OpenGLRaw (empty) → 1.0.0.0
raw patch · 77 files changed
+10179/−0 lines, 77 filesdep +basesetup-changed
Dependencies added: base
Files
- LICENSE +28/−0
- OpenGLRaw.cabal +135/−0
- Setup.hs +2/−0
- cbits/HsOpenGLRaw.c +136/−0
- include/HsOpenGLRaw.h +29/−0
- src/Graphics/Rendering/OpenGL/Raw.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB.hs +33/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs +793/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs +1528/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs +163/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs +54/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs +81/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs +219/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs +421/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31.hs +27/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +625/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs +2178/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT.hs +123/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs +64/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs +42/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs +131/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs +48/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs +425/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs +35/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs +148/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs +29/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs +98/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs +34/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs +53/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs +74/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs +84/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs +64/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PerturbNormal.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs +79/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs +48/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs +46/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs +47/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs +29/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs +140/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs +33/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs +46/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs +543/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs +84/−0
- src/Graphics/Rendering/OpenGL/Raw/Extensions.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs +47/−0
+ LICENSE view
@@ -0,0 +1,28 @@+Copyright (c) 2009, Sven Panne+All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++1. Redistributions of source code must retain the above copyright notice,+ this list of conditions and the following disclaimer.++2. Redistributions in binary form must reproduce the above copyright+ notice, this list of conditions and the following disclaimer in the+ documentation and/or other materials provided with the distribution.++3. Neither the name of the author nor the names of its contributors may be+ used to endorse or promote products derived from this software without+ specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE+POSSIBILITY OF SUCH DAMAGE.
+ OpenGLRaw.cabal view
@@ -0,0 +1,135 @@+name: OpenGLRaw+version: 1.0.0.0+license: BSD3+license-file: LICENSE+maintainer: Sven Panne <sven.panne@aedion.de>+bug-reports: mailto:hopengl@haskell.org+homepage: http://www.haskell.org/HOpenGL/+category: Graphics+synopsis: A raw binding for the OpenGL graphics system+description:+ OpenGLRaw is a raw Haskell binding for the OpenGL 3.1 graphics system and+ lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,+ intended as a basis for a nicer interface. OpenGLRaw offers access to all+ necessary functions, tokens and types plus a general facility for loading+ extension entries. The module hierarchy closely mirrors the naming structure+ of the OpenGL extensions, making it easy to find the right module to import.+ All API entries are loaded dynamically, so no special C header files are+ needed for building this package. If an API entry is not found at runtime, a+ userError is thrown.+ .+ OpenGL is the industry's most widely used and supported 2D and 3D graphics+ application programming interface (API), incorporating a broad set of+ rendering, texture mapping, special effects, and other powerful visualization+ functions. For more information about OpenGL and its various extensions,+ please see <http://www.opengl.org/>+ and <http://www.opengl.org/registry/>.+build-type: Simple+cabal-version: >= 1.2+extra-source-files:+ include/HsOpenGLRaw.h++flag UseNativeWindowsLibraries+ description:+ When compiling under Windows, use the native libraries instead of e.g. the+ ones coming with Cygwin.++flag UseGlXGetProcAddress+ description:+ Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.++library+ exposed-modules:+ Graphics.Rendering.OpenGL.Raw,+ Graphics.Rendering.OpenGL.Raw.ARB,+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,+ Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,+ Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,+ Graphics.Rendering.OpenGL.Raw.Core31,+ Graphics.Rendering.OpenGL.Raw.EXT,+ Graphics.Rendering.OpenGL.Raw.EXT.Abgr,+ Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,+ Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,+ Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,+ Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,+ Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,+ Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,+ Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,+ Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,+ Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,+ Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample,+ Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal,+ Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,+ Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,+ Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,+ Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,+ Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,+ Graphics.Rendering.OpenGL.Raw.GetProcAddress+ other-modules:+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,+ Graphics.Rendering.OpenGL.Raw.Core31.Functions,+ Graphics.Rendering.OpenGL.Raw.Core31.Tokens,+ Graphics.Rendering.OpenGL.Raw.Core31.Types,+ Graphics.Rendering.OpenGL.Raw.Extensions+ c-sources:+ cbits/HsOpenGLRaw.c+ hs-Source-Dirs: src+ include-dirs: include+ build-depends: base >= 3 && < 5+ ghc-options: -Wall -fno-warn-duplicate-exports+ if os(windows) && flag(UseNativeWindowsLibraries)+ cpp-options: "-DCALLCONV=stdcall"+ extra-libraries: opengl32+ cc-options: "-DUSE_WGLGETPROCADDRESS"+ else+ cpp-options: "-DCALLCONV=ccall"+ extra-libraries: GL+ if os(darwin)+ cc-options: "-DUSE_NSADDRESSOFSYMBOL"+ else+ if flag(UseGlXGetProcAddress)+ cc-options: "-DUSE_GLXGETPROCADDRESS"+ else+ cc-options: "-DUSE_DLSYM"
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ cbits/HsOpenGLRaw.c view
@@ -0,0 +1,136 @@+/* -----------------------------------------------------------------------------+ *+ * Module : C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs+ * Copyright : (c) Sven Panne 2009+ * License : BSD-style (see the file LICENSE)+ *+ * Maintainer : sven.panne@aedion.de+ * Stability : stable+ * Portability : portable+ *+ * -------------------------------------------------------------------------- */++#if defined(USE_WGLGETPROCADDRESS)++#define WIN32_LEAN_AND_MEAN+#include <windows.h>++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ return wglGetProcAddress((LPCSTR)name);+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_NSADDRESSOFSYMBOL)++#include <mach-o/dyld.h>+#include <stdlib.h>+#include <string.h>++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ NSSymbol symbol;++ /* Prepend a '_' for the Unix C symbol mangling convention */+ char* symbolName = (char*)malloc(strlen(name) + 2);+ if (!symbolName) {+ return NULL;+ }+ symbolName[0] = '_';+ strcpy(symbolName + 1, name);++ if (!NSIsSymbolNameDefined(symbolName)) {+ free(symbolName);+ return NULL;+ }++ symbol = NSLookupAndBindSymbol(symbolName);+ free(symbolName);+ if (!symbol) {+ return NULL;+ }++ return NSAddressOfSymbol(symbol);+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_DLSYM)++#include <stdlib.h>+#include <dlfcn.h>++/* Do not depend on <GL/gl.h> */+typedef unsigned char GLubyte;++/* Do not depend on <GL/glx.h> */+typedef void (*genericFunctionPointer)(void);+typedef genericFunctionPointer (*PFNGLXGETPROCADDRESSARB)(const GLubyte *);++static const char* gpaNames[] = {+ "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT",+ "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT"+};++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ static int firstTime = 1;+ static void *handle = NULL;+ static void *gpa = NULL;++ if (firstTime) {+ firstTime = 0;++ /* Get a handle for our executable. */+ handle = dlopen(NULL, RTLD_LAZY);+ /* If fail this early, there's not much we can do about it. */+ if (!handle) {+ return NULL;+ }++ {+ /* Let's see if our platform supports a glXGetProcAddress() variant. */+ int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0]));+ int i;+ for (i = 0; (!gpa) && (i < numNames); ++i) {+ gpa = dlsym(handle, gpaNames[i]);+ }+ }+ }++ if (gpa) {+ /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */+ return ((PFNGLXGETPROCADDRESSARB)gpa)(name);+ } else if (handle) {+ /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then+ ignore the fact that OpenGL entry points could be context dependent. */+ return dlsym(handle, name);+ } else {+ return NULL;+ }+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_GLXGETPROCADDRESS)++/* Do not depend on <GL/gl.h> */+typedef unsigned char GLubyte;++/* Do not depend on <GL/glx.h> */+typedef void (*genericFunctionPointer)(void);+extern genericFunctionPointer glXGetProcAddressARB(const GLubyte *);++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ return glXGetProcAddressARB((const GLubyte*)name);+}++/* -------------------------------------------------------------------------- */+#else++#error "Don't know how to retrieve OpenGL extension entries"++#endif
+ include/HsOpenGLRaw.h view
@@ -0,0 +1,29 @@+/* -----------------------------------------------------------------------------+ *+ * Module : GL extension support for Graphics.Rendering.OpenGL.Raw+ * Copyright : (c) Sven Panne 2009+ * License : BSD-style (see the file LICENSE)+ * + * Maintainer : sven.panne@aedion.de+ * Stability : stable+ * Portability : portable+ *+ * This header should only define preprocessor macros!+ *+ * -------------------------------------------------------------------------- */++#ifndef HSOPENGLRAW_H+#define HSOPENGLRAW_H++/* NOTE: The macro must immediately start with the foreign declaration,+ otherwise the magic mangler (hack_foreign) in the Hugs build system+ doesn't recognize it. */+#define EXTENSION_ENTRY(_entry,_ty) \+foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \+_entry :: (_ty) ; \+_entry = dyn_/**/_entry ptr_/**/_entry ; \+ptr_/**/_entry :: FunPtr a ; \+ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString "_entry") ; \+{-# NOINLINE ptr_/**/_entry #-}++#endif
+ src/Graphics/Rendering/OpenGL/Raw.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw OpenGL modules.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw (+ module Graphics.Rendering.OpenGL.Raw.ARB,+ module Graphics.Rendering.OpenGL.Raw.Core31,+ module Graphics.Rendering.OpenGL.Raw.EXT,+ module Graphics.Rendering.OpenGL.Raw.GetProcAddress+) where++import Graphics.Rendering.OpenGL.Raw.ARB+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT+import Graphics.Rendering.OpenGL.Raw.GetProcAddress
+ src/Graphics/Rendering/OpenGL/Raw/ARB.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing ARB extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB (+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,+ module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,+ module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_compatibility extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+ -- * Functions+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,+ -- * Tokens+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs view
@@ -0,0 +1,793 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_compatibility extension, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions (+ glAccum,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBitmap,+ glCallList,+ glCallLists,+ glClearAccum,+ glClearIndex,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMaterial,+ glColorPointer,+ glColorSubTable,+ glColorTable,+ glColorTableParameterfv,+ glColorTableParameteriv,+ glConvolutionFilter1D,+ glConvolutionFilter2D,+ glConvolutionParameterf,+ glConvolutionParameterfv,+ glConvolutionParameteri,+ glConvolutionParameteriv,+ glCopyColorSubTable,+ glCopyColorTable,+ glCopyConvolutionFilter1D,+ glCopyConvolutionFilter2D,+ glCopyPixels,+ glDeleteLists,+ glDisableClientState,+ glDrawPixels,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrustum,+ glGenLists,+ glGetClipPlane,+ glGetColorTable,+ glGetColorTableParameterfv,+ glGetColorTableParameteriv,+ glGetConvolutionFilter,+ glGetConvolutionParameterfv,+ glGetConvolutionParameteriv,+ glGetHistogram,+ glGetHistogramParameterfv,+ glGetHistogramParameteriv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMinmax,+ glGetMinmaxParameterfv,+ glGetMinmaxParameteriv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPolygonStipple,+ glGetSeparableFilter,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glHistogram,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsList,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMinmax,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glResetHistogram,+ glResetMinmax,+ glRotated,+ glRotatef,+ glSamplePass,+ glScaled,+ glScalef,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glSeparableFilter2D,+ glShadeModel,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_compatibility"++EXTENSION_ENTRY(glAccum,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glAlphaFunc,GLenum -> GLclampf -> IO ())+EXTENSION_ENTRY(glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+EXTENSION_ENTRY(glArrayElement,GLint -> IO ())+EXTENSION_ENTRY(glBegin,GLenum -> IO ())+EXTENSION_ENTRY(glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glCallList,GLuint -> IO ())+EXTENSION_ENTRY(glCallLists,GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glClearIndex,GLfloat -> IO ())+EXTENSION_ENTRY(glClientActiveTexture,GLenum -> IO ())+EXTENSION_ENTRY(glClipPlane,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(glColor3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glColor3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glColor3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glColor3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glColor3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glColor3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glColor3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(glColor3ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glColor3ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glColor3uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(glColor3us,GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(glColor3usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(glColor4bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glColor4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glColor4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glColor4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glColor4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glColor4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(glColor4ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glColor4uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(glColor4usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(glColorMaterial,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())+EXTENSION_ENTRY(glDeleteLists,GLuint -> GLsizei -> IO ())+EXTENSION_ENTRY(glDisableClientState,GLenum -> IO ())+EXTENSION_ENTRY(glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glEdgeFlag,GLboolean -> IO ())+EXTENSION_ENTRY(glEdgeFlagPointer,GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glEdgeFlagv,Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glEnableClientState,GLenum -> IO ())+EXTENSION_ENTRY(glEnd,IO ())+EXTENSION_ENTRY(glEndList,IO ())+EXTENSION_ENTRY(glEvalCoord1d,GLdouble -> IO ())+EXTENSION_ENTRY(glEvalCoord1dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glEvalCoord1f,GLfloat -> IO ())+EXTENSION_ENTRY(glEvalCoord1fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glEvalCoord2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glEvalCoord2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glEvalCoord2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glEvalCoord2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glEvalMesh1,GLenum -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glEvalPoint1,GLint -> IO ())+EXTENSION_ENTRY(glEvalPoint2,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glFogCoordd,GLdouble -> IO ())+EXTENSION_ENTRY(glFogCoorddv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glFogCoordf,GLfloat -> IO ())+EXTENSION_ENTRY(glFogCoordfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFogf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glFogfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFogi,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glFogiv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glGenLists,GLsizei -> IO GLuint)+EXTENSION_ENTRY(glGetClipPlane,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glGetPolygonStipple,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())+EXTENSION_ENTRY(glIndexMask,GLuint -> IO ())+EXTENSION_ENTRY(glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glIndexd,GLdouble -> IO ())+EXTENSION_ENTRY(glIndexdv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glIndexf,GLfloat -> IO ())+EXTENSION_ENTRY(glIndexfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glIndexi,GLint -> IO ())+EXTENSION_ENTRY(glIndexiv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glIndexs,GLshort -> IO ())+EXTENSION_ENTRY(glIndexsv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glIndexub,GLubyte -> IO ())+EXTENSION_ENTRY(glIndexubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glInitNames,IO ())+EXTENSION_ENTRY(glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glIsList,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glLightModelf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glLightModelfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glLightModeli,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glLightModeliv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glLightf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glLighti,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glLineStipple,GLint -> GLushort -> IO ())+EXTENSION_ENTRY(glListBase,GLuint -> IO ())+EXTENSION_ENTRY(glLoadIdentity,IO ())+EXTENSION_ENTRY(glLoadMatrixd,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glLoadMatrixf,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glLoadName,GLuint -> IO ())+EXTENSION_ENTRY(glLoadTransposeMatrixd,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glLoadTransposeMatrixf,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMap1d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMap1f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMaterialf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMateriali,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMatrixMode,GLenum -> IO ())+EXTENSION_ENTRY(glMinmax,GLenum -> GLenum -> GLboolean -> IO ())+EXTENSION_ENTRY(glMultMatrixd,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultMatrixf,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultTransposeMatrixd,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultTransposeMatrixf,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1d,GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1f,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1i,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1s,GLenum -> GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glNewList,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(glNormal3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glNormal3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glNormal3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glNormal3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glNormal3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glNormal3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glNormal3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ())+EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glPolygonStipple,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glPopAttrib,IO ())+EXTENSION_ENTRY(glPopClientAttrib,IO ())+EXTENSION_ENTRY(glPopMatrix,IO ())+EXTENSION_ENTRY(glPopName,IO ())+EXTENSION_ENTRY(glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())+EXTENSION_ENTRY(glPushAttrib,GLbitfield -> IO ())+EXTENSION_ENTRY(glPushClientAttrib,GLbitfield -> IO ())+EXTENSION_ENTRY(glPushMatrix,IO ())+EXTENSION_ENTRY(glPushName,GLuint -> IO ())+EXTENSION_ENTRY(glRasterPos2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glRasterPos2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glRasterPos2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glRasterPos2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glRasterPos3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glRasterPos3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glRasterPos4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glRasterPos4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glRecti,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glRectiv,Ptr GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glRectsv,Ptr GLshort -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glRenderMode,GLenum -> IO GLint)+EXTENSION_ENTRY(glResetHistogram,GLenum -> IO ())+EXTENSION_ENTRY(glResetMinmax,GLenum -> IO ())+EXTENSION_ENTRY(glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glSamplePass,GLenum -> IO ())+EXTENSION_ENTRY(glScaled,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glScalef,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(glSecondaryColor3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glSecondaryColor3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glSecondaryColor3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glSecondaryColor3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glSecondaryColor3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glSecondaryColor3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(glSecondaryColor3ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glSecondaryColor3uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(glSecondaryColor3usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glSelectBuffer,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())+EXTENSION_ENTRY(glShadeModel,GLenum -> IO ())+EXTENSION_ENTRY(glTexCoord1d,GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord1dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord1f,GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord1fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord1i,GLint -> IO ())+EXTENSION_ENTRY(glTexCoord1iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexCoord1s,GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord1sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glTexCoord2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexCoord2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glTexCoord3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glTexCoord4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glTexCoord4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexEnvi,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexGend,GLenum -> GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTexGenf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexGeni,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertex2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertex2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertex2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertex2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertex2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertex2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertex2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertex2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertex3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertex3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertex3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertex3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertex3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertex3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertex4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertex4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertex4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertex4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glWindowPos2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glWindowPos2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glWindowPos2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glWindowPos2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glWindowPos2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glWindowPos2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glWindowPos2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glWindowPos2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glWindowPos3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glWindowPos3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glWindowPos3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glWindowPos3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glWindowPos3sv,Ptr GLshort -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs view
@@ -0,0 +1,1528 @@+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_compatibility extension, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_2D :: GLenum+gl_2D = 0x0600++gl_2_BYTES :: GLenum+gl_2_BYTES = 0x1407++gl_3D :: GLenum+gl_3D = 0x0601++gl_3D_COLOR :: GLenum+gl_3D_COLOR = 0x0602++gl_3D_COLOR_TEXTURE :: GLenum+gl_3D_COLOR_TEXTURE = 0x0603++gl_3_BYTES :: GLenum+gl_3_BYTES = 0x1408++gl_4D_COLOR_TEXTURE :: GLenum+gl_4D_COLOR_TEXTURE = 0x0604++gl_4_BYTES :: GLenum+gl_4_BYTES = 0x1409++gl_ACCUM :: GLenum+gl_ACCUM = 0x0100++gl_ACCUM_ALPHA_BITS :: GLenum+gl_ACCUM_ALPHA_BITS = 0x0D5B++gl_ACCUM_BLUE_BITS :: GLenum+gl_ACCUM_BLUE_BITS = 0x0D5A++gl_ACCUM_BUFFER_BIT :: GLenum+gl_ACCUM_BUFFER_BIT = 0x00000200++gl_ACCUM_CLEAR_VALUE :: GLenum+gl_ACCUM_CLEAR_VALUE = 0x0B80++gl_ACCUM_GREEN_BITS :: GLenum+gl_ACCUM_GREEN_BITS = 0x0D59++gl_ACCUM_RED_BITS :: GLenum+gl_ACCUM_RED_BITS = 0x0D58++gl_ADD :: GLenum+gl_ADD = 0x0104++gl_ADD_SIGNED :: GLenum+gl_ADD_SIGNED = 0x8574++gl_ALIASED_POINT_SIZE_RANGE :: GLenum+gl_ALIASED_POINT_SIZE_RANGE = 0x846D++gl_ALL_ATTRIB_BITS :: GLenum+gl_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_ALPHA12 :: GLenum+gl_ALPHA12 = 0x803D++gl_ALPHA16 :: GLenum+gl_ALPHA16 = 0x803E++gl_ALPHA4 :: GLenum+gl_ALPHA4 = 0x803B++gl_ALPHA8 :: GLenum+gl_ALPHA8 = 0x803C++gl_ALPHA_BIAS :: GLenum+gl_ALPHA_BIAS = 0x0D1D++gl_ALPHA_BITS :: GLenum+gl_ALPHA_BITS = 0x0D55++gl_ALPHA_INTEGER :: GLenum+gl_ALPHA_INTEGER = 0x8D97++gl_ALPHA_SCALE :: GLenum+gl_ALPHA_SCALE = 0x0D1C++gl_ALPHA_TEST :: GLenum+gl_ALPHA_TEST = 0x0BC0++gl_ALPHA_TEST_FUNC :: GLenum+gl_ALPHA_TEST_FUNC = 0x0BC1++gl_ALPHA_TEST_REF :: GLenum+gl_ALPHA_TEST_REF = 0x0BC2++gl_AMBIENT :: GLenum+gl_AMBIENT = 0x1200++gl_AMBIENT_AND_DIFFUSE :: GLenum+gl_AMBIENT_AND_DIFFUSE = 0x1602++gl_ATTRIB_STACK_DEPTH :: GLenum+gl_ATTRIB_STACK_DEPTH = 0x0BB0++gl_AUTO_NORMAL :: GLenum+gl_AUTO_NORMAL = 0x0D80++gl_AUX0 :: GLenum+gl_AUX0 = 0x0409++gl_AUX1 :: GLenum+gl_AUX1 = 0x040A++gl_AUX2 :: GLenum+gl_AUX2 = 0x040B++gl_AUX3 :: GLenum+gl_AUX3 = 0x040C++gl_AUX_BUFFERS :: GLenum+gl_AUX_BUFFERS = 0x0C00++gl_BITMAP :: GLenum+gl_BITMAP = 0x1A00++gl_BITMAP_TOKEN :: GLenum+gl_BITMAP_TOKEN = 0x0704++gl_BLUE_BIAS :: GLenum+gl_BLUE_BIAS = 0x0D1B++gl_BLUE_BITS :: GLenum+gl_BLUE_BITS = 0x0D54++gl_BLUE_SCALE :: GLenum+gl_BLUE_SCALE = 0x0D1A++gl_C3F_V3F :: GLenum+gl_C3F_V3F = 0x2A24++gl_C4F_N3F_V3F :: GLenum+gl_C4F_N3F_V3F = 0x2A26++gl_C4UB_V2F :: GLenum+gl_C4UB_V2F = 0x2A22++gl_C4UB_V3F :: GLenum+gl_C4UB_V3F = 0x2A23++gl_CLAMP :: GLenum+gl_CLAMP = 0x2900++gl_CLAMP_FRAGMENT_COLOR :: GLenum+gl_CLAMP_FRAGMENT_COLOR = 0x891B++gl_CLAMP_VERTEX_COLOR :: GLenum+gl_CLAMP_VERTEX_COLOR = 0x891A++gl_CLIENT_ACTIVE_TEXTURE :: GLenum+gl_CLIENT_ACTIVE_TEXTURE = 0x84E1++gl_CLIENT_ALL_ATTRIB_BITS :: GLenum+gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1++gl_CLIENT_PIXEL_STORE_BIT :: GLenum+gl_CLIENT_PIXEL_STORE_BIT = 0x00000001++gl_CLIENT_VERTEX_ARRAY_BIT :: GLenum+gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002++gl_CLIP_PLANE0 :: GLenum+gl_CLIP_PLANE0 = 0x3000++gl_CLIP_PLANE1 :: GLenum+gl_CLIP_PLANE1 = 0x3001++gl_CLIP_PLANE2 :: GLenum+gl_CLIP_PLANE2 = 0x3002++gl_CLIP_PLANE3 :: GLenum+gl_CLIP_PLANE3 = 0x3003++gl_CLIP_PLANE4 :: GLenum+gl_CLIP_PLANE4 = 0x3004++gl_CLIP_PLANE5 :: GLenum+gl_CLIP_PLANE5 = 0x3005++gl_COEFF :: GLenum+gl_COEFF = 0x0A00++gl_COLOR_ARRAY :: GLenum+gl_COLOR_ARRAY = 0x8076++gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898++gl_COLOR_ARRAY_COUNT :: GLenum+gl_COLOR_ARRAY_COUNT = 0x8084++gl_COLOR_ARRAY_POINTER :: GLenum+gl_COLOR_ARRAY_POINTER = 0x8090++gl_COLOR_ARRAY_SIZE :: GLenum+gl_COLOR_ARRAY_SIZE = 0x8081++gl_COLOR_ARRAY_STRIDE :: GLenum+gl_COLOR_ARRAY_STRIDE = 0x8083++gl_COLOR_ARRAY_TYPE :: GLenum+gl_COLOR_ARRAY_TYPE = 0x8082++gl_COLOR_INDEX :: GLenum+gl_COLOR_INDEX = 0x1900++gl_COLOR_INDEXES :: GLenum+gl_COLOR_INDEXES = 0x1603++gl_COLOR_MATERIAL :: GLenum+gl_COLOR_MATERIAL = 0x0B57++gl_COLOR_MATERIAL_FACE :: GLenum+gl_COLOR_MATERIAL_FACE = 0x0B55++gl_COLOR_MATERIAL_PARAMETER :: GLenum+gl_COLOR_MATERIAL_PARAMETER = 0x0B56++gl_COLOR_MATRIX :: GLenum+gl_COLOR_MATRIX = 0x80B1++gl_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2++gl_COLOR_SUM :: GLenum+gl_COLOR_SUM = 0x8458++gl_COLOR_TABLE :: GLenum+gl_COLOR_TABLE = 0x80D0++gl_COLOR_TABLE_ALPHA_SIZE :: GLenum+gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD++gl_COLOR_TABLE_BIAS :: GLenum+gl_COLOR_TABLE_BIAS = 0x80D7++gl_COLOR_TABLE_BLUE_SIZE :: GLenum+gl_COLOR_TABLE_BLUE_SIZE = 0x80DC++gl_COLOR_TABLE_FORMAT :: GLenum+gl_COLOR_TABLE_FORMAT = 0x80D8++gl_COLOR_TABLE_GREEN_SIZE :: GLenum+gl_COLOR_TABLE_GREEN_SIZE = 0x80DB++gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum+gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF++gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum+gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE++gl_COLOR_TABLE_RED_SIZE :: GLenum+gl_COLOR_TABLE_RED_SIZE = 0x80DA++gl_COLOR_TABLE_SCALE :: GLenum+gl_COLOR_TABLE_SCALE = 0x80D6++gl_COLOR_TABLE_WIDTH :: GLenum+gl_COLOR_TABLE_WIDTH = 0x80D9++gl_COMBINE :: GLenum+gl_COMBINE = 0x8570++gl_COMBINE_ALPHA :: GLenum+gl_COMBINE_ALPHA = 0x8572++gl_COMBINE_RGB :: GLenum+gl_COMBINE_RGB = 0x8571++gl_COMPARE_R_TO_TEXTURE :: GLenum+gl_COMPARE_R_TO_TEXTURE = 0x884E++gl_COMPILE :: GLenum+gl_COMPILE = 0x1300++gl_COMPILE_AND_EXECUTE :: GLenum+gl_COMPILE_AND_EXECUTE = 0x1301++gl_COMPRESSED_ALPHA :: GLenum+gl_COMPRESSED_ALPHA = 0x84E9++gl_COMPRESSED_INTENSITY :: GLenum+gl_COMPRESSED_INTENSITY = 0x84EC++gl_COMPRESSED_LUMINANCE :: GLenum+gl_COMPRESSED_LUMINANCE = 0x84EA++gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB++gl_COMPRESSED_SLUMINANCE :: GLenum+gl_COMPRESSED_SLUMINANCE = 0x8C4A++gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B++gl_CONSTANT :: GLenum+gl_CONSTANT = 0x8576++gl_CONSTANT_ATTENUATION :: GLenum+gl_CONSTANT_ATTENUATION = 0x1207++gl_CONSTANT_BORDER :: GLenum+gl_CONSTANT_BORDER = 0x8151++gl_CONVOLUTION_1D :: GLenum+gl_CONVOLUTION_1D = 0x8010++gl_CONVOLUTION_2D :: GLenum+gl_CONVOLUTION_2D = 0x8011++gl_CONVOLUTION_BORDER_COLOR :: GLenum+gl_CONVOLUTION_BORDER_COLOR = 0x8154++gl_CONVOLUTION_BORDER_MODE :: GLenum+gl_CONVOLUTION_BORDER_MODE = 0x8013++gl_CONVOLUTION_FILTER_BIAS :: GLenum+gl_CONVOLUTION_FILTER_BIAS = 0x8015++gl_CONVOLUTION_FILTER_SCALE :: GLenum+gl_CONVOLUTION_FILTER_SCALE = 0x8014++gl_CONVOLUTION_FORMAT :: GLenum+gl_CONVOLUTION_FORMAT = 0x8017++gl_CONVOLUTION_HEIGHT :: GLenum+gl_CONVOLUTION_HEIGHT = 0x8019++gl_CONVOLUTION_WIDTH :: GLenum+gl_CONVOLUTION_WIDTH = 0x8018++gl_COORD_REPLACE :: GLenum+gl_COORD_REPLACE = 0x8862++gl_COPY_PIXEL_TOKEN :: GLenum+gl_COPY_PIXEL_TOKEN = 0x0706++gl_CURRENT_BIT :: GLenum+gl_CURRENT_BIT = 0x00000001++gl_CURRENT_COLOR :: GLenum+gl_CURRENT_COLOR = 0x0B00++gl_CURRENT_FOG_COORD :: GLenum+gl_CURRENT_FOG_COORD = 0x8453++gl_CURRENT_FOG_COORDINATE :: GLenum+gl_CURRENT_FOG_COORDINATE = 0x8453++gl_CURRENT_INDEX :: GLenum+gl_CURRENT_INDEX = 0x0B01++gl_CURRENT_NORMAL :: GLenum+gl_CURRENT_NORMAL = 0x0B02++gl_CURRENT_RASTER_COLOR :: GLenum+gl_CURRENT_RASTER_COLOR = 0x0B04++gl_CURRENT_RASTER_DISTANCE :: GLenum+gl_CURRENT_RASTER_DISTANCE = 0x0B09++gl_CURRENT_RASTER_INDEX :: GLenum+gl_CURRENT_RASTER_INDEX = 0x0B05++gl_CURRENT_RASTER_POSITION :: GLenum+gl_CURRENT_RASTER_POSITION = 0x0B07++gl_CURRENT_RASTER_POSITION_VALID :: GLenum+gl_CURRENT_RASTER_POSITION_VALID = 0x0B08++gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum+gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F++gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum+gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06++gl_CURRENT_SECONDARY_COLOR :: GLenum+gl_CURRENT_SECONDARY_COLOR = 0x8459++gl_CURRENT_TEXTURE_COORDS :: GLenum+gl_CURRENT_TEXTURE_COORDS = 0x0B03++gl_DECAL :: GLenum+gl_DECAL = 0x2101++gl_DEPTH_BIAS :: GLenum+gl_DEPTH_BIAS = 0x0D1F++gl_DEPTH_BITS :: GLenum+gl_DEPTH_BITS = 0x0D56++gl_DEPTH_SCALE :: GLenum+gl_DEPTH_SCALE = 0x0D1E++gl_DEPTH_TEXTURE_MODE :: GLenum+gl_DEPTH_TEXTURE_MODE = 0x884B++gl_DIFFUSE :: GLenum+gl_DIFFUSE = 0x1201++gl_DOMAIN :: GLenum+gl_DOMAIN = 0x0A02++gl_DOT3_RGB :: GLenum+gl_DOT3_RGB = 0x86AE++gl_DOT3_RGBA :: GLenum+gl_DOT3_RGBA = 0x86AF++gl_DRAW_PIXEL_TOKEN :: GLenum+gl_DRAW_PIXEL_TOKEN = 0x0705++gl_EDGE_FLAG :: GLenum+gl_EDGE_FLAG = 0x0B43++gl_EDGE_FLAG_ARRAY :: GLenum+gl_EDGE_FLAG_ARRAY = 0x8079++gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum+gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B++gl_EDGE_FLAG_ARRAY_COUNT :: GLenum+gl_EDGE_FLAG_ARRAY_COUNT = 0x808D++gl_EDGE_FLAG_ARRAY_POINTER :: GLenum+gl_EDGE_FLAG_ARRAY_POINTER = 0x8093++gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum+gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C++gl_EMISSION :: GLenum+gl_EMISSION = 0x1600++gl_ENABLE_BIT :: GLenum+gl_ENABLE_BIT = 0x00002000++gl_EVAL_BIT :: GLenum+gl_EVAL_BIT = 0x00010000++gl_EXP :: GLenum+gl_EXP = 0x0800++gl_EXP2 :: GLenum+gl_EXP2 = 0x0801++gl_EYE_LINEAR :: GLenum+gl_EYE_LINEAR = 0x2400++gl_EYE_PLANE :: GLenum+gl_EYE_PLANE = 0x2502++gl_FEEDBACK :: GLenum+gl_FEEDBACK = 0x1C01++gl_FEEDBACK_BUFFER_POINTER :: GLenum+gl_FEEDBACK_BUFFER_POINTER = 0x0DF0++gl_FEEDBACK_BUFFER_SIZE :: GLenum+gl_FEEDBACK_BUFFER_SIZE = 0x0DF1++gl_FEEDBACK_BUFFER_TYPE :: GLenum+gl_FEEDBACK_BUFFER_TYPE = 0x0DF2++gl_FLAT :: GLenum+gl_FLAT = 0x1D00++gl_FOG :: GLenum+gl_FOG = 0x0B60++gl_FOG_BIT :: GLenum+gl_FOG_BIT = 0x00000080++gl_FOG_COLOR :: GLenum+gl_FOG_COLOR = 0x0B66++gl_FOG_COORD :: GLenum+gl_FOG_COORD = 0x8451++gl_FOG_COORDINATE :: GLenum+gl_FOG_COORDINATE = 0x8451++gl_FOG_COORDINATE_ARRAY :: GLenum+gl_FOG_COORDINATE_ARRAY = 0x8457++gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum+gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456++gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum+gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455++gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum+gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454++gl_FOG_COORDINATE_SOURCE :: GLenum+gl_FOG_COORDINATE_SOURCE = 0x8450++gl_FOG_COORD_ARRAY :: GLenum+gl_FOG_COORD_ARRAY = 0x8457++gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORD_ARRAY_POINTER :: GLenum+gl_FOG_COORD_ARRAY_POINTER = 0x8456++gl_FOG_COORD_ARRAY_STRIDE :: GLenum+gl_FOG_COORD_ARRAY_STRIDE = 0x8455++gl_FOG_COORD_ARRAY_TYPE :: GLenum+gl_FOG_COORD_ARRAY_TYPE = 0x8454++gl_FOG_COORD_SRC :: GLenum+gl_FOG_COORD_SRC = 0x8450++gl_FOG_DENSITY :: GLenum+gl_FOG_DENSITY = 0x0B62++gl_FOG_END :: GLenum+gl_FOG_END = 0x0B64++gl_FOG_HINT :: GLenum+gl_FOG_HINT = 0x0C54++gl_FOG_INDEX :: GLenum+gl_FOG_INDEX = 0x0B61++gl_FOG_MODE :: GLenum+gl_FOG_MODE = 0x0B65++gl_FOG_START :: GLenum+gl_FOG_START = 0x0B63++gl_FRAGMENT_DEPTH :: GLenum+gl_FRAGMENT_DEPTH = 0x8452++gl_GENERATE_MIPMAP :: GLenum+gl_GENERATE_MIPMAP = 0x8191++gl_GENERATE_MIPMAP_HINT :: GLenum+gl_GENERATE_MIPMAP_HINT = 0x8192++gl_GREEN_BIAS :: GLenum+gl_GREEN_BIAS = 0x0D19++gl_GREEN_BITS :: GLenum+gl_GREEN_BITS = 0x0D53++gl_GREEN_SCALE :: GLenum+gl_GREEN_SCALE = 0x0D18++gl_HINT_BIT :: GLenum+gl_HINT_BIT = 0x00008000++gl_HISTOGRAM :: GLenum+gl_HISTOGRAM = 0x8024++gl_HISTOGRAM_ALPHA_SIZE :: GLenum+gl_HISTOGRAM_ALPHA_SIZE = 0x802B++gl_HISTOGRAM_BLUE_SIZE :: GLenum+gl_HISTOGRAM_BLUE_SIZE = 0x802A++gl_HISTOGRAM_FORMAT :: GLenum+gl_HISTOGRAM_FORMAT = 0x8027++gl_HISTOGRAM_GREEN_SIZE :: GLenum+gl_HISTOGRAM_GREEN_SIZE = 0x8029++gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum+gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C++gl_HISTOGRAM_RED_SIZE :: GLenum+gl_HISTOGRAM_RED_SIZE = 0x8028++gl_HISTOGRAM_SINK :: GLenum+gl_HISTOGRAM_SINK = 0x802D++gl_HISTOGRAM_WIDTH :: GLenum+gl_HISTOGRAM_WIDTH = 0x8026++gl_INDEX :: GLenum+gl_INDEX = 0x8222++gl_INDEX_ARRAY :: GLenum+gl_INDEX_ARRAY = 0x8077++gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum+gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899++gl_INDEX_ARRAY_COUNT :: GLenum+gl_INDEX_ARRAY_COUNT = 0x8087++gl_INDEX_ARRAY_POINTER :: GLenum+gl_INDEX_ARRAY_POINTER = 0x8091++gl_INDEX_ARRAY_STRIDE :: GLenum+gl_INDEX_ARRAY_STRIDE = 0x8086++gl_INDEX_ARRAY_TYPE :: GLenum+gl_INDEX_ARRAY_TYPE = 0x8085++gl_INDEX_BITS :: GLenum+gl_INDEX_BITS = 0x0D51++gl_INDEX_CLEAR_VALUE :: GLenum+gl_INDEX_CLEAR_VALUE = 0x0C20++gl_INDEX_LOGIC_OP :: GLenum+gl_INDEX_LOGIC_OP = 0x0BF1++gl_INDEX_MODE :: GLenum+gl_INDEX_MODE = 0x0C30++gl_INDEX_OFFSET :: GLenum+gl_INDEX_OFFSET = 0x0D13++gl_INDEX_SHIFT :: GLenum+gl_INDEX_SHIFT = 0x0D12++gl_INDEX_WRITEMASK :: GLenum+gl_INDEX_WRITEMASK = 0x0C21++gl_INTENSITY :: GLenum+gl_INTENSITY = 0x8049++gl_INTENSITY12 :: GLenum+gl_INTENSITY12 = 0x804C++gl_INTENSITY16 :: GLenum+gl_INTENSITY16 = 0x804D++gl_INTENSITY4 :: GLenum+gl_INTENSITY4 = 0x804A++gl_INTENSITY8 :: GLenum+gl_INTENSITY8 = 0x804B++gl_INTERPOLATE :: GLenum+gl_INTERPOLATE = 0x8575++gl_LIGHT0 :: GLenum+gl_LIGHT0 = 0x4000++gl_LIGHT1 :: GLenum+gl_LIGHT1 = 0x4001++gl_LIGHT2 :: GLenum+gl_LIGHT2 = 0x4002++gl_LIGHT3 :: GLenum+gl_LIGHT3 = 0x4003++gl_LIGHT4 :: GLenum+gl_LIGHT4 = 0x4004++gl_LIGHT5 :: GLenum+gl_LIGHT5 = 0x4005++gl_LIGHT6 :: GLenum+gl_LIGHT6 = 0x4006++gl_LIGHT7 :: GLenum+gl_LIGHT7 = 0x4007++gl_LIGHTING :: GLenum+gl_LIGHTING = 0x0B50++gl_LIGHTING_BIT :: GLenum+gl_LIGHTING_BIT = 0x00000040++gl_LIGHT_MODEL_AMBIENT :: GLenum+gl_LIGHT_MODEL_AMBIENT = 0x0B53++gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum+gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8++gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum+gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51++gl_LIGHT_MODEL_TWO_SIDE :: GLenum+gl_LIGHT_MODEL_TWO_SIDE = 0x0B52++gl_LINEAR_ATTENUATION :: GLenum+gl_LINEAR_ATTENUATION = 0x1208++gl_LINE_BIT :: GLenum+gl_LINE_BIT = 0x00000004++gl_LINE_RESET_TOKEN :: GLenum+gl_LINE_RESET_TOKEN = 0x0707++gl_LINE_STIPPLE :: GLenum+gl_LINE_STIPPLE = 0x0B24++gl_LINE_STIPPLE_PATTERN :: GLenum+gl_LINE_STIPPLE_PATTERN = 0x0B25++gl_LINE_STIPPLE_REPEAT :: GLenum+gl_LINE_STIPPLE_REPEAT = 0x0B26++gl_LINE_TOKEN :: GLenum+gl_LINE_TOKEN = 0x0702++gl_LIST_BASE :: GLenum+gl_LIST_BASE = 0x0B32++gl_LIST_BIT :: GLenum+gl_LIST_BIT = 0x00020000++gl_LIST_INDEX :: GLenum+gl_LIST_INDEX = 0x0B33++gl_LIST_MODE :: GLenum+gl_LIST_MODE = 0x0B30++gl_LOAD :: GLenum+gl_LOAD = 0x0101++gl_LOGIC_OP :: GLenum+gl_LOGIC_OP = 0x0BF1++gl_LUMINANCE :: GLenum+gl_LUMINANCE = 0x1909++gl_LUMINANCE12 :: GLenum+gl_LUMINANCE12 = 0x8041++gl_LUMINANCE12_ALPHA12 :: GLenum+gl_LUMINANCE12_ALPHA12 = 0x8047++gl_LUMINANCE12_ALPHA4 :: GLenum+gl_LUMINANCE12_ALPHA4 = 0x8046++gl_LUMINANCE16 :: GLenum+gl_LUMINANCE16 = 0x8042++gl_LUMINANCE16_ALPHA16 :: GLenum+gl_LUMINANCE16_ALPHA16 = 0x8048++gl_LUMINANCE4 :: GLenum+gl_LUMINANCE4 = 0x803F++gl_LUMINANCE4_ALPHA4 :: GLenum+gl_LUMINANCE4_ALPHA4 = 0x8043++gl_LUMINANCE6_ALPHA2 :: GLenum+gl_LUMINANCE6_ALPHA2 = 0x8044++gl_LUMINANCE8 :: GLenum+gl_LUMINANCE8 = 0x8040++gl_LUMINANCE8_ALPHA8 :: GLenum+gl_LUMINANCE8_ALPHA8 = 0x8045++gl_LUMINANCE_ALPHA :: GLenum+gl_LUMINANCE_ALPHA = 0x190A++gl_MAP1_COLOR_4 :: GLenum+gl_MAP1_COLOR_4 = 0x0D90++gl_MAP1_GRID_DOMAIN :: GLenum+gl_MAP1_GRID_DOMAIN = 0x0DD0++gl_MAP1_GRID_SEGMENTS :: GLenum+gl_MAP1_GRID_SEGMENTS = 0x0DD1++gl_MAP1_INDEX :: GLenum+gl_MAP1_INDEX = 0x0D91++gl_MAP1_NORMAL :: GLenum+gl_MAP1_NORMAL = 0x0D92++gl_MAP1_TEXTURE_COORD_1 :: GLenum+gl_MAP1_TEXTURE_COORD_1 = 0x0D93++gl_MAP1_TEXTURE_COORD_2 :: GLenum+gl_MAP1_TEXTURE_COORD_2 = 0x0D94++gl_MAP1_TEXTURE_COORD_3 :: GLenum+gl_MAP1_TEXTURE_COORD_3 = 0x0D95++gl_MAP1_TEXTURE_COORD_4 :: GLenum+gl_MAP1_TEXTURE_COORD_4 = 0x0D96++gl_MAP1_VERTEX_3 :: GLenum+gl_MAP1_VERTEX_3 = 0x0D97++gl_MAP1_VERTEX_4 :: GLenum+gl_MAP1_VERTEX_4 = 0x0D98++gl_MAP2_COLOR_4 :: GLenum+gl_MAP2_COLOR_4 = 0x0DB0++gl_MAP2_GRID_DOMAIN :: GLenum+gl_MAP2_GRID_DOMAIN = 0x0DD2++gl_MAP2_GRID_SEGMENTS :: GLenum+gl_MAP2_GRID_SEGMENTS = 0x0DD3++gl_MAP2_INDEX :: GLenum+gl_MAP2_INDEX = 0x0DB1++gl_MAP2_NORMAL :: GLenum+gl_MAP2_NORMAL = 0x0DB2++gl_MAP2_TEXTURE_COORD_1 :: GLenum+gl_MAP2_TEXTURE_COORD_1 = 0x0DB3++gl_MAP2_TEXTURE_COORD_2 :: GLenum+gl_MAP2_TEXTURE_COORD_2 = 0x0DB4++gl_MAP2_TEXTURE_COORD_3 :: GLenum+gl_MAP2_TEXTURE_COORD_3 = 0x0DB5++gl_MAP2_TEXTURE_COORD_4 :: GLenum+gl_MAP2_TEXTURE_COORD_4 = 0x0DB6++gl_MAP2_VERTEX_3 :: GLenum+gl_MAP2_VERTEX_3 = 0x0DB7++gl_MAP2_VERTEX_4 :: GLenum+gl_MAP2_VERTEX_4 = 0x0DB8++gl_MAP_COLOR :: GLenum+gl_MAP_COLOR = 0x0D10++gl_MAP_STENCIL :: GLenum+gl_MAP_STENCIL = 0x0D11++gl_MATRIX_MODE :: GLenum+gl_MATRIX_MODE = 0x0BA0++gl_MAX_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35++gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B++gl_MAX_CLIP_PLANES :: GLenum+gl_MAX_CLIP_PLANES = 0x0D32++gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3++gl_MAX_CONVOLUTION_HEIGHT :: GLenum+gl_MAX_CONVOLUTION_HEIGHT = 0x801B++gl_MAX_CONVOLUTION_WIDTH :: GLenum+gl_MAX_CONVOLUTION_WIDTH = 0x801A++gl_MAX_EVAL_ORDER :: GLenum+gl_MAX_EVAL_ORDER = 0x0D30++gl_MAX_LIGHTS :: GLenum+gl_MAX_LIGHTS = 0x0D31++gl_MAX_LIST_NESTING :: GLenum+gl_MAX_LIST_NESTING = 0x0B31++gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum+gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36++gl_MAX_NAME_STACK_DEPTH :: GLenum+gl_MAX_NAME_STACK_DEPTH = 0x0D37++gl_MAX_PIXEL_MAP_TABLE :: GLenum+gl_MAX_PIXEL_MAP_TABLE = 0x0D34++gl_MAX_PROJECTION_STACK_DEPTH :: GLenum+gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38++gl_MAX_TEXTURE_COORDS :: GLenum+gl_MAX_TEXTURE_COORDS = 0x8871++gl_MAX_TEXTURE_STACK_DEPTH :: GLenum+gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39++gl_MAX_TEXTURE_UNITS :: GLenum+gl_MAX_TEXTURE_UNITS = 0x84E2++gl_MINMAX :: GLenum+gl_MINMAX = 0x802E++gl_MINMAX_FORMAT :: GLenum+gl_MINMAX_FORMAT = 0x802F++gl_MINMAX_SINK :: GLenum+gl_MINMAX_SINK = 0x8030++gl_MODELVIEW :: GLenum+gl_MODELVIEW = 0x1700++gl_MODELVIEW_MATRIX :: GLenum+gl_MODELVIEW_MATRIX = 0x0BA6++gl_MODELVIEW_STACK_DEPTH :: GLenum+gl_MODELVIEW_STACK_DEPTH = 0x0BA3++gl_MODULATE :: GLenum+gl_MODULATE = 0x2100++gl_MULT :: GLenum+gl_MULT = 0x0103++gl_MULTISAMPLE_BIT :: GLenum+gl_MULTISAMPLE_BIT = 0x20000000++gl_N3F_V3F :: GLenum+gl_N3F_V3F = 0x2A25++gl_NAME_STACK_DEPTH :: GLenum+gl_NAME_STACK_DEPTH = 0x0D70++gl_NORMALIZE :: GLenum+gl_NORMALIZE = 0x0BA1++gl_NORMAL_ARRAY :: GLenum+gl_NORMAL_ARRAY = 0x8075++gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum+gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897++gl_NORMAL_ARRAY_COUNT :: GLenum+gl_NORMAL_ARRAY_COUNT = 0x8080++gl_NORMAL_ARRAY_POINTER :: GLenum+gl_NORMAL_ARRAY_POINTER = 0x808F++gl_NORMAL_ARRAY_STRIDE :: GLenum+gl_NORMAL_ARRAY_STRIDE = 0x807F++gl_NORMAL_ARRAY_TYPE :: GLenum+gl_NORMAL_ARRAY_TYPE = 0x807E++gl_NORMAL_MAP :: GLenum+gl_NORMAL_MAP = 0x8511++gl_OBJECT_LINEAR :: GLenum+gl_OBJECT_LINEAR = 0x2401++gl_OBJECT_PLANE :: GLenum+gl_OBJECT_PLANE = 0x2501++gl_OPERAND0_ALPHA :: GLenum+gl_OPERAND0_ALPHA = 0x8598++gl_OPERAND0_RGB :: GLenum+gl_OPERAND0_RGB = 0x8590++gl_OPERAND1_ALPHA :: GLenum+gl_OPERAND1_ALPHA = 0x8599++gl_OPERAND1_RGB :: GLenum+gl_OPERAND1_RGB = 0x8591++gl_OPERAND2_ALPHA :: GLenum+gl_OPERAND2_ALPHA = 0x859A++gl_OPERAND2_RGB :: GLenum+gl_OPERAND2_RGB = 0x8592++gl_ORDER :: GLenum+gl_ORDER = 0x0A01++gl_PASS_THROUGH_TOKEN :: GLenum+gl_PASS_THROUGH_TOKEN = 0x0700++gl_PERSPECTIVE_CORRECTION_HINT :: GLenum+gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50++gl_PIXEL_MAP_A_TO_A :: GLenum+gl_PIXEL_MAP_A_TO_A = 0x0C79++gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9++gl_PIXEL_MAP_B_TO_B :: GLenum+gl_PIXEL_MAP_B_TO_B = 0x0C78++gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8++gl_PIXEL_MAP_G_TO_G :: GLenum+gl_PIXEL_MAP_G_TO_G = 0x0C77++gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7++gl_PIXEL_MAP_I_TO_A :: GLenum+gl_PIXEL_MAP_I_TO_A = 0x0C75++gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5++gl_PIXEL_MAP_I_TO_B :: GLenum+gl_PIXEL_MAP_I_TO_B = 0x0C74++gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4++gl_PIXEL_MAP_I_TO_G :: GLenum+gl_PIXEL_MAP_I_TO_G = 0x0C73++gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3++gl_PIXEL_MAP_I_TO_I :: GLenum+gl_PIXEL_MAP_I_TO_I = 0x0C70++gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0++gl_PIXEL_MAP_I_TO_R :: GLenum+gl_PIXEL_MAP_I_TO_R = 0x0C72++gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2++gl_PIXEL_MAP_R_TO_R :: GLenum+gl_PIXEL_MAP_R_TO_R = 0x0C76++gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6++gl_PIXEL_MAP_S_TO_S :: GLenum+gl_PIXEL_MAP_S_TO_S = 0x0C71++gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum+gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1++gl_PIXEL_MODE_BIT :: GLenum+gl_PIXEL_MODE_BIT = 0x00000020++gl_POINT_BIT :: GLenum+gl_POINT_BIT = 0x00000002++gl_POINT_DISTANCE_ATTENUATION :: GLenum+gl_POINT_DISTANCE_ATTENUATION = 0x8129++gl_POINT_SIZE_MAX :: GLenum+gl_POINT_SIZE_MAX = 0x8127++gl_POINT_SIZE_MIN :: GLenum+gl_POINT_SIZE_MIN = 0x8126++gl_POINT_SMOOTH :: GLenum+gl_POINT_SMOOTH = 0x0B10++gl_POINT_SMOOTH_HINT :: GLenum+gl_POINT_SMOOTH_HINT = 0x0C51++gl_POINT_SPRITE :: GLenum+gl_POINT_SPRITE = 0x8861++gl_POINT_TOKEN :: GLenum+gl_POINT_TOKEN = 0x0701++gl_POLYGON :: GLenum+gl_POLYGON = 0x0009++gl_POLYGON_BIT :: GLenum+gl_POLYGON_BIT = 0x00000008++gl_POLYGON_MODE :: GLenum+gl_POLYGON_MODE = 0x0B40++gl_POLYGON_STIPPLE :: GLenum+gl_POLYGON_STIPPLE = 0x0B42++gl_POLYGON_STIPPLE_BIT :: GLenum+gl_POLYGON_STIPPLE_BIT = 0x00000010++gl_POLYGON_TOKEN :: GLenum+gl_POLYGON_TOKEN = 0x0703++gl_POSITION :: GLenum+gl_POSITION = 0x1203++gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB++gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7++gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum+gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA++gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum+gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6++gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2++gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum+gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9++gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum+gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5++gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum+gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8++gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum+gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4++gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum+gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023++gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum+gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F++gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum+gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022++gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum+gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E++gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1++gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum+gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021++gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum+gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D++gl_POST_CONVOLUTION_RED_BIAS :: GLenum+gl_POST_CONVOLUTION_RED_BIAS = 0x8020++gl_POST_CONVOLUTION_RED_SCALE :: GLenum+gl_POST_CONVOLUTION_RED_SCALE = 0x801C++gl_PREVIOUS :: GLenum+gl_PREVIOUS = 0x8578++gl_PRIMARY_COLOR :: GLenum+gl_PRIMARY_COLOR = 0x8577++gl_PROJECTION :: GLenum+gl_PROJECTION = 0x1701++gl_PROJECTION_MATRIX :: GLenum+gl_PROJECTION_MATRIX = 0x0BA7++gl_PROJECTION_STACK_DEPTH :: GLenum+gl_PROJECTION_STACK_DEPTH = 0x0BA4++gl_PROXY_COLOR_TABLE :: GLenum+gl_PROXY_COLOR_TABLE = 0x80D3++gl_PROXY_HISTOGRAM :: GLenum+gl_PROXY_HISTOGRAM = 0x8025++gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5++gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4++gl_Q :: GLenum+gl_Q = 0x2003++gl_QUADRATIC_ATTENUATION :: GLenum+gl_QUADRATIC_ATTENUATION = 0x1209++gl_QUADS :: GLenum+gl_QUADS = 0x0007++gl_QUAD_STRIP :: GLenum+gl_QUAD_STRIP = 0x0008++gl_R :: GLenum+gl_R = 0x2002++gl_REDUCE :: GLenum+gl_REDUCE = 0x8016++gl_RED_BIAS :: GLenum+gl_RED_BIAS = 0x0D15++gl_RED_BITS :: GLenum+gl_RED_BITS = 0x0D52++gl_RED_SCALE :: GLenum+gl_RED_SCALE = 0x0D14++gl_REFLECTION_MAP :: GLenum+gl_REFLECTION_MAP = 0x8512++gl_RENDER :: GLenum+gl_RENDER = 0x1C00++gl_RENDER_MODE :: GLenum+gl_RENDER_MODE = 0x0C40++gl_REPLICATE_BORDER :: GLenum+gl_REPLICATE_BORDER = 0x8153++gl_RESCALE_NORMAL :: GLenum+gl_RESCALE_NORMAL = 0x803A++gl_RETURN :: GLenum+gl_RETURN = 0x0102++gl_RGBA_MODE :: GLenum+gl_RGBA_MODE = 0x0C31++gl_RGB_SCALE :: GLenum+gl_RGB_SCALE = 0x8573++gl_S :: GLenum+gl_S = 0x2000++gl_SCISSOR_BIT :: GLenum+gl_SCISSOR_BIT = 0x00080000++gl_SECONDARY_COLOR_ARRAY :: GLenum+gl_SECONDARY_COLOR_ARRAY = 0x845E++gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C++gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum+gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D++gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum+gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A++gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum+gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C++gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum+gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B++gl_SELECT :: GLenum+gl_SELECT = 0x1C02++gl_SELECTION_BUFFER_POINTER :: GLenum+gl_SELECTION_BUFFER_POINTER = 0x0DF3++gl_SELECTION_BUFFER_SIZE :: GLenum+gl_SELECTION_BUFFER_SIZE = 0x0DF4++gl_SEPARABLE_2D :: GLenum+gl_SEPARABLE_2D = 0x8012++gl_SEPARATE_SPECULAR_COLOR :: GLenum+gl_SEPARATE_SPECULAR_COLOR = 0x81FA++gl_SHADE_MODEL :: GLenum+gl_SHADE_MODEL = 0x0B54++gl_SHININESS :: GLenum+gl_SHININESS = 0x1601++gl_SINGLE_COLOR :: GLenum+gl_SINGLE_COLOR = 0x81F9++gl_SLUMINANCE :: GLenum+gl_SLUMINANCE = 0x8C46++gl_SLUMINANCE8 :: GLenum+gl_SLUMINANCE8 = 0x8C47++gl_SLUMINANCE8_ALPHA8 :: GLenum+gl_SLUMINANCE8_ALPHA8 = 0x8C45++gl_SLUMINANCE_ALPHA :: GLenum+gl_SLUMINANCE_ALPHA = 0x8C44++gl_SMOOTH :: GLenum+gl_SMOOTH = 0x1D01++gl_SOURCE0_ALPHA :: GLenum+gl_SOURCE0_ALPHA = 0x8588++gl_SOURCE0_RGB :: GLenum+gl_SOURCE0_RGB = 0x8580++gl_SOURCE1_ALPHA :: GLenum+gl_SOURCE1_ALPHA = 0x8589++gl_SOURCE1_RGB :: GLenum+gl_SOURCE1_RGB = 0x8581++gl_SOURCE2_ALPHA :: GLenum+gl_SOURCE2_ALPHA = 0x858A++gl_SOURCE2_RGB :: GLenum+gl_SOURCE2_RGB = 0x8582++gl_SPECULAR :: GLenum+gl_SPECULAR = 0x1202++gl_SPHERE_MAP :: GLenum+gl_SPHERE_MAP = 0x2402++gl_SPOT_CUTOFF :: GLenum+gl_SPOT_CUTOFF = 0x1206++gl_SPOT_DIRECTION :: GLenum+gl_SPOT_DIRECTION = 0x1204++gl_SPOT_EXPONENT :: GLenum+gl_SPOT_EXPONENT = 0x1205++gl_SRC0_ALPHA :: GLenum+gl_SRC0_ALPHA = 0x8588++gl_SRC0_RGB :: GLenum+gl_SRC0_RGB = 0x8580++gl_SRC1_ALPHA :: GLenum+gl_SRC1_ALPHA = 0x8589++gl_SRC1_RGB :: GLenum+gl_SRC1_RGB = 0x8581++gl_SRC2_ALPHA :: GLenum+gl_SRC2_ALPHA = 0x858A++gl_SRC2_RGB :: GLenum+gl_SRC2_RGB = 0x8582++gl_STACK_OVERFLOW :: GLenum+gl_STACK_OVERFLOW = 0x0503++gl_STACK_UNDERFLOW :: GLenum+gl_STACK_UNDERFLOW = 0x0504++gl_STENCIL_BITS :: GLenum+gl_STENCIL_BITS = 0x0D57++gl_SUBTRACT :: GLenum+gl_SUBTRACT = 0x84E7++gl_T :: GLenum+gl_T = 0x2001++gl_T2F_C3F_V3F :: GLenum+gl_T2F_C3F_V3F = 0x2A2A++gl_T2F_C4F_N3F_V3F :: GLenum+gl_T2F_C4F_N3F_V3F = 0x2A2C++gl_T2F_C4UB_V3F :: GLenum+gl_T2F_C4UB_V3F = 0x2A29++gl_T2F_N3F_V3F :: GLenum+gl_T2F_N3F_V3F = 0x2A2B++gl_T2F_V3F :: GLenum+gl_T2F_V3F = 0x2A27++gl_T4F_C4F_N3F_V4F :: GLenum+gl_T4F_C4F_N3F_V4F = 0x2A2D++gl_T4F_V4F :: GLenum+gl_T4F_V4F = 0x2A28++gl_TABLE_TOO_LARGE :: GLenum+gl_TABLE_TOO_LARGE = 0x8031++gl_TEXTURE_BIT :: GLenum+gl_TEXTURE_BIT = 0x00040000++gl_TEXTURE_COMPONENTS :: GLenum+gl_TEXTURE_COMPONENTS = 0x1003++gl_TEXTURE_COORD_ARRAY :: GLenum+gl_TEXTURE_COORD_ARRAY = 0x8078++gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A++gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum+gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B++gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum+gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092++gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum+gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088++gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum+gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A++gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum+gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089++gl_TEXTURE_ENV :: GLenum+gl_TEXTURE_ENV = 0x2300++gl_TEXTURE_ENV_COLOR :: GLenum+gl_TEXTURE_ENV_COLOR = 0x2201++gl_TEXTURE_ENV_MODE :: GLenum+gl_TEXTURE_ENV_MODE = 0x2200++gl_TEXTURE_FILTER_CONTROL :: GLenum+gl_TEXTURE_FILTER_CONTROL = 0x8500++gl_TEXTURE_GEN_MODE :: GLenum+gl_TEXTURE_GEN_MODE = 0x2500++gl_TEXTURE_GEN_Q :: GLenum+gl_TEXTURE_GEN_Q = 0x0C63++gl_TEXTURE_GEN_R :: GLenum+gl_TEXTURE_GEN_R = 0x0C62++gl_TEXTURE_GEN_S :: GLenum+gl_TEXTURE_GEN_S = 0x0C60++gl_TEXTURE_GEN_T :: GLenum+gl_TEXTURE_GEN_T = 0x0C61++gl_TEXTURE_INTENSITY_SIZE :: GLenum+gl_TEXTURE_INTENSITY_SIZE = 0x8061++gl_TEXTURE_INTENSITY_TYPE :: GLenum+gl_TEXTURE_INTENSITY_TYPE = 0x8C15++gl_TEXTURE_LUMINANCE_SIZE :: GLenum+gl_TEXTURE_LUMINANCE_SIZE = 0x8060++gl_TEXTURE_LUMINANCE_TYPE :: GLenum+gl_TEXTURE_LUMINANCE_TYPE = 0x8C14++gl_TEXTURE_MATRIX :: GLenum+gl_TEXTURE_MATRIX = 0x0BA8++gl_TEXTURE_PRIORITY :: GLenum+gl_TEXTURE_PRIORITY = 0x8066++gl_TEXTURE_RESIDENT :: GLenum+gl_TEXTURE_RESIDENT = 0x8067++gl_TEXTURE_STACK_DEPTH :: GLenum+gl_TEXTURE_STACK_DEPTH = 0x0BA5++gl_TRANSFORM_BIT :: GLenum+gl_TRANSFORM_BIT = 0x00001000++gl_TRANSPOSE_COLOR_MATRIX :: GLenum+gl_TRANSPOSE_COLOR_MATRIX = 0x84E6++gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum+gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3++gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum+gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4++gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum+gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5++gl_V2F :: GLenum+gl_V2F = 0x2A20++gl_V3F :: GLenum+gl_V3F = 0x2A21++gl_VERTEX_ARRAY :: GLenum+gl_VERTEX_ARRAY = 0x8074++gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896++gl_VERTEX_ARRAY_COUNT :: GLenum+gl_VERTEX_ARRAY_COUNT = 0x807D++gl_VERTEX_ARRAY_POINTER :: GLenum+gl_VERTEX_ARRAY_POINTER = 0x808E++gl_VERTEX_ARRAY_SIZE :: GLenum+gl_VERTEX_ARRAY_SIZE = 0x807A++gl_VERTEX_ARRAY_STRIDE :: GLenum+gl_VERTEX_ARRAY_STRIDE = 0x807C++gl_VERTEX_ARRAY_TYPE :: GLenum+gl_VERTEX_ARRAY_TYPE = 0x807B++gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum+gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643++gl_VIEWPORT_BIT :: GLenum+gl_VIEWPORT_BIT = 0x00000800++gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum+gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E++gl_ZOOM_X :: GLenum+gl_ZOOM_X = 0x0D16++gl_ZOOM_Y :: GLenum+gl_ZOOM_Y = 0x0D17
+ src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs view
@@ -0,0 +1,163 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_fragment_program extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (+ -- * Functions+ glProgramString,+ glBindProgram,+ glDeletePrograms,+ glGenPrograms,+ glProgramEnvParameter4d,+ glProgramEnvParameter4dv,+ glProgramEnvParameter4f,+ glProgramEnvParameter4fv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramEnvParameterdv,+ glGetProgramEnvParameterfv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ glGetProgramString,+ -- * Tokens+ gl_FRAGMENT_PROGRAM,+ gl_PROGRAM_FORMAT_ASCII,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_FORMAT,+ gl_PROGRAM_BINDING,+ gl_PROGRAM_INSTRUCTIONS,+ gl_MAX_PROGRAM_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_PROGRAM_TEMPORARIES,+ gl_MAX_PROGRAM_TEMPORARIES,+ gl_PROGRAM_NATIVE_TEMPORARIES,+ gl_MAX_PROGRAM_NATIVE_TEMPORARIES,+ gl_PROGRAM_PARAMETERS,+ gl_MAX_PROGRAM_PARAMETERS,+ gl_PROGRAM_NATIVE_PARAMETERS,+ gl_MAX_PROGRAM_NATIVE_PARAMETERS,+ gl_PROGRAM_ATTRIBS,+ gl_MAX_PROGRAM_ATTRIBS,+ gl_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_LOCAL_PARAMETERS,+ gl_MAX_PROGRAM_ENV_PARAMETERS,+ gl_PROGRAM_UNDER_NATIVE_LIMITS,+ gl_PROGRAM_ALU_INSTRUCTIONS,+ gl_PROGRAM_TEX_INSTRUCTIONS,+ gl_PROGRAM_TEX_INDIRECTIONS,+ gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_TEX_INDIRECTIONS,+ gl_MAX_PROGRAM_ALU_INSTRUCTIONS,+ gl_MAX_PROGRAM_TEX_INSTRUCTIONS,+ gl_MAX_PROGRAM_TEX_INDIRECTIONS,+ gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS,+ gl_PROGRAM_STRING,+ gl_PROGRAM_ERROR_POSITION,+ gl_CURRENT_MATRIX,+ gl_TRANSPOSE_CURRENT_MATRIX,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_MAX_PROGRAM_MATRICES,+ gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,+ gl_MAX_TEXTURE_COORDS,+ gl_PROGRAM_ERROR_STRING,+ gl_MATRIX0,+ gl_MATRIX1,+ gl_MATRIX2,+ gl_MATRIX3,+ gl_MATRIX4,+ gl_MATRIX5,+ gl_MATRIX6,+ gl_MATRIX7,+ gl_MATRIX8,+ gl_MATRIX9,+ gl_MATRIX10,+ gl_MATRIX11,+ gl_MATRIX12,+ gl_MATRIX13,+ gl_MATRIX14,+ gl_MATRIX15,+ gl_MATRIX16,+ gl_MATRIX17,+ gl_MATRIX18,+ gl_MATRIX19,+ gl_MATRIX20,+ gl_MATRIX21,+ gl_MATRIX22,+ gl_MATRIX23,+ gl_MATRIX24,+ gl_MATRIX25,+ gl_MATRIX26,+ gl_MATRIX27,+ gl_MATRIX28,+ gl_MATRIX29,+ gl_MATRIX30,+ gl_MATRIX31+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.Core31++-- functions/tokens already in the OpenGL 3.1 core:+--+-- glGetProgramiv+-- glIsProgram+-- gl_MAX_TEXTURE_IMAGE_UNITS++gl_FRAGMENT_PROGRAM :: GLenum+gl_FRAGMENT_PROGRAM = 0x8804++gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum+gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805++gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum+gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806++gl_PROGRAM_TEX_INDIRECTIONS :: GLenum+gl_PROGRAM_TEX_INDIRECTIONS = 0x8807++gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808++gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809++gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum+gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A++gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B++gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C++gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum+gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D++gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E++gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F++gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810
+ src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs view
@@ -0,0 +1,54 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_geometry_shader4 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (+ -- * Functions+ glProgramParameteri,+ glFramebufferTexture,+ glFramebufferTextureFace,+ -- * Tokens+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_geometry_shader4"++-- functions/tokens already in the OpenGL 3.1 core:+--+-- glFramebufferTextureLayer+-- gl_MAX_VARYING_COMPONENTS+-- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER++EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())++gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32++gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_instanced_arrays extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays (+ -- * Functions+ glVertexAttribDivisor,+ -- * Tokens+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_instanced_arrays"++EXTENSION_ENTRY(glVertexAttribDivisor,GLuint -> GLuint -> IO ())++gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
+ src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs view
@@ -0,0 +1,81 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_matrix_palette extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (+ -- * Functions+ glCurrentPaletteMatrix,+ glMatrixIndexubv,+ glMatrixIndexusv,+ glMatrixIndexuiv,+ glMatrixIndexPointer,+ -- * Tokens+ gl_MATRIX_PALETTE,+ gl_MAX_MATRIX_PALETTE_STACK_DEPTH,+ gl_MAX_PALETTE_MATRICES,+ gl_CURRENT_PALETTE_MATRIX,+ gl_MATRIX_INDEX_ARRAY,+ gl_CURRENT_MATRIX_INDEX,+ gl_MATRIX_INDEX_ARRAY_SIZE,+ gl_MATRIX_INDEX_ARRAY_TYPE,+ gl_MATRIX_INDEX_ARRAY_STRIDE,+ gl_MATRIX_INDEX_ARRAY_POINTER+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_matrix_palette"++EXTENSION_ENTRY(glCurrentPaletteMatrix,GLint -> IO ())+EXTENSION_ENTRY(glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glMatrixIndexusv,GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())++gl_MATRIX_PALETTE :: GLenum+gl_MATRIX_PALETTE = 0x8840++gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum+gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841++gl_MAX_PALETTE_MATRICES :: GLenum+gl_MAX_PALETTE_MATRICES = 0x8842++gl_CURRENT_PALETTE_MATRIX :: GLenum+gl_CURRENT_PALETTE_MATRIX = 0x8843++gl_MATRIX_INDEX_ARRAY :: GLenum+gl_MATRIX_INDEX_ARRAY = 0x8844++gl_CURRENT_MATRIX_INDEX :: GLenum+gl_CURRENT_MATRIX_INDEX = 0x8845++gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum+gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846++gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum+gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847++gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum+gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848++gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum+gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shadow_ambient extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (+ -- * Tokens+ gl_TEXTURE_COMPARE_FAIL_VALUE+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum+gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs view
@@ -0,0 +1,219 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_blend extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (+ -- * Functions+ glWeightbv,+ glWeightsv,+ glWeightiv,+ glWeightfv,+ glWeightdv,+ glWeightubv,+ glWeightusv,+ glWeightuiv,+ glWeightPointer,+ glVertexBlend,+ -- * Tokens+ gl_MAX_VERTEX_UNITS,+ gl_ACTIVE_VERTEX_UNITS,+ gl_WEIGHT_SUM_UNITY,+ gl_VERTEX_BLEND,+ gl_MODELVIEW0,+ gl_MODELVIEW1,+ gl_MODELVIEW2,+ gl_MODELVIEW3,+ gl_MODELVIEW4,+ gl_MODELVIEW5,+ gl_MODELVIEW6,+ gl_MODELVIEW7,+ gl_MODELVIEW8,+ gl_MODELVIEW9,+ gl_MODELVIEW10,+ gl_MODELVIEW11,+ gl_MODELVIEW12,+ gl_MODELVIEW13,+ gl_MODELVIEW14,+ gl_MODELVIEW15,+ gl_MODELVIEW16,+ gl_MODELVIEW17,+ gl_MODELVIEW18,+ gl_MODELVIEW19,+ gl_MODELVIEW20,+ gl_MODELVIEW21,+ gl_MODELVIEW22,+ gl_MODELVIEW23,+ gl_MODELVIEW24,+ gl_MODELVIEW25,+ gl_MODELVIEW26,+ gl_MODELVIEW27,+ gl_MODELVIEW28,+ gl_MODELVIEW29,+ gl_MODELVIEW30,+ gl_MODELVIEW31,+ gl_CURRENT_WEIGHT,+ gl_WEIGHT_ARRAY_TYPE,+ gl_WEIGHT_ARRAY_STRIDE,+ gl_WEIGHT_ARRAY_SIZE,+ gl_WEIGHT_ARRAY_POINTER,+ gl_WEIGHT_ARRAY+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_vertex_blend"++EXTENSION_ENTRY(glWeightbv,GLint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glWeightsv,GLint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glWeightiv,GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glWeightfv,GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glWeightdv,GLint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glWeightubv,GLint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glWeightusv,GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glWeightuiv,GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glVertexBlend,GLint -> IO ())++gl_MAX_VERTEX_UNITS :: GLenum+gl_MAX_VERTEX_UNITS = 0x86A4++gl_ACTIVE_VERTEX_UNITS :: GLenum+gl_ACTIVE_VERTEX_UNITS = 0x86A5++gl_WEIGHT_SUM_UNITY :: GLenum+gl_WEIGHT_SUM_UNITY = 0x86A6++gl_VERTEX_BLEND :: GLenum+gl_VERTEX_BLEND = 0x86A7++gl_MODELVIEW0 :: GLenum+gl_MODELVIEW0 = 0x1700++gl_MODELVIEW1 :: GLenum+gl_MODELVIEW1 = 0x850a++gl_MODELVIEW2 :: GLenum+gl_MODELVIEW2 = 0x8722++gl_MODELVIEW3 :: GLenum+gl_MODELVIEW3 = 0x8723++gl_MODELVIEW4 :: GLenum+gl_MODELVIEW4 = 0x8724++gl_MODELVIEW5 :: GLenum+gl_MODELVIEW5 = 0x8725++gl_MODELVIEW6 :: GLenum+gl_MODELVIEW6 = 0x8726++gl_MODELVIEW7 :: GLenum+gl_MODELVIEW7 = 0x8727++gl_MODELVIEW8 :: GLenum+gl_MODELVIEW8 = 0x8728++gl_MODELVIEW9 :: GLenum+gl_MODELVIEW9 = 0x8729++gl_MODELVIEW10 :: GLenum+gl_MODELVIEW10 = 0x872A++gl_MODELVIEW11 :: GLenum+gl_MODELVIEW11 = 0x872B++gl_MODELVIEW12 :: GLenum+gl_MODELVIEW12 = 0x872C++gl_MODELVIEW13 :: GLenum+gl_MODELVIEW13 = 0x872D++gl_MODELVIEW14 :: GLenum+gl_MODELVIEW14 = 0x872E++gl_MODELVIEW15 :: GLenum+gl_MODELVIEW15 = 0x872F++gl_MODELVIEW16 :: GLenum+gl_MODELVIEW16 = 0x8730++gl_MODELVIEW17 :: GLenum+gl_MODELVIEW17 = 0x8731++gl_MODELVIEW18 :: GLenum+gl_MODELVIEW18 = 0x8732++gl_MODELVIEW19 :: GLenum+gl_MODELVIEW19 = 0x8733++gl_MODELVIEW20 :: GLenum+gl_MODELVIEW20 = 0x8734++gl_MODELVIEW21 :: GLenum+gl_MODELVIEW21 = 0x8735++gl_MODELVIEW22 :: GLenum+gl_MODELVIEW22 = 0x8736++gl_MODELVIEW23 :: GLenum+gl_MODELVIEW23 = 0x8737++gl_MODELVIEW24 :: GLenum+gl_MODELVIEW24 = 0x8738++gl_MODELVIEW25 :: GLenum+gl_MODELVIEW25 = 0x8739++gl_MODELVIEW26 :: GLenum+gl_MODELVIEW26 = 0x873A++gl_MODELVIEW27 :: GLenum+gl_MODELVIEW27 = 0x873B++gl_MODELVIEW28 :: GLenum+gl_MODELVIEW28 = 0x873C++gl_MODELVIEW29 :: GLenum+gl_MODELVIEW29 = 0x873D++gl_MODELVIEW30 :: GLenum+gl_MODELVIEW30 = 0x873E++gl_MODELVIEW31 :: GLenum+gl_MODELVIEW31 = 0x873F++gl_CURRENT_WEIGHT :: GLenum+gl_CURRENT_WEIGHT = 0x86A8++gl_WEIGHT_ARRAY_TYPE :: GLenum+gl_WEIGHT_ARRAY_TYPE = 0x86A9++gl_WEIGHT_ARRAY_STRIDE :: GLenum+gl_WEIGHT_ARRAY_STRIDE = 0x86AA++gl_WEIGHT_ARRAY_SIZE :: GLenum+gl_WEIGHT_ARRAY_SIZE = 0x86AB++gl_WEIGHT_ARRAY_POINTER :: GLenum+gl_WEIGHT_ARRAY_POINTER = 0x86AC++gl_WEIGHT_ARRAY :: GLenum+gl_WEIGHT_ARRAY = 0x86AD
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs view
