 r0 r1+ in out 0 o++act :: Transport m => m ()+act = do+ let scl = [0,2,3.2,5,7,9,10]+ _ <- async (b_alloc_setn1 0 0 scl)+ play s_chirp++main :: IO ()+main = withSC3 act
@@ -0,0 +1,52 @@+-- http://www.listarc.bham.ac.uk/lists/sc-users/msg00280.html (jrhb)++import Control.Monad.Random {- MonadRandom -}+import Data.List {- base -}+import Data.Maybe+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Random.Monad+import Sound.SC3.Lang.Pattern.ID++text :: [String]+text =+ ["I could not would not in a house"+ ,"I would not could not with a mouse"+ ,"I would not eat them with a fox"+ ,"I would not eat them in a box"+ ,"I would not eat them here or there"+ ,"I would not eat them anywhere"+ ,"I would not eat green eggs and ham"+ ,"I do not like them Sam-I-am"]++x :: [[String]]+x = map words text++a :: [String]+a = nub (concat x)++sam :: Synthdef+sam =+ let f1 = control KR "freq1" 440+ f2 = control KR "freq2" 440+ f3 = control KR "freq3" 440+ e = xLine KR 0.1 0.001 0.5 RemoveSynth+ o = sinOsc AR f1 0 * pulse AR f2 0.5 * saw AR f3 * e+ in synthdef "sam" (out 0 o)++b :: RandomGen g => g -> [(String,[(String,Double)])]+b g =+ let mk w = do+ f1 <- exprand 200 9000+ f2 <- exprand 20 9000+ f3 <- exprand 20 9000+ let d = 0.1 * fromIntegral (length w)+ return (w,[("freq1",f1),("freq2",f2),("freq3",f3),("dur",d)])+ in evalRand (mapM mk a) g++main :: IO ()+main = do+ g <- getStdGen+ let t = b g+ ae = mapMaybe (\w -> fmap event (lookup w t)) (concat x)+ audition (sam,pseq (map return ae) 1)
@@ -0,0 +1,17 @@+-- sample and hold liquidities (jmcc)++import Sound.SC3.ID {- hsc3 -}++shl :: UGen+shl =+ let r = mouseX KR 1 200 Exponential 0.1+ t = recip r+ c = impulse KR r 0.4+ cf = mouseY KR 100 8000 Exponential 0.1+ f = latch (whiteNoise 'α' KR * cf * 0.5 + cf) c+ p = latch (whiteNoise 'β' KR) c+ i = pan2 (sinOsc AR f 0 * decay2 c (t * 0.1) (t * 0.9)) p 1+ in combN i 0.3 0.3 2++main :: IO ()+main = audition (out 0 shl)
@@ -0,0 +1,8 @@+{var r = MouseX.kr(1,200,'exponential',0.1)+;var t = r.reciprocal+;var c = Impulse.kr(r,0.4)+;var cf = MouseY.kr(100,8000,'exponential',0.1)+;var f = Latch.kr(WhiteNoise.kr * cf * 0.5 + cf,c)+;var p = Latch.kr(WhiteNoise.kr,c)+;var i = Pan2.ar(SinOsc.ar(f,0,Decay2.kr(c,0.1 * t,0.9 * t)),p,1)+;Out.ar(0,CombN.ar(i,0.3,0.3,2))}.play
@@ -0,0 +1,17 @@+-- saucer base (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++saucer_base :: UGen+saucer_base =+ let a = rand 'α' 0 20+ b = rand 'α' 0 1000+ c = rand 'α' 0 5000+ p = rand 'α' (-1) 1+ o = sinOsc AR a 0 * b + (1.1 * b)+ o' = sinOsc AR o 0 * c + (1.1 * c)+ in pan2 (sinOsc AR o' 0 * 0.1) p 1++main :: IO ()+main = overlapTextureU (2,6,4,maxBound) saucer_base
@@ -0,0 +1,19 @@+-- sawed cymbals (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++sawed_cymbals :: UGen+sawed_cymbals =+ let y = let f1 = rand 'α' 500 2500+ f2 = rand 'α' 0 8000+ f = uclone' 'α' 15 (rand 'α' f1 (f1 + f2))+ rt = uclone' 'α' 15 (rand 'α' 2 6)+ in klankSpec f (replicate 15 1) rt+ z = uclone 'α' 2 y+ fS = xLine KR (rand 'α' 0 600) (rand 'β' 0 600) 12 DoNothing+ in klank (lfSaw AR fS 0 * 0.0005) 1 0 1 (mceTranspose z)++main :: IO ()+main = overlapTextureU (4,4,6,maxBound) sawed_cymbals
@@ -0,0 +1,12 @@+-- scratchy-m (jmcc)++import Sound.SC3.Monad {- hsc3 -}++scratchy :: UId m => m UGen+scratchy = do+ n <- clone 2 (brownNoise AR)+ let f = max (n * 0.5 - 0.49) 0 * 20+ return (rhpf f 5000 1)++main :: IO ()+main = audition . out 0 =<< scratchy
@@ -0,0 +1,12 @@+-- scratchy (jmcc)++import Sound.SC3.ID {- hsc3 -}++scratchy :: UGen+scratchy =+ let f m = brownNoise m AR * 0.5 - 0.49+ n = mce2 (f 'α') (f 'β')+ in rhpf (max n 0 * 20) 5000 1++main :: IO ()+main = audition (out 0 scratchy)
@@ -0,0 +1,3 @@+{ var n = BrownNoise.ar([0.5, 0.5])+; var f = (n - 0.49).max(0) * 20+; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
@@ -0,0 +1,28 @@+-- scritto (rd)++import Sound.SC3.Monad {- hsc3 -}+import qualified Sound.SC3.Lang.Data.Vowel as V {- hsc3-lang -}++main :: IO ()+main =+ let s_msg n (_,_,f,a,b) = b_setn1 n 0 (f ++ a ++ b)+ s_alloc (s,b) = do _ <- async (b_alloc b 15 1)+ send (s_msg b s)+ buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation+ v_filter i f a b = resonz i f (b / f) * dbAmp a+ v_filter_b bi i = v_filter i (buf_at bi 0) (buf_at bi 5) (buf_at bi 10)+ mk_instr bx = do+ n <- lfNoise2 KR 3+ let t = impulse AR (n * 9 + 9) 0+ i d = do n1 <- tRand 0.02 0.06 t+ n2 <- tIRand 30 52 t+ n3 <- tIRand 16 32 t+ let p = pulseDivider t d 0+ b = blip AR (midiCPS n2) n3+ return (decay2 p 0.01 n1 * b * 12)+ bi = linLin n (-1) 1 0 bx+ voice = mix . v_filter_b bi+ return . out 0 . mce . map voice =<< mapM i [1,2]+ in withSC3 (do mapM_ s_alloc (zip V.fdata_table [0..])+ let n = constant (length V.fdata_table)+ play =<< mk_instr n)
@@ -0,0 +1,47 @@+-- scritto (rd)++import Control.Monad+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import qualified Sound.SC3.Lang.Data.Vowel as V {- hsc3-lang -}++scritto_i :: UGen -> UGen+scritto_i bx =+ let buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation+ v_filter i f a b = resonz i f (b / f) * dbAmp a+ n0 = lfNoise2 'a' KR 3+ v_filter_b i =+ let bi = linLin n0 (-1) 1 0 bx+ b = buf_at bi in v_filter i (b 0) (b 5) (b 10)+ t = impulse AR (n0 * 9 + 9) 0+ ble (e,d) =+ let n1 = tRand e 0.02 0.06 t+ n2 = tIRand e 30 52 t+ n3 = tIRand e 16 32 t+ p = pulseDivider t d 0+ b = blip AR (midiCPS n2) n3+ in (decay2 p 0.01 n1 * b * 12)+ voice = mix . v_filter_b+ in out 0 (mce (map (voice . ble) (zip "ab" [1,2])))++s_alloc :: Transport m => (V.Fdata Double,Int) -> m ()+s_alloc (s,b) = do+ let s_msg n (_,_,fr,am,bw) = b_setn1 n 0 (fr ++ am ++ bw)+ _ <- async (b_alloc b 15 1)+ send (s_msg b s)++s_init :: Transport m => m ()+s_init = mapM_ s_alloc (zip V.fdata_table [0..])++act :: Transport m => Bool -> m ()+act i = do+ when i s_init+ let n = constant (length (V.fdata_table::[V.Fdata Int]))+ play (scritto_i n)++main :: IO ()+main = withSC3 (act True)++{-+withSC3 (act False)+-}
@@ -0,0 +1,31 @@+-- seqr (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++nrand :: ID z => Int -> z -> UGen -> UGen -> [UGen]+nrand n e l = mceChannels . randN n e l++nfreq :: ID a => a -> Int -> UGen -> UGen -> [UGen]+nfreq z n l r = map (midiCPS . floorE) (nrand n z l r)++seqr_f :: UGen -> [UGen] -> UGen+seqr_f f e =+ let n = constant (length e `div` 2)+ in select (lfSaw KR f 0 * n + n) (mce e)++-- > Sound.SC3.UGen.Dot.draw (seqr 12)+seqr :: Int -> UGen+seqr n =+ let f = rand 'a' 9 18 / constant n+ b = blip AR (mce2 (seqr_f f (nfreq 'a' n 72 96))+ (seqr_f f (nfreq 'b' n 72 84)))+ (mce2 (seqr_f f (nrand n 'c' 1 3))+ (seqr_f f (nrand n 'd' 3 6)))+ a = mce2 (seqr_f f (nrand n 'e' 0.05 0.10))+ (seqr_f f (nrand n 'f' 0.05 0.15))+ in b * a++-- n = rand 6 18+main :: IO ()+main = audition (out 0 (seqr 12))
@@ -0,0 +1,39 @@+-- shepard tones, alberto de campo (adc)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}++interp :: (Fractional t,Enum t) => t -> t -> t -> [t]+interp n l r =+ let i = (r - l) / n+ in [l,l + i .. r - i]++hanningWindow :: (Floating b,Enum b) => b -> [b]+hanningWindow n =+ let lp = pi * (-0.5)+ rp = lp + 2 * pi+ hf i = sin i * 0.5 + 0.5+ in map hf (interp n lp rp)++shepard_tones :: UGen+shepard_tones =+ let ratescale = 1024 / 44100 / 10+ rate = 0.1+ ph = phasor AR 0 (rate * ratescale) 0 1024 0+ phases = mce (map (\n -> n * 0.1 * 1024 + ph) [0..9])+ freqs = bufRdC 1 AR 1 phases Loop+ amps = bufRdC 1 AR 2 phases Loop+ in mix (sinOsc AR freqs 0 * amps) * 0.1++run :: Transport m => m ()+run = do+ let square x = x * x+ ampTable = map square (hanningWindow 1024)+ amp_f i = (0.5 ** i) * 20000+ freqTable = map amp_f (interp 1024 0 10)+ _ <- async (b_alloc_setn1 1 0 freqTable)+ _ <- async (b_alloc_setn1 2 0 ampTable)+ play (out 0 shepard_tones)++main :: IO ()+main = withSC3 run
@@ -0,0 +1,13 @@+{var ampTable = Signal.hanningWindow(1024).squared+;var amp_f = {arg i;0.5 ** i * 20000}+;var freqTable = Signal.newClear(1024).waveFill(amp_f,0,10)+;var b1 = Buffer.loadCollection(s,freqTable)+;var b2 = Buffer.loadCollection(s,ampTable)+;var ratescale = 1024 / 44100 / 10+;var rate = 0.1+;var ph = Phasor.ar(0,rate * ratescale,0,1024,0)+;var phases = (0..9) * 0.1 * 1024 + ph+;var freqs = BufRd.ar(1,b1.bufnum,phases)+;var amps = BufRd.ar(1,b2.bufnum,phases)+;var tone = Mix.ar(SinOsc.ar(freqs) * amps) * 0.1+;Out.ar(0,tone)}.play
@@ -0,0 +1,20 @@+-- shifting pulses (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< shifting_pulses+shifting_pulses :: UId m => m UGen+shifting_pulses = do+ n0 <- clone 2 (brownNoise KR)+ n1 <- clone 2 (brownNoise KR)+ n2 <- clone 2 (brownNoise KR)+ t <- dust KR 0.75+ let warp i = linLin i (-1) 1+ l = latch t t+ p = pulse AR (warp n0 2 (mce2 11 15)) 0.01 * 0.1+ f = warp n1 300 1800+ rq = warp n2 0.01 2+ return (l * rlpf p f rq)++main :: IO ()+main = audition . out 0 =<< shifting_pulses
@@ -0,0 +1,9 @@+{var n0 = BrownNoise.kr.dup+var n1 = BrownNoise.kr.dup+var n2 = BrownNoise.kr.dup+var t = Dust.kr(0.75)+var l = Latch.kr(t,t)+var p = Pulse.ar(n0.range(2,[11,15]),0.01) * 0.1+var f = n1.range(300,1800)+var rq = n2.range(0.01,2)+Out.ar(0,l * RLPF.ar(p,f,rq))}.play
@@ -0,0 +1,25 @@+-- sidereal time (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++sidereal_time :: UGen+sidereal_time =+ let p = 15+ z = let y = let fr = uclone' 'α' p (expRand 'α' 100 6000)+ rt = uclone' 'α' p (rand 'α' 2 6)+ in klankSpec fr (replicate p 1) rt+ in uclone 'α' 2 y+ f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing+ t = let e = lfNoise2 'γ' KR (rand 'δ' 0 8)+ in lfPulse AR f 0 (rand 'ε' 0.1 0.9) * 0.002 * max 0 e+ o = distort (klank t 1 0 1 (mceTranspose z)) * 0.1+ in combN o 0.6 (rand 'ζ' 0.1 0.6) 8 + mceReverse o++main :: IO ()+main = overlapTextureU (4,4,6,maxBound) sidereal_time++{-+audition (out 0 sidereal_time)+-}
@@ -0,0 +1,9 @@+var p = 15;+play({OverlapTexture.ar({+var z = Array.fill(2,{`[Array.fill(p,{exprand(100.0,6000.0)}),+ nil,+ Array.fill(p,{2.0 + 4.0.rand})]});+var f = XLine.kr(exprand(40.0,300.0),exprand(40.0,300.0),12);+var t = LFPulse.ar(f,rrand(0.1,0.9),0.002 * LFNoise2.kr(8.0.rand).max(0));+var o = Klank.ar(z,t).distort * 0.1;+CombN.ar(o,0.6,0.5.rand + 0.1,8,1,o.reverse);},4,4,6,2)}))
@@ -0,0 +1,46 @@+-- http://www.fredrikolofsson.com/f0blog/?q=node/488 (f0)++import Data.List.Split {- split -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.Event {- hsc3-lang -}+import Sound.SC3.Lang.Pattern.ID++sinuscell :: UGen+sinuscell =+ let ctl = control KR+ b = ctl "out" 0+ p = ctl "pan" 0+ a = ctl "amp" 0.5+ fre = ctl "fre" 400+ atk = ctl "atk" 1+ sus = ctl "sus" 0.2+ rel = ctl "rel" 1+ e_d = envLinen atk sus rel a+ e = envGen KR 1 0.1 0 1 RemoveSynth e_d+ s = sinOsc AR fre 0+ in out b (pan2 s p e)++pattern :: Enum e => (Double,[e]) -> P Event+pattern (c,z) =+ case z of+ [z0,z1,z2,z3] ->+ let a = pwhite z0 0 1 inf+ s = 0.2+ r = pwhite z1 0 1 inf+ in pbind [("fre",pwhite z2 0 1100 inf)+ ,("atk",a)+ ,("sus",s)+ ,("rel",r)+ ,("dur",a+s+r)+ ,("amp",pwhite z3 0 1 inf)+ ,("pan",prepeat c)]+ _ -> undefined++cells :: Fractional n => [n]+cells = [-1,-0.6,-0.5,0,0.2,0.5,0.4,1]++main :: IO ()+main =+ let s = synthdef "sinuscell" sinuscell+ c = zip cells (chunksOf 4 ['a'..])+ in audition (s,ppar (map pattern c))
@@ -0,0 +1,44 @@+-- slow beating harmonic sines (jmcc)++import Control.Monad {- base -}+import Control.Monad.Random {- MonadRandom -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Lang.Random.Monad++r_freq :: (RandomGen g) => Int -> Int -> Rand g [Double]+r_freq k i = do+ n <- nchoose i [0,2,4,5,7,9]+ o <- nrand i 7+ let f n' o' = midiCPS' (n' + (o' * 12) + fromIntegral k)+ return (zipWith f n o)++r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics d m f = do+ d' <- nrand2 m d+ return (zipWith (+) (map (* f) [1,2,4,5,6]) d')++r_phase :: (RandomGen g) => Int -> Rand g [Double]+r_phase m = nrrand m 0 (2 * pi)++sbhs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen+sbhs n d m = do+ k' <- rand 12+ let k = 24 + k'+ f <- r_freq k n+ p_fr <- mapM (r_harmonics d m) f+ q_fr <- mapM (r_harmonics d m) f+ p_ph <- replicateM n (r_phase m)+ q_ph <- replicateM n (r_phase m)+ let a = replicate n (replicate m 1)+ p_sp = zipWith3 klangSpec' p_fr a p_ph+ q_sp = zipWith3 klangSpec' q_fr a q_ph+ mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)+ p_u = sum (map mk_u p_sp)+ q_u = sum (map mk_u q_sp)+ return (mce2 p_u q_u)++main :: IO ()+main = do+ g <- getStdGen+ overlapTextureS (3,6,3,maxBound) (runRand (sbhs 8 0.4 5)) g
@@ -0,0 +1,41 @@+-- slow beating sines (jmcc)++import Control.Monad {- base -}+import Control.Monad.Random {- MonadRandom -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Lang.Random.Monad++r_freq :: (RandomGen g) => Int -> Rand g [Double]+r_freq i = do+ n <- nrrand i 24 84+ return (map midiCPS' n)++r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics d m f = fmap (map (+ f)) (nrand2 m d)++r_harmonics' :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]+r_harmonics' d m f = fmap ((f :) . map (+ f)) (nrand2 (m - 1) d)++r_phase :: (RandomGen g) => Int -> Rand g [Double]+r_phase m = nrrand m 0 (2 * pi)++sbs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen+sbs n d m = do+ f <- r_freq n+ p_fr <- mapM (r_harmonics' d m) f+ q_fr <- mapM (r_harmonics d m) f+ p_ph <- replicateM n (r_phase m)+ q_ph <- replicateM n (r_phase m)+ let a = replicate n (replicate m 1)+ p_sp = zipWith3 klangSpec' p_fr a p_ph+ q_sp = zipWith3 klangSpec' q_fr a q_ph+ mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)+ p_u = sum (map mk_u p_sp)+ q_u = sum (map mk_u q_sp)+ return (mce2 p_u q_u)++main :: IO ()+main = do+ g <- getStdGen+ overlapTextureS (4,4,3,maxBound) (runRand (sbs 20 0.4 3)) g
@@ -0,0 +1,31 @@+-- snare-909 (jmcc)++import Sound.SC3.ID {- hsc3 -}++snare_909 :: UGen -> UGen+snare_909 tr =+ let n = whiteNoise 'a' AR+ v = tRand 'a' 0.25 1.0 tr+ e a b = envGen AR tr 1 0 1 DoNothing (envPerc a b)+ e1 = e 0.0005 0.055+ e2 = e 0.0005 0.075+ e3 = e 0.0005 0.4+ e4 = e 0.0005 0.283+ t1 = lfTri AR 330 0+ t2 = lfTri AR 185 0+ x1 = lpf n 7040 * 0.1 + v+ x2 = hpf x1 523+ m1 = t1 * e1 * 0.25 + t2 * e2 * 0.25+ m2 = x1 * e3 * 0.20 + x2 * e4 * 0.20+ in m1 + m2++snare_909_a :: UGen+snare_909_a =+ let x = mouseX KR 1 4 Linear 0.2+ y = mouseY KR 0.25 0.75 Exponential 0.2+ t = impulse KR (3 * x) 0+ in pan2 (snare_909 t) 0 y++main :: IO ()+main = audition (out 0 snare_909_a)+
@@ -0,0 +1,21 @@+{ var snr =+ { arg tr, n, v+ ; var e = { arg a, b+ ; EnvGen.ar(Env.perc(a, b), tr, 1, 0, 1, 0) }+ ; var e1 = e.value(0.0005, 0.055)+ ; var e2 = e.value(0.0005, 0.075)+ ; var e3 = e.value(0.0005, 0.4)+ ; var e4 = e.value(0.0005, 0.283)+ ; var t1 = LFTri.ar(330, 0)+ ; var t2 = LFTri.ar(185, 0)+ ; var x1 = LPF.ar(n, 7040) * (0.1 + v)+ ; var x2 = HPF.ar(x1, 523)+ ; var m1 = (t1 * e1 * 0.25) + (t2 * e2 * 0.25)+ ; var m2 = (x1 * e3 * 0.20) + (x2 * e4 * 0.20)+ ; m1 + m2 }+; var x = MouseX.kr(1, 4, 'linear', 0.2)+; var y = MouseY.kr(0.25, 0.75, 'exponential', 0.2)+; var t = Impulse.kr(3 * x, 0)+; var n = WhiteNoise.AR+; var v = TRand.kr(0.25, 1.0, t)+; Out.ar(0, Pan2.ar(snr.value(t, n, v), 0, y)) }.play
@@ -0,0 +1,50 @@+-- sosc-lp (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++dustR :: UId m => Rate -> UGen -> UGen -> m UGen+dustR r lo hi = do+ n1 <- dwhite 1 lo hi+ n2 <- whiteNoise r+ d <- dseq dinf n1+ return (tDuty r d 0 DoNothing (abs n2) 1)++setup :: Transport m => m ()+setup = do+ let a = [60, 71, 89, 65, 36, 57, 92, 97, 92, 97]+ b = [71, 89, 60, 57, 65, 36, 95, 92, 93, 97]+ _ <- async (b_alloc 10 9 1)+ _ <- async (b_alloc 11 9 1)+ send (b_setn1 10 0 a)+ send (b_setn1 11 0 b)++sosc_lp :: UGen -> UGen -> UGen+sosc_lp t n =+ let d_env = decay2 t 0.002 2.5+ idx = stepper t 0 0 15 1 0+ f1 = let l = (bufRdL 1 KR 10 idx Loop - 24)+ r = (bufRdL 1 KR 11 idx Loop - 24)+ in midiCPS (mce2 l r)+ f2 = f1 + n * 1.2+ o1 = sinOsc AR f1 0 * d_env+ o2 = sinOsc AR f2 0 * d_env+ in (o1 + o2) * 0.2++-- > Sound.SC3.UGen.Dot.draw =<< sosc_lp_m+sosc_lp_m :: UId m => m UGen+sosc_lp_m = do+ clk <- dustR KR 0.2 0.9+ n <- lfNoise0 KR (mce2 1 3)+ return (sosc_lp clk n)++main :: IO ()+main = withSC3 (setup >> sosc_lp_m >>= play . out 0)++-- > withSC3 resetter+resetter :: Transport m => m ()+resetter = do+ let a = [71, 60, 65, 89, 36, 57, 95, 97, 92, 97]+ b = [89, 71, 60, 65, 57, 36, 92, 95, 93, 97]+ send (b_setn1 10 0 a)+ send (b_setn1 11 0 b)
@@ -0,0 +1,27 @@+-- spe (jmcc)+-- variant of graph in streams & patterns tutorial++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< spe+spe :: UId m => m UGen+spe = do+ let (>=>) f g x = f x >>= g+ chain n f = foldl (>=>) return (replicate n f)+ rapf i = do r <- clone 2 (rand 0 0.05)+ return (allpassN i 0.05 r 4)+ src = do let t = impulse KR 9 0+ e = envGen KR t 0.1 0 1 DoNothing (envPerc 0.1 1)+ s = mce [00,03,02,07+ ,08,32,16,18+ ,00,12,24,32]+ n <- lfNoise1 KR 1+ m <- dseq dinf s+ let f = midiCPS (demand t 0 m + 32)+ o = lfSaw AR f 0 * e+ rq = midiCPS (n * 36 + 110)+ return (rlpf o rq 0.1)+ chain 4 rapf =<< src++main :: IO ()+main = audition . out 0 =<< spe
@@ -0,0 +1,30 @@+-- spe-p (jmcc)++import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++spe3_allpass6 :: UId m => m Synthdef+spe3_allpass6 = do+ n <- lfNoise1 KR 1+ let freq = control KR "freq" 440+ (>=>) f g x = f x >>= g+ chain i f = foldl (>=>) return (replicate i f)+ rapf i = do r <- clone 2 (rand 0 0.05)+ return (allpassN i 0.05 r 4)+ e = envGen KR 1 0.1 0 1 RemoveSynth (envPerc 0.1 1)+ rq = midiCPS (n * 36 + 110)+ o = rlpf (lfSaw AR freq 0 * e) rq 0.1+ u <- fmap (out 0) (chain 4 rapf o)+ return (synthdef "spe" u)++notes :: P Double+notes =+ let n = [prand' 'a' [pempty,fromList [24,31,36,43,48,55]] inf+ ,pflop [60,prand 'b' [63,65] inf,67,prand 'c' [70,72,74] inf]+ ,psplitPlaces (pwhite 'd' 3 9 inf) (fromList [74,75,77,79,81])]+ in pjoin (pseq1 n inf)++main :: IO ()+main = do+ i <- spe3_allpass6+ audition (i,pbind [("midinote",notes),("dur",0.13)])
@@ -0,0 +1,13 @@+-- sprinkler-m (jmcc)++import Sound.SC3.Monad {- hsc3 -}++sprinkler_m :: UId m => m UGen+sprinkler_m = do+ n <- whiteNoise AR+ let f = lfPulse KR 0.09 0 0.16 * 10 + 7+ t = lfPulse KR f 0 0.25 * 0.1+ return (bpz2 (n * t))++main :: IO ()+main = audition . out 0 =<< sprinkler_m
@@ -0,0 +1,13 @@+-- sprinkler (jmcc)++import Sound.SC3.ID {- hsc3 -}++sprinkler :: UGen+sprinkler =+ let n = whiteNoise 'α' AR+ f = lfPulse KR 0.09 0 0.16 * 10 + 7+ t = lfPulse KR f 0 0.25 * 0.1+ in bpz2 (n * t)++main :: IO ()+main = audition (out 0 sprinkler)
@@ -0,0 +1,3 @@+{var f = LFPulse.kr(0.09,0,0.16,10,7)+;var t = LFPulse.kr(f,0,0.25,0.1)+;Out.ar(0,BPZ2.ar(WhiteNoise.ar * t))}.play
@@ -0,0 +1,23 @@+-- string wander-cluster (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import System.Random {- random -}++type ST = (Double,StdGen)++wander :: ST -> ST+wander (n,g) =+ let (n',g') = randomR (-7,8) g+ in (foldToRange 50 120 (n + n'),g')++swc :: ST -> (UGen,ST)+swc st =+ let (n,g) = wander st+ d = 1 / midiCPS (constant n)+ w = whiteNoise 'c' AR * 0.008+ o = combC w 0.01 d (d * 1000)+ in (pan2 o (rand 'd' (-1) 1) 1,(n,g))++main :: IO ()+main = overlapTextureS (4/3,4/3,6,maxBound) swc (60,mkStdGen 0)
@@ -0,0 +1,19 @@+-- strummable guitar (jmcc)++import Sound.SC3.ID {- hsc3 -}++strummable_guitar :: UGen+strummable_guitar =+ let scale = [52,57,62,67,71,76]+ str i = let x = mouseX KR 0 1 Linear 0.2+ t = abs (hpz1 (x >* (0.25 + constant i * 0.1)))+ e = decay t 0.05+ n = pinkNoise i AR * e+ dt = 1 / midiCPS (scale !! i)+ s = combL n dt dt 4+ in pan2 s (constant i * 0.2 - 0.5) 1+ strs = mixFill (length scale) str+ in leakDC (lpf strs 12000) 0.995++main :: IO ()+main = audition (out 0 strummable_guitar)
@@ -0,0 +1,11 @@+{var scale = [52,57,62,67,71,76]+;var str = {arg i+ ;var x = MouseX.kr(0,1,'linear',0.2)+ ;var t = HPZ1.kr(x > (0.25 + (i * 0.1))).abs+ ;var e = Decay.kr(t,0.05)+ ;var n = PinkNoise.ar * e+ ;var dt = scale.at(i).midicps.reciprocal+ ;var s = CombL.ar(n,dt,dt,4)+ ;Pan2.ar(s,i * 0.2 - 0.5,1)}+;var strs = Mix.fill(scale.size,str)+;Out.ar(0,LeakDC.ar(LPF.ar(strs,12000),0.995))}.play
@@ -0,0 +1,16 @@+-- sweepy noise (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++sweepy_noise :: UGen+sweepy_noise =+ let n = uclone 'α' 2 (whiteNoise 'α' AR)+ lfoDepth = mouseY KR 200 8000 Exponential 0.1+ lfoRate = mouseX KR 4 60 Exponential 0.1+ freq = lfSaw KR lfoRate 0 * lfoDepth + (lfoDepth * 1.2)+ filtered = rlpf (n * 0.03) freq 0.1+ in combN filtered 0.3 0.3 2 + filtered++main :: IO ()+main = audition (out 0 sweepy_noise)
@@ -0,0 +1,5 @@+{var lfoDepth = MouseY.kr(200,8000,'exponential',0.1)+;var lfoRate = MouseX.kr(4,60,'exponential',0.1)+;var freq = LFSaw.kr(lfoRate,0) * lfoDepth + (lfoDepth * 1.2)+;var filtered = RLPF.ar(WhiteNoise.ar([0.03,0.03]),freq,0.1)+;Out.ar(0,CombN.ar(filtered,0.3,0.3,2) + filtered) }.play
@@ -0,0 +1,27 @@+-- synthetic piano (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< synthetic_piano+synthetic_piano :: UId m => m UGen+synthetic_piano = do+ n <- iRand 36 90+ f <- rand 0.1 0.5+ ph <- rand 0 (pi * 2)+ let s = impulse AR f ph * 0.1+ e = decay2 s 0.008 0.04+ c i = do n0 <- lfNoise2 AR 3000+ let o = [-0.05,0,0.04] !! i+ dt = 1 / midiCPS (n + o)+ return (combL (n0 * e) dt dt 6)+ l = ((n - 36) / 27) - 1+ c_ <- mixFillM 3 c+ return (pan2 c_ l 1)++main :: IO ()+main = overlapTextureU (6,0,6,maxBound) =<< synthetic_piano++{-+audition . out 0 =<< mixFillM 6 (const synthetic_piano)+-}
@@ -0,0 +1,14 @@+{var p = {var n = IRand.new(36,90)+ ;var f = Rand.new(0.1,0.5)+ ;var ph = Rand.new(0,pi * 2)+ ;var s = Impulse.ar(f,ph) * 0.1+ ;var e = Decay2.ar(s,0.008,0.04)+ ;var c = {arg i+ ;var n0 = LFNoise2.ar(3000)+ ;var o = [-0.05,0,0.04].at(i)+ ;var dt = 1 / (n + o).midicps+ ;CombL.ar(n0 * e,dt,dt,6) }+ ;var l = ((n - 36) / 27) - 1+ ;var c_ = Mix.fill(3,c)+ ;Pan2.ar(c_,l,1) }+;Out.ar(0,Mix.fill(6,p)) }.play
@@ -0,0 +1,54 @@+-- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html (jmcc)++import Control.Monad {- base -}+import Sound.SC3.Monad {- hsc3 -}++pling :: UId m => m UGen+pling = do+ d <- dust AR 0.2+ f <- expRand 300 2200+ p <- rand (-1) 1+ let s1 = cubed (fSinOsc AR f 0)+ s2 = decay2 d 0.1 0.5 * 0.1 * s1+ return (pan2 s2 p 1)++bang :: UId m => m UGen+bang = do+ d <- dust AR 0.01+ n <- brownNoise AR+ return (pan2 (decay2 d 0.04 0.3 * n) 0 1)++chain :: Monad m => Int -> (b -> m b) -> b -> m b+chain n f = foldl (>=>) return (replicate n f)++r_allpass :: UId m => UGen -> m UGen+r_allpass i = do+ r <- clone 2 (rand 0.005 0.02)+ return (allpassN i 0.03 r 1)++tank_f :: UId m => UGen -> m UGen+tank_f i = do+ r1 <- clone 2 (rand 0.01 0.05)+ r2 <- clone 2 (rand 0.03 0.15)+ let l0 = localIn 2 AR * 0.98+ l1 = onePole l0 0.33+ [l1l,l1r] = mceChannels l1+ l2 = rotate2 l1l l1r 0.23+ l3 = allpassN l2 0.05 r1 2+ l4 = delayN l3 0.3 (mce [0.17,0.23])+ l5 = allpassN l4 0.05 r2 2+ l6 = leakDC l5 0.995+ l7 = l6 + i+ return (mrg [l7,localOut l7])++-- > tank >>= Sound.SC3.UGen.Dot.draw+tank :: UId m => m UGen+tank = do+ s <- liftM2 (+) bang (mixFillM 8 (const pling))+ s' <- chain 4 r_allpass s+ tank_f s'++main :: IO ()+main = do+ t <- tank+ audition (out 0 t)
@@ -0,0 +1,49 @@+-- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++pling :: ID a => a -> UGen+pling e =+ let d = dust e AR 0.2+ f = expRand e 300 2200+ p = rand e (-1) 1+ s1 = cubed (fSinOsc AR f 0)+ s2 = decay2 d 0.1 0.5 * 0.1 * s1+ in pan2 s2 p 1++bang :: ID a => a -> UGen+bang e =+ let d = dust e AR 0.01+ n = brownNoise e AR+ in pan2 (decay2 d 0.04 0.3 * n) 0 1++r_allpass :: ID z => z -> UGen -> UGen+r_allpass e i =+ let r = randN 2 e 0.005 0.02+ in allpassN i 0.03 r 1++tank_f :: ID z => z -> UGen -> UGen+tank_f e i =+ let r1 = randN 2 e 0.01 0.05+ r2 = randN 2 e 0.03 0.15+ l0 = localIn 2 AR * 0.98+ l1 = onePole l0 0.33+ (l1l,l1r) = mce2c l1+ l2 = rotate2 l1l l1r 0.23+ l3 = allpassN l2 0.05 r1 2+ l4 = delayN l3 0.3 (mce2 0.17 0.23)+ l5 = allpassN l4 0.05 r2 2+ l6 = leakDC l5 0.995+ l7 = l6 + i+ in mrg [l7,localOut l7]++-- > Sound.SC3.UGen.Dot.draw tank+tank :: UGen+tank =+ let s = bang 'α' + mix (uclone 'β' 8 (pling 'β'))+ in tank_f 'γ' (useq 'δ' 4 (r_allpass 'δ') s)++main :: IO ()+main = audition (out 0 tank)
@@ -0,0 +1,28 @@+{var r_allpass = {arg signal+ ;var r = {Rand.new(0.005, 0.02)}.dup+ ;AllpassN.ar(signal, 0.03, r, 1);}+;var pling = {var d = Dust.ar(0.2)+ ;var f = ExpRand.new(300, 2200)+ ;var p = Rand.new(-1, 1)+ ;var s1 = FSinOsc.ar(f, 0).cubed+ ;var s2 = Decay2.ar(d, 0.1, 0.5) * 0.1 * s1+ ;Pan2.ar(s2, p, 1)}+;var bang = {var d = Dust.ar(0.01)+ ;var n = BrownNoise.AR+ ;Pan2.ar(Decay2.ar(d, 0.04, 0.3) * n, 0, 1)}+;var tank = {arg i+ ;var r1 = {Rand.new(0.01,0.05)}.dup+ ;var r2 = {Rand.new(0.03,0.15)}.dup+ ;var l0 = LocalIn.ar(2) * 0.98+ ;var l1 = OnePole.ar(l0, 0.33)+ ;var l2 = Rotate2.ar(l1[0], l1[1], 0.23)+ ;var l3 = AllpassN.ar(l2, 0.05, r1, 2)+ ;var l4 = DelayN.ar(l3, 0.3, [0.17,0.23])+ ;var l5 = AllpassN.ar(l4, 0.05, r2, 2)+ ;var l6 = LeakDC.ar(l5, 0.995)+ ;var l7 = l6 + i+ ;LocalOut.ar(l7)+ ;l7}+;var signal = Mix.fill(12, pling) + bang.value+;4.do({signal = r_allpass.value(signal)})+;Out.ar(0, tank.value(signal))}.play
@@ -0,0 +1,41 @@+-- tgb (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< tgb 10 12+tgb :: UId m => UGen -> UGen -> m UGen+tgb b d = do+ let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+ pm_t l r du t = let le = mkls l du+ re = mkls r du+ in tRand le re t+ wrp i = linLin i (-1) 1+ pm_n rt l du = do let le = mkls l du+ re = mkls l du+ n <- whiteNoise rt+ return (wrp n le re)+ gps <- pm_n AR [(0,400),(1,900)] d+ let t = impulse AR gps 0+ pm_f (l,r) = pm_t l r d t+ du <- pm_f ([(0,0.005),(0.5,0.015),(1,0.005)]+ ,[(0,0.009),(0.5,0.020),(1,0.009)])+ pn <- pm_f ([(0,-1.0),(0.5,-0.5),(1,0.5)]+ ,[(0,-0.5),(0.5,0.5),(1,1.0)])+ rt <- pm_f ([(0,6),(0.5,12),(1,6)]+ ,[(0,12),(0.5,12),(1,12)])+ cs <- pm_f ([(0,0),(1,0.95)]+ ,[(0,0),(1,1)])+ am <- pm_f ([(0,0.25),(0.5,0.55),(1,0.15)]+ ,[(0,0.5),(0.5,0.75),(1,0.25)])+ let cs' = cs * bufDur KR b+ return (tGrains 2 t b rt cs' du pn am 2)++act :: (UId m,Transport m) => m ()+act = do+ let fn = "/home/rohan/data/audio/pf-c5.aif"+ _ <- async (b_allocRead 10 fn 0 0)+ play . out 0 =<< tgb 10 12++main :: IO ()+main = withSC3 act
@@ -0,0 +1,63 @@+-- tgr-rpr (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}++dustR :: UId m => Rate -> UGen -> UGen -> m UGen+dustR r lo hi = do+ n1 <- dwhite 1 lo hi+ n2 <- whiteNoise r+ d <- dseq dinf n1+ return (tDuty r d 0 DoNothing (abs n2) 1)++rpr :: UId m => UGen -> UGen -> m UGen+rpr n = tRand (in' 1 KR n) (in' 1 KR (n + 1))++-- > Sound.SC3.UGen.Dot.draw =<< tgr_rpr+tgr_rpr :: (Functor m,UId m) => m UGen+tgr_rpr = do+ clk <- dustR AR (in' 1 KR 0) (in' 1 KR 1)+ rat <- rpr 2 clk+ dur <- rpr 4 clk+ pos <- fmap (* bufDur KR 10) (rpr 8 clk)+ pan <- rpr 10 clk+ amp <- rpr 6 clk+ return (tGrains 2 clk 10 rat pos dur pan amp 2)++preset :: [Double]+preset =+ [0.01,0.02+ ,0.95,1.05+ ,0.02,0.06+ ,0.6,0.7+ ,0.7,0.9+ ,-1.0,1.0]++rSet :: [(Double, Double)]+rSet =+ [(0.005,0.025),(0.05,0.25)+ ,(0.75,0.95),(1.05,1.25)+ ,(0.001,0.01),(0.02,0.04)+ ,(0.4,0.5),(0.7,0.8)+ ,(0.0,0.45),(0.55,1.0)+ ,(-1.0,0.0),(0.0,1.0)]++edit :: Transport m => m ()+edit = do+ s <- mapM (uncurry rrand) rSet+ send (c_setn [(0,s)])+ pauseThread 0.35++run :: (UId m,Transport m) => m ()+run = do+ let sf = "/home/rohan/data/audio/pf-c5.snd"+ _ <- async (b_allocRead 10 sf 0 0)+ send (c_setn [(0,preset)])+ play . out 0 =<< tgr_rpr+ pauseThread 0.3+ _ <- sequence (replicate 64 edit)+ reset++main :: IO ()+main = withSC3 run
@@ -0,0 +1,25 @@+-- tgrn (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw (tgrn 10)+tgrn :: UGen -> UGen+tgrn b =+ let trate = mouseY KR 2 120 Exponential 0.1+ dur = 1.2 / trate+ clk = impulse AR trate 0+ pos = mouseX KR 0 (bufDur KR b) Linear 0.1+ pan = whiteNoise 'α' KR * 0.6+ n = roundTo (whiteNoise 'β' KR * 3) 1+ rate = shiftLeft 1.2 n+ in tGrains 2 clk b rate pos dur pan 0.5 2++run :: Transport m => m ()+run = do+ let fn = "/home/rohan/data/audio/pf-c5.snd"+ _ <- async (b_allocRead 10 fn 0 0)+ play (out 0 (tgrn 10))++main :: IO ()+main = withSC3 run
@@ -0,0 +1,189 @@+-- thb (rd)++import Data.List+import qualified Music.Theory.Contour.Polansky_1992 as T {- hmt -}+import qualified Music.Theory.Pitch as T+import Sound.SC3 {- hsc3 -}+import qualified Sound.SC3.Lang.Control.Event as L {- hsc3-lang -}+import qualified Sound.SC3.Lang.Control.Instrument as L+import qualified Sound.SC3.Lang.Control.Pitch as L+import qualified Sound.SC3.Lang.Pattern.ID as L+import Sound.OSC {- hosc -}++-- | Happy birthday+--+-- > nub hb == "hapy birtd"+-- > sort (nub hb) == " abdhiprty"+hb :: String+hb = "happy birthday"++-- | Scale degrees+hb_d :: Num n => [[n]]+hb_d =+ [[5,5,6,5,1,7]+ ,[5,5,6,5,2,1]+ ,[5,5,5,3,1,7,6]+ ,[4,4,3,1,2,1]]++-- | Octaves+hb_o :: Num n => [[n]]+hb_o =+ [[3,3,3,3,4,3]+ ,[3,3,3,3,4,4]+ ,[3,3,4,4,4,3,3]+ ,[4,4,4,4,4,4]]++-- | Durations+hb_t :: Num n => [[n]]+hb_t =+ [[3,1,4,4,4,8]+ ,[3,1,4,4,4,8]+ ,[3,1,4,4,4,4,4]+ ,[3,1,4,4,4,4]]++-- | Test typing+--+-- > withSC3 plain+plain :: Transport m => m ()+plain = do+ _ <- async (d_recv L.defaultInstrument)+ let p = L.toP . concat+ play (L.pbind [("degree",p hb_d - 1)+ ,("octave",p hb_o + 1)+ ,("dur",p hb_t / 16)])++-- | Pitch classes+--+-- > tail hb_k == [[7,7,9,7,2,0],[7,7,7,4,0,11,9],[5,5,4,0,2,0]]+hb_k :: Integral n => [[n]]+hb_k =+ let f = floor . L.degree_to_key [0,2,4,5,7,9,11] 12 . pred+ in map (map f) (hb_d :: [[Double]])++-- | Midi note numbers+--+-- > tail hb_m == [[55,55,57,55,62,60],[55,55,67,64,60,59,57],[65,65,64,60,62,60]]+hb_m :: [[Integer]]+hb_m = zipWith (\p q -> map T.octpc_to_midi (zip p q)) hb_o hb_k++-- | Transposition predicate.+is_trs :: (Eq a,Num a) => [a] -> [a] -> Bool+is_trs p q = T.all_equal (zipWith (-) p q)++-- | 'Enum' transposition predicate.+--+-- > e_is_trs "abc" "bcd" == True+e_is_trs :: Enum a => [a] -> [a] -> Bool+e_is_trs p q = is_trs (map fromEnum p) (map fromEnum q)++-- | Delete transpositions+--+-- > del_trs ["abc","bcd","bca"] == ["abc","bca"]+del_trs :: Enum a => [[a]] -> [[a]]+del_trs = nubBy e_is_trs++-- | All /n/ element combinations from /x/, degree is 'length' /x/ '^' /n/.+--+-- > all_n_cmb 3 "ab" == ["aaa","aab","aba","abb","baa","bab","bba","bbb"]+-- > length (nub hb) ^ maximum (map length hb_d) == 10000000+all_n_cmb :: Monad m => Int -> m a -> m [a]+all_n_cmb n = sequence . replicate n++-- | All non transpositionally equivalent combinations of elements of+-- list 'hb' that match the contour of /x/.+--+-- > filter ((== 'h') . head) (gen_c [0..5]) == ["hiprty"]+-- > sort (gen_c [0,1]) == [" a"," b"," d"," h"," i"," p"," r"," t"," y","ad","ah","ap","at","ay","bh","bp","br","bt","by","dy","hi","hp","hr","ht","hy","it","pr","pt","py","ty"]+gen_c :: Ord a => [a] -> [String]+gen_c x =+ let c = T.contour_description x+ p = all_n_cmb (length x) (nub hb)+ f q = T.contour_description q == c+ in del_trs (filter f p)++-- | Cache of 'map' 'gen_c' 'hb_m'+--+-- > gen_c_hb_m_cache == map gen_c hb_m+-- > map length gen_c_hb_m_cache == [209,209,210,209]+gen_c_hb_m_cache :: [[String]]+gen_c_hb_m_cache =+ 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","iih d ","iihbdb","iib a ","iidaba","iid a ","iid b ","rrhaba","rrhada","rrh a ","rrh b ","rrh d ","rrhbdb","rrphih","rrpaha","rrpaba","rrpaia","rrpada","rrp h ","rrp a ","rrp b ","rrp i ","rrp d ","rrpbhb","rrpbib","rrpbdb","rrpdhd","rrpdid","rrb a ","rriaha","rriada","rri h ","rri a ","rri b ","rri d ","rribhb","rribdb","rridhd","rrdaba","rrd a ","rrd b ","tthaba","tthada","tth a ","tth b ","tth d ","tthbdb","ttphih","ttpaha","ttpaba","ttpaia","ttpada","ttp h ","ttp a ","ttp b ","ttp i ","ttp d ","ttpbhb","ttpbib","ttpbdb","ttpdhd","ttpdid","ttb a ","ttiaha","ttiaba","ttiada","tti h ","tti a ","tti b ","tti d ","ttibhb","ttibdb","ttidhd","ttrhph","ttrhih","ttraha","ttrapa","ttraba","ttraia","ttrada","ttr h ","ttr a ","ttr p ","ttr b ","ttr i ","ttr d ","ttrbhb","ttrbpb","ttrbib","ttrbdb","ttripi","ttrdhd","ttrdpd","ttrdid","ttdaba","ttd a ","ttd b ","ddb a "]]++-- | 'concat' of 'tail' of 'gen_c_hb_m_cache'. The first two phrases+-- of 'hb' have the same contour.+--+-- > gen_c_hb_m_cache !! 0 == gen_c_hb_m_cache !! 1+-- > length gen_c_hb_m_cache' == 209 + 210 + 209+-- > gen_c_hb_m_cache' == nub gen_c_hb_m_cache'+gen_c_hb_m_cache' :: [String]+gen_c_hb_m_cache' = concat (tail gen_c_hb_m_cache)++-- | Multiply enumeration index of /c/ by /n/.+--+-- > map (unc 1) hb == [104,97,112,112,121,32,98,105,114,116,104,100,97,121]+-- > map (unc 1e-2) hb == [1.04,0.97,1.12,1.12,1.21,0.32,0.98,1.05,1.1400000000000001,1.16,1.04,1.0,0.97,1.21]+unc :: (Num a, Enum b) => a -> b -> a+unc n c = fromIntegral (fromEnum c) * n++-- | 'unc' variant for 'hb' such that minima is @0@ and maxima @1@.+--+-- > map hb_md " y" == [0,1]+hb_md :: (Ord a, Fractional a, Enum b) => b -> a+hb_md c =+ let i = map (unc 1) hb+ l = minimum i+ r = maximum i+ n = r - l+ in (unc 1 c - l) * (1 / n)++-- | /(frequency,amplitude,zero-one)/+type Cim n = (n,n,n)++-- | 'Cim' scaled variants of 'unc'.+--+-- > map cim " y" == [(320.0,1.6e-2,0.0),(1210.0,6.05e-2,1.0)]+cim :: (Fractional t,Ord t,Enum e) => e -> Cim t+cim c =+ let i = unc 1e-2 c+ in (i * 1e3, i * 5e-2,hb_md c)++-- | 'cim' of 'gen_c_hb_m_cache''.+ph :: [(Double,Double,Double)]+ph = concatMap (map cim) gen_c_hb_m_cache'++-- | Trivial 'impulse' instrument+--+-- > audition ins_s+ins_s :: Synthdef+ins_s =+ let f = control IR "freq" 440+ l = control IR "loc" 0+ a = control IR "amp" 0.1+ d = control IR "sustain" 0.1+ s = envSine d a+ e = envGen AR 1 1 0 1 RemoveSynth s+ i = impulse AR f 0+ in synthdef "ins" (out 0 (pan2 i l e))++-- | 'audition' 'ph' using pattern library. /blur/ is @legato@.+--+-- > withSC3 (hear 1 (map cim "hiprty"))+-- > withSC3 (hear 9 (map cim hb))+hear :: Transport m => L.P L.Value -> [Cim L.Value] -> m ()+hear blur x =+ let (freq,dur,c) = unzip3 x+ in play (ins_s,L.pbind [("freq",L.toP freq)+ ,("dur",L.toP dur)+ ,("legato",blur)+ ,("amp",L.toP c * 0.1 + 0.1)+ ,("loc",L.toP c * 2 - 1)])++main :: IO ()+main = withSC3 (hear 9 ph)++-- Local Variables:+-- truncate-lines:t+-- End:
@@ -0,0 +1,18 @@+-- theremin (jmcc)++import Sound.SC3 {- hsc3 -}++theremin :: UGen+theremin =+ let m = 7+ detune = 0+ x = mouseX KR 0 0.6 Linear 0.2+ y = mouseY KR 4000 200 Exponential 0.8+ f = y + detune+ f' = f + f * sinOsc AR m 0 * 0.02+ a = sinOsc AR f' 0 * x+ in pan2 a 0 1++main :: IO ()+main = audition (out 0 theremin)+
@@ -0,0 +1,8 @@+{ var mod = 7+; var detune = 0+; var x = MouseX.kr(0, 0.9, 'linear', 0.2)+; var y = MouseY.kr(4000, 200, 'exponential', 0.8)+; var f = y + detune+; var f_ = f + (f * SinOsc.ar(mod, 0) * 0.02)+; var a = SinOsc.ar(f_, 0) * x+; Out.ar(0, (Pan2.ar(a, 0, 1))) }.play
@@ -0,0 +1,19 @@+-- three-cpsw (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< three_cpsw+three_cpsw :: UId m => m UGen+three_cpsw = do+ t <- dust KR (mce2 12 18)+ f0 <- tRand 1 64 t+ f1 <- lfNoise0 KR f0+ a <- tRand 0.0 0.5 t+ dt <- tRand 0.975 1.025 t+ dh <- tRand 0.750 0.7505 t+ let f = f1 * mce2 9000 12000 + 9500+ o = saw AR f + saw AR (f * dh) + saw AR (f * dt)+ return (clip2 (o * a) 0.75)++main :: IO ()+main = audition . out 0 =<< three_cpsw
@@ -0,0 +1,9 @@+{var t = Dust.kr([12,18])+;var f0 = TRand.kr(1,64,t)+;var f1 = LFNoise0.kr(f0)+;var a = TRand.kr(0.0,0.5,t)+;var dt = TRand.kr(0.975,1.025,t)+;var dh = TRand.kr(0.750,0.7505,t)+;var f = f1 * [9000,12000] + 9500+;var o = Saw.ar(f) + Saw.ar(f * dh) + Saw.ar(f * dt)+;Out.ar(0,(o * a).clip2(0.75)) }.play
@@ -0,0 +1,46 @@+-- http://ccrma-mail.stanford.edu/pipermail/stk/2007-January/000327.html (pc)++import Sound.SC3 {- hsc3 -}+import System.Random {- random -}++type R = Double++rvb :: UGen -> R -> UGen+rvb i rT =+ let d = mce [0.0297,0.0371,0.0411,0.0437]+ c = mix (combN i 0.05 d (constant rT) * 0.25)+ f = (allpassN c 0.01 0.005 0.096835)+ in allpassN f 0.01 0.0017 0.032924++mk_env :: R -> R -> R -> R -> R -> R -> R -> EnvCurve -> UGen+mk_env z0 t0 z1 t1 t2 z2 t3 c =+ let z = map constant [z0,z1,z1,z2,z2]+ t = map constant [t0,t1,t2,t3]+ e = Envelope z t [c,c,c] Nothing Nothing+ in envGen KR 1 1 0 1 RemoveSynth e++mk_saw :: R -> R -> R -> UGen -> UGen+mk_saw t4 f0 f1 l =+ let f = mk_env f0 t0 f0 t1 t2 f1 (t3 + t4 + t5 + t5) EnvLin+ g = mk_env 0 t0 0.1 (t1 + t2 + t3) t4 0.0 (t5 + t5) EnvLin+ s = saw AR f+ t0 = 0.035+ t1 = 0.2267573696+ t2 = 2.2675736061+ t3 = 6.8027210884+ t5 = 1.75+ in pan2 s l g++thx :: UGen+thx =+ let t4 = 7.9365079365+ s = sum (zipWith3 (mk_saw t4) f0 f1 l)+ n = 30+ l = take n (randomRs (-1.0,1.0) (mkStdGen 1))+ f = [29,87.5,116,175,233,350,524,880,1048,1760]+ f0 = take n (randomRs (200.0,800.0) (mkStdGen 2))+ f1 = take n (cycle f)+ in rvb s t4++main :: IO ()+main = audition (out 0 thx)
@@ -0,0 +1,19 @@+-- tipnso (rd)++import Sound.SC3.ID {- hsc3 -}++tipnso :: UGen+tipnso =+ let x = mouseX KR 1 32 Linear 0.1+ t = impulse AR x 0+ n1 = tIRand 'a' 16 72 t+ n2 = tIRand 'a' 0 1 t+ n3 = pinkNoise 'a' AR+ e = decay2 t 0.01 (mce2 0.1 0.15)+ f = midiCPS (n1 + 36 + (12 * n2))+ s = sinOsc AR f 0 * e+ b = bpf (n3 * e) (36 + midiCPS n1) (175 / midiCPS n1)+ in (s + b) * mce2 0.15 0.1++main :: IO ()+main = audition (out 0 tipnso)
