-- http://tai-studio.org/index.php/2012/02/alarm-clock-sound/
-- partial...
import Sound.SC3.ID {- hsc3 -}
import Sound.SC3.Lang.Control.Event {- hsc3-lang -}
import Sound.SC3.Lang.Control.Instrument
import Sound.SC3.Lang.Pattern.ID
grain :: UGen
grain =
let o = control KR "out" 0
freq' = control KR "freq" 100
attack = control KR "attack" 0
decay' = control KR "decay" 1
sustain' = control KR "sustain" 0.1
distort' = control KR "distort" 0
fTime = control KR "fTime" 0.1
fFac = control KR "fFac" 1.2
amp' = control KR "amp" 1
delay = control KR "delay" 0
startFreq = fFac * freq'
endFreq = freq'
env l t = Envelope l t [] Nothing Nothing
aEnv = let e = envPerc attack decay'
in envGen AR 1 amp' 0 sustain' RemoveSynth e
fEnv = let e = env [startFreq,endFreq] [fTime]
in envGen AR 1 1 0 1 DoNothing e
src = wrap2 (sinOsc AR fEnv 1 * (1 + distort')) 1
in out o (delayN (src * mce2 aEnv aEnv) 0.1 delay)
pattern :: Enum e => (Value, e) -> P Event
pattern (f,z) =
let f_mul = prand 'a' [4,1,2,3,4,8] inf
in pbind [("freq",return f * f_mul * pwhite z 0.99 1 (12 * 4))
,("dur",pseq [pseq [10,0.1,10] 1,pseq [0.1] 6
,pseq [1,pseq [0.1] 6,1] inf] 1)
,("fTime",0.0125)
,("fFac",5)
,("sustain",0.1)
,("attack",0.0005)
,("decay",2)
,("amp",0.1)
,("delay",pwhite z 0.01 0.1 1 * 0.1)]
grain_ip :: P Instrument
grain_ip =
let n = "grain"
s = synthdef n grain
in pcons (InstrumentDef s False) (prepeat (InstrumentName n False))
main :: IO ()
main =
let f = concat (replicate 12 [1200, 800, 600, 200])
in audition (pinstr grain_ip (ppar (map pattern (zip f ['a'..]))))