@@ -0,0 +1,421 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_program extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram (+ -- * Functions+ glProgramString,+ glBindProgram,+ glDeletePrograms,+ glGenPrograms,+ glProgramEnvParameter4d,+ glProgramEnvParameter4dv,+ glProgramEnvParameter4f,+ glProgramEnvParameter4fv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramEnvParameterdv,+ glGetProgramEnvParameterfv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ glGetProgramString,+ -- * Tokens+ gl_VERTEX_PROGRAM,+ gl_PROGRAM_FORMAT_ASCII,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_FORMAT,+ gl_PROGRAM_BINDING,+ gl_PROGRAM_INSTRUCTIONS,+ gl_MAX_PROGRAM_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_PROGRAM_TEMPORARIES,+ gl_MAX_PROGRAM_TEMPORARIES,+ gl_PROGRAM_NATIVE_TEMPORARIES,+ gl_MAX_PROGRAM_NATIVE_TEMPORARIES,+ gl_PROGRAM_PARAMETERS,+ gl_MAX_PROGRAM_PARAMETERS,+ gl_PROGRAM_NATIVE_PARAMETERS,+ gl_MAX_PROGRAM_NATIVE_PARAMETERS,+ gl_PROGRAM_ATTRIBS,+ gl_MAX_PROGRAM_ATTRIBS,+ gl_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_NATIVE_ATTRIBS,+ gl_PROGRAM_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_ADDRESS_REGISTERS,+ gl_PROGRAM_NATIVE_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_LOCAL_PARAMETERS,+ gl_MAX_PROGRAM_ENV_PARAMETERS,+ gl_PROGRAM_UNDER_NATIVE_LIMITS,+ gl_PROGRAM_STRING,+ gl_PROGRAM_ERROR_POSITION,+ gl_CURRENT_MATRIX,+ gl_TRANSPOSE_CURRENT_MATRIX,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_MAX_PROGRAM_MATRICES,+ gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,+ gl_PROGRAM_ERROR_STRING,+ gl_MATRIX0,+ gl_MATRIX1,+ gl_MATRIX2,+ gl_MATRIX3,+ gl_MATRIX4,+ gl_MATRIX5,+ gl_MATRIX6,+ gl_MATRIX7,+ gl_MATRIX8,+ gl_MATRIX9,+ gl_MATRIX10,+ gl_MATRIX11,+ gl_MATRIX12,+ gl_MATRIX13,+ gl_MATRIX14,+ gl_MATRIX15,+ gl_MATRIX16,+ gl_MATRIX17,+ gl_MATRIX18,+ gl_MATRIX19,+ gl_MATRIX20,+ gl_MATRIX21,+ gl_MATRIX22,+ gl_MATRIX23,+ gl_MATRIX24,+ gl_MATRIX25,+ gl_MATRIX26,+ gl_MATRIX27,+ gl_MATRIX28,+ gl_MATRIX29,+ gl_MATRIX30,+ gl_MATRIX31+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31++-- functions/tokens already in the OpenGL 3.1 core:+--+-- glVertexAttrib1s+-- glVertexAttrib1f+-- glVertexAttrib1d+-- glVertexAttrib2s+-- glVertexAttrib2f+-- glVertexAttrib2d+-- glVertexAttrib3s+-- glVertexAttrib3f+-- glVertexAttrib3d+-- glVertexAttrib4s+-- glVertexAttrib4f+-- glVertexAttrib4d+-- glVertexAttrib4Nub+-- glVertexAttrib1sv+-- glVertexAttrib1fv+-- glVertexAttrib1dv+-- glVertexAttrib2sv+-- glVertexAttrib2fv+-- glVertexAttrib2dv+-- glVertexAttrib3sv+-- glVertexAttrib3fv+-- glVertexAttrib3dv+-- glVertexAttrib4bv+-- glVertexAttrib4sv+-- glVertexAttrib4iv+-- glVertexAttrib4ubv+-- glVertexAttrib4usv+-- glVertexAttrib4uiv+-- glVertexAttrib4fv+-- glVertexAttrib4dv+-- glVertexAttrib4Nbv+-- glVertexAttrib4Nsv+-- glVertexAttrib4Niv+-- glVertexAttrib4Nubv+-- glVertexAttrib4Nusv+-- glVertexAttrib4Nuiv+-- glVertexAttribPointer+-- glEnableVertexAttribArray+-- glDisableVertexAttribArray+-- glGetProgramiv+-- glGetVertexAttribdv+-- glGetVertexAttribfv+-- glGetVertexAttribiv+-- glGetVertexAttribPointerv+-- glIsProgram+-- gl_VERTEX_PROGRAM_POINT_SIZE+-- gl_VERTEX_ATTRIB_ARRAY_ENABLED+-- gl_VERTEX_ATTRIB_ARRAY_SIZE+-- gl_VERTEX_ATTRIB_ARRAY_STRIDE+-- gl_VERTEX_ATTRIB_ARRAY_TYPE+-- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED+-- gl_CURRENT_VERTEX_ATTRIB+-- gl_VERTEX_ATTRIB_ARRAY_POINTER+-- gl_MAX_VERTEX_ATTRIBS++glProgramString :: GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()+glProgramString = undefined++glBindProgram :: GLenum -> GLuint -> IO ()+glBindProgram = undefined++glDeletePrograms :: GLsizei -> Ptr GLuint -> IO ()+glDeletePrograms = undefined++glGenPrograms :: GLsizei -> Ptr GLuint -> IO ()+glGenPrograms = undefined++glProgramEnvParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+glProgramEnvParameter4d = undefined++glProgramEnvParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()+glProgramEnvParameter4dv = undefined++glProgramEnvParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()+glProgramEnvParameter4f = undefined++glProgramEnvParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()+glProgramEnvParameter4fv = undefined++glProgramLocalParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+glProgramLocalParameter4d = undefined++glProgramLocalParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()+glProgramLocalParameter4dv = undefined++glProgramLocalParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()+glProgramLocalParameter4f = undefined++glProgramLocalParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()+glProgramLocalParameter4fv = undefined++glGetProgramEnvParameterdv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()+glGetProgramEnvParameterdv = undefined++glGetProgramEnvParameterfv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()+glGetProgramEnvParameterfv = undefined++glGetProgramLocalParameterdv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()+glGetProgramLocalParameterdv = undefined++glGetProgramLocalParameterfv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()+glGetProgramLocalParameterfv = undefined++glGetProgramString :: GLenum -> GLenum -> Ptr a -> IO ()+glGetProgramString = undefined++gl_VERTEX_PROGRAM :: GLenum+gl_VERTEX_PROGRAM = 0x8620++gl_PROGRAM_FORMAT_ASCII :: GLenum+gl_PROGRAM_FORMAT_ASCII = 0x8875++gl_PROGRAM_LENGTH :: GLenum+gl_PROGRAM_LENGTH = 0x8627++gl_PROGRAM_FORMAT :: GLenum+gl_PROGRAM_FORMAT = 0x8876++gl_PROGRAM_BINDING :: GLenum+gl_PROGRAM_BINDING = 0x8677++gl_PROGRAM_INSTRUCTIONS :: GLenum+gl_PROGRAM_INSTRUCTIONS = 0x88A0++gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1++gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2++gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3++gl_PROGRAM_TEMPORARIES :: GLenum+gl_PROGRAM_TEMPORARIES = 0x88A4++gl_MAX_PROGRAM_TEMPORARIES :: GLenum+gl_MAX_PROGRAM_TEMPORARIES = 0x88A5++gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum+gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6++gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum+gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7++gl_PROGRAM_PARAMETERS :: GLenum+gl_PROGRAM_PARAMETERS = 0x88A8++gl_MAX_PROGRAM_PARAMETERS :: GLenum+gl_MAX_PROGRAM_PARAMETERS = 0x88A9++gl_PROGRAM_NATIVE_PARAMETERS :: GLenum+gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA++gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum+gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB++gl_PROGRAM_ATTRIBS :: GLenum+gl_PROGRAM_ATTRIBS = 0x88AC++gl_MAX_PROGRAM_ATTRIBS :: GLenum+gl_MAX_PROGRAM_ATTRIBS = 0x88AD++gl_PROGRAM_NATIVE_ATTRIBS :: GLenum+gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE++gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum+gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF++gl_PROGRAM_ADDRESS_REGISTERS :: GLenum+gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0++gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum+gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1++gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum+gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2++gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum+gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3++gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum+gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4++gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum+gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5++gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum+gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6++gl_PROGRAM_STRING :: GLenum+gl_PROGRAM_STRING = 0x8628++gl_PROGRAM_ERROR_POSITION :: GLenum+gl_PROGRAM_ERROR_POSITION = 0x864B++gl_CURRENT_MATRIX :: GLenum+gl_CURRENT_MATRIX = 0x8641++gl_TRANSPOSE_CURRENT_MATRIX :: GLenum+gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7++gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum+gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640++gl_MAX_PROGRAM_MATRICES :: GLenum+gl_MAX_PROGRAM_MATRICES = 0x862F++gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E++gl_PROGRAM_ERROR_STRING :: GLenum+gl_PROGRAM_ERROR_STRING = 0x8874++gl_MATRIX0 :: GLenum+gl_MATRIX0 = 0x88C0++gl_MATRIX1 :: GLenum+gl_MATRIX1 = 0x88C1++gl_MATRIX2 :: GLenum+gl_MATRIX2 = 0x88C2++gl_MATRIX3 :: GLenum+gl_MATRIX3 = 0x88C3++gl_MATRIX4 :: GLenum+gl_MATRIX4 = 0x88C4++gl_MATRIX5 :: GLenum+gl_MATRIX5 = 0x88C5++gl_MATRIX6 :: GLenum+gl_MATRIX6 = 0x88C6++gl_MATRIX7 :: GLenum+gl_MATRIX7 = 0x88C7++gl_MATRIX8 :: GLenum+gl_MATRIX8 = 0x88C8++gl_MATRIX9 :: GLenum+gl_MATRIX9 = 0x88C9++gl_MATRIX10 :: GLenum+gl_MATRIX10 = 0x88CA++gl_MATRIX11 :: GLenum+gl_MATRIX11 = 0x88CB++gl_MATRIX12 :: GLenum+gl_MATRIX12 = 0x88CC++gl_MATRIX13 :: GLenum+gl_MATRIX13 = 0x88CD++gl_MATRIX14 :: GLenum+gl_MATRIX14 = 0x88CE++gl_MATRIX15 :: GLenum+gl_MATRIX15 = 0x88CF++gl_MATRIX16 :: GLenum+gl_MATRIX16 = 0x88D0++gl_MATRIX17 :: GLenum+gl_MATRIX17 = 0x88D1++gl_MATRIX18 :: GLenum+gl_MATRIX18 = 0x88D2++gl_MATRIX19 :: GLenum+gl_MATRIX19 = 0x88D3++gl_MATRIX20 :: GLenum+gl_MATRIX20 = 0x88D4++gl_MATRIX21 :: GLenum+gl_MATRIX21 = 0x88D5++gl_MATRIX22 :: GLenum+gl_MATRIX22 = 0x88D6++gl_MATRIX23 :: GLenum+gl_MATRIX23 = 0x88D7++gl_MATRIX24 :: GLenum+gl_MATRIX24 = 0x88D8++gl_MATRIX25 :: GLenum+gl_MATRIX25 = 0x88D9++gl_MATRIX26 :: GLenum+gl_MATRIX26 = 0x88DA++gl_MATRIX27 :: GLenum+gl_MATRIX27 = 0x88DB++gl_MATRIX28 :: GLenum+gl_MATRIX28 = 0x88DC++gl_MATRIX29 :: GLenum+gl_MATRIX29 = 0x88DD++gl_MATRIX30 :: GLenum+gl_MATRIX30 = 0x88DE++gl_MATRIX31 :: GLenum+gl_MATRIX31 = 0x88DF
+ src/Graphics/Rendering/OpenGL/Raw/Core31.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31 (+ -- * Functions+ module Graphics.Rendering.OpenGL.Raw.Core31.Functions,+ -- * Tokens+ module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,+ -- * Types+ module Graphics.Rendering.OpenGL.Raw.Core31.Types+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Functions+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types
+ src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -0,0 +1,625 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Functions (+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindBufferBase,+ glBindBufferRange,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearStencil,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyBufferSubData,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawArraysInstanced,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawElementsInstanced,+ glDrawRangeElements,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndTransformFeedback,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetActiveUniformBlockName,+ glGetActiveUniformBlockiv,+ glGetActiveUniformName,+ glGetActiveUniformsiv,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegeri_v,+ glGetIntegerv,+ glGetPointerv,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformBlockIndex,+ glGetUniformIndices,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMultiDrawArrays,+ glMultiDrawElements,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glReadBuffer,+ glReadPixels,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glSampleCoverage,+ glScissor,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexBuffer,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformBlockBinding,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glViewport+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "OpenGL 3.1"++EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ())+EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ())+EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ())+EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())+EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ())+EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum)+EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glClear,GLbitfield -> IO ())+EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())+EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())+EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ())+EXTENSION_ENTRY(glClearStencil,GLint -> IO ())+EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(glCompileShader,GLuint -> IO ())+EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glCreateProgram,IO GLuint)+EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint)+EXTENSION_ENTRY(glCullFace,GLenum -> IO ())+EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ())+EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ())+EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ())+EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ())+EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ())+EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glDisable,GLenum -> IO ())+EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ())+EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ())+EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())+EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glEnable,GLenum -> IO ())+EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ())+EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glEndConditionalRender,IO ())+EXTENSION_ENTRY(glEndQuery,GLenum -> IO ())+EXTENSION_ENTRY(glEndTransformFeedback,IO ())+EXTENSION_ENTRY(glFinish,IO ())+EXTENSION_ENTRY(glFlush,IO ())+EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glFrontFace,GLenum -> IO ())+EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ())+EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetError,IO GLenum)+EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte))+EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte))+EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)+EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean)+EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ())+EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ())+EXTENSION_ENTRY(glLogicOp,GLenum -> IO ())+EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a))+EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glPointSize,GLfloat -> IO ())+EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ())+EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ())+EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ())+EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(glStencilMask,GLuint -> IO ())+EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ())+EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ())+EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean)+EXTENSION_ENTRY(glUseProgram,GLuint -> IO ())+EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs view
@@ -0,0 +1,2178 @@+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_ACTIVE_ATTRIBUTES :: GLenum+gl_ACTIVE_ATTRIBUTES = 0x8B89++gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum+gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A++gl_ACTIVE_TEXTURE :: GLenum+gl_ACTIVE_TEXTURE = 0x84E0++gl_ACTIVE_UNIFORMS :: GLenum+gl_ACTIVE_UNIFORMS = 0x8B86++gl_ACTIVE_UNIFORM_BLOCKS :: GLenum+gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36++gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35++gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++gl_ALIASED_LINE_WIDTH_RANGE :: GLenum+gl_ALIASED_LINE_WIDTH_RANGE = 0x846E++gl_ALPHA :: GLenum+gl_ALPHA = 0x1906++gl_ALWAYS :: GLenum+gl_ALWAYS = 0x0207++gl_AND :: GLenum+gl_AND = 0x1501++gl_AND_INVERTED :: GLenum+gl_AND_INVERTED = 0x1504++gl_AND_REVERSE :: GLenum+gl_AND_REVERSE = 0x1502++gl_ARRAY_BUFFER :: GLenum+gl_ARRAY_BUFFER = 0x8892++gl_ARRAY_BUFFER_BINDING :: GLenum+gl_ARRAY_BUFFER_BINDING = 0x8894++gl_ATTACHED_SHADERS :: GLenum+gl_ATTACHED_SHADERS = 0x8B85++gl_BACK :: GLenum+gl_BACK = 0x0405++gl_BACK_LEFT :: GLenum+gl_BACK_LEFT = 0x0402++gl_BACK_RIGHT :: GLenum+gl_BACK_RIGHT = 0x0403++gl_BGR :: GLenum+gl_BGR = 0x80E0++gl_BGRA :: GLenum+gl_BGRA = 0x80E1++gl_BGRA_INTEGER :: GLenum+gl_BGRA_INTEGER = 0x8D9B++gl_BGR_INTEGER :: GLenum+gl_BGR_INTEGER = 0x8D9A++gl_BLEND :: GLenum+gl_BLEND = 0x0BE2++gl_BLEND_COLOR :: GLenum+gl_BLEND_COLOR = 0x8005++gl_BLEND_DST :: GLenum+gl_BLEND_DST = 0x0BE0++gl_BLEND_DST_ALPHA :: GLenum+gl_BLEND_DST_ALPHA = 0x80CA++gl_BLEND_DST_RGB :: GLenum+gl_BLEND_DST_RGB = 0x80C8++gl_BLEND_EQUATION :: GLenum+gl_BLEND_EQUATION = 0x8009++gl_BLEND_EQUATION_ALPHA :: GLenum+gl_BLEND_EQUATION_ALPHA = 0x883D++gl_BLEND_EQUATION_RGB :: GLenum+gl_BLEND_EQUATION_RGB = 0x8009++gl_BLEND_SRC :: GLenum+gl_BLEND_SRC = 0x0BE1++gl_BLEND_SRC_ALPHA :: GLenum+gl_BLEND_SRC_ALPHA = 0x80CB++gl_BLEND_SRC_RGB :: GLenum+gl_BLEND_SRC_RGB = 0x80C9++gl_BLUE :: GLenum+gl_BLUE = 0x1905++gl_BLUE_INTEGER :: GLenum+gl_BLUE_INTEGER = 0x8D96++gl_BOOL :: GLenum+gl_BOOL = 0x8B56++gl_BOOL_VEC2 :: GLenum+gl_BOOL_VEC2 = 0x8B57++gl_BOOL_VEC3 :: GLenum+gl_BOOL_VEC3 = 0x8B58++gl_BOOL_VEC4 :: GLenum+gl_BOOL_VEC4 = 0x8B59++gl_BUFFER_ACCESS :: GLenum+gl_BUFFER_ACCESS = 0x88BB++gl_BUFFER_MAPPED :: GLenum+gl_BUFFER_MAPPED = 0x88BC++gl_BUFFER_MAP_POINTER :: GLenum+gl_BUFFER_MAP_POINTER = 0x88BD++gl_BUFFER_SIZE :: GLenum+gl_BUFFER_SIZE = 0x8764++gl_BUFFER_USAGE :: GLenum+gl_BUFFER_USAGE = 0x8765++gl_BYTE :: GLenum+gl_BYTE = 0x1400++gl_CCW :: GLenum+gl_CCW = 0x0901++gl_CLAMP_READ_COLOR :: GLenum+gl_CLAMP_READ_COLOR = 0x891C++gl_CLAMP_TO_BORDER :: GLenum+gl_CLAMP_TO_BORDER = 0x812D++gl_CLAMP_TO_EDGE :: GLenum+gl_CLAMP_TO_EDGE = 0x812F++gl_CLEAR :: GLenum+gl_CLEAR = 0x1500++gl_CLIP_DISTANCE0 :: GLenum+gl_CLIP_DISTANCE0 = 0x3000++gl_CLIP_DISTANCE1 :: GLenum+gl_CLIP_DISTANCE1 = 0x3001++gl_CLIP_DISTANCE2 :: GLenum+gl_CLIP_DISTANCE2 = 0x3002++gl_CLIP_DISTANCE3 :: GLenum+gl_CLIP_DISTANCE3 = 0x3003++gl_CLIP_DISTANCE4 :: GLenum+gl_CLIP_DISTANCE4 = 0x3004++gl_CLIP_DISTANCE5 :: GLenum+gl_CLIP_DISTANCE5 = 0x3005++gl_COLOR :: GLenum+gl_COLOR = 0x1800++gl_COLOR_ATTACHMENT0 :: GLenum+gl_COLOR_ATTACHMENT0 = 0x8CE0++gl_COLOR_ATTACHMENT1 :: GLenum+gl_COLOR_ATTACHMENT1 = 0x8CE1++gl_COLOR_ATTACHMENT10 :: GLenum+gl_COLOR_ATTACHMENT10 = 0x8CEA++gl_COLOR_ATTACHMENT11 :: GLenum+gl_COLOR_ATTACHMENT11 = 0x8CEB++gl_COLOR_ATTACHMENT12 :: GLenum+gl_COLOR_ATTACHMENT12 = 0x8CEC++gl_COLOR_ATTACHMENT13 :: GLenum+gl_COLOR_ATTACHMENT13 = 0x8CED++gl_COLOR_ATTACHMENT14 :: GLenum+gl_COLOR_ATTACHMENT14 = 0x8CEE++gl_COLOR_ATTACHMENT15 :: GLenum+gl_COLOR_ATTACHMENT15 = 0x8CEF++gl_COLOR_ATTACHMENT2 :: GLenum+gl_COLOR_ATTACHMENT2 = 0x8CE2++gl_COLOR_ATTACHMENT3 :: GLenum+gl_COLOR_ATTACHMENT3 = 0x8CE3++gl_COLOR_ATTACHMENT4 :: GLenum+gl_COLOR_ATTACHMENT4 = 0x8CE4++gl_COLOR_ATTACHMENT5 :: GLenum+gl_COLOR_ATTACHMENT5 = 0x8CE5++gl_COLOR_ATTACHMENT6 :: GLenum+gl_COLOR_ATTACHMENT6 = 0x8CE6++gl_COLOR_ATTACHMENT7 :: GLenum+gl_COLOR_ATTACHMENT7 = 0x8CE7++gl_COLOR_ATTACHMENT8 :: GLenum+gl_COLOR_ATTACHMENT8 = 0x8CE8++gl_COLOR_ATTACHMENT9 :: GLenum+gl_COLOR_ATTACHMENT9 = 0x8CE9++gl_COLOR_BUFFER_BIT :: GLenum+gl_COLOR_BUFFER_BIT = 0x00004000++gl_COLOR_CLEAR_VALUE :: GLenum+gl_COLOR_CLEAR_VALUE = 0x0C22++gl_COLOR_LOGIC_OP :: GLenum+gl_COLOR_LOGIC_OP = 0x0BF2++gl_COLOR_WRITEMASK :: GLenum+gl_COLOR_WRITEMASK = 0x0C23++gl_COMPARE_REF_TO_TEXTURE :: GLenum+gl_COMPARE_REF_TO_TEXTURE = 0x884E++gl_COMPILE_STATUS :: GLenum+gl_COMPILE_STATUS = 0x8B81++gl_COMPRESSED_RED :: GLenum+gl_COMPRESSED_RED = 0x8225++gl_COMPRESSED_RED_RGTC1 :: GLenum+gl_COMPRESSED_RED_RGTC1 = 0x8DBB++gl_COMPRESSED_RG :: GLenum+gl_COMPRESSED_RG = 0x8226++gl_COMPRESSED_RGB :: GLenum+gl_COMPRESSED_RGB = 0x84ED++gl_COMPRESSED_RGBA :: GLenum+gl_COMPRESSED_RGBA = 0x84EE++gl_COMPRESSED_RG_RGTC2 :: GLenum+gl_COMPRESSED_RG_RGTC2 = 0x8DBD++gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum+gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC++gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum+gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE++gl_COMPRESSED_SRGB :: GLenum+gl_COMPRESSED_SRGB = 0x8C48++gl_COMPRESSED_SRGB_ALPHA :: GLenum+gl_COMPRESSED_SRGB_ALPHA = 0x8C49++gl_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3++gl_CONSTANT_ALPHA :: GLenum+gl_CONSTANT_ALPHA = 0x8003++gl_CONSTANT_COLOR :: GLenum+gl_CONSTANT_COLOR = 0x8001++gl_CONTEXT_FLAGS :: GLenum+gl_CONTEXT_FLAGS = 0x821E++gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum+gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001++gl_COPY :: GLenum+gl_COPY = 0x1503++gl_COPY_INVERTED :: GLenum+gl_COPY_INVERTED = 0x150C++gl_COPY_READ_BUFFER :: GLenum+gl_COPY_READ_BUFFER = 0x8F36++gl_COPY_WRITE_BUFFER :: GLenum+gl_COPY_WRITE_BUFFER = 0x8F37++gl_CULL_FACE :: GLenum+gl_CULL_FACE = 0x0B44++gl_CULL_FACE_MODE :: GLenum+gl_CULL_FACE_MODE = 0x0B45++gl_CURRENT_PROGRAM :: GLenum+gl_CURRENT_PROGRAM = 0x8B8D++gl_CURRENT_QUERY :: GLenum+gl_CURRENT_QUERY = 0x8865++gl_CURRENT_VERTEX_ATTRIB :: GLenum+gl_CURRENT_VERTEX_ATTRIB = 0x8626++gl_CW :: GLenum+gl_CW = 0x0900++gl_DECR :: GLenum+gl_DECR = 0x1E03++gl_DECR_WRAP :: GLenum+gl_DECR_WRAP = 0x8508++gl_DELETE_STATUS :: GLenum+gl_DELETE_STATUS = 0x8B80++gl_DEPTH :: GLenum+gl_DEPTH = 0x1801++gl_DEPTH24_STENCIL8 :: GLenum+gl_DEPTH24_STENCIL8 = 0x88F0++gl_DEPTH32F_STENCIL8 :: GLenum+gl_DEPTH32F_STENCIL8 = 0x8CAD++gl_DEPTH_ATTACHMENT :: GLenum+gl_DEPTH_ATTACHMENT = 0x8D00++gl_DEPTH_BUFFER :: GLenum+gl_DEPTH_BUFFER = 0x8223++gl_DEPTH_BUFFER_BIT :: GLenum+gl_DEPTH_BUFFER_BIT = 0x00000100++gl_DEPTH_CLEAR_VALUE :: GLenum+gl_DEPTH_CLEAR_VALUE = 0x0B73++gl_DEPTH_COMPONENT :: GLenum+gl_DEPTH_COMPONENT = 0x1902++gl_DEPTH_COMPONENT16 :: GLenum+gl_DEPTH_COMPONENT16 = 0x81A5++gl_DEPTH_COMPONENT24 :: GLenum+gl_DEPTH_COMPONENT24 = 0x81A6++gl_DEPTH_COMPONENT32 :: GLenum+gl_DEPTH_COMPONENT32 = 0x81A7++gl_DEPTH_COMPONENT32F :: GLenum+gl_DEPTH_COMPONENT32F = 0x8CAC++gl_DEPTH_FUNC :: GLenum+gl_DEPTH_FUNC = 0x0B74++gl_DEPTH_RANGE :: GLenum+gl_DEPTH_RANGE = 0x0B70++gl_DEPTH_STENCIL :: GLenum+gl_DEPTH_STENCIL = 0x84F9++gl_DEPTH_STENCIL_ATTACHMENT :: GLenum+gl_DEPTH_STENCIL_ATTACHMENT = 0x821A++gl_DEPTH_TEST :: GLenum+gl_DEPTH_TEST = 0x0B71++gl_DEPTH_WRITEMASK :: GLenum+gl_DEPTH_WRITEMASK = 0x0B72++gl_DITHER :: GLenum+gl_DITHER = 0x0BD0++gl_DONT_CARE :: GLenum+gl_DONT_CARE = 0x1100++gl_DOUBLE :: GLenum+gl_DOUBLE = 0x140A++gl_DOUBLEBUFFER :: GLenum+gl_DOUBLEBUFFER = 0x0C32++gl_DRAW_BUFFER :: GLenum+gl_DRAW_BUFFER = 0x0C01++gl_DRAW_BUFFER0 :: GLenum+gl_DRAW_BUFFER0 = 0x8825++gl_DRAW_BUFFER1 :: GLenum+gl_DRAW_BUFFER1 = 0x8826++gl_DRAW_BUFFER10 :: GLenum+gl_DRAW_BUFFER10 = 0x882F++gl_DRAW_BUFFER11 :: GLenum+gl_DRAW_BUFFER11 = 0x8830++gl_DRAW_BUFFER12 :: GLenum+gl_DRAW_BUFFER12 = 0x8831++gl_DRAW_BUFFER13 :: GLenum+gl_DRAW_BUFFER13 = 0x8832++gl_DRAW_BUFFER14 :: GLenum+gl_DRAW_BUFFER14 = 0x8833++gl_DRAW_BUFFER15 :: GLenum+gl_DRAW_BUFFER15 = 0x8834++gl_DRAW_BUFFER2 :: GLenum+gl_DRAW_BUFFER2 = 0x8827++gl_DRAW_BUFFER3 :: GLenum+gl_DRAW_BUFFER3 = 0x8828++gl_DRAW_BUFFER4 :: GLenum+gl_DRAW_BUFFER4 = 0x8829++gl_DRAW_BUFFER5 :: GLenum+gl_DRAW_BUFFER5 = 0x882A++gl_DRAW_BUFFER6 :: GLenum+gl_DRAW_BUFFER6 = 0x882B++gl_DRAW_BUFFER7 :: GLenum+gl_DRAW_BUFFER7 = 