@@ -0,0 +1,33 @@+-- tr-out (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}++tr_nd :: UId m => UGen -> m (UGen,UGen)+tr_nd n = do+ t <- dust KR 1.6+ r1 <- tRand 0 6 t+ r2 <- tRand 0 6 t+ r3 <- tRand 0 6 t+ let f = midiCPS (bufRdN 1 KR 0 r1 NoLoop)+ p = bufRdN 1 KR 1 r2 NoLoop+ a = bufRdN 1 KR 2 r3 NoLoop+ return (pan2 (sinOsc AR f 0) p a+ ,sendTrig t n (f / 660))++-- > Sound.SC3.UGen.Dot.draw =<< tr_out+tr_out :: UId m => m UGen+tr_out = do+ ns <- mapM tr_nd [1..4]+ let o = sum (map fst ns)+ return (mrg (o : map snd ns))++act :: (UId m,Transport m) => m ()+act = do+ _ <- async (b_alloc_setn1 0 0 [60,62,64,65,67,69])+ _ <- async (b_alloc_setn1 1 0 [-1,-0.5,0,0.25,0.75,1.0])+ _ <- async (b_alloc_setn1 2 0 [0.01,0.05,0.1,0.15,0.25,0.35])+ play . out 0 =<< tr_out++main :: IO ()+main = withSC3 act
@@ -0,0 +1,33 @@+-- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html++import Sound.SC3.ID {- hsc3 -}++steam :: UGen -> UGen -> UGen -> UGen+steam time n1 n2 =+ let piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0+ air = lpf (n1 * piston + n2 * piston) 5000+ e = envGen AR 1 1 0 1 DoNothing (envSine time 9)+ in bpf air 600 (1 + e)++whistle :: UGen -> UGen -> UGen+whistle time n3 =+ let f = [800,600,1200,990]+ s = klankSpec f [1,1,1,1] [1,1,1,1]+ t = [0,0,1,1,0,0,1,1,0,0,1,0]+ l = [2,0,0.2,0,0.2,0,0.8,0,4,0,3]+ d = Envelope t l (repeat EnvLin) Nothing Nothing+ e = envGen AR 1 1 0 (time/10) DoNothing d+ in klank (n3 * 0.004) 1 0 1 s * e++train :: UGen+train =+ let time = 24+ loc = let e = Envelope [-0.8,0.8] [time + 2] [EnvSin,EnvSin] Nothing Nothing+ in envGen AR 1 1 0 1 RemoveSynth e+ n1 = whiteNoise 'a' AR+ n2 = pinkNoise 'b' AR+ n3 = whiteNoise 'c' AR+ in pan2 (steam time n1 n2 + whistle time n3) loc 1++main :: IO ()+main = audition (out 0 train)
@@ -0,0 +1,23 @@+-- tremulate (jmcc)++import Sound.SC3.Monad {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++-- > Sound.SC3.UGen.Dot.draw =<< tremulate+tremulate :: UId m => m UGen+tremulate = do+ f <- rand 500 900+ let o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0+ r <- rand 30 90+ n <- clone 4 (lfNoise2 KR r)+ let a = max 0 (n * 0.1)+ l <- clone 4 (rand (-1) 1)+ return (mix (pan2 o l a))++tremulate_pp :: UGen -> UGen+tremulate_pp i = combN i 0.1 0.1 1++main :: IO ()+main = do+ t <- tremulate+ xfadeTextureU_pp (0.5,2,maxBound) t 2 tremulate_pp
@@ -0,0 +1,21 @@+-- tremulate (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++-- > Sound.SC3.UGen.Dot.draw tremulate+tremulate :: UGen+tremulate =+ let f = rand 'a' 500 900+ o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0+ r = randN 4 'a' 30 90+ a = max 0 (lfNoise2 'a' KR r) * 0.1+ l = randN 4 'a' (-1) 1+ in mix (pan2 o l a)++tremulate_pp :: UGen -> UGen+tremulate_pp i = combN i 0.1 0.1 1++main :: IO ()+main = xfadeTextureU_pp (0.5,2,maxBound) tremulate 2 tremulate_pp
@@ -0,0 +1,7 @@+play({CombN.ar(XFadeTexture.ar({+f = 500 + 400.rand;+r = 30 + 60.rand;+o = FSinOsc.ar(f*[1.0,1.2,1.5,1.8]);+a = max(0,LFNoise2.kr([r,r,r,r],0.1));+l = [1.0.rand2,1.0.rand2,1.0.rand2,1.0.rand2];+Mix.ar(Pan2.ar(o*a,l))},2,0.5,2),0.1,0.1,1)})
@@ -0,0 +1,36 @@+-- trkl (rd)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++trkl :: UId m => UGen -> UGen -> UGen -> UGen -> UGen -> UGen -> m UGen+trkl d ul fu dy la fy = do+ let tf = xLine KR 1 ul d RemoveSynth+ st = impulse AR (tf * 8) 0+ t = impulse AR tf 0+ r0 <- rand (-1) 1+ r1 <- rand (-1) 1+ r2 <- tRand 0.05 1.0 t+ r3 <- tExpRand 0.001 0.25 st -- non-zero minima+ fh <- tRand 1.75 2.25 t+ let a = dbAmp (line KR 12 la d RemoveSynth)+ f = xLine KR fu 900 d RemoveSynth+ p = line KR r0 r1 d RemoveSynth+ o1 = mix (ringz (decay2 t 0.01 dy) (mce2 f (f * fh)) fy)+ o2 = mix (saw AR (mce2 f (f * fh)))+ return (pan2 (o1 + o2 * decay2 t 0.1 r2 * r3) p a)++-- > Sound.SC3.UGen.Dot.draw =<< trkl_r+-- > audition . out 0 =<< trkl_r+trkl_r :: UId m => m UGen+trkl_r = do+ d <- rand 0.5 16+ ul <- rand 16 64+ fu <- rand 1200 9000+ dy <- rand 0.005 0.175+ la <- rand (-60) (-25)+ fy <- rand 0.015 0.125+ trkl d ul fu dy la fy++main :: IO ()+main = overlapTextureU (5,2,12,maxBound) =<< trkl_r
@@ -0,0 +1,49 @@+-- trmlo++import Sound.SC3 {- hsc3 -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++-- > audition (out 0 trmlo)+trmlo :: UGen+trmlo =+ let mWrp i l r = linLin i (-1) 1 (midiCPS l) (midiCPS r)+ mWrp1 i m = mWrp i m (m + 1)+ mWrpN i m n = mWrp i m (m + n)+ o1 = let f = 5+ d = 3+ s = envSine d 0.1+ e = envGen KR 1 1 0 1 DoNothing s+ n = 65+ m = sinOsc KR f 0+ in pan2 (sinOsc AR (mWrp1 m n) 0) m e+ o2 = let f = iRand 5 9+ d = iRand 5 9+ s = envSine d (rand 0.1 0.2)+ e = envGen KR 1 1 0 1 DoNothing s+ n = iRand 69 72+ m = sinOsc KR f 0+ in pan2 (sinOsc AR (mWrp1 m n) 0) m e+ o3 = let f = iRand 5 9+ d = iRand 9 12+ s = envSine d (rand 0.1 0.2)+ e = envGen KR 1 1 0 1 DoNothing s+ n = iRand 69 72+ m = sinOsc KR f 0+ l = line KR 0 (iRand 1 5) d DoNothing+ in pan2 (blip AR (mWrp1 m (n + l)) (linLin m (-1) 1 1 2)) m e+ o4 = let f = iRand 5 18+ d = iRand 12 15+ s = envSine d (rand 0.1 0.2)+ e = envGen KR 1 5e-2 0 1 DoNothing s+ n = iRand 69 72+ m = sinOsc KR f 0+ l = line KR 0 (iRand 1 5) d RemoveSynth+ fr = mWrpN m (n + l) (iRand 1 5)+ in pan2 (blip AR fr (linLin m (-1) 1 1 (iRand 2 24))) m e+ in o1 + o2 + o3 + o4++main :: IO ()+main = do+ let s = synthdef "trmlo" (out 0 trmlo)+ audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2,4] inf)])
@@ -0,0 +1,26 @@+-- http://create.ucsb.edu/pipermail/sc-users/2003-March/002807.html (jmcc)++{-+This simple graph tests the topological sort of the unit generator+graph, it ought only to use a minimal number of interconnect buffers.++The below 369 node graph works with 'scsynth -u 57110 -w 2'.++(Note that graphs loaded from disk during startup will grow the number+of interconnect buffers, so to test this we must delete all graphs that+would otherwise be loaded.)+-}++import Sound.SC3 {- hsc3 -}++tsort :: UGen+tsort =+ let n = 122+ c = envCoord [(0,0), (0.15, 1), (6, 0)] 1 1 EnvLin+ e = envGen KR 1 1 0 1 RemoveSynth c+ f o = sinOsc AR (440 + constant o) 0 * 0.001+ s = mixFill n f+ in s * e++main :: IO ()+main = audition (out 0 tsort)
@@ -0,0 +1,20 @@+-- uplink (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}++randz :: ID a => a -> UGen -> UGen+randz e = rand e 0++-- > Sound.SC3.UGen.Dot.draw uplink+uplink :: UGen+uplink =+ let r = randz+ p0 = lfPulse KR (r 'α' 20) 0 (r 'α' 1)+ p1 = lfPulse KR (r 'β' 4) 0 (r 'β' 1) * r 'β' 8000 + r 'β' 2000+ f = mix (uclone 'γ' 2 (p0 * p1))+ in pan2 (lfPulse AR f 0 0.5 * 0.04) (rand 'δ' (-0.8) 0.8) 1++main :: IO ()+main = overlapTextureU (4,1,5,maxBound) uplink
@@ -0,0 +1,45 @@+-- urandom (rd)++import Control.Monad {- base -}+import qualified Data.ByteString.Lazy as B {- bytestring -}+import Sound.OpenSoundControl.Coding.Byte {- hosc -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import System.IO {- base -}++ur_bytes :: Int -> IO B.ByteString+ur_bytes n = withFile "/dev/urandom" ReadMode (flip B.hGet n)++ur_int :: IO Int+ur_int = fmap decode_i32 (ur_bytes 4)++ur_double :: IO Double+ur_double = fmap decode_f64 (ur_bytes 8)++ur_byte_set :: Int -> Int -> IO [B.ByteString]+ur_byte_set n k =+ let f h = replicateM k (B.hGet h n)+ in withFile "/dev/urandom" ReadMode f++-- > ur_int_set 3+ur_int_set :: Int -> IO [Int]+ur_int_set = fmap (map decode_i32) . ur_byte_set 4++-- > fmap (map int_to_normal) (ur_int_set 3)+int_to_normal :: Fractional n => Int -> n+int_to_normal n = fromIntegral (abs n) / fromIntegral (maxBound::Int)++ur_real_set :: Fractional n => Int -> IO [n]+ur_real_set = fmap (map int_to_normal) . ur_int_set++-- > audition =<< mk_node+mk_node :: IO UGen+mk_node = do+ [f,g,l] <- ur_real_set 3+ let f' = linLin f 0 1 440 660+ g' = linLin g 0 1 0.05 0.25+ l' = linLin l 0 1 (-1) 1+ return (pan2 (sinOsc AR f' 0) l' g')++main :: IO ()+main = overlapTextureM (3,3,9,maxBound) mk_node
@@ -0,0 +1,76 @@+-- vla-adttn-sharc (rd)++import Data.List+import Sound.Analysis.SHARC {- hsharc -}+import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++type R = Double+type R3 = (R,R,R)++spectra :: [Instrument] -> String -> Int -> [R3]+spectra sh nm j =+ let Just i = find ((== nm) . instrument_id) sh+ in note_spectra (note_normalise (notes i !! j))++vla :: Transport m => FilePath -> m [R3]+vla fn = do+ Right sh <- liftIO (read_sharc fn)+ return (spectra sh "viola_vibrato" 0)++unp :: R3 -> [R]+unp (_,i,j) = [i,j]++vla_prep :: [R3] -> [R]+vla_prep = concatMap unp++-- fr = freq,dt = detune+vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen+vla_partial fr rise fall dt n =+ let m = n * 2+ ampl = bufRdN 1 KR 0 m NoLoop+ ph = bufRdN 1 KR 0 (m + 1) NoLoop+ o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0+ in fSinOsc AR (fr * (n + 1) * dt') ph+ e = linen (impulse KR 0 0)+ (rise * rand 'a' 0.75 1.25)+ ampl+ (fall * rand 'b' 0.75 1.25)+ DoNothing+ in o * e++vla_plyr :: UGen -> UGen+vla_plyr n =+ let a = control KR "ampl" 0.1+ f = control KR "freq" 129.897+ rs = control KR "rise" 0.1+ fa = control KR "fall" 0.5+ l = control KR "loc" 0.0+ dt = control KR "dt" 0.001+ s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])+ e = detectSilence s 0.001 0.2 RemoveSynth+ in mrg2 (pan2 s l a) e++plyr36 :: Synthdef+plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))++pattern :: [(String,P Double)]+pattern =+ [("loc",pwhite 'a' (-1) 1 inf)+ ,("ampl",pwhite 'b' 0.05 0.1 inf)+ ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)+ ,("octave",prand 'd' [2,3] inf)+ ,("dt",pwhite 'e' 0.001 0.005 inf)+ ,("rise",pwhite 'f' 1 2 inf)+ ,("fall",pwhite 'g' 4 7 inf)+ ,("dur",prand 'h' [3,5] inf)]++act :: Transport m => FilePath -> m ()+act fn = do+ v <- vla fn+ _ <- async (b_alloc_setn1 0 0 (vla_prep v))+ play (plyr36,pbind pattern)++main :: IO ()+main = withSC3 (act "/home/rohan/data/sharc/sharc.xml")
@@ -0,0 +1,145 @@+-- vla-adttn (rd)++import Sound.OSC {- hosc -}+import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}++type R = Double+type R2 = (R,R)++vla :: [R2]+vla =+ [(-49.43290,1.99165)+ ,(0.00000,1.09187)+ ,(-2.53835,-2.73340)+ ,(-8.55317,0.73919)+ ,(-7.58952,-0.75267)+ ,(-8.48353,1.70372)+ ,(-13.92700,1.64759)+ ,(-39.93130,-2.25142)+ ,(-19.87800,-3.12024)+ ,(-34.19660,-1.58899)+ ,(-18.82040,-1.39847)+ ,(-21.22520,2.04672)+ ,(-21.33070,-0.14754)+ ,(-31.08620,2.05345)+ ,(-42.51880,-0.55890)+ ,(-41.19730,0.23896)+ ,(-46.80570,1.71249)+ ,(-47.17510,2.37942)+ ,(-37.97520,-0.83005)+ ,(-38.32750,-2.49358)+ ,(-44.79280,-1.16301)+ ,(-49.11850,1.33082)+ ,(-45.26480,-0.45146)+ ,(-46.27050,-0.15578)+ ,(-63.14360,-3.13979)+ ,(-44.27590,-2.59826)+ ,(-40.19680,-2.16540)+ ,(-56.83330,0.48774)+ ,(-56.62160,-0.84155)+ ,(-55.76370,1.59076)+ ,(-59.36050,-0.99090)+ ,(-55.42520,-0.58264)+ ,(-64.99020,0.00110)+ ,(-63.45910,1.55117)+ ,(-64.77610,2.68228)+ ,(-68.27080,-1.82120)+ ,(-71.90240,1.80545)+ ,(-79.13910,2.99369)+ ,(-64.94640,-3.12388)+ ,(-59.41810,1.84679)+ ,(-86.33570,1.81713)+ ,(-88.53500,1.01834)+ ,(-64.17470,-1.52081)+ ,(-61.24430,1.45757)+ ,(-69.88980,-0.47708)+ ,(-65.39420,0.82882)+ ,(-73.84740,0.41623)+ ,(-72.26330,0.31856)+ ,(-73.88560,2.64035)+ ,(-70.86610,-0.43802)+ ,(-67.86130,-0.43389)+ ,(-80.76020,-2.50016)+ ,(-66.44520,2.26219)+ ,(-83.49810,2.57825)+ ,(-66.01220,-2.08254)+ ,(-65.30220,-2.83644)+ ,(-74.05780,0.21665)+ ,(-72.69060,-2.78729)+ ,(-75.49700,2.96210)+ ,(-69.45200,0.72293)+ ,(-75.36160,0.14687)+ ,(-70.21110,1.42155)+ ,(-79.34420,0.76044)+ ,(-81.56200,2.16997)+ ,(-84.20670,3.11095)+ ,(-74.40450,-2.98094)+ ,(-76.67820,1.96564)+ ,(-79.95980,2.68183)+ ,(-77.31420,-1.92260)+ ,(-74.60450,-1.89189)+ ,(-67.98670,1.99457)+ ,(-80.17960,-1.95013)+ ,(-79.44400,-2.70955)+ ,(-81.89010,3.12971)+ ,(-80.18220,1.76888)+ ,(-82.94420,2.77531)]++p_prep :: R2 -> R2+p_prep (a,p) = (dbAmp a,p)++unp :: R2 -> [R]+unp (i,j) = [i,j]++vla_prep :: [R]+vla_prep = concatMap (unp . p_prep) vla++-- fr = freq,dt = detune+vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen+vla_partial fr rise fall dt n =+ let m = n * 2+ ampl = bufRdN 1 KR 0 m NoLoop+ ph = bufRdN 1 KR 0 (m + 1) NoLoop+ o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0+ in fSinOsc AR (fr * (n + 1) * dt') ph+ e = linen (impulse KR 0 0)+ (rise * rand 'a' 0.75 1.25)+ ampl+ (fall * rand 'b' 0.75 1.25)+ DoNothing+ in o * e++vla_plyr :: UGen -> UGen+vla_plyr n =+ let a = control KR "ampl" 0.1+ f = control KR "freq" 129.897+ rs = control KR "rise" 0.1+ fa = control KR "fall" 0.5+ l = control KR "loc" 0.0+ dt = control KR "dt" 0.001+ s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])+ e = detectSilence s 0.001 0.2 RemoveSynth+ in mrg2 (pan2 s l a) e++plyr36 :: Synthdef+plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))++pattern :: [(String,P Double)]+pattern =+ [("loc",pwhite 'a' (-1) 1 inf)+ ,("ampl",pwhite 'b' 0.05 0.1 inf)+ ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)+ ,("octave",prand 'd' [2,3] inf)+ ,("dt",pwhite 'e' 0.001 0.005 inf)+ ,("rise",pwhite 'f' 1 2 inf)+ ,("fall",pwhite 'g' 4 7 inf)+ ,("dur",5)]++act :: Transport m => m ()+act = do+ _ <- async (b_alloc_setn1 0 0 vla_prep)+ play (plyr36,pbind pattern)++main :: IO ()+main = withSC3 act
@@ -0,0 +1,149 @@+-- vlc-distrtn (rd)+-- caution - audio feedback graph++import Sound.OSC {- hosc -}+import Sound.SC3.Monad {- hsc3 -}+import qualified Sound.SC3.Lang.Random.IO as L {- hsc3-lang -}++prep :: (Double,Double) -> [Double]+prep (ampl,phase) = [dbAmp ampl,phase]++partial :: UId m => UGen -> UGen -> UGen -> UGen -> UGen -> UGen -> m UGen+partial b i freq detune fall n = do+ n0 <- lfNoise1 KR 1+ n1 <- rand 0.75 1.25+ let m = n * 2+ ampl = bufRdN 1 KR b m NoLoop+ f = freq * (n + 1) * (n0 * detune + 1)+ return (ringz i f (fall * n1) * ampl)++plyr :: UId m => UGen -> UGen -> m UGen+plyr i n = do+ let ctl = control KR+ buf = ctl "buf" 0+ iamp = ctl "iamp" 0.1+ ampl = ctl "ampl" 0.1+ freq = ctl "freq" 129.897+ fall = ctl "fall" 0.5+ loc = ctl "loc" 0.0+ detune = ctl "detune" 0.001+ s <- mapM (partial buf (i * iamp) freq detune fall) [0 .. n-1]+ return (out 0 (clip2 (pan2 (sum s) loc ampl) 0.1))++degree_to_key :: Int -> [Int] -> Int -> Int+degree_to_key degree scale steps =+ let scale_n = length scale+ in (steps * (degree `div` scale_n)) + (scale !! (degree `mod` scale_n))++getCps :: (Transport m,UnaryOp b) => [b] -> m b+getCps b = do+ b_ <- L.choose b+ d <- L.choose [0 .. 8]+ let k = degree_to_key d [0,2,3,5,7,8,10] 12+ return (midiCPS (b_ + realToFrac k))++pattern :: Transport m => m ()+pattern = do+ f <- getCps [24,36,48,55,60]+ ia <- L.rrand 0.05 0.75+ l <- L.rrand (-1) 1+ a <- L.rrand 0.05 0.1+ d <- L.rrand 0.001 0.005+ fl <- L.rrand 1 7+ send (n_set 1002 [("freq",f)+ ,("iamp",ia)+ ,("buf",0)+ ,("loc",l)+ ,("ampl",a)+ ,("detune",d)+ ,("fall",fl)])+ pauseThread =<< L.choose [0.25,0.5,0.75,1.5]++run :: (Transport m,UId m) => m ()+run = do+ _ <- async (b_alloc 0 (length vlc * 2) 1)+ send (b_setn1 0 0 (concatMap prep vlc))+ let i = soundIn 4+ _ <- async . d_recv . synthdef "plyr48" =<< plyr i 48+ send (s_new "plyr48" 1002 AddToTail 1 [])+ sequence_ (replicate 32 pattern)++main :: IO ()+main = withSC3 run++vlc :: [(Double,Double)]+vlc = [(0.00000,1.85550)+ ,(-9.92383,-0.65147)+ ,(-8.74205,-0.74728)+ ,(-3.70464,-1.39796)+ ,(-9.43435,-1.14812)+ ,(-25.84790,-1.03375)+ ,(-16.99500,-2.41724)+ ,(-29.17040,2.67419)+ ,(-26.82750,-1.61810)+ ,(-18.59870,1.34568)+ ,(-19.72160,-2.85972)+ ,(-29.43650,0.54603)+ ,(-23.63120,-1.47813)+ ,(-28.20100,-1.98501)+ ,(-41.20700,-1.11808)+ ,(-33.14310,-2.19369)+ ,(-31.54010,1.43134)+ ,(-47.62740,1.28571)+ ,(-28.79740,-1.03754)+ ,(-34.97950,0.37740)+ ,(-39.05770,-0.57557)+ ,(-38.84060,2.34836)+ ,(-40.18090,-0.96978)+ ,(-47.32150,2.14768)+ ,(-45.49290,2.52100)+ ,(-40.57100,-1.39905)+ ,(-47.19530,-2.23994)+ ,(-50.80920,2.97853)+ ,(-48.13640,0.46815)+ ,(-58.56890,-1.01821)+ ,(-57.81200,-3.08971)+ ,(-47.96870,-0.48657)+ ,(-43.96100,-0.10311)+ ,(-50.49810,-2.80977)+ ,(-50.61640,-0.17212)+ ,(-60.64640,-1.02433)+ ,(-58.03410,1.06921)+ ,(-55.46390,-2.04501)+ ,(-54.31000,-1.53512)+ ,(-52.78670,-1.49875)+ ,(-57.99380,0.17697)+ ,(-56.76990,2.28241)+ ,(-54.17450,-1.85553)+ ,(-62.58220,-2.40971)+ ,(-59.86460,1.04782)+ ,(-61.58570,1.56183)+ ,(-52.62080,1.68360)+ ,(-49.82940,-1.11019)+ ,(-56.18160,-0.78538)+ ,(-57.73320,-2.23918)+ ,(-49.87560,3.09604)+ ,(-51.00100,-0.53762)+ ,(-59.71530,0.99017)+ ,(-65.73280,2.43855)+ ,(-73.01270,-0.90664)+ ,(-61.81450,-0.53346)+ ,(-65.58980,1.51174)+ ,(-75.94320,-3.06072)+ ,(-65.22210,-1.49937)+ ,(-70.79970,-2.96199)+ ,(-64.72450,1.78172)+ ,(-73.24130,0.26939)+ ,(-66.17110,-0.23305)+ ,(-61.32910,-3.12592)+ ,(-66.98180,0.64700)+ ,(-65.23060,-2.94395)+ ,(-70.13430,1.29805)+ ,(-68.43470,-1.35906)+ ,(-71.33000,-2.71582)+ ,(-86.90080,2.11646)+ ,(-74.97450,2.76118)+ ,(-68.02520,0.94979)+ ,(-67.32960,3.05994)+ ,(-67.32140,-2.79905)+ ,(-68.22010,-2.33831)]
@@ -0,0 +1,38 @@+-- voscil (rd)++import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import Sound.SC3.Lang.Random.IO {- hsc3-lang -}+import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}++-- > Sound.SC3.UGen.Dot.draw (voscil 32)+voscil :: Real a => a -> UGen+voscil b =+ let lfn = lfNoise0 KR+ hb = (constant b - 1) / 2+ rt = 6+ f = 600+ v = vOsc AR (lfn rt * hb + hb) (f * 2) 0+ o = let bf = lfn rt * 40 + 600+ nh = lfn rt * 16 + 24+ in blip AR bf nh * (lfn rt * 0.1 + 0.1)+ p = pan2 (v + o) (lfn rt) (lfn rt * 0.5 + 0.5)+ w = vOsc AR (lfSaw KR (1 / rt) 0 * hb + hb) f 0+ q = pan2 w (lfn rt) (lfn rt * 0.5 + 0.5)+ in p + q++run :: Transport m => m ()+run = do+ let bn = 8192 * 4+ b = 32+ r_set i =+ do m <- rrand 2 512+ j <- sequence (replicate m (rrand 0 bn))+ k <- sequence (replicate m (rrand (-1) 1))+ _ <- async (b_alloc i bn 1)+ send (b_set i (zip j k))+ mapM_ r_set [0 .. (b - 1)]+ play (out 0 (voscil b))++main :: IO ()+main = withSC3 run
@@ -0,0 +1,157 @@+-- A simple waveset synthesiser (rd)++import qualified Data.Array as A {- array -}+import Data.List {- base -}+import qualified Sound.File.NeXT as F {- hsc3-sf -}+import Sound.OSC {- hosc -}+import Sound.SC3 {- hsc3 -}+import System.Environment+import System.Random {- random -}++-- * Score model.++-- | Interval to schedule in advance.+latency :: Double+latency = 0.15++-- | Add t to timestamp.+offset :: Double -> Bundle -> Bundle+offset t b =+ case b of+ Bundle (UTCr t0) m -> Bundle (UTCr (t + t0)) m+ _ -> error "offset:non-UTCr bundle"++-- | Play non-empty set of osc bundles.+play_set :: Transport m => [Bundle] -> m ()+play_set [] = error "play_set:empty"+play_set (x:xs) = do+ let (Bundle (UTCr t) _) = x+ pauseThreadUntil (t - latency)+ mapM_ sendBundle (x:xs)++-- | Play grouped score.+play_sets :: Transport m => [[Bundle]] -> m ()+play_sets [] = return ()+play_sets s = do+ t <- utcr+ mapM_ (play_set . map (offset t)) s++-- | Split l into chunks of at most n elements.+form_sets :: Int -> [a] -> [[a]]+form_sets _ [] = []+form_sets n l =+ let (a,b) = splitAt n l+ in a : form_sets n b++-- | Play score, send in sets on indicated cardinality.+play_score :: Transport m => Int -> [Bundle] -> m ()+play_score n s = play_sets (form_sets n s)++-- * Waveset analysis++-- | Zero-crossing predicate.+is_zc :: (Num a, Ord a) => a -> a -> Bool+is_zc a b = a <= 0 && b > 0++-- | Locate fractional zero-crossing point.+locate_fzc :: (Ord a, Fractional a) => a -> a -> a+locate_fzc x y = (1.0 / (y - x)) * abs x++-- | Fractional zero-crossing constructor, n is the initial frame location.+fzc :: (Ord a, Fractional a) => a -> [a] -> [a]+fzc _ [] = []+fzc _ [_] = []+fzc n (x:y:z) = if is_zc x y+ then (n + locate_fzc x y) : fzc (n + 2.0) z+ else fzc (n + 1.0) (y : z)++-- | Remove zero crossings so that no waveset has length less than m.+prune :: (Ord a, Num a) => a -> a -> [a] -> [a]+prune _ _ [] = [] -- hmmm....+prune m n (x:xs) = if (x - n) < m+ then prune m n xs+ else x : prune m x xs++-- | zc -> ws+ws :: [a] -> [(a,a)]+ws [] = []+ws [_] = []+ws (x:y:z) = (x,y) : ws (y : z)++-- * Waveset instrument++-- | A trivial waveset instrument with unit envelope.+waveset :: UGen+waveset =+ let k = control KR+ o = k "out" 0+ b = k "bufnum" 0+ s = k "start" 0+ e = k "end" 0+ r = k "rate" 1+ d = k "dur" 1+ a = k "amp" 0.2+ rs = bufRateScale KR b * r+ ph = phasor AR 0 rs 0 (e - s) 0 + s+ e_data = Envelope [a, a, 0] [d, 0] [EnvLin] Nothing Nothing+ e_ugen = envGen AR 1 1 0 1 RemoveSynth e_data+ in offsetOut o (bufRdL 1 AR b ph Loop * e_ugen)++-- * Waveset synthesizer++-- | Construct s_new message for synthesiser.+mk_msg :: Double -> Double -> Double -> Double -> Message+mk_msg b sf ef d =+ let a = [("bufnum", b), ("start", sf), ("end", ef), ("dur", d)]+ in s_new "waveset" (-1) AddToTail 1 a++-- | Compare wavesets by duration.+dur_ord :: (Num t, Ord t) => (t, t) -> (t, t) -> Ordering+dur_ord (s0, e0) (s1, e1) = compare (e0 - s0) (e1 - s1)++-- | Generate score from waveset data.+mk_score :: Double -> [Double] -> [(Double, Double)] -> [Bundle]+mk_score sr repeats w =+ let durations = zipWith (\(s, e) r -> (e - s) * r / sr) w repeats+ start_times = scanl (+) 0 durations+ mk_elem (s,e) t d = Bundle (UTCr t) [mk_msg 10 s e d]+ in zipWith3 mk_elem w start_times durations++-- | n randomly chosen elements of w.+rchoose :: Int -> [a] -> [a]+rchoose n w =+ let (l, r) = (1, length w)+ a = A.listArray (l,r) w+ in take n (map (a A.!) (randomRs (l,r) (mkStdGen 1)))++-- | Load waveset instrument, allocate sound file buffer, do waveset+-- analysis, generate & play scores.+run_waveset :: Transport m => String -> m ()+run_waveset fn = do+ _ <- async (d_recv (synthdef "waveset" waveset))+ _ <- async (b_allocRead 10 fn 0 0)+ (hdr, cs) <- liftIO (F.read fn)+ let nc = F.channelCount hdr+ nf = F.frameCount hdr+ sr = fromIntegral (F.sampleRate hdr)+ b = cs !! 0+ w = ws (prune 64 0 (fzc 0 b))+ pl s = play_score 10 s >> pauseThread 1+ post = liftIO . putStrLn+ post ("#f: " ++ show (nc, nf, sr))+ post ("#w: " ++ show (length w)) -- force w+ pl (mk_score sr (repeat 1) w)+ pl (mk_score sr (repeat 2) (reverse w))+ pl (mk_score sr (cycle [2,4,8]) (sortBy dur_ord w))+ pl (mk_score sr (randomRs (1,24) (mkStdGen 2)) (rchoose 512 w))++main :: IO ()+main = do+ a <- getArgs+ case a of+ [fn] -> withSC3 (run_waveset fn)+ _ -> error "audio file?"++{--+withSC3 (run_waveset "/home/rohan/data/audio/pf-c5.snd")+--}
@@ -0,0 +1,25 @@+-- what was i thinking? (jmcc)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< what_was_i_thinking+what_was_i_thinking :: UId m => m UGen+what_was_i_thinking = do+ n0 <- lfNoise1 KR 0.2+ n1 <- lfNoise1 KR 0.157+ let p = pulse AR f (n1 * 0.4 + 0.5) * 0.04+ i = lfPulse AR 0.1 0 0.05 * impulse AR 8 0 * 500+ d = decay i 2+ f = max (sinOsc KR 4 0 + 80) d+ z = rlpf p (n0 * 2000 + 2400) 0.2+ c x = do r <- rand 0 0.3+ n <- lfNoise1 KR r+ return (combL x 0.06 (n * 0.025 + 0.035) 1)+ y = z * 0.6+ z0 <- clone 2 (c y)+ z1 <- clone 2 (c y)+ return (z + mce [mix z0,mix z1])++main :: IO ()+main = audition . out 0 =<< what_was_i_thinking+
@@ -0,0 +1,14 @@+{var n0 = LFNoise1.kr(0.2,2000,2400)+;var n1 = LFNoise1.kr(0.157,0.4,0.5)+;var i = LFPulse.ar(0.1,0,0.05) * Impulse.ar(8,0) * 500+;var d = Decay.ar(i,2)+;var f = max(SinOsc.kr(4,0) + 80,d)+;var p = Pulse.ar(f,n1) * 0.04+;var z = RLPF.ar(p,n0,0.2)+;var c = {arg i+ ;var r = Rand.new(0,0.3)+ ;var n = LFNoise1.kr(r,0.025,0.035)+ ;CombL.ar(i,0.06,n,1)}+;var y = z * 0.6+;Out.ar(0,z + [c.value(y) + c.value(y)+ ,c.value(y) + c.value(y)])}.play
@@ -0,0 +1,20 @@+-- why supercollider (jmcc)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect+import Sound.SC3.UGen.External.RDU {- sc3-rdu -}++-- > Sound.SC3.UGen.Dot.draw why_supercollider+why_supercollider :: UGen+why_supercollider =+ let r = resonz (dust 'α' AR 0.2 * 50) (rand 'α' 200 3200) 0.003+ s = mix (uclone 'α' 10 r)+ z = delayN s 0.048 0.048+ c = combL z 0.1 (lfNoise1 'α' KR (rand 'α' 0 0.1) * 0.04 + 0.05) 15+ y = mix (uclone 'α' 7 c)+ f i = allpassN i 0.050 (randN 2 'α' 0 0.05) 1+ x = useq 'α' 4 f y+ in out 0 (s + 0.2 * x)++main :: IO ()+main = audition why_supercollider
@@ -0,0 +1,8 @@+{var r = {Resonz.ar(Dust.ar(0.2,50),200 + 3000.0.rand,0.003)}+;var s = Mix.ar(Array.fill(10,r))+;var z = DelayN.ar(s,0.048)+;var c = {CombL.ar(z,0.1,LFNoise1.kr(0.1.rand,0.04,0.05),15)}+;var y = Mix.ar(Array.fill(7,c))+;4.do({x = AllpassN.ar(y,0.050,[0.050.rand,0.050.rand],1)})+;s+(0.2*x)}.play+
@@ -0,0 +1,27 @@+-- wial (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< wial+wial :: (Functor m,UId m) => m UGen+wial = do+ let pls c d f = do let t = pulseDivider c d 0+ e = decay2 t 0.05 0.75+ o = sinOsc AR (toggleFF t * f + f * 2) 0+ n0 <- tIRand 0 1 t+ return (o * e * n0 * 0.5)+ smpl f = [(4,6,f,0.75)+ ,(2,6,f * 2,0.75)+ ,(1,2,f * 16,0.025)+ ,(1,5,f * 64,0.005)+ ,(1,4,f * 128,0.035)+ ,(1,3,f * 256,0.15)+ ,(2,3,f * 512,0.35)]+ plss c (d0,d1,f,a) = fmap (* a) (pls c (mce2 d0 d1) f)+ clk = impulse AR 16 0+ n0 <- dust KR 2+ f <- tWChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0+ return.sum =<< mapM (plss clk) (smpl f)++main :: IO ()+main = audition . out 0 =<< wial
@@ -0,0 +1,24 @@+-- wind metals (jmcc)++import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}+import Sound.SC3.Monad {- hsc3 -}++-- > audition . out 0 =<< wind_metals+-- > Sound.SC3.UGen.Dot.draw =<< wind_metals+wind_metals :: UId m => m UGen+wind_metals = do+ let n = 6+ base <- expRand 60 4000+ rng <- rand 500 8000+ n0 <- clone 2 (brownNoise AR)+ r0 <- expRand 0.125 0.5+ n1 <- lfNoise1 KR r0+ f <- sequence (replicate n (rand base (base + rng)))+ dt <- sequence (replicate n (rand 0.1 2))+ let exc = n0 * 0.007 * max 0 (n1 * 0.75 + 0.25)+ k = klankSpec f (replicate n 1) dt+ s = klank exc 1 0 1 k+ return (softClip (s * 0.1))++main :: IO ()+main = overlapTextureU (5,2,12,maxBound) =<< wind_metals
@@ -0,0 +1,11 @@+{var n = 6+;var base = ExpRand.new(60,4000)+;var rng = Rand.new(500.0,8000.0)+;var n0 = BrownNoise.ar([0.007,0.007])+;var r0 = ExpRand.new(0.125,0.5)+;var n1 = LFNoise1.kr(r0,0.75,0.25)+;var exc = n0 * max(0,n1)+;var f = Array.fill(n,{Rand.new(0,rng) + base})+;var dt = Array.fill(n,{Rand.new(0.1,2.0)})+;var s = Klank.ar(`[f,nil,dt],exc)+;Out.ar(0,(s * 0.1).softclip)}.play
@@ -0,0 +1,17 @@+-- xy-interference-m (rd)++import Sound.SC3.Monad {- hsc3 -}++-- > Sound.SC3.UGen.Dot.draw =<< xy_interference+xy_interference :: UId m => m UGen+xy_interference = do+ let x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)+ y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)+ nd = do n <- lfNoise0 KR (mce2 5 9)+ let a = sinOsc AR (x + n) 0+ b = sinOsc AR y 0+ return (a * b)+ return.sum =<< sequence (replicate 3 nd)++main :: IO ()+main = audition . out 0 =<< xy_interference
@@ -0,0 +1,17 @@+-- xy-interference (rd)++import Sound.SC3.ID {- hsc3 -}+import Sound.SC3.UGen.Protect++xy_interference :: UGen+xy_interference =+ let x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)+ y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)+ nd = let n = lfNoise0 'a' KR (mce2 5 9)+ a = sinOsc AR (x + n) 0+ b = sinOsc AR y 0+ in a * b+ in mix (uclone 'a' 3 nd)++main :: IO ()+main = audition (out 0 xy_interference)
@@ -0,0 +1,7 @@+{var x = MouseX.kr(20,22000,'linear',[0.005,0.025])+;var y = MouseY.kr(20,22000,'linear',[0.005,0.075])+;var nd = {var n = LFNoise0.kr([5,9])+ ;var a = SinOsc.ar(x + n,0)+ ;var b = SinOsc.ar(y,0)+ ;a * b}+;Out.ar(0,Mix.fill(3,nd))}.play
@@ -1,708 +1,648 @@ Name: hsc3-graphs-Version: 0.11-Synopsis: Haskell SuperCollider Graphs-Description: hsc3-graphs provides a collection of illustrative- unit generator graphs for hsc3.-License: GPL-Category: Sound-Copyright: (c) Rohan Drape and others, 2006-2011-Author: Rohan Drape-Maintainer: rd@slavepianos.org-Stability: Experimental-Homepage: http://slavepianos.org/rd/?t=hsc3-graphs-Tested-With: GHC == 7.0.4-Build-Type: Simple-Cabal-Version: >= 1.8--Data-files: README- src/*.scd- src/*.scm--Executable hsc3-acid-otophilia- main-is: src/acid-otophilia.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-adso- main-is: src/adso.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-after-goeyvaerts- main-is: src/after-goeyvaerts.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*,- containers, random, split--Executable hsc3-aleatoric-quartet- main-is: src/aleatoric-quartet-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-alien-froggies- main-is: src/alien-froggies.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-alien-meadow- main-is: src/alien-meadow.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-ambient1- main-is: src/ambient1.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-analog-bubbles- main-is: src/analog-bubbles.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-arpeggio- main-is: src/arpeggio.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-babbling-brook- main-is: src/babbling-brook-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-birds- main-is: src/birds-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-bit-reduction- main-is: src/bit-reduction.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-black-atlantic-currents- main-is: src/black-atlantic-currents.hs- build-depends: base==4.*, hsc3==0.11.*, primes, random, random-shuffle--Executable hsc3-bohlen-pierce-140- main-is: src/bohlen-pierce-140.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-bottle- main-is: src/bottle-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-bowed-string- main-is: src/bowed-string-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random--Executable hsc3-bs-070705- main-is: src/bs-070705.hs- build-depends: base==4.*, hsc3==0.11.*, hosc==0.11.*, random--Executable hsc3-ccomb- main-is: src/ccomb.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-cds-070701- main-is: src/cds-070701.hs- build-depends: base==4.*, hsc3==0.11.*, hosc==0.11.*--Executable hsc3-chain-saw- main-is: src/chain-saw.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random--Executable hsc3-choip- main-is: src/choip.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-chrd-m- main-is: src/chrd-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-chrd-t- main-is: src/chrd-t.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom--Executable hsc3-clustered-sines- main-is: src/clustered-sines.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-comb-delay-sweeps- main-is: src/comb-delay-sweeps.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random--Executable hsc3-coolant- main-is: src/coolant.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-contamination-zone- main-is: src/contamination-zone.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-cricket- main-is: src/cricket.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-crotale- main-is: src/crotale.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-crotale-sine- main-is: src/crotale-sine.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-cut-outs- main-is: src/cut-outs.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-cymbalism- main-is: src/cymbalism.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-cymbalism-accelerando- main-is: src/cymbalism-accelerando.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-dark-sea-horns- main-is: src/dark-sea-horns.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-data-space- main-is: src/data-space.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-deep-sea- main-is: src/deep-sea.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random--Executable hsc3-deep-trip- main-is: src/deep-trip.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-default- main-is: src/default.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-demanding-studies- main-is: src/demanding-studies.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-dial-history- main-is: src/dial-history.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-diffraction- main-is: src/diffraction.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-discretion- main-is: src/discretion.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-discretion-m- main-is: src/discretion-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-doppler- main-is: src/doppler.hs- build-depends: base==4.*, hsc3==0.11.*, hosc==0.11.*--Executable hsc3-drummer- main-is: src/drummer.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-early-space-music-lp-side-two- main-is: src/early-space-music-lp-side-two.hs- build-depends: base==4.*,hosc==0.11.*,hsc3==0.11.*,hsc3-lang==0.11.*,random--Executable hsc3-eggcrate- main-is: src/eggcrate.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-eggcrate-m- main-is: src/eggcrate-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-e-lamell- main-is: src/e-lamell.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-e-lamell-p- main-is: src/e-lamell-p.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-ellipse-based-synthesis- main-is: src/ellipse-based-synthesis.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-fbl-fbf- main-is: src/fbl-fbf.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-fb-090531- main-is: src/fb-090531.hs- build-depends: base==4.*, hsc3==0.11.*, hosc==0.11.*, random----Executable hsc3-feedr--- main-is: src/feedr.hs--- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-f-lets- main-is: src/f-lets.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-fm-iter- main-is: src/fm-iter.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-fm-kltr- main-is: src/fm-kltr.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-fm-kltr-p- main-is: src/fm-kltr-p.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-forest-sounds- main-is: src/forest-sounds.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-fwalk- main-is: src/fwalk.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-half-life- main-is: src/half-life.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-hansm- main-is: src/hansm.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-harmonic-swimming- main-is: src/harmonic-swimming.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-harmonic-swimming-m- main-is: src/harmonic-swimming-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-harmonic-tumbling- main-is: src/harmonic-tumbling.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-h-chatter- main-is: src/h-chatter.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-hell-is-busy- main-is: src/hell-is-busy.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-hh-808- main-is: src/hh-808.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-implosion- main-is: src/implosion.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-insects- main-is: src/insects.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-jl-1-Z- main-is: src/jl-1-Z.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-kabelscahden- main-is: src/kabelscahden.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-karplus-strong- main-is: src/karplus-strong.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-klink- main-is: src/klink.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-k-ppr- main-is: src/k-ppr.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-k-ppr-m- main-is: src/k-ppr-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-lfo-modulation- main-is: src/lfo-modulation.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-lf-pulses- main-is: src/lf-pulses.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-lg-timed- main-is: src/lg-timed.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-lin-sosc- main-is: src/lin-sosc.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-lso-061101- main-is: src/lso-061101.hs- build-depends: base==4.*, directory, filepath, hls, hosc==0.11.*, hps, hsc3==0.11.*, hsc3-sf, random--Executable hsc3-lucier- main-is: src/lucier.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-microhelix- main-is: src/microhelix.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-mridangam- main-is: src/mridangam.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-modal-space- main-is: src/modal-space.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-moto-rev- main-is: src/moto-rev.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-mouse-clatter- main-is: src/mouse-clatter-m.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-nharm- main-is: src/nharm.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-nharm-p- main-is: src/nharm-p.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-noise-burst-sweep- main-is: src/noise-burst-sweep.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-noise-modulated-sines- main-is: src/noise-modulated-sines.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-non-real-time- main-is: src/non-real-time.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, process--Executable hsc3-nv-tw-1- main-is: src/nv-tw-1.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-nv-tw-41- main-is: src/nv-tw-41.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-nv-tw-54- main-is: src/nv-tw-54.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-one-line- main-is: src/one-line.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-oscillator-cluster- main-is: src/oscillator-cluster.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-overlap-add- main-is: src/overlap-add.