OpenGLRaw 1.4.0.0 → 1.5.0.0
raw patch · 238 files changed
+19682/−18337 lines, 238 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MAX_VERTEX_STREAMS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Abgr: gl_ABGR :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Bgra: gl_BGR :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Bgra: gl_BGRA :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Cmyka: gl_CMYK :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Cmyka: gl_CMYKA :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Cmyka: gl_PACK_CMYK_HINT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Cmyka: gl_UNPACK_CMYK_HINT :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters: glProgramEnvParameters4fv :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters: glProgramLocalParameters4fv :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc: gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc: gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc: gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc: gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc: gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc: gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias: gl_TEXTURE_FILTER_CONTROL :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias: gl_TEXTURE_LOD_BIAS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramEnvParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramEnvParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramLocalParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramLocalParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_PROGRAM_RESULT_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum
- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange: glBufferParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange: gl_BUFFER_FLUSHING_UNMAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange: gl__BUFFER_SERIALIZED_MODIFY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject: glBindVertexArrayAPPLE :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: glBindFragDataLocationIndexed :: GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: glGetFragDataIndex :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: gl_ONE_MINUS_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: gl_ONE_MINUS_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: gl_SRC1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended: gl_SRC1_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_MAX_VERTEX_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5: gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glGetUniformdv :: GLuint -> GLint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform1d :: GLint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform1dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform2d :: GLint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform2dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform3d :: GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform3dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform4d :: GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniform4dv :: GLint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix2x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix2x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix3x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix3x4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix4dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix4x2dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: glUniformMatrix4x3dv :: GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glBindSampler :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glDeleteSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glGenSamplers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glGetSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glGetSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glGetSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glGetSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glIsSampler :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameterIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameterIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameterf :: GLuint -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameterfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameteri :: GLuint -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: glSamplerParameteriv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects: gl_SAMPLER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetActiveSubroutineName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetActiveSubroutineUniformName :: GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetActiveSubroutineUniformiv :: GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetProgramStageiv :: GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetSubroutineIndex :: GLuint -> GLenum -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetSubroutineUniformLocation :: GLuint -> GLenum -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glGetUniformSubroutineuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: glUniformSubroutinesuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_ACTIVE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_MAX_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glCompileShaderInclude :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glDeleteNamedString :: GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glGetNamedString :: GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glGetNamedStringiv :: GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glIsNamedString :: GLint -> Ptr GLchar -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: glNamedString :: GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: gl_NAMED_STRING_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: gl_NAMED_STRING_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude: gl_SHADER_INCLUDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader: gl_QUADS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC: gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC: gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC: gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC: gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI: gl_RGB10_A2UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle: gl_TEXTURE_SWIZZLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle: gl_TEXTURE_SWIZZLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle: gl_TEXTURE_SWIZZLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle: gl_TEXTURE_SWIZZLE_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2: gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glGetVertexAttribLdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribL4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: glVertexAttribLPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT2x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT2x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT3x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT3x4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT4x2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_MAT4x3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_DOUBLE_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit: gl_RGB32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glColorP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glColorP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP1ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP1uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP2ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP2uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP3ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP3uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP4ui :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glMultiTexCoordP4uiv :: GLenum -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glNormalP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glNormalP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glSecondaryColorP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glSecondaryColorP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP1ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP1uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glTexCoordP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP1ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP1uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP2ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP2uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP3ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP3uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP4ui :: GLuint -> GLenum -> GLboolean -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexAttribP4uiv :: GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP2ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP2uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP3ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP3uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP4ui :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: glVertexP4uiv :: GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: gl_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev: gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core32: glGetInteger64i_v :: GLenum -> GLuint -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.ABGR: gl_ABGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BGRA: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BGRA: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA: gl_CMYK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA: gl_CMYKA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA: gl_PACK_CMYK_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA: gl_UNPACK_CMYK_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glColorMaskIndexed :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glDisableIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glEnableIndexed :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glGetBooleanIndexedv :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2: glIsEnabledIndexed :: GLenum -> GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters: glProgramEnvParameters4fv :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters: glProgramLocalParameters4fv :: GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glBindFragDataLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glGetFragDataLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glGetUniformuiv :: GLuint -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform1ui :: GLint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform1uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform2ui :: GLint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform2uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform3ui :: GLint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform3uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform4ui :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: glUniform4uiv :: GLint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_SAMPLER_CUBE_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_COMPARE_REF_DEPTH_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_PROXY_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_PROXY_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_TEXTURE_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_TEXTURE_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_TEXTURE_BINDING_1D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray: gl_TEXTURE_BINDING_2D_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC: gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC: gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC: gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC: gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC: gl_COMPRESSED_RED_GREEN_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC: gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC: gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC: gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias: gl_TEXTURE_FILTER_CONTROL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent: gl_RGB9_E5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent: gl_TEXTURE_SHARED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent: gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle: gl_TEXTURE_SWIZZLE_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glBindBufferOffset :: GLenum -> GLuint -> GLuint -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glGetTransformFeedbackVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: glTransformFeedbackVaryings :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback: gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glGetProgramEnvParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glGetProgramEnvParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glGetProgramLocalParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glGetProgramLocalParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramEnvParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: glProgramLocalParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4: gl_PROGRAM_RESULT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC: gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC: gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
Files
- OpenGLRaw.cabal +302/−279
- README.md +1/−1
- cbits/HsOpenGLRaw.c +153/−153
- include/HsOpenGLRaw.h +31/−29
- src/Graphics/Rendering/OpenGL/Raw.hs +31/−29
- src/Graphics/Rendering/OpenGL/Raw/APPLE.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB.hs +321/−182
- src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs +56/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs +794/−794
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs +1528/−1528
- src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs +106/−106
- src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs +47/−47
- src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs +39/−39
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs +38/−38
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs +38/−38
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs +43/−43
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs +106/−106
- src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs +72/−72
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs +159/−159
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs +73/−73
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs +117/−117
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs +118/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs +116/−116
- src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs +53/−53
- src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs +0/−45
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs +81/−81
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs +91/−91
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs +48/−48
- src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs +66/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs +188/−188
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs +149/−149
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs +166/−166
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs +101/−101
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs +89/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs +109/−109
- src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs +171/−169
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs +33/−33
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs +49/−49
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs +124/−124
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs +41/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs +46/−46
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs +74/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs +49/−49
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs +183/−183
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs +69/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs +219/−219
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs +64/−64
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs +394/−394
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs +101/−101
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs +117/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/Core31.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +598/−598
- src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs +2064/−2064
- src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs +37/−37
- src/Graphics/Rendering/OpenGL/Raw/Core32.hs +57/−43
- src/Graphics/Rendering/OpenGL/Raw/EXT.hs +195/−195
- src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs +0/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs +0/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs +0/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs +43/−43
- src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs +54/−54
- src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs +131/−131
- src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs +48/−48
- src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs +394/−394
- src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs +34/−34
- src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs +36/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs +148/−148
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs +27/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs +35/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs +0/−35
- src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs +52/−52
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs +74/−74
- src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs +91/−91
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs +71/−71
- src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs +79/−79
- src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs +26/−26
- src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs +41/−41
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs +70/−70
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs +31/−31
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs +33/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs +0/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs +0/−37
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs +30/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs +0/−36
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs +23/−23
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs +141/−141
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs +0/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs +32/−32
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs +42/−42
- src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs +26/−37
- src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs +45/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs +63/−63
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs +547/−547
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs +84/−84
- src/Graphics/Rendering/OpenGL/Raw/Extensions.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs +47/−47
- src/Graphics/Rendering/OpenGL/Raw/NV.hs +117/−117
- src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs +27/−27
- src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs +66/−66
- src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs +57/−57
- src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs +80/−80
- src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs +35/−35
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs +40/−40
- src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs +49/−49
- src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs +91/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs +58/−58
- src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs +0/−91
- src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs +127/−127
- src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs +29/−29
- src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs +70/−70
- src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs +65/−65
- src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs +685/−685
- src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs +44/−44
- src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs +28/−28
- src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs +67/−67
- src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs +266/−266
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs +51/−51
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs +33/−33
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs +0/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs +41/−41
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs +24/−24
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs +316/−316
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs +53/−53
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs +88/−88
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs +124/−124
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs +32/−62
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs +56/−56
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs +25/−25
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs +476/−476
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs +22/−22
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs +21/−21
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs +45/−45
- src/Graphics/Rendering/OpenGL/Raw/Types.hs +90/−90
OpenGLRaw.cabal view
@@ -1,279 +1,302 @@-name: OpenGLRaw -version: 1.4.0.0 -license: BSD3 -license-file: LICENSE -maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> -bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues -homepage: http://www.haskell.org/haskellwiki/Opengl -category: Graphics -synopsis: A raw binding for the OpenGL graphics system -description: - OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and - lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, - intended as a basis for a nicer interface. OpenGLRaw offers access to all - necessary functions, tokens and types plus a general facility for loading - extension entries. The module hierarchy closely mirrors the naming structure - of the OpenGL extensions, making it easy to find the right module to import. - All API entries are loaded dynamically, so no special C header files are - needed for building this package. If an API entry is not found at runtime, a - userError is thrown. - . - OpenGL is the industry's most widely used and supported 2D and 3D graphics - application programming interface (API), incorporating a broad set of - rendering, texture mapping, special effects, and other powerful visualization - functions. For more information about OpenGL and its various extensions, - please see <http://www.opengl.org/> - and <http://www.opengl.org/registry/>. -build-type: Simple -cabal-version: >= 1.6 -extra-source-files: - README.md - include/HsOpenGLRaw.h - -flag UseNativeWindowsLibraries - description: - When compiling under Windows, use the native libraries instead of e.g. the - ones coming with Cygwin. - -flag UseGlXGetProcAddress - description: - Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. - -library - exposed-modules: - Graphics.Rendering.OpenGL.Raw, - Graphics.Rendering.OpenGL.Raw.ARB, - Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, - Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, - Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, - Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, - Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, - Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, - Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, - Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, - Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, - Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, - Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, - Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, - Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, - Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, - Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, - Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, - Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, - Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, - Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, - Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, - Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5, - Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, - Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, - Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, - Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, - Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, - Graphics.Rendering.OpenGL.Raw.ARB.Multisample, - Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, - Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, - Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, - Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, - Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, - Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, - Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, - Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, - Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, - Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, - Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, - Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, - Graphics.Rendering.OpenGL.Raw.ARB.Shadow, - Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, - Graphics.Rendering.OpenGL.Raw.ARB.Sync, - Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, - Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, - Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, - Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, - Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, - Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, - Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, - Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, - Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, - Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, - Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, - Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, - Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, - Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, - Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, - Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, - Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, - Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, - Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, - Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, - Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, - Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, - Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, - Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, - Graphics.Rendering.OpenGL.Raw.Core31, - Graphics.Rendering.OpenGL.Raw.Core31.Types, - Graphics.Rendering.OpenGL.Raw.Core32, - Graphics.Rendering.OpenGL.Raw.EXT, - Graphics.Rendering.OpenGL.Raw.EXT.Abgr, - Graphics.Rendering.OpenGL.Raw.EXT.Bgra, - Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, - Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, - Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, - Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, - Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, - Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, - Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, - Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, - Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, - Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, - Graphics.Rendering.OpenGL.Raw.EXT.Convolution, - Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, - Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, - Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, - Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, - Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, - Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, - Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, - Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, - Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, - Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, - Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, - Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, - Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, - Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, - Graphics.Rendering.OpenGL.Raw.EXT.Histogram, - Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, - Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, - Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, - Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, - Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, - Graphics.Rendering.OpenGL.Raw.EXT.Multisample, - Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, - Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, - Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, - Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, - Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, - Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, - Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, - Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, - Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, - Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, - Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, - Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, - Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, - Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, - Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, - Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, - Graphics.Rendering.OpenGL.Raw.EXT.Texture, - Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, - Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, - Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, - Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, - Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, - Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, - Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, - Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, - Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, - Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, - Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, - Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, - Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, - Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, - Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, - Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, - Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, - Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, - Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, - Graphics.Rendering.OpenGL.Raw.GetProcAddress, - Graphics.Rendering.OpenGL.Raw.NV, - Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, - Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, - Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, - Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, - Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, - Graphics.Rendering.OpenGL.Raw.NV.Fence, - Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, - Graphics.Rendering.OpenGL.Raw.NV.FogDistance, - Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, - Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, - Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, - Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, - Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4, - Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, - Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, - Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, - Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, - Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, - Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, - Graphics.Rendering.OpenGL.Raw.NV.PathRendering, - Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, - Graphics.Rendering.OpenGL.Raw.NV.PointSprite, - Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, - Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, - Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, - Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, - Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, - Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, - Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, - Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, - Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, - Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, - Graphics.Rendering.OpenGL.Raw.NV.TextureShader, - Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, - Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, - Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, - Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, - Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, - Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, - Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, - Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, - Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, - Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, - Graphics.Rendering.OpenGL.Raw.Types - other-modules: - Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, - Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens, - Graphics.Rendering.OpenGL.Raw.Core31.Functions, - Graphics.Rendering.OpenGL.Raw.Core31.Tokens, - Graphics.Rendering.OpenGL.Raw.Extensions - c-sources: - cbits/HsOpenGLRaw.c - hs-Source-Dirs: src - include-dirs: include - build-depends: base >= 3 && < 5 - ghc-options: -Wall -O2 - if impl(ghc) - -- these require 6.8, but that's pretty conservative these days - extensions: StandaloneDeriving, DeriveDataTypeable - build-depends: ghc-prim - if os(windows) && flag(UseNativeWindowsLibraries) - if arch(i386) - cpp-options: "-DCALLCONV=stdcall" - else - cpp-options: "-DCALLCONV=ccall" - cc-options: "-DUSE_WGLGETPROCADDRESS" - extra-libraries: opengl32 - else - cpp-options: "-DCALLCONV=ccall" - if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress) - cc-options: "-DUSE_GLXGETPROCADDRESS" - else - cc-options: "-DUSE_DLSYM" - if os(darwin) - cpp-options: "-DHANDLE_IS_POINTER" - frameworks: OpenGL - else - if os(ios) - frameworks: OpenGLES - else - extra-libraries: GL - -source-repository head - type: git - location: https://github.com/haskell-opengl/OpenGLRaw +name: OpenGLRaw+version: 1.5.0.0+license: BSD3+license-file: LICENSE+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>+bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues+homepage: http://www.haskell.org/haskellwiki/Opengl+category: Graphics+synopsis: A raw binding for the OpenGL graphics system+description:+ OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and+ lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,+ intended as a basis for a nicer interface. OpenGLRaw offers access to all+ necessary functions, tokens and types plus a general facility for loading+ extension entries. The module hierarchy closely mirrors the naming structure+ of the OpenGL extensions, making it easy to find the right module to import.+ All API entries are loaded dynamically, so no special C header files are+ needed for building this package. If an API entry is not found at runtime, a+ userError is thrown.+ .+ OpenGL is the industry's most widely used and supported 2D and 3D graphics+ application programming interface (API), incorporating a broad set of+ rendering, texture mapping, special effects, and other powerful visualization+ functions. For more information about OpenGL and its various extensions,+ please see <http://www.opengl.org/>+ and <http://www.opengl.org/registry/>.+build-type: Simple+cabal-version: >= 1.6+extra-source-files:+ README.md+ include/HsOpenGLRaw.h++flag UseNativeWindowsLibraries+ description:+ When compiling under Windows, use the native libraries instead of e.g. the+ ones coming with Cygwin.++flag UseGlXGetProcAddress+ description:+ Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.++library+ exposed-modules:+ Graphics.Rendering.OpenGL.Raw,+ Graphics.Rendering.OpenGL.Raw.APPLE,+ Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange,+ Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject,+ Graphics.Rendering.OpenGL.Raw.ARB,+ Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended,+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader,+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,+ Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility,+ Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility,+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments,+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5,+ Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64,+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary,+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,+ Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,+ Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample,+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2,+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,+ Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,+ Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,+ Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects,+ Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,+ Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects,+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters,+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine,+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude,+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow,+ Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,+ Graphics.Rendering.OpenGL.Raw.ARB.Sync,+ Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle,+ Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery,+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2,+ Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3,+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev,+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,+ Graphics.Rendering.OpenGL.Raw.Core31,+ Graphics.Rendering.OpenGL.Raw.Core31.Types,+ Graphics.Rendering.OpenGL.Raw.Core32,+ Graphics.Rendering.OpenGL.Raw.EXT,+ Graphics.Rendering.OpenGL.Raw.EXT.ABGR,+ Graphics.Rendering.OpenGL.Raw.EXT.BGRA,+ Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,+ Graphics.Rendering.OpenGL.Raw.EXT.CMYKA,+ Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,+ Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution,+ Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,+ Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,+ Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,+ Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,+ Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,+ Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,+ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,+ Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters,+ Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4,+ Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,+ Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample,+ Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,+ Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,+ Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,+ Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,+ Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,+ Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,+ Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,+ Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,+ Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,+ Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,+ Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,+ Graphics.Rendering.OpenGL.Raw.GetProcAddress,+ Graphics.Rendering.OpenGL.Raw.NV,+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,+ Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,+ Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,+ Graphics.Rendering.OpenGL.Raw.NV.Fence,+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,+ Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4,+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,+ Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,+ Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+ Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,+ Graphics.Rendering.OpenGL.Raw.NV.PathRendering,+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite,+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+ Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,+ Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC,+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+ Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader,+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,+ Graphics.Rendering.OpenGL.Raw.Types+ other-modules:+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,+ Graphics.Rendering.OpenGL.Raw.Core31.Functions,+ Graphics.Rendering.OpenGL.Raw.Core31.Tokens,+ Graphics.Rendering.OpenGL.Raw.Extensions+ c-sources:+ cbits/HsOpenGLRaw.c+ hs-Source-Dirs: src+ include-dirs: include+ build-depends: base >= 3 && < 5+ ghc-options: -Wall -O2+ if impl(ghc)+ -- these require 6.8, but that's pretty conservative these days+ extensions: StandaloneDeriving, DeriveDataTypeable+ build-depends: ghc-prim+ if os(windows) && flag(UseNativeWindowsLibraries)+ if arch(i386)+ cpp-options: "-DCALLCONV=stdcall"+ else+ cpp-options: "-DCALLCONV=ccall"+ cc-options: "-DUSE_WGLGETPROCADDRESS"+ extra-libraries: opengl32+ else+ cpp-options: "-DCALLCONV=ccall"+ if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress)+ cc-options: "-DUSE_GLXGETPROCADDRESS"+ else+ cc-options: "-DUSE_DLSYM"+ if os(darwin)+ cpp-options: "-DHANDLE_IS_POINTER"+ frameworks: OpenGL+ else+ if os(ios)+ frameworks: OpenGLES+ else+ extra-libraries: GL++source-repository head+ type: git+ location: https://github.com/haskell-opengl/OpenGLRaw
README.md view
@@ -1,1 +1,1 @@-[](https://travis-ci.org/haskell-opengl/OpenGLRaw) +[](https://travis-ci.org/haskell-opengl/OpenGLRaw)
cbits/HsOpenGLRaw.c view
@@ -1,153 +1,153 @@-/* ----------------------------------------------------------------------------- - * - * Module : C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs - * Copyright : (c) Sven Panne 2013 - * License : BSD3 - * - * Maintainer : Sven Panne <svenpanne@gmail.com> - * Stability : stable - * Portability : portable - * - * -------------------------------------------------------------------------- */ - -#if defined(USE_WGLGETPROCADDRESS) - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> - -static void* -getProcAddress(const char *name) -{ - static int firstTime = 1; - static HMODULE handle = NULL; - - if (firstTime) { - firstTime = 0; - handle = LoadLibrary(TEXT("opengl32")); - } - return handle ? GetProcAddress(handle, name) : NULL; -} - - -void* -hs_OpenGLRaw_getProcAddress(const char *name) -{ - void *apiEntry = wglGetProcAddress(name); - /* Sometimes core API entries are not returned via wglGetProcAddress, so - we fall back to GetProcAddress in these cases. */ - return (apiEntry == NULL) ? getProcAddress(name) : apiEntry; -} - -/* -------------------------------------------------------------------------- */ -#elif defined(USE_NSADDRESSOFSYMBOL) - -#include <mach-o/dyld.h> -#include <stdlib.h> -#include <string.h> - -void* -hs_OpenGLRaw_getProcAddress(const char *name) -{ - NSSymbol symbol; - - /* Prepend a '_' for the Unix C symbol mangling convention */ - char* symbolName = (char*)malloc(strlen(name) + 2); - if (!symbolName) { - return NULL; - } - symbolName[0] = '_'; - strcpy(symbolName + 1, name); - - if (!NSIsSymbolNameDefined(symbolName)) { - free(symbolName); - return NULL; - } - - symbol = NSLookupAndBindSymbol(symbolName); - free(symbolName); - if (!symbol) { - return NULL; - } - - return NSAddressOfSymbol(symbol); -} - -/* -------------------------------------------------------------------------- */ -#elif defined(USE_DLSYM) - -#include <stdlib.h> -#include <dlfcn.h> - -/* Do not depend on <GL/gl.h> */ -typedef unsigned char GLubyte; - -/* Do not depend on <GL/glx.h> */ -typedef void (*genericFunctionPointer)(void); -typedef genericFunctionPointer (*PFNGLXGETPROCADDRESSARB)(const GLubyte *); - -static const char* gpaNames[] = { - "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT", - "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT" -}; - -void* -hs_OpenGLRaw_getProcAddress(const char *name) -{ - static int firstTime = 1; - static void *handle = NULL; - static void *gpa = NULL; - - if (firstTime) { - firstTime = 0; - - /* Get a handle for our executable. */ - handle = dlopen(NULL, RTLD_LAZY); - /* If fail this early, there's not much we can do about it. */ - if (!handle) { - return NULL; - } - - { - /* Let's see if our platform supports a glXGetProcAddress() variant. */ - int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0])); - int i; - for (i = 0; (!gpa) && (i < numNames); ++i) { - gpa = dlsym(handle, gpaNames[i]); - } - } - } - - if (gpa) { - /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */ - return ((PFNGLXGETPROCADDRESSARB)gpa)(name); - } else if (handle) { - /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then - ignore the fact that OpenGL entry points could be context dependent. */ - return dlsym(handle, name); - } else { - return NULL; - } -} - -/* -------------------------------------------------------------------------- */ -#elif defined(USE_GLXGETPROCADDRESS) - -/* Do not depend on <GL/gl.h> */ -typedef unsigned char GLubyte; - -/* Do not depend on <GL/glx.h> */ -typedef void (*genericFunctionPointer)(void); -extern genericFunctionPointer glXGetProcAddressARB(const GLubyte *); - -void* -hs_OpenGLRaw_getProcAddress(const char *name) -{ - return glXGetProcAddressARB((const GLubyte*)name); -} - -/* -------------------------------------------------------------------------- */ -#else - -#error "Don't know how to retrieve OpenGL extension entries" - -#endif +/* -----------------------------------------------------------------------------+ *+ * Module : C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs+ * Copyright : (c) Sven Panne 2013+ * License : BSD3+ *+ * Maintainer : Sven Panne <svenpanne@gmail.com>+ * Stability : stable+ * Portability : portable+ *+ * -------------------------------------------------------------------------- */++#if defined(USE_WGLGETPROCADDRESS)++#define WIN32_LEAN_AND_MEAN+#include <windows.h>++static void*+getProcAddress(const char *name)+{+ static int firstTime = 1;+ static HMODULE handle = NULL;++ if (firstTime) {+ firstTime = 0;+ handle = LoadLibrary(TEXT("opengl32"));+ }+ return handle ? GetProcAddress(handle, name) : NULL;+}+++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ void *apiEntry = wglGetProcAddress(name);+ /* Sometimes core API entries are not returned via wglGetProcAddress, so+ we fall back to GetProcAddress in these cases. */+ return (apiEntry == NULL) ? getProcAddress(name) : apiEntry;+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_NSADDRESSOFSYMBOL)++#include <mach-o/dyld.h>+#include <stdlib.h>+#include <string.h>++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ NSSymbol symbol;++ /* Prepend a '_' for the Unix C symbol mangling convention */+ char* symbolName = (char*)malloc(strlen(name) + 2);+ if (!symbolName) {+ return NULL;+ }+ symbolName[0] = '_';+ strcpy(symbolName + 1, name);++ if (!NSIsSymbolNameDefined(symbolName)) {+ free(symbolName);+ return NULL;+ }++ symbol = NSLookupAndBindSymbol(symbolName);+ free(symbolName);+ if (!symbol) {+ return NULL;+ }++ return NSAddressOfSymbol(symbol);+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_DLSYM)++#include <stdlib.h>+#include <dlfcn.h>++/* Do not depend on <GL/gl.h> */+typedef unsigned char GLubyte;++/* Do not depend on <GL/glx.h> */+typedef void (*genericFunctionPointer)(void);+typedef genericFunctionPointer (*PFNGLXGETPROCADDRESSARB)(const GLubyte *);++static const char* gpaNames[] = {+ "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT",+ "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT"+};++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ static int firstTime = 1;+ static void *handle = NULL;+ static void *gpa = NULL;++ if (firstTime) {+ firstTime = 0;++ /* Get a handle for our executable. */+ handle = dlopen(NULL, RTLD_LAZY);+ /* If fail this early, there's not much we can do about it. */+ if (!handle) {+ return NULL;+ }++ {+ /* Let's see if our platform supports a glXGetProcAddress() variant. */+ int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0]));+ int i;+ for (i = 0; (!gpa) && (i < numNames); ++i) {+ gpa = dlsym(handle, gpaNames[i]);+ }+ }+ }++ if (gpa) {+ /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */+ return ((PFNGLXGETPROCADDRESSARB)gpa)(name);+ } else if (handle) {+ /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then+ ignore the fact that OpenGL entry points could be context dependent. */+ return dlsym(handle, name);+ } else {+ return NULL;+ }+}++/* -------------------------------------------------------------------------- */+#elif defined(USE_GLXGETPROCADDRESS)++/* Do not depend on <GL/gl.h> */+typedef unsigned char GLubyte;++/* Do not depend on <GL/glx.h> */+typedef void (*genericFunctionPointer)(void);+extern genericFunctionPointer glXGetProcAddressARB(const GLubyte *);++void*+hs_OpenGLRaw_getProcAddress(const char *name)+{+ return glXGetProcAddressARB((const GLubyte*)name);+}++/* -------------------------------------------------------------------------- */+#else++#error "Don't know how to retrieve OpenGL extension entries"++#endif
include/HsOpenGLRaw.h view
@@ -1,29 +1,31 @@-/* ----------------------------------------------------------------------------- - * - * Module : GL extension support for Graphics.Rendering.OpenGL.Raw - * Copyright : (c) Sven Panne 2013 - * License : BSD3 - * - * Maintainer : Sven Panne <svenpanne@gmail.com> - * Stability : stable - * Portability : portable - * - * This header should only define preprocessor macros! - * - * -------------------------------------------------------------------------- */ - -#ifndef HSOPENGLRAW_H -#define HSOPENGLRAW_H - -/* NOTE: The macro must immediately start with the foreign declaration, - otherwise the magic mangler (hack_foreign) in the Hugs build system - doesn't recognize it. */ -#define EXTENSION_ENTRY(_entry,_ty) \ -foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \ -_entry :: (_ty) ; \ -_entry = dyn_/**/_entry ptr_/**/_entry ; \ -ptr_/**/_entry :: FunPtr a ; \ -ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString "_entry") ; \ -{-# NOINLINE ptr_/**/_entry #-} - -#endif +/* -----------------------------------------------------------------------------+ *+ * Module : GL extension support for Graphics.Rendering.OpenGL.Raw+ * Copyright : (c) Sven Panne 2013+ * License : BSD3+ * + * Maintainer : Sven Panne <svenpanne@gmail.com>+ * Stability : stable+ * Portability : portable+ *+ * This header should only define preprocessor macros!+ *+ * -------------------------------------------------------------------------- */++#ifndef HSOPENGLRAW_H+#define HSOPENGLRAW_H++#define HASH #++/* NOTE: The macro must immediately start with the foreign declaration,+ otherwise the magic mangler (hack_foreign) in the Hugs build system+ doesn't recognize it. */+#define EXTENSION_ENTRY(_dyn_entry,_ptr_entry,_str_entry,_entry,_ty) \+foreign import CALLCONV unsafe "dynamic" _dyn_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \+_entry :: (_ty) ; \+_entry = _dyn_entry _ptr_entry ; \+_ptr_entry :: FunPtr a ; \+_ptr_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString _str_entry) ; \+{-HASH NOINLINE _ptr_entry HASH-}++#endif
src/Graphics/Rendering/OpenGL/Raw.hs view
@@ -1,29 +1,31 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- A convenience module, combining all raw OpenGL modules. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw ( - module Graphics.Rendering.OpenGL.Raw.Types, - module Graphics.Rendering.OpenGL.Raw.ARB, - module Graphics.Rendering.OpenGL.Raw.Core32, - module Graphics.Rendering.OpenGL.Raw.EXT, - module Graphics.Rendering.OpenGL.Raw.NV, - module Graphics.Rendering.OpenGL.Raw.GetProcAddress -) where - -import Graphics.Rendering.OpenGL.Raw.Types -import Graphics.Rendering.OpenGL.Raw.ARB -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.EXT -import Graphics.Rendering.OpenGL.Raw.NV -import Graphics.Rendering.OpenGL.Raw.GetProcAddress +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw OpenGL modules.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw (+ module Graphics.Rendering.OpenGL.Raw.Types,+ module Graphics.Rendering.OpenGL.Raw.ARB,+ module Graphics.Rendering.OpenGL.Raw.Core32,+ module Graphics.Rendering.OpenGL.Raw.APPLE,+ module Graphics.Rendering.OpenGL.Raw.EXT,+ module Graphics.Rendering.OpenGL.Raw.NV,+ module Graphics.Rendering.OpenGL.Raw.GetProcAddress+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.ARB+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.APPLE+import Graphics.Rendering.OpenGL.Raw.EXT+import Graphics.Rendering.OpenGL.Raw.NV+import Graphics.Rendering.OpenGL.Raw.GetProcAddress
+ src/Graphics/Rendering/OpenGL/Raw/APPLE.hs view
@@ -0,0 +1,61 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.APPLE+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing APPLE extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.APPLE (+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, -- # 159+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, -- # 160+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, -- # 270+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, -- # 271+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.Fence, -- # 272+ module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, -- # 273+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, -- # 274+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422, -- # 275+ module Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, -- # 321+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, -- # 367+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, -- # 368+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators,-- # 369+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, -- # 370+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, -- # 371+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, -- # 372+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, -- # 373+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT, -- # ES 59+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample, -- # ES 78+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888, -- # ES 79+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel, -- # ES 80+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels, -- # ES 123+ -- module Graphics.Rendering.OpenGL.Raw.APPLE.Sync, -- # ES 124+) where++-- import Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector+-- import Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint+-- import Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage+-- import Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray+-- import Graphics.Rendering.OpenGL.Raw.APPLE.Fence+import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject+-- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange+-- import Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422+import Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange+-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange+-- import Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels+-- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators+-- import Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil+-- import Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable+-- import Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes+-- import Graphics.Rendering.OpenGL.Raw.APPLE.RGB422+-- import Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT+-- import Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample+-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888+-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel+-- import Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels+-- import Graphics.Rendering.OpenGL.Raw.APPLE.Sync
+ src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the APPLE_flush_buffer_range extension, see+-- <http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange (+ -- * Functions+ glBufferParameteri,+ glFlushMappedBufferRange,++ -- * Tokens+ gl__BUFFER_SERIALIZED_MODIFY,+ gl_BUFFER_FLUSHING_UNMAP+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_APPLE_flush_buffer_range"++EXTENSION_ENTRY(dyn_glBufferParameteri,ptr_glBufferParameteri,"glBufferParameteri",glBufferParameteri, GLenum -> GLenum -> GLint -> IO ())++gl__BUFFER_SERIALIZED_MODIFY :: GLenum+gl__BUFFER_SERIALIZED_MODIFY = 0x8A12++gl_BUFFER_FLUSHING_UNMAP :: GLenum+gl_BUFFER_FLUSHING_UNMAP = 0x8A13
+ src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the APPLE_vertex_array_object extension,+-- see <http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject (+ -- * Functions+ glBindVertexArrayAPPLE,+ glDeleteVertexArrays,+ glGenVertexArrays,+ glIsVertexArray,++ -- * Tokens+ gl_VERTEX_ARRAY_BINDING+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_APPLE_vertex_array_object"++EXTENSION_ENTRY(dyn_glBindVertexArrayAPPLE,ptr_glBindVertexArrayAPPLE,"glBindVertexArrayAPPLE",glBindVertexArrayAPPLE,GLuint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB.hs view
@@ -1,182 +1,321 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- A convenience module, combining all raw modules containing ARB extensions. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB ( - module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, -- #1 - module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, -- #3 - module Graphics.Rendering.OpenGL.Raw.ARB.Multisample, -- #5 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, -- #6 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, -- #7 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, -- #12 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, -- #13 - module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, -- #14 - module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, -- #15 - module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, -- #16 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, -- #17 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, -- #18 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, -- #19 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, -- #21 - module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, -- #22 - module Graphics.Rendering.OpenGL.Raw.ARB.Shadow, -- #23 - module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, -- #24 - module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, -- #25 - module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, -- #26 - module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, -- #27 - module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, -- #28 - module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, -- #29 - module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, -- #30 - module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, -- #31 - module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, -- #32 - module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, -- #33 - -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo, -- #34 - module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, -- #35 - -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow, -- #36 - module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, -- #37 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, -- #38 - module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, -- #39 - module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, -- #40 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, -- #41 - module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, -- #42 - module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, -- #43 - module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, -- #44 - module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, -- #45 - module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, -- #46 - module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, -- #47 - module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, -- #48 - module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, -- #49 - module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, -- #50 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, -- #51 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, -- #52 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, -- #53 - module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, -- #54 - -- module Graphics.Rendering.OpenGL.Raw.ARB.WGLCreateContext, -- #55 - -- module Graphics.Rendering.OpenGL.Raw.ARB.GLXCreateContext, -- #56 - module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, -- #57 - module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, -- #58 - module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, -- #59 - -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod, -- #60 - module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, -- #61 - module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, -- #62 - -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions, -- #63 - module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, -- #64 - module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, -- #65 - module Graphics.Rendering.OpenGL.Raw.ARB.Sync, -- #66 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, -- #67 - -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra, -- #68 - module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, -- #69 - module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, -- #70 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, -- #71 - module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, -- #72 - -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod, -- #73 - -- module Graphics.Rendering.OpenGL.Raw.ARB.WGLCreateContextProfile, -- #74 - module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, -- #75 - -- module Graphics.Rendering.OpenGL.Raw.ARB.ExplicitAttribLocation, -- #79 - module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, -- #80 - -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderBitEncoding, -- #82 - module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, -- #85 - module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, -- #87 - module Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5, -- #88 - module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, -- #91 - module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, -- #94 - module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, -- #95 - module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, -- #96 - module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, -- #97 - module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, -- #114 - module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, -- #122 - module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, -- #127 - module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, -- #130 - module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, -- #137 - module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject -- #148 -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture -import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix -import Graphics.Rendering.OpenGL.Raw.ARB.Multisample -import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd -import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap -import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression -import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp -import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters -import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend -import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette -import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine -import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar -import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 -import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat -import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture -import Graphics.Rendering.OpenGL.Raw.ARB.Shadow -import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient -import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos -import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram -import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram -import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery -import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects -import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader -import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader -import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 --- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo -import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite --- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow -import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers -import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle -import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat -import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel -import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat -import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat -import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced -import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB -import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 -import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex -import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays -import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange -import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC -import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG -import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject -import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer --- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod -import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp -import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex --- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions -import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex -import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap -import Graphics.Rendering.OpenGL.Raw.ARB.Sync -import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample --- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra -import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend -import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading -import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray -import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather --- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod -import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile -import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 -import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery -import Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect -import Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 -import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader -import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 -import Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility -import Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary -import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects -import Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters -import Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader -import Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility -import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments -import Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing ARB extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB (+ module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, -- #1+ -- module Graphics.Rendering.OpenGL.Raw.ARB.GLX.GetProcAddress, -- #2+ module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, -- #3+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.BufferRegion, -- #4+ module Graphics.Rendering.OpenGL.Raw.ARB.Multisample, -- #5+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, -- #6+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, -- #7+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.ExtensionsString, -- #8+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.PixelFormat, -- #9+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.MakeCurrentRead, -- #10+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.PBuffer, -- #11+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, -- #12+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, -- #13+ module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, -- #14+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, -- #15+ module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, -- #16+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, -- #17+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, -- #18+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, -- #19+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.RenderTexture, -- #20+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, -- #21+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, -- #22+ module Graphics.Rendering.OpenGL.Raw.ARB.Shadow, -- #23+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, -- #24+ module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, -- #25+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, -- #26+ module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, -- #27+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, -- #28+ module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, -- #29+ module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, -- #30+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, -- #31+ module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, -- #32+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, -- #33+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo, -- #34+ module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, -- #35+ -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow, -- #36+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, -- #37+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, -- #38+ module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, -- #39+ module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, -- #40+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, -- #41+ module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, -- #42+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, -- #43+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, -- #44+ module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, -- #45+ module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, -- #46+ module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, -- #47+ module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, -- #48+ module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, -- #49+ module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, -- #50+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, -- #51+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, -- #52+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, -- #53+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, -- #54+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.CreateContext, -- #55+ -- module Graphics.Rendering.OpenGL.Raw.ARB.GLX.CreateContext, -- #56+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, -- #57+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, -- #58+ module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, -- #59+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLOD, -- #60+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, -- #61+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, -- #62+ -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions, -- #63+ module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, -- #64+ module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, -- #65+ module Graphics.Rendering.OpenGL.Raw.ARB.Sync, -- #66+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, -- #67+ -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA, -- #68+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, -- #69+ module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, -- #70+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, -- #71+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, -- #72+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLOD, -- #73+ -- module Graphics.Rendering.OpenGL.Raw.ARB.WGL.CreateContextProfile, -- #74+ module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, -- #75+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, -- #76+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, -- #77+ module Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, -- #78+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ExplicitAttribLocation, -- #79+ module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, -- #80+ module Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, -- #81+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderBitEncoding, -- #82+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, -- #83+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, -- #84+ module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, -- #85+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, -- #86+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, -- #87+ module Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, -- #88+ module Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, -- #89+ module Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, -- #90+ module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, -- #91+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, -- #92+ module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, -- #93+ module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, -- #94+ module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, -- #95+ module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, -- #96+ module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, -- #97+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderPrecision, -- #98+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, -- #99+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, -- #100+ -- module Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, -- #103+ -- module Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, -- #104+ -- module Graphics.Rendering.OpenGL.Raw.ARB.Robustness, -- #105+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStencilExport, -- #106+ -- module Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, -- #107+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage420pack, -- #108+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, -- #109+ -- module Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, -- #110+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ConservativeDepth, -- #111+ -- module Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, -- #112+ -- module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment, -- #113+ module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, -- #114+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, -- #115+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguagePacking, -- #116+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, -- #117+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ArraysOfArrays, -- #120+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, -- #121+ module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, -- #122+ -- module Graphics.Rendering.OpenGL.Raw.ARB.CopyImage, -- #123+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureView, -- #124+ -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, -- #125+ -- module Graphics.Rendering.OpenGL.Raw.ARB.RobustnessIsolation, -- #126+ module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, -- #127+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation, -- #128+ -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentLayerViewport, -- #129+ module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, -- #130+ -- module Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, -- #131+ -- module Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, -- #132+ -- module Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, -- #133+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, -- #134+ -- module Graphics.Rendering.OpenGL.Raw.ARB.RobustBufferAccessBehavior, -- #135+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageSize, -- #136+ module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, -- #137+ -- module Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing, -- #138+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, -- #139+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLevels, -- #140+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample,-- #141+ -- module Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, -- #144+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, -- #145+ -- module Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, -- #146+ -- module Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, -- #147+ module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject -- #148+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge, -- #149+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, -- #150+ -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev, -- #151+ -- module Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, -- #152+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, -- #153+ -- module Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, -- #154+ -- module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture,-- #155+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderDrawParameters, -- #156+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderGroupVote, -- #157+ -- module Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture -- #158+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+-- import Graphics.Rendering.OpenGL.Raw.ARB.GLX.GetProcAddress+import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.BufferRegion+import Graphics.Rendering.OpenGL.Raw.ARB.Multisample+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.ExtensionsString+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.PixelFormat+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.MakeCurrentRead+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.PBuffer+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.RenderTexture+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+import Graphics.Rendering.OpenGL.Raw.ARB.Shadow+import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo+import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow+import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.CreateContext+-- import Graphics.Rendering.OpenGL.Raw.ARB.GLX.CreateContext+import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLOD+import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions+import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+import Graphics.Rendering.OpenGL.Raw.ARB.Sync+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+-- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA+import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLOD+-- import Graphics.Rendering.OpenGL.Raw.ARB.WGL.CreateContextProfile+import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC+import Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended+-- import Graphics.Rendering.OpenGL.Raw.ARB.ExplicitAttribLocation+import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2+import Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderBitEncoding+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI+import Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle+import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery+import Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev+import Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect+import Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5+import Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64+import Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine+import Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32+import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2+import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3+import Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary+import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderPrecision+import Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit+-- import Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray+-- import Graphics.Rendering.OpenGL.Raw.ARB.CLEvent+-- import Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput+-- import Graphics.Rendering.OpenGL.Raw.ARB.Robustness+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderStencilExport+-- import Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage420pack+-- import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced+-- import Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage+-- import Graphics.Rendering.OpenGL.Raw.ARB.ConservativeDepth+-- import Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery+-- import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment+import Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguagePacking+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage+-- import Graphics.Rendering.OpenGL.Raw.ARB.ArraysOfArrays+-- import Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader+-- import Graphics.Rendering.OpenGL.Raw.ARB.CopyImage+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureView+-- import Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding+-- import Graphics.Rendering.OpenGL.Raw.ARB.RobustnessIsolation+import Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility+-- import Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation+-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentLayerViewport+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments+-- import Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2+-- import Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata+-- import Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect+-- import Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery+-- import Graphics.Rendering.OpenGL.Raw.ARB.RobustBufferAccessBehavior+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageSize+import Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject+-- import Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLevels+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample+-- import Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage+-- import Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture+-- import Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts+-- import Graphics.Rendering.OpenGL.Raw.ARB.MultiBind+import Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8+-- import Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev+-- import Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture+-- import Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize+-- import Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters+-- import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderDrawParameters+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderGroupVote+-- import Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture
+ src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs view
@@ -0,0 +1,56 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_blend_func_extended extension, see+-- <http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended (+ -- * Functions+ glBindFragDataLocationIndexed,+ glGetFragDataIndex,++ -- * Tokens+ gl_SRC1_COLOR,+ gl_SRC1_ALPHA,+ gl_ONE_MINUS_SRC1_COLOR,+ gl_ONE_MINUS_SRC1_ALPHA,+ gl_MAX_DUAL_SOURCE_DRAW_BUFFERS+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_blend_func_extended"++EXTENSION_ENTRY(dyn_glBindFragDataLocationIndexed,ptr_glBindFragDataLocationIndexed,"glBindFragDataLocationIndexed",glBindFragDataLocationIndexed,GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetFragDataIndex,ptr_glGetFragDataIndex,"glGetFragDataIndex",glGetFragDataIndex,GLuint -> Ptr GLchar -> IO GLint)++gl_SRC1_COLOR :: GLenum+gl_SRC1_COLOR = 0x88F9++gl_ONE_MINUS_SRC1_COLOR :: GLenum+gl_ONE_MINUS_SRC1_COLOR = 0x88FA++gl_ONE_MINUS_SRC1_ALPHA :: GLenum+gl_ONE_MINUS_SRC1_ALPHA = 0x88FB++gl_MAX_DUAL_SOURCE_DRAW_BUFFERS :: GLenum+gl_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_color_buffer_float extension, see --- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( - -- * Tokens - gl_RGBA_FLOAT_MODE, - gl_CLAMP_VERTEX_COLOR, - gl_CLAMP_FRAGMENT_COLOR, - gl_CLAMP_READ_COLOR, - gl_FIXED_ONLY -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_RGBA_FLOAT_MODE :: GLenum -gl_RGBA_FLOAT_MODE = 0x8820 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_color_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat (+ -- * Tokens+ gl_RGBA_FLOAT_MODE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_FIXED_ONLY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_RGBA_FLOAT_MODE :: GLenum+gl_RGBA_FLOAT_MODE = 0x8820
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_compatibility extension, see --- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( - -- * Functions - module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, - -- * Tokens - module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_compatibility extension, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+ -- * Functions+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,+ -- * Tokens+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs view
@@ -1,794 +1,794 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -{-# OPTIONS_HADDOCK hide #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the ARB_compatibility extension, see --- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions ( - glAccum, - glAlphaFunc, - glAreTexturesResident, - glArrayElement, - glBegin, - glBitmap, - glCallList, - glCallLists, - glClearAccum, - glClearIndex, - glClientActiveTexture, - glClipPlane, - glColor3b, - glColor3bv, - glColor3d, - glColor3dv, - glColor3f, - glColor3fv, - glColor3i, - glColor3iv, - glColor3s, - glColor3sv, - glColor3ub, - glColor3ubv, - glColor3ui, - glColor3uiv, - glColor3us, - glColor3usv, - glColor4b, - glColor4bv, - glColor4d, - glColor4dv, - glColor4f, - glColor4fv, - glColor4i, - glColor4iv, - glColor4s, - glColor4sv, - glColor4ub, - glColor4ubv, - glColor4ui, - glColor4uiv, - glColor4us, - glColor4usv, - glColorMaterial, - glColorPointer, - glColorSubTable, - glColorTable, - glColorTableParameterfv, - glColorTableParameteriv, - glConvolutionFilter1D, - glConvolutionFilter2D, - glConvolutionParameterf, - glConvolutionParameterfv, - glConvolutionParameteri, - glConvolutionParameteriv, - glCopyColorSubTable, - glCopyColorTable, - glCopyConvolutionFilter1D, - glCopyConvolutionFilter2D, - glCopyPixels, - glDeleteLists, - glDisableClientState, - glDrawPixels, - glEdgeFlag, - glEdgeFlagPointer, - glEdgeFlagv, - glEnableClientState, - glEnd, - glEndList, - glEvalCoord1d, - glEvalCoord1dv, - glEvalCoord1f, - glEvalCoord1fv, - glEvalCoord2d, - glEvalCoord2dv, - glEvalCoord2f, - glEvalCoord2fv, - glEvalMesh1, - glEvalMesh2, - glEvalPoint1, - glEvalPoint2, - glFeedbackBuffer, - glFogCoordPointer, - glFogCoordd, - glFogCoorddv, - glFogCoordf, - glFogCoordfv, - glFogf, - glFogfv, - glFogi, - glFogiv, - glFrustum, - glGenLists, - glGetClipPlane, - glGetColorTable, - glGetColorTableParameterfv, - glGetColorTableParameteriv, - glGetConvolutionFilter, - glGetConvolutionParameterfv, - glGetConvolutionParameteriv, - glGetHistogram, - glGetHistogramParameterfv, - glGetHistogramParameteriv, - glGetLightfv, - glGetLightiv, - glGetMapdv, - glGetMapfv, - glGetMapiv, - glGetMaterialfv, - glGetMaterialiv, - glGetMinmax, - glGetMinmaxParameterfv, - glGetMinmaxParameteriv, - glGetPixelMapfv, - glGetPixelMapuiv, - glGetPixelMapusv, - glGetPolygonStipple, - glGetSeparableFilter, - glGetTexEnvfv, - glGetTexEnviv, - glGetTexGendv, - glGetTexGenfv, - glGetTexGeniv, - glHistogram, - glIndexMask, - glIndexPointer, - glIndexd, - glIndexdv, - glIndexf, - glIndexfv, - glIndexi, - glIndexiv, - glIndexs, - glIndexsv, - glIndexub, - glIndexubv, - glInitNames, - glInterleavedArrays, - glIsList, - glLightModelf, - glLightModelfv, - glLightModeli, - glLightModeliv, - glLightf, - glLightfv, - glLighti, - glLightiv, - glLineStipple, - glListBase, - glLoadIdentity, - glLoadMatrixd, - glLoadMatrixf, - glLoadName, - glLoadTransposeMatrixd, - glLoadTransposeMatrixf, - glMap1d, - glMap1f, - glMap2d, - glMap2f, - glMapGrid1d, - glMapGrid1f, - glMapGrid2d, - glMapGrid2f, - glMaterialf, - glMaterialfv, - glMateriali, - glMaterialiv, - glMatrixMode, - glMinmax, - glMultMatrixd, - glMultMatrixf, - glMultTransposeMatrixd, - glMultTransposeMatrixf, - glMultiTexCoord1d, - glMultiTexCoord1dv, - glMultiTexCoord1f, - glMultiTexCoord1fv, - glMultiTexCoord1i, - glMultiTexCoord1iv, - glMultiTexCoord1s, - glMultiTexCoord1sv, - glMultiTexCoord2d, - glMultiTexCoord2dv, - glMultiTexCoord2f, - glMultiTexCoord2fv, - glMultiTexCoord2i, - glMultiTexCoord2iv, - glMultiTexCoord2s, - glMultiTexCoord2sv, - glMultiTexCoord3d, - glMultiTexCoord3dv, - glMultiTexCoord3f, - glMultiTexCoord3fv, - glMultiTexCoord3i, - glMultiTexCoord3iv, - glMultiTexCoord3s, - glMultiTexCoord3sv, - glMultiTexCoord4d, - glMultiTexCoord4dv, - glMultiTexCoord4f, - glMultiTexCoord4fv, - glMultiTexCoord4i, - glMultiTexCoord4iv, - glMultiTexCoord4s, - glMultiTexCoord4sv, - glNewList, - glNormal3b, - glNormal3bv, - glNormal3d, - glNormal3dv, - glNormal3f, - glNormal3fv, - glNormal3i, - glNormal3iv, - glNormal3s, - glNormal3sv, - glNormalPointer, - glOrtho, - glPassThrough, - glPixelMapfv, - glPixelMapuiv, - glPixelMapusv, - glPixelTransferf, - glPixelTransferi, - glPixelZoom, - glPolygonStipple, - glPopAttrib, - glPopClientAttrib, - glPopMatrix, - glPopName, - glPrioritizeTextures, - glPushAttrib, - glPushClientAttrib, - glPushMatrix, - glPushName, - glRasterPos2d, - glRasterPos2dv, - glRasterPos2f, - glRasterPos2fv, - glRasterPos2i, - glRasterPos2iv, - glRasterPos2s, - glRasterPos2sv, - glRasterPos3d, - glRasterPos3dv, - glRasterPos3f, - glRasterPos3fv, - glRasterPos3i, - glRasterPos3iv, - glRasterPos3s, - glRasterPos3sv, - glRasterPos4d, - glRasterPos4dv, - glRasterPos4f, - glRasterPos4fv, - glRasterPos4i, - glRasterPos4iv, - glRasterPos4s, - glRasterPos4sv, - glRectd, - glRectdv, - glRectf, - glRectfv, - glRecti, - glRectiv, - glRects, - glRectsv, - glRenderMode, - glResetHistogram, - glResetMinmax, - glRotated, - glRotatef, - glSamplePass, - glScaled, - glScalef, - glSecondaryColor3b, - glSecondaryColor3bv, - glSecondaryColor3d, - glSecondaryColor3dv, - glSecondaryColor3f, - glSecondaryColor3fv, - glSecondaryColor3i, - glSecondaryColor3iv, - glSecondaryColor3s, - glSecondaryColor3sv, - glSecondaryColor3ub, - glSecondaryColor3ubv, - glSecondaryColor3ui, - glSecondaryColor3uiv, - glSecondaryColor3us, - glSecondaryColor3usv, - glSecondaryColorPointer, - glSelectBuffer, - glSeparableFilter2D, - glShadeModel, - glTexCoord1d, - glTexCoord1dv, - glTexCoord1f, - glTexCoord1fv, - glTexCoord1i, - glTexCoord1iv, - glTexCoord1s, - glTexCoord1sv, - glTexCoord2d, - glTexCoord2dv, - glTexCoord2f, - glTexCoord2fv, - glTexCoord2i, - glTexCoord2iv, - glTexCoord2s, - glTexCoord2sv, - glTexCoord3d, - glTexCoord3dv, - glTexCoord3f, - glTexCoord3fv, - glTexCoord3i, - glTexCoord3iv, - glTexCoord3s, - glTexCoord3sv, - glTexCoord4d, - glTexCoord4dv, - glTexCoord4f, - glTexCoord4fv, - glTexCoord4i, - glTexCoord4iv, - glTexCoord4s, - glTexCoord4sv, - glTexCoordPointer, - glTexEnvf, - glTexEnvfv, - glTexEnvi, - glTexEnviv, - glTexGend, - glTexGendv, - glTexGenf, - glTexGenfv, - glTexGeni, - glTexGeniv, - glTranslated, - glTranslatef, - glVertex2d, - glVertex2dv, - glVertex2f, - glVertex2fv, - glVertex2i, - glVertex2iv, - glVertex2s, - glVertex2sv, - glVertex3d, - glVertex3dv, - glVertex3f, - glVertex3fv, - glVertex3i, - glVertex3iv, - glVertex3s, - glVertex3sv, - glVertex4d, - glVertex4dv, - glVertex4f, - glVertex4fv, - glVertex4i, - glVertex4iv, - glVertex4s, - glVertex4sv, - glVertexPointer, - glWindowPos2d, - glWindowPos2dv, - glWindowPos2f, - glWindowPos2fv, - glWindowPos2i, - glWindowPos2iv, - glWindowPos2s, - glWindowPos2sv, - glWindowPos3d, - glWindowPos3dv, - glWindowPos3f, - glWindowPos3fv, - glWindowPos3i, - glWindowPos3iv, - glWindowPos3s, - glWindowPos3sv -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_compatibility" - -EXTENSION_ENTRY(glAccum,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glAlphaFunc,GLenum -> GLclampf -> IO ()) -EXTENSION_ENTRY(glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -EXTENSION_ENTRY(glArrayElement,GLint -> IO ()) -EXTENSION_ENTRY(glBegin,GLenum -> IO ()) -EXTENSION_ENTRY(glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glCallList,GLuint -> IO ()) -EXTENSION_ENTRY(glCallLists,GLsizei -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glClearIndex,GLfloat -> IO ()) -EXTENSION_ENTRY(glClientActiveTexture,GLenum -> IO ()) -EXTENSION_ENTRY(glClipPlane,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ()) -EXTENSION_ENTRY(glColor3bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glColor3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glColor3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glColor3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glColor3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glColor3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glColor3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ()) -EXTENSION_ENTRY(glColor3ubv,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glColor3ui,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glColor3uiv,Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glColor3us,GLushort -> GLushort -> GLushort -> IO ()) -EXTENSION_ENTRY(glColor3usv,Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()) -EXTENSION_ENTRY(glColor4bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glColor4dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glColor4fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glColor4i,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glColor4iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glColor4sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) -EXTENSION_ENTRY(glColor4ubv,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glColor4uiv,Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ()) -EXTENSION_ENTRY(glColor4usv,Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glColorMaterial,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()) -EXTENSION_ENTRY(glDeleteLists,GLuint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glDisableClientState,GLenum -> IO ()) -EXTENSION_ENTRY(glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glEdgeFlag,GLboolean -> IO ()) -EXTENSION_ENTRY(glEdgeFlagPointer,GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glEdgeFlagv,Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glEnableClientState,GLenum -> IO ()) -EXTENSION_ENTRY(glEnd,IO ()) -EXTENSION_ENTRY(glEndList,IO ()) -EXTENSION_ENTRY(glEvalCoord1d,GLdouble -> IO ()) -EXTENSION_ENTRY(glEvalCoord1dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glEvalCoord1f,GLfloat -> IO ()) -EXTENSION_ENTRY(glEvalCoord1fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glEvalCoord2d,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glEvalCoord2dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glEvalCoord2f,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glEvalCoord2fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glEvalMesh1,GLenum -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glEvalPoint1,GLint -> IO ()) -EXTENSION_ENTRY(glEvalPoint2,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glFogCoordd,GLdouble -> IO ()) -EXTENSION_ENTRY(glFogCoorddv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glFogCoordf,GLfloat -> IO ()) -EXTENSION_ENTRY(glFogCoordfv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFogf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glFogfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFogi,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glFogiv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glGenLists,GLsizei -> IO GLuint) -EXTENSION_ENTRY(glGetClipPlane,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glGetPolygonStipple,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()) -EXTENSION_ENTRY(glIndexMask,GLuint -> IO ()) -EXTENSION_ENTRY(glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glIndexd,GLdouble -> IO ()) -EXTENSION_ENTRY(glIndexdv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glIndexf,GLfloat -> IO ()) -EXTENSION_ENTRY(glIndexfv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glIndexi,GLint -> IO ()) -EXTENSION_ENTRY(glIndexiv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glIndexs,GLshort -> IO ()) -EXTENSION_ENTRY(glIndexsv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glIndexub,GLubyte -> IO ()) -EXTENSION_ENTRY(glIndexubv,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glInitNames,IO ()) -EXTENSION_ENTRY(glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glIsList,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glLightModelf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glLightModelfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glLightModeli,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glLightModeliv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glLightf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glLighti,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glLineStipple,GLint -> GLushort -> IO ()) -EXTENSION_ENTRY(glListBase,GLuint -> IO ()) -EXTENSION_ENTRY(glLoadIdentity,IO ()) -EXTENSION_ENTRY(glLoadMatrixd,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glLoadMatrixf,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glLoadName,GLuint -> IO ()) -EXTENSION_ENTRY(glLoadTransposeMatrixd,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glLoadTransposeMatrixf,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMap1d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMap1f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMateriali,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMatrixMode,GLenum -> IO ()) -EXTENSION_ENTRY(glMinmax,GLenum -> GLenum -> GLboolean -> IO ()) -EXTENSION_ENTRY(glMultMatrixd,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultMatrixf,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultTransposeMatrixd,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultTransposeMatrixf,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1d,GLenum -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1f,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1i,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1s,GLenum -> GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glNewList,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ()) -EXTENSION_ENTRY(glNormal3bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glNormal3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glNormal3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glNormal3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glNormal3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glNormal3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glNormal3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ()) -EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPolygonStipple,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPopAttrib,IO ()) -EXTENSION_ENTRY(glPopClientAttrib,IO ()) -EXTENSION_ENTRY(glPopMatrix,IO ()) -EXTENSION_ENTRY(glPopName,IO ()) -EXTENSION_ENTRY(glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()) -EXTENSION_ENTRY(glPushAttrib,GLbitfield -> IO ()) -EXTENSION_ENTRY(glPushClientAttrib,GLbitfield -> IO ()) -EXTENSION_ENTRY(glPushMatrix,IO ()) -EXTENSION_ENTRY(glPushName,GLuint -> IO ()) -EXTENSION_ENTRY(glRasterPos2d,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos2dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos2f,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos2fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos2i,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos2iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos2s,GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glRasterPos2sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glRasterPos3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos4dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos4fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos4iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glRasterPos4sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glRecti,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glRectiv,Ptr GLint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glRectsv,Ptr GLshort -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glRenderMode,GLenum -> IO GLint) -EXTENSION_ENTRY(glResetHistogram,GLenum -> IO ()) -EXTENSION_ENTRY(glResetMinmax,GLenum -> IO ()) -EXTENSION_ENTRY(glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glSamplePass,GLenum -> IO ()) -EXTENSION_ENTRY(glScaled,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glScalef,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3ubv,Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3uiv,Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3usv,Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glSelectBuffer,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()) -EXTENSION_ENTRY(glShadeModel,GLenum -> IO ()) -EXTENSION_ENTRY(glTexCoord1d,GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord1dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord1f,GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord1fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord1i,GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord1iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord1s,GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord1sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord2d,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord2dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord2f,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord2fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord2i,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord2iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord2s,GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord2sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord4dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord4fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord4iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoord4sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexEnvi,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexGend,GLenum -> GLenum -> GLdouble -> IO ()) -EXTENSION_ENTRY(glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTexGenf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexGeni,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex2d,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex2dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex2f,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex2fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex2i,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertex2iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertex2s,GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertex2sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertex3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertex3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertex3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex4dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex4fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertex4iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertex4sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glWindowPos2d,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glWindowPos2dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glWindowPos2f,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glWindowPos2fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glWindowPos2i,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glWindowPos2iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glWindowPos2s,GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glWindowPos2sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glWindowPos3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glWindowPos3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glWindowPos3i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glWindowPos3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glWindowPos3sv,Ptr GLshort -> IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_compatibility extension, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions (+ glAccum,+ glAlphaFunc,+ glAreTexturesResident,+ glArrayElement,+ glBegin,+ glBitmap,+ glCallList,+ glCallLists,+ glClearAccum,+ glClearIndex,+ glClientActiveTexture,+ glClipPlane,+ glColor3b,+ glColor3bv,+ glColor3d,+ glColor3dv,+ glColor3f,+ glColor3fv,+ glColor3i,+ glColor3iv,+ glColor3s,+ glColor3sv,+ glColor3ub,+ glColor3ubv,+ glColor3ui,+ glColor3uiv,+ glColor3us,+ glColor3usv,+ glColor4b,+ glColor4bv,+ glColor4d,+ glColor4dv,+ glColor4f,+ glColor4fv,+ glColor4i,+ glColor4iv,+ glColor4s,+ glColor4sv,+ glColor4ub,+ glColor4ubv,+ glColor4ui,+ glColor4uiv,+ glColor4us,+ glColor4usv,+ glColorMaterial,+ glColorPointer,+ glColorSubTable,+ glColorTable,+ glColorTableParameterfv,+ glColorTableParameteriv,+ glConvolutionFilter1D,+ glConvolutionFilter2D,+ glConvolutionParameterf,+ glConvolutionParameterfv,+ glConvolutionParameteri,+ glConvolutionParameteriv,+ glCopyColorSubTable,+ glCopyColorTable,+ glCopyConvolutionFilter1D,+ glCopyConvolutionFilter2D,+ glCopyPixels,+ glDeleteLists,+ glDisableClientState,+ glDrawPixels,+ glEdgeFlag,+ glEdgeFlagPointer,+ glEdgeFlagv,+ glEnableClientState,+ glEnd,+ glEndList,+ glEvalCoord1d,+ glEvalCoord1dv,+ glEvalCoord1f,+ glEvalCoord1fv,+ glEvalCoord2d,+ glEvalCoord2dv,+ glEvalCoord2f,+ glEvalCoord2fv,+ glEvalMesh1,+ glEvalMesh2,+ glEvalPoint1,+ glEvalPoint2,+ glFeedbackBuffer,+ glFogCoordPointer,+ glFogCoordd,+ glFogCoorddv,+ glFogCoordf,+ glFogCoordfv,+ glFogf,+ glFogfv,+ glFogi,+ glFogiv,+ glFrustum,+ glGenLists,+ glGetClipPlane,+ glGetColorTable,+ glGetColorTableParameterfv,+ glGetColorTableParameteriv,+ glGetConvolutionFilter,+ glGetConvolutionParameterfv,+ glGetConvolutionParameteriv,+ glGetHistogram,+ glGetHistogramParameterfv,+ glGetHistogramParameteriv,+ glGetLightfv,+ glGetLightiv,+ glGetMapdv,+ glGetMapfv,+ glGetMapiv,+ glGetMaterialfv,+ glGetMaterialiv,+ glGetMinmax,+ glGetMinmaxParameterfv,+ glGetMinmaxParameteriv,+ glGetPixelMapfv,+ glGetPixelMapuiv,+ glGetPixelMapusv,+ glGetPolygonStipple,+ glGetSeparableFilter,+ glGetTexEnvfv,+ glGetTexEnviv,+ glGetTexGendv,+ glGetTexGenfv,+ glGetTexGeniv,+ glHistogram,+ glIndexMask,+ glIndexPointer,+ glIndexd,+ glIndexdv,+ glIndexf,+ glIndexfv,+ glIndexi,+ glIndexiv,+ glIndexs,+ glIndexsv,+ glIndexub,+ glIndexubv,+ glInitNames,+ glInterleavedArrays,+ glIsList,+ glLightModelf,+ glLightModelfv,+ glLightModeli,+ glLightModeliv,+ glLightf,+ glLightfv,+ glLighti,+ glLightiv,+ glLineStipple,+ glListBase,+ glLoadIdentity,+ glLoadMatrixd,+ glLoadMatrixf,+ glLoadName,+ glLoadTransposeMatrixd,+ glLoadTransposeMatrixf,+ glMap1d,+ glMap1f,+ glMap2d,+ glMap2f,+ glMapGrid1d,+ glMapGrid1f,+ glMapGrid2d,+ glMapGrid2f,+ glMaterialf,+ glMaterialfv,+ glMateriali,+ glMaterialiv,+ glMatrixMode,+ glMinmax,+ glMultMatrixd,+ glMultMatrixf,+ glMultTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ glNewList,+ glNormal3b,+ glNormal3bv,+ glNormal3d,+ glNormal3dv,+ glNormal3f,+ glNormal3fv,+ glNormal3i,+ glNormal3iv,+ glNormal3s,+ glNormal3sv,+ glNormalPointer,+ glOrtho,+ glPassThrough,+ glPixelMapfv,+ glPixelMapuiv,+ glPixelMapusv,+ glPixelTransferf,+ glPixelTransferi,+ glPixelZoom,+ glPolygonStipple,+ glPopAttrib,+ glPopClientAttrib,+ glPopMatrix,+ glPopName,+ glPrioritizeTextures,+ glPushAttrib,+ glPushClientAttrib,+ glPushMatrix,+ glPushName,+ glRasterPos2d,+ glRasterPos2dv,+ glRasterPos2f,+ glRasterPos2fv,+ glRasterPos2i,+ glRasterPos2iv,+ glRasterPos2s,+ glRasterPos2sv,+ glRasterPos3d,+ glRasterPos3dv,+ glRasterPos3f,+ glRasterPos3fv,+ glRasterPos3i,+ glRasterPos3iv,+ glRasterPos3s,+ glRasterPos3sv,+ glRasterPos4d,+ glRasterPos4dv,+ glRasterPos4f,+ glRasterPos4fv,+ glRasterPos4i,+ glRasterPos4iv,+ glRasterPos4s,+ glRasterPos4sv,+ glRectd,+ glRectdv,+ glRectf,+ glRectfv,+ glRecti,+ glRectiv,+ glRects,+ glRectsv,+ glRenderMode,+ glResetHistogram,+ glResetMinmax,+ glRotated,+ glRotatef,+ glSamplePass,+ glScaled,+ glScalef,+ glSecondaryColor3b,+ glSecondaryColor3bv,+ glSecondaryColor3d,+ glSecondaryColor3dv,+ glSecondaryColor3f,+ glSecondaryColor3fv,+ glSecondaryColor3i,+ glSecondaryColor3iv,+ glSecondaryColor3s,+ glSecondaryColor3sv,+ glSecondaryColor3ub,+ glSecondaryColor3ubv,+ glSecondaryColor3ui,+ glSecondaryColor3uiv,+ glSecondaryColor3us,+ glSecondaryColor3usv,+ glSecondaryColorPointer,+ glSelectBuffer,+ glSeparableFilter2D,+ glShadeModel,+ glTexCoord1d,+ glTexCoord1dv,+ glTexCoord1f,+ glTexCoord1fv,+ glTexCoord1i,+ glTexCoord1iv,+ glTexCoord1s,+ glTexCoord1sv,+ glTexCoord2d,+ glTexCoord2dv,+ glTexCoord2f,+ glTexCoord2fv,+ glTexCoord2i,+ glTexCoord2iv,+ glTexCoord2s,+ glTexCoord2sv,+ glTexCoord3d,+ glTexCoord3dv,+ glTexCoord3f,+ glTexCoord3fv,+ glTexCoord3i,+ glTexCoord3iv,+ glTexCoord3s,+ glTexCoord3sv,+ glTexCoord4d,+ glTexCoord4dv,+ glTexCoord4f,+ glTexCoord4fv,+ glTexCoord4i,+ glTexCoord4iv,+ glTexCoord4s,+ glTexCoord4sv,+ glTexCoordPointer,+ glTexEnvf,+ glTexEnvfv,+ glTexEnvi,+ glTexEnviv,+ glTexGend,+ glTexGendv,+ glTexGenf,+ glTexGenfv,+ glTexGeni,+ glTexGeniv,+ glTranslated,+ glTranslatef,+ glVertex2d,+ glVertex2dv,+ glVertex2f,+ glVertex2fv,+ glVertex2i,+ glVertex2iv,+ glVertex2s,+ glVertex2sv,+ glVertex3d,+ glVertex3dv,+ glVertex3f,+ glVertex3fv,+ glVertex3i,+ glVertex3iv,+ glVertex3s,+ glVertex3sv,+ glVertex4d,+ glVertex4dv,+ glVertex4f,+ glVertex4fv,+ glVertex4i,+ glVertex4iv,+ glVertex4s,+ glVertex4sv,+ glVertexPointer,+ glWindowPos2d,+ glWindowPos2dv,+ glWindowPos2f,+ glWindowPos2fv,+ glWindowPos2i,+ glWindowPos2iv,+ glWindowPos2s,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3dv,+ glWindowPos3f,+ glWindowPos3fv,+ glWindowPos3i,+ glWindowPos3iv,+ glWindowPos3s,+ glWindowPos3sv+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_compatibility"++EXTENSION_ENTRY(dyn_glAccum,ptr_glAccum,"glAccum",glAccum,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glAlphaFunc,ptr_glAlphaFunc,"glAlphaFunc",glAlphaFunc,GLenum -> GLclampf -> IO ())+EXTENSION_ENTRY(dyn_glAreTexturesResident,ptr_glAreTexturesResident,"glAreTexturesResident",glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+EXTENSION_ENTRY(dyn_glArrayElement,ptr_glArrayElement,"glArrayElement",glArrayElement,GLint -> IO ())+EXTENSION_ENTRY(dyn_glBegin,ptr_glBegin,"glBegin",glBegin,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBitmap,ptr_glBitmap,"glBitmap",glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glCallList,ptr_glCallList,"glCallList",glCallList,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glCallLists,ptr_glCallLists,"glCallLists",glCallLists,GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glClearAccum,ptr_glClearAccum,"glClearAccum",glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glClearIndex,ptr_glClearIndex,"glClearIndex",glClearIndex,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glClientActiveTexture,ptr_glClientActiveTexture,"glClientActiveTexture",glClientActiveTexture,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glClipPlane,ptr_glClipPlane,"glClipPlane",glClipPlane,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glColor3b,ptr_glColor3b,"glColor3b",glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glColor3bv,ptr_glColor3bv,"glColor3bv",glColor3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glColor3d,ptr_glColor3d,"glColor3d",glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glColor3dv,ptr_glColor3dv,"glColor3dv",glColor3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glColor3f,ptr_glColor3f,"glColor3f",glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glColor3fv,ptr_glColor3fv,"glColor3fv",glColor3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glColor3i,ptr_glColor3i,"glColor3i",glColor3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glColor3iv,ptr_glColor3iv,"glColor3iv",glColor3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glColor3s,ptr_glColor3s,"glColor3s",glColor3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glColor3sv,ptr_glColor3sv,"glColor3sv",glColor3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glColor3ub,ptr_glColor3ub,"glColor3ub",glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glColor3ubv,ptr_glColor3ubv,"glColor3ubv",glColor3ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glColor3ui,ptr_glColor3ui,"glColor3ui",glColor3ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColor3uiv,ptr_glColor3uiv,"glColor3uiv",glColor3uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColor3us,ptr_glColor3us,"glColor3us",glColor3us,GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(dyn_glColor3usv,ptr_glColor3usv,"glColor3usv",glColor3usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glColor4b,ptr_glColor4b,"glColor4b",glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glColor4bv,ptr_glColor4bv,"glColor4bv",glColor4bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glColor4d,ptr_glColor4d,"glColor4d",glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glColor4dv,ptr_glColor4dv,"glColor4dv",glColor4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glColor4f,ptr_glColor4f,"glColor4f",glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glColor4fv,ptr_glColor4fv,"glColor4fv",glColor4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glColor4i,ptr_glColor4i,"glColor4i",glColor4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glColor4iv,ptr_glColor4iv,"glColor4iv",glColor4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glColor4s,ptr_glColor4s,"glColor4s",glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glColor4sv,ptr_glColor4sv,"glColor4sv",glColor4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glColor4ub,ptr_glColor4ub,"glColor4ub",glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glColor4ubv,ptr_glColor4ubv,"glColor4ubv",glColor4ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glColor4ui,ptr_glColor4ui,"glColor4ui",glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColor4uiv,ptr_glColor4uiv,"glColor4uiv",glColor4uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColor4us,ptr_glColor4us,"glColor4us",glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(dyn_glColor4usv,ptr_glColor4usv,"glColor4usv",glColor4usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glColorMaterial,ptr_glColorMaterial,"glColorMaterial",glColorMaterial,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glColorPointer,ptr_glColorPointer,"glColorPointer",glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glColorSubTable,ptr_glColorSubTable,"glColorSubTable",glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glColorTable,ptr_glColorTable,"glColorTable",glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glColorTableParameterfv,ptr_glColorTableParameterfv,"glColorTableParameterfv",glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glColorTableParameteriv,ptr_glColorTableParameteriv,"glColorTableParameteriv",glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionFilter1D,ptr_glConvolutionFilter1D,"glConvolutionFilter1D",glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionFilter2D,ptr_glConvolutionFilter2D,"glConvolutionFilter2D",glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionParameterf,ptr_glConvolutionParameterf,"glConvolutionParameterf",glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionParameterfv,ptr_glConvolutionParameterfv,"glConvolutionParameterfv",glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionParameteri,ptr_glConvolutionParameteri,"glConvolutionParameteri",glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glConvolutionParameteriv,ptr_glConvolutionParameteriv,"glConvolutionParameteriv",glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyColorSubTable,ptr_glCopyColorSubTable,"glCopyColorSubTable",glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyColorTable,ptr_glCopyColorTable,"glCopyColorTable",glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyConvolutionFilter1D,ptr_glCopyConvolutionFilter1D,"glCopyConvolutionFilter1D",glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyConvolutionFilter2D,ptr_glCopyConvolutionFilter2D,"glCopyConvolutionFilter2D",glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyPixels,ptr_glCopyPixels,"glCopyPixels",glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDeleteLists,ptr_glDeleteLists,"glDeleteLists",glDeleteLists,GLuint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glDisableClientState,ptr_glDisableClientState,"glDisableClientState",glDisableClientState,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDrawPixels,ptr_glDrawPixels,"glDrawPixels",glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glEdgeFlag,ptr_glEdgeFlag,"glEdgeFlag",glEdgeFlag,GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glEdgeFlagPointer,ptr_glEdgeFlagPointer,"glEdgeFlagPointer",glEdgeFlagPointer,GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glEdgeFlagv,ptr_glEdgeFlagv,"glEdgeFlagv",glEdgeFlagv,Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glEnableClientState,ptr_glEnableClientState,"glEnableClientState",glEnableClientState,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glEnd,ptr_glEnd,"glEnd",glEnd,IO ())+EXTENSION_ENTRY(dyn_glEndList,ptr_glEndList,"glEndList",glEndList,IO ())+EXTENSION_ENTRY(dyn_glEvalCoord1d,ptr_glEvalCoord1d,"glEvalCoord1d",glEvalCoord1d,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord1dv,ptr_glEvalCoord1dv,"glEvalCoord1dv",glEvalCoord1dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord1f,ptr_glEvalCoord1f,"glEvalCoord1f",glEvalCoord1f,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord1fv,ptr_glEvalCoord1fv,"glEvalCoord1fv",glEvalCoord1fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord2d,ptr_glEvalCoord2d,"glEvalCoord2d",glEvalCoord2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord2dv,ptr_glEvalCoord2dv,"glEvalCoord2dv",glEvalCoord2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord2f,ptr_glEvalCoord2f,"glEvalCoord2f",glEvalCoord2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glEvalCoord2fv,ptr_glEvalCoord2fv,"glEvalCoord2fv",glEvalCoord2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glEvalMesh1,ptr_glEvalMesh1,"glEvalMesh1",glEvalMesh1,GLenum -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glEvalMesh2,ptr_glEvalMesh2,"glEvalMesh2",glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glEvalPoint1,ptr_glEvalPoint1,"glEvalPoint1",glEvalPoint1,GLint -> IO ())+EXTENSION_ENTRY(dyn_glEvalPoint2,ptr_glEvalPoint2,"glEvalPoint2",glEvalPoint2,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFeedbackBuffer,ptr_glFeedbackBuffer,"glFeedbackBuffer",glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordPointer,ptr_glFogCoordPointer,"glFogCoordPointer",glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordd,ptr_glFogCoordd,"glFogCoordd",glFogCoordd,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glFogCoorddv,ptr_glFogCoorddv,"glFogCoorddv",glFogCoorddv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordf,ptr_glFogCoordf,"glFogCoordf",glFogCoordf,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordfv,ptr_glFogCoordfv,"glFogCoordfv",glFogCoordfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFogf,ptr_glFogf,"glFogf",glFogf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFogfv,ptr_glFogfv,"glFogfv",glFogfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFogi,ptr_glFogi,"glFogi",glFogi,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFogiv,ptr_glFogiv,"glFogiv",glFogiv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glFrustum,ptr_glFrustum,"glFrustum",glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGenLists,ptr_glGenLists,"glGenLists",glGenLists,GLsizei -> IO GLuint)+EXTENSION_ENTRY(dyn_glGetClipPlane,ptr_glGetClipPlane,"glGetClipPlane",glGetClipPlane,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetColorTable,ptr_glGetColorTable,"glGetColorTable",glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetColorTableParameterfv,ptr_glGetColorTableParameterfv,"glGetColorTableParameterfv",glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetColorTableParameteriv,ptr_glGetColorTableParameteriv,"glGetColorTableParameteriv",glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetConvolutionFilter,ptr_glGetConvolutionFilter,"glGetConvolutionFilter",glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetConvolutionParameterfv,ptr_glGetConvolutionParameterfv,"glGetConvolutionParameterfv",glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetConvolutionParameteriv,ptr_glGetConvolutionParameteriv,"glGetConvolutionParameteriv",glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetHistogram,ptr_glGetHistogram,"glGetHistogram",glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetHistogramParameterfv,ptr_glGetHistogramParameterfv,"glGetHistogramParameterfv",glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetHistogramParameteriv,ptr_glGetHistogramParameteriv,"glGetHistogramParameteriv",glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetLightfv,ptr_glGetLightfv,"glGetLightfv",glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetLightiv,ptr_glGetLightiv,"glGetLightiv",glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMapdv,ptr_glGetMapdv,"glGetMapdv",glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetMapfv,ptr_glGetMapfv,"glGetMapfv",glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMapiv,ptr_glGetMapiv,"glGetMapiv",glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMaterialfv,ptr_glGetMaterialfv,"glGetMaterialfv",glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMaterialiv,ptr_glGetMaterialiv,"glGetMaterialiv",glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMinmax,ptr_glGetMinmax,"glGetMinmax",glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetMinmaxParameterfv,ptr_glGetMinmaxParameterfv,"glGetMinmaxParameterfv",glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMinmaxParameteriv,ptr_glGetMinmaxParameteriv,"glGetMinmaxParameteriv",glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPixelMapfv,ptr_glGetPixelMapfv,"glGetPixelMapfv",glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPixelMapuiv,ptr_glGetPixelMapuiv,"glGetPixelMapuiv",glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetPixelMapusv,ptr_glGetPixelMapusv,"glGetPixelMapusv",glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glGetPolygonStipple,ptr_glGetPolygonStipple,"glGetPolygonStipple",glGetPolygonStipple,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glGetSeparableFilter,ptr_glGetSeparableFilter,"glGetSeparableFilter",glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetTexEnvfv,ptr_glGetTexEnvfv,"glGetTexEnvfv",glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTexEnviv,ptr_glGetTexEnviv,"glGetTexEnviv",glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTexGendv,ptr_glGetTexGendv,"glGetTexGendv",glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetTexGenfv,ptr_glGetTexGenfv,"glGetTexGenfv",glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTexGeniv,ptr_glGetTexGeniv,"glGetTexGeniv",glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glHistogram,ptr_glHistogram,"glHistogram",glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glIndexMask,ptr_glIndexMask,"glIndexMask",glIndexMask,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIndexPointer,ptr_glIndexPointer,"glIndexPointer",glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glIndexd,ptr_glIndexd,"glIndexd",glIndexd,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glIndexdv,ptr_glIndexdv,"glIndexdv",glIndexdv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glIndexf,ptr_glIndexf,"glIndexf",glIndexf,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glIndexfv,ptr_glIndexfv,"glIndexfv",glIndexfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glIndexi,ptr_glIndexi,"glIndexi",glIndexi,GLint -> IO ())+EXTENSION_ENTRY(dyn_glIndexiv,ptr_glIndexiv,"glIndexiv",glIndexiv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glIndexs,ptr_glIndexs,"glIndexs",glIndexs,GLshort -> IO ())+EXTENSION_ENTRY(dyn_glIndexsv,ptr_glIndexsv,"glIndexsv",glIndexsv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glIndexub,ptr_glIndexub,"glIndexub",glIndexub,GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glIndexubv,ptr_glIndexubv,"glIndexubv",glIndexubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glInitNames,ptr_glInitNames,"glInitNames",glInitNames,IO ())+EXTENSION_ENTRY(dyn_glInterleavedArrays,ptr_glInterleavedArrays,"glInterleavedArrays",glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glIsList,ptr_glIsList,"glIsList",glIsList,GLuint -> IO 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-> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMap2d,ptr_glMap2d,"glMap2d",glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMap2f,ptr_glMap2f,"glMap2f",glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMapGrid1d,ptr_glMapGrid1d,"glMapGrid1d",glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMapGrid1f,ptr_glMapGrid1f,"glMapGrid1f",glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMapGrid2d,ptr_glMapGrid2d,"glMapGrid2d",glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMapGrid2f,ptr_glMapGrid2f,"glMapGrid2f",glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMaterialf,ptr_glMaterialf,"glMaterialf",glMaterialf,GLenum -> GLenum -> GLfloat -> IO 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())+EXTENSION_ENTRY(dyn_glMultTransposeMatrixf,ptr_glMultTransposeMatrixf,"glMultTransposeMatrixf",glMultTransposeMatrixf,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1d,ptr_glMultiTexCoord1d,"glMultiTexCoord1d",glMultiTexCoord1d,GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1dv,ptr_glMultiTexCoord1dv,"glMultiTexCoord1dv",glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1f,ptr_glMultiTexCoord1f,"glMultiTexCoord1f",glMultiTexCoord1f,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1fv,ptr_glMultiTexCoord1fv,"glMultiTexCoord1fv",glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1i,ptr_glMultiTexCoord1i,"glMultiTexCoord1i",glMultiTexCoord1i,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1iv,ptr_glMultiTexCoord1iv,"glMultiTexCoord1iv",glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1s,ptr_glMultiTexCoord1s,"glMultiTexCoord1s",glMultiTexCoord1s,GLenum -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1sv,ptr_glMultiTexCoord1sv,"glMultiTexCoord1sv",glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2d,ptr_glMultiTexCoord2d,"glMultiTexCoord2d",glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2dv,ptr_glMultiTexCoord2dv,"glMultiTexCoord2dv",glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2f,ptr_glMultiTexCoord2f,"glMultiTexCoord2f",glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2fv,ptr_glMultiTexCoord2fv,"glMultiTexCoord2fv",glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2i,ptr_glMultiTexCoord2i,"glMultiTexCoord2i",glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2iv,ptr_glMultiTexCoord2iv,"glMultiTexCoord2iv",glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2s,ptr_glMultiTexCoord2s,"glMultiTexCoord2s",glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2sv,ptr_glMultiTexCoord2sv,"glMultiTexCoord2sv",glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3d,ptr_glMultiTexCoord3d,"glMultiTexCoord3d",glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3dv,ptr_glMultiTexCoord3dv,"glMultiTexCoord3dv",glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3f,ptr_glMultiTexCoord3f,"glMultiTexCoord3f",glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3fv,ptr_glMultiTexCoord3fv,"glMultiTexCoord3fv",glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3i,ptr_glMultiTexCoord3i,"glMultiTexCoord3i",glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3iv,ptr_glMultiTexCoord3iv,"glMultiTexCoord3iv",glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3s,ptr_glMultiTexCoord3s,"glMultiTexCoord3s",glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3sv,ptr_glMultiTexCoord3sv,"glMultiTexCoord3sv",glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4d,ptr_glMultiTexCoord4d,"glMultiTexCoord4d",glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4dv,ptr_glMultiTexCoord4dv,"glMultiTexCoord4dv",glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4f,ptr_glMultiTexCoord4f,"glMultiTexCoord4f",glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4fv,ptr_glMultiTexCoord4fv,"glMultiTexCoord4fv",glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4i,ptr_glMultiTexCoord4i,"glMultiTexCoord4i",glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4iv,ptr_glMultiTexCoord4iv,"glMultiTexCoord4iv",glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4s,ptr_glMultiTexCoord4s,"glMultiTexCoord4s",glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4sv,ptr_glMultiTexCoord4sv,"glMultiTexCoord4sv",glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glNewList,ptr_glNewList,"glNewList",glNewList,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glNormal3b,ptr_glNormal3b,"glNormal3b",glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glNormal3bv,ptr_glNormal3bv,"glNormal3bv",glNormal3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glNormal3d,ptr_glNormal3d,"glNormal3d",glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glNormal3dv,ptr_glNormal3dv,"glNormal3dv",glNormal3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glNormal3f,ptr_glNormal3f,"glNormal3f",glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glNormal3fv,ptr_glNormal3fv,"glNormal3fv",glNormal3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glNormal3i,ptr_glNormal3i,"glNormal3i",glNormal3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNormal3iv,ptr_glNormal3iv,"glNormal3iv",glNormal3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glNormal3s,ptr_glNormal3s,"glNormal3s",glNormal3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glNormal3sv,ptr_glNormal3sv,"glNormal3sv",glNormal3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glNormalPointer,ptr_glNormalPointer,"glNormalPointer",glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glOrtho,ptr_glOrtho,"glOrtho",glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glPassThrough,ptr_glPassThrough,"glPassThrough",glPassThrough,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPixelMapfv,ptr_glPixelMapfv,"glPixelMapfv",glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPixelMapuiv,ptr_glPixelMapuiv,"glPixelMapuiv",glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glPixelMapusv,ptr_glPixelMapusv,"glPixelMapusv",glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glPixelTransferf,ptr_glPixelTransferf,"glPixelTransferf",glPixelTransferf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPixelTransferi,ptr_glPixelTransferi,"glPixelTransferi",glPixelTransferi,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPixelZoom,ptr_glPixelZoom,"glPixelZoom",glPixelZoom,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPolygonStipple,ptr_glPolygonStipple,"glPolygonStipple",glPolygonStipple,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPopAttrib,ptr_glPopAttrib,"glPopAttrib",glPopAttrib,IO ())+EXTENSION_ENTRY(dyn_glPopClientAttrib,ptr_glPopClientAttrib,"glPopClientAttrib",glPopClientAttrib,IO ())+EXTENSION_ENTRY(dyn_glPopMatrix,ptr_glPopMatrix,"glPopMatrix",glPopMatrix,IO ())+EXTENSION_ENTRY(dyn_glPopName,ptr_glPopName,"glPopName",glPopName,IO ())+EXTENSION_ENTRY(dyn_glPrioritizeTextures,ptr_glPrioritizeTextures,"glPrioritizeTextures",glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())+EXTENSION_ENTRY(dyn_glPushAttrib,ptr_glPushAttrib,"glPushAttrib",glPushAttrib,GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glPushClientAttrib,ptr_glPushClientAttrib,"glPushClientAttrib",glPushClientAttrib,GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glPushMatrix,ptr_glPushMatrix,"glPushMatrix",glPushMatrix,IO ())+EXTENSION_ENTRY(dyn_glPushName,ptr_glPushName,"glPushName",glPushName,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2d,ptr_glRasterPos2d,"glRasterPos2d",glRasterPos2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2dv,ptr_glRasterPos2dv,"glRasterPos2dv",glRasterPos2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2f,ptr_glRasterPos2f,"glRasterPos2f",glRasterPos2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2fv,ptr_glRasterPos2fv,"glRasterPos2fv",glRasterPos2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2i,ptr_glRasterPos2i,"glRasterPos2i",glRasterPos2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2iv,ptr_glRasterPos2iv,"glRasterPos2iv",glRasterPos2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2s,ptr_glRasterPos2s,"glRasterPos2s",glRasterPos2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos2sv,ptr_glRasterPos2sv,"glRasterPos2sv",glRasterPos2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3d,ptr_glRasterPos3d,"glRasterPos3d",glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3dv,ptr_glRasterPos3dv,"glRasterPos3dv",glRasterPos3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3f,ptr_glRasterPos3f,"glRasterPos3f",glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3fv,ptr_glRasterPos3fv,"glRasterPos3fv",glRasterPos3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3i,ptr_glRasterPos3i,"glRasterPos3i",glRasterPos3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3iv,ptr_glRasterPos3iv,"glRasterPos3iv",glRasterPos3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3s,ptr_glRasterPos3s,"glRasterPos3s",glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos3sv,ptr_glRasterPos3sv,"glRasterPos3sv",glRasterPos3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4d,ptr_glRasterPos4d,"glRasterPos4d",glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4dv,ptr_glRasterPos4dv,"glRasterPos4dv",glRasterPos4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4f,ptr_glRasterPos4f,"glRasterPos4f",glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4fv,ptr_glRasterPos4fv,"glRasterPos4fv",glRasterPos4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4i,ptr_glRasterPos4i,"glRasterPos4i",glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4iv,ptr_glRasterPos4iv,"glRasterPos4iv",glRasterPos4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4s,ptr_glRasterPos4s,"glRasterPos4s",glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRasterPos4sv,ptr_glRasterPos4sv,"glRasterPos4sv",glRasterPos4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRectd,ptr_glRectd,"glRectd",glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRectdv,ptr_glRectdv,"glRectdv",glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRectf,ptr_glRectf,"glRectf",glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRectfv,ptr_glRectfv,"glRectfv",glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glRecti,ptr_glRecti,"glRecti",glRecti,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glRectiv,ptr_glRectiv,"glRectiv",glRectiv,Ptr GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glRects,ptr_glRects,"glRects",glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRectsv,ptr_glRectsv,"glRectsv",glRectsv,Ptr GLshort -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glRenderMode,ptr_glRenderMode,"glRenderMode",glRenderMode,GLenum -> IO GLint)+EXTENSION_ENTRY(dyn_glResetHistogram,ptr_glResetHistogram,"glResetHistogram",glResetHistogram,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glResetMinmax,ptr_glResetMinmax,"glResetMinmax",glResetMinmax,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glRotated,ptr_glRotated,"glRotated",glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glRotatef,ptr_glRotatef,"glRotatef",glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSamplePass,ptr_glSamplePass,"glSamplePass",glSamplePass,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glScaled,ptr_glScaled,"glScaled",glScaled,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glScalef,ptr_glScalef,"glScalef",glScalef,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3b,ptr_glSecondaryColor3b,"glSecondaryColor3b",glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3bv,ptr_glSecondaryColor3bv,"glSecondaryColor3bv",glSecondaryColor3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3d,ptr_glSecondaryColor3d,"glSecondaryColor3d",glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3dv,ptr_glSecondaryColor3dv,"glSecondaryColor3dv",glSecondaryColor3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3f,ptr_glSecondaryColor3f,"glSecondaryColor3f",glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3fv,ptr_glSecondaryColor3fv,"glSecondaryColor3fv",glSecondaryColor3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3i,ptr_glSecondaryColor3i,"glSecondaryColor3i",glSecondaryColor3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3iv,ptr_glSecondaryColor3iv,"glSecondaryColor3iv",glSecondaryColor3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3s,ptr_glSecondaryColor3s,"glSecondaryColor3s",glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3sv,ptr_glSecondaryColor3sv,"glSecondaryColor3sv",glSecondaryColor3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3ub,ptr_glSecondaryColor3ub,"glSecondaryColor3ub",glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3ubv,ptr_glSecondaryColor3ubv,"glSecondaryColor3ubv",glSecondaryColor3ubv,Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3ui,ptr_glSecondaryColor3ui,"glSecondaryColor3ui",glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3uiv,ptr_glSecondaryColor3uiv,"glSecondaryColor3uiv",glSecondaryColor3uiv,Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3us,ptr_glSecondaryColor3us,"glSecondaryColor3us",glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3usv,ptr_glSecondaryColor3usv,"glSecondaryColor3usv",glSecondaryColor3usv,Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColorPointer,ptr_glSecondaryColorPointer,"glSecondaryColorPointer",glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glSelectBuffer,ptr_glSelectBuffer,"glSelectBuffer",glSelectBuffer,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSeparableFilter2D,ptr_glSeparableFilter2D,"glSeparableFilter2D",glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glShadeModel,ptr_glShadeModel,"glShadeModel",glShadeModel,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1d,ptr_glTexCoord1d,"glTexCoord1d",glTexCoord1d,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1dv,ptr_glTexCoord1dv,"glTexCoord1dv",glTexCoord1dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1f,ptr_glTexCoord1f,"glTexCoord1f",glTexCoord1f,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1fv,ptr_glTexCoord1fv,"glTexCoord1fv",glTexCoord1fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1i,ptr_glTexCoord1i,"glTexCoord1i",glTexCoord1i,GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1iv,ptr_glTexCoord1iv,"glTexCoord1iv",glTexCoord1iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1s,ptr_glTexCoord1s,"glTexCoord1s",glTexCoord1s,GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1sv,ptr_glTexCoord1sv,"glTexCoord1sv",glTexCoord1sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2d,ptr_glTexCoord2d,"glTexCoord2d",glTexCoord2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2dv,ptr_glTexCoord2dv,"glTexCoord2dv",glTexCoord2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2f,ptr_glTexCoord2f,"glTexCoord2f",glTexCoord2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2fv,ptr_glTexCoord2fv,"glTexCoord2fv",glTexCoord2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2i,ptr_glTexCoord2i,"glTexCoord2i",glTexCoord2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2iv,ptr_glTexCoord2iv,"glTexCoord2iv",glTexCoord2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2s,ptr_glTexCoord2s,"glTexCoord2s",glTexCoord2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2sv,ptr_glTexCoord2sv,"glTexCoord2sv",glTexCoord2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3d,ptr_glTexCoord3d,"glTexCoord3d",glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3dv,ptr_glTexCoord3dv,"glTexCoord3dv",glTexCoord3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3f,ptr_glTexCoord3f,"glTexCoord3f",glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3fv,ptr_glTexCoord3fv,"glTexCoord3fv",glTexCoord3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3i,ptr_glTexCoord3i,"glTexCoord3i",glTexCoord3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3iv,ptr_glTexCoord3iv,"glTexCoord3iv",glTexCoord3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3s,ptr_glTexCoord3s,"glTexCoord3s",glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3sv,ptr_glTexCoord3sv,"glTexCoord3sv",glTexCoord3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4d,ptr_glTexCoord4d,"glTexCoord4d",glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4dv,ptr_glTexCoord4dv,"glTexCoord4dv",glTexCoord4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4f,ptr_glTexCoord4f,"glTexCoord4f",glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4fv,ptr_glTexCoord4fv,"glTexCoord4fv",glTexCoord4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4i,ptr_glTexCoord4i,"glTexCoord4i",glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4iv,ptr_glTexCoord4iv,"glTexCoord4iv",glTexCoord4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4s,ptr_glTexCoord4s,"glTexCoord4s",glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4sv,ptr_glTexCoord4sv,"glTexCoord4sv",glTexCoord4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordPointer,ptr_glTexCoordPointer,"glTexCoordPointer",glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexEnvf,ptr_glTexEnvf,"glTexEnvf",glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexEnvfv,ptr_glTexEnvfv,"glTexEnvfv",glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexEnvi,ptr_glTexEnvi,"glTexEnvi",glTexEnvi,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexEnviv,ptr_glTexEnviv,"glTexEnviv",glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexGend,ptr_glTexGend,"glTexGend",glTexGend,GLenum -> GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexGendv,ptr_glTexGendv,"glTexGendv",glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTexGenf,ptr_glTexGenf,"glTexGenf",glTexGenf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexGenfv,ptr_glTexGenfv,"glTexGenfv",glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexGeni,ptr_glTexGeni,"glTexGeni",glTexGeni,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexGeniv,ptr_glTexGeniv,"glTexGeniv",glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTranslated,ptr_glTranslated,"glTranslated",glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTranslatef,ptr_glTranslatef,"glTranslatef",glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex2d,ptr_glVertex2d,"glVertex2d",glVertex2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex2dv,ptr_glVertex2dv,"glVertex2dv",glVertex2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex2f,ptr_glVertex2f,"glVertex2f",glVertex2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex2fv,ptr_glVertex2fv,"glVertex2fv",glVertex2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex2i,ptr_glVertex2i,"glVertex2i",glVertex2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex2iv,ptr_glVertex2iv,"glVertex2iv",glVertex2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex2s,ptr_glVertex2s,"glVertex2s",glVertex2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertex2sv,ptr_glVertex2sv,"glVertex2sv",glVertex2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertex3d,ptr_glVertex3d,"glVertex3d",glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex3dv,ptr_glVertex3dv,"glVertex3dv",glVertex3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex3f,ptr_glVertex3f,"glVertex3f",glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex3fv,ptr_glVertex3fv,"glVertex3fv",glVertex3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex3i,ptr_glVertex3i,"glVertex3i",glVertex3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex3iv,ptr_glVertex3iv,"glVertex3iv",glVertex3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex3s,ptr_glVertex3s,"glVertex3s",glVertex3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertex3sv,ptr_glVertex3sv,"glVertex3sv",glVertex3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertex4d,ptr_glVertex4d,"glVertex4d",glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex4dv,ptr_glVertex4dv,"glVertex4dv",glVertex4dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertex4f,ptr_glVertex4f,"glVertex4f",glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex4fv,ptr_glVertex4fv,"glVertex4fv",glVertex4fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertex4i,ptr_glVertex4i,"glVertex4i",glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex4iv,ptr_glVertex4iv,"glVertex4iv",glVertex4iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertex4s,ptr_glVertex4s,"glVertex4s",glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertex4sv,ptr_glVertex4sv,"glVertex4sv",glVertex4sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexPointer,ptr_glVertexPointer,"glVertexPointer",glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2d,ptr_glWindowPos2d,"glWindowPos2d",glWindowPos2d,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2dv,ptr_glWindowPos2dv,"glWindowPos2dv",glWindowPos2dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2f,ptr_glWindowPos2f,"glWindowPos2f",glWindowPos2f,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2fv,ptr_glWindowPos2fv,"glWindowPos2fv",glWindowPos2fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2i,ptr_glWindowPos2i,"glWindowPos2i",glWindowPos2i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2iv,ptr_glWindowPos2iv,"glWindowPos2iv",glWindowPos2iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2s,ptr_glWindowPos2s,"glWindowPos2s",glWindowPos2s,GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos2sv,ptr_glWindowPos2sv,"glWindowPos2sv",glWindowPos2sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3d,ptr_glWindowPos3d,"glWindowPos3d",glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3dv,ptr_glWindowPos3dv,"glWindowPos3dv",glWindowPos3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3f,ptr_glWindowPos3f,"glWindowPos3f",glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3fv,ptr_glWindowPos3fv,"glWindowPos3fv",glWindowPos3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3i,ptr_glWindowPos3i,"glWindowPos3i",glWindowPos3i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3iv,ptr_glWindowPos3iv,"glWindowPos3iv",glWindowPos3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3s,ptr_glWindowPos3s,"glWindowPos3s",glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glWindowPos3sv,ptr_glWindowPos3sv,"glWindowPos3sv",glWindowPos3sv,Ptr GLshort -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs view