0x882C++gl_DRAW_BUFFER8 :: GLenum+gl_DRAW_BUFFER8 = 0x882D++gl_DRAW_BUFFER9 :: GLenum+gl_DRAW_BUFFER9 = 0x882E++gl_DRAW_FRAMEBUFFER :: GLenum+gl_DRAW_FRAMEBUFFER = 0x8CA9++gl_DRAW_FRAMEBUFFER_BINDING :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING++gl_DST_ALPHA :: GLenum+gl_DST_ALPHA = 0x0304++gl_DST_COLOR :: GLenum+gl_DST_COLOR = 0x0306++gl_DYNAMIC_COPY :: GLenum+gl_DYNAMIC_COPY = 0x88EA++gl_DYNAMIC_DRAW :: GLenum+gl_DYNAMIC_DRAW = 0x88E8++gl_DYNAMIC_READ :: GLenum+gl_DYNAMIC_READ = 0x88E9++gl_ELEMENT_ARRAY_BUFFER :: GLenum+gl_ELEMENT_ARRAY_BUFFER = 0x8893++gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum+gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895++gl_EQUAL :: GLenum+gl_EQUAL = 0x0202++gl_EQUIV :: GLenum+gl_EQUIV = 0x1509++gl_EXTENSIONS :: GLenum+gl_EXTENSIONS = 0x1F03++gl_FALSE :: GLenum+gl_FALSE = 0++gl_FASTEST :: GLenum+gl_FASTEST = 0x1101++gl_FILL :: GLenum+gl_FILL = 0x1B02++gl_FIXED_ONLY :: GLenum+gl_FIXED_ONLY = 0x891D++gl_FLOAT :: GLenum+gl_FLOAT = 0x1406++gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum+gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD++gl_FLOAT_MAT2 :: GLenum+gl_FLOAT_MAT2 = 0x8B5A++gl_FLOAT_MAT2x3 :: GLenum+gl_FLOAT_MAT2x3 = 0x8B65++gl_FLOAT_MAT2x4 :: GLenum+gl_FLOAT_MAT2x4 = 0x8B66++gl_FLOAT_MAT3 :: GLenum+gl_FLOAT_MAT3 = 0x8B5B++gl_FLOAT_MAT3x2 :: GLenum+gl_FLOAT_MAT3x2 = 0x8B67++gl_FLOAT_MAT3x4 :: GLenum+gl_FLOAT_MAT3x4 = 0x8B68++gl_FLOAT_MAT4 :: GLenum+gl_FLOAT_MAT4 = 0x8B5C++gl_FLOAT_MAT4x2 :: GLenum+gl_FLOAT_MAT4x2 = 0x8B69++gl_FLOAT_MAT4x3 :: GLenum+gl_FLOAT_MAT4x3 = 0x8B6A++gl_FLOAT_VEC2 :: GLenum+gl_FLOAT_VEC2 = 0x8B50++gl_FLOAT_VEC3 :: GLenum+gl_FLOAT_VEC3 = 0x8B51++gl_FLOAT_VEC4 :: GLenum+gl_FLOAT_VEC4 = 0x8B52++gl_FRAGMENT_SHADER :: GLenum+gl_FRAGMENT_SHADER = 0x8B30++gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum+gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B++gl_FRAMEBUFFER :: GLenum+gl_FRAMEBUFFER = 0x8D40++gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215++gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214++gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210++gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211++gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216++gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0++gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212++gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2++gl_FRAMEBUFFER_BINDING :: GLenum+gl_FRAMEBUFFER_BINDING = 0x8CA6++gl_FRAMEBUFFER_COMPLETE :: GLenum+gl_FRAMEBUFFER_COMPLETE = 0x8CD5++gl_FRAMEBUFFER_DEFAULT :: GLenum+gl_FRAMEBUFFER_DEFAULT = 0x8218++gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6++gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB++gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC++gl_FRAMEBUFFER_SRGB :: GLenum+gl_FRAMEBUFFER_SRGB = 0x8DB9++gl_FRAMEBUFFER_UNDEFINED :: GLenum+gl_FRAMEBUFFER_UNDEFINED = 0x8219++gl_FRAMEBUFFER_UNSUPPORTED :: GLenum+gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD++gl_FRONT :: GLenum+gl_FRONT = 0x0404++gl_FRONT_AND_BACK :: GLenum+gl_FRONT_AND_BACK = 0x0408++gl_FRONT_FACE :: GLenum+gl_FRONT_FACE = 0x0B46++gl_FRONT_LEFT :: GLenum+gl_FRONT_LEFT = 0x0400++gl_FRONT_RIGHT :: GLenum+gl_FRONT_RIGHT = 0x0401++gl_FUNC_ADD :: GLenum+gl_FUNC_ADD = 0x8006++gl_FUNC_REVERSE_SUBTRACT :: GLenum+gl_FUNC_REVERSE_SUBTRACT = 0x800B++gl_FUNC_SUBTRACT :: GLenum+gl_FUNC_SUBTRACT = 0x800A++gl_GEQUAL :: GLenum+gl_GEQUAL = 0x0206++gl_GREATER :: GLenum+gl_GREATER = 0x0204++gl_GREEN :: GLenum+gl_GREEN = 0x1904++gl_GREEN_INTEGER :: GLenum+gl_GREEN_INTEGER = 0x8D95++gl_HALF_FLOAT :: GLenum+gl_HALF_FLOAT = 0x140B++gl_INCR :: GLenum+gl_INCR = 0x1E02++gl_INCR_WRAP :: GLenum+gl_INCR_WRAP = 0x8507++gl_INFO_LOG_LENGTH :: GLenum+gl_INFO_LOG_LENGTH = 0x8B84++gl_INT :: GLenum+gl_INT = 0x1404++gl_INTERLEAVED_ATTRIBS :: GLenum+gl_INTERLEAVED_ATTRIBS = 0x8C8C++gl_INT_SAMPLER_1D :: GLenum+gl_INT_SAMPLER_1D = 0x8DC9++gl_INT_SAMPLER_1D_ARRAY :: GLenum+gl_INT_SAMPLER_1D_ARRAY = 0x8DCE++gl_INT_SAMPLER_2D :: GLenum+gl_INT_SAMPLER_2D = 0x8DCA++gl_INT_SAMPLER_2D_ARRAY :: GLenum+gl_INT_SAMPLER_2D_ARRAY = 0x8DCF++gl_INT_SAMPLER_2D_RECT :: GLenum+gl_INT_SAMPLER_2D_RECT = 0x8DCD++gl_INT_SAMPLER_3D :: GLenum+gl_INT_SAMPLER_3D = 0x8DCB++gl_INT_SAMPLER_BUFFER :: GLenum+gl_INT_SAMPLER_BUFFER = 0x8DD0++gl_INT_SAMPLER_CUBE :: GLenum+gl_INT_SAMPLER_CUBE = 0x8DCC++gl_INT_VEC2 :: GLenum+gl_INT_VEC2 = 0x8B53++gl_INT_VEC3 :: GLenum+gl_INT_VEC3 = 0x8B54++gl_INT_VEC4 :: GLenum+gl_INT_VEC4 = 0x8B55++gl_INVALID_ENUM :: GLenum+gl_INVALID_ENUM = 0x0500++gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum+gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506++gl_INVALID_INDEX :: GLenum+gl_INVALID_INDEX = 0xFFFFFFFF++gl_INVALID_OPERATION :: GLenum+gl_INVALID_OPERATION = 0x0502++gl_INVALID_VALUE :: GLenum+gl_INVALID_VALUE = 0x0501++gl_INVERT :: GLenum+gl_INVERT = 0x150A++gl_KEEP :: GLenum+gl_KEEP = 0x1E00++gl_LEFT :: GLenum+gl_LEFT = 0x0406++gl_LEQUAL :: GLenum+gl_LEQUAL = 0x0203++gl_LESS :: GLenum+gl_LESS = 0x0201++gl_LINE :: GLenum+gl_LINE = 0x1B01++gl_LINEAR :: GLenum+gl_LINEAR = 0x2601++gl_LINEAR_MIPMAP_LINEAR :: GLenum+gl_LINEAR_MIPMAP_LINEAR = 0x2703++gl_LINEAR_MIPMAP_NEAREST :: GLenum+gl_LINEAR_MIPMAP_NEAREST = 0x2701++gl_LINES :: GLenum+gl_LINES = 0x0001++gl_LINE_LOOP :: GLenum+gl_LINE_LOOP = 0x0002++gl_LINE_SMOOTH :: GLenum+gl_LINE_SMOOTH = 0x0B20++gl_LINE_SMOOTH_HINT :: GLenum+gl_LINE_SMOOTH_HINT = 0x0C52++gl_LINE_STRIP :: GLenum+gl_LINE_STRIP = 0x0003++gl_LINE_WIDTH :: GLenum+gl_LINE_WIDTH = 0x0B21++gl_LINE_WIDTH_GRANULARITY :: GLenum+gl_LINE_WIDTH_GRANULARITY = 0x0B23++gl_LINE_WIDTH_RANGE :: GLenum+gl_LINE_WIDTH_RANGE = 0x0B22++gl_LINK_STATUS :: GLenum+gl_LINK_STATUS = 0x8B82++gl_LOGIC_OP_MODE :: GLenum+gl_LOGIC_OP_MODE = 0x0BF0++gl_LOWER_LEFT :: GLenum+gl_LOWER_LEFT = 0x8CA1++gl_MAJOR_VERSION :: GLenum+gl_MAJOR_VERSION = 0x821B++gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum+gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010++gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum+gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008++gl_MAP_INVALIDATE_RANGE_BIT :: GLenum+gl_MAP_INVALIDATE_RANGE_BIT = 0x0004++gl_MAP_READ_BIT :: GLenum+gl_MAP_READ_BIT = 0x0001++gl_MAP_UNSYNCHRONIZED_BIT :: GLenum+gl_MAP_UNSYNCHRONIZED_BIT = 0x0020++gl_MAP_WRITE_BIT :: GLenum+gl_MAP_WRITE_BIT = 0x0002++gl_MAX :: GLenum+gl_MAX = 0x8008++gl_MAX_3D_TEXTURE_SIZE :: GLenum+gl_MAX_3D_TEXTURE_SIZE = 0x8073++gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum+gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF++gl_MAX_CLIP_DISTANCES :: GLenum+gl_MAX_CLIP_DISTANCES = 0x0D32++gl_MAX_COLOR_ATTACHMENTS :: GLenum+gl_MAX_COLOR_ATTACHMENTS = 0x8CDF++gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33++gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D++gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E++gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31++gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C++gl_MAX_DRAW_BUFFERS :: GLenum+gl_MAX_DRAW_BUFFERS = 0x8824++gl_MAX_ELEMENTS_INDICES :: GLenum+gl_MAX_ELEMENTS_INDICES = 0x80E9++gl_MAX_ELEMENTS_VERTICES :: GLenum+gl_MAX_ELEMENTS_VERTICES = 0x80E8++gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D++gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49++gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905++gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8++gl_MAX_RENDERBUFFER_SIZE :: GLenum+gl_MAX_RENDERBUFFER_SIZE = 0x84E8++gl_MAX_SAMPLES :: GLenum+gl_MAX_SAMPLES = 0x8D57++gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B++gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872++gl_MAX_TEXTURE_LOD_BIAS :: GLenum+gl_MAX_TEXTURE_LOD_BIAS = 0x84FD++gl_MAX_TEXTURE_SIZE :: GLenum+gl_MAX_TEXTURE_SIZE = 0x0D33++gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80++gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum+gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30++gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum+gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F++gl_MAX_VARYING_COMPONENTS :: GLenum+gl_MAX_VARYING_COMPONENTS = 0x8B4B++gl_MAX_VARYING_FLOATS :: GLenum+gl_MAX_VARYING_FLOATS = 0x8B4B++gl_MAX_VERTEX_ATTRIBS :: GLenum+gl_MAX_VERTEX_ATTRIBS = 0x8869++gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C++gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum+gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B++gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A++gl_MAX_VIEWPORT_DIMS :: GLenum+gl_MAX_VIEWPORT_DIMS = 0x0D3A++gl_MIN :: GLenum+gl_MIN = 0x8007++gl_MINOR_VERSION :: GLenum+gl_MINOR_VERSION = 0x821C++gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904++gl_MIRRORED_REPEAT :: GLenum+gl_MIRRORED_REPEAT = 0x8370++gl_MULTISAMPLE :: GLenum+gl_MULTISAMPLE = 0x809D++gl_NAND :: GLenum+gl_NAND = 0x150E++gl_NEAREST :: GLenum+gl_NEAREST = 0x2600++gl_NEAREST_MIPMAP_LINEAR :: GLenum+gl_NEAREST_MIPMAP_LINEAR = 0x2702++gl_NEAREST_MIPMAP_NEAREST :: GLenum+gl_NEAREST_MIPMAP_NEAREST = 0x2700++gl_NEVER :: GLenum+gl_NEVER = 0x0200++gl_NICEST :: GLenum+gl_NICEST = 0x1102++gl_NONE :: GLenum+gl_NONE = 0++gl_NOOP :: GLenum+gl_NOOP = 0x1505++gl_NOR :: GLenum+gl_NOR = 0x1508++gl_NOTEQUAL :: GLenum+gl_NOTEQUAL = 0x0205++gl_NO_ERROR :: GLenum+gl_NO_ERROR = 0++gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2++gl_NUM_EXTENSIONS :: GLenum+gl_NUM_EXTENSIONS = 0x821D++gl_ONE :: GLenum+gl_ONE = 1++gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum+gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004++gl_ONE_MINUS_CONSTANT_COLOR :: GLenum+gl_ONE_MINUS_CONSTANT_COLOR = 0x8002++gl_ONE_MINUS_DST_ALPHA :: GLenum+gl_ONE_MINUS_DST_ALPHA = 0x0305++gl_ONE_MINUS_DST_COLOR :: GLenum+gl_ONE_MINUS_DST_COLOR = 0x0307++gl_ONE_MINUS_SRC_ALPHA :: GLenum+gl_ONE_MINUS_SRC_ALPHA = 0x0303++gl_ONE_MINUS_SRC_COLOR :: GLenum+gl_ONE_MINUS_SRC_COLOR = 0x0301++gl_OR :: GLenum+gl_OR = 0x1507++gl_OR_INVERTED :: GLenum+gl_OR_INVERTED = 0x150D++gl_OR_REVERSE :: GLenum+gl_OR_REVERSE = 0x150B++gl_OUT_OF_MEMORY :: GLenum+gl_OUT_OF_MEMORY = 0x0505++gl_PACK_ALIGNMENT :: GLenum+gl_PACK_ALIGNMENT = 0x0D05++gl_PACK_IMAGE_HEIGHT :: GLenum+gl_PACK_IMAGE_HEIGHT = 0x806C++gl_PACK_LSB_FIRST :: GLenum+gl_PACK_LSB_FIRST = 0x0D01++gl_PACK_ROW_LENGTH :: GLenum+gl_PACK_ROW_LENGTH = 0x0D02++gl_PACK_SKIP_IMAGES :: GLenum+gl_PACK_SKIP_IMAGES = 0x806B++gl_PACK_SKIP_PIXELS :: GLenum+gl_PACK_SKIP_PIXELS = 0x0D04++gl_PACK_SKIP_ROWS :: GLenum+gl_PACK_SKIP_ROWS = 0x0D03++gl_PACK_SWAP_BYTES :: GLenum+gl_PACK_SWAP_BYTES = 0x0D00++gl_PIXEL_PACK_BUFFER :: GLenum+gl_PIXEL_PACK_BUFFER = 0x88EB++gl_PIXEL_PACK_BUFFER_BINDING :: GLenum+gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED++gl_PIXEL_UNPACK_BUFFER :: GLenum+gl_PIXEL_UNPACK_BUFFER = 0x88EC++gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum+gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF++gl_POINT :: GLenum+gl_POINT = 0x1B00++gl_POINTS :: GLenum+gl_POINTS = 0x0000++gl_POINT_FADE_THRESHOLD_SIZE :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE = 0x8128++gl_POINT_SIZE :: GLenum+gl_POINT_SIZE = 0x0B11++gl_POINT_SIZE_GRANULARITY :: GLenum+gl_POINT_SIZE_GRANULARITY = 0x0B13++gl_POINT_SIZE_RANGE :: GLenum+gl_POINT_SIZE_RANGE = 0x0B12++gl_POINT_SPRITE_COORD_ORIGIN :: GLenum+gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0++gl_POLYGON_OFFSET_FACTOR :: GLenum+gl_POLYGON_OFFSET_FACTOR = 0x8038++gl_POLYGON_OFFSET_FILL :: GLenum+gl_POLYGON_OFFSET_FILL = 0x8037++gl_POLYGON_OFFSET_LINE :: GLenum+gl_POLYGON_OFFSET_LINE = 0x2A02++gl_POLYGON_OFFSET_POINT :: GLenum+gl_POLYGON_OFFSET_POINT = 0x2A01++gl_POLYGON_OFFSET_UNITS :: GLenum+gl_POLYGON_OFFSET_UNITS = 0x2A00++gl_POLYGON_SMOOTH :: GLenum+gl_POLYGON_SMOOTH = 0x0B41++gl_POLYGON_SMOOTH_HINT :: GLenum+gl_POLYGON_SMOOTH_HINT = 0x0C53++gl_PRIMITIVES_GENERATED :: GLenum+gl_PRIMITIVES_GENERATED = 0x8C87++gl_PRIMITIVE_RESTART :: GLenum+gl_PRIMITIVE_RESTART = 0x8F9D++gl_PRIMITIVE_RESTART_INDEX :: GLenum+gl_PRIMITIVE_RESTART_INDEX = 0x8F9E++gl_PROXY_TEXTURE_1D :: GLenum+gl_PROXY_TEXTURE_1D = 0x8063++gl_PROXY_TEXTURE_1D_ARRAY :: GLenum+gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19++gl_PROXY_TEXTURE_2D :: GLenum+gl_PROXY_TEXTURE_2D = 0x8064++gl_PROXY_TEXTURE_2D_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B++gl_PROXY_TEXTURE_3D :: GLenum+gl_PROXY_TEXTURE_3D = 0x8070++gl_PROXY_TEXTURE_CUBE_MAP :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP = 0x851B++gl_PROXY_TEXTURE_RECTANGLE :: GLenum+gl_PROXY_TEXTURE_RECTANGLE = 0x84F7++gl_QUERY_BY_REGION_NO_WAIT :: GLenum+gl_QUERY_BY_REGION_NO_WAIT = 0x8E16++gl_QUERY_BY_REGION_WAIT :: GLenum+gl_QUERY_BY_REGION_WAIT = 0x8E15++gl_QUERY_COUNTER_BITS :: GLenum+gl_QUERY_COUNTER_BITS = 0x8864++gl_QUERY_NO_WAIT :: GLenum+gl_QUERY_NO_WAIT = 0x8E14++gl_QUERY_RESULT :: GLenum+gl_QUERY_RESULT = 0x8866++gl_QUERY_RESULT_AVAILABLE :: GLenum+gl_QUERY_RESULT_AVAILABLE = 0x8867++gl_QUERY_WAIT :: GLenum+gl_QUERY_WAIT = 0x8E13++gl_R11F_G11F_B10F :: GLenum+gl_R11F_G11F_B10F = 0x8C3A++gl_R16 :: GLenum+gl_R16 = 0x822A++gl_R16F :: GLenum+gl_R16F = 0x822D++gl_R16I :: GLenum+gl_R16I = 0x8233++gl_R16UI :: GLenum+gl_R16UI = 0x8234++gl_R16_SNORM :: GLenum+gl_R16_SNORM = 0x8F98++gl_R32F :: GLenum+gl_R32F = 0x822E++gl_R32I :: GLenum+gl_R32I = 0x8235++gl_R32UI :: GLenum+gl_R32UI = 0x8236++gl_R3_G3_B2 :: GLenum+gl_R3_G3_B2 = 0x2A10++gl_R8 :: GLenum+gl_R8 = 0x8229++gl_R8I :: GLenum+gl_R8I = 0x8231++gl_R8UI :: GLenum+gl_R8UI = 0x8232++gl_R8_SNORM :: GLenum+gl_R8_SNORM = 0x8F94++gl_RASTERIZER_DISCARD :: GLenum+gl_RASTERIZER_DISCARD = 0x8C89++gl_READ_BUFFER :: GLenum+gl_READ_BUFFER = 0x0C02++gl_READ_FRAMEBUFFER :: GLenum+gl_READ_FRAMEBUFFER = 0x8CA8++gl_READ_FRAMEBUFFER_BINDING :: GLenum+gl_READ_FRAMEBUFFER_BINDING = 0x8CAA++gl_READ_ONLY :: GLenum+gl_READ_ONLY = 0x88B8++gl_READ_WRITE :: GLenum+gl_READ_WRITE = 0x88BA++gl_RED :: GLenum+gl_RED = 0x1903++gl_RED_INTEGER :: GLenum+gl_RED_INTEGER = 0x8D94++gl_RED_SNORM :: GLenum+gl_RED_SNORM = 0x8F90++gl_RENDERBUFFER :: GLenum+gl_RENDERBUFFER = 0x8D41++gl_RENDERBUFFER_ALPHA_SIZE :: GLenum+gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53++gl_RENDERBUFFER_BINDING :: GLenum+gl_RENDERBUFFER_BINDING = 0x8CA7++gl_RENDERBUFFER_BLUE_SIZE :: GLenum+gl_RENDERBUFFER_BLUE_SIZE = 0x8D52++gl_RENDERBUFFER_DEPTH_SIZE :: GLenum+gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54++gl_RENDERBUFFER_GREEN_SIZE :: GLenum+gl_RENDERBUFFER_GREEN_SIZE = 0x8D51++gl_RENDERBUFFER_HEIGHT :: GLenum+gl_RENDERBUFFER_HEIGHT = 0x8D43++gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum+gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44++gl_RENDERBUFFER_RED_SIZE :: GLenum+gl_RENDERBUFFER_RED_SIZE = 0x8D50++gl_RENDERBUFFER_SAMPLES :: GLenum+gl_RENDERBUFFER_SAMPLES = 0x8CAB++gl_RENDERBUFFER_STENCIL_SIZE :: GLenum+gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55++gl_RENDERBUFFER_WIDTH :: GLenum+gl_RENDERBUFFER_WIDTH = 0x8D42++gl_RENDERER :: GLenum+gl_RENDERER = 0x1F01++gl_REPEAT :: GLenum+gl_REPEAT = 0x2901++gl_REPLACE :: GLenum+gl_REPLACE = 0x1E01++gl_RG :: GLenum+gl_RG = 0x8227++gl_RG16 :: GLenum+gl_RG16 = 0x822C++gl_RG16F :: GLenum+gl_RG16F = 0x822F++gl_RG16I :: GLenum+gl_RG16I = 0x8239++gl_RG16UI :: GLenum+gl_RG16UI = 0x823A++gl_RG16_SNORM :: GLenum+gl_RG16_SNORM = 0x8F99++gl_RG32F :: GLenum+gl_RG32F = 0x8230++gl_RG32I :: GLenum+gl_RG32I = 0x823B++gl_RG32UI :: GLenum+gl_RG32UI = 0x823C++gl_RG8 :: GLenum+gl_RG8 = 0x822B++gl_RG8I :: GLenum+gl_RG8I = 0x8237++gl_RG8UI :: GLenum+gl_RG8UI = 0x8238++gl_RG8_SNORM :: GLenum+gl_RG8_SNORM = 0x8F95++gl_RGB :: GLenum+gl_RGB = 0x1907++gl_RGB10 :: GLenum+gl_RGB10 = 0x8052++gl_RGB10_A2 :: GLenum+gl_RGB10_A2 = 0x8059++gl_RGB12 :: GLenum+gl_RGB12 = 0x8053++gl_RGB16 :: GLenum+gl_RGB16 = 0x8054++gl_RGB16F :: GLenum+gl_RGB16F = 0x881B++gl_RGB16I :: GLenum+gl_RGB16I = 0x8D89++gl_RGB16UI :: GLenum+gl_RGB16UI = 0x8D77++gl_RGB16_SNORM :: GLenum+gl_RGB16_SNORM = 0x8F9A++gl_RGB32F :: GLenum+gl_RGB32F = 0x8815++gl_RGB32I :: GLenum+gl_RGB32I = 0x8D83++gl_RGB32UI :: GLenum+gl_RGB32UI = 0x8D71++gl_RGB4 :: GLenum+gl_RGB4 = 0x804F++gl_RGB5 :: GLenum+gl_RGB5 = 0x8050++gl_RGB5_A1 :: GLenum+gl_RGB5_A1 = 0x8057++gl_RGB8 :: GLenum+gl_RGB8 = 0x8051++gl_RGB8I :: GLenum+gl_RGB8I = 0x8D8F++gl_RGB8UI :: GLenum+gl_RGB8UI = 0x8D7D++gl_RGB8_SNORM :: GLenum+gl_RGB8_SNORM = 0x8F96++gl_RGB9_E5 :: GLenum+gl_RGB9_E5 = 0x8C3D++gl_RGBA :: GLenum+gl_RGBA = 0x1908++gl_RGBA12 :: GLenum+gl_RGBA12 = 0x805A++gl_RGBA16 :: GLenum+gl_RGBA16 = 0x805B++gl_RGBA16F :: GLenum+gl_RGBA16F = 0x881A++gl_RGBA16I :: GLenum+gl_RGBA16I = 0x8D88++gl_RGBA16UI :: GLenum+gl_RGBA16UI = 0x8D76++gl_RGBA16_SNORM :: GLenum+gl_RGBA16_SNORM = 0x8F9B++gl_RGBA2 :: GLenum+gl_RGBA2 = 0x8055++gl_RGBA32F :: GLenum+gl_RGBA32F = 0x8814++gl_RGBA32I :: GLenum+gl_RGBA32I = 0x8D82++gl_RGBA32UI :: GLenum+gl_RGBA32UI = 0x8D70++gl_RGBA4 :: GLenum+gl_RGBA4 = 0x8056++gl_RGBA8 :: GLenum+gl_RGBA8 = 0x8058++gl_RGBA8I :: GLenum+gl_RGBA8I = 0x8D8E++gl_RGBA8UI :: GLenum+gl_RGBA8UI = 0x8D7C++gl_RGBA8_SNORM :: GLenum+gl_RGBA8_SNORM = 0x8F97++gl_RGBA_INTEGER :: GLenum+gl_RGBA_INTEGER = 0x8D99++gl_RGBA_SNORM :: GLenum+gl_RGBA_SNORM = 0x8F93++gl_RGB_INTEGER :: GLenum+gl_RGB_INTEGER = 0x8D98++gl_RGB_SNORM :: GLenum+gl_RGB_SNORM = 0x8F92++gl_RG_INTEGER :: GLenum+gl_RG_INTEGER = 0x8228++gl_RG_SNORM :: GLenum+gl_RG_SNORM = 0x8F91++gl_RIGHT :: GLenum+gl_RIGHT = 0x0407++gl_SAMPLER_1D :: GLenum+gl_SAMPLER_1D = 0x8B5D++gl_SAMPLER_1D_ARRAY :: GLenum+gl_SAMPLER_1D_ARRAY = 0x8DC0++gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3++gl_SAMPLER_1D_SHADOW :: GLenum+gl_SAMPLER_1D_SHADOW = 0x8B61++gl_SAMPLER_2D :: GLenum+gl_SAMPLER_2D = 0x8B5E++gl_SAMPLER_2D_ARRAY :: GLenum+gl_SAMPLER_2D_ARRAY = 0x8DC1++gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4++gl_SAMPLER_2D_RECT :: GLenum+gl_SAMPLER_2D_RECT = 0x8B63++gl_SAMPLER_2D_RECT_SHADOW :: GLenum+gl_SAMPLER_2D_RECT_SHADOW = 0x8B64++gl_SAMPLER_2D_SHADOW :: GLenum+gl_SAMPLER_2D_SHADOW = 0x8B62++gl_SAMPLER_3D :: GLenum+gl_SAMPLER_3D = 0x8B5F++gl_SAMPLER_BUFFER :: GLenum+gl_SAMPLER_BUFFER = 0x8DC2++gl_SAMPLER_CUBE :: GLenum+gl_SAMPLER_CUBE = 0x8B60++gl_SAMPLER_CUBE_SHADOW :: GLenum+gl_SAMPLER_CUBE_SHADOW = 0x8DC5++gl_SAMPLES :: GLenum+gl_SAMPLES = 0x80A9++gl_SAMPLES_PASSED :: GLenum+gl_SAMPLES_PASSED = 0x8914++gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum+gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E++gl_SAMPLE_ALPHA_TO_ONE :: GLenum+gl_SAMPLE_ALPHA_TO_ONE = 0x809F++gl_SAMPLE_BUFFERS :: GLenum+gl_SAMPLE_BUFFERS = 0x80A8++gl_SAMPLE_COVERAGE :: GLenum+gl_SAMPLE_COVERAGE = 0x80A0++gl_SAMPLE_COVERAGE_INVERT :: GLenum+gl_SAMPLE_COVERAGE_INVERT = 0x80AB++gl_SAMPLE_COVERAGE_VALUE :: GLenum+gl_SAMPLE_COVERAGE_VALUE = 0x80AA++gl_SCISSOR_BOX :: GLenum+gl_SCISSOR_BOX = 0x0C10++gl_SCISSOR_TEST :: GLenum+gl_SCISSOR_TEST = 0x0C11++gl_SEPARATE_ATTRIBS :: GLenum+gl_SEPARATE_ATTRIBS = 0x8C8D++gl_SET :: GLenum+gl_SET = 0x150F++gl_SHADER_SOURCE_LENGTH :: GLenum+gl_SHADER_SOURCE_LENGTH = 0x8B88++gl_SHADER_TYPE :: GLenum+gl_SHADER_TYPE = 0x8B4F++gl_SHADING_LANGUAGE_VERSION :: GLenum+gl_SHADING_LANGUAGE_VERSION = 0x8B8C++gl_SHORT :: GLenum+gl_SHORT = 0x1402++gl_SIGNED_NORMALIZED :: GLenum+gl_SIGNED_NORMALIZED = 0x8F9C++gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum+gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23++gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum+gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22++gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum+gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13++gl_SMOOTH_POINT_SIZE_RANGE :: GLenum+gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12++gl_SRC_ALPHA :: GLenum+gl_SRC_ALPHA = 0x0302++gl_SRC_ALPHA_SATURATE :: GLenum+gl_SRC_ALPHA_SATURATE = 0x0308++gl_SRC_COLOR :: GLenum+gl_SRC_COLOR = 0x0300++gl_SRGB :: GLenum+gl_SRGB = 0x8C40++gl_SRGB8 :: GLenum+gl_SRGB8 = 0x8C41++gl_SRGB8_ALPHA8 :: GLenum+gl_SRGB8_ALPHA8 = 0x8C43++gl_SRGB_ALPHA :: GLenum+gl_SRGB_ALPHA = 0x8C42++gl_STATIC_COPY :: GLenum+gl_STATIC_COPY = 0x88E6++gl_STATIC_DRAW :: GLenum+gl_STATIC_DRAW = 0x88E4++gl_STATIC_READ :: GLenum+gl_STATIC_READ = 0x88E5++gl_STENCIL :: GLenum+gl_STENCIL = 0x1802++gl_STENCIL_ATTACHMENT :: GLenum+gl_STENCIL_ATTACHMENT = 0x8D20++gl_STENCIL_BACK_FAIL :: GLenum+gl_STENCIL_BACK_FAIL = 0x8801++gl_STENCIL_BACK_FUNC :: GLenum+gl_STENCIL_BACK_FUNC = 0x8800++gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802++gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803++gl_STENCIL_BACK_REF :: GLenum+gl_STENCIL_BACK_REF = 0x8CA3++gl_STENCIL_BACK_VALUE_MASK :: GLenum+gl_STENCIL_BACK_VALUE_MASK = 0x8CA4++gl_STENCIL_BACK_WRITEMASK :: GLenum+gl_STENCIL_BACK_WRITEMASK = 0x8CA5++gl_STENCIL_BUFFER :: GLenum+gl_STENCIL_BUFFER = 0x8224++gl_STENCIL_BUFFER_BIT :: GLenum+gl_STENCIL_BUFFER_BIT = 0x00000400++gl_STENCIL_CLEAR_VALUE :: GLenum+gl_STENCIL_CLEAR_VALUE = 0x0B91++gl_STENCIL_FAIL :: GLenum+gl_STENCIL_FAIL = 0x0B94++gl_STENCIL_FUNC :: GLenum+gl_STENCIL_FUNC = 0x0B92++gl_STENCIL_INDEX :: GLenum+gl_STENCIL_INDEX = 0x1901++gl_STENCIL_INDEX1 :: GLenum+gl_STENCIL_INDEX1 = 0x8D46++gl_STENCIL_INDEX16 :: GLenum+gl_STENCIL_INDEX16 = 0x8D49++gl_STENCIL_INDEX4 :: GLenum+gl_STENCIL_INDEX4 = 0x8D47++gl_STENCIL_INDEX8 :: GLenum+gl_STENCIL_INDEX8 = 0x8D48++gl_STENCIL_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95++gl_STENCIL_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_PASS_DEPTH_PASS = 0x0B96++gl_STENCIL_REF :: GLenum+gl_STENCIL_REF = 0x0B97++gl_STENCIL_TEST :: GLenum+gl_STENCIL_TEST = 0x0B90++gl_STENCIL_VALUE_MASK :: GLenum+gl_STENCIL_VALUE_MASK = 0x0B93++gl_STENCIL_WRITEMASK :: GLenum+gl_STENCIL_WRITEMASK = 0x0B98++gl_STEREO :: GLenum+gl_STEREO = 0x0C33++gl_STREAM_COPY :: GLenum+gl_STREAM_COPY = 0x88E2++gl_STREAM_DRAW :: GLenum+gl_STREAM_DRAW = 0x88E0++gl_STREAM_READ :: GLenum+gl_STREAM_READ = 0x88E1++gl_SUBPIXEL_BITS :: GLenum+gl_SUBPIXEL_BITS = 0x0D50++gl_TEXTURE :: GLenum+gl_TEXTURE = 0x1702++gl_TEXTURE0 :: GLenum+gl_TEXTURE0 = 0x84C0++gl_TEXTURE1 :: GLenum+gl_TEXTURE1 = 0x84C1++gl_TEXTURE10 :: GLenum+gl_TEXTURE10 = 0x84CA++gl_TEXTURE11 :: GLenum+gl_TEXTURE11 = 0x84CB++gl_TEXTURE12 :: GLenum+gl_TEXTURE12 = 0x84CC++gl_TEXTURE13 :: GLenum+gl_TEXTURE13 = 0x84CD++gl_TEXTURE14 :: GLenum+gl_TEXTURE14 = 0x84CE++gl_TEXTURE15 :: GLenum+gl_TEXTURE15 = 0x84CF++gl_TEXTURE16 :: GLenum+gl_TEXTURE16 = 0x84D0++gl_TEXTURE17 :: GLenum+gl_TEXTURE17 = 0x84D1++gl_TEXTURE18 :: GLenum+gl_TEXTURE18 = 0x84D2++gl_TEXTURE19 :: GLenum+gl_TEXTURE19 = 0x84D3++gl_TEXTURE2 :: GLenum+gl_TEXTURE2 = 0x84C2++gl_TEXTURE20 :: GLenum+gl_TEXTURE20 = 0x84D4++gl_TEXTURE21 :: GLenum+gl_TEXTURE21 = 0x84D5++gl_TEXTURE22 :: GLenum+gl_TEXTURE22 = 0x84D6++gl_TEXTURE23 :: GLenum+gl_TEXTURE23 = 0x84D7++gl_TEXTURE24 :: GLenum+gl_TEXTURE24 = 0x84D8++gl_TEXTURE25 :: GLenum+gl_TEXTURE25 = 0x84D9++gl_TEXTURE26 :: GLenum+gl_TEXTURE26 = 0x84DA++gl_TEXTURE27 :: GLenum+gl_TEXTURE27 = 0x84DB++gl_TEXTURE28 :: GLenum+gl_TEXTURE28 = 0x84DC++gl_TEXTURE29 :: GLenum+gl_TEXTURE29 = 0x84DD++gl_TEXTURE3 :: GLenum+gl_TEXTURE3 = 0x84C3++gl_TEXTURE30 :: GLenum+gl_TEXTURE30 = 0x84DE++gl_TEXTURE31 :: GLenum+gl_TEXTURE31 = 0x84DF++gl_TEXTURE4 :: GLenum+gl_TEXTURE4 = 0x84C4++gl_TEXTURE5 :: GLenum+gl_TEXTURE5 = 0x84C5++gl_TEXTURE6 :: GLenum+gl_TEXTURE6 = 0x84C6++gl_TEXTURE7 :: GLenum+gl_TEXTURE7 = 0x84C7++gl_TEXTURE8 :: GLenum+gl_TEXTURE8 = 0x84C8++gl_TEXTURE9 :: GLenum+gl_TEXTURE9 = 0x84C9++gl_TEXTURE_1D :: GLenum+gl_TEXTURE_1D = 0x0DE0++gl_TEXTURE_1D_ARRAY :: GLenum+gl_TEXTURE_1D_ARRAY = 0x8C18++gl_TEXTURE_2D :: GLenum+gl_TEXTURE_2D = 0x0DE1++gl_TEXTURE_2D_ARRAY :: GLenum+gl_TEXTURE_2D_ARRAY = 0x8C1A++gl_TEXTURE_3D :: GLenum+gl_TEXTURE_3D = 0x806F++gl_TEXTURE_ALPHA_SIZE :: GLenum+gl_TEXTURE_ALPHA_SIZE = 0x805F++gl_TEXTURE_ALPHA_TYPE :: GLenum+gl_TEXTURE_ALPHA_TYPE = 0x8C13++gl_TEXTURE_BASE_LEVEL :: GLenum+gl_TEXTURE_BASE_LEVEL = 0x813C++gl_TEXTURE_BINDING_1D :: GLenum+gl_TEXTURE_BINDING_1D = 0x8068++gl_TEXTURE_BINDING_1D_ARRAY :: GLenum+gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C++gl_TEXTURE_BINDING_2D :: GLenum+gl_TEXTURE_BINDING_2D = 0x8069++gl_TEXTURE_BINDING_2D_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D++gl_TEXTURE_BINDING_3D :: GLenum+gl_TEXTURE_BINDING_3D = 0x806A++gl_TEXTURE_BINDING_BUFFER :: GLenum+gl_TEXTURE_BINDING_BUFFER = 0x8C2C++gl_TEXTURE_BINDING_CUBE_MAP :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP = 0x8514++gl_TEXTURE_BINDING_RECTANGLE :: GLenum+gl_TEXTURE_BINDING_RECTANGLE = 0x84F6++gl_TEXTURE_BLUE_SIZE :: GLenum+gl_TEXTURE_BLUE_SIZE = 0x805E++gl_TEXTURE_BLUE_TYPE :: GLenum+gl_TEXTURE_BLUE_TYPE = 0x8C12++gl_TEXTURE_BORDER :: GLenum+gl_TEXTURE_BORDER = 0x1005++gl_TEXTURE_BORDER_COLOR :: GLenum+gl_TEXTURE_BORDER_COLOR = 0x1004++gl_TEXTURE_BUFFER :: GLenum+gl_TEXTURE_BUFFER = 0x8C2A++gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D++gl_TEXTURE_BUFFER_FORMAT :: GLenum+gl_TEXTURE_BUFFER_FORMAT = 0x8C2E++gl_TEXTURE_COMPARE_FUNC :: GLenum+gl_TEXTURE_COMPARE_FUNC = 0x884D++gl_TEXTURE_COMPARE_MODE :: GLenum+gl_TEXTURE_COMPARE_MODE = 0x884C++gl_TEXTURE_COMPRESSED :: GLenum+gl_TEXTURE_COMPRESSED = 0x86A1++gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum+gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0++gl_TEXTURE_COMPRESSION_HINT :: GLenum+gl_TEXTURE_COMPRESSION_HINT = 0x84EF++gl_TEXTURE_CUBE_MAP :: GLenum+gl_TEXTURE_CUBE_MAP = 0x8513++gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A++gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519++gl_TEXTURE_DEPTH :: GLenum+gl_TEXTURE_DEPTH = 0x8071++gl_TEXTURE_DEPTH_SIZE :: GLenum+gl_TEXTURE_DEPTH_SIZE = 0x884A++gl_TEXTURE_DEPTH_TYPE :: GLenum+gl_TEXTURE_DEPTH_TYPE = 0x8C16++gl_TEXTURE_GREEN_SIZE :: GLenum+gl_TEXTURE_GREEN_SIZE = 0x805D++gl_TEXTURE_GREEN_TYPE :: GLenum+gl_TEXTURE_GREEN_TYPE = 0x8C11++gl_TEXTURE_HEIGHT :: GLenum+gl_TEXTURE_HEIGHT = 0x1001++gl_TEXTURE_INTERNAL_FORMAT :: GLenum+gl_TEXTURE_INTERNAL_FORMAT = 0x1003++gl_TEXTURE_LOD_BIAS :: GLenum+gl_TEXTURE_LOD_BIAS = 0x8501++gl_TEXTURE_MAG_FILTER :: GLenum+gl_TEXTURE_MAG_FILTER = 0x2800++gl_TEXTURE_MAX_LEVEL :: GLenum+gl_TEXTURE_MAX_LEVEL = 0x813D++gl_TEXTURE_MAX_LOD :: GLenum+gl_TEXTURE_MAX_LOD = 0x813B++gl_TEXTURE_MIN_FILTER :: GLenum+gl_TEXTURE_MIN_FILTER = 0x2801++gl_TEXTURE_MIN_LOD :: GLenum+gl_TEXTURE_MIN_LOD = 0x813A++gl_TEXTURE_RECTANGLE :: GLenum+gl_TEXTURE_RECTANGLE = 0x84F5++gl_TEXTURE_RED_SIZE :: GLenum+gl_TEXTURE_RED_SIZE = 0x805C++gl_TEXTURE_RED_TYPE :: GLenum+gl_TEXTURE_RED_TYPE = 0x8C10++gl_TEXTURE_SHARED_SIZE :: GLenum+gl_TEXTURE_SHARED_SIZE = 0x8C3F++gl_TEXTURE_STENCIL_SIZE :: GLenum+gl_TEXTURE_STENCIL_SIZE = 0x88F1++gl_TEXTURE_WIDTH :: GLenum+gl_TEXTURE_WIDTH = 0x1000++gl_TEXTURE_WRAP_R :: GLenum+gl_TEXTURE_WRAP_R = 0x8072++gl_TEXTURE_WRAP_S :: GLenum+gl_TEXTURE_WRAP_S = 0x2802++gl_TEXTURE_WRAP_T :: GLenum+gl_TEXTURE_WRAP_T = 0x2803++gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E++gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F++gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F++gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85++gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84++gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum+gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88++gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum+gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83++gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum+gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76++gl_TRIANGLES :: GLenum+gl_TRIANGLES = 0x0004++gl_TRIANGLE_FAN :: GLenum+gl_TRIANGLE_FAN = 0x0006++gl_TRIANGLE_STRIP :: GLenum+gl_TRIANGLE_STRIP = 0x0005++gl_TRUE :: GLenum+gl_TRUE = 1++gl_UNIFORM_ARRAY_STRIDE :: GLenum+gl_UNIFORM_ARRAY_STRIDE = 0x8A3C++gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42++gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43++gl_UNIFORM_BLOCK_BINDING :: GLenum+gl_UNIFORM_BLOCK_BINDING = 0x8A3F++gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum+gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40++gl_UNIFORM_BLOCK_INDEX :: GLenum+gl_UNIFORM_BLOCK_INDEX = 0x8A3A++gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum+gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41++gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46++gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44++gl_UNIFORM_BUFFER :: GLenum+gl_UNIFORM_BUFFER = 0x8A11++gl_UNIFORM_BUFFER_BINDING :: GLenum+gl_UNIFORM_BUFFER_BINDING = 0x8A28++gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34++gl_UNIFORM_BUFFER_SIZE :: GLenum+gl_UNIFORM_BUFFER_SIZE = 0x8A2A++gl_UNIFORM_BUFFER_START :: GLenum+gl_UNIFORM_BUFFER_START = 0x8A29++gl_UNIFORM_IS_ROW_MAJOR :: GLenum+gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E++gl_UNIFORM_MATRIX_STRIDE :: GLenum+gl_UNIFORM_MATRIX_STRIDE = 0x8A3D++gl_UNIFORM_NAME_LENGTH :: GLenum+gl_UNIFORM_NAME_LENGTH = 0x8A39++gl_UNIFORM_OFFSET :: GLenum+gl_UNIFORM_OFFSET = 0x8A3B++gl_UNIFORM_SIZE :: GLenum+gl_UNIFORM_SIZE = 0x8A38++gl_UNIFORM_TYPE :: GLenum+gl_UNIFORM_TYPE = 0x8A37++gl_UNPACK_ALIGNMENT :: GLenum+gl_UNPACK_ALIGNMENT = 0x0CF5++gl_UNPACK_IMAGE_HEIGHT :: GLenum+gl_UNPACK_IMAGE_HEIGHT = 0x806E++gl_UNPACK_LSB_FIRST :: GLenum+gl_UNPACK_LSB_FIRST = 0x0CF1++gl_UNPACK_ROW_LENGTH :: GLenum+gl_UNPACK_ROW_LENGTH = 0x0CF2++gl_UNPACK_SKIP_IMAGES :: GLenum+gl_UNPACK_SKIP_IMAGES = 0x806D++gl_UNPACK_SKIP_PIXELS :: GLenum+gl_UNPACK_SKIP_PIXELS = 0x0CF4++gl_UNPACK_SKIP_ROWS :: GLenum+gl_UNPACK_SKIP_ROWS = 0x0CF3++gl_UNPACK_SWAP_BYTES :: GLenum+gl_UNPACK_SWAP_BYTES = 0x0CF0++gl_UNSIGNED_BYTE :: GLenum+gl_UNSIGNED_BYTE = 0x1401++gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum+gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362++gl_UNSIGNED_BYTE_3_3_2 :: GLenum+gl_UNSIGNED_BYTE_3_3_2 = 0x8032++gl_UNSIGNED_INT :: GLenum+gl_UNSIGNED_INT = 0x1405++gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum+gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B++gl_UNSIGNED_INT_10_10_10_2 :: GLenum+gl_UNSIGNED_INT_10_10_10_2 = 0x8036++gl_UNSIGNED_INT_24_8 :: GLenum+gl_UNSIGNED_INT_24_8 = 0x84FA++gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum+gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368++gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum+gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E++gl_UNSIGNED_INT_8_8_8_8 :: GLenum+gl_UNSIGNED_INT_8_8_8_8 = 0x8035++gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum+gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367++gl_UNSIGNED_INT_SAMPLER_1D :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1++gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6++gl_UNSIGNED_INT_SAMPLER_2D :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2++gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7++gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5++gl_UNSIGNED_INT_SAMPLER_3D :: GLenum+gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3++gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8++gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4++gl_UNSIGNED_INT_VEC2 :: GLenum+gl_UNSIGNED_INT_VEC2 = 0x8DC6++gl_UNSIGNED_INT_VEC3 :: GLenum+gl_UNSIGNED_INT_VEC3 = 0x8DC7++gl_UNSIGNED_INT_VEC4 :: GLenum+gl_UNSIGNED_INT_VEC4 = 0x8DC8++gl_UNSIGNED_NORMALIZED :: GLenum+gl_UNSIGNED_NORMALIZED = 0x8C17++gl_UNSIGNED_SHORT :: GLenum+gl_UNSIGNED_SHORT = 0x1403++gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum+gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366++gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033++gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365++gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum+gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034++gl_UNSIGNED_SHORT_5_6_5 :: GLenum+gl_UNSIGNED_SHORT_5_6_5 = 0x8363++gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum+gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364++gl_UPPER_LEFT :: GLenum+gl_UPPER_LEFT = 0x8CA2++gl_VALIDATE_STATUS :: GLenum+gl_VALIDATE_STATUS = 0x8B83++gl_VENDOR :: GLenum+gl_VENDOR = 0x1F00++gl_VERSION :: GLenum+gl_VERSION = 0x1F02++gl_VERTEX_ARRAY_BINDING :: GLenum+gl_VERTEX_ARRAY_BINDING = 0x85B5++gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F++gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622++gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD++gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A++gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645++gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623++gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624++gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625++gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum+gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642++gl_VERTEX_SHADER :: GLenum+gl_VERTEX_SHADER = 0x8B31++gl_VIEWPORT :: GLenum+gl_VIEWPORT = 0x0BA2++gl_WRITE_ONLY :: GLenum+gl_WRITE_ONLY = 0x88B9++gl_XOR :: GLenum+gl_XOR = 0x1506++gl_ZERO :: GLenum+gl_ZERO = 0
+ src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs view
@@ -0,0 +1,37 @@+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Types+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All types from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Types where++import Foreign.C.Types++type GLbitfield = CUInt+type GLboolean = CUChar+type GLbyte = CSChar+type GLchar = CChar+type GLclampd = CDouble+type GLclampf = CFloat+type GLdouble = CDouble+type GLenum = CUInt+type GLfloat = CFloat+type GLhalf = CUShort+type GLint = CInt+type GLintptr = CPtrdiff+type GLshort = CShort+type GLsizei = CInt+type GLsizeiptr = CPtrdiff+type GLubyte = CUChar+type GLuint = CUInt+type GLushort = CUShort
+ src/Graphics/Rendering/OpenGL/Raw/EXT.hs view
@@ -0,0 +1,123 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing EXT extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT (+ module Graphics.Rendering.OpenGL.Raw.EXT.Abgr,+ module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,+ module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,+ module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,+ module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,+ module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,+ module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,+ module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,+ module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,+ module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,+ module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,+ module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,+ module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,+ module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,+ module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ module Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+) where++import Graphics.Rendering.OpenGL.Raw.EXT.Abgr+import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka+import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters+import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+import Graphics.Rendering.OpenGL.Raw.EXT.Multisample+import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+import Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal+import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+import Graphics.Rendering.OpenGL.Raw.EXT.Texture+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias+import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Abgr+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_abgr extension not already in the+-- OpenGL 3.1 core, see <http://www.opengl.org/registry/specs/EXT/abgr.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Abgr (+ -- * Tokens+ gl_ABGR+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_ABGR :: GLenum+gl_ABGR = 0x8000
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs view
@@ -0,0 +1,64 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_bindable_uniform extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform (+ -- * Functions+ glUniformBuffer,+ glGetUniformBufferSize,+ glGetUniformOffset,+ -- * Tokens+ gl_MAX_VERTEX_BINDABLE_UNIFORMS,+ gl_MAX_FRAGMENT_BINDABLE_UNIFORMS,+ gl_MAX_GEOMETRY_BINDABLE_UNIFORMS,+ gl_MAX_BINDABLE_UNIFORM_SIZE,+ gl_UNIFORM_BUFFER_BINDING_EXT,+ gl_UNIFORM_BUFFER_EXT+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_bindable_uniform"++EXTENSION_ENTRY(glUniformBuffer,GLuint -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(glGetUniformBufferSize,GLuint -> GLint -> IO GLint)+EXTENSION_ENTRY(glGetUniformOffset,GLuint -> GLint -> IO GLintptr)++gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum+gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2++gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum+gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3++gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum+gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4++gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum+gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED++-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we+-- use a suffix here.+gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum+gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF++-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we+-- use a suffix here.+gl_UNIFORM_BUFFER_EXT :: GLenum+gl_UNIFORM_BUFFER_EXT = 0x8DEE
+ src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_clip_volume_hint extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint (+ -- * Tokens+ gl_CLIP_VOLUME_CLIPPING_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum+gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs view
@@ -0,0 +1,36 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Cmyka+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_cmyka extension not already in the+-- OpenGL 3.1 core, see <http://www.opengl.org/registry/specs/EXT/cmyka.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka (+ -- * Tokens+ gl_CMYK,+ gl_CMYKA,+ gl_PACK_CMYK_HINT,+ gl_UNPACK_CMYK_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_CMYK :: GLenum+gl_CMYK = 0x800C++gl_CMYKA :: GLenum+gl_CMYKA = 0x800D++gl_PACK_CMYK_HINT :: GLenum+gl_PACK_CMYK_HINT = 0x800E++gl_UNPACK_CMYK_HINT :: GLenum+gl_UNPACK_CMYK_HINT = 0x800F
+ src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_color_subtable extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable (+ -- * Functions+ glColorSubTable,+ glCopyColorSubTable+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_compiled_vertex_array extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray (+ -- * Functions+ glLockArrays,+ glUnlockArrays,+ -- * Tokens+ gl_ARRAY_ELEMENT_LOCK_FIRST,+ gl_ARRAY_ELEMENT_LOCK_COUNT+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_compiled_vertex_array"++EXTENSION_ENTRY(glLockArrays,GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glUnlockArrays,IO ())++gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum+gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8++gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum+gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9
+ src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs view
@@ -0,0 +1,131 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_coordinate_frame extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame (+ -- * Functions+ glTangent3b,+ glTangent3d,+ glTangent3f,+ glTangent3i,+ glTangent3s,+ glTangent3bv,+ glTangent3dv,+ glTangent3fv,+ glTangent3iv,+ glTangent3sv,+ glBinormal3b,+ glBinormal3d,+ glBinormal3f,+ glBinormal3i,+ glBinormal3s,+ glBinormal3bv,+ glBinormal3dv,+ glBinormal3iv,+ glBinormal3fv,+ glBinormal3sv,+ glTangentPointer,+ glBinormalPointer,+ -- * Tokens+ gl_TANGENT_ARRAY,+ gl_BINORMAL_ARRAY,+ gl_CURRENT_TANGENT,+ gl_CURRENT_BINORMAL,+ gl_TANGENT_ARRAY_TYPE,+ gl_TANGENT_ARRAY_STRIDE,+ gl_BINORMAL_ARRAY_TYPE,+ gl_BINORMAL_ARRAY_STRIDE,+ gl_TANGENT_ARRAY_POINTER,+ gl_BINORMAL_ARRAY_POINTER,+ gl_MAP1_TANGENT,+ gl_MAP2_TANGENT,+ gl_MAP1_BINORMAL,+ gl_MAP2_BINORMAL+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_coordinate_frame"++EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ())+EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ())+EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ())+EXTENSION_ENTRY(glTangent3i,GLint -> IO ())+EXTENSION_ENTRY(glTangent3s,GLshort -> IO ())+EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ())+EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ())+EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ())+EXTENSION_ENTRY(glBinormal3i,GLint -> IO ())+EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ())+EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())++gl_TANGENT_ARRAY :: GLenum+gl_TANGENT_ARRAY = 0x8439++gl_BINORMAL_ARRAY :: GLenum+gl_BINORMAL_ARRAY = 0x843A++gl_CURRENT_TANGENT :: GLenum+gl_CURRENT_TANGENT = 0x843B++gl_CURRENT_BINORMAL :: GLenum+gl_CURRENT_BINORMAL = 0x843C++gl_TANGENT_ARRAY_TYPE :: GLenum+gl_TANGENT_ARRAY_TYPE = 0x843E++gl_TANGENT_ARRAY_STRIDE :: GLenum+gl_TANGENT_ARRAY_STRIDE = 0x843F++gl_BINORMAL_ARRAY_TYPE :: GLenum+gl_BINORMAL_ARRAY_TYPE = 0x8440++gl_BINORMAL_ARRAY_STRIDE :: GLenum+gl_BINORMAL_ARRAY_STRIDE = 0x8441++gl_TANGENT_ARRAY_POINTER :: GLenum+gl_TANGENT_ARRAY_POINTER = 0x8442++gl_BINORMAL_ARRAY_POINTER :: GLenum+gl_BINORMAL_ARRAY_POINTER = 0x8443++gl_MAP1_TANGENT :: GLenum+gl_MAP1_TANGENT = 0x8444++gl_MAP2_TANGENT :: GLenum+gl_MAP2_TANGENT = 0x8445++gl_MAP1_BINORMAL :: GLenum+gl_MAP1_BINORMAL = 0x8446++gl_MAP2_BINORMAL :: GLenum+gl_MAP2_BINORMAL = 0x8447
+ src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_cull_vertex extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex (+ -- * Functions+ glCullParameterfv,+ glCullParameterdv,+ -- * Tokens+ gl_CULL_VERTEX,+ gl_CULL_VERTEX_EYE_POSITION,+ gl_CULL_VERTEX_OBJECT_POSITION+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_cull_vertex"++EXTENSION_ENTRY(glCullParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glCullParameterdv,GLenum -> Ptr GLdouble -> IO ())+++gl_CULL_VERTEX :: GLenum+gl_CULL_VERTEX = 0x81AA++gl_CULL_VERTEX_EYE_POSITION :: GLenum+gl_CULL_VERTEX_EYE_POSITION = 0x81AB++gl_CULL_VERTEX_OBJECT_POSITION :: GLenum+gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC
+ src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_depth_bounds_test extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest (+ -- * Functions+ glDepthBounds,+ -- * Tokens+ gl_DEPTH_BOUNDS_TEST,+ gl_DEPTH_BOUNDS+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_depth_bounds_test"++EXTENSION_ENTRY(glDepthBounds,GLclampd -> GLclampd -> IO())++gl_DEPTH_BOUNDS_TEST :: GLenum+gl_DEPTH_BOUNDS_TEST = 0x8890++gl_DEPTH_BOUNDS :: GLenum+gl_DEPTH_BOUNDS = 0x8891
+ src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs view