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-pattern-buffer- main-is: src/pattern-buffer.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-pebble-beach- main-is: src/pebble-beach.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-plucked-strings- main-is: src/plucked-strings.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-police-state- main-is: src/police-state.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-pulsing-bottles- main-is: src/pulsing-bottles.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-pulsing-bottles-m- main-is: src/pulsing-bottles-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-rails- main-is: src/rails.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-rain-thunder- main-is: src/rain-thunder.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-random-panning-sines- main-is: src/random-panning-sines.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-random-panning-sines-m- main-is: src/random-panning-sines-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-random-pulsations- main-is: src/random-pulsations.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-random-sine-waves- main-is: src/random-sine-waves.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-record-scratcher- main-is: src/record-scratcher.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-red-frik- main-is: src/red-frik.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-reset- main-is: src/reset.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-resonant-dust- main-is: src/resonant-dust.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-reverberated-sine-percussion- main-is: src/reverberated-sine-percussion.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-ring-modulated-klank- main-is: src/ring-modulated-klank.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*----Executable hsc3-rm-octaver--- main-is: src/rm-octaver.hs--- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-rzblp- main-is: src/rzblp.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-unsafe==0.11.*--Executable hsc3-sam-i-am- main-is: src/sam-i-am.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom--Executable hsc3-sample-and-hold-liquidities- main-is: src/sample-and-hold-liquidities.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-saucer-base- main-is: src/saucer-base.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-sawed-cymbals- main-is: src/sawed-cymbals.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-s-chirp- main-is: src/s-chirp.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-scratchy- main-is: src/scratchy.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-scratchy-m- main-is: src/scratchy-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-scritto- main-is: src/scritto.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-scritto-m- main-is: src/scritto-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-seqr- main-is: src/seqr.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-shepard-tones- main-is: src/shepard-tones.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-shifting-pulses- main-is: src/shifting-pulses.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-sidereal-time- main-is: src/sidereal-time.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-slow-beating-harmonic-sines- main-is: src/slow-beating-harmonic-sines.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom--Executable hsc3-slow-beating-sines- main-is: src/slow-beating-sines.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, MonadRandom--Executable hsc3-snare-909- main-is: src/snare-909.hs- build-depends: base==4.*, hsc3==0.11.*----Executable hsc3-sosc-lp--- main-is: src/sosc-lp.hs--- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-spe-m- main-is: src/spe-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-spe-p- main-is: src/spe-p.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-sprinkler- main-is: src/sprinkler.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-sprinkler-m- main-is: src/sprinkler-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-string-wander-cluster- main-is: src/string-wander-cluster.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*, random--Executable hsc3-strummable-guitar- main-is: src/strummable-guitar.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-sweepy-noise- main-is: src/sweepy-noise.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-synthetic-piano- main-is: src/synthetic-piano-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-tank- main-is: src/tank.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-tank-m- main-is: src/tank-m.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-tgb- main-is: src/tgb.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-tgrn- main-is: src/tgrn.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-tgr-rpr- main-is: src/tgr-rpr.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-theremin- main-is: src/theremin.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-three-cpsw- main-is: src/three-cpsw.hs- build-depends: base==4.*, hsc3==0.11.*, random--Executable hsc3-thx- main-is: src/thx.hs- build-depends: base==4.*, hsc3==0.11.*, random--Executable hsc3-tipnso- main-is: src/tipnso.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-train- main-is: src/train.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-tremulate- main-is: src/tremulate.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-tremulate-m- main-is: src/tremulate-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*----Executable hsc3-trkl--- main-is: src/trkl.hs--- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-trmlo- main-is: src/trmlo.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-unsafe==0.11.*, hsc3-lang==0.11.*--Executable hsc3-tr-out- main-is: src/tr-out.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*--Executable hsc3-tsort- main-is: src/tsort.lhs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-uplink- main-is: src/uplink.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-voscil- main-is: src/voscil.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-unsafe==0.11.*, random--Executable hsc3-vla-addtn- main-is: src/vla-addtn.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-vla-addtn-sharc- main-is: src/vla-addtn-sharc.hs- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-lang==0.11.*, hsharc==0.11.*----Executable hsc3-vlc-distrtn--- main-is: src/vlc-distrtn.hs--- build-depends: base==4.*, hosc==0.11.*, hsc3==0.11.*, random--Executable hsc3-waveset- main-is: src/waveset.hs- build-depends: array, base==4.*, hosc==0.11.*, hsc3==0.11.*, hsc3-sf==0.11.*, random--Executable hsc3-what-was-i-thinking- main-is: src/what-was-i-thinking.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-why-supercollider- main-is: src/why-supercollider.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-wial- main-is: src/wial.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-wind-metals- main-is: src/wind-metals-m.hs- build-depends: base==4.*, hsc3==0.11.*, hsc3-lang==0.11.*--Executable hsc3-xy-interference- main-is: src/xy-interference.hs- build-depends: base==4.*, hsc3==0.11.*--Executable hsc3-xy-interference-m- main-is: src/xy-interference-m.hs- build-depends: base==4.*, hsc3==0.11.*--Source-Repository head- Type: darcs- Location: http://slavepianos.org/rd/sw/hsc3-graphs/+Version: 0.12+Synopsis: Haskell SuperCollider Graphs+Description: hsc3-graphs provides a collection of illustrative+ unit generator graphs for hsc3.+License: GPL+Category: Sound+Copyright: (c) Rohan Drape and others, 2006-2012+Author: Rohan Drape+Maintainer: rd@slavepianos.org+Stability: Experimental+Homepage: http://rd.slavepianos.org/?t=hsc3-graphs+Tested-With: GHC == 7.6.1+Build-Type: Simple+Cabal-Version: >= 1.8++Data-files: README+ gr/*.scd++Source-Repository head+ Type: darcs+ Location: http://rd.slavepianos.org/sw/hsc3-graphs/++-- Auto-generated: Tue Aug 21 14:50:33 EST 2012+Executable hsc3-1-1Ni+ main-is: gr/1-1Ni.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-1-4Q6+ main-is: gr/1-4Q6.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-1-4QM+ main-is: gr/1-4QM.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang,sc3-rdu+Executable hsc3-1-4QN+ main-is: gr/1-4QN.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-1-4Qx+ main-is: gr/1-4Qx.hs+ build-depends: base==4.*,hsc3+Executable hsc3-1-Td+ main-is: gr/1-Td.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang,sc3-rdu+Executable hsc3-acid-otophilia+ main-is: gr/acid-otophilia.hs+ build-depends: base==4.*,hosc,hsc3,random+Executable hsc3-adso+ main-is: gr/adso.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-after-goeyvaerts+ main-is: gr/after-goeyvaerts.hs+ build-depends: base==4.*,split,containers,hosc,hsc3,hsc3-lang,random+Executable hsc3-aleatoric-quartet-m+ main-is: gr/aleatoric-quartet-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-alien-froggies+ main-is: gr/alien-froggies.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-alien-meadow+ main-is: gr/alien-meadow.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-ambient1+ main-is: gr/ambient1.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-analog-bubbles+ main-is: gr/analog-bubbles.hs+ build-depends: base==4.*,hsc3+Executable hsc3-arpeggio+ main-is: gr/arpeggio.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-babbling-brook-m+ main-is: gr/babbling-brook-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-birds-m+ main-is: gr/birds-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-bit-reduction+ main-is: gr/bit-reduction.hs+ build-depends: base==4.*,hsc3+Executable hsc3-bitwise+ main-is: gr/bitwise.hs+ build-depends: base==4.*,hsc3+Executable hsc3-black-atlantic-currents+ main-is: gr/black-atlantic-currents.hs+ build-depends: base==4.*,primes,hsc3,random,random-shuffle+Executable hsc3-bohlen-pierce-140+ main-is: gr/bohlen-pierce-140.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-bottle-m+ main-is: gr/bottle-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-bowed-string-m+ main-is: gr/bowed-string-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-bs-070705+ main-is: gr/bs-070705.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-buffer-display+ main-is: gr/buffer-display.hs+ build-depends: base==4.*,hcg-minus,cmath,cairo,hsc3,hsc3-cairo+Executable hsc3-ccomb+ main-is: gr/ccomb.hs+ build-depends: base==4.*,hsc3+Executable hsc3-cds-070701+ main-is: gr/cds-070701.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-chain-saw+ main-is: gr/chain-saw.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-choip+ main-is: gr/choip.hs+ build-depends: base==4.*,hsc3,sc3-rdu,hsc3-lang+Executable hsc3-chrd-m+ main-is: gr/chrd-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-chrd-t+ main-is: gr/chrd-t.hs+ build-depends: base==4.*,MonadRandom,hsc3,hsc3-lang+Executable hsc3-clustered-sines+ main-is: gr/clustered-sines.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-comb-delay-sweeps+ main-is: gr/comb-delay-sweeps.hs+ build-depends: base==4.*,hsc3,hsc3-lang,random+Executable hsc3-contamination-zone+ main-is: gr/contamination-zone.hs+ build-depends: base==4.*,hsc3,sc3-rdu,hsc3-lang+Executable hsc3-coolant+ main-is: gr/coolant.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-cricket-m+ main-is: gr/cricket-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-crotale+ main-is: gr/crotale.hs+ build-depends: base==4.*,hsc3+Executable hsc3-crotale-sine+ main-is: gr/crotale-sine.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-cut-outs+ main-is: gr/cut-outs.hs+ build-depends: base==4.*,hsc3+Executable hsc3-cymbalism-accelerando+ main-is: gr/cymbalism-accelerando.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-cymbalism-m+ main-is: gr/cymbalism-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-dark-sea-horns+ main-is: gr/dark-sea-horns.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-data-space+ main-is: gr/data-space.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-deep-sea+ main-is: gr/deep-sea.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-deep-trip+ main-is: gr/deep-trip.hs+ build-depends: base==4.*,hsc3,sc3-rdu,hsc3-lang+Executable hsc3-default+ main-is: gr/default.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-demanding-studies+ main-is: gr/demanding-studies.hs+ build-depends: base==4.*,hsc3+Executable hsc3-dial-history+ main-is: gr/dial-history.hs+ build-depends: base==4.*,hsc3+Executable hsc3-diffraction+ main-is: gr/diffraction.hs+ build-depends: base==4.*,hsc3+Executable hsc3-discretion+ main-is: gr/discretion.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-discretion-m+ main-is: gr/discretion-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-doppler+ main-is: gr/doppler.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-drummer+ main-is: gr/drummer.hs+ build-depends: base==4.*,hsc3+Executable hsc3-early-space-music-lp-side-two+ main-is: gr/early-space-music-lp-side-two.hs+ build-depends: base==4.*,hsc3,hsc3-lang,sc3-rdu,random+Executable hsc3-eggcrate+ main-is: gr/eggcrate.hs+ build-depends: base==4.*,hsc3+Executable hsc3-eggcrate-m+ main-is: gr/eggcrate-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-e-lamell+ main-is: gr/e-lamell.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-e-lamell-p+ main-is: gr/e-lamell-p.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-ellipse-based-synthesis+ main-is: gr/ellipse-based-synthesis.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-2012-04-19+ main-is: gr/f0-2012-04-19.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0011+ main-is: gr/f0-tw0011.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0014+ main-is: gr/f0-tw0014.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0020+ main-is: gr/f0-tw0020.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0028+ main-is: gr/f0-tw0028.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0030+ main-is: gr/f0-tw0030.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0033+ main-is: gr/f0-tw0033.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0045+ main-is: gr/f0-tw0045.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0049+ main-is: gr/f0-tw0049.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0051+ main-is: gr/f0-tw0051.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0077+ main-is: gr/f0-tw0077.hs+ build-depends: base==4.*,hsc3+Executable hsc3-f0-tw0084+ main-is: gr/f0-tw0084.hs+ build-depends: base==4.*,hsc3+Executable hsc3-fb-090531+ main-is: gr/fb-090531.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-fbl-fbf+ main-is: gr/fbl-fbf.hs+ build-depends: base==4.*,hsc3+Executable hsc3-feedr+ main-is: gr/feedr.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-f-lets+ main-is: gr/f-lets.hs+ build-depends: base==4.*,hsc3+Executable hsc3-fm-iter+ main-is: gr/fm-iter.hs+ build-depends: base==4.*,hsc3+Executable hsc3-fm-kltr+ main-is: gr/fm-kltr.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-fm-kltr-p+ main-is: gr/fm-kltr-p.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-for-ann+ main-is: gr/for-ann.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-forest-sounds+ main-is: gr/forest-sounds.hs+ build-depends: base==4.*,hsc3+Executable hsc3-fwalk+ main-is: gr/fwalk.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-half-life+ main-is: gr/half-life.hs+ build-depends: base==4.*,hsc3+Executable hsc3-hansm+ main-is: gr/hansm.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-harmonic-swimming+ main-is: gr/harmonic-swimming.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-harmonic-swimming-m+ main-is: gr/harmonic-swimming-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-harmonic-tumbling+ main-is: gr/harmonic-tumbling.hs+ build-depends: base==4.*,hsc3+Executable hsc3-h-chatter+ main-is: gr/h-chatter.hs+ build-depends: base==4.*,hsc3+Executable hsc3-hell-is-busy+ main-is: gr/hell-is-busy.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-hh-808+ main-is: gr/hh-808.hs+ build-depends: base==4.*,hsc3+Executable hsc3-implosion+ main-is: gr/implosion.hs+ build-depends: base==4.*,hsc3+Executable hsc3-insects+ main-is: gr/insects.hs+ build-depends: base==4.*,hsc3+Executable hsc3-jl-1-Z+ main-is: gr/jl-1-Z.hs+ build-depends: base==4.*,hsc3+Executable hsc3-k2ws+ main-is: gr/k2ws.hs+ build-depends: base==4.*,hsc3+Executable hsc3-kabelscahden+ main-is: gr/kabelscahden.hs+ build-depends: base==4.*,hsc3+Executable hsc3-karplus-strong+ main-is: gr/karplus-strong.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-klink+ main-is: gr/klink.hs+ build-depends: base==4.*,hsc3+Executable hsc3-k-ppr+ main-is: gr/k-ppr.hs+ build-depends: base==4.*,hsc3+Executable hsc3-k-ppr-m+ main-is: gr/k-ppr-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-laser-bubble+ main-is: gr/laser-bubble.hs+ build-depends: base==4.*,hsc3+Executable hsc3-lfo-modulation+ main-is: gr/lfo-modulation.hs+ build-depends: base==4.*,hsc3+Executable hsc3-lf-pulses+ main-is: gr/lf-pulses.hs+ build-depends: base==4.*,hsc3+Executable hsc3-lg-timed+ main-is: gr/lg-timed.hs+ build-depends: base==4.*,hsc3+Executable hsc3-lin-sosc+ main-is: gr/lin-sosc.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-lso-061101+ main-is: gr/lso-061101.hs+ build-depends: base==4.*,hps,hls,hsc3-sf,hsc3,hsc3-lang,directory,filepath+Executable hsc3-lucier+ main-is: gr/lucier.hs+ build-depends: base==4.*,hsc3+Executable hsc3-m21360+ main-is: gr/m21360.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-microhelix+ main-is: gr/microhelix.hs+ build-depends: base==4.*,hsc3+Executable hsc3-modal-space+ main-is: gr/modal-space.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-moto-rev+ main-is: gr/moto-rev.hs+ build-depends: base==4.*,hsc3+Executable hsc3-mouse-clatter-m+ main-is: gr/mouse-clatter-m.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-mridangam+ main-is: gr/mridangam.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-music-box+ main-is: gr/music-box.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-nharm+ main-is: gr/nharm.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-nharm-p+ main-is: gr/nharm-p.hs+ build-depends: base==4.*,hsc3,sc3-rdu,hsc3-lang+Executable hsc3-noise-burst-sweep+ main-is: gr/noise-burst-sweep.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-noise-modulated-sines+ main-is: gr/noise-modulated-sines.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-nokia+ main-is: gr/nokia.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-non-real-time+ main-is: gr/non-real-time.hs+ build-depends: base==4.*,hosc,hsc3,process+Executable hsc3-nv-tw-1+ main-is: gr/nv-tw-1.hs+ build-depends: base==4.*,hsc3+Executable hsc3-nv-tw-41+ main-is: gr/nv-tw-41.hs+ build-depends: base==4.*,hsc3+Executable hsc3-nv-tw-54+ main-is: gr/nv-tw-54.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-nx102+ main-is: gr/nx102.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-one-line+ main-is: gr/one-line.hs+ build-depends: base==4.*,hsc3+Executable hsc3-oscillator-cluster+ main-is: gr/oscillator-cluster.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-overlap-add+ main-is: gr/overlap-add.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-pattern-buffer+ main-is: gr/pattern-buffer.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-pebble-beach+ main-is: gr/pebble-beach.hs+ build-depends: base==4.*,hsc3+Executable hsc3-pkt-26+ main-is: gr/pkt-26.hs+ build-depends: base==4.*,hsc3+Executable hsc3-pkt-28+ main-is: gr/pkt-28.hs+ build-depends: base==4.*,hsc3+Executable hsc3-plucked-strings+ main-is: gr/plucked-strings.hs+ build-depends: base==4.*,hsc3+Executable hsc3-police-state+ main-is: gr/police-state.hs+ build-depends: base==4.*,hsc3+Executable hsc3-pond-life+ main-is: gr/pond-life.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-proxy-mixer+ main-is: gr/proxy-mixer.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-proxy-mixer-m+ main-is: gr/proxy-mixer-m.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-pulsing-bottles+ main-is: gr/pulsing-bottles.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-pulsing-bottles-m+ main-is: gr/pulsing-bottles-m.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-pwm-crossfade+ main-is: gr/pwm-crossfade.hs+ build-depends: base==4.*,hsc3+Executable hsc3-rails+ main-is: gr/rails.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-rain-thunder+ main-is: gr/rain-thunder.hs+ build-depends: base==4.*,hsc3+Executable hsc3-random-panning-sines+ main-is: gr/random-panning-sines.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-random-panning-sines-m+ main-is: gr/random-panning-sines-m.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-random-pulsations+ main-is: gr/random-pulsations.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-random-sine-waves+ main-is: gr/random-sine-waves.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-record-scratcher+ main-is: gr/record-scratcher.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-red-frik+ main-is: gr/red-frik.hs+ build-depends: base==4.*,hsc3+Executable hsc3-reset+ main-is: gr/reset.hs+ build-depends: base==4.*,hsc3+Executable hsc3-resonant-dust+ main-is: gr/resonant-dust.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-reverberated-sine-percussion+ main-is: gr/reverberated-sine-percussion.hs+ build-depends: base==4.*,hsc3+Executable hsc3-ring-modulated-klank+ main-is: gr/ring-modulated-klank.hs+ build-depends: base==4.*,hsc3,sc3-rdu,hsc3-lang+Executable hsc3-rm-octaver+ main-is: gr/rm-octaver.hs+ build-depends: base==4.*,hsc3+Executable hsc3-rzblp+ main-is: gr/rzblp.hs+ build-depends: base==4.*,hsc3+Executable hsc3-rzblp-u+ main-is: gr/rzblp-u.hs+ build-depends: base==4.*,hsc3,hsc3-unsafe+Executable hsc3-sam-i-am+ main-is: gr/sam-i-am.hs+ build-depends: base==4.*,MonadRandom,base==4.*,hsc3,hsc3-lang+Executable hsc3-sample-and-hold-liquidities+ main-is: gr/sample-and-hold-liquidities.hs+ build-depends: base==4.*,hsc3+Executable hsc3-saucer-base+ main-is: gr/saucer-base.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-sawed-cymbals+ main-is: gr/sawed-cymbals.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-s-chirp+ main-is: gr/s-chirp.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-scratchy+ main-is: gr/scratchy.hs+ build-depends: base==4.*,hsc3+Executable hsc3-scratchy-m+ main-is: gr/scratchy-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-scritto+ main-is: gr/scritto.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-scritto-m+ main-is: gr/scritto-m.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-seqr+ main-is: gr/seqr.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-shepard-tones+ main-is: gr/shepard-tones.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-shifting-pulses+ main-is: gr/shifting-pulses.hs+ build-depends: base==4.*,hsc3+Executable hsc3-sidereal-time+ main-is: gr/sidereal-time.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-sinusdeklinationen+ main-is: gr/sinusdeklinationen.hs+ build-depends: base==4.*,split,hsc3,hsc3-lang+Executable hsc3-slow-beating-harmonic-sines+ main-is: gr/slow-beating-harmonic-sines.hs+ build-depends: base==4.*,MonadRandom,hsc3,hsc3-lang+Executable hsc3-slow-beating-sines+ main-is: gr/slow-beating-sines.hs+ build-depends: base==4.*,MonadRandom,hsc3,hsc3-lang+Executable hsc3-snare-909+ main-is: gr/snare-909.hs+ build-depends: base==4.*,hsc3+Executable hsc3-sosc-lp+ main-is: gr/sosc-lp.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-spe-m+ main-is: gr/spe-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-spe-p+ main-is: gr/spe-p.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-sprinkler+ main-is: gr/sprinkler.hs+ build-depends: base==4.*,hsc3+Executable hsc3-sprinkler-m+ main-is: gr/sprinkler-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-string-wander-cluster+ main-is: gr/string-wander-cluster.hs+ build-depends: base==4.*,hsc3,hsc3-lang,random+Executable hsc3-strummable-guitar+ main-is: gr/strummable-guitar.hs+ build-depends: base==4.*,hsc3+Executable hsc3-sweepy-noise+ main-is: gr/sweepy-noise.hs+ build-depends: base==4.*,hsc3+Executable hsc3-synthetic-piano-m+ main-is: gr/synthetic-piano-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-tank+ main-is: gr/tank.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-tank-m+ main-is: gr/tank-m.hs+ build-depends: base==4.*,hsc3+Executable hsc3-tgb+ main-is: gr/tgb.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-tgrn+ main-is: gr/tgrn.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-tgr-rpr+ main-is: gr/tgr-rpr.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-thb+ main-is: gr/thb.hs+ build-depends: base==4.*,hmt,hsc3,hsc3-lang,hosc+Executable hsc3-theremin+ main-is: gr/theremin.hs+ build-depends: base==4.*,hsc3+Executable hsc3-three-cpsw+ main-is: gr/three-cpsw.hs+ build-depends: base==4.*,hsc3+Executable hsc3-thx+ main-is: gr/thx.hs+ build-depends: base==4.*,hsc3,random+Executable hsc3-tipnso+ main-is: gr/tipnso.hs+ build-depends: base==4.*,hsc3+Executable hsc3-train+ main-is: gr/train.hs+ build-depends: base==4.*,hsc3+Executable hsc3-tremulate+ main-is: gr/tremulate.hs+ build-depends: base==4.*,hsc3,hsc3-lang,sc3-rdu+Executable hsc3-tremulate-m+ main-is: gr/tremulate-m.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-trkl+ main-is: gr/trkl.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-trmlo+ main-is: gr/trmlo.hs+ build-depends: base==4.*,hsc3,hsc3-unsafe,hsc3-lang+Executable hsc3-tr-out+ main-is: gr/tr-out.hs+ build-depends: base==4.*,hosc,hsc3+Executable hsc3-tsort+ main-is: gr/tsort.hs+ build-depends: base==4.*,hsc3+Executable hsc3-uplink+ main-is: gr/uplink.hs+ build-depends: base==4.*,hsc3,hsc3-lang+Executable hsc3-urandom+ main-is: gr/urandom.hs+ build-depends: base==4.*,bytestring,hosc,hsc3,hsc3-lang,base+Executable hsc3-vla-addtn+ main-is: gr/vla-addtn.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-vla-addtn-sharc+ main-is: gr/vla-addtn-sharc.hs+ build-depends: base==4.*,hsharc,hosc,hsc3,hsc3-lang+Executable hsc3-vlc-distrtn+ main-is: gr/vlc-distrtn.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang+Executable hsc3-voscil+ main-is: gr/voscil.hs+ build-depends: base==4.*,hosc,hsc3,hsc3-lang,hsc3-unsafe+Executable hsc3-waveset+ main-is: gr/waveset.hs+ build-depends: base==4.*,array,base==4.*,hsc3-sf,hosc,hsc3,random+Executable hsc3-what-was-i-thinking+ main-is: gr/what-was-i-thinking.hs+ build-depends: base==4.*,hsc3+Executable hsc3-why-supercollider+ main-is: gr/why-supercollider.hs+ build-depends: base==4.*,hsc3,sc3-rdu+Executable hsc3-wial+ main-is: gr/wial.hs+ build-depends: base==4.*,hsc3+Executable hsc3-wind-metals-m+ main-is: gr/wind-metals-m.hs+ build-depends: base==4.*,hsc3-lang,hsc3+Executable hsc3-xy-interference+ main-is: gr/xy-interference.hs+ build-depends: base==4.*,hsc3+Executable hsc3-xy-interference-m+ main-is: gr/xy-interference-m.hs+ build-depends: base==4.*,hsc3
@@ -1,235 +0,0 @@--- 08091500Acid309 by_otophilia--import Data.List-import Data.Maybe-import Sound.OpenSoundControl {- hosc -}-import Sound.SC3.ID {- hsc3 -}-import System.Random {- random -}---- * Instruments--mk_ec :: [UGen] -> [EnvCurve]-mk_ec = map EnvNum--mk_env :: [UGen] -> [UGen] -> [UGen] -> [UGen]-mk_env l t c = env l t (mk_ec c) 0 0--kick :: Synthdef-kick =- let bus = control KR "outBus" 0- env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.06,0.26] [-4,-2,-4]- in envGen AR 1 1 0 1 RemoveSynth d- env1 = let d = mk_env [110,59,29] [0.005,0.29] [-4,-5]- in midiCPS (envGen AR 1 1 0 1 DoNothing d)- s = let p = lfPulse AR env1 0 0.5 - 0.5- q = p + mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR)- r = lpf q (env1 * 1.5) * env0- in clip2 (r + sinOsc AR env1 0.5 * env0 * 1.2) 1- in synthdef "kick" (out bus s)--snare :: Synthdef-snare =- let bus = control KR "outBus" 0- amp = control KR "amp" 0.8- env0 = let d = mk_env [0.5,1,0.5,0] [0.005,0.03,0.10] [-4,-2,-4]- in envGen AR 1 1 0 1 DoNothing d- env1 = let d = mk_env [110,60,49] [0.005,0.1] [-4,-5]- in midiCPS (envGen AR 1 1 0 1 DoNothing d)- env2 = let d = mk_env [1,0.4,0] [0.05,0.13] [-2,-2]- in envGen AR 1 1 0 1 RemoveSynth d- oscs = let p = lfPulse AR env1 0 0.5 - 0.5- q = lfPulse AR (env1 * 1.6) 0 0.5 * 0.5 - 0.25- r = lpf (p + q) (env1 * 1.2) * env0- in r + sinOsc AR env1 0.8 * env0- noise = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'b' AR) * 0.2- q = hpf p 200 * 2- r = bpf q 6900 0.6 * 3 + p- in r * env2- s = clip2 (oscs + noise) 1 * amp- in synthdef "snare" (out bus s)--clap :: Synthdef-clap =- let bus = control KR "outBus" 0- amp = control KR "amp" 0.5- env1 = let d = mk_env [0,1,0,1,0,1,0,1,0]- [0.001,0.013,0,0.01,0,0.01,0,0.03]- [0,-3,0,-3,0,-3,0,-4]- in envGen AR 1 1 0 1 DoNothing d- env2 = let d = mk_env [0,1,0] [0.02,0.3] [0,-4]- in envGen AR 1 1 0 1 RemoveSynth d- noise1 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env1- q = hpf p 600- in bpf q 2000 3- noise2 = let p = mce2 (whiteNoise 'a' AR) (whiteNoise 'a' AR) * env2- q = hpf p 1000- in bpf q 1200 0.7 * 0.7- s = let p = noise1 + noise2- in softClip (p * 2) * amp- in synthdef "clap" (out bus s)--hat :: Synthdef-hat =- let bus = control KR "outBus" 0- amp = control KR "amp" 0.3- env1 = let d = mk_env [0,1.0,0] [0.001,0.2] [0,-12]- in envGen AR 1 1 0 1 DoNothing d- env2 = let d = mk_env [0,1.0,0.05,0] [0.002,0.05,0.03] [0,-4,-4]- in envGen AR 1 1 0 1 RemoveSynth d- (r0:r1:r2:_) = randomRs (-4.0,4.0) (mkStdGen 5)- oscs1 = let n1 = 5- f i = let f0 = midiCPS (linLin i 0 (n1-1) 42 75 + r0)- f1 = midiCPS (linLin i 0 (n1-1) 78 80 + r1)- in sinOsc AR f0 (sinOsc AR f1 0 * 12) * (1/n1)- p = sum (map f [0..n1-1])- in bHiPass p 1000 2 * env1- noise = let n2 = 8- p = whiteNoise 'a' AR- f i = let t = 1 / midiCPS (linLin i 0 (n2-1) 40 50 + r2)- in combN p 0.05 t 0.1- q = sum (map f [0..n2-1]) * (1/n2) + p- r = bpf q 6000 0.9 * 0.5 + q- in bHiPass (bLowShelf r 3000 0.5 (-6)) 1000 1.5 * env2- s = softClip (noise + oscs1) * amp- in synthdef "hat" (out bus s)--acid :: Synthdef-acid =- let bus = control KR "outBus" 0- gate' = control KR "gate" 1- pitch' = control KR "pitch" 50- amp = control KR "amp" 0.3- pitch'' = lag pitch' 0.12 * (1 - trig gate' 0.001) * gate'- env1 = let d = env [0,1,0,0] [0.001,2,0.04] (mk_ec [0,-4,-4]) 2 0- in envGen AR gate' amp 0 1 DoNothing d- env2 = let d = envADSR 0.001 0.8 0 0.8 70 (EnvNum (-4)) 0- in envGen AR gate' 1 0 1 DoNothing d- s = let p = lfPulse AR (midiCPS pitch'') 0.0 0.51 * 2 - 1- q = rlpf p (midiCPS (pitch'' + env2)) 0.3- in q * env1- in synthdef "acid" (out bus (mce2 s s))--fx :: Synthdef-fx =- let bus = control KR "outBus" 0- gate' = control KR "gate" 0- i = in' 2 AR bus- e = let d = env [0.02,0.3,0.02] [0.4,0.01] (mk_ec [3,-4]) 1 0- in envGen KR (1 - trig gate' 0.01) 1 0 1 DoNothing d- r = let MCE [i0,i1] = i- in freeVerb2 (bpf i0 3500 1.5) (bpf i1 3500 1.5) 1 0.95 0.15 * e- s = limiter (hpf ((i + r) * 1.2) 40) 1 0.02- in synthdef "fx" (replaceOut bus s)---- * Sequences--type D = [Int]--dr_seq :: Num a => [[[a]]]-dr_seq =- let s = [[[1,0,0,0, 0,0,0,0, 1,0,0,1, 0,0,1,0]- ,[0,0,0,0, 0,0,0,2, 0,2,1,0, 4,3,3,3]- ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]- ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]- ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]- ,[[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]- ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0]- ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]- ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]- ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]- ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]- ,[0,0,0,0, 0,0,0,2, 0,0,0,0, 0,0,0,0]- ,[0,0,0,0, 4,0,0,0, 0,0,0,0, 4,0,0,0]- ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]- ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]- ,[[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]- ,[0,0,0,0, 4,0,0,2, 0,0,0,0, 4,0,0,0]- ,[0,0,0,0, 0,0,0,0, 0,0,0,0, 4,0,0,0]- ,[1,2,4,0, 1,0,4,0, 1,2,4,2, 1,0,4,2]- ,[1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,0,0]]]- in map transpose s--dr_msg :: Int -> (Int,Int) -> Maybe OSC-dr_msg fx_id (i,x) =- let m nm pr = Just (s_new nm (-1) AddToHead 1 pr)- x' = fromIntegral x- sq n = n * n- in case i of- 0 -> if x > 0 then m "kick" [] else Nothing- 1 -> if x > 0 then m "snare" [("amp",sq (x'/4) * 0.7)] else Nothing- 2 -> if x > 0 then m "clap" [("amp",sq (x'/4) * 0.5)] else Nothing- 3 -> if x > 0 then m "hat" [("amp",sq (x'/4) * 0.32)] else Nothing- 4 -> Just (n_set fx_id [("gate",x')])- _ -> error "dr_seq_msg"--dr_seq_msg :: Int -> Double -> D -> OSC-dr_seq_msg fx_id t =- Bundle (UTCr t) .- mapMaybe (dr_msg fx_id) .- zip [0..]--b_seq :: Num a => [[a]]-b_seq =- let s = [[1,1,1,1, 1,1,1,1, 0,1,0,1, 1,1,1,0]- ,[1,1,0,2, 1,1,0,0, 2,0,2,0, 1,2,0,4]- ,map (+ 38) [-24,-12,0,-12, 0,-12,10,12, 0,7,-7,0, -11,1,13,15]]- in transpose s--type B = (Int,Double,Double)--b_form :: [Int] -> B-b_form xs =- let i = fromIntegral- in case xs of- [b1,b2,b3] -> (b1,i b2,i b3)- _ -> error "b_form"--b_seq_msg :: Int -> Double -> Double -> B -> [OSC]-b_seq_msg acid_id dt t (b0,b1,b2) =- let on = let p = n_set acid_id [("pitch",b2)]- m = if b0 == 1- then [p,n_set acid_id [("gate",1)]]- else [p]- in Bundle (UTCr t) m- off = let end_t = t + (dt * b1 * 0.25 * 0.99)- in Bundle (UTCr end_t) [n_set acid_id [("gate",0)]]- in if b1 > 0 then [on,off] else [on]---- * Runtime--ao_init :: Transport t => t -> IO (Int,Int)-ao_init fd = do- let i = [kick,snare,clap,hat,acid,fx]- _ <- async fd (Bundle immediately (map d_recv i))- let acid_id = 10- fx_id = 11- send fd (s_new "acid" acid_id AddToHead 1 [("gate",0)])- send fd (s_new "fx" fx_id AddToTail 1 [])- return (acid_id,fx_id)--dt_seq :: Double -> [Double]-dt_seq bpm =- let shf = 0.16- n = 60 / bpm- dt i = if i `mod` 2 == 0 then 0.25 * (1 + shf) else 0.25 * (1 - shf)- in map ((* n) . dt) ([0..]::[Int])--ao_run_seq :: Transport t => t -> (Int,Int) -> [D] -> [B] -> IO ()-ao_run_seq fd (acid_id,fx_id) d_sq b_sq = do- init_t <- utcr- let dt_seq' = dt_seq 130- t_seq = scanl1 (+) (init_t : dt_seq')- act (t,dt,d,b) =- do send fd (dr_seq_msg fx_id t d)- mapM_ (send fd) (b_seq_msg acid_id dt t b)- pauseThreadUntil t- mapM_ act (zip4 t_seq dt_seq' d_sq b_sq)--main :: IO ()-main =- let act fd = do- let d_sq = cycle (concat dr_seq)- b_sq = map b_form (cycle b_seq)- ids <- ao_init fd- ao_run_seq fd ids d_sq b_sq- in withSC3 act
@@ -1,50 +0,0 @@--- adso (rd)--import Sound.OpenSoundControl-import Sound.SC3-import System.Random--getb :: Real a => UGen -> a -> UGen-getb b j =- let k = mce [0 .. constant j - 1]- in bufRdN 1 KR b k NoLoop--adso :: Real a => a -> UGen-adso n =- let m = sinOsc KR (getb 3 n) 0- f = midiCPS (getb 0 n) * (m * getb 4 n + 1)- l = getb 2 n- g = getb 1 n- in mix (pan2 (sinOsc AR f 0) l g)--rrand :: Random a => a -> a -> IO a-rrand l r = getStdRandom (randomR (l, r))--rrand_l :: Random a => Int -> a -> a -> IO [a]-rrand_l j l r = sequence (replicate j (rrand l r))--pattern :: Transport t => t -> Int -> Double -> IO ()-pattern fd n t = do- z <- do l <- rrand 22 48- r <- rrand 54 122- sequence (replicate n (rrand l r))- send fd (b_setn1 0 0 z)- let rn i l r = do d <- rrand_l n l r- send fd (b_setn1 i 0 d)- rn 1 0 0.1- rn 2 (-1) 1- rn 3 2 12- rn 4 0.001 0.0075- rn 5 1 24- rn 6 0.05 2.4- pauseThread t--run :: Transport t => Int -> t -> IO ()-run n fd = do- mapM_ (\i -> async fd (b_alloc i n 1)) [0..6]- _ <- play fd (out 0 (adso n))- mapM_ (pattern fd n) =<< rrand_l 32 0.025 0.75- reset fd--main :: IO ()-main = withSC3 (run 24)