@@ -1,1528 +1,1528 @@-{-# OPTIONS_HADDOCK hide #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_compatibility extension, see --- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where - -import Graphics.Rendering.OpenGL.Raw.Core31 - -gl_2D :: GLenum -gl_2D = 0x0600 - -gl_2_BYTES :: GLenum -gl_2_BYTES = 0x1407 - -gl_3D :: GLenum -gl_3D = 0x0601 - -gl_3D_COLOR :: GLenum -gl_3D_COLOR = 0x0602 - -gl_3D_COLOR_TEXTURE :: GLenum -gl_3D_COLOR_TEXTURE = 0x0603 - -gl_3_BYTES :: GLenum -gl_3_BYTES = 0x1408 - -gl_4D_COLOR_TEXTURE :: GLenum -gl_4D_COLOR_TEXTURE = 0x0604 - -gl_4_BYTES :: GLenum -gl_4_BYTES = 0x1409 - -gl_ACCUM :: GLenum -gl_ACCUM = 0x0100 - -gl_ACCUM_ALPHA_BITS :: GLenum -gl_ACCUM_ALPHA_BITS = 0x0D5B - -gl_ACCUM_BLUE_BITS :: GLenum -gl_ACCUM_BLUE_BITS = 0x0D5A - -gl_ACCUM_BUFFER_BIT :: GLbitfield -gl_ACCUM_BUFFER_BIT = 0x00000200 - -gl_ACCUM_CLEAR_VALUE :: GLenum -gl_ACCUM_CLEAR_VALUE = 0x0B80 - -gl_ACCUM_GREEN_BITS :: GLenum -gl_ACCUM_GREEN_BITS = 0x0D59 - -gl_ACCUM_RED_BITS :: GLenum -gl_ACCUM_RED_BITS = 0x0D58 - -gl_ADD :: GLenum -gl_ADD = 0x0104 - -gl_ADD_SIGNED :: GLenum -gl_ADD_SIGNED = 0x8574 - -gl_ALIASED_POINT_SIZE_RANGE :: GLenum -gl_ALIASED_POINT_SIZE_RANGE = 0x846D - -gl_ALL_ATTRIB_BITS :: GLbitfield -gl_ALL_ATTRIB_BITS = 0xFFFFFFFF - -gl_ALPHA12 :: GLenum -gl_ALPHA12 = 0x803D - -gl_ALPHA16 :: GLenum -gl_ALPHA16 = 0x803E - -gl_ALPHA4 :: GLenum -gl_ALPHA4 = 0x803B - -gl_ALPHA8 :: GLenum -gl_ALPHA8 = 0x803C - -gl_ALPHA_BIAS :: GLenum -gl_ALPHA_BIAS = 0x0D1D - -gl_ALPHA_BITS :: GLenum -gl_ALPHA_BITS = 0x0D55 - -gl_ALPHA_INTEGER :: GLenum -gl_ALPHA_INTEGER = 0x8D97 - -gl_ALPHA_SCALE :: GLenum -gl_ALPHA_SCALE = 0x0D1C - -gl_ALPHA_TEST :: GLenum -gl_ALPHA_TEST = 0x0BC0 - -gl_ALPHA_TEST_FUNC :: GLenum -gl_ALPHA_TEST_FUNC = 0x0BC1 - -gl_ALPHA_TEST_REF :: GLenum -gl_ALPHA_TEST_REF = 0x0BC2 - -gl_AMBIENT :: GLenum -gl_AMBIENT = 0x1200 - -gl_AMBIENT_AND_DIFFUSE :: GLenum -gl_AMBIENT_AND_DIFFUSE = 0x1602 - -gl_ATTRIB_STACK_DEPTH :: GLenum -gl_ATTRIB_STACK_DEPTH = 0x0BB0 - -gl_AUTO_NORMAL :: GLenum -gl_AUTO_NORMAL = 0x0D80 - -gl_AUX0 :: GLenum -gl_AUX0 = 0x0409 - -gl_AUX1 :: GLenum -gl_AUX1 = 0x040A - -gl_AUX2 :: GLenum -gl_AUX2 = 0x040B - -gl_AUX3 :: GLenum -gl_AUX3 = 0x040C - -gl_AUX_BUFFERS :: GLenum -gl_AUX_BUFFERS = 0x0C00 - -gl_BITMAP :: GLenum -gl_BITMAP = 0x1A00 - -gl_BITMAP_TOKEN :: GLenum -gl_BITMAP_TOKEN = 0x0704 - -gl_BLUE_BIAS :: GLenum -gl_BLUE_BIAS = 0x0D1B - -gl_BLUE_BITS :: GLenum -gl_BLUE_BITS = 0x0D54 - -gl_BLUE_SCALE :: GLenum -gl_BLUE_SCALE = 0x0D1A - -gl_C3F_V3F :: GLenum -gl_C3F_V3F = 0x2A24 - -gl_C4F_N3F_V3F :: GLenum -gl_C4F_N3F_V3F = 0x2A26 - -gl_C4UB_V2F :: GLenum -gl_C4UB_V2F = 0x2A22 - -gl_C4UB_V3F :: GLenum -gl_C4UB_V3F = 0x2A23 - -gl_CLAMP :: GLenum -gl_CLAMP = 0x2900 - -gl_CLAMP_FRAGMENT_COLOR :: GLenum -gl_CLAMP_FRAGMENT_COLOR = 0x891B - -gl_CLAMP_VERTEX_COLOR :: GLenum -gl_CLAMP_VERTEX_COLOR = 0x891A - -gl_CLIENT_ACTIVE_TEXTURE :: GLenum -gl_CLIENT_ACTIVE_TEXTURE = 0x84E1 - -gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield -gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - -gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum -gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - -gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield -gl_CLIENT_PIXEL_STORE_BIT = 0x00000001 - -gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield -gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - -gl_CLIP_PLANE0 :: GLenum -gl_CLIP_PLANE0 = 0x3000 - -gl_CLIP_PLANE1 :: GLenum -gl_CLIP_PLANE1 = 0x3001 - -gl_CLIP_PLANE2 :: GLenum -gl_CLIP_PLANE2 = 0x3002 - -gl_CLIP_PLANE3 :: GLenum -gl_CLIP_PLANE3 = 0x3003 - -gl_CLIP_PLANE4 :: GLenum -gl_CLIP_PLANE4 = 0x3004 - -gl_CLIP_PLANE5 :: GLenum -gl_CLIP_PLANE5 = 0x3005 - -gl_COEFF :: GLenum -gl_COEFF = 0x0A00 - -gl_COLOR_ARRAY :: GLenum -gl_COLOR_ARRAY = 0x8076 - -gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum -gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898 - -gl_COLOR_ARRAY_COUNT :: GLenum -gl_COLOR_ARRAY_COUNT = 0x8084 - -gl_COLOR_ARRAY_POINTER :: GLenum -gl_COLOR_ARRAY_POINTER = 0x8090 - -gl_COLOR_ARRAY_SIZE :: GLenum -gl_COLOR_ARRAY_SIZE = 0x8081 - -gl_COLOR_ARRAY_STRIDE :: GLenum -gl_COLOR_ARRAY_STRIDE = 0x8083 - -gl_COLOR_ARRAY_TYPE :: GLenum -gl_COLOR_ARRAY_TYPE = 0x8082 - -gl_COLOR_INDEX :: GLenum -gl_COLOR_INDEX = 0x1900 - -gl_COLOR_INDEXES :: GLenum -gl_COLOR_INDEXES = 0x1603 - -gl_COLOR_MATERIAL :: GLenum -gl_COLOR_MATERIAL = 0x0B57 - -gl_COLOR_MATERIAL_FACE :: GLenum -gl_COLOR_MATERIAL_FACE = 0x0B55 - -gl_COLOR_MATERIAL_PARAMETER :: GLenum -gl_COLOR_MATERIAL_PARAMETER = 0x0B56 - -gl_COLOR_MATRIX :: GLenum -gl_COLOR_MATRIX = 0x80B1 - -gl_COLOR_MATRIX_STACK_DEPTH :: GLenum -gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2 - -gl_COLOR_SUM :: GLenum -gl_COLOR_SUM = 0x8458 - -gl_COLOR_TABLE :: GLenum -gl_COLOR_TABLE = 0x80D0 - -gl_COLOR_TABLE_ALPHA_SIZE :: GLenum -gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD - -gl_COLOR_TABLE_BIAS :: GLenum -gl_COLOR_TABLE_BIAS = 0x80D7 - -gl_COLOR_TABLE_BLUE_SIZE :: GLenum -gl_COLOR_TABLE_BLUE_SIZE = 0x80DC - -gl_COLOR_TABLE_FORMAT :: GLenum -gl_COLOR_TABLE_FORMAT = 0x80D8 - -gl_COLOR_TABLE_GREEN_SIZE :: GLenum -gl_COLOR_TABLE_GREEN_SIZE = 0x80DB - -gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum -gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF - -gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum -gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE - -gl_COLOR_TABLE_RED_SIZE :: GLenum -gl_COLOR_TABLE_RED_SIZE = 0x80DA - -gl_COLOR_TABLE_SCALE :: GLenum -gl_COLOR_TABLE_SCALE = 0x80D6 - -gl_COLOR_TABLE_WIDTH :: GLenum -gl_COLOR_TABLE_WIDTH = 0x80D9 - -gl_COMBINE :: GLenum -gl_COMBINE = 0x8570 - -gl_COMBINE_ALPHA :: GLenum -gl_COMBINE_ALPHA = 0x8572 - -gl_COMBINE_RGB :: GLenum -gl_COMBINE_RGB = 0x8571 - -gl_COMPARE_R_TO_TEXTURE :: GLenum -gl_COMPARE_R_TO_TEXTURE = 0x884E - -gl_COMPILE :: GLenum -gl_COMPILE = 0x1300 - -gl_COMPILE_AND_EXECUTE :: GLenum -gl_COMPILE_AND_EXECUTE = 0x1301 - -gl_COMPRESSED_ALPHA :: GLenum -gl_COMPRESSED_ALPHA = 0x84E9 - -gl_COMPRESSED_INTENSITY :: GLenum -gl_COMPRESSED_INTENSITY = 0x84EC - -gl_COMPRESSED_LUMINANCE :: GLenum -gl_COMPRESSED_LUMINANCE = 0x84EA - -gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum -gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB - -gl_COMPRESSED_SLUMINANCE :: GLenum -gl_COMPRESSED_SLUMINANCE = 0x8C4A - -gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum -gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B - -gl_CONSTANT :: GLenum -gl_CONSTANT = 0x8576 - -gl_CONSTANT_ATTENUATION :: GLenum -gl_CONSTANT_ATTENUATION = 0x1207 - -gl_CONSTANT_BORDER :: GLenum -gl_CONSTANT_BORDER = 0x8151 - -gl_CONVOLUTION_1D :: GLenum -gl_CONVOLUTION_1D = 0x8010 - -gl_CONVOLUTION_2D :: GLenum -gl_CONVOLUTION_2D = 0x8011 - -gl_CONVOLUTION_BORDER_COLOR :: GLenum -gl_CONVOLUTION_BORDER_COLOR = 0x8154 - -gl_CONVOLUTION_BORDER_MODE :: GLenum -gl_CONVOLUTION_BORDER_MODE = 0x8013 - -gl_CONVOLUTION_FILTER_BIAS :: GLenum -gl_CONVOLUTION_FILTER_BIAS = 0x8015 - -gl_CONVOLUTION_FILTER_SCALE :: GLenum -gl_CONVOLUTION_FILTER_SCALE = 0x8014 - -gl_CONVOLUTION_FORMAT :: GLenum -gl_CONVOLUTION_FORMAT = 0x8017 - -gl_CONVOLUTION_HEIGHT :: GLenum -gl_CONVOLUTION_HEIGHT = 0x8019 - -gl_CONVOLUTION_WIDTH :: GLenum -gl_CONVOLUTION_WIDTH = 0x8018 - -gl_COORD_REPLACE :: GLenum -gl_COORD_REPLACE = 0x8862 - -gl_COPY_PIXEL_TOKEN :: GLenum -gl_COPY_PIXEL_TOKEN = 0x0706 - -gl_CURRENT_BIT :: GLbitfield -gl_CURRENT_BIT = 0x00000001 - -gl_CURRENT_COLOR :: GLenum -gl_CURRENT_COLOR = 0x0B00 - -gl_CURRENT_FOG_COORD :: GLenum -gl_CURRENT_FOG_COORD = 0x8453 - -gl_CURRENT_FOG_COORDINATE :: GLenum -gl_CURRENT_FOG_COORDINATE = 0x8453 - -gl_CURRENT_INDEX :: GLenum -gl_CURRENT_INDEX = 0x0B01 - -gl_CURRENT_NORMAL :: GLenum -gl_CURRENT_NORMAL = 0x0B02 - -gl_CURRENT_RASTER_COLOR :: GLenum -gl_CURRENT_RASTER_COLOR = 0x0B04 - -gl_CURRENT_RASTER_DISTANCE :: GLenum -gl_CURRENT_RASTER_DISTANCE = 0x0B09 - -gl_CURRENT_RASTER_INDEX :: GLenum -gl_CURRENT_RASTER_INDEX = 0x0B05 - -gl_CURRENT_RASTER_POSITION :: GLenum -gl_CURRENT_RASTER_POSITION = 0x0B07 - -gl_CURRENT_RASTER_POSITION_VALID :: GLenum -gl_CURRENT_RASTER_POSITION_VALID = 0x0B08 - -gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum -gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F - -gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum -gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - -gl_CURRENT_SECONDARY_COLOR :: GLenum -gl_CURRENT_SECONDARY_COLOR = 0x8459 - -gl_CURRENT_TEXTURE_COORDS :: GLenum -gl_CURRENT_TEXTURE_COORDS = 0x0B03 - -gl_DECAL :: GLenum -gl_DECAL = 0x2101 - -gl_DEPTH_BIAS :: GLenum -gl_DEPTH_BIAS = 0x0D1F - -gl_DEPTH_BITS :: GLenum -gl_DEPTH_BITS = 0x0D56 - -gl_DEPTH_SCALE :: GLenum -gl_DEPTH_SCALE = 0x0D1E - -gl_DEPTH_TEXTURE_MODE :: GLenum -gl_DEPTH_TEXTURE_MODE = 0x884B - -gl_DIFFUSE :: GLenum -gl_DIFFUSE = 0x1201 - -gl_DOMAIN :: GLenum -gl_DOMAIN = 0x0A02 - -gl_DOT3_RGB :: GLenum -gl_DOT3_RGB = 0x86AE - -gl_DOT3_RGBA :: GLenum -gl_DOT3_RGBA = 0x86AF - -gl_DRAW_PIXEL_TOKEN :: GLenum -gl_DRAW_PIXEL_TOKEN = 0x0705 - -gl_EDGE_FLAG :: GLenum -gl_EDGE_FLAG = 0x0B43 - -gl_EDGE_FLAG_ARRAY :: GLenum -gl_EDGE_FLAG_ARRAY = 0x8079 - -gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum -gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B - -gl_EDGE_FLAG_ARRAY_COUNT :: GLenum -gl_EDGE_FLAG_ARRAY_COUNT = 0x808D - -gl_EDGE_FLAG_ARRAY_POINTER :: GLenum -gl_EDGE_FLAG_ARRAY_POINTER = 0x8093 - -gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum -gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C - -gl_EMISSION :: GLenum -gl_EMISSION = 0x1600 - -gl_ENABLE_BIT :: GLbitfield -gl_ENABLE_BIT = 0x00002000 - -gl_EVAL_BIT :: GLbitfield -gl_EVAL_BIT = 0x00010000 - -gl_EXP :: GLenum -gl_EXP = 0x0800 - -gl_EXP2 :: GLenum -gl_EXP2 = 0x0801 - -gl_EYE_LINEAR :: GLenum -gl_EYE_LINEAR = 0x2400 - -gl_EYE_PLANE :: GLenum -gl_EYE_PLANE = 0x2502 - -gl_FEEDBACK :: GLenum -gl_FEEDBACK = 0x1C01 - -gl_FEEDBACK_BUFFER_POINTER :: GLenum -gl_FEEDBACK_BUFFER_POINTER = 0x0DF0 - -gl_FEEDBACK_BUFFER_SIZE :: GLenum -gl_FEEDBACK_BUFFER_SIZE = 0x0DF1 - -gl_FEEDBACK_BUFFER_TYPE :: GLenum -gl_FEEDBACK_BUFFER_TYPE = 0x0DF2 - -gl_FLAT :: GLenum -gl_FLAT = 0x1D00 - -gl_FOG :: GLenum -gl_FOG = 0x0B60 - -gl_FOG_BIT :: GLbitfield -gl_FOG_BIT = 0x00000080 - -gl_FOG_COLOR :: GLenum -gl_FOG_COLOR = 0x0B66 - -gl_FOG_COORD :: GLenum -gl_FOG_COORD = 0x8451 - -gl_FOG_COORDINATE :: GLenum -gl_FOG_COORDINATE = 0x8451 - -gl_FOG_COORDINATE_ARRAY :: GLenum -gl_FOG_COORDINATE_ARRAY = 0x8457 - -gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum -gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D - -gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum -gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456 - -gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum -gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 - -gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum -gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454 - -gl_FOG_COORDINATE_SOURCE :: GLenum -gl_FOG_COORDINATE_SOURCE = 0x8450 - -gl_FOG_COORD_ARRAY :: GLenum -gl_FOG_COORD_ARRAY = 0x8457 - -gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum -gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D - -gl_FOG_COORD_ARRAY_POINTER :: GLenum -gl_FOG_COORD_ARRAY_POINTER = 0x8456 - -gl_FOG_COORD_ARRAY_STRIDE :: GLenum -gl_FOG_COORD_ARRAY_STRIDE = 0x8455 - -gl_FOG_COORD_ARRAY_TYPE :: GLenum -gl_FOG_COORD_ARRAY_TYPE = 0x8454 - -gl_FOG_COORD_SRC :: GLenum -gl_FOG_COORD_SRC = 0x8450 - -gl_FOG_DENSITY :: GLenum -gl_FOG_DENSITY = 0x0B62 - -gl_FOG_END :: GLenum -gl_FOG_END = 0x0B64 - -gl_FOG_HINT :: GLenum -gl_FOG_HINT = 0x0C54 - -gl_FOG_INDEX :: GLenum -gl_FOG_INDEX = 0x0B61 - -gl_FOG_MODE :: GLenum -gl_FOG_MODE = 0x0B65 - -gl_FOG_START :: GLenum -gl_FOG_START = 0x0B63 - -gl_FRAGMENT_DEPTH :: GLenum -gl_FRAGMENT_DEPTH = 0x8452 - -gl_GENERATE_MIPMAP :: GLenum -gl_GENERATE_MIPMAP = 0x8191 - -gl_GENERATE_MIPMAP_HINT :: GLenum -gl_GENERATE_MIPMAP_HINT = 0x8192 - -gl_GREEN_BIAS :: GLenum -gl_GREEN_BIAS = 0x0D19 - -gl_GREEN_BITS :: GLenum -gl_GREEN_BITS = 0x0D53 - -gl_GREEN_SCALE :: GLenum -gl_GREEN_SCALE = 0x0D18 - -gl_HINT_BIT :: GLbitfield -gl_HINT_BIT = 0x00008000 - -gl_HISTOGRAM :: GLenum -gl_HISTOGRAM = 0x8024 - -gl_HISTOGRAM_ALPHA_SIZE :: GLenum -gl_HISTOGRAM_ALPHA_SIZE = 0x802B - -gl_HISTOGRAM_BLUE_SIZE :: GLenum -gl_HISTOGRAM_BLUE_SIZE = 0x802A - -gl_HISTOGRAM_FORMAT :: GLenum -gl_HISTOGRAM_FORMAT = 0x8027 - -gl_HISTOGRAM_GREEN_SIZE :: GLenum -gl_HISTOGRAM_GREEN_SIZE = 0x8029 - -gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum -gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C - -gl_HISTOGRAM_RED_SIZE :: GLenum -gl_HISTOGRAM_RED_SIZE = 0x8028 - -gl_HISTOGRAM_SINK :: GLenum -gl_HISTOGRAM_SINK = 0x802D - -gl_HISTOGRAM_WIDTH :: GLenum -gl_HISTOGRAM_WIDTH = 0x8026 - -gl_INDEX :: GLenum -gl_INDEX = 0x8222 - -gl_INDEX_ARRAY :: GLenum -gl_INDEX_ARRAY = 0x8077 - -gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum -gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899 - -gl_INDEX_ARRAY_COUNT :: GLenum -gl_INDEX_ARRAY_COUNT = 0x8087 - -gl_INDEX_ARRAY_POINTER :: GLenum -gl_INDEX_ARRAY_POINTER = 0x8091 - -gl_INDEX_ARRAY_STRIDE :: GLenum -gl_INDEX_ARRAY_STRIDE = 0x8086 - -gl_INDEX_ARRAY_TYPE :: GLenum -gl_INDEX_ARRAY_TYPE = 0x8085 - -gl_INDEX_BITS :: GLenum -gl_INDEX_BITS = 0x0D51 - -gl_INDEX_CLEAR_VALUE :: GLenum -gl_INDEX_CLEAR_VALUE = 0x0C20 - -gl_INDEX_LOGIC_OP :: GLenum -gl_INDEX_LOGIC_OP = 0x0BF1 - -gl_INDEX_MODE :: GLenum -gl_INDEX_MODE = 0x0C30 - -gl_INDEX_OFFSET :: GLenum -gl_INDEX_OFFSET = 0x0D13 - -gl_INDEX_SHIFT :: GLenum -gl_INDEX_SHIFT = 0x0D12 - -gl_INDEX_WRITEMASK :: GLenum -gl_INDEX_WRITEMASK = 0x0C21 - -gl_INTENSITY :: GLenum -gl_INTENSITY = 0x8049 - -gl_INTENSITY12 :: GLenum -gl_INTENSITY12 = 0x804C - -gl_INTENSITY16 :: GLenum -gl_INTENSITY16 = 0x804D - -gl_INTENSITY4 :: GLenum -gl_INTENSITY4 = 0x804A - -gl_INTENSITY8 :: GLenum -gl_INTENSITY8 = 0x804B - -gl_INTERPOLATE :: GLenum -gl_INTERPOLATE = 0x8575 - -gl_LIGHT0 :: GLenum -gl_LIGHT0 = 0x4000 - -gl_LIGHT1 :: GLenum -gl_LIGHT1 = 0x4001 - -gl_LIGHT2 :: GLenum -gl_LIGHT2 = 0x4002 - -gl_LIGHT3 :: GLenum -gl_LIGHT3 = 0x4003 - -gl_LIGHT4 :: GLenum -gl_LIGHT4 = 0x4004 - -gl_LIGHT5 :: GLenum -gl_LIGHT5 = 0x4005 - -gl_LIGHT6 :: GLenum -gl_LIGHT6 = 0x4006 - -gl_LIGHT7 :: GLenum -gl_LIGHT7 = 0x4007 - -gl_LIGHTING :: GLenum -gl_LIGHTING = 0x0B50 - -gl_LIGHTING_BIT :: GLbitfield -gl_LIGHTING_BIT = 0x00000040 - -gl_LIGHT_MODEL_AMBIENT :: GLenum -gl_LIGHT_MODEL_AMBIENT = 0x0B53 - -gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum -gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 - -gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum -gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - -gl_LIGHT_MODEL_TWO_SIDE :: GLenum -gl_LIGHT_MODEL_TWO_SIDE = 0x0B52 - -gl_LINEAR_ATTENUATION :: GLenum -gl_LINEAR_ATTENUATION = 0x1208 - -gl_LINE_BIT :: GLbitfield -gl_LINE_BIT = 0x00000004 - -gl_LINE_RESET_TOKEN :: GLenum -gl_LINE_RESET_TOKEN = 0x0707 - -gl_LINE_STIPPLE :: GLenum -gl_LINE_STIPPLE = 0x0B24 - -gl_LINE_STIPPLE_PATTERN :: GLenum -gl_LINE_STIPPLE_PATTERN = 0x0B25 - -gl_LINE_STIPPLE_REPEAT :: GLenum -gl_LINE_STIPPLE_REPEAT = 0x0B26 - -gl_LINE_TOKEN :: GLenum -gl_LINE_TOKEN = 0x0702 - -gl_LIST_BASE :: GLenum -gl_LIST_BASE = 0x0B32 - -gl_LIST_BIT :: GLbitfield -gl_LIST_BIT = 0x00020000 - -gl_LIST_INDEX :: GLenum -gl_LIST_INDEX = 0x0B33 - -gl_LIST_MODE :: GLenum -gl_LIST_MODE = 0x0B30 - -gl_LOAD :: GLenum -gl_LOAD = 0x0101 - -gl_LOGIC_OP :: GLenum -gl_LOGIC_OP = 0x0BF1 - -gl_LUMINANCE :: GLenum -gl_LUMINANCE = 0x1909 - -gl_LUMINANCE12 :: GLenum -gl_LUMINANCE12 = 0x8041 - -gl_LUMINANCE12_ALPHA12 :: GLenum -gl_LUMINANCE12_ALPHA12 = 0x8047 - -gl_LUMINANCE12_ALPHA4 :: GLenum -gl_LUMINANCE12_ALPHA4 = 0x8046 - -gl_LUMINANCE16 :: GLenum -gl_LUMINANCE16 = 0x8042 - -gl_LUMINANCE16_ALPHA16 :: GLenum -gl_LUMINANCE16_ALPHA16 = 0x8048 - -gl_LUMINANCE4 :: GLenum -gl_LUMINANCE4 = 0x803F - -gl_LUMINANCE4_ALPHA4 :: GLenum -gl_LUMINANCE4_ALPHA4 = 0x8043 - -gl_LUMINANCE6_ALPHA2 :: GLenum -gl_LUMINANCE6_ALPHA2 = 0x8044 - -gl_LUMINANCE8 :: GLenum -gl_LUMINANCE8 = 0x8040 - -gl_LUMINANCE8_ALPHA8 :: GLenum -gl_LUMINANCE8_ALPHA8 = 0x8045 - -gl_LUMINANCE_ALPHA :: GLenum -gl_LUMINANCE_ALPHA = 0x190A - -gl_MAP1_COLOR_4 :: GLenum -gl_MAP1_COLOR_4 = 0x0D90 - -gl_MAP1_GRID_DOMAIN :: GLenum -gl_MAP1_GRID_DOMAIN = 0x0DD0 - -gl_MAP1_GRID_SEGMENTS :: GLenum -gl_MAP1_GRID_SEGMENTS = 0x0DD1 - -gl_MAP1_INDEX :: GLenum -gl_MAP1_INDEX = 0x0D91 - -gl_MAP1_NORMAL :: GLenum -gl_MAP1_NORMAL = 0x0D92 - -gl_MAP1_TEXTURE_COORD_1 :: GLenum -gl_MAP1_TEXTURE_COORD_1 = 0x0D93 - -gl_MAP1_TEXTURE_COORD_2 :: GLenum -gl_MAP1_TEXTURE_COORD_2 = 0x0D94 - -gl_MAP1_TEXTURE_COORD_3 :: GLenum -gl_MAP1_TEXTURE_COORD_3 = 0x0D95 - -gl_MAP1_TEXTURE_COORD_4 :: GLenum -gl_MAP1_TEXTURE_COORD_4 = 0x0D96 - -gl_MAP1_VERTEX_3 :: GLenum -gl_MAP1_VERTEX_3 = 0x0D97 - -gl_MAP1_VERTEX_4 :: GLenum -gl_MAP1_VERTEX_4 = 0x0D98 - -gl_MAP2_COLOR_4 :: GLenum -gl_MAP2_COLOR_4 = 0x0DB0 - -gl_MAP2_GRID_DOMAIN :: GLenum -gl_MAP2_GRID_DOMAIN = 0x0DD2 - -gl_MAP2_GRID_SEGMENTS :: GLenum -gl_MAP2_GRID_SEGMENTS = 0x0DD3 - -gl_MAP2_INDEX :: GLenum -gl_MAP2_INDEX = 0x0DB1 - -gl_MAP2_NORMAL :: GLenum -gl_MAP2_NORMAL = 0x0DB2 - -gl_MAP2_TEXTURE_COORD_1 :: GLenum -gl_MAP2_TEXTURE_COORD_1 = 0x0DB3 - -gl_MAP2_TEXTURE_COORD_2 :: GLenum -gl_MAP2_TEXTURE_COORD_2 = 0x0DB4 - -gl_MAP2_TEXTURE_COORD_3 :: GLenum -gl_MAP2_TEXTURE_COORD_3 = 0x0DB5 - -gl_MAP2_TEXTURE_COORD_4 :: GLenum -gl_MAP2_TEXTURE_COORD_4 = 0x0DB6 - -gl_MAP2_VERTEX_3 :: GLenum -gl_MAP2_VERTEX_3 = 0x0DB7 - -gl_MAP2_VERTEX_4 :: GLenum -gl_MAP2_VERTEX_4 = 0x0DB8 - -gl_MAP_COLOR :: GLenum -gl_MAP_COLOR = 0x0D10 - -gl_MAP_STENCIL :: GLenum -gl_MAP_STENCIL = 0x0D11 - -gl_MATRIX_MODE :: GLenum -gl_MATRIX_MODE = 0x0BA0 - -gl_MAX_ATTRIB_STACK_DEPTH :: GLenum -gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35 - -gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum -gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - -gl_MAX_CLIP_PLANES :: GLenum -gl_MAX_CLIP_PLANES = 0x0D32 - -gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum -gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 - -gl_MAX_CONVOLUTION_HEIGHT :: GLenum -gl_MAX_CONVOLUTION_HEIGHT = 0x801B - -gl_MAX_CONVOLUTION_WIDTH :: GLenum -gl_MAX_CONVOLUTION_WIDTH = 0x801A - -gl_MAX_EVAL_ORDER :: GLenum -gl_MAX_EVAL_ORDER = 0x0D30 - -gl_MAX_LIGHTS :: GLenum -gl_MAX_LIGHTS = 0x0D31 - -gl_MAX_LIST_NESTING :: GLenum -gl_MAX_LIST_NESTING = 0x0B31 - -gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum -gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - -gl_MAX_NAME_STACK_DEPTH :: GLenum -gl_MAX_NAME_STACK_DEPTH = 0x0D37 - -gl_MAX_PIXEL_MAP_TABLE :: GLenum -gl_MAX_PIXEL_MAP_TABLE = 0x0D34 - -gl_MAX_PROJECTION_STACK_DEPTH :: GLenum -gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38 - -gl_MAX_TEXTURE_COORDS :: GLenum -gl_MAX_TEXTURE_COORDS = 0x8871 - -gl_MAX_TEXTURE_STACK_DEPTH :: GLenum -gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39 - -gl_MAX_TEXTURE_UNITS :: GLenum -gl_MAX_TEXTURE_UNITS = 0x84E2 - -gl_MINMAX :: GLenum -gl_MINMAX = 0x802E - -gl_MINMAX_FORMAT :: GLenum -gl_MINMAX_FORMAT = 0x802F - -gl_MINMAX_SINK :: GLenum -gl_MINMAX_SINK = 0x8030 - -gl_MODELVIEW :: GLenum -gl_MODELVIEW = 0x1700 - -gl_MODELVIEW_MATRIX :: GLenum -gl_MODELVIEW_MATRIX = 0x0BA6 - -gl_MODELVIEW_STACK_DEPTH :: GLenum -gl_MODELVIEW_STACK_DEPTH = 0x0BA3 - -gl_MODULATE :: GLenum -gl_MODULATE = 0x2100 - -gl_MULT :: GLenum -gl_MULT = 0x0103 - -gl_MULTISAMPLE_BIT :: GLbitfield -gl_MULTISAMPLE_BIT = 0x20000000 - -gl_N3F_V3F :: GLenum -gl_N3F_V3F = 0x2A25 - -gl_NAME_STACK_DEPTH :: GLenum -gl_NAME_STACK_DEPTH = 0x0D70 - -gl_NORMALIZE :: GLenum -gl_NORMALIZE = 0x0BA1 - -gl_NORMAL_ARRAY :: GLenum -gl_NORMAL_ARRAY = 0x8075 - -gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum -gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 - -gl_NORMAL_ARRAY_COUNT :: GLenum -gl_NORMAL_ARRAY_COUNT = 0x8080 - -gl_NORMAL_ARRAY_POINTER :: GLenum -gl_NORMAL_ARRAY_POINTER = 0x808F - -gl_NORMAL_ARRAY_STRIDE :: GLenum -gl_NORMAL_ARRAY_STRIDE = 0x807F - -gl_NORMAL_ARRAY_TYPE :: GLenum -gl_NORMAL_ARRAY_TYPE = 0x807E - -gl_NORMAL_MAP :: GLenum -gl_NORMAL_MAP = 0x8511 - -gl_OBJECT_LINEAR :: GLenum -gl_OBJECT_LINEAR = 0x2401 - -gl_OBJECT_PLANE :: GLenum -gl_OBJECT_PLANE = 0x2501 - -gl_OPERAND0_ALPHA :: GLenum -gl_OPERAND0_ALPHA = 0x8598 - -gl_OPERAND0_RGB :: GLenum -gl_OPERAND0_RGB = 0x8590 - -gl_OPERAND1_ALPHA :: GLenum -gl_OPERAND1_ALPHA = 0x8599 - -gl_OPERAND1_RGB :: GLenum -gl_OPERAND1_RGB = 0x8591 - -gl_OPERAND2_ALPHA :: GLenum -gl_OPERAND2_ALPHA = 0x859A - -gl_OPERAND2_RGB :: GLenum -gl_OPERAND2_RGB = 0x8592 - -gl_ORDER :: GLenum -gl_ORDER = 0x0A01 - -gl_PASS_THROUGH_TOKEN :: GLenum -gl_PASS_THROUGH_TOKEN = 0x0700 - -gl_PERSPECTIVE_CORRECTION_HINT :: GLenum -gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50 - -gl_PIXEL_MAP_A_TO_A :: GLenum -gl_PIXEL_MAP_A_TO_A = 0x0C79 - -gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum -gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - -gl_PIXEL_MAP_B_TO_B :: GLenum -gl_PIXEL_MAP_B_TO_B = 0x0C78 - -gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum -gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - -gl_PIXEL_MAP_G_TO_G :: GLenum -gl_PIXEL_MAP_G_TO_G = 0x0C77 - -gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum -gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - -gl_PIXEL_MAP_I_TO_A :: GLenum -gl_PIXEL_MAP_I_TO_A = 0x0C75 - -gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum -gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - -gl_PIXEL_MAP_I_TO_B :: GLenum -gl_PIXEL_MAP_I_TO_B = 0x0C74 - -gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum -gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - -gl_PIXEL_MAP_I_TO_G :: GLenum -gl_PIXEL_MAP_I_TO_G = 0x0C73 - -gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum -gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - -gl_PIXEL_MAP_I_TO_I :: GLenum -gl_PIXEL_MAP_I_TO_I = 0x0C70 - -gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum -gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - -gl_PIXEL_MAP_I_TO_R :: GLenum -gl_PIXEL_MAP_I_TO_R = 0x0C72 - -gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum -gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - -gl_PIXEL_MAP_R_TO_R :: GLenum -gl_PIXEL_MAP_R_TO_R = 0x0C76 - -gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum -gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - -gl_PIXEL_MAP_S_TO_S :: GLenum -gl_PIXEL_MAP_S_TO_S = 0x0C71 - -gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum -gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - -gl_PIXEL_MODE_BIT :: GLbitfield -gl_PIXEL_MODE_BIT = 0x00000020 - -gl_POINT_BIT :: GLbitfield -gl_POINT_BIT = 0x00000002 - -gl_POINT_DISTANCE_ATTENUATION :: GLenum -gl_POINT_DISTANCE_ATTENUATION = 0x8129 - -gl_POINT_SIZE_MAX :: GLenum -gl_POINT_SIZE_MAX = 0x8127 - -gl_POINT_SIZE_MIN :: GLenum -gl_POINT_SIZE_MIN = 0x8126 - -gl_POINT_SMOOTH :: GLenum -gl_POINT_SMOOTH = 0x0B10 - -gl_POINT_SMOOTH_HINT :: GLenum -gl_POINT_SMOOTH_HINT = 0x0C51 - -gl_POINT_SPRITE :: GLenum -gl_POINT_SPRITE = 0x8861 - -gl_POINT_TOKEN :: GLenum -gl_POINT_TOKEN = 0x0701 - -gl_POLYGON :: GLenum -gl_POLYGON = 0x0009 - -gl_POLYGON_BIT :: GLbitfield -gl_POLYGON_BIT = 0x00000008 - -gl_POLYGON_MODE :: GLenum -gl_POLYGON_MODE = 0x0B40 - -gl_POLYGON_STIPPLE :: GLenum -gl_POLYGON_STIPPLE = 0x0B42 - -gl_POLYGON_STIPPLE_BIT :: GLbitfield -gl_POLYGON_STIPPLE_BIT = 0x00000010 - -gl_POLYGON_TOKEN :: GLenum -gl_POLYGON_TOKEN = 0x0703 - -gl_POSITION :: GLenum -gl_POSITION = 0x1203 - -gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum -gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB - -gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum -gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 - -gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum -gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA - -gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum -gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 - -gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum -gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 - -gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum -gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 - -gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum -gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 - -gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum -gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 - -gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum -gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 - -gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum -gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 - -gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum -gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F - -gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum -gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022 - -gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum -gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E - -gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum -gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 - -gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum -gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021 - -gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum -gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D - -gl_POST_CONVOLUTION_RED_BIAS :: GLenum -gl_POST_CONVOLUTION_RED_BIAS = 0x8020 - -gl_POST_CONVOLUTION_RED_SCALE :: GLenum -gl_POST_CONVOLUTION_RED_SCALE = 0x801C - -gl_PREVIOUS :: GLenum -gl_PREVIOUS = 0x8578 - -gl_PRIMARY_COLOR :: GLenum -gl_PRIMARY_COLOR = 0x8577 - -gl_PROJECTION :: GLenum -gl_PROJECTION = 0x1701 - -gl_PROJECTION_MATRIX :: GLenum -gl_PROJECTION_MATRIX = 0x0BA7 - -gl_PROJECTION_STACK_DEPTH :: GLenum -gl_PROJECTION_STACK_DEPTH = 0x0BA4 - -gl_PROXY_COLOR_TABLE :: GLenum -gl_PROXY_COLOR_TABLE = 0x80D3 - -gl_PROXY_HISTOGRAM :: GLenum -gl_PROXY_HISTOGRAM = 0x8025 - -gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum -gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 - -gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum -gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 - -gl_Q :: GLenum -gl_Q = 0x2003 - -gl_QUADRATIC_ATTENUATION :: GLenum -gl_QUADRATIC_ATTENUATION = 0x1209 - -gl_QUADS :: GLenum -gl_QUADS = 0x0007 - -gl_QUAD_STRIP :: GLenum -gl_QUAD_STRIP = 0x0008 - -gl_R :: GLenum -gl_R = 0x2002 - -gl_REDUCE :: GLenum -gl_REDUCE = 0x8016 - -gl_RED_BIAS :: GLenum -gl_RED_BIAS = 0x0D15 - -gl_RED_BITS :: GLenum -gl_RED_BITS = 0x0D52 - -gl_RED_SCALE :: GLenum -gl_RED_SCALE = 0x0D14 - -gl_REFLECTION_MAP :: GLenum -gl_REFLECTION_MAP = 0x8512 - -gl_RENDER :: GLenum -gl_RENDER = 0x1C00 - -gl_RENDER_MODE :: GLenum -gl_RENDER_MODE = 0x0C40 - -gl_REPLICATE_BORDER :: GLenum -gl_REPLICATE_BORDER = 0x8153 - -gl_RESCALE_NORMAL :: GLenum -gl_RESCALE_NORMAL = 0x803A - -gl_RETURN :: GLenum -gl_RETURN = 0x0102 - -gl_RGBA_MODE :: GLenum -gl_RGBA_MODE = 0x0C31 - -gl_RGB_SCALE :: GLenum -gl_RGB_SCALE = 0x8573 - -gl_S :: GLenum -gl_S = 0x2000 - -gl_SCISSOR_BIT :: GLbitfield -gl_SCISSOR_BIT = 0x00080000 - -gl_SECONDARY_COLOR_ARRAY :: GLenum -gl_SECONDARY_COLOR_ARRAY = 0x845E - -gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum -gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C - -gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum -gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D - -gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum -gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A - -gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum -gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C - -gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum -gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B - -gl_SELECT :: GLenum -gl_SELECT = 0x1C02 - -gl_SELECTION_BUFFER_POINTER :: GLenum -gl_SELECTION_BUFFER_POINTER = 0x0DF3 - -gl_SELECTION_BUFFER_SIZE :: GLenum -gl_SELECTION_BUFFER_SIZE = 0x0DF4 - -gl_SEPARABLE_2D :: GLenum -gl_SEPARABLE_2D = 0x8012 - -gl_SEPARATE_SPECULAR_COLOR :: GLenum -gl_SEPARATE_SPECULAR_COLOR = 0x81FA - -gl_SHADE_MODEL :: GLenum -gl_SHADE_MODEL = 0x0B54 - -gl_SHININESS :: GLenum -gl_SHININESS = 0x1601 - -gl_SINGLE_COLOR :: GLenum -gl_SINGLE_COLOR = 0x81F9 - -gl_SLUMINANCE :: GLenum -gl_SLUMINANCE = 0x8C46 - -gl_SLUMINANCE8 :: GLenum -gl_SLUMINANCE8 = 0x8C47 - -gl_SLUMINANCE8_ALPHA8 :: GLenum -gl_SLUMINANCE8_ALPHA8 = 0x8C45 - -gl_SLUMINANCE_ALPHA :: GLenum -gl_SLUMINANCE_ALPHA = 0x8C44 - -gl_SMOOTH :: GLenum -gl_SMOOTH = 0x1D01 - -gl_SOURCE0_ALPHA :: GLenum -gl_SOURCE0_ALPHA = 0x8588 - -gl_SOURCE0_RGB :: GLenum -gl_SOURCE0_RGB = 0x8580 - -gl_SOURCE1_ALPHA :: GLenum -gl_SOURCE1_ALPHA = 0x8589 - -gl_SOURCE1_RGB :: GLenum -gl_SOURCE1_RGB = 0x8581 - -gl_SOURCE2_ALPHA :: GLenum -gl_SOURCE2_ALPHA = 0x858A - -gl_SOURCE2_RGB :: GLenum -gl_SOURCE2_RGB = 0x8582 - -gl_SPECULAR :: GLenum -gl_SPECULAR = 0x1202 - -gl_SPHERE_MAP :: GLenum -gl_SPHERE_MAP = 0x2402 - -gl_SPOT_CUTOFF :: GLenum -gl_SPOT_CUTOFF = 0x1206 - -gl_SPOT_DIRECTION :: GLenum -gl_SPOT_DIRECTION = 0x1204 - -gl_SPOT_EXPONENT :: GLenum -gl_SPOT_EXPONENT = 0x1205 - -gl_SRC0_ALPHA :: GLenum -gl_SRC0_ALPHA = 0x8588 - -gl_SRC0_RGB :: GLenum -gl_SRC0_RGB = 0x8580 - -gl_SRC1_ALPHA :: GLenum -gl_SRC1_ALPHA = 0x8589 - -gl_SRC1_RGB :: GLenum -gl_SRC1_RGB = 0x8581 - -gl_SRC2_ALPHA :: GLenum -gl_SRC2_ALPHA = 0x858A - -gl_SRC2_RGB :: GLenum -gl_SRC2_RGB = 0x8582 - -gl_STACK_OVERFLOW :: GLenum -gl_STACK_OVERFLOW = 0x0503 - -gl_STACK_UNDERFLOW :: GLenum -gl_STACK_UNDERFLOW = 0x0504 - -gl_STENCIL_BITS :: GLenum -gl_STENCIL_BITS = 0x0D57 - -gl_SUBTRACT :: GLenum -gl_SUBTRACT = 0x84E7 - -gl_T :: GLenum -gl_T = 0x2001 - -gl_T2F_C3F_V3F :: GLenum -gl_T2F_C3F_V3F = 0x2A2A - -gl_T2F_C4F_N3F_V3F :: GLenum -gl_T2F_C4F_N3F_V3F = 0x2A2C - -gl_T2F_C4UB_V3F :: GLenum -gl_T2F_C4UB_V3F = 0x2A29 - -gl_T2F_N3F_V3F :: GLenum -gl_T2F_N3F_V3F = 0x2A2B - -gl_T2F_V3F :: GLenum -gl_T2F_V3F = 0x2A27 - -gl_T4F_C4F_N3F_V4F :: GLenum -gl_T4F_C4F_N3F_V4F = 0x2A2D - -gl_T4F_V4F :: GLenum -gl_T4F_V4F = 0x2A28 - -gl_TABLE_TOO_LARGE :: GLenum -gl_TABLE_TOO_LARGE = 0x8031 - -gl_TEXTURE_BIT :: GLbitfield -gl_TEXTURE_BIT = 0x00040000 - -gl_TEXTURE_COMPONENTS :: GLenum -gl_TEXTURE_COMPONENTS = 0x1003 - -gl_TEXTURE_COORD_ARRAY :: GLenum -gl_TEXTURE_COORD_ARRAY = 0x8078 - -gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum -gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A - -gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum -gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B - -gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum -gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092 - -gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum -gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088 - -gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum -gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A - -gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum -gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089 - -gl_TEXTURE_ENV :: GLenum -gl_TEXTURE_ENV = 0x2300 - -gl_TEXTURE_ENV_COLOR :: GLenum -gl_TEXTURE_ENV_COLOR = 0x2201 - -gl_TEXTURE_ENV_MODE :: GLenum -gl_TEXTURE_ENV_MODE = 0x2200 - -gl_TEXTURE_FILTER_CONTROL :: GLenum -gl_TEXTURE_FILTER_CONTROL = 0x8500 - -gl_TEXTURE_GEN_MODE :: GLenum -gl_TEXTURE_GEN_MODE = 0x2500 - -gl_TEXTURE_GEN_Q :: GLenum -gl_TEXTURE_GEN_Q = 0x0C63 - -gl_TEXTURE_GEN_R :: GLenum -gl_TEXTURE_GEN_R = 0x0C62 - -gl_TEXTURE_GEN_S :: GLenum -gl_TEXTURE_GEN_S = 0x0C60 - -gl_TEXTURE_GEN_T :: GLenum -gl_TEXTURE_GEN_T = 0x0C61 - -gl_TEXTURE_INTENSITY_SIZE :: GLenum -gl_TEXTURE_INTENSITY_SIZE = 0x8061 - -gl_TEXTURE_INTENSITY_TYPE :: GLenum -gl_TEXTURE_INTENSITY_TYPE = 0x8C15 - -gl_TEXTURE_LUMINANCE_SIZE :: GLenum -gl_TEXTURE_LUMINANCE_SIZE = 0x8060 - -gl_TEXTURE_LUMINANCE_TYPE :: GLenum -gl_TEXTURE_LUMINANCE_TYPE = 0x8C14 - -gl_TEXTURE_MATRIX :: GLenum -gl_TEXTURE_MATRIX = 0x0BA8 - -gl_TEXTURE_PRIORITY :: GLenum -gl_TEXTURE_PRIORITY = 0x8066 - -gl_TEXTURE_RESIDENT :: GLenum -gl_TEXTURE_RESIDENT = 0x8067 - -gl_TEXTURE_STACK_DEPTH :: GLenum -gl_TEXTURE_STACK_DEPTH = 0x0BA5 - -gl_TRANSFORM_BIT :: GLbitfield -gl_TRANSFORM_BIT = 0x00001000 - -gl_TRANSPOSE_COLOR_MATRIX :: GLenum -gl_TRANSPOSE_COLOR_MATRIX = 0x84E6 - -gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum -gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 - -gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum -gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 - -gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum -gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 - -gl_V2F :: GLenum -gl_V2F = 0x2A20 - -gl_V3F :: GLenum -gl_V3F = 0x2A21 - -gl_VERTEX_ARRAY :: GLenum -gl_VERTEX_ARRAY = 0x8074 - -gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum -gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 - -gl_VERTEX_ARRAY_COUNT :: GLenum -gl_VERTEX_ARRAY_COUNT = 0x807D - -gl_VERTEX_ARRAY_POINTER :: GLenum -gl_VERTEX_ARRAY_POINTER = 0x808E - -gl_VERTEX_ARRAY_SIZE :: GLenum -gl_VERTEX_ARRAY_SIZE = 0x807A - -gl_VERTEX_ARRAY_STRIDE :: GLenum -gl_VERTEX_ARRAY_STRIDE = 0x807C - -gl_VERTEX_ARRAY_TYPE :: GLenum -gl_VERTEX_ARRAY_TYPE = 0x807B - -gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum -gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643 - -gl_VIEWPORT_BIT :: GLbitfield -gl_VIEWPORT_BIT = 0x00000800 - -gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum -gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E - -gl_ZOOM_X :: GLenum -gl_ZOOM_X = 0x0D16 - -gl_ZOOM_Y :: GLenum -gl_ZOOM_Y = 0x0D17 +{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_compatibility extension, see+-- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_2D :: GLenum+gl_2D = 0x0600++gl_2_BYTES :: GLenum+gl_2_BYTES = 0x1407++gl_3D :: GLenum+gl_3D = 0x0601++gl_3D_COLOR :: GLenum+gl_3D_COLOR = 0x0602++gl_3D_COLOR_TEXTURE :: GLenum+gl_3D_COLOR_TEXTURE = 0x0603++gl_3_BYTES :: GLenum+gl_3_BYTES = 0x1408++gl_4D_COLOR_TEXTURE :: GLenum+gl_4D_COLOR_TEXTURE = 0x0604++gl_4_BYTES :: GLenum+gl_4_BYTES = 0x1409++gl_ACCUM :: GLenum+gl_ACCUM = 0x0100++gl_ACCUM_ALPHA_BITS :: GLenum+gl_ACCUM_ALPHA_BITS = 0x0D5B++gl_ACCUM_BLUE_BITS :: GLenum+gl_ACCUM_BLUE_BITS = 0x0D5A++gl_ACCUM_BUFFER_BIT :: GLbitfield+gl_ACCUM_BUFFER_BIT = 0x00000200++gl_ACCUM_CLEAR_VALUE :: GLenum+gl_ACCUM_CLEAR_VALUE = 0x0B80++gl_ACCUM_GREEN_BITS :: GLenum+gl_ACCUM_GREEN_BITS = 0x0D59++gl_ACCUM_RED_BITS :: GLenum+gl_ACCUM_RED_BITS = 0x0D58++gl_ADD :: GLenum+gl_ADD = 0x0104++gl_ADD_SIGNED :: GLenum+gl_ADD_SIGNED = 0x8574++gl_ALIASED_POINT_SIZE_RANGE :: GLenum+gl_ALIASED_POINT_SIZE_RANGE = 0x846D++gl_ALL_ATTRIB_BITS :: GLbitfield+gl_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_ALPHA12 :: GLenum+gl_ALPHA12 = 0x803D++gl_ALPHA16 :: GLenum+gl_ALPHA16 = 0x803E++gl_ALPHA4 :: GLenum+gl_ALPHA4 = 0x803B++gl_ALPHA8 :: GLenum+gl_ALPHA8 = 0x803C++gl_ALPHA_BIAS :: GLenum+gl_ALPHA_BIAS = 0x0D1D++gl_ALPHA_BITS :: GLenum+gl_ALPHA_BITS = 0x0D55++gl_ALPHA_INTEGER :: GLenum+gl_ALPHA_INTEGER = 0x8D97++gl_ALPHA_SCALE :: GLenum+gl_ALPHA_SCALE = 0x0D1C++gl_ALPHA_TEST :: GLenum+gl_ALPHA_TEST = 0x0BC0++gl_ALPHA_TEST_FUNC :: GLenum+gl_ALPHA_TEST_FUNC = 0x0BC1++gl_ALPHA_TEST_REF :: GLenum+gl_ALPHA_TEST_REF = 0x0BC2++gl_AMBIENT :: GLenum+gl_AMBIENT = 0x1200++gl_AMBIENT_AND_DIFFUSE :: GLenum+gl_AMBIENT_AND_DIFFUSE = 0x1602++gl_ATTRIB_STACK_DEPTH :: GLenum+gl_ATTRIB_STACK_DEPTH = 0x0BB0++gl_AUTO_NORMAL :: GLenum+gl_AUTO_NORMAL = 0x0D80++gl_AUX0 :: GLenum+gl_AUX0 = 0x0409++gl_AUX1 :: GLenum+gl_AUX1 = 0x040A++gl_AUX2 :: GLenum+gl_AUX2 = 0x040B++gl_AUX3 :: GLenum+gl_AUX3 = 0x040C++gl_AUX_BUFFERS :: GLenum+gl_AUX_BUFFERS = 0x0C00++gl_BITMAP :: GLenum+gl_BITMAP = 0x1A00++gl_BITMAP_TOKEN :: GLenum+gl_BITMAP_TOKEN = 0x0704++gl_BLUE_BIAS :: GLenum+gl_BLUE_BIAS = 0x0D1B++gl_BLUE_BITS :: GLenum+gl_BLUE_BITS = 0x0D54++gl_BLUE_SCALE :: GLenum+gl_BLUE_SCALE = 0x0D1A++gl_C3F_V3F :: GLenum+gl_C3F_V3F = 0x2A24++gl_C4F_N3F_V3F :: GLenum+gl_C4F_N3F_V3F = 0x2A26++gl_C4UB_V2F :: GLenum+gl_C4UB_V2F = 0x2A22++gl_C4UB_V3F :: GLenum+gl_C4UB_V3F = 0x2A23++gl_CLAMP :: GLenum+gl_CLAMP = 0x2900++gl_CLAMP_FRAGMENT_COLOR :: GLenum+gl_CLAMP_FRAGMENT_COLOR = 0x891B++gl_CLAMP_VERTEX_COLOR :: GLenum+gl_CLAMP_VERTEX_COLOR = 0x891A++gl_CLIENT_ACTIVE_TEXTURE :: GLenum+gl_CLIENT_ACTIVE_TEXTURE = 0x84E1++gl_CLIENT_ALL_ATTRIB_BITS :: GLbitfield+gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF++gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1++gl_CLIENT_PIXEL_STORE_BIT :: GLbitfield+gl_CLIENT_PIXEL_STORE_BIT = 0x00000001++gl_CLIENT_VERTEX_ARRAY_BIT :: GLbitfield+gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002++gl_CLIP_PLANE0 :: GLenum+gl_CLIP_PLANE0 = 0x3000++gl_CLIP_PLANE1 :: GLenum+gl_CLIP_PLANE1 = 0x3001++gl_CLIP_PLANE2 :: GLenum+gl_CLIP_PLANE2 = 0x3002++gl_CLIP_PLANE3 :: GLenum+gl_CLIP_PLANE3 = 0x3003++gl_CLIP_PLANE4 :: GLenum+gl_CLIP_PLANE4 = 0x3004++gl_CLIP_PLANE5 :: GLenum+gl_CLIP_PLANE5 = 0x3005++gl_COEFF :: GLenum+gl_COEFF = 0x0A00++gl_COLOR_ARRAY :: GLenum+gl_COLOR_ARRAY = 0x8076++gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898++gl_COLOR_ARRAY_COUNT :: GLenum+gl_COLOR_ARRAY_COUNT = 0x8084++gl_COLOR_ARRAY_POINTER :: GLenum+gl_COLOR_ARRAY_POINTER = 0x8090++gl_COLOR_ARRAY_SIZE :: GLenum+gl_COLOR_ARRAY_SIZE = 0x8081++gl_COLOR_ARRAY_STRIDE :: GLenum+gl_COLOR_ARRAY_STRIDE = 0x8083++gl_COLOR_ARRAY_TYPE :: GLenum+gl_COLOR_ARRAY_TYPE = 0x8082++gl_COLOR_INDEX :: GLenum+gl_COLOR_INDEX = 0x1900++gl_COLOR_INDEXES :: GLenum+gl_COLOR_INDEXES = 0x1603++gl_COLOR_MATERIAL :: GLenum+gl_COLOR_MATERIAL = 0x0B57++gl_COLOR_MATERIAL_FACE :: GLenum+gl_COLOR_MATERIAL_FACE = 0x0B55++gl_COLOR_MATERIAL_PARAMETER :: GLenum+gl_COLOR_MATERIAL_PARAMETER = 0x0B56++gl_COLOR_MATRIX :: GLenum+gl_COLOR_MATRIX = 0x80B1++gl_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2++gl_COLOR_SUM :: GLenum+gl_COLOR_SUM = 0x8458++gl_COLOR_TABLE :: GLenum+gl_COLOR_TABLE = 0x80D0++gl_COLOR_TABLE_ALPHA_SIZE :: GLenum+gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD++gl_COLOR_TABLE_BIAS :: GLenum+gl_COLOR_TABLE_BIAS = 0x80D7++gl_COLOR_TABLE_BLUE_SIZE :: GLenum+gl_COLOR_TABLE_BLUE_SIZE = 0x80DC++gl_COLOR_TABLE_FORMAT :: GLenum+gl_COLOR_TABLE_FORMAT = 0x80D8++gl_COLOR_TABLE_GREEN_SIZE :: GLenum+gl_COLOR_TABLE_GREEN_SIZE = 0x80DB++gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum+gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF++gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum+gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE++gl_COLOR_TABLE_RED_SIZE :: GLenum+gl_COLOR_TABLE_RED_SIZE = 0x80DA++gl_COLOR_TABLE_SCALE :: GLenum+gl_COLOR_TABLE_SCALE = 0x80D6++gl_COLOR_TABLE_WIDTH :: GLenum+gl_COLOR_TABLE_WIDTH = 0x80D9++gl_COMBINE :: GLenum+gl_COMBINE = 0x8570++gl_COMBINE_ALPHA :: GLenum+gl_COMBINE_ALPHA = 0x8572++gl_COMBINE_RGB :: GLenum+gl_COMBINE_RGB = 0x8571++gl_COMPARE_R_TO_TEXTURE :: GLenum+gl_COMPARE_R_TO_TEXTURE = 0x884E++gl_COMPILE :: GLenum+gl_COMPILE = 0x1300++gl_COMPILE_AND_EXECUTE :: GLenum+gl_COMPILE_AND_EXECUTE = 0x1301++gl_COMPRESSED_ALPHA :: GLenum+gl_COMPRESSED_ALPHA = 0x84E9++gl_COMPRESSED_INTENSITY :: GLenum+gl_COMPRESSED_INTENSITY = 0x84EC++gl_COMPRESSED_LUMINANCE :: GLenum+gl_COMPRESSED_LUMINANCE = 0x84EA++gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB++gl_COMPRESSED_SLUMINANCE :: GLenum+gl_COMPRESSED_SLUMINANCE = 0x8C4A++gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum+gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B++gl_CONSTANT :: GLenum+gl_CONSTANT = 0x8576++gl_CONSTANT_ATTENUATION :: GLenum+gl_CONSTANT_ATTENUATION = 0x1207++gl_CONSTANT_BORDER :: GLenum+gl_CONSTANT_BORDER = 0x8151++gl_CONVOLUTION_1D :: GLenum+gl_CONVOLUTION_1D = 0x8010++gl_CONVOLUTION_2D :: GLenum+gl_CONVOLUTION_2D = 0x8011++gl_CONVOLUTION_BORDER_COLOR :: GLenum+gl_CONVOLUTION_BORDER_COLOR = 0x8154++gl_CONVOLUTION_BORDER_MODE :: GLenum+gl_CONVOLUTION_BORDER_MODE = 0x8013++gl_CONVOLUTION_FILTER_BIAS :: GLenum+gl_CONVOLUTION_FILTER_BIAS = 0x8015++gl_CONVOLUTION_FILTER_SCALE :: GLenum+gl_CONVOLUTION_FILTER_SCALE = 0x8014++gl_CONVOLUTION_FORMAT :: GLenum+gl_CONVOLUTION_FORMAT = 0x8017++gl_CONVOLUTION_HEIGHT :: GLenum+gl_CONVOLUTION_HEIGHT = 0x8019++gl_CONVOLUTION_WIDTH :: GLenum+gl_CONVOLUTION_WIDTH = 0x8018++gl_COORD_REPLACE :: GLenum+gl_COORD_REPLACE = 0x8862++gl_COPY_PIXEL_TOKEN :: GLenum+gl_COPY_PIXEL_TOKEN = 0x0706++gl_CURRENT_BIT :: GLbitfield+gl_CURRENT_BIT = 0x00000001++gl_CURRENT_COLOR :: GLenum+gl_CURRENT_COLOR = 0x0B00++gl_CURRENT_FOG_COORD :: GLenum+gl_CURRENT_FOG_COORD = 0x8453++gl_CURRENT_FOG_COORDINATE :: GLenum+gl_CURRENT_FOG_COORDINATE = 0x8453++gl_CURRENT_INDEX :: GLenum+gl_CURRENT_INDEX = 0x0B01++gl_CURRENT_NORMAL :: GLenum+gl_CURRENT_NORMAL = 0x0B02++gl_CURRENT_RASTER_COLOR :: GLenum+gl_CURRENT_RASTER_COLOR = 0x0B04++gl_CURRENT_RASTER_DISTANCE :: GLenum+gl_CURRENT_RASTER_DISTANCE = 0x0B09++gl_CURRENT_RASTER_INDEX :: GLenum+gl_CURRENT_RASTER_INDEX = 0x0B05++gl_CURRENT_RASTER_POSITION :: GLenum+gl_CURRENT_RASTER_POSITION = 0x0B07++gl_CURRENT_RASTER_POSITION_VALID :: GLenum+gl_CURRENT_RASTER_POSITION_VALID = 0x0B08++gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum+gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F++gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum+gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06++gl_CURRENT_SECONDARY_COLOR :: GLenum+gl_CURRENT_SECONDARY_COLOR = 0x8459++gl_CURRENT_TEXTURE_COORDS :: GLenum+gl_CURRENT_TEXTURE_COORDS = 0x0B03++gl_DECAL :: GLenum+gl_DECAL = 0x2101++gl_DEPTH_BIAS :: GLenum+gl_DEPTH_BIAS = 0x0D1F++gl_DEPTH_BITS :: GLenum+gl_DEPTH_BITS = 0x0D56++gl_DEPTH_SCALE :: GLenum+gl_DEPTH_SCALE = 0x0D1E++gl_DEPTH_TEXTURE_MODE :: GLenum+gl_DEPTH_TEXTURE_MODE = 0x884B++gl_DIFFUSE :: GLenum+gl_DIFFUSE = 0x1201++gl_DOMAIN :: GLenum+gl_DOMAIN = 0x0A02++gl_DOT3_RGB :: GLenum+gl_DOT3_RGB = 0x86AE++gl_DOT3_RGBA :: GLenum+gl_DOT3_RGBA = 0x86AF++gl_DRAW_PIXEL_TOKEN :: GLenum+gl_DRAW_PIXEL_TOKEN = 0x0705++gl_EDGE_FLAG :: GLenum+gl_EDGE_FLAG = 0x0B43++gl_EDGE_FLAG_ARRAY :: GLenum+gl_EDGE_FLAG_ARRAY = 0x8079++gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum+gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B++gl_EDGE_FLAG_ARRAY_COUNT :: GLenum+gl_EDGE_FLAG_ARRAY_COUNT = 0x808D++gl_EDGE_FLAG_ARRAY_POINTER :: GLenum+gl_EDGE_FLAG_ARRAY_POINTER = 0x8093++gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum+gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C++gl_EMISSION :: GLenum+gl_EMISSION = 0x1600++gl_ENABLE_BIT :: GLbitfield+gl_ENABLE_BIT = 0x00002000++gl_EVAL_BIT :: GLbitfield+gl_EVAL_BIT = 0x00010000++gl_EXP :: GLenum+gl_EXP = 0x0800++gl_EXP2 :: GLenum+gl_EXP2 = 0x0801++gl_EYE_LINEAR :: GLenum+gl_EYE_LINEAR = 0x2400++gl_EYE_PLANE :: GLenum+gl_EYE_PLANE = 0x2502++gl_FEEDBACK :: GLenum+gl_FEEDBACK = 0x1C01++gl_FEEDBACK_BUFFER_POINTER :: GLenum+gl_FEEDBACK_BUFFER_POINTER = 0x0DF0++gl_FEEDBACK_BUFFER_SIZE :: GLenum+gl_FEEDBACK_BUFFER_SIZE = 0x0DF1++gl_FEEDBACK_BUFFER_TYPE :: GLenum+gl_FEEDBACK_BUFFER_TYPE = 0x0DF2++gl_FLAT :: GLenum+gl_FLAT = 0x1D00++gl_FOG :: GLenum+gl_FOG = 0x0B60++gl_FOG_BIT :: GLbitfield+gl_FOG_BIT = 0x00000080++gl_FOG_COLOR :: GLenum+gl_FOG_COLOR = 0x0B66++gl_FOG_COORD :: GLenum+gl_FOG_COORD = 0x8451++gl_FOG_COORDINATE :: GLenum+gl_FOG_COORDINATE = 0x8451++gl_FOG_COORDINATE_ARRAY :: GLenum+gl_FOG_COORDINATE_ARRAY = 0x8457++gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum+gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456++gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum+gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455++gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum+gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454++gl_FOG_COORDINATE_SOURCE :: GLenum+gl_FOG_COORDINATE_SOURCE = 0x8450++gl_FOG_COORD_ARRAY :: GLenum+gl_FOG_COORD_ARRAY = 0x8457++gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D++gl_FOG_COORD_ARRAY_POINTER :: GLenum+gl_FOG_COORD_ARRAY_POINTER = 0x8456++gl_FOG_COORD_ARRAY_STRIDE :: GLenum+gl_FOG_COORD_ARRAY_STRIDE = 0x8455++gl_FOG_COORD_ARRAY_TYPE :: GLenum+gl_FOG_COORD_ARRAY_TYPE = 0x8454++gl_FOG_COORD_SRC :: GLenum+gl_FOG_COORD_SRC = 0x8450++gl_FOG_DENSITY :: GLenum+gl_FOG_DENSITY = 0x0B62++gl_FOG_END :: GLenum+gl_FOG_END = 0x0B64++gl_FOG_HINT :: GLenum+gl_FOG_HINT = 0x0C54++gl_FOG_INDEX :: GLenum+gl_FOG_INDEX = 0x0B61++gl_FOG_MODE :: GLenum+gl_FOG_MODE = 0x0B65++gl_FOG_START :: GLenum+gl_FOG_START = 0x0B63++gl_FRAGMENT_DEPTH :: GLenum+gl_FRAGMENT_DEPTH = 0x8452++gl_GENERATE_MIPMAP :: GLenum+gl_GENERATE_MIPMAP = 0x8191++gl_GENERATE_MIPMAP_HINT :: GLenum+gl_GENERATE_MIPMAP_HINT = 0x8192++gl_GREEN_BIAS :: GLenum+gl_GREEN_BIAS = 0x0D19++gl_GREEN_BITS :: GLenum+gl_GREEN_BITS = 0x0D53++gl_GREEN_SCALE :: GLenum+gl_GREEN_SCALE = 0x0D18++gl_HINT_BIT :: GLbitfield+gl_HINT_BIT = 0x00008000++gl_HISTOGRAM :: GLenum+gl_HISTOGRAM = 0x8024++gl_HISTOGRAM_ALPHA_SIZE :: GLenum+gl_HISTOGRAM_ALPHA_SIZE = 0x802B++gl_HISTOGRAM_BLUE_SIZE :: GLenum+gl_HISTOGRAM_BLUE_SIZE = 0x802A++gl_HISTOGRAM_FORMAT :: GLenum+gl_HISTOGRAM_FORMAT = 0x8027++gl_HISTOGRAM_GREEN_SIZE :: GLenum+gl_HISTOGRAM_GREEN_SIZE = 0x8029++gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum+gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C++gl_HISTOGRAM_RED_SIZE :: GLenum+gl_HISTOGRAM_RED_SIZE = 0x8028++gl_HISTOGRAM_SINK :: GLenum+gl_HISTOGRAM_SINK = 0x802D++gl_HISTOGRAM_WIDTH :: GLenum+gl_HISTOGRAM_WIDTH = 0x8026++gl_INDEX :: GLenum+gl_INDEX = 0x8222++gl_INDEX_ARRAY :: GLenum+gl_INDEX_ARRAY = 0x8077++gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum+gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899++gl_INDEX_ARRAY_COUNT :: GLenum+gl_INDEX_ARRAY_COUNT = 0x8087++gl_INDEX_ARRAY_POINTER :: GLenum+gl_INDEX_ARRAY_POINTER = 0x8091++gl_INDEX_ARRAY_STRIDE :: GLenum+gl_INDEX_ARRAY_STRIDE = 0x8086++gl_INDEX_ARRAY_TYPE :: GLenum+gl_INDEX_ARRAY_TYPE = 0x8085++gl_INDEX_BITS :: GLenum+gl_INDEX_BITS = 0x0D51++gl_INDEX_CLEAR_VALUE :: GLenum+gl_INDEX_CLEAR_VALUE = 0x0C20++gl_INDEX_LOGIC_OP :: GLenum+gl_INDEX_LOGIC_OP = 0x0BF1++gl_INDEX_MODE :: GLenum+gl_INDEX_MODE = 0x0C30++gl_INDEX_OFFSET :: GLenum+gl_INDEX_OFFSET = 0x0D13++gl_INDEX_SHIFT :: GLenum+gl_INDEX_SHIFT = 0x0D12++gl_INDEX_WRITEMASK :: GLenum+gl_INDEX_WRITEMASK = 0x0C21++gl_INTENSITY :: GLenum+gl_INTENSITY = 0x8049++gl_INTENSITY12 :: GLenum+gl_INTENSITY12 = 0x804C++gl_INTENSITY16 :: GLenum+gl_INTENSITY16 = 0x804D++gl_INTENSITY4 :: GLenum+gl_INTENSITY4 = 0x804A++gl_INTENSITY8 :: GLenum+gl_INTENSITY8 = 0x804B++gl_INTERPOLATE :: GLenum+gl_INTERPOLATE = 0x8575++gl_LIGHT0 :: GLenum+gl_LIGHT0 = 0x4000++gl_LIGHT1 :: GLenum+gl_LIGHT1 = 0x4001++gl_LIGHT2 :: GLenum+gl_LIGHT2 = 0x4002++gl_LIGHT3 :: GLenum+gl_LIGHT3 = 0x4003++gl_LIGHT4 :: GLenum+gl_LIGHT4 = 0x4004++gl_LIGHT5 :: GLenum+gl_LIGHT5 = 0x4005++gl_LIGHT6 :: GLenum+gl_LIGHT6 = 0x4006++gl_LIGHT7 :: GLenum+gl_LIGHT7 = 0x4007++gl_LIGHTING :: GLenum+gl_LIGHTING = 0x0B50++gl_LIGHTING_BIT :: GLbitfield+gl_LIGHTING_BIT = 0x00000040++gl_LIGHT_MODEL_AMBIENT :: GLenum+gl_LIGHT_MODEL_AMBIENT = 0x0B53++gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum+gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8++gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum+gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51++gl_LIGHT_MODEL_TWO_SIDE :: GLenum+gl_LIGHT_MODEL_TWO_SIDE = 0x0B52++gl_LINEAR_ATTENUATION :: GLenum+gl_LINEAR_ATTENUATION = 0x1208++gl_LINE_BIT :: GLbitfield+gl_LINE_BIT = 0x00000004++gl_LINE_RESET_TOKEN :: GLenum+gl_LINE_RESET_TOKEN = 0x0707++gl_LINE_STIPPLE :: GLenum+gl_LINE_STIPPLE = 0x0B24++gl_LINE_STIPPLE_PATTERN :: GLenum+gl_LINE_STIPPLE_PATTERN = 0x0B25++gl_LINE_STIPPLE_REPEAT :: GLenum+gl_LINE_STIPPLE_REPEAT = 0x0B26++gl_LINE_TOKEN :: GLenum+gl_LINE_TOKEN = 0x0702++gl_LIST_BASE :: GLenum+gl_LIST_BASE = 0x0B32++gl_LIST_BIT :: GLbitfield+gl_LIST_BIT = 0x00020000++gl_LIST_INDEX :: GLenum+gl_LIST_INDEX = 0x0B33++gl_LIST_MODE :: GLenum+gl_LIST_MODE = 0x0B30++gl_LOAD :: GLenum+gl_LOAD = 0x0101++gl_LOGIC_OP :: GLenum+gl_LOGIC_OP = 0x0BF1++gl_LUMINANCE :: GLenum+gl_LUMINANCE = 0x1909++gl_LUMINANCE12 :: GLenum+gl_LUMINANCE12 = 0x8041++gl_LUMINANCE12_ALPHA12 :: GLenum+gl_LUMINANCE12_ALPHA12 = 0x8047++gl_LUMINANCE12_ALPHA4 :: GLenum+gl_LUMINANCE12_ALPHA4 = 0x8046++gl_LUMINANCE16 :: GLenum+gl_LUMINANCE16 = 0x8042++gl_LUMINANCE16_ALPHA16 :: GLenum+gl_LUMINANCE16_ALPHA16 = 0x8048++gl_LUMINANCE4 :: GLenum+gl_LUMINANCE4 = 0x803F++gl_LUMINANCE4_ALPHA4 :: GLenum+gl_LUMINANCE4_ALPHA4 = 0x8043++gl_LUMINANCE6_ALPHA2 :: GLenum+gl_LUMINANCE6_ALPHA2 = 0x8044++gl_LUMINANCE8 :: GLenum+gl_LUMINANCE8 = 0x8040++gl_LUMINANCE8_ALPHA8 :: GLenum+gl_LUMINANCE8_ALPHA8 = 0x8045++gl_LUMINANCE_ALPHA :: GLenum+gl_LUMINANCE_ALPHA = 0x190A++gl_MAP1_COLOR_4 :: GLenum+gl_MAP1_COLOR_4 = 0x0D90++gl_MAP1_GRID_DOMAIN :: GLenum+gl_MAP1_GRID_DOMAIN = 0x0DD0++gl_MAP1_GRID_SEGMENTS :: GLenum+gl_MAP1_GRID_SEGMENTS = 0x0DD1++gl_MAP1_INDEX :: GLenum+gl_MAP1_INDEX = 0x0D91++gl_MAP1_NORMAL :: GLenum+gl_MAP1_NORMAL = 0x0D92++gl_MAP1_TEXTURE_COORD_1 :: GLenum+gl_MAP1_TEXTURE_COORD_1 = 0x0D93++gl_MAP1_TEXTURE_COORD_2 :: GLenum+gl_MAP1_TEXTURE_COORD_2 = 0x0D94++gl_MAP1_TEXTURE_COORD_3 :: GLenum+gl_MAP1_TEXTURE_COORD_3 = 0x0D95++gl_MAP1_TEXTURE_COORD_4 :: GLenum+gl_MAP1_TEXTURE_COORD_4 = 0x0D96++gl_MAP1_VERTEX_3 :: GLenum+gl_MAP1_VERTEX_3 = 0x0D97++gl_MAP1_VERTEX_4 :: GLenum+gl_MAP1_VERTEX_4 = 0x0D98++gl_MAP2_COLOR_4 :: GLenum+gl_MAP2_COLOR_4 = 0x0DB0++gl_MAP2_GRID_DOMAIN :: GLenum+gl_MAP2_GRID_DOMAIN = 0x0DD2++gl_MAP2_GRID_SEGMENTS :: GLenum+gl_MAP2_GRID_SEGMENTS = 0x0DD3++gl_MAP2_INDEX :: GLenum+gl_MAP2_INDEX = 0x0DB1++gl_MAP2_NORMAL :: GLenum+gl_MAP2_NORMAL = 0x0DB2++gl_MAP2_TEXTURE_COORD_1 :: GLenum+gl_MAP2_TEXTURE_COORD_1 = 0x0DB3++gl_MAP2_TEXTURE_COORD_2 :: GLenum+gl_MAP2_TEXTURE_COORD_2 = 0x0DB4++gl_MAP2_TEXTURE_COORD_3 :: GLenum+gl_MAP2_TEXTURE_COORD_3 = 0x0DB5++gl_MAP2_TEXTURE_COORD_4 :: GLenum+gl_MAP2_TEXTURE_COORD_4 = 0x0DB6++gl_MAP2_VERTEX_3 :: GLenum+gl_MAP2_VERTEX_3 = 0x0DB7++gl_MAP2_VERTEX_4 :: GLenum+gl_MAP2_VERTEX_4 = 0x0DB8++gl_MAP_COLOR :: GLenum+gl_MAP_COLOR = 0x0D10++gl_MAP_STENCIL :: GLenum+gl_MAP_STENCIL = 0x0D11++gl_MATRIX_MODE :: GLenum+gl_MATRIX_MODE = 0x0BA0++gl_MAX_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35++gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum+gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B++gl_MAX_CLIP_PLANES :: GLenum+gl_MAX_CLIP_PLANES = 0x0D32++gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3++gl_MAX_CONVOLUTION_HEIGHT :: GLenum+gl_MAX_CONVOLUTION_HEIGHT = 0x801B++gl_MAX_CONVOLUTION_WIDTH :: GLenum+gl_MAX_CONVOLUTION_WIDTH = 0x801A++gl_MAX_EVAL_ORDER :: GLenum+gl_MAX_EVAL_ORDER = 0x0D30++gl_MAX_LIGHTS :: GLenum+gl_MAX_LIGHTS = 0x0D31++gl_MAX_LIST_NESTING :: GLenum+gl_MAX_LIST_NESTING = 0x0B31++gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum+gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36++gl_MAX_NAME_STACK_DEPTH :: GLenum+gl_MAX_NAME_STACK_DEPTH = 0x0D37++gl_MAX_PIXEL_MAP_TABLE :: GLenum+gl_MAX_PIXEL_MAP_TABLE = 0x0D34++gl_MAX_PROJECTION_STACK_DEPTH :: GLenum+gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38++gl_MAX_TEXTURE_COORDS :: GLenum+gl_MAX_TEXTURE_COORDS = 0x8871++gl_MAX_TEXTURE_STACK_DEPTH :: GLenum+gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39++gl_MAX_TEXTURE_UNITS :: GLenum+gl_MAX_TEXTURE_UNITS = 0x84E2++gl_MINMAX :: GLenum+gl_MINMAX = 0x802E++gl_MINMAX_FORMAT :: GLenum+gl_MINMAX_FORMAT = 0x802F++gl_MINMAX_SINK :: GLenum+gl_MINMAX_SINK = 0x8030++gl_MODELVIEW :: GLenum+gl_MODELVIEW = 0x1700++gl_MODELVIEW_MATRIX :: GLenum+gl_MODELVIEW_MATRIX = 0x0BA6++gl_MODELVIEW_STACK_DEPTH :: GLenum+gl_MODELVIEW_STACK_DEPTH = 0x0BA3++gl_MODULATE :: GLenum+gl_MODULATE = 0x2100++gl_MULT :: GLenum+gl_MULT = 0x0103++gl_MULTISAMPLE_BIT :: GLbitfield+gl_MULTISAMPLE_BIT = 0x20000000++gl_N3F_V3F :: GLenum+gl_N3F_V3F = 0x2A25++gl_NAME_STACK_DEPTH :: GLenum+gl_NAME_STACK_DEPTH = 0x0D70++gl_NORMALIZE :: GLenum+gl_NORMALIZE = 0x0BA1++gl_NORMAL_ARRAY :: GLenum+gl_NORMAL_ARRAY = 0x8075++gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum+gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897++gl_NORMAL_ARRAY_COUNT :: GLenum+gl_NORMAL_ARRAY_COUNT = 0x8080++gl_NORMAL_ARRAY_POINTER :: GLenum+gl_NORMAL_ARRAY_POINTER = 0x808F++gl_NORMAL_ARRAY_STRIDE :: GLenum+gl_NORMAL_ARRAY_STRIDE = 0x807F++gl_NORMAL_ARRAY_TYPE :: GLenum+gl_NORMAL_ARRAY_TYPE = 0x807E++gl_NORMAL_MAP :: GLenum+gl_NORMAL_MAP = 0x8511++gl_OBJECT_LINEAR :: GLenum+gl_OBJECT_LINEAR = 0x2401++gl_OBJECT_PLANE :: GLenum+gl_OBJECT_PLANE = 0x2501++gl_OPERAND0_ALPHA :: GLenum+gl_OPERAND0_ALPHA = 0x8598++gl_OPERAND0_RGB :: GLenum+gl_OPERAND0_RGB = 0x8590++gl_OPERAND1_ALPHA :: GLenum+gl_OPERAND1_ALPHA = 0x8599++gl_OPERAND1_RGB :: GLenum+gl_OPERAND1_RGB = 0x8591++gl_OPERAND2_ALPHA :: GLenum+gl_OPERAND2_ALPHA = 0x859A++gl_OPERAND2_RGB :: GLenum+gl_OPERAND2_RGB = 0x8592++gl_ORDER :: GLenum+gl_ORDER = 0x0A01++gl_PASS_THROUGH_TOKEN :: GLenum+gl_PASS_THROUGH_TOKEN = 0x0700++gl_PERSPECTIVE_CORRECTION_HINT :: GLenum+gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50++gl_PIXEL_MAP_A_TO_A :: GLenum+gl_PIXEL_MAP_A_TO_A = 0x0C79++gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9++gl_PIXEL_MAP_B_TO_B :: GLenum+gl_PIXEL_MAP_B_TO_B = 0x0C78++gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8++gl_PIXEL_MAP_G_TO_G :: GLenum+gl_PIXEL_MAP_G_TO_G = 0x0C77++gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7++gl_PIXEL_MAP_I_TO_A :: GLenum+gl_PIXEL_MAP_I_TO_A = 0x0C75++gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5++gl_PIXEL_MAP_I_TO_B :: GLenum+gl_PIXEL_MAP_I_TO_B = 0x0C74++gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4++gl_PIXEL_MAP_I_TO_G :: GLenum+gl_PIXEL_MAP_I_TO_G = 0x0C73++gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3++gl_PIXEL_MAP_I_TO_I :: GLenum+gl_PIXEL_MAP_I_TO_I = 0x0C70++gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0++gl_PIXEL_MAP_I_TO_R :: GLenum+gl_PIXEL_MAP_I_TO_R = 0x0C72++gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2++gl_PIXEL_MAP_R_TO_R :: GLenum+gl_PIXEL_MAP_R_TO_R = 0x0C76++gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum+gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6++gl_PIXEL_MAP_S_TO_S :: GLenum+gl_PIXEL_MAP_S_TO_S = 0x0C71++gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum+gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1++gl_PIXEL_MODE_BIT :: GLbitfield+gl_PIXEL_MODE_BIT = 0x00000020++gl_POINT_BIT :: GLbitfield+gl_POINT_BIT = 0x00000002++gl_POINT_DISTANCE_ATTENUATION :: GLenum+gl_POINT_DISTANCE_ATTENUATION = 0x8129++gl_POINT_SIZE_MAX :: GLenum+gl_POINT_SIZE_MAX = 0x8127++gl_POINT_SIZE_MIN :: GLenum+gl_POINT_SIZE_MIN = 0x8126++gl_POINT_SMOOTH :: GLenum+gl_POINT_SMOOTH = 0x0B10++gl_POINT_SMOOTH_HINT :: GLenum+gl_POINT_SMOOTH_HINT = 0x0C51++gl_POINT_SPRITE :: GLenum+gl_POINT_SPRITE = 0x8861++gl_POINT_TOKEN :: GLenum+gl_POINT_TOKEN = 0x0701++gl_POLYGON :: GLenum+gl_POLYGON = 0x0009++gl_POLYGON_BIT :: GLbitfield+gl_POLYGON_BIT = 0x00000008++gl_POLYGON_MODE :: GLenum+gl_POLYGON_MODE = 0x0B40++gl_POLYGON_STIPPLE :: GLenum+gl_POLYGON_STIPPLE = 0x0B42++gl_POLYGON_STIPPLE_BIT :: GLbitfield+gl_POLYGON_STIPPLE_BIT = 0x00000010++gl_POLYGON_TOKEN :: GLenum+gl_POLYGON_TOKEN = 0x0703++gl_POSITION :: GLenum+gl_POSITION = 0x1203++gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB++gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum+gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7++gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum+gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA++gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum+gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6++gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2++gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum+gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9++gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum+gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5++gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum+gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8++gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum+gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4++gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum+gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023++gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum+gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F++gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum+gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022++gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum+gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E++gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1++gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum+gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021++gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum+gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D++gl_POST_CONVOLUTION_RED_BIAS :: GLenum+gl_POST_CONVOLUTION_RED_BIAS = 0x8020++gl_POST_CONVOLUTION_RED_SCALE :: GLenum+gl_POST_CONVOLUTION_RED_SCALE = 0x801C++gl_PREVIOUS :: GLenum+gl_PREVIOUS = 0x8578++gl_PRIMARY_COLOR :: GLenum+gl_PRIMARY_COLOR = 0x8577++gl_PROJECTION :: GLenum+gl_PROJECTION = 0x1701++gl_PROJECTION_MATRIX :: GLenum+gl_PROJECTION_MATRIX = 0x0BA7++gl_PROJECTION_STACK_DEPTH :: GLenum+gl_PROJECTION_STACK_DEPTH = 0x0BA4++gl_PROXY_COLOR_TABLE :: GLenum+gl_PROXY_COLOR_TABLE = 0x80D3++gl_PROXY_HISTOGRAM :: GLenum+gl_PROXY_HISTOGRAM = 0x8025++gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum+gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5++gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum+gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4++gl_Q :: GLenum+gl_Q = 0x2003++gl_QUADRATIC_ATTENUATION :: GLenum+gl_QUADRATIC_ATTENUATION = 0x1209++gl_QUADS :: GLenum+gl_QUADS = 0x0007++gl_QUAD_STRIP :: GLenum+gl_QUAD_STRIP = 0x0008++gl_R :: GLenum+gl_R = 0x2002++gl_REDUCE :: GLenum+gl_REDUCE = 0x8016++gl_RED_BIAS :: GLenum+gl_RED_BIAS = 0x0D15++gl_RED_BITS :: GLenum+gl_RED_BITS = 0x0D52++gl_RED_SCALE :: GLenum+gl_RED_SCALE = 0x0D14++gl_REFLECTION_MAP :: GLenum+gl_REFLECTION_MAP = 0x8512++gl_RENDER :: GLenum+gl_RENDER = 0x1C00++gl_RENDER_MODE :: GLenum+gl_RENDER_MODE = 0x0C40++gl_REPLICATE_BORDER :: GLenum+gl_REPLICATE_BORDER = 0x8153++gl_RESCALE_NORMAL :: GLenum+gl_RESCALE_NORMAL = 0x803A++gl_RETURN :: GLenum+gl_RETURN = 0x0102++gl_RGBA_MODE :: GLenum+gl_RGBA_MODE = 0x0C31++gl_RGB_SCALE :: GLenum+gl_RGB_SCALE = 0x8573++gl_S :: GLenum+gl_S = 0x2000++gl_SCISSOR_BIT :: GLbitfield+gl_SCISSOR_BIT = 0x00080000++gl_SECONDARY_COLOR_ARRAY :: GLenum+gl_SECONDARY_COLOR_ARRAY = 0x845E++gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum+gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C++gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum+gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D++gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum+gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A++gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum+gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C++gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum+gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B++gl_SELECT :: GLenum+gl_SELECT = 0x1C02++gl_SELECTION_BUFFER_POINTER :: GLenum+gl_SELECTION_BUFFER_POINTER = 0x0DF3++gl_SELECTION_BUFFER_SIZE :: GLenum+gl_SELECTION_BUFFER_SIZE = 0x0DF4++gl_SEPARABLE_2D :: GLenum+gl_SEPARABLE_2D = 0x8012++gl_SEPARATE_SPECULAR_COLOR :: GLenum+gl_SEPARATE_SPECULAR_COLOR = 0x81FA++gl_SHADE_MODEL :: GLenum+gl_SHADE_MODEL = 0x0B54++gl_SHININESS :: GLenum+gl_SHININESS = 0x1601++gl_SINGLE_COLOR :: GLenum+gl_SINGLE_COLOR = 0x81F9++gl_SLUMINANCE :: GLenum+gl_SLUMINANCE = 0x8C46++gl_SLUMINANCE8 :: GLenum+gl_SLUMINANCE8 = 0x8C47++gl_SLUMINANCE8_ALPHA8 :: GLenum+gl_SLUMINANCE8_ALPHA8 = 0x8C45++gl_SLUMINANCE_ALPHA :: GLenum+gl_SLUMINANCE_ALPHA = 0x8C44++gl_SMOOTH :: GLenum+gl_SMOOTH = 0x1D01++gl_SOURCE0_ALPHA :: GLenum+gl_SOURCE0_ALPHA = 0x8588++gl_SOURCE0_RGB :: GLenum+gl_SOURCE0_RGB = 0x8580++gl_SOURCE1_ALPHA :: GLenum+gl_SOURCE1_ALPHA = 0x8589++gl_SOURCE1_RGB :: GLenum+gl_SOURCE1_RGB = 0x8581++gl_SOURCE2_ALPHA :: GLenum+gl_SOURCE2_ALPHA = 0x858A++gl_SOURCE2_RGB :: GLenum+gl_SOURCE2_RGB = 0x8582++gl_SPECULAR :: GLenum+gl_SPECULAR = 0x1202++gl_SPHERE_MAP :: GLenum+gl_SPHERE_MAP = 0x2402++gl_SPOT_CUTOFF :: GLenum+gl_SPOT_CUTOFF = 0x1206++gl_SPOT_DIRECTION :: GLenum+gl_SPOT_DIRECTION = 0x1204++gl_SPOT_EXPONENT :: GLenum+gl_SPOT_EXPONENT = 0x1205++gl_SRC0_ALPHA :: GLenum+gl_SRC0_ALPHA = 0x8588++gl_SRC0_RGB :: GLenum+gl_SRC0_RGB = 0x8580++gl_SRC1_ALPHA :: GLenum+gl_SRC1_ALPHA = 0x8589++gl_SRC1_RGB :: GLenum+gl_SRC1_RGB = 0x8581++gl_SRC2_ALPHA :: GLenum+gl_SRC2_ALPHA = 0x858A++gl_SRC2_RGB :: GLenum+gl_SRC2_RGB = 0x8582++gl_STACK_OVERFLOW :: GLenum+gl_STACK_OVERFLOW = 0x0503++gl_STACK_UNDERFLOW :: GLenum+gl_STACK_UNDERFLOW = 0x0504++gl_STENCIL_BITS :: GLenum+gl_STENCIL_BITS = 0x0D57++gl_SUBTRACT :: GLenum+gl_SUBTRACT = 0x84E7++gl_T :: GLenum+gl_T = 0x2001++gl_T2F_C3F_V3F :: GLenum+gl_T2F_C3F_V3F = 0x2A2A++gl_T2F_C4F_N3F_V3F :: GLenum+gl_T2F_C4F_N3F_V3F = 0x2A2C++gl_T2F_C4UB_V3F :: GLenum+gl_T2F_C4UB_V3F = 0x2A29++gl_T2F_N3F_V3F :: GLenum+gl_T2F_N3F_V3F = 0x2A2B++gl_T2F_V3F :: GLenum+gl_T2F_V3F = 0x2A27++gl_T4F_C4F_N3F_V4F :: GLenum+gl_T4F_C4F_N3F_V4F = 0x2A2D++gl_T4F_V4F :: GLenum+gl_T4F_V4F = 0x2A28++gl_TABLE_TOO_LARGE :: GLenum+gl_TABLE_TOO_LARGE = 0x8031++gl_TEXTURE_BIT :: GLbitfield+gl_TEXTURE_BIT = 0x00040000++gl_TEXTURE_COMPONENTS :: GLenum+gl_TEXTURE_COMPONENTS = 0x1003++gl_TEXTURE_COORD_ARRAY :: GLenum+gl_TEXTURE_COORD_ARRAY = 0x8078++gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum+gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A++gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum+gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B++gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum+gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092++gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum+gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088++gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum+gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A++gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum+gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089++gl_TEXTURE_ENV :: GLenum+gl_TEXTURE_ENV = 0x2300++gl_TEXTURE_ENV_COLOR :: GLenum+gl_TEXTURE_ENV_COLOR = 0x2201++gl_TEXTURE_ENV_MODE :: GLenum+gl_TEXTURE_ENV_MODE = 0x2200++gl_TEXTURE_FILTER_CONTROL :: GLenum+gl_TEXTURE_FILTER_CONTROL = 0x8500++gl_TEXTURE_GEN_MODE :: GLenum+gl_TEXTURE_GEN_MODE = 0x2500++gl_TEXTURE_GEN_Q :: GLenum+gl_TEXTURE_GEN_Q = 0x0C63++gl_TEXTURE_GEN_R :: GLenum+gl_TEXTURE_GEN_R = 0x0C62++gl_TEXTURE_GEN_S :: GLenum+gl_TEXTURE_GEN_S = 0x0C60++gl_TEXTURE_GEN_T :: GLenum+gl_TEXTURE_GEN_T = 0x0C61++gl_TEXTURE_INTENSITY_SIZE :: GLenum+gl_TEXTURE_INTENSITY_SIZE = 0x8061++gl_TEXTURE_INTENSITY_TYPE :: GLenum+gl_TEXTURE_INTENSITY_TYPE = 0x8C15++gl_TEXTURE_LUMINANCE_SIZE :: GLenum+gl_TEXTURE_LUMINANCE_SIZE = 0x8060++gl_TEXTURE_LUMINANCE_TYPE :: GLenum+gl_TEXTURE_LUMINANCE_TYPE = 0x8C14++gl_TEXTURE_MATRIX :: GLenum+gl_TEXTURE_MATRIX = 0x0BA8++gl_TEXTURE_PRIORITY :: GLenum+gl_TEXTURE_PRIORITY = 0x8066++gl_TEXTURE_RESIDENT :: GLenum+gl_TEXTURE_RESIDENT = 0x8067++gl_TEXTURE_STACK_DEPTH :: GLenum+gl_TEXTURE_STACK_DEPTH = 0x0BA5++gl_TRANSFORM_BIT :: GLbitfield+gl_TRANSFORM_BIT = 0x00001000++gl_TRANSPOSE_COLOR_MATRIX :: GLenum+gl_TRANSPOSE_COLOR_MATRIX = 0x84E6++gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum+gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3++gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum+gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4++gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum+gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5++gl_V2F :: GLenum+gl_V2F = 0x2A20++gl_V3F :: GLenum+gl_V3F = 0x2A21++gl_VERTEX_ARRAY :: GLenum+gl_VERTEX_ARRAY = 0x8074++gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896++gl_VERTEX_ARRAY_COUNT :: GLenum+gl_VERTEX_ARRAY_COUNT = 0x807D++gl_VERTEX_ARRAY_POINTER :: GLenum+gl_VERTEX_ARRAY_POINTER = 0x808E++gl_VERTEX_ARRAY_SIZE :: GLenum+gl_VERTEX_ARRAY_SIZE = 0x807A++gl_VERTEX_ARRAY_STRIDE :: GLenum+gl_VERTEX_ARRAY_STRIDE = 0x807C++gl_VERTEX_ARRAY_TYPE :: GLenum+gl_VERTEX_ARRAY_TYPE = 0x807B++gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum+gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643++gl_VIEWPORT_BIT :: GLbitfield+gl_VIEWPORT_BIT = 0x00000800++gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum+gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E++gl_ZOOM_X :: GLenum+gl_ZOOM_X = 0x0D16++gl_ZOOM_Y :: GLenum+gl_ZOOM_Y = 0x0D17
src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs view
@@ -1,106 +1,106 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_compute_shader extension, see --- <http://www.opengl.org/registry/specs/ARB/compute_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( - -- * Functions - glDispatchCompute, glDispatchComputeIndirect, - - -- * Tokens - gl_COMPUTE_SHADER, - gl_MAX_COMPUTE_UNIFORM_BLOCKS, - gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, - gl_MAX_COMPUTE_IMAGE_UNIFORMS, - gl_MAX_COMPUTE_SHARED_MEMORY_SIZE, - gl_MAX_COMPUTE_UNIFORM_COMPONENTS, - gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, - gl_MAX_COMPUTE_ATOMIC_COUNTERS, - gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, - gl_MAX_COMPUTE_LOCAL_INVOCATIONS, - gl_MAX_COMPUTE_WORK_GROUP_COUNT, - gl_MAX_COMPUTE_WORK_GROUP_SIZE, - gl_COMPUTE_LOCAL_WORK_SIZE, - gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, - gl_DISPATCH_INDIRECT_BUFFER, - gl_DISPATCH_INDIRECT_BUFFER_BINDING, - gl_COMPUTE_SHADER_BIT -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_compute_shader" - -EXTENSION_ENTRY(glDispatchCompute,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glDispatchComputeIndirect,GLintptr -> IO ()) - -gl_COMPUTE_SHADER :: GLenum -gl_COMPUTE_SHADER = 0x91B9 - -gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum -gl_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB - -gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC - -gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum -gl_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD - -gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum -gl_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 - -gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 - -gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 - -gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum -gl_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 - -gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 - -gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum -gl_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB - -gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum -gl_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE - -gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum -gl_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF - -gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum -gl_COMPUTE_LOCAL_WORK_SIZE = 0x8267 - -gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED - -gl_DISPATCH_INDIRECT_BUFFER :: GLenum -gl_DISPATCH_INDIRECT_BUFFER = 0x90EE - -gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum -gl_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF - -gl_COMPUTE_SHADER_BIT :: GLbitfield -gl_COMPUTE_SHADER_BIT = 0x00000020 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_compute_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/compute_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader (+ -- * Functions+ glDispatchCompute, glDispatchComputeIndirect,++ -- * Tokens+ gl_COMPUTE_SHADER,+ gl_MAX_COMPUTE_UNIFORM_BLOCKS,+ gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMPUTE_IMAGE_UNIFORMS,+ gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,+ gl_MAX_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMPUTE_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+ gl_MAX_COMPUTE_LOCAL_INVOCATIONS,+ gl_MAX_COMPUTE_WORK_GROUP_COUNT,+ gl_MAX_COMPUTE_WORK_GROUP_SIZE,+ gl_COMPUTE_LOCAL_WORK_SIZE,+ gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+ gl_DISPATCH_INDIRECT_BUFFER,+ gl_DISPATCH_INDIRECT_BUFFER_BINDING,+ gl_COMPUTE_SHADER_BIT+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_compute_shader"++EXTENSION_ENTRY(dyn_glDispatchCompute,ptr_glDispatchCompute,"glDispatchCompute",glDispatchCompute,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDispatchComputeIndirect,ptr_glDispatchComputeIndirect,"glDispatchComputeIndirect",glDispatchComputeIndirect,GLintptr -> IO ())++gl_COMPUTE_SHADER :: GLenum+gl_COMPUTE_SHADER = 0x91B9++gl_MAX_COMPUTE_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB++gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC++gl_MAX_COMPUTE_IMAGE_UNIFORMS :: GLenum+gl_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD++gl_MAX_COMPUTE_SHARED_MEMORY_SIZE :: GLenum+gl_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262++gl_MAX_COMPUTE_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263++gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264++gl_MAX_COMPUTE_ATOMIC_COUNTERS :: GLenum+gl_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265++gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266++gl_MAX_COMPUTE_LOCAL_INVOCATIONS :: GLenum+gl_MAX_COMPUTE_LOCAL_INVOCATIONS = 0x90EB++gl_MAX_COMPUTE_WORK_GROUP_COUNT :: GLenum+gl_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE++gl_MAX_COMPUTE_WORK_GROUP_SIZE :: GLenum+gl_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF++gl_COMPUTE_LOCAL_WORK_SIZE :: GLenum+gl_COMPUTE_LOCAL_WORK_SIZE = 0x8267++gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED++gl_DISPATCH_INDIRECT_BUFFER :: GLenum+gl_DISPATCH_INDIRECT_BUFFER = 0x90EE++gl_DISPATCH_INDIRECT_BUFFER_BINDING :: GLenum+gl_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF++gl_COMPUTE_SHADER_BIT :: GLbitfield+gl_COMPUTE_SHADER_BIT = 0x00000020
src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -1,47 +1,47 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_copy_buffer extension, see --- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( - -- * Functions - glCopyBufferSubData, - -- * Tokens - gl_COPY_READ_BUFFER_BINDING, gl_COPY_READ_BUFFER, - gl_COPY_WRITE_BUFFER_BINDING, gl_COPY_WRITE_BUFFER - -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_copy_buffer" - -EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()) - -gl_COPY_READ_BUFFER_BINDING :: GLenum -gl_COPY_READ_BUFFER_BINDING = 0x8F36 - -gl_COPY_READ_BUFFER :: GLenum -gl_COPY_READ_BUFFER = gl_COPY_READ_BUFFER - -gl_COPY_WRITE_BUFFER_BINDING :: GLenum -gl_COPY_WRITE_BUFFER_BINDING = 0x8F37 - -gl_COPY_WRITE_BUFFER :: GLenum -gl_COPY_WRITE_BUFFER = gl_COPY_WRITE_BUFFER_BINDING +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_copy_buffer extension, see+-- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer (+ -- * Functions+ glCopyBufferSubData,+ -- * Tokens+ gl_COPY_READ_BUFFER_BINDING, gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER_BINDING, gl_COPY_WRITE_BUFFER++) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_copy_buffer"++EXTENSION_ENTRY(dyn_glCopyBufferSubData,ptr_glCopyBufferSubData,"glCopyBufferSubData",glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())++gl_COPY_READ_BUFFER_BINDING :: GLenum+gl_COPY_READ_BUFFER_BINDING = 0x8F36++gl_COPY_READ_BUFFER :: GLenum+gl_COPY_READ_BUFFER = gl_COPY_READ_BUFFER++gl_COPY_WRITE_BUFFER_BINDING :: GLenum+gl_COPY_WRITE_BUFFER_BINDING = 0x8F37++gl_COPY_WRITE_BUFFER :: GLenum+gl_COPY_WRITE_BUFFER = gl_COPY_WRITE_BUFFER_BINDING
src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs view
@@ -1,32 +1,32 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_create_context_profile extension, see --- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ( - -- * Tokens - gl_CONTEXT_CORE_PROFILE_BIT, - gl_CONTEXT_COMPATIBILITY_PROFILE_BIT, - gl_CONTEXT_PROFILE_MASK -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield -gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001 - -gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield -gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 - -gl_CONTEXT_PROFILE_MASK :: GLenum -gl_CONTEXT_PROFILE_MASK = 0x9126 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_create_context_profile extension, see+-- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile (+ -- * Tokens+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_PROFILE_MASK+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_CONTEXT_CORE_PROFILE_BIT :: GLbitfield+gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001++gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLbitfield+gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002++gl_CONTEXT_PROFILE_MASK :: GLenum+gl_CONTEXT_PROFILE_MASK = 0x9126
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs view
@@ -1,23 +1,23 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_depth_buffer_float extension, see --- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( - -- * Tokens - gl_DEPTH_COMPONENT32F, - gl_DEPTH32F_STENCIL8, - gl_FLOAT_32_UNSIGNED_INT_24_8_REV -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat (+ -- * Tokens+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH32F_STENCIL8,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_depth_clamp extension, see --- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( - -- * Tokens - gl_DEPTH_CLAMP -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_DEPTH_CLAMP :: GLenum -gl_DEPTH_CLAMP = 0x864F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_clamp extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp (+ -- * Tokens+ gl_DEPTH_CLAMP+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_DEPTH_CLAMP :: GLenum+gl_DEPTH_CLAMP = 0x864F
src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs view
@@ -1,27 +1,27 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_depth_texture extension extension, see --- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( - -- * Tokens - gl_DEPTH_COMPONENT, - gl_DEPTH_COMPONENT16, - gl_DEPTH_COMPONENT24, - gl_DEPTH_COMPONENT32, - gl_TEXTURE_DEPTH_SIZE, - gl_DEPTH_TEXTURE_MODE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_texture extension extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture (+ -- * Tokens+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_TEXTURE_DEPTH_SIZE,+ gl_DEPTH_TEXTURE_MODE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs view
@@ -1,39 +1,39 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_point_sprite extension, see --- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( - -- * Functions - glDrawBuffers, - -- * Tokens - gl_MAX_DRAW_BUFFERS, - gl_DRAW_BUFFER0, - gl_DRAW_BUFFER1, - gl_DRAW_BUFFER2, - gl_DRAW_BUFFER3, - gl_DRAW_BUFFER4, - gl_DRAW_BUFFER5, - gl_DRAW_BUFFER6, - gl_DRAW_BUFFER7, - gl_DRAW_BUFFER8, - gl_DRAW_BUFFER9, - gl_DRAW_BUFFER10, - gl_DRAW_BUFFER11, - gl_DRAW_BUFFER12, - gl_DRAW_BUFFER13, - gl_DRAW_BUFFER14, - gl_DRAW_BUFFER15 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_point_sprite extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers (+ -- * Functions+ glDrawBuffers,+ -- * Tokens+ gl_MAX_DRAW_BUFFERS,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs view
@@ -1,38 +1,38 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the ARB_draw_buffers_blend extension, see --- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( - -- * Functions - glBlendEquationi, - glBlendEquationSeparatei, - glBlendFunci, - glBlendFuncSeparatei -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_draw_buffers_blend" - -EXTENSION_ENTRY(glBlendEquationi,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlendFunci,GLuint -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) - +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_buffers_blend extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend (+ -- * Functions+ glBlendEquationi,+ glBlendEquationSeparatei,+ glBlendFunci,+ glBlendFuncSeparatei+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_buffers_blend"++EXTENSION_ENTRY(dyn_glBlendEquationi,ptr_glBlendEquationi,"glBlendEquationi",glBlendEquationi,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendEquationSeparatei,ptr_glBlendEquationSeparatei,"glBlendEquationSeparatei",glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendFunci,ptr_glBlendFunci,"glBlendFunci",glBlendFunci,GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendFuncSeparatei,ptr_glBlendFuncSeparatei,"glBlendFuncSeparatei",glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -1,38 +1,38 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the ARB_draw_elements_base_vertex extension, see --- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( - -- * Functions - glDrawElementsBaseVertex, - glDrawRangeElementsBaseVertex, - glDrawElementsInstancedBaseVertex, - glMultiDrawElementsBaseVertex -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_draw_elements_base_vertex" - -EXTENSION_ENTRY(glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()) -EXTENSION_ENTRY(glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()) -EXTENSION_ENTRY(glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_elements_base_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex (+ -- * Functions+ glDrawElementsBaseVertex,+ glDrawRangeElementsBaseVertex,+ glDrawElementsInstancedBaseVertex,+ glMultiDrawElementsBaseVertex+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_elements_base_vertex"++EXTENSION_ENTRY(dyn_glDrawElementsBaseVertex,ptr_glDrawElementsBaseVertex,"glDrawElementsBaseVertex",glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glDrawRangeElementsBaseVertex,ptr_glDrawRangeElementsBaseVertex,"glDrawRangeElementsBaseVertex",glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glDrawElementsInstancedBaseVertex,ptr_glDrawElementsInstancedBaseVertex,"glDrawElementsInstancedBaseVertex",glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiDrawElementsBaseVertex,ptr_glMultiDrawElementsBaseVertex,"glMultiDrawElementsBaseVertex",glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs view
@@ -1,43 +1,43 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_draw_indirect extension, see --- <http://www.opengl.org/registry/specs/ARB/draw_indirect.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( - -- * Functions - glDrawArraysIndirect, glDrawElementsIndirect, - - -- * Tokens - gl_DRAW_INDIRECT_BUFFER, gl_DRAW_INDIRECT_BUFFER_BINDING - -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_draw_indirect" - -EXTENSION_ENTRY(glDrawArraysIndirect,GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glDrawElementsIndirect,GLenum -> GLenum -> Ptr a -> IO ()) - -gl_DRAW_INDIRECT_BUFFER :: GLenum -gl_DRAW_INDIRECT_BUFFER = 0x8F3F - -gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum -gl_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_draw_indirect extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_indirect.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect (+ -- * Functions+ glDrawArraysIndirect, glDrawElementsIndirect,++ -- * Tokens+ gl_DRAW_INDIRECT_BUFFER, gl_DRAW_INDIRECT_BUFFER_BINDING++) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_indirect"++EXTENSION_ENTRY(dyn_glDrawArraysIndirect,ptr_glDrawArraysIndirect,"glDrawArraysIndirect",glDrawArraysIndirect,GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glDrawElementsIndirect,ptr_glDrawElementsIndirect,"glDrawElementsIndirect",glDrawElementsIndirect,GLenum -> GLenum -> Ptr a -> IO ())++gl_DRAW_INDIRECT_BUFFER :: GLenum+gl_DRAW_INDIRECT_BUFFER = 0x8F3F++gl_DRAW_INDIRECT_BUFFER_BINDING :: GLenum+gl_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs view
@@ -1,34 +1,34 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the ARB_draw_instanced extension, see --- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( - -- * Functions - glDrawArraysInstanced, - glDrawElementsInstanced -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_draw_instanced" - -EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_instanced extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced (+ -- * Functions+ glDrawArraysInstanced,+ glDrawElementsInstanced+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_instanced"++EXTENSION_ENTRY(dyn_glDrawArraysInstanced,ptr_glDrawArraysInstanced,"glDrawArraysInstanced",glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glDrawElementsInstanced,ptr_glDrawElementsInstanced,"glDrawElementsInstanced",glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs view
@@ -1,106 +1,106 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_ES2_compatibility extension, --- see <http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( - -- * Functions - glReleaseShaderCompiler, - glShaderBinary, - glGetShaderPrecisionFormat, - glDepthRangef, - glClearDepthf, - - -- * Tokens - gl_FIXED, - gl_IMPLEMENTATION_COLOR_READ_TYPE, - gl_IMPLEMENTATION_COLOR_READ_FORMAT, - gl_LOW_FLOAT, - gl_MEDIUM_FLOAT, - gl_HIGH_FLOAT, - gl_LOW_INT, - gl_MEDIUM_INT, - gl_HIGH_INT, - gl_SHADER_COMPILER, - gl_SHADER_BINARY_FORMATS, - gl_NUM_SHADER_BINARY_FORMATS, - gl_MAX_VERTEX_UNIFORM_VECTORS, - gl_MAX_VARYING_VECTORS, - gl_MAX_FRAGMENT_UNIFORM_VECTORS, - gl_RGB565 -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_ES2_compatibility" - -EXTENSION_ENTRY(glReleaseShaderCompiler,IO ()) -EXTENSION_ENTRY(glShaderBinary,GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()) -EXTENSION_ENTRY(glGetShaderPrecisionFormat,GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glDepthRangef,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glClearDepthf,GLfloat -> IO ()) - -gl_FIXED :: GLenum -gl_FIXED = 0x140C - -gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum -gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A - -gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum -gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B - -gl_LOW_FLOAT :: GLenum -gl_LOW_FLOAT = 0x8DF0 - -gl_MEDIUM_FLOAT :: GLenum -gl_MEDIUM_FLOAT = 0x8DF1 - -gl_HIGH_FLOAT :: GLenum -gl_HIGH_FLOAT = 0x8DF2 - -gl_LOW_INT :: GLenum -gl_LOW_INT = 0x8DF3 - -gl_MEDIUM_INT :: GLenum -gl_MEDIUM_INT = 0x8DF4 - -gl_HIGH_INT :: GLenum -gl_HIGH_INT = 0x8DF5 - -gl_SHADER_COMPILER :: GLenum -gl_SHADER_COMPILER = 0x8DFA - -gl_SHADER_BINARY_FORMATS :: GLenum -gl_SHADER_BINARY_FORMATS = 0x8DF8 - -gl_NUM_SHADER_BINARY_FORMATS :: GLenum -gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9 - -gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum -gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB - -gl_MAX_VARYING_VECTORS :: GLenum -gl_MAX_VARYING_VECTORS = 0x8DFC - -gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum -gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD - -gl_RGB565 :: GLenum -gl_RGB565 = 0x8D62 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_ES2_compatibility extension,+-- see <http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility (+ -- * Functions+ glReleaseShaderCompiler,+ glShaderBinary,+ glGetShaderPrecisionFormat,+ glDepthRangef,+ glClearDepthf,++ -- * Tokens+ gl_FIXED,+ gl_IMPLEMENTATION_COLOR_READ_TYPE,+ gl_IMPLEMENTATION_COLOR_READ_FORMAT,+ gl_LOW_FLOAT,+ gl_MEDIUM_FLOAT,+ gl_HIGH_FLOAT,+ gl_LOW_INT,+ gl_MEDIUM_INT,+ gl_HIGH_INT,+ gl_SHADER_COMPILER,+ gl_SHADER_BINARY_FORMATS,+ gl_NUM_SHADER_BINARY_FORMATS,+ gl_MAX_VERTEX_UNIFORM_VECTORS,+ gl_MAX_VARYING_VECTORS,+ gl_MAX_FRAGMENT_UNIFORM_VECTORS,+ gl_RGB565+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_ES2_compatibility"++EXTENSION_ENTRY(dyn_glReleaseShaderCompiler,ptr_glReleaseShaderCompiler,"glReleaseShaderCompiler",glReleaseShaderCompiler,IO ())+EXTENSION_ENTRY(dyn_glShaderBinary,ptr_glShaderBinary,"glShaderBinary",glShaderBinary,GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glGetShaderPrecisionFormat,ptr_glGetShaderPrecisionFormat,"glGetShaderPrecisionFormat",glGetShaderPrecisionFormat,GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glDepthRangef,ptr_glDepthRangef,"glDepthRangef",glDepthRangef,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glClearDepthf,ptr_glClearDepthf,"glClearDepthf",glClearDepthf,GLfloat -> IO ())++gl_FIXED :: GLenum+gl_FIXED = 0x140C++gl_IMPLEMENTATION_COLOR_READ_TYPE :: GLenum+gl_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A++gl_IMPLEMENTATION_COLOR_READ_FORMAT :: GLenum+gl_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B++gl_LOW_FLOAT :: GLenum+gl_LOW_FLOAT = 0x8DF0++gl_MEDIUM_FLOAT :: GLenum+gl_MEDIUM_FLOAT = 0x8DF1++gl_HIGH_FLOAT :: GLenum+gl_HIGH_FLOAT = 0x8DF2++gl_LOW_INT :: GLenum+gl_LOW_INT = 0x8DF3++gl_MEDIUM_INT :: GLenum+gl_MEDIUM_INT = 0x8DF4++gl_HIGH_INT :: GLenum+gl_HIGH_INT = 0x8DF5++gl_SHADER_COMPILER :: GLenum+gl_SHADER_COMPILER = 0x8DFA++gl_SHADER_BINARY_FORMATS :: GLenum+gl_SHADER_BINARY_FORMATS = 0x8DF8++gl_NUM_SHADER_BINARY_FORMATS :: GLenum+gl_NUM_SHADER_BINARY_FORMATS = 0x8DF9++gl_MAX_VERTEX_UNIFORM_VECTORS :: GLenum+gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB++gl_MAX_VARYING_VECTORS :: GLenum+gl_MAX_VARYING_VECTORS = 0x8DFC++gl_MAX_FRAGMENT_UNIFORM_VECTORS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD++gl_RGB565 :: GLenum+gl_RGB565 = 0x8D62
src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs view
@@ -1,72 +1,72 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_ES3_compatibility extension, --- see <http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( - -- * Tokens - gl_COMPRESSED_RGB8_ETC2, - gl_COMPRESSED_SRGB8_ETC2, - gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, - gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, - gl_COMPRESSED_RGBA8_ETC2_EAC, - gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, - gl_COMPRESSED_R11_EAC, - gl_COMPRESSED_SIGNED_R11_EAC, - gl_COMPRESSED_RG11_EAC, - gl_COMPRESSED_SIGNED_RG11_EAC, - gl_PRIMITIVE_RESTART_FIXED_INDEX, - gl_ANY_SAMPLES_PASSED_CONSERVATIVE, - gl_MAX_ELEMENT_INDEX -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_COMPRESSED_RGB8_ETC2 :: GLenum -gl_COMPRESSED_RGB8_ETC2 = 0x9274 - -gl_COMPRESSED_SRGB8_ETC2 :: GLenum -gl_COMPRESSED_SRGB8_ETC2 = 0x9275 - -gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum -gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 - -gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum -gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 - -gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum -gl_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 - -gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum -gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 - -gl_COMPRESSED_R11_EAC :: GLenum -gl_COMPRESSED_R11_EAC = 0x9270 - -gl_COMPRESSED_SIGNED_R11_EAC :: GLenum -gl_COMPRESSED_SIGNED_R11_EAC = 0x9271 - -gl_COMPRESSED_RG11_EAC :: GLenum -gl_COMPRESSED_RG11_EAC = 0x9272 - -gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum -gl_COMPRESSED_SIGNED_RG11_EAC = 0x9273 - -gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum -gl_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 - -gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum -gl_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A - -gl_MAX_ELEMENT_INDEX :: GLenum -gl_MAX_ELEMENT_INDEX = 0x8D6B +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_ES3_compatibility extension,+-- see <http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility (+ -- * Tokens+ gl_COMPRESSED_RGB8_ETC2,+ gl_COMPRESSED_SRGB8_ETC2,+ gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+ gl_COMPRESSED_RGBA8_ETC2_EAC,+ gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+ gl_COMPRESSED_R11_EAC,+ gl_COMPRESSED_SIGNED_R11_EAC,+ gl_COMPRESSED_RG11_EAC,+ gl_COMPRESSED_SIGNED_RG11_EAC,+ gl_PRIMITIVE_RESTART_FIXED_INDEX,+ gl_ANY_SAMPLES_PASSED_CONSERVATIVE,+ gl_MAX_ELEMENT_INDEX+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_COMPRESSED_RGB8_ETC2 :: GLenum+gl_COMPRESSED_RGB8_ETC2 = 0x9274++gl_COMPRESSED_SRGB8_ETC2 :: GLenum+gl_COMPRESSED_SRGB8_ETC2 = 0x9275++gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum+gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276++gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: GLenum+gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277++gl_COMPRESSED_RGBA8_ETC2_EAC :: GLenum+gl_COMPRESSED_RGBA8_ETC2_EAC = 0x9278++gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: GLenum+gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279++gl_COMPRESSED_R11_EAC :: GLenum+gl_COMPRESSED_R11_EAC = 0x9270++gl_COMPRESSED_SIGNED_R11_EAC :: GLenum+gl_COMPRESSED_SIGNED_R11_EAC = 0x9271++gl_COMPRESSED_RG11_EAC :: GLenum+gl_COMPRESSED_RG11_EAC = 0x9272++gl_COMPRESSED_SIGNED_RG11_EAC :: GLenum+gl_COMPRESSED_SIGNED_RG11_EAC = 0x9273++gl_PRIMITIVE_RESTART_FIXED_INDEX :: GLenum+gl_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69++gl_ANY_SAMPLES_PASSED_CONSERVATIVE :: GLenum+gl_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A++gl_MAX_ELEMENT_INDEX :: GLenum+gl_MAX_ELEMENT_INDEX = 0x8D6B