@@ -0,0 +1,425 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_direct_state_access extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (+ -- * Functions+ glClientAttribDefault,+ glPushClientAttribDefault,+ glMatrixLoadf,+ glMatrixLoadd,+ glMatrixMultf,+ glMatrixMultd,+ glMatrixLoadIdentity,+ glMatrixRotatef,+ glMatrixRotated,+ glMatrixScalef,+ glMatrixScaled,+ glMatrixTranslatef,+ glMatrixTranslated,+ glMatrixOrtho,+ glMatrixFrustum,+ glMatrixPush,+ glMatrixPop,+ glTextureParameteri,+ glTextureParameteriv,+ glTextureParameterf,+ glTextureParameterfv,+ glTextureImage1D,+ glTextureImage2D,+ glTextureSubImage1D,+ glTextureSubImage2D,+ glCopyTextureImage1D,+ glCopyTextureImage2D,+ glCopyTextureSubImage1D,+ glCopyTextureSubImage2D,+ glGetTextureImage,+ glGetTextureParameterfv,+ glGetTextureParameteriv,+ glGetTextureLevelParameterfv,+ glGetTextureLevelParameteriv,+ glTextureImage3D,+ glTextureSubImage3D,+ glCopyTextureSubImage3D,+ glBindMultiTexture,+ glMultiTexCoordPointer,+ glMultiTexEnvf,+ glMultiTexEnvfv,+ glMultiTexEnvi,+ glMultiTexEnviv,+ glMultiTexGend,+ glMultiTexGendv,+ glMultiTexGenf,+ glMultiTexGenfv,+ glMultiTexGeni,+ glMultiTexGeniv,+ glGetMultiTexEnvfv,+ glGetMultiTexEnviv,+ glGetMultiTexGendv,+ glGetMultiTexGenfv,+ glGetMultiTexGeniv,+ glMultiTexParameteri,+ glMultiTexParameteriv,+ glMultiTexParameterf,+ glMultiTexParameterfv,+ glMultiTexImage1D,+ glMultiTexImage2D,+ glMultiTexSubImage1D,+ glMultiTexSubImage2D,+ glCopyMultiTexImage1D,+ glCopyMultiTexImage2D,+ glCopyMultiTexSubImage1D,+ glCopyMultiTexSubImage2D,+ glGetMultiTexImage,+ glGetMultiTexParameterfv,+ glGetMultiTexParameteriv,+ glGetMultiTexLevelParameterfv,+ glGetMultiTexLevelParameteriv,+ glMultiTexImage3D,+ glMultiTexSubImage3D,+ glCopyMultiTexSubImage3D,+ glEnableClientStateIndexed,+ glDisableClientStateIndexed,+ glGetFloatIndexedv,+ glGetDoubleIndexedv,+ glGetPointerIndexedv,+ glEnableIndexed,+ glDisableIndexed,+ glIsEnabledIndexed,+ glGetIntegerIndexedv,+ glGetBooleanIndexedv,+ glNamedProgramString,+ glNamedProgramLocalParameter4d,+ glNamedProgramLocalParameter4dv,+ glNamedProgramLocalParameter4f,+ glNamedProgramLocalParameter4fv,+ glGetNamedProgramLocalParameterdv,+ glGetNamedProgramLocalParameterfv,+ glGetNamedProgramiv,+ glGetNamedProgramString,+ glCompressedTextureImage3D,+ glCompressedTextureImage2D,+ glCompressedTextureImage1D,+ glCompressedTextureSubImage3D,+ glCompressedTextureSubImage2D,+ glCompressedTextureSubImage1D,+ glGetCompressedTextureImage,+ glCompressedMultiTexImage3D,+ glCompressedMultiTexImage2D,+ glCompressedMultiTexImage1D,+ glCompressedMultiTexSubImage3D,+ glCompressedMultiTexSubImage2D,+ glCompressedMultiTexSubImage1D,+ glGetCompressedMultiTexImage,+ glMatrixLoadTransposef,+ glMatrixLoadTransposed,+ glMatrixMultTransposef,+ glMatrixMultTransposed,+ glNamedBufferData,+ glNamedBufferSubData,+ glMapNamedBuffer,+ glUnmapNamedBuffer,+ glGetNamedBufferParameteriv,+ glGetNamedBufferPointerv,+ glGetNamedBufferSubData,+ glProgramUniform1f,+ glProgramUniform2f,+ glProgramUniform3f,+ glProgramUniform4f,+ glProgramUniform1i,+ glProgramUniform2i,+ glProgramUniform3i,+ glProgramUniform4i,+ glProgramUniform1fv,+ glProgramUniform2fv,+ glProgramUniform3fv,+ glProgramUniform4fv,+ glProgramUniform1iv,+ glProgramUniform2iv,+ glProgramUniform3iv,+ glProgramUniform4iv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4x3fv,+ glTextureBuffer,+ glMultiTexBuffer,+ glTextureParameterIiv,+ glTextureParameterIuiv,+ glGetTextureParameterIiv,+ glGetTextureParameterIuiv,+ glMultiTexParameterIiv,+ glMultiTexParameterIuiv,+ glGetMultiTexParameterIiv,+ glGetMultiTexParameterIuiv,+ glProgramUniform1ui,+ glProgramUniform2ui,+ glProgramUniform3ui,+ glProgramUniform4ui,+ glProgramUniform1uiv,+ glProgramUniform2uiv,+ glProgramUniform3uiv,+ glProgramUniform4uiv,+ glNamedProgramLocalParameters4fv,+ glNamedProgramLocalParameterI4i,+ glNamedProgramLocalParameterI4iv,+ glNamedProgramLocalParametersI4iv,+ glNamedProgramLocalParameterI4ui,+ glNamedProgramLocalParameterI4uiv,+ glNamedProgramLocalParametersI4uiv,+ glGetNamedProgramLocalParameterIiv,+ glGetNamedProgramLocalParameterIuiv,+ glNamedRenderbufferStorage,+ glGetNamedRenderbufferParameteriv,+ glNamedRenderbufferStorageMultisample,+ glNamedRenderbufferStorageMultisampleCoverage,+ glCheckNamedFramebufferStatus,+ glNamedFramebufferTexture1D,+ glNamedFramebufferTexture2D,+ glNamedFramebufferTexture3D,+ glNamedFramebufferRenderbuffer,+ glGetNamedFramebufferAttachmentParameteriv,+ glGenerateTextureMipmap,+ glGenerateMultiTexMipmap,+ glFramebufferDrawBuffer,+ glFramebufferDrawBuffers,+ glFramebufferReadBuffer,+ glGetFramebufferParameteriv,+ glNamedFramebufferTexture,+ glNamedFramebufferTextureLayer,+ glNamedFramebufferTextureFace,+ glTextureRenderbuffer,+ glMultiTexRenderbuffer,+ -- * Tokens+ gl_PROGRAM_MATRIX,+ gl_TRANSPOSE_PROGRAM_MATRIX,+ gl_PROGRAM_MATRIX_STACK_DEPTH+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_direct_state_access"++EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ())+EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ())+EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ())+EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ())+EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ())+EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)+EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)+EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())+EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glGetFramebufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())++gl_PROGRAM_MATRIX :: GLenum+gl_PROGRAM_MATRIX = 0x8E2D++gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum+gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E++gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum+gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs view
@@ -0,0 +1,35 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_fog_coord extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord (+ -- * Functions+ glFogCoordf,+ glFogCoordd,+ glFogCoordfv,+ glFogCoorddv,+ glFogCoordPointer,+ -- * Tokens+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORDINATE,+ gl_FRAGMENT_DEPTH,+ gl_CURRENT_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_422_pixels extension not already in+-- the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (+ -- * Tokens+ gl_422,+ gl_422_REV,+ gl_422_AVERAGE,+ gl_422_REV_AVERAGE+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_422 :: GLenum+gl_422 = 0x80CC++gl_422_REV :: GLenum+gl_422_REV = 0x80CD++gl_422_AVERAGE :: GLenum+gl_422_AVERAGE = 0x80CE++gl_422_REV_AVERAGE :: GLenum+gl_422_REV_AVERAGE = 0x80CF
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs view
@@ -0,0 +1,148 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_fragment_lighting extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting (+ -- * Functions+ glFragmentLightModeli,+ glFragmentLightModelf,+ glFragmentLightModeliv,+ glFragmentLightModelfv,+ glFragmentLighti,+ glFragmentLightf,+ glFragmentLightiv,+ glFragmentLightfv,+ glGetFragmentLightiv,+ glGetFragmentLightfv,+ glFragmentMaterialf,+ glFragmentMateriali,+ glFragmentMaterialfv,+ glFragmentMaterialiv,+ glFragmentColorMaterial,+ glGetFragmentMaterialfv,+ glGetFragmentMaterialiv,+ glLightEnvi,+ -- * Tokens+ gl_FRAGMENT_LIGHTING,+ gl_FRAGMENT_COLOR_MATERIAL,+ gl_FRAGMENT_COLOR_MATERIAL_FACE,+ gl_FRAGMENT_COLOR_MATERIAL_PARAMETER,+ gl_MAX_FRAGMENT_LIGHTS,+ gl_MAX_ACTIVE_LIGHTS,+ gl_CURRENT_RASTER_NORMAL,+ gl_LIGHT_ENV_MODE,+ gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER,+ gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE,+ gl_FRAGMENT_LIGHT_MODEL_AMBIENT,+ gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION,+ gl_FRAGMENT_LIGHT0,+ gl_FRAGMENT_LIGHT1,+ gl_FRAGMENT_LIGHT2,+ gl_FRAGMENT_LIGHT3,+ gl_FRAGMENT_LIGHT4,+ gl_FRAGMENT_LIGHT5,+ gl_FRAGMENT_LIGHT6,+ gl_FRAGMENT_LIGHT7+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_fragment_lighting"++EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ())++gl_FRAGMENT_LIGHTING :: GLenum+gl_FRAGMENT_LIGHTING = 0x8400++gl_FRAGMENT_COLOR_MATERIAL :: GLenum+gl_FRAGMENT_COLOR_MATERIAL = 0x8401++gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402++gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403++gl_MAX_FRAGMENT_LIGHTS :: GLenum+gl_MAX_FRAGMENT_LIGHTS = 0x8404++gl_MAX_ACTIVE_LIGHTS :: GLenum+gl_MAX_ACTIVE_LIGHTS = 0x8405++gl_CURRENT_RASTER_NORMAL :: GLenum+gl_CURRENT_RASTER_NORMAL = 0x8406++gl_LIGHT_ENV_MODE :: GLenum+gl_LIGHT_ENV_MODE = 0x8407++gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum+gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408++gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum+gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409++gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum+gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A++gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum+gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B++gl_FRAGMENT_LIGHT0 :: GLenum+gl_FRAGMENT_LIGHT0 = 0x840C++gl_FRAGMENT_LIGHT1 :: GLenum+gl_FRAGMENT_LIGHT1 = 0x840D++gl_FRAGMENT_LIGHT2 :: GLenum+gl_FRAGMENT_LIGHT2 = 0x840E++gl_FRAGMENT_LIGHT3 :: GLenum+gl_FRAGMENT_LIGHT3 = 0x840F++gl_FRAGMENT_LIGHT4 :: GLenum+gl_FRAGMENT_LIGHT4 = 0x8410++gl_FRAGMENT_LIGHT5 :: GLenum+gl_FRAGMENT_LIGHT5 = 0x8411++gl_FRAGMENT_LIGHT6 :: GLenum+gl_FRAGMENT_LIGHT6 = 0x8412++gl_FRAGMENT_LIGHT7 :: GLenum+gl_FRAGMENT_LIGHT7 = 0x8413+
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_object extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject (+ -- * Tokens+ gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,+ gl_FRAMEBUFFER_INCOMPLETE_FORMATS+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_sRGB extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB (+ -- * Tokens+ gl_FRAMEBUFFER_SRGB_CAPABLE+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum+gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA
+ src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs view
@@ -0,0 +1,98 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_geometry_shader4 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 (+ -- * Functions+ glProgramParameteri,+ glFramebufferTexture,+ glFramebufferTextureFace,+ -- * Tokens+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_VARYING_COMPONENTS,+ gl_MAX_VERTEX_VARYING_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_PROGRAM_POINT_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.Core31++gl_GEOMETRY_SHADER :: GLenum+gl_GEOMETRY_SHADER = 0x8DD9++gl_GEOMETRY_VERTICES_OUT :: GLenum+gl_GEOMETRY_VERTICES_OUT = 0x8DDA++gl_GEOMETRY_INPUT_TYPE :: GLenum+gl_GEOMETRY_INPUT_TYPE = 0x8DDB++gl_GEOMETRY_OUTPUT_TYPE :: GLenum+gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD++gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum+gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF++gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1++gl_LINES_ADJACENCY :: GLenum+gl_LINES_ADJACENCY = 0xA++gl_LINE_STRIP_ADJACENCY :: GLenum+gl_LINE_STRIP_ADJACENCY = 0xB++gl_TRIANGLES_ADJACENCY :: GLenum+gl_TRIANGLES_ADJACENCY = 0xC++gl_TRIANGLE_STRIP_ADJACENCY :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY = 0xD++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9++gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7++gl_PROGRAM_POINT_SIZE :: GLenum+gl_PROGRAM_POINT_SIZE = 0x8642
+ src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_gpu_program_parameters extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters (+ -- * Functions+ glProgramEnvParameters4fv,+ glProgramLocalParameters4fv+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_program_parameters"++EXTENSION_ENTRY(glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs view
@@ -0,0 +1,53 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_index_array_formats extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats (+ -- * Tokens+ gl_IUI_V2F,+ gl_IUI_V3F,+ gl_IUI_N3F_V2F,+ gl_IUI_N3F_V3F,+ gl_T2F_IUI_V2F,+ gl_T2F_IUI_V3F,+ gl_T2F_IUI_N3F_V2F,+ gl_T2F_IUI_N3F_V3F+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_IUI_V2F :: GLenum+gl_IUI_V2F = 0x81AD++gl_IUI_V3F :: GLenum+gl_IUI_V3F = 0x81AE++gl_IUI_N3F_V2F :: GLenum+gl_IUI_N3F_V2F = 0x81AF++gl_IUI_N3F_V3F :: GLenum+gl_IUI_N3F_V3F = 0x81B0++gl_T2F_IUI_V2F :: GLenum+gl_T2F_IUI_V2F = 0x81B1++gl_T2F_IUI_V3F :: GLenum+gl_T2F_IUI_V3F = 0x81B2++gl_T2F_IUI_N3F_V2F :: GLenum+gl_T2F_IUI_N3F_V2F = 0x81B3++gl_T2F_IUI_N3F_V3F :: GLenum+gl_T2F_IUI_N3F_V3F = 0x81B4
+ src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_index_func extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/index_func.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc (+ -- * Functions+ glIndexFunc,+ -- * Tokens+ gl_INDEX_TEST,+ gl_INDEX_TEST_FUNC,+ gl_INDEX_TEST_REF+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_index_func"++EXTENSION_ENTRY(glIndexFunc,GLenum -> GLfloat -> IO ())++gl_INDEX_TEST :: GLenum+gl_INDEX_TEST = 0x81B5++gl_INDEX_TEST_FUNC :: GLenum+gl_INDEX_TEST_FUNC = 0x81B6++gl_INDEX_TEST_REF :: GLenum+gl_INDEX_TEST_REF = 0x81B7
+ src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_index_material extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/index_material.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial (+ -- * Functions+ glIndexMaterial,+ -- * Tokens+ gl_INDEX_MATERIAL,+ gl_INDEX_MATERIAL_PARAMETER,+ gl_INDEX_MATERIAL_FACE+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_index_material"++EXTENSION_ENTRY(glIndexMaterial,GLenum -> GLenum -> IO ())++gl_INDEX_MATERIAL :: GLenum+gl_INDEX_MATERIAL = 0x81B8++gl_INDEX_MATERIAL_PARAMETER :: GLenum+gl_INDEX_MATERIAL_PARAMETER = 0x81B9++gl_INDEX_MATERIAL_FACE :: GLenum+gl_INDEX_MATERIAL_FACE = 0x81BA
+ src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs view
@@ -0,0 +1,74 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_light_texture extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (+ -- * Functions+ glApplyTexture,+ glTextureLight,+ glTextureMaterial,+ -- * Tokens+ gl_FRAGMENT_MATERIAL,+ gl_FRAGMENT_NORMAL,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_COLOR,+ gl_ATTENUATION,+ gl_SHADOW_ATTENUATION,+ gl_TEXTURE_APPLICATION_MODE,+ gl_TEXTURE_LIGHT,+ gl_TEXTURE_MATERIAL_FACE,+ gl_TEXTURE_MATERIAL_PARAMETER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_light_texture"++EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ())+EXTENSION_ENTRY(glTextureLight,GLenum -> IO ())+EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ())++gl_FRAGMENT_MATERIAL :: GLenum+gl_FRAGMENT_MATERIAL = 0x8349++gl_FRAGMENT_NORMAL :: GLenum+gl_FRAGMENT_NORMAL = 0x834A++gl_FRAGMENT_COLOR :: GLenum+gl_FRAGMENT_COLOR = 0x834C++gl_ATTENUATION :: GLenum+gl_ATTENUATION = 0x834D++gl_SHADOW_ATTENUATION :: GLenum+gl_SHADOW_ATTENUATION = 0x834E++gl_TEXTURE_APPLICATION_MODE :: GLenum+gl_TEXTURE_APPLICATION_MODE = 0x834F++gl_TEXTURE_LIGHT :: GLenum+gl_TEXTURE_LIGHT = 0x8350++gl_TEXTURE_MATERIAL_FACE :: GLenum+gl_TEXTURE_MATERIAL_FACE = 0x8351++gl_TEXTURE_MATERIAL_PARAMETER :: GLenum+gl_TEXTURE_MATERIAL_PARAMETER = 0x8352
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs view
@@ -0,0 +1,84 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_multisample extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Multisample (+ -- * Functions+ glSampleMask,+ glSamplePattern,+ -- * Tokens+ gl_SAMPLE_ALPHA_TO_MASK,+ gl_SAMPLE_MASK,+ gl_MULTISAMPLE_BIT,+ gl_1PASS,+ gl_2PASS_0,+ gl_2PASS_1,+ gl_4PASS_0,+ gl_4PASS_1,+ gl_4PASS_2,+ gl_4PASS_3,+ gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_MASK_INVERT,+ gl_SAMPLE_PATTERN+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_multisample"++EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ())+EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ())++gl_SAMPLE_ALPHA_TO_MASK :: GLenum+gl_SAMPLE_ALPHA_TO_MASK = 0x809E++gl_SAMPLE_MASK :: GLenum+gl_SAMPLE_MASK = 0x80A0++gl_1PASS :: GLenum+gl_1PASS = 0x80A1++gl_2PASS_0 :: GLenum+gl_2PASS_0 = 0x80A2++gl_2PASS_1 :: GLenum+gl_2PASS_1 = 0x80A3++gl_4PASS_0 :: GLenum+gl_4PASS_0 = 0x80A4++gl_4PASS_1 :: GLenum+gl_4PASS_1 = 0x80A5++gl_4PASS_2 :: GLenum+gl_4PASS_2 = 0x80A6++gl_4PASS_3 :: GLenum+gl_4PASS_3 = 0x80A7++gl_SAMPLE_MASK_VALUE :: GLenum+gl_SAMPLE_MASK_VALUE = 0x80AA++gl_SAMPLE_MASK_INVERT :: GLenum+gl_SAMPLE_MASK_INVERT = 0x80AB++gl_SAMPLE_PATTERN :: GLenum+gl_SAMPLE_PATTERN = 0x80AC
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_packed_float extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat (+ -- * Tokens+ gl_RGBA_SIGNED_COMPONENTS+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_RGBA_SIGNED_COMPONENTS :: GLenum+gl_RGBA_SIGNED_COMPONENTS = 0x8C3C
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs view
@@ -0,0 +1,64 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_paletted_texture extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (+ -- * Functions+ glColorTable,+ glColorSubTable,+ glGetColorTable,+ glGetColorTableParameteriv,+ glGetColorTableParameterfv,+ -- * Tokens+ gl_COLOR_INDEX1,+ gl_COLOR_INDEX2,+ gl_COLOR_INDEX4,+ gl_COLOR_INDEX8,+ gl_COLOR_INDEX12,+ gl_COLOR_INDEX16,+ gl_COLOR_TABLE_FORMAT,+ gl_COLOR_TABLE_WIDTH,+ gl_COLOR_TABLE_RED_SIZE,+ gl_COLOR_TABLE_GREEN_SIZE,+ gl_COLOR_TABLE_BLUE_SIZE,+ gl_COLOR_TABLE_ALPHA_SIZE,+ gl_COLOR_TABLE_LUMINANCE_SIZE,+ gl_COLOR_TABLE_INTENSITY_SIZE,+ gl_TEXTURE_INDEX_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31++gl_COLOR_INDEX1 :: GLenum+gl_COLOR_INDEX1 = 0x80E2++gl_COLOR_INDEX2 :: GLenum+gl_COLOR_INDEX2 = 0x80E3++gl_COLOR_INDEX4 :: GLenum+gl_COLOR_INDEX4 = 0x80E4++gl_COLOR_INDEX8 :: GLenum+gl_COLOR_INDEX8 = 0x80E5++gl_COLOR_INDEX12 :: GLenum+gl_COLOR_INDEX12 = 0x80E6++gl_COLOR_INDEX16 :: GLenum+gl_COLOR_INDEX16 = 0x80E7++gl_TEXTURE_INDEX_SIZE :: GLenum+gl_TEXTURE_INDEX_SIZE = 0x80ED
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PerturbNormal.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_perturb_normal extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal (+ -- * Functions+ glTextureNormal,+ -- * Tokens+ gl_PERTURB,+ gl_TEXTURE_NORMAL+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_perturb_normal"++EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ())++gl_PERTURB :: GLenum+gl_PERTURB = 0x85AE++gl_TEXTURE_NORMAL :: GLenum+gl_TEXTURE_NORMAL = 0x85AF
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs view
@@ -0,0 +1,79 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_pixel_transform extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform (+ -- * Functions+ glPixelTransformParameteri,+ glPixelTransformParameterf,+ glPixelTransformParameteriv,+ glPixelTransformParameterfv,+ glGetPixelTransformParameteriv,+ glGetPixelTransformParameterfv,+ -- * Tokens+ gl_PIXEL_MAG_FILTER,+ gl_PIXEL_MIN_FILTER,+ gl_PIXEL_CUBIC_WEIGHT,+ gl_CUBIC,+ gl_AVERAGE,+ gl_PIXEL_TRANSFORM_2D,+ gl_PIXEL_TRANSFORM_2D_STACK_DEPTH,+ gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH,+ gl_PIXEL_TRANSFORM_2D_MATRIX+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_pixel_transform"++EXTENSION_ENTRY(glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())++gl_PIXEL_MAG_FILTER :: GLenum+gl_PIXEL_MAG_FILTER = 0x8331++gl_PIXEL_MIN_FILTER :: GLenum+gl_PIXEL_MIN_FILTER = 0x8332++gl_PIXEL_CUBIC_WEIGHT :: GLenum+gl_PIXEL_CUBIC_WEIGHT = 0x8333++gl_CUBIC :: GLenum+gl_CUBIC = 0x8334++gl_AVERAGE :: GLenum+gl_AVERAGE = 0x8335++gl_PIXEL_TRANSFORM_2D :: GLenum+gl_PIXEL_TRANSFORM_2D = 0x8330++gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum+gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336++gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum+gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337++gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum+gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_point_parameters extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters (+ -- * Tokens+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_MAX,+ gl_POINT_DISTANCE_ATTENUATION+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_polygon_offset extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset (+ -- * Tokens+ gl_POLYGON_OFFSET_BIAS+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_POLYGON_OFFSET_BIAS :: GLenum+gl_POLYGON_OFFSET_BIAS = 0x8039
+ src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_provoking_vertex extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex (+ -- * Functions+ glProvokingVertex,+ -- * Tokens+ gl_FIRST_VERTEX_CONVENTION,+ gl_LAST_VERTEX_CONVENTION,+ gl_PROVOKING_VERTEX,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_provoking_vertex"++EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ())++gl_FIRST_VERTEX_CONVENTION :: GLenum+gl_FIRST_VERTEX_CONVENTION = 0x8E4D++gl_LAST_VERTEX_CONVENTION :: GLenum+gl_LAST_VERTEX_CONVENTION = 0x8E4E++gl_PROVOKING_VERTEX :: GLenum+gl_PROVOKING_VERTEX = 0x8E4F++gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum+gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_rescale_normal extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal (+ -- * Tokens+ gl_RESCALE_NORMAL+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs view
@@ -0,0 +1,46 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_secondary_color extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor (+ -- * Tokens+ glSecondaryColor3b,+ glSecondaryColor3s,+ glSecondaryColor3i,+ glSecondaryColor3f,+ glSecondaryColor3d,+ glSecondaryColor3ub,+ glSecondaryColor3us,+ glSecondaryColor3ui,+ glSecondaryColor3bv,+ glSecondaryColor3sv,+ glSecondaryColor3iv,+ glSecondaryColor3fv,+ glSecondaryColor3dv,+ glSecondaryColor3ubv,+ glSecondaryColor3usv,+ glSecondaryColor3uiv,+ glSecondaryColorPointer,+ -- * Tokens+ gl_COLOR_SUM,+ gl_CURRENT_SECONDARY_COLOR,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_separate_specular_color extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor (+ -- * Tokens+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_SINGLE_COLOR,+ gl_SEPARATE_SPECULAR_COLOR+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_shared_texture_palette extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (+ -- * Tokens+ gl_SHARED_TEXTURE_PALETTE+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_SHARED_TEXTURE_PALETTE :: GLenum+gl_SHARED_TEXTURE_PALETTE = 0x81FB
+ src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_stencil_clear_tag extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag (+ -- * Functions+ glStencilClearTag,+ -- * Tokens+ gl_STENCIL_TAG_BITS,+ gl_STENCIL_CLEAR_TAG_VALUE+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_stencil_clear_tag"++EXTENSION_ENTRY(glStencilClearTag,GLsizei -> GLuint -> IO ())++gl_STENCIL_TAG_BITS :: GLenum+gl_STENCIL_TAG_BITS = 0x88F2++gl_STENCIL_CLEAR_TAG_VALUE :: GLenum+gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3
+ src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_stencil_two_side extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide (+ -- * Functions+ glActiveStencilFace,+ -- * Tokens+ gl_STENCIL_TEST_TWO_SIDE,+ gl_ACTIVE_STENCIL_FACE+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_stencil_two_side"++EXTENSION_ENTRY(glActiveStencilFace,GLenum -> IO ())++gl_STENCIL_TEST_TWO_SIDE :: GLenum+gl_STENCIL_TEST_TWO_SIDE = 0x8910++gl_ACTIVE_STENCIL_FACE :: GLenum+gl_ACTIVE_STENCIL_FACE = 0x8911
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs view
@@ -0,0 +1,47 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture extension not already in+-- the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Texture (+ -- * Tokens+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE8,+ gl_LUMINANCE12,+ gl_LUMINANCE16,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE16_ALPHA16,+ gl_INTENSITY,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_RGB2,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_INTENSITY_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31++gl_RGB2 :: GLenum+gl_RGB2 = 0x804E
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_dxt1 extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 (+ -- * Tokens+ gl_COMPRESSED_RGB_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT1+) where++import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_latc extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc (+ -- * Tokens+ gl_COMPRESSED_LUMINANCE_LATC1,+ gl_COMPRESSED_SIGNED_LUMINANCE_LATC1,+ gl_COMPRESSED_LUMINANCE_ALPHA_LATC2,+ gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum+gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70++gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71++gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72++gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_s3tc extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc (+ -- * Tokens+ gl_COMPRESSED_RGB_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT3,+ gl_COMPRESSED_RGBA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum+gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0++gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1++gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2++gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_env_add extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd (+ -- * Tokens+ gl_ADD+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs view