@@ -1,366 +0,0 @@--- after goeyvaerts, nick collins, 2007--import Control.Concurrent.MVar-import Data.List-import Data.List.Split-import qualified Data.Map as M {- containers -}-import Sound.OpenSoundControl {- hosc -}-import Sound.SC3.ID {- hsc3 -}-import qualified Sound.SC3.Lang.Collection as C {- hsc3-lang -}-import qualified Sound.SC3.Lang.Random.Gen as R-import System.Random {- random -}---- * SCHEMA---- | infinite monadic recursion-mrec :: Monad m => (a -> m a) -> a -> m a-mrec f i = f i >>= mrec f---- | monadic recursion with counter-mrec_n :: Monad m => Int -> (a -> m a) -> a -> m a-mrec_n n f i =- if n == 0- then return i- else f i >>= mrec_n (n - 1) f---- | recursion function useful for random processes (g = random state)-r_chain :: (g -> (a,g)) -> g -> [a]-r_chain f g =- let (r,g') = f g- in r : r_chain f g'--r_chain_fb :: ((a,g) -> (a,g)) -> a -> g -> [a]-r_chain_fb f r_ g_ =- let go (r,g) = let (r',g') = f (r,g) in r' : go (r',g')- in r_ : go (r_,g_)---- | an action that steps through a stored sequence-l_step :: MVar [a] -> IO a-l_step r =- let f [] = undefined- f (x:xs) = (xs,x)- in modifyMVar r (return . f)---- | generate a stepper action from a list-l_stepper :: [a] -> IO (IO a)-l_stepper l = do- r <- newMVar (cycle l)- return (l_step r)--l_stepper_scramble :: [a] -> IO (IO a)-l_stepper_scramble l = scrambleIO l >>= l_stepper--{--a <- l_stepper [1..5]-sequence (replicate 10 a)--}--type SEL a b g = (a,g) -> (b,g)---- | a recursion schema where s chooses between a and b at each step-sel_seq :: RandomGen g => SEL a Bool g->SEL a a g->SEL a a g->a->g->[a]-sel_seq s a b j =- let step (i,g) =- let (r,g') = s (i,g)- in if r then a (i,g') else b (i,g')- in r_chain_fb step j---- | variant where s is a (coin' c) and a is (rrand'c r)-sel_seq_c_rng :: (RandomGen g,Random a) => R -> (a,a) -> a -> g -> [a]-sel_seq_c_rng c r i g =- let s = coin c . snd- a = rrandc r . snd- in sel_seq s a id i g---- | monadic if-ifM :: Monad m => m Bool -> m b -> m b -> m b-ifM i j k = do- i' <- i- if i' then j else k---- | coin at R-coin :: (RandomGen g) => R -> g -> (Bool,g)-coin = R.coin---- | 'coin' at R-coinIO :: R -> IO Bool-coinIO = getStdRandom . coin---- | 'R.wchoose' at 'R'-wchoose :: RandomGen g => [a] -> [R] -> g -> (a,g)-wchoose = R.wchoose---- | wchoose at R-wchooseIO :: [a] -> [R] -> IO a-wchooseIO l= getStdRandom . wchoose l---- | rrand with duple range-rrandc :: (RandomGen g,Random n) => (n,n) -> g -> (n,g)-rrandc = uncurry R.rrand--scrambleIO :: [t] -> IO [t]-scrambleIO = getStdRandom . R.scramble---- | set precision-set_prec :: Int -> Double -> Double-set_prec n x =- let n' = 10 ^ n- x' = round (x * n') :: Integer- in fromIntegral x' / n'---- * AFTER GOEYVAERTS--nd :: UGen-nd =- let freq = control KR "freq" 440- amp = control KR "amp" 0.1- sustain = control KR "sustain" 0.1- pan = control KR "pan" 0- s = let p = mix (lfPar AR (freq * mce [0.999,1.001]) 0 * amp)- l = [10000,2000,4000,1000]- t = [0.005,rand 'a' 0.009 0.05,0.005]- d = env l t (replicate 3 EnvLin) 0 0- in lpf (distort p) (envGen KR 1 1 0 1 DoNothing d)- e = let l = [0,1,0.4,0.7,0]- t = [rand 'b' 0.001 0.005,0.005,0.005,sustain]- d = env l t (replicate 4 EnvLin) 0 0- in envGen KR 1 1 0 1 RemoveSynth d- in out 0 (pan2 (s * e) pan 1)--fx :: UGen-fx = replaceOut 0 (freeVerb (in' 2 AR 0) 0.33 1.5 0.5)--ag_init :: Transport t => t -> IO ()-ag_init fd = do- _ <- async fd (Bundle immediately [d_recv (synthdef "nd" nd)- ,d_recv (synthdef "fx" fx)])- send fd (s_new "fx" (-1) AddToHead 1 [])- return ()--nd_msg :: Double -> Double -> Double -> Double -> OSC-nd_msg f a s p =- let nd_arg = [("freq",f),("amp",a),("sustain",s),("pan",p)]- in s_new "nd" (-1) AddToHead 1 nd_arg--type R = Double-type P = M.Map Int R-type S = M.Map Int Int-data AG = AG {note_row :: [Int]- ,amp_row :: IO R- ,sus_row :: IO R- ,pan_row :: IO R- ,ioi_row :: IO R- ,ioi_mult_seq :: IO R- ,base_note_seq :: IO Int- ,octaves_seq :: IO Int- ,selections :: S- ,probabilities :: P}--selections' :: S-selections' = M.fromList (map (\i -> (i,0)) [0..11])--selections_incr :: Int -> S -> S-selections_incr = M.adjust (+ 1)--selections_step' :: RandomGen g => S -> g -> (S,g)-selections_step' s g =- let (r,g') = coin 0.03 g- in (if r then selections' else s,g')--selections_step :: S -> IO S-selections_step s = ifM (coinIO 0.03) (return selections') (return s)--note_set :: [Int]-note_set = [0 .. 11]--note_step' :: RandomGen g => [Int] -> P -> g -> (Int,g)-note_step' n p = R.wchoose n (C.normalizeSum (M.elems p))--note_step :: [Int] -> P -> IO Int-note_step n = getStdRandom . note_step' n--chord_n' :: RandomGen g => g -> [Int]-chord_n' = r_chain (wchoose [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025])--chord_n :: IO [Int]-chord_n = fmap chord_n' newStdGen--chord' :: RandomGen g => P -> S -> Int -> [Int] -> g -> (([P],[S],[Int]),g)-chord' p_ s_ =- let go (pl,sl,zl) p s n nr g =- if n == 0- then ((reverse pl,reverse sl,reverse zl),g)- else let (z,g') = note_step' nr p g- p' = probabilities_decr z p- s' = selections_incr z s- in go (p':pl,s':sl,z:zl) p' s' (n - 1) nr g'- in go ([p_],[s_],[]) p_ s_--chord :: P -> S -> Int -> [Int] -> IO ([P],[S],[Int])-chord p s n = getStdRandom . chord' p s n--amp_set :: [R]-amp_set = map (dbAmp . negate) [1,3 .. 36]--sus_set :: [R]-sus_set = map ((/ exp 1) . exp . (/ 37)) [1 .. 37]--pan_set :: [R]-pan_set = map ((+ (-1)) . (* 2) . (/ 31)) [1 .. 31]--ioi_set :: [R]-ioi_set = map ((12 **) . (/ 12)) [1..12]--ioi_mult_set :: [R]-ioi_mult_set = [0.01,0.025,0.05,0.1,0.2]--ioi_mult_seq' :: RandomGen g => R -> g -> [R]-ioi_mult_seq' i g =- let s = uncurry coin- a = R.choose ioi_mult_set . snd- in sel_seq s a id i g----ioi_mult_seq_ = getStdRandom . ioi_mult_seq--octaves_rng :: (Int,Int)-octaves_rng = (2,5)--octaves_seq' :: RandomGen g => g -> [Int]-octaves_seq' = sel_seq_c_rng 0.02 octaves_rng 4--base_note_rng :: (Int,Int)-base_note_rng = (35,47)--base_note_seq' :: RandomGen g => g -> [Int]-base_note_seq' = sel_seq_c_rng 0.01 base_note_rng 36--probabilities' :: P-probabilities' = M.fromList (map (\x -> (x,1)) [0..11])--probabilities_incr :: P -> P-probabilities_incr = M.map (\x -> if x < 0.9999 then x + 0.1 else x)--probabilities_decr :: Int -> P -> P-probabilities_decr z = M.insert z 0.1--ag :: IO AG-ag = do- a <- l_stepper_scramble amp_set- s <- l_stepper_scramble sus_set- p <- l_stepper_scramble pan_set- i <- l_stepper_scramble ioi_set- g <- newStdGen- m <- l_stepper (ioi_mult_seq' 0.1 g)- o <- l_stepper (octaves_seq' g)- b <- l_stepper (base_note_seq' g)- n <- scrambleIO note_set- return AG {note_row = n- ,amp_row = a- ,sus_row = s- ,pan_row = p- ,ioi_row = i- ,ioi_mult_seq = m- ,base_note_seq = b- ,octaves_seq = o- ,selections = selections'- ,probabilities = probabilities'}--ag_note :: S -> Int -> Int -> Int -> Int-ag_note s' z o b = ((s' M.! z) `mod` o) * 12 + b + z---- o,b,a,su,pn,i,im are lists--- p,s,z are nested lists-ag_psz' :: RandomGen g => [Int] -> [Int] -> P -> S -> g -> [([P],[S],[Int])]-ag_psz' nr cn p s g =- let (n:ns) = cn- ((p',s',c),g') = chord' p s n nr g- p'' = probabilities_incr (last p')- (s'',g'') = selections_step' (last s') g'- in (p',s',c) : ag_psz' nr ns p'' s'' g''--ag_psz :: [Int] -> [Int] -> P -> S -> IO [([P], [S], [Int])]-ag_psz nr cn p s = do- g <- newStdGen- return (ag_psz' nr cn p s g)--{--let g = mkStdGen 0-let cn = chord_n' g-let t3_3 (_,_,x) = x-take 12$ map t3_3$ ag_psz note_set cn probabilities' selections' g--}--scramble_c :: [t] -> IO [t]-scramble_c x = fmap cycle (scrambleIO x)--type Score = ([([Int],[Int],[R],[R],[R],([P],[S],[Int]))],[R],[R])--ag_score :: IO Score-ag_score = do- a <- scramble_c amp_set- su <- scramble_c sus_set- pn <- scramble_c pan_set- i <- scramble_c ioi_set- g <- newStdGen- let m = ioi_mult_seq' 0.1 g- o = octaves_seq' g- b = base_note_seq' g- nr <- scrambleIO note_set- cn <- chord_n- let gr = splitPlaces (map (+ 1) cn)- psz <- ag_psz nr cn probabilities' selections'- return (zip6 (gr o) (gr b) (gr a) (gr su) (gr pn) psz,i,m)-----ag_run_score (a,s,p,o,b,psz,i,m) =--ag_run_note :: Transport t => t->Int->Int->R->R->R->(P,S,Int)->IO()-ag_run_note fd o b a su pn (p,s,z) = do- let mn = ag_note s z o b- print ('o',o,'b',b)- print ('p',map (set_prec 2) (M.elems p))- print ('s',M.elems s)- send fd (nd_msg (midiCPS (fromIntegral mn)) a su pn)--ag_step :: Transport t => t -> AG -> IO AG-ag_step fd r = do- let act (p,s,z) = do- o <- octaves_seq r- b <- base_note_seq r- a <- amp_row r- su <- sus_row r- pn <- pan_row r- ag_run_note fd o b a su pn (p,s,z)- (p',s') <- do let p = probabilities_incr (probabilities r)- s <- selections_step (selections r)- n <- wchooseIO [1,2,3,4,5] [0.5,0.35,0.1,0.025,0.025]- (p',s',c) <- chord p s n (note_row r)- mapM_ act (zip3 p' s' c)- return (last p',last s')- dt <- ioi_row r- i <- ioi_mult_seq r- pauseThread (dt * i)- return (r {probabilities = p',selections = s'})--ag_run :: Transport t => t -> Maybe Int -> IO ()-ag_run fd i = do- r <- ag- ag_init fd- _ <- case i of- Just n -> mrec_n n (ag_step fd) r- Nothing -> mrec (ag_step fd) r- return ()--main :: IO ()-main = do- i <- randomRIO (256,512)- withSC3 (\fd -> ag_run fd (Just i) >> pauseThread 9 >> reset fd)--{--withSC3 ag_init-withSC3 (\fd -> send fd (nd_msg 660 0.45 0.65 0))-r <- ag-withSC3 (\fd -> ag_step fd r)-withSC3 (\fd -> ag_run fd (Just 32))-withSC3 (\fd -> ag_run fd Nothing)-withSC3 reset--}
@@ -1,33 +0,0 @@--- aleatoric quartet (jmcc)--import Sound.SC3.Monadic--aleatoric_quartet :: (Functor m,UId m) => m UGen-aleatoric_quartet = do- let base_mn = control KR "note" 66- amp = control KR "ampl" 0.07- density = mouseX' KR 0.01 1 Linear 0.1- dmul = recip density * 0.5 * amp- dadd = amp - dmul- (>=>) f g x = f x >>= g- chain n f = foldl (>=>) return (replicate n f)- rapf i = do r <- clone 2 (rand 0 0.05)- return (allpassN i 0.05 r 1)- mk_f = do i0 <- iRand 0 2- let r0 = select i0 (mce [1, 0.5, 0.25])- r1 <- rand (-30) 30- n0 <- lfNoise0 KR r0- let m = n0 * 7 + base_mn + r1- m' = lag (roundTo m 1) 0.2- return (midiCPS m')- mk_s = do f <- fmap recip mk_f- r <- rand (-1) 1- x <- do n0 <- pinkNoise AR- n1 <- lfNoise1 KR 8- return (n0 * max 0 (n1 * dmul + dadd))- return (pan2 (combL x 0.02 f 3) r 1)- g <- chain 5 rapf =<< fmap sum (sequence (replicate 4 mk_s))- return (leakDC g 0.995)--main :: IO ()-main = audition . out 0 =<< aleatoric_quartet
@@ -1,22 +0,0 @@-{ var amp = 0.07-; var density = MouseX.kr(0.01, 1, 'linear', 0.1)-; var dmul = density.reciprocal * 0.5 * amp-; var dadd = amp - dmul-; var rapf = { arg i- ; var r = Array.fill(2, { Rand(0, 0.05) })- ; AllpassN.ar(i, 0.05, r, 1) }-; var mk_f = { var i0 = IRand.new(0, 2)- ; var r0 = Select.kr(i0, [1, 0.5, 0.25])- ; var r1 = Rand.new(-30, 30)- ; var n0 = LFNoise0.kr(r0)- ; var m = Lag.kr((n0 * 7 + 66 + r1).round(1), 0.2)- ; m.midicps }-; var mk_s = { var f = mk_f.value.reciprocal- ; var r = Rand.new(-1, 1)- ; var n0 = PinkNoise.ar()- ; var n1 = LFNoise1.kr(8)- ; var x = n0 * 0.max(n1 * dmul + dadd)- ; Pan2.ar(CombL.ar(x, 0.02, f, 3), r, 1) }-; var g = Mix.fill(4, mk_s)-; 5.do({ g = rapf.value(g) })-; Out.ar(0, LeakDC.ar(g, 0.995)) }.play
@@ -1,13 +0,0 @@--- alien froggies (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--alien_froggies :: UGen -> (UGen,UGen)-alien_froggies r =- let r' = fold (r * exp (linRand 'a' (-0.2) 0.2 0)) 1 30- o = formant AR r' (expRand 'b' 200 3000) (rand 'c' 0 9 * r' + r')- in (o * 0.05,r')--main :: IO ()-main = overlapTextureS (0.5,0.25,5,maxBound) alien_froggies 11
@@ -1,5 +0,0 @@-var rate = 11.0;-play({OverlapTexture.ar({-rate = (rate * (0.2.bilinrand.exp)).fold(1.0,30.0);-var o = Formant.ar(rate,exprand(200,3000.0),9.0.rand * rate + rate,0.05)},-0.5,0.25,5,1)})
@@ -1,16 +0,0 @@--- alien meadow (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--alien_meadow :: UGen-alien_meadow =- let a = rand 'a' 0 20- b = rand 'b' 0 5000- c = rand 'c' 0 20- p = rand 'd' (-1) 1- f = sinOsc AR a 0 * b * 0.1 + b- in pan2 (sinOsc AR f 0) p (sinOsc AR c 0 * 0.05 + 0.05)--main :: IO ()-main = overlapTextureU (6,2,6,maxBound) alien_meadow
@@ -1,97 +0,0 @@--- ambient1 (http://sccode.org/1-1y)--- some edits......--import Control.Applicative-import Sound.SC3 {- hsc3 -}-import Sound.SC3.Lang.Control.Event {- hsc3-lang -}-import Sound.SC3.Lang.Control.Instrument-import Sound.SC3.Lang.Pattern.ID--chain :: a -> [a -> a] -> a-chain n ff =- case ff of- [] -> n- f:ff' -> chain (f n) ff'--chain0 :: Num a => [a -> a] -> a-chain0 = chain 0--pulse_u :: UGen-pulse_u =- let k = control KR- f = k "freq" 440- a = k "amp" 0.1- aT = k "attackTime" 0.01- dT = k "delayTime" 10- e = envGen KR 1 1 0 1 RemoveSynth (envPerc aT 10)- z = sinOsc AR f 0 * 0.7- o = let l = sinOsc KR 3 0- in pan2 (toggleFF (tDelay z dT) * sinOsc AR f 0) l 0.6- s = clip2 ((pan2 z (sinOsc KR 5 pi) 0.7 + o) * e) 1- in out 0 (freeVerb s 0.7 1.0 0.4 * a)--drone_u :: UGen-drone_u =- let k = control KR- f = k "freq" 440- a = k "amp" 0.1- ph = k "phase" 0- e = envGen KR 1 1 0 1 RemoveSynth (envSine 10 1)- s = chain0 [\_ -> lfPulse AR f 0 0.15- ,\o -> rlpf o (sinOsc KR 0.3 0 * 200 + 1500) 0.1- ,\o -> freeVerb o 0.5 0.5 0.5 * e- ,\o -> pan2 o (sinOsc KR (1/10) ph) a]- in out 0 s--bass_u :: UGen-bass_u =- let k = control KR- f = k "freq" 96- a = k "amp" 0.1- e = envGen KR 1 1 0 1 RemoveSynth (envPerc' 0.5 1 1 (EnvLin,EnvLin))- s = sinOsc AR f 0 * a * e- in out 0 (pan2 s 0 1)--{--audition pulse_u-audition drone_u-audition bass_u--}--pulse_i :: Instrument-pulse_i = InstrumentDef (synthdef "pulse" pulse_u)--drone_i :: Instrument-drone_i = InstrumentDef (synthdef "drone" drone_u)--bass_i :: Instrument-bass_i = InstrumentDef (synthdef "bass" bass_u)--dur_p :: Fractional a => P a-dur_p = prand 'β' [3,0.7,1,0.5] inf--pulse_p :: P Event-pulse_p = pbind [("dur",dur_p * 10)- ,("midinote",prand 'α' [59,72,76,79,81,88,90] inf)- ,("amp",pwhite 'β' 0.2 0.27 inf)- ,("attackTime",pwhite 'γ' 0 7 inf)- ,("delayTime",0.02)]--drone_p :: P Event-drone_p = pbind [("dur",dur_p)- ,("midinote",prand 'α' [31,40,45,64,68,69] inf)- ,("amp",pwhite 'β' 0.03 0.08 inf * 0.7)- ,("phase",pwrand 'γ' [0,4.7123] [0.5,0.5] inf)]--bass_p :: P Event-bass_p = pbind [("dur",dur_p)- ,("midinote",31)- ,("amp",0.3)]--ambient1_p :: P Event-ambient1_p = ppar [pinstr (pure pulse_i) pulse_p- ,pinstr (pure drone_i) drone_p- ,pinstr (pure bass_i) bass_p]--main :: IO ()-main = audition ambient1_p
@@ -1,13 +0,0 @@--- analog bubbles (jmcc)--import Sound.SC3--analog_bubbles :: UGen-analog_bubbles =- let o = lfSaw KR (mce2 8 7.23) 0 * 3 + 80- f = lfSaw KR 0.4 0 * 24 + o- s = sinOsc AR (midiCPS f) 0 * 0.04- in combN s 0.2 0.2 4--main :: IO ()-main = audition (out 0 analog_bubbles)
@@ -1,4 +0,0 @@-{var o = LFSaw.kr([87.23]0380)-;var f = LFSaw.kr(0.4024o)-;var s = SinOsc.ar(f.midicps00.04)-;Out.ar(0CombN.ar(s0.20.240.1))}.play
@@ -1,84 +0,0 @@--- arpeggio (nc)--- http://www.listarc.bham.ac.uk/lists/sc-users/msg07473.html--import Control.Monad-import Sound.SC3-import Sound.SC3.Lang.Control.Event-import Sound.SC3.Lang.Pattern.ID--analogarpeggio :: Synthdef-analogarpeggio =- let k = control KR- o = k "out" 0- p = k "pan" 0- g = k "gate" 1- f = k "freq" 440- a = k "amp" 0.1- c = k "cutoffmult" 3- r = k "res" 0.1- e = let d = envADSR 0.01 0.3 0.5 1 1 (EnvNum (-4)) 0- in envGen AR g 1 0 1 RemoveSynth d- i = mix (saw AR (f * mce [0.497,0.999,1.0,2.03]))- s = bLowPass i (c * f) r * 0.25- in synthdef "analogarpeggio" (out o (pan2 (e * s * a) p 0.25))--{--audition (analogarpeggio- ,(pbind [("dur",pwrand 'a' [0.1,0.25] [2/3,1/2] inf)- ,("freq",pwhite 'b' 440.0 1600.0 inf)- ,("pan",pwhite 'c' (-1.0) 1.0 inf)- ,("amp",pwhite 'd' 0.0 0.5 inf)- ,("cutoffmult",pwhite 'e' 4.0 5.0 inf)- ,("res",pwhite 'f' 0.0 1.0 inf)]))--}--pinterp :: (Fractional a) => Int -> a -> a -> P a-pinterp n s e = pseries s ((e - s) / fromIntegral n) n--pinterp' :: (Fractional a) => P Int -> P a -> P a -> P a-pinterp' n s e = join (pzipWith3 pinterp n s e)--arpeggio :: [(Key,P Double)]-arpeggio =- [("dur"- ,let d = pwrand 'n' [0.25,0.125,0.0625] [0.4875,0.4875,0.025] inf- in pstutter 32 d)- ,("cutoffmult"- ,let n = prand 'a' [8,16,24,32] inf- s = pwhite 'b' 2.5 5.0 inf- e = pwhite 'c' 1.5 7.0 inf- in pinterp' n s e)- ,("res"- ,let n = prand 'd' [8,16,24,32] inf- s = pexprand 'e' 0.02 0.5 inf- e = pexprand 'f' 0.02 1.0 inf- in pinterp' n s e)- ,("pan"- ,let n = prand 'g' [8,16] inf- s = pwhite 'h' (-1.0) 1.0 inf- s' = fmap (< 0) s- e = pif s' (pwhite 'i' 0.0 1.0 inf) (pwhite 'i' (-1.0) 0.0 inf)- in pinterp' n s e)- ,("amp"- ,let n = prand 'j' [8,16,24,32] inf- s = prand 'k' [0.25,0.05,0.5] inf- e = prand 'l' [0.25,0.05,0.5,0.01] inf- in pinterp' n s e)- ,("note"- ,let f x = pn (fromList x) 8- in pseq (map f [[10,6,1,-2]- ,[-3,1,6,9]- ,[9,6,1,-3]- ,[-2,1,6,10]- ,[8,6,1,-4]- ,[-3,1,6,9]- ,[8,6,1,-3]- ,[-6,1,6,8]]) inf)- ,("octave"- ,pstutter 8 (pseq [7,6,5,4,4,5,6,7] inf))]--main :: IO ()-main = do- let n = 60/157- p = pedit "dur" (* n) (pbind arpeggio)- withSC3 (\fd -> play fd (analogarpeggio,p))
@@ -1,18 +0,0 @@--- babbling brook (jmcc)--- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html--import Sound.SC3.Monadic--babbling_brook :: IO UGen-babbling_brook = do- let b f m a g = do n1 <- brownNoise AR- n2 <- brownNoise AR- let n3 = lpf n2 f * m + a- n4 = onePole n1 0.99- return (rhpf n4 n3 0.03 * g)- x <- clone 2 (b 14 400 500 0.006)- y <- clone 2 (b 20 800 1000 0.010)- return (x + y)--main :: IO ()-main = audition . out 0 =<< babbling_brook
@@ -1,7 +0,0 @@-{ var b = { arg f, m, a, g- ; { var n1 = OnePole.ar(BrownNoise.ar, 0.99)- ; var n2 = LPF.ar(BrownNoise.ar, f)- ; RHPF.ar(n1, n2 * m + a, 0.03, g) } }-; var x = b.value(14, 400, 500, 0.006) ! 2-; var y = b.value(20, 800, 1000, 0.010) ! 2-; Out.ar(0, x + y) }.play
@@ -1,34 +0,0 @@--- birds (jmcc)--- http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html--import Sound.SC3.Monadic--composeM :: Monad m => [a -> m a] -> a -> m a-composeM fs i = foldr (=<<) (return i) fs--chainM :: Monad m => Int -> (a -> m a) -> a -> m a-chainM n f = composeM (replicate n f)--birds :: UId m => m UGen-birds = do- let node = do r1 <- rand 94.0 102.0- r2 <- rand (-1.5) 1.5- r3 <- rand 0.0 1.0- r4 <- rand 11.0 15.0- r5 <- rand 0.0 1.0- r6 <- rand 12.0 15.6- r7 <- rand 0.0 1.0- r8 <- rand (-1.0) 1.0- let f = r1 + lag (lfSaw AR (7 + r2) r3 * r4) 0.1- a = lfPulse KR (1.0 / r6) r7 0.16 * 0.05- b = sinOsc AR (midiCPS f) r5 * a- return (rotate2 b (silent 1) r8)- apf i = do r1 <- rand 0.0 0.06- r2 <- rand 0.7 2.0- return (allpassL i 0.07 r1 r2)- d <- return . sum =<< sequence (replicate 6 node)- w <- chainM 12 apf d- return (d * 0.7 + w * 0.3)--main :: IO ()-main = audition . out 0 =<< birds
@@ -1,25 +0,0 @@--- bit reduction (adc)--import Sound.SC3.ID--sample_rate_decrease :: UGen-sample_rate_decrease =- let f = lfNoise2 'a' KR 8- nh = lfNoise2 'a' KR 3- src = blip AR (f * 200 + 300) (nh * 10 + 20)- sr = mouseX' KR 1000 (sampleRate * 0.1) Exponential 0.2- in latch src (impulse AR sr 0)--bit_rate_decrease :: UGen-bit_rate_decrease =- let f = lfNoise2 'a' KR 8- nh = lfNoise2 'a' KR 3- src = blip AR (f * 200 + 300) (nh * 10 + 20)- sr = mouseX' KR 1000 (sampleRate * 0.1) Exponential 0.2- bit_sz = mouseY' KR 1 24 Exponential 0.2- down_sample = latch src (impulse AR sr 0)- bit_redux = roundTo down_sample (0.5 ** bit_sz)- in mce2 down_sample bit_redux--main :: IO ()-main = audition (out 0 (sample_rate_decrease + bit_rate_decrease))
@@ -1,14 +0,0 @@-{ var f = LFNoise2.kr(8)-; var nh = LFNoise2.kr(3)-; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)-; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)-; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play--{ var f = LFNoise2.kr(8)-; var nh = LFNoise2.kr(3)-; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)-; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)-; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2)-; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))-; var bit_redux = down_sample.round(0.5 ** bit_sz)-; Out.ar(0, [down_sample, bit_redux]) }.play
@@ -1,108 +0,0 @@--- black atlantic currents (jr)--- http://www.listarc.bham.ac.uk/lists/sc-users/msg08240.html--import Data.Numbers.Primes {- primes -}-import Sound.SC3.ID {- hsc3 -}-import System.Random {- random -}-import System.Random.Shuffle {- random-shuffle -}--nth_prime :: Integral a => Int -> a-nth_prime j = primes !! j--chain :: Int -> (t -> t) -> t -> t-chain j f x = if j == 0 then x else chain (j - 1) f (f x)--xn,yn,zn :: Num a => a-xn = 64-yn = 65-zn = 66--type NF t a = a -> Rate -> t -> UGen--n :: NF t a -> t -> [a] -> UGen-n g f = mce . map (\k -> g k KR f)--n' :: NF t a -> [t] -> [a] -> UGen-n' g f = mce . map (\(f',k) -> g k KR f') . zip f--i :: UGen -> UGen-i = inFeedback 2--c :: Int -> UGen-c = Constant . fromIntegral--bac :: UGen-bac =- let x = let ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR 1)- in out xn (mceReverse (sinOsc AR (60 * 2) ph))- y = let ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR 0.3) * 4- in out yn (sinOsc AR (50 * 2) ph)- in mrg [inFeedback 2 xn,y,x]--bac' :: UGen-bac' =- let x = let f = c (nth_prime 23)- ph = i yn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt 2))- in out xn (mceReverse (sinOsc AR f ph))- y = let f = c (chain 3 nth_prime 1)- ph = i xn * uclone 'a' 2 (lfdNoise3 'a' KR (sqrt pi)) * pi- in out yn (tanh (sinOsc AR f ph))- in mrg [inFeedback 2 xn,y,x]--bac'' :: UGen-bac'' =- let x = let f = c (nth_prime 23)- ph = i yn * n' lfdNoise3 (map sqrt [1,2]) "ab"- in out xn (mceReverse (sinOsc AR f ph))- y = let f = c (chain 3 nth_prime 1)- ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi- in out yn (tanh (sinOsc AR f ph))- z = let f = c (chain 3 nth_prime 2)- ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi- in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))- in mrg [inFeedback 2 xn,y,x,z]--bac''' :: UGen-bac''' =- let x = let j = range 1 30 (lfNoise0 's' KR (log 2 / 2))- f = select j (mce (map (c . nth_prime) [1..30]))- ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"- in out xn (mceReverse (sinOsc AR f ph))- y = let f = c (chain 3 nth_prime 1)- ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi- in out yn (tanh (sinOsc AR f ph) * exp 1)- z = let f = c (chain 3 nth_prime 2)- ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi- in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))- in mrg [inFeedback 2 xn,y,x,z]--scramble :: Enum a => a -> [t] -> [t]-scramble j k =- let g = mkStdGen (fromEnum j)- in shuffle' k (length k) g--bac'''' :: UGen-bac'''' =- let x = let j = range 1 30 (lfNoise2 's' KR (log 2 / 2))- ph = i zn * n' lfdNoise3 (map sqrt [1,2]) "ab"- f' = map (c . nth_prime) (scramble 'p' [1,3..61])- o = map (\f -> mceReverse (sinOsc AR f ph)) f'- in out xn (mceChannel 1 (selectX j (mce o)))- y = let f = c (chain 3 nth_prime 1)- ph = i xn * n lfdNoise1 (sqrt pi) "cd" * pi- in out yn (tanh (sinOsc AR f ph) * exp 1)- z = let f = c (chain 3 nth_prime 2)- ph = i yn * n lfdNoise0 (sqrt (sqrt pi)) "ef" * 42 * pi- in out zn (tanh (sinOsc AR f ph) * exp (-0.5 * pi))- in mrg [inFeedback 2 xn,y,x,z]--{--audition (out 0 bac)-audition (out 0 bac')-audition (out 0 bac'')-audition (out 0 bac''')-audition (out 0 bac'''')--}--main :: IO ()-main = audition (out 0 bac)
@@ -1,22 +0,0 @@--- bohlen-pierce-140 (jj)--- http://sccode.org/1-W--import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--bp140u :: UGen-bp140u =- let f z n = n * (3 ** (rand z 0 17 / 13))- e = envGen AR 1 0.3 0 1 RemoveSynth (envPerc 0.01 1)- o = pmOsc AR (f 'a' (mce2 438 442)) (f 'b' 880) (f 'c' e) 0- in o * e--bp140 :: Synthdef-bp140 = synthdef "bp140" (out 0 bp140u)--main :: IO ()-main = audition (bp140,pbind [("dur",prand 'a' [1/6,1/3] inf)])--{--Sound.SC3.UGen.Dot.draw bp140u--}
@@ -1,5 +0,0 @@-fork{loop{play{-f=_*3.pow(17.rand/13);-e=EnvGen.ar(Env.perc,1,0.3,0,1,2);-PMOsc.ar(f.([438,442]),f.(880),f.(e))*e-};[1/6,1/3].choose.wait}}
@@ -1,28 +0,0 @@--- bottle (sc)--import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--bottle :: UId m => m UGen-bottle = do- freq <- rand 220 880- wn <- whiteNoise AR- pn <- pinkNoise AR- let (>=>) f g x = f x >>= g- chain n f = foldl (>=>) return (replicate n f)- perc = envPerc 0.1 0.6- ex = envGen KR 1 1 0 1 DoNothing perc * wn * 0.02- flute = ringz ex freq 0.3- r = resonz pn (5 + (freq / 2)) 0.1- breath = envGen KR 1 1 0 1 DoNothing perc * r- rapf i = do x <- linRand 0.001 0.1 (-1)- return (i + allpassN i 0.1 x 1.0 * 0.5)- cls i = let en = let c = EnvNum (-4) in (c,c,c)- l = envLinen' 0.01 3.0 1.0 1 en- z = (breath + i) * envGen KR 1 1 0 1 RemoveSynth l- in mce2 z z- f <- chain 2 rapf flute- return (cls f)--main :: IO ()-main = overlapTextureU (0,2,2,maxBound) =<< bottle
@@ -1,26 +0,0 @@--- bowed string (jmcc)--import Control.Monad-import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--bowed_string :: UId m => m UGen-bowed_string = do- let root = 5- scale = map (+ root) [0,2,4,5,7,9,11]- oct = [24,36,48,60,72,84]- n0 <- clone 2 (brownNoise AR)- r0 <- expRand 0.125 0.5- r1 <- rand 0.7 0.9- r2 <- sequence (replicate 12 (rand 1.0 3.0))- f <- liftM midiCPS (liftM2 (+) (iChoose' scale) (iChoose' oct))- n1 <- lfNoise1 KR r0- let x = n0 * 0.007 * max 0 (n1 * 0.6 + 0.4)- geom n i z = take n (iterate (* z) i)- iota n i z = take n (iterate (+ z) i)- d = klankSpec (iota 12 f f) (geom 12 1 r1) r2- k = klank x 1 0 1 d- return (softClip (k * 0.1))--main :: IO ()-main = overlapTextureU (2,5,12,maxBound) =<< bowed_string
@@ -1,13 +0,0 @@-{ var root = 5-; var scale = #[0,2,4,5,7,9,11] + root-; var oct = #[24,36,48,60,72,84]-; var f = (scale.choose + oct.choose).midicps-; var n0 = BrownNoise.ar().dup-; var r0 = ExpRand.new(0.125,0.5)-; var n1 = LFNoise1.kr(r0)-; var r1 = Rand.new(0.7,0.9)-; var r2 = Array.fill(12,{ Rand.new(1.0,3.0) })-; var x = n0 * 0.007 * max(0,n1 * 0.6 + 0.4)-; var d = `[Array.series(12,f,f),Array.geom(12,1,r1),r2]-; var k = Klank.ar(d,x)-; Out.ar(0,(k * 0.1).softclip) }.play
@@ -1,87 +0,0 @@--- bs-070705 (rd)--import Control.Monad-import Sound.SC3.Monadic-import Sound.OpenSoundControl-import System.Random---- | One step in a bubble sort with specified /greater than/ function.-bubble_p :: (a -> a -> Bool) -> [a] -> [a]-bubble_p gt l =- case l of- e:f:g -> if e `gt` f- then f : bubble_p gt (e : g)- else e : bubble_p gt (f : g)- _ -> l---- | 'bubble_p' '>'.-bubble :: (Ord a) => [a] -> [a]-bubble = bubble_p (>)---- | One step in /odd even/ sorting, a bubble sort variant.-odd_even :: (Ord a) => [a] -> [a]-odd_even = reverse . bubble_p (<) . reverse . bubble_p (>)---- | Allocate required buffers to /n/ places.-alloc_data :: Int -> IO ()-alloc_data n = do- let alloc fd m b = async fd (b_alloc b m 1)- withSC3 (\fd -> mapM_ (alloc fd n) [10, 11, 12])---- | Simple synthesis renderer, r is the impulse frequency (trigger rate).-play_data :: UGen -> IO ()-play_data r = do- let inf_sc = 9e8- phase <- dseries inf_sc 0 1- f' <- dbufrd 10 phase Loop- a' <- dbufrd 11 phase Loop- p' <- dbufrd 12 phase Loop- let tr = impulse AR r 0- f'' = demand tr 0 f'- a'' = demand tr 0 a'- p'' = demand tr 0 p'- audition (out 0 (pan2 (ringz tr (midiCPS f'') 0.2) p'' a''))---- | Randomize initial data of /n/ places, /s/ sort for--- /m/ steps, pause for i seconds between each step.-run_data :: ([Double] -> [Double]) -> Int -> Int -> Double -> IO ()-run_data s n m i = do- f <- rrandl n 32 96- a <- rrandl n 0.25 1- p <- rrandl n (-1) 1- let prepare l' = take m (iterate s l')- f' = prepare f- a' = prepare a- p' = prepare p- l fd i' (f'', a'', p'') = do- send fd (b_setn 10 [(0, f'')])- send fd (b_setn 11 [(0, a'')])- send fd (b_setn 12 [(0, p'')])- pauseThread i'- c fd = mapM_ (l fd i) (zip3 f' a' p')- withSC3 c---- | A random number.-rrand :: Double -> Double -> IO Double-rrand l r = getStdRandom (randomR (l,r))---- | A list of random numbers.-rrandl :: Int -> Double -> Double -> IO [Double]-rrandl n l r = replicateM n (rrand l r)---- | Run 'odd_even' for 32 iterations at 1 second intervals.-main :: IO ()-main = do- alloc_data 96- play_data 24- run_data odd_even 96 32 1--{---alloc_data 96-play_data 24 >> run_data odd_even 96 96 0.35-play_data 24 >> run_data bubble 96 64 0.75-play_data 24 >> run_data bubble 96 64 0.25-play_data 24 >> run_data bubble 96 32 0.25-play_data 24 >> run_data odd_even 96 16 0.25---}-
@@ -1,21 +0,0 @@--- ccomb (rd)--import Sound.SC3.Monadic--ccomb :: (Functor m,UId m) => m UGen-ccomb = do- let rng l r i = linLin i (-1) 1 l r- lwr = 48- flwr = midiCPS lwr- spart t = do n <- fmap (rng lwr 72.0) (lfNoise2 KR 0.1)- e <- fmap (decay2 t 0.01) (tRand 0.05 0.75 t)- x <- fmap (* e) (whiteNoise AR)- m <- lfNoise2 KR 0.1- let f = lag (midiCPS n) 0.25- m' = rng 1 8 m- return (combC x (recip flwr) (recip f) m')- t <- dust KR (mce2 0.75 0.35)- return . (* 0.1) . sum =<< sequence (replicate 12 (spart t))--main :: IO ()-main = audition . out 0 =<< ccomb
@@ -1,11 +0,0 @@-{var lwr = 48-;var flwr = lwr.midicps-;var spart = {arg t- ;{var n = LFNoise2.kr(0.1).range(lwr,72.0)- ;var e = Decay2.kr(t,0.01,TRand.kr(0.05,0.75,t))- ;var x = WhiteNoise.ar() * e- ;var m = LFNoise2.kr(0.1)- ;var f = Lag.kr(n.midicps,0.25)- ;CombC.ar(x,flwr.reciprocal,f.reciprocal,m.range(1,8))}}-;var t = Dust.kr([0.75,0.35])-;Out.ar(0,Mix.fill(12,spart.value(t)) * 0.1)}.play
@@ -1,110 +0,0 @@--- | cds-070701 (rd)------ The 'source' data are breakpoint sets normalized over the time--- interval (0,1). There are a fixed number of 'locations' per cycle.--- The data sets are sampled at these locations and loaded into--- buffers. The buffers are read using dbufrd. One of the data sets--- gives the time interval to step forward.-import Sound.OpenSoundControl-import Sound.SC3.Monadic---- | Real-type R = Double---- | Point-type P = (R,R)---- | Data set-type D = [P]---- | Points that bracket a time.-pts :: D -> R -> (P,P)-pts d n =- case d of- p0:p1:r -> let (t,_) = p1- in if n <= t- then (p0,p1)- else pts (p1:r) n- _ -> error "pts"---- | Linear interpolation.------ > lerp 0.5 (0,0) (1,1) == (0.5,0.5)--- > lerp 0.25 (0,0) (0.5,1) == (0.25,0.5)-lerp :: R -> P -> P -> P-lerp n (t0,d0) (t1,d1) =- let n' = (n - t0) / (t1 - t0)- f i = d0 + ((d1 - d0) * i)- in (n,f n')---- | Linear interpolating lookup.-fetch :: D -> R -> P-fetch t n =- let (p0,p1) = pts t n- in lerp n p0 p1---- | Linearize in time (ie. /t/ is in equal steps).-rescale :: D -> Int -> D-rescale t n = map (fetch t) [0,1 / fromIntegral n .. 1]---- | Allocate data buffers for linearized envelopes.-alloc_data :: Int -> IO ()-alloc_data n = do- let alloc fd b = async fd (b_alloc b n 1)- withSC3 (\fd -> mapM_ (alloc fd) [10,11,12,13])---- | Data can be loaded while nodes are running, ie. edited online.-load_data :: Int -> (D,D,D,D) -> IO ()-load_data n (t,f,a,p) = do- let setup d = map snd (rescale d n)- withSC3 (\fd -> do send fd (b_setn 10 [(0,setup t)])- send fd (b_setn 11 [(0,setup f)])- send fd (b_setn 12 [(0,setup a)])- send fd (b_setn 13 [(0,setup p)]))---- | Simple synthesis of data.-play_data :: IO ()-play_data = do- let inf_sc = 9e8- phase <- dseries inf_sc 0 1- t' <- dbufrd 10 phase Loop- f' <- dbufrd 11 phase Loop- a' <- dbufrd 12 phase Loop- p' <- dbufrd 13 phase Loop- let tr = tDuty AR t' 0 DoNothing 1 0- f'' = demand tr 0 f'- a'' = demand tr 0 a'- p'' = demand tr 0 p'- audition (out 0 (pan2 (ringz tr f'' 0.2) p'' a''))---- | Sample data sets, load using 'load_data'.-data_1 :: (D,D,D,D)-data_1 = ([(0,0.1),(0.65,0.025),(1,0.1)]- ,[(0,200),(0.35,8900),(1,200)]- ,[(0,0.35),(0.65,0.65),(1,0.35)]- ,[(0,-1),(0.3,1),(1,-1)])--data_2 :: (D,D,D,D)-data_2 = ([(0,0.1),(0.5,0.005),(1,0.1)]- ,[(0,100),(0.5,13900),(1,200)]- ,[(0,0.75),(0.5,0.25),(1,0.75)]- ,[(0,1),(0.5,-1),(1,1)])--data_3 :: (D,D,D,D)-data_3 = ([(0,0.01),(0.5,0.25),(1,0.01)]- ,[(0,770),(0.5,77),(1,770)]- ,[(0,0.9),(0.5,0.6),(1,0.9)]- ,[(0,0),(0.5,1),(1,0)])---- | Switch between data sets at /dd/ at time interval /t/.-data_switch :: [(D,D,D,D)] -> R -> IO ()-data_switch dd t =- let w d = load_data 64 d >> pauseThread t- in mapM_ w dd >> data_switch dd t--main :: IO ()-main = do- alloc_data 64- load_data 64 data_1- play_data- data_switch [data_1,data_2,data_3] 4
@@ -1,50 +0,0 @@--- chain saw (jrhb)--{- this graph generates long chains of unit generators and may require-increasing the stack limit of the haskell run time system -}--import Control.Monad-import qualified Sound.SC3.Lang.Random.IO as R-import Sound.SC3.Monadic--coinIf :: Double -> a -> a -> IO a-coinIf n a b = do- r <- R.coin n- return (if r then a else b)--exprange :: UGen -> UGen -> UGen -> UGen-exprange s = linExp s (-1) 1--chain :: Monad m => Int -> (b -> m b) -> b -> m b-chain n fn = foldr (<=<) return (replicate n fn)--mceProduct :: UGen -> UGen-mceProduct = mceEdit (\l -> [product l])--clipu :: BinaryOp a => a -> a-clipu s = clip2 s 1--dup :: UGen -> UGen-dup a = mce2 a a--chain_saw :: IO UGen-chain_saw = do- let f s1 = do xr <- fmap dup (expRand 0.1 2)- n1 <- lfNoise1 KR xr- n2 <- lfNoise1 KR xr- n3 <- lfNoise1 KR xr- f1 <- coinIf 0.6 (exprange n1 0.01 10) (exprange n2 10 50)- s2 <- coinIf 0.5 (1 - s1) (mceReverse s1)- let f2 = linExp s1 (-1) 1 f1 (f1 * exprange n3 2 10)- u1 = lfSaw KR f2 0- u2 = lfSaw KR (f1 * 0.1) 0 * 0.1 + 1- return . clipu =<< coinIf 0.5 (u1 * s2) (u1 * u2)- inp = lfSaw KR (0.2 * mce2 1 1.1) 0- b_freq = mce [70, 800, 9000, 5242]- ff <- chain 8 f inp- let c_saw = mceProduct (saw AR (exprange ff 6 11000))- b_saw = dup (mix (bpf c_saw b_freq 0.2))- return (b_saw * 0.3)--main :: IO ()-main = audition . out 0 =<< chain_saw
@@ -1,21 +0,0 @@-{ var f = { arg s1- ; var rate = ExpRand.new(0.1, 2).dup- ; var n1 = { LFNoise1.kr(rate).exprange(0.01, 10) }- ; var n2 = { LFNoise1.kr(rate).exprange(10, 50) }- ; var n3 = LFNoise1.kr(rate).exprange(2, 10)- ; var f1 = if(0.6.coin) { n1.value } { n2.value }- ; var s2 = [1 - s1, s1.reverse].choose- ; var f2 = LinExp.kr(s1, -1, 1, f1, f1 * n3)- ; var u1 = LFSaw.kr(f2, 0)- ; var u2 = LFSaw.kr(f1 * 0.1, 0, 0.1, 1)- ; var u3 = if(0.5.coin) { u1 * s2 } { u1 * u2 }- ; u3.clip2(1) }-; var g = { arg func, n- ; n.do { func = func <> func }- ; func }-; var inp = LFSaw.kr(0.2 * [1, 1.1], 0)-; var b_freq = [70, 800, 9000, 5242]-; var ff = g.(f, 4).value(inp)-; var c_saw = Saw.ar(ff.exprange(6, 11000)).product-; var b_saw = BPF.ar(c_saw, b_freq, 0.2).sum.dup-; Out.ar(0, b_saw * 0.3) }.play
@@ -1,27 +0,0 @@--- choip (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--xl :: ID a => a -> a -> UGen -> UGen -> UGen -> UGen-xl e0 e1 l r t = xLine KR (expRand e0 l r) (expRand e1 l r) t DoNothing--r2 :: ID a => a -> UGen -> UGen-r2 e n = rand e (-n) n--choip :: UGen-choip =- let t = 12- i = impulse AR (xl 'a' 'b' 1 30 t) 0- f = xl 'c' 'd' 600 8000 t- a = sinOsc AR (decay2 i 0.05 0.5 * (-0.9 * f) + f) 0- l = line KR (r2 'e' 1) (r2 'f' 1) t DoNothing- in pan2 (decay2 (i * xl 'g' 'h' 0.01 0.5 t) 0.01 0.2 * a) l 1--choip_pp :: UGen -> UGen-choip_pp =- let f x = allpassN x 0.1 (udup 2 (rand 'a' 0 0.05)) 4- in useq 'a' 4 f--main :: IO ()-main = overlapTextureU_pp (10,1,8,maxBound) choip 2 choip_pp
@@ -1,9 +0,0 @@-var t = 12;-var z = OverlapTexture.ar({- var i = Impulse.ar(XLine.kr(exprand(1,30),exprand(1,30),t));- var f = XLine.kr(exprand(600.0,8000.0),exprand(600.0,8000.0),t);- var a = SinOsc.ar(Decay2.ar(impulses,0.05,0.5,-0.9*f,f));- var l = Line.kr(1.0.rand2,1.0.rand2,t);- var j = XLine.kr(exprand(0.01,0.5),exprand(0.01,0.5),t);- Pan2.ar(Decay2.ar(i * j,0.01,0.2,a),l)},t-2,1,8,2);-4.do({z = AllpassN.ar(z,0.1,[0.05.rand,0.05.rand],4)});
@@ -1,25 +0,0 @@--- chrd (rd)--import Sound.SC3.Monadic--chrd :: IO UGen-chrd = do- r0 <- rand 0.05 0.5- [r1, r2] <- sequence (replicate 2 (rand (-1) 1))- r3 <- rand 0.15 0.35- r4 <- rand 0.005 0.01- let m = mce [60, 65, 72, 77, 79, 84]- ds = 3- d = mce (map (* ds) [5, 4, 5, 7, 4, 5])- f = midiCPS (xLine KR m (m + r0) d DoNothing)- z = envTrapezoid 0 r3 d r4- e = envGen KR 1 1 0 1 DoNothing z- p = xLine KR r1 r2 d DoNothing- o = fSinOsc AR f 0- return (mix (pan2 o p e))--chrd9 :: IO UGen-chrd9 = return . mix =<< clone 9 chrd--main :: IO ()-main = audition . out 0 =<< chrd9
@@ -1,36 +0,0 @@--- chrd-t (rd)--import Control.Monad-import Control.Monad.Random {- MonadRandom -}-import Sound.SC3-import Sound.SC3.Lang.Control.OverlapTexture {- hsc3-lang -}-import Sound.SC3.Lang.Random.Monad--chrd :: RandomGen g => [Int] -> Double -> Rand g UGen-chrd ch ds = do- r0 <- rrand 0.05 0.5- r1 <- rrand (-1) 1- r2 <- rrand (-1) 1- r3 <- rrand 0.15 0.35- r4 <- rrand 0.005 0.01- let m = mce (map fromIntegral ch)- d = mce (map (* constant ds) [5, 4, 5, 7, 4, 5])- f = midiCPS (xLine KR m (m + r0) d DoNothing)- z = envTrapezoid 0 r3 d r4- e = envGen KR 1 1 0 1 DoNothing z- p = xLine KR r1 r2 d DoNothing- o = fSinOsc AR f 0- return (mix (pan2 o p e))--chrdN :: RandomGen g => Int -> Int -> Double -> Rand g UGen-chrdN i j ds = do- let scale = [0,2,4,5,7,9,11]- octaves = [4,5,6,7]- ch <- nchoose i [n + (o * 12) | n <- scale, o <- octaves]- c <- replicateM j (chrd ch ds)- return (sum c)--main :: IO ()-main = do- g <- getStdGen- overlapTextureS (0,21,3,maxBound) (runRand (chrdN 6 9 3)) g
@@ -1,16 +0,0 @@-{ var chrd = { var r0 = Rand.new(0.05, 0.5)- ; var r1 = Rand.new(-1, 1)- ; var r2 = Rand.new(-1, 1)- ; var r3 = Rand.new(0.15, 0.35)- ; var r4 = Rand.new(0.005, 0.01)- ; var m = [60, 65, 72, 77, 79, 84]- ; var ds = 3- ; var d = [5, 4, 5, 7, 4, 5] * ds- ; var f = XLine.kr(m, m + r0, d).midicps- ; var z_ = Env.linen(r3 * d, 0, (1 - r3) * d, r4)- ; var z = Env.sine(d.maxItem, r4)- ; var e = EnvGen.kr(z, 1, 1, 0, 1)- ; var p = XLine.kr(r1, r2, d)- ; var o = SinOsc.ar(f, 0)- ; Mix.ar(Pan2.ar(o, p, e)) }-; Out.ar(0, Mix.fill(9, chrd)) }.play
@@ -1,21 +0,0 @@--- clustered sines (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--cs :: UGen-cs =- let n = 80- f1 = rand 'a' 100 1100- f2 = 4 * f1- sp = let y = (udup' n (f1 + rand 'a' 0 f2))- in klangSpec y (map (f1 /) y) (replicate n 0)- in uclone 'a' 2 (klang AR 1 0 sp * (0.3 / fromIntegral n))--main :: IO ()-main = xfadeTextureU (4,4,maxBound) cs--{--audition (out 0 cs)-Control.Concurrent.forkIO (Sound.SC3.UGen.Dot.draw (out 0 cs))--}
@@ -1,32 +0,0 @@--- comb delay sweeps (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture-import System.Random--type ST = (Double,Double,StdGen)--wander :: ST -> ST-wander (s,e,g) =- let (s',g') = randomR (-7,8) g- (e',g'') = randomR (-7,8) g'- in (foldToRange 50 120 (s + s')- ,foldToRange 50 120 (e + e')- ,g'')--cds :: ST -> (UGen,ST)-cds st =- let (s,e,g) = wander st- l = line KR (constant s) (constant e) 4 DoNothing- w = whiteNoise 'c' AR * 0.005- d = 1 / midiCPS l- c = 1 / midiCPS (constant s)- o = combC w 0.01 d (c * 1000)- in (pan2 o (rand 'd' (-1) 1) 1,(s,e,g))--main :: IO ()-main = overlapTextureS (4/3,4/3,9,maxBound) cds (60,61,mkStdGen 3567824)--{--Sound.SC3.UGen.Dot.draw cds--}