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs view
@@ -1,159 +1,159 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_fragment_program extension, see --- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( - -- * Functions - glProgramString, - glBindProgram, - glDeletePrograms, - glGenPrograms, - glProgramEnvParameter4d, - glProgramEnvParameter4dv, - glProgramEnvParameter4f, - glProgramEnvParameter4fv, - glProgramLocalParameter4d, - glProgramLocalParameter4dv, - glProgramLocalParameter4f, - glProgramLocalParameter4fv, - glGetProgramEnvParameterdv, - glGetProgramEnvParameterfv, - glGetProgramLocalParameterdv, - glGetProgramLocalParameterfv, - glGetProgramiv, - glGetProgramString, - glIsProgram, - -- * Tokens - gl_FRAGMENT_PROGRAM, - gl_PROGRAM_FORMAT_ASCII, - gl_PROGRAM_LENGTH, - gl_PROGRAM_FORMAT, - gl_PROGRAM_BINDING, - gl_PROGRAM_INSTRUCTIONS, - gl_MAX_PROGRAM_INSTRUCTIONS, - gl_PROGRAM_NATIVE_INSTRUCTIONS, - gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS, - gl_PROGRAM_TEMPORARIES, - gl_MAX_PROGRAM_TEMPORARIES, - gl_PROGRAM_NATIVE_TEMPORARIES, - gl_MAX_PROGRAM_NATIVE_TEMPORARIES, - gl_PROGRAM_PARAMETERS, - gl_MAX_PROGRAM_PARAMETERS, - gl_PROGRAM_NATIVE_PARAMETERS, - gl_MAX_PROGRAM_NATIVE_PARAMETERS, - gl_PROGRAM_ATTRIBS, - gl_MAX_PROGRAM_ATTRIBS, - gl_PROGRAM_NATIVE_ATTRIBS, - gl_MAX_PROGRAM_NATIVE_ATTRIBS, - gl_MAX_PROGRAM_LOCAL_PARAMETERS, - gl_MAX_PROGRAM_ENV_PARAMETERS, - gl_PROGRAM_UNDER_NATIVE_LIMITS, - gl_PROGRAM_ALU_INSTRUCTIONS, - gl_PROGRAM_TEX_INSTRUCTIONS, - gl_PROGRAM_TEX_INDIRECTIONS, - gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS, - gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS, - gl_PROGRAM_NATIVE_TEX_INDIRECTIONS, - gl_MAX_PROGRAM_ALU_INSTRUCTIONS, - gl_MAX_PROGRAM_TEX_INSTRUCTIONS, - gl_MAX_PROGRAM_TEX_INDIRECTIONS, - gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS, - gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS, - gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS, - gl_PROGRAM_STRING, - gl_PROGRAM_ERROR_POSITION, - gl_CURRENT_MATRIX, - gl_TRANSPOSE_CURRENT_MATRIX, - gl_CURRENT_MATRIX_STACK_DEPTH, - gl_MAX_PROGRAM_MATRICES, - gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, - gl_MAX_TEXTURE_COORDS, - gl_MAX_TEXTURE_IMAGE_UNITS, - gl_PROGRAM_ERROR_STRING, - gl_MATRIX0, - gl_MATRIX1, - gl_MATRIX2, - gl_MATRIX3, - gl_MATRIX4, - gl_MATRIX5, - gl_MATRIX6, - gl_MATRIX7, - gl_MATRIX8, - gl_MATRIX9, - gl_MATRIX10, - gl_MATRIX11, - gl_MATRIX12, - gl_MATRIX13, - gl_MATRIX14, - gl_MATRIX15, - gl_MATRIX16, - gl_MATRIX17, - gl_MATRIX18, - gl_MATRIX19, - gl_MATRIX20, - gl_MATRIX21, - gl_MATRIX22, - gl_MATRIX23, - gl_MATRIX24, - gl_MATRIX25, - gl_MATRIX26, - gl_MATRIX27, - gl_MATRIX28, - gl_MATRIX29, - gl_MATRIX30, - gl_MATRIX31 -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_FRAGMENT_PROGRAM :: GLenum -gl_FRAGMENT_PROGRAM = 0x8804 - -gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum -gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805 - -gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum -gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806 - -gl_PROGRAM_TEX_INDIRECTIONS :: GLenum -gl_PROGRAM_TEX_INDIRECTIONS = 0x8807 - -gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum -gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808 - -gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum -gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809 - -gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum -gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A - -gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B - -gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C - -gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum -gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D - -gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E - -gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F - -gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum -gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_fragment_program extension, see+-- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (+ -- * Functions+ glProgramString,+ glBindProgram,+ glDeletePrograms,+ glGenPrograms,+ glProgramEnvParameter4d,+ glProgramEnvParameter4dv,+ glProgramEnvParameter4f,+ glProgramEnvParameter4fv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramEnvParameterdv,+ glGetProgramEnvParameterfv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ glGetProgramiv,+ glGetProgramString,+ glIsProgram,+ -- * Tokens+ gl_FRAGMENT_PROGRAM,+ gl_PROGRAM_FORMAT_ASCII,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_FORMAT,+ gl_PROGRAM_BINDING,+ gl_PROGRAM_INSTRUCTIONS,+ gl_MAX_PROGRAM_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_PROGRAM_TEMPORARIES,+ gl_MAX_PROGRAM_TEMPORARIES,+ gl_PROGRAM_NATIVE_TEMPORARIES,+ gl_MAX_PROGRAM_NATIVE_TEMPORARIES,+ gl_PROGRAM_PARAMETERS,+ gl_MAX_PROGRAM_PARAMETERS,+ gl_PROGRAM_NATIVE_PARAMETERS,+ gl_MAX_PROGRAM_NATIVE_PARAMETERS,+ gl_PROGRAM_ATTRIBS,+ gl_MAX_PROGRAM_ATTRIBS,+ gl_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_LOCAL_PARAMETERS,+ gl_MAX_PROGRAM_ENV_PARAMETERS,+ gl_PROGRAM_UNDER_NATIVE_LIMITS,+ gl_PROGRAM_ALU_INSTRUCTIONS,+ gl_PROGRAM_TEX_INSTRUCTIONS,+ gl_PROGRAM_TEX_INDIRECTIONS,+ gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_TEX_INDIRECTIONS,+ gl_MAX_PROGRAM_ALU_INSTRUCTIONS,+ gl_MAX_PROGRAM_TEX_INSTRUCTIONS,+ gl_MAX_PROGRAM_TEX_INDIRECTIONS,+ gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS,+ gl_PROGRAM_STRING,+ gl_PROGRAM_ERROR_POSITION,+ gl_CURRENT_MATRIX,+ gl_TRANSPOSE_CURRENT_MATRIX,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_MAX_PROGRAM_MATRICES,+ gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_PROGRAM_ERROR_STRING,+ gl_MATRIX0,+ gl_MATRIX1,+ gl_MATRIX2,+ gl_MATRIX3,+ gl_MATRIX4,+ gl_MATRIX5,+ gl_MATRIX6,+ gl_MATRIX7,+ gl_MATRIX8,+ gl_MATRIX9,+ gl_MATRIX10,+ gl_MATRIX11,+ gl_MATRIX12,+ gl_MATRIX13,+ gl_MATRIX14,+ gl_MATRIX15,+ gl_MATRIX16,+ gl_MATRIX17,+ gl_MATRIX18,+ gl_MATRIX19,+ gl_MATRIX20,+ gl_MATRIX21,+ gl_MATRIX22,+ gl_MATRIX23,+ gl_MATRIX24,+ gl_MATRIX25,+ gl_MATRIX26,+ gl_MATRIX27,+ gl_MATRIX28,+ gl_MATRIX29,+ gl_MATRIX30,+ gl_MATRIX31+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.Core32++gl_FRAGMENT_PROGRAM :: GLenum+gl_FRAGMENT_PROGRAM = 0x8804++gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum+gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805++gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum+gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806++gl_PROGRAM_TEX_INDIRECTIONS :: GLenum+gl_PROGRAM_TEX_INDIRECTIONS = 0x8807++gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808++gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809++gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum+gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A++gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B++gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C++gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum+gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D++gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E++gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F++gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_fragment_shader extension, see --- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( - -- * Tokens - gl_FRAGMENT_SHADER, - gl_MAX_FRAGMENT_UNIFORM_COMPONENTS, - gl_MAX_TEXTURE_COORDS, - gl_MAX_TEXTURE_IMAGE_UNITS, - gl_FRAGMENT_SHADER_DERIVATIVE_HINT -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_fragment_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader (+ -- * Tokens+ gl_FRAGMENT_SHADER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs view
@@ -1,73 +1,73 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_framebuffer_no_attachments --- extension, see --- <http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( - -- * Functions - glFramebufferParameteri, - glGetFramebufferParameteriv, - - -- * Tokens - gl_FRAMEBUFFER_DEFAULT_WIDTH, - gl_FRAMEBUFFER_DEFAULT_HEIGHT, - gl_FRAMEBUFFER_DEFAULT_LAYERS, - gl_FRAMEBUFFER_DEFAULT_SAMPLES, - gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, - gl_MAX_FRAMEBUFFER_WIDTH, - gl_MAX_FRAMEBUFFER_HEIGHT, - gl_MAX_FRAMEBUFFER_LAYERS, - gl_MAX_FRAMEBUFFER_SAMPLES -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_framebuffer_no_attachments" - -EXTENSION_ENTRY(glFramebufferParameteri,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glGetFramebufferParameteriv,GLenum -> GLenum -> Ptr GLint) - -gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum -gl_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 - -gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum -gl_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 - -gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum -gl_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 - -gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum -gl_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 - -gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum -gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 - -gl_MAX_FRAMEBUFFER_WIDTH :: GLenum -gl_MAX_FRAMEBUFFER_WIDTH = 0x9315 - -gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum -gl_MAX_FRAMEBUFFER_HEIGHT = 0x9316 - -gl_MAX_FRAMEBUFFER_LAYERS :: GLenum -gl_MAX_FRAMEBUFFER_LAYERS = 0x9317 - -gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum -gl_MAX_FRAMEBUFFER_SAMPLES = 0x9318 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_framebuffer_no_attachments+-- extension, see+-- <http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments (+ -- * Functions+ glFramebufferParameteri,+ glGetFramebufferParameteriv,++ -- * Tokens+ gl_FRAMEBUFFER_DEFAULT_WIDTH,+ gl_FRAMEBUFFER_DEFAULT_HEIGHT,+ gl_FRAMEBUFFER_DEFAULT_LAYERS,+ gl_FRAMEBUFFER_DEFAULT_SAMPLES,+ gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+ gl_MAX_FRAMEBUFFER_WIDTH,+ gl_MAX_FRAMEBUFFER_HEIGHT,+ gl_MAX_FRAMEBUFFER_LAYERS,+ gl_MAX_FRAMEBUFFER_SAMPLES+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_framebuffer_no_attachments"++EXTENSION_ENTRY(dyn_glFramebufferParameteri,ptr_glFramebufferParameteri,"glFramebufferParameteri",glFramebufferParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetFramebufferParameteriv,ptr_glGetFramebufferParameteriv,"glGetFramebufferParameteriv",glGetFramebufferParameteriv,GLenum -> GLenum -> Ptr GLint)++gl_FRAMEBUFFER_DEFAULT_WIDTH :: GLenum+gl_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310++gl_FRAMEBUFFER_DEFAULT_HEIGHT :: GLenum+gl_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311++gl_FRAMEBUFFER_DEFAULT_LAYERS :: GLenum+gl_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312++gl_FRAMEBUFFER_DEFAULT_SAMPLES :: GLenum+gl_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313++gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS :: GLenum+gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314++gl_MAX_FRAMEBUFFER_WIDTH :: GLenum+gl_MAX_FRAMEBUFFER_WIDTH = 0x9315++gl_MAX_FRAMEBUFFER_HEIGHT :: GLenum+gl_MAX_FRAMEBUFFER_HEIGHT = 0x9316++gl_MAX_FRAMEBUFFER_LAYERS :: GLenum+gl_MAX_FRAMEBUFFER_LAYERS = 0x9317++gl_MAX_FRAMEBUFFER_SAMPLES :: GLenum+gl_MAX_FRAMEBUFFER_SAMPLES = 0x9318
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs view
@@ -1,117 +1,117 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_framebuffer_object extension, see --- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject ( - -- * Functions - glIsRenderbuffer, - glBindRenderbuffer, - glDeleteRenderbuffers, - glGenRenderbuffers, - glRenderbufferStorage, - glRenderbufferStorageMultisample, - glGetRenderbufferParameteriv, - glIsFramebuffer, - glBindFramebuffer, - glDeleteFramebuffers, - glGenFramebuffers, - glCheckFramebufferStatus, - glFramebufferTexture1D, - glFramebufferTexture2D, - glFramebufferTexture3D, - glFramebufferTextureLayer, - glFramebufferRenderbuffer, - glGetFramebufferAttachmentParameteriv, - glBlitFramebuffer, - glGenerateMipmap, - -- * Tokens - gl_FRAMEBUFFER, - gl_READ_FRAMEBUFFER, - gl_DRAW_FRAMEBUFFER, - gl_RENDERBUFFER, - gl_STENCIL_INDEX1, - gl_STENCIL_INDEX4, - gl_STENCIL_INDEX8, - gl_STENCIL_INDEX16, - gl_RENDERBUFFER_WIDTH, - gl_RENDERBUFFER_HEIGHT, - gl_RENDERBUFFER_INTERNAL_FORMAT, - gl_RENDERBUFFER_RED_SIZE, - gl_RENDERBUFFER_GREEN_SIZE, - gl_RENDERBUFFER_BLUE_SIZE, - gl_RENDERBUFFER_ALPHA_SIZE, - gl_RENDERBUFFER_DEPTH_SIZE, - gl_RENDERBUFFER_STENCIL_SIZE, - gl_RENDERBUFFER_SAMPLES, - gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, - gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, - gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, - gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, - gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, - gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, - gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, - gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE, - gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, - gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, - gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, - gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, - gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, - gl_SRGB, - gl_UNSIGNED_NORMALIZED, - gl_FRAMEBUFFER_DEFAULT, - gl_INDEX, - gl_COLOR_ATTACHMENT0, - gl_COLOR_ATTACHMENT1, - gl_COLOR_ATTACHMENT2, - gl_COLOR_ATTACHMENT3, - gl_COLOR_ATTACHMENT4, - gl_COLOR_ATTACHMENT5, - gl_COLOR_ATTACHMENT6, - gl_COLOR_ATTACHMENT7, - gl_COLOR_ATTACHMENT8, - gl_COLOR_ATTACHMENT9, - gl_COLOR_ATTACHMENT10, - gl_COLOR_ATTACHMENT11, - gl_COLOR_ATTACHMENT12, - gl_COLOR_ATTACHMENT13, - gl_COLOR_ATTACHMENT14, - gl_COLOR_ATTACHMENT15, - gl_DEPTH_ATTACHMENT, - gl_STENCIL_ATTACHMENT, - gl_DEPTH_STENCIL_ATTACHMENT, - gl_MAX_SAMPLES, - gl_FRAMEBUFFER_COMPLETE, - gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, - gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, - gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, - gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, - gl_FRAMEBUFFER_UNSUPPORTED, - gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, - gl_FRAMEBUFFER_UNDEFINED, - gl_FRAMEBUFFER_BINDING, - gl_DRAW_FRAMEBUFFER_BINDING, - gl_READ_FRAMEBUFFER_BINDING, - gl_RENDERBUFFER_BINDING, - gl_MAX_COLOR_ATTACHMENTS, - gl_MAX_RENDERBUFFER_SIZE, - gl_INVALID_FRAMEBUFFER_OPERATION, - gl_DEPTH_STENCIL, - gl_UNSIGNED_INT_24_8, - gl_DEPTH24_STENCIL8, - gl_TEXTURE_STENCIL_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core31.Functions -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_framebuffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject (+ -- * Functions+ glIsRenderbuffer,+ glBindRenderbuffer,+ glDeleteRenderbuffers,+ glGenRenderbuffers,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glGetRenderbufferParameteriv,+ glIsFramebuffer,+ glBindFramebuffer,+ glDeleteFramebuffers,+ glGenFramebuffers,+ glCheckFramebufferStatus,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFramebufferRenderbuffer,+ glGetFramebufferAttachmentParameteriv,+ glBlitFramebuffer,+ glGenerateMipmap,+ -- * Tokens+ gl_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER,+ gl_RENDERBUFFER,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_INDEX16,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_SRGB,+ gl_UNSIGNED_NORMALIZED,+ gl_FRAMEBUFFER_DEFAULT,+ gl_INDEX,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_DEPTH_ATTACHMENT,+ gl_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_MAX_SAMPLES,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_BINDING,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_RENDERBUFFER_BINDING,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_DEPTH_STENCIL,+ gl_UNSIGNED_INT_24_8,+ gl_DEPTH24_STENCIL8,+ gl_TEXTURE_STENCIL_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31.Functions+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_framebuffer_sRGB extension, see --- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( - -- * Tokens - gl_FRAMEBUFFER_SRGB - -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_framebuffer_sRGB extension, see+-- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB (+ -- * Tokens+ gl_FRAMEBUFFER_SRGB++) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs view
@@ -0,0 +1,45 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_gpu_shader5 extension, see+-- <http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 (+ gl_GEOMETRY_SHADER_INVOCATIONS,+ gl_MAX_GEOMETRY_SHADER_INVOCATIONS,+ gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,+ gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,+ gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,+ gl_MAX_VERTEX_STREAMS+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++--------------------------------------------------------------------------------++gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum+gl_GEOMETRY_SHADER_INVOCATIONS = 0x887F++gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum+gl_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A++gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum+gl_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B++gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum+gl_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C++gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum+gl_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D++gl_MAX_VERTEX_STREAMS :: GLenum+gl_MAX_VERTEX_STREAMS = 0x8E71
+ src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs view
@@ -0,0 +1,118 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_gpu_shader_fp64 extension, see+-- <http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 (+ -- * Functions+ glUniform1d,+ glUniform2d,+ glUniform3d,+ glUniform4d,+ glUniform1dv,+ glUniform2dv,+ glUniform3dv,+ glUniform4dv,+ glUniformMatrix2dv,+ glUniformMatrix3dv,+ glUniformMatrix4dv,+ glUniformMatrix2x3dv,+ glUniformMatrix2x4dv,+ glUniformMatrix3x2dv,+ glUniformMatrix3x4dv,+ glUniformMatrix4x2dv,+ glUniformMatrix4x3dv,+ glGetUniformdv,++ -- * Tokens+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4x2, + gl_DOUBLE_MAT4x3+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_gpu_shader_fp64"++EXTENSION_ENTRY(dyn_glUniform1d,ptr_glUniform1d,"glUniform1d",glUniform1d,GLint -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform2d,ptr_glUniform2d,"glUniform2d",glUniform2d,GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform3d,ptr_glUniform3d,"glUniform3d",glUniform3d,GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform4d,ptr_glUniform4d,"glUniform4d",glUniform4d,GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform1dv,ptr_glUniform1dv,"glUniform1dv",glUniform1dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform2dv,ptr_glUniform2dv,"glUniform2dv",glUniform2dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform3dv,ptr_glUniform3dv,"glUniform3dv",glUniform3dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniform4dv,ptr_glUniform4dv,"glUniform4dv",glUniform4dv,GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix2dv,ptr_glUniformMatrix2dv,"glUniformMatrix2dv",glUniformMatrix2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix3dv,ptr_glUniformMatrix3dv,"glUniformMatrix3dv",glUniformMatrix3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4dv,ptr_glUniformMatrix4dv,"glUniformMatrix4dv",glUniformMatrix4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix2x3dv,ptr_glUniformMatrix2x3dv,"glUniformMatrix2x3dv",glUniformMatrix2x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix2x4dv,ptr_glUniformMatrix2x4dv,"glUniformMatrix2x4dv",glUniformMatrix2x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix3x2dv,ptr_glUniformMatrix3x2dv,"glUniformMatrix3x2dv",glUniformMatrix3x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix3x4dv,ptr_glUniformMatrix3x4dv,"glUniformMatrix3x4dv",glUniformMatrix3x4dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4x2dv,ptr_glUniformMatrix4x2dv,"glUniformMatrix4x2dv",glUniformMatrix4x2dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4x3dv,ptr_glUniformMatrix4x3dv,"glUniformMatrix4x3dv",glUniformMatrix4x3dv,GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformdv,ptr_glGetUniformdv,"glGetUniformdv",glGetUniformdv,GLuint -> GLint -> Ptr GLdouble -> IO ())++gl_DOUBLE_VEC2 :: GLenum+gl_DOUBLE_VEC2 = 0x8FFC++gl_DOUBLE_VEC3 :: GLenum+gl_DOUBLE_VEC3 = 0x8FFD++gl_DOUBLE_VEC4 :: GLenum+gl_DOUBLE_VEC4 = 0x8FFE++gl_DOUBLE_MAT2 :: GLenum+gl_DOUBLE_MAT2 = 0x8F46++gl_DOUBLE_MAT3 :: GLenum+gl_DOUBLE_MAT3 = 0x8F47++gl_DOUBLE_MAT4 :: GLenum+gl_DOUBLE_MAT4 = 0x8F48++gl_DOUBLE_MAT2x3 :: GLenum+gl_DOUBLE_MAT2x3 = 0x8F49++gl_DOUBLE_MAT2x4 :: GLenum+gl_DOUBLE_MAT2x4 = 0x8F4A++gl_DOUBLE_MAT3x2 :: GLenum+gl_DOUBLE_MAT3x2 = 0x8F4B++gl_DOUBLE_MAT3x4 :: GLenum+gl_DOUBLE_MAT3x4 = 0x8F4C++gl_DOUBLE_MAT4x2 :: GLenum+gl_DOUBLE_MAT4x2 = 0x8F4D++gl_DOUBLE_MAT4x3 :: GLenum+gl_DOUBLE_MAT4x3 = 0x8F4E
src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs view
@@ -1,116 +1,116 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_geometry_shader4 extension, see --- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( - -- * Functions - glProgramParameteri, - glFramebufferTexture, - glFramebufferTextureLayer, - glFramebufferTextureFace, - - -- * Tokens - gl_LINES_ADJACENCY, - gl_LINE_STRIP_ADJACENCY, - gl_TRIANGLES_ADJACENCY, - gl_TRIANGLE_STRIP_ADJACENCY, - gl_PROGRAM_POINT_SIZE, - gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, - gl_FRAMEBUFFER_ATTACHMENT_LAYERED, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, - gl_GEOMETRY_SHADER, - gl_GEOMETRY_VERTICES_OUT, - gl_GEOMETRY_INPUT_TYPE, - gl_GEOMETRY_OUTPUT_TYPE, - gl_MAX_GEOMETRY_VARYING_COMPONENTS, - gl_MAX_VERTEX_VARYING_COMPONENTS, - gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, - gl_MAX_GEOMETRY_OUTPUT_VERTICES, - gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, - gl_MAX_VARYING_COMPONENTS, - gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Functions -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - --------------------------------------------------------------------------------- - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_geometry_shader4" - -EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) - -gl_LINES_ADJACENCY :: GLenum -gl_LINES_ADJACENCY = 0x000A - -gl_LINE_STRIP_ADJACENCY :: GLenum -gl_LINE_STRIP_ADJACENCY = 0x000B - -gl_TRIANGLES_ADJACENCY :: GLenum -gl_TRIANGLES_ADJACENCY = 0x000C - -gl_TRIANGLE_STRIP_ADJACENCY :: GLenum -gl_TRIANGLE_STRIP_ADJACENCY = 0x000D - -gl_PROGRAM_POINT_SIZE :: GLenum -gl_PROGRAM_POINT_SIZE = 0x8642 - -gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 - -gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 - -gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 - -gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9 - -gl_GEOMETRY_SHADER :: GLenum -gl_GEOMETRY_SHADER = 0x8DD9 - -gl_GEOMETRY_VERTICES_OUT :: GLenum -gl_GEOMETRY_VERTICES_OUT = 0x8DDA - -gl_GEOMETRY_INPUT_TYPE :: GLenum -gl_GEOMETRY_INPUT_TYPE = 0x8DDB - -gl_GEOMETRY_OUTPUT_TYPE :: GLenum -gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC - -gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum -gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD - -gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum -gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE - -gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum -gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF - -gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum -gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 - -gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum -gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_geometry_shader4 extension, see+-- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (+ -- * Functions+ glProgramParameteri,+ glFramebufferTexture,+ glFramebufferTextureLayer,+ glFramebufferTextureFace,++ -- * Tokens+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_PROGRAM_POINT_SIZE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_VARYING_COMPONENTS,+ gl_MAX_VERTEX_VARYING_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_VARYING_COMPONENTS,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Functions+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_geometry_shader4"++EXTENSION_ENTRY(dyn_glProgramParameteri,ptr_glProgramParameteri,"glProgramParameteri",glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTexture,ptr_glFramebufferTexture,"glFramebufferTexture",glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTextureFace,ptr_glFramebufferTextureFace,"glFramebufferTextureFace",glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())++gl_LINES_ADJACENCY :: GLenum+gl_LINES_ADJACENCY = 0x000A++gl_LINE_STRIP_ADJACENCY :: GLenum+gl_LINE_STRIP_ADJACENCY = 0x000B++gl_TRIANGLES_ADJACENCY :: GLenum+gl_TRIANGLES_ADJACENCY = 0x000C++gl_TRIANGLE_STRIP_ADJACENCY :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY = 0x000D++gl_PROGRAM_POINT_SIZE :: GLenum+gl_PROGRAM_POINT_SIZE = 0x8642++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9++gl_GEOMETRY_SHADER :: GLenum+gl_GEOMETRY_SHADER = 0x8DD9++gl_GEOMETRY_VERTICES_OUT :: GLenum+gl_GEOMETRY_VERTICES_OUT = 0x8DDA++gl_GEOMETRY_INPUT_TYPE :: GLenum+gl_GEOMETRY_INPUT_TYPE = 0x8DDB++gl_GEOMETRY_OUTPUT_TYPE :: GLenum+gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC++gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD++gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum+gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF++gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs view
@@ -1,53 +1,53 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_get_program_binary extension, see --- <http://www.opengl.org/registry/specs/ARB/get_program_binary.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( - -- * Functions - glGetProgramBinary, glProgramBinary, glProgramParameteri, - - -- * Tokens - gl_PROGRAM_BINARY_RETRIEVABLE_HINT, - gl_PROGRAM_BINARY_LENGTH, - gl_NUM_PROGRAM_BINARY_FORMATS, - gl_PROGRAM_BINARY_FORMATS - -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_get_program_binary" - -EXTENSION_ENTRY(glGetProgramBinary,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glProgramBinary,GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()) - -gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum -gl_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 - -gl_PROGRAM_BINARY_LENGTH :: GLenum -gl_PROGRAM_BINARY_LENGTH = 0x8741 - -gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum -gl_NUM_PROGRAM_BINARY_FORMATS = 0x87FE - -gl_PROGRAM_BINARY_FORMATS :: GLenum -gl_PROGRAM_BINARY_FORMATS = 0x87FF +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_get_program_binary extension, see+-- <http://www.opengl.org/registry/specs/ARB/get_program_binary.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary (+ -- * Functions+ glGetProgramBinary, glProgramBinary, glProgramParameteri,++ -- * Tokens+ gl_PROGRAM_BINARY_RETRIEVABLE_HINT,+ gl_PROGRAM_BINARY_LENGTH,+ gl_NUM_PROGRAM_BINARY_FORMATS,+ gl_PROGRAM_BINARY_FORMATS++) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_get_program_binary"++EXTENSION_ENTRY(dyn_glGetProgramBinary,ptr_glGetProgramBinary,"glGetProgramBinary",glGetProgramBinary,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glProgramBinary,ptr_glProgramBinary,"glProgramBinary",glProgramBinary,GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())++gl_PROGRAM_BINARY_RETRIEVABLE_HINT :: GLenum+gl_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257++gl_PROGRAM_BINARY_LENGTH :: GLenum+gl_PROGRAM_BINARY_LENGTH = 0x8741++gl_NUM_PROGRAM_BINARY_FORMATS :: GLenum+gl_NUM_PROGRAM_BINARY_FORMATS = 0x87FE++gl_PROGRAM_BINARY_FORMATS :: GLenum+gl_PROGRAM_BINARY_FORMATS = 0x87FF
− src/Graphics/Rendering/OpenGL/Raw/ARB/GpuShader5.hs
@@ -1,45 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_gpu_shader5 extension, see --- <http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 ( - gl_GEOMETRY_SHADER_INVOCATIONS, - gl_MAX_GEOMETRY_SHADER_INVOCATIONS, - gl_MIN_FRAGMENT_INTERPOLATION_OFFSET, - gl_MAX_FRAGMENT_INTERPOLATION_OFFSET, - gl_FRAGMENT_INTERPOLATION_OFFSET_BITS, - gl_MAX_VERTEX_STREAMS -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - --------------------------------------------------------------------------------- - -gl_GEOMETRY_SHADER_INVOCATIONS :: GLenum -gl_GEOMETRY_SHADER_INVOCATIONS = 0x887F - -gl_MAX_GEOMETRY_SHADER_INVOCATIONS :: GLenum -gl_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A - -gl_MIN_FRAGMENT_INTERPOLATION_OFFSET :: GLenum -gl_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B - -gl_MAX_FRAGMENT_INTERPOLATION_OFFSET :: GLenum -gl_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C - -gl_FRAGMENT_INTERPOLATION_OFFSET_BITS :: GLenum -gl_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D - -gl_MAX_VERTEX_STREAMS :: GLenum -gl_MAX_VERTEX_STREAMS = 0x8E71
src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_half_float_pixel extension, see --- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( - -- * Tokens - gl_HALF_FLOAT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_half_float_pixel extension, see+-- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel (+ -- * Tokens+ gl_HALF_FLOAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_half_float_vertex extension, see --- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( - -- * Tokens - gl_HALF_FLOAT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_half_float_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex (+ -- * Tokens+ gl_HALF_FLOAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -1,36 +1,36 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_instanced_arrays extension, see --- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( - -- * Functions - glVertexAttribDivisor, - -- * Tokens - gl_VERTEX_ATTRIB_ARRAY_DIVISOR -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_instanced_arrays" - -EXTENSION_ENTRY(glVertexAttribDivisor,GLuint -> GLuint -> IO ()) - -gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum -gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_instanced_arrays extension, see+-- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays (+ -- * Functions+ glVertexAttribDivisor,+ -- * Tokens+ gl_VERTEX_ATTRIB_ARRAY_DIVISOR+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_instanced_arrays"++EXTENSION_ENTRY(dyn_glVertexAttribDivisor,ptr_glVertexAttribDivisor,"glVertexAttribDivisor",glVertexAttribDivisor,GLuint -> GLuint -> IO ())++gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum+gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_map_buffer_range extension, see --- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( - -- * Functions - glMapBufferRange, - glFlushMappedBufferRange, - -- * Tokens - gl_MAP_READ_BIT, - gl_MAP_WRITE_BIT, - gl_MAP_INVALIDATE_RANGE_BIT, - gl_MAP_INVALIDATE_BUFFER_BIT, - gl_MAP_FLUSH_EXPLICIT_BIT, - gl_MAP_UNSYNCHRONIZED_BIT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_map_buffer_range extension, see+-- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange (+ -- * Functions+ glMapBufferRange,+ glFlushMappedBufferRange,+ -- * Tokens+ gl_MAP_READ_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs view
@@ -1,81 +1,81 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_matrix_palette extension, see --- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( - -- * Functions - glCurrentPaletteMatrix, - glMatrixIndexubv, - glMatrixIndexusv, - glMatrixIndexuiv, - glMatrixIndexPointer, - -- * Tokens - gl_MATRIX_PALETTE, - gl_MAX_MATRIX_PALETTE_STACK_DEPTH, - gl_MAX_PALETTE_MATRICES, - gl_CURRENT_PALETTE_MATRIX, - gl_MATRIX_INDEX_ARRAY, - gl_CURRENT_MATRIX_INDEX, - gl_MATRIX_INDEX_ARRAY_SIZE, - gl_MATRIX_INDEX_ARRAY_TYPE, - gl_MATRIX_INDEX_ARRAY_STRIDE, - gl_MATRIX_INDEX_ARRAY_POINTER -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_matrix_palette" - -EXTENSION_ENTRY(glCurrentPaletteMatrix,GLint -> IO ()) -EXTENSION_ENTRY(glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glMatrixIndexusv,GLint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) - -gl_MATRIX_PALETTE :: GLenum -gl_MATRIX_PALETTE = 0x8840 - -gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum -gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841 - -gl_MAX_PALETTE_MATRICES :: GLenum -gl_MAX_PALETTE_MATRICES = 0x8842 - -gl_CURRENT_PALETTE_MATRIX :: GLenum -gl_CURRENT_PALETTE_MATRIX = 0x8843 - -gl_MATRIX_INDEX_ARRAY :: GLenum -gl_MATRIX_INDEX_ARRAY = 0x8844 - -gl_CURRENT_MATRIX_INDEX :: GLenum -gl_CURRENT_MATRIX_INDEX = 0x8845 - -gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum -gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846 - -gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum -gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847 - -gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum -gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848 - -gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum -gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_matrix_palette extension, see+-- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (+ -- * Functions+ glCurrentPaletteMatrix,+ glMatrixIndexubv,+ glMatrixIndexusv,+ glMatrixIndexuiv,+ glMatrixIndexPointer,+ -- * Tokens+ gl_MATRIX_PALETTE,+ gl_MAX_MATRIX_PALETTE_STACK_DEPTH,+ gl_MAX_PALETTE_MATRICES,+ gl_CURRENT_PALETTE_MATRIX,+ gl_MATRIX_INDEX_ARRAY,+ gl_CURRENT_MATRIX_INDEX,+ gl_MATRIX_INDEX_ARRAY_SIZE,+ gl_MATRIX_INDEX_ARRAY_TYPE,+ gl_MATRIX_INDEX_ARRAY_STRIDE,+ gl_MATRIX_INDEX_ARRAY_POINTER+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_matrix_palette"++EXTENSION_ENTRY(dyn_glCurrentPaletteMatrix,ptr_glCurrentPaletteMatrix,"glCurrentPaletteMatrix",glCurrentPaletteMatrix,GLint -> IO ())+EXTENSION_ENTRY(dyn_glMatrixIndexubv,ptr_glMatrixIndexubv,"glMatrixIndexubv",glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glMatrixIndexusv,ptr_glMatrixIndexusv,"glMatrixIndexusv",glMatrixIndexusv,GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glMatrixIndexuiv,ptr_glMatrixIndexuiv,"glMatrixIndexuiv",glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMatrixIndexPointer,ptr_glMatrixIndexPointer,"glMatrixIndexPointer",glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())++gl_MATRIX_PALETTE :: GLenum+gl_MATRIX_PALETTE = 0x8840++gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum+gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841++gl_MAX_PALETTE_MATRICES :: GLenum+gl_MAX_PALETTE_MATRICES = 0x8842++gl_CURRENT_PALETTE_MATRIX :: GLenum+gl_CURRENT_PALETTE_MATRIX = 0x8843++gl_MATRIX_INDEX_ARRAY :: GLenum+gl_MATRIX_INDEX_ARRAY = 0x8844++gl_CURRENT_MATRIX_INDEX :: GLenum+gl_CURRENT_MATRIX_INDEX = 0x8845++gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum+gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846++gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum+gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847++gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum+gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848++gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum+gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849
src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs view
@@ -1,32 +1,32 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multisample --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_multisample extension, see --- <http://www.opengl.org/registry/specs/ARB/multisample.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( - -- * Functions - glSampleCoverage, - -- * Tokens - gl_MULTISAMPLE, - gl_SAMPLE_ALPHA_TO_COVERAGE, - gl_SAMPLE_ALPHA_TO_ONE, - gl_SAMPLE_COVERAGE, - gl_MULTISAMPLE_BIT, - gl_SAMPLE_BUFFERS, - gl_SAMPLES, - gl_SAMPLE_COVERAGE_VALUE, - gl_SAMPLE_COVERAGE_INVERT -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multisample+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_multisample extension, see+-- <http://www.opengl.org/registry/specs/ARB/multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Multisample (+ -- * Functions+ glSampleCoverage,+ -- * Tokens+ gl_MULTISAMPLE,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_COVERAGE,+ gl_MULTISAMPLE_BIT,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLES,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_COVERAGE_INVERT+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs view
@@ -1,91 +1,91 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multitexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_multitexture extension, see --- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( - -- * Functions - glActiveTexture, - glClientActiveTexture, - glMultiTexCoord1d, - glMultiTexCoord1dv, - glMultiTexCoord1f, - glMultiTexCoord1fv, - glMultiTexCoord1i, - glMultiTexCoord1iv, - glMultiTexCoord1s, - glMultiTexCoord1sv, - glMultiTexCoord2d, - glMultiTexCoord2dv, - glMultiTexCoord2f, - glMultiTexCoord2fv, - glMultiTexCoord2i, - glMultiTexCoord2iv, - glMultiTexCoord2s, - glMultiTexCoord2sv, - glMultiTexCoord3d, - glMultiTexCoord3dv, - glMultiTexCoord3f, - glMultiTexCoord3fv, - glMultiTexCoord3i, - glMultiTexCoord3iv, - glMultiTexCoord3s, - glMultiTexCoord3sv, - glMultiTexCoord4d, - glMultiTexCoord4dv, - glMultiTexCoord4f, - glMultiTexCoord4fv, - glMultiTexCoord4i, - glMultiTexCoord4iv, - glMultiTexCoord4s, - glMultiTexCoord4sv, - -- * Tokens - gl_ACTIVE_TEXTURE, - gl_CLIENT_ACTIVE_TEXTURE, - gl_MAX_TEXTURE_UNITS, - gl_TEXTURE0, - gl_TEXTURE1, - gl_TEXTURE10, - gl_TEXTURE11, - gl_TEXTURE12, - gl_TEXTURE13, - gl_TEXTURE14, - gl_TEXTURE15, - gl_TEXTURE16, - gl_TEXTURE17, - gl_TEXTURE18, - gl_TEXTURE19, - gl_TEXTURE2, - gl_TEXTURE20, - gl_TEXTURE21, - gl_TEXTURE22, - gl_TEXTURE23, - gl_TEXTURE24, - gl_TEXTURE25, - gl_TEXTURE26, - gl_TEXTURE27, - gl_TEXTURE28, - gl_TEXTURE29, - gl_TEXTURE3, - gl_TEXTURE30, - gl_TEXTURE31, - gl_TEXTURE4, - gl_TEXTURE5, - gl_TEXTURE6, - gl_TEXTURE7, - gl_TEXTURE8, - gl_TEXTURE9 -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_multitexture extension, see+-- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture (+ -- * Functions+ glActiveTexture,+ glClientActiveTexture,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ -- * Tokens+ gl_ACTIVE_TEXTURE,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_MAX_TEXTURE_UNITS,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs view
@@ -1,34 +1,34 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_occlusion_query extension, see --- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( - -- * Functions - glGenQueries, - glDeleteQueries, - glIsQuery, - glBeginQuery, - glEndQuery, - glGetQueryiv, - glGetQueryObjectiv, - glGetQueryObjectuiv, - -- * Tokens - gl_SAMPLES_PASSED, - gl_QUERY_COUNTER_BITS, - gl_CURRENT_QUERY, - gl_QUERY_RESULT, - gl_QUERY_RESULT_AVAILABLE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_occlusion_query extension, see+-- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery (+ -- * Functions+ glGenQueries,+ glDeleteQueries,+ glIsQuery,+ glBeginQuery,+ glEndQuery,+ glGetQueryiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ -- * Tokens+ gl_SAMPLES_PASSED,+ gl_QUERY_COUNTER_BITS,+ gl_CURRENT_QUERY,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_occlusion_query2 extension, see --- <http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( - -- * Tokens - gl_ANY_SAMPLES_PASSED -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_ANY_SAMPLES_PASSED :: GLenum -gl_ANY_SAMPLES_PASSED = 0x8C2F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_occlusion_query2 extension, see+-- <http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 (+ -- * Tokens+ gl_ANY_SAMPLES_PASSED+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_ANY_SAMPLES_PASSED :: GLenum+gl_ANY_SAMPLES_PASSED = 0x8C2F
src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_pixel_buffer_object extension, see --- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( - -- * Tokens - gl_PIXEL_PACK_BUFFER, - gl_PIXEL_UNPACK_BUFFER, - gl_PIXEL_PACK_BUFFER_BINDING, - gl_PIXEL_UNPACK_BUFFER_BINDING -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_pixel_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject (+ -- * Tokens+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs view
@@ -1,28 +1,28 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointParameters --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_point_parameters extension, see --- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( - -- * Functions - glPointParameterf, - glPointParameterfv, - -- * Tokens - gl_POINT_SIZE_MIN, - gl_POINT_SIZE_MAX, - gl_POINT_FADE_THRESHOLD_SIZE, - gl_POINT_DISTANCE_ATTENUATION, -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_point_parameters extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters (+ -- * Functions+ glPointParameterf,+ glPointParameterfv,+ -- * Tokens+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_MAX,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_DISTANCE_ATTENUATION,+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointSprite --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_point_sprite extension, see --- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( - -- * Tokens - gl_POINT_SPRITE, - gl_COORD_REPLACE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_point_sprite extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite (+ -- * Tokens+ gl_POINT_SPRITE,+ gl_COORD_REPLACE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -1,48 +1,48 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_provoking_vertex extension, see --- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( - -- * Functions - glProvokingVertex, - -- * Tokens - gl_FIRST_VERTEX_CONVENTION, - gl_LAST_VERTEX_CONVENTION, - gl_PROVOKING_VERTEX, - gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_provoking_vertex" - -EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ()) - -gl_FIRST_VERTEX_CONVENTION :: GLenum -gl_FIRST_VERTEX_CONVENTION = 0x8E4D - -gl_LAST_VERTEX_CONVENTION :: GLenum -gl_LAST_VERTEX_CONVENTION = 0x8E4E - -gl_PROVOKING_VERTEX :: GLenum -gl_PROVOKING_VERTEX = 0x8E4F - -gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum -gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_provoking_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex (+ -- * Functions+ glProvokingVertex,+ -- * Tokens+ gl_FIRST_VERTEX_CONVENTION,+ gl_LAST_VERTEX_CONVENTION,+ gl_PROVOKING_VERTEX,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_provoking_vertex"++EXTENSION_ENTRY(dyn_glProvokingVertex,ptr_glProvokingVertex,"glProvokingVertex",glProvokingVertex,GLenum -> IO ())++gl_FIRST_VERTEX_CONVENTION :: GLenum+gl_FIRST_VERTEX_CONVENTION = 0x8E4D++gl_LAST_VERTEX_CONVENTION :: GLenum+gl_LAST_VERTEX_CONVENTION = 0x8E4E++gl_PROVOKING_VERTEX :: GLenum+gl_PROVOKING_VERTEX = 0x8E4F++gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum+gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs view
@@ -1,34 +1,34 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_query_buffer_object extension, see --- <http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( - -- * Tokens - gl_QUERY_BUFFER, gl_QUERY_BUFFER_BINDING, gl_QUERY_RESULT_NO_WAIT, - gl_QUERY_BUFFER_BARRIER_BIT -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_QUERY_BUFFER :: GLenum -gl_QUERY_BUFFER = 0x9192 - -gl_QUERY_BUFFER_BINDING :: GLenum -gl_QUERY_BUFFER_BINDING = 0x9193 - -gl_QUERY_RESULT_NO_WAIT :: GLenum -gl_QUERY_RESULT_NO_WAIT = 0x9194 - -gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield -gl_QUERY_BUFFER_BARRIER_BIT = 0x00008000 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_query_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject (+ -- * Tokens+ gl_QUERY_BUFFER, gl_QUERY_BUFFER_BINDING, gl_QUERY_RESULT_NO_WAIT,+ gl_QUERY_BUFFER_BARRIER_BIT+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_QUERY_BUFFER :: GLenum+gl_QUERY_BUFFER = 0x9192++gl_QUERY_BUFFER_BINDING :: GLenum+gl_QUERY_BUFFER_BINDING = 0x9193++gl_QUERY_RESULT_NO_WAIT :: GLenum+gl_QUERY_RESULT_NO_WAIT = 0x9194++gl_QUERY_BUFFER_BARRIER_BIT :: GLbitfield+gl_QUERY_BUFFER_BARRIER_BIT = 0x00008000
src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_sample_shading extension, see --- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( - -- * Functions - glMinSampleShading, - -- * Tokens - gl_SAMPLE_SHADING, - gl_MIN_SAMPLE_SHADING_VALUE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_sample_shading" - -EXTENSION_ENTRY(glMinSampleShading,GLclampf -> IO ()) - -gl_SAMPLE_SHADING :: GLenum -gl_SAMPLE_SHADING = 0x8C36 - -gl_MIN_SAMPLE_SHADING_VALUE :: GLenum -gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_sample_shading extension, see+-- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading (+ -- * Functions+ glMinSampleShading,+ -- * Tokens+ gl_SAMPLE_SHADING,+ gl_MIN_SAMPLE_SHADING_VALUE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_sample_shading"++EXTENSION_ENTRY(dyn_glMinSampleShading,ptr_glMinSampleShading,"glMinSampleShading",glMinSampleShading,GLclampf -> IO ())++gl_SAMPLE_SHADING :: GLenum+gl_SAMPLE_SHADING = 0x8C36++gl_MIN_SAMPLE_SHADING_VALUE :: GLenum+gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs view
@@ -0,0 +1,66 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_sampler_objects extension, see+-- <http://www.opengl.org/registry/specs/ARB/sampler_objects.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects (+ -- * Functions+ glGenSamplers,+ glDeleteSamplers,+ glIsSampler,+ glBindSampler,+ glSamplerParameteri,+ glSamplerParameteriv,+ glSamplerParameterf,+ glSamplerParameterfv,+ glSamplerParameterIiv,+ glSamplerParameterIuiv,+ glGetSamplerParameteriv,+ glGetSamplerParameterIiv,+ glGetSamplerParameterfv,+ glGetSamplerParameterIuiv,++ -- * Tokens+ gl_SAMPLER_BINDING+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_sampler_objects"++EXTENSION_ENTRY(dyn_glGenSamplers,ptr_glGenSamplers,"glGenSamplers",glGenSamplers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteSamplers,ptr_glDeleteSamplers,"glDeleteSamplers",glDeleteSamplers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsSampler,ptr_glIsSampler,"glIsSampler",glIsSampler,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glBindSampler,ptr_glBindSampler,"glBindSampler",glBindSampler,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameteri,ptr_glSamplerParameteri,"glSamplerParameteri",glSamplerParameteri,GLuint -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameteriv,ptr_glSamplerParameteriv,"glSamplerParameteriv",glSamplerParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameterf,ptr_glSamplerParameterf,"glSamplerParameterf",glSamplerParameterf,GLuint -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameterfv,ptr_glSamplerParameterfv,"glSamplerParameterfv",glSamplerParameterfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameterIiv,ptr_glSamplerParameterIiv,"glSamplerParameterIiv",glSamplerParameterIiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glSamplerParameterIuiv,ptr_glSamplerParameterIuiv,"glSamplerParameterIuiv",glSamplerParameterIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetSamplerParameteriv,ptr_glGetSamplerParameteriv,"glGetSamplerParameteriv",glGetSamplerParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetSamplerParameterIiv,ptr_glGetSamplerParameterIiv,"glGetSamplerParameterIiv",glGetSamplerParameterIiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetSamplerParameterfv,ptr_glGetSamplerParameterfv,"glGetSamplerParameterfv",glGetSamplerParameterfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetSamplerParameterIuiv,ptr_glGetSamplerParameterIuiv,"glGetSamplerParameterIuiv",glGetSamplerParameterIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())++gl_SAMPLER_BINDING :: GLenum+gl_SAMPLER_BINDING = 0x8919
src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_seamless_cube_map extension, see --- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( - -- * Tokens - gl_TEXTURE_CUBE_MAP_SEAMLESS -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum -gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_seamless_cube_map extension, see+-- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap (+ -- * Tokens+ gl_TEXTURE_CUBE_MAP_SEAMLESS+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum+gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs view
@@ -1,188 +1,188 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the separate_shader_objects, see --- <http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( - -- * Functions - glUseProgramStages, - glActiveShaderProgram, - glCreateShaderProgramv, - glBindProgramPipeline, - glDeleteProgramPipelines, - glGenProgramPipelines, - glIsProgramPipeline, - glGetProgramPipelineiv, - glProgramUniform1i, - glProgramUniform1iv, - glProgramUniform1f, - glProgramUniform1fv, - glProgramUniform1d, - glProgramUniform1dv, - glProgramUniform1ui, - glProgramUniform1uiv, - glProgramUniform2i, - glProgramUniform2iv, - glProgramUniform2f, - glProgramUniform2fv, - glProgramUniform2d, - glProgramUniform2dv, - glProgramUniform2ui, - glProgramUniform2uiv, - glProgramUniform3i, - glProgramUniform3iv, - glProgramUniform3f, - glProgramUniform3fv, - glProgramUniform3d, - glProgramUniform3dv, - glProgramUniform3ui, - glProgramUniform3uiv, - glProgramUniform4i, - glProgramUniform4iv, - glProgramUniform4f, - glProgramUniform4fv, - glProgramUniform4d, - glProgramUniform4dv, - glProgramUniform4ui, - glProgramUniform4uiv, - glProgramUniformMatrix2fv, - glProgramUniformMatrix3fv, - glProgramUniformMatrix4fv, - glProgramUniformMatrix2dv, - glProgramUniformMatrix3dv, - glProgramUniformMatrix4dv, - glProgramUniformMatrix2x3fv, - glProgramUniformMatrix3x2fv, - glProgramUniformMatrix2x4fv, - glProgramUniformMatrix4x2fv, - glProgramUniformMatrix3x4fv, - glProgramUniformMatrix4x3fv, - glProgramUniformMatrix2x3dv, - glProgramUniformMatrix3x2dv, - glProgramUniformMatrix2x4dv, - glProgramUniformMatrix4x2dv, - glProgramUniformMatrix3x4dv, - glProgramUniformMatrix4x3dv, - glValidateProgramPipeline, - glGetProgramPipelineInfoLog, - - -- * Tokens - gl_VERTEX_SHADER_BIT, - gl_FRAGMENT_SHADER_BIT, - gl_GEOMETRY_SHADER_BIT, - gl_TESS_CONTROL_SHADER_BIT, - gl_TESS_EVALUATION_SHADER_BIT, - gl_ALL_SHADER_BITS, - gl_PROGRAM_SEPARABLE, - gl_ACTIVE_PROGRAM, - gl_PROGRAM_PIPELINE_BINDING -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_separate_shader_objects" - -EXTENSION_ENTRY(glUseProgramStages,GLuint -> GLbitfield -> GLuint -> IO ()) -EXTENSION_ENTRY(glActiveShaderProgram,GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glCreateShaderProgramv,GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint) -EXTENSION_ENTRY(glBindProgramPipeline,GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glIsProgramPipeline,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glGetProgramPipelineiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform1d,GLuint -> GLint -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform1dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform2d,GLuint -> GLint -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform2dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform3d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform3dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniform4d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform4dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix2x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix3x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramUniformMatrix4x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glValidateProgramPipeline,GLuint -> IO ()) -EXTENSION_ENTRY(glGetProgramPipelineInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) - -gl_VERTEX_SHADER_BIT :: GLbitfield -gl_VERTEX_SHADER_BIT = 0x00000001 - -gl_FRAGMENT_SHADER_BIT :: GLbitfield -gl_FRAGMENT_SHADER_BIT = 0x00000002 - -gl_GEOMETRY_SHADER_BIT :: GLbitfield -gl_GEOMETRY_SHADER_BIT = 0x00000004 - -gl_TESS_CONTROL_SHADER_BIT :: GLbitfield -gl_TESS_CONTROL_SHADER_BIT = 0x00000008 - -gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield -gl_TESS_EVALUATION_SHADER_BIT = 0x00000010 - -gl_ALL_SHADER_BITS :: GLbitfield -gl_ALL_SHADER_BITS = 0xFFFFFFFF - -gl_PROGRAM_SEPARABLE :: GLenum -gl_PROGRAM_SEPARABLE = 0x8258 - -gl_ACTIVE_PROGRAM :: GLenum -gl_ACTIVE_PROGRAM = 0x8259 - -gl_PROGRAM_PIPELINE_BINDING :: GLenum -gl_PROGRAM_PIPELINE_BINDING = 0x825A +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the separate_shader_objects, see+-- <http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects (+ -- * Functions+ glUseProgramStages,+ glActiveShaderProgram,+ glCreateShaderProgramv,+ glBindProgramPipeline,+ glDeleteProgramPipelines,+ glGenProgramPipelines,+ glIsProgramPipeline,+ glGetProgramPipelineiv,+ glProgramUniform1i,+ glProgramUniform1iv,+ glProgramUniform1f,+ glProgramUniform1fv,+ glProgramUniform1d,+ glProgramUniform1dv,+ glProgramUniform1ui,+ glProgramUniform1uiv,+ glProgramUniform2i,+ glProgramUniform2iv,+ glProgramUniform2f,+ glProgramUniform2fv,+ glProgramUniform2d,+ glProgramUniform2dv,+ glProgramUniform2ui,+ glProgramUniform2uiv,+ glProgramUniform3i,+ glProgramUniform3iv,+ glProgramUniform3f,+ glProgramUniform3fv,+ glProgramUniform3d,+ glProgramUniform3dv,+ glProgramUniform3ui,+ glProgramUniform3uiv,+ glProgramUniform4i,+ glProgramUniform4iv,+ glProgramUniform4f,+ glProgramUniform4fv,+ glProgramUniform4d,+ glProgramUniform4dv,+ glProgramUniform4ui,+ glProgramUniform4uiv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix2dv,+ glProgramUniformMatrix3dv,+ glProgramUniformMatrix4dv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4x3fv,+ glProgramUniformMatrix2x3dv,+ glProgramUniformMatrix3x2dv,+ glProgramUniformMatrix2x4dv,+ glProgramUniformMatrix4x2dv,+ glProgramUniformMatrix3x4dv,+ glProgramUniformMatrix4x3dv,+ glValidateProgramPipeline,+ glGetProgramPipelineInfoLog,++ -- * Tokens+ gl_VERTEX_SHADER_BIT,+ gl_FRAGMENT_SHADER_BIT,+ gl_GEOMETRY_SHADER_BIT,+ gl_TESS_CONTROL_SHADER_BIT,+ gl_TESS_EVALUATION_SHADER_BIT,+ gl_ALL_SHADER_BITS,+ gl_PROGRAM_SEPARABLE,+ gl_ACTIVE_PROGRAM,+ gl_PROGRAM_PIPELINE_BINDING+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_separate_shader_objects"++EXTENSION_ENTRY(dyn_glUseProgramStages,ptr_glUseProgramStages,"glUseProgramStages",glUseProgramStages,GLuint -> GLbitfield -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glActiveShaderProgram,ptr_glActiveShaderProgram,"glActiveShaderProgram",glActiveShaderProgram,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glCreateShaderProgramv,ptr_glCreateShaderProgramv,"glCreateShaderProgramv",glCreateShaderProgramv,GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)+EXTENSION_ENTRY(dyn_glBindProgramPipeline,ptr_glBindProgramPipeline,"glBindProgramPipeline",glBindProgramPipeline,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteProgramPipelines,ptr_glDeleteProgramPipelines,"glDeleteProgramPipelines",glDeleteProgramPipelines,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenProgramPipelines,ptr_glGenProgramPipelines,"glGenProgramPipelines",glGenProgramPipelines,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsProgramPipeline,ptr_glIsProgramPipeline,"glIsProgramPipeline",glIsProgramPipeline,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetProgramPipelineiv,ptr_glGetProgramPipelineiv,"glGetProgramPipelineiv",glGetProgramPipelineiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1i,ptr_glProgramUniform1i,"glProgramUniform1i",glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1iv,ptr_glProgramUniform1iv,"glProgramUniform1iv",glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1f,ptr_glProgramUniform1f,"glProgramUniform1f",glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1fv,ptr_glProgramUniform1fv,"glProgramUniform1fv",glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1d,ptr_glProgramUniform1d,"glProgramUniform1d",glProgramUniform1d,GLuint -> GLint -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1dv,ptr_glProgramUniform1dv,"glProgramUniform1dv",glProgramUniform1dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1ui,ptr_glProgramUniform1ui,"glProgramUniform1ui",glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform1uiv,ptr_glProgramUniform1uiv,"glProgramUniform1uiv",glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2i,ptr_glProgramUniform2i,"glProgramUniform2i",glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2iv,ptr_glProgramUniform2iv,"glProgramUniform2iv",glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2f,ptr_glProgramUniform2f,"glProgramUniform2f",glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2fv,ptr_glProgramUniform2fv,"glProgramUniform2fv",glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2d,ptr_glProgramUniform2d,"glProgramUniform2d",glProgramUniform2d,GLuint -> GLint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2dv,ptr_glProgramUniform2dv,"glProgramUniform2dv",glProgramUniform2dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2ui,ptr_glProgramUniform2ui,"glProgramUniform2ui",glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform2uiv,ptr_glProgramUniform2uiv,"glProgramUniform2uiv",glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3i,ptr_glProgramUniform3i,"glProgramUniform3i",glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3iv,ptr_glProgramUniform3iv,"glProgramUniform3iv",glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3f,ptr_glProgramUniform3f,"glProgramUniform3f",glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3fv,ptr_glProgramUniform3fv,"glProgramUniform3fv",glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3d,ptr_glProgramUniform3d,"glProgramUniform3d",glProgramUniform3d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3dv,ptr_glProgramUniform3dv,"glProgramUniform3dv",glProgramUniform3dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3ui,ptr_glProgramUniform3ui,"glProgramUniform3ui",glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform3uiv,ptr_glProgramUniform3uiv,"glProgramUniform3uiv",glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4i,ptr_glProgramUniform4i,"glProgramUniform4i",glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4iv,ptr_glProgramUniform4iv,"glProgramUniform4iv",glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4f,ptr_glProgramUniform4f,"glProgramUniform4f",glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4fv,ptr_glProgramUniform4fv,"glProgramUniform4fv",glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4d,ptr_glProgramUniform4d,"glProgramUniform4d",glProgramUniform4d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4dv,ptr_glProgramUniform4dv,"glProgramUniform4dv",glProgramUniform4dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4ui,ptr_glProgramUniform4ui,"glProgramUniform4ui",glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniform4uiv,ptr_glProgramUniform4uiv,"glProgramUniform4uiv",glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2fv,ptr_glProgramUniformMatrix2fv,"glProgramUniformMatrix2fv",glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3fv,ptr_glProgramUniformMatrix3fv,"glProgramUniformMatrix3fv",glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4fv,ptr_glProgramUniformMatrix4fv,"glProgramUniformMatrix4fv",glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2dv,ptr_glProgramUniformMatrix2dv,"glProgramUniformMatrix2dv",glProgramUniformMatrix2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3dv,ptr_glProgramUniformMatrix3dv,"glProgramUniformMatrix3dv",glProgramUniformMatrix3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4dv,ptr_glProgramUniformMatrix4dv,"glProgramUniformMatrix4dv",glProgramUniformMatrix4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x3fv,ptr_glProgramUniformMatrix2x3fv,"glProgramUniformMatrix2x3fv",glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x2fv,ptr_glProgramUniformMatrix3x2fv,"glProgramUniformMatrix3x2fv",glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x4fv,ptr_glProgramUniformMatrix2x4fv,"glProgramUniformMatrix2x4fv",glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x2fv,ptr_glProgramUniformMatrix4x2fv,"glProgramUniformMatrix4x2fv",glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x4fv,ptr_glProgramUniformMatrix3x4fv,"glProgramUniformMatrix3x4fv",glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x3fv,ptr_glProgramUniformMatrix4x3fv,"glProgramUniformMatrix4x3fv",glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x3dv,ptr_glProgramUniformMatrix2x3dv,"glProgramUniformMatrix2x3dv",glProgramUniformMatrix2x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x2dv,ptr_glProgramUniformMatrix3x2dv,"glProgramUniformMatrix3x2dv",glProgramUniformMatrix3x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix2x4dv,ptr_glProgramUniformMatrix2x4dv,"glProgramUniformMatrix2x4dv",glProgramUniformMatrix2x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x2dv,ptr_glProgramUniformMatrix4x2dv,"glProgramUniformMatrix4x2dv",glProgramUniformMatrix4x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix3x4dv,ptr_glProgramUniformMatrix3x4dv,"glProgramUniformMatrix3x4dv",glProgramUniformMatrix3x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramUniformMatrix4x3dv,ptr_glProgramUniformMatrix4x3dv,"glProgramUniformMatrix4x3dv",glProgramUniformMatrix4x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glValidateProgramPipeline,ptr_glValidateProgramPipeline,"glValidateProgramPipeline",glValidateProgramPipeline,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramPipelineInfoLog,ptr_glGetProgramPipelineInfoLog,"glGetProgramPipelineInfoLog",glGetProgramPipelineInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())++gl_VERTEX_SHADER_BIT :: GLbitfield+gl_VERTEX_SHADER_BIT = 0x00000001++gl_FRAGMENT_SHADER_BIT :: GLbitfield+gl_FRAGMENT_SHADER_BIT = 0x00000002++gl_GEOMETRY_SHADER_BIT :: GLbitfield+gl_GEOMETRY_SHADER_BIT = 0x00000004++gl_TESS_CONTROL_SHADER_BIT :: GLbitfield+gl_TESS_CONTROL_SHADER_BIT = 0x00000008++gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield+gl_TESS_EVALUATION_SHADER_BIT = 0x00000010++gl_ALL_SHADER_BITS :: GLbitfield+gl_ALL_SHADER_BITS = 0xFFFFFFFF++gl_PROGRAM_SEPARABLE :: GLenum+gl_PROGRAM_SEPARABLE = 0x8258++gl_ACTIVE_PROGRAM :: GLenum+gl_ACTIVE_PROGRAM = 0x8259++gl_PROGRAM_PIPELINE_BINDING :: GLenum+gl_PROGRAM_PIPELINE_BINDING = 0x825A
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs view
@@ -1,149 +1,149 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_shader_atomic_counters extension, --- see <http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( - -- * Functions - glGetActiveAtomicCounterBufferiv, - -- * Tokens - gl_ATOMIC_COUNTER_BUFFER, - gl_ATOMIC_COUNTER_BUFFER_BINDING, - gl_ATOMIC_COUNTER_BUFFER_START, - gl_ATOMIC_COUNTER_BUFFER_SIZE, - gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE, - gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, - gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, - gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, - gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, - gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, - gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, - gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, - gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, - gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, - gl_MAX_VERTEX_ATOMIC_COUNTERS, - gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS, - gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, - gl_MAX_GEOMETRY_ATOMIC_COUNTERS, - gl_MAX_FRAGMENT_ATOMIC_COUNTERS, - gl_MAX_COMBINED_ATOMIC_COUNTERS, - gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE, - gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, - gl_ACTIVE_ATOMIC_COUNTER_BUFFERS, - gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, - gl_UNSIGNED_INT_ATOMIC_COUNTER -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_shader_atomic_counter" - -EXTENSION_ENTRY(glGetActiveAtomicCounterBufferiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) - -gl_ATOMIC_COUNTER_BUFFER :: GLenum -gl_ATOMIC_COUNTER_BUFFER = 0x92C0 - -gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum -gl_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 - -gl_ATOMIC_COUNTER_BUFFER_START :: GLenum -gl_ATOMIC_COUNTER_BUFFER_START = 0x92C2 - -gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum -gl_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 - -gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum -gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 - -gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum -gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 - -gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum -gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA - -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum -gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB - -gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC - -gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD - -gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE - -gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF - -gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 - -gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 - -gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum -gl_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 - -gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum -gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 - -gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum -gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 - -gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum -gl_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 - -gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum -gl_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 - -gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum -gl_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 - -gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum -gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 - -gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum -gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC - -gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum -gl_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 - -gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum -gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA - -gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum -gl_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shader_atomic_counters extension,+-- see <http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters (+ -- * Functions+ glGetActiveAtomicCounterBufferiv,+ -- * Tokens+ gl_ATOMIC_COUNTER_BUFFER,+ gl_ATOMIC_COUNTER_BUFFER_BINDING,+ gl_ATOMIC_COUNTER_BUFFER_START,+ gl_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+ gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+ gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+ gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+ gl_MAX_VERTEX_ATOMIC_COUNTERS,+ gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+ gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+ gl_MAX_GEOMETRY_ATOMIC_COUNTERS,+ gl_MAX_FRAGMENT_ATOMIC_COUNTERS,+ gl_MAX_COMBINED_ATOMIC_COUNTERS,+ gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+ gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+ gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,+ gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+ gl_UNSIGNED_INT_ATOMIC_COUNTER+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shader_atomic_counter"++EXTENSION_ENTRY(dyn_glGetActiveAtomicCounterBufferiv,ptr_glGetActiveAtomicCounterBufferiv,"glGetActiveAtomicCounterBufferiv",glGetActiveAtomicCounterBufferiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())++gl_ATOMIC_COUNTER_BUFFER :: GLenum+gl_ATOMIC_COUNTER_BUFFER = 0x92C0++gl_ATOMIC_COUNTER_BUFFER_BINDING :: GLenum+gl_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1++gl_ATOMIC_COUNTER_BUFFER_START :: GLenum+gl_ATOMIC_COUNTER_BUFFER_START = 0x92C2++gl_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum+gl_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3++gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE :: GLenum+gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4++gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS :: GLenum+gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5++gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES :: GLenum+gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA++gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB++gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC++gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE++gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF++gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0++gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1++gl_MAX_VERTEX_ATOMIC_COUNTERS :: GLenum+gl_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2++gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS :: GLenum+gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3++gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS :: GLenum+gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4++gl_MAX_GEOMETRY_ATOMIC_COUNTERS :: GLenum+gl_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5++gl_MAX_FRAGMENT_ATOMIC_COUNTERS :: GLenum+gl_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6++gl_MAX_COMBINED_ATOMIC_COUNTERS :: GLenum+gl_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7++gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE :: GLenum+gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8++gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS :: GLenum+gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC++gl_ACTIVE_ATOMIC_COUNTER_BUFFERS :: GLenum+gl_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9++gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX :: GLenum+gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA++gl_UNSIGNED_INT_ATOMIC_COUNTER :: GLenum+gl_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs view
@@ -1,166 +1,166 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_shader_objects extension, --- see <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( - -- * Functions - glDeleteObject, - glGetHandle, - glDetachObject, - glCreateShaderObject, - glShaderSource, - glCompileShader, - glCreateProgramObject, - glAttachObject, - glLinkProgram, - glUseProgramObject, - glValidateProgram, - glUniform1f, - glUniform2f, - glUniform3f, - glUniform4f, - glUniform1i, - glUniform2i, - glUniform3i, - glUniform4i, - glUniform1fv, - glUniform2fv, - glUniform3fv, - glUniform4fv, - glUniform1iv, - glUniform2iv, - glUniform3iv, - glUniform4iv, - glUniformMatrix2fv, - glUniformMatrix3fv, - glUniformMatrix4fv, - glGetObjectParameterfv, - glGetObjectParameteriv, - glGetInfoLog, - glGetAttachedObjects, - glGetUniformLocation, - glGetActiveUniform, - glGetUniformfv, - glGetUniformiv, - glGetShaderSource, - -- * Tokens - gl_PROGRAM_OBJECT, - gl_OBJECT_TYPE_ARB, - gl_OBJECT_SUBTYPE, - gl_OBJECT_DELETE_STATUS, - gl_OBJECT_COMPILE_STATUS, - gl_OBJECT_LINK_STATUS, - gl_OBJECT_VALIDATE_STATUS, - gl_OBJECT_INFO_LOG_LENGTH, - gl_OBJECT_ATTACHED_OBJECTS, - gl_OBJECT_ACTIVE_UNIFORMS, - gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH, - gl_OBJECT_SHADER_SOURCE_LENGTH, - gl_SHADER_OBJECT, - gl_FLOAT, - gl_FLOAT_VEC2, - gl_FLOAT_VEC3, - gl_FLOAT_VEC4, - gl_INT, - gl_INT_VEC2, - gl_INT_VEC3, - gl_INT_VEC4, - gl_BOOL, - gl_BOOL_VEC2, - gl_BOOL_VEC3, - gl_BOOL_VEC4, - gl_FLOAT_MAT2, - gl_FLOAT_MAT3, - gl_FLOAT_MAT4, - gl_SAMPLER_1D, - gl_SAMPLER_2D, - gl_SAMPLER_3D, - gl_SAMPLER_CUBE, - gl_SAMPLER_1D_SHADOW, - gl_SAMPLER_2D_SHADOW, - gl_SAMPLER_2D_RECT, - gl_SAMPLER_2D_RECT_SHADOW, - -- * Types - GLhandle -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_shader_objects" - -EXTENSION_ENTRY(glDeleteObject,GLhandle -> IO ()) -EXTENSION_ENTRY(glGetHandle,GLenum -> IO GLhandle) -EXTENSION_ENTRY(glDetachObject,GLhandle -> GLhandle -> IO ()) -EXTENSION_ENTRY(glCreateShaderObject,GLenum -> IO GLhandle) -EXTENSION_ENTRY(glCreateProgramObject,IO GLhandle) -EXTENSION_ENTRY(glAttachObject,GLhandle -> GLhandle -> IO ()) -EXTENSION_ENTRY(glUseProgramObject,GLhandle -> IO ()) -EXTENSION_ENTRY(glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ()) - -gl_PROGRAM_OBJECT :: GLenum -gl_PROGRAM_OBJECT = 0x8B40 - --- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension. -gl_OBJECT_TYPE_ARB :: GLenum -gl_OBJECT_TYPE_ARB = 0x8B4E - -gl_OBJECT_SUBTYPE :: GLenum -gl_OBJECT_SUBTYPE = 0x8B4F - -gl_OBJECT_DELETE_STATUS :: GLenum -gl_OBJECT_DELETE_STATUS = 0x8B80 - -gl_OBJECT_COMPILE_STATUS :: GLenum -gl_OBJECT_COMPILE_STATUS = 0x8B81 - -gl_OBJECT_LINK_STATUS :: GLenum -gl_OBJECT_LINK_STATUS = 0x8B82 - -gl_OBJECT_VALIDATE_STATUS :: GLenum -gl_OBJECT_VALIDATE_STATUS = 0x8B83 - -gl_OBJECT_INFO_LOG_LENGTH :: GLenum -gl_OBJECT_INFO_LOG_LENGTH = 0x8B84 - -gl_OBJECT_ATTACHED_OBJECTS :: GLenum -gl_OBJECT_ATTACHED_OBJECTS = 0x8B85 - -gl_OBJECT_ACTIVE_UNIFORMS :: GLenum -gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86 - -gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum -gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - -gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum -gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88 - -gl_SHADER_OBJECT :: GLenum -gl_SHADER_OBJECT = 0x8B48 - -#if HANDLE_IS_POINTER -type GLhandle = Ptr () -#else -type GLhandle = CUInt -#endif +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_shader_objects extension,+-- see <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects (+ -- * Functions+ glDeleteObject,+ glGetHandle,+ glDetachObject,+ glCreateShaderObject,+ glShaderSource,+ glCompileShader,+ glCreateProgramObject,+ glAttachObject,+ glLinkProgram,+ glUseProgramObject,+ glValidateProgram,+ glUniform1f,+ glUniform2f,+ glUniform3f,+ glUniform4f,+ glUniform1i,+ glUniform2i,+ glUniform3i,+ glUniform4i,+ glUniform1fv,+ glUniform2fv,+ glUniform3fv,+ glUniform4fv,+ glUniform1iv,+ glUniform2iv,+ glUniform3iv,+ glUniform4iv,+ glUniformMatrix2fv,+ glUniformMatrix3fv,+ glUniformMatrix4fv,+ glGetObjectParameterfv,+ glGetObjectParameteriv,+ glGetInfoLog,+ glGetAttachedObjects,+ glGetUniformLocation,+ glGetActiveUniform,+ glGetUniformfv,+ glGetUniformiv,+ glGetShaderSource,+ -- * Tokens+ gl_PROGRAM_OBJECT,+ gl_OBJECT_TYPE_ARB,+ gl_OBJECT_SUBTYPE,+ gl_OBJECT_DELETE_STATUS,+ gl_OBJECT_COMPILE_STATUS,+ gl_OBJECT_LINK_STATUS,+ gl_OBJECT_VALIDATE_STATUS,+ gl_OBJECT_INFO_LOG_LENGTH,+ gl_OBJECT_ATTACHED_OBJECTS,+ gl_OBJECT_ACTIVE_UNIFORMS,+ gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_OBJECT_SHADER_SOURCE_LENGTH,+ gl_SHADER_OBJECT,+ gl_FLOAT,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_INT,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT4,+ gl_SAMPLER_1D,+ gl_SAMPLER_2D,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ -- * Types+ GLhandle+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shader_objects"++EXTENSION_ENTRY(dyn_glDeleteObject,ptr_glDeleteObject,"glDeleteObject",glDeleteObject,GLhandle -> IO ())+EXTENSION_ENTRY(dyn_glGetHandle,ptr_glGetHandle,"glGetHandle",glGetHandle,GLenum -> IO GLhandle)+EXTENSION_ENTRY(dyn_glDetachObject,ptr_glDetachObject,"glDetachObject",glDetachObject,GLhandle -> GLhandle -> IO ())+EXTENSION_ENTRY(dyn_glCreateShaderObject,ptr_glCreateShaderObject,"glCreateShaderObject",glCreateShaderObject,GLenum -> IO GLhandle)+EXTENSION_ENTRY(dyn_glCreateProgramObject,ptr_glCreateProgramObject,"glCreateProgramObject",glCreateProgramObject,IO GLhandle)+EXTENSION_ENTRY(dyn_glAttachObject,ptr_glAttachObject,"glAttachObject",glAttachObject,GLhandle -> GLhandle -> IO ())+EXTENSION_ENTRY(dyn_glUseProgramObject,ptr_glUseProgramObject,"glUseProgramObject",glUseProgramObject,GLhandle -> IO ())+EXTENSION_ENTRY(dyn_glGetObjectParameterfv,ptr_glGetObjectParameterfv,"glGetObjectParameterfv",glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetObjectParameteriv,ptr_glGetObjectParameteriv,"glGetObjectParameteriv",glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetInfoLog,ptr_glGetInfoLog,"glGetInfoLog",glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetAttachedObjects,ptr_glGetAttachedObjects,"glGetAttachedObjects",glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ())++gl_PROGRAM_OBJECT :: GLenum+gl_PROGRAM_OBJECT = 0x8B40++-- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension.+gl_OBJECT_TYPE_ARB :: GLenum+gl_OBJECT_TYPE_ARB = 0x8B4E++gl_OBJECT_SUBTYPE :: GLenum+gl_OBJECT_SUBTYPE = 0x8B4F++gl_OBJECT_DELETE_STATUS :: GLenum+gl_OBJECT_DELETE_STATUS = 0x8B80++gl_OBJECT_COMPILE_STATUS :: GLenum+gl_OBJECT_COMPILE_STATUS = 0x8B81++gl_OBJECT_LINK_STATUS :: GLenum+gl_OBJECT_LINK_STATUS = 0x8B82++gl_OBJECT_VALIDATE_STATUS :: GLenum+gl_OBJECT_VALIDATE_STATUS = 0x8B83++gl_OBJECT_INFO_LOG_LENGTH :: GLenum+gl_OBJECT_INFO_LOG_LENGTH = 0x8B84++gl_OBJECT_ATTACHED_OBJECTS :: GLenum+gl_OBJECT_ATTACHED_OBJECTS = 0x8B85++gl_OBJECT_ACTIVE_UNIFORMS :: GLenum+gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86++gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum+gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum+gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88++gl_SHADER_OBJECT :: GLenum+gl_SHADER_OBJECT = 0x8B48++#if HANDLE_IS_POINTER+type GLhandle = Ptr ()+#else+type GLhandle = CUInt+#endif