@@ -0,0 +1,45 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_env_combine extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine (+ -- * Tokens+ gl_COMBINE,+ gl_COMBINE_RGB,+ gl_COMBINE_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_RGB,+ gl_SOURCE2_RGB,+ gl_SOURCE0_ALPHA,+ gl_SOURCE1_ALPHA,+ gl_SOURCE2_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_RGB,+ gl_OPERAND2_RGB,+ gl_OPERAND0_ALPHA,+ gl_OPERAND1_ALPHA,+ gl_OPERAND2_ALPHA,+ gl_RGB_SCALE,+ gl_ALPHA_SCALE,+ gl_MODULATE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_INTERPOLATE,+ gl_CONSTANT,+ gl_PRIMARY_COLOR,+ gl_PREVIOUS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_env_dot3 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 (+ -- * Tokens+ gl_DOT3_RGB,+ gl_DOT3_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_filter_anisotropic+-- extension not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (+ -- * Tokens+ gl_TEXTURE_MAX_ANISOTROPY,+ gl_MAX_TEXTURE_MAX_ANISOTROPY+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_TEXTURE_MAX_ANISOTROPY :: GLenum+gl_TEXTURE_MAX_ANISOTROPY = 0x84FE++gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum+gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs view
@@ -0,0 +1,140 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_integer extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger (+ -- * Functions+ glClearColorIi,+ glClearColorIui,+ -- * Tokens+ gl_ALPHA32UI,+ gl_INTENSITY32UI,+ gl_LUMINANCE32UI,+ gl_LUMINANCE_ALPHA32UI,+ gl_ALPHA16UI,+ gl_INTENSITY16UI,+ gl_LUMINANCE16UI,+ gl_LUMINANCE_ALPHA16UI,+ gl_ALPHA8UI,+ gl_INTENSITY8UI,+ gl_LUMINANCE8UI,+ gl_LUMINANCE_ALPHA8UI,+ gl_ALPHA32I,+ gl_INTENSITY32I,+ gl_LUMINANCE32I,+ gl_LUMINANCE_ALPHA32I,+ gl_ALPHA16I,+ gl_INTENSITY16I,+ gl_LUMINANCE16I,+ gl_LUMINANCE_ALPHA16I,+ gl_ALPHA8I,+ gl_INTENSITY8I,+ gl_LUMINANCE8I,+ gl_LUMINANCE_ALPHA8I,+ gl_ALPHA_INTEGER,+ gl_LUMINANCE_INTEGER,+ gl_LUMINANCE_ALPHA_INTEGER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_texture_integer"++EXTENSION_ENTRY(glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())++gl_ALPHA32UI :: GLenum+gl_ALPHA32UI = 0x8D72++gl_INTENSITY32UI :: GLenum+gl_INTENSITY32UI = 0x8D73++gl_LUMINANCE32UI :: GLenum+gl_LUMINANCE32UI = 0x8D74++gl_LUMINANCE_ALPHA32UI :: GLenum+gl_LUMINANCE_ALPHA32UI = 0x8D75++gl_ALPHA16UI :: GLenum+gl_ALPHA16UI = 0x8D78++gl_INTENSITY16UI :: GLenum+gl_INTENSITY16UI = 0x8D79++gl_LUMINANCE16UI :: GLenum+gl_LUMINANCE16UI = 0x8D7A++gl_LUMINANCE_ALPHA16UI :: GLenum+gl_LUMINANCE_ALPHA16UI = 0x8D7B++gl_ALPHA8UI :: GLenum+gl_ALPHA8UI = 0x8D7E++gl_INTENSITY8UI :: GLenum+gl_INTENSITY8UI = 0x8D7F++gl_LUMINANCE8UI :: GLenum+gl_LUMINANCE8UI = 0x8D80++gl_LUMINANCE_ALPHA8UI :: GLenum+gl_LUMINANCE_ALPHA8UI = 0x8D81++gl_ALPHA32I :: GLenum+gl_ALPHA32I = 0x8D84++gl_INTENSITY32I :: GLenum+gl_INTENSITY32I = 0x8D85++gl_LUMINANCE32I :: GLenum+gl_LUMINANCE32I = 0x8D86++gl_LUMINANCE_ALPHA32I :: GLenum+gl_LUMINANCE_ALPHA32I = 0x8D87++gl_ALPHA16I :: GLenum+gl_ALPHA16I = 0x8D8A++gl_INTENSITY16I :: GLenum+gl_INTENSITY16I = 0x8D8B++gl_LUMINANCE16I :: GLenum+gl_LUMINANCE16I = 0x8D8C++gl_LUMINANCE_ALPHA16I :: GLenum+gl_LUMINANCE_ALPHA16I = 0x8D8D++gl_ALPHA8I :: GLenum+gl_ALPHA8I = 0x8D90++gl_INTENSITY8I :: GLenum+gl_INTENSITY8I = 0x8D91++gl_LUMINANCE8I :: GLenum+gl_LUMINANCE8I = 0x8D92++gl_LUMINANCE_ALPHA8I :: GLenum+gl_LUMINANCE_ALPHA8I = 0x8D93++gl_LUMINANCE_INTEGER :: GLenum+gl_LUMINANCE_INTEGER = 0x8D9C++gl_LUMINANCE_ALPHA_INTEGER :: GLenum+gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_lod_bias extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias (+ -- * Tokens+ gl_TEXTURE_FILTER_CONTROL+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_mirror_clamp extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (+ -- * Tokens+ gl_MIRROR_CLAMP,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MIRROR_CLAMP_TO_BORDER+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_MIRROR_CLAMP :: GLenum+gl_MIRROR_CLAMP = 0x8742++gl_MIRROR_CLAMP_TO_EDGE :: GLenum+gl_MIRROR_CLAMP_TO_EDGE = 0x8743++gl_MIRROR_CLAMP_TO_BORDER :: GLenum+gl_MIRROR_CLAMP_TO_BORDER = 0x8912
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_object extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject (+ -- * Functions+ glPrioritizeTextures,+ glAreTexturesResident,+ -- * Tokens+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RESIDENT+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs view
@@ -0,0 +1,44 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_sRGB extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB (+ -- * Tokens+ gl_SLUMINANCE_ALPHA,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB_S3TC_DXT1,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31++gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum+gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_swizzle extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle (+ -- * Tokens+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_A+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_TEXTURE_SWIZZLE_R :: GLenum+gl_TEXTURE_SWIZZLE_R = 0x8E42++gl_TEXTURE_SWIZZLE_G :: GLenum+gl_TEXTURE_SWIZZLE_G = 0x8E43++gl_TEXTURE_SWIZZLE_B :: GLenum+gl_TEXTURE_SWIZZLE_B = 0x8E44++gl_TEXTURE_SWIZZLE_A :: GLenum+gl_TEXTURE_SWIZZLE_A = 0x8E45
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_timer_query extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery (+ -- * Functions+ glGetQueryObjecti64v,+ glGetQueryObjectui64v,+ -- * Tokens+ gl_TIME_ELAPSED,+ -- * Types+ GLint64,+ GLuint64+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_timer_query"++EXTENSION_ENTRY(glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())++gl_TIME_ELAPSED :: GLenum+gl_TIME_ELAPSED = 0x88BF++type GLint64 = CLLong+type GLuint64 = CULLong
+ src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs view
@@ -0,0 +1,61 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_array extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray (+ -- * Functions+ glArrayElement,+ glVertexPointer,+ glNormalPointer,+ glColorPointer,+ glIndexPointer,+ glTexCoordPointer,+ glEdgeFlagPointer,+ -- * Tokens+ gl_VERTEX_ARRAY,+ gl_NORMAL_ARRAY,+ gl_COLOR_ARRAY,+ gl_INDEX_ARRAY,+ gl_TEXTURE_COORD_ARRAY,+ gl_EDGE_FLAG_ARRAY,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_COUNT,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_COUNT,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_COUNT,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_COUNT,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_COUNT,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EDGE_FLAG_ARRAY_COUNT,+ gl_VERTEX_ARRAY_POINTER,+ gl_NORMAL_ARRAY_POINTER,+ gl_COLOR_ARRAY_POINTER,+ gl_INDEX_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs view
@@ -0,0 +1,543 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_shader extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader (+ -- * Functions+ glBeginVertexShader,+ glEndVertexShader,+ glBindVertexShader,+ glGenVertexShaders,+ glDeleteVertexShader,+ glShaderOp1,+ glShaderOp2,+ glShaderOp3,+ glSwizzle,+ glWriteMask,+ glInsertComponent,+ glExtractComponent,+ glGenSymbols,+ glSetInvariant,+ glSetLocalConstant,+ glVariantbv,+ glVariantsv,+ glVariantiv,+ glVariantfv,+ glVariantdv,+ glVariantubv,+ glVariantusv,+ glVariantuiv,+ glVariantPointer,+ glEnableVariantClientState,+ glDisableVariantClientState,+ glBindLightParameter,+ glBindMaterialParameter,+ glBindTexGenParameter,+ glBindTextureUnitParameter,+ glBindParameter,+ glIsVariantEnabled,+ glGetVariantBooleanv,+ glGetVariantIntegerv,+ glGetVariantFloatv,+ glGetVariantPointerv,+ glGetInvariantBooleanv,+ glGetInvariantIntegerv,+ glGetInvariantFloatv,+ glGetLocalConstantBooleanv,+ glGetLocalConstantIntegerv,+ glGetLocalConstantFloatv,+ -- * Tokens+ gl_VARIANT_VALUE,+ gl_VARIANT_DATATYPE,+ gl_VARIANT_ARRAY_STRIDE,+ gl_VARIANT_ARRAY_TYPE,+ gl_VARIANT_ARRAY,+ gl_VARIANT_ARRAY_POINTER,+ gl_INVARIANT_VALUE,+ gl_INVARIANT_DATATYPE,+ gl_LOCAL_CONSTANT_VALUE,+ gl_LOCAL_CONSTANT_DATATYPE,+ gl_OP_INDEX,+ gl_OP_NEGATE,+ gl_OP_DOT3,+ gl_OP_DOT4,+ gl_OP_MUL,+ gl_OP_ADD,+ gl_OP_MADD,+ gl_OP_FRAC,+ gl_OP_MAX,+ gl_OP_MIN,+ gl_OP_SET_GE,+ gl_OP_SET_LT,+ gl_OP_CLAMP,+ gl_OP_FLOOR,+ gl_OP_ROUND,+ gl_OP_EXP_BASE_2,+ gl_OP_LOG_BASE_2,+ gl_OP_POWER,+ gl_OP_RECIP,+ gl_OP_RECIP_SQRT,+ gl_OP_SUB,+ gl_OP_CROSS_PRODUCT,+ gl_OP_MULTIPLY_MATRIX,+ gl_OP_MOV,+ gl_OUTPUT_VERTEX,+ gl_OUTPUT_COLOR0,+ gl_OUTPUT_COLOR1,+ gl_OUTPUT_TEXTURE_COORD0,+ gl_OUTPUT_TEXTURE_COORD1,+ gl_OUTPUT_TEXTURE_COORD2,+ gl_OUTPUT_TEXTURE_COORD3,+ gl_OUTPUT_TEXTURE_COORD4,+ gl_OUTPUT_TEXTURE_COORD5,+ gl_OUTPUT_TEXTURE_COORD6,+ gl_OUTPUT_TEXTURE_COORD7,+ gl_OUTPUT_TEXTURE_COORD8,+ gl_OUTPUT_TEXTURE_COORD9,+ gl_OUTPUT_TEXTURE_COORD10,+ gl_OUTPUT_TEXTURE_COORD11,+ gl_OUTPUT_TEXTURE_COORD12,+ gl_OUTPUT_TEXTURE_COORD13,+ gl_OUTPUT_TEXTURE_COORD14,+ gl_OUTPUT_TEXTURE_COORD15,+ gl_OUTPUT_TEXTURE_COORD16,+ gl_OUTPUT_TEXTURE_COORD17,+ gl_OUTPUT_TEXTURE_COORD18,+ gl_OUTPUT_TEXTURE_COORD19,+ gl_OUTPUT_TEXTURE_COORD20,+ gl_OUTPUT_TEXTURE_COORD21,+ gl_OUTPUT_TEXTURE_COORD22,+ gl_OUTPUT_TEXTURE_COORD23,+ gl_OUTPUT_TEXTURE_COORD24,+ gl_OUTPUT_TEXTURE_COORD25,+ gl_OUTPUT_TEXTURE_COORD26,+ gl_OUTPUT_TEXTURE_COORD27,+ gl_OUTPUT_TEXTURE_COORD28,+ gl_OUTPUT_TEXTURE_COORD29,+ gl_OUTPUT_TEXTURE_COORD30,+ gl_OUTPUT_TEXTURE_COORD31,+ gl_OUTPUT_FOG,+ gl_SCALAR,+ gl_VECTOR,+ gl_MATRIX,+ gl_VARIANT,+ gl_INVARIANT,+ gl_LOCAL_CONSTANT,+ gl_LOCAL,+ gl_MAX_VERTEX_SHADER_INSTRUCTIONS,+ gl_MAX_VERTEX_SHADER_VARIANTS,+ gl_MAX_VERTEX_SHADER_INVARIANTS,+ gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_MAX_VERTEX_SHADER_LOCALS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS,+ gl_VERTEX_SHADER_INSTRUCTIONS,+ gl_VERTEX_SHADER_VARIANTS,+ gl_VERTEX_SHADER_INVARIANTS,+ gl_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_VERTEX_SHADER_LOCALS,+ gl_VERTEX_SHADER_BINDING,+ gl_VERTEX_SHADER_OPTIMIZED,+ gl_X,+ gl_Y,+ gl_Z,+ gl_W,+ gl_NEGATIVE_X,+ gl_NEGATIVE_Y,+ gl_NEGATIVE_Z,+ gl_NEGATIVE_W,+ gl_NEGATIVE_ONE,+ gl_NORMALIZED_RANGE,+ gl_FULL_RANGE,+ gl_CURRENT_VERTEX,+ gl_MVP_MATRIX+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_vertex_shader"++EXTENSION_ENTRY(glBeginVertexShader,IO ())+EXTENSION_ENTRY(glEndVertexShader,IO ())+EXTENSION_ENTRY(glBindVertexShader,GLuint -> IO ())+EXTENSION_ENTRY(glGenVertexShaders,GLuint -> IO GLuint)+EXTENSION_ENTRY(glDeleteVertexShader,GLuint -> IO ())+EXTENSION_ENTRY(glShaderOp1,GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glInsertComponent,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glExtractComponent,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)+EXTENSION_ENTRY(glSetInvariant,GLuint -> GLenum -> Ptr () -> IO ())+EXTENSION_ENTRY(glSetLocalConstant,GLuint -> GLenum -> Ptr () -> IO ())+EXTENSION_ENTRY(glVariantbv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(glVariantsv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVariantiv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glVariantfv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVariantdv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVariantubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glVariantusv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glVariantuiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr () -> IO ())+EXTENSION_ENTRY(glEnableVariantClientState,GLuint-> IO ())+EXTENSION_ENTRY(glDisableVariantClientState,GLuint-> IO ())+EXTENSION_ENTRY(glBindLightParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(glBindMaterialParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(glBindParameter,GLenum -> IO GLuint)+EXTENSION_ENTRY(glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean)+EXTENSION_ENTRY(glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())++gl_VARIANT_VALUE :: GLenum+gl_VARIANT_VALUE = 0x87E4++gl_VARIANT_DATATYPE :: GLenum+gl_VARIANT_DATATYPE = 0x87E5++gl_VARIANT_ARRAY_STRIDE :: GLenum+gl_VARIANT_ARRAY_STRIDE = 0x87E6++gl_VARIANT_ARRAY_TYPE :: GLenum+gl_VARIANT_ARRAY_TYPE = 0x87E7++gl_VARIANT_ARRAY :: GLenum+gl_VARIANT_ARRAY = 0x87E8++gl_VARIANT_ARRAY_POINTER :: GLenum+gl_VARIANT_ARRAY_POINTER = 0x87E9++gl_INVARIANT_VALUE :: GLenum+gl_INVARIANT_VALUE = 0x87EA++gl_INVARIANT_DATATYPE :: GLenum+gl_INVARIANT_DATATYPE = 0x87EB++gl_LOCAL_CONSTANT_VALUE :: GLenum+gl_LOCAL_CONSTANT_VALUE = 0x87EC++gl_LOCAL_CONSTANT_DATATYPE :: GLenum+gl_LOCAL_CONSTANT_DATATYPE = 0x87ED++gl_OP_INDEX :: GLenum+gl_OP_INDEX = 0x8782++gl_OP_NEGATE :: GLenum+gl_OP_NEGATE = 0x8783++gl_OP_DOT3 :: GLenum+gl_OP_DOT3 = 0x8784++gl_OP_DOT4 :: GLenum+gl_OP_DOT4 = 0x8785++gl_OP_MUL :: GLenum+gl_OP_MUL = 0x8786++gl_OP_ADD :: GLenum+gl_OP_ADD = 0x8787++gl_OP_MADD :: GLenum+gl_OP_MADD = 0x8788++gl_OP_FRAC :: GLenum+gl_OP_FRAC = 0x8789++gl_OP_MAX :: GLenum+gl_OP_MAX = 0x878A++gl_OP_MIN :: GLenum+gl_OP_MIN = 0x878B++gl_OP_SET_GE :: GLenum+gl_OP_SET_GE = 0x878C++gl_OP_SET_LT :: GLenum+gl_OP_SET_LT = 0x878D++gl_OP_CLAMP :: GLenum+gl_OP_CLAMP = 0x878E++gl_OP_FLOOR :: GLenum+gl_OP_FLOOR = 0x878F++gl_OP_ROUND :: GLenum+gl_OP_ROUND = 0x8790++gl_OP_EXP_BASE_2 :: GLenum+gl_OP_EXP_BASE_2 = 0x8791++gl_OP_LOG_BASE_2 :: GLenum+gl_OP_LOG_BASE_2 = 0x8792++gl_OP_POWER :: GLenum+gl_OP_POWER = 0x8793++gl_OP_RECIP :: GLenum+gl_OP_RECIP = 0x8794++gl_OP_RECIP_SQRT :: GLenum+gl_OP_RECIP_SQRT = 0x8795++gl_OP_SUB :: GLenum+gl_OP_SUB = 0x8796++gl_OP_CROSS_PRODUCT :: GLenum+gl_OP_CROSS_PRODUCT = 0x8797++gl_OP_MULTIPLY_MATRIX :: GLenum+gl_OP_MULTIPLY_MATRIX = 0x8798++gl_OP_MOV :: GLenum+gl_OP_MOV = 0x8799++gl_OUTPUT_VERTEX :: GLenum+gl_OUTPUT_VERTEX = 0x879A++gl_OUTPUT_COLOR0 :: GLenum+gl_OUTPUT_COLOR0 = 0x879B++gl_OUTPUT_COLOR1 :: GLenum+gl_OUTPUT_COLOR1 = 0x879C++gl_OUTPUT_TEXTURE_COORD0 :: GLenum+gl_OUTPUT_TEXTURE_COORD0 = 0x879D++gl_OUTPUT_TEXTURE_COORD1 :: GLenum+gl_OUTPUT_TEXTURE_COORD1 = 0x879E++gl_OUTPUT_TEXTURE_COORD2 :: GLenum+gl_OUTPUT_TEXTURE_COORD2 = 0x879F++gl_OUTPUT_TEXTURE_COORD3 :: GLenum+gl_OUTPUT_TEXTURE_COORD3 = 0x87A0++gl_OUTPUT_TEXTURE_COORD4 :: GLenum+gl_OUTPUT_TEXTURE_COORD4 = 0x87A1++gl_OUTPUT_TEXTURE_COORD5 :: GLenum+gl_OUTPUT_TEXTURE_COORD5 = 0x87A2++gl_OUTPUT_TEXTURE_COORD6 :: GLenum+gl_OUTPUT_TEXTURE_COORD6 = 0x87A3++gl_OUTPUT_TEXTURE_COORD7 :: GLenum+gl_OUTPUT_TEXTURE_COORD7 = 0x87A4++gl_OUTPUT_TEXTURE_COORD8 :: GLenum+gl_OUTPUT_TEXTURE_COORD8 = 0x87A5++gl_OUTPUT_TEXTURE_COORD9 :: GLenum+gl_OUTPUT_TEXTURE_COORD9 = 0x87A6++gl_OUTPUT_TEXTURE_COORD10 :: GLenum+gl_OUTPUT_TEXTURE_COORD10 = 0x87A7++gl_OUTPUT_TEXTURE_COORD11 :: GLenum+gl_OUTPUT_TEXTURE_COORD11 = 0x87A8++gl_OUTPUT_TEXTURE_COORD12 :: GLenum+gl_OUTPUT_TEXTURE_COORD12 = 0x87A9++gl_OUTPUT_TEXTURE_COORD13 :: GLenum+gl_OUTPUT_TEXTURE_COORD13 = 0x87AA++gl_OUTPUT_TEXTURE_COORD14 :: GLenum+gl_OUTPUT_TEXTURE_COORD14 = 0x87AB++gl_OUTPUT_TEXTURE_COORD15 :: GLenum+gl_OUTPUT_TEXTURE_COORD15 = 0x87AC++gl_OUTPUT_TEXTURE_COORD16 :: GLenum+gl_OUTPUT_TEXTURE_COORD16 = 0x87AD++gl_OUTPUT_TEXTURE_COORD17 :: GLenum+gl_OUTPUT_TEXTURE_COORD17 = 0x87AE++gl_OUTPUT_TEXTURE_COORD18 :: GLenum+gl_OUTPUT_TEXTURE_COORD18 = 0x87AF++gl_OUTPUT_TEXTURE_COORD19 :: GLenum+gl_OUTPUT_TEXTURE_COORD19 = 0x87B0++gl_OUTPUT_TEXTURE_COORD20 :: GLenum+gl_OUTPUT_TEXTURE_COORD20 = 0x87B1++gl_OUTPUT_TEXTURE_COORD21 :: GLenum+gl_OUTPUT_TEXTURE_COORD21 = 0x87B2++gl_OUTPUT_TEXTURE_COORD22 :: GLenum+gl_OUTPUT_TEXTURE_COORD22 = 0x87B3++gl_OUTPUT_TEXTURE_COORD23 :: GLenum+gl_OUTPUT_TEXTURE_COORD23 = 0x87B4++gl_OUTPUT_TEXTURE_COORD24 :: GLenum+gl_OUTPUT_TEXTURE_COORD24 = 0x87B5++gl_OUTPUT_TEXTURE_COORD25 :: GLenum+gl_OUTPUT_TEXTURE_COORD25 = 0x87B6++gl_OUTPUT_TEXTURE_COORD26 :: GLenum+gl_OUTPUT_TEXTURE_COORD26 = 0x87B7++gl_OUTPUT_TEXTURE_COORD27 :: GLenum+gl_OUTPUT_TEXTURE_COORD27 = 0x87B8++gl_OUTPUT_TEXTURE_COORD28 :: GLenum+gl_OUTPUT_TEXTURE_COORD28 = 0x87B9++gl_OUTPUT_TEXTURE_COORD29 :: GLenum+gl_OUTPUT_TEXTURE_COORD29 = 0x87BA++gl_OUTPUT_TEXTURE_COORD30 :: GLenum+gl_OUTPUT_TEXTURE_COORD30 = 0x87BB++gl_OUTPUT_TEXTURE_COORD31 :: GLenum+gl_OUTPUT_TEXTURE_COORD31 = 0x87BC++gl_OUTPUT_FOG :: GLenum+gl_OUTPUT_FOG = 0x87BD++gl_SCALAR :: GLenum+gl_SCALAR = 0x87BE++gl_VECTOR :: GLenum+gl_VECTOR = 0x87BF++gl_MATRIX :: GLenum+gl_MATRIX = 0x87C0++gl_VARIANT :: GLenum+gl_VARIANT = 0x87C1++gl_INVARIANT :: GLenum+gl_INVARIANT = 0x87C2++gl_LOCAL_CONSTANT :: GLenum+gl_LOCAL_CONSTANT = 0x87C3++gl_LOCAL :: GLenum+gl_LOCAL = 0x87C4++gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5++gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum+gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6++gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum+gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7++gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8++gl_MAX_VERTEX_SHADER_LOCALS :: GLenum+gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9++gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA++gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC++gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE++gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF++gl_VERTEX_SHADER_VARIANTS :: GLenum+gl_VERTEX_SHADER_VARIANTS = 0x87D0++gl_VERTEX_SHADER_INVARIANTS :: GLenum+gl_VERTEX_SHADER_INVARIANTS = 0x87D1++gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2++gl_VERTEX_SHADER_LOCALS :: GLenum+gl_VERTEX_SHADER_LOCALS = 0x87D3++gl_VERTEX_SHADER_BINDING :: GLenum+gl_VERTEX_SHADER_BINDING = 0x8781++gl_VERTEX_SHADER_OPTIMIZED :: GLenum+gl_VERTEX_SHADER_OPTIMIZED = 0x87D4++gl_X :: GLenum+gl_X = 0x87D5++gl_Y :: GLenum+gl_Y = 0x87D6++gl_Z :: GLenum+gl_Z = 0x87D7++gl_W :: GLenum+gl_W = 0x87D8++gl_NEGATIVE_X :: GLenum+gl_NEGATIVE_X = 0x87D9++gl_NEGATIVE_Y :: GLenum+gl_NEGATIVE_Y = 0x87DA++gl_NEGATIVE_Z :: GLenum+gl_NEGATIVE_Z = 0x87DB++gl_NEGATIVE_W :: GLenum+gl_NEGATIVE_W = 0x87DC++gl_NEGATIVE_ONE :: GLenum+gl_NEGATIVE_ONE = 0x87DF++gl_NORMALIZED_RANGE :: GLenum+gl_NORMALIZED_RANGE = 0x87E0++gl_FULL_RANGE :: GLenum+gl_FULL_RANGE = 0x87E1++gl_CURRENT_VERTEX :: GLenum+gl_CURRENT_VERTEX = 0x87E2++gl_MVP_MATRIX :: GLenum+gl_MVP_MATRIX = 0x87E3
+ src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs view
@@ -0,0 +1,84 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_weighting extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting (+ -- * Functions+ glVertexWeightf,+ glVertexWeightfv,+ glVertexWeightPointer,+ -- * Tokens+ gl_VERTEX_WEIGHTING,+ gl_MODELVIEW0,+ gl_MODELVIEW1,+ gl_MODELVIEW0_MATRIX,+ gl_MODELVIEW1_MATRIX,+ gl_CURRENT_VERTEX_WEIGHT,+ gl_VERTEX_WEIGHT_ARRAY,+ gl_VERTEX_WEIGHT_ARRAY_SIZE,+ gl_VERTEX_WEIGHT_ARRAY_TYPE,+ gl_VERTEX_WEIGHT_ARRAY_STRIDE,+ gl_MODELVIEW0_STACK_DEPTH,+ gl_MODELVIEW1_STACK_DEPTH,+ gl_VERTEX_WEIGHT_ARRAY_POINTER+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_vertex_weighting"++EXTENSION_ENTRY(glVertexWeightf,GLfloat -> IO ())+EXTENSION_ENTRY(glVertexWeightfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())++gl_VERTEX_WEIGHTING :: GLenum+gl_VERTEX_WEIGHTING = 0x8509++gl_MODELVIEW0_MATRIX :: GLenum+gl_MODELVIEW0_MATRIX = 0x0BA6++gl_MODELVIEW1_MATRIX :: GLenum+gl_MODELVIEW1_MATRIX = 0x8506++gl_CURRENT_VERTEX_WEIGHT :: GLenum+gl_CURRENT_VERTEX_WEIGHT = 0x850B++gl_VERTEX_WEIGHT_ARRAY :: GLenum+gl_VERTEX_WEIGHT_ARRAY = 0x850C++gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D++gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E++gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F++gl_MODELVIEW0_STACK_DEPTH :: GLenum+gl_MODELVIEW0_STACK_DEPTH = 0x0BA3++gl_MODELVIEW1_STACK_DEPTH :: GLenum+gl_MODELVIEW1_STACK_DEPTH = 0x8502++gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum+gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510
+ src/Graphics/Rendering/OpenGL/Raw/Extensions.hs view
@@ -0,0 +1,45 @@+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Extensions+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- This internal module offers convenience functions and re-exports for OpenGL+-- extension loading.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Extensions (+ Invoker, getExtensionEntry,+ FunPtr, unsafePerformIO+) where++import Foreign.Marshal.Error+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.GetProcAddress+import System.IO.Unsafe++--------------------------------------------------------------------------------++type Invoker a = FunPtr a -> a++getExtensionEntry :: String -> String -> IO (FunPtr a)+getExtensionEntry extensionNameString extensionEntry =+ throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry +++ ", check for " ++ extensionNameString) $+ getProcAddressWithSuffixes extensionEntry extensionSuffixes++throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)+throwIfNullFunPtr = throwIf (== nullFunPtr) . const++-- non-ARB extension suffixes are in descending order of number of extensions+extensionSuffixes :: [String]+extensionSuffixes = [+ "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM",+ "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR",+ "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]
+ src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- This module offers a portable way to retrieve OpenGL extension entries,+-- providing a portability layer upon platform-specific mechanisms like+-- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.GetProcAddress (+ getProcAddress, getProcAddressWithSuffixes+) where++import Control.Monad+import Foreign.C.String+import Foreign.Ptr++#ifdef __HUGS__+{-# CFILES cbits/HsOpenGLRaw.c #-}+#endif++--------------------------------------------------------------------------------++-- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no+-- extension entry with the given name was found.+getProcAddress :: String -> IO (FunPtr a)+getProcAddress extensionEntry =+ withCString extensionEntry hs_OpenGLRaw_getProcAddress++foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress"+ hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a)++-- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes+-- in the given order. Returns 'nullFunPtr' when no extension entry with the+-- given name plus any of the suffixes was found.+getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a)+getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr+ where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s)+ | otherwise = return p