@@ -1,31 +0,0 @@--- contamination zone (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--cz :: UGen-cz =- let f = expRand 'a' 800 8000- p = let e = lfNoise1 'a' KR (rand 'a' 0 3) * 0.0008 + 0.0022- in pinkNoise 'a' AR * e- s = sinOsc KR (linRand 'a' 0 1 0) 0 * (0.7 * f) + f- k = let sp = klankSpec (udup' 4 (rand 'a' 50 2000))- [1,1,1,1]- (udup' 4 (rand 'a' 0.2 4))- in abs (klank p 1 0 1 sp) * iChoose 'a' (mce [-1,1])- r = rlpf k s 0.1- a = lfPulse KR (linRand 'a' 0 150 0) 0 (rand 'a' 0.2 0.4)- in pan2 r (lfNoise1 'a' KR (rand 'a' 0 1)) a--cz_pp :: UGen -> UGen-cz_pp =- let f x = allpassN x 0.04 (udup 2 (rand 'a' 0 0.04)) 16- in useq 'a' 6 f--main :: IO ()-main = overlapTextureU_pp (8,3,4,maxBound) cz 2 cz_pp--{--audition (out 0 cz)-audition (out 0 (cz_pp cz))--}
@@ -1,21 +0,0 @@--- coolant (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--coolant :: UGen-coolant =- let p = 20- s = onePole (udup 2 (brownNoise 'a' AR) * 0.0015) 0.95- n = replicate p 1- sp = mce [klankSpec (udup' p (rand 'a' 40 2400)) n n- ,klankSpec (udup' p (rand 'b' 40 2400)) n n]- in klank s 1 0 1 (mceTranspose sp)--main :: IO ()-main = xfadeTextureU (4,4,maxBound) coolant--{--audition (out 0 coolant)-Sound.SC3.UGen.Dot.draw (out 0 coolant)--}
@@ -1,22 +0,0 @@--- cricket (rd)--import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--cricket :: UId m => m UGen-cricket = do- r1 <- clone 2 (rand 10 13)- r2 <- clone 2 (rand 10 13)- r3 <- clone 2 (rand 4 7)- let t = impulse KR 0.7 0- e = decay2 (impulse KR r1 0) 0.001 0.005- f = sinOsc KR r2 0 * e * r3- r4 <- clone 2 (tRand 2130 2230 t)- return (sinOsc AR r4 0 * f * 0.25)--main :: IO ()-main = overlapTextureU (2,7,3,maxBound) =<< cricket--{--audition . out 0 =<< cricket--}
@@ -1,8 +0,0 @@-{ var r1 = Array.fill(2, { Rand.new(10, 13) })-; var r2 = Array.fill(2, { Rand.new(10, 13) })-; var r3 = Array.fill(2, { Rand.new(4, 7) })-; var t = Impulse.kr(0.7, 0)-; var e = Decay2.kr(Impulse.kr(r1, 0), 0.001, 0.005)-; var f = SinOsc.kr(r2, 0) * e * r3-; var r4 = Array.fill(2, { TRand.kr(2220, 2227, t) })-; Out.ar(0, SinOsc.ar(r4, 0) * f * 0.25) }.play
@@ -1,133 +0,0 @@--- crotale-sine (rd)--import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--crotale_sine :: UGen-crotale_sine =- let (cf,ca) = crotale_data- g = control KR "gate" 1- m = control KR "m" 1- e = let p = envASR 1 1 1 (EnvNum (-4))- in envGen KR g 1 0 1 RemoveSynth p- fn m' f' a' =- let f = constant f'- a = constant a'- r0 = rand (f+0) 0 (2 * pi)- r1 = rand (f+1) 0.1 0.3- r2 = rand (f+2) 0.025 0.1- r3 = rand (f+3) 0 (2 * pi)- o = sinOsc AR (f * midiRatio (m' - 12)) r0- e' = e * sinOsc KR r1 0 * a- in pan2 o (sinOsc KR r2 r3) e'- in sum (zipWith (fn m) cf ca) * 0.1--main :: IO ()-main = do- let s = synthdef "crotale-sine" (out 0 crotale_sine)- audition (s,pbind [("m",pwhitei 'a' 0 12 inf)- ,("dur",pxrand 'b' [1,2,3] inf)- ,("sustain",6)])--crotale_data :: ([Double],[Double])-crotale_data =- ([35.45676040649414- ,128.59849548339844- ,346.9721984863281- ,483.5544128417969- ,1049.2449951171875- ,1564.0279541015625- ,1756.3399658203125- ,3391.666015625- ,3451.802001953125- ,3497.261962890625- ,3596.89794921875- ,3696.739013671875- ,3835.235107421875- ,3845.955078125- ,4254.85107421875- ,4407.533203125- ,4415.26416015625- ,4552.865234375- ,5538.076171875- ,5637.73681640625- ,5690.2978515625- ,5728.0068359375- ,5764.27685546875- ,5824.4189453125- ,6377.60498046875- ,6544.35009765625- ,6807.14404296875- ,6994.97021484375- ,7026.84619140625- ,7144.5859375- ,7269.61279296875- ,7393.6708984375- ,7897.259765625- ,8040.4580078125- ,8157.77099609375- ,8225.01953125- ,9126.150390625- ,9488.529296875- ,9916.408203125- ,10155.599609375- ,11715.9599609375- ,12111.830078125- ,12339.990234375- ,12417.669921875- ,12459.2802734375- ,12618.330078125- ,13116.490234375- ,13201.1298828125- ,13297.830078125- ,13533.75]- ,[0.0012827360769733787- ,0.0008040848188102245- ,0.017361238598823547- ,0.004835359752178192- ,0.004413491114974022- ,0.004110544919967651- ,0.0003338181704748422- ,0.0036140112206339836- ,0.006919348146766424- ,0.0003224937245249748- ,0.0006031467346474528- ,0.06686479598283768- ,0.000605064386036247- ,0.003602313343435526- ,0.0002835785271599889- ,0.015243238769471645- ,0.020536603406071663- ,0.016677580773830414- ,0.0009245267719961703- ,0.20205098390579224- ,0.0012542791664600372- ,0.012705927714705467- ,0.0002523190632928163- ,0.0004866079252678901- ,0.0006429700297303498- ,0.0007763264584355056- ,0.2081160992383957- ,0.0024918108247220516- ,0.00193469924852252- ,0.005231771152466536- ,0.0069242212921381- ,0.001203975174576044- ,0.2050020843744278- ,0.04060448706150055- ,0.0038344631902873516- ,0.002189427148550749- ,0.18056060373783112- ,0.002192433224990964- ,0.006516554858535528- ,0.009982921183109283- ,0.004745401442050934- ,0.046154771000146866- ,0.000510294979903847- ,0.0018905038014054298- ,0.0019782145973294973- ,0.006729386281222105- ,0.0023426134139299393- ,0.0024002245627343655- ,0.03515550494194031- ,0.0014084168942645192])
@@ -1,176 +0,0 @@--- crotale (rd)--import Sound.SC3.ID--crotale :: UGen-crotale =- let (cf,ca,cd) = crotale_data- ps = mce [-12,-5,0,2,4,5,7,12]- n = pinkNoise 'a' AR- t = dust 'a' KR 3- fs = select (tIRand 'a' 0 7 t) ps- g = tRand 'a' 0 1 t- fo = tRand 'b' 0 1 t- ds = tRand 'c' 2 7 t- p = tRand 'd' (-1) 1 t- s = decay2 t 0.06 0.01 * n * g- ks = klankSpec' cf ca (map recip cd)- k = dynKlank s (midiRatio fs) fo ds ks- in pan2 k p 1--main :: IO ()-main = audition (out 0 crotale)--crotale_data :: ([Double],[Double],[Double])-crotale_data =- ([35.45676040649414- ,128.59849548339844- ,346.9721984863281- ,483.5544128417969- ,1049.2449951171875- ,1564.0279541015625- ,1756.3399658203125- ,3391.666015625- ,3451.802001953125- ,3497.261962890625- ,3596.89794921875- ,3696.739013671875- ,3835.235107421875- ,3845.955078125- ,4254.85107421875- ,4407.533203125- ,4415.26416015625- ,4552.865234375- ,5538.076171875- ,5637.73681640625- ,5690.2978515625- ,5728.0068359375- ,5764.27685546875- ,5824.4189453125- ,6377.60498046875- ,6544.35009765625- ,6807.14404296875- ,6994.97021484375- ,7026.84619140625- ,7144.5859375- ,7269.61279296875- ,7393.6708984375- ,7897.259765625- ,8040.4580078125- ,8157.77099609375- ,8225.01953125- ,9126.150390625- ,9488.529296875- ,9916.408203125- ,10155.599609375- ,11715.9599609375- ,12111.830078125- ,12339.990234375- ,12417.669921875- ,12459.2802734375- ,12618.330078125- ,13116.490234375- ,13201.1298828125- ,13297.830078125- ,13533.75]- ,[0.0012827360769733787- ,0.0008040848188102245- ,0.017361238598823547- ,0.004835359752178192- ,0.004413491114974022- ,0.004110544919967651- ,0.0003338181704748422- ,0.0036140112206339836- ,0.006919348146766424- ,0.0003224937245249748- ,0.0006031467346474528- ,0.06686479598283768- ,0.000605064386036247- ,0.003602313343435526- ,0.0002835785271599889- ,0.015243238769471645- ,0.020536603406071663- ,0.016677580773830414- ,0.0009245267719961703- ,0.20205098390579224- ,0.0012542791664600372- ,0.012705927714705467- ,0.0002523190632928163- ,0.0004866079252678901- ,0.0006429700297303498- ,0.0007763264584355056- ,0.2081160992383957- ,0.0024918108247220516- ,0.00193469924852252- ,0.005231771152466536- ,0.0069242212921381- ,0.001203975174576044- ,0.2050020843744278- ,0.04060448706150055- ,0.0038344631902873516- ,0.002189427148550749- ,0.18056060373783112- ,0.002192433224990964- ,0.006516554858535528- ,0.009982921183109283- ,0.004745401442050934- ,0.046154771000146866- ,0.000510294979903847- ,0.0018905038014054298- ,0.0019782145973294973- ,0.006729386281222105- ,0.0023426134139299393- ,0.0024002245627343655- ,0.03515550494194031- ,0.0014084168942645192]- ,[5.203680992126465- ,1.7034343481063843- ,40.16516876220703- ,27.282501220703125- ,0.8950523138046265- ,42.84742736816406- ,2.6603667736053467- ,15.7678861618042- ,6.848367214202881- ,3.2325007915496826- ,1.7343382835388184- ,2.0202419757843018- ,4.7279052734375- ,9.400103569030762- ,0.7102512717247009- ,37.494625091552734- ,36.24879455566406- ,29.172658920288086- ,3.891019344329834- ,4.757885456085205- ,3.851426124572754- ,20.90781021118164- ,3.732874870300293- ,2.3834102153778076- ,10.443285942077637- ,8.795611381530762- ,20.98564338684082- ,18.01180076599121- ,25.297883987426758- ,14.819819450378418- ,42.39189910888672- ,2.9485135078430176- ,11.043763160705566- ,49.55165100097656- ,29.882694244384766- ,10.527188301086426- ,23.5572452545166- ,26.55561637878418- ,45.099605560302734- ,22.550390243530273- ,36.46126174926758- ,11.826201438903809- ,16.818185806274414- ,14.903121948242188- ,32.81113815307617- ,43.1389045715332- ,12.289558410644531- ,11.498942375183105- ,10.465788841247559- ,24.93169593811035])-
@@ -1,164 +0,0 @@-{ var crotale = [ [ 35.45676040649414- , 128.59849548339844- , 346.9721984863281- , 483.5544128417969- , 1049.2449951171875- , 1564.0279541015625- , 1756.3399658203125- , 3391.666015625- , 3451.802001953125- , 3497.261962890625- , 3596.89794921875- , 3696.739013671875- , 3835.235107421875- , 3845.955078125- , 4254.85107421875- , 4407.533203125- , 4415.26416015625- , 4552.865234375- , 5538.076171875- , 5637.73681640625- , 5690.2978515625- , 5728.0068359375- , 5764.27685546875- , 5824.4189453125- , 6377.60498046875- , 6544.35009765625- , 6807.14404296875- , 6994.97021484375- , 7026.84619140625- , 7144.5859375- , 7269.61279296875- , 7393.6708984375- , 7897.259765625- , 8040.4580078125- , 8157.77099609375- , 8225.01953125- , 9126.150390625- , 9488.529296875- , 9916.408203125- , 10155.599609375- , 11715.9599609375- , 12111.830078125- , 12339.990234375- , 12417.669921875- , 12459.2802734375- , 12618.330078125- , 13116.490234375- , 13201.1298828125- , 13297.830078125- , 13533.75 ]- , [ 0.0012827360769733787- , 0.0008040848188102245- , 0.017361238598823547- , 0.004835359752178192- , 0.004413491114974022- , 0.004110544919967651- , 0.0003338181704748422- , 0.0036140112206339836- , 0.006919348146766424- , 0.0003224937245249748- , 0.0006031467346474528- , 0.06686479598283768- , 0.000605064386036247- , 0.003602313343435526- , 0.0002835785271599889- , 0.015243238769471645- , 0.020536603406071663- , 0.016677580773830414- , 0.0009245267719961703- , 0.20205098390579224- , 0.0012542791664600372- , 0.012705927714705467- , 0.0002523190632928163- , 0.0004866079252678901- , 0.0006429700297303498- , 0.0007763264584355056- , 0.2081160992383957- , 0.0024918108247220516- , 0.00193469924852252- , 0.005231771152466536- , 0.0069242212921381- , 0.001203975174576044- , 0.2050020843744278- , 0.04060448706150055- , 0.0038344631902873516- , 0.002189427148550749- , 0.18056060373783112- , 0.002192433224990964- , 0.006516554858535528- , 0.009982921183109283- , 0.004745401442050934- , 0.046154771000146866- , 0.000510294979903847- , 0.0018905038014054298- , 0.0019782145973294973- , 0.006729386281222105- , 0.0023426134139299393- , 0.0024002245627343655- , 0.03515550494194031- , 0.0014084168942645192 ]- , [ 5.203680992126465- , 1.7034343481063843- , 40.16516876220703- , 27.282501220703125- , 0.8950523138046265- , 42.84742736816406- , 2.6603667736053467- , 15.7678861618042- , 6.848367214202881- , 3.2325007915496826- , 1.7343382835388184- , 2.0202419757843018- , 4.7279052734375- , 9.400103569030762- , 0.7102512717247009- , 37.494625091552734- , 36.24879455566406- , 29.172658920288086- , 3.891019344329834- , 4.757885456085205- , 3.851426124572754- , 20.90781021118164- , 3.732874870300293- , 2.3834102153778076- , 10.443285942077637- , 8.795611381530762- , 20.98564338684082- , 18.01180076599121- , 25.297883987426758- , 14.819819450378418- , 42.39189910888672- , 2.9485135078430176- , 11.043763160705566- , 49.55165100097656- , 29.882694244384766- , 10.527188301086426- , 23.5572452545166- , 26.55561637878418- , 45.099605560302734- , 22.550390243530273- , 36.46126174926758- , 11.826201438903809- , 16.818185806274414- , 14.903121948242188- , 32.81113815307617- , 43.1389045715332- , 12.289558410644531- , 11.498942375183105- , 10.465788841247559- , 24.93169593811035 ] ]-; var cf = crotale[0]-; var ca = crotale[1]-; var cd = crotale[2]-; var ps = [-12, -5, 0, 2, 4, 5, 7, 12]-; var n = PinkNoise.ar()-; var t = Dust.kr(3)-; var fs = Select.kr(TIRand.kr(0, 7, t), ps)-; var g = TRand.kr(0, 1, t)-; var fo = TRand.kr(0, 1, t)-; var ds = TRand.kr(2, 7, t)-; var p = TRand.kr(-1, 1, t)-; var s = Decay2.kr(t, 0.06, 0.01) * n * g-; var k = DynKlank.ar(`[cf, ca, cd.reciprocal], s, fs.midiratio, fo, ds)-; Out.ar(0, Pan2.ar(k, p, 1)) }.play
@@ -1,19 +0,0 @@--- cut-outs (rd)--import Sound.SC3.Monadic--cut_outs :: (Functor m,UId m) => m UGen-cut_outs = do- let t = impulse AR 22 0 * (sinOsc KR 0.5 0 + 1)- x = mouseX' KR 0.005 0.12 Exponential 0.1- y = mouseY' KR 0.01 0.52 Exponential 0.1- n = do n1 <- lfNoise0 KR 2- n2 <- coinGate (0.05 + n1 + y * 0.4 + t * 0.5) (t * 0.5)- n3 <- tExpRand (mce2 500 900) 1600 t- return (ringz n2 n3 x)- s <- fmap sum (sequence (replicate 3 n))- b <- tRand 0 1 =<< dust KR 8- return (mrg [clip2 s (in' 1 KR 0) * 0.25,out 0 b])--main :: IO ()-main = audition . out 0 =<< cut_outs
@@ -1,11 +0,0 @@-{ var t = Impulse.ar(22, 0) * (SinOsc.kr(0.5, 0) + 1)-; var x = MouseX.kr(0.005, 0.12, 'exponential', 0.1)-; var y = MouseY.kr(0.01, 0.52, 'exponential', 0.1)-; var n = { var n1 = LFNoise0.kr(2)- ; var n2 = CoinGate.ar(0.05 + n1 + (y * 0.4) + (t * 0.5), t * 0.5)- ; var n3 = TExpRand.ar([500, 900], 1600, t)- ; Ringz.ar(n2, n3, x) }-; var s = Mix.fill(3, n)-; var b = TRand.kr(0, 1, Dust.kr(8))-; Out.kr(0, b)-; Out.ar(0, s.clip2(In.kr(0, 1)) * 0.25) }.play
@@ -1,24 +0,0 @@--- cymbalism accellerando (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--enumFromN :: Enum a => a -> Int -> [Int]-enumFromN e i = let j = fromEnum e in [j .. j + i]--cymbalism_accellerando :: UGen-cymbalism_accellerando =- let y n = let f1 = rand n 500 2500- f2 = rand n 0 8000- f = map (\e -> rand e f1 (f1 + f2)) (enumFromN n 15)- rt = map (\e -> rand e 1 5) (enumFromN n 15)- in klankSpec f (replicate 15 1) rt- z = mce2 (y 'a') (y 'A')- w = whiteNoise 'α' AR * 0.02- tf = xLine KR (linRand 'β' 0.5 4.5 0) (rand 'γ' 0.5 35.5) 12 DoNothing- t = impulse AR tf 0- s = decay t 0.004 * w- in klank s 1 0 1 (mceTranspose z)--main :: IO ()-main = overlapTextureU (4,4,4,maxBound) cymbalism_accellerando
@@ -1,26 +0,0 @@--- cymbalism (jmcc)--import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--cymbalism :: (Functor m,UId m) => m UGen-cymbalism = do- let p = replicate 15- f1 <- rand 500 2500- f2 <- rand 0 8000- let y = do f <- sequence (p (rand f1 (f1 + f2)))- rt <- sequence (p (rand 1 5))- return (klankSpec f (p 1) rt)- z <- clone 2 y- n <- fmap (* 0.03) (whiteNoise AR)- tf <- rand 0.5 3.5- let t = impulse AR tf 0- s = decay t 0.004 * n- return (klank s 1 0 1 (mceTranspose z))--main :: IO ()-main = overlapTextureU (3,6,6,maxBound) =<< cymbalism--{--main = audition . out 0 =<< cymbalism--}
@@ -1,11 +0,0 @@-{var p = 15-;var f1 = Rand.new(500,2500)-;var f2 = Rand.new(0,8000)-;var y = {var f = Array.fill(p,{f1 + Rand.new(0,f2)} )- ;var rt = Array.fill(p,{1 + Rand.new(0,4)})- ;`[f,nil,rt]}-;var z = Array.fill(2,y)-;var t = Impulse.ar(Rand.new(0,3) + 0.5,0)-;var n = WhiteNoise.ar() * 0.03-;var s = Decay.ar(t,0.004) * n-;Out.ar(0,Klank.ar(z,s))}.play
@@ -1,20 +0,0 @@--- dark sea horns (jl)--- http://sccode.org/1-j#c51--import Sound.SC3.ID--dark_sea_horns :: UGen-dark_sea_horns =- let n = lfNoise1- x = localIn 2 AR- a = tanh (sinOsc AR 65 (x * n 'a' AR 0.1 * 3) * (n 'a' AR 3 * 6))- f i = allpassN i 0.3 (udup 2 (rand 'a' 0.1 0.3)) 5- o = tanh (useq 'a' 9 f a)- in mrg2 o (localOut o)--main :: IO ()-main = audition (out 0 dark_sea_horns)--{--Sound.SC3.UGen.Dot.draw dark_sea_horns--}
@@ -1,13 +0,0 @@-{n=LFNoise1-;x=LocalIn.ar(2)-;a=SinOsc.ar(65,x*n.ar(0.1,3),n.ar(3,6)).tanh-;9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)}-;a=a.tanh-;LocalOut.ar(a)-;a}.play--n=LFNoise1;-Ndef(\x,{-a=SinOsc.ar(65,Ndef(\x).ar*n.ar(0.1,3),n.ar(3,6)).tanh;-9.do{a=AllpassL.ar(a,0.3,{0.2.rand+0.1}!2,5)};-a.tanh}).play
@@ -1,25 +0,0 @@--- data space (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--randz :: ID a => a -> UGen -> UGen-randz e = rand e 0--data_space :: UGen-data_space =- let r = randz- p0 = lfPulse KR (r 'a' 200) 0 (r 'b' 1)- p1 = lfPulse KR (r 'c' 40) 0 (r 'd' 1) * r 'e' 8000 + r 'f' 2000- p2 = lfPulse KR (r 'g' 20) 0 (r 'h' 1)- p3 = lfPulse KR (r 'i' 4) 0 (r 'j' 1) * r 'k' 8000 + r 'l' 2000- p4 = lfPulse KR (r 'm' 20) 0 (r 'n' 1)- p5 = lfPulse KR (r 'o' 4) 0 (r 'p' 1) * r 'q' 8000 + r 'r' 2000- f = p0 * p1 + p2 * p3 + p4 * p5- dt = rand 's' 0.15 0.35- o = lfPulse AR f 0 0.5 * 0.04- l = lfNoise0 't' KR (r 'u' 3) * 0.8- in combL (pan2 o l 1) dt dt 3--main :: IO ()-main = overlapTextureU (6,1,4,maxBound) data_space
@@ -1,37 +0,0 @@--- deep sea (jrhb)--import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--rng :: UGen -> UGen -> UGen -> UGen-rng s l r =- let m = (r - l) * 0.5- in mulAdd s m (m + l)--deep_sea :: UGen-deep_sea =- let amp = 1- pan = 0- variation = 0.9- n = rand 'α' 7 46- dt1 = 25.0 + rand 'β' (-1.7) 1.7- dt2 = (dt1 + lfNoise2 'γ' KR 2) * variation * 0.001- f = 901 + rand 'δ' 0 65- t = impulse AR (recip dt2) 0 * 100- count = pulseCount t 0- mul = count <* n- u1 = bpf (mul * t) f 1 * 0.1- f2 = f * ((count `modE` rng (lfNoise1 'ε' KR 1) 2 20) + 1)- u2 = bpf u1 f2 1 * 0.2- in mrg [pan2 u2 pan (amp * 10)- ,detectSilence u2 0.0001 0.2 RemoveSynth]--main :: IO ()-main = do- let s = synthdef "deep-sea" (out 0 deep_sea)- audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2] inf)])--{--Sound.SC3.UGen.Dot.draw (out 0 deep_sea)-audition (out 0 deep_sea)--}
@@ -1,15 +0,0 @@-{ var amp = 1-; var pan = 0-; var variation = 0.9-; var n = Rand.new(7, 46)-; var dt1 = 25.0 + Rand.new(-1.7, 1.7)-; var dt2 = (dt1 + LFNoise2.kr(2)) * variation * 0.001-; var freq = 901 + Rand.new(0, 65)-; var t = Impulse.ar(dt2.reciprocal, 0, 100)-; var count = PulseCount.ar(t, 0)-; var mul = count < n-; var u1 = BPF.ar(mul * t, freq, 1) * 0.1-; var freq2 = freq * ((count % LFNoise1.kr(1).range(2, 20)) + 1)-; var u2 = BPF.ar(u1, freq2, 1) * 0.2-; DetectSilence.ar(u2, 0.0001, 0.2, 2)-; Out.ar(0, Pan2.ar(u2, pan, amp * 10)) }.play
@@ -1,19 +0,0 @@--- deep trip (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--deep_trip :: UGen-deep_trip =- let f = midiCPS (lfNoise1 'a' KR (rand 'a' 0 0.3) * 60 + 70)- a'' = sinOsc KR (rand 'b' 0 40) 0 * 0.1- a' = max 0 (lfNoise1 'c' KR (rand 'd' 0 8) * a'')- a = lfNoise2 'e' AR (f * rand 'f' 0 0.5) * a'- z = sinOsc AR f 0 * a- s = pan2 z (lfNoise1 'g' KR (rand 'h' 0 5)) 1- c0 = combN s 0.5 (mce [rand 'i' 0.3 0.5,rand 'j' 0.3 0.5]) 20- c1 = combN s 0.5 (mce [rand 'k' 0.3 0.5,rand 'l' 0.3 0.5]) 20- in s + c0 + c1--main :: IO ()-main = overlapTextureU (12,4,4,maxBound) deep_trip
@@ -1,24 +0,0 @@--- default (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--defaultInstrument :: Synthdef-defaultInstrument =- let f = control KR "freq" 440- a = control KR "amp" 0.1- p = control KR "pan" 0- g = control KR "gate" 1- e = linen g 0.01 0.7 0.3 RemoveSynth- f3 = mce [f,f + rand 'a' (-0.4) 0,f + rand 'b' 0 0.4]- l = xLine KR (rand 'c' 4000 5000) (rand 'd' 2500 3200) 1 DoNothing- z = lpf (mix (varSaw AR f3 0 0.3 * 0.3)) l * e- in synthdef "default" (out 0 (pan2 z p a))--main :: IO ()-main = audition (defaultInstrument- ,pbind [("note",pxrand 'a' [0,1,5,7,9] inf)- ,("octave",prand 'b' [3,4,5,6] inf)- ,("dur",pwrand 'c' [0.1,0.2,0.4] [0.5,0.4,0.1] inf)- ,("amp",pbrown 'd' 0.01 0.2 0.01 inf)- ,("pan",pbrown 'e' (-1) 1 0.25 inf)])
@@ -1,8 +0,0 @@-SynthDef(\default, {-arg out=0,freq=440,amp=0.1,pan=0,gate=1;-var e = Linen.kr(gate, 0.01, 0.7, 0.3, 2);-var f3 = freq + [0, Rand(-0.4,0.0), Rand(0.0,0.4)];-var l = XLine.kr(Rand(4000,5000), Rand(2500,3200), 1);-var z = LPF.ar(Mix.new(VarSaw.ar(f3, 0, 0.3, 0.3)),l) * e;-OffsetOut.ar(out, Pan2.ar(z, pan, amp));-},[\ir]).add;
@@ -1,19 +0,0 @@--- demanding studies (jmcc)--import Sound.SC3.ID--demanding_studies :: UGen-demanding_studies =- let s1 = drand 'a' dinf (mce [72, 75, 79, 82])- s2 = drand 'b' 1 (mce [82, 84, 86])- s3 = dseq 'c' dinf (mce [72, 75, 79, s2])- x = mouseX' KR 5 13 Linear 0.2- tr = impulse KR x 0- f = demand tr 0 (mce [midiCPS (s1 - 12), midiCPS s3])- o1 = sinOsc AR (f + mce2 0 0.7) 0- o2 = saw AR (f + mce2 0 0.7) * 0.3- o3 = cubed (distort (log (distort (o1 + o2))))- in o3 * 0.1--main :: IO ()-main = audition (out 0 demanding_studies)
@@ -1,10 +0,0 @@-{var s1 = Drand.new([72,75,79,82],inf)-;var s2 = Drand.new([82,84,86],1)-;var s3 = Dseq.new([72,75,79,s2],inf)-;var x = MouseX.kr(5,13,'linear',0.2)-;var tr = Impulse.kr(x,0)-;var f = Demand.kr(tr,0,[(s1 - 12).midicps,s3.midicps])-;var o1 = SinOsc.ar(f + [0,0.7],0)-;var o2 = Saw.ar(f + [0,0.7]) * 0.3-;var o3 = (o1 + o2).distort.log.distort.cubed-;Out.ar(0,o3 * 0.1)}.play
@@ -1,35 +0,0 @@--- dial history (jrhb)--import Data.List-import Sound.SC3.Monadic--rng :: UGen -> UGen -> UGen -> UGen-rng s = linLin s 0 1--dial_history :: UId m => m UGen-dial_history = do- let mfv = [[697,770,852,941],[1209,1336,1477,1633]]- numbers = [3,1] : [[a,b] | a <- [0..2],b <- [0..2]]- mce_r = mce . map mce- n <- dwhite dinf 7 12- w <- dwhite 1 2 7- b <- dbrown n 0.1 0.2 0.01- rate <- dseq dinf (mce2 w b)- q <- dseq dinf (mce [1..10])- g1 <- grayNoise AR- g2 <- grayNoise AR- d <- lfdNoise3 KR 0.5- let tr = trig (tDuty KR rate 0 DoNothing q 1) 0.09- pat = latch tr tr- x = mouseX' KR 0 1 Linear 0.2- h = hasher (pat * x)- which = trunc (rng h 0 (constant (length numbers))) 1- both = select which (mce_r numbers)- dial = select both (mce_r (transpose mfv))- sig = sinOsc AR dial 0 * 0.05 * tr- dsig = delayN sig 0.2 (rng d 0 0.01)- hiss = g1 * 0.01 + hpf (g2 * 0.02) 3000- return (dsig + hiss)--main :: IO ()-main = audition . out 0 =<< dial_history
@@ -1,22 +0,0 @@-{ var mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]-; var numbers = [[3, 1]] ++ {: [a, b], a <- (0..2), b <- (0..2) }.all-; var n = Dwhite.new(7, 12, inf)-; var w = Dwhite.new(2, 7, 1)-; var b = Dbrown.new(0.1, 0.2, 0.01, n)-; var rate = Dseq.new([w, b], inf)-; var q = Dseq.new((1..10), inf)-; var trig = Trig.kr(TDuty.kr(rate, 0, q), 0.09)-; var pat = Latch.kr(trig, trig)-; var x = MouseX.kr(0, 1, 'linear', 0.2)-; var h = Hasher.kr(pat * x)-; var which = h.range(0, numbers.size).trunc.(1)-; var both = Select.kr(which, numbers)-; var dial = Select.kr(both, mfv.flop)-; var sig = SinOsc.ar(dial, 0) * 0.05 * trig-; var d = LFDNoise3.kr(0.5)-; var dsig = DelayC.ar(sig, 0.2, d.range(0, 0.01))-; var g1 = GrayNoise.AR-; var g2 = GrayNoise.AR-; var z = Silent.ar(1)-; var hiss = g1 * 0.01 + HPF.ar(g2 * 0.02, 3000)-; Out.ar(0, [z, dsig + hiss]) }.play
@@ -1,28 +0,0 @@--- diffraction (rd)--import Control.Monad-import Sound.SC3.Monadic--diffraction ::(Functor m, UId m) => m UGen-diffraction = do- let p = do let x = mouseX' KR 0.001 0.02 Exponential 0.1- y = mouseY' KR 120 400 Exponential 0.1- f <- fmap (* mce2 32 64) (lfNoise0 KR 4)- w <- fmap (* x) (lfNoise0 KR 32)- z <- fmap (* 0.1) (lfNoise0 KR 2)- m <- lfNoise0 KR 6- let s = pulse AR f w- return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5)- q = do n <- lfNoise0 KR 128- s <- p- return (combN s 0.2 (n * 0.1 + 0.1) 3)- r = let x = mouseX' KR 0.75 1.25 Exponential 0.1- y = mouseY' KR 0.25 1 Exponential 0.1- f _ = do fr <- fmap (* x) (rand 50 59)- am <- fmap (* y) (rand 0.04 0.16)- return (sinOsc AR fr 0 * am)- in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f)- return.sum =<< sequence [p, q, r]--main :: IO ()-main = audition . out 0 =<< diffraction
@@ -1,17 +0,0 @@-{var x = MouseX.kr(0.001,0.02,'exponential',0.1)-;var y = MouseY.kr(120,400,'exponential',0.1)-;var p = {var f = LFNoise0.kr(4) * [32,64]- ;var w = LFNoise0.kr(32) * x- ;var z = LFNoise0.kr(2) * 0.1- ;var m = LFNoise0.kr(6)- ;var s = Pulse.ar(f,w)- ;Resonz.ar(s,y + z,(m * 0.4) + 0.8) * 0.5}-;var q = {var n = LFNoise0.kr(128)- ;CombN.ar(p.value,0.2,(n * 0.1) + 0.1,3)}-;var r = {var x1 = MouseX.kr(0.75,1.25,'exponential',0.1)- ;var y1 = MouseY.kr(0.25,1,'exponential',0.1)- ;var f = {var fr = Rand(50,59) * x1- ;var am = Rand(0.04,0.16) * y1- ;SinOsc.ar(fr,0) * am}- ;[Mix.fill(16,f),Mix.fill(12,f)]}-;Out.ar(0,p.value + q.value + r.value)}.play
@@ -1,23 +0,0 @@--- discretion-m (rd)--import Sound.SC3.Monadic--discretion :: IO UGen-discretion = do- let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)- part = do f1 <- clone 2 (rand 50 55)- f2 <- clone 2 (rand 50 65)- f3 <- clone 2 (rand 50 55)- a <- clone 2 (rand 0.01 0.035)- let t = 21- f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t- a_ = mkls [(0,0),(0.33,a),(1,0)] t- return (saw AR f_ * a_)- fmap mix (clone 8 part)--main :: IO ()-main = audition . out 0 =<< discretion--{--Sound.SC3.UGen.Dot.draw =<< discretion--}
@@ -1,23 +0,0 @@--- discretion (rd)--import Sound.SC3.ID--discretion :: UGen-discretion =- let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)- part = let f1 = udup 2 (rand 'a' 50 55)- f2 = udup 2 (rand 'c' 50 65)- f3 = udup 2 (rand 'e' 50 55)- a = udup 2 (rand 'g' 0.01 0.035)- t = 21- f_ = mkls [(0,f1),(0.33,f2),(1,f3)] t- a_ = mkls [(0,0),(0.33,a),(1,0)] t- in (saw AR f_ * a_)- in mix (uclone 'a' 8 part)--main :: IO ()-main = audition (out 0 discretion)--{--Sound.SC3.UGen.Dot.draw discretion--}
@@ -1,32 +0,0 @@--- doppler (jmcc,rd)--import Sound.OpenSoundControl-import Sound.SC3---- observer at origin, signal 's' at coordinates ('x','y')-doppler :: (UGen,UGen) -> UGen -> UGen-doppler (x,y) s =- let d = hypot x y- a = 40 / squared d- maxd = 110- in delayL s (maxd / 344) (d / 344) * a---- straight line at x axis from (-y,y) over dt seconds-line_x :: UGen -> UGen -> UGen -> (UGen,UGen)-line_x x y dt = (x,line KR (-y) y dt RemoveSynth)---- ellipse centered at origin and interecting x at +-a and y at +-b.--- traversal is over dt seconds-ellipse :: UGen -> UGen -> UGen -> (UGen,UGen)-ellipse a b dt =- let t = line KR (-pi/2) (pi * 3/2) dt RemoveSynth- in (a * cos t,b * sin t)--main :: IO ()-main = do- let s = rlpf (fSinOsc AR 200 0 * lfPulse AR 31.3 0 0.4) 400 0.3- withSC3 (\fd -> do print "line_x"- play fd (out 0 (doppler (line_x 10 100 6) s))- pauseThread 8- print "ellipse"- play fd (out 0 (doppler (ellipse 10 75 12) s)))
@@ -1,18 +0,0 @@--- drummer (thor magnusson)--import Sound.SC3.ID--drummer :: UGen-drummer =- let n = whiteNoise 'α' AR- tempo = 4- tr = impulse AR tempo 0- tr_2 = pulseDivider tr 4 2- tr_4 = pulseDivider tr 4 0- snare = n * decay2 tr_2 0.005 0.5- bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5- hihat = hpf n 10000 * decay2 tr 0.005 0.5- in pan2 (snare + bass + hihat) 0 0.4--main :: IO ()-main = audition (out 0 drummer)
@@ -1,9 +0,0 @@-{ var tempo = 4-; var n = WhiteNoise.ar()-; var tr = Impulse.ar(tempo, 0)-; var tr_2 = PulseDivider.ar(tr, 4, 2)-; var tr_4 = PulseDivider.ar(tr, 4, 0)-; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)-; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)-; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)-; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play
@@ -1,43 +0,0 @@--- e-lamell-p (rd)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.Event-import Sound.SC3.Lang.Pattern.ID--e_lamell :: UGen-e_lamell =- let ctl = control KR- f = ctl "freq" 440- a = ctl "amp" 1- d = ctl "d" 0.1- n = ctl "n" 12- l = ctl "l" 0- t = iChoose 'a' (mce2 1 32)- h = line AR n t d DoNothing- s = blip AR f h- e_d = envPerc 0.005 d- e = envGen AR 1 a 0 1 RemoveSynth e_d- in pan2 s l e--pattern :: P Event-pattern =- let p = pbind [("note",prand 'a' [0,2,5,7] inf)- ,("octave",pwrand 'b' [2,3,4,5] [0.2,0.35,0.35,0.1] inf)- ,("dur",0.1)- ,("d",pwhite 'c' 0.01 0.8 inf)- ,("amp",pwhite 'd' 0 0.75 inf)- ,("n",pwhite 'e' 2 36 inf)- ,("l",pwhite 'f' (-1) 1 inf)]- q = pbind [("note",prand 'g' [0] inf)- ,("octave",prand 'h' [2,3] inf)- ,("dur",0.1)- ,("d",pwhite 'i' 0.01 1.2 inf)- ,("amp",prand 'j' [0,0.25,0.5,1] inf)- ,("n",pwhite 'k' 2 36 inf)- ,("l",pwhite 'l' (-1) 1 inf)]- in ppar [p,q]--main :: IO ()-main =- let s = synthdef "e-lamell" (out 0 e_lamell)- in audition (s,pattern)
@@ -1,66 +0,0 @@--- e-lamell (rd)--import Control.Monad-import Sound.OpenSoundControl-import Sound.SC3.ID-import qualified Sound.SC3.Lang.Random.IO as R--e_lamell :: UGen-e_lamell =- let ctl = control KR- f = ctl "f" 440- n = ctl "n" 12- d = ctl "d" 0.1- l = ctl "l" 0- a = ctl "a" 1- t = iChoose 'a' (mce2 1 32)- h = line AR n t d DoNothing- s = blip AR f h- e_d = envPerc 0.005 d- e = envGen AR 1 a 0 1 RemoveSynth e_d- in pan2 s l e--now :: Time-now = NTPi 1--sendSynth :: Transport t => t -> String -> UGen -> IO OSC-sendSynth fd n u = async fd (d_recv (synthdef n u))--mk_s_new :: Double -> Double -> Double -> Double -> Double -> OSC-mk_s_new f n d a l =- let p = [("f",f)- ,("n",n)- ,("d",d)- ,("a",a)- ,("l",l)]- in s_new "blip" (-1) AddToTail 1 p--pattern :: Transport t => t -> IO ()-pattern fd = do- let r_note o p = do oe <- R.choose o- pe <- R.choose p- return (oe * 12 + pe)- l_sel = r_note [2,3] [0]- h_sel = r_note [2,3,4,5] [0,2,5,7]- p <- do f <- liftM midiCPS l_sel- n <- R.rrand 2 36- d <- R.exprand 0.01 0.8- a <- R.rrand 0 0.75- l <- R.rrand (-1) 1- return (mk_s_new f n d a l)- q <- do f <- liftM midiCPS h_sel- n <- R.rrand 2 36- d <- R.exprand 0.01 1.2- a <- R.choose [0,0.25,0.5,1]- l <- R.rrand (-1) 1- return (mk_s_new f n d a l)- send fd (Bundle now [p,q])- pauseThread 0.1--run :: Transport t => t -> IO ()-run fd = do- _ <- sendSynth fd "blip" (out 0 e_lamell)- replicateM_ 64 (pattern fd)--main :: IO ()-main = withSC3 run
@@ -1,78 +0,0 @@--- early space music LP, side 2 (jmcc)--import Sound.SC3.ID-import qualified Sound.SC3.Lang.Random.Gen as R-import Sound.SC3.Lang.Control.OverlapTexture-import qualified System.Random as R--m1 :: UGen-m1 =- let a = rand 'a' 0 20- b = rand 'b' 0 5000- c = rand 'c' 0 20- p = rand 'd' (-1) 1- in pan2 (sinOsc AR (sinOsc AR a 0 * 0.1 * b + b) 0 * sinOsc KR c 0 * 0.08 + 0.08) p 1--m2 :: UGen-m2 =- let a0 = rand 'a' 40 240- a1 = a0 + rand 'b' (-1) 1- a = mce2 a0 a1- b = expRand 'c' 50 2400- c = mce2 (a0 + rand 'd' (-1) 1) (a1 + rand 'e' (-1) 1)- in sinOsc AR (sinOsc AR a 0 * rand 'f' 0 1 * b + b) 0 * sinOsc KR c 0 * 0.025 + 0.025--m3 :: UGen-m3 =- let f = midiCPS (rand 'a' 60 100)- in fSinOsc AR (mce2 f (f + 0.2)) 0 * lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1--m4 :: UGen-m4 =- let f = midiCPS (rand 'a' 24 96)- r = xLine KR (expRand 'b' 0.1 20) (expRand 'c' 0.1 20) 25.6 DoNothing- a = lfPulse KR (expRand 'd' 0.2 1.2) 0 (rand 'e' 0.1 0.2)- o i = let e = max 0 (sinOsc KR (r * rand 'f' 0.9 1.1) (rand 'g' 0 (2 * pi)) * 0.1 - 0.05)- s = fSinOsc AR (f * i + f) 0 * e * (1 / (i + 1))- in pan2 s (rand i (-1) 1) 1- in sum (uprotect' 'a' (map o [0..11])) * a--m6 :: UGen-m6 =- let f = midiCPS (lfNoise1 'a' KR (rand 'b' 0 0.3) * 60 + 70)- a0 = lfNoise2 'c' AR (f * rand 'd' 0 0.5)- a1 = max 0 (lfNoise1 'e' KR (rand 'f' 0 8) * sinOsc KR (rand 'g' 0 40) 0 * 0.1)- z = sinOsc AR f 0 * a0 * a1- in pan2 z (lfNoise1 'h' KR (rand 'i' 0 5)) 1--enumFromN :: Enum a => a -> Int -> [Int]-enumFromN e i = let j = fromEnum e in [j .. j + i]--m7 :: UGen-m7 =- let p = 15- z = let y = let fr = map (\e -> expRand e 100 6000) (enumFromN 'a' p)- rt = map (\e -> rand e 2 6) (enumFromN 'a' p)- in klankSpec fr (replicate p 1) rt- in uclone 'a' 2 y- f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing- t = lfPulse AR f 0 (rand 'γ' 0.1 0.9) * 0.002 * max 0 (lfNoise2 'δ' KR (rand 'ε' 0 8))- in distort (klank t 1 0 1 (mceTranspose z)) * 0.3--esmlp2 :: R.RandomGen g => g -> (UGen, g)-esmlp2 = R.choose (map (* 0.3) [m1,m2,m3,m4,m6,m7])--esmlp2_pp :: UGen -> UGen-esmlp2_pp i =- let c = combN i 0.3 (mce2 (rand 'a' 0.1 0.3) (rand 'a' 0.12 0.32)) 8- in mix (uclone 'a' 5 c) * 0.3--main :: IO ()-main = do- let g = R.mkStdGen 0- overlapTextureS_pp (2,4,6,maxBound) esmlp2 g 2 esmlp2_pp--{--audition (out 0 (m6 * 0.5))-Sound.SC3.UGen.Dot.draw m7--}
@@ -1,19 +0,0 @@--- eggcrate-m (rd)--import Sound.SC3.Monadic--eggcrate :: UId m => m UGen-eggcrate = do- let cosu = cos . (* pi)- sinu = sin . (* pi)- eggcrate_f u v = cosu u * sinu v- p = mce [64,72,96,128,256,6400,7200,8400,9600]- [x,y] <- sequence (replicate 2 (brownNoise KR))- t <- dust KR 2.4- [f0,f1] <- sequence (replicate 2 (tChoose t p))- let f = linLin (eggcrate_f x y) (-1) 1 f0 f1- a = linLin x (-1) 1 0 0.1- return (pan2 (mix (sinOsc AR f 0)) y a)--main :: IO ()-main = audition . out 0 =<< eggcrate
@@ -1,22 +0,0 @@--- eggcrate (rd)--import Sound.SC3.ID--atp :: (t -> u) -> (t,t) -> (u,u)-atp f (i,j) = (f i,f j)--eggcrate :: UGen-eggcrate =- let cosu = cos . (* pi)- sinu = sin . (* pi)- eggcrate_f u v = cosu u * sinu v- p = mce [64,72,96,128,256,6400,7200,8400,9600]- (x,y) = atp (`brownNoise` KR) ('a','b')- t = dust 'c' KR 2.4- (f0,f1) = atp (\z -> tChoose z t p) ('a','b')- f = linLin (eggcrate_f x y) (-1) 1 f0 f1- a = linLin x (-1) 1 0 0.1- in pan2 (mix (sinOsc AR f 0)) y a--main :: IO ()-main = audition (out 0 eggcrate)
@@ -1,11 +0,0 @@-{var eggcrate = {arg u,v- ;(u * pi).cos * (v * pi).sin}-;var p = [64,72,96,128,256,6400,7200,8400,9600]-;var x = BrownNoise.kr()-;var y = BrownNoise.kr()-;var t = Dust.kr(2.4)-;var f0 = TChoose.kr(t,p)-;var f1 = TChoose.kr(t,p)-;var f = LinLin.kr(eggcrate.value(x,y),-1,1,f0,f1)-;var a = LinLin.kr(x,-1,1,0,0.1)-;Out.ar(0,Pan2.ar(Mix.ar(SinOsc.ar(f,0)),y,a))}.play
@@ -1,40 +0,0 @@--- ellipse based synthesis (nc)--- http://www.listarc.bham.ac.uk/lists/sc-users/msg09524.html--import Sound.SC3--ifU :: Num a => a -> a -> a -> a-ifU t i j = (t * i) + ((1 - t) * j)--ebs_nc :: UGen -> UGen -> UGen -> UGen-ebs_nc wd fr sc =- let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2 * pi) 0- sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1- in cos (atan (wd + sc * tan ph)) * sg--ebs_jr :: UGen -> UGen -> UGen -> UGen-ebs_jr wd fr sc =- let ph = range 0 (2 * pi) (lfSaw AR fr 0)- sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1- in cos (atan (wd + sc * tan ph)) * sg--ebs_jmcc :: UGen -> UGen -> UGen -> UGen-ebs_jmcc wd fr sc =- let ph = phasor AR 0 (fr * 2 * pi * sampleDur) 0 (2* pi) 0- sg = ifU ((ph `modE` (1.5 * pi)) >* (0.5 * pi)) (-1) 1- in cos (atan(wd + sc * tan ph)) * sg--ctl :: (UGen -> UGen -> UGen -> t) -> t-ctl f =- let fr = mouseY' KR 4 444 Linear 0.1- sc = mouseX' KR 0.1 1.0 Linear 0.1- wd = mouseR 'z' KR 0 2 Linear 0.1- in f wd fr sc--main :: IO ()-main = audition (out 0 (ctl ebs_jmcc))--{--audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jr 0 440 0.5)))-audition (out 0 (mce2 (ebs_nc 0 440 0.5) (ebs_jmcc 0 440 0.5)))--}
@@ -1,30 +0,0 @@--- f-lets (rd)--import Sound.SC3.Monadic--f_lets :: (Functor m,UId m) => m UGen-f_lets = do- let f_let t g j n f = do- let pd = pulseDivider t j 0- r0 <- tIRand (mce2 2 1) n pd- r1 <- tRand 0.01 0.04 pd- r2 <- tRand 0.05 0.10 pd- return (formlet pd (f * r0) r1 r2 * g)- mk_n t = do- r0 <- tRand 0 1 t- r1 <- tRand 0 1 t- r2 <- tRand 0 1 t- r3 <- tRand 0 1 t- r4 <- coinGate 0.2 t- sequence [f_let t 0.15 2 9 (mce2 200 400)- ,f_let t 0.25 2 9 (mce2 (200 + r0) (400 + r1))- ,f_let t 0.05 4 5 (mce2 25 50)- ,f_let t 0.15 4 5 (mce2 (25 + r2) (50 + r3))- ,let lr = fmap (* latch r4 t)- in lr (f_let t 0.5 1 16 (mce2 300 600))]- tr = impulse AR 24 0- n <- lfNoise0 KR 2- return . (* (n * 0.25 + 0.25)) . sum =<< mk_n tr--main :: IO ()-main = audition . out 0 =<< f_lets
@@ -1,47 +0,0 @@--- fb-090531 (rd)--import Sound.OpenSoundControl {- hosc -}-import Sound.SC3 {- hsc3 -}-import Control.Monad-import System.Random {- random -}--fb_090531 :: UGen-fb_090531 =- let k_in n = linLin (in' 1 KR n) (-1) 1- p = localIn 1 AR- bt = recip controlRate- ig_f = k_in 0 1 20- ig = impulse AR ig_f 0- f_f = k_in 1 220 880- f_rq = k_in 2 0.005 0.2- f = bpf ig f_f f_rq- d_t = k_in 3 0.1 0.105- d = delayC (f + p) 1 (d_t - bt)- in mrg [p,localOut d]---- | Constant reset.-c_reset :: Transport t => Double -> t -> IO ()-c_reset n fd = send fd (c_setn [(0,replicate 4 n)])---- | Random reset.-r_reset :: Transport t => t -> IO ()-r_reset fd = do- cs <- replicateM 4 (randomRIO (-1,1))- send fd (c_setn [(0,cs)])---- | Loop random reset.-lr_reset :: Transport t => Double -> t -> IO b-lr_reset t fd = pauseThread t >> r_reset fd >> lr_reset t fd---- | Start fb_090531 and run lr_reset. Type C-cC-i to interrupt.-main :: IO ()-main = do- audition (offsetOut 0 fb_090531)- withSC3 (c_reset 1 >> lr_reset 1)--{--withSC3 (c_reset 0)-withSC3 (c_reset 1)-withSC3 (c_reset (-1))-withSC3 r_reset--}