src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs view
@@ -1,101 +1,101 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_shader_storage_buffer_object, see --- <http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( - -- * Functions - glShaderStorageBlockBinding, - - -- * Tokens - gl_SHADER_STORAGE_BUFFER, - gl_SHADER_STORAGE_BUFFER_BINDING, - gl_SHADER_STORAGE_BUFFER_START, - gl_SHADER_STORAGE_BUFFER_SIZE, - gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS, - gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, - gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, - gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, - gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, - gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, - gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS, - gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS, - gl_MAX_SHADER_STORAGE_BLOCK_SIZE, - gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, - gl_SHADER_STORAGE_BARRIER_BIT, - gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, - gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_shader_storage_buffer_object" - -EXTENSION_ENTRY(glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO()) - -gl_SHADER_STORAGE_BUFFER :: GLenum -gl_SHADER_STORAGE_BUFFER = 0x90D2 - -gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum -gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 - -gl_SHADER_STORAGE_BUFFER_START :: GLenum -gl_SHADER_STORAGE_BUFFER_START = 0x90D4 - -gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum -gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 - -gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 - -gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 - -gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 - -gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 - -gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA - -gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB - -gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum -gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC - -gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum -gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD - -gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum -gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE - -gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum -gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF - -gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield -gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000 - -gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum -gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 - -gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum -gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shader_storage_buffer_object, see+-- <http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject (+ -- * Functions+ glShaderStorageBlockBinding,++ -- * Tokens+ gl_SHADER_STORAGE_BUFFER,+ gl_SHADER_STORAGE_BUFFER_BINDING,+ gl_SHADER_STORAGE_BUFFER_START,+ gl_SHADER_STORAGE_BUFFER_SIZE,+ gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+ gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+ gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+ gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+ gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+ gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+ gl_MAX_SHADER_STORAGE_BLOCK_SIZE,+ gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+ gl_SHADER_STORAGE_BARRIER_BIT,+ gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+ gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shader_storage_buffer_object"++EXTENSION_ENTRY(dyn_glShaderStorageBlockBinding,ptr_glShaderStorageBlockBinding,"glShaderStorageBlockBinding",glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO())++gl_SHADER_STORAGE_BUFFER :: GLenum+gl_SHADER_STORAGE_BUFFER = 0x90D2++gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum+gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3++gl_SHADER_STORAGE_BUFFER_START :: GLenum+gl_SHADER_STORAGE_BUFFER_START = 0x90D4++gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum+gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5++gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6++gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7++gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8++gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9++gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA++gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB++gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum+gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC++gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum+gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD++gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum+gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE++gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF++gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield+gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000++gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum+gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39++gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum+gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs view
@@ -0,0 +1,89 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shader_subroutine extension, see+-- <http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine (+ -- * Functions+ glGetSubroutineUniformLocation,+ glGetSubroutineIndex,+ glGetActiveSubroutineUniformiv,+ glGetActiveSubroutineUniformName,+ glGetActiveSubroutineName,+ glUniformSubroutinesuiv,+ glGetUniformSubroutineuiv,+ glGetProgramStageiv,++ -- * Tokens+ gl_ACTIVE_SUBROUTINES,+ gl_ACTIVE_SUBROUTINE_UNIFORMS,+ gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_ACTIVE_SUBROUTINE_MAX_LENGTH,+ gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+ gl_MAX_SUBROUTINES,+ gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+ gl_NUM_COMPATIBLE_SUBROUTINES,+ gl_COMPATIBLE_SUBROUTINES,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_NAME_LENGTH+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shader_subroutine"++EXTENSION_ENTRY(dyn_glGetSubroutineUniformLocation,ptr_glGetSubroutineUniformLocation,"glGetSubroutineUniformLocation",glGetSubroutineUniformLocation,GLuint -> GLenum -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(dyn_glGetSubroutineIndex,ptr_glGetSubroutineIndex,"glGetSubroutineIndex",glGetSubroutineIndex,GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+EXTENSION_ENTRY(dyn_glGetActiveSubroutineUniformiv,ptr_glGetActiveSubroutineUniformiv,"glGetActiveSubroutineUniformiv",glGetActiveSubroutineUniformiv,GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveSubroutineUniformName,ptr_glGetActiveSubroutineUniformName,"glGetActiveSubroutineUniformName",glGetActiveSubroutineUniformName,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveSubroutineName,ptr_glGetActiveSubroutineName,"glGetActiveSubroutineName",glGetActiveSubroutineName,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glUniformSubroutinesuiv,ptr_glUniformSubroutinesuiv,"glUniformSubroutinesuiv",glUniformSubroutinesuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformSubroutineuiv,ptr_glGetUniformSubroutineuiv,"glGetUniformSubroutineuiv",glGetUniformSubroutineuiv,GLenum -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramStageiv,ptr_glGetProgramStageiv,"glGetProgramStageiv",glGetProgramStageiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())++gl_ACTIVE_SUBROUTINES :: GLenum+gl_ACTIVE_SUBROUTINES = 0x8DE5++gl_ACTIVE_SUBROUTINE_UNIFORMS :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6++gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47++gl_ACTIVE_SUBROUTINE_MAX_LENGTH :: GLenum+gl_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48++gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH :: GLenum+gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49++gl_MAX_SUBROUTINES :: GLenum+gl_MAX_SUBROUTINES = 0x8DE7++gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS :: GLenum+gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8++gl_NUM_COMPATIBLE_SUBROUTINES :: GLenum+gl_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A++gl_COMPATIBLE_SUBROUTINES :: GLenum+gl_COMPATIBLE_SUBROUTINES = 0x8E4B
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_shading_language_100 extension, see --- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( - -- * Tokens - gl_SHADING_LANGUAGE_VERSION -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_shading_language_100 extension, see+-- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 (+ -- * Tokens+ gl_SHADING_LANGUAGE_VERSION+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs view
@@ -0,0 +1,61 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shading_language_include extension,+-- see <http://www.opengl.org/registry/specs/ARB/shading_language_include.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude (+ -- * Functions+ glNamedString,+ glDeleteNamedString,+ glCompileShaderInclude,+ glIsNamedString,+ glGetNamedString,+ glGetNamedStringiv,++ -- * Tokens+ gl_SHADER_INCLUDE,+ gl_NAMED_STRING_LENGTH,+ gl_NAMED_STRING_TYPE+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shading_language_include"++EXTENSION_ENTRY(dyn_glNamedString,ptr_glNamedString,"glNamedString",glNamedString,GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glDeleteNamedString,ptr_glDeleteNamedString,"glDeleteNamedString",glDeleteNamedString,GLint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glCompileShaderInclude,ptr_glCompileShaderInclude,"glCompileShaderInclude",glCompileShaderInclude,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glIsNamedString,ptr_glIsNamedString,"glIsNamedString",glIsNamedString,GLint -> Ptr GLchar -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetNamedString,ptr_glGetNamedString,"glGetNamedString",glGetNamedString,GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedStringiv,ptr_glGetNamedStringiv,"glGetNamedStringiv",glGetNamedStringiv,GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ())++gl_SHADER_INCLUDE :: GLenum+gl_SHADER_INCLUDE = 0x8DAE++gl_NAMED_STRING_LENGTH :: GLenum+gl_NAMED_STRING_LENGTH = 0x8DE9++gl_NAMED_STRING_TYPE :: GLenum+gl_NAMED_STRING_TYPE = 0x8DEA+++
src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Shadow --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_shadow extension, see --- <http://www.opengl.org/registry/specs/ARB/shadow.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( - -- * Tokens - gl_TEXTURE_COMPARE_MODE, - gl_TEXTURE_COMPARE_FUNC, - gl_COMPARE_R_TO_TEXTURE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Shadow+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_shadow extension, see+-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Shadow (+ -- * Tokens+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_COMPARE_R_TO_TEXTURE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_shadow_ambient extension, see --- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( - -- * Tokens - gl_TEXTURE_COMPARE_FAIL_VALUE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum -gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_shadow_ambient extension, see+-- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (+ -- * Tokens+ gl_TEXTURE_COMPARE_FAIL_VALUE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum+gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs view
@@ -1,109 +1,109 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_sync extension, see --- <http://www.opengl.org/registry/specs/ARB/sync.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.Sync ( - -- * Functions - glFenceSync, - glIsSync, - glDeleteSync, - glClientWaitSync, - glWaitSync, - glGetInteger64v, - glGetSynciv, - -- * Tokens - gl_MAX_SERVER_WAIT_TIMEOUT, - gl_OBJECT_TYPE, - gl_SYNC_CONDITION, - gl_SYNC_STATUS, - gl_SYNC_FLAGS, - gl_SYNC_FENCE, - gl_SYNC_GPU_COMMANDS_COMPLETE, - gl_UNSIGNALED, - gl_SIGNALED, - gl_SYNC_FLUSH_COMMANDS_BIT, - gl_TIMEOUT_IGNORED, - gl_ALREADY_SIGNALED, - gl_TIMEOUT_EXPIRED, - gl_CONDITION_SATISFIED, - gl_WAIT_FAILED, - -- * Types - GLint64, - GLuint64, - GLsync -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_sync" - -EXTENSION_ENTRY(glFenceSync,GLenum -> GLbitfield -> IO GLsync) -EXTENSION_ENTRY(glIsSync,GLsync -> IO GLboolean) -EXTENSION_ENTRY(glDeleteSync,GLsync -> IO ()) -EXTENSION_ENTRY(glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum) -EXTENSION_ENTRY(glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ()) -EXTENSION_ENTRY(glGetInteger64v,GLenum -> Ptr GLint64 -> IO ()) -EXTENSION_ENTRY(glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()) - -gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum -gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111 - -gl_OBJECT_TYPE :: GLenum -gl_OBJECT_TYPE = 0x9112 - -gl_SYNC_CONDITION :: GLenum -gl_SYNC_CONDITION = 0x9113 - -gl_SYNC_STATUS :: GLenum -gl_SYNC_STATUS = 0x9114 - -gl_SYNC_FLAGS :: GLenum -gl_SYNC_FLAGS = 0x9115 - -gl_SYNC_FENCE :: GLenum -gl_SYNC_FENCE = 0x9116 - -gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum -gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 - -gl_UNSIGNALED :: GLenum -gl_UNSIGNALED = 0x9118 - -gl_SIGNALED :: GLenum -gl_SIGNALED = 0x9119 - -gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield -gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 - -gl_TIMEOUT_IGNORED :: GLuint64 -gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF - -gl_ALREADY_SIGNALED :: GLenum -gl_ALREADY_SIGNALED = 0x911A - -gl_TIMEOUT_EXPIRED :: GLenum -gl_TIMEOUT_EXPIRED = 0x911B - -gl_CONDITION_SATISFIED :: GLenum -gl_CONDITION_SATISFIED = 0x911C - -gl_WAIT_FAILED :: GLenum -gl_WAIT_FAILED = 0x911D +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_sync extension, see+-- <http://www.opengl.org/registry/specs/ARB/sync.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Sync (+ -- * Functions+ glFenceSync,+ glIsSync,+ glDeleteSync,+ glClientWaitSync,+ glWaitSync,+ glGetInteger64v,+ glGetSynciv,+ -- * Tokens+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_OBJECT_TYPE,+ gl_SYNC_CONDITION,+ gl_SYNC_STATUS,+ gl_SYNC_FLAGS,+ gl_SYNC_FENCE,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_UNSIGNALED,+ gl_SIGNALED,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_TIMEOUT_IGNORED,+ gl_ALREADY_SIGNALED,+ gl_TIMEOUT_EXPIRED,+ gl_CONDITION_SATISFIED,+ gl_WAIT_FAILED,+ -- * Types+ GLint64,+ GLuint64,+ GLsync+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_sync"++EXTENSION_ENTRY(dyn_glFenceSync,ptr_glFenceSync,"glFenceSync",glFenceSync,GLenum -> GLbitfield -> IO GLsync)+EXTENSION_ENTRY(dyn_glIsSync,ptr_glIsSync,"glIsSync",glIsSync,GLsync -> IO GLboolean)+EXTENSION_ENTRY(dyn_glDeleteSync,ptr_glDeleteSync,"glDeleteSync",glDeleteSync,GLsync -> IO ())+EXTENSION_ENTRY(dyn_glClientWaitSync,ptr_glClientWaitSync,"glClientWaitSync",glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+EXTENSION_ENTRY(dyn_glWaitSync,ptr_glWaitSync,"glWaitSync",glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ())+EXTENSION_ENTRY(dyn_glGetInteger64v,ptr_glGetInteger64v,"glGetInteger64v",glGetInteger64v,GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(dyn_glGetSynciv,ptr_glGetSynciv,"glGetSynciv",glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())++gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum+gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111++gl_OBJECT_TYPE :: GLenum+gl_OBJECT_TYPE = 0x9112++gl_SYNC_CONDITION :: GLenum+gl_SYNC_CONDITION = 0x9113++gl_SYNC_STATUS :: GLenum+gl_SYNC_STATUS = 0x9114++gl_SYNC_FLAGS :: GLenum+gl_SYNC_FLAGS = 0x9115++gl_SYNC_FENCE :: GLenum+gl_SYNC_FENCE = 0x9116++gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum+gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117++gl_UNSIGNALED :: GLenum+gl_UNSIGNALED = 0x9118++gl_SIGNALED :: GLenum+gl_SIGNALED = 0x9119++gl_SYNC_FLUSH_COMMANDS_BIT :: GLbitfield+gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001++gl_TIMEOUT_IGNORED :: GLuint64+gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF++gl_ALREADY_SIGNALED :: GLenum+gl_ALREADY_SIGNALED = 0x911A++gl_TIMEOUT_EXPIRED :: GLenum+gl_TIMEOUT_EXPIRED = 0x911B++gl_CONDITION_SATISFIED :: GLenum+gl_CONDITION_SATISFIED = 0x911C++gl_WAIT_FAILED :: GLenum+gl_WAIT_FAILED = 0x911D
src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs view
@@ -1,169 +1,171 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_tessellation_shader extension, see --- <http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( - -- * Functions - glPatchParameteri, - glPatchParameterfv, - - -- * Tokens - gl_PATCHES, - gl_PATCH_VERTICES, - gl_PATCH_DEFAULT_INNER_LEVEL, - gl_PATCH_DEFAULT_OUTER_LEVEL, - gl_TESS_CONTROL_OUTPUT_VERTICES, - gl_TESS_GEN_MODE, - gl_TESS_GEN_SPACING, - gl_TESS_GEN_VERTEX_ORDER, - gl_TESS_GEN_POINT_MODE, - gl_TRIANGLES, - gl_ISOLINES, - gl_EQUAL, - gl_FRACTIONAL_ODD, - gl_FRACTIONAL_EVEN, - gl_CCW, - gl_CW, - gl_MAX_PATCH_VERTICES, - gl_MAX_TESS_GEN_LEVEL, - gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, - gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, - gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, - gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, - gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, - gl_MAX_TESS_PATCH_COMPONENTS, - gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, - gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, - gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS, - gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, - gl_MAX_TESS_CONTROL_INPUT_COMPONENTS, - gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS, - gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, - gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, - gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, - gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, - gl_TESS_EVALUATION_SHADER, - gl_TESS_CONTROL_SHADER -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_ARB_tessellation_shader" - -EXTENSION_ENTRY(glPatchParameteri,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ()) - -gl_PATCHES :: GLenum -gl_PATCHES = 0x000E - -gl_PATCH_VERTICES :: GLenum -gl_PATCH_VERTICES = 0x8E72 - -gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum -gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 - -gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum -gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 - -gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum -gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 - -gl_TESS_GEN_MODE :: GLenum -gl_TESS_GEN_MODE = 0x8E76 - -gl_TESS_GEN_SPACING :: GLenum -gl_TESS_GEN_SPACING = 0x8E77 - -gl_TESS_GEN_VERTEX_ORDER :: GLenum -gl_TESS_GEN_VERTEX_ORDER = 0x8E78 - -gl_TESS_GEN_POINT_MODE :: GLenum -gl_TESS_GEN_POINT_MODE = 0x8E79 - -gl_ISOLINES :: GLenum -gl_ISOLINES = 0x8E7A - -gl_FRACTIONAL_ODD :: GLenum -gl_FRACTIONAL_ODD = 0x8E7B - -gl_FRACTIONAL_EVEN :: GLenum -gl_FRACTIONAL_EVEN = 0x8E7C - -gl_MAX_PATCH_VERTICES :: GLenum -gl_MAX_PATCH_VERTICES = 0x8E7D - -gl_MAX_TESS_GEN_LEVEL :: GLenum -gl_MAX_TESS_GEN_LEVEL = 0x8E7E - -gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum -gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F - -gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum -gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 - -gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 - -gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 - -gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum -gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 - -gl_MAX_TESS_PATCH_COMPONENTS :: GLenum -gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84 - -gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum -gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 - -gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum -gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 - -gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum -gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 - -gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum -gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A - -gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum -gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C - -gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum -gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D - -gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E - -gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F - -gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 - -gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 - -gl_TESS_EVALUATION_SHADER :: GLenum -gl_TESS_EVALUATION_SHADER = 0x8E87 - -gl_TESS_CONTROL_SHADER :: GLenum -gl_TESS_CONTROL_SHADER = 0x8E88 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_tessellation_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader (+ -- * Functions+ glPatchParameteri,+ glPatchParameterfv,++ -- * Tokens+ gl_PATCHES,+ gl_PATCH_VERTICES,+ gl_PATCH_DEFAULT_INNER_LEVEL,+ gl_PATCH_DEFAULT_OUTER_LEVEL,+ gl_TESS_CONTROL_OUTPUT_VERTICES,+ gl_TESS_GEN_MODE,+ gl_TESS_GEN_SPACING,+ gl_TESS_GEN_VERTEX_ORDER,+ gl_TESS_GEN_POINT_MODE,+ gl_TRIANGLES,+ gl_ISOLINES,+ gl_QUADS,+ gl_EQUAL,+ gl_FRACTIONAL_ODD,+ gl_FRACTIONAL_EVEN,+ gl_CCW,+ gl_CW,+ gl_MAX_PATCH_VERTICES,+ gl_MAX_TESS_GEN_LEVEL,+ gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+ gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_PATCH_COMPONENTS,+ gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+ gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+ gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+ gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,+ gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+ gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+ gl_TESS_EVALUATION_SHADER,+ gl_TESS_CONTROL_SHADER+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_ARB_tessellation_shader"++EXTENSION_ENTRY(dyn_glPatchParameteri,ptr_glPatchParameteri,"glPatchParameteri",glPatchParameteri,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPatchParameterfv,ptr_glPatchParameterfv,"glPatchParameterfv",glPatchParameterfv,GLenum -> Ptr GLfloat -> IO ())++gl_PATCHES :: GLenum+gl_PATCHES = 0x000E++gl_PATCH_VERTICES :: GLenum+gl_PATCH_VERTICES = 0x8E72++gl_PATCH_DEFAULT_INNER_LEVEL :: GLenum+gl_PATCH_DEFAULT_INNER_LEVEL = 0x8E73++gl_PATCH_DEFAULT_OUTER_LEVEL :: GLenum+gl_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74++gl_TESS_CONTROL_OUTPUT_VERTICES :: GLenum+gl_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75++gl_TESS_GEN_MODE :: GLenum+gl_TESS_GEN_MODE = 0x8E76++gl_TESS_GEN_SPACING :: GLenum+gl_TESS_GEN_SPACING = 0x8E77++gl_TESS_GEN_VERTEX_ORDER :: GLenum+gl_TESS_GEN_VERTEX_ORDER = 0x8E78++gl_TESS_GEN_POINT_MODE :: GLenum+gl_TESS_GEN_POINT_MODE = 0x8E79++gl_ISOLINES :: GLenum+gl_ISOLINES = 0x8E7A++gl_FRACTIONAL_ODD :: GLenum+gl_FRACTIONAL_ODD = 0x8E7B++gl_FRACTIONAL_EVEN :: GLenum+gl_FRACTIONAL_EVEN = 0x8E7C++gl_MAX_PATCH_VERTICES :: GLenum+gl_MAX_PATCH_VERTICES = 0x8E7D++gl_MAX_TESS_GEN_LEVEL :: GLenum+gl_MAX_TESS_GEN_LEVEL = 0x8E7E++gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F++gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80++gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81++gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82++gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83++gl_MAX_TESS_PATCH_COMPONENTS :: GLenum+gl_MAX_TESS_PATCH_COMPONENTS = 0x8E84++gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85++gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86++gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS :: GLenum+gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89++gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS :: GLenum+gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A++gl_MAX_TESS_CONTROL_INPUT_COMPONENTS :: GLenum+gl_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C++gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS :: GLenum+gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D++gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E++gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F++gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0++gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1++gl_TESS_EVALUATION_SHADER :: GLenum+gl_TESS_EVALUATION_SHADER = 0x8E87++gl_TESS_CONTROL_SHADER :: GLenum+gl_TESS_CONTROL_SHADER = 0x8E88
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_texture_border_clamp extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( - -- * Tokens - gl_CLAMP_TO_BORDER -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_border_clamp extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp (+ -- * Tokens+ gl_CLAMP_TO_BORDER+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -1,52 +1,52 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_texture_buffer_object, see --- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( - -- * Functions - glTexBuffer, - -- * Tokens - gl_TEXTURE_BUFFER, - gl_MAX_TEXTURE_BUFFER_SIZE, - gl_TEXTURE_BINDING_BUFFER, - gl_TEXTURE_BUFFER_DATA_STORE_BINDING, - gl_TEXTURE_BUFFER_FORMAT -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_texture_buffer_object" - -EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ()) - -gl_TEXTURE_BUFFER :: GLenum -gl_TEXTURE_BUFFER = 0x8C2A - -gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum -gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B - -gl_TEXTURE_BINDING_BUFFER :: GLenum -gl_TEXTURE_BINDING_BUFFER = 0x8C2C - -gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum -gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D - -gl_TEXTURE_BUFFER_FORMAT :: GLenum -gl_TEXTURE_BUFFER_FORMAT = 0x8C2E +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_buffer_object, see+-- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject (+ -- * Functions+ glTexBuffer,+ -- * Tokens+ gl_TEXTURE_BUFFER,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_FORMAT+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_texture_buffer_object"++EXTENSION_ENTRY(dyn_glTexBuffer,ptr_glTexBuffer,"glTexBuffer",glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())++gl_TEXTURE_BUFFER :: GLenum+gl_TEXTURE_BUFFER = 0x8C2A++gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B++gl_TEXTURE_BINDING_BUFFER :: GLenum+gl_TEXTURE_BINDING_BUFFER = 0x8C2C++gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D++gl_TEXTURE_BUFFER_FORMAT :: GLenum+gl_TEXTURE_BUFFER_FORMAT = 0x8C2E
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs view
@@ -1,40 +1,40 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_texture_compression extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( - -- * Functions - glCompressedTexImage3D, - glCompressedTexImage2D, - glCompressedTexImage1D, - glCompressedTexSubImage3D, - glCompressedTexSubImage2D, - glCompressedTexSubImage1D, - glGetCompressedTexImage, - -- * Tokens - gl_COMPRESSED_ALPHA, - gl_COMPRESSED_LUMINANCE, - gl_COMPRESSED_LUMINANCE_ALPHA, - gl_COMPRESSED_INTENSITY, - gl_COMPRESSED_RGB, - gl_COMPRESSED_RGBA, - gl_TEXTURE_COMPRESSION_HINT, - gl_TEXTURE_COMPRESSED_IMAGE_SIZE, - gl_TEXTURE_COMPRESSED, - gl_NUM_COMPRESSED_TEXTURE_FORMATS, - gl_COMPRESSED_TEXTURE_FORMATS -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_compression extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression (+ -- * Functions+ glCompressedTexImage3D,+ glCompressedTexImage2D,+ glCompressedTexImage1D,+ glCompressedTexSubImage3D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage1D,+ glGetCompressedTexImage,+ -- * Tokens+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSED,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPRESSED_TEXTURE_FORMATS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_compression_bptc extension,+-- see <http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC (+ gl_COMPRESSED_RGBA_BPTC_UNORM,+ gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+ gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+ gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++--------------------------------------------------------------------------------++gl_COMPRESSED_RGBA_BPTC_UNORM :: GLenum+gl_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C++gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM :: GLenum+gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D++gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT :: GLenum+gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E++gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT :: GLenum+gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_compression_rgtc extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( - -- * Tokens - gl_COMPRESSED_RED_RGTC1, - gl_COMPRESSED_SIGNED_RED_RGTC1, - gl_COMPRESSED_RG_RGTC2, - gl_COMPRESSED_SIGNED_RG_RGTC2 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_compression_rgtc extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC (+ -- * Tokens+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RG_RGTC2+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs view
@@ -1,33 +1,33 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_texture_cube_map extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( - -- * Tokens - gl_NORMAL_MAP, - gl_REFLECTION_MAP, - gl_TEXTURE_CUBE_MAP, - gl_TEXTURE_BINDING_CUBE_MAP, - gl_TEXTURE_CUBE_MAP_POSITIVE_X, - gl_TEXTURE_CUBE_MAP_NEGATIVE_X, - gl_TEXTURE_CUBE_MAP_POSITIVE_Y, - gl_TEXTURE_CUBE_MAP_NEGATIVE_Y, - gl_TEXTURE_CUBE_MAP_POSITIVE_Z, - gl_TEXTURE_CUBE_MAP_NEGATIVE_Z, - gl_PROXY_TEXTURE_CUBE_MAP, - gl_MAX_CUBE_MAP_TEXTURE_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_cube_map extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap (+ -- * Tokens+ gl_NORMAL_MAP,+ gl_REFLECTION_MAP,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs view
@@ -1,49 +1,49 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_cube_map_array extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( - -- * Tokens - gl_TEXTURE_CUBE_MAP_ARRAY, - gl_TEXTURE_BINDING_CUBE_MAP_ARRAY, - gl_PROXY_TEXTURE_CUBE_MAP_ARRAY, - gl_SAMPLER_CUBE_MAP_ARRAY, - gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW, - gl_INT_SAMPLER_CUBE_MAP_ARRAY, - gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum -gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009 - -gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum -gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A - -gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum -gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B - -gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum -gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C - -gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum -gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D - -gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum -gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E - -gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum -gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F - +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_cube_map_array extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray (+ -- * Tokens+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A++gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B++gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F+
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_env_add extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd ( - -- * Tokens - gl_ADD -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_add extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd (+ -- * Tokens+ gl_ADD+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs view
@@ -1,52 +1,52 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_env_combine extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( - -- * Tokens - gl_COMBINE, - gl_COMBINE_RGB, - gl_COMBINE_ALPHA, - gl_SOURCE0_RGB, - gl_SOURCE1_RGB, - gl_SOURCE2_RGB, - gl_SOURCE0_ALPHA, - gl_SOURCE1_ALPHA, - gl_SOURCE2_ALPHA, - gl_OPERAND0_RGB, - gl_OPERAND1_RGB, - gl_OPERAND2_RGB, - gl_OPERAND0_ALPHA, - gl_OPERAND1_ALPHA, - gl_OPERAND2_ALPHA, - gl_RGB_SCALE, - gl_ALPHA_SCALE, - gl_REPLACE, - gl_MODULATE, - gl_ADD, - gl_ADD_SIGNED, - gl_INTERPOLATE, - gl_SUBTRACT, - gl_TEXTURE, - gl_CONSTANT, - gl_PRIMARY_COLOR, - gl_PREVIOUS, - gl_SRC_COLOR, - gl_ONE_MINUS_SRC_COLOR, - gl_SRC_ALPHA, - gl_ONE_MINUS_SRC_ALPHA -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_combine extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine (+ -- * Tokens+ gl_COMBINE,+ gl_COMBINE_RGB,+ gl_COMBINE_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_RGB,+ gl_SOURCE2_RGB,+ gl_SOURCE0_ALPHA,+ gl_SOURCE1_ALPHA,+ gl_SOURCE2_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_RGB,+ gl_OPERAND2_RGB,+ gl_OPERAND0_ALPHA,+ gl_OPERAND1_ALPHA,+ gl_OPERAND2_ALPHA,+ gl_RGB_SCALE,+ gl_ALPHA_SCALE,+ gl_REPLACE,+ gl_MODULATE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_INTERPOLATE,+ gl_SUBTRACT,+ gl_TEXTURE,+ gl_CONSTANT,+ gl_PRIMARY_COLOR,+ gl_PREVIOUS,+ gl_SRC_COLOR,+ gl_ONE_MINUS_SRC_COLOR,+ gl_SRC_ALPHA,+ gl_ONE_MINUS_SRC_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs view
@@ -1,52 +1,52 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_env_crossbar extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar ( - -- * Tokens - gl_TEXTURE0, - gl_TEXTURE1, - gl_TEXTURE10, - gl_TEXTURE11, - gl_TEXTURE12, - gl_TEXTURE13, - gl_TEXTURE14, - gl_TEXTURE15, - gl_TEXTURE16, - gl_TEXTURE17, - gl_TEXTURE18, - gl_TEXTURE19, - gl_TEXTURE2, - gl_TEXTURE20, - gl_TEXTURE21, - gl_TEXTURE22, - gl_TEXTURE23, - gl_TEXTURE24, - gl_TEXTURE25, - gl_TEXTURE26, - gl_TEXTURE27, - gl_TEXTURE28, - gl_TEXTURE29, - gl_TEXTURE3, - gl_TEXTURE30, - gl_TEXTURE31, - gl_TEXTURE4, - gl_TEXTURE5, - gl_TEXTURE6, - gl_TEXTURE7, - gl_TEXTURE8, - gl_TEXTURE9 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_crossbar extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar (+ -- * Tokens+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_env_dot3 extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( - -- * Tokens - gl_DOT3_RGB, - gl_DOT3_RGBA -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_dot3 extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 (+ -- * Tokens+ gl_DOT3_RGB,+ gl_DOT3_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs view
@@ -1,65 +1,65 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_float extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( - -- * Tokens - gl_TEXTURE_RED_TYPE, - gl_TEXTURE_GREEN_TYPE, - gl_TEXTURE_BLUE_TYPE, - gl_TEXTURE_ALPHA_TYPE, - gl_TEXTURE_LUMINANCE_TYPE, - gl_TEXTURE_INTENSITY_TYPE, - gl_TEXTURE_DEPTH_TYPE, - gl_UNSIGNED_NORMALIZED, - gl_RGBA32F, - gl_RGB32F, - gl_ALPHA32F, - gl_INTENSITY32F, - gl_LUMINANCE32F, - gl_LUMINANCE_ALPHA32F, - gl_RGBA16F, - gl_RGB16F, - gl_ALPHA16F, - gl_INTENSITY16F, - gl_LUMINANCE16F, - gl_LUMINANCE_ALPHA16F -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_ALPHA32F :: GLenum -gl_ALPHA32F = 0x8816 - -gl_INTENSITY32F :: GLenum -gl_INTENSITY32F = 0x8817 - -gl_LUMINANCE32F :: GLenum -gl_LUMINANCE32F = 0x8818 - -gl_LUMINANCE_ALPHA32F :: GLenum -gl_LUMINANCE_ALPHA32F = 0x8819 - -gl_ALPHA16F :: GLenum -gl_ALPHA16F = 0x881C - -gl_INTENSITY16F :: GLenum -gl_INTENSITY16F = 0x881D - -gl_LUMINANCE16F :: GLenum -gl_LUMINANCE16F = 0x881E - -gl_LUMINANCE_ALPHA16F :: GLenum -gl_LUMINANCE_ALPHA16F = 0x881F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (+ -- * Tokens+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_UNSIGNED_NORMALIZED,+ gl_RGBA32F,+ gl_RGB32F,+ gl_ALPHA32F,+ gl_INTENSITY32F,+ gl_LUMINANCE32F,+ gl_LUMINANCE_ALPHA32F,+ gl_RGBA16F,+ gl_RGB16F,+ gl_ALPHA16F,+ gl_INTENSITY16F,+ gl_LUMINANCE16F,+ gl_LUMINANCE_ALPHA16F+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_ALPHA32F :: GLenum+gl_ALPHA32F = 0x8816++gl_INTENSITY32F :: GLenum+gl_INTENSITY32F = 0x8817++gl_LUMINANCE32F :: GLenum+gl_LUMINANCE32F = 0x8818++gl_LUMINANCE_ALPHA32F :: GLenum+gl_LUMINANCE_ALPHA32F = 0x8819++gl_ALPHA16F :: GLenum+gl_ALPHA16F = 0x881C++gl_INTENSITY16F :: GLenum+gl_INTENSITY16F = 0x881D++gl_LUMINANCE16F :: GLenum+gl_LUMINANCE16F = 0x881E++gl_LUMINANCE_ALPHA16F :: GLenum+gl_LUMINANCE_ALPHA16F = 0x881F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs view
@@ -1,32 +1,32 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureGather --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_gather extension, see --- <http://www.opengl.org/registry/specs/ARB/.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( - -- * Tokens - gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, - gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, - gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum -gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E - -gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum -gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F - -gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum -gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_gather extension, see+-- <http://www.opengl.org/registry/specs/ARB/.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather (+ -- * Tokens+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E++gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F++gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_mirrored_repeat extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( - -- * Tokens - gl_MIRRORED_REPEAT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_mirrored_repeat extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat (+ -- * Tokens+ gl_MIRRORED_REPEAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs view
@@ -1,124 +1,124 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_texture_multisample extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( - -- * Functions - glTexImage2DMultisample, - glTexImage3DMultisample, - glGetMultisamplefv, - glSampleMaski, - -- * Tokens - gl_SAMPLE_POSITION, - gl_SAMPLE_MASK, - gl_SAMPLE_MASK_VALUE, - gl_TEXTURE_2D_MULTISAMPLE, - gl_PROXY_TEXTURE_2D_MULTISAMPLE, - gl_TEXTURE_2D_MULTISAMPLE_ARRAY, - gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, - gl_MAX_SAMPLE_MASK_WORDS, - gl_MAX_COLOR_TEXTURE_SAMPLES, - gl_MAX_DEPTH_TEXTURE_SAMPLES, - gl_MAX_INTEGER_SAMPLES, - gl_TEXTURE_BINDING_2D_MULTISAMPLE, - gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, - gl_TEXTURE_SAMPLES, - gl_TEXTURE_FIXED_SAMPLE_LOCATIONS, - gl_SAMPLER_2D_MULTISAMPLE, - gl_INT_SAMPLER_2D_MULTISAMPLE, - gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, - gl_SAMPLER_2D_MULTISAMPLE_ARRAY, - gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, - gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_texture_multisample" - -EXTENSION_ENTRY(glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()) -EXTENSION_ENTRY(glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()) -EXTENSION_ENTRY(glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glSampleMaski,GLuint -> GLbitfield -> IO ()) - - -gl_SAMPLE_POSITION :: GLenum -gl_SAMPLE_POSITION = 0x8E50 - -gl_SAMPLE_MASK :: GLenum -gl_SAMPLE_MASK = 0x8E51 - -gl_SAMPLE_MASK_VALUE :: GLenum -gl_SAMPLE_MASK_VALUE = 0x8E52 - -gl_TEXTURE_2D_MULTISAMPLE :: GLenum -gl_TEXTURE_2D_MULTISAMPLE = 0x9100 - -gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum -gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 - -gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum -gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 - -gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum -gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 - -gl_MAX_SAMPLE_MASK_WORDS :: GLenum -gl_MAX_SAMPLE_MASK_WORDS = 0x8E59 - -gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum -gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E - -gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum -gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F - -gl_MAX_INTEGER_SAMPLES :: GLenum -gl_MAX_INTEGER_SAMPLES = 0x9110 - -gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum -gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 - -gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum -gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 - -gl_TEXTURE_SAMPLES :: GLenum -gl_TEXTURE_SAMPLES = 0x9106 - -gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum -gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 - -gl_SAMPLER_2D_MULTISAMPLE :: GLenum -gl_SAMPLER_2D_MULTISAMPLE = 0x9108 - -gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum -gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 - -gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum -gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A - -gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum -gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B - -gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum -gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C - -gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum -gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_multisample extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample (+ -- * Functions+ glTexImage2DMultisample,+ glTexImage3DMultisample,+ glGetMultisamplefv,+ glSampleMaski,+ -- * Tokens+ gl_SAMPLE_POSITION,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_INTEGER_SAMPLES,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_texture_multisample"++EXTENSION_ENTRY(dyn_glTexImage2DMultisample,ptr_glTexImage2DMultisample,"glTexImage2DMultisample",glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glTexImage3DMultisample,ptr_glTexImage3DMultisample,"glTexImage3DMultisample",glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetMultisamplefv,ptr_glGetMultisamplefv,"glGetMultisamplefv",glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glSampleMaski,ptr_glSampleMaski,"glSampleMaski",glSampleMaski,GLuint -> GLbitfield -> IO ())+++gl_SAMPLE_POSITION :: GLenum+gl_SAMPLE_POSITION = 0x8E50++gl_SAMPLE_MASK :: GLenum+gl_SAMPLE_MASK = 0x8E51++gl_SAMPLE_MASK_VALUE :: GLenum+gl_SAMPLE_MASK_VALUE = 0x8E52++gl_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_2D_MULTISAMPLE = 0x9100++gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101++gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102++gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103++gl_MAX_SAMPLE_MASK_WORDS :: GLenum+gl_MAX_SAMPLE_MASK_WORDS = 0x8E59++gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum+gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E++gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum+gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F++gl_MAX_INTEGER_SAMPLES :: GLenum+gl_MAX_INTEGER_SAMPLES = 0x9110++gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104++gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105++gl_TEXTURE_SAMPLES :: GLenum+gl_TEXTURE_SAMPLES = 0x9106++gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum+gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107++gl_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_SAMPLER_2D_MULTISAMPLE = 0x9108++gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A++gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B++gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs view
@@ -1,45 +1,45 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRG --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_rg extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( - -- * Tokens - gl_R8, - gl_R16, - gl_RG8, - gl_RG16, - gl_R16F, - gl_R32F, - gl_RG16F, - gl_RG32F, - gl_R8I, - gl_R8UI, - gl_R16I, - gl_R16UI, - gl_R32I, - gl_R32UI, - gl_RG8I, - gl_RG8UI, - gl_RG16I, - gl_RG16UI, - gl_RG32I, - gl_RG32UI, - gl_RED, - gl_RG, - gl_COMPRESSED_RED, - gl_COMPRESSED_RG, - gl_RG_INTEGER -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_rg extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG (+ -- * Tokens+ gl_R8,+ gl_R16,+ gl_RG8,+ gl_RG16,+ gl_R16F,+ gl_R32F,+ gl_RG16F,+ gl_RG32F,+ gl_R8I,+ gl_R8UI,+ gl_R16I,+ gl_R16UI,+ gl_R32I,+ gl_R32UI,+ gl_RG8I,+ gl_RG8UI,+ gl_RG16I,+ gl_RG16UI,+ gl_RG32I,+ gl_RG32UI,+ gl_RED,+ gl_RG,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RG,+ gl_RG_INTEGER+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_rgb10_a2ui extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI (+ gl_RGB10_A2UI+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++--------------------------------------------------------------------------------++gl_RGB10_A2UI :: GLenum+gl_RGB10_A2UI = 0x906F
src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs view
@@ -1,44 +1,44 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the ARB_texture_rectangle extension, see --- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( - -- * Tokens - gl_TEXTURE_RECTANGLE, - gl_TEXTURE_BINDING_RECTANGLE, - gl_PROXY_TEXTURE_RECTANGLE, - gl_MAX_RECTANGLE_TEXTURE_SIZE, - gl_SAMPLER_2D_RECT, - gl_SAMPLER_2D_RECT_SHADOW -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_TEXTURE_RECTANGLE :: GLenum -gl_TEXTURE_RECTANGLE = 0x84F5 - -gl_TEXTURE_BINDING_RECTANGLE :: GLenum -gl_TEXTURE_BINDING_RECTANGLE = 0x84F6 - -gl_PROXY_TEXTURE_RECTANGLE :: GLenum -gl_PROXY_TEXTURE_RECTANGLE = 0x84F7 - -gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum -gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 - -gl_SAMPLER_2D_RECT :: GLenum -gl_SAMPLER_2D_RECT = 0x8B63 - -gl_SAMPLER_2D_RECT_SHADOW :: GLenum -gl_SAMPLER_2D_RECT_SHADOW = 0x8B64 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_rectangle extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle (+ -- * Tokens+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_TEXTURE_RECTANGLE :: GLenum+gl_TEXTURE_RECTANGLE = 0x84F5++gl_TEXTURE_BINDING_RECTANGLE :: GLenum+gl_TEXTURE_BINDING_RECTANGLE = 0x84F6++gl_PROXY_TEXTURE_RECTANGLE :: GLenum+gl_PROXY_TEXTURE_RECTANGLE = 0x84F7++gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8++gl_SAMPLER_2D_RECT :: GLenum+gl_SAMPLER_2D_RECT = 0x8B63++gl_SAMPLER_2D_RECT_SHADOW :: GLenum+gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs view
@@ -0,0 +1,41 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_swizzle extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle (+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++--------------------------------------------------------------------------------++gl_TEXTURE_SWIZZLE_R :: GLenum+gl_TEXTURE_SWIZZLE_R = 0x8E42++gl_TEXTURE_SWIZZLE_G :: GLenum+gl_TEXTURE_SWIZZLE_G = 0x8E43++gl_TEXTURE_SWIZZLE_B :: GLenum+gl_TEXTURE_SWIZZLE_B = 0x8E44++gl_TEXTURE_SWIZZLE_A :: GLenum+gl_TEXTURE_SWIZZLE_A = 0x8E45++gl_TEXTURE_SWIZZLE_RGBA :: GLenum+gl_TEXTURE_SWIZZLE_RGBA = 0x8E46
src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs view
@@ -1,46 +1,46 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_timer_query, see --- <http://www.opengl.org/registry/specs/ARB/timer_query.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( - -- * Functions - glQueryCounter, - glGetQueryObjecti64v, - glGetQueryObjectui64v, - - -- * Tokens - gl_TIME_ELAPSED, - gl_TIMESTAMP -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_timer_query" - -EXTENSION_ENTRY(glQueryCounter, GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ()) -EXTENSION_ENTRY(glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ()) - -gl_TIME_ELAPSED :: GLenum -gl_TIME_ELAPSED = 0x88BF - -gl_TIMESTAMP :: GLenum -gl_TIMESTAMP = 0x8E28 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_timer_query, see+-- <http://www.opengl.org/registry/specs/ARB/timer_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery (+ -- * Functions+ glQueryCounter,+ glGetQueryObjecti64v,+ glGetQueryObjectui64v,++ -- * Tokens+ gl_TIME_ELAPSED,+ gl_TIMESTAMP+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_timer_query"++EXTENSION_ENTRY(dyn_glQueryCounter,ptr_glQueryCounter,"glQueryCounter",glQueryCounter, GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryObjecti64v,ptr_glGetQueryObjecti64v,"glGetQueryObjecti64v",glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryObjectui64v,ptr_glGetQueryObjectui64v,"glGetQueryObjectui64v",glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())++gl_TIME_ELAPSED :: GLenum+gl_TIME_ELAPSED = 0x88BF++gl_TIMESTAMP :: GLenum+gl_TIMESTAMP = 0x8E28
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs view
@@ -0,0 +1,74 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_transform_feedback2 extension, see+-- <http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 (+ -- * Functions+ glBindTransformFeedback,+ glDeleteTransformFeedbacks,+ glGenTransformFeedbacks,+ glIsTransformFeedback,+ glPauseTransformFeedback,+ glResumeTransformFeedback,+ glDrawTransformFeedback,++ -- * Tokens+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BINDING+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_transform_feedback2"++EXTENSION_ENTRY(dyn_glBindTransformFeedback,ptr_glBindTransformFeedback,"glBindTransformFeedback",glBindTransformFeedback,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteTransformFeedbacks,ptr_glDeleteTransformFeedbacks,"glDeleteTransformFeedbacks",glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenTransformFeedbacks,ptr_glGenTransformFeedbacks,"glGenTransformFeedbacks",glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsTransformFeedback,ptr_glIsTransformFeedback,"glIsTransformFeedback",glIsTransformFeedback,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glPauseTransformFeedback,ptr_glPauseTransformFeedback,"glPauseTransformFeedback",glPauseTransformFeedback,IO ())+EXTENSION_ENTRY(dyn_glResumeTransformFeedback,ptr_glResumeTransformFeedback,"glResumeTransformFeedback",glResumeTransformFeedback,IO ())+EXTENSION_ENTRY(dyn_glDrawTransformFeedback,ptr_glDrawTransformFeedback,"glDrawTransformFeedback",glDrawTransformFeedback,GLenum -> GLuint -> IO ())++gl_TRANSFORM_FEEDBACK :: GLenum+gl_TRANSFORM_FEEDBACK = 0x8E22++-- | Legacy name.+gl_TRANSFORM_FEEDBACK_PAUSED :: GLenum+gl_TRANSFORM_FEEDBACK_PAUSED = gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED++gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23++-- | Legacy name.+gl_TRANSFORM_FEEDBACK_ACTIVE :: GLenum+gl_TRANSFORM_FEEDBACK_ACTIVE = gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE++gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24++gl_TRANSFORM_FEEDBACK_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25
src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs view
@@ -1,49 +1,49 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the ARB_transform_feedback3 --- extension, see --- <http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( - -- * Functions - glDrawTransformFeedbackStream, - glBeginQueryIndexed, - glEndQueryIndexed, - glGetQueryIndexediv, - - -- * Tokens - gl_MAX_TRANSFORM_FEEDBACK_BUFFERS, - gl_MAX_VERTEX_STREAMS -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.ARB.GpuShader5 -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - --------------------------------------------------------------------------------- - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_transform_feedback3" - -EXTENSION_ENTRY(glDrawTransformFeedbackStream, GLenum -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glBeginQueryIndexed, GLenum -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glEndQueryIndexed, GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetQueryIndexediv, GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) - -gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum -gl_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_transform_feedback3+-- extension, see+-- <http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 (+ -- * Functions+ glDrawTransformFeedbackStream,+ glBeginQueryIndexed,+ glEndQueryIndexed,+ glGetQueryIndexediv,++ -- * Tokens+ gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,+ gl_MAX_VERTEX_STREAMS+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_transform_feedback3"++EXTENSION_ENTRY(dyn_glDrawTransformFeedbackStream,ptr_glDrawTransformFeedbackStream,"glDrawTransformFeedbackStream",glDrawTransformFeedbackStream, GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBeginQueryIndexed,ptr_glBeginQueryIndexed,"glBeginQueryIndexed",glBeginQueryIndexed, GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glEndQueryIndexed,ptr_glEndQueryIndexed,"glEndQueryIndexed",glEndQueryIndexed, GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryIndexediv,ptr_glGetQueryIndexediv,"glGetQueryIndexediv",glGetQueryIndexediv, GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())++gl_MAX_TRANSFORM_FEEDBACK_BUFFERS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_transpose_matrix extension, see --- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( - -- * Functions - glLoadTransposeMatrixf, - glLoadTransposeMatrixd, - glMultTransposeMatrixf, - glMultTransposeMatrixd, - -- * Tokens - gl_TRANSPOSE_MODELVIEW_MATRIX, - gl_TRANSPOSE_PROJECTION_MATRIX, - gl_TRANSPOSE_TEXTURE_MATRIX, - gl_TRANSPOSE_COLOR_MATRIX -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_transpose_matrix extension, see+-- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix (+ -- * Functions+ glLoadTransposeMatrixf,+ glLoadTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultTransposeMatrixd,+ -- * Tokens+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRANSPOSE_COLOR_MATRIX+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -1,183 +1,183 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_uniform_buffer_object extension, see --- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( - -- * Functions - glGetUniformIndices, - glGetActiveUniformsiv, - glGetActiveUniformName, - glGetUniformBlockIndex, - glGetActiveUniformBlockiv, - glGetActiveUniformBlockName, - glBindBufferRange, - glBindBufferBase, - glGetIntegeri_v, - glUniformBlockBinding, - -- * Tokens - gl_UNIFORM_BUFFER, - gl_UNIFORM_BUFFER_BINDING, - gl_UNIFORM_BUFFER_START, - gl_UNIFORM_BUFFER_SIZE, - gl_MAX_VERTEX_UNIFORM_BLOCKS, - gl_MAX_GEOMETRY_UNIFORM_BLOCKS, - gl_MAX_FRAGMENT_UNIFORM_BLOCKS, - gl_MAX_COMBINED_UNIFORM_BLOCKS, - gl_MAX_UNIFORM_BUFFER_BINDINGS, - gl_MAX_UNIFORM_BLOCK_SIZE, - gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, - gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, - gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, - gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT, - gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, - gl_ACTIVE_UNIFORM_BLOCKS, - gl_UNIFORM_TYPE, - gl_UNIFORM_SIZE, - gl_UNIFORM_NAME_LENGTH, - gl_UNIFORM_BLOCK_INDEX, - gl_UNIFORM_OFFSET, - gl_UNIFORM_ARRAY_STRIDE, - gl_UNIFORM_MATRIX_STRIDE, - gl_UNIFORM_IS_ROW_MAJOR, - gl_UNIFORM_BLOCK_BINDING, - gl_UNIFORM_BLOCK_DATA_SIZE, - gl_UNIFORM_BLOCK_NAME_LENGTH, - gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS, - gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, - gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, - gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, - gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, - gl_INVALID_INDEX -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_uniform_buffer_object" - -EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint) -EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) -EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ()) - -gl_UNIFORM_BUFFER :: GLenum -gl_UNIFORM_BUFFER = 0x8A11 - -gl_UNIFORM_BUFFER_BINDING :: GLenum -gl_UNIFORM_BUFFER_BINDING = 0x8A28 - -gl_UNIFORM_BUFFER_START :: GLenum -gl_UNIFORM_BUFFER_START = 0x8A29 - -gl_UNIFORM_BUFFER_SIZE :: GLenum -gl_UNIFORM_BUFFER_SIZE = 0x8A2A - -gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum -gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B - -gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum -gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C - -gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum -gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D - -gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum -gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E - -gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum -gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F - -gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum -gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 - -gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 - -gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 - -gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum -gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 - -gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum -gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 - -gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum -gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 - -gl_ACTIVE_UNIFORM_BLOCKS :: GLenum -gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36 - -gl_UNIFORM_TYPE :: GLenum -gl_UNIFORM_TYPE = 0x8A37 - -gl_UNIFORM_SIZE :: GLenum -gl_UNIFORM_SIZE = 0x8A38 - -gl_UNIFORM_NAME_LENGTH :: GLenum -gl_UNIFORM_NAME_LENGTH = 0x8A39 - -gl_UNIFORM_BLOCK_INDEX :: GLenum -gl_UNIFORM_BLOCK_INDEX = 0x8A3A - -gl_UNIFORM_OFFSET :: GLenum -gl_UNIFORM_OFFSET = 0x8A3B - -gl_UNIFORM_ARRAY_STRIDE :: GLenum -gl_UNIFORM_ARRAY_STRIDE = 0x8A3C - -gl_UNIFORM_MATRIX_STRIDE :: GLenum -gl_UNIFORM_MATRIX_STRIDE = 0x8A3D - -gl_UNIFORM_IS_ROW_MAJOR :: GLenum -gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E - -gl_UNIFORM_BLOCK_BINDING :: GLenum -gl_UNIFORM_BLOCK_BINDING = 0x8A3F - -gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum -gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 - -gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum -gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 - -gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum -gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 - -gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum -gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 - -gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 - -gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 - -gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum -gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 - -gl_INVALID_INDEX :: GLenum -gl_INVALID_INDEX = 0xFFFFFFFF +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_uniform_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (+ -- * Functions+ glGetUniformIndices,+ glGetActiveUniformsiv,+ glGetActiveUniformName,+ glGetUniformBlockIndex,+ glGetActiveUniformBlockiv,+ glGetActiveUniformBlockName,+ glBindBufferRange,+ glBindBufferBase,+ glGetIntegeri_v,+ glUniformBlockBinding,+ -- * Tokens+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_BUFFER_SIZE,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_UNIFORM_TYPE,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_INVALID_INDEX+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_uniform_buffer_object"++EXTENSION_ENTRY(dyn_glGetUniformIndices,ptr_glGetUniformIndices,"glGetUniformIndices",glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveUniformsiv,ptr_glGetActiveUniformsiv,"glGetActiveUniformsiv",glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveUniformName,ptr_glGetActiveUniformName,"glGetActiveUniformName",glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformBlockIndex,ptr_glGetUniformBlockIndex,"glGetUniformBlockIndex",glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)+EXTENSION_ENTRY(dyn_glGetActiveUniformBlockiv,ptr_glGetActiveUniformBlockiv,"glGetActiveUniformBlockiv",glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveUniformBlockName,ptr_glGetActiveUniformBlockName,"glGetActiveUniformBlockName",glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glBindBufferRange,ptr_glBindBufferRange,"glBindBufferRange",glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(dyn_glBindBufferBase,ptr_glBindBufferBase,"glBindBufferBase",glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetIntegeri_v,ptr_glGetIntegeri_v,"glGetIntegeri_v",glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniformBlockBinding,ptr_glUniformBlockBinding,"glUniformBlockBinding",glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())++gl_UNIFORM_BUFFER :: GLenum+gl_UNIFORM_BUFFER = 0x8A11++gl_UNIFORM_BUFFER_BINDING :: GLenum+gl_UNIFORM_BUFFER_BINDING = 0x8A28++gl_UNIFORM_BUFFER_START :: GLenum+gl_UNIFORM_BUFFER_START = 0x8A29++gl_UNIFORM_BUFFER_SIZE :: GLenum+gl_UNIFORM_BUFFER_SIZE = 0x8A2A++gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum+gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B++gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C++gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D++gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E++gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum+gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F++gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum+gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30++gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32++gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33++gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34++gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35++gl_ACTIVE_UNIFORM_BLOCKS :: GLenum+gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36++gl_UNIFORM_TYPE :: GLenum+gl_UNIFORM_TYPE = 0x8A37++gl_UNIFORM_SIZE :: GLenum+gl_UNIFORM_SIZE = 0x8A38++gl_UNIFORM_NAME_LENGTH :: GLenum+gl_UNIFORM_NAME_LENGTH = 0x8A39++gl_UNIFORM_BLOCK_INDEX :: GLenum+gl_UNIFORM_BLOCK_INDEX = 0x8A3A++gl_UNIFORM_OFFSET :: GLenum+gl_UNIFORM_OFFSET = 0x8A3B++gl_UNIFORM_ARRAY_STRIDE :: GLenum+gl_UNIFORM_ARRAY_STRIDE = 0x8A3C++gl_UNIFORM_MATRIX_STRIDE :: GLenum+gl_UNIFORM_MATRIX_STRIDE = 0x8A3D++gl_UNIFORM_IS_ROW_MAJOR :: GLenum+gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E++gl_UNIFORM_BLOCK_BINDING :: GLenum+gl_UNIFORM_BLOCK_BINDING = 0x8A3F++gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum+gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40++gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum+gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41++gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42++gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43++gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44++gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45++gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46++gl_INVALID_INDEX :: GLenum+gl_INVALID_INDEX = 0xFFFFFFFF
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_vertex_array_object extension, see --- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( - -- * Functions - glBindVertexArray, - glDeleteVertexArrays, - glGenVertexArrays, - glIsVertexArray, - -- * Tokens - gl_VERTEX_ARRAY_BINDING -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_array_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject (+ -- * Functions+ glBindVertexArray,+ glDeleteVertexArrays,+ glGenVertexArrays,+ glIsVertexArray,+ -- * Tokens+ gl_VERTEX_ARRAY_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs view
@@ -0,0 +1,69 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_attrib_64bit extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit (+ -- * Functions+ glVertexAttribL1d,+ glVertexAttribL2d,+ glVertexAttribL3d,+ glVertexAttribL4d,+ glVertexAttribL1dv,+ glVertexAttribL2dv,+ glVertexAttribL3dv,+ glVertexAttribL4dv,+ glVertexAttribLPointer,+ glGetVertexAttribLdv,++ -- * Tokens+ gl_RGB32I,+ gl_DOUBLE_VEC2,+ gl_DOUBLE_VEC3,+ gl_DOUBLE_VEC4,+ gl_DOUBLE_MAT2,+ gl_DOUBLE_MAT3,+ gl_DOUBLE_MAT4,+ gl_DOUBLE_MAT2x3,+ gl_DOUBLE_MAT2x4,+ gl_DOUBLE_MAT3x2,+ gl_DOUBLE_MAT3x4,+ gl_DOUBLE_MAT4x2,+ gl_DOUBLE_MAT4x3+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_vertex_attrib_64bit"++EXTENSION_ENTRY(dyn_glVertexAttribL1d,ptr_glVertexAttribL1d,"glVertexAttribL1d",glVertexAttribL1d,GLuint -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL2d,ptr_glVertexAttribL2d,"glVertexAttribL2d",glVertexAttribL2d,GLuint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL3d,ptr_glVertexAttribL3d,"glVertexAttribL3d",glVertexAttribL3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL4d,ptr_glVertexAttribL4d,"glVertexAttribL4d",glVertexAttribL4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL1dv,ptr_glVertexAttribL1dv,"glVertexAttribL1dv",glVertexAttribL1dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL2dv,ptr_glVertexAttribL2dv,"glVertexAttribL2dv",glVertexAttribL2dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL3dv,ptr_glVertexAttribL3dv,"glVertexAttribL3dv",glVertexAttribL3dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribL4dv,ptr_glVertexAttribL4dv,"glVertexAttribL4dv",glVertexAttribL4dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribLPointer,ptr_glVertexAttribLPointer,"glVertexAttribLPointer",glVertexAttribLPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribLdv,ptr_glGetVertexAttribLdv,"glGetVertexAttribLdv",glGetVertexAttribLdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs view
@@ -1,219 +1,219 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_vertex_blend extension, see --- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( - -- * Functions - glWeightbv, - glWeightsv, - glWeightiv, - glWeightfv, - glWeightdv, - glWeightubv, - glWeightusv, - glWeightuiv, - glWeightPointer, - glVertexBlend, - -- * Tokens - gl_MAX_VERTEX_UNITS, - gl_ACTIVE_VERTEX_UNITS, - gl_WEIGHT_SUM_UNITY, - gl_VERTEX_BLEND, - gl_MODELVIEW0, - gl_MODELVIEW1, - gl_MODELVIEW2, - gl_MODELVIEW3, - gl_MODELVIEW4, - gl_MODELVIEW5, - gl_MODELVIEW6, - gl_MODELVIEW7, - gl_MODELVIEW8, - gl_MODELVIEW9, - gl_MODELVIEW10, - gl_MODELVIEW11, - gl_MODELVIEW12, - gl_MODELVIEW13, - gl_MODELVIEW14, - gl_MODELVIEW15, - gl_MODELVIEW16, - gl_MODELVIEW17, - gl_MODELVIEW18, - gl_MODELVIEW19, - gl_MODELVIEW20, - gl_MODELVIEW21, - gl_MODELVIEW22, - gl_MODELVIEW23, - gl_MODELVIEW24, - gl_MODELVIEW25, - gl_MODELVIEW26, - gl_MODELVIEW27, - gl_MODELVIEW28, - gl_MODELVIEW29, - gl_MODELVIEW30, - gl_MODELVIEW31, - gl_CURRENT_WEIGHT, - gl_WEIGHT_ARRAY_TYPE, - gl_WEIGHT_ARRAY_STRIDE, - gl_WEIGHT_ARRAY_SIZE, - gl_WEIGHT_ARRAY_POINTER, - gl_WEIGHT_ARRAY -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_vertex_blend" - -EXTENSION_ENTRY(glWeightbv,GLint -> Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glWeightsv,GLint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glWeightiv,GLint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glWeightfv,GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glWeightdv,GLint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glWeightubv,GLint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glWeightusv,GLint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glWeightuiv,GLint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glVertexBlend,GLint -> IO ()) - -gl_MAX_VERTEX_UNITS :: GLenum -gl_MAX_VERTEX_UNITS = 0x86A4 - -gl_ACTIVE_VERTEX_UNITS :: GLenum -gl_ACTIVE_VERTEX_UNITS = 0x86A5 - -gl_WEIGHT_SUM_UNITY :: GLenum -gl_WEIGHT_SUM_UNITY = 0x86A6 - -gl_VERTEX_BLEND :: GLenum -gl_VERTEX_BLEND = 0x86A7 - -gl_MODELVIEW0 :: GLenum -gl_MODELVIEW0 = 0x1700 - -gl_MODELVIEW1 :: GLenum -gl_MODELVIEW1 = 0x850a - -gl_MODELVIEW2 :: GLenum -gl_MODELVIEW2 = 0x8722 - -gl_MODELVIEW3 :: GLenum -gl_MODELVIEW3 = 0x8723 - -gl_MODELVIEW4 :: GLenum -gl_MODELVIEW4 = 0x8724 - -gl_MODELVIEW5 :: GLenum -gl_MODELVIEW5 = 0x8725 - -gl_MODELVIEW6 :: GLenum -gl_MODELVIEW6 = 0x8726 - -gl_MODELVIEW7 :: GLenum -gl_MODELVIEW7 = 0x8727 - -gl_MODELVIEW8 :: GLenum -gl_MODELVIEW8 = 0x8728 - -gl_MODELVIEW9 :: GLenum -gl_MODELVIEW9 = 0x8729 - -gl_MODELVIEW10 :: GLenum -gl_MODELVIEW10 = 0x872A - -gl_MODELVIEW11 :: GLenum -gl_MODELVIEW11 = 0x872B - -gl_MODELVIEW12 :: GLenum -gl_MODELVIEW12 = 0x872C - -gl_MODELVIEW13 :: GLenum -gl_MODELVIEW13 = 0x872D - -gl_MODELVIEW14 :: GLenum -gl_MODELVIEW14 = 0x872E - -gl_MODELVIEW15 :: GLenum -gl_MODELVIEW15 = 0x872F - -gl_MODELVIEW16 :: GLenum -gl_MODELVIEW16 = 0x8730 - -gl_MODELVIEW17 :: GLenum -gl_MODELVIEW17 = 0x8731 - -gl_MODELVIEW18 :: GLenum -gl_MODELVIEW18 = 0x8732 - -gl_MODELVIEW19 :: GLenum -gl_MODELVIEW19 = 0x8733 - -gl_MODELVIEW20 :: GLenum -gl_MODELVIEW20 = 0x8734 - -gl_MODELVIEW21 :: GLenum -gl_MODELVIEW21 = 0x8735 - -gl_MODELVIEW22 :: GLenum -gl_MODELVIEW22 = 0x8736 - -gl_MODELVIEW23 :: GLenum -gl_MODELVIEW23 = 0x8737 - -gl_MODELVIEW24 :: GLenum -gl_MODELVIEW24 = 0x8738 - -gl_MODELVIEW25 :: GLenum -gl_MODELVIEW25 = 0x8739 - -gl_MODELVIEW26 :: GLenum -gl_MODELVIEW26 = 0x873A - -gl_MODELVIEW27 :: GLenum -gl_MODELVIEW27 = 0x873B - -gl_MODELVIEW28 :: GLenum -gl_MODELVIEW28 = 0x873C - -gl_MODELVIEW29 :: GLenum -gl_MODELVIEW29 = 0x873D - -gl_MODELVIEW30 :: GLenum -gl_MODELVIEW30 = 0x873E - -gl_MODELVIEW31 :: GLenum -gl_MODELVIEW31 = 0x873F - -gl_CURRENT_WEIGHT :: GLenum -gl_CURRENT_WEIGHT = 0x86A8 - -gl_WEIGHT_ARRAY_TYPE :: GLenum -gl_WEIGHT_ARRAY_TYPE = 0x86A9 - -gl_WEIGHT_ARRAY_STRIDE :: GLenum -gl_WEIGHT_ARRAY_STRIDE = 0x86AA - -gl_WEIGHT_ARRAY_SIZE :: GLenum -gl_WEIGHT_ARRAY_SIZE = 0x86AB - -gl_WEIGHT_ARRAY_POINTER :: GLenum -gl_WEIGHT_ARRAY_POINTER = 0x86AC - -gl_WEIGHT_ARRAY :: GLenum -gl_WEIGHT_ARRAY = 0x86AD +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_blend extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (+ -- * Functions+ glWeightbv,+ glWeightsv,+ glWeightiv,+ glWeightfv,+ glWeightdv,+ glWeightubv,+ glWeightusv,+ glWeightuiv,+ glWeightPointer,+ glVertexBlend,+ -- * Tokens+ gl_MAX_VERTEX_UNITS,+ gl_ACTIVE_VERTEX_UNITS,+ gl_WEIGHT_SUM_UNITY,+ gl_VERTEX_BLEND,+ gl_MODELVIEW0,+ gl_MODELVIEW1,+ gl_MODELVIEW2,+ gl_MODELVIEW3,+ gl_MODELVIEW4,+ gl_MODELVIEW5,+ gl_MODELVIEW6,+ gl_MODELVIEW7,+ gl_MODELVIEW8,+ gl_MODELVIEW9,+ gl_MODELVIEW10,+ gl_MODELVIEW11,+ gl_MODELVIEW12,+ gl_MODELVIEW13,+ gl_MODELVIEW14,+ gl_MODELVIEW15,+ gl_MODELVIEW16,+ gl_MODELVIEW17,+ gl_MODELVIEW18,+ gl_MODELVIEW19,+ gl_MODELVIEW20,+ gl_MODELVIEW21,+ gl_MODELVIEW22,+ gl_MODELVIEW23,+ gl_MODELVIEW24,+ gl_MODELVIEW25,+ gl_MODELVIEW26,+ gl_MODELVIEW27,+ gl_MODELVIEW28,+ gl_MODELVIEW29,+ gl_MODELVIEW30,+ gl_MODELVIEW31,+ gl_CURRENT_WEIGHT,+ gl_WEIGHT_ARRAY_TYPE,+ gl_WEIGHT_ARRAY_STRIDE,+ gl_WEIGHT_ARRAY_SIZE,+ gl_WEIGHT_ARRAY_POINTER,+ gl_WEIGHT_ARRAY+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_vertex_blend"++EXTENSION_ENTRY(dyn_glWeightbv,ptr_glWeightbv,"glWeightbv",glWeightbv,GLint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glWeightsv,ptr_glWeightsv,"glWeightsv",glWeightsv,GLint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glWeightiv,ptr_glWeightiv,"glWeightiv",glWeightiv,GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glWeightfv,ptr_glWeightfv,"glWeightfv",glWeightfv,GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWeightdv,ptr_glWeightdv,"glWeightdv",glWeightdv,GLint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glWeightubv,ptr_glWeightubv,"glWeightubv",glWeightubv,GLint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glWeightusv,ptr_glWeightusv,"glWeightusv",glWeightusv,GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glWeightuiv,ptr_glWeightuiv,"glWeightuiv",glWeightuiv,GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glWeightPointer,ptr_glWeightPointer,"glWeightPointer",glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glVertexBlend,ptr_glVertexBlend,"glVertexBlend",glVertexBlend,GLint -> IO ())++gl_MAX_VERTEX_UNITS :: GLenum+gl_MAX_VERTEX_UNITS = 0x86A4++gl_ACTIVE_VERTEX_UNITS :: GLenum+gl_ACTIVE_VERTEX_UNITS = 0x86A5++gl_WEIGHT_SUM_UNITY :: GLenum+gl_WEIGHT_SUM_UNITY = 0x86A6++gl_VERTEX_BLEND :: GLenum+gl_VERTEX_BLEND = 0x86A7++gl_MODELVIEW0 :: GLenum+gl_MODELVIEW0 = 0x1700++gl_MODELVIEW1 :: GLenum+gl_MODELVIEW1 = 0x850a++gl_MODELVIEW2 :: GLenum+gl_MODELVIEW2 = 0x8722++gl_MODELVIEW3 :: GLenum+gl_MODELVIEW3 = 0x8723++gl_MODELVIEW4 :: GLenum+gl_MODELVIEW4 = 0x8724++gl_MODELVIEW5 :: GLenum+gl_MODELVIEW5 = 0x8725++gl_MODELVIEW6 :: GLenum+gl_MODELVIEW6 = 0x8726++gl_MODELVIEW7 :: GLenum+gl_MODELVIEW7 = 0x8727++gl_MODELVIEW8 :: GLenum+gl_MODELVIEW8 = 0x8728++gl_MODELVIEW9 :: GLenum+gl_MODELVIEW9 = 0x8729++gl_MODELVIEW10 :: GLenum+gl_MODELVIEW10 = 0x872A++gl_MODELVIEW11 :: GLenum+gl_MODELVIEW11 = 0x872B++gl_MODELVIEW12 :: GLenum+gl_MODELVIEW12 = 0x872C++gl_MODELVIEW13 :: GLenum+gl_MODELVIEW13 = 0x872D++gl_MODELVIEW14 :: GLenum+gl_MODELVIEW14 = 0x872E++gl_MODELVIEW15 :: GLenum+gl_MODELVIEW15 = 0x872F++gl_MODELVIEW16 :: GLenum+gl_MODELVIEW16 = 0x8730++gl_MODELVIEW17 :: GLenum+gl_MODELVIEW17 = 0x8731++gl_MODELVIEW18 :: GLenum+gl_MODELVIEW18 = 0x8732++gl_MODELVIEW19 :: GLenum+gl_MODELVIEW19 = 0x8733++gl_MODELVIEW20 :: GLenum+gl_MODELVIEW20 = 0x8734++gl_MODELVIEW21 :: GLenum+gl_MODELVIEW21 = 0x8735++gl_MODELVIEW22 :: GLenum+gl_MODELVIEW22 = 0x8736++gl_MODELVIEW23 :: GLenum+gl_MODELVIEW23 = 0x8737++gl_MODELVIEW24 :: GLenum+gl_MODELVIEW24 = 0x8738++gl_MODELVIEW25 :: GLenum+gl_MODELVIEW25 = 0x8739++gl_MODELVIEW26 :: GLenum+gl_MODELVIEW26 = 0x873A++gl_MODELVIEW27 :: GLenum+gl_MODELVIEW27 = 0x873B++gl_MODELVIEW28 :: GLenum+gl_MODELVIEW28 = 0x873C++gl_MODELVIEW29 :: GLenum+gl_MODELVIEW29 = 0x873D++gl_MODELVIEW30 :: GLenum+gl_MODELVIEW30 = 0x873E++gl_MODELVIEW31 :: GLenum+gl_MODELVIEW31 = 0x873F++gl_CURRENT_WEIGHT :: GLenum+gl_CURRENT_WEIGHT = 0x86A8++gl_WEIGHT_ARRAY_TYPE :: GLenum+gl_WEIGHT_ARRAY_TYPE = 0x86A9++gl_WEIGHT_ARRAY_STRIDE :: GLenum+gl_WEIGHT_ARRAY_STRIDE = 0x86AA++gl_WEIGHT_ARRAY_SIZE :: GLenum+gl_WEIGHT_ARRAY_SIZE = 0x86AB++gl_WEIGHT_ARRAY_POINTER :: GLenum+gl_WEIGHT_ARRAY_POINTER = 0x86AC++gl_WEIGHT_ARRAY :: GLenum+gl_WEIGHT_ARRAY = 0x86AD
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs view
@@ -1,64 +1,64 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_vertex_buffer_object extension, see --- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( - -- * Functions - glBindBuffer, - glDeleteBuffers, - glGenBuffers, - glIsBuffer, - glBufferData, - glBufferSubData, - glGetBufferSubData, - glMapBuffer, - glUnmapBuffer, - glGetBufferParameteriv, - glGetBufferPointerv, - -- * Tokens - gl_ARRAY_BUFFER, - gl_ELEMENT_ARRAY_BUFFER, - gl_ARRAY_BUFFER_BINDING, - gl_ELEMENT_ARRAY_BUFFER_BINDING, - gl_VERTEX_ARRAY_BUFFER_BINDING, - gl_NORMAL_ARRAY_BUFFER_BINDING, - gl_COLOR_ARRAY_BUFFER_BINDING, - gl_INDEX_ARRAY_BUFFER_BINDING, - gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING, - gl_EDGE_FLAG_ARRAY_BUFFER_BINDING, - gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, - gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING, - gl_WEIGHT_ARRAY_BUFFER_BINDING, - gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, - gl_STREAM_DRAW, - gl_STREAM_READ, - gl_STREAM_COPY, - gl_STATIC_DRAW, - gl_STATIC_READ, - gl_STATIC_COPY, - gl_DYNAMIC_DRAW, - gl_DYNAMIC_READ, - gl_DYNAMIC_COPY, - gl_READ_ONLY, - gl_WRITE_ONLY, - gl_READ_WRITE, - gl_BUFFER_SIZE, - gl_BUFFER_USAGE, - gl_BUFFER_ACCESS, - gl_BUFFER_MAPPED, - gl_BUFFER_MAP_POINTER -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject (+ -- * Functions+ glBindBuffer,+ glDeleteBuffers,+ glGenBuffers,+ glIsBuffer,+ glBufferData,+ glBufferSubData,+ glGetBufferSubData,+ glMapBuffer,+ glUnmapBuffer,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ -- * Tokens+ gl_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_STREAM_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STATIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_COPY,+ gl_READ_ONLY,+ gl_WRITE_ONLY,+ gl_READ_WRITE,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BUFFER_ACCESS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs view
@@ -1,394 +1,394 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_vertex_program extension, see --- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( - -- * Functions - glVertexAttrib1s, - glVertexAttrib1f, - glVertexAttrib1d, - glVertexAttrib2s, - glVertexAttrib2f, - glVertexAttrib2d, - glVertexAttrib3s, - glVertexAttrib3f, - glVertexAttrib3d, - glVertexAttrib4s, - glVertexAttrib4f, - glVertexAttrib4d, - glVertexAttrib4Nub, - glVertexAttrib1sv, - glVertexAttrib1fv, - glVertexAttrib1dv, - glVertexAttrib2sv, - glVertexAttrib2fv, - glVertexAttrib2dv, - glVertexAttrib3sv, - glVertexAttrib3fv, - glVertexAttrib3dv, - glVertexAttrib4bv, - glVertexAttrib4sv, - glVertexAttrib4iv, - glVertexAttrib4ubv, - glVertexAttrib4usv, - glVertexAttrib4uiv, - glVertexAttrib4fv, - glVertexAttrib4dv, - glVertexAttrib4Nbv, - glVertexAttrib4Nsv, - glVertexAttrib4Niv, - glVertexAttrib4Nubv, - glVertexAttrib4Nusv, - glVertexAttrib4Nuiv, - glVertexAttribPointer, - glEnableVertexAttribArray, - glDisableVertexAttribArray, - glProgramString, - glBindProgram, - glDeletePrograms, - glGenPrograms, - glProgramEnvParameter4d, - glProgramEnvParameter4dv, - glProgramEnvParameter4f, - glProgramEnvParameter4fv, - glProgramLocalParameter4d, - glProgramLocalParameter4dv, - glProgramLocalParameter4f, - glProgramLocalParameter4fv, - glGetProgramEnvParameterdv, - glGetProgramEnvParameterfv, - glGetProgramLocalParameterdv, - glGetProgramLocalParameterfv, - glGetProgramiv, - glGetProgramString, - glGetVertexAttribdv, - glGetVertexAttribfv, - glGetVertexAttribiv, - glGetVertexAttribPointerv, - glIsProgram, - -- * Tokens - gl_VERTEX_PROGRAM, - gl_VERTEX_PROGRAM_POINT_SIZE, - gl_VERTEX_PROGRAM_TWO_SIDE, - gl_COLOR_SUM, - gl_PROGRAM_FORMAT_ASCII, - gl_VERTEX_ATTRIB_ARRAY_ENABLED, - gl_VERTEX_ATTRIB_ARRAY_SIZE, - gl_VERTEX_ATTRIB_ARRAY_STRIDE, - gl_VERTEX_ATTRIB_ARRAY_TYPE, - gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, - gl_CURRENT_VERTEX_ATTRIB, - gl_VERTEX_ATTRIB_ARRAY_POINTER, - gl_PROGRAM_LENGTH, - gl_PROGRAM_FORMAT, - gl_PROGRAM_BINDING, - gl_PROGRAM_INSTRUCTIONS, - gl_MAX_PROGRAM_INSTRUCTIONS, - gl_PROGRAM_NATIVE_INSTRUCTIONS, - gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS, - gl_PROGRAM_TEMPORARIES, - gl_MAX_PROGRAM_TEMPORARIES, - gl_PROGRAM_NATIVE_TEMPORARIES, - gl_MAX_PROGRAM_NATIVE_TEMPORARIES, - gl_PROGRAM_PARAMETERS, - gl_MAX_PROGRAM_PARAMETERS, - gl_PROGRAM_NATIVE_PARAMETERS, - gl_MAX_PROGRAM_NATIVE_PARAMETERS, - gl_PROGRAM_ATTRIBS, - gl_MAX_PROGRAM_ATTRIBS, - gl_PROGRAM_NATIVE_ATTRIBS, - gl_MAX_PROGRAM_NATIVE_ATTRIBS, - gl_PROGRAM_ADDRESS_REGISTERS, - gl_MAX_PROGRAM_ADDRESS_REGISTERS, - gl_PROGRAM_NATIVE_ADDRESS_REGISTERS, - gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS, - gl_MAX_PROGRAM_LOCAL_PARAMETERS, - gl_MAX_PROGRAM_ENV_PARAMETERS, - gl_PROGRAM_UNDER_NATIVE_LIMITS, - gl_PROGRAM_STRING, - gl_PROGRAM_ERROR_POSITION, - gl_CURRENT_MATRIX, - gl_TRANSPOSE_CURRENT_MATRIX, - gl_CURRENT_MATRIX_STACK_DEPTH, - gl_MAX_VERTEX_ATTRIBS, - gl_MAX_PROGRAM_MATRICES, - gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, - gl_PROGRAM_ERROR_STRING, - gl_MATRIX0, - gl_MATRIX1, - gl_MATRIX2, - gl_MATRIX3, - gl_MATRIX4, - gl_MATRIX5, - gl_MATRIX6, - gl_MATRIX7, - gl_MATRIX8, - gl_MATRIX9, - gl_MATRIX10, - gl_MATRIX11, - gl_MATRIX12, - gl_MATRIX13, - gl_MATRIX14, - gl_MATRIX15, - gl_MATRIX16, - gl_MATRIX17, - gl_MATRIX18, - gl_MATRIX19, - gl_MATRIX20, - gl_MATRIX21, - gl_MATRIX22, - gl_MATRIX23, - gl_MATRIX24, - gl_MATRIX25, - gl_MATRIX26, - gl_MATRIX27, - gl_MATRIX28, - gl_MATRIX29, - gl_MATRIX30, - gl_MATRIX31 -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_ARB_vertex_program" - -EXTENSION_ENTRY(glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glBindProgram,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDeletePrograms,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenPrograms,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ()) - -gl_VERTEX_PROGRAM :: GLenum -gl_VERTEX_PROGRAM = 0x8620 - -gl_PROGRAM_FORMAT_ASCII :: GLenum -gl_PROGRAM_FORMAT_ASCII = 0x8875 - -gl_PROGRAM_LENGTH :: GLenum -gl_PROGRAM_LENGTH = 0x8627 - -gl_PROGRAM_FORMAT :: GLenum -gl_PROGRAM_FORMAT = 0x8876 - -gl_PROGRAM_BINDING :: GLenum -gl_PROGRAM_BINDING = 0x8677 - -gl_PROGRAM_INSTRUCTIONS :: GLenum -gl_PROGRAM_INSTRUCTIONS = 0x88A0 - -gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1 - -gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum -gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 - -gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 - -gl_PROGRAM_TEMPORARIES :: GLenum -gl_PROGRAM_TEMPORARIES = 0x88A4 - -gl_MAX_PROGRAM_TEMPORARIES :: GLenum -gl_MAX_PROGRAM_TEMPORARIES = 0x88A5 - -gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum -gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6 - -gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum -gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 - -gl_PROGRAM_PARAMETERS :: GLenum -gl_PROGRAM_PARAMETERS = 0x88A8 - -gl_MAX_PROGRAM_PARAMETERS :: GLenum -gl_MAX_PROGRAM_PARAMETERS = 0x88A9 - -gl_PROGRAM_NATIVE_PARAMETERS :: GLenum -gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA - -gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum -gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB - -gl_PROGRAM_ATTRIBS :: GLenum -gl_PROGRAM_ATTRIBS = 0x88AC - -gl_MAX_PROGRAM_ATTRIBS :: GLenum -gl_MAX_PROGRAM_ATTRIBS = 0x88AD - -gl_PROGRAM_NATIVE_ATTRIBS :: GLenum -gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE - -gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum -gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF - -gl_PROGRAM_ADDRESS_REGISTERS :: GLenum -gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0 - -gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum -gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 - -gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum -gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 - -gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum -gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 - -gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum -gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 - -gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum -gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 - -gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum -gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 - -gl_PROGRAM_STRING :: GLenum -gl_PROGRAM_STRING = 0x8628 - -gl_PROGRAM_ERROR_POSITION :: GLenum -gl_PROGRAM_ERROR_POSITION = 0x864B - -gl_CURRENT_MATRIX :: GLenum -gl_CURRENT_MATRIX = 0x8641 - -gl_TRANSPOSE_CURRENT_MATRIX :: GLenum -gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7 - -gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum -gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640 - -gl_MAX_PROGRAM_MATRICES :: GLenum -gl_MAX_PROGRAM_MATRICES = 0x862F - -gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum -gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E - -gl_PROGRAM_ERROR_STRING :: GLenum -gl_PROGRAM_ERROR_STRING = 0x8874 - -gl_MATRIX0 :: GLenum -gl_MATRIX0 = 0x88C0 - -gl_MATRIX1 :: GLenum -gl_MATRIX1 = 0x88C1 - -gl_MATRIX2 :: GLenum -gl_MATRIX2 = 0x88C2 - -gl_MATRIX3 :: GLenum -gl_MATRIX3 = 0x88C3 - -gl_MATRIX4 :: GLenum -gl_MATRIX4 = 0x88C4 - -gl_MATRIX5 :: GLenum -gl_MATRIX5 = 0x88C5 - -gl_MATRIX6 :: GLenum -gl_MATRIX6 = 0x88C6 - -gl_MATRIX7 :: GLenum -gl_MATRIX7 = 0x88C7 - -gl_MATRIX8 :: GLenum -gl_MATRIX8 = 0x88C8 - -gl_MATRIX9 :: GLenum -gl_MATRIX9 = 0x88C9 - -gl_MATRIX10 :: GLenum -gl_MATRIX10 = 0x88CA - -gl_MATRIX11 :: GLenum -gl_MATRIX11 = 0x88CB - -gl_MATRIX12 :: GLenum -gl_MATRIX12 = 0x88CC - -gl_MATRIX13 :: GLenum -gl_MATRIX13 = 0x88CD - -gl_MATRIX14 :: GLenum -gl_MATRIX14 = 0x88CE - -gl_MATRIX15 :: GLenum -gl_MATRIX15 = 0x88CF - -gl_MATRIX16 :: GLenum -gl_MATRIX16 = 0x88D0 - -gl_MATRIX17 :: GLenum -gl_MATRIX17 = 0x88D1 - -gl_MATRIX18 :: GLenum -gl_MATRIX18 = 0x88D2 - -gl_MATRIX19 :: GLenum -gl_MATRIX19 = 0x88D3 - -gl_MATRIX20 :: GLenum -gl_MATRIX20 = 0x88D4 - -gl_MATRIX21 :: GLenum -gl_MATRIX21 = 0x88D5 - -gl_MATRIX22 :: GLenum -gl_MATRIX22 = 0x88D6 - -gl_MATRIX23 :: GLenum -gl_MATRIX23 = 0x88D7 - -gl_MATRIX24 :: GLenum -gl_MATRIX24 = 0x88D8 - -gl_MATRIX25 :: GLenum -gl_MATRIX25 = 0x88D9 - -gl_MATRIX26 :: GLenum -gl_MATRIX26 = 0x88DA - -gl_MATRIX27 :: GLenum -gl_MATRIX27 = 0x88DB - -gl_MATRIX28 :: GLenum -gl_MATRIX28 = 0x88DC - -gl_MATRIX29 :: GLenum -gl_MATRIX29 = 0x88DD - -gl_MATRIX30 :: GLenum -gl_MATRIX30 = 0x88DE - -gl_MATRIX31 :: GLenum -gl_MATRIX31 = 0x88DF +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_program extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram (+ -- * Functions+ glVertexAttrib1s,+ glVertexAttrib1f,+ glVertexAttrib1d,+ glVertexAttrib2s,+ glVertexAttrib2f,+ glVertexAttrib2d,+ glVertexAttrib3s,+ glVertexAttrib3f,+ glVertexAttrib3d,+ glVertexAttrib4s,+ glVertexAttrib4f,+ glVertexAttrib4d,+ glVertexAttrib4Nub,+ glVertexAttrib1sv,+ glVertexAttrib1fv,+ glVertexAttrib1dv,+ glVertexAttrib2sv,+ glVertexAttrib2fv,+ glVertexAttrib2dv,+ glVertexAttrib3sv,+ glVertexAttrib3fv,+ glVertexAttrib3dv,+ glVertexAttrib4bv,+ glVertexAttrib4sv,+ glVertexAttrib4iv,+ glVertexAttrib4ubv,+ glVertexAttrib4usv,+ glVertexAttrib4uiv,+ glVertexAttrib4fv,+ glVertexAttrib4dv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nusv,+ glVertexAttrib4Nuiv,+ glVertexAttribPointer,+ glEnableVertexAttribArray,+ glDisableVertexAttribArray,+ glProgramString,+ glBindProgram,+ glDeletePrograms,+ glGenPrograms,+ glProgramEnvParameter4d,+ glProgramEnvParameter4dv,+ glProgramEnvParameter4f,+ glProgramEnvParameter4fv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramEnvParameterdv,+ glGetProgramEnvParameterfv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ glGetProgramiv,+ glGetProgramString,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetVertexAttribPointerv,+ glIsProgram,+ -- * Tokens+ gl_VERTEX_PROGRAM,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_COLOR_SUM,+ gl_PROGRAM_FORMAT_ASCII,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_FORMAT,+ gl_PROGRAM_BINDING,+ gl_PROGRAM_INSTRUCTIONS,+ gl_MAX_PROGRAM_INSTRUCTIONS,+ gl_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,+ gl_PROGRAM_TEMPORARIES,+ gl_MAX_PROGRAM_TEMPORARIES,+ gl_PROGRAM_NATIVE_TEMPORARIES,+ gl_MAX_PROGRAM_NATIVE_TEMPORARIES,+ gl_PROGRAM_PARAMETERS,+ gl_MAX_PROGRAM_PARAMETERS,+ gl_PROGRAM_NATIVE_PARAMETERS,+ gl_MAX_PROGRAM_NATIVE_PARAMETERS,+ gl_PROGRAM_ATTRIBS,+ gl_MAX_PROGRAM_ATTRIBS,+ gl_PROGRAM_NATIVE_ATTRIBS,+ gl_MAX_PROGRAM_NATIVE_ATTRIBS,+ gl_PROGRAM_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_ADDRESS_REGISTERS,+ gl_PROGRAM_NATIVE_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS,+ gl_MAX_PROGRAM_LOCAL_PARAMETERS,+ gl_MAX_PROGRAM_ENV_PARAMETERS,+ gl_PROGRAM_UNDER_NATIVE_LIMITS,+ gl_PROGRAM_STRING,+ gl_PROGRAM_ERROR_POSITION,+ gl_CURRENT_MATRIX,+ gl_TRANSPOSE_CURRENT_MATRIX,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_PROGRAM_MATRICES,+ gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,+ gl_PROGRAM_ERROR_STRING,+ gl_MATRIX0,+ gl_MATRIX1,+ gl_MATRIX2,+ gl_MATRIX3,+ gl_MATRIX4,+ gl_MATRIX5,+ gl_MATRIX6,+ gl_MATRIX7,+ gl_MATRIX8,+ gl_MATRIX9,+ gl_MATRIX10,+ gl_MATRIX11,+ gl_MATRIX12,+ gl_MATRIX13,+ gl_MATRIX14,+ gl_MATRIX15,+ gl_MATRIX16,+ gl_MATRIX17,+ gl_MATRIX18,+ gl_MATRIX19,+ gl_MATRIX20,+ gl_MATRIX21,+ gl_MATRIX22,+ gl_MATRIX23,+ gl_MATRIX24,+ gl_MATRIX25,+ gl_MATRIX26,+ gl_MATRIX27,+ gl_MATRIX28,+ gl_MATRIX29,+ gl_MATRIX30,+ gl_MATRIX31+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_vertex_program"++EXTENSION_ENTRY(dyn_glProgramString,ptr_glProgramString,"glProgramString",glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glBindProgram,ptr_glBindProgram,"glBindProgram",glBindProgram,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeletePrograms,ptr_glDeletePrograms,"glDeletePrograms",glDeletePrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenPrograms,ptr_glGenPrograms,"glGenPrograms",glGenPrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameter4d,ptr_glProgramEnvParameter4d,"glProgramEnvParameter4d",glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameter4dv,ptr_glProgramEnvParameter4dv,"glProgramEnvParameter4dv",glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameter4f,ptr_glProgramEnvParameter4f,"glProgramEnvParameter4f",glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameter4fv,ptr_glProgramEnvParameter4fv,"glProgramEnvParameter4fv",glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameter4d,ptr_glProgramLocalParameter4d,"glProgramLocalParameter4d",glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameter4dv,ptr_glProgramLocalParameter4dv,"glProgramLocalParameter4dv",glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameter4f,ptr_glProgramLocalParameter4f,"glProgramLocalParameter4f",glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameter4fv,ptr_glProgramLocalParameter4fv,"glProgramLocalParameter4fv",glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramEnvParameterdv,ptr_glGetProgramEnvParameterdv,"glGetProgramEnvParameterdv",glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramEnvParameterfv,ptr_glGetProgramEnvParameterfv,"glGetProgramEnvParameterfv",glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramLocalParameterdv,ptr_glGetProgramLocalParameterdv,"glGetProgramLocalParameterdv",glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramLocalParameterfv,ptr_glGetProgramLocalParameterfv,"glGetProgramLocalParameterfv",glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramString,ptr_glGetProgramString,"glGetProgramString",glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ())++gl_VERTEX_PROGRAM :: GLenum+gl_VERTEX_PROGRAM = 0x8620++gl_PROGRAM_FORMAT_ASCII :: GLenum+gl_PROGRAM_FORMAT_ASCII = 0x8875++gl_PROGRAM_LENGTH :: GLenum+gl_PROGRAM_LENGTH = 0x8627++gl_PROGRAM_FORMAT :: GLenum+gl_PROGRAM_FORMAT = 0x8876++gl_PROGRAM_BINDING :: GLenum+gl_PROGRAM_BINDING = 0x8677++gl_PROGRAM_INSTRUCTIONS :: GLenum+gl_PROGRAM_INSTRUCTIONS = 0x88A0++gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1++gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum+gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2++gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3++gl_PROGRAM_TEMPORARIES :: GLenum+gl_PROGRAM_TEMPORARIES = 0x88A4++gl_MAX_PROGRAM_TEMPORARIES :: GLenum+gl_MAX_PROGRAM_TEMPORARIES = 0x88A5++gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum+gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6++gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum+gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7++gl_PROGRAM_PARAMETERS :: GLenum+gl_PROGRAM_PARAMETERS = 0x88A8++gl_MAX_PROGRAM_PARAMETERS :: GLenum+gl_MAX_PROGRAM_PARAMETERS = 0x88A9++gl_PROGRAM_NATIVE_PARAMETERS :: GLenum+gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA++gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum+gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB++gl_PROGRAM_ATTRIBS :: GLenum+gl_PROGRAM_ATTRIBS = 0x88AC++gl_MAX_PROGRAM_ATTRIBS :: GLenum+gl_MAX_PROGRAM_ATTRIBS = 0x88AD++gl_PROGRAM_NATIVE_ATTRIBS :: GLenum+gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE++gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum+gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF++gl_PROGRAM_ADDRESS_REGISTERS :: GLenum+gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0++gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum+gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1++gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum+gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2++gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum+gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3++gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum+gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4++gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum+gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5++gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum+gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6++gl_PROGRAM_STRING :: GLenum+gl_PROGRAM_STRING = 0x8628++gl_PROGRAM_ERROR_POSITION :: GLenum+gl_PROGRAM_ERROR_POSITION = 0x864B++gl_CURRENT_MATRIX :: GLenum+gl_CURRENT_MATRIX = 0x8641++gl_TRANSPOSE_CURRENT_MATRIX :: GLenum+gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7++gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum+gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640++gl_MAX_PROGRAM_MATRICES :: GLenum+gl_MAX_PROGRAM_MATRICES = 0x862F++gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E++gl_PROGRAM_ERROR_STRING :: GLenum+gl_PROGRAM_ERROR_STRING = 0x8874++gl_MATRIX0 :: GLenum+gl_MATRIX0 = 0x88C0++gl_MATRIX1 :: GLenum+gl_MATRIX1 = 0x88C1++gl_MATRIX2 :: GLenum+gl_MATRIX2 = 0x88C2++gl_MATRIX3 :: GLenum+gl_MATRIX3 = 0x88C3++gl_MATRIX4 :: GLenum+gl_MATRIX4 = 0x88C4++gl_MATRIX5 :: GLenum+gl_MATRIX5 = 0x88C5++gl_MATRIX6 :: GLenum+gl_MATRIX6 = 0x88C6++gl_MATRIX7 :: GLenum+gl_MATRIX7 = 0x88C7++gl_MATRIX8 :: GLenum+gl_MATRIX8 = 0x88C8++gl_MATRIX9 :: GLenum+gl_MATRIX9 = 0x88C9++gl_MATRIX10 :: GLenum+gl_MATRIX10 = 0x88CA++gl_MATRIX11 :: GLenum+gl_MATRIX11 = 0x88CB++gl_MATRIX12 :: GLenum+gl_MATRIX12 = 0x88CC++gl_MATRIX13 :: GLenum+gl_MATRIX13 = 0x88CD++gl_MATRIX14 :: GLenum+gl_MATRIX14 = 0x88CE++gl_MATRIX15 :: GLenum+gl_MATRIX15 = 0x88CF++gl_MATRIX16 :: GLenum+gl_MATRIX16 = 0x88D0++gl_MATRIX17 :: GLenum+gl_MATRIX17 = 0x88D1++gl_MATRIX18 :: GLenum+gl_MATRIX18 = 0x88D2++gl_MATRIX19 :: GLenum+gl_MATRIX19 = 0x88D3++gl_MATRIX20 :: GLenum+gl_MATRIX20 = 0x88D4++gl_MATRIX21 :: GLenum+gl_MATRIX21 = 0x88D5++gl_MATRIX22 :: GLenum+gl_MATRIX22 = 0x88D6++gl_MATRIX23 :: GLenum+gl_MATRIX23 = 0x88D7++gl_MATRIX24 :: GLenum+gl_MATRIX24 = 0x88D8++gl_MATRIX25 :: GLenum+gl_MATRIX25 = 0x88D9++gl_MATRIX26 :: GLenum+gl_MATRIX26 = 0x88DA++gl_MATRIX27 :: GLenum+gl_MATRIX27 = 0x88DB++gl_MATRIX28 :: GLenum+gl_MATRIX28 = 0x88DC++gl_MATRIX29 :: GLenum+gl_MATRIX29 = 0x88DD++gl_MATRIX30 :: GLenum+gl_MATRIX30 = 0x88DE++gl_MATRIX31 :: GLenum+gl_MATRIX31 = 0x88DF
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs view
@@ -1,101 +1,101 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the ARB_vertex_shader extension, see --- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( - -- * Functions - glVertexAttrib1f, - glVertexAttrib1s, - glVertexAttrib1d, - glVertexAttrib2f, - glVertexAttrib2s, - glVertexAttrib2d, - glVertexAttrib3f, - glVertexAttrib3s, - glVertexAttrib3d, - glVertexAttrib4f, - glVertexAttrib4s, - glVertexAttrib4d, - glVertexAttrib4Nub, - glVertexAttrib1fv, - glVertexAttrib1sv, - glVertexAttrib1dv, - glVertexAttrib2fv, - glVertexAttrib2sv, - glVertexAttrib2dv, - glVertexAttrib3fv, - glVertexAttrib3sv, - glVertexAttrib3dv, - glVertexAttrib4fv, - glVertexAttrib4sv, - glVertexAttrib4dv, - glVertexAttrib4iv, - glVertexAttrib4bv, - glVertexAttrib4ubv, - glVertexAttrib4usv, - glVertexAttrib4uiv, - glVertexAttrib4Nbv, - glVertexAttrib4Nsv, - glVertexAttrib4Niv, - glVertexAttrib4Nubv, - glVertexAttrib4Nusv, - glVertexAttrib4Nuiv, - glVertexAttribPointer, - glEnableVertexAttribArray, - glDisableVertexAttribArray, - glBindAttribLocation, - glGetActiveAttrib, - glGetAttribLocation, - glGetVertexAttribdv, - glGetVertexAttribfv, - glGetVertexAttribiv, - glGetVertexAttribPointerv, - -- * Tokens - gl_VERTEX_SHADER, - gl_MAX_VERTEX_UNIFORM_COMPONENTS, - gl_MAX_VARYING_FLOATS, - gl_MAX_VERTEX_ATTRIBS, - gl_MAX_TEXTURE_IMAGE_UNITS, - gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, - gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, - gl_MAX_TEXTURE_COORDS, - gl_VERTEX_PROGRAM_POINT_SIZE, - gl_VERTEX_PROGRAM_TWO_SIDE, - gl_OBJECT_ACTIVE_ATTRIBUTES, - gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH, - gl_VERTEX_ATTRIB_ARRAY_ENABLED, - gl_VERTEX_ATTRIB_ARRAY_SIZE, - gl_VERTEX_ATTRIB_ARRAY_STRIDE, - gl_VERTEX_ATTRIB_ARRAY_TYPE, - gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, - gl_CURRENT_VERTEX_ATTRIB, - gl_VERTEX_ATTRIB_ARRAY_POINTER, - gl_FLOAT, - gl_FLOAT_VEC2, - gl_FLOAT_VEC3, - gl_FLOAT_VEC4, - gl_FLOAT_MAT2, - gl_FLOAT_MAT3, - gl_FLOAT_MAT4 -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum -gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89 - -gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum -gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader (+ -- * Functions+ glVertexAttrib1f,+ glVertexAttrib1s,+ glVertexAttrib1d,+ glVertexAttrib2f,+ glVertexAttrib2s,+ glVertexAttrib2d,+ glVertexAttrib3f,+ glVertexAttrib3s,+ glVertexAttrib3d,+ glVertexAttrib4f,+ glVertexAttrib4s,+ glVertexAttrib4d,+ glVertexAttrib4Nub,+ glVertexAttrib1fv,+ glVertexAttrib1sv,+ glVertexAttrib1dv,+ glVertexAttrib2fv,+ glVertexAttrib2sv,+ glVertexAttrib2dv,+ glVertexAttrib3fv,+ glVertexAttrib3sv,+ glVertexAttrib3dv,+ glVertexAttrib4fv,+ glVertexAttrib4sv,+ glVertexAttrib4dv,+ glVertexAttrib4iv,+ glVertexAttrib4bv,+ glVertexAttrib4ubv,+ glVertexAttrib4usv,+ glVertexAttrib4uiv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nusv,+ glVertexAttrib4Nuiv,+ glVertexAttribPointer,+ glEnableVertexAttribArray,+ glDisableVertexAttribArray,+ glBindAttribLocation,+ glGetActiveAttrib,+ glGetAttribLocation,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetVertexAttribPointerv,+ -- * Tokens+ gl_VERTEX_SHADER,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_COORDS,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_OBJECT_ACTIVE_ATTRIBUTES,+ gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_FLOAT,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT4+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89++gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A+
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010Rev.hs view
@@ -0,0 +1,117 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_type_2_10_10_10_rev+-- extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev (+ -- * Functions+ glVertexAttribP1ui,+ glVertexAttribP1uiv,+ glVertexAttribP2ui,+ glVertexAttribP2uiv,+ glVertexAttribP3ui,+ glVertexAttribP3uiv,+ glVertexAttribP4ui,+ glVertexAttribP4uiv,+ glVertexP2ui,+ glVertexP2uiv,+ glVertexP3ui,+ glVertexP3uiv,+ glVertexP4ui,+ glVertexP4uiv,+ glTexCoordP1ui,+ glTexCoordP1uiv,+ glTexCoordP2ui,+ glTexCoordP2uiv,+ glTexCoordP3ui,+ glTexCoordP3uiv,+ glTexCoordP4ui,+ glTexCoordP4uiv,+ glMultiTexCoordP1ui,+ glMultiTexCoordP1uiv,+ glMultiTexCoordP2ui,+ glMultiTexCoordP2uiv,+ glMultiTexCoordP3ui,+ glMultiTexCoordP3uiv,+ glMultiTexCoordP4ui,+ glMultiTexCoordP4uiv,+ glNormalP3ui,+ glNormalP3uiv,+ glColorP3ui,+ glColorP3uiv,+ glColorP4ui,+ glColorP4uiv,+ glSecondaryColorP3ui,+ glSecondaryColorP3uiv,++ -- * Tokens+ gl_UNSIGNED_INT_2_10_10_10_REV,+ gl_INT_2_10_10_10_REV+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++--------------------------------------------------------------------------------++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_vertex_type_2_10_10_10_rev"++EXTENSION_ENTRY(dyn_glVertexAttribP1ui,ptr_glVertexAttribP1ui,"glVertexAttribP1ui",glVertexAttribP1ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP1uiv,ptr_glVertexAttribP1uiv,"glVertexAttribP1uiv",glVertexAttribP1uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP2ui,ptr_glVertexAttribP2ui,"glVertexAttribP2ui",glVertexAttribP2ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP2uiv,ptr_glVertexAttribP2uiv,"glVertexAttribP2uiv",glVertexAttribP2uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP3ui,ptr_glVertexAttribP3ui,"glVertexAttribP3ui",glVertexAttribP3ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP3uiv,ptr_glVertexAttribP3uiv,"glVertexAttribP3uiv",glVertexAttribP3uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP4ui,ptr_glVertexAttribP4ui,"glVertexAttribP4ui",glVertexAttribP4ui,GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribP4uiv,ptr_glVertexAttribP4uiv,"glVertexAttribP4uiv",glVertexAttribP4uiv,GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP2ui,ptr_glVertexP2ui,"glVertexP2ui",glVertexP2ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP2uiv,ptr_glVertexP2uiv,"glVertexP2uiv",glVertexP2uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP3ui,ptr_glVertexP3ui,"glVertexP3ui",glVertexP3ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP3uiv,ptr_glVertexP3uiv,"glVertexP3uiv",glVertexP3uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP4ui,ptr_glVertexP4ui,"glVertexP4ui",glVertexP4ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexP4uiv,ptr_glVertexP4uiv,"glVertexP4uiv",glVertexP4uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP1ui,ptr_glTexCoordP1ui,"glTexCoordP1ui",glTexCoordP1ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP1uiv,ptr_glTexCoordP1uiv,"glTexCoordP1uiv",glTexCoordP1uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP2ui,ptr_glTexCoordP2ui,"glTexCoordP2ui",glTexCoordP2ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP2uiv,ptr_glTexCoordP2uiv,"glTexCoordP2uiv",glTexCoordP2uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP3ui,ptr_glTexCoordP3ui,"glTexCoordP3ui",glTexCoordP3ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP3uiv,ptr_glTexCoordP3uiv,"glTexCoordP3uiv",glTexCoordP3uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP4ui,ptr_glTexCoordP4ui,"glTexCoordP4ui",glTexCoordP4ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexCoordP4uiv,ptr_glTexCoordP4uiv,"glTexCoordP4uiv",glTexCoordP4uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP1ui,ptr_glMultiTexCoordP1ui,"glMultiTexCoordP1ui",glMultiTexCoordP1ui,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP1uiv,ptr_glMultiTexCoordP1uiv,"glMultiTexCoordP1uiv",glMultiTexCoordP1uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP2ui,ptr_glMultiTexCoordP2ui,"glMultiTexCoordP2ui",glMultiTexCoordP2ui,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP2uiv,ptr_glMultiTexCoordP2uiv,"glMultiTexCoordP2uiv",glMultiTexCoordP2uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP3ui,ptr_glMultiTexCoordP3ui,"glMultiTexCoordP3ui",glMultiTexCoordP3ui,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP3uiv,ptr_glMultiTexCoordP3uiv,"glMultiTexCoordP3uiv",glMultiTexCoordP3uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP4ui,ptr_glMultiTexCoordP4ui,"glMultiTexCoordP4ui",glMultiTexCoordP4ui,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordP4uiv,ptr_glMultiTexCoordP4uiv,"glMultiTexCoordP4uiv",glMultiTexCoordP4uiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNormalP3ui,ptr_glNormalP3ui,"glNormalP3ui",glNormalP3ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNormalP3uiv,ptr_glNormalP3uiv,"glNormalP3uiv",glNormalP3uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColorP3ui,ptr_glColorP3ui,"glColorP3ui",glColorP3ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColorP3uiv,ptr_glColorP3uiv,"glColorP3uiv",glColorP3uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColorP4ui,ptr_glColorP4ui,"glColorP4ui",glColorP4ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glColorP4uiv,ptr_glColorP4uiv,"glColorP4uiv",glColorP4uiv,GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColorP3ui,ptr_glSecondaryColorP3ui,"glSecondaryColorP3ui",glSecondaryColorP3ui,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColorP3uiv,ptr_glSecondaryColorP3uiv,"glSecondaryColorP3uiv",glSecondaryColorP3uiv,GLenum -> Ptr GLuint -> IO ())++gl_INT_2_10_10_10_REV :: GLenum+gl_INT_2_10_10_10_REV = 0x8D9F
src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs view
@@ -1,36 +1,36 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.ARB.WindowPos --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the ARB_shadow extension, see --- <http://www.opengl.org/registry/specs/ARB/shadow.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( - -- * Functions - glWindowPos2d, - glWindowPos2f, - glWindowPos2i, - glWindowPos2s, - glWindowPos2dv, - glWindowPos2fv, - glWindowPos2iv, - glWindowPos2sv, - glWindowPos3d, - glWindowPos3f, - glWindowPos3i, - glWindowPos3s, - glWindowPos3dv, - glWindowPos3fv, - glWindowPos3iv, - glWindowPos3sv -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_shadow extension, see+-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos (+ -- * Functions+ glWindowPos2d,+ glWindowPos2f,+ glWindowPos2i,+ glWindowPos2s,+ glWindowPos2dv,+ glWindowPos2fv,+ glWindowPos2iv,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3f,+ glWindowPos3i,+ glWindowPos3s,+ glWindowPos3dv,+ glWindowPos3fv,+ glWindowPos3iv,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/Core31.hs view
@@ -1,42 +1,42 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Core31 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Core31 ( - -- * Functions - module Graphics.Rendering.OpenGL.Raw.Core31.Functions, - -- * Tokens - module Graphics.Rendering.OpenGL.Raw.Core31.Tokens, - -- * Types - module Graphics.Rendering.OpenGL.Raw.Core31.Types, - -- * Extensions promoted to OpenGL 3.1 core - module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, - module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, - module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, - module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, - module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject -) where - -import Graphics.Rendering.OpenGL.Raw.Core31.Functions -import Graphics.Rendering.OpenGL.Raw.Core31.Tokens -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced -import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer -import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject -import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle -import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding ( - gl_MAX_GEOMETRY_UNIFORM_BLOCKS, - gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, - gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER ) +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31 (+ -- * Functions+ module Graphics.Rendering.OpenGL.Raw.Core31.Functions,+ -- * Tokens+ module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,+ -- * Types+ module Graphics.Rendering.OpenGL.Raw.Core31.Types,+ -- * Extensions promoted to OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,+ module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Functions+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens+import Graphics.Rendering.OpenGL.Raw.Core31.Types++import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )
src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -1,598 +1,598 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -{-# OPTIONS_HADDOCK hide #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Core31.Functions ( - glActiveTexture, - glAttachShader, - glBeginConditionalRender, - glBeginQuery, - glBeginTransformFeedback, - glBindAttribLocation, - glBindBuffer, - glBindFragDataLocation, - glBindFramebuffer, - glBindRenderbuffer, - glBindTexture, - glBindVertexArray, - glBlendColor, - glBlendEquation, - glBlendEquationSeparate, - glBlendFunc, - glBlendFuncSeparate, - glBlitFramebuffer, - glBufferData, - glBufferSubData, - glCheckFramebufferStatus, - glClampColor, - glClear, - glClearBufferfi, - glClearBufferfv, - glClearBufferiv, - glClearBufferuiv, - glClearColor, - glClearDepth, - glClearStencil, - glColorMask, - glColorMaski, - glCompileShader, - glCompressedTexImage1D, - glCompressedTexImage2D, - glCompressedTexImage3D, - glCompressedTexSubImage1D, - glCompressedTexSubImage2D, - glCompressedTexSubImage3D, - glCopyTexImage1D, - glCopyTexImage2D, - glCopyTexSubImage1D, - glCopyTexSubImage2D, - glCopyTexSubImage3D, - glCreateProgram, - glCreateShader, - glCullFace, - glDeleteBuffers, - glDeleteFramebuffers, - glDeleteProgram, - glDeleteQueries, - glDeleteRenderbuffers, - glDeleteShader, - glDeleteTextures, - glDeleteVertexArrays, - glDepthFunc, - glDepthMask, - glDepthRange, - glDetachShader, - glDisable, - glDisableVertexAttribArray, - glDisablei, - glDrawArrays, - glDrawBuffer, - glDrawBuffers, - glDrawElements, - glDrawRangeElements, - glEnable, - glEnableVertexAttribArray, - glEnablei, - glEndConditionalRender, - glEndQuery, - glEndTransformFeedback, - glFinish, - glFlush, - glFlushMappedBufferRange, - glFramebufferRenderbuffer, - glFramebufferTexture1D, - glFramebufferTexture2D, - glFramebufferTexture3D, - glFramebufferTextureLayer, - glFrontFace, - glGenBuffers, - glGenFramebuffers, - glGenQueries, - glGenRenderbuffers, - glGenTextures, - glGenVertexArrays, - glGenerateMipmap, - glGetActiveAttrib, - glGetActiveUniform, - glGetAttachedShaders, - glGetAttribLocation, - glGetBooleani_v, - glGetBooleanv, - glGetBufferParameteriv, - glGetBufferPointerv, - glGetBufferSubData, - glGetCompressedTexImage, - glGetDoublev, - glGetError, - glGetFloatv, - glGetFragDataLocation, - glGetFramebufferAttachmentParameteriv, - glGetIntegerv, - glGetPointerv, - glGetProgramInfoLog, - glGetProgramiv, - glGetQueryObjectiv, - glGetQueryObjectuiv, - glGetQueryiv, - glGetRenderbufferParameteriv, - glGetShaderInfoLog, - glGetShaderSource, - glGetShaderiv, - glGetString, - glGetStringi, - glGetTexImage, - glGetTexLevelParameterfv, - glGetTexLevelParameteriv, - glGetTexParameterIiv, - glGetTexParameterIuiv, - glGetTexParameterfv, - glGetTexParameteriv, - glGetTransformFeedbackVarying, - glGetUniformLocation, - glGetUniformfv, - glGetUniformiv, - glGetUniformuiv, - glGetVertexAttribIiv, - glGetVertexAttribIuiv, - glGetVertexAttribPointerv, - glGetVertexAttribdv, - glGetVertexAttribfv, - glGetVertexAttribiv, - glHint, - glIsBuffer, - glIsEnabled, - glIsEnabledi, - glIsFramebuffer, - glIsProgram, - glIsQuery, - glIsRenderbuffer, - glIsShader, - glIsTexture, - glIsVertexArray, - glLineWidth, - glLinkProgram, - glLogicOp, - glMapBuffer, - glMapBufferRange, - glMultiDrawArrays, - glMultiDrawElements, - glPixelStoref, - glPixelStorei, - glPointParameterf, - glPointParameterfv, - glPointParameteri, - glPointParameteriv, - glPointSize, - glPolygonMode, - glPolygonOffset, - glPrimitiveRestartIndex, - glReadBuffer, - glReadPixels, - glRenderbufferStorage, - glRenderbufferStorageMultisample, - glSampleCoverage, - glScissor, - glShaderSource, - glStencilFunc, - glStencilFuncSeparate, - glStencilMask, - glStencilMaskSeparate, - glStencilOp, - glStencilOpSeparate, - glTexImage1D, - glTexImage2D, - glTexImage3D, - glTexParameterIiv, - glTexParameterIuiv, - glTexParameterf, - glTexParameterfv, - glTexParameteri, - glTexParameteriv, - glTexSubImage1D, - glTexSubImage2D, - glTexSubImage3D, - glTransformFeedbackVaryings, - glUniform1f, - glUniform1fv, - glUniform1i, - glUniform1iv, - glUniform1ui, - glUniform1uiv, - glUniform2f, - glUniform2fv, - glUniform2i, - glUniform2iv, - glUniform2ui, - glUniform2uiv, - glUniform3f, - glUniform3fv, - glUniform3i, - glUniform3iv, - glUniform3ui, - glUniform3uiv, - glUniform4f, - glUniform4fv, - glUniform4i, - glUniform4iv, - glUniform4ui, - glUniform4uiv, - glUniformMatrix2fv, - glUniformMatrix2x3fv, - glUniformMatrix2x4fv, - glUniformMatrix3fv, - glUniformMatrix3x2fv, - glUniformMatrix3x4fv, - glUniformMatrix4fv, - glUniformMatrix4x2fv, - glUniformMatrix4x3fv, - glUnmapBuffer, - glUseProgram, - glValidateProgram, - glVertexAttrib1d, - glVertexAttrib1dv, - glVertexAttrib1f, - glVertexAttrib1fv, - glVertexAttrib1s, - glVertexAttrib1sv, - glVertexAttrib2d, - glVertexAttrib2dv, - glVertexAttrib2f, - glVertexAttrib2fv, - glVertexAttrib2s, - glVertexAttrib2sv, - glVertexAttrib3d, - glVertexAttrib3dv, - glVertexAttrib3f, - glVertexAttrib3fv, - glVertexAttrib3s, - glVertexAttrib3sv, - glVertexAttrib4Nbv, - glVertexAttrib4Niv, - glVertexAttrib4Nsv, - glVertexAttrib4Nub, - glVertexAttrib4Nubv, - glVertexAttrib4Nuiv, - glVertexAttrib4Nusv, - glVertexAttrib4bv, - glVertexAttrib4d, - glVertexAttrib4dv, - glVertexAttrib4f, - glVertexAttrib4fv, - glVertexAttrib4iv, - glVertexAttrib4s, - glVertexAttrib4sv, - glVertexAttrib4ubv, - glVertexAttrib4uiv, - glVertexAttrib4usv, - glVertexAttribI1i, - glVertexAttribI1iv, - glVertexAttribI1ui, - glVertexAttribI1uiv, - glVertexAttribI2i, - glVertexAttribI2iv, - glVertexAttribI2ui, - glVertexAttribI2uiv, - glVertexAttribI3i, - glVertexAttribI3iv, - glVertexAttribI3ui, - glVertexAttribI3uiv, - glVertexAttribI4bv, - glVertexAttribI4i, - glVertexAttribI4iv, - glVertexAttribI4sv, - glVertexAttribI4ubv, - glVertexAttribI4ui, - glVertexAttribI4uiv, - glVertexAttribI4usv, - glVertexAttribIPointer, - glVertexAttribPointer, - glViewport -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "OpenGL 3.1" - -EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ()) -EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ()) -EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ()) -EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) -EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ()) -EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()) -EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) -EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum) -EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glClear,GLbitfield -> IO ()) -EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ()) -EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()) -EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ()) -EXTENSION_ENTRY(glClearStencil,GLint -> IO ()) -EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) -EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()) -EXTENSION_ENTRY(glCompileShader,GLuint -> IO ()) -EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCreateProgram,IO GLuint) -EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint) -EXTENSION_ENTRY(glCullFace,GLenum -> IO ()) -EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ()) -EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ()) -EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ()) -EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glDisable,GLenum -> IO ()) -EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ()) -EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ()) -EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ()) -EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glEnable,GLenum -> IO ()) -EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ()) -EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glEndConditionalRender,IO ()) -EXTENSION_ENTRY(glEndQuery,GLenum -> IO ()) -EXTENSION_ENTRY(glEndTransformFeedback,IO ()) -EXTENSION_ENTRY(glFinish,IO ()) -EXTENSION_ENTRY(glFlush,IO ()) -EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ()) -EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glFrontFace,GLenum -> IO ()) -EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ()) -EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint) -EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetError,IO GLenum) -EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint) -EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte)) -EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte)) -EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint) -EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean) -EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ()) -EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ()) -EXTENSION_ENTRY(glLogicOp,GLenum -> IO ()) -EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a)) -EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)) -EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()) -EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glPointSize,GLfloat -> IO ()) -EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ()) -EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ()) -EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ()) -EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glStencilMask,GLuint -> IO ()) -EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()) -EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean) -EXTENSION_ENTRY(glUseProgram,GLuint -> IO ()) -EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Functions+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Functions (+ glActiveTexture,+ glAttachShader,+ glBeginConditionalRender,+ glBeginQuery,+ glBeginTransformFeedback,+ glBindAttribLocation,+ glBindBuffer,+ glBindFragDataLocation,+ glBindFramebuffer,+ glBindRenderbuffer,+ glBindTexture,+ glBindVertexArray,+ glBlendColor,+ glBlendEquation,+ glBlendEquationSeparate,+ glBlendFunc,+ glBlendFuncSeparate,+ glBlitFramebuffer,+ glBufferData,+ glBufferSubData,+ glCheckFramebufferStatus,+ glClampColor,+ glClear,+ glClearBufferfi,+ glClearBufferfv,+ glClearBufferiv,+ glClearBufferuiv,+ glClearColor,+ glClearDepth,+ glClearStencil,+ glColorMask,+ glColorMaski,+ glCompileShader,+ glCompressedTexImage1D,+ glCompressedTexImage2D,+ glCompressedTexImage3D,+ glCompressedTexSubImage1D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage3D,+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+ glCreateProgram,+ glCreateShader,+ glCullFace,+ glDeleteBuffers,+ glDeleteFramebuffers,+ glDeleteProgram,+ glDeleteQueries,+ glDeleteRenderbuffers,+ glDeleteShader,+ glDeleteTextures,+ glDeleteVertexArrays,+ glDepthFunc,+ glDepthMask,+ glDepthRange,+ glDetachShader,+ glDisable,+ glDisableVertexAttribArray,+ glDisablei,+ glDrawArrays,+ glDrawBuffer,+ glDrawBuffers,+ glDrawElements,+ glDrawRangeElements,+ glEnable,+ glEnableVertexAttribArray,+ glEnablei,+ glEndConditionalRender,+ glEndQuery,+ glEndTransformFeedback,+ glFinish,+ glFlush,+ glFlushMappedBufferRange,+ glFramebufferRenderbuffer,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFrontFace,+ glGenBuffers,+ glGenFramebuffers,+ glGenQueries,+ glGenRenderbuffers,+ glGenTextures,+ glGenVertexArrays,+ glGenerateMipmap,+ glGetActiveAttrib,+ glGetActiveUniform,+ glGetAttachedShaders,+ glGetAttribLocation,+ glGetBooleani_v,+ glGetBooleanv,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ glGetBufferSubData,+ glGetCompressedTexImage,+ glGetDoublev,+ glGetError,+ glGetFloatv,+ glGetFragDataLocation,+ glGetFramebufferAttachmentParameteriv,+ glGetIntegerv,+ glGetPointerv,+ glGetProgramInfoLog,+ glGetProgramiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ glGetQueryiv,+ glGetRenderbufferParameteriv,+ glGetShaderInfoLog,+ glGetShaderSource,+ glGetShaderiv,+ glGetString,+ glGetStringi,+ glGetTexImage,+ glGetTexLevelParameterfv,+ glGetTexLevelParameteriv,+ glGetTexParameterIiv,+ glGetTexParameterIuiv,+ glGetTexParameterfv,+ glGetTexParameteriv,+ glGetTransformFeedbackVarying,+ glGetUniformLocation,+ glGetUniformfv,+ glGetUniformiv,+ glGetUniformuiv,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ glGetVertexAttribPointerv,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glHint,+ glIsBuffer,+ glIsEnabled,+ glIsEnabledi,+ glIsFramebuffer,+ glIsProgram,+ glIsQuery,+ glIsRenderbuffer,+ glIsShader,+ glIsTexture,+ glIsVertexArray,+ glLineWidth,+ glLinkProgram,+ glLogicOp,+ glMapBuffer,+ glMapBufferRange,+ glMultiDrawArrays,+ glMultiDrawElements,+ glPixelStoref,+ glPixelStorei,+ glPointParameterf,+ glPointParameterfv,+ glPointParameteri,+ glPointParameteriv,+ glPointSize,+ glPolygonMode,+ glPolygonOffset,+ glPrimitiveRestartIndex,+ glReadBuffer,+ glReadPixels,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glSampleCoverage,+ glScissor,+ glShaderSource,+ glStencilFunc,+ glStencilFuncSeparate,+ glStencilMask,+ glStencilMaskSeparate,+ glStencilOp,+ glStencilOpSeparate,+ glTexImage1D,+ glTexImage2D,+ glTexImage3D,+ glTexParameterIiv,+ glTexParameterIuiv,+ glTexParameterf,+ glTexParameterfv,+ glTexParameteri,+ glTexParameteriv,+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D,+ glTransformFeedbackVaryings,+ glUniform1f,+ glUniform1fv,+ glUniform1i,+ glUniform1iv,+ glUniform1ui,+ glUniform1uiv,+ glUniform2f,+ glUniform2fv,+ glUniform2i,+ glUniform2iv,+ glUniform2ui,+ glUniform2uiv,+ glUniform3f,+ glUniform3fv,+ glUniform3i,+ glUniform3iv,+ glUniform3ui,+ glUniform3uiv,+ glUniform4f,+ glUniform4fv,+ glUniform4i,+ glUniform4iv,+ glUniform4ui,+ glUniform4uiv,+ glUniformMatrix2fv,+ glUniformMatrix2x3fv,+ glUniformMatrix2x4fv,+ glUniformMatrix3fv,+ glUniformMatrix3x2fv,+ glUniformMatrix3x4fv,+ glUniformMatrix4fv,+ glUniformMatrix4x2fv,+ glUniformMatrix4x3fv,+ glUnmapBuffer,+ glUseProgram,+ glValidateProgram,+ glVertexAttrib1d,+ glVertexAttrib1dv,+ glVertexAttrib1f,+ glVertexAttrib1fv,+ glVertexAttrib1s,+ glVertexAttrib1sv,+ glVertexAttrib2d,+ glVertexAttrib2dv,+ glVertexAttrib2f,+ glVertexAttrib2fv,+ glVertexAttrib2s,+ glVertexAttrib2sv,+ glVertexAttrib3d,+ glVertexAttrib3dv,+ glVertexAttrib3f,+ glVertexAttrib3fv,+ glVertexAttrib3s,+ glVertexAttrib3sv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Nub,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nuiv,+ glVertexAttrib4Nusv,+ glVertexAttrib4bv,+ glVertexAttrib4d,+ glVertexAttrib4dv,+ glVertexAttrib4f,+ glVertexAttrib4fv,+ glVertexAttrib4iv,+ glVertexAttrib4s,+ glVertexAttrib4sv,+ glVertexAttrib4ubv,+ glVertexAttrib4uiv,+ glVertexAttrib4usv,+ glVertexAttribI1i,+ glVertexAttribI1iv,+ glVertexAttribI1ui,+ glVertexAttribI1uiv,+ glVertexAttribI2i,+ glVertexAttribI2iv,+ glVertexAttribI2ui,+ glVertexAttribI2uiv,+ glVertexAttribI3i,+ glVertexAttribI3iv,+ glVertexAttribI3ui,+ glVertexAttribI3uiv,+ glVertexAttribI4bv,+ glVertexAttribI4i,+ glVertexAttribI4iv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4ui,+ glVertexAttribI4uiv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glVertexAttribPointer,+ glViewport+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.Core31.Types++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "OpenGL 3.1"++EXTENSION_ENTRY(dyn_glActiveTexture,ptr_glActiveTexture,"glActiveTexture",glActiveTexture,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glAttachShader,ptr_glAttachShader,"glAttachShader",glAttachShader,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBeginConditionalRender,ptr_glBeginConditionalRender,"glBeginConditionalRender",glBeginConditionalRender,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBeginQuery,ptr_glBeginQuery,"glBeginQuery",glBeginQuery,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBeginTransformFeedback,ptr_glBeginTransformFeedback,"glBeginTransformFeedback",glBeginTransformFeedback,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBindAttribLocation,ptr_glBindAttribLocation,"glBindAttribLocation",glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glBindBuffer,ptr_glBindBuffer,"glBindBuffer",glBindBuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBindFragDataLocation,ptr_glBindFragDataLocation,"glBindFragDataLocation",glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glBindFramebuffer,ptr_glBindFramebuffer,"glBindFramebuffer",glBindFramebuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBindRenderbuffer,ptr_glBindRenderbuffer,"glBindRenderbuffer",glBindRenderbuffer,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBindTexture,ptr_glBindTexture,"glBindTexture",glBindTexture,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBindVertexArray,ptr_glBindVertexArray,"glBindVertexArray",glBindVertexArray,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBlendColor,ptr_glBlendColor,"glBlendColor",glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())+EXTENSION_ENTRY(dyn_glBlendEquation,ptr_glBlendEquation,"glBlendEquation",glBlendEquation,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendEquationSeparate,ptr_glBlendEquationSeparate,"glBlendEquationSeparate",glBlendEquationSeparate,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendFunc,ptr_glBlendFunc,"glBlendFunc",glBlendFunc,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlendFuncSeparate,ptr_glBlendFuncSeparate,"glBlendFuncSeparate",glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBlitFramebuffer,ptr_glBlitFramebuffer,"glBlitFramebuffer",glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBufferData,ptr_glBufferData,"glBufferData",glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glBufferSubData,ptr_glBufferSubData,"glBufferSubData",glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCheckFramebufferStatus,ptr_glCheckFramebufferStatus,"glCheckFramebufferStatus",glCheckFramebufferStatus,GLenum -> IO GLenum)+EXTENSION_ENTRY(dyn_glClampColor,ptr_glClampColor,"glClampColor",glClampColor,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glClear,ptr_glClear,"glClear",glClear,GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glClearBufferfi,ptr_glClearBufferfi,"glClearBufferfi",glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glClearBufferfv,ptr_glClearBufferfv,"glClearBufferfv",glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glClearBufferiv,ptr_glClearBufferiv,"glClearBufferiv",glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glClearBufferuiv,ptr_glClearBufferuiv,"glClearBufferuiv",glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glClearColor,ptr_glClearColor,"glClearColor",glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())+EXTENSION_ENTRY(dyn_glClearDepth,ptr_glClearDepth,"glClearDepth",glClearDepth,GLclampd -> IO ())+EXTENSION_ENTRY(dyn_glClearStencil,ptr_glClearStencil,"glClearStencil",glClearStencil,GLint -> IO ())+EXTENSION_ENTRY(dyn_glColorMask,ptr_glColorMask,"glColorMask",glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glColorMaski,ptr_glColorMaski,"glColorMaski",glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glCompileShader,ptr_glCompileShader,"glCompileShader",glCompileShader,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexImage1D,ptr_glCompressedTexImage1D,"glCompressedTexImage1D",glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexImage2D,ptr_glCompressedTexImage2D,"glCompressedTexImage2D",glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexImage3D,ptr_glCompressedTexImage3D,"glCompressedTexImage3D",glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexSubImage1D,ptr_glCompressedTexSubImage1D,"glCompressedTexSubImage1D",glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexSubImage2D,ptr_glCompressedTexSubImage2D,"glCompressedTexSubImage2D",glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTexSubImage3D,ptr_glCompressedTexSubImage3D,"glCompressedTexSubImage3D",glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCopyTexImage1D,ptr_glCopyTexImage1D,"glCopyTexImage1D",glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyTexImage2D,ptr_glCopyTexImage2D,"glCopyTexImage2D",glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyTexSubImage1D,ptr_glCopyTexSubImage1D,"glCopyTexSubImage1D",glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyTexSubImage2D,ptr_glCopyTexSubImage2D,"glCopyTexSubImage2D",glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyTexSubImage3D,ptr_glCopyTexSubImage3D,"glCopyTexSubImage3D",glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCreateProgram,ptr_glCreateProgram,"glCreateProgram",glCreateProgram,IO GLuint)+EXTENSION_ENTRY(dyn_glCreateShader,ptr_glCreateShader,"glCreateShader",glCreateShader,GLenum -> IO GLuint)+EXTENSION_ENTRY(dyn_glCullFace,ptr_glCullFace,"glCullFace",glCullFace,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDeleteBuffers,ptr_glDeleteBuffers,"glDeleteBuffers",glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteFramebuffers,ptr_glDeleteFramebuffers,"glDeleteFramebuffers",glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteProgram,ptr_glDeleteProgram,"glDeleteProgram",glDeleteProgram,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteQueries,ptr_glDeleteQueries,"glDeleteQueries",glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteRenderbuffers,ptr_glDeleteRenderbuffers,"glDeleteRenderbuffers",glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteShader,ptr_glDeleteShader,"glDeleteShader",glDeleteShader,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteTextures,ptr_glDeleteTextures,"glDeleteTextures",glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteVertexArrays,ptr_glDeleteVertexArrays,"glDeleteVertexArrays",glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDepthFunc,ptr_glDepthFunc,"glDepthFunc",glDepthFunc,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDepthMask,ptr_glDepthMask,"glDepthMask",glDepthMask,GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glDepthRange,ptr_glDepthRange,"glDepthRange",glDepthRange,GLclampd -> GLclampd -> IO ())+EXTENSION_ENTRY(dyn_glDetachShader,ptr_glDetachShader,"glDetachShader",glDetachShader,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDisable,ptr_glDisable,"glDisable",glDisable,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDisableVertexAttribArray,ptr_glDisableVertexAttribArray,"glDisableVertexAttribArray",glDisableVertexAttribArray,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDisablei,ptr_glDisablei,"glDisablei",glDisablei,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDrawArrays,ptr_glDrawArrays,"glDrawArrays",glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glDrawBuffer,ptr_glDrawBuffer,"glDrawBuffer",glDrawBuffer,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDrawBuffers,ptr_glDrawBuffers,"glDrawBuffers",glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())+EXTENSION_ENTRY(dyn_glDrawElements,ptr_glDrawElements,"glDrawElements",glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glDrawRangeElements,ptr_glDrawRangeElements,"glDrawRangeElements",glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glEnable,ptr_glEnable,"glEnable",glEnable,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glEnableVertexAttribArray,ptr_glEnableVertexAttribArray,"glEnableVertexAttribArray",glEnableVertexAttribArray,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glEnablei,ptr_glEnablei,"glEnablei",glEnablei,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glEndConditionalRender,ptr_glEndConditionalRender,"glEndConditionalRender",glEndConditionalRender,IO ())+EXTENSION_ENTRY(dyn_glEndQuery,ptr_glEndQuery,"glEndQuery",glEndQuery,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glEndTransformFeedback,ptr_glEndTransformFeedback,"glEndTransformFeedback",glEndTransformFeedback,IO ())+EXTENSION_ENTRY(dyn_glFinish,ptr_glFinish,"glFinish",glFinish,IO ())+EXTENSION_ENTRY(dyn_glFlush,ptr_glFlush,"glFlush",glFlush,IO ())+EXTENSION_ENTRY(dyn_glFlushMappedBufferRange,ptr_glFlushMappedBufferRange,"glFlushMappedBufferRange",glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferRenderbuffer,ptr_glFramebufferRenderbuffer,"glFramebufferRenderbuffer",glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTexture1D,ptr_glFramebufferTexture1D,"glFramebufferTexture1D",glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTexture2D,ptr_glFramebufferTexture2D,"glFramebufferTexture2D",glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTexture3D,ptr_glFramebufferTexture3D,"glFramebufferTexture3D",glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferTextureLayer,ptr_glFramebufferTextureLayer,"glFramebufferTextureLayer",glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFrontFace,ptr_glFrontFace,"glFrontFace",glFrontFace,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGenBuffers,ptr_glGenBuffers,"glGenBuffers",glGenBuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenFramebuffers,ptr_glGenFramebuffers,"glGenFramebuffers",glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenQueries,ptr_glGenQueries,"glGenQueries",glGenQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenRenderbuffers,ptr_glGenRenderbuffers,"glGenRenderbuffers",glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenTextures,ptr_glGenTextures,"glGenTextures",glGenTextures,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenVertexArrays,ptr_glGenVertexArrays,"glGenVertexArrays",glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenerateMipmap,ptr_glGenerateMipmap,"glGenerateMipmap",glGenerateMipmap,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveAttrib,ptr_glGetActiveAttrib,"glGetActiveAttrib",glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetActiveUniform,ptr_glGetActiveUniform,"glGetActiveUniform",glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetAttachedShaders,ptr_glGetAttachedShaders,"glGetAttachedShaders",glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetAttribLocation,ptr_glGetAttribLocation,"glGetAttribLocation",glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(dyn_glGetBooleani_v,ptr_glGetBooleani_v,"glGetBooleani_v",glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetBooleanv,ptr_glGetBooleanv,"glGetBooleanv",glGetBooleanv,GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetBufferParameteriv,ptr_glGetBufferParameteriv,"glGetBufferParameteriv",glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetBufferPointerv,ptr_glGetBufferPointerv,"glGetBufferPointerv",glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glGetBufferSubData,ptr_glGetBufferSubData,"glGetBufferSubData",glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetCompressedTexImage,ptr_glGetCompressedTexImage,"glGetCompressedTexImage",glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetDoublev,ptr_glGetDoublev,"glGetDoublev",glGetDoublev,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetError,ptr_glGetError,"glGetError",glGetError,IO GLenum)+EXTENSION_ENTRY(dyn_glGetFloatv,ptr_glGetFloatv,"glGetFloatv",glGetFloatv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetFragDataLocation,ptr_glGetFragDataLocation,"glGetFragDataLocation",glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(dyn_glGetFramebufferAttachmentParameteriv,ptr_glGetFramebufferAttachmentParameteriv,"glGetFramebufferAttachmentParameteriv",glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetIntegerv,ptr_glGetIntegerv,"glGetIntegerv",glGetIntegerv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPointerv,ptr_glGetPointerv,"glGetPointerv",glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramInfoLog,ptr_glGetProgramInfoLog,"glGetProgramInfoLog",glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramiv,ptr_glGetProgramiv,"glGetProgramiv",glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryObjectiv,ptr_glGetQueryObjectiv,"glGetQueryObjectiv",glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryObjectuiv,ptr_glGetQueryObjectuiv,"glGetQueryObjectuiv",glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetQueryiv,ptr_glGetQueryiv,"glGetQueryiv",glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetRenderbufferParameteriv,ptr_glGetRenderbufferParameteriv,"glGetRenderbufferParameteriv",glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetShaderInfoLog,ptr_glGetShaderInfoLog,"glGetShaderInfoLog",glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetShaderSource,ptr_glGetShaderSource,"glGetShaderSource",glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetShaderiv,ptr_glGetShaderiv,"glGetShaderiv",glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetString,ptr_glGetString,"glGetString",glGetString,GLenum -> IO (Ptr GLubyte))+EXTENSION_ENTRY(dyn_glGetStringi,ptr_glGetStringi,"glGetStringi",glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte))+EXTENSION_ENTRY(dyn_glGetTexImage,ptr_glGetTexImage,"glGetTexImage",glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetTexLevelParameterfv,ptr_glGetTexLevelParameterfv,"glGetTexLevelParameterfv",glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTexLevelParameteriv,ptr_glGetTexLevelParameteriv,"glGetTexLevelParameteriv",glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTexParameterIiv,ptr_glGetTexParameterIiv,"glGetTexParameterIiv",glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTexParameterIuiv,ptr_glGetTexParameterIuiv,"glGetTexParameterIuiv",glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetTexParameterfv,ptr_glGetTexParameterfv,"glGetTexParameterfv",glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTexParameteriv,ptr_glGetTexParameteriv,"glGetTexParameteriv",glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTransformFeedbackVarying,ptr_glGetTransformFeedbackVarying,"glGetTransformFeedbackVarying",glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformLocation,ptr_glGetUniformLocation,"glGetUniformLocation",glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(dyn_glGetUniformfv,ptr_glGetUniformfv,"glGetUniformfv",glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformiv,ptr_glGetUniformiv,"glGetUniformiv",glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformuiv,ptr_glGetUniformuiv,"glGetUniformuiv",glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribIiv,ptr_glGetVertexAttribIiv,"glGetVertexAttribIiv",glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribIuiv,ptr_glGetVertexAttribIuiv,"glGetVertexAttribIuiv",glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribPointerv,ptr_glGetVertexAttribPointerv,"glGetVertexAttribPointerv",glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribdv,ptr_glGetVertexAttribdv,"glGetVertexAttribdv",glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribfv,ptr_glGetVertexAttribfv,"glGetVertexAttribfv",glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribiv,ptr_glGetVertexAttribiv,"glGetVertexAttribiv",glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glHint,ptr_glHint,"glHint",glHint,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glIsBuffer,ptr_glIsBuffer,"glIsBuffer",glIsBuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsEnabled,ptr_glIsEnabled,"glIsEnabled",glIsEnabled,GLenum -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsEnabledi,ptr_glIsEnabledi,"glIsEnabledi",glIsEnabledi,GLenum -> GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsFramebuffer,ptr_glIsFramebuffer,"glIsFramebuffer",glIsFramebuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsProgram,ptr_glIsProgram,"glIsProgram",glIsProgram,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsQuery,ptr_glIsQuery,"glIsQuery",glIsQuery,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsRenderbuffer,ptr_glIsRenderbuffer,"glIsRenderbuffer",glIsRenderbuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsShader,ptr_glIsShader,"glIsShader",glIsShader,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsTexture,ptr_glIsTexture,"glIsTexture",glIsTexture,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsVertexArray,ptr_glIsVertexArray,"glIsVertexArray",glIsVertexArray,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glLineWidth,ptr_glLineWidth,"glLineWidth",glLineWidth,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glLinkProgram,ptr_glLinkProgram,"glLinkProgram",glLinkProgram,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glLogicOp,ptr_glLogicOp,"glLogicOp",glLogicOp,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glMapBuffer,ptr_glMapBuffer,"glMapBuffer",glMapBuffer,GLenum -> GLenum -> IO (Ptr a))+EXTENSION_ENTRY(dyn_glMapBufferRange,ptr_glMapBufferRange,"glMapBufferRange",glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+EXTENSION_ENTRY(dyn_glMultiDrawArrays,ptr_glMultiDrawArrays,"glMultiDrawArrays",glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glMultiDrawElements,ptr_glMultiDrawElements,"glMultiDrawElements",glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glPixelStoref,ptr_glPixelStoref,"glPixelStoref",glPixelStoref,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPixelStorei,ptr_glPixelStorei,"glPixelStorei",glPixelStorei,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPointParameterf,ptr_glPointParameterf,"glPointParameterf",glPointParameterf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPointParameterfv,ptr_glPointParameterfv,"glPointParameterfv",glPointParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPointParameteri,ptr_glPointParameteri,"glPointParameteri",glPointParameteri,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPointParameteriv,ptr_glPointParameteriv,"glPointParameteriv",glPointParameteriv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glPointSize,ptr_glPointSize,"glPointSize",glPointSize,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPolygonMode,ptr_glPolygonMode,"glPolygonMode",glPolygonMode,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glPolygonOffset,ptr_glPolygonOffset,"glPolygonOffset",glPolygonOffset,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPrimitiveRestartIndex,ptr_glPrimitiveRestartIndex,"glPrimitiveRestartIndex",glPrimitiveRestartIndex,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glReadBuffer,ptr_glReadBuffer,"glReadBuffer",glReadBuffer,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glReadPixels,ptr_glReadPixels,"glReadPixels",glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glRenderbufferStorage,ptr_glRenderbufferStorage,"glRenderbufferStorage",glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glRenderbufferStorageMultisample,ptr_glRenderbufferStorageMultisample,"glRenderbufferStorageMultisample",glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glSampleCoverage,ptr_glSampleCoverage,"glSampleCoverage",glSampleCoverage,GLclampf -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glScissor,ptr_glScissor,"glScissor",glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glShaderSource,ptr_glShaderSource,"glShaderSource",glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glStencilFunc,ptr_glStencilFunc,"glStencilFunc",glStencilFunc,GLenum -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilFuncSeparate,ptr_glStencilFuncSeparate,"glStencilFuncSeparate",glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilMask,ptr_glStencilMask,"glStencilMask",glStencilMask,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilMaskSeparate,ptr_glStencilMaskSeparate,"glStencilMaskSeparate",glStencilMaskSeparate,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilOp,ptr_glStencilOp,"glStencilOp",glStencilOp,GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glStencilOpSeparate,ptr_glStencilOpSeparate,"glStencilOpSeparate",glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTexImage1D,ptr_glTexImage1D,"glTexImage1D",glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexImage2D,ptr_glTexImage2D,"glTexImage2D",glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexImage3D,ptr_glTexImage3D,"glTexImage3D",glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexParameterIiv,ptr_glTexParameterIiv,"glTexParameterIiv",glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexParameterIuiv,ptr_glTexParameterIuiv,"glTexParameterIuiv",glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTexParameterf,ptr_glTexParameterf,"glTexParameterf",glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexParameterfv,ptr_glTexParameterfv,"glTexParameterfv",glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTexParameteri,ptr_glTexParameteri,"glTexParameteri",glTexParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexParameteriv,ptr_glTexParameteriv,"glTexParameteriv",glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTexSubImage1D,ptr_glTexSubImage1D,"glTexSubImage1D",glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexSubImage2D,ptr_glTexSubImage2D,"glTexSubImage2D",glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTexSubImage3D,ptr_glTexSubImage3D,"glTexSubImage3D",glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTransformFeedbackVaryings,ptr_glTransformFeedbackVaryings,"glTransformFeedbackVaryings",glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glUniform1f,ptr_glUniform1f,"glUniform1f",glUniform1f,GLint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform1fv,ptr_glUniform1fv,"glUniform1fv",glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform1i,ptr_glUniform1i,"glUniform1i",glUniform1i,GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform1iv,ptr_glUniform1iv,"glUniform1iv",glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform1ui,ptr_glUniform1ui,"glUniform1ui",glUniform1ui,GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform1uiv,ptr_glUniform1uiv,"glUniform1uiv",glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform2f,ptr_glUniform2f,"glUniform2f",glUniform2f,GLint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform2fv,ptr_glUniform2fv,"glUniform2fv",glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform2i,ptr_glUniform2i,"glUniform2i",glUniform2i,GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform2iv,ptr_glUniform2iv,"glUniform2iv",glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform2ui,ptr_glUniform2ui,"glUniform2ui",glUniform2ui,GLint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform2uiv,ptr_glUniform2uiv,"glUniform2uiv",glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform3f,ptr_glUniform3f,"glUniform3f",glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform3fv,ptr_glUniform3fv,"glUniform3fv",glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform3i,ptr_glUniform3i,"glUniform3i",glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform3iv,ptr_glUniform3iv,"glUniform3iv",glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform3ui,ptr_glUniform3ui,"glUniform3ui",glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform3uiv,ptr_glUniform3uiv,"glUniform3uiv",glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glUniform4f,ptr_glUniform4f,"glUniform4f",glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform4fv,ptr_glUniform4fv,"glUniform4fv",glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniform4i,ptr_glUniform4i,"glUniform4i",glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glUniform4iv,ptr_glUniform4iv,"glUniform4iv",glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO 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())+EXTENSION_ENTRY(dyn_glUniformMatrix3x2fv,ptr_glUniformMatrix3x2fv,"glUniformMatrix3x2fv",glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix3x4fv,ptr_glUniformMatrix3x4fv,"glUniformMatrix3x4fv",glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4fv,ptr_glUniformMatrix4fv,"glUniformMatrix4fv",glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4x2fv,ptr_glUniformMatrix4x2fv,"glUniformMatrix4x2fv",glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUniformMatrix4x3fv,ptr_glUniformMatrix4x3fv,"glUniformMatrix4x3fv",glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glUnmapBuffer,ptr_glUnmapBuffer,"glUnmapBuffer",glUnmapBuffer,GLenum -> IO GLboolean)+EXTENSION_ENTRY(dyn_glUseProgram,ptr_glUseProgram,"glUseProgram",glUseProgram,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glValidateProgram,ptr_glValidateProgram,"glValidateProgram",glValidateProgram,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1d,ptr_glVertexAttrib1d,"glVertexAttrib1d",glVertexAttrib1d,GLuint -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1dv,ptr_glVertexAttrib1dv,"glVertexAttrib1dv",glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1f,ptr_glVertexAttrib1f,"glVertexAttrib1f",glVertexAttrib1f,GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1fv,ptr_glVertexAttrib1fv,"glVertexAttrib1fv",glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1s,ptr_glVertexAttrib1s,"glVertexAttrib1s",glVertexAttrib1s,GLuint -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1sv,ptr_glVertexAttrib1sv,"glVertexAttrib1sv",glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2d,ptr_glVertexAttrib2d,"glVertexAttrib2d",glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2dv,ptr_glVertexAttrib2dv,"glVertexAttrib2dv",glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2f,ptr_glVertexAttrib2f,"glVertexAttrib2f",glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2fv,ptr_glVertexAttrib2fv,"glVertexAttrib2fv",glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2s,ptr_glVertexAttrib2s,"glVertexAttrib2s",glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2sv,ptr_glVertexAttrib2sv,"glVertexAttrib2sv",glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3d,ptr_glVertexAttrib3d,"glVertexAttrib3d",glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3dv,ptr_glVertexAttrib3dv,"glVertexAttrib3dv",glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3f,ptr_glVertexAttrib3f,"glVertexAttrib3f",glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3fv,ptr_glVertexAttrib3fv,"glVertexAttrib3fv",glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3s,ptr_glVertexAttrib3s,"glVertexAttrib3s",glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3sv,ptr_glVertexAttrib3sv,"glVertexAttrib3sv",glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nbv,ptr_glVertexAttrib4Nbv,"glVertexAttrib4Nbv",glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Niv,ptr_glVertexAttrib4Niv,"glVertexAttrib4Niv",glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nsv,ptr_glVertexAttrib4Nsv,"glVertexAttrib4Nsv",glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nub,ptr_glVertexAttrib4Nub,"glVertexAttrib4Nub",glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nubv,ptr_glVertexAttrib4Nubv,"glVertexAttrib4Nubv",glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nuiv,ptr_glVertexAttrib4Nuiv,"glVertexAttrib4Nuiv",glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4Nusv,ptr_glVertexAttrib4Nusv,"glVertexAttrib4Nusv",glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4bv,ptr_glVertexAttrib4bv,"glVertexAttrib4bv",glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4d,ptr_glVertexAttrib4d,"glVertexAttrib4d",glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4dv,ptr_glVertexAttrib4dv,"glVertexAttrib4dv",glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4f,ptr_glVertexAttrib4f,"glVertexAttrib4f",glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4fv,ptr_glVertexAttrib4fv,"glVertexAttrib4fv",glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4iv,ptr_glVertexAttrib4iv,"glVertexAttrib4iv",glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4s,ptr_glVertexAttrib4s,"glVertexAttrib4s",glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4sv,ptr_glVertexAttrib4sv,"glVertexAttrib4sv",glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4ubv,ptr_glVertexAttrib4ubv,"glVertexAttrib4ubv",glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4uiv,ptr_glVertexAttrib4uiv,"glVertexAttrib4uiv",glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4usv,ptr_glVertexAttrib4usv,"glVertexAttrib4usv",glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI1i,ptr_glVertexAttribI1i,"glVertexAttribI1i",glVertexAttribI1i,GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI1iv,ptr_glVertexAttribI1iv,"glVertexAttribI1iv",glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI1ui,ptr_glVertexAttribI1ui,"glVertexAttribI1ui",glVertexAttribI1ui,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI1uiv,ptr_glVertexAttribI1uiv,"glVertexAttribI1uiv",glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI2i,ptr_glVertexAttribI2i,"glVertexAttribI2i",glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI2iv,ptr_glVertexAttribI2iv,"glVertexAttribI2iv",glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI2ui,ptr_glVertexAttribI2ui,"glVertexAttribI2ui",glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI2uiv,ptr_glVertexAttribI2uiv,"glVertexAttribI2uiv",glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI3i,ptr_glVertexAttribI3i,"glVertexAttribI3i",glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI3iv,ptr_glVertexAttribI3iv,"glVertexAttribI3iv",glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI3ui,ptr_glVertexAttribI3ui,"glVertexAttribI3ui",glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI3uiv,ptr_glVertexAttribI3uiv,"glVertexAttribI3uiv",glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4bv,ptr_glVertexAttribI4bv,"glVertexAttribI4bv",glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4i,ptr_glVertexAttribI4i,"glVertexAttribI4i",glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4iv,ptr_glVertexAttribI4iv,"glVertexAttribI4iv",glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4sv,ptr_glVertexAttribI4sv,"glVertexAttribI4sv",glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4ubv,ptr_glVertexAttribI4ubv,"glVertexAttribI4ubv",glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4ui,ptr_glVertexAttribI4ui,"glVertexAttribI4ui",glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4uiv,ptr_glVertexAttribI4uiv,"glVertexAttribI4uiv",glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribI4usv,ptr_glVertexAttribI4usv,"glVertexAttribI4usv",glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribIPointer,ptr_glVertexAttribIPointer,"glVertexAttribIPointer",glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribPointer,ptr_glVertexAttribPointer,"glVertexAttribPointer",glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glViewport,ptr_glViewport,"glViewport",glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs view