@@ -1,36 +0,0 @@--- fbl-fbf (rd)--import Sound.SC3.ID--fbl :: UGen -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)-fbl l i d g =- let a0 = l + mce i- a1 = delayL a0 (maximum d) (mce d)- in (localOut (a1 * mce g),a1)--fbf :: [UGen] -> [UGen] -> [UGen] -> [UGen] -> (UGen, UGen)-fbf b i d g =- let a0 = inFeedback 1 (mce b) + mce i- a1 = delayL a0 (maximum d) (mce d)- in (offsetOut (mce b) (mce [a1 * mce g]),a1)--fbl_fbf :: UGen-fbl_fbf =- let n = brownNoise 'a' AR- e = decay (impulse AR 0.3 0) 0.1 * n * 0.2- c = 4- e' = replicate c e- b0 = [24,26,28,30]- d0 = [0.1,0.3,0.5,0.7]- g0 = [0.8,0.6,0.4,0.2]- b1 = [25,27,29,31]- d1 = [0.2,0.3,0.6,0.7]- g1 = [0.8,0.7,0.4,0.3]- (u0,s0) = fbl (localIn c AR) e' d0 g0- (u1,s1) = fbf b0 e' d0 g0- (u2,s2) = fbf b1 (mceChannels s1) d1 g1- o = mce [mix (s0 + s1),mix s2]- in mrg [u0,u1,u2,offsetOut 0 o]--main :: IO ()-main = withSC3 (\fd -> reset fd >> audition fbl_fbf)
@@ -1,21 +0,0 @@--- fm-iter (rd)--import Sound.SC3.ID--fm_iter :: UGen-fm_iter =- let t0 = impulse AR (recip 0.30) 0- t1 = tDelay t0 0.15- t = mce2 t0 t1- k = tRand 'a' 56 57 t- i = tRand 'a' 40 480 t- j = tRand 'a' (-1) 1 t- c = midiCPS k- m = midiCPS (k + 1 + j)- s = envPerc 0.01 0.9- e = envGen AR t 0.1 0 1 RemoveSynth s- f = sinOsc AR c 0 * i + m- in sinOsc AR f 0 * e--main :: IO ()-main = audition (out 0 fm_iter)
@@ -1,38 +0,0 @@--- fm-kltr-p (rd)--import Sound.SC3.Lang.Pattern.ID-import Sound.SC3.ID--fm_kltr :: UGen-fm_kltr =- let r1 = rand 'a' 0.975 1.025- r2 = rand 'b' 0.5 1.5- r3 = rand 'c' 0.975 1.025- r4 = rand 'd' 0.75 1.25- o = control IR "out" 0- a = control KR "amp" 0.1- dt = control KR "sustain" 0.1- f = control KR "freq" 400.0- i = control KR "index" 40.0- p = control KR "pan" 0.0- f2 = control KR "freq2" 600- ep = envPerc 0.01 dt- e = envGen AR 1 a 0 1 RemoveSynth ep- so = sinOsc AR (xLine KR f (f * r1) dt DoNothing) 0- xl = xLine KR f2 (f2 * r3) dt DoNothing- m = so * line KR i (f * r2) dt DoNothing + xl- l = line KR p (p * r4) dt DoNothing- in pan2 (sinOsc AR m 0) l e--main :: IO ()-main = do- let s = synthdef "fm_kltr" (out 0 fm_kltr)- p = pbind [("freq",fmap midiCPS 53)- ,("freq2",fmap midiCPS (pwhitei 'a' 48 96 inf +- pwhite 'b' (-1) 1 inf))- ,("amp",pwhite 'c' 0.1 0.4 inf)- ,("dur",pwhite 'd' 0.15 1.25 inf)- ,("sustain",pwhite 'e' 5 6 inf)- ,("index",pwhite 'f' 240 1480 inf)- ,("pan", pwhite 'g' (-1) 1 inf)]- audition (s,p)
@@ -1,62 +0,0 @@--- fm-kltr (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic-import System.Random--fm_kltr :: UId m => m UGen-fm_kltr = do- r1 <- rand 0.975 1.025- r2 <- rand 0.5 1.5- r3 <- rand 0.975 1.025- r4 <- rand 0.75 1.25- let o = control IR "out" 0- a = control KR "amp" 0.1- d = control KR "dur" 0.1- f = control KR "freq" 400.0- i = control KR "index" 40.0- p = control KR "pan" 0.0- f2 = control KR "freq2" 600- ep = envPerc 0.01 d- e = envGen AR 1 a 0 1 RemoveSynth ep- so = sinOsc AR (xLine KR f (f * r1) d DoNothing) 0- xl = xLine KR f2 (f2 * r3) d DoNothing- m = so * line KR i (f * r2) d DoNothing + xl- l = line KR p (p * r4) d DoNothing- return (out o (pan2 (sinOsc AR m 0) l e))--rrand :: Random a => a -> a -> IO a-rrand l r = getStdRandom (randomR (l, r))--type R = Double--fm :: Transport t => t -> R -> R -> R -> R -> R -> IO ()-fm fd f ff a d i = do- r1 <- rrand (-1) 1- r2 <- rrand (-1) 1- let p = [("freq", midiCPS f)- ,("freq2", midiCPS ff + r1)- ,("amp", a)- ,("dur", d)- ,("index", i)- ,("pan", r2)]- send fd (s_new "fm_kltr" (-1) AddToTail 1 p)--nd :: Transport t => t -> IO ()-nd fd = do- ff <- rrand 48 96- a <- rrand 0.1 0.4- d <- rrand 1.2 7.2- i <- rrand 240 1480- t <- rrand 0.15 1.25- fm fd 53 ff a d i- pauseThread t--run :: Transport t => t -> IO ()-run fd = do- u <- fm_kltr- _ <- async fd (d_recv (synthdef "fm_kltr" u))- sequence_ (replicate 32 (nd fd))--main :: IO ()-main = withSC3 run
@@ -1,17 +0,0 @@--- forest sounds (paul jones)--- sc-users, 2007-04-06--import Sound.SC3.Monadic--insects :: UId m => m UGen-insects = do- n1 <- brownNoise AR- n2 <- lfNoise2 KR 50- let o = sinOsc KR (n2 * 50 + 50) 0 * 100 + 2000- return (bpf n1 o 0.001 * 10)--forest_sounds :: UId m => m UGen-forest_sounds = clone 2 insects--main :: IO ()-main = audition . out 0 =<< forest_sounds
@@ -1,5 +0,0 @@-{ var insects = { var n1 = BrownNoise.ar- ; var n2 = LFNoise2.kr(50)- ; var o = SinOsc.kr(n2 * 50 + 50, 0) * 100 + 2000- ; BPF.ar(n1, o, 0.001) * 10 }-; Out.ar(0, Array.fill(2, insects)) }.play
@@ -1,39 +0,0 @@--- fwalk (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic--fwalk' :: UId m => UGen -> m UGen-fwalk' r = do- t <- dust KR 3- r1 <- tIRand 0 6 t- r2 <- tRand (-0.0001) 0.0001 t- let f = bufRdL 1 KR (mce2 0 1) r1 NoLoop- f' = f + r2- o1 = blip AR (midiCPS (r + f)) 12- o2 = blip AR (midiCPS (r + f')) 12- return ((o1 + o2) * decay2 t 0.3 1.2 * 0.1)--fwalk :: UId m => m UGen-fwalk = do- f1 <- fwalk' 24- f2 <- fwalk' 36- return (f1 + f2)--run :: Transport t => t -> IO ()-run fd = do- let n = [40,47,42,40,50- ,43,35,43,40,47- ,45,35,43,42,59- ,48,40,47,52,45]- m = [40,40,42,47,50- ,35,43,43,40,45- ,42,35,48,47,43- ,40,59,45,47,52]- _ <- async fd (b_alloc_setn1 0 0 n)- _ <- async fd (b_alloc_setn1 1 0 m)- f <- fwalk- play fd (out 0 f)--main :: IO ()-main = withSC3 run
@@ -1,32 +0,0 @@--- h-chatter (rd)--import Control.Monad-import Sound.SC3.Monadic--wrp :: UGen -> UGen -> UGen -> UGen-wrp i = linLin i (-1) 1--h_chatter :: UId m => m UGen-h_chatter = do- let mma m a = return . (+ a) . (* m)- h0 = do n <- mma 5 5 =<< lfNoise0 KR 1- a <- mma 0.2 1.2 =<< lfNoise2 KR n- b <- mma 0.15 0.15 =<< lfNoise2 KR n- let f = 40- h = henonN AR (mce2 f (f * 0.5)) a b 0 0- return (saw AR (h * 3200 + 1600) * 0.35)- h1 = do n0 <- lfNoise0 KR 32- n1 <- lfNoise0 KR 2- let a = mouseX' KR 1.2 1.4 Linear 0.1- b = mouseY' KR 0.2 0.3 Linear 0.1- h = wrp n0 1 32- p = wrp n1 2400 3200- l = wrp n1 (-0.75) 0.75- g = wrp n1 0.55 0.85- f = 40- o = blip AR (wrp (henonN AR f a b 0 0) p (p * 2)) h- return (pan2 o l g * 0.35)- liftM2 (+) h0 h1--main :: IO ()-main = audition . out 0 =<< h_chatter
@@ -1,18 +0,0 @@-{ var h0 = { var n = LFNoise0.kr(1, 5, 5)- ; var a = LFNoise0.kr(1, 0.2, 1.2)- ; var b = LFNoise0.kr(1, 0.15, 0.15)- ; var f = 40- ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0)- ; Saw.ar(h * 3200 + 1600) * 0.35 }-; var h1 = { var n0 = LFNoise0.kr(32)- ; var n1 = LFNoise0.kr(2)- ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1)- ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1)- ; var h = n0.range(1, 32)- ; var p = n1.range(2400, 3200)- ; var l = n1.range(-0.75, 0.75)- ; var g = n1.range(0.55, 0.85)- ; var f = 40- ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h)- ; Pan2.ar(o, l, g) * 0.35 }-; Out.ar(0, h0.value + h1.value) }.play
@@ -1,14 +0,0 @@--- half-life (jrhb)--import Sound.SC3.ID--half_life :: UGen-half_life =- let t_half = 1/3.92- n_atoms = 1e+5- n = max 0 (n_atoms - pulseCount (localIn 2 AR) 0)- activity = dust 'a' AR (n * log 2 * t_half)- in mrg [activity,localOut activity]--main :: IO ()-main = audition (out 0 half_life)
@@ -1,6 +0,0 @@-{ var t_half = 3.92-; var n_atoms = 1e+5-; var n = max(0, n_atoms - PulseCount.ar(LocalIn.ar(2), 0))-; var activity = Dust.ar(n * 2.log / t_half)-; LocalOut.ar(activity)-; Out.ar(0, activity) }.play
@@ -1,108 +0,0 @@-{--http://www.fredrikolofsson.com/f0blog/?q=node/457-http://obiwannabe.co.uk/tutorials/html/tutorial_birds.html--}--import Sound.OpenSoundControl-import Sound.SC3--type T3 a = (a,a,a)-type Bird_Call_Param a = (T3 a,T3 a,T3 a,T3 a,T3 a)--bird_call :: Bird_Call_Param UGen -> IO ()-bird_call ((freq,atk,dcy)- ,(fmod1,atkf1,dcyf1)- ,(fmod2,atkf2,dcyf2)- ,(amod1,atka1,dcya1)- ,(amod2,atka2,dcya2)) =- let mk_env a aT dT g lS md =- let x = EnvNum (-4)- c = env [0,a,0] [aT,dT] [x,x] (-1) (-1)- in envGen AR g lS 0 1 md c- e = mk_env 0.5 atk dcy 1 1 RemoveSynth- freq1 = mk_env fmod1 atkf1 dcyf1 1 3000 DoNothing- freq2 = mk_env fmod2 atkf2 dcyf2 1 3000 DoNothing- amp1 = mk_env amod1 atka1 dcya1 1 1 DoNothing- amp2 = mk_env amod2 atka2 dcya2 1 1 DoNothing- fmod = sinOsc AR freq1 0 * amp1 + 1- amod = 1 - sinOsc AR freq2 0 * amp2- z = sinOsc AR ((freq * 7000 + 300) * fmod) 0 * amod- in audition (out 0 (pan2 z 0 e))--triple_tailed_tree_troubler :: (Fractional a) => Bird_Call_Param a-triple_tailed_tree_troubler =- ((0.387755, 0.0204082, 0.204082)- ,(0.367347, 0.571429, 0.734694)- ,(0.918367, 1, 0.77551)- ,(0.571429, 0.367347, 0.22449)- ,(0.0204082, 0.183673, 0.44898))--speckled_throated_spew :: (Fractional a) => Bird_Call_Param a-speckled_throated_spew =- ((0.183673, 0.591837, 0.387755)- ,(0.0104082, 0.530612, 0.346939)- ,(0.244898, 0.55102, 0.122449)- ,(0.387755, 1, 0.612245)- ,(0.346939, 0.816327, 0.653061))--lesser_spotted_grinchwarbler :: (Fractional a) => Bird_Call_Param a-lesser_spotted_grinchwarbler =- ((0.55102, 0.591837, 0.387755)- ,(0.0716327, 0.0204082, 0.346939)- ,(0.0204082, 0.55102, 0.122449)- ,(0.632653, 1, 0.612245)- ,(0.346939, 0.816327, 0.653061))--long_toed_mudhopper :: (Fractional a) => Bird_Call_Param a-long_toed_mudhopper =- ((0.163265, 0.22449, 0.183673)- ,(0.00306122, 0.122449, 1)- ,(0.0612245, 1, 0.77551)- ,(0.979592, 0.204082, 0.734694)- ,(1, 0.142857, 0.612245))--yellow_yiffled_yaffle :: (Fractional a) => Bird_Call_Param a-yellow_yiffled_yaffle =- ((0.0204082, 0.367347, 0.183673)- ,(0.0612245, 0, 1)- ,(0.285714, 0.22449, 0.489796)- ,(0.367347, 0.387755, 0.734694)- ,(0.204082, 0.428571, 0.142857))--pointy_beaked_beetlefiend :: (Fractional a) => Bird_Call_Param a-pointy_beaked_beetlefiend =- ((0.428571, 0.204082, 0.489796)- ,(0.0204082, 0.795918, 0.591837)- ,(0.285714, 0.22449, 0.489796)- ,(0.204082, 0.836735, 0.734694)- ,(0.77551, 0.428571, 0.142857))--african_boojuboolubala :: (Fractional a) => Bird_Call_Param a-african_boojuboolubala =- ((0.306122, 0.959184, 0.0408163)- ,(1, 0, 0.591837)- ,(0.285714, 0.22449, 0.489796)- ,(0.204082, 0.836735, 0.734694)- ,(0.77551, 0.428571, 0.142857))--common_muckoink :: (Fractional a) => Bird_Call_Param a-common_muckoink =- ((0.0204082, 0.8, 0.0816327)- ,(0.0204082, 0.001, 0.99)- ,(0.0204082, 0.01, 1)- ,(1, 0.142857, 0.734694)- ,(1, 0.0612245, 0.530612))--main :: IO ()-main = do- let xs = [triple_tailed_tree_troubler- ,speckled_throated_spew- ,lesser_spotted_grinchwarbler- ,long_toed_mudhopper- ,yellow_yiffled_yaffle- ,pointy_beaked_beetlefiend- ,african_boojuboolubala- ,common_muckoink]- fn x = bird_call x >> pauseThread 1.25- mapM_ fn xs-
@@ -1,15 +0,0 @@--- harmonic swimming (jmcc)--import Sound.SC3.Monadic--main :: IO ()-main =- let a = 0.02- f = 50- p = 20- l = line KR 0 (- a) 60 DoNothing- o h = do r <- clone 2 (rand 2 8)- n <- lfNoise1 KR r- let e = max 0 (n * a + l)- return (fSinOsc AR (f * (h + 1)) 0 * e)- in audition . out 0 . sum =<< mapM o [0..p]
@@ -1,18 +0,0 @@--- harmonic swimming (jmcc)--import Sound.SC3.ID--harmonic_swimming :: UGen-harmonic_swimming =- let a = 0.02- f = 50- p = 20- l = line KR 0 (- a) 60 DoNothing- o h = let r = udup 2 (rand 'a' 2 8)- n = lfNoise1 'a' KR r- e = max 0 (n * a + l)- in fSinOsc AR (f * (h + 1)) 0 * e- in sum (uprotect' 'a' (map o [0..p]))--main :: IO ()-main = audition (out 0 harmonic_swimming)
@@ -1,10 +0,0 @@-{ var a = 0.02-; var f = 50-; var p = 20-; var l = Line.kr(0, a.neg, 60, 0)-; var o = { arg h- ; var r = 6 + [Rand.new(-4, 4), Rand.new(-4, 4)]- ; var n = LFNoise1.kr(r)- ; var e = max(0, n * a + l)- ; FSinOsc.ar(f * (h + 1), 0) * e }-; Out.ar(0, (0..p).collect(o).sum) }.play
@@ -1,17 +0,0 @@--- harmonic tumbling (jmcc)--import Sound.SC3.Monadic--harmonic_tumbling :: UId m => m UGen-harmonic_tumbling = do- let f = 80- p = 10- t = xLine KR (mce2 10 11) 0.1 60 DoNothing- o h = do n <- dust KR t- r <- rand 0 0.5- let e = decay2 (n * 0.02) 0.005 r- return (fSinOsc AR (f * (h + 1)) 0 * e)- return.sum =<< mapM o [0..p]--main :: IO ()-main = audition . out 0 =<< harmonic_tumbling
@@ -1,9 +0,0 @@-{var f = 80-;var p = 10-;var t = XLine.kr([10,11],0.1,60,doneAction: 0)-;var o = {arg h- ;var n = Dust.kr(t)- ;var r = Rand.new(0,0.5)- ;var e = Decay2.kr(n * 0.02,0.005,r)- ;FSinOsc.ar(f * (h + 1),0) * e}-;Out.ar(0,(0..p).collect(o).sum)}.play
@@ -1,13 +0,0 @@--- hell is busy (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--hib :: UGen-hib =- let o = fSinOsc AR (400 + rand 'a' 0 2000) 0- a = lfPulse KR (1 + rand 'b' 0 10.0) (rand 'c' 0 0.7) 0.04- in pan2 (o * a) (rand 'd' (-1) 1) 1--main :: IO ()-main = overlapTextureU (4,4,8,maxBound) hib
@@ -1,2 +0,0 @@-var o = FSinOsc.ar(400+2000.0.rand,LFPulse.kr(1+10.0.rand,0.7.rand,0.04));-{OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},4,4,8,2)}.play
@@ -1,30 +0,0 @@--- hh-808 (ryan at wabdo.com)--- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/036131.html--import Sound.SC3--hh_808 :: UGen-hh_808 =- let time = 250- fr = [205.35,304.41,369.64,522.71,540.54,812.21]- pulseEnv = let e = env [1.0,0.6] [time] [EnvNum (-0.5)] 0 0- in envGen AR 1 1 0 (1/1000) DoNothing e- s = mix (lfPulse AR (mce (map (* 4.09) fr)) 0 0.5)- f = [\a -> ((a ==* 6.0) * 0.6) +- ((a ==* 2.0) * 0.2) +- ((a ==* 1.0) * 0.9)- ,\a -> (a * pulseEnv) + (mix (lfPulse AR (mce fr) 0 0.55)) * 0.9- ,\a -> rlpf a 7000 0.6- ,\a -> rhpf a 6800 1.5- ,\a -> rhpf a 6800 1.5- ,\a -> rhpf a 1200 1.5- ,\a -> a + freeVerb a 0.33 0.5 0.5- ,\a -> let c = map EnvNum [0,-0.5,0,-50]- e = env [0,1,0.4,0,0] [2,time,50,500] c 0 0- in a * envGen AR 1 1 0 (1/1000) RemoveSynth e- ,\a -> mce [a,delayN a 0.005 0.005]]- in foldl1 (flip (.)) f s * 2--main :: IO ()-main = audition (out 0 hh_808)-
@@ -1,36 +0,0 @@--- implosion (rd)--import Sound.SC3.Monadic--mkls :: [(UGen,UGen)] -> UGen -> UGen-mkls bp t =- let e = envCoord bp t 1 EnvLin- in envGen KR 1 1 0 1 RemoveSynth e--mkrmp :: UGen -> UGen -> UGen -> UGen-mkrmp l r = mkls [(0,l),(1,r)]--wrp :: UGen -> UGen -> UGen -> UGen-wrp i = linLin i (-1) 1--pmr_n :: UId m => Rate -> UGen -> UGen -> UGen -> UGen -> UGen -> m UGen-pmr_n rt l0 l1 r0 r1 d = do- let le = mkrmp l0 r0 d- re = mkrmp l1 r1 d- n <- whiteNoise rt- return (wrp n le re)--implosion :: IO UGen-implosion = do- n0 <- rand (-1) 0- n1 <- rand 0 1- d <- rand 7.5 13.5- f0 <- rand 10990 16220- f1 <- rand 9440 19550- f <- pmr_n AR 440 f0 f1 f1 d- l <- pmr_n KR n0 n1 0 0 d- a <- pmr_n KR 0.1 0.6 0 0 d- return (pan2 (saw AR f) l a)--main :: IO ()-main = audition . out 0 =<< implosion
@@ -1,21 +0,0 @@--- insects (sam pluta)--import Sound.SC3.Monadic--insect :: UId m => m UGen-insect = do- r1 <- rand 2000 3000- r2 <- rand 0.05 0.1- n1 <- lfNoise2 KR (r2 * 50 + 50)- r4 <- rand 1 10- r5 <- rand 0.05 0.1- n2 <- lfNoise2 KR r5- let a = sinOsc KR r4 0 * 0.5 + 0.5- o = sinOsc AR (r1 + n1) r2 * 0.005 * a- return (pan2 o n2 1)--insects :: UId m => m UGen-insects = return.sum =<< sequence (replicate 60 insect)--main :: IO ()-main = audition . out 0 =<< insects
@@ -1,20 +0,0 @@--- http://sccode.org/1-Z--import Sound.SC3--jl_z_1 :: UGen-jl_z_1 =- let a = lag (impulse KR 8 0) 0.1- b = crackle AR (lag (abs (lfSaw KR 3 0)) 0.1 * 1.8)- c = a * b- d = lag (impulse KR 2 0 + impulse KR 4 0.5) 0.1- e = blip AR 4.9 7 * 0.4- f = d * e- in tanh (c + gVerb f 1 1 0.5 0.5 15 1 0.7 0.5 300 * 5) * 2--main :: IO ()-main = audition (out 0 jl_z_1)--{--Sound.SC3.UGen.Dot.draw (out 0 jl_z_1)--}
@@ -1,16 +0,0 @@-~jl_1_z =- {var a = Impulse.kr(8,0).lag(0.1)- ;var b = Crackle.ar(LFSaw.kr(3,0).abs.lag(0.1) * 1.8)- ;var c = a * b- ;var d = (Impulse.kr(2,0) + Impulse.kr(4,0.5)).lag(0.1)- ;var e = Blip.ar(4.9,7) * 0.4- ;var f = d * e- ;tanh(c + GVerb.ar(f,1,1,0.5,0.5,15,1,0.7,0.5,300) * 5) * 2}--~jl_1_z.play-~jl_1_z.draw--/*-play{a=Impulse;tanh(a.kr(8).lag*Crackle.ar(LFSaw.kr(3).abs.lag*1.8)+-GVerb.ar([a.kr(2)+a.kr(4,0.5)].lag*Blip.ar(4.9,7,0.4)!2,1,1)*5)}-*/
@@ -1,29 +0,0 @@--- k-ppr-m (rd)--import Control.Monad-import Sound.SC3.Monadic--k_ppr_m :: IO UGen-k_ppr_m = do- let wrp i = linLin i (-1) 1- x = mouseX' KR 0.05 0.35 Linear 0.1- y = mouseY' KR 0.15 0.75 Linear 0.1- ti = lfTri KR x 0- tf = wrp ti 100 200- t = impulse AR tf 0- stream lf rf ld rd g =- do r1 <- rand 9 18- let t' = pulseDivider t r1 0- r2 <- tRand lf (wrp ti lf rf) t'- r3 <- tRand ld rd t'- return (ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g)- s1 = stream 3140 6240 0.050 0.005 0.15- s2 = stream 0400 9000 0.005 0.005 0.15- liftM2 (+) (clone 2 s1) (clone 2 s2)--main :: IO ()-main = audition . out 0 =<< k_ppr_m--{--k_ppr_m >>= Sound.SC3.UGen.Dot.draw--}
@@ -1,28 +0,0 @@--- k-ppr (rd)--import Sound.SC3.ID--k_ppr :: UGen-k_ppr =- let wrp i = linLin i (-1) 1- x = mouseX' KR 0.05 0.35 Linear 0.1- y = mouseY' KR 0.15 0.75 Linear 0.1- ti = lfTri KR x 0- tf = wrp ti 100 200- t = impulse AR tf 0- stream e lf rf ld rd g =- let r1 = rand e 9 18- t' = pulseDivider t r1 0- r2 = tRand e lf (wrp ti lf rf) t'- r3 = tRand e ld rd t'- in ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g- s1 = stream 'a' 3140 6240 0.050 0.005 0.15- s2 = stream 'a' 0400 9000 0.005 0.005 0.15- in uclone 'a' 2 s1 + uclone 'b' 2 s2--main :: IO ()-main = audition (out 0 k_ppr)--{--Sound.SC3.UGen.Dot.draw k_ppr--}
@@ -1,14 +0,0 @@-{ var x = MouseX.kr(0.05, 0.35, 'linear', 0.1)-; var y = MouseY.kr(0.15, 0.75, 'linear', 0.1)-; var ti = LFTri.kr(x, 0)-; var tf = ti.range(100, 200)-; var t = Impulse.ar(tf, 0)-; var stream = { arg lf, rf, ld, rd, g- ; { var r1 = Rand.new(9, 18)- ; var t_ = PulseDivider.ar(t, r1, 0)- ; var r2 = TRand.ar(lf, ti.range(lf, rf), t_)- ; var r3 = TRand.ar(ld, rd, t_)- ; Ringz.ar(Decay2.ar(t_, 0.01, 0.5), r2, r3 * y) * g } }-; var s1 = stream.value(3140, 6240, 0.050, 0.005, 0.15)-; var s2 = stream.value(0400, 9000, 0.005, 0.005, 0.15)-; Out.ar(0, Array.fill(2, s1) + Array.fill(2, s2)) }.play
@@ -1,18 +0,0 @@--- Kabelscahden--- Alberto de Campo and Julian Rohrhuber, 3/2003--import Sound.SC3.ID--kabelscahden :: UGen-kabelscahden =- let t = dust 'a' KR (7 ** lfNoise1 'b' KR 0.3)- h' = toggleFF (coinGate 'd' 0.4 t)- h = h' * rlpf (lfPulse AR 50 0 0.5 + (lfNoise1 'e' KR 2 * 0.5 - 0.5)) 6000 0.15- n = trig t (tRand 'f' 0 0.01 (coinGate 'g' 0.4 t)) * whiteNoise 'h' AR- m = trig t (tRand 'i' 0 0.01 (coinGate 'j' 0.4 t)) * brownNoise 'k' AR- k' = trig t (lfNoise1 'l' KR (mce2 4 4.2) * 0.1 + 0.11)- k = k' * lfClipNoise 'm' AR (lfNoise0 'n' KR 7 * 30 + 40)- in out 0 (distort (leakDC ((h + n + m + k) * 10) 0.995))--main :: IO ()-main = audition kabelscahden
@@ -1,47 +0,0 @@--- karplus strong (alex mclean)--- http://doc.gold.ac.uk/~ma503am/alex/vocable-source-released/--import Sound.OpenSoundControl-import Sound.SC3.ID--karplus_strong :: UGen-karplus_strong =- let vf i s = let f = in' 5 KR i- a = in' 5 KR (i + 5)- b = in' 5 KR (i + 10)- in mix (resonz s f (b / f) * dbAmp a)- x = mouseX' KR 0 0.01 Linear 0.1 {- delay -}- y = mouseY' KR 0.85 1 Linear 0.1 {- blend / gain -}- ugenIf a b c = (a * b) + ((1 - a) * c)- n = whiteNoise 'a' AR- d = dust 'a' KR 4- n0 = (n * 0.5) + 0.5- probSwitch i prob = ugenIf (n0 >* prob) i (negate i)- laggedDelay = lag x 0.01- o = sinOsc AR 200 0- a0 = decay d 0.025 * o- a1 = localIn 1 AR + (a0 * (y - 0.25))- a2 = delayN a1 0.01 laggedDelay- a3 = delay1 a2- a4 = (a2 + a3) * 0.5- a5 = probSwitch a4 y- a6 = vf (toggleFF d * 15) a5- a7 = a6 * 1.5- in mrg [localOut (a5 * 0.99),out 0 (mce2 a7 a7)]--act :: Transport t => t -> IO ()-act fd = do- let aA = ("aA"- ,[800,1150,2800,3500,4950]- ,[0,-4 ,-20,-36,-60]- ,[80,90, 120,130,140])- aU = ("aU"- ,[325,700,2530,3500,4950]- ,[0,-12,-30,-40,-64]- ,[50,60, 170,180,200])- cs (_,c1,c2,c3) = c1 ++ c2 ++ c3- send fd (c_setn [(0,cs aA),(15,cs aU)])- play fd karplus_strong--main :: IO ()-main = withSC3 act
@@ -1,19 +0,0 @@--- klink (rd)--import Sound.SC3.ID--klink :: UGen-klink =- let n1 = lfNoise0 'a' KR (mce2 0.5 1.5)- o = sinOsc KR n1 0- a = abs (slope o) * mce2 2 3- t = impulse AR a 0- i = decay2 t 0.01 0.1- x = mouseX' KR 960 3620 Exponential 0.2- y = mouseY' KR 0.5 2.0 Linear 0.2- n2 = tRand 'a' x 3940 t- n3 = tRand 'a' 0.005 0.275 t- in ringz i n2 (n3 * y)--main :: IO ()-main = audition (out 0 klink)
@@ -1,10 +0,0 @@-{var n1 = LFNoise0.kr([0.5,1.5])-;var o = SinOsc.kr(n1,0)-;var a = Slope.kr(o).abs * [2,3]-;var t = Impulse.ar(a,0)-;var i = Decay2.ar(t,0.01,0.1)-;var x = MouseX.kr(960,3620,'exponential',0.2)-;var y = MouseY.kr(0.5,2.0,'linear',0.2)-;var n2 = TRand.ar(x,3940,t)-;var n3 = TRand.ar(0.005,0.275,t)-;Out.ar(0,Ringz.ar(i,n2,n3 * y))}.play
@@ -1,16 +0,0 @@--- lf pulses (rd)--import Sound.SC3.ID--lf_pulses :: UGen-lf_pulses =- let n0 = lfNoise0 'a' AR (mce2 20 40)- n1 = lfNoise0 'a' AR (mce2 5 10)- x = mouseX' KR 0.012 0.19 Exponential 0.1- f = formlet (blip AR 10 12) (n0 * 43 + 700) 0.005 x- o = sinOsc AR 40 0 * n1- in clip2 (leakDC (f + o) 0.995) 0.75--main :: IO ()-main = audition (out 0 lf_pulses)-
@@ -1,6 +0,0 @@-{ var n0 = LFNoise0.ar([20, 40])-; var n1 = LFNoise0.ar([5, 10])-; var x = MouseX.kr(0.012, 0.19, 'exponential', 0.1)-; var f = Formlet.ar(Blip.ar(10, 12), n0 * 43 + 700, 0.005, x)-; var o = SinOsc.ar(40, 0) * n1-; Out.ar(0, LeakDC.ar(f + o, 0.995).clip2(0.75)) }.play
@@ -1,10 +0,0 @@--- lfo modulation (jmcc)--import Sound.SC3--main :: IO ()-main =- let o = fSinOsc KR 0.05 0 * 80 + 160- p = fSinOsc KR (mce2 0.6 0.7) 0 * 3600 + 4000- s = rlpf (lfPulse AR o 0 0.4 * 0.05) p 0.2- in audition (out 0 (combL s 0.3 (mce2 0.2 0.25) 2))
@@ -1,4 +0,0 @@-{var o = FSinOsc.kr(0.05,0,80,160)-;var p = FSinOsc.kr([0.6,0.7],0,3600,4000)-;var s = RLPF.ar(LFPulse.ar(o,0,0.4,0.05),p,0.2)-;Out.ar(0,CombL.ar(s,0.3,[0.2,0.25],2))}.play
@@ -1,24 +0,0 @@--- lg-timed (rd)--import Sound.SC3.Monadic--lg_timed :: UId m => m UGen-lg_timed = do- let timed r y p =- do d0 <- dser r p- d1 <- dcons 0 d0- d2 <- dser r y- let t = tDuty AR d1 0 RemoveSynth d2 1- return (latch t t)- lg u = return (lag u 0.03)- n = mce [52,76,66,67,68,69]- a = mce [0.35,0.15,0.04,0.05,0.16,0.07]- d = mce [0.1,0.5,0.09,0.08,0.07,0.3]- x = mouseX' KR 0.5 1.25 Linear 0.2- tn <- lg =<< timed dinf n (d * x)- ta <- lg =<< timed dinf a (d * x)- return (sinOsc AR (midiCPS tn) 0 * ta)--main :: IO ()-main = audition . out 0 =<< lg_timed-
@@ -1,19 +0,0 @@-{ var dcons = { arg x, xs- ; var i = Dseq.new([0, 1], 1)- ; var a = Dseq.new([x, xs], 1)- ; Dswitch.new(a, i) }-; var timed = { arg r, y, p- ; var d0 = Dser.new(p, r)- ; var d1 = dcons.value(0, d0)- ; var d2 = Dser.new(y, r)- ; var t = TDuty.ar(d1, 0, d2, 2, 1)- ; Latch.ar(t, t) }-; var lg = { arg u- ; Lag.ar(u, 0.03) }-; var n = [52, 76, 66, 67, 68, 69]-; var a = [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]-; var d = [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]-; var x = MouseX.kr(0.5, 1.25, 'linear', 0.2)-; var tn = lg.value(timed.value(inf, n, d * x))-; var ta = lg.value(timed.value(inf, a, d * x))-; Out.ar(0, SinOsc.ar(tn.midicps, 0) * ta) }.play
@@ -1,93 +0,0 @@--- lin-sosc (rd)--import Control.Concurrent-import Control.Monad-import Sound.OpenSoundControl-import Sound.SC3-import qualified Sound.SC3.Lang.Random.IO as R--iota :: (Num a, Num b) => a -> b -> b -> [b]-iota 0 _ _ = []-iota n l s = l : iota (n - 1) (l + s) s--geom :: (Num a, Num b) => a -> b -> b -> [b]-geom 0 _ _ = []-geom n i f = i : geom (n - 1) (i * f) f--lineTo :: Fractional a => a -> a -> a -> [a]-lineTo n l r = iota n l ((r - l) / n)--xlineTo :: Floating a => a -> a -> a -> [a]-xlineTo n l r = geom n l ((r / l) ** (1.0 / n))--tblM :: UGen -> UGen -> UGen-tblM b x = playBuf 1 AR b (x * bufRateScale KR b) 0 0 Loop DoNothing--tblC :: UGen -> UGen -> UGen-tblC b c = tblM b (in' 1 KR c)--lin_sosc :: UGen-lin_sosc =- let x = mouseX' KR 0.001 1.0 Linear 0.1- o = sinOsc AR (tblM 0 x) 0 * tblM 1 x- in clip2 (pan2 o (tblC 1 0) 0.025) 0.25--twoPi :: Double-twoPi = pi * 2.0--srng :: Fractional a => a -> a -> a -> a-srng l r e =- let m = (l - r ) / 2- in m + l + (e * m)--type Lin_Data = ([[Double]], [[Double]], [Double], [Double])--lin_data :: Double -> Lin_Data-lin_data n =- let f = [lineTo n 440.0 444.0- ,lineTo n 40.0 16000.0- ,xlineTo n 40.0 16000.0- ,map (srng 20 21000 . sin) (lineTo n 0.0 twoPi)- ,map (srng 20 12000 . cos) (lineTo n 0.0 twoPi)- ,map (srng 20 22000 . tan) (lineTo n 0.0 twoPi)- ,map (srng 20 90 . tan) (lineTo n 0.0 twoPi)]- a = [lineTo n 0.1 1.0- ,lineTo n 1.0 0.1- ,lineTo n 0.5 0.01- ,lineTo n 0.01 0.5- ,xlineTo n 1.0 0.1- ,xlineTo n 0.1 1.0- ,map sin (lineTo n 0.0 twoPi)- ,map cos (lineTo n 0.0 twoPi)- ,map ((* 0.001) . tan) (lineTo n 0 twoPi)]- l = [0.005,0.0075,0.01,0.025,0.05,0.075- ,0.1,0.25,0.5,0.75- ,0.8,0.85,1.0,1.005]- t = [0.01,0.05,0.1,0.15,0.25,0.5,0.75]- in (f,a,l,t)--update :: Transport t => Lin_Data -> t -> IO ()-update (f,a,l,t) fd = do- f' <- R.choose f- a' <- R.choose a- l' <- R.choose l- t' <- R.choose t- send fd (b_setn 0 [(0,f')])- send fd (b_setn 1 [(0,a')])- send fd (c_set [(0,l')])- pauseThread t'--do_update :: Double -> IO ()-do_update n = withSC3 (replicateM_ 128 . update (lin_data n))--run :: Transport t => t -> IO ()-run fd = do- let n = 1024- _ <- async fd (b_alloc 0 (floor n) 1)- _ <- async fd (b_alloc 1 (floor n) 1)- play fd (out 0 lin_sosc)- _ <- forkIO (do_update n)- return ()--main :: IO ()-main = withSC3 run
@@ -1,112 +0,0 @@--- | L-System oscillator (rd, 2006-11-01)-import Control.Monad-import Graphics.PS.Pt {- hps -}-import Graphics.PS.Unit-import qualified LSystem.LSystem as L {- hls -}-import qualified LSystem.Systems as L-import qualified LSystem.Turtle as L-import qualified Sound.File.NeXT as F {- hsc3-sf -}-import Sound.SC3.Monadic {- hsc3 -}-import System.Directory {- directory -}-import qualified System.FilePath as P {- filepath -}-import System.Random {- random -}---- | Normalise to lie in (0,1).------ > normalise [1,4,2,5] == [0.2,0.8,0.4,1]-normalise :: (Fractional a,Ord a) => [a] -> [a]-normalise s =- let n = 1 / maximum (map abs s)- in map (* n) s---- | 'L.render' rule.-plain :: [Double] -> Pt -> Pt -> [Double]-plain d (Pt x0 y0) (Pt x1 y1) = [x0,y0,x1,y1] ++ d---- | Render 'L.LSystem' to 'plain' data.-lsys_run :: (L.LSystem,Double,Double) -> Int -> [Double]-lsys_run (l,ta,ls) i =- let a = L.Turtle (radians ta) 1 (Pt 0 0) (pi/2) 1 ls []- in L.render [] plain (L.expand l i) a---- | 'normalise' '.' 'lsys_run'------ > length (gen_d L.l0d 3)-gen_d :: (L.LSystem,Double,Double) -> Int -> [Double]-gen_d l = normalise . lsys_run l---- | Write 'gen_d' to 'FilePath' as /NeXT/ sound file.-gen_f :: FilePath -> [Double] -> IO ()-gen_f nm d = F.write nm (F.Header (length d) F.Float 44100 1) [d]---- | Rendered L-system data sets.-lsys_data :: [[Double]]-lsys_data =- [gen_d L.l0d 3- ,gen_d L.l1d 3- ,gen_d L.l2d 5- ,gen_d L.l3d 12- ,gen_d L.l4d 6- ,gen_d L.l5d 4- ,gen_d L.l6d 7- ,gen_d L.l7d 4- ,gen_d L.l8d 6- ,gen_d L.l9d 10- ,gen_d L.lAd 11- ,gen_d L.lBd 6- ,gen_d L.lCd 5]---- | Exceeds UDP limits.-lsys_send :: IO ()-lsys_send = do- let alloc fd (n,d) = async fd (b_alloc_setn1 n 0 d)- withSC3 (\fd -> mapM_ (alloc fd) (zip [0..] lsys_data))----- | Filename for 'lsys_data'.-lsys_fn :: FilePath -> [FilePath]-lsys_fn d =- let n = length lsys_data- nm i = d P.</> show i P.<.> "snd"- in map nm [0 .. n - 1]---- | Write 'lsys_data' to 'lsys_fn' using 'gen_f'.-lsys_write :: FilePath -> IO ()-lsys_write d = zipWithM_ gen_f (lsys_fn d) lsys_data---- | Load 'lsys_fn' at /scsynth/.-lsys_load :: FilePath -> IO ()-lsys_load d = do- let alloc fd (n,nm) = async fd (b_allocRead n nm 0 0)- withSC3 (\fd -> mapM_ (alloc fd) (zip [0..] (lsys_fn d)))---- | Oscillator instrument-oi :: IO UGen-oi = do- let rrand l r = getStdRandom (randomR (l, r))- choose l = fmap (l !!) (rrand 0 (length l - 1))- rng i = linLin i (-1) 1- exprng i = linExp i (-1) 1- c <- choose [0.25, 0.55, 0.75, 1.25]- let t = impulse KR c 0- b <- tIRand 0 12 t- let n = bufFrames KR b- m = n / 4- i = floorE (rng (lfSaw AR c 0) 0 m) * 4- tt = impulse AR (m / c) 0- x0 = bufRdL 1 AR b i NoLoop- y0 = bufRdL 1 AR b (i + 1) NoLoop- x1 = bufRdL 1 AR b (i + 2) NoLoop- y1 = bufRdL 1 AR b (i + 3) NoLoop- f0 <- choose [16, 32, 64, 128, 256, 512, 8192]- let f1 = 22000- o x y = let f = exprng x f0 f1- in pan2 (blip AR f (rng y 1 64)) y0 (decay tt 0.005)- return (o x0 y0 + o x1 y1)--main :: IO ()-main = do- t <- getTemporaryDirectory- lsys_write t- lsys_load t- oi >>= audition . out 0
@@ -1,64 +0,0 @@-{--Alvin Lucier, "Music on a Long Thin Wire, Simulated"-Chandrasekhar Ramakrishnan-http://www.listarc.bham.ac.uk/lists/sc-users/msg47539.html-http://www.listarc.bham.ac.uk/lists/sc-users/msg47540.html--}--import Sound.SC3.ID--lucier_wire :: UGen -> IO ()-lucier_wire freq =- let block_size = recip controlRate- mk_dt f = recip f - block_size- string_delay = mk_dt freq- pk1_pos = 0.1 -- pickup one position- src_pos = 0.3 -- source position- pk2_pos = 0.9 -- pickup two postion- max_delay = 1.0 -- maximum delay time (corresponds to a length = c * s)- mk_delay i r = lpz1 (delayC i max_delay (r * string_delay))- mk_allpass i r dt = lpz1 (allpassC i max_delay (r * string_delay) dt)- drv = localIn 1 AR -- driver (source + data stored in the string)- pk1_R =- let i = drv- r = src_pos - pk1_pos- in mk_delay i r- pk1_L =- let i = pk1_R * negate 1- r = pk1_pos * 2- dt = rand 'α' 0.001 0.11- in mk_allpass i r dt- pk2_L =- let i = pk1_L- r = pk2_pos - pk1_pos- in mk_delay i r * 0.99- stringL =- let i = pk2_L- r = 1.0 - pk2_pos- in mk_delay i r- pk2_R =- let i = stringL * negate 1- r = 1.0 - pk2_pos- dt = 2 + rand 'β' 0.001 0.11- in mk_allpass i r dt * 0.99- stringR =- let i = pk2_R- r = pk2_pos - src_pos- in mk_delay i r- source =- let s = sinOsc AR 220 0 * 0.01- p = pulse AR (60 + amplitude KR drv 0.01 0.01 * 11) 0.5 * 0.1- f = rlpf (s + p) 320 0.05- e = 1.0 - min (amplitude KR drv 0.01 0.01) 1.0- in normalizer f 0.7 0.01 * e- l_out = localOut (source * 0.2 + stringR)- outL = pk1_L + pk1_R- outR = pk2_L + pk2_R- in audition (out 0 (mrg [mce2 outL outR, drv, source, l_out]))--main :: IO ()-main = lucier_wire 60--{--lucier_wire 60--}
@@ -1,28 +0,0 @@-{ var blocksize = ControlRate.ir.reciprocal-; var mk_dt = { |f| f.reciprocal - blocksize }-; var string_dt = mk_dt.(60)-; var c = 425-; var len = 40-; var pk1_p = 0.1-; var src_p = 0.3-; var pk2_p = 0.9-; var max_dt = 1-; var mk_dl = { arg i, r- ; LPZ1.ar(DelayC.ar(i, max_dt, r * string_dt)) }-; var mk_ap = { arg i, r, dt- ; LPZ1.ar(AllpassC.ar(i, max_dt, r * string_dt, dt)) }-; var drv = LocalIn.ar(1)-; var r = { Rand(0.001, 0.11) }-; var pk1_R = mk_dl.(drv, src_p - pk1_p, 2 + r.())-; var pk1_L = mk_ap.(pk1_R * -1, pk1_p * 2, r.())-; var pk2_L = mk_dl.(pk1_L, pk2_p - pk1_p, r.()) * 0.99-; var strL = mk_dl.(pk2_L, 1 - pk2_p, r.())-; var pk2_R = mk_ap.(strL * -1, 1 - pk2_p, 2 + r.()) * 0.99-; var strR = mk_dl.(pk2_R, pk2_p - src_p, 2 + r.())-; var src = { var a = Amplitude.kr(drv, mul: 11)- ; p = Pulse.ar(60 + a, mul: 0.1)- ; RLPF.ar((SinOsc.ar(220, 0) * 0.01) + p, 320, 0.05) }-; var src_n = { var a = Amplitude.kr(drv).min(1.0)- ; Normalizer.ar(src, 0.7) * (1.0 - a) }-; LocalOut.ar(src * 0.2 + strR)-; [pk1_L + pk1_R, pk2_L + pk2_R, drv, src] }.play
@@ -1,58 +0,0 @@--- Batuhan Bozkurt 2009 http://www.earslap.com--import Sound.SC3.ID--rng :: UGen -> UGen -> UGen -> UGen-rng l r =- let m = (r - l) * 0.5- a = m + l- in (+ a) . (* m)--offset_id :: Enum a => Int -> a -> Int-offset_id n e = n + fromEnum e---- mce...........................-microhelix :: UGen-microhelix =- let rp = replicate- ctrigs_ z_ =- let z = offset_id z_- i = mce (rp 8 (1/8) ++- rp 8 (1/4) ++- [dseq (z 'a') (drand (z 'b') dinf (mce2 1 2)) (mce2 (1/16) (1/16))])- d = dxrand (z 'c') dinf (mceMap (* 1.25) i)- in tDuty AR d 0 DoNothing (dwhite (z 'd') dinf 0.5 1) 0- ctrigs = mce2 (ctrigs_ 0) (ctrigs_ 12)- clicks =- let n = pinkNoise 'e' AR * decay ctrigs (0.001 * abs (lfNoise1 'f' AR 4))- in fold (bpf n 15000 0.9 * (25 * rng 0 1 (lfNoise1 'g' AR 8))) (-1) 1- snd1 =- let o = sinOsc AR (midiCPS 44) 0 * 0.5 + sinOsc AR (midiCPS 90) 0 * 0.6- in lpf o (midiCPS 32) * 2 + hpf (lpf (whiteNoise 'h' AR * 0.008) 12000) 2400- hiNoise =- let n = whiteNoise 'i' AR- e = decay2 (ctrigs * (lfNoise1 'j' AR 8 * 0.5 + 0.5)) 0.02 0.1 * 0.05- in bpf (n * e) (tRand 'k' 12000 15000 ctrigs) 0.9- trigMod = roundTo (lfNoise0 'l' AR 8) 1- bass =- let t = mceChannel 0 ctrigs * trigMod- ph = sweep t (2 * pi * mce2 52.8 740) + (pi/3)- ph' = wrap ph (-pi) pi- mean u = mceSum u / fromIntegral (mceDegree u)- o = tanh (mean (sinOsc AR 0 ph' * mce2 2 0.05))- d = env [0, 0.5, 0.4, 0] [0, 0.2, 0.01] [EnvNum (-5)] 0 0- e = envGen AR (abs t) 1 0 1 DoNothing d- in o * e * 0.25- snd1' =- let t = mceChannel 0 ctrigs- d = env [0, 1, 0.6, 0] [0.0001, 0.4, 0.01] [EnvNum (-4)] 0 0- e = envGen AR (t * lfNoise0 'm' AR 8) 1 0 1 DoNothing d- in pan2 (snd1 * e) (tRand 'n' (-1) 1 t) 1- in limiter (midEQ (clicks + snd1' + hiNoise + bass) 14000 0.7 8) 1 0.01--main :: IO ()-main = audition (out 0 microhelix)--{--Sound.SC3.UGen.Dot.draw microhelix--}
@@ -1,29 +0,0 @@--- modal space (jmcc)--import Sound.OpenSoundControl-import Sound.SC3.ID--ms :: UGen -> UGen -> UGen-ms n r =- let x = mouseX' KR 0 15 Linear 0.1- k = degreeToKey 0 x 12- o = sinOsc AR (midiCPS (r + k + n * 0.04)) 0 * 0.1- t = lfPulse AR (midiCPS (mce2 48 55)) 0.15 0.5- f = midiCPS (sinOsc KR 0.1 0 * 10 + r)- d = rlpf t f 0.1 * 0.1- m = o + d- in combN m 0.31 0.31 2 + m--modal_space :: UGen-modal_space =- let n = udup 2 (lfNoise1 'a' KR 3)- in (ms n 48 + ms n 72) * 0.25--run :: Transport t => t -> IO ()-run fd = do- let p = [0,2,3.2,5,7,9,10]- _ <- async fd (b_alloc_setn1 0 0 p)- play fd (out 0 modal_space)--main :: IO ()-main = withSC3 run
@@ -1,17 +0,0 @@-{var s = Server.default-;var b = 0-;var p = FloatArray[0,2,3.2,5,7,9,10]-;var x = MouseX.kr(0,15,'linear',0.1)-;var k = DegreeToKey.kr(b,x,12)-;var c = {arg n,r- ;var o = SinOsc.ar((r + k + (n * 0.04)).midicps,0) * 0.1- ;var t = LFPulse.ar([48,55].midicps,0.15,0.5)- ;var f = (SinOsc.kr(0.1,0) * 10 + r).midicps- ;var d = RLPF.ar(t,f,0.1) * 0.1- ;var m = o + d- ;CombN.ar(m,0.31,0.31,2) + m}-;var n = LFNoise1.kr([3,3])-;var b_setn1 = {arg b,i,p- ;["/b_setn",b,i,p.size] ++ p}-;s.sendMsg("/b_alloc",b,p.size,1,b_setn1.value(b,0,p).asRawOSC)-;Out.ar(0,(c.value(n,48) + c.value(n,72)) * 0.25)}.play
@@ -1,12 +0,0 @@--- moto rev (jmcc)--import Sound.SC3--moto_rev :: UGen-moto_rev =- let f = sinOsc KR 0.2 0 * 10 + 21- s = lfPulse AR f (mce2 0 0.1) 0.1- in clip2 (rlpf s 100 0.1) 0.4--main :: IO ()-main = audition (out 0 moto_rev)
@@ -1,3 +0,0 @@-{ var f = SinOsc.kr(0.2, 0) * 10 + 21-; var s = LFPulse.ar(f, [0, 0.1], 0.1)-; Out.ar(0, RLPF.ar(s, 100, 0.1).clip2(0.4)) }.play
@@ -1,32 +0,0 @@--- mouse clatter (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic--mouse_clatter :: UId m => m UGen-mouse_clatter = do- let x = mouseX' KR 100 12000 Linear 0.1- y = mouseY' KR 0.01 0.15 Linear 0.1- n1 <- lfNoise0 KR (mce [3,3.25])- let t = impulse KR (n1 * 16 + 18) 0- n2 <- tRand 0.005 y t- n3 <- whiteNoise AR- n4 <- tRand 10 x t- n5 <- tRand 0 1 t- n6 <- tExpRand 0.15 1 t- o <- let e = decay2 t 0.01 n2- in return (bpf (n3 * e) n4 n5)- n7 <- pv_RandComb (fft' 10 o) n6 t- return (o * 0.05 + ifft' n7)--run :: Transport t => t -> IO ()-run fd = do- _ <- async fd (b_alloc 10 2048 1)- play fd . out 0 =<< mouse_clatter--main :: IO ()-main = withSC3 run--{--s.sendMsg('b_alloc', 10, 2048, 1);--}
@@ -1,14 +0,0 @@-{var x = MouseX.kr(100,12000,'linear',0.1)-;var y = MouseY.kr(0.01,0.15,'linear',0.1)-;var n1 = LFNoise0.kr([3,3.25])-;var t = Impulse.kr((n1 * 16) + 18,0)-;var n2 = TRand.kr(0.005,y,t)-;var n3 = WhiteNoise.ar()-;var n4 = TRand.kr(10,x,t)-;var n5 = TRand.kr(0,1,t)-;var n6 = TExpRand.kr(0.15,1,t)-;var o = {var e = Decay2.kr(t,0.01,n2)- ;BPF.ar(n3 * e,n4,n5)}-;var n7 = PV_RandComb(FFT(10,o),n6,t)-;var s = (o * 0.05) + IFFT(n7)-;Out.ar(0,s)}.play
@@ -1,17 +0,0 @@-(let* ((x (MouseX KR 100 12000 0 0.1))- (y (MouseY KR 0.01 0.15 0 0.1))- (n1 (LFNoise0 KR (mce2 3 3.25)))- (t (Impulse KR (MulAdd n1 16 18) 0))- (n2 (TRand 0.005 y t))- (n3 (WhiteNoise AR))- (n4 (TRand 10 x t))- (n5 (TRand 0.0 1.0 t))- (n6 (TExpRand 0.15 1.0 t))- (e (Decay2 t 0.01 n2))- (o (BPF (Mul n3 e) n4 n5))- (n7 (PV_RandComb (FFT* 10 o) n6 t))- (s (Add (Mul o 0.05) (IFFT* n7))))- (with-sc3- (lambda (fd)- (async fd (/b_alloc 10 2048 1))- (play fd (Out 0 s)))))
@@ -1,60 +0,0 @@--- mridangam (jmcc)--import Sound.OpenSoundControl {- hosc -}-import Sound.SC3.ID {- hsc3 -}-import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}--spe3_mridangam :: Synthdef-spe3_mridangam =- let t_amp = tr_control "t_amp" 1- n = whiteNoise 'a' AR * 70- e = decay2 t_amp 0.002 0.1- o = distort (resonz (n * e) (midiCPS 60) 0.02 * 4) * 0.4- in synthdef "mridangam" (out 0 o)--spe3_drone :: Synthdef-spe3_drone =- let s1 = saw AR (midiCPS (mce2 60 60.04))- s2 = saw AR (midiCPS (mce2 67 67.04))- o = lpf (s1 + s2) (midiCPS 108) * 0.007- in synthdef "drone" (out 0 o)--p :: [P Double]-p =- [pseq [0.0] 10- -- intro- ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 2- ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.0] 2- ,pseq [0.9,0.0,0.0,0.2,0.0,0.2,0.0,0.2,0.0,0.0] 2- ,pseq [0.9,0.0,0.0,0.2,0.0,0.0,0.0,0.2,0.0,0.2] 2- -- solo- ,prand 'a' [pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1- ,pseq [0.9,0.2,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1- ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.0,0.7,0.0,0.2] 1- ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.0,0.7,0.0,0.0] 1- ,pseq [0.9,0.0,0.0,0.7,0.0,0.2,0.2,0.7,0.2,0.0] 1- ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.2,0.2] 1- ,pseq [0.9,0.2,0.2,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1- ,pseq [0.9,0.0,0.0,0.7,0.2,0.2,0.2,0.7,0.0,0.0] 1- ,pseq [0.9,0.0,0.4,0.0,0.4,0.0,0.4,0.0,0.4,0.0] 1- ,pseq [0.9,0.0,0.0,0.4,0.0,0.0,0.4,0.2,0.4,0.2] 1- ,pseq [0.9,0.0,0.2,0.7,0.0,0.2,0.0,0.7,0.0,0.0] 1- ,pseq [0.9,0.0,0.0,0.7,0.0,0.0,0.0,0.7,0.0,0.0] 1- ,pseq [0.9,0.7,0.7,0.0,0.0,0.2,0.2,0.2,0.0,0.0] 1- ,pseq [0.9,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0] 1] 30- -- tehai- ,pseq [2.0,0.0,0.2,0.5,0.0,0.2,0.9- ,1.5,0.0,0.2,0.5,0.0,0.2,0.9- ,1.5,0.0,0.2,0.5,0.0,0.2] 3- -- sam- ,pseq [5] 1]--act :: Transport t => t -> IO ()-act fd = do- play fd spe3_drone- _ <- async fd (d_recv spe3_mridangam)- let p' = pmono_d spe3_mridangam 100 [("t_amp",pseq p 1),("dur",1/8)]- play fd p'--main :: IO ()-main = withSC3 act