@@ -1,2064 +1,2064 @@-{-# OPTIONS_HADDOCK hide #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where - -import Graphics.Rendering.OpenGL.Raw.Core31.Types - -gl_ACTIVE_ATTRIBUTES :: GLenum -gl_ACTIVE_ATTRIBUTES = 0x8B89 - -gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum -gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A - -gl_ACTIVE_TEXTURE :: GLenum -gl_ACTIVE_TEXTURE = 0x84E0 - -gl_ACTIVE_UNIFORMS :: GLenum -gl_ACTIVE_UNIFORMS = 0x8B86 - -gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum -gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 - -gl_ALIASED_LINE_WIDTH_RANGE :: GLenum -gl_ALIASED_LINE_WIDTH_RANGE = 0x846E - -gl_ALPHA :: GLenum -gl_ALPHA = 0x1906 - -gl_ALWAYS :: GLenum -gl_ALWAYS = 0x0207 - -gl_AND :: GLenum -gl_AND = 0x1501 - -gl_AND_INVERTED :: GLenum -gl_AND_INVERTED = 0x1504 - -gl_AND_REVERSE :: GLenum -gl_AND_REVERSE = 0x1502 - -gl_ARRAY_BUFFER :: GLenum -gl_ARRAY_BUFFER = 0x8892 - -gl_ARRAY_BUFFER_BINDING :: GLenum -gl_ARRAY_BUFFER_BINDING = 0x8894 - -gl_ATTACHED_SHADERS :: GLenum -gl_ATTACHED_SHADERS = 0x8B85 - -gl_BACK :: GLenum -gl_BACK = 0x0405 - -gl_BACK_LEFT :: GLenum -gl_BACK_LEFT = 0x0402 - -gl_BACK_RIGHT :: GLenum -gl_BACK_RIGHT = 0x0403 - -gl_BGR :: GLenum -gl_BGR = 0x80E0 - -gl_BGRA :: GLenum -gl_BGRA = 0x80E1 - -gl_BGRA_INTEGER :: GLenum -gl_BGRA_INTEGER = 0x8D9B - -gl_BGR_INTEGER :: GLenum -gl_BGR_INTEGER = 0x8D9A - -gl_BLEND :: GLenum -gl_BLEND = 0x0BE2 - -gl_BLEND_COLOR :: GLenum -gl_BLEND_COLOR = 0x8005 - -gl_BLEND_DST :: GLenum -gl_BLEND_DST = 0x0BE0 - -gl_BLEND_DST_ALPHA :: GLenum -gl_BLEND_DST_ALPHA = 0x80CA - -gl_BLEND_DST_RGB :: GLenum -gl_BLEND_DST_RGB = 0x80C8 - -gl_BLEND_EQUATION :: GLenum -gl_BLEND_EQUATION = 0x8009 - -gl_BLEND_EQUATION_ALPHA :: GLenum -gl_BLEND_EQUATION_ALPHA = 0x883D - -gl_BLEND_EQUATION_RGB :: GLenum -gl_BLEND_EQUATION_RGB = 0x8009 - -gl_BLEND_SRC :: GLenum -gl_BLEND_SRC = 0x0BE1 - -gl_BLEND_SRC_ALPHA :: GLenum -gl_BLEND_SRC_ALPHA = 0x80CB - -gl_BLEND_SRC_RGB :: GLenum -gl_BLEND_SRC_RGB = 0x80C9 - -gl_BLUE :: GLenum -gl_BLUE = 0x1905 - -gl_BLUE_INTEGER :: GLenum -gl_BLUE_INTEGER = 0x8D96 - -gl_BOOL :: GLenum -gl_BOOL = 0x8B56 - -gl_BOOL_VEC2 :: GLenum -gl_BOOL_VEC2 = 0x8B57 - -gl_BOOL_VEC3 :: GLenum -gl_BOOL_VEC3 = 0x8B58 - -gl_BOOL_VEC4 :: GLenum -gl_BOOL_VEC4 = 0x8B59 - -gl_BUFFER_ACCESS :: GLenum -gl_BUFFER_ACCESS = 0x88BB - -gl_BUFFER_ACCESS_FLAGS :: GLenum -gl_BUFFER_ACCESS_FLAGS = 0x911F - -gl_BUFFER_MAPPED :: GLenum -gl_BUFFER_MAPPED = 0x88BC - -gl_BUFFER_MAP_LENGTH :: GLenum -gl_BUFFER_MAP_LENGTH = 0x9120 - -gl_BUFFER_MAP_OFFSET :: GLenum -gl_BUFFER_MAP_OFFSET = 0x9121 - -gl_BUFFER_MAP_POINTER :: GLenum -gl_BUFFER_MAP_POINTER = 0x88BD - -gl_BUFFER_SIZE :: GLenum -gl_BUFFER_SIZE = 0x8764 - -gl_BUFFER_USAGE :: GLenum -gl_BUFFER_USAGE = 0x8765 - -gl_BYTE :: GLenum -gl_BYTE = 0x1400 - -gl_CCW :: GLenum -gl_CCW = 0x0901 - -gl_CLAMP_READ_COLOR :: GLenum -gl_CLAMP_READ_COLOR = 0x891C - -gl_CLAMP_TO_BORDER :: GLenum -gl_CLAMP_TO_BORDER = 0x812D - -gl_CLAMP_TO_EDGE :: GLenum -gl_CLAMP_TO_EDGE = 0x812F - -gl_CLEAR :: GLenum -gl_CLEAR = 0x1500 - -gl_CLIP_DISTANCE0 :: GLenum -gl_CLIP_DISTANCE0 = 0x3000 - -gl_CLIP_DISTANCE1 :: GLenum -gl_CLIP_DISTANCE1 = 0x3001 - -gl_CLIP_DISTANCE2 :: GLenum -gl_CLIP_DISTANCE2 = 0x3002 - -gl_CLIP_DISTANCE3 :: GLenum -gl_CLIP_DISTANCE3 = 0x3003 - -gl_CLIP_DISTANCE4 :: GLenum -gl_CLIP_DISTANCE4 = 0x3004 - -gl_CLIP_DISTANCE5 :: GLenum -gl_CLIP_DISTANCE5 = 0x3005 - -gl_CLIP_DISTANCE6 :: GLenum -gl_CLIP_DISTANCE6 = 0x3006 - -gl_CLIP_DISTANCE7 :: GLenum -gl_CLIP_DISTANCE7 = 0x3007 - -gl_COLOR :: GLenum -gl_COLOR = 0x1800 - -gl_COLOR_ATTACHMENT0 :: GLenum -gl_COLOR_ATTACHMENT0 = 0x8CE0 - -gl_COLOR_ATTACHMENT1 :: GLenum -gl_COLOR_ATTACHMENT1 = 0x8CE1 - -gl_COLOR_ATTACHMENT10 :: GLenum -gl_COLOR_ATTACHMENT10 = 0x8CEA - -gl_COLOR_ATTACHMENT11 :: GLenum -gl_COLOR_ATTACHMENT11 = 0x8CEB - -gl_COLOR_ATTACHMENT12 :: GLenum -gl_COLOR_ATTACHMENT12 = 0x8CEC - -gl_COLOR_ATTACHMENT13 :: GLenum -gl_COLOR_ATTACHMENT13 = 0x8CED - -gl_COLOR_ATTACHMENT14 :: GLenum -gl_COLOR_ATTACHMENT14 = 0x8CEE - -gl_COLOR_ATTACHMENT15 :: GLenum -gl_COLOR_ATTACHMENT15 = 0x8CEF - -gl_COLOR_ATTACHMENT2 :: GLenum -gl_COLOR_ATTACHMENT2 = 0x8CE2 - -gl_COLOR_ATTACHMENT3 :: GLenum -gl_COLOR_ATTACHMENT3 = 0x8CE3 - -gl_COLOR_ATTACHMENT4 :: GLenum -gl_COLOR_ATTACHMENT4 = 0x8CE4 - -gl_COLOR_ATTACHMENT5 :: GLenum -gl_COLOR_ATTACHMENT5 = 0x8CE5 - -gl_COLOR_ATTACHMENT6 :: GLenum -gl_COLOR_ATTACHMENT6 = 0x8CE6 - -gl_COLOR_ATTACHMENT7 :: GLenum -gl_COLOR_ATTACHMENT7 = 0x8CE7 - -gl_COLOR_ATTACHMENT8 :: GLenum -gl_COLOR_ATTACHMENT8 = 0x8CE8 - -gl_COLOR_ATTACHMENT9 :: GLenum -gl_COLOR_ATTACHMENT9 = 0x8CE9 - -gl_COLOR_BUFFER_BIT :: GLbitfield -gl_COLOR_BUFFER_BIT = 0x00004000 - -gl_COLOR_CLEAR_VALUE :: GLenum -gl_COLOR_CLEAR_VALUE = 0x0C22 - -gl_COLOR_LOGIC_OP :: GLenum -gl_COLOR_LOGIC_OP = 0x0BF2 - -gl_COLOR_WRITEMASK :: GLenum -gl_COLOR_WRITEMASK = 0x0C23 - -gl_COMPARE_REF_TO_TEXTURE :: GLenum -gl_COMPARE_REF_TO_TEXTURE = 0x884E - -gl_COMPILE_STATUS :: GLenum -gl_COMPILE_STATUS = 0x8B81 - -gl_COMPRESSED_RED :: GLenum -gl_COMPRESSED_RED = 0x8225 - -gl_COMPRESSED_RED_RGTC1 :: GLenum -gl_COMPRESSED_RED_RGTC1 = 0x8DBB - -gl_COMPRESSED_RG :: GLenum -gl_COMPRESSED_RG = 0x8226 - -gl_COMPRESSED_RGB :: GLenum -gl_COMPRESSED_RGB = 0x84ED - -gl_COMPRESSED_RGBA :: GLenum -gl_COMPRESSED_RGBA = 0x84EE - -gl_COMPRESSED_RG_RGTC2 :: GLenum -gl_COMPRESSED_RG_RGTC2 = 0x8DBD - -gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum -gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC - -gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum -gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE - -gl_COMPRESSED_SRGB :: GLenum -gl_COMPRESSED_SRGB = 0x8C48 - -gl_COMPRESSED_SRGB_ALPHA :: GLenum -gl_COMPRESSED_SRGB_ALPHA = 0x8C49 - -gl_COMPRESSED_TEXTURE_FORMATS :: GLenum -gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3 - -gl_CONSTANT_ALPHA :: GLenum -gl_CONSTANT_ALPHA = 0x8003 - -gl_CONSTANT_COLOR :: GLenum -gl_CONSTANT_COLOR = 0x8001 - -gl_CONTEXT_FLAGS :: GLenum -gl_CONTEXT_FLAGS = 0x821E - -gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield -gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 - -gl_COPY :: GLenum -gl_COPY = 0x1503 - -gl_COPY_INVERTED :: GLenum -gl_COPY_INVERTED = 0x150C - -gl_CULL_FACE :: GLenum -gl_CULL_FACE = 0x0B44 - -gl_CULL_FACE_MODE :: GLenum -gl_CULL_FACE_MODE = 0x0B45 - -gl_CURRENT_PROGRAM :: GLenum -gl_CURRENT_PROGRAM = 0x8B8D - -gl_CURRENT_QUERY :: GLenum -gl_CURRENT_QUERY = 0x8865 - -gl_CURRENT_VERTEX_ATTRIB :: GLenum -gl_CURRENT_VERTEX_ATTRIB = 0x8626 - -gl_CW :: GLenum -gl_CW = 0x0900 - -gl_DECR :: GLenum -gl_DECR = 0x1E03 - -gl_DECR_WRAP :: GLenum -gl_DECR_WRAP = 0x8508 - -gl_DELETE_STATUS :: GLenum -gl_DELETE_STATUS = 0x8B80 - -gl_DEPTH :: GLenum -gl_DEPTH = 0x1801 - -gl_DEPTH24_STENCIL8 :: GLenum -gl_DEPTH24_STENCIL8 = 0x88F0 - -gl_DEPTH32F_STENCIL8 :: GLenum -gl_DEPTH32F_STENCIL8 = 0x8CAD - -gl_DEPTH_ATTACHMENT :: GLenum -gl_DEPTH_ATTACHMENT = 0x8D00 - -gl_DEPTH_BUFFER :: GLenum -gl_DEPTH_BUFFER = 0x8223 - -gl_DEPTH_BUFFER_BIT :: GLbitfield -gl_DEPTH_BUFFER_BIT = 0x00000100 - -gl_DEPTH_CLEAR_VALUE :: GLenum -gl_DEPTH_CLEAR_VALUE = 0x0B73 - -gl_DEPTH_COMPONENT :: GLenum -gl_DEPTH_COMPONENT = 0x1902 - -gl_DEPTH_COMPONENT16 :: GLenum -gl_DEPTH_COMPONENT16 = 0x81A5 - -gl_DEPTH_COMPONENT24 :: GLenum -gl_DEPTH_COMPONENT24 = 0x81A6 - -gl_DEPTH_COMPONENT32 :: GLenum -gl_DEPTH_COMPONENT32 = 0x81A7 - -gl_DEPTH_COMPONENT32F :: GLenum -gl_DEPTH_COMPONENT32F = 0x8CAC - -gl_DEPTH_FUNC :: GLenum -gl_DEPTH_FUNC = 0x0B74 - -gl_DEPTH_RANGE :: GLenum -gl_DEPTH_RANGE = 0x0B70 - -gl_DEPTH_STENCIL :: GLenum -gl_DEPTH_STENCIL = 0x84F9 - -gl_DEPTH_STENCIL_ATTACHMENT :: GLenum -gl_DEPTH_STENCIL_ATTACHMENT = 0x821A - -gl_DEPTH_TEST :: GLenum -gl_DEPTH_TEST = 0x0B71 - -gl_DEPTH_WRITEMASK :: GLenum -gl_DEPTH_WRITEMASK = 0x0B72 - -gl_DITHER :: GLenum -gl_DITHER = 0x0BD0 - -gl_DONT_CARE :: GLenum -gl_DONT_CARE = 0x1100 - -gl_DOUBLE :: GLenum -gl_DOUBLE = 0x140A - -gl_DOUBLEBUFFER :: GLenum -gl_DOUBLEBUFFER = 0x0C32 - -gl_DRAW_BUFFER :: GLenum -gl_DRAW_BUFFER = 0x0C01 - -gl_DRAW_BUFFER0 :: GLenum -gl_DRAW_BUFFER0 = 0x8825 - -gl_DRAW_BUFFER1 :: GLenum -gl_DRAW_BUFFER1 = 0x8826 - -gl_DRAW_BUFFER10 :: GLenum -gl_DRAW_BUFFER10 = 0x882F - -gl_DRAW_BUFFER11 :: GLenum -gl_DRAW_BUFFER11 = 0x8830 - -gl_DRAW_BUFFER12 :: GLenum -gl_DRAW_BUFFER12 = 0x8831 - -gl_DRAW_BUFFER13 :: GLenum -gl_DRAW_BUFFER13 = 0x8832 - -gl_DRAW_BUFFER14 :: GLenum -gl_DRAW_BUFFER14 = 0x8833 - -gl_DRAW_BUFFER15 :: GLenum -gl_DRAW_BUFFER15 = 0x8834 - -gl_DRAW_BUFFER2 :: GLenum -gl_DRAW_BUFFER2 = 0x8827 - -gl_DRAW_BUFFER3 :: GLenum -gl_DRAW_BUFFER3 = 0x8828 - -gl_DRAW_BUFFER4 :: GLenum -gl_DRAW_BUFFER4 = 0x8829 - -gl_DRAW_BUFFER5 :: GLenum -gl_DRAW_BUFFER5 = 0x882A - -gl_DRAW_BUFFER6 :: GLenum -gl_DRAW_BUFFER6 = 0x882B - -gl_DRAW_BUFFER7 :: GLenum -gl_DRAW_BUFFER7 = 0x882C - -gl_DRAW_BUFFER8 :: GLenum -gl_DRAW_BUFFER8 = 0x882D - -gl_DRAW_BUFFER9 :: GLenum -gl_DRAW_BUFFER9 = 0x882E - -gl_DRAW_FRAMEBUFFER :: GLenum -gl_DRAW_FRAMEBUFFER = 0x8CA9 - -gl_DRAW_FRAMEBUFFER_BINDING :: GLenum -gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING - -gl_DST_ALPHA :: GLenum -gl_DST_ALPHA = 0x0304 - -gl_DST_COLOR :: GLenum -gl_DST_COLOR = 0x0306 - -gl_DYNAMIC_COPY :: GLenum -gl_DYNAMIC_COPY = 0x88EA - -gl_DYNAMIC_DRAW :: GLenum -gl_DYNAMIC_DRAW = 0x88E8 - -gl_DYNAMIC_READ :: GLenum -gl_DYNAMIC_READ = 0x88E9 - -gl_ELEMENT_ARRAY_BUFFER :: GLenum -gl_ELEMENT_ARRAY_BUFFER = 0x8893 - -gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum -gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 - -gl_EQUAL :: GLenum -gl_EQUAL = 0x0202 - -gl_EQUIV :: GLenum -gl_EQUIV = 0x1509 - -gl_EXTENSIONS :: GLenum -gl_EXTENSIONS = 0x1F03 - -gl_FALSE :: GLenum -gl_FALSE = 0 - -gl_FASTEST :: GLenum -gl_FASTEST = 0x1101 - -gl_FILL :: GLenum -gl_FILL = 0x1B02 - -gl_FIXED_ONLY :: GLenum -gl_FIXED_ONLY = 0x891D - -gl_FLOAT :: GLenum -gl_FLOAT = 0x1406 - -gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum -gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD - -gl_FLOAT_MAT2 :: GLenum -gl_FLOAT_MAT2 = 0x8B5A - -gl_FLOAT_MAT2x3 :: GLenum -gl_FLOAT_MAT2x3 = 0x8B65 - -gl_FLOAT_MAT2x4 :: GLenum -gl_FLOAT_MAT2x4 = 0x8B66 - -gl_FLOAT_MAT3 :: GLenum -gl_FLOAT_MAT3 = 0x8B5B - -gl_FLOAT_MAT3x2 :: GLenum -gl_FLOAT_MAT3x2 = 0x8B67 - -gl_FLOAT_MAT3x4 :: GLenum -gl_FLOAT_MAT3x4 = 0x8B68 - -gl_FLOAT_MAT4 :: GLenum -gl_FLOAT_MAT4 = 0x8B5C - -gl_FLOAT_MAT4x2 :: GLenum -gl_FLOAT_MAT4x2 = 0x8B69 - -gl_FLOAT_MAT4x3 :: GLenum -gl_FLOAT_MAT4x3 = 0x8B6A - -gl_FLOAT_VEC2 :: GLenum -gl_FLOAT_VEC2 = 0x8B50 - -gl_FLOAT_VEC3 :: GLenum -gl_FLOAT_VEC3 = 0x8B51 - -gl_FLOAT_VEC4 :: GLenum -gl_FLOAT_VEC4 = 0x8B52 - -gl_FRAGMENT_SHADER :: GLenum -gl_FRAGMENT_SHADER = 0x8B30 - -gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum -gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B - -gl_FRAMEBUFFER :: GLenum -gl_FRAMEBUFFER = 0x8D40 - -gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 - -gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 - -gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 - -gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 - -gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 - -gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 - -gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 - -gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 - -gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 - -gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 - -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 - -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 - -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum -gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 - -gl_FRAMEBUFFER_BINDING :: GLenum -gl_FRAMEBUFFER_BINDING = 0x8CA6 - -gl_FRAMEBUFFER_COMPLETE :: GLenum -gl_FRAMEBUFFER_COMPLETE = 0x8CD5 - -gl_FRAMEBUFFER_DEFAULT :: GLenum -gl_FRAMEBUFFER_DEFAULT = 0x8218 - -gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 - -gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB - -gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 - -gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 - -gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC - -gl_FRAMEBUFFER_SRGB :: GLenum -gl_FRAMEBUFFER_SRGB = 0x8DB9 - -gl_FRAMEBUFFER_UNDEFINED :: GLenum -gl_FRAMEBUFFER_UNDEFINED = 0x8219 - -gl_FRAMEBUFFER_UNSUPPORTED :: GLenum -gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD - -gl_FRONT :: GLenum -gl_FRONT = 0x0404 - -gl_FRONT_AND_BACK :: GLenum -gl_FRONT_AND_BACK = 0x0408 - -gl_FRONT_FACE :: GLenum -gl_FRONT_FACE = 0x0B46 - -gl_FRONT_LEFT :: GLenum -gl_FRONT_LEFT = 0x0400 - -gl_FRONT_RIGHT :: GLenum -gl_FRONT_RIGHT = 0x0401 - -gl_FUNC_ADD :: GLenum -gl_FUNC_ADD = 0x8006 - -gl_FUNC_REVERSE_SUBTRACT :: GLenum -gl_FUNC_REVERSE_SUBTRACT = 0x800B - -gl_FUNC_SUBTRACT :: GLenum -gl_FUNC_SUBTRACT = 0x800A - -gl_GEQUAL :: GLenum -gl_GEQUAL = 0x0206 - -gl_GREATER :: GLenum -gl_GREATER = 0x0204 - -gl_GREEN :: GLenum -gl_GREEN = 0x1904 - -gl_GREEN_INTEGER :: GLenum -gl_GREEN_INTEGER = 0x8D95 - -gl_HALF_FLOAT :: GLenum -gl_HALF_FLOAT = 0x140B - -gl_INCR :: GLenum -gl_INCR = 0x1E02 - -gl_INCR_WRAP :: GLenum -gl_INCR_WRAP = 0x8507 - -gl_INFO_LOG_LENGTH :: GLenum -gl_INFO_LOG_LENGTH = 0x8B84 - -gl_INT :: GLenum -gl_INT = 0x1404 - -gl_INTERLEAVED_ATTRIBS :: GLenum -gl_INTERLEAVED_ATTRIBS = 0x8C8C - -gl_INT_SAMPLER_1D :: GLenum -gl_INT_SAMPLER_1D = 0x8DC9 - -gl_INT_SAMPLER_1D_ARRAY :: GLenum -gl_INT_SAMPLER_1D_ARRAY = 0x8DCE - -gl_INT_SAMPLER_2D :: GLenum -gl_INT_SAMPLER_2D = 0x8DCA - -gl_INT_SAMPLER_2D_ARRAY :: GLenum -gl_INT_SAMPLER_2D_ARRAY = 0x8DCF - -gl_INT_SAMPLER_2D_RECT :: GLenum -gl_INT_SAMPLER_2D_RECT = 0x8DCD - -gl_INT_SAMPLER_3D :: GLenum -gl_INT_SAMPLER_3D = 0x8DCB - -gl_INT_SAMPLER_BUFFER :: GLenum -gl_INT_SAMPLER_BUFFER = 0x8DD0 - -gl_INT_SAMPLER_CUBE :: GLenum -gl_INT_SAMPLER_CUBE = 0x8DCC - -gl_INT_VEC2 :: GLenum -gl_INT_VEC2 = 0x8B53 - -gl_INT_VEC3 :: GLenum -gl_INT_VEC3 = 0x8B54 - -gl_INT_VEC4 :: GLenum -gl_INT_VEC4 = 0x8B55 - -gl_INVALID_ENUM :: GLenum -gl_INVALID_ENUM = 0x0500 - -gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum -gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506 - -gl_INVALID_OPERATION :: GLenum -gl_INVALID_OPERATION = 0x0502 - -gl_INVALID_VALUE :: GLenum -gl_INVALID_VALUE = 0x0501 - -gl_INVERT :: GLenum -gl_INVERT = 0x150A - -gl_KEEP :: GLenum -gl_KEEP = 0x1E00 - -gl_LEFT :: GLenum -gl_LEFT = 0x0406 - -gl_LEQUAL :: GLenum -gl_LEQUAL = 0x0203 - -gl_LESS :: GLenum -gl_LESS = 0x0201 - -gl_LINE :: GLenum -gl_LINE = 0x1B01 - -gl_LINEAR :: GLenum -gl_LINEAR = 0x2601 - -gl_LINEAR_MIPMAP_LINEAR :: GLenum -gl_LINEAR_MIPMAP_LINEAR = 0x2703 - -gl_LINEAR_MIPMAP_NEAREST :: GLenum -gl_LINEAR_MIPMAP_NEAREST = 0x2701 - -gl_LINES :: GLenum -gl_LINES = 0x0001 - -gl_LINE_LOOP :: GLenum -gl_LINE_LOOP = 0x0002 - -gl_LINE_SMOOTH :: GLenum -gl_LINE_SMOOTH = 0x0B20 - -gl_LINE_SMOOTH_HINT :: GLenum -gl_LINE_SMOOTH_HINT = 0x0C52 - -gl_LINE_STRIP :: GLenum -gl_LINE_STRIP = 0x0003 - -gl_LINE_WIDTH :: GLenum -gl_LINE_WIDTH = 0x0B21 - -gl_LINE_WIDTH_GRANULARITY :: GLenum -gl_LINE_WIDTH_GRANULARITY = 0x0B23 - -gl_LINE_WIDTH_RANGE :: GLenum -gl_LINE_WIDTH_RANGE = 0x0B22 - -gl_LINK_STATUS :: GLenum -gl_LINK_STATUS = 0x8B82 - -gl_LOGIC_OP_MODE :: GLenum -gl_LOGIC_OP_MODE = 0x0BF0 - -gl_LOWER_LEFT :: GLenum -gl_LOWER_LEFT = 0x8CA1 - -gl_MAJOR_VERSION :: GLenum -gl_MAJOR_VERSION = 0x821B - -gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield -gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010 - -gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield -gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008 - -gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield -gl_MAP_INVALIDATE_RANGE_BIT = 0x0004 - -gl_MAP_READ_BIT :: GLbitfield -gl_MAP_READ_BIT = 0x0001 - -gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield -gl_MAP_UNSYNCHRONIZED_BIT = 0x0020 - -gl_MAP_WRITE_BIT :: GLbitfield -gl_MAP_WRITE_BIT = 0x0002 - -gl_MAX :: GLenum -gl_MAX = 0x8008 - -gl_MAX_3D_TEXTURE_SIZE :: GLenum -gl_MAX_3D_TEXTURE_SIZE = 0x8073 - -gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum -gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF - -gl_MAX_CLIP_DISTANCES :: GLenum -gl_MAX_CLIP_DISTANCES = 0x0D32 - -gl_MAX_COLOR_ATTACHMENTS :: GLenum -gl_MAX_COLOR_ATTACHMENTS = 0x8CDF - -gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D - -gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum -gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C - -gl_MAX_DRAW_BUFFERS :: GLenum -gl_MAX_DRAW_BUFFERS = 0x8824 - -gl_MAX_ELEMENTS_INDICES :: GLenum -gl_MAX_ELEMENTS_INDICES = 0x80E9 - -gl_MAX_ELEMENTS_VERTICES :: GLenum -gl_MAX_ELEMENTS_VERTICES = 0x80E8 - -gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum -gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 - -gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum -gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 - -gl_MAX_RENDERBUFFER_SIZE :: GLenum -gl_MAX_RENDERBUFFER_SIZE = 0x84E8 - -gl_MAX_SAMPLES :: GLenum -gl_MAX_SAMPLES = 0x8D57 - -gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872 - -gl_MAX_TEXTURE_LOD_BIAS :: GLenum -gl_MAX_TEXTURE_LOD_BIAS = 0x84FD - -gl_MAX_TEXTURE_SIZE :: GLenum -gl_MAX_TEXTURE_SIZE = 0x0D33 - -gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum -gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A - -gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum -gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B - -gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum -gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 - -gl_MAX_VARYING_COMPONENTS :: GLenum -gl_MAX_VARYING_COMPONENTS = 0x8B4B - -gl_MAX_VARYING_FLOATS :: GLenum -gl_MAX_VARYING_FLOATS = 0x8B4B - -gl_MAX_VERTEX_ATTRIBS :: GLenum -gl_MAX_VERTEX_ATTRIBS = 0x8869 - -gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum -gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C - -gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum -gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A - -gl_MAX_VIEWPORT_DIMS :: GLenum -gl_MAX_VIEWPORT_DIMS = 0x0D3A - -gl_MIN :: GLenum -gl_MIN = 0x8007 - -gl_MINOR_VERSION :: GLenum -gl_MINOR_VERSION = 0x821C - -gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum -gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 - -gl_MIRRORED_REPEAT :: GLenum -gl_MIRRORED_REPEAT = 0x8370 - -gl_MULTISAMPLE :: GLenum -gl_MULTISAMPLE = 0x809D - -gl_NAND :: GLenum -gl_NAND = 0x150E - -gl_NEAREST :: GLenum -gl_NEAREST = 0x2600 - -gl_NEAREST_MIPMAP_LINEAR :: GLenum -gl_NEAREST_MIPMAP_LINEAR = 0x2702 - -gl_NEAREST_MIPMAP_NEAREST :: GLenum -gl_NEAREST_MIPMAP_NEAREST = 0x2700 - -gl_NEVER :: GLenum -gl_NEVER = 0x0200 - -gl_NICEST :: GLenum -gl_NICEST = 0x1102 - -gl_NONE :: GLenum -gl_NONE = 0 - -gl_NOOP :: GLenum -gl_NOOP = 0x1505 - -gl_NOR :: GLenum -gl_NOR = 0x1508 - -gl_NOTEQUAL :: GLenum -gl_NOTEQUAL = 0x0205 - -gl_NO_ERROR :: GLenum -gl_NO_ERROR = 0 - -gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum -gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 - -gl_NUM_EXTENSIONS :: GLenum -gl_NUM_EXTENSIONS = 0x821D - -gl_ONE :: GLenum -gl_ONE = 1 - -gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum -gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004 - -gl_ONE_MINUS_CONSTANT_COLOR :: GLenum -gl_ONE_MINUS_CONSTANT_COLOR = 0x8002 - -gl_ONE_MINUS_DST_ALPHA :: GLenum -gl_ONE_MINUS_DST_ALPHA = 0x0305 - -gl_ONE_MINUS_DST_COLOR :: GLenum -gl_ONE_MINUS_DST_COLOR = 0x0307 - -gl_ONE_MINUS_SRC_ALPHA :: GLenum -gl_ONE_MINUS_SRC_ALPHA = 0x0303 - -gl_ONE_MINUS_SRC_COLOR :: GLenum -gl_ONE_MINUS_SRC_COLOR = 0x0301 - -gl_OR :: GLenum -gl_OR = 0x1507 - -gl_OR_INVERTED :: GLenum -gl_OR_INVERTED = 0x150D - -gl_OR_REVERSE :: GLenum -gl_OR_REVERSE = 0x150B - -gl_OUT_OF_MEMORY :: GLenum -gl_OUT_OF_MEMORY = 0x0505 - -gl_PACK_ALIGNMENT :: GLenum -gl_PACK_ALIGNMENT = 0x0D05 - -gl_PACK_IMAGE_HEIGHT :: GLenum -gl_PACK_IMAGE_HEIGHT = 0x806C - -gl_PACK_LSB_FIRST :: GLenum -gl_PACK_LSB_FIRST = 0x0D01 - -gl_PACK_ROW_LENGTH :: GLenum -gl_PACK_ROW_LENGTH = 0x0D02 - -gl_PACK_SKIP_IMAGES :: GLenum -gl_PACK_SKIP_IMAGES = 0x806B - -gl_PACK_SKIP_PIXELS :: GLenum -gl_PACK_SKIP_PIXELS = 0x0D04 - -gl_PACK_SKIP_ROWS :: GLenum -gl_PACK_SKIP_ROWS = 0x0D03 - -gl_PACK_SWAP_BYTES :: GLenum -gl_PACK_SWAP_BYTES = 0x0D00 - -gl_PIXEL_PACK_BUFFER :: GLenum -gl_PIXEL_PACK_BUFFER = 0x88EB - -gl_PIXEL_PACK_BUFFER_BINDING :: GLenum -gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED - -gl_PIXEL_UNPACK_BUFFER :: GLenum -gl_PIXEL_UNPACK_BUFFER = 0x88EC - -gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum -gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF - -gl_POINT :: GLenum -gl_POINT = 0x1B00 - -gl_POINTS :: GLenum -gl_POINTS = 0x0000 - -gl_POINT_FADE_THRESHOLD_SIZE :: GLenum -gl_POINT_FADE_THRESHOLD_SIZE = 0x8128 - -gl_POINT_SIZE :: GLenum -gl_POINT_SIZE = 0x0B11 - -gl_POINT_SIZE_GRANULARITY :: GLenum -gl_POINT_SIZE_GRANULARITY = 0x0B13 - -gl_POINT_SIZE_RANGE :: GLenum -gl_POINT_SIZE_RANGE = 0x0B12 - -gl_POINT_SPRITE_COORD_ORIGIN :: GLenum -gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 - -gl_POLYGON_OFFSET_FACTOR :: GLenum -gl_POLYGON_OFFSET_FACTOR = 0x8038 - -gl_POLYGON_OFFSET_FILL :: GLenum -gl_POLYGON_OFFSET_FILL = 0x8037 - -gl_POLYGON_OFFSET_LINE :: GLenum -gl_POLYGON_OFFSET_LINE = 0x2A02 - -gl_POLYGON_OFFSET_POINT :: GLenum -gl_POLYGON_OFFSET_POINT = 0x2A01 - -gl_POLYGON_OFFSET_UNITS :: GLenum -gl_POLYGON_OFFSET_UNITS = 0x2A00 - -gl_POLYGON_SMOOTH :: GLenum -gl_POLYGON_SMOOTH = 0x0B41 - -gl_POLYGON_SMOOTH_HINT :: GLenum -gl_POLYGON_SMOOTH_HINT = 0x0C53 - -gl_PRIMITIVES_GENERATED :: GLenum -gl_PRIMITIVES_GENERATED = 0x8C87 - -gl_PRIMITIVE_RESTART :: GLenum -gl_PRIMITIVE_RESTART = 0x8F9D - -gl_PRIMITIVE_RESTART_INDEX :: GLenum -gl_PRIMITIVE_RESTART_INDEX = 0x8F9E - -gl_PROXY_TEXTURE_1D :: GLenum -gl_PROXY_TEXTURE_1D = 0x8063 - -gl_PROXY_TEXTURE_1D_ARRAY :: GLenum -gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19 - -gl_PROXY_TEXTURE_2D :: GLenum -gl_PROXY_TEXTURE_2D = 0x8064 - -gl_PROXY_TEXTURE_2D_ARRAY :: GLenum -gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B - -gl_PROXY_TEXTURE_3D :: GLenum -gl_PROXY_TEXTURE_3D = 0x8070 - -gl_PROXY_TEXTURE_CUBE_MAP :: GLenum -gl_PROXY_TEXTURE_CUBE_MAP = 0x851B - -gl_QUERY_BY_REGION_NO_WAIT :: GLenum -gl_QUERY_BY_REGION_NO_WAIT = 0x8E16 - -gl_QUERY_BY_REGION_WAIT :: GLenum -gl_QUERY_BY_REGION_WAIT = 0x8E15 - -gl_QUERY_COUNTER_BITS :: GLenum -gl_QUERY_COUNTER_BITS = 0x8864 - -gl_QUERY_NO_WAIT :: GLenum -gl_QUERY_NO_WAIT = 0x8E14 - -gl_QUERY_RESULT :: GLenum -gl_QUERY_RESULT = 0x8866 - -gl_QUERY_RESULT_AVAILABLE :: GLenum -gl_QUERY_RESULT_AVAILABLE = 0x8867 - -gl_QUERY_WAIT :: GLenum -gl_QUERY_WAIT = 0x8E13 - -gl_R11F_G11F_B10F :: GLenum -gl_R11F_G11F_B10F = 0x8C3A - -gl_R16 :: GLenum -gl_R16 = 0x822A - -gl_R16F :: GLenum -gl_R16F = 0x822D - -gl_R16I :: GLenum -gl_R16I = 0x8233 - -gl_R16UI :: GLenum -gl_R16UI = 0x8234 - -gl_R16_SNORM :: GLenum -gl_R16_SNORM = 0x8F98 - -gl_R32F :: GLenum -gl_R32F = 0x822E - -gl_R32I :: GLenum -gl_R32I = 0x8235 - -gl_R32UI :: GLenum -gl_R32UI = 0x8236 - -gl_R3_G3_B2 :: GLenum -gl_R3_G3_B2 = 0x2A10 - -gl_R8 :: GLenum -gl_R8 = 0x8229 - -gl_R8I :: GLenum -gl_R8I = 0x8231 - -gl_R8UI :: GLenum -gl_R8UI = 0x8232 - -gl_R8_SNORM :: GLenum -gl_R8_SNORM = 0x8F94 - -gl_RASTERIZER_DISCARD :: GLenum -gl_RASTERIZER_DISCARD = 0x8C89 - -gl_READ_BUFFER :: GLenum -gl_READ_BUFFER = 0x0C02 - -gl_READ_FRAMEBUFFER :: GLenum -gl_READ_FRAMEBUFFER = 0x8CA8 - -gl_READ_FRAMEBUFFER_BINDING :: GLenum -gl_READ_FRAMEBUFFER_BINDING = 0x8CAA - -gl_READ_ONLY :: GLenum -gl_READ_ONLY = 0x88B8 - -gl_READ_WRITE :: GLenum -gl_READ_WRITE = 0x88BA - -gl_RED :: GLenum -gl_RED = 0x1903 - -gl_RED_INTEGER :: GLenum -gl_RED_INTEGER = 0x8D94 - -gl_RED_SNORM :: GLenum -gl_RED_SNORM = 0x8F90 - -gl_RENDERBUFFER :: GLenum -gl_RENDERBUFFER = 0x8D41 - -gl_RENDERBUFFER_ALPHA_SIZE :: GLenum -gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53 - -gl_RENDERBUFFER_BINDING :: GLenum -gl_RENDERBUFFER_BINDING = 0x8CA7 - -gl_RENDERBUFFER_BLUE_SIZE :: GLenum -gl_RENDERBUFFER_BLUE_SIZE = 0x8D52 - -gl_RENDERBUFFER_DEPTH_SIZE :: GLenum -gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54 - -gl_RENDERBUFFER_GREEN_SIZE :: GLenum -gl_RENDERBUFFER_GREEN_SIZE = 0x8D51 - -gl_RENDERBUFFER_HEIGHT :: GLenum -gl_RENDERBUFFER_HEIGHT = 0x8D43 - -gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum -gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 - -gl_RENDERBUFFER_RED_SIZE :: GLenum -gl_RENDERBUFFER_RED_SIZE = 0x8D50 - -gl_RENDERBUFFER_SAMPLES :: GLenum -gl_RENDERBUFFER_SAMPLES = 0x8CAB - -gl_RENDERBUFFER_STENCIL_SIZE :: GLenum -gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55 - -gl_RENDERBUFFER_WIDTH :: GLenum -gl_RENDERBUFFER_WIDTH = 0x8D42 - -gl_RENDERER :: GLenum -gl_RENDERER = 0x1F01 - -gl_REPEAT :: GLenum -gl_REPEAT = 0x2901 - -gl_REPLACE :: GLenum -gl_REPLACE = 0x1E01 - -gl_RG :: GLenum -gl_RG = 0x8227 - -gl_RG16 :: GLenum -gl_RG16 = 0x822C - -gl_RG16F :: GLenum -gl_RG16F = 0x822F - -gl_RG16I :: GLenum -gl_RG16I = 0x8239 - -gl_RG16UI :: GLenum -gl_RG16UI = 0x823A - -gl_RG16_SNORM :: GLenum -gl_RG16_SNORM = 0x8F99 - -gl_RG32F :: GLenum -gl_RG32F = 0x8230 - -gl_RG32I :: GLenum -gl_RG32I = 0x823B - -gl_RG32UI :: GLenum -gl_RG32UI = 0x823C - -gl_RG8 :: GLenum -gl_RG8 = 0x822B - -gl_RG8I :: GLenum -gl_RG8I = 0x8237 - -gl_RG8UI :: GLenum -gl_RG8UI = 0x8238 - -gl_RG8_SNORM :: GLenum -gl_RG8_SNORM = 0x8F95 - -gl_RGB :: GLenum -gl_RGB = 0x1907 - -gl_RGB10 :: GLenum -gl_RGB10 = 0x8052 - -gl_RGB10_A2 :: GLenum -gl_RGB10_A2 = 0x8059 - -gl_RGB12 :: GLenum -gl_RGB12 = 0x8053 - -gl_RGB16 :: GLenum -gl_RGB16 = 0x8054 - -gl_RGB16F :: GLenum -gl_RGB16F = 0x881B - -gl_RGB16I :: GLenum -gl_RGB16I = 0x8D89 - -gl_RGB16UI :: GLenum -gl_RGB16UI = 0x8D77 - -gl_RGB16_SNORM :: GLenum -gl_RGB16_SNORM = 0x8F9A - -gl_RGB32F :: GLenum -gl_RGB32F = 0x8815 - -gl_RGB32I :: GLenum -gl_RGB32I = 0x8D83 - -gl_RGB32UI :: GLenum -gl_RGB32UI = 0x8D71 - -gl_RGB4 :: GLenum -gl_RGB4 = 0x804F - -gl_RGB5 :: GLenum -gl_RGB5 = 0x8050 - -gl_RGB5_A1 :: GLenum -gl_RGB5_A1 = 0x8057 - -gl_RGB8 :: GLenum -gl_RGB8 = 0x8051 - -gl_RGB8I :: GLenum -gl_RGB8I = 0x8D8F - -gl_RGB8UI :: GLenum -gl_RGB8UI = 0x8D7D - -gl_RGB8_SNORM :: GLenum -gl_RGB8_SNORM = 0x8F96 - -gl_RGB9_E5 :: GLenum -gl_RGB9_E5 = 0x8C3D - -gl_RGBA :: GLenum -gl_RGBA = 0x1908 - -gl_RGBA12 :: GLenum -gl_RGBA12 = 0x805A - -gl_RGBA16 :: GLenum -gl_RGBA16 = 0x805B - -gl_RGBA16F :: GLenum -gl_RGBA16F = 0x881A - -gl_RGBA16I :: GLenum -gl_RGBA16I = 0x8D88 - -gl_RGBA16UI :: GLenum -gl_RGBA16UI = 0x8D76 - -gl_RGBA16_SNORM :: GLenum -gl_RGBA16_SNORM = 0x8F9B - -gl_RGBA2 :: GLenum -gl_RGBA2 = 0x8055 - -gl_RGBA32F :: GLenum -gl_RGBA32F = 0x8814 - -gl_RGBA32I :: GLenum -gl_RGBA32I = 0x8D82 - -gl_RGBA32UI :: GLenum -gl_RGBA32UI = 0x8D70 - -gl_RGBA4 :: GLenum -gl_RGBA4 = 0x8056 - -gl_RGBA8 :: GLenum -gl_RGBA8 = 0x8058 - -gl_RGBA8I :: GLenum -gl_RGBA8I = 0x8D8E - -gl_RGBA8UI :: GLenum -gl_RGBA8UI = 0x8D7C - -gl_RGBA8_SNORM :: GLenum -gl_RGBA8_SNORM = 0x8F97 - -gl_RGBA_INTEGER :: GLenum -gl_RGBA_INTEGER = 0x8D99 - -gl_RGBA_SNORM :: GLenum -gl_RGBA_SNORM = 0x8F93 - -gl_RGB_INTEGER :: GLenum -gl_RGB_INTEGER = 0x8D98 - -gl_RGB_SNORM :: GLenum -gl_RGB_SNORM = 0x8F92 - -gl_RG_INTEGER :: GLenum -gl_RG_INTEGER = 0x8228 - -gl_RG_SNORM :: GLenum -gl_RG_SNORM = 0x8F91 - -gl_RIGHT :: GLenum -gl_RIGHT = 0x0407 - -gl_SAMPLER_1D :: GLenum -gl_SAMPLER_1D = 0x8B5D - -gl_SAMPLER_1D_ARRAY :: GLenum -gl_SAMPLER_1D_ARRAY = 0x8DC0 - -gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum -gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 - -gl_SAMPLER_1D_SHADOW :: GLenum -gl_SAMPLER_1D_SHADOW = 0x8B61 - -gl_SAMPLER_2D :: GLenum -gl_SAMPLER_2D = 0x8B5E - -gl_SAMPLER_2D_ARRAY :: GLenum -gl_SAMPLER_2D_ARRAY = 0x8DC1 - -gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum -gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 - -gl_SAMPLER_2D_SHADOW :: GLenum -gl_SAMPLER_2D_SHADOW = 0x8B62 - -gl_SAMPLER_3D :: GLenum -gl_SAMPLER_3D = 0x8B5F - -gl_SAMPLER_BUFFER :: GLenum -gl_SAMPLER_BUFFER = 0x8DC2 - -gl_SAMPLER_CUBE :: GLenum -gl_SAMPLER_CUBE = 0x8B60 - -gl_SAMPLER_CUBE_SHADOW :: GLenum -gl_SAMPLER_CUBE_SHADOW = 0x8DC5 - -gl_SAMPLES :: GLenum -gl_SAMPLES = 0x80A9 - -gl_SAMPLES_PASSED :: GLenum -gl_SAMPLES_PASSED = 0x8914 - -gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum -gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E - -gl_SAMPLE_ALPHA_TO_ONE :: GLenum -gl_SAMPLE_ALPHA_TO_ONE = 0x809F - -gl_SAMPLE_BUFFERS :: GLenum -gl_SAMPLE_BUFFERS = 0x80A8 - -gl_SAMPLE_COVERAGE :: GLenum -gl_SAMPLE_COVERAGE = 0x80A0 - -gl_SAMPLE_COVERAGE_INVERT :: GLenum -gl_SAMPLE_COVERAGE_INVERT = 0x80AB - -gl_SAMPLE_COVERAGE_VALUE :: GLenum -gl_SAMPLE_COVERAGE_VALUE = 0x80AA - -gl_SCISSOR_BOX :: GLenum -gl_SCISSOR_BOX = 0x0C10 - -gl_SCISSOR_TEST :: GLenum -gl_SCISSOR_TEST = 0x0C11 - -gl_SEPARATE_ATTRIBS :: GLenum -gl_SEPARATE_ATTRIBS = 0x8C8D - -gl_SET :: GLenum -gl_SET = 0x150F - -gl_SHADER_SOURCE_LENGTH :: GLenum -gl_SHADER_SOURCE_LENGTH = 0x8B88 - -gl_SHADER_TYPE :: GLenum -gl_SHADER_TYPE = 0x8B4F - -gl_SHADING_LANGUAGE_VERSION :: GLenum -gl_SHADING_LANGUAGE_VERSION = 0x8B8C - -gl_SHORT :: GLenum -gl_SHORT = 0x1402 - -gl_SIGNED_NORMALIZED :: GLenum -gl_SIGNED_NORMALIZED = 0x8F9C - -gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum -gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 - -gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum -gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 - -gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum -gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 - -gl_SMOOTH_POINT_SIZE_RANGE :: GLenum -gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12 - -gl_SRC_ALPHA :: GLenum -gl_SRC_ALPHA = 0x0302 - -gl_SRC_ALPHA_SATURATE :: GLenum -gl_SRC_ALPHA_SATURATE = 0x0308 - -gl_SRC_COLOR :: GLenum -gl_SRC_COLOR = 0x0300 - -gl_SRGB :: GLenum -gl_SRGB = 0x8C40 - -gl_SRGB8 :: GLenum -gl_SRGB8 = 0x8C41 - -gl_SRGB8_ALPHA8 :: GLenum -gl_SRGB8_ALPHA8 = 0x8C43 - -gl_SRGB_ALPHA :: GLenum -gl_SRGB_ALPHA = 0x8C42 - -gl_STATIC_COPY :: GLenum -gl_STATIC_COPY = 0x88E6 - -gl_STATIC_DRAW :: GLenum -gl_STATIC_DRAW = 0x88E4 - -gl_STATIC_READ :: GLenum -gl_STATIC_READ = 0x88E5 - -gl_STENCIL :: GLenum -gl_STENCIL = 0x1802 - -gl_STENCIL_ATTACHMENT :: GLenum -gl_STENCIL_ATTACHMENT = 0x8D20 - -gl_STENCIL_BACK_FAIL :: GLenum -gl_STENCIL_BACK_FAIL = 0x8801 - -gl_STENCIL_BACK_FUNC :: GLenum -gl_STENCIL_BACK_FUNC = 0x8800 - -gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum -gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 - -gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum -gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 - -gl_STENCIL_BACK_REF :: GLenum -gl_STENCIL_BACK_REF = 0x8CA3 - -gl_STENCIL_BACK_VALUE_MASK :: GLenum -gl_STENCIL_BACK_VALUE_MASK = 0x8CA4 - -gl_STENCIL_BACK_WRITEMASK :: GLenum -gl_STENCIL_BACK_WRITEMASK = 0x8CA5 - -gl_STENCIL_BUFFER :: GLenum -gl_STENCIL_BUFFER = 0x8224 - -gl_STENCIL_BUFFER_BIT :: GLbitfield -gl_STENCIL_BUFFER_BIT = 0x00000400 - -gl_STENCIL_CLEAR_VALUE :: GLenum -gl_STENCIL_CLEAR_VALUE = 0x0B91 - -gl_STENCIL_FAIL :: GLenum -gl_STENCIL_FAIL = 0x0B94 - -gl_STENCIL_FUNC :: GLenum -gl_STENCIL_FUNC = 0x0B92 - -gl_STENCIL_INDEX :: GLenum -gl_STENCIL_INDEX = 0x1901 - -gl_STENCIL_INDEX1 :: GLenum -gl_STENCIL_INDEX1 = 0x8D46 - -gl_STENCIL_INDEX16 :: GLenum -gl_STENCIL_INDEX16 = 0x8D49 - -gl_STENCIL_INDEX4 :: GLenum -gl_STENCIL_INDEX4 = 0x8D47 - -gl_STENCIL_INDEX8 :: GLenum -gl_STENCIL_INDEX8 = 0x8D48 - -gl_STENCIL_PASS_DEPTH_FAIL :: GLenum -gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95 - -gl_STENCIL_PASS_DEPTH_PASS :: GLenum -gl_STENCIL_PASS_DEPTH_PASS = 0x0B96 - -gl_STENCIL_REF :: GLenum -gl_STENCIL_REF = 0x0B97 - -gl_STENCIL_TEST :: GLenum -gl_STENCIL_TEST = 0x0B90 - -gl_STENCIL_VALUE_MASK :: GLenum -gl_STENCIL_VALUE_MASK = 0x0B93 - -gl_STENCIL_WRITEMASK :: GLenum -gl_STENCIL_WRITEMASK = 0x0B98 - -gl_STEREO :: GLenum -gl_STEREO = 0x0C33 - -gl_STREAM_COPY :: GLenum -gl_STREAM_COPY = 0x88E2 - -gl_STREAM_DRAW :: GLenum -gl_STREAM_DRAW = 0x88E0 - -gl_STREAM_READ :: GLenum -gl_STREAM_READ = 0x88E1 - -gl_SUBPIXEL_BITS :: GLenum -gl_SUBPIXEL_BITS = 0x0D50 - -gl_TEXTURE :: GLenum -gl_TEXTURE = 0x1702 - -gl_TEXTURE0 :: GLenum -gl_TEXTURE0 = 0x84C0 - -gl_TEXTURE1 :: GLenum -gl_TEXTURE1 = 0x84C1 - -gl_TEXTURE10 :: GLenum -gl_TEXTURE10 = 0x84CA - -gl_TEXTURE11 :: GLenum -gl_TEXTURE11 = 0x84CB - -gl_TEXTURE12 :: GLenum -gl_TEXTURE12 = 0x84CC - -gl_TEXTURE13 :: GLenum -gl_TEXTURE13 = 0x84CD - -gl_TEXTURE14 :: GLenum -gl_TEXTURE14 = 0x84CE - -gl_TEXTURE15 :: GLenum -gl_TEXTURE15 = 0x84CF - -gl_TEXTURE16 :: GLenum -gl_TEXTURE16 = 0x84D0 - -gl_TEXTURE17 :: GLenum -gl_TEXTURE17 = 0x84D1 - -gl_TEXTURE18 :: GLenum -gl_TEXTURE18 = 0x84D2 - -gl_TEXTURE19 :: GLenum -gl_TEXTURE19 = 0x84D3 - -gl_TEXTURE2 :: GLenum -gl_TEXTURE2 = 0x84C2 - -gl_TEXTURE20 :: GLenum -gl_TEXTURE20 = 0x84D4 - -gl_TEXTURE21 :: GLenum -gl_TEXTURE21 = 0x84D5 - -gl_TEXTURE22 :: GLenum -gl_TEXTURE22 = 0x84D6 - -gl_TEXTURE23 :: GLenum -gl_TEXTURE23 = 0x84D7 - -gl_TEXTURE24 :: GLenum -gl_TEXTURE24 = 0x84D8 - -gl_TEXTURE25 :: GLenum -gl_TEXTURE25 = 0x84D9 - -gl_TEXTURE26 :: GLenum -gl_TEXTURE26 = 0x84DA - -gl_TEXTURE27 :: GLenum -gl_TEXTURE27 = 0x84DB - -gl_TEXTURE28 :: GLenum -gl_TEXTURE28 = 0x84DC - -gl_TEXTURE29 :: GLenum -gl_TEXTURE29 = 0x84DD - -gl_TEXTURE3 :: GLenum -gl_TEXTURE3 = 0x84C3 - -gl_TEXTURE30 :: GLenum -gl_TEXTURE30 = 0x84DE - -gl_TEXTURE31 :: GLenum -gl_TEXTURE31 = 0x84DF - -gl_TEXTURE4 :: GLenum -gl_TEXTURE4 = 0x84C4 - -gl_TEXTURE5 :: GLenum -gl_TEXTURE5 = 0x84C5 - -gl_TEXTURE6 :: GLenum -gl_TEXTURE6 = 0x84C6 - -gl_TEXTURE7 :: GLenum -gl_TEXTURE7 = 0x84C7 - -gl_TEXTURE8 :: GLenum -gl_TEXTURE8 = 0x84C8 - -gl_TEXTURE9 :: GLenum -gl_TEXTURE9 = 0x84C9 - -gl_TEXTURE_1D :: GLenum -gl_TEXTURE_1D = 0x0DE0 - -gl_TEXTURE_1D_ARRAY :: GLenum -gl_TEXTURE_1D_ARRAY = 0x8C18 - -gl_TEXTURE_2D :: GLenum -gl_TEXTURE_2D = 0x0DE1 - -gl_TEXTURE_2D_ARRAY :: GLenum -gl_TEXTURE_2D_ARRAY = 0x8C1A - -gl_TEXTURE_3D :: GLenum -gl_TEXTURE_3D = 0x806F - -gl_TEXTURE_ALPHA_SIZE :: GLenum -gl_TEXTURE_ALPHA_SIZE = 0x805F - -gl_TEXTURE_ALPHA_TYPE :: GLenum -gl_TEXTURE_ALPHA_TYPE = 0x8C13 - -gl_TEXTURE_BASE_LEVEL :: GLenum -gl_TEXTURE_BASE_LEVEL = 0x813C - -gl_TEXTURE_BINDING_1D :: GLenum -gl_TEXTURE_BINDING_1D = 0x8068 - -gl_TEXTURE_BINDING_1D_ARRAY :: GLenum -gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C - -gl_TEXTURE_BINDING_2D :: GLenum -gl_TEXTURE_BINDING_2D = 0x8069 - -gl_TEXTURE_BINDING_2D_ARRAY :: GLenum -gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D - -gl_TEXTURE_BINDING_3D :: GLenum -gl_TEXTURE_BINDING_3D = 0x806A - -gl_TEXTURE_BINDING_CUBE_MAP :: GLenum -gl_TEXTURE_BINDING_CUBE_MAP = 0x8514 - -gl_TEXTURE_BLUE_SIZE :: GLenum -gl_TEXTURE_BLUE_SIZE = 0x805E - -gl_TEXTURE_BLUE_TYPE :: GLenum -gl_TEXTURE_BLUE_TYPE = 0x8C12 - -gl_TEXTURE_BORDER :: GLenum -gl_TEXTURE_BORDER = 0x1005 - -gl_TEXTURE_BORDER_COLOR :: GLenum -gl_TEXTURE_BORDER_COLOR = 0x1004 - -gl_TEXTURE_COMPARE_FUNC :: GLenum -gl_TEXTURE_COMPARE_FUNC = 0x884D - -gl_TEXTURE_COMPARE_MODE :: GLenum -gl_TEXTURE_COMPARE_MODE = 0x884C - -gl_TEXTURE_COMPRESSED :: GLenum -gl_TEXTURE_COMPRESSED = 0x86A1 - -gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum -gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 - -gl_TEXTURE_COMPRESSION_HINT :: GLenum -gl_TEXTURE_COMPRESSION_HINT = 0x84EF - -gl_TEXTURE_CUBE_MAP :: GLenum -gl_TEXTURE_CUBE_MAP = 0x8513 - -gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum -gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 - -gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum -gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 - -gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum -gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A - -gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum -gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 - -gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum -gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 - -gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum -gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 - -gl_TEXTURE_DEPTH :: GLenum -gl_TEXTURE_DEPTH = 0x8071 - -gl_TEXTURE_DEPTH_SIZE :: GLenum -gl_TEXTURE_DEPTH_SIZE = 0x884A - -gl_TEXTURE_DEPTH_TYPE :: GLenum -gl_TEXTURE_DEPTH_TYPE = 0x8C16 - -gl_TEXTURE_GREEN_SIZE :: GLenum -gl_TEXTURE_GREEN_SIZE = 0x805D - -gl_TEXTURE_GREEN_TYPE :: GLenum -gl_TEXTURE_GREEN_TYPE = 0x8C11 - -gl_TEXTURE_HEIGHT :: GLenum -gl_TEXTURE_HEIGHT = 0x1001 - -gl_TEXTURE_INTERNAL_FORMAT :: GLenum -gl_TEXTURE_INTERNAL_FORMAT = 0x1003 - -gl_TEXTURE_LOD_BIAS :: GLenum -gl_TEXTURE_LOD_BIAS = 0x8501 - -gl_TEXTURE_MAG_FILTER :: GLenum -gl_TEXTURE_MAG_FILTER = 0x2800 - -gl_TEXTURE_MAX_LEVEL :: GLenum -gl_TEXTURE_MAX_LEVEL = 0x813D - -gl_TEXTURE_MAX_LOD :: GLenum -gl_TEXTURE_MAX_LOD = 0x813B - -gl_TEXTURE_MIN_FILTER :: GLenum -gl_TEXTURE_MIN_FILTER = 0x2801 - -gl_TEXTURE_MIN_LOD :: GLenum -gl_TEXTURE_MIN_LOD = 0x813A - -gl_TEXTURE_RED_SIZE :: GLenum -gl_TEXTURE_RED_SIZE = 0x805C - -gl_TEXTURE_RED_TYPE :: GLenum -gl_TEXTURE_RED_TYPE = 0x8C10 - -gl_TEXTURE_SHARED_SIZE :: GLenum -gl_TEXTURE_SHARED_SIZE = 0x8C3F - -gl_TEXTURE_STENCIL_SIZE :: GLenum -gl_TEXTURE_STENCIL_SIZE = 0x88F1 - -gl_TEXTURE_WIDTH :: GLenum -gl_TEXTURE_WIDTH = 0x1000 - -gl_TEXTURE_WRAP_R :: GLenum -gl_TEXTURE_WRAP_R = 0x8072 - -gl_TEXTURE_WRAP_S :: GLenum -gl_TEXTURE_WRAP_S = 0x2802 - -gl_TEXTURE_WRAP_T :: GLenum -gl_TEXTURE_WRAP_T = 0x2803 - -gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E - -gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F - -gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F - -gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 - -gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 - -gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum -gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 - -gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum -gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 - -gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum -gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 - -gl_TRIANGLES :: GLenum -gl_TRIANGLES = 0x0004 - -gl_TRIANGLE_FAN :: GLenum -gl_TRIANGLE_FAN = 0x0006 - -gl_TRIANGLE_STRIP :: GLenum -gl_TRIANGLE_STRIP = 0x0005 - -gl_TRUE :: GLenum -gl_TRUE = 1 - -gl_UNPACK_ALIGNMENT :: GLenum -gl_UNPACK_ALIGNMENT = 0x0CF5 - -gl_UNPACK_IMAGE_HEIGHT :: GLenum -gl_UNPACK_IMAGE_HEIGHT = 0x806E - -gl_UNPACK_LSB_FIRST :: GLenum -gl_UNPACK_LSB_FIRST = 0x0CF1 - -gl_UNPACK_ROW_LENGTH :: GLenum -gl_UNPACK_ROW_LENGTH = 0x0CF2 - -gl_UNPACK_SKIP_IMAGES :: GLenum -gl_UNPACK_SKIP_IMAGES = 0x806D - -gl_UNPACK_SKIP_PIXELS :: GLenum -gl_UNPACK_SKIP_PIXELS = 0x0CF4 - -gl_UNPACK_SKIP_ROWS :: GLenum -gl_UNPACK_SKIP_ROWS = 0x0CF3 - -gl_UNPACK_SWAP_BYTES :: GLenum -gl_UNPACK_SWAP_BYTES = 0x0CF0 - -gl_UNSIGNED_BYTE :: GLenum -gl_UNSIGNED_BYTE = 0x1401 - -gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum -gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362 - -gl_UNSIGNED_BYTE_3_3_2 :: GLenum -gl_UNSIGNED_BYTE_3_3_2 = 0x8032 - -gl_UNSIGNED_INT :: GLenum -gl_UNSIGNED_INT = 0x1405 - -gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum -gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B - -gl_UNSIGNED_INT_10_10_10_2 :: GLenum -gl_UNSIGNED_INT_10_10_10_2 = 0x8036 - -gl_UNSIGNED_INT_24_8 :: GLenum -gl_UNSIGNED_INT_24_8 = 0x84FA - -gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum -gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368 - -gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum -gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E - -gl_UNSIGNED_INT_8_8_8_8 :: GLenum -gl_UNSIGNED_INT_8_8_8_8 = 0x8035 - -gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum -gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367 - -gl_UNSIGNED_INT_SAMPLER_1D :: GLenum -gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 - -gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum -gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 - -gl_UNSIGNED_INT_SAMPLER_2D :: GLenum -gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 - -gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum -gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 - -gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum -gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 - -gl_UNSIGNED_INT_SAMPLER_3D :: GLenum -gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 - -gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum -gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 - -gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum -gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 - -gl_UNSIGNED_INT_VEC2 :: GLenum -gl_UNSIGNED_INT_VEC2 = 0x8DC6 - -gl_UNSIGNED_INT_VEC3 :: GLenum -gl_UNSIGNED_INT_VEC3 = 0x8DC7 - -gl_UNSIGNED_INT_VEC4 :: GLenum -gl_UNSIGNED_INT_VEC4 = 0x8DC8 - -gl_UNSIGNED_NORMALIZED :: GLenum -gl_UNSIGNED_NORMALIZED = 0x8C17 - -gl_UNSIGNED_SHORT :: GLenum -gl_UNSIGNED_SHORT = 0x1403 - -gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum -gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 - -gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum -gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033 - -gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum -gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 - -gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum -gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034 - -gl_UNSIGNED_SHORT_5_6_5 :: GLenum -gl_UNSIGNED_SHORT_5_6_5 = 0x8363 - -gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum -gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364 - -gl_UPPER_LEFT :: GLenum -gl_UPPER_LEFT = 0x8CA2 - -gl_VALIDATE_STATUS :: GLenum -gl_VALIDATE_STATUS = 0x8B83 - -gl_VENDOR :: GLenum -gl_VENDOR = 0x1F00 - -gl_VERSION :: GLenum -gl_VERSION = 0x1F02 - -gl_VERTEX_ARRAY_BINDING :: GLenum -gl_VERTEX_ARRAY_BINDING = 0x85B5 - -gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum -gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F - -gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum -gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 - -gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum -gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD - -gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum -gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A - -gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum -gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 - -gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum -gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 - -gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum -gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 - -gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum -gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 - -gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum -gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642 - -gl_VERTEX_SHADER :: GLenum -gl_VERTEX_SHADER = 0x8B31 - -gl_VIEWPORT :: GLenum -gl_VIEWPORT = 0x0BA2 - -gl_WRITE_ONLY :: GLenum -gl_WRITE_ONLY = 0x88B9 - -gl_XOR :: GLenum -gl_XOR = 0x1506 - -gl_ZERO :: GLenum -gl_ZERO = 0 +{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Tokens+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_ACTIVE_ATTRIBUTES :: GLenum+gl_ACTIVE_ATTRIBUTES = 0x8B89++gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum+gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A++gl_ACTIVE_TEXTURE :: GLenum+gl_ACTIVE_TEXTURE = 0x84E0++gl_ACTIVE_UNIFORMS :: GLenum+gl_ACTIVE_UNIFORMS = 0x8B86++gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++gl_ALIASED_LINE_WIDTH_RANGE :: GLenum+gl_ALIASED_LINE_WIDTH_RANGE = 0x846E++gl_ALPHA :: GLenum+gl_ALPHA = 0x1906++gl_ALWAYS :: GLenum+gl_ALWAYS = 0x0207++gl_AND :: GLenum+gl_AND = 0x1501++gl_AND_INVERTED :: GLenum+gl_AND_INVERTED = 0x1504++gl_AND_REVERSE :: GLenum+gl_AND_REVERSE = 0x1502++gl_ARRAY_BUFFER :: GLenum+gl_ARRAY_BUFFER = 0x8892++gl_ARRAY_BUFFER_BINDING :: GLenum+gl_ARRAY_BUFFER_BINDING = 0x8894++gl_ATTACHED_SHADERS :: GLenum+gl_ATTACHED_SHADERS = 0x8B85++gl_BACK :: GLenum+gl_BACK = 0x0405++gl_BACK_LEFT :: GLenum+gl_BACK_LEFT = 0x0402++gl_BACK_RIGHT :: GLenum+gl_BACK_RIGHT = 0x0403++gl_BGR :: GLenum+gl_BGR = 0x80E0++gl_BGRA :: GLenum+gl_BGRA = 0x80E1++gl_BGRA_INTEGER :: GLenum+gl_BGRA_INTEGER = 0x8D9B++gl_BGR_INTEGER :: GLenum+gl_BGR_INTEGER = 0x8D9A++gl_BLEND :: GLenum+gl_BLEND = 0x0BE2++gl_BLEND_COLOR :: GLenum+gl_BLEND_COLOR = 0x8005++gl_BLEND_DST :: GLenum+gl_BLEND_DST = 0x0BE0++gl_BLEND_DST_ALPHA :: GLenum+gl_BLEND_DST_ALPHA = 0x80CA++gl_BLEND_DST_RGB :: GLenum+gl_BLEND_DST_RGB = 0x80C8++gl_BLEND_EQUATION :: GLenum+gl_BLEND_EQUATION = 0x8009++gl_BLEND_EQUATION_ALPHA :: GLenum+gl_BLEND_EQUATION_ALPHA = 0x883D++gl_BLEND_EQUATION_RGB :: GLenum+gl_BLEND_EQUATION_RGB = 0x8009++gl_BLEND_SRC :: GLenum+gl_BLEND_SRC = 0x0BE1++gl_BLEND_SRC_ALPHA :: GLenum+gl_BLEND_SRC_ALPHA = 0x80CB++gl_BLEND_SRC_RGB :: GLenum+gl_BLEND_SRC_RGB = 0x80C9++gl_BLUE :: GLenum+gl_BLUE = 0x1905++gl_BLUE_INTEGER :: GLenum+gl_BLUE_INTEGER = 0x8D96++gl_BOOL :: GLenum+gl_BOOL = 0x8B56++gl_BOOL_VEC2 :: GLenum+gl_BOOL_VEC2 = 0x8B57++gl_BOOL_VEC3 :: GLenum+gl_BOOL_VEC3 = 0x8B58++gl_BOOL_VEC4 :: GLenum+gl_BOOL_VEC4 = 0x8B59++gl_BUFFER_ACCESS :: GLenum+gl_BUFFER_ACCESS = 0x88BB++gl_BUFFER_ACCESS_FLAGS :: GLenum+gl_BUFFER_ACCESS_FLAGS = 0x911F++gl_BUFFER_MAPPED :: GLenum+gl_BUFFER_MAPPED = 0x88BC++gl_BUFFER_MAP_LENGTH :: GLenum+gl_BUFFER_MAP_LENGTH = 0x9120++gl_BUFFER_MAP_OFFSET :: GLenum+gl_BUFFER_MAP_OFFSET = 0x9121++gl_BUFFER_MAP_POINTER :: GLenum+gl_BUFFER_MAP_POINTER = 0x88BD++gl_BUFFER_SIZE :: GLenum+gl_BUFFER_SIZE = 0x8764++gl_BUFFER_USAGE :: GLenum+gl_BUFFER_USAGE = 0x8765++gl_BYTE :: GLenum+gl_BYTE = 0x1400++gl_CCW :: GLenum+gl_CCW = 0x0901++gl_CLAMP_READ_COLOR :: GLenum+gl_CLAMP_READ_COLOR = 0x891C++gl_CLAMP_TO_BORDER :: GLenum+gl_CLAMP_TO_BORDER = 0x812D++gl_CLAMP_TO_EDGE :: GLenum+gl_CLAMP_TO_EDGE = 0x812F++gl_CLEAR :: GLenum+gl_CLEAR = 0x1500++gl_CLIP_DISTANCE0 :: GLenum+gl_CLIP_DISTANCE0 = 0x3000++gl_CLIP_DISTANCE1 :: GLenum+gl_CLIP_DISTANCE1 = 0x3001++gl_CLIP_DISTANCE2 :: GLenum+gl_CLIP_DISTANCE2 = 0x3002++gl_CLIP_DISTANCE3 :: GLenum+gl_CLIP_DISTANCE3 = 0x3003++gl_CLIP_DISTANCE4 :: GLenum+gl_CLIP_DISTANCE4 = 0x3004++gl_CLIP_DISTANCE5 :: GLenum+gl_CLIP_DISTANCE5 = 0x3005++gl_CLIP_DISTANCE6 :: GLenum+gl_CLIP_DISTANCE6 = 0x3006++gl_CLIP_DISTANCE7 :: GLenum+gl_CLIP_DISTANCE7 = 0x3007++gl_COLOR :: GLenum+gl_COLOR = 0x1800++gl_COLOR_ATTACHMENT0 :: GLenum+gl_COLOR_ATTACHMENT0 = 0x8CE0++gl_COLOR_ATTACHMENT1 :: GLenum+gl_COLOR_ATTACHMENT1 = 0x8CE1++gl_COLOR_ATTACHMENT10 :: GLenum+gl_COLOR_ATTACHMENT10 = 0x8CEA++gl_COLOR_ATTACHMENT11 :: GLenum+gl_COLOR_ATTACHMENT11 = 0x8CEB++gl_COLOR_ATTACHMENT12 :: GLenum+gl_COLOR_ATTACHMENT12 = 0x8CEC++gl_COLOR_ATTACHMENT13 :: GLenum+gl_COLOR_ATTACHMENT13 = 0x8CED++gl_COLOR_ATTACHMENT14 :: GLenum+gl_COLOR_ATTACHMENT14 = 0x8CEE++gl_COLOR_ATTACHMENT15 :: GLenum+gl_COLOR_ATTACHMENT15 = 0x8CEF++gl_COLOR_ATTACHMENT2 :: GLenum+gl_COLOR_ATTACHMENT2 = 0x8CE2++gl_COLOR_ATTACHMENT3 :: GLenum+gl_COLOR_ATTACHMENT3 = 0x8CE3++gl_COLOR_ATTACHMENT4 :: GLenum+gl_COLOR_ATTACHMENT4 = 0x8CE4++gl_COLOR_ATTACHMENT5 :: GLenum+gl_COLOR_ATTACHMENT5 = 0x8CE5++gl_COLOR_ATTACHMENT6 :: GLenum+gl_COLOR_ATTACHMENT6 = 0x8CE6++gl_COLOR_ATTACHMENT7 :: GLenum+gl_COLOR_ATTACHMENT7 = 0x8CE7++gl_COLOR_ATTACHMENT8 :: GLenum+gl_COLOR_ATTACHMENT8 = 0x8CE8++gl_COLOR_ATTACHMENT9 :: GLenum+gl_COLOR_ATTACHMENT9 = 0x8CE9++gl_COLOR_BUFFER_BIT :: GLbitfield+gl_COLOR_BUFFER_BIT = 0x00004000++gl_COLOR_CLEAR_VALUE :: GLenum+gl_COLOR_CLEAR_VALUE = 0x0C22++gl_COLOR_LOGIC_OP :: GLenum+gl_COLOR_LOGIC_OP = 0x0BF2++gl_COLOR_WRITEMASK :: GLenum+gl_COLOR_WRITEMASK = 0x0C23++gl_COMPARE_REF_TO_TEXTURE :: GLenum+gl_COMPARE_REF_TO_TEXTURE = 0x884E++gl_COMPILE_STATUS :: GLenum+gl_COMPILE_STATUS = 0x8B81++gl_COMPRESSED_RED :: GLenum+gl_COMPRESSED_RED = 0x8225++gl_COMPRESSED_RED_RGTC1 :: GLenum+gl_COMPRESSED_RED_RGTC1 = 0x8DBB++gl_COMPRESSED_RG :: GLenum+gl_COMPRESSED_RG = 0x8226++gl_COMPRESSED_RGB :: GLenum+gl_COMPRESSED_RGB = 0x84ED++gl_COMPRESSED_RGBA :: GLenum+gl_COMPRESSED_RGBA = 0x84EE++gl_COMPRESSED_RG_RGTC2 :: GLenum+gl_COMPRESSED_RG_RGTC2 = 0x8DBD++gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum+gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC++gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum+gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE++gl_COMPRESSED_SRGB :: GLenum+gl_COMPRESSED_SRGB = 0x8C48++gl_COMPRESSED_SRGB_ALPHA :: GLenum+gl_COMPRESSED_SRGB_ALPHA = 0x8C49++gl_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3++gl_CONSTANT_ALPHA :: GLenum+gl_CONSTANT_ALPHA = 0x8003++gl_CONSTANT_COLOR :: GLenum+gl_CONSTANT_COLOR = 0x8001++gl_CONTEXT_FLAGS :: GLenum+gl_CONTEXT_FLAGS = 0x821E++gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLbitfield+gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001++gl_COPY :: GLenum+gl_COPY = 0x1503++gl_COPY_INVERTED :: GLenum+gl_COPY_INVERTED = 0x150C++gl_CULL_FACE :: GLenum+gl_CULL_FACE = 0x0B44++gl_CULL_FACE_MODE :: GLenum+gl_CULL_FACE_MODE = 0x0B45++gl_CURRENT_PROGRAM :: GLenum+gl_CURRENT_PROGRAM = 0x8B8D++gl_CURRENT_QUERY :: GLenum+gl_CURRENT_QUERY = 0x8865++gl_CURRENT_VERTEX_ATTRIB :: GLenum+gl_CURRENT_VERTEX_ATTRIB = 0x8626++gl_CW :: GLenum+gl_CW = 0x0900++gl_DECR :: GLenum+gl_DECR = 0x1E03++gl_DECR_WRAP :: GLenum+gl_DECR_WRAP = 0x8508++gl_DELETE_STATUS :: GLenum+gl_DELETE_STATUS = 0x8B80++gl_DEPTH :: GLenum+gl_DEPTH = 0x1801++gl_DEPTH24_STENCIL8 :: GLenum+gl_DEPTH24_STENCIL8 = 0x88F0++gl_DEPTH32F_STENCIL8 :: GLenum+gl_DEPTH32F_STENCIL8 = 0x8CAD++gl_DEPTH_ATTACHMENT :: GLenum+gl_DEPTH_ATTACHMENT = 0x8D00++gl_DEPTH_BUFFER :: GLenum+gl_DEPTH_BUFFER = 0x8223++gl_DEPTH_BUFFER_BIT :: GLbitfield+gl_DEPTH_BUFFER_BIT = 0x00000100++gl_DEPTH_CLEAR_VALUE :: GLenum+gl_DEPTH_CLEAR_VALUE = 0x0B73++gl_DEPTH_COMPONENT :: GLenum+gl_DEPTH_COMPONENT = 0x1902++gl_DEPTH_COMPONENT16 :: GLenum+gl_DEPTH_COMPONENT16 = 0x81A5++gl_DEPTH_COMPONENT24 :: GLenum+gl_DEPTH_COMPONENT24 = 0x81A6++gl_DEPTH_COMPONENT32 :: GLenum+gl_DEPTH_COMPONENT32 = 0x81A7++gl_DEPTH_COMPONENT32F :: GLenum+gl_DEPTH_COMPONENT32F = 0x8CAC++gl_DEPTH_FUNC :: GLenum+gl_DEPTH_FUNC = 0x0B74++gl_DEPTH_RANGE :: GLenum+gl_DEPTH_RANGE = 0x0B70++gl_DEPTH_STENCIL :: GLenum+gl_DEPTH_STENCIL = 0x84F9++gl_DEPTH_STENCIL_ATTACHMENT :: GLenum+gl_DEPTH_STENCIL_ATTACHMENT = 0x821A++gl_DEPTH_TEST :: GLenum+gl_DEPTH_TEST = 0x0B71++gl_DEPTH_WRITEMASK :: GLenum+gl_DEPTH_WRITEMASK = 0x0B72++gl_DITHER :: GLenum+gl_DITHER = 0x0BD0++gl_DONT_CARE :: GLenum+gl_DONT_CARE = 0x1100++gl_DOUBLE :: GLenum+gl_DOUBLE = 0x140A++gl_DOUBLEBUFFER :: GLenum+gl_DOUBLEBUFFER = 0x0C32++gl_DRAW_BUFFER :: GLenum+gl_DRAW_BUFFER = 0x0C01++gl_DRAW_BUFFER0 :: GLenum+gl_DRAW_BUFFER0 = 0x8825++gl_DRAW_BUFFER1 :: GLenum+gl_DRAW_BUFFER1 = 0x8826++gl_DRAW_BUFFER10 :: GLenum+gl_DRAW_BUFFER10 = 0x882F++gl_DRAW_BUFFER11 :: GLenum+gl_DRAW_BUFFER11 = 0x8830++gl_DRAW_BUFFER12 :: GLenum+gl_DRAW_BUFFER12 = 0x8831++gl_DRAW_BUFFER13 :: GLenum+gl_DRAW_BUFFER13 = 0x8832++gl_DRAW_BUFFER14 :: GLenum+gl_DRAW_BUFFER14 = 0x8833++gl_DRAW_BUFFER15 :: GLenum+gl_DRAW_BUFFER15 = 0x8834++gl_DRAW_BUFFER2 :: GLenum+gl_DRAW_BUFFER2 = 0x8827++gl_DRAW_BUFFER3 :: GLenum+gl_DRAW_BUFFER3 = 0x8828++gl_DRAW_BUFFER4 :: GLenum+gl_DRAW_BUFFER4 = 0x8829++gl_DRAW_BUFFER5 :: GLenum+gl_DRAW_BUFFER5 = 0x882A++gl_DRAW_BUFFER6 :: GLenum+gl_DRAW_BUFFER6 = 0x882B++gl_DRAW_BUFFER7 :: GLenum+gl_DRAW_BUFFER7 = 0x882C++gl_DRAW_BUFFER8 :: GLenum+gl_DRAW_BUFFER8 = 0x882D++gl_DRAW_BUFFER9 :: GLenum+gl_DRAW_BUFFER9 = 0x882E++gl_DRAW_FRAMEBUFFER :: GLenum+gl_DRAW_FRAMEBUFFER = 0x8CA9++gl_DRAW_FRAMEBUFFER_BINDING :: GLenum+gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING++gl_DST_ALPHA :: GLenum+gl_DST_ALPHA = 0x0304++gl_DST_COLOR :: GLenum+gl_DST_COLOR = 0x0306++gl_DYNAMIC_COPY :: GLenum+gl_DYNAMIC_COPY = 0x88EA++gl_DYNAMIC_DRAW :: GLenum+gl_DYNAMIC_DRAW = 0x88E8++gl_DYNAMIC_READ :: GLenum+gl_DYNAMIC_READ = 0x88E9++gl_ELEMENT_ARRAY_BUFFER :: GLenum+gl_ELEMENT_ARRAY_BUFFER = 0x8893++gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum+gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895++gl_EQUAL :: GLenum+gl_EQUAL = 0x0202++gl_EQUIV :: GLenum+gl_EQUIV = 0x1509++gl_EXTENSIONS :: GLenum+gl_EXTENSIONS = 0x1F03++gl_FALSE :: GLenum+gl_FALSE = 0++gl_FASTEST :: GLenum+gl_FASTEST = 0x1101++gl_FILL :: GLenum+gl_FILL = 0x1B02++gl_FIXED_ONLY :: GLenum+gl_FIXED_ONLY = 0x891D++gl_FLOAT :: GLenum+gl_FLOAT = 0x1406++gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum+gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD++gl_FLOAT_MAT2 :: GLenum+gl_FLOAT_MAT2 = 0x8B5A++gl_FLOAT_MAT2x3 :: GLenum+gl_FLOAT_MAT2x3 = 0x8B65++gl_FLOAT_MAT2x4 :: GLenum+gl_FLOAT_MAT2x4 = 0x8B66++gl_FLOAT_MAT3 :: GLenum+gl_FLOAT_MAT3 = 0x8B5B++gl_FLOAT_MAT3x2 :: GLenum+gl_FLOAT_MAT3x2 = 0x8B67++gl_FLOAT_MAT3x4 :: GLenum+gl_FLOAT_MAT3x4 = 0x8B68++gl_FLOAT_MAT4 :: GLenum+gl_FLOAT_MAT4 = 0x8B5C++gl_FLOAT_MAT4x2 :: GLenum+gl_FLOAT_MAT4x2 = 0x8B69++gl_FLOAT_MAT4x3 :: GLenum+gl_FLOAT_MAT4x3 = 0x8B6A++gl_FLOAT_VEC2 :: GLenum+gl_FLOAT_VEC2 = 0x8B50++gl_FLOAT_VEC3 :: GLenum+gl_FLOAT_VEC3 = 0x8B51++gl_FLOAT_VEC4 :: GLenum+gl_FLOAT_VEC4 = 0x8B52++gl_FRAGMENT_SHADER :: GLenum+gl_FRAGMENT_SHADER = 0x8B30++gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum+gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B++gl_FRAMEBUFFER :: GLenum+gl_FRAMEBUFFER = 0x8D40++gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215++gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214++gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210++gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211++gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216++gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1++gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0++gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212++gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4++gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2++gl_FRAMEBUFFER_BINDING :: GLenum+gl_FRAMEBUFFER_BINDING = 0x8CA6++gl_FRAMEBUFFER_COMPLETE :: GLenum+gl_FRAMEBUFFER_COMPLETE = 0x8CD5++gl_FRAMEBUFFER_DEFAULT :: GLenum+gl_FRAMEBUFFER_DEFAULT = 0x8218++gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6++gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB++gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7++gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56++gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC++gl_FRAMEBUFFER_SRGB :: GLenum+gl_FRAMEBUFFER_SRGB = 0x8DB9++gl_FRAMEBUFFER_UNDEFINED :: GLenum+gl_FRAMEBUFFER_UNDEFINED = 0x8219++gl_FRAMEBUFFER_UNSUPPORTED :: GLenum+gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD++gl_FRONT :: GLenum+gl_FRONT = 0x0404++gl_FRONT_AND_BACK :: GLenum+gl_FRONT_AND_BACK = 0x0408++gl_FRONT_FACE :: GLenum+gl_FRONT_FACE = 0x0B46++gl_FRONT_LEFT :: GLenum+gl_FRONT_LEFT = 0x0400++gl_FRONT_RIGHT :: GLenum+gl_FRONT_RIGHT = 0x0401++gl_FUNC_ADD :: GLenum+gl_FUNC_ADD = 0x8006++gl_FUNC_REVERSE_SUBTRACT :: GLenum+gl_FUNC_REVERSE_SUBTRACT = 0x800B++gl_FUNC_SUBTRACT :: GLenum+gl_FUNC_SUBTRACT = 0x800A++gl_GEQUAL :: GLenum+gl_GEQUAL = 0x0206++gl_GREATER :: GLenum+gl_GREATER = 0x0204++gl_GREEN :: GLenum+gl_GREEN = 0x1904++gl_GREEN_INTEGER :: GLenum+gl_GREEN_INTEGER = 0x8D95++gl_HALF_FLOAT :: GLenum+gl_HALF_FLOAT = 0x140B++gl_INCR :: GLenum+gl_INCR = 0x1E02++gl_INCR_WRAP :: GLenum+gl_INCR_WRAP = 0x8507++gl_INFO_LOG_LENGTH :: GLenum+gl_INFO_LOG_LENGTH = 0x8B84++gl_INT :: GLenum+gl_INT = 0x1404++gl_INTERLEAVED_ATTRIBS :: GLenum+gl_INTERLEAVED_ATTRIBS = 0x8C8C++gl_INT_SAMPLER_1D :: GLenum+gl_INT_SAMPLER_1D = 0x8DC9++gl_INT_SAMPLER_1D_ARRAY :: GLenum+gl_INT_SAMPLER_1D_ARRAY = 0x8DCE++gl_INT_SAMPLER_2D :: GLenum+gl_INT_SAMPLER_2D = 0x8DCA++gl_INT_SAMPLER_2D_ARRAY :: GLenum+gl_INT_SAMPLER_2D_ARRAY = 0x8DCF++gl_INT_SAMPLER_2D_RECT :: GLenum+gl_INT_SAMPLER_2D_RECT = 0x8DCD++gl_INT_SAMPLER_3D :: GLenum+gl_INT_SAMPLER_3D = 0x8DCB++gl_INT_SAMPLER_BUFFER :: GLenum+gl_INT_SAMPLER_BUFFER = 0x8DD0++gl_INT_SAMPLER_CUBE :: GLenum+gl_INT_SAMPLER_CUBE = 0x8DCC++gl_INT_VEC2 :: GLenum+gl_INT_VEC2 = 0x8B53++gl_INT_VEC3 :: GLenum+gl_INT_VEC3 = 0x8B54++gl_INT_VEC4 :: GLenum+gl_INT_VEC4 = 0x8B55++gl_INVALID_ENUM :: GLenum+gl_INVALID_ENUM = 0x0500++gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum+gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506++gl_INVALID_OPERATION :: GLenum+gl_INVALID_OPERATION = 0x0502++gl_INVALID_VALUE :: GLenum+gl_INVALID_VALUE = 0x0501++gl_INVERT :: GLenum+gl_INVERT = 0x150A++gl_KEEP :: GLenum+gl_KEEP = 0x1E00++gl_LEFT :: GLenum+gl_LEFT = 0x0406++gl_LEQUAL :: GLenum+gl_LEQUAL = 0x0203++gl_LESS :: GLenum+gl_LESS = 0x0201++gl_LINE :: GLenum+gl_LINE = 0x1B01++gl_LINEAR :: GLenum+gl_LINEAR = 0x2601++gl_LINEAR_MIPMAP_LINEAR :: GLenum+gl_LINEAR_MIPMAP_LINEAR = 0x2703++gl_LINEAR_MIPMAP_NEAREST :: GLenum+gl_LINEAR_MIPMAP_NEAREST = 0x2701++gl_LINES :: GLenum+gl_LINES = 0x0001++gl_LINE_LOOP :: GLenum+gl_LINE_LOOP = 0x0002++gl_LINE_SMOOTH :: GLenum+gl_LINE_SMOOTH = 0x0B20++gl_LINE_SMOOTH_HINT :: GLenum+gl_LINE_SMOOTH_HINT = 0x0C52++gl_LINE_STRIP :: GLenum+gl_LINE_STRIP = 0x0003++gl_LINE_WIDTH :: GLenum+gl_LINE_WIDTH = 0x0B21++gl_LINE_WIDTH_GRANULARITY :: GLenum+gl_LINE_WIDTH_GRANULARITY = 0x0B23++gl_LINE_WIDTH_RANGE :: GLenum+gl_LINE_WIDTH_RANGE = 0x0B22++gl_LINK_STATUS :: GLenum+gl_LINK_STATUS = 0x8B82++gl_LOGIC_OP_MODE :: GLenum+gl_LOGIC_OP_MODE = 0x0BF0++gl_LOWER_LEFT :: GLenum+gl_LOWER_LEFT = 0x8CA1++gl_MAJOR_VERSION :: GLenum+gl_MAJOR_VERSION = 0x821B++gl_MAP_FLUSH_EXPLICIT_BIT :: GLbitfield+gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010++gl_MAP_INVALIDATE_BUFFER_BIT :: GLbitfield+gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008++gl_MAP_INVALIDATE_RANGE_BIT :: GLbitfield+gl_MAP_INVALIDATE_RANGE_BIT = 0x0004++gl_MAP_READ_BIT :: GLbitfield+gl_MAP_READ_BIT = 0x0001++gl_MAP_UNSYNCHRONIZED_BIT :: GLbitfield+gl_MAP_UNSYNCHRONIZED_BIT = 0x0020++gl_MAP_WRITE_BIT :: GLbitfield+gl_MAP_WRITE_BIT = 0x0002++gl_MAX :: GLenum+gl_MAX = 0x8008++gl_MAX_3D_TEXTURE_SIZE :: GLenum+gl_MAX_3D_TEXTURE_SIZE = 0x8073++gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum+gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF++gl_MAX_CLIP_DISTANCES :: GLenum+gl_MAX_CLIP_DISTANCES = 0x0D32++gl_MAX_COLOR_ATTACHMENTS :: GLenum+gl_MAX_COLOR_ATTACHMENTS = 0x8CDF++gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D++gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum+gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C++gl_MAX_DRAW_BUFFERS :: GLenum+gl_MAX_DRAW_BUFFERS = 0x8824++gl_MAX_ELEMENTS_INDICES :: GLenum+gl_MAX_ELEMENTS_INDICES = 0x80E9++gl_MAX_ELEMENTS_VERTICES :: GLenum+gl_MAX_ELEMENTS_VERTICES = 0x80E8++gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49++gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905++gl_MAX_RENDERBUFFER_SIZE :: GLenum+gl_MAX_RENDERBUFFER_SIZE = 0x84E8++gl_MAX_SAMPLES :: GLenum+gl_MAX_SAMPLES = 0x8D57++gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872++gl_MAX_TEXTURE_LOD_BIAS :: GLenum+gl_MAX_TEXTURE_LOD_BIAS = 0x84FD++gl_MAX_TEXTURE_SIZE :: GLenum+gl_MAX_TEXTURE_SIZE = 0x0D33++gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B++gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum+gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80++gl_MAX_VARYING_COMPONENTS :: GLenum+gl_MAX_VARYING_COMPONENTS = 0x8B4B++gl_MAX_VARYING_FLOATS :: GLenum+gl_MAX_VARYING_FLOATS = 0x8B4B++gl_MAX_VERTEX_ATTRIBS :: GLenum+gl_MAX_VERTEX_ATTRIBS = 0x8869++gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C++gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A++gl_MAX_VIEWPORT_DIMS :: GLenum+gl_MAX_VIEWPORT_DIMS = 0x0D3A++gl_MIN :: GLenum+gl_MIN = 0x8007++gl_MINOR_VERSION :: GLenum+gl_MINOR_VERSION = 0x821C++gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904++gl_MIRRORED_REPEAT :: GLenum+gl_MIRRORED_REPEAT = 0x8370++gl_MULTISAMPLE :: GLenum+gl_MULTISAMPLE = 0x809D++gl_NAND :: GLenum+gl_NAND = 0x150E++gl_NEAREST :: GLenum+gl_NEAREST = 0x2600++gl_NEAREST_MIPMAP_LINEAR :: GLenum+gl_NEAREST_MIPMAP_LINEAR = 0x2702++gl_NEAREST_MIPMAP_NEAREST :: GLenum+gl_NEAREST_MIPMAP_NEAREST = 0x2700++gl_NEVER :: GLenum+gl_NEVER = 0x0200++gl_NICEST :: GLenum+gl_NICEST = 0x1102++gl_NONE :: GLenum+gl_NONE = 0++gl_NOOP :: GLenum+gl_NOOP = 0x1505++gl_NOR :: GLenum+gl_NOR = 0x1508++gl_NOTEQUAL :: GLenum+gl_NOTEQUAL = 0x0205++gl_NO_ERROR :: GLenum+gl_NO_ERROR = 0++gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum+gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2++gl_NUM_EXTENSIONS :: GLenum+gl_NUM_EXTENSIONS = 0x821D++gl_ONE :: GLenum+gl_ONE = 1++gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum+gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004++gl_ONE_MINUS_CONSTANT_COLOR :: GLenum+gl_ONE_MINUS_CONSTANT_COLOR = 0x8002++gl_ONE_MINUS_DST_ALPHA :: GLenum+gl_ONE_MINUS_DST_ALPHA = 0x0305++gl_ONE_MINUS_DST_COLOR :: GLenum+gl_ONE_MINUS_DST_COLOR = 0x0307++gl_ONE_MINUS_SRC_ALPHA :: GLenum+gl_ONE_MINUS_SRC_ALPHA = 0x0303++gl_ONE_MINUS_SRC_COLOR :: GLenum+gl_ONE_MINUS_SRC_COLOR = 0x0301++gl_OR :: GLenum+gl_OR = 0x1507++gl_OR_INVERTED :: GLenum+gl_OR_INVERTED = 0x150D++gl_OR_REVERSE :: GLenum+gl_OR_REVERSE = 0x150B++gl_OUT_OF_MEMORY :: GLenum+gl_OUT_OF_MEMORY = 0x0505++gl_PACK_ALIGNMENT :: GLenum+gl_PACK_ALIGNMENT = 0x0D05++gl_PACK_IMAGE_HEIGHT :: GLenum+gl_PACK_IMAGE_HEIGHT = 0x806C++gl_PACK_LSB_FIRST :: GLenum+gl_PACK_LSB_FIRST = 0x0D01++gl_PACK_ROW_LENGTH :: GLenum+gl_PACK_ROW_LENGTH = 0x0D02++gl_PACK_SKIP_IMAGES :: GLenum+gl_PACK_SKIP_IMAGES = 0x806B++gl_PACK_SKIP_PIXELS :: GLenum+gl_PACK_SKIP_PIXELS = 0x0D04++gl_PACK_SKIP_ROWS :: GLenum+gl_PACK_SKIP_ROWS = 0x0D03++gl_PACK_SWAP_BYTES :: GLenum+gl_PACK_SWAP_BYTES = 0x0D00++gl_PIXEL_PACK_BUFFER :: GLenum+gl_PIXEL_PACK_BUFFER = 0x88EB++gl_PIXEL_PACK_BUFFER_BINDING :: GLenum+gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED++gl_PIXEL_UNPACK_BUFFER :: GLenum+gl_PIXEL_UNPACK_BUFFER = 0x88EC++gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum+gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF++gl_POINT :: GLenum+gl_POINT = 0x1B00++gl_POINTS :: GLenum+gl_POINTS = 0x0000++gl_POINT_FADE_THRESHOLD_SIZE :: GLenum+gl_POINT_FADE_THRESHOLD_SIZE = 0x8128++gl_POINT_SIZE :: GLenum+gl_POINT_SIZE = 0x0B11++gl_POINT_SIZE_GRANULARITY :: GLenum+gl_POINT_SIZE_GRANULARITY = 0x0B13++gl_POINT_SIZE_RANGE :: GLenum+gl_POINT_SIZE_RANGE = 0x0B12++gl_POINT_SPRITE_COORD_ORIGIN :: GLenum+gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0++gl_POLYGON_OFFSET_FACTOR :: GLenum+gl_POLYGON_OFFSET_FACTOR = 0x8038++gl_POLYGON_OFFSET_FILL :: GLenum+gl_POLYGON_OFFSET_FILL = 0x8037++gl_POLYGON_OFFSET_LINE :: GLenum+gl_POLYGON_OFFSET_LINE = 0x2A02++gl_POLYGON_OFFSET_POINT :: GLenum+gl_POLYGON_OFFSET_POINT = 0x2A01++gl_POLYGON_OFFSET_UNITS :: GLenum+gl_POLYGON_OFFSET_UNITS = 0x2A00++gl_POLYGON_SMOOTH :: GLenum+gl_POLYGON_SMOOTH = 0x0B41++gl_POLYGON_SMOOTH_HINT :: GLenum+gl_POLYGON_SMOOTH_HINT = 0x0C53++gl_PRIMITIVES_GENERATED :: GLenum+gl_PRIMITIVES_GENERATED = 0x8C87++gl_PRIMITIVE_RESTART :: GLenum+gl_PRIMITIVE_RESTART = 0x8F9D++gl_PRIMITIVE_RESTART_INDEX :: GLenum+gl_PRIMITIVE_RESTART_INDEX = 0x8F9E++gl_PROXY_TEXTURE_1D :: GLenum+gl_PROXY_TEXTURE_1D = 0x8063++gl_PROXY_TEXTURE_1D_ARRAY :: GLenum+gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19++gl_PROXY_TEXTURE_2D :: GLenum+gl_PROXY_TEXTURE_2D = 0x8064++gl_PROXY_TEXTURE_2D_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B++gl_PROXY_TEXTURE_3D :: GLenum+gl_PROXY_TEXTURE_3D = 0x8070++gl_PROXY_TEXTURE_CUBE_MAP :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP = 0x851B++gl_QUERY_BY_REGION_NO_WAIT :: GLenum+gl_QUERY_BY_REGION_NO_WAIT = 0x8E16++gl_QUERY_BY_REGION_WAIT :: GLenum+gl_QUERY_BY_REGION_WAIT = 0x8E15++gl_QUERY_COUNTER_BITS :: GLenum+gl_QUERY_COUNTER_BITS = 0x8864++gl_QUERY_NO_WAIT :: GLenum+gl_QUERY_NO_WAIT = 0x8E14++gl_QUERY_RESULT :: GLenum+gl_QUERY_RESULT = 0x8866++gl_QUERY_RESULT_AVAILABLE :: GLenum+gl_QUERY_RESULT_AVAILABLE = 0x8867++gl_QUERY_WAIT :: GLenum+gl_QUERY_WAIT = 0x8E13++gl_R11F_G11F_B10F :: GLenum+gl_R11F_G11F_B10F = 0x8C3A++gl_R16 :: GLenum+gl_R16 = 0x822A++gl_R16F :: GLenum+gl_R16F = 0x822D++gl_R16I :: GLenum+gl_R16I = 0x8233++gl_R16UI :: GLenum+gl_R16UI = 0x8234++gl_R16_SNORM :: GLenum+gl_R16_SNORM = 0x8F98++gl_R32F :: GLenum+gl_R32F = 0x822E++gl_R32I :: GLenum+gl_R32I = 0x8235++gl_R32UI :: GLenum+gl_R32UI = 0x8236++gl_R3_G3_B2 :: GLenum+gl_R3_G3_B2 = 0x2A10++gl_R8 :: GLenum+gl_R8 = 0x8229++gl_R8I :: GLenum+gl_R8I = 0x8231++gl_R8UI :: GLenum+gl_R8UI = 0x8232++gl_R8_SNORM :: GLenum+gl_R8_SNORM = 0x8F94++gl_RASTERIZER_DISCARD :: GLenum+gl_RASTERIZER_DISCARD = 0x8C89++gl_READ_BUFFER :: GLenum+gl_READ_BUFFER = 0x0C02++gl_READ_FRAMEBUFFER :: GLenum+gl_READ_FRAMEBUFFER = 0x8CA8++gl_READ_FRAMEBUFFER_BINDING :: GLenum+gl_READ_FRAMEBUFFER_BINDING = 0x8CAA++gl_READ_ONLY :: GLenum+gl_READ_ONLY = 0x88B8++gl_READ_WRITE :: GLenum+gl_READ_WRITE = 0x88BA++gl_RED :: GLenum+gl_RED = 0x1903++gl_RED_INTEGER :: GLenum+gl_RED_INTEGER = 0x8D94++gl_RED_SNORM :: GLenum+gl_RED_SNORM = 0x8F90++gl_RENDERBUFFER :: GLenum+gl_RENDERBUFFER = 0x8D41++gl_RENDERBUFFER_ALPHA_SIZE :: GLenum+gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53++gl_RENDERBUFFER_BINDING :: GLenum+gl_RENDERBUFFER_BINDING = 0x8CA7++gl_RENDERBUFFER_BLUE_SIZE :: GLenum+gl_RENDERBUFFER_BLUE_SIZE = 0x8D52++gl_RENDERBUFFER_DEPTH_SIZE :: GLenum+gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54++gl_RENDERBUFFER_GREEN_SIZE :: GLenum+gl_RENDERBUFFER_GREEN_SIZE = 0x8D51++gl_RENDERBUFFER_HEIGHT :: GLenum+gl_RENDERBUFFER_HEIGHT = 0x8D43++gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum+gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44++gl_RENDERBUFFER_RED_SIZE :: GLenum+gl_RENDERBUFFER_RED_SIZE = 0x8D50++gl_RENDERBUFFER_SAMPLES :: GLenum+gl_RENDERBUFFER_SAMPLES = 0x8CAB++gl_RENDERBUFFER_STENCIL_SIZE :: GLenum+gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55++gl_RENDERBUFFER_WIDTH :: GLenum+gl_RENDERBUFFER_WIDTH = 0x8D42++gl_RENDERER :: GLenum+gl_RENDERER = 0x1F01++gl_REPEAT :: GLenum+gl_REPEAT = 0x2901++gl_REPLACE :: GLenum+gl_REPLACE = 0x1E01++gl_RG :: GLenum+gl_RG = 0x8227++gl_RG16 :: GLenum+gl_RG16 = 0x822C++gl_RG16F :: GLenum+gl_RG16F = 0x822F++gl_RG16I :: GLenum+gl_RG16I = 0x8239++gl_RG16UI :: GLenum+gl_RG16UI = 0x823A++gl_RG16_SNORM :: GLenum+gl_RG16_SNORM = 0x8F99++gl_RG32F :: GLenum+gl_RG32F = 0x8230++gl_RG32I :: GLenum+gl_RG32I = 0x823B++gl_RG32UI :: GLenum+gl_RG32UI = 0x823C++gl_RG8 :: GLenum+gl_RG8 = 0x822B++gl_RG8I :: GLenum+gl_RG8I = 0x8237++gl_RG8UI :: GLenum+gl_RG8UI = 0x8238++gl_RG8_SNORM :: GLenum+gl_RG8_SNORM = 0x8F95++gl_RGB :: GLenum+gl_RGB = 0x1907++gl_RGB10 :: GLenum+gl_RGB10 = 0x8052++gl_RGB10_A2 :: GLenum+gl_RGB10_A2 = 0x8059++gl_RGB12 :: GLenum+gl_RGB12 = 0x8053++gl_RGB16 :: GLenum+gl_RGB16 = 0x8054++gl_RGB16F :: GLenum+gl_RGB16F = 0x881B++gl_RGB16I :: GLenum+gl_RGB16I = 0x8D89++gl_RGB16UI :: GLenum+gl_RGB16UI = 0x8D77++gl_RGB16_SNORM :: GLenum+gl_RGB16_SNORM = 0x8F9A++gl_RGB32F :: GLenum+gl_RGB32F = 0x8815++gl_RGB32I :: GLenum+gl_RGB32I = 0x8D83++gl_RGB32UI :: GLenum+gl_RGB32UI = 0x8D71++gl_RGB4 :: GLenum+gl_RGB4 = 0x804F++gl_RGB5 :: GLenum+gl_RGB5 = 0x8050++gl_RGB5_A1 :: GLenum+gl_RGB5_A1 = 0x8057++gl_RGB8 :: GLenum+gl_RGB8 = 0x8051++gl_RGB8I :: GLenum+gl_RGB8I = 0x8D8F++gl_RGB8UI :: GLenum+gl_RGB8UI = 0x8D7D++gl_RGB8_SNORM :: GLenum+gl_RGB8_SNORM = 0x8F96++gl_RGB9_E5 :: GLenum+gl_RGB9_E5 = 0x8C3D++gl_RGBA :: GLenum+gl_RGBA = 0x1908++gl_RGBA12 :: GLenum+gl_RGBA12 = 0x805A++gl_RGBA16 :: GLenum+gl_RGBA16 = 0x805B++gl_RGBA16F :: GLenum+gl_RGBA16F = 0x881A++gl_RGBA16I :: GLenum+gl_RGBA16I = 0x8D88++gl_RGBA16UI :: GLenum+gl_RGBA16UI = 0x8D76++gl_RGBA16_SNORM :: GLenum+gl_RGBA16_SNORM = 0x8F9B++gl_RGBA2 :: GLenum+gl_RGBA2 = 0x8055++gl_RGBA32F :: GLenum+gl_RGBA32F = 0x8814++gl_RGBA32I :: GLenum+gl_RGBA32I = 0x8D82++gl_RGBA32UI :: GLenum+gl_RGBA32UI = 0x8D70++gl_RGBA4 :: GLenum+gl_RGBA4 = 0x8056++gl_RGBA8 :: GLenum+gl_RGBA8 = 0x8058++gl_RGBA8I :: GLenum+gl_RGBA8I = 0x8D8E++gl_RGBA8UI :: GLenum+gl_RGBA8UI = 0x8D7C++gl_RGBA8_SNORM :: GLenum+gl_RGBA8_SNORM = 0x8F97++gl_RGBA_INTEGER :: GLenum+gl_RGBA_INTEGER = 0x8D99++gl_RGBA_SNORM :: GLenum+gl_RGBA_SNORM = 0x8F93++gl_RGB_INTEGER :: GLenum+gl_RGB_INTEGER = 0x8D98++gl_RGB_SNORM :: GLenum+gl_RGB_SNORM = 0x8F92++gl_RG_INTEGER :: GLenum+gl_RG_INTEGER = 0x8228++gl_RG_SNORM :: GLenum+gl_RG_SNORM = 0x8F91++gl_RIGHT :: GLenum+gl_RIGHT = 0x0407++gl_SAMPLER_1D :: GLenum+gl_SAMPLER_1D = 0x8B5D++gl_SAMPLER_1D_ARRAY :: GLenum+gl_SAMPLER_1D_ARRAY = 0x8DC0++gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3++gl_SAMPLER_1D_SHADOW :: GLenum+gl_SAMPLER_1D_SHADOW = 0x8B61++gl_SAMPLER_2D :: GLenum+gl_SAMPLER_2D = 0x8B5E++gl_SAMPLER_2D_ARRAY :: GLenum+gl_SAMPLER_2D_ARRAY = 0x8DC1++gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum+gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4++gl_SAMPLER_2D_SHADOW :: GLenum+gl_SAMPLER_2D_SHADOW = 0x8B62++gl_SAMPLER_3D :: GLenum+gl_SAMPLER_3D = 0x8B5F++gl_SAMPLER_BUFFER :: GLenum+gl_SAMPLER_BUFFER = 0x8DC2++gl_SAMPLER_CUBE :: GLenum+gl_SAMPLER_CUBE = 0x8B60++gl_SAMPLER_CUBE_SHADOW :: GLenum+gl_SAMPLER_CUBE_SHADOW = 0x8DC5++gl_SAMPLES :: GLenum+gl_SAMPLES = 0x80A9++gl_SAMPLES_PASSED :: GLenum+gl_SAMPLES_PASSED = 0x8914++gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum+gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E++gl_SAMPLE_ALPHA_TO_ONE :: GLenum+gl_SAMPLE_ALPHA_TO_ONE = 0x809F++gl_SAMPLE_BUFFERS :: GLenum+gl_SAMPLE_BUFFERS = 0x80A8++gl_SAMPLE_COVERAGE :: GLenum+gl_SAMPLE_COVERAGE = 0x80A0++gl_SAMPLE_COVERAGE_INVERT :: GLenum+gl_SAMPLE_COVERAGE_INVERT = 0x80AB++gl_SAMPLE_COVERAGE_VALUE :: GLenum+gl_SAMPLE_COVERAGE_VALUE = 0x80AA++gl_SCISSOR_BOX :: GLenum+gl_SCISSOR_BOX = 0x0C10++gl_SCISSOR_TEST :: GLenum+gl_SCISSOR_TEST = 0x0C11++gl_SEPARATE_ATTRIBS :: GLenum+gl_SEPARATE_ATTRIBS = 0x8C8D++gl_SET :: GLenum+gl_SET = 0x150F++gl_SHADER_SOURCE_LENGTH :: GLenum+gl_SHADER_SOURCE_LENGTH = 0x8B88++gl_SHADER_TYPE :: GLenum+gl_SHADER_TYPE = 0x8B4F++gl_SHADING_LANGUAGE_VERSION :: GLenum+gl_SHADING_LANGUAGE_VERSION = 0x8B8C++gl_SHORT :: GLenum+gl_SHORT = 0x1402++gl_SIGNED_NORMALIZED :: GLenum+gl_SIGNED_NORMALIZED = 0x8F9C++gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum+gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23++gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum+gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22++gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum+gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13++gl_SMOOTH_POINT_SIZE_RANGE :: GLenum+gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12++gl_SRC_ALPHA :: GLenum+gl_SRC_ALPHA = 0x0302++gl_SRC_ALPHA_SATURATE :: GLenum+gl_SRC_ALPHA_SATURATE = 0x0308++gl_SRC_COLOR :: GLenum+gl_SRC_COLOR = 0x0300++gl_SRGB :: GLenum+gl_SRGB = 0x8C40++gl_SRGB8 :: GLenum+gl_SRGB8 = 0x8C41++gl_SRGB8_ALPHA8 :: GLenum+gl_SRGB8_ALPHA8 = 0x8C43++gl_SRGB_ALPHA :: GLenum+gl_SRGB_ALPHA = 0x8C42++gl_STATIC_COPY :: GLenum+gl_STATIC_COPY = 0x88E6++gl_STATIC_DRAW :: GLenum+gl_STATIC_DRAW = 0x88E4++gl_STATIC_READ :: GLenum+gl_STATIC_READ = 0x88E5++gl_STENCIL :: GLenum+gl_STENCIL = 0x1802++gl_STENCIL_ATTACHMENT :: GLenum+gl_STENCIL_ATTACHMENT = 0x8D20++gl_STENCIL_BACK_FAIL :: GLenum+gl_STENCIL_BACK_FAIL = 0x8801++gl_STENCIL_BACK_FUNC :: GLenum+gl_STENCIL_BACK_FUNC = 0x8800++gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802++gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803++gl_STENCIL_BACK_REF :: GLenum+gl_STENCIL_BACK_REF = 0x8CA3++gl_STENCIL_BACK_VALUE_MASK :: GLenum+gl_STENCIL_BACK_VALUE_MASK = 0x8CA4++gl_STENCIL_BACK_WRITEMASK :: GLenum+gl_STENCIL_BACK_WRITEMASK = 0x8CA5++gl_STENCIL_BUFFER :: GLenum+gl_STENCIL_BUFFER = 0x8224++gl_STENCIL_BUFFER_BIT :: GLbitfield+gl_STENCIL_BUFFER_BIT = 0x00000400++gl_STENCIL_CLEAR_VALUE :: GLenum+gl_STENCIL_CLEAR_VALUE = 0x0B91++gl_STENCIL_FAIL :: GLenum+gl_STENCIL_FAIL = 0x0B94++gl_STENCIL_FUNC :: GLenum+gl_STENCIL_FUNC = 0x0B92++gl_STENCIL_INDEX :: GLenum+gl_STENCIL_INDEX = 0x1901++gl_STENCIL_INDEX1 :: GLenum+gl_STENCIL_INDEX1 = 0x8D46++gl_STENCIL_INDEX16 :: GLenum+gl_STENCIL_INDEX16 = 0x8D49++gl_STENCIL_INDEX4 :: GLenum+gl_STENCIL_INDEX4 = 0x8D47++gl_STENCIL_INDEX8 :: GLenum+gl_STENCIL_INDEX8 = 0x8D48++gl_STENCIL_PASS_DEPTH_FAIL :: GLenum+gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95++gl_STENCIL_PASS_DEPTH_PASS :: GLenum+gl_STENCIL_PASS_DEPTH_PASS = 0x0B96++gl_STENCIL_REF :: GLenum+gl_STENCIL_REF = 0x0B97++gl_STENCIL_TEST :: GLenum+gl_STENCIL_TEST = 0x0B90++gl_STENCIL_VALUE_MASK :: GLenum+gl_STENCIL_VALUE_MASK = 0x0B93++gl_STENCIL_WRITEMASK :: GLenum+gl_STENCIL_WRITEMASK = 0x0B98++gl_STEREO :: GLenum+gl_STEREO = 0x0C33++gl_STREAM_COPY :: GLenum+gl_STREAM_COPY = 0x88E2++gl_STREAM_DRAW :: GLenum+gl_STREAM_DRAW = 0x88E0++gl_STREAM_READ :: GLenum+gl_STREAM_READ = 0x88E1++gl_SUBPIXEL_BITS :: GLenum+gl_SUBPIXEL_BITS = 0x0D50++gl_TEXTURE :: GLenum+gl_TEXTURE = 0x1702++gl_TEXTURE0 :: GLenum+gl_TEXTURE0 = 0x84C0++gl_TEXTURE1 :: GLenum+gl_TEXTURE1 = 0x84C1++gl_TEXTURE10 :: GLenum+gl_TEXTURE10 = 0x84CA++gl_TEXTURE11 :: GLenum+gl_TEXTURE11 = 0x84CB++gl_TEXTURE12 :: GLenum+gl_TEXTURE12 = 0x84CC++gl_TEXTURE13 :: GLenum+gl_TEXTURE13 = 0x84CD++gl_TEXTURE14 :: GLenum+gl_TEXTURE14 = 0x84CE++gl_TEXTURE15 :: GLenum+gl_TEXTURE15 = 0x84CF++gl_TEXTURE16 :: GLenum+gl_TEXTURE16 = 0x84D0++gl_TEXTURE17 :: GLenum+gl_TEXTURE17 = 0x84D1++gl_TEXTURE18 :: GLenum+gl_TEXTURE18 = 0x84D2++gl_TEXTURE19 :: GLenum+gl_TEXTURE19 = 0x84D3++gl_TEXTURE2 :: GLenum+gl_TEXTURE2 = 0x84C2++gl_TEXTURE20 :: GLenum+gl_TEXTURE20 = 0x84D4++gl_TEXTURE21 :: GLenum+gl_TEXTURE21 = 0x84D5++gl_TEXTURE22 :: GLenum+gl_TEXTURE22 = 0x84D6++gl_TEXTURE23 :: GLenum+gl_TEXTURE23 = 0x84D7++gl_TEXTURE24 :: GLenum+gl_TEXTURE24 = 0x84D8++gl_TEXTURE25 :: GLenum+gl_TEXTURE25 = 0x84D9++gl_TEXTURE26 :: GLenum+gl_TEXTURE26 = 0x84DA++gl_TEXTURE27 :: GLenum+gl_TEXTURE27 = 0x84DB++gl_TEXTURE28 :: GLenum+gl_TEXTURE28 = 0x84DC++gl_TEXTURE29 :: GLenum+gl_TEXTURE29 = 0x84DD++gl_TEXTURE3 :: GLenum+gl_TEXTURE3 = 0x84C3++gl_TEXTURE30 :: GLenum+gl_TEXTURE30 = 0x84DE++gl_TEXTURE31 :: GLenum+gl_TEXTURE31 = 0x84DF++gl_TEXTURE4 :: GLenum+gl_TEXTURE4 = 0x84C4++gl_TEXTURE5 :: GLenum+gl_TEXTURE5 = 0x84C5++gl_TEXTURE6 :: GLenum+gl_TEXTURE6 = 0x84C6++gl_TEXTURE7 :: GLenum+gl_TEXTURE7 = 0x84C7++gl_TEXTURE8 :: GLenum+gl_TEXTURE8 = 0x84C8++gl_TEXTURE9 :: GLenum+gl_TEXTURE9 = 0x84C9++gl_TEXTURE_1D :: GLenum+gl_TEXTURE_1D = 0x0DE0++gl_TEXTURE_1D_ARRAY :: GLenum+gl_TEXTURE_1D_ARRAY = 0x8C18++gl_TEXTURE_2D :: GLenum+gl_TEXTURE_2D = 0x0DE1++gl_TEXTURE_2D_ARRAY :: GLenum+gl_TEXTURE_2D_ARRAY = 0x8C1A++gl_TEXTURE_3D :: GLenum+gl_TEXTURE_3D = 0x806F++gl_TEXTURE_ALPHA_SIZE :: GLenum+gl_TEXTURE_ALPHA_SIZE = 0x805F++gl_TEXTURE_ALPHA_TYPE :: GLenum+gl_TEXTURE_ALPHA_TYPE = 0x8C13++gl_TEXTURE_BASE_LEVEL :: GLenum+gl_TEXTURE_BASE_LEVEL = 0x813C++gl_TEXTURE_BINDING_1D :: GLenum+gl_TEXTURE_BINDING_1D = 0x8068++gl_TEXTURE_BINDING_1D_ARRAY :: GLenum+gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C++gl_TEXTURE_BINDING_2D :: GLenum+gl_TEXTURE_BINDING_2D = 0x8069++gl_TEXTURE_BINDING_2D_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D++gl_TEXTURE_BINDING_3D :: GLenum+gl_TEXTURE_BINDING_3D = 0x806A++gl_TEXTURE_BINDING_CUBE_MAP :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP = 0x8514++gl_TEXTURE_BLUE_SIZE :: GLenum+gl_TEXTURE_BLUE_SIZE = 0x805E++gl_TEXTURE_BLUE_TYPE :: GLenum+gl_TEXTURE_BLUE_TYPE = 0x8C12++gl_TEXTURE_BORDER :: GLenum+gl_TEXTURE_BORDER = 0x1005++gl_TEXTURE_BORDER_COLOR :: GLenum+gl_TEXTURE_BORDER_COLOR = 0x1004++gl_TEXTURE_COMPARE_FUNC :: GLenum+gl_TEXTURE_COMPARE_FUNC = 0x884D++gl_TEXTURE_COMPARE_MODE :: GLenum+gl_TEXTURE_COMPARE_MODE = 0x884C++gl_TEXTURE_COMPRESSED :: GLenum+gl_TEXTURE_COMPRESSED = 0x86A1++gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum+gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0++gl_TEXTURE_COMPRESSION_HINT :: GLenum+gl_TEXTURE_COMPRESSION_HINT = 0x84EF++gl_TEXTURE_CUBE_MAP :: GLenum+gl_TEXTURE_CUBE_MAP = 0x8513++gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516++gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518++gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A++gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515++gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517++gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum+gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519++gl_TEXTURE_DEPTH :: GLenum+gl_TEXTURE_DEPTH = 0x8071++gl_TEXTURE_DEPTH_SIZE :: GLenum+gl_TEXTURE_DEPTH_SIZE = 0x884A++gl_TEXTURE_DEPTH_TYPE :: GLenum+gl_TEXTURE_DEPTH_TYPE = 0x8C16++gl_TEXTURE_GREEN_SIZE :: GLenum+gl_TEXTURE_GREEN_SIZE = 0x805D++gl_TEXTURE_GREEN_TYPE :: GLenum+gl_TEXTURE_GREEN_TYPE = 0x8C11++gl_TEXTURE_HEIGHT :: GLenum+gl_TEXTURE_HEIGHT = 0x1001++gl_TEXTURE_INTERNAL_FORMAT :: GLenum+gl_TEXTURE_INTERNAL_FORMAT = 0x1003++gl_TEXTURE_LOD_BIAS :: GLenum+gl_TEXTURE_LOD_BIAS = 0x8501++gl_TEXTURE_MAG_FILTER :: GLenum+gl_TEXTURE_MAG_FILTER = 0x2800++gl_TEXTURE_MAX_LEVEL :: GLenum+gl_TEXTURE_MAX_LEVEL = 0x813D++gl_TEXTURE_MAX_LOD :: GLenum+gl_TEXTURE_MAX_LOD = 0x813B++gl_TEXTURE_MIN_FILTER :: GLenum+gl_TEXTURE_MIN_FILTER = 0x2801++gl_TEXTURE_MIN_LOD :: GLenum+gl_TEXTURE_MIN_LOD = 0x813A++gl_TEXTURE_RED_SIZE :: GLenum+gl_TEXTURE_RED_SIZE = 0x805C++gl_TEXTURE_RED_TYPE :: GLenum+gl_TEXTURE_RED_TYPE = 0x8C10++gl_TEXTURE_SHARED_SIZE :: GLenum+gl_TEXTURE_SHARED_SIZE = 0x8C3F++gl_TEXTURE_STENCIL_SIZE :: GLenum+gl_TEXTURE_STENCIL_SIZE = 0x88F1++gl_TEXTURE_WIDTH :: GLenum+gl_TEXTURE_WIDTH = 0x1000++gl_TEXTURE_WRAP_R :: GLenum+gl_TEXTURE_WRAP_R = 0x8072++gl_TEXTURE_WRAP_S :: GLenum+gl_TEXTURE_WRAP_S = 0x2802++gl_TEXTURE_WRAP_T :: GLenum+gl_TEXTURE_WRAP_T = 0x2803++gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E++gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F++gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F++gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85++gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84++gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum+gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88++gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum+gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83++gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum+gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76++gl_TRIANGLES :: GLenum+gl_TRIANGLES = 0x0004++gl_TRIANGLE_FAN :: GLenum+gl_TRIANGLE_FAN = 0x0006++gl_TRIANGLE_STRIP :: GLenum+gl_TRIANGLE_STRIP = 0x0005++gl_TRUE :: GLenum+gl_TRUE = 1++gl_UNPACK_ALIGNMENT :: GLenum+gl_UNPACK_ALIGNMENT = 0x0CF5++gl_UNPACK_IMAGE_HEIGHT :: GLenum+gl_UNPACK_IMAGE_HEIGHT = 0x806E++gl_UNPACK_LSB_FIRST :: GLenum+gl_UNPACK_LSB_FIRST = 0x0CF1++gl_UNPACK_ROW_LENGTH :: GLenum+gl_UNPACK_ROW_LENGTH = 0x0CF2++gl_UNPACK_SKIP_IMAGES :: GLenum+gl_UNPACK_SKIP_IMAGES = 0x806D++gl_UNPACK_SKIP_PIXELS :: GLenum+gl_UNPACK_SKIP_PIXELS = 0x0CF4++gl_UNPACK_SKIP_ROWS :: GLenum+gl_UNPACK_SKIP_ROWS = 0x0CF3++gl_UNPACK_SWAP_BYTES :: GLenum+gl_UNPACK_SWAP_BYTES = 0x0CF0++gl_UNSIGNED_BYTE :: GLenum+gl_UNSIGNED_BYTE = 0x1401++gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum+gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362++gl_UNSIGNED_BYTE_3_3_2 :: GLenum+gl_UNSIGNED_BYTE_3_3_2 = 0x8032++gl_UNSIGNED_INT :: GLenum+gl_UNSIGNED_INT = 0x1405++gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum+gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B++gl_UNSIGNED_INT_10_10_10_2 :: GLenum+gl_UNSIGNED_INT_10_10_10_2 = 0x8036++gl_UNSIGNED_INT_24_8 :: GLenum+gl_UNSIGNED_INT_24_8 = 0x84FA++gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum+gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368++gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum+gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E++gl_UNSIGNED_INT_8_8_8_8 :: GLenum+gl_UNSIGNED_INT_8_8_8_8 = 0x8035++gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum+gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367++gl_UNSIGNED_INT_SAMPLER_1D :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1++gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6++gl_UNSIGNED_INT_SAMPLER_2D :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2++gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7++gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5++gl_UNSIGNED_INT_SAMPLER_3D :: GLenum+gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3++gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum+gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8++gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4++gl_UNSIGNED_INT_VEC2 :: GLenum+gl_UNSIGNED_INT_VEC2 = 0x8DC6++gl_UNSIGNED_INT_VEC3 :: GLenum+gl_UNSIGNED_INT_VEC3 = 0x8DC7++gl_UNSIGNED_INT_VEC4 :: GLenum+gl_UNSIGNED_INT_VEC4 = 0x8DC8++gl_UNSIGNED_NORMALIZED :: GLenum+gl_UNSIGNED_NORMALIZED = 0x8C17++gl_UNSIGNED_SHORT :: GLenum+gl_UNSIGNED_SHORT = 0x1403++gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum+gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366++gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033++gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum+gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365++gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum+gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034++gl_UNSIGNED_SHORT_5_6_5 :: GLenum+gl_UNSIGNED_SHORT_5_6_5 = 0x8363++gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum+gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364++gl_UPPER_LEFT :: GLenum+gl_UPPER_LEFT = 0x8CA2++gl_VALIDATE_STATUS :: GLenum+gl_VALIDATE_STATUS = 0x8B83++gl_VENDOR :: GLenum+gl_VENDOR = 0x1F00++gl_VERSION :: GLenum+gl_VERSION = 0x1F02++gl_VERTEX_ARRAY_BINDING :: GLenum+gl_VERTEX_ARRAY_BINDING = 0x85B5++gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum+gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F++gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622++gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD++gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum+gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A++gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum+gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645++gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623++gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624++gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum+gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625++gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum+gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642++gl_VERTEX_SHADER :: GLenum+gl_VERTEX_SHADER = 0x8B31++gl_VIEWPORT :: GLenum+gl_VIEWPORT = 0x0BA2++gl_WRITE_ONLY :: GLenum+gl_WRITE_ONLY = 0x88B9++gl_XOR :: GLenum+gl_XOR = 0x1506++gl_ZERO :: GLenum+gl_ZERO = 0
src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs view
@@ -1,37 +1,37 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Core31.Types --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- This module corresponds to table 2.2 in section 2.3 (Command Syntax) of the --- OpenGL 3.1 specs. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Core31.Types ( - GLboolean, - GLbyte, - GLubyte, - GLchar, - GLshort, - GLushort, - GLint, - GLuint, - GLsizei, - GLenum, - GLintptr, - GLsizeiptr, - GLbitfield, - GLhalf, - GLfloat, - GLclampf, - GLdouble, - GLclampd -) where - -import Graphics.Rendering.OpenGL.Raw.Types +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.Types+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to table 2.2 in section 2.3 (Command Syntax) of the+-- OpenGL 3.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.Types (+ GLboolean,+ GLbyte,+ GLubyte,+ GLchar,+ GLshort,+ GLushort,+ GLint,+ GLuint,+ GLsizei,+ GLenum,+ GLintptr,+ GLsizeiptr,+ GLbitfield,+ GLhalf,+ GLfloat,+ GLclampf,+ GLdouble,+ GLclampd+) where++import Graphics.Rendering.OpenGL.Raw.Types