@@ -1,37 +0,0 @@--- nharm-p (rd)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.Event-import Sound.SC3.Lang.Pattern.ID--nharm :: Num n => Int -> n -> [n]-nharm n f = map ((* f) . fromIntegral) [1..n]--klg :: Int -> UGen-klg n =- let f = control KR "freq" 440- d = rand 'a' 9 12- l = uclone' 'a' n (rand 'a' 0.01 0.02)- p = rand 'a' (-1.0) 1.0- a = 0.5- e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)- nh = nharm n f- s = klangSpec nh l (replicate n 0.0)- in out 0 (pan2 (klang AR 1 0 s) p e)--type Range = (Double,Double)--{- Note that the dur key is used only to schedule the nodes. Both it-and the gate message are ignored by the UGen graph, which manages-duration internally. -}--pN :: Int -> Range -> Range -> P Event-pN n (m0,m1) (d0,d1) =- let i = synthdef ("klg" ++ show n) (klg n)- p = pbind [("midinote",pwhite 'a' m0 m1 inf)- ,("dur",pwhite 'b' d0 d1 inf)]- in pinstr_d (return i) p--main :: IO ()-main = audition (pmerge (pN 24 (90,92) (0.25,0.75))- (pN 54 (12,14) (1.25,1.76)))
@@ -1,38 +0,0 @@---nharm (rd)--import Control.Concurrent-import Control.Monad-import Sound.OpenSoundControl-import Sound.SC3.Monadic-import System.Random--rrand :: Random a => a -> a -> IO a-rrand l r = getStdRandom (randomR (l,r))--nharm :: (Num b, Integral a) => a -> b -> [b]-nharm n f = map ((* f) . fromIntegral) [1..n]--klg :: UGen -> Int -> IO UGen-klg m u = do- n <- rrand 4 u- d <- iRand 9 12- f <- iRand m (m + 2)- l <- sequence (replicate n (rand 0.01 0.02))- p <- rand (-1.0) 1.0- let a = 0.5- e = envGen KR 1 0.9 0 1 RemoveSynth (envSine d a)- nh = nharm n (midiCPS f)- s = klangSpec nh l (replicate n 0.0)- return (pan2 (klang AR 1 0 s) p e)--ply :: Int -> (Double,Double) -> UGen -> Int -> IO ()-ply n (l,r) m u = do- let a = do pauseThread =<< rrand l r- audition . out 0 =<< klg m u- replicateM_ n a--main :: IO ()-main = do- _ <- forkIO (ply 32 (0.25,0.75) 92 24)- _ <- forkIO (ply 8 (1.25,1.75) 12 54)- return ()
@@ -1,20 +0,0 @@--- noise burst sweep (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--nbs :: UGen-nbs =- let n = udup 2 (whiteNoise 'a' AR)- lfoRate = mouseX' KR 10 60 Exponential 0.2- amp = max 0 (lfSaw KR lfoRate (-1))- cfreq = mouseY' KR 400 8000 Exponential 0.2- freq = sinOsc KR 0.2 0 * cfreq + (1.05 * cfreq)- in resonz (n * amp) freq 0.1--main :: IO ()-main = overlapTextureU (2,4,4,maxBound) nbs--{--audition (out 0 nbs)--}
@@ -1,6 +0,0 @@-{var n = WhiteNoise.ar ! 2-;var lfoRate = MouseX.kr(10,60,'exponential',0.2)-;var amp = max(0,LFSaw.kr(lfoRate,-1))-;var cfreq = MouseY.kr(400,8000,'exponential',0.2)-;var freq = SinOsc.kr(0.2,0) * cfreq + (1.05 * cfreq)-;Out.ar(0,Resonz.ar(n * amp,freq,0.1))}.play
@@ -1,17 +0,0 @@--- noise modulated sines (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--nms :: UGen-nms =- let f = midiCPS (rand 'a' 60 100)- o = fSinOsc AR (mce2 f (f + 0.2)) 0- a = lfNoise2 'b' KR (f * mce2 0.15 0.16) * 0.1- in o * a--nms_pp :: (UGen -> UGen)-nms_pp i = combN i 0.3 0.3 4 + mceReverse i--main :: IO ()-main = overlapTextureU_pp (4,4,4,maxBound) nms 2 nms_pp
@@ -1,35 +0,0 @@-import Sound.OpenSoundControl {- hosc -}-import Sound.SC3-import System.Cmd {- process -}--graph :: UGen-graph =- let f = control KR "freq" 440- g = control KR "gain" 0.1- e = envGen KR 1 1 0 1 RemoveSynth (envPerc 0.1 1.0)- o = sinOsc AR f 0 * e- in out 0 (pan2 o 0 g)--score :: [OSC]-score =- let at t = Bundle (NTPr t)- mk_instr = d_recv (synthdef "test" graph)- mk_group = g_new [(1, AddToTail, 0)]- mk_node t f = at t [s_new "test" (-1) AddToTail 1 [("freq", f)]]- notes = take 128 (zipWith mk_node [1.0, 1.05 ..] [330, 350 ..])- in at 0.0 [mk_instr, mk_group] : notes--render :: [OSC] -> IO ()-render s = do- writeNRT "/tmp/nrt.score" s- _ <- system "scsynth -N /tmp/nrt.score _ /tmp/nrt.wav 44100 WAVE float"- return ()--main :: IO ()-main = do- render score- perform score--{--perform score--}
@@ -1,16 +0,0 @@--- nv-tw-1 (nv)--- http://sccode.org/1-V--import Sound.SC3.ID--nv_tw_1 :: UGen-nv_tw_1 =- let a = udup 2 (pinkNoise 'a' AR)- nd z =- let n = lfNoise1 'a' KR (rand 'a' 0 0.05)- f = linExp n (-1) 1 40 15000- in bBandStop z f (expRand 'a' 0.1 2)- in lpf (useq 'a' 50 nd a) 1e5--main :: IO ()-main = audition (out 0 nv_tw_1)
@@ -1,6 +0,0 @@-{a=PinkNoise.ar(1!2)-;50.do{- f=LFNoise1.kr(0.05.rand).exprange(40,15000)- ;a=BBandStop.ar(a,f,exprand(0.1,2))}-;LPF.ar(a,1e5)-}.play
@@ -1,17 +0,0 @@--- nv-tw-41 (nv)--- http://sccode.org/1-V--import Sound.SC3.ID--nv_tw_41 :: UGen-nv_tw_41 =- let nd i =- let t = (0.6 ** i) * 40 * impulse AR ((2 ** i) / 32) (1/2)- f = (4 ** lfNoise0 i KR (1/16)) * 300- in sin (rlpf t f 5e-3)- x = splay (mce (map nd [0..7])) 1 1 0 True- r u = let (p,q) = mce2c u in freeVerb2 p q 0.1 1 1- in r (r x)--main :: IO ()-main = audition (out 0 nv_tw_41)
@@ -1,7 +0,0 @@-play{-x=Splay.ar({|i|-t=0.6**i*40*Impulse.ar(2**i/32,1/2);-f=4**LFNoise0.kr(1/16)*300;-RLPF.ar(t,f,5e-3).sin}!8);-2.do{x=FreeVerb2.ar(*x++[0.1,1,1])};-x}
@@ -1,29 +0,0 @@--- nv-tw-54 (nv)--- http://sccode.org/1-V--import Sound.SC3-import Sound.SC3.Lang.Pattern.ID--fF :: Double -> Double -> Double-fF i f =- let n = (((2 * i) `modE` 6 + 1) + ffloor f) / (i `modE` 5 + 1)- in (f + log2 n) `modE` 2--fS :: [Double]-fS =- let lp i f = let f' = fF i f in f' : lp (i + 1) f'- in lp 0 0--nvi :: Synthdef-nvi =- let i = control KR "i" 0- f = control KR "f" 0- p = (i `modE` 8 + 2) * 52- e = line KR 0.1 0 1 RemoveSynth- o = syncSaw AR ((2 ** f) * 99 + mce2 0 1) p * e- in synthdef "nvi" (out 0 o)--main :: IO ()-main = audition (nvi,pbind [("f",fromList fS)- ,("i",pseries 0 1 inf)- ,("dur",0.3)])
@@ -1,7 +0,0 @@-f=0;-{inf.do{|i|-n=((((2*i)%6)+1)+floor(f))/((i%5)+1);-f=(f+log2(n))%2;-e=Line.kr(0.1,0,1,1,0,2);-play{SyncSaw.ar(2**f*99+[0,1],i%8+2*52)*e};-0.3.wait}}.r.play
@@ -1,14 +0,0 @@--- one-line (lance putnam)--import Sound.SC3--one_line :: UGen-one_line =- let lfs = lfSaw AR (mce2 1 0.99) (mce2 0 0.6) * 2000 + 2000- lfs_t = trunc lfs (mce2 400 600) * mce2 1 (-1)- f = onePole (mix lfs_t) 0.98- in pan2 (sinOsc AR f 0) 0 0.1--main :: IO ()-main = audition (out 0 one_line)-
@@ -1,4 +0,0 @@-{var lfs = LFSaw.ar([1,0.99],[0,0.6],2000,2000)-;var lfs_t = lfs.trunc([400,600]) * [1,-1]-;var f = OnePole.ar(Mix.new(lfs_t),0.98)-;Out.ar(0,Pan2.ar(SinOsc.ar(f,0),0,0.1))}.play
@@ -1,34 +0,0 @@--- oscillator cluster (rd)--import Sound.SC3.Lang.Pattern.ID-import Sound.SC3.Monadic--oscillator_cluster :: (Functor m,UId m) => m UGen-oscillator_cluster = do- let ln a b d = line KR a b d RemoveSynth- rln r a b d = fmap (\n -> ln (a + n) b d) (rand 0 r)- prt d a cf = do r1 <- rand cf (cf + 2)- r2 <- rln 1 5 0.01 d- r3 <- rln 10 20 0 d- r4 <- rand 0.1 0.2- let f = mce2 cf r1 + sinOsc KR r2 0 * r3- o = fSinOsc AR f 0- e = decay2 (impulse AR 0 0) r4 d * a- return (o * e)- np = 12- fp = sequence (replicate np (rand 220 660))- d <- rand 4 7- a <- rand 0.01 0.05- return.sum =<< mapM (prt d a) =<< fp--main :: IO ()-main = do- u <- oscillator_cluster- let s = synthdef "oscillator_cluster" (out 0 u)- audition (s,pbind [("dur",prand 'a' [0.25,0.5,1,3,5] inf)])--{--audition . (out 0) =<< oscillator_cluster-let otu = Sound.SC3.Lang.Control.OverlapTexture.overlapTextureU-otu (0,6,3,maxBound) =<< oscillator_cluster--}
@@ -1,23 +0,0 @@-{var ln = {arg a,b,d;Line.kr(a,b,d,1)}-;var xln = {arg a,b,d;XLine.kr(a,b,d,1)}-;var rln = {arg r,a,b,d- ;var n = Rand.new(0,r)- ;ln.value(a + n,b,d)}-;var rxln = {arg r,a,b,d- ;var n = Rand.new(0,r)- ;xln.value(a + n,b,d)}-;var prt = {arg d,a- ;{arg cf- ;var r1 = Rand.new(cf,cf + 2)- ;var r2 = rln.value(1,5,0.01,d)- ;var r3 = rln.value(10,20,0,d)- ;var r4 = Rand.new(0.1,0.2)- ;var f = [cf,r1] + (SinOsc.kr(r2,0) * r3)- ;var o = FSinOsc.ar(f,0)- ;var e = Decay2.ar(Impulse.ar(0,0),r4,d) * a- ;o * e}}-;var np = 12-;var fp = Array.fill(np,{Rand.new(220,660)})-;var d = Rand.new(4,7)-;var a = Rand.new(0.01,0.05)-;Out.ar(0,fp.collect(prt.value(d,a)).sum)}.play
@@ -1,22 +0,0 @@--- overlap-add (jmcc, rd)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Lang.Pattern.ID--sine :: UGen-sine =- let r0 = expRand 'a' 500 1400- r1 = rand 'b' (-1) 1- in pan2 (sinOsc AR r0 0) r1 0.01--noise :: UGen-noise =- let n0 = whiteNoise 'a' AR- r0 = expRand 'b' 800 8400- r1 = rand 'c' (-1) 1- in pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25--main :: IO ()-main = audition (ppar [overlapTextureU' (4,4,6,maxBound) sine- ,overlapTextureU' (4,4,6,maxBound) noise])
@@ -1,59 +0,0 @@--- pattern buffer (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic-import System.Random--tseq :: [UGen] -> UGen-tseq l =- let n = fromIntegral (length l) / 2.0- in select (lfSaw KR 0.5 0 * n + n) (mce l)--rrand :: Random a => a -> a -> IO a-rrand l r = getStdRandom (randomR (l, r))--pattern_buffer :: Int -> IO UGen-pattern_buffer c = do- let p = phasor AR 0 (bufRateScale KR 10) 0 (bufFrames KR 10) 0- t = bufRdC 1 AR 10 p Loop- r1 <- sequence (replicate c (rrand 36 96))- r2 <- sequence (replicate c (rrand (-1.0) 1.0))- r3 <- rrand 0 1- n1 <- tRand 0.02 0.08 t- let e = decay2 t 0.01 n1- f = midiCPS (tseq r1)- l = tseq r2- o = [sinOsc AR f 0, saw AR f] !! r3- return (pan2 o l e)--set_pattern :: Transport t => Int -> Int -> t -> IO ()-set_pattern nf c fd = do- let rs = do r0 <- rrand 0 nf- r1 <- rrand 0.0 1.0- send fd (b_set1 10 r0 r1)- sequence_ (replicate c rs)--fill_clr :: (Transport t) => Int -> Int -> Double -> Int -> t -> IO b-fill_clr nf c dt n fd = do- let go i = if i == 0- then do print "clr"- send fd (b_zero 10)- go n- else do set_pattern nf c fd- print ("fill",i)- pauseThread dt- go (i - 1)- go n--run :: Transport t => t -> IO ()-run fd = do- let nf = 2 * 48000- c = 24- n = 16- dt = 2.6- _ <- async fd (b_alloc 10 (nf * 2) 1)- play fd . out 0 =<< pattern_buffer c- fill_clr nf c dt n fd--main :: IO ()-main = withSC3 run
@@ -1,41 +0,0 @@--- pebble beach (np)--- http://sccode.org/1-u--- requires 'scsynth -u 57110 -m 32768'--import Sound.SC3.ID--exprange :: UGen -> UGen -> UGen -> UGen-exprange l r i = linExp i (-1) 1 l r--bg_f :: UGen -> UGen-bg_f k =- let sc = 0.4 + (k * 0.07)- fr = range 3100 4900 (lag (lfNoise0 'a' KR 21.8) 0.7) * sc- am = range 0 1 (lag (lfNoise1 'a' KR 5.227) 5.374)- in bpf (pinkNoise 'a' AR * 0.4) fr 0.1 * am--fg_f :: UGen -> UGen -> UGen-fg_f df tf =- let d = dust 'a' AR (df * rand 'a' 0.8 1.2) * 50- l = exprange 800 900 (sinOsc KR 2.2 0)- r = exprange 2600 2900 (sinOsc KR 5.228 0)- z = resonz d (tRand 'a' l r d) (tRand 'a' 0.03 0.08 d)- t = lagUD (range 2 0.5 (saw KR tf)) 0.6 2.8- o = z * t- in o + combL o 0.8 (rand 'a' 0.2 0.8) (iChoose 'a' (mce2 (-4) 4))--pebble_beach' :: ID a => a -> UGen-pebble_beach' j =- let bg' = let am = range 0 1 (lag (lfNoise0 'a' KR 34) 1.4)- in brownNoise 'a' AR * 0.06 * am- bg = bg' + sum (uprotect' j (map bg_f [0..19])) * 0.6- tf = range 0.122 0.24 (sinOsc KR 0.17 0)- df = exprange 1 700 (lfTri KR tf 0) * exprange 1 0.2 (lfTri KR tf 0)- fg = mix (uclone j 50 (fg_f df tf)) * 0.2- in (bg + fg) * line KR 0 1 1.2 DoNothing--pebble_beach :: UGen-pebble_beach = mce2 (pebble_beach' 'a') (pebble_beach' 'b')--main :: IO ()-main = audition (out 0 pebble_beach)
@@ -1,27 +0,0 @@--- plucked strings (jmcc)--import Sound.SC3.Monadic--plucked_strings :: UId m => m UGen-plucked_strings = do- let dt = do r0 <- rand 60 90- return (1 / midiCPS (floorE r0))- i = do r0 <- rand 2 2.2- n0 <- dust AR 0.5- r1 <- rand 0.05 0.15- r2 <- rand 0 (pi * 2)- r3 <- iRand 0 2- let s0 = impulse AR r0 0.3- s1 = n0 * 0.3- s2 = impulse AR (sinOsc KR r1 r2 * 5 + 5.2) 0.3- return (select r3 (mce [s0,s1,s2]))- s = do n0 <- pinkNoise AR- r1 <- rand (-1) 1- im <- i- dt' <- dt- let t = decay im 0.1 * n0 * 0.1- return (pan2 (combL t dt' dt' 4) r1 1)- return.sum =<< sequence (replicate 5 s)--main :: IO ()-main = audition . out 0 =<< plucked_strings
@@ -1,24 +0,0 @@--- police state (jmcc)--import Sound.SC3.Monadic--police_state :: UId m => m UGen-police_state = do- let nd = do r0 <- rand 0.02 0.12- r1 <- rand 0 (pi*2)- r2 <- rand 0 600- r3 <- rand 700 1300- r4 <- rand (-1) 1- r5 <- rand 80 120- n0 <- lfNoise2 AR r5- let f = sinOsc KR r0 r1 * r2 + r3- return (pan2 (sinOsc AR f 0 * n0 * 0.1) r4 1)- ns <- clone 4 nd- n0 <- clone 2 (lfNoise2 KR 0.4)- n1 <- lfNoise2 AR (n0 * 90 + 620)- n2 <- lfNoise2 KR (mce2 0.3 0.301)- let e = n1 * (n2 * 0.15 + 0.18)- return (combL (mix ns + e) 0.3 0.3 3)--main :: IO ()-main = audition . out 0 =<< police_state
@@ -1,14 +0,0 @@-{var node = {var r0 = Rand.new(0.02,0.12)- ;var r1 = Rand.new(0,2pi)- ;var r2 = Rand.new(0,600)- ;var r3 = 1000 + Rand.new(-300,300)- ;var r4 = Rand.new(-1,1)- ;var r5 = 100 + Rand.new(-20,20)- ;var n0 = LFNoise2.ar(r5)- ;var f = SinOsc.kr(r0,r1,r2,r3)- ;Pan2.ar(SinOsc.ar(f,0) * n0 * 0.1,r4,1)}-;var n0 = LFNoise2.kr([0.4,0.4])-;var n1 = LFNoise2.ar(n0 * 90 + 620)-;var n2 = LFNoise2.kr([0.3,0.3])-;var e = n1 * (n2 * 0.15 + 0.18)-;Out.ar(0,CombL.ar(Mix.fill(4,node) + e,0.3,0.3,3))}.play
@@ -1,3 +0,0 @@-var f = FSinOsc.kr(20+30.0.rand,100+300.0.rand,500 + 2000.0.linrand);-var o = SinOsc.ar(f,0,LFPulse.kr(3/(1 + 8.0.rand),0.2+0.3.rand,0.04));-OverlapTexture.ar({Pan2.ar(o,1.0.rand2)},8,8,4,2)
@@ -1,21 +0,0 @@--- pulsing bottles (jmcc)--import Control.Monad-import Sound.SC3.Monadic-import Sound.SC3.Lang.Control.OverlapTexture--pulsing_bottles :: UId m => m UGen-pulsing_bottles = do- let r = do n <- whiteNoise AR- r0 <- rand 4 14- r1 <- rand 0 0.7- r2 <- rand 400 7400- return (resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01)- s = do f <- rand 0.1 0.5- p <- rand 0 (pi * 2)- return (sinOsc KR f p)- u = liftM2 (\x y -> pan2 x y 1) r s- return.sum =<< sequence (replicate 6 u)--main :: IO ()-main = overlapTextureU (4,4,4,maxBound) =<< pulsing_bottles
@@ -1,23 +0,0 @@--- pulsing bottles (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--pulsing_bottles :: UGen-pulsing_bottles =- let r = let n = whiteNoise 'a' AR- r0 = rand 'a' 4 14- r1 = rand 'a' 0 0.7- r2 = rand 'a' 400 7400- in resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01- s = let f = rand 'b' 0.1 0.5- p = rand 'b' 0 (pi * 2)- in sinOsc KR f p- in sum (zipWith3 pan2 (uclone' 'a' 6 r) (uclone' 'b' 6 s) (repeat 1))--main :: IO ()-main = overlapTextureU (4,4,4,maxBound) pulsing_bottles--{--audition (out 0 pulsing_bottles)--}
@@ -1,5 +0,0 @@-{var n = [400,500,450,376,600]-;var d = 1/20-;var f = Demand.kr(Impulse.kr(d,[0,0.5]),0,Dseq(n,inf))-;var f_ = LFPulse.kr(8,0,LFTri.kr(d,1).range(0,1)).range(*f)-;LPF.ar(Saw.ar(f_.max(376) * [1,0.99],0.5),8000);}.play
@@ -1,27 +0,0 @@--- rails (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--rand2 :: ID a => a -> UGen -> UGen-rand2 e n = rand e (-n) n--rails :: UGen-rails =- let n = 20 -- resonant modes- e = dust 'a' AR 100 * 0.04 -- excitation- f = xLine KR 3000 300 8 DoNothing -- sweep filter down- l = line KR (rand2 'b' 1) (rand2 'c' 1) 8 DoNothing -- sweep pan- r = uclone' 'a' n (200 + linRand 'd' 0 3000 0) -- resonant frequencies- a = replicate n 1- t = uclone' 'b' n (0.2 + rand 'e' 0 1) -- ring times- k = klank (resonz e f 0.2) 1 0 1 (klankSpec r a t)- in pan2 k l 1--main :: IO ()-main = overlapTextureU (2,3,4,maxBound) rails--{--audition (out 0 rails)-Sound.SC3.UGen.Dot.draw rps--}
@@ -1,9 +0,0 @@-{var n = 20-;var e = Dust.ar(100,0.04)-;var f = XLine.kr(3000,300,8)-;var l = Line.kr(1.0.rand2,1.0.rand2,8)-;var r = Array.fill(n,{200 + 3000.0.linrand})-;var t = Array.fill(n,{0.2 + 1.0.rand})-;var k = Klank.ar(`[r,nil,t],Resonz.ar(e,f,0.2))-;Pan2.ar(k,l)-}.play
@@ -1,24 +0,0 @@--- rain, thunder (jl)--- http://sccode.org/1-e--import Sound.SC3.ID--rain_thunder :: UGen-rain_thunder =- let n0 = pinkNoise 'a' AR * (0.08 + lfNoise1 'a' KR 0.3 * 0.02)- d0 = lpf (dust2 'b' AR (range 40 50 (lfNoise1 'b' KR 0.2))) 7000- e0 = line KR 0 1 10 DoNothing- p0 = tanh (3 * gVerb (hpf (n0+d0) 400) 250 100 0.25 0.5 15 0.3 0.7 0.5 300 * e0)- lfNoise1C e r f = clip (lfNoise1 e r f) 0 1- n1 = pinkNoise 'c' AR * ((lfNoise1C 'c' KR 3 * lfNoise1C 'c' KR 2) ** 1.8)- f1 = linExp (lfNoise1 'd' KR 1) (-1) 1 100 2500- e1 = line KR 0 0.7 30 DoNothing- p1 = gVerb (tanh (lpf (10 * hpf n1 20) f1)) 270 30 0.7 0.5 15 0.5 0.7 0.5 300 * e1- in limiter (p0 + p1) 1 0.01--main :: IO ()-main = audition (out 0 rain_thunder)--{--Sound.SC3.UGen.Dot.draw rain_thunder--}
@@ -1,9 +0,0 @@-{var n0 = PinkNoise.ar(0.08 + LFNoise1.kr(0.3,0.02))-;var d0 = LPF.ar(Dust2.ar(LFNoise1.kr(0.2).range(40,50)),7000)-;var e0 = Line.kr(0,1,10)-;var p0 = tanh(3 * GVerb.ar(HPF.ar(n0 + d0,400),250,100,0.25,drylevel:0.3) * e0)-;var n1 = PinkNoise.ar(LFNoise1.kr(3).clip(0,1) * LFNoise1.kr(2).clip(0,1) ** 1.8)-;var f1 = LFNoise1.kr(1).exprange(100,2500)-;var e1 = Line.kr(0,0.7,30)-;var p1 = GVerb.ar(LPF.ar(10 * HPF.ar(n1, 20),f1).tanh,270,30,0.7,drylevel:0.5) * e1-;Limiter.ar(p0 + p1)}.play
@@ -1,22 +0,0 @@--- random panning sines (jmcc)--import Sound.SC3.Monadic-import Sound.SC3.Lang.Control.OverlapTexture--rps :: UId m => m UGen-rps = do- let nd = do r0 <- linRand 80 2000 0- let o = fSinOsc AR r0 0- l <- lfNoise1 KR =<< rand 0.8 1.2- a <- lfNoise1 KR =<< rand 0.82 0.98- return (pan2 o l a)- r <- clone 8 nd- return (mix r * (0.4 / 8))--main :: IO ()-main = overlapTextureU (8,8,2,maxBound) =<< rps--{--audition . out 0 =<< rps-Sound.SC3.UGen.Dot.draw =<< rps--}
@@ -1,20 +0,0 @@--- random panning sines (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--rps :: UGen-rps =- let nd = let o = fSinOsc AR (linRand 'a' 80 2000 0) 0- l = lfNoise1 'b' KR (rand 'b' 0.8 1.2)- a = lfNoise1 'c' KR (rand 'c' 0.82 0.98)- in pan2 o l a- in mix (uclone 'a' 8 nd) * (0.4 / 8)--main :: IO ()-main = overlapTextureU (8,8,2,maxBound) rps--{--audition (out 0 rps)-Sound.SC3.UGen.Dot.draw rps--}
@@ -1,14 +0,0 @@--- random pulsations (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--rp :: UGen-rp =- let o1 = fSinOsc AR (rand 'a' 0 2000) 0 * 0.02- o2 = sinOsc AR (linRand 'b' 8 88 0) 0- o3 = sinOsc KR (rand 'c' 0.3 0.8) (rand 'd' 0 (2 * pi)) * 0.7- in pan2 (o1 `amClip` o2) o3 1--main :: IO ()-main = overlapTextureU (2,5,8,maxBound) rp
@@ -1,13 +0,0 @@--- random sine waves (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--rsw :: UGen-rsw =- let f = rand 'a' 0 2000- o = fSinOsc AR f 0 * 0.02- in pan2 o (rand 'b' (-1) 1) 1--main :: IO ()-main = overlapTextureU (2,5,12,maxBound) rsw
@@ -1,3 +0,0 @@-var e = Env.linen(2,5,2);-var o = FSinOsc.ar(2000.0.rand,EnvGen.kr(e,1,0,0.02));-play({Spawn.ar({Pan2.ar(o,1.0.rand2)},2,9/12)})
@@ -1,25 +0,0 @@--- record scratcher (josh parmenter)--import Sound.OpenSoundControl-import Sound.SC3--record_scratcher :: UGen-record_scratcher =- let dup a = mce2 a a- d = env [0, 1, 0] [0.1, 0.1] [EnvSin] 1 0- e = envGen KR 1 0.5 0 1 RemoveSynth d- x = mouseX' KR (-10) 10 Linear 0.2- dx = x - delayN x 0.1 0.1- bdx = mouseButton' KR 1 0 0.3 + dx- bdxr = bdx * bufRateScale KR 0- scr = playBuf 1 AR 0 bdxr 0 0 Loop DoNothing- in dup (scr * e)--run :: Transport t => t -> IO ()-run fd = do- let fn = "/home/rohan/data/audio/pf-c5.snd"- _ <- async fd (b_allocRead 0 fn 0 0)- play fd (out 0 record_scratcher)--main :: IO ()-main = withSC3 run
@@ -1,13 +0,0 @@-{ var fn = "/home/rohan/audio/metal.wav"-; var b = 0-; var gate = 1-; var e = Env.new([0, 1, 0], [0.1, 0.1], \sin, 1, nil)-; var env = EnvGen.kr(e, gate, doneAction: 2)-; var x = MouseX.kr(-10, 10, 'linear', 0.2)-; var dx = x - DelayN.kr(x, 0.1, 0.1)-; var bdx = MouseButton.kr(1, 0, 0.3) + dx-; var bdxr = bdx * BufRateScale.kr(b)-; var scr = PlayBuf.ar(1, b, bdxr, 0, 0, 1)-; var s = Server.default-; s.sendMsg("/b_allocRead", b, fn, 0, 0)-; Out.ar(0, (scr * env).dup ) }.play
@@ -1,24 +0,0 @@--- red_frik (f0)--import Sound.SC3.Monadic--red :: UId m => UGen -> UGen -> m UGen-red tr n = do- r1 <- tRand 0.3 3 tr- r2 <- tRand 0.3 5 tr- r3 <- tRand 0 0.5 tr- r4 <- tRand 0.49 0.56 tr- r5 <- tRand 0.3 0.6 tr- r6 <- tRand 0.3 0.5 tr- let o1 = fSinOsc KR r2 0 * r3 + r4- o2 = fSinOsc KR o1 r5 * r6- return (rhpf n r1 o2)--red_frik :: UId m => m UGen-red_frik = do- n <- clone 2 (brownNoise AR)- let tr = impulse KR 0.1 0- red tr n--main :: IO ()-main = audition . out 0 =<< red_frik
@@ -1,13 +0,0 @@-{ var red = { arg tr, n- ; var r1 = TRand.kr(0.3, 3, tr)- ; var r2 = TRand.kr(0.3, 5, tr)- ; var r3 = TRand.kr(0, 0.5, tr)- ; var r4 = TRand.kr(0.49, 0.56, tr)- ; var r5 = TRand.kr(0.3, 0.6, tr)- ; var r6 = TRand.kr(0.3, 0.5, tr)- ; var o1 = FSinOsc.kr(r2, 0, r3, r4)- ; var o2 = FSinOsc.kr(o1, r5, r6)- ; RHPF.ar(n, r1, o2) }-; var n = [BrownNoise.ar, BrownNoise.ar]-; var tr = Impulse.kr(0.1, 0)-; Out.ar(0, red.value(tr, n)) }.play
@@ -1,4 +0,0 @@-import Sound.SC3--main :: IO ()-main = withSC3 reset
@@ -1,15 +0,0 @@--- resonant dust (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--resonant_dust :: UGen-resonant_dust =- let rf = let st = rand 'a' 80 2080- en = st + (rand 'b' (-0.5) 0.5 * st)- in xLine KR st en 9 DoNothing- d = dust 'c' AR (rand 'd' 50 850) * 0.3- in pan2 (resonz d rf 0.1) (rand 'e' (-1) 1) 1--main :: IO ()-main = overlapTextureU (2,5,9,maxBound) resonant_dust
@@ -1,26 +0,0 @@--- reverberated sine percussion (jmcc)--import Sound.SC3.Monadic--reverberated_sine_percussion :: (Functor m,UId m) => m UGen-reverberated_sine_percussion = do- let d = 6- c = 5- a = 4- s_ = do n <- dust AR (2 / constant d)- r <- rand 0 3000- return (resonz (n * 50) (200 + r) 0.003)- x_ i = do r <- clone 2 (rand 0 0.05)- return (allpassN i 0.05 r 1)- (>=>) f g x = f x >>= g- chain n f = foldl (>=>) return (replicate n f)- s <- fmap sum (sequence (replicate d s_))- y <- do let z = delayN s 0.048 0.48- r <- clone c (rand 0 0.1)- n <- lfNoise1 KR r- return (mix (combL z 0.1 (n * 0.04 + 0.05) 15))- x <- chain a x_ y- return (s + x * 0.2)--main :: IO ()-main = audition . out 0 =<< reverberated_sine_percussion
@@ -1,15 +0,0 @@-{var d = 6-;var c = 5-;var a = 4-;var s_ = {var n = Dust.ar(2 / d)- ;var r = Rand.new(0,3000)- ;Resonz.ar(n * 50,200 + r,0.003)}-;var s = Mix.ar(Array.fill(d,s_))-;var z = DelayN.ar(s,0.048)-;var y_ = LFNoise1.kr(Array.fill(c,{Rand.new(0,0.1)}),0.04,0.05)-;var y = Mix.ar(CombL.ar(z,0.1,y_,15))-;var x = y-;var x_ = {var r = [Rand.new(0,0.05),Rand.new(0,0.05)]- ;x = AllpassN.ar(x,0.050,r,1)}-;a.do(x_)-;Out.ar(0,s + (0.2 * x))}.play
@@ -1,21 +0,0 @@--- ring modulated klank (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--rmk :: UGen-rmk =- let p = 8- k = let sp = klankSpec (udup' p (rand 'a' 100 10000))- (replicate p 1)- (udup' p (rand 'a' 0.2 1))- in klank (dust 'a' AR 20 * 0.02) 1 0 1 sp- f = lfNoise2 'a' KR (rand 'a' 0.1 0.4) * 200 + rand 'a' 350 400- in pan2 (sinOsc AR f 0 * k) (rand 'a' (-1) 1) 1--main :: IO ()-main = overlapTextureU (4,4,4,maxBound) rmk--{--audition (out 0 rmk)--}
@@ -1,27 +0,0 @@--- rzblp (rd)--import Sound.SC3 {- hsc3 -}-import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}--rzblp :: UGen-rzblp =- let wrp i l r = let m = (r - l) / 2- in i * m + l + m- lfn f = wrp (lfNoise0 KR f)- hpb q = mixFill 2 (\_ -> let f = lfn q 1330 1395- a = lfn q 0.001 0.007- in blip AR f 24 * a)- mk_f d = let q = lfn 5.2 5.2 5.21- a = d dinf (mce [1,3,2,7,8])- tr = impulse KR q 0- freq = demand tr 0 a * 30 + 340- in sum [blip AR freq 3 * lfn q 0.001 0.01- ,resonz (impulse AR q (mce2 0 0))- (lfn 5 30 640)- (lfn q 0.1 0.5) * lfn q 0.01 1.8- ,hpb q * lfn q 1.2 1.8- ,blip AR (lfn q 16 36) 3 * mce2 0.03 0.09]- in mk_f drand + mk_f dxrand--main :: IO ()-main = audition (out 0 rzblp)
@@ -1,31 +0,0 @@--- s-chirp (rd)--import Sound.OpenSoundControl-import Sound.SC3.ID--s_chirp :: UGen-s_chirp =- let x = mouseX' KR 15 0 Linear 0.1- y = mouseY' KR 15 27 Linear 0.1- t = dust 'a' KR 9- b = tChoose 'a' t (mce [36,48,60,72])- n = lfNoise1 'a' KR (mce2 3 3.05) * 0.04- d = tIRand 'a' x y t- e = decay2 t 0.005 (tRand 'a' 0.02 0.15 t)- o = let k = degreeToKey 0 d 12- f = midiCPS (b + k + n)- m = e * sinOsc AR f 0 * 0.2- u = pulseDivider t 9 0- r0 = tRand 'a' 0.0075 0.125 u- r1 = tRand 'a' 0.05 0.15 u- in m * 0.5 + allpassC m 0.15 r0 r1- in out 0 o--act :: Transport t => t -> IO ()-act fd = do- let scl = [0,2,3.2,5,7,9,10]- _ <- async fd (b_alloc_setn1 0 0 scl)- play fd s_chirp--main :: IO ()-main = withSC3 act
@@ -1,53 +0,0 @@--- sam i am (jr)--- http://www.listarc.bham.ac.uk/lists/sc-users/msg00280.html--import Control.Monad.Random-import Data.List-import Data.Maybe-import Sound.SC3-import Sound.SC3.Lang.Control.Event-import Sound.SC3.Lang.Random.Monad-import Sound.SC3.Lang.Pattern.ID--text :: [String]-text =- ["I could not would not in a house"- ,"I would not could not with a mouse"- ,"I would not eat them with a fox"- ,"I would not eat them in a box"- ,"I would not eat them here or there"- ,"I would not eat them anywhere"- ,"I would not eat green eggs and ham"- ,"I do not like them Sam-I-am"]--x :: [[String]]-x = map words text--a :: [String]-a = nub (concat x)--sam :: Synthdef-sam =- let f1 = control KR "freq1" 440- f2 = control KR "freq2" 440- f3 = control KR "freq3" 440- e = xLine KR 0.1 0.001 0.5 RemoveSynth- o = sinOsc AR f1 0 * pulse AR f2 0.5 * saw AR f3 * e- in synthdef "sam" (out 0 o)--b :: RandomGen g => g -> [(String,[(String,Double)])]-b g =- let mk w = do- f1 <- exprand 200 9000- f2 <- exprand 20 9000- f3 <- exprand 20 9000- let d = 0.1 * fromIntegral (length w)- return (w,[("freq1",f1),("freq2",f2),("freq3",f3),("dur",d)])- in evalRand (mapM mk a) g--main :: IO ()-main = do- g <- getStdGen- let t = b g- ae = mapMaybe (\w -> fmap event (lookup w t)) (concat x)- audition (sam,pseq (map return ae) 1)
@@ -1,17 +0,0 @@--- sample and hold liquidities (jmcc)--import Sound.SC3.ID--shl :: UGen-shl =- let r = mouseX' KR 1 200 Exponential 0.1- t = recip r- c = impulse KR r 0.4- cf = mouseY' KR 100 8000 Exponential 0.1- f = latch (whiteNoise 'α' KR * cf * 0.5 + cf) c- p = latch (whiteNoise 'β' KR) c- i = pan2 (sinOsc AR f 0 * decay2 c (t * 0.1) (t * 0.9)) p 1- in combN i 0.3 0.3 2--main :: IO ()-main = audition (out 0 shl)
@@ -1,8 +0,0 @@-{var r = MouseX.kr(1,200,'exponential',0.1)-;var t = r.reciprocal-;var c = Impulse.kr(r,0.4)-;var cf = MouseY.kr(100,8000,'exponential',0.1)-;var f = Latch.kr(WhiteNoise.kr * cf * 0.5 + cf,c)-;var p = Latch.kr(WhiteNoise.kr,c)-;var i = Pan2.ar(SinOsc.ar(f,0,Decay2.kr(c,0.1 * t,0.9 * t)),p,1)-;Out.ar(0,CombN.ar(i,0.3,0.3,2))}.play
@@ -1,17 +0,0 @@--- saucer base (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--saucer_base :: UGen-saucer_base =- let a = rand 'a' 0 20- b = rand 'b' 0 1000- c = rand 'c' 0 5000- p = rand 'd' (-1) 1- o = sinOsc AR a 0 * b + (1.1 * b)- o' = sinOsc AR o 0 * c + (1.1 * c)- in pan2 (sinOsc AR o' 0 * 0.1) p 1--main :: IO ()-main = overlapTextureU (6,2,4,maxBound) saucer_base
@@ -1,18 +0,0 @@--- sawed cymbals (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--sawed_cymbals :: UGen-sawed_cymbals =- let y = let f1 = rand 'a' 500 2500- f2 = rand 'a' 0 8000- f = udup' 15 (rand 'a' f1 (f1 + f2))- rt = udup' 15 (rand 'a' 2 6)- in klankSpec f (replicate 15 1) rt- z = uclone 'a' 2 y- fS = xLine KR (rand 'α' 0 600) (rand 'β' 0 600) 12 DoNothing- in klank (lfSaw AR fS 0 * 0.0005) 1 0 1 (mceTranspose z)--main :: IO ()-main = overlapTextureU (4,4,6,maxBound) sawed_cymbals
@@ -1,12 +0,0 @@--- scratchy-m (jmcc)--import Sound.SC3.Monadic--scratchy :: UId m => m UGen-scratchy = do- n <- clone 2 (brownNoise AR)- let f = max (n * 0.5 - 0.49) 0 * 20- return (rhpf f 5000 1)--main :: IO ()-main = audition . out 0 =<< scratchy
@@ -1,12 +0,0 @@--- scratchy (jmcc)--import Sound.SC3.ID--scratchy :: UGen-scratchy =- let f m = brownNoise m AR * 0.5 - 0.49- n = mce2 (f 'α') (f 'β')- in rhpf (max n 0 * 20) 5000 1--main :: IO ()-main = audition (out 0 scratchy)
@@ -1,3 +0,0 @@-{ var n = BrownNoise.ar([0.5, 0.5])-; var f = (n - 0.49).max(0) * 20-; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
@@ -1,28 +0,0 @@--- scritto (rd)--import Sound.SC3.Monadic-import qualified Sound.SC3.Lang.Data.Vowel as V--main :: IO ()-main =- let s_msg n (_,_,f,a,b) = b_setn1 n 0 (f ++ a ++ b)- s_alloc fd (s,b) = do _ <- async fd (b_alloc b 15 1)- send fd (s_msg b s)- buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation- v_filter i f a b = resonz i f (b / f) * dbAmp a- v_filter_b bi i = v_filter i (buf_at bi 0) (buf_at bi 5) (buf_at bi 10)- mk_instr bx = do- n <- lfNoise2 KR 3- let t = impulse AR (n * 9 + 9) 0- i d = do n1 <- tRand 0.02 0.06 t- n2 <- tIRand 30 52 t- n3 <- tIRand 16 32 t- let p = pulseDivider t d 0- b = blip AR (midiCPS n2) n3- return (decay2 p 0.01 n1 * b * 12)- bi = linLin n (-1) 1 0 bx- voice = mix . v_filter_b bi- return . out 0 . mce . map voice =<< mapM i [1,2]- in withSC3 (\fd-> do mapM_ (s_alloc fd) (zip V.fdata_table [0..])- let n = constant (length V.fdata_table)- audition =<< mk_instr n)
@@ -1,47 +0,0 @@--- scritto (rd)--import Control.Monad-import Sound.OpenSoundControl-import Sound.SC3.ID-import qualified Sound.SC3.Lang.Data.Vowel as V--scritto_i :: UGen -> UGen-scritto_i bx =- let buf_at b n = bufRd 1 KR b (mce [n .. n + 4]) NoLoop NoInterpolation- v_filter i f a b = resonz i f (b / f) * dbAmp a- n0 = lfNoise2 'a' KR 3- v_filter_b i =- let bi = linLin n0 (-1) 1 0 bx- b = buf_at bi in v_filter i (b 0) (b 5) (b 10)- t = impulse AR (n0 * 9 + 9) 0- ble (e,d) =- let n1 = tRand e 0.02 0.06 t- n2 = tIRand e 30 52 t- n3 = tIRand e 16 32 t- p = pulseDivider t d 0- b = blip AR (midiCPS n2) n3- in (decay2 p 0.01 n1 * b * 12)- voice = mix . v_filter_b- in out 0 (mce (map (voice . ble) (zip "ab" [1,2])))--s_alloc :: Transport t => t -> (V.Fdata Double,Int) -> IO ()-s_alloc fd (s,b) = do- let s_msg n (_,_,fr,am,bw) = b_setn1 n 0 (fr ++ am ++ bw)- _ <- async fd (b_alloc b 15 1)- send fd (s_msg b s)--s_init :: Transport t => t -> IO ()-s_init fd = mapM_ (s_alloc fd) (zip V.fdata_table [0..])--act :: Transport t => Bool -> t -> IO ()-act i fd = do- when i (s_init fd)- let n = constant (length V.fdata_table)- play fd (scritto_i n)--main :: IO ()-main = withSC3 (act True)--{--withSC3 (act False)--}
@@ -1,27 +0,0 @@--- seqr (rd)--import Sound.SC3.ID--nfreq :: ID a => a -> Int -> UGen -> UGen -> [UGen]-nfreq z n l r = map (midiCPS . floorE) (uclone' z n (rand z l r))--seqr_f :: UGen -> [UGen] -> UGen-seqr_f f e =- let n = constant (length e `div` 2)- in select (lfSaw KR f 0 * n + n) (mce e)--seqr :: Int -> UGen-seqr n =- let f = rand 'a' 9 18 / constant n- b = blip AR (mce2 (seqr_f f (nfreq 'a' n 72 96))- (seqr_f f (nfreq 'b' n 72 84)))- (mce2 (seqr_f f (uclone' 'c' n (rand 'c' 1 3)))- (seqr_f f (uclone' 'd' n (rand 'd' 3 6))))- a = mce2 (seqr_f f (uclone' 'e' n (rand 'e' 0.05 0.10)))- (seqr_f f (uclone' 'f' n (rand 'f' 0.05 0.15)))- in b * a----- n = rand 6 18-main :: IO ()-main = audition (out 0 (seqr 12))
@@ -1,39 +0,0 @@--- shepard tones (alberto de campo)--import Sound.OpenSoundControl-import Sound.SC3--interp :: (Fractional t,Enum t) => t -> t -> t -> [t]-interp n l r =- let i = (r - l) / n- in [l,l + i .. r - i]--hanningWindow :: (Floating b,Enum b) => b -> [b]-hanningWindow n =- let lp = pi * (-0.5)- rp = lp + 2 * pi- hf i = sin i * 0.5 + 0.5- in map hf (interp n lp rp)--shepard_tones :: UGen-shepard_tones =- let ratescale = 1024 / 44100 / 10- rate = 0.1- ph = phasor AR 0 (rate * ratescale) 0 1024 0- phases = mce (map (\n -> n * 0.1 * 1024 + ph) [0..9])- freqs = bufRdC 1 AR 1 phases Loop- amps = bufRdC 1 AR 2 phases Loop- in mix (sinOsc AR freqs 0 * amps) * 0.1--run :: Transport t => t -> IO ()-run fd = do- let square x = x * x- ampTable = map square (hanningWindow 1024)- amp_f i = (0.5 ** i) * 20000- freqTable = map amp_f (interp 1024 0 10)- _ <- async fd (b_alloc_setn1 1 0 freqTable)- _ <- async fd (b_alloc_setn1 2 0 ampTable)- audition (out 0 shepard_tones)--main :: IO ()-main = withSC3 run
@@ -1,13 +0,0 @@-{var ampTable = Signal.hanningWindow(1024).squared-;var amp_f = {arg i;0.5 ** i * 20000}-;var freqTable = Signal.newClear(1024).waveFill(amp_f,0,10)-;var b1 = Buffer.loadCollection(s,freqTable)-;var b2 = Buffer.loadCollection(s,ampTable)-;var ratescale = 1024 / 44100 / 10-;var rate = 0.1-;var ph = Phasor.ar(0,rate * ratescale,0,1024,0)-;var phases = (0..9) * 0.1 * 1024 + ph-;var freqs = BufRd.ar(1,b1.bufnum,phases)-;var amps = BufRd.ar(1,b2.bufnum,phases)-;var tone = Mix.ar(SinOsc.ar(freqs) * amps) * 0.1-;Out.ar(0,tone)}.play
@@ -1,19 +0,0 @@--- shifting pulses (rd)--import Sound.SC3.Monadic--shifting_pulses :: UId m => m UGen-shifting_pulses = do- n0 <- clone 2 (brownNoise KR)- n1 <- clone 2 (brownNoise KR)- n2 <- clone 2 (brownNoise KR)- t <- dust KR 0.75- let warp i = linLin i (-1) 1- l = latch t t- p = pulse AR (warp n0 2 (mce2 11 15)) 0.01 * 0.1- f = warp n1 300 1800- rq = warp n2 0.01 2- return (l * rlpf p f rq)--main :: IO ()-main = audition . out 0 =<< shifting_pulses
@@ -1,9 +0,0 @@-{var n0 = BrownNoise.kr.dup-var n1 = BrownNoise.kr.dup-var n2 = BrownNoise.kr.dup-var t = Dust.kr(0.75)-var l = Latch.kr(t,t)-var p = Pulse.ar(n0.range(2,[11,15]),0.01) * 0.1-var f = n1.range(300,1800)-var rq = n2.range(0.01,2)-Out.ar(0,l * RLPF.ar(p,f,rq))}.play
@@ -1,24 +0,0 @@--- sidereal time (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--sidereal_time :: UGen-sidereal_time =- let p = 15- z = let y = let fr = udup' p (expRand 'a' 100 6000)- rt = udup' p (rand 'a' 2 6)- in klankSpec fr (replicate p 1) rt- in uclone 'a' 2 y- f = xLine KR (expRand 'α' 40 300) (expRand 'β' 40 300) 12 DoNothing- t = let e = lfNoise2 'γ' KR (rand 'δ' 0 8)- in lfPulse AR f 0 (rand 'ε' 0.1 0.9) * 0.002 * max 0 e- o = distort (klank t 1 0 1 (mceTranspose z)) * 0.1- in combN o 0.6 (rand 'ζ' 0.1 0.6) 8 + mceReverse o--main :: IO ()-main = overlapTextureU (4,4,6,maxBound) sidereal_time--{--audition (out 0 sidereal_time)--}
@@ -1,9 +0,0 @@-var p = 15;-play({OverlapTexture.ar({-var z = Array.fill(2,{`[Array.fill(p,{exprand(100.0,6000.0)}),- nil,- Array.fill(p,{2.0 + 4.0.rand})]});-var f = XLine.kr(exprand(40.0,300.0),exprand(40.0,300.0),12);-var t = LFPulse.ar(f,rrand(0.1,0.9),0.002 * LFNoise2.kr(8.0.rand).max(0));-var o = Klank.ar(z,t).distort * 0.1;-CombN.ar(o,0.6,0.5.rand + 0.1,8,1,o.reverse);},4,4,6,2)}))
@@ -1,44 +0,0 @@--- slow beating harmonic sines (jmcc)--import Control.Monad-import Control.Monad.Random-import Sound.SC3-import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Lang.Random.Monad--r_freq :: (RandomGen g) => Int -> Int -> Rand g [Double]-r_freq k i = do- n <- nchoose i [0,2,4,5,7,9]- o <- nrand i 7- let f n' o' = midiCPS' (n' + (o' * 12) + fromIntegral k)- return (zipWith f n o)--r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]-r_harmonics d m f = do- d' <- nrand2 m d- return (zipWith (+) (map (* f) [1,2,4,5,6]) d')--r_phase :: (RandomGen g) => Int -> Rand g [Double]-r_phase m = nrrand m 0 (2 * pi)--sbhs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen-sbhs n d m = do- k' <- rand 12- let k = 24 + k'- f <- r_freq k n- p_fr <- mapM (r_harmonics d m) f- q_fr <- mapM (r_harmonics d m) f- p_ph <- replicateM n (r_phase m)- q_ph <- replicateM n (r_phase m)- let a = replicate n (replicate m 1)- p_sp = zipWith3 klangSpec' p_fr a p_ph- q_sp = zipWith3 klangSpec' q_fr a q_ph- mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)- p_u = sum (map mk_u p_sp)- q_u = sum (map mk_u q_sp)- return (mce2 p_u q_u)--main :: IO ()-main = do- g <- getStdGen- overlapTextureS (6,3,3,maxBound) (runRand (sbhs 8 0.4 5)) g
@@ -1,41 +0,0 @@--- slow beating sines (jmcc)--import Control.Monad-import Control.Monad.Random-import Sound.SC3-import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Lang.Random.Monad--r_freq :: (RandomGen g) => Int -> Rand g [Double]-r_freq i = do- n <- nrrand i 24 84- return (map midiCPS' n)--r_harmonics :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]-r_harmonics d m f = fmap (map (+ f)) (nrand2 m d)--r_harmonics' :: (RandomGen g) => Double -> Int -> Double -> Rand g [Double]-r_harmonics' d m f = fmap ((f :) . map (+ f)) (nrand2 (m - 1) d)--r_phase :: (RandomGen g) => Int -> Rand g [Double]-r_phase m = nrrand m 0 (2 * pi)--sbs :: (RandomGen g) => Int -> Double -> Int -> Rand g UGen-sbs n d m = do- f <- r_freq n- p_fr <- mapM (r_harmonics' d m) f- q_fr <- mapM (r_harmonics d m) f- p_ph <- replicateM n (r_phase m)- q_ph <- replicateM n (r_phase m)- let a = replicate n (replicate m 1)- p_sp = zipWith3 klangSpec' p_fr a p_ph- q_sp = zipWith3 klangSpec' q_fr a q_ph- mk_u s = klang AR 1 0 s * (0.1 / fromIntegral n)- p_u = sum (map mk_u p_sp)- q_u = sum (map mk_u q_sp)- return (mce2 p_u q_u)--main :: IO ()-main = do- g <- getStdGen- overlapTextureS (4,4,3,maxBound) (runRand (sbs 20 0.4 3)) g
@@ -1,31 +0,0 @@--- snare-909 (jmcc)--import Sound.SC3.ID--snare_909 :: UGen -> UGen-snare_909 tr =- let n = whiteNoise 'a' AR- v = tRand 'a' 0.25 1.0 tr- e a b = envGen AR tr 1 0 1 DoNothing (envPerc a b)- e1 = e 0.0005 0.055- e2 = e 0.0005 0.075- e3 = e 0.0005 0.4- e4 = e 0.0005 0.283- t1 = lfTri AR 330 0- t2 = lfTri AR 185 0- x1 = lpf n 7040 * 0.1 + v- x2 = hpf x1 523- m1 = t1 * e1 * 0.25 + t2 * e2 * 0.25- m2 = x1 * e3 * 0.20 + x2 * e4 * 0.20- in m1 + m2--snare_909_a :: UGen-snare_909_a =- let x = mouseX' KR 1 4 Linear 0.2- y = mouseY' KR 0.25 0.75 Exponential 0.2- t = impulse KR (3 * x) 0- in pan2 (snare_909 t) 0 y--main :: IO ()-main = audition (out 0 snare_909_a)-
@@ -1,21 +0,0 @@-{ var snr =- { arg tr, n, v- ; var e = { arg a, b- ; EnvGen.ar(Env.perc(a, b), tr, 1, 0, 1, 0) }- ; var e1 = e.value(0.0005, 0.055)- ; var e2 = e.value(0.0005, 0.075)- ; var e3 = e.value(0.0005, 0.4)- ; var e4 = e.value(0.0005, 0.283)- ; var t1 = LFTri.ar(330, 0)- ; var t2 = LFTri.ar(185, 0)- ; var x1 = LPF.ar(n, 7040) * (0.1 + v)- ; var x2 = HPF.ar(x1, 523)- ; var m1 = (t1 * e1 * 0.25) + (t2 * e2 * 0.25)- ; var m2 = (x1 * e3 * 0.20) + (x2 * e4 * 0.20)- ; m1 + m2 }-; var x = MouseX.kr(1, 4, 'linear', 0.2)-; var y = MouseY.kr(0.25, 0.75, 'exponential', 0.2)-; var t = Impulse.kr(3 * x, 0)-; var n = WhiteNoise.AR-; var v = TRand.kr(0.25, 1.0, t)-; Out.ar(0, Pan2.ar(snr.value(t, n, v), 0, y)) }.play
@@ -1,26 +0,0 @@--- spe (jmcc)--- variant of graph in streams & patterns tutorial--import Sound.SC3.Monadic--spe :: UId m => m UGen-spe = do- let (>=>) f g x = f x >>= g- chain n f = foldl (>=>) return (replicate n f)- rapf i = do r <- clone 2 (rand 0 0.05)- return (allpassN i 0.05 r 4)- src = do let t = impulse KR 9 0- e = envGen KR t 0.1 0 1 DoNothing (envPerc 0.1 1)- s = mce [00,03,02,07- ,08,32,16,18- ,00,12,24,32]- n <- lfNoise1 KR 1- m <- dseq dinf s- let f = midiCPS (demand t 0 m + 32)- o = lfSaw AR f 0 * e- rq = midiCPS (n * 36 + 110)- return (rlpf o rq 0.1)- chain 4 rapf =<< src--main :: IO ()-main = audition . out 0 =<< spe
@@ -1,30 +0,0 @@--- spe-p (jmcc)--import Sound.SC3.Monadic {- hsc3 -}-import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}--spe3_allpass6 :: IO Synthdef-spe3_allpass6 = do- n <- lfNoise1 KR 1- let freq = control KR "freq" 440- (>=>) f g x = f x >>= g- chain i f = foldl (>=>) return (replicate i f)- rapf i = do r <- clone 2 (rand 0 0.05)- return (allpassN i 0.05 r 4)- e = envGen KR 1 0.1 0 1 RemoveSynth (envPerc 0.1 1)- rq = midiCPS (n * 36 + 110)- o = rlpf (lfSaw AR freq 0 * e) rq 0.1- u <- fmap (out 0) (chain 4 rapf o)- return (synthdef "spe" u)--notes :: P Double-notes =- let n = [prand' 'a' [pempty,fromList [24,31,36,43,48,55]] inf- ,pflop [60,prand 'b' [63,65] inf,67,prand 'c' [70,72,74] inf]- ,psplitPlaces (pwhite 'd' 3 9 inf) (fromList [74,75,77,79,81])]- in pjoin (pseq1 n inf)--main :: IO ()-main = do- i <- spe3_allpass6- audition (i,pbind [("midinote",notes),("dur",0.13)])
@@ -1,13 +0,0 @@--- sprinkler-m (jmcc)--import Sound.SC3.Monadic--sprinkler_m :: UId m => m UGen-sprinkler_m = do- n <- whiteNoise AR- let f = lfPulse KR 0.09 0 0.16 * 10 + 7- t = lfPulse KR f 0 0.25 * 0.1- return (bpz2 (n * t))--main :: IO ()-main = audition . out 0 =<< sprinkler_m
@@ -1,13 +0,0 @@--- sprinkler (jmcc)--import Sound.SC3.ID--sprinkler :: UGen-sprinkler =- let n = whiteNoise 'α' AR- f = lfPulse KR 0.09 0 0.16 * 10 + 7- t = lfPulse KR f 0 0.25 * 0.1- in bpz2 (n * t)--main :: IO ()-main = audition (out 0 sprinkler)
@@ -1,3 +0,0 @@-{var f = LFPulse.kr(0.09,0,0.16,10,7)-;var t = LFPulse.kr(f,0,0.25,0.1)-;Out.ar(0,BPZ2.ar(WhiteNoise.ar * t))}.play
@@ -1,23 +0,0 @@--- string wander-cluster (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture-import System.Random--type ST = (Double,StdGen)--wander :: ST -> ST-wander (n,g) =- let (n',g') = randomR (-7,8) g- in (foldToRange 50 120 (n + n'),g')--swc :: ST -> (UGen,ST)-swc st =- let (n,g) = wander st- d = 1 / midiCPS (constant n)- w = whiteNoise 'c' AR * 0.008- o = combC w 0.01 d (d * 1000)- in (pan2 o (rand 'd' (-1) 1) 1,(n,g))--main :: IO ()-main = overlapTextureS (4/3,4/3,6,maxBound) swc (60,mkStdGen 0)
@@ -1,19 +0,0 @@--- strummable guitar (jmcc)--import Sound.SC3.ID--strummable_guitar :: UGen-strummable_guitar =- let scale = [52,57,62,67,71,76]- str i = let x = mouseX' KR 0 1 Linear 0.2- t = abs (hpz1 (x >* (0.25 + constant i * 0.1)))- e = decay t 0.05- n = pinkNoise i AR * e- dt = 1 / midiCPS (scale !! i)- s = combL n dt dt 4- in pan2 s (constant i * 0.2 - 0.5) 1- strs = mixFill (length scale) str- in leakDC (lpf strs 12000) 0.995--main :: IO ()-main = audition (out 0 strummable_guitar)
@@ -1,11 +0,0 @@-{var scale = [52,57,62,67,71,76]-;var str = {arg i- ;var x = MouseX.kr(0,1,'linear',0.2)- ;var t = HPZ1.kr(x > (0.25 + (i * 0.1))).abs- ;var e = Decay.kr(t,0.05)- ;var n = PinkNoise.ar * e- ;var dt = scale.at(i).midicps.reciprocal- ;var s = CombL.ar(n,dt,dt,4)- ;Pan2.ar(s,i * 0.2 - 0.5,1)}-;var strs = Mix.fill(scale.size,str)-;Out.ar(0,LeakDC.ar(LPF.ar(strs,12000),0.995))}.play
@@ -1,15 +0,0 @@--- sweepy noise (jmcc)--import Sound.SC3.ID--sweepy_noise :: UGen-sweepy_noise =- let n = udup 2 (whiteNoise 'a' AR)- lfoDepth = mouseY' KR 200 8000 Exponential 0.1- lfoRate = mouseX' KR 4 60 Exponential 0.1- freq = lfSaw KR lfoRate 0 * lfoDepth + (lfoDepth * 1.2)- filtered = rlpf (n * 0.03) freq 0.1- in combN filtered 0.3 0.3 2 + filtered--main :: IO ()-main = audition (out 0 sweepy_noise)
@@ -1,5 +0,0 @@-{var lfoDepth = MouseY.kr(200,8000,'exponential',0.1)-;var lfoRate = MouseX.kr(4,60,'exponential',0.1)-;var freq = LFSaw.kr(lfoRate,0) * lfoDepth + (lfoDepth * 1.2)-;var filtered = RLPF.ar(WhiteNoise.ar([0.03,0.03]),freq,0.1)-;Out.ar(0,CombN.ar(filtered,0.3,0.3,2) + filtered) }.play
@@ -1,26 +0,0 @@--- synthetic piano (jmcc)--import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--synthetic_piano :: UId m => m UGen-synthetic_piano = do- n <- iRand 36 90- f <- rand 0.1 0.5- ph <- rand 0 (pi * 2)- let s = impulse AR f ph * 0.1- e = decay2 s 0.008 0.04- c i = do n0 <- lfNoise2 AR 3000- let o = [-0.05,0,0.04] !! i- dt = 1 / midiCPS (n + o)- return (combL (n0 * e) dt dt 6)- l = ((n - 36) / 27) - 1- c_ <- mixFillM 3 c- return (pan2 c_ l 1)--main :: IO ()-main = overlapTextureU (0,6,6,maxBound) =<< synthetic_piano--{--audition . out 0 =<< mixFillM 6 (const synthetic_piano)--}
@@ -1,14 +0,0 @@-{var p = {var n = IRand.new(36,90)- ;var f = Rand.new(0.1,0.5)- ;var ph = Rand.new(0,pi * 2)- ;var s = Impulse.ar(f,ph) * 0.1- ;var e = Decay2.ar(s,0.008,0.04)- ;var c = {arg i- ;var n0 = LFNoise2.ar(3000)- ;var o = [-0.05,0,0.04].at(i)- ;var dt = 1 / (n + o).midicps- ;CombL.ar(n0 * e,dt,dt,6) }- ;var l = ((n - 36) / 27) - 1- ;var c_ = Mix.fill(3,c)- ;Pan2.ar(c_,l,1) }-;Out.ar(0,Mix.fill(6,p)) }.play
@@ -1,58 +0,0 @@--- tank-m (jmcc)--- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html--import Control.Monad-import Sound.SC3.Monadic--pling :: IO UGen-pling = do- d <- dust AR 0.2- f <- expRand 300 2200- p <- rand (-1) 1- let s1 = cubed (fSinOsc AR f 0)- s2 = decay2 d 0.1 0.5 * 0.1 * s1- return (pan2 s2 p 1)--bang :: IO UGen-bang = do- d <- dust AR 0.01- n <- brownNoise AR- return (pan2 (decay2 d 0.04 0.3 * n) 0 1)--chain :: Monad m => Int -> (b -> m b) -> b -> m b-chain n f = foldl (>=>) return (replicate n f)--r_allpass :: UId m => UGen -> m UGen-r_allpass i = do- r <- clone 2 (rand 0.005 0.02)- return (allpassN i 0.03 r 1)--tank_f :: UGen -> IO UGen-tank_f i = do- r1 <- clone 2 (rand 0.01 0.05)- r2 <- clone 2 (rand 0.03 0.15)- let l0 = localIn 2 AR * 0.98- l1 = onePole l0 0.33- [l1l,l1r] = mceChannels l1- l2 = rotate2 l1l l1r 0.23- l3 = allpassN l2 0.05 r1 2- l4 = delayN l3 0.3 (mce [0.17,0.23])- l5 = allpassN l4 0.05 r2 2- l6 = leakDC l5 0.995- l7 = l6 + i- return (mrg [l7,localOut l7])--tank :: IO UGen-tank = do- s <- liftM2 (+) bang (mixFillM 8 (const pling))- s' <- chain 4 r_allpass s- tank_f s'--main :: IO ()-main = do- t <- tank- audition (out 0 t)--{--tank >>= Sound.SC3.UGen.Dot.draw--}
@@ -1,51 +0,0 @@--- tank (jmcc)--- http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html--import Sound.SC3.ID--pling :: UGen-pling =- let d = dust 'a' AR 0.2- f = expRand 'a' 300 2200- p = rand 'a' (-1) 1- s1 = cubed (fSinOsc AR f 0)- s2 = decay2 d 0.1 0.5 * 0.1 * s1- in pan2 s2 p 1--bang :: UGen-bang =- let d = dust 'b' AR 0.01- n = brownNoise 'b' AR- in pan2 (decay2 d 0.04 0.3 * n) 0 1--r_allpass :: UGen -> UGen-r_allpass i =- let r = udup 2 (rand 'c' 0.005 0.02)- in allpassN i 0.03 r 1--tank_f :: UGen -> UGen-tank_f i =- let r1 = udup 2 (rand 'd' 0.01 0.05)- r2 = udup 2 (rand 'd' 0.03 0.15)- l0 = localIn 2 AR * 0.98- l1 = onePole l0 0.33- (l1l,l1r) = mce2c l1- l2 = rotate2 l1l l1r 0.23- l3 = allpassN l2 0.05 r1 2- l4 = delayN l3 0.3 (mce2 0.17 0.23)- l5 = allpassN l4 0.05 r2 2- l6 = leakDC l5 0.995- l7 = l6 + i- in mrg [l7,localOut l7]--tank :: UGen-tank =- let s = bang + mix (uclone 'a' 8 pling)- in tank_f (useq 'a' 4 r_allpass s)--main :: IO ()-main = audition (out 0 tank)--{--Sound.SC3.UGen.Dot.draw tank--}
@@ -1,28 +0,0 @@-{var r_allpass = {arg signal- ;var r = {Rand.new(0.005, 0.02)}.dup- ;AllpassN.ar(signal, 0.03, r, 1);}-;var pling = {var d = Dust.ar(0.2)- ;var f = ExpRand.new(300, 2200)- ;var p = Rand.new(-1, 1)- ;var s1 = FSinOsc.ar(f, 0).cubed- ;var s2 = Decay2.ar(d, 0.1, 0.5) * 0.1 * s1- ;Pan2.ar(s2, p, 1)}-;var bang = {var d = Dust.ar(0.01)- ;var n = BrownNoise.AR- ;Pan2.ar(Decay2.ar(d, 0.04, 0.3) * n, 0, 1)}-;var tank = {arg i- ;var r1 = {Rand.new(0.01,0.05)}.dup- ;var r2 = {Rand.new(0.03,0.15)}.dup- ;var l0 = LocalIn.ar(2) * 0.98- ;var l1 = OnePole.ar(l0, 0.33)- ;var l2 = Rotate2.ar(l1[0], l1[1], 0.23)- ;var l3 = AllpassN.ar(l2, 0.05, r1, 2)- ;var l4 = DelayN.ar(l3, 0.3, [0.17,0.23])- ;var l5 = AllpassN.ar(l4, 0.05, r2, 2)- ;var l6 = LeakDC.ar(l5, 0.995)- ;var l7 = l6 + i- ;LocalOut.ar(l7)- ;l7}-;var signal = Mix.fill(12, pling) + bang.value-;4.do({signal = r_allpass.value(signal)})-;Out.ar(0, tank.value(signal))}.play
@@ -1,40 +0,0 @@--- tgb (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic--tgb :: UId m => UGen -> UGen -> m UGen-tgb b d = do- let mkls bp t = envGen KR 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)- pm_t l r du t = let le = mkls l du- re = mkls r du- in tRand le re t- wrp i = linLin i (-1) 1- pm_n rt l du = do let le = mkls l du- re = mkls l du- n <- whiteNoise rt- return (wrp n le re)- gps <- pm_n AR [(0,400),(1,900)] d- let t = impulse AR gps 0- pm_f (l,r) = pm_t l r d t- du <- pm_f ([(0,0.005),(0.5,0.015),(1,0.005)]- ,[(0,0.009),(0.5,0.020),(1,0.009)])- pn <- pm_f ([(0,-1.0),(0.5,-0.5),(1,0.5)]- ,[(0,-0.5),(0.5,0.5),(1,1.0)])- rt <- pm_f ([(0,6),(0.5,12),(1,6)]- ,[(0,12),(0.5,12),(1,12)])- cs <- pm_f ([(0,0),(1,0.95)]- ,[(0,0),(1,1)])- am <- pm_f ([(0,0.25),(0.5,0.55),(1,0.15)]- ,[(0,0.5),(0.5,0.75),(1,0.25)])- let cs' = cs * bufDur KR b- return (tGrains 2 t b rt cs' du pn am 2)--act :: Transport t => t -> IO ()-act fd = do- let fn = "/home/rohan/data/audio/pf-c5.aif"- _ <- async fd (b_allocRead 10 fn 0 0)- play fd . out 0 =<< tgb 10 12--main :: IO ()-main = withSC3 act
@@ -1,65 +0,0 @@--- tgr-rpr (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic-import System.Random--dustR :: UId m => Rate -> UGen -> UGen -> m UGen-dustR r lo hi = do- n1 <- dwhite 1 lo hi- n2 <- whiteNoise r- d <- dseq dinf n1- return (tDuty r d 0 DoNothing (abs n2) 1)--rpr :: UId m => UGen -> UGen -> m UGen-rpr n = tRand (in' 1 KR n) (in' 1 KR (n + 1))--tgr_rpr :: (Functor m,UId m) => m UGen-tgr_rpr = do- clk <- dustR AR (in' 1 KR 0) (in' 1 KR 1)- rat <- rpr 2 clk- dur <- rpr 4 clk- pos <- fmap (* bufDur KR 10) (rpr 8 clk)- pan <- rpr 10 clk- amp <- rpr 6 clk- return (tGrains 2 clk 10 rat pos dur pan amp 2)--rrand :: Random a => a -> a -> IO a-rrand l r = getStdRandom (randomR (l,r))--preset :: [Double]-preset =- [0.01,0.02- ,0.95,1.05- ,0.02,0.06- ,0.6,0.7- ,0.7,0.9- ,-1.0,1.0]--rSet :: [(Double, Double)]-rSet =- [(0.005,0.025),(0.05,0.25)- ,(0.75,0.95),(1.05,1.25)- ,(0.001,0.01),(0.02,0.04)- ,(0.4,0.5),(0.7,0.8)- ,(0.0,0.45),(0.55,1.0)- ,(-1.0,0.0),(0.0,1.0)]--edit :: Transport t => t -> IO ()-edit fd = do- s <- mapM (uncurry rrand) rSet- send fd (c_setn [(0,s)])- pauseThread 0.35--run :: Transport t => t -> IO ()-run fd = do- let sf = "/home/rohan/data/audio/pf-c5.snd"- _ <- async fd (b_allocRead 10 sf 0 0)- send fd (c_setn [(0,preset)])- play fd . out 0 =<< tgr_rpr- pauseThread 0.3- _ <- sequence (replicate 64 (edit fd))- reset fd--main :: IO ()-main = withSC3 run
@@ -1,24 +0,0 @@--- tgrn (rd)--import Sound.OpenSoundControl-import Sound.SC3.ID--tgrn :: UGen -> UGen-tgrn b =- let trate = mouseY' KR 2 120 Exponential 0.1- dur = 1.2 / trate- clk = impulse AR trate 0- pos = mouseX' KR 0 (bufDur KR b) Linear 0.1- pan = whiteNoise 'α' KR * 0.6- n = roundTo (whiteNoise 'β' KR * 3) 1- rate = shiftLeft 1.2 n- in tGrains 2 clk b rate pos dur pan 0.5 2--run :: Transport t => t -> IO ()-run fd = do- let fn = "/home/rohan/data/audio/pf-c5.snd"- _ <- async fd (b_allocRead 10 fn 0 0)- play fd (out 0 (tgrn 10))--main :: IO ()-main = withSC3 run
@@ -1,18 +0,0 @@--- theremin (jmcc)--import Sound.SC3--theremin :: UGen-theremin =- let m = 7- detune = 0- x = mouseX' KR 0 0.6 Linear 0.2- y = mouseY' KR 4000 200 Exponential 0.8- f = y + detune- f' = f + f * sinOsc AR m 0 * 0.02- a = sinOsc AR f' 0 * x- in pan2 a 0 1--main :: IO ()-main = audition (out 0 theremin)-
@@ -1,8 +0,0 @@-{ var mod = 7-; var detune = 0-; var x = MouseX.kr(0, 0.9, 'linear', 0.2)-; var y = MouseY.kr(4000, 200, 'exponential', 0.8)-; var f = y + detune-; var f_ = f + (f * SinOsc.ar(mod, 0) * 0.02)-; var a = SinOsc.ar(f_, 0) * x-; Out.ar(0, (Pan2.ar(a, 0, 1))) }.play
@@ -1,18 +0,0 @@--- three-cpsw (rd)--import Sound.SC3.Monadic--three_cpsw :: UId m => m UGen-three_cpsw = do- t <- dust KR (mce2 12 18)- f0 <- tRand 1 64 t- f1 <- lfNoise0 KR f0- a <- tRand 0.0 0.5 t- dt <- tRand 0.975 1.025 t- dh <- tRand 0.750 0.7505 t- let f = f1 * mce2 9000 12000 + 9500- o = saw AR f + saw AR (f * dh) + saw AR (f * dt)- return (clip2 (o * a) 0.75)--main :: IO ()-main = audition . out 0 =<< three_cpsw
@@ -1,9 +0,0 @@-{var t = Dust.kr([12,18])-;var f0 = TRand.kr(1,64,t)-;var f1 = LFNoise0.kr(f0)-;var a = TRand.kr(0.0,0.5,t)-;var dt = TRand.kr(0.975,1.025,t)-;var dh = TRand.kr(0.750,0.7505,t)-;var f = f1 * [9000,12000] + 9500-;var o = Saw.ar(f) + Saw.ar(f * dh) + Saw.ar(f * dt)-;Out.ar(0,(o * a).clip2(0.75)) }.play
@@ -1,47 +0,0 @@--- thx (perry cook)--- http://ccrma-mail.stanford.edu/pipermail/stk/2007-January/000327.html--import Sound.SC3-import System.Random--type R = Double--rvb :: UGen -> R -> UGen-rvb i rT =- let d = mce [0.0297,0.0371,0.0411,0.0437]- c = mix (combN i 0.05 d (constant rT) * 0.25)- f = (allpassN c 0.01 0.005 0.096835)- in allpassN f 0.01 0.0017 0.032924--mk_env :: R -> R -> R -> R -> R -> R -> R -> EnvCurve -> UGen-mk_env z0 t0 z1 t1 t2 z2 t3 c =- let z = map constant [z0,z1,z1,z2,z2]- t = map constant [t0,t1,t2,t3]- e = env z t [c,c,c] (-1.0) (-1.0)- in envGen KR 1 1 0 1 RemoveSynth e--mk_node :: R -> R -> R -> UGen -> UGen-mk_node t4 f0 f1 l =- let f = mk_env f0 t0 f0 t1 t2 f1 (t3 + t4 + t5 + t5) EnvLin- g = mk_env 0 t0 0.1 (t1 + t2 + t3) t4 0.0 (t5 + t5) EnvLin- s = saw AR f- t0 = 0.035- t1 = 0.2267573696- t2 = 2.2675736061- t3 = 6.8027210884- t5 = 1.75- in pan2 s l g--thx :: UGen-thx =- let t4 = 7.9365079365- s = sum (zipWith3 (mk_node t4) f0 f1 l)- n = 30- l = take n (randomRs (-1.0,1.0) (mkStdGen 1))- f = [29,87.5,116,175,233,350,524,880,1048,1760]- f0 = take n (randomRs (200.0,800.0) (mkStdGen 2))- f1 = take n (cycle f)- in rvb s t4--main :: IO ()-main = audition (out 0 thx)
@@ -1,19 +0,0 @@--- tipnso (rd)--import Sound.SC3.ID--tipnso :: UGen-tipnso =- let x = mouseX' KR 1 32 Linear 0.1- t = impulse AR x 0- n1 = tIRand 'a' 16 72 t- n2 = tIRand 'a' 0 1 t- n3 = pinkNoise 'a' AR- e = decay2 t 0.01 (mce2 0.1 0.15)- f = midiCPS (n1 + 36 + (12 * n2))- s = sinOsc AR f 0 * e- b = bpf (n3 * e) (36 + midiCPS n1) (175 / midiCPS n1)- in (s + b) * mce2 0.15 0.1--main :: IO ()-main = audition (out 0 tipnso)
@@ -1,32 +0,0 @@--- tr-out (rd)--import Sound.OpenSoundControl-import Sound.SC3.Monadic--tr_nd :: UId m => UGen -> m (UGen,UGen)-tr_nd n = do- t <- dust KR 1.6- r1 <- tRand 0 6 t- r2 <- tRand 0 6 t- r3 <- tRand 0 6 t- let f = midiCPS (bufRdN 1 KR 0 r1 NoLoop)- p = bufRdN 1 KR 1 r2 NoLoop- a = bufRdN 1 KR 2 r3 NoLoop- return (pan2 (sinOsc AR f 0) p a- ,sendTrig t n (f / 660))--tr_out :: UId m => m UGen-tr_out = do- ns <- mapM tr_nd [1..4]- let o = sum (map fst ns)- return (mrg (o : map snd ns))--act :: Transport t => t -> IO ()-act fd = do- _ <- async fd (b_alloc_setn1 0 0 [60,62,64,65,67,69])- _ <- async fd (b_alloc_setn1 1 0 [-1,-0.5,0,0.25,0.75,1.0])- _ <- async fd (b_alloc_setn1 2 0 [0.01,0.05,0.1,0.15,0.25,0.35])- play fd . out 0 =<< tr_out--main :: IO ()-main = withSC3 act
@@ -1,34 +0,0 @@--- train (th.list at gmail.com)--- http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html--import Sound.SC3.ID--steam :: UGen -> UGen -> UGen -> UGen-steam time n1 n2 =- let piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0- air = lpf (n1 * piston + n2 * piston) 5000- e = envGen AR 1 1 0 1 DoNothing (envSine time 9)- in bpf air 600 (1 + e)--whistle :: UGen -> UGen -> UGen-whistle time n3 =- let f = [800,600,1200,990]- s = klankSpec f [1,1,1,1] [1,1,1,1]- t = [0,0,1,1,0,0,1,1,0,0,1,0]- l = [2,0,0.2,0,0.2,0,0.8,0,4,0,3]- d = env t l (repeat EnvLin) 0 0- e = envGen AR 1 1 0 (time/10) DoNothing d- in klank (n3 * 0.004) 1 0 1 s * e--train :: UGen-train =- let time = 24- loc = let e = env [-0.8,0.8] [time + 2] [EnvSin,EnvSin] 0 0- in envGen AR 1 1 0 1 RemoveSynth e- n1 = whiteNoise 'a' AR- n2 = pinkNoise 'b' AR- n3 = whiteNoise 'c' AR- in pan2 (steam time n1 n2 + whistle time n3) loc 1--main :: IO ()-main = audition (out 0 train)
@@ -1,27 +0,0 @@--- tremulate (jmcc)--import Sound.SC3.Monadic-import Sound.SC3.Lang.Control.OverlapTexture--tremulate :: UId m => m UGen-tremulate = do- f <- rand 500 900- let o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0- r <- rand 30 90- n <- clone 4 (lfNoise2 KR r)- let a = max 0 (n * 0.1)- l <- clone 4 (rand (-1) 1)- return (mix (pan2 o l a))--tremulate_pp :: UGen -> UGen-tremulate_pp i = combN i 0.1 0.1 1--main :: IO ()-main = do- t <- tremulate- xfadeTextureU_pp (2,0.5,maxBound) t 2 tremulate_pp--{--audition . out 0 =<< tremulate-Sound.SC3.UGen.Dot.draw =<< tremulate--}
@@ -1,24 +0,0 @@--- tremulate (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--tremulate :: UGen-tremulate =- let f = rand 'a' 500 900- o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0- r = uprotect 'a' (rand 'a' 30 90)- a = max 0 (uclone 'a' 4 (lfNoise2 'a' KR r) * 0.1)- l = udup 4 (rand 'a' (-1) 1)- in mix (pan2 o l a)--tremulate_pp :: UGen -> UGen-tremulate_pp i = combN i 0.1 0.1 1--main :: IO ()-main = xfadeTextureU_pp (2,0.5,maxBound) tremulate 2 tremulate_pp--{--audition (out 0 tremulate)-Sound.SC3.UGen.Dot.draw tremulate--}
@@ -1,7 +0,0 @@-play({CombN.ar(XFadeTexture.ar({-f = 500 + 400.rand;-r = 30 + 60.rand;-o = FSinOsc.ar(f*[1.0,1.2,1.5,1.8]);-a = max(0,LFNoise2.kr([r,r,r,r],0.1));-l = [1.0.rand2,1.0.rand2,1.0.rand2,1.0.rand2];-Mix.ar(Pan2.ar(o*a,l))},2,0.5,2),0.1,0.1,1)})
@@ -1,52 +0,0 @@--- trmlo (rd)--import Sound.SC3 {- hsc3 -}-import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}-import Sound.SC3.Lang.Pattern.ID {- hsc3-lang -}--trmlo :: UGen-trmlo =- let mWrp i l r = linLin i (-1) 1 (midiCPS l) (midiCPS r)- mWrp1 i m = mWrp i m (m + 1)- mWrpN i m n = mWrp i m (m + n)- o1 = let f = 5- d = 3- s = envSine d 0.1- e = envGen KR 1 1 0 1 DoNothing s- n = 65- m = sinOsc KR f 0- in pan2 (sinOsc AR (mWrp1 m n) 0) m e- o2 = let f = iRand 5 9- d = iRand 5 9- s = envSine d (rand 0.1 0.2)- e = envGen KR 1 1 0 1 DoNothing s- n = iRand 69 72- m = sinOsc KR f 0- in pan2 (sinOsc AR (mWrp1 m n) 0) m e- o3 = let f = iRand 5 9- d = iRand 9 12- s = envSine d (rand 0.1 0.2)- e = envGen KR 1 1 0 1 DoNothing s- n = iRand 69 72- m = sinOsc KR f 0- l = line KR 0 (iRand 1 5) d DoNothing- in pan2 (blip AR (mWrp1 m (n + l)) (linLin m (-1) 1 1 2)) m e- o4 = let f = iRand 5 18- d = iRand 12 15- s = envSine d (rand 0.1 0.2)- e = envGen KR 1 5e-2 0 1 DoNothing s- n = iRand 69 72- m = sinOsc KR f 0- l = line KR 0 (iRand 1 5) d RemoveSynth- fr = mWrpN m (n + l) (iRand 1 5)- in pan2 (blip AR fr (linLin m (-1) 1 1 (iRand 2 24))) m e- in o1 + o2 + o3 + o4--main :: IO ()-main = do- let s = synthdef "trmlo" (out 0 trmlo)- audition (s,pbind [("dur",pxrand 'a' [0.25,0.5,1,2,4] inf)])--{--audition (out 0 trmlo)--}
@@ -1,23 +0,0 @@-tsort (jmcc)--This simple graph tests the topological sort of the unit generator-graph, it ought only to use a minimal number of interconnect buffers.--The below 369 node graph works with 'scsynth -u 57110 -w 2'.--(Note that graphs loaded from disk during startup will grow the number-of interconnect buffers, so to test this we must delete all graphs that-would otherwise be loaded.)--> import Sound.SC3--> main :: IO ()-> main =-> let { n = 122-> ; c = envCoord [(0,0), (0.15, 1), (6, 0)] 1 1 EnvLin-> ; e = envGen KR 1 1 0 1 RemoveSynth c-> ; f o = sinOsc AR (440 + constant o) 0 * 0.001-> ; s = mixFill n f }-> in audition (out 0 (s * e))--http://create.ucsb.edu/pipermail/sc-users/2003-March/002807.html
@@ -1,22 +0,0 @@--- uplink (jmcc)--import Sound.SC3.ID-import Sound.SC3.Lang.Control.OverlapTexture--randz :: ID a => a -> UGen -> UGen-randz e = rand e 0--uplink :: UGen-uplink =- let r = randz- p0 = lfPulse KR (r 'α' 20) 0 (r 'α' 1)- p1 = lfPulse KR (r 'β' 4) 0 (r 'β' 1) * r 'β' 8000 + r 'β' 2000- f = mix (uclone 'γ' 2 (p0 * p1))- in pan2 (lfPulse AR f 0 0.5 * 0.04) (rand 'δ' (-0.8) 0.8) 1--main :: IO ()-main = overlapTextureU (4,1,5,maxBound) uplink--{--Sound.SC3.UGen.Dot.draw uplink--}
@@ -1,76 +0,0 @@--- vla-adttn-sharc (rd)--import Data.List-import Sound.Analysis.SHARC-import Sound.OpenSoundControl-import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--type R = Double-type R3 = (R,R,R)--spectra :: [Instrument] -> String -> Int -> [R3]-spectra sh nm j =- let Just i = find ((== nm) . instrument_id) sh- in note_spectra (note_normalise (notes i !! j))--vla :: FilePath -> IO [R3]-vla fn = do- Right sh <- read_sharc fn- return (spectra sh "viola_vibrato" 0)--unp :: R3 -> [R]-unp (_,i,j) = [i,j]--vla_prep :: [R3] -> [R]-vla_prep = concatMap unp---- fr = freq,dt = detune-vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen-vla_partial fr rise fall dt n =- let m = n * 2- ampl = bufRdN 1 KR 0 m NoLoop- ph = bufRdN 1 KR 0 (m + 1) NoLoop- o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0- in fSinOsc AR (fr * (n + 1) * dt') ph- e = linen (impulse KR 0 0)- (rise * rand 'a' 0.75 1.25)- ampl- (fall * rand 'b' 0.75 1.25)- DoNothing- in o * e--vla_plyr :: UGen -> UGen-vla_plyr n =- let a = control KR "ampl" 0.1- f = control KR "freq" 129.897- rs = control KR "rise" 0.1- fa = control KR "fall" 0.5- l = control KR "loc" 0.0- dt = control KR "dt" 0.001- s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])- e = detectSilence s 0.001 0.2 RemoveSynth- in mrg2 (pan2 s l a) e--plyr36 :: Synthdef-plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))--pattern :: [(String,P Double)]-pattern =- [("loc",pwhite 'a' (-1) 1 inf)- ,("ampl",pwhite 'b' 0.05 0.1 inf)- ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)- ,("octave",prand 'd' [2,3] inf)- ,("dt",pwhite 'e' 0.001 0.005 inf)- ,("rise",pwhite 'f' 1 2 inf)- ,("fall",pwhite 'g' 4 7 inf)- ,("dur",prand 'h' [3,5] inf)]--act :: Transport t => FilePath -> t -> IO ()-act fn fd = do- v <- vla fn- _ <- async fd (b_alloc_setn1 0 0 (vla_prep v))- play fd (plyr36,pbind pattern)--main :: IO ()-main = withSC3 (act "/home/rohan/data/sharc/sharc.xml")
@@ -1,146 +0,0 @@--- vla-adttn (rd)----import Sound.Analysis.SHARC-import Sound.OpenSoundControl-import Sound.SC3.ID-import Sound.SC3.Lang.Pattern.ID--type R = Double-type R2 = (R,R)--vla :: [R2]-vla =- [(-49.43290,1.99165)- ,(0.00000,1.09187)- ,(-2.53835,-2.73340)- ,(-8.55317,0.73919)- ,(-7.58952,-0.75267)- ,(-8.48353,1.70372)- ,(-13.92700,1.64759)- ,(-39.93130,-2.25142)- ,(-19.87800,-3.12024)- ,(-34.19660,-1.58899)- ,(-18.82040,-1.39847)- ,(-21.22520,2.04672)- ,(-21.33070,-0.14754)- ,(-31.08620,2.05345)- ,(-42.51880,-0.55890)- ,(-41.19730,0.23896)- ,(-46.80570,1.71249)- ,(-47.17510,2.37942)- ,(-37.97520,-0.83005)- ,(-38.32750,-2.49358)- ,(-44.79280,-1.16301)- ,(-49.11850,1.33082)- ,(-45.26480,-0.45146)- ,(-46.27050,-0.15578)- ,(-63.14360,-3.13979)- ,(-44.27590,-2.59826)- ,(-40.19680,-2.16540)- ,(-56.83330,0.48774)- ,(-56.62160,-0.84155)- ,(-55.76370,1.59076)- ,(-59.36050,-0.99090)- ,(-55.42520,-0.58264)- ,(-64.99020,0.00110)- ,(-63.45910,1.55117)- ,(-64.77610,2.68228)- ,(-68.27080,-1.82120)- ,(-71.90240,1.80545)- ,(-79.13910,2.99369)- ,(-64.94640,-3.12388)- ,(-59.41810,1.84679)- ,(-86.33570,1.81713)- ,(-88.53500,1.01834)- ,(-64.17470,-1.52081)- ,(-61.24430,1.45757)- ,(-69.88980,-0.47708)- ,(-65.39420,0.82882)- ,(-73.84740,0.41623)- ,(-72.26330,0.31856)- ,(-73.88560,2.64035)- ,(-70.86610,-0.43802)- ,(-67.86130,-0.43389)- ,(-80.76020,-2.50016)- ,(-66.44520,2.26219)- ,(-83.49810,2.57825)- ,(-66.01220,-2.08254)- ,(-65.30220,-2.83644)- ,(-74.05780,0.21665)- ,(-72.69060,-2.78729)- ,(-75.49700,2.96210)- ,(-69.45200,0.72293)- ,(-75.36160,0.14687)- ,(-70.21110,1.42155)- ,(-79.34420,0.76044)- ,(-81.56200,2.16997)- ,(-84.20670,3.11095)- ,(-74.40450,-2.98094)- ,(-76.67820,1.96564)- ,(-79.95980,2.68183)- ,(-77.31420,-1.92260)- ,(-74.60450,-1.89189)- ,(-67.98670,1.99457)- ,(-80.17960,-1.95013)- ,(-79.44400,-2.70955)- ,(-81.89010,3.12971)- ,(-80.18220,1.76888)- ,(-82.94420,2.77531)]--p_prep :: R2 -> R2-p_prep (a,p) = (dbAmp a,p)--unp :: R2 -> [R]-unp (i,j) = [i,j]--vla_prep :: [R]-vla_prep = concatMap (unp . p_prep) vla---- fr = freq,dt = detune-vla_partial :: UGen -> UGen -> UGen -> UGen -> UGen -> UGen-vla_partial fr rise fall dt n =- let m = n * 2- ampl = bufRdN 1 KR 0 m NoLoop- ph = bufRdN 1 KR 0 (m + 1) NoLoop- o = let dt' = lfNoise1 'a' KR 1 * dt + 1.0- in fSinOsc AR (fr * (n + 1) * dt') ph- e = linen (impulse KR 0 0)- (rise * rand 'a' 0.75 1.25)- ampl- (fall * rand 'b' 0.75 1.25)- DoNothing- in o * e--vla_plyr :: UGen -> UGen-vla_plyr n =- let a = control KR "ampl" 0.1- f = control KR "freq" 129.897- rs = control KR "rise" 0.1- fa = control KR "fall" 0.5- l = control KR "loc" 0.0- dt = control KR "dt" 0.001- s = sum (map (vla_partial f rs fa dt) [0 .. n - 1])- e = detectSilence s 0.001 0.2 RemoveSynth- in mrg2 (pan2 s l a) e--plyr36 :: Synthdef-plyr36 = synthdef "plyr36" (out 0 (vla_plyr 36))--pattern :: [(String,P Double)]-pattern =- [("loc",pwhite 'a' (-1) 1 inf)- ,("ampl",pwhite 'b' 0.05 0.1 inf)- ,("degree",prand 'c' [0,1,2,3,4,5,6,7,8] inf)- ,("octave",prand 'd' [2,3] inf)- ,("dt",pwhite 'e' 0.001 0.005 inf)- ,("rise",pwhite 'f' 1 2 inf)- ,("fall",pwhite 'g' 4 7 inf)- ,("dur",5)]--act :: Transport t => t -> IO ()-act fd = do- _ <- async fd (b_alloc_setn1 0 0 vla_prep)- play fd (plyr36,pbind pattern)--main :: IO ()-main = withSC3 act
@@ -1,38 +0,0 @@--- voscil (rd)--import Sound.OpenSoundControl {- hosc -}-import Sound.SC3 {- hsc3 -}-import Sound.SC3.UGen.Unsafe {- hsc3-unsafe -}-import System.Random {- random -}--voscil :: Real a => a -> UGen-voscil b =- let lfn = lfNoise0 KR- hb = (constant b - 1) / 2- rt = 6- f = 600- v = vOsc AR (lfn rt * hb + hb) (f * 2) 0- o = let bf = lfn rt * 40 + 600- nh = lfn rt * 16 + 24- in blip AR bf nh * (lfn rt * 0.1 + 0.1)- p = pan2 (v + o) (lfn rt) (lfn rt * 0.5 + 0.5)- w = vOsc AR (lfSaw KR (1 / rt) 0 * hb + hb) f 0- q = pan2 w (lfn rt) (lfn rt * 0.5 + 0.5)- in p + q--run :: Transport t => t -> IO ()-run fd = do- let rrand l r = getStdRandom (randomR (l,r))- bn = 8192 * 4- b = 32- r_set i =- do m <- rrand 2 512- j <- sequence (replicate m (rrand 0 bn))- k <- sequence (replicate m (rrand (-1) 1))- _ <- async fd (b_alloc i bn 1)- send fd (b_set i (zip j k))- mapM_ r_set [0 .. (b - 1)]- play fd (out 0 (voscil b))--main :: IO ()-main = withSC3 run
@@ -1,155 +0,0 @@-{- A simple waveset synthesiser (rd) -}--import qualified Data.Array as A {- array -}-import Data.List-import qualified Sound.File.NeXT as F {- hsc3-sf -}-import Sound.OpenSoundControl {- hosc -}-import Sound.SC3-import System.Environment-import System.Random {- random -}---- * Score model.---- | Interval to schedule in advance.-latency :: Double-latency = 0.15---- | Add t to timestamp.-offset :: Double -> OSC -> OSC-offset t (Bundle (UTCr t0) m) = Bundle (UTCr (t + t0)) m-offset _ _ = error "offset:non-bundle"---- | Play non-empty set of osc bundles.-play_set :: Transport t => t -> [OSC] -> IO ()-play_set _ [] = error "play_set:empty"-play_set fd (x:xs) = do- let (Bundle (UTCr t) _) = x- pauseThreadUntil (t - latency)- mapM_ (send fd) (x:xs)---- | Play grouped score.-play_sets :: Transport t => t -> [[OSC]] -> IO ()-play_sets _ [] = return ()-play_sets fd s = do- t <- utcr- mapM_ (play_set fd . map (offset t)) s---- | Split l into chunks of at most n elements.-form_sets :: Int -> [a] -> [[a]]-form_sets _ [] = []-form_sets n l =- let (a,b) = splitAt n l- in a : form_sets n b---- | Play score, send in sets on indicated cardinality.-play_score :: Transport t => Int -> t -> [OSC] -> IO ()-play_score n fd s = play_sets fd (form_sets n s)---- * Waveset analysis---- | Zero-crossing predicate.-is_zc :: (Num a, Ord a) => a -> a -> Bool-is_zc a b = a <= 0 && b > 0---- | Locate fractional zero-crossing point.-locate_fzc :: (Ord a, Fractional a) => a -> a -> a-locate_fzc x y = (1.0 / (y - x)) * abs x---- | Fractional zero-crossing constructor, n is the initial frame location.-fzc :: (Ord a, Fractional a) => a -> [a] -> [a]-fzc _ [] = []-fzc _ [_] = []-fzc n (x:y:z) = if is_zc x y- then (n + locate_fzc x y) : fzc (n + 2.0) z- else fzc (n + 1.0) (y : z)---- | Remove zero crossings so that no waveset has length less than m.-prune :: (Ord a, Num a) => a -> a -> [a] -> [a]-prune _ _ [] = [] -- hmmm....-prune m n (x:xs) = if (x - n) < m- then prune m n xs- else x : prune m x xs---- | zc -> ws-ws :: [a] -> [(a,a)]-ws [] = []-ws [_] = []-ws (x:y:z) = (x,y) : ws (y : z)---- * Waveset instrument---- | A trivial waveset instrument with unit envelope.-waveset :: UGen-waveset =- let k = control KR- o = k "out" 0- b = k "bufnum" 0- s = k "start" 0- e = k "end" 0- r = k "rate" 1- d = k "dur" 1- a = k "amp" 0.2- rs = bufRateScale KR b * r- ph = phasor AR 0 rs 0 (e - s) 0 + s- e_data = env [a, a, 0] [d, 0] [EnvLin] (-1) (-1)- e_ugen = envGen AR 1 1 0 1 RemoveSynth e_data- in offsetOut o (bufRdL 1 AR b ph Loop * e_ugen)---- * Waveset synthesizer---- | Construct s_new message for synthesiser.-mk_msg :: Double -> Double -> Double -> Double -> OSC-mk_msg b sf ef d =- let a = [("bufnum", b), ("start", sf), ("end", ef), ("dur", d)]- in s_new "waveset" (-1) AddToTail 1 a---- | Compare wavesets by duration.-dur_ord :: (Num t, Ord t) => (t, t) -> (t, t) -> Ordering-dur_ord (s0, e0) (s1, e1) = compare (e0 - s0) (e1 - s1)---- | Generate score from waveset data.-mk_score :: Double -> [Double] -> [(Double, Double)] -> [OSC]-mk_score sr repeats w =- let durations = zipWith (\(s, e) r -> (e - s) * r / sr) w repeats- start_times = scanl (+) 0 durations- mk_elem (s,e) t d = Bundle (UTCr t) [mk_msg 10 s e d]- in zipWith3 mk_elem w start_times durations---- | n randomly chosen elements of w.-rchoose :: Int -> [a] -> [a]-rchoose n w =- let (l, r) = (1, length w)- a = A.listArray (l,r) w- in take n (map (a A.!) (randomRs (l,r) (mkStdGen 1)))---- | Load waveset instrument, allocate sound file buffer, do waveset--- analysis, generate & play scores.-run_waveset :: Transport t => t -> String -> IO ()-run_waveset fd fn = do- _ <- async fd (d_recv (synthdef "waveset" waveset))- _ <-- async fd (b_allocRead 10 fn 0 0)- (hdr, cs) <- F.read fn- let nc = F.channelCount hdr- nf = F.frameCount hdr- sr = fromIntegral (F.sampleRate hdr)- b = cs !! 0- w = ws (prune 64 0 (fzc 0 b))- pl s = play_score 10 fd s >> pauseThread 1- putStrLn ("#f: " ++ show (nc, nf, sr))- putStrLn ("#w: " ++ show (length w)) -- force w- pl (mk_score sr (repeat 1) w)- pl (mk_score sr (repeat 2) (reverse w))- pl (mk_score sr (cycle [2,4,8]) (sortBy dur_ord w))- pl (mk_score sr (randomRs (1,24) (mkStdGen 2)) (rchoose 512 w))--main :: IO ()-main = do- a <- getArgs- case a of- [fn] -> withSC3 (`run_waveset` fn)- _ -> error "audio file?"--{---withSC3 (\fd -> run_waveset fd "/home/rohan/data/audio/pf-c5.snd")---}
@@ -1,24 +0,0 @@--- what was i thinking? (jmcc)--import Sound.SC3.Monadic--what_was_i_thinking :: UId m => m UGen-what_was_i_thinking = do- n0 <- lfNoise1 KR 0.2- n1 <- lfNoise1 KR 0.157- let p = pulse AR f (n1 * 0.4 + 0.5) * 0.04- i = lfPulse AR 0.1 0 0.05 * impulse AR 8 0 * 500- d = decay i 2- f = max (sinOsc KR 4 0 + 80) d- z = rlpf p (n0 * 2000 + 2400) 0.2- c x = do r <- rand 0 0.3- n <- lfNoise1 KR r- return (combL x 0.06 (n * 0.025 + 0.035) 1)- y = z * 0.6- z0 <- clone 2 (c y)- z1 <- clone 2 (c y)- return (z + mce [mix z0,mix z1])--main :: IO ()-main = audition . out 0 =<< what_was_i_thinking-
@@ -1,14 +0,0 @@-{var n0 = LFNoise1.kr(0.2,2000,2400)-;var n1 = LFNoise1.kr(0.157,0.4,0.5)-;var i = LFPulse.ar(0.1,0,0.05) * Impulse.ar(8,0) * 500-;var d = Decay.ar(i,2)-;var f = max(SinOsc.kr(4,0) + 80,d)-;var p = Pulse.ar(f,n1) * 0.04-;var z = RLPF.ar(p,n0,0.2)-;var c = {arg i- ;var r = Rand.new(0,0.3)- ;var n = LFNoise1.kr(r,0.025,0.035)- ;CombL.ar(i,0.06,n,1)}-;var y = z * 0.6-;Out.ar(0,z + [c.value(y) + c.value(y)- ,c.value(y) + c.value(y)])}.play
@@ -1,21 +0,0 @@--- why supercollider (jmcc)--import Sound.SC3.ID--why_supercollider :: UGen-why_supercollider =- let r = resonz (dust 'a' AR 0.2 * 50) (rand 'a' 200 3200) 0.003- s = mix (uclone 'a' 10 r)- z = delayN s 0.048 0.048- c = combL z 0.1 (lfNoise1 'a' KR (rand 'a' 0 0.1) * 0.04 + 0.05) 15- y = mix (uclone 'a' 7 c)- f i = allpassN i 0.050 (udup 2 (rand 'a' 0 0.05)) 1- x = useq 'a' 4 f y- in out 0 (s + 0.2 * x)--main :: IO ()-main = audition why_supercollider--{--Sound.SC3.UGen.Dot.draw why_supercollider--}
@@ -1,8 +0,0 @@-{var r = {Resonz.ar(Dust.ar(0.2,50),200 + 3000.0.rand,0.003)}-;var s = Mix.ar(Array.fill(10,r))-;var z = DelayN.ar(s,0.048)-;var c = {CombL.ar(z,0.1,LFNoise1.kr(0.1.rand,0.04,0.05),15)}-;var y = Mix.ar(Array.fill(7,c))-;4.do({x = AllpassN.ar(y,0.050,[0.050.rand,0.050.rand],1)})-;s+(0.2*x)}.play-
@@ -1,26 +0,0 @@--- wial (rd)--import Sound.SC3.Monadic--wial :: (Functor m,UId m) => m UGen-wial = do- let pls c d f = do let t = pulseDivider c d 0- e = decay2 t 0.05 0.75- o = sinOsc AR (toggleFF t * f + f * 2) 0- n0 <- tIRand 0 1 t- return (o * e * n0 * 0.5)- smpl f = [(4,6,f,0.75)- ,(2,6,f * 2,0.75)- ,(1,2,f * 16,0.025)- ,(1,5,f * 64,0.005)- ,(1,4,f * 128,0.035)- ,(1,3,f * 256,0.15)- ,(2,3,f * 512,0.35)]- plss c (d0,d1,f,a) = fmap (* a) (pls c (mce2 d0 d1) f)- clk = impulse AR 16 0- n0 <- dust KR 2- f <- tWChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0- return.sum =<< mapM (plss clk) (smpl f)--main :: IO ()-main = audition . out 0 =<< wial
@@ -1,26 +0,0 @@--- wind metals (jmcc)--import Sound.SC3.Lang.Control.OverlapTexture-import Sound.SC3.Monadic--wind_metals :: UId m => m UGen-wind_metals = do- let n = 6- base <- expRand 60 4000- rng <- rand 500 8000- n0 <- clone 2 (brownNoise AR)- r0 <- expRand 0.125 0.5- n1 <- lfNoise1 KR r0- f <- sequence (replicate n (rand base (base + rng)))- dt <- sequence (replicate n (rand 0.1 2))- let exc = n0 * 0.007 * max 0 (n1 * 0.75 + 0.25)- k = klankSpec f (replicate n 1) dt- s = klank exc 1 0 1 k- return (softClip (s * 0.1))--main :: IO ()-main = overlapTextureU (2,5,12,maxBound) =<< wind_metals--{--audition . out 0 =<< wind_metals--}
@@ -1,11 +0,0 @@-{var n = 6-;var base = ExpRand.new(60,4000)-;var rng = Rand.new(500.0,8000.0)-;var n0 = BrownNoise.ar([0.007,0.007])-;var r0 = ExpRand.new(0.125,0.5)-;var n1 = LFNoise1.kr(r0,0.75,0.25)-;var exc = n0 * max(0,n1)-;var f = Array.fill(n,{Rand.new(0,rng) + base})-;var dt = Array.fill(n,{Rand.new(0.1,2.0)})-;var s = Klank.ar(`[f,nil,dt],exc)-;Out.ar(0,(s * 0.1).softclip)}.play
@@ -1,16 +0,0 @@--- xy-interference-m (rd)--import Sound.SC3.Monadic--xy_interference :: UId m => m UGen-xy_interference = do- let x = mouseX' KR 20 22000 Linear (mce2 0.005 0.025)- y = mouseY' KR 20 22000 Linear (mce2 0.005 0.075)- nd = do n <- lfNoise0 KR (mce2 5 9)- let a = sinOsc AR (x + n) 0- b = sinOsc AR y 0- return (a * b)- return.sum =<< sequence (replicate 3 nd)--main :: IO ()-main = audition . out 0 =<< xy_interference
@@ -1,16 +0,0 @@--- xy-interference (rd)--import Sound.SC3.ID--xy_interference :: UGen-xy_interference =- let x = mouseX' KR 20 22000 Linear (mce2 0.005 0.025)- y = mouseY' KR 20 22000 Linear (mce2 0.005 0.075)- nd = let n = lfNoise0 'a' KR (mce2 5 9)- a = sinOsc AR (x + n) 0- b = sinOsc AR y 0- in a * b- in mix (uclone 'a' 3 nd)--main :: IO ()-main = audition (out 0 xy_interference)
@@ -1,7 +0,0 @@-{var x = MouseX.kr(20,22000,'linear',[0.005,0.025])-;var y = MouseY.kr(20,22000,'linear',[0.005,0.075])-;var nd = {var n = LFNoise0.kr([5,9])- ;var a = SinOsc.ar(x + n,0)- ;var b = SinOsc.ar(y,0)- ;a * b}-;Out.ar(0,Mix.fill(3,nd))}.play