src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -1,43 +1,57 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Core32 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the OpenGL 3.2 core, see --- <http://www.opengl.org/registry/>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Core32 ( - -- * OpenGL 3.1 core - module Graphics.Rendering.OpenGL.Raw.Core31, - -- * Extensions which had some hidden entitites in OpenGL 3.1 core - module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, - -- * Extensions promoted to OpenGL 3.2 core - module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, - module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, - module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, - module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, - module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, - module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, - module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, - module Graphics.Rendering.OpenGL.Raw.ARB.Sync -) where - -import Graphics.Rendering.OpenGL.Raw.Core31 - -import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject - -import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile -import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex -import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex -import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap -import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample -import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp -import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 -import Graphics.Rendering.OpenGL.Raw.ARB.Sync +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core32+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the OpenGL 3.2 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core32 (+ -- * OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.Core31,+ -- * Extensions which had some hidden entitites in OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,+ -- * Extensions promoted to OpenGL 3.2 core+ module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,+ module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,+ module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,+ module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.ARB.Sync,+ -- * Additional OpenGL 3.2 entities+ glGetInteger64i_v+) where++import Graphics.Rendering.OpenGL.Raw.Core31++import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject++import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.ARB.Sync++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "OpenGL 3.2"++EXTENSION_ENTRY(dyn_glGetInteger64i_v,ptr_glGetInteger64i_v,"glGetInteger64i_v",glGetInteger64i_v,GLenum -> GLuint -> Ptr GLint64 -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT.hs view
@@ -1,195 +1,195 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- A convenience module, combining all raw modules containing EXT extensions. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT ( - module Graphics.Rendering.OpenGL.Raw.EXT.Abgr, - module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, - module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, - module Graphics.Rendering.OpenGL.Raw.EXT.Texture, - module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, - module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, - module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, - module Graphics.Rendering.OpenGL.Raw.EXT.Histogram, - module Graphics.Rendering.OpenGL.Raw.EXT.Convolution, - module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, - module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, - module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, - module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, - -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute, - module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, - module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, - -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp, - module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, - module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, - module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, - module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, - -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture, - module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, - module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, - module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, - module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, - module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, - module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, - module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, - module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, - module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, - module Graphics.Rendering.OpenGL.Raw.EXT.Bgra, - module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, - -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable, - module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, - module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, - module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv, - module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, - module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, - module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, - module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, - module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, - module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, - module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, - module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc, - module Graphics.Rendering.OpenGL.Raw.EXT.Multisample, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, - module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, - -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs, - module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, - module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, - module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, - -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, - module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, - -- module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, - module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, - -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, - -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, - module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, - module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters, - module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, - -- module Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4, - -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, - module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, - module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, - -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, - module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, - -- module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, - module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, - -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra, - module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, - module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex - -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm -) where - -import Graphics.Rendering.OpenGL.Raw.EXT.Abgr -import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor -import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset -import Graphics.Rendering.OpenGL.Raw.EXT.Texture -import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D -import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture -import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture -import Graphics.Rendering.OpenGL.Raw.EXT.Histogram -import Graphics.Rendering.OpenGL.Raw.EXT.Convolution -import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka -import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject -import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels -import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal -import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray --- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute -import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax -import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract --- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp -import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters -import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable -import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture -import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint --- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture -import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial -import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc -import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats -import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray -import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex -import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting -import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements -import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture -import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker -import Graphics.Rendering.OpenGL.Raw.EXT.Bgra -import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform --- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable -import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette -import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor -import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv -import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal -import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays -import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord -import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame -import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine -import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate -import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap -import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels -import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd -import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias -import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic -import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting -import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc -import Graphics.Rendering.OpenGL.Raw.EXT.Multisample -import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 -import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader --- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs -import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide -import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest -import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp -import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate --- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject -import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 -import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject --- import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil -import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag -import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB --- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit --- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample -import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery -import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters -import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 --- import Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4 --- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced -import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject -import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent -import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB --- import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 -import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform -import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger --- import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback -import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess --- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra -import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle -import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex --- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing EXT extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT (+ module Graphics.Rendering.OpenGL.Raw.EXT.ABGR,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,+ module Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,+ module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.Histogram,+ module Graphics.Rendering.OpenGL.Raw.EXT.Convolution,+ module Graphics.Rendering.OpenGL.Raw.EXT.CMYKA,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,+ module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp,+ module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,+ module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,+ module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,+ module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,+ module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,+ module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,+ module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,+ module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,+ module Graphics.Rendering.OpenGL.Raw.EXT.BGRA,+ module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable,+ module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,+ module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv,+ module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,+ module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,+ module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,+ module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC,+ module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,+ module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,+ module Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters,+ module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,+ module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,+ module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,+ module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm+) where++import Graphics.Rendering.OpenGL.Raw.EXT.ABGR+import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+import Graphics.Rendering.OpenGL.Raw.EXT.Texture+import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+import Graphics.Rendering.OpenGL.Raw.EXT.Histogram+import Graphics.Rendering.OpenGL.Raw.EXT.Convolution+import Graphics.Rendering.OpenGL.Raw.EXT.CMYKA+import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+-- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute+import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+-- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp+import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+-- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture+import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements+import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+import Graphics.Rendering.OpenGL.Raw.EXT.BGRA+import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable+import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv+import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+import Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias+import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC+import Graphics.Rendering.OpenGL.Raw.EXT.Multisample+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+-- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil+import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample+import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+import Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters+import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4+-- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2+import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+-- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm
+ src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ABGR+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_abgr extension, see+-- <http://www.opengl.org/registry/specs/EXT/abgr.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ABGR (+ -- * Tokens+ gl_ABGR+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_ABGR :: GLenum+gl_ABGR = 0x8000
− src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs
@@ -1,24 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Abgr --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_abgr extension, see --- <http://www.opengl.org/registry/specs/EXT/abgr.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( - -- * Tokens - gl_ABGR -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_ABGR :: GLenum -gl_ABGR = 0x8000
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BGRA+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_bgra extension, see+-- <http://www.opengl.org/registry/specs/EXT/bgra.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BGRA (+ -- * Tokens+ gl_BGR,+ gl_BGRA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs
@@ -1,22 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Bgra --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_bgra extension, see --- <http://www.opengl.org/registry/specs/EXT/bgra.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Bgra ( - -- * Tokens - gl_BGR, - gl_BGRA -) where - -import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_bindable_uniform extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform ( - -- * Functions - glUniformBuffer, - glGetUniformBufferSize, - glGetUniformOffset, - -- * Tokens - gl_MAX_VERTEX_BINDABLE_UNIFORMS, - gl_MAX_FRAGMENT_BINDABLE_UNIFORMS, - gl_MAX_GEOMETRY_BINDABLE_UNIFORMS, - gl_MAX_BINDABLE_UNIFORM_SIZE, - gl_UNIFORM_BUFFER_BINDING_EXT, - gl_UNIFORM_BUFFER_EXT -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_bindable_uniform" - -EXTENSION_ENTRY(glUniformBuffer,GLuint -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetUniformBufferSize,GLuint -> GLint -> IO GLint) -EXTENSION_ENTRY(glGetUniformOffset,GLuint -> GLint -> IO GLintptr) - -gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum -gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2 - -gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum -gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3 - -gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum -gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4 - -gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum -gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED - --- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we --- use a suffix here. -gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum -gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF - --- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we --- use a suffix here. -gl_UNIFORM_BUFFER_EXT :: GLenum -gl_UNIFORM_BUFFER_EXT = 0x8DEE +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_bindable_uniform extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform (+ -- * Functions+ glUniformBuffer,+ glGetUniformBufferSize,+ glGetUniformOffset,+ -- * Tokens+ gl_MAX_VERTEX_BINDABLE_UNIFORMS,+ gl_MAX_FRAGMENT_BINDABLE_UNIFORMS,+ gl_MAX_GEOMETRY_BINDABLE_UNIFORMS,+ gl_MAX_BINDABLE_UNIFORM_SIZE,+ gl_UNIFORM_BUFFER_BINDING_EXT,+ gl_UNIFORM_BUFFER_EXT+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_bindable_uniform"++EXTENSION_ENTRY(dyn_glUniformBuffer,ptr_glUniformBuffer,"glUniformBuffer",glUniformBuffer,GLuint -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetUniformBufferSize,ptr_glGetUniformBufferSize,"glGetUniformBufferSize",glGetUniformBufferSize,GLuint -> GLint -> IO GLint)+EXTENSION_ENTRY(dyn_glGetUniformOffset,ptr_glGetUniformOffset,"glGetUniformOffset",glGetUniformOffset,GLuint -> GLint -> IO GLintptr)++gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum+gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2++gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum+gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3++gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum+gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4++gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum+gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED++-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we+-- use a suffix here.+gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum+gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF++-- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we+-- use a suffix here.+gl_UNIFORM_BUFFER_EXT :: GLenum+gl_UNIFORM_BUFFER_EXT = 0x8DEE
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs view
@@ -1,27 +1,27 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendColor --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_blend_color extension, see --- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor ( - -- * Functions - glBlendColor, - -- * Tokens - gl_CONSTANT_COLOR, - gl_ONE_MINUS_CONSTANT_COLOR, - gl_CONSTANT_ALPHA, - gl_ONE_MINUS_CONSTANT_ALPHA, - gl_BLEND_COLOR -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_color extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor (+ -- * Functions+ glBlendColor,+ -- * Tokens+ gl_CONSTANT_COLOR,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_BLEND_COLOR+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_blend_equation_separate extension, see --- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate ( - -- * Functions - glBlendEquationSeparate, - -- * Tokens - gl_BLEND_EQUATION_RGB, - gl_BLEND_EQUATION_ALPHA -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_equation_separate extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate (+ -- * Functions+ glBlendEquationSeparate,+ -- * Tokens+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_EQUATION_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_blend_func_separate extension, see --- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate ( - -- * Functions - glBlendFuncSeparate, - -- * Tokens - gl_BLEND_DST_RGB, - gl_BLEND_SRC_RGB, - gl_BLEND_DST_ALPHA, - gl_BLEND_SRC_ALPHA -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_func_separate extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate (+ -- * Functions+ glBlendFuncSeparate,+ -- * Tokens+ gl_BLEND_DST_RGB,+ gl_BLEND_SRC_RGB,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_SRC_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_blend_minmax extension, see --- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax ( - -- * Functions - glBlendEquation, - -- * Tokens - gl_FUNC_ADD, - gl_MIN, - gl_MAX, - gl_BLEND_EQUATION -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_minmax extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax (+ -- * Functions+ glBlendEquation,+ -- * Tokens+ gl_FUNC_ADD,+ gl_MIN,+ gl_MAX,+ gl_BLEND_EQUATION+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_blend_subtract extension, see --- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( - -- * Tokens - gl_FUNC_SUBTRACT, - gl_FUNC_REVERSE_SUBTRACT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_blend_subtract extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract (+ -- * Tokens+ gl_FUNC_SUBTRACT,+ gl_FUNC_REVERSE_SUBTRACT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs view
@@ -0,0 +1,36 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CMYKA+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_cmyka extension, see+-- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CMYKA (+ -- * Tokens+ gl_CMYK,+ gl_CMYKA,+ gl_PACK_CMYK_HINT,+ gl_UNPACK_CMYK_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_CMYK :: GLenum+gl_CMYK = 0x800C++gl_CMYKA :: GLenum+gl_CMYKA = 0x800D++gl_PACK_CMYK_HINT :: GLenum+gl_PACK_CMYK_HINT = 0x800E++gl_UNPACK_CMYK_HINT :: GLenum+gl_UNPACK_CMYK_HINT = 0x800F
src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_clip_volume_hint extension, see --- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( - -- * Tokens - gl_CLIP_VOLUME_CLIPPING_HINT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum -gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_clip_volume_hint extension, see+-- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint (+ -- * Tokens+ gl_CLIP_VOLUME_CLIPPING_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum+gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0
− src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs
@@ -1,36 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Cmyka --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_cmyka extension, see --- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( - -- * Tokens - gl_CMYK, - gl_CMYKA, - gl_PACK_CMYK_HINT, - gl_UNPACK_CMYK_HINT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_CMYK :: GLenum -gl_CMYK = 0x800C - -gl_CMYKA :: GLenum -gl_CMYKA = 0x800D - -gl_PACK_CMYK_HINT :: GLenum -gl_PACK_CMYK_HINT = 0x800E - -gl_UNPACK_CMYK_HINT :: GLenum -gl_UNPACK_CMYK_HINT = 0x800F
src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_color_subtable extension, see --- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable ( - -- * Functions - glColorSubTable, - glCopyColorSubTable -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_color_subtable extension, see+-- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable (+ -- * Functions+ glColorSubTable,+ glCopyColorSubTable+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs view
@@ -1,43 +1,43 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_compiled_vertex_array extension, --- see --- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( - -- * Functions - glLockArrays, - glUnlockArrays, - -- * Tokens - gl_ARRAY_ELEMENT_LOCK_FIRST, - gl_ARRAY_ELEMENT_LOCK_COUNT -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_compiled_vertex_array" - -EXTENSION_ENTRY(glLockArrays,GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glUnlockArrays,IO ()) - -gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum -gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8 - -gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum -gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_compiled_vertex_array extension,+-- see+-- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray (+ -- * Functions+ glLockArrays,+ glUnlockArrays,+ -- * Tokens+ gl_ARRAY_ELEMENT_LOCK_FIRST,+ gl_ARRAY_ELEMENT_LOCK_COUNT+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_compiled_vertex_array"++EXTENSION_ENTRY(dyn_glLockArrays,ptr_glLockArrays,"glLockArrays",glLockArrays,GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glUnlockArrays,ptr_glUnlockArrays,"glUnlockArrays",glUnlockArrays,IO ())++gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum+gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8++gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum+gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9
src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs view
@@ -1,54 +1,54 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Convolution --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_convolution extension, see --- <http://www.opengl.org/registry/specs/EXT/convolution.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Convolution ( - -- * Functions - glConvolutionFilter1D, - glConvolutionFilter2D, - glCopyConvolutionFilter1D, - glCopyConvolutionFilter2D, - glGetConvolutionFilter, - glSeparableFilter2D, - glGetSeparableFilter, - glConvolutionParameteri, - glConvolutionParameteriv, - glConvolutionParameterf, - glConvolutionParameterfv, - glGetConvolutionParameteriv, - glGetConvolutionParameterfv, - -- * Tokens - gl_CONVOLUTION_1D, - gl_CONVOLUTION_2D, - gl_SEPARABLE_2D, - gl_CONVOLUTION_BORDER_MODE, - gl_CONVOLUTION_FILTER_SCALE, - gl_CONVOLUTION_FILTER_BIAS, - gl_REDUCE, - gl_CONVOLUTION_FORMAT, - gl_CONVOLUTION_WIDTH, - gl_CONVOLUTION_HEIGHT, - gl_MAX_CONVOLUTION_WIDTH, - gl_MAX_CONVOLUTION_HEIGHT, - gl_POST_CONVOLUTION_RED_SCALE, - gl_POST_CONVOLUTION_GREEN_SCALE, - gl_POST_CONVOLUTION_BLUE_SCALE, - gl_POST_CONVOLUTION_ALPHA_SCALE, - gl_POST_CONVOLUTION_RED_BIAS, - gl_POST_CONVOLUTION_GREEN_BIAS, - gl_POST_CONVOLUTION_BLUE_BIAS, - gl_POST_CONVOLUTION_ALPHA_BIAS -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Convolution+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_convolution extension, see+-- <http://www.opengl.org/registry/specs/EXT/convolution.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Convolution (+ -- * Functions+ glConvolutionFilter1D,+ glConvolutionFilter2D,+ glCopyConvolutionFilter1D,+ glCopyConvolutionFilter2D,+ glGetConvolutionFilter,+ glSeparableFilter2D,+ glGetSeparableFilter,+ glConvolutionParameteri,+ glConvolutionParameteriv,+ glConvolutionParameterf,+ glConvolutionParameterfv,+ glGetConvolutionParameteriv,+ glGetConvolutionParameterfv,+ -- * Tokens+ gl_CONVOLUTION_1D,+ gl_CONVOLUTION_2D,+ gl_SEPARABLE_2D,+ gl_CONVOLUTION_BORDER_MODE,+ gl_CONVOLUTION_FILTER_SCALE,+ gl_CONVOLUTION_FILTER_BIAS,+ gl_REDUCE,+ gl_CONVOLUTION_FORMAT,+ gl_CONVOLUTION_WIDTH,+ gl_CONVOLUTION_HEIGHT,+ gl_MAX_CONVOLUTION_WIDTH,+ gl_MAX_CONVOLUTION_HEIGHT,+ gl_POST_CONVOLUTION_RED_SCALE,+ gl_POST_CONVOLUTION_GREEN_SCALE,+ gl_POST_CONVOLUTION_BLUE_SCALE,+ gl_POST_CONVOLUTION_ALPHA_SCALE,+ gl_POST_CONVOLUTION_RED_BIAS,+ gl_POST_CONVOLUTION_GREEN_BIAS,+ gl_POST_CONVOLUTION_BLUE_BIAS,+ gl_POST_CONVOLUTION_ALPHA_BIAS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs view
@@ -1,131 +1,131 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_coordinate_frame extension, see --- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame ( - -- * Functions - glTangent3b, - glTangent3d, - glTangent3f, - glTangent3i, - glTangent3s, - glTangent3bv, - glTangent3dv, - glTangent3fv, - glTangent3iv, - glTangent3sv, - glBinormal3b, - glBinormal3d, - glBinormal3f, - glBinormal3i, - glBinormal3s, - glBinormal3bv, - glBinormal3dv, - glBinormal3fv, - glBinormal3iv, - glBinormal3sv, - glTangentPointer, - glBinormalPointer, - -- * Tokens - gl_TANGENT_ARRAY, - gl_BINORMAL_ARRAY, - gl_CURRENT_TANGENT, - gl_CURRENT_BINORMAL, - gl_TANGENT_ARRAY_TYPE, - gl_TANGENT_ARRAY_STRIDE, - gl_BINORMAL_ARRAY_TYPE, - gl_BINORMAL_ARRAY_STRIDE, - gl_TANGENT_ARRAY_POINTER, - gl_BINORMAL_ARRAY_POINTER, - gl_MAP1_TANGENT, - gl_MAP2_TANGENT, - gl_MAP1_BINORMAL, - gl_MAP2_BINORMAL -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_coordinate_frame" - -EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ()) -EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ()) -EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ()) -EXTENSION_ENTRY(glTangent3i,GLint -> IO ()) -EXTENSION_ENTRY(glTangent3s,GLshort -> IO ()) -EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ()) -EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ()) -EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ()) -EXTENSION_ENTRY(glBinormal3i,GLint -> IO ()) -EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ()) -EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ()) -EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ()) - -gl_TANGENT_ARRAY :: GLenum -gl_TANGENT_ARRAY = 0x8439 - -gl_BINORMAL_ARRAY :: GLenum -gl_BINORMAL_ARRAY = 0x843A - -gl_CURRENT_TANGENT :: GLenum -gl_CURRENT_TANGENT = 0x843B - -gl_CURRENT_BINORMAL :: GLenum -gl_CURRENT_BINORMAL = 0x843C - -gl_TANGENT_ARRAY_TYPE :: GLenum -gl_TANGENT_ARRAY_TYPE = 0x843E - -gl_TANGENT_ARRAY_STRIDE :: GLenum -gl_TANGENT_ARRAY_STRIDE = 0x843F - -gl_BINORMAL_ARRAY_TYPE :: GLenum -gl_BINORMAL_ARRAY_TYPE = 0x8440 - -gl_BINORMAL_ARRAY_STRIDE :: GLenum -gl_BINORMAL_ARRAY_STRIDE = 0x8441 - -gl_TANGENT_ARRAY_POINTER :: GLenum -gl_TANGENT_ARRAY_POINTER = 0x8442 - -gl_BINORMAL_ARRAY_POINTER :: GLenum -gl_BINORMAL_ARRAY_POINTER = 0x8443 - -gl_MAP1_TANGENT :: GLenum -gl_MAP1_TANGENT = 0x8444 - -gl_MAP2_TANGENT :: GLenum -gl_MAP2_TANGENT = 0x8445 - -gl_MAP1_BINORMAL :: GLenum -gl_MAP1_BINORMAL = 0x8446 - -gl_MAP2_BINORMAL :: GLenum -gl_MAP2_BINORMAL = 0x8447 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_coordinate_frame extension, see+-- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame (+ -- * Functions+ glTangent3b,+ glTangent3d,+ glTangent3f,+ glTangent3i,+ glTangent3s,+ glTangent3bv,+ glTangent3dv,+ glTangent3fv,+ glTangent3iv,+ glTangent3sv,+ glBinormal3b,+ glBinormal3d,+ glBinormal3f,+ glBinormal3i,+ glBinormal3s,+ glBinormal3bv,+ glBinormal3dv,+ glBinormal3fv,+ glBinormal3iv,+ glBinormal3sv,+ glTangentPointer,+ glBinormalPointer,+ -- * Tokens+ gl_TANGENT_ARRAY,+ gl_BINORMAL_ARRAY,+ gl_CURRENT_TANGENT,+ gl_CURRENT_BINORMAL,+ gl_TANGENT_ARRAY_TYPE,+ gl_TANGENT_ARRAY_STRIDE,+ gl_BINORMAL_ARRAY_TYPE,+ gl_BINORMAL_ARRAY_STRIDE,+ gl_TANGENT_ARRAY_POINTER,+ gl_BINORMAL_ARRAY_POINTER,+ gl_MAP1_TANGENT,+ gl_MAP2_TANGENT,+ gl_MAP1_BINORMAL,+ gl_MAP2_BINORMAL+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_coordinate_frame"++EXTENSION_ENTRY(dyn_glTangent3b,ptr_glTangent3b,"glTangent3b",glTangent3b,GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glTangent3d,ptr_glTangent3d,"glTangent3d",glTangent3d,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTangent3f,ptr_glTangent3f,"glTangent3f",glTangent3f,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTangent3i,ptr_glTangent3i,"glTangent3i",glTangent3i,GLint -> IO ())+EXTENSION_ENTRY(dyn_glTangent3s,ptr_glTangent3s,"glTangent3s",glTangent3s,GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTangent3bv,ptr_glTangent3bv,"glTangent3bv",glTangent3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glTangent3dv,ptr_glTangent3dv,"glTangent3dv",glTangent3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glTangent3fv,ptr_glTangent3fv,"glTangent3fv",glTangent3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTangent3iv,ptr_glTangent3iv,"glTangent3iv",glTangent3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTangent3sv,ptr_glTangent3sv,"glTangent3sv",glTangent3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3b,ptr_glBinormal3b,"glBinormal3b",glBinormal3b,GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3d,ptr_glBinormal3d,"glBinormal3d",glBinormal3d,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3f,ptr_glBinormal3f,"glBinormal3f",glBinormal3f,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3i,ptr_glBinormal3i,"glBinormal3i",glBinormal3i,GLint -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3s,ptr_glBinormal3s,"glBinormal3s",glBinormal3s,GLshort -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3bv,ptr_glBinormal3bv,"glBinormal3bv",glBinormal3bv,Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3dv,ptr_glBinormal3dv,"glBinormal3dv",glBinormal3dv,Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3fv,ptr_glBinormal3fv,"glBinormal3fv",glBinormal3fv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3iv,ptr_glBinormal3iv,"glBinormal3iv",glBinormal3iv,Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glBinormal3sv,ptr_glBinormal3sv,"glBinormal3sv",glBinormal3sv,Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glTangentPointer,ptr_glTangentPointer,"glTangentPointer",glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glBinormalPointer,ptr_glBinormalPointer,"glBinormalPointer",glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())++gl_TANGENT_ARRAY :: GLenum+gl_TANGENT_ARRAY = 0x8439++gl_BINORMAL_ARRAY :: GLenum+gl_BINORMAL_ARRAY = 0x843A++gl_CURRENT_TANGENT :: GLenum+gl_CURRENT_TANGENT = 0x843B++gl_CURRENT_BINORMAL :: GLenum+gl_CURRENT_BINORMAL = 0x843C++gl_TANGENT_ARRAY_TYPE :: GLenum+gl_TANGENT_ARRAY_TYPE = 0x843E++gl_TANGENT_ARRAY_STRIDE :: GLenum+gl_TANGENT_ARRAY_STRIDE = 0x843F++gl_BINORMAL_ARRAY_TYPE :: GLenum+gl_BINORMAL_ARRAY_TYPE = 0x8440++gl_BINORMAL_ARRAY_STRIDE :: GLenum+gl_BINORMAL_ARRAY_STRIDE = 0x8441++gl_TANGENT_ARRAY_POINTER :: GLenum+gl_TANGENT_ARRAY_POINTER = 0x8442++gl_BINORMAL_ARRAY_POINTER :: GLenum+gl_BINORMAL_ARRAY_POINTER = 0x8443++gl_MAP1_TANGENT :: GLenum+gl_MAP1_TANGENT = 0x8444++gl_MAP2_TANGENT :: GLenum+gl_MAP2_TANGENT = 0x8445++gl_MAP1_BINORMAL :: GLenum+gl_MAP1_BINORMAL = 0x8446++gl_MAP2_BINORMAL :: GLenum+gl_MAP2_BINORMAL = 0x8447
src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the EXT_copy_texture extension, see --- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture ( - -- * Functions - glCopyTexImage1D, - glCopyTexImage2D, - glCopyTexSubImage1D, - glCopyTexSubImage2D, - glCopyTexSubImage3D, -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_copy_texture extension, see+-- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture (+ -- * Functions+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs view
@@ -1,48 +1,48 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.CullVertex --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_cull_vertex extension, see --- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex ( - -- * Functions - glCullParameterfv, - glCullParameterdv, - -- * Tokens - gl_CULL_VERTEX, - gl_CULL_VERTEX_EYE_POSITION, - gl_CULL_VERTEX_OBJECT_POSITION -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_cull_vertex" - -EXTENSION_ENTRY(glCullParameterfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glCullParameterdv,GLenum -> Ptr GLdouble -> IO ()) - - -gl_CULL_VERTEX :: GLenum -gl_CULL_VERTEX = 0x81AA - -gl_CULL_VERTEX_EYE_POSITION :: GLenum -gl_CULL_VERTEX_EYE_POSITION = 0x81AB - -gl_CULL_VERTEX_OBJECT_POSITION :: GLenum -gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CullVertex+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_cull_vertex extension, see+-- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex (+ -- * Functions+ glCullParameterfv,+ glCullParameterdv,+ -- * Tokens+ gl_CULL_VERTEX,+ gl_CULL_VERTEX_EYE_POSITION,+ gl_CULL_VERTEX_OBJECT_POSITION+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_cull_vertex"++EXTENSION_ENTRY(dyn_glCullParameterfv,ptr_glCullParameterfv,"glCullParameterfv",glCullParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glCullParameterdv,ptr_glCullParameterdv,"glCullParameterdv",glCullParameterdv,GLenum -> Ptr GLdouble -> IO ())+++gl_CULL_VERTEX :: GLenum+gl_CULL_VERTEX = 0x81AA++gl_CULL_VERTEX_EYE_POSITION :: GLenum+gl_CULL_VERTEX_EYE_POSITION = 0x81AB++gl_CULL_VERTEX_OBJECT_POSITION :: GLenum+gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC
src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_depth_bounds_test extension, see --- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( - -- * Functions - glDepthBounds, - -- * Tokens - gl_DEPTH_BOUNDS_TEST, - gl_DEPTH_BOUNDS -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_depth_bounds_test" - -EXTENSION_ENTRY(glDepthBounds,GLclampd -> GLclampd -> IO()) - -gl_DEPTH_BOUNDS_TEST :: GLenum -gl_DEPTH_BOUNDS_TEST = 0x8890 - -gl_DEPTH_BOUNDS :: GLenum -gl_DEPTH_BOUNDS = 0x8891 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_depth_bounds_test extension, see+-- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest (+ -- * Functions+ glDepthBounds,+ -- * Tokens+ gl_DEPTH_BOUNDS_TEST,+ gl_DEPTH_BOUNDS+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_depth_bounds_test"++EXTENSION_ENTRY(dyn_glDepthBounds,ptr_glDepthBounds,"glDepthBounds",glDepthBounds,GLclampd -> GLclampd -> IO())++gl_DEPTH_BOUNDS_TEST :: GLenum+gl_DEPTH_BOUNDS_TEST = 0x8890++gl_DEPTH_BOUNDS :: GLenum+gl_DEPTH_BOUNDS = 0x8891
src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs view
@@ -1,394 +1,394 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_direct_state_access extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess ( - -- * Functions - glClientAttribDefault, - glPushClientAttribDefault, - glMatrixLoadf, - glMatrixLoadd, - glMatrixMultf, - glMatrixMultd, - glMatrixLoadIdentity, - glMatrixRotatef, - glMatrixRotated, - glMatrixScalef, - glMatrixScaled, - glMatrixTranslatef, - glMatrixTranslated, - glMatrixOrtho, - glMatrixFrustum, - glMatrixPush, - glMatrixPop, - glTextureParameteri, - glTextureParameteriv, - glTextureParameterf, - glTextureParameterfv, - glTextureImage1D, - glTextureImage2D, - glTextureSubImage1D, - glTextureSubImage2D, - glCopyTextureImage1D, - glCopyTextureImage2D, - glCopyTextureSubImage1D, - glCopyTextureSubImage2D, - glGetTextureImage, - glGetTextureParameterfv, - glGetTextureParameteriv, - glGetTextureLevelParameterfv, - glGetTextureLevelParameteriv, - glTextureImage3D, - glTextureSubImage3D, - glCopyTextureSubImage3D, - glBindMultiTexture, - glMultiTexCoordPointer, - glMultiTexEnvf, - glMultiTexEnvfv, - glMultiTexEnvi, - glMultiTexEnviv, - glMultiTexGend, - glMultiTexGendv, - glMultiTexGenf, - glMultiTexGenfv, - glMultiTexGeni, - glMultiTexGeniv, - glGetMultiTexEnvfv, - glGetMultiTexEnviv, - glGetMultiTexGendv, - glGetMultiTexGenfv, - glGetMultiTexGeniv, - glMultiTexParameteri, - glMultiTexParameteriv, - glMultiTexParameterf, - glMultiTexParameterfv, - glMultiTexImage1D, - glMultiTexImage2D, - glMultiTexSubImage1D, - glMultiTexSubImage2D, - glCopyMultiTexImage1D, - glCopyMultiTexImage2D, - glCopyMultiTexSubImage1D, - glCopyMultiTexSubImage2D, - glGetMultiTexImage, - glGetMultiTexParameterfv, - glGetMultiTexParameteriv, - glGetMultiTexLevelParameterfv, - glGetMultiTexLevelParameteriv, - glMultiTexImage3D, - glMultiTexSubImage3D, - glCopyMultiTexSubImage3D, - glEnableClientStateIndexed, - glDisableClientStateIndexed, - glGetFloatIndexedv, - glGetDoubleIndexedv, - glGetPointerIndexedv, - glEnableIndexed, - glDisableIndexed, - glIsEnabledIndexed, - glGetIntegerIndexedv, - glGetBooleanIndexedv, - glNamedProgramString, - glNamedProgramLocalParameter4d, - glNamedProgramLocalParameter4dv, - glNamedProgramLocalParameter4f, - glNamedProgramLocalParameter4fv, - glGetNamedProgramLocalParameterdv, - glGetNamedProgramLocalParameterfv, - glGetNamedProgramiv, - glGetNamedProgramString, - glCompressedTextureImage3D, - glCompressedTextureImage2D, - glCompressedTextureImage1D, - glCompressedTextureSubImage3D, - glCompressedTextureSubImage2D, - glCompressedTextureSubImage1D, - glGetCompressedTextureImage, - glCompressedMultiTexImage3D, - glCompressedMultiTexImage2D, - glCompressedMultiTexImage1D, - glCompressedMultiTexSubImage3D, - glCompressedMultiTexSubImage2D, - glCompressedMultiTexSubImage1D, - glGetCompressedMultiTexImage, - glMatrixLoadTransposef, - glMatrixLoadTransposed, - glMatrixMultTransposef, - glMatrixMultTransposed, - glNamedBufferData, - glNamedBufferSubData, - glMapNamedBuffer, - glUnmapNamedBuffer, - glGetNamedBufferParameteriv, - glGetNamedBufferPointerv, - glGetNamedBufferSubData, - glProgramUniform1f, - glProgramUniform2f, - glProgramUniform3f, - glProgramUniform4f, - glProgramUniform1i, - glProgramUniform2i, - glProgramUniform3i, - glProgramUniform4i, - glProgramUniform1fv, - glProgramUniform2fv, - glProgramUniform3fv, - glProgramUniform4fv, - glProgramUniform1iv, - glProgramUniform2iv, - glProgramUniform3iv, - glProgramUniform4iv, - glProgramUniformMatrix2fv, - glProgramUniformMatrix3fv, - glProgramUniformMatrix4fv, - glProgramUniformMatrix2x3fv, - glProgramUniformMatrix3x2fv, - glProgramUniformMatrix2x4fv, - glProgramUniformMatrix4x2fv, - glProgramUniformMatrix3x4fv, - glProgramUniformMatrix4x3fv, - glTextureBuffer, - glMultiTexBuffer, - glTextureParameterIiv, - glTextureParameterIuiv, - glGetTextureParameterIiv, - glGetTextureParameterIuiv, - glMultiTexParameterIiv, - glMultiTexParameterIuiv, - glGetMultiTexParameterIiv, - glGetMultiTexParameterIuiv, - glProgramUniform1ui, - glProgramUniform2ui, - glProgramUniform3ui, - glProgramUniform4ui, - glProgramUniform1uiv, - glProgramUniform2uiv, - glProgramUniform3uiv, - glProgramUniform4uiv, - glNamedProgramLocalParameters4fv, - glNamedProgramLocalParameterI4i, - glNamedProgramLocalParameterI4iv, - glNamedProgramLocalParametersI4iv, - glNamedProgramLocalParameterI4ui, - glNamedProgramLocalParameterI4uiv, - glNamedProgramLocalParametersI4uiv, - glGetNamedProgramLocalParameterIiv, - glGetNamedProgramLocalParameterIuiv, - glNamedRenderbufferStorage, - glGetNamedRenderbufferParameteriv, - glNamedRenderbufferStorageMultisample, - glNamedRenderbufferStorageMultisampleCoverage, - glCheckNamedFramebufferStatus, - glNamedFramebufferTexture1D, - glNamedFramebufferTexture2D, - glNamedFramebufferTexture3D, - glNamedFramebufferRenderbuffer, - glGetNamedFramebufferAttachmentParameteriv, - glGenerateTextureMipmap, - glGenerateMultiTexMipmap, - glFramebufferDrawBuffer, - glFramebufferDrawBuffers, - glFramebufferReadBuffer, - glGetFramebufferParameteriv, - glNamedFramebufferTexture, - glNamedFramebufferTextureLayer, - glNamedFramebufferTextureFace, - glTextureRenderbuffer, - glMultiTexRenderbuffer, - -- * Tokens - gl_PROGRAM_MATRIX, - gl_TRANSPOSE_PROGRAM_MATRIX, - gl_PROGRAM_MATRIX_STACK_DEPTH -) where - -import Foreign.C.Types -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments -import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_direct_state_access" - -EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ()) -EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ()) -EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ()) -EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ()) -EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ()) -EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) -EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean) -EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()) -EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) -EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()) -EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) -EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum) -EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ()) -EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) -EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ()) - -gl_PROGRAM_MATRIX :: GLenum -gl_PROGRAM_MATRIX = 0x8E2D - -gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum -gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E - -gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum -gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_direct_state_access extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (+ -- * Functions+ glClientAttribDefault,+ glPushClientAttribDefault,+ glMatrixLoadf,+ glMatrixLoadd,+ glMatrixMultf,+ glMatrixMultd,+ glMatrixLoadIdentity,+ glMatrixRotatef,+ glMatrixRotated,+ glMatrixScalef,+ glMatrixScaled,+ glMatrixTranslatef,+ glMatrixTranslated,+ glMatrixOrtho,+ glMatrixFrustum,+ glMatrixPush,+ glMatrixPop,+ glTextureParameteri,+ glTextureParameteriv,+ glTextureParameterf,+ glTextureParameterfv,+ glTextureImage1D,+ glTextureImage2D,+ glTextureSubImage1D,+ glTextureSubImage2D,+ glCopyTextureImage1D,+ glCopyTextureImage2D,+ glCopyTextureSubImage1D,+ glCopyTextureSubImage2D,+ glGetTextureImage,+ glGetTextureParameterfv,+ glGetTextureParameteriv,+ glGetTextureLevelParameterfv,+ glGetTextureLevelParameteriv,+ glTextureImage3D,+ glTextureSubImage3D,+ glCopyTextureSubImage3D,+ glBindMultiTexture,+ glMultiTexCoordPointer,+ glMultiTexEnvf,+ glMultiTexEnvfv,+ glMultiTexEnvi,+ glMultiTexEnviv,+ glMultiTexGend,+ glMultiTexGendv,+ glMultiTexGenf,+ glMultiTexGenfv,+ glMultiTexGeni,+ glMultiTexGeniv,+ glGetMultiTexEnvfv,+ glGetMultiTexEnviv,+ glGetMultiTexGendv,+ glGetMultiTexGenfv,+ glGetMultiTexGeniv,+ glMultiTexParameteri,+ glMultiTexParameteriv,+ glMultiTexParameterf,+ glMultiTexParameterfv,+ glMultiTexImage1D,+ glMultiTexImage2D,+ glMultiTexSubImage1D,+ glMultiTexSubImage2D,+ glCopyMultiTexImage1D,+ glCopyMultiTexImage2D,+ glCopyMultiTexSubImage1D,+ glCopyMultiTexSubImage2D,+ glGetMultiTexImage,+ glGetMultiTexParameterfv,+ glGetMultiTexParameteriv,+ glGetMultiTexLevelParameterfv,+ glGetMultiTexLevelParameteriv,+ glMultiTexImage3D,+ glMultiTexSubImage3D,+ glCopyMultiTexSubImage3D,+ glEnableClientStateIndexed,+ glDisableClientStateIndexed,+ glGetFloatIndexedv,+ glGetDoubleIndexedv,+ glGetPointerIndexedv,+ glEnableIndexed,+ glDisableIndexed,+ glIsEnabledIndexed,+ glGetIntegerIndexedv,+ glGetBooleanIndexedv,+ glNamedProgramString,+ glNamedProgramLocalParameter4d,+ glNamedProgramLocalParameter4dv,+ glNamedProgramLocalParameter4f,+ glNamedProgramLocalParameter4fv,+ glGetNamedProgramLocalParameterdv,+ glGetNamedProgramLocalParameterfv,+ glGetNamedProgramiv,+ glGetNamedProgramString,+ glCompressedTextureImage3D,+ glCompressedTextureImage2D,+ glCompressedTextureImage1D,+ glCompressedTextureSubImage3D,+ glCompressedTextureSubImage2D,+ glCompressedTextureSubImage1D,+ glGetCompressedTextureImage,+ glCompressedMultiTexImage3D,+ glCompressedMultiTexImage2D,+ glCompressedMultiTexImage1D,+ glCompressedMultiTexSubImage3D,+ glCompressedMultiTexSubImage2D,+ glCompressedMultiTexSubImage1D,+ glGetCompressedMultiTexImage,+ glMatrixLoadTransposef,+ glMatrixLoadTransposed,+ glMatrixMultTransposef,+ glMatrixMultTransposed,+ glNamedBufferData,+ glNamedBufferSubData,+ glMapNamedBuffer,+ glUnmapNamedBuffer,+ glGetNamedBufferParameteriv,+ glGetNamedBufferPointerv,+ glGetNamedBufferSubData,+ glProgramUniform1f,+ glProgramUniform2f,+ glProgramUniform3f,+ glProgramUniform4f,+ glProgramUniform1i,+ glProgramUniform2i,+ glProgramUniform3i,+ glProgramUniform4i,+ glProgramUniform1fv,+ glProgramUniform2fv,+ glProgramUniform3fv,+ glProgramUniform4fv,+ glProgramUniform1iv,+ glProgramUniform2iv,+ glProgramUniform3iv,+ glProgramUniform4iv,+ glProgramUniformMatrix2fv,+ glProgramUniformMatrix3fv,+ glProgramUniformMatrix4fv,+ glProgramUniformMatrix2x3fv,+ glProgramUniformMatrix3x2fv,+ glProgramUniformMatrix2x4fv,+ glProgramUniformMatrix4x2fv,+ glProgramUniformMatrix3x4fv,+ glProgramUniformMatrix4x3fv,+ glTextureBuffer,+ glMultiTexBuffer,+ glTextureParameterIiv,+ glTextureParameterIuiv,+ glGetTextureParameterIiv,+ glGetTextureParameterIuiv,+ glMultiTexParameterIiv,+ glMultiTexParameterIuiv,+ glGetMultiTexParameterIiv,+ glGetMultiTexParameterIuiv,+ glProgramUniform1ui,+ glProgramUniform2ui,+ glProgramUniform3ui,+ glProgramUniform4ui,+ glProgramUniform1uiv,+ glProgramUniform2uiv,+ glProgramUniform3uiv,+ glProgramUniform4uiv,+ glNamedProgramLocalParameters4fv,+ glNamedProgramLocalParameterI4i,+ glNamedProgramLocalParameterI4iv,+ glNamedProgramLocalParametersI4iv,+ glNamedProgramLocalParameterI4ui,+ glNamedProgramLocalParameterI4uiv,+ glNamedProgramLocalParametersI4uiv,+ glGetNamedProgramLocalParameterIiv,+ glGetNamedProgramLocalParameterIuiv,+ glNamedRenderbufferStorage,+ glGetNamedRenderbufferParameteriv,+ glNamedRenderbufferStorageMultisample,+ glNamedRenderbufferStorageMultisampleCoverage,+ glCheckNamedFramebufferStatus,+ glNamedFramebufferTexture1D,+ glNamedFramebufferTexture2D,+ glNamedFramebufferTexture3D,+ glNamedFramebufferRenderbuffer,+ glGetNamedFramebufferAttachmentParameteriv,+ glGenerateTextureMipmap,+ glGenerateMultiTexMipmap,+ glFramebufferDrawBuffer,+ glFramebufferDrawBuffers,+ glFramebufferReadBuffer,+ glGetFramebufferParameteriv,+ glNamedFramebufferTexture,+ glNamedFramebufferTextureLayer,+ glNamedFramebufferTextureFace,+ glTextureRenderbuffer,+ glMultiTexRenderbuffer,+ -- * Tokens+ gl_PROGRAM_MATRIX,+ gl_TRANSPOSE_PROGRAM_MATRIX,+ gl_PROGRAM_MATRIX_STACK_DEPTH+) where++import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments+import Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_direct_state_access"++EXTENSION_ENTRY(dyn_glClientAttribDefault,ptr_glClientAttribDefault,"glClientAttribDefault",glClientAttribDefault,GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glPushClientAttribDefault,ptr_glPushClientAttribDefault,"glPushClientAttribDefault",glPushClientAttribDefault,GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glMatrixLoadf,ptr_glMatrixLoadf,"glMatrixLoadf",glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixLoadd,ptr_glMatrixLoadd,"glMatrixLoadd",glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixMultf,ptr_glMatrixMultf,"glMatrixMultf",glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixMultd,ptr_glMatrixMultd,"glMatrixMultd",glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixLoadIdentity,ptr_glMatrixLoadIdentity,"glMatrixLoadIdentity",glMatrixLoadIdentity,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glMatrixRotatef,ptr_glMatrixRotatef,"glMatrixRotatef",glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixRotated,ptr_glMatrixRotated,"glMatrixRotated",glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixScalef,ptr_glMatrixScalef,"glMatrixScalef",glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixScaled,ptr_glMatrixScaled,"glMatrixScaled",glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixTranslatef,ptr_glMatrixTranslatef,"glMatrixTranslatef",glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixTranslated,ptr_glMatrixTranslated,"glMatrixTranslated",glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixOrtho,ptr_glMatrixOrtho,"glMatrixOrtho",glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixFrustum,ptr_glMatrixFrustum,"glMatrixFrustum",glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixPush,ptr_glMatrixPush,"glMatrixPush",glMatrixPush,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glMatrixPop,ptr_glMatrixPop,"glMatrixPop",glMatrixPop,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameteri,ptr_glTextureParameteri,"glTextureParameteri",glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameteriv,ptr_glTextureParameteriv,"glTextureParameteriv",glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameterf,ptr_glTextureParameterf,"glTextureParameterf",glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameterfv,ptr_glTextureParameterfv,"glTextureParameterfv",glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTextureImage1D,ptr_glTextureImage1D,"glTextureImage1D",glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTextureImage2D,ptr_glTextureImage2D,"glTextureImage2D",glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTextureSubImage1D,ptr_glTextureSubImage1D,"glTextureSubImage1D",glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTextureSubImage2D,ptr_glTextureSubImage2D,"glTextureSubImage2D",glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCopyTextureImage1D,ptr_glCopyTextureImage1D,"glCopyTextureImage1D",glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyTextureImage2D,ptr_glCopyTextureImage2D,"glCopyTextureImage2D",glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyTextureSubImage1D,ptr_glCopyTextureSubImage1D,"glCopyTextureSubImage1D",glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyTextureSubImage2D,ptr_glCopyTextureSubImage2D,"glCopyTextureSubImage2D",glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureImage,ptr_glGetTextureImage,"glGetTextureImage",glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureParameterfv,ptr_glGetTextureParameterfv,"glGetTextureParameterfv",glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureParameteriv,ptr_glGetTextureParameteriv,"glGetTextureParameteriv",glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureLevelParameterfv,ptr_glGetTextureLevelParameterfv,"glGetTextureLevelParameterfv",glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureLevelParameteriv,ptr_glGetTextureLevelParameteriv,"glGetTextureLevelParameteriv",glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTextureImage3D,ptr_glTextureImage3D,"glTextureImage3D",glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTextureSubImage3D,ptr_glTextureSubImage3D,"glTextureSubImage3D",glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCopyTextureSubImage3D,ptr_glCopyTextureSubImage3D,"glCopyTextureSubImage3D",glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glBindMultiTexture,ptr_glBindMultiTexture,"glBindMultiTexture",glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoordPointer,ptr_glMultiTexCoordPointer,"glMultiTexCoordPointer",glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexEnvf,ptr_glMultiTexEnvf,"glMultiTexEnvf",glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexEnvfv,ptr_glMultiTexEnvfv,"glMultiTexEnvfv",glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexEnvi,ptr_glMultiTexEnvi,"glMultiTexEnvi",glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexEnviv,ptr_glMultiTexEnviv,"glMultiTexEnviv",glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGend,ptr_glMultiTexGend,"glMultiTexGend",glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGendv,ptr_glMultiTexGendv,"glMultiTexGendv",glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGenf,ptr_glMultiTexGenf,"glMultiTexGenf",glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGenfv,ptr_glMultiTexGenfv,"glMultiTexGenfv",glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGeni,ptr_glMultiTexGeni,"glMultiTexGeni",glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexGeniv,ptr_glMultiTexGeniv,"glMultiTexGeniv",glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexEnvfv,ptr_glGetMultiTexEnvfv,"glGetMultiTexEnvfv",glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexEnviv,ptr_glGetMultiTexEnviv,"glGetMultiTexEnviv",glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexGendv,ptr_glGetMultiTexGendv,"glGetMultiTexGendv",glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexGenfv,ptr_glGetMultiTexGenfv,"glGetMultiTexGenfv",glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexGeniv,ptr_glGetMultiTexGeniv,"glGetMultiTexGeniv",glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameteri,ptr_glMultiTexParameteri,"glMultiTexParameteri",glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameteriv,ptr_glMultiTexParameteriv,"glMultiTexParameteriv",glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameterf,ptr_glMultiTexParameterf,"glMultiTexParameterf",glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameterfv,ptr_glMultiTexParameterfv,"glMultiTexParameterfv",glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexImage1D,ptr_glMultiTexImage1D,"glMultiTexImage1D",glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexImage2D,ptr_glMultiTexImage2D,"glMultiTexImage2D",glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexSubImage1D,ptr_glMultiTexSubImage1D,"glMultiTexSubImage1D",glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexSubImage2D,ptr_glMultiTexSubImage2D,"glMultiTexSubImage2D",glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCopyMultiTexImage1D,ptr_glCopyMultiTexImage1D,"glCopyMultiTexImage1D",glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyMultiTexImage2D,ptr_glCopyMultiTexImage2D,"glCopyMultiTexImage2D",glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage1D,ptr_glCopyMultiTexSubImage1D,"glCopyMultiTexSubImage1D",glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage2D,ptr_glCopyMultiTexSubImage2D,"glCopyMultiTexSubImage2D",glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexImage,ptr_glGetMultiTexImage,"glGetMultiTexImage",glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexParameterfv,ptr_glGetMultiTexParameterfv,"glGetMultiTexParameterfv",glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexParameteriv,ptr_glGetMultiTexParameteriv,"glGetMultiTexParameteriv",glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameterfv,ptr_glGetMultiTexLevelParameterfv,"glGetMultiTexLevelParameterfv",glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexLevelParameteriv,ptr_glGetMultiTexLevelParameteriv,"glGetMultiTexLevelParameteriv",glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexImage3D,ptr_glMultiTexImage3D,"glMultiTexImage3D",glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexSubImage3D,ptr_glMultiTexSubImage3D,"glMultiTexSubImage3D",glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCopyMultiTexSubImage3D,ptr_glCopyMultiTexSubImage3D,"glCopyMultiTexSubImage3D",glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glEnableClientStateIndexed,ptr_glEnableClientStateIndexed,"glEnableClientStateIndexed",glEnableClientStateIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDisableClientStateIndexed,ptr_glDisableClientStateIndexed,"glDisableClientStateIndexed",glDisableClientStateIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetFloatIndexedv,ptr_glGetFloatIndexedv,"glGetFloatIndexedv",glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetDoubleIndexedv,ptr_glGetDoubleIndexedv,"glGetDoubleIndexedv",glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetPointerIndexedv,ptr_glGetPointerIndexedv,"glGetPointerIndexedv",glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glEnableIndexed,ptr_glEnableIndexed,"glEnableIndexed",glEnableIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDisableIndexed,ptr_glDisableIndexed,"glDisableIndexed",glDisableIndexed,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsEnabledIndexed,ptr_glIsEnabledIndexed,"glIsEnabledIndexed",glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetIntegerIndexedv,ptr_glGetIntegerIndexedv,"glGetIntegerIndexedv",glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetBooleanIndexedv,ptr_glGetBooleanIndexedv,"glGetBooleanIndexedv",glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramString,ptr_glNamedProgramString,"glNamedProgramString",glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4d,ptr_glNamedProgramLocalParameter4d,"glNamedProgramLocalParameter4d",glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4dv,ptr_glNamedProgramLocalParameter4dv,"glNamedProgramLocalParameter4dv",glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4f,ptr_glNamedProgramLocalParameter4f,"glNamedProgramLocalParameter4f",glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameter4fv,ptr_glNamedProgramLocalParameter4fv,"glNamedProgramLocalParameter4fv",glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterdv,ptr_glGetNamedProgramLocalParameterdv,"glGetNamedProgramLocalParameterdv",glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterfv,ptr_glGetNamedProgramLocalParameterfv,"glGetNamedProgramLocalParameterfv",glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramiv,ptr_glGetNamedProgramiv,"glGetNamedProgramiv",glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramString,ptr_glGetNamedProgramString,"glGetNamedProgramString",glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureImage3D,ptr_glCompressedTextureImage3D,"glCompressedTextureImage3D",glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureImage2D,ptr_glCompressedTextureImage2D,"glCompressedTextureImage2D",glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureImage1D,ptr_glCompressedTextureImage1D,"glCompressedTextureImage1D",glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureSubImage3D,ptr_glCompressedTextureSubImage3D,"glCompressedTextureSubImage3D",glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureSubImage2D,ptr_glCompressedTextureSubImage2D,"glCompressedTextureSubImage2D",glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedTextureSubImage1D,ptr_glCompressedTextureSubImage1D,"glCompressedTextureSubImage1D",glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetCompressedTextureImage,ptr_glGetCompressedTextureImage,"glGetCompressedTextureImage",glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexImage3D,ptr_glCompressedMultiTexImage3D,"glCompressedMultiTexImage3D",glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexImage2D,ptr_glCompressedMultiTexImage2D,"glCompressedMultiTexImage2D",glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexImage1D,ptr_glCompressedMultiTexImage1D,"glCompressedMultiTexImage1D",glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage3D,ptr_glCompressedMultiTexSubImage3D,"glCompressedMultiTexSubImage3D",glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage2D,ptr_glCompressedMultiTexSubImage2D,"glCompressedMultiTexSubImage2D",glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glCompressedMultiTexSubImage1D,ptr_glCompressedMultiTexSubImage1D,"glCompressedMultiTexSubImage1D",glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glGetCompressedMultiTexImage,ptr_glGetCompressedMultiTexImage,"glGetCompressedMultiTexImage",glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMatrixLoadTransposef,ptr_glMatrixLoadTransposef,"glMatrixLoadTransposef",glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixLoadTransposed,ptr_glMatrixLoadTransposed,"glMatrixLoadTransposed",glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glMatrixMultTransposef,ptr_glMatrixMultTransposef,"glMatrixMultTransposef",glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glMatrixMultTransposed,ptr_glMatrixMultTransposed,"glMatrixMultTransposed",glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glNamedBufferData,ptr_glNamedBufferData,"glNamedBufferData",glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glNamedBufferSubData,ptr_glNamedBufferSubData,"glNamedBufferSubData",glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glMapNamedBuffer,ptr_glMapNamedBuffer,"glMapNamedBuffer",glMapNamedBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glUnmapNamedBuffer,ptr_glUnmapNamedBuffer,"glUnmapNamedBuffer",glUnmapNamedBuffer,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetNamedBufferParameteriv,ptr_glGetNamedBufferParameteriv,"glGetNamedBufferParameteriv",glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedBufferPointerv,ptr_glGetNamedBufferPointerv,"glGetNamedBufferPointerv",glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedBufferSubData,ptr_glGetNamedBufferSubData,"glGetNamedBufferSubData",glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glTextureBuffer,ptr_glTextureBuffer,"glTextureBuffer",glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexBuffer,ptr_glMultiTexBuffer,"glMultiTexBuffer",glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameterIiv,ptr_glTextureParameterIiv,"glTextureParameterIiv",glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glTextureParameterIuiv,ptr_glTextureParameterIuiv,"glTextureParameterIuiv",glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureParameterIiv,ptr_glGetTextureParameterIiv,"glGetTextureParameterIiv",glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetTextureParameterIuiv,ptr_glGetTextureParameterIuiv,"glGetTextureParameterIuiv",glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameterIiv,ptr_glMultiTexParameterIiv,"glMultiTexParameterIiv",glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexParameterIuiv,ptr_glMultiTexParameterIuiv,"glMultiTexParameterIuiv",glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexParameterIiv,ptr_glGetMultiTexParameterIiv,"glGetMultiTexParameterIiv",glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetMultiTexParameterIuiv,ptr_glGetMultiTexParameterIuiv,"glGetMultiTexParameterIuiv",glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameters4fv,ptr_glNamedProgramLocalParameters4fv,"glNamedProgramLocalParameters4fv",glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4i,ptr_glNamedProgramLocalParameterI4i,"glNamedProgramLocalParameterI4i",glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4iv,ptr_glNamedProgramLocalParameterI4iv,"glNamedProgramLocalParameterI4iv",glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4iv,ptr_glNamedProgramLocalParametersI4iv,"glNamedProgramLocalParametersI4iv",glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4ui,ptr_glNamedProgramLocalParameterI4ui,"glNamedProgramLocalParameterI4ui",glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParameterI4uiv,ptr_glNamedProgramLocalParameterI4uiv,"glNamedProgramLocalParameterI4uiv",glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNamedProgramLocalParametersI4uiv,ptr_glNamedProgramLocalParametersI4uiv,"glNamedProgramLocalParametersI4uiv",glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIiv,ptr_glGetNamedProgramLocalParameterIiv,"glGetNamedProgramLocalParameterIiv",glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedProgramLocalParameterIuiv,ptr_glGetNamedProgramLocalParameterIuiv,"glGetNamedProgramLocalParameterIuiv",glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glNamedRenderbufferStorage,ptr_glNamedRenderbufferStorage,"glNamedRenderbufferStorage",glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedRenderbufferParameteriv,ptr_glGetNamedRenderbufferParameteriv,"glGetNamedRenderbufferParameteriv",glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisample,ptr_glNamedRenderbufferStorageMultisample,"glNamedRenderbufferStorageMultisample",glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glNamedRenderbufferStorageMultisampleCoverage,ptr_glNamedRenderbufferStorageMultisampleCoverage,"glNamedRenderbufferStorageMultisampleCoverage",glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glCheckNamedFramebufferStatus,ptr_glCheckNamedFramebufferStatus,"glCheckNamedFramebufferStatus",glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)+EXTENSION_ENTRY(dyn_glNamedFramebufferTexture1D,ptr_glNamedFramebufferTexture1D,"glNamedFramebufferTexture1D",glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferTexture2D,ptr_glNamedFramebufferTexture2D,"glNamedFramebufferTexture2D",glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferTexture3D,ptr_glNamedFramebufferTexture3D,"glNamedFramebufferTexture3D",glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferRenderbuffer,ptr_glNamedFramebufferRenderbuffer,"glNamedFramebufferRenderbuffer",glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetNamedFramebufferAttachmentParameteriv,ptr_glGetNamedFramebufferAttachmentParameteriv,"glGetNamedFramebufferAttachmentParameteriv",glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGenerateTextureMipmap,ptr_glGenerateTextureMipmap,"glGenerateTextureMipmap",glGenerateTextureMipmap,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGenerateMultiTexMipmap,ptr_glGenerateMultiTexMipmap,"glGenerateMultiTexMipmap",glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferDrawBuffer,ptr_glFramebufferDrawBuffer,"glFramebufferDrawBuffer",glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferDrawBuffers,ptr_glFramebufferDrawBuffers,"glFramebufferDrawBuffers",glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())+EXTENSION_ENTRY(dyn_glFramebufferReadBuffer,ptr_glFramebufferReadBuffer,"glFramebufferReadBuffer",glFramebufferReadBuffer,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferTexture,ptr_glNamedFramebufferTexture,"glNamedFramebufferTexture",glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferTextureLayer,ptr_glNamedFramebufferTextureLayer,"glNamedFramebufferTextureLayer",glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glNamedFramebufferTextureFace,ptr_glNamedFramebufferTextureFace,"glNamedFramebufferTextureFace",glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTextureRenderbuffer,ptr_glTextureRenderbuffer,"glTextureRenderbuffer",glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexRenderbuffer,ptr_glMultiTexRenderbuffer,"glMultiTexRenderbuffer",glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())++gl_PROGRAM_MATRIX :: GLenum+gl_PROGRAM_MATRIX = 0x8E2D++gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum+gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E++gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum+gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F
+ src/Graphics/Rendering/OpenGL/Raw/EXT/DrawBuffers2.hs view
@@ -0,0 +1,36 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_draw_buffers2 extension, see+-- <http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2 (+ -- * Functions+ glColorMaskIndexed,+ glGetBooleanIndexedv,+ glGetIntegerIndexedv,+ glEnableIndexed,+ glDisableIndexed,+ glIsEnabledIndexed+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess++glColorMaskIndexed :: GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()+glColorMaskIndexed = glColorMaski++-- glGetBooleanIndexedv = glGetBooleani_v+-- glGetIntegerIndexedv = glGetIntegeri_v+-- glEnableIndexed = glEnablei+-- glDisableIndexed = glDisablei+-- glIsEnabledIndexed = glIsEnabledi
src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_draw_range_elements extension, see --- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements ( - -- * Functions - glDrawRangeElements, - -- * Tokens - gl_MAX_ELEMENTS_VERTICES, - gl_MAX_ELEMENTS_INDICES -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_draw_range_elements extension, see+-- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements (+ -- * Functions+ glDrawRangeElements,+ -- * Tokens+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENTS_INDICES+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs view
@@ -1,34 +1,34 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.FogCoord --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_fog_coord extension, see --- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord ( - -- * Functions - glFogCoordf, - glFogCoordd, - glFogCoordfv, - glFogCoorddv, - glFogCoordPointer, - -- * Tokens - gl_FOG_COORDINATE_SOURCE, - gl_FOG_COORDINATE, - gl_FRAGMENT_DEPTH, - gl_CURRENT_FOG_COORDINATE, - gl_FOG_COORDINATE_ARRAY_TYPE, - gl_FOG_COORDINATE_ARRAY_STRIDE, - gl_FOG_COORDINATE_ARRAY_POINTER, - gl_FOG_COORDINATE_ARRAY -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_fog_coord extension, see+-- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord (+ -- * Functions+ glFogCoordf,+ glFogCoordd,+ glFogCoordfv,+ glFogCoorddv,+ glFogCoordPointer,+ -- * Tokens+ gl_FOG_COORDINATE_SOURCE,+ gl_FOG_COORDINATE,+ gl_FRAGMENT_DEPTH,+ gl_CURRENT_FOG_COORDINATE,+ gl_FOG_COORDINATE_ARRAY_TYPE,+ gl_FOG_COORDINATE_ARRAY_STRIDE,+ gl_FOG_COORDINATE_ARRAY_POINTER,+ gl_FOG_COORDINATE_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs view
@@ -1,36 +1,36 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_422_pixels extension, see --- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( - -- * Tokens - gl_422, - gl_422_REV, - gl_422_AVERAGE, - gl_422_REV_AVERAGE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_422 :: GLenum -gl_422 = 0x80CC - -gl_422_REV :: GLenum -gl_422_REV = 0x80CD - -gl_422_AVERAGE :: GLenum -gl_422_AVERAGE = 0x80CE - -gl_422_REV_AVERAGE :: GLenum -gl_422_REV_AVERAGE = 0x80CF +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_422_pixels extension, see+-- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (+ -- * Tokens+ gl_422,+ gl_422_REV,+ gl_422_AVERAGE,+ gl_422_REV_AVERAGE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_422 :: GLenum+gl_422 = 0x80CC++gl_422_REV :: GLenum+gl_422_REV = 0x80CD++gl_422_AVERAGE :: GLenum+gl_422_AVERAGE = 0x80CE++gl_422_REV_AVERAGE :: GLenum+gl_422_REV_AVERAGE = 0x80CF
src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs view
@@ -1,148 +1,148 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_fragment_lighting extension, see --- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting ( - -- * Functions - glFragmentLightModeli, - glFragmentLightModelf, - glFragmentLightModeliv, - glFragmentLightModelfv, - glFragmentLighti, - glFragmentLightf, - glFragmentLightiv, - glFragmentLightfv, - glGetFragmentLightiv, - glGetFragmentLightfv, - glFragmentMaterialf, - glFragmentMateriali, - glFragmentMaterialfv, - glFragmentMaterialiv, - glFragmentColorMaterial, - glGetFragmentMaterialfv, - glGetFragmentMaterialiv, - glLightEnvi, - -- * Tokens - gl_FRAGMENT_LIGHTING, - gl_FRAGMENT_COLOR_MATERIAL, - gl_FRAGMENT_COLOR_MATERIAL_FACE, - gl_FRAGMENT_COLOR_MATERIAL_PARAMETER, - gl_MAX_FRAGMENT_LIGHTS, - gl_MAX_ACTIVE_LIGHTS, - gl_CURRENT_RASTER_NORMAL, - gl_LIGHT_ENV_MODE, - gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER, - gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE, - gl_FRAGMENT_LIGHT_MODEL_AMBIENT, - gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION, - gl_FRAGMENT_LIGHT0, - gl_FRAGMENT_LIGHT1, - gl_FRAGMENT_LIGHT2, - gl_FRAGMENT_LIGHT3, - gl_FRAGMENT_LIGHT4, - gl_FRAGMENT_LIGHT5, - gl_FRAGMENT_LIGHT6, - gl_FRAGMENT_LIGHT7 -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_fragment_lighting" - -EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ()) - -gl_FRAGMENT_LIGHTING :: GLenum -gl_FRAGMENT_LIGHTING = 0x8400 - -gl_FRAGMENT_COLOR_MATERIAL :: GLenum -gl_FRAGMENT_COLOR_MATERIAL = 0x8401 - -gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum -gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402 - -gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum -gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403 - -gl_MAX_FRAGMENT_LIGHTS :: GLenum -gl_MAX_FRAGMENT_LIGHTS = 0x8404 - -gl_MAX_ACTIVE_LIGHTS :: GLenum -gl_MAX_ACTIVE_LIGHTS = 0x8405 - -gl_CURRENT_RASTER_NORMAL :: GLenum -gl_CURRENT_RASTER_NORMAL = 0x8406 - -gl_LIGHT_ENV_MODE :: GLenum -gl_LIGHT_ENV_MODE = 0x8407 - -gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum -gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408 - -gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum -gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409 - -gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum -gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A - -gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum -gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B - -gl_FRAGMENT_LIGHT0 :: GLenum -gl_FRAGMENT_LIGHT0 = 0x840C - -gl_FRAGMENT_LIGHT1 :: GLenum -gl_FRAGMENT_LIGHT1 = 0x840D - -gl_FRAGMENT_LIGHT2 :: GLenum -gl_FRAGMENT_LIGHT2 = 0x840E - -gl_FRAGMENT_LIGHT3 :: GLenum -gl_FRAGMENT_LIGHT3 = 0x840F - -gl_FRAGMENT_LIGHT4 :: GLenum -gl_FRAGMENT_LIGHT4 = 0x8410 - -gl_FRAGMENT_LIGHT5 :: GLenum -gl_FRAGMENT_LIGHT5 = 0x8411 - -gl_FRAGMENT_LIGHT6 :: GLenum -gl_FRAGMENT_LIGHT6 = 0x8412 - -gl_FRAGMENT_LIGHT7 :: GLenum -gl_FRAGMENT_LIGHT7 = 0x8413 - +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_fragment_lighting extension, see+-- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting (+ -- * Functions+ glFragmentLightModeli,+ glFragmentLightModelf,+ glFragmentLightModeliv,+ glFragmentLightModelfv,+ glFragmentLighti,+ glFragmentLightf,+ glFragmentLightiv,+ glFragmentLightfv,+ glGetFragmentLightiv,+ glGetFragmentLightfv,+ glFragmentMaterialf,+ glFragmentMateriali,+ glFragmentMaterialfv,+ glFragmentMaterialiv,+ glFragmentColorMaterial,+ glGetFragmentMaterialfv,+ glGetFragmentMaterialiv,+ glLightEnvi,+ -- * Tokens+ gl_FRAGMENT_LIGHTING,+ gl_FRAGMENT_COLOR_MATERIAL,+ gl_FRAGMENT_COLOR_MATERIAL_FACE,+ gl_FRAGMENT_COLOR_MATERIAL_PARAMETER,+ gl_MAX_FRAGMENT_LIGHTS,+ gl_MAX_ACTIVE_LIGHTS,+ gl_CURRENT_RASTER_NORMAL,+ gl_LIGHT_ENV_MODE,+ gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER,+ gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE,+ gl_FRAGMENT_LIGHT_MODEL_AMBIENT,+ gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION,+ gl_FRAGMENT_LIGHT0,+ gl_FRAGMENT_LIGHT1,+ gl_FRAGMENT_LIGHT2,+ gl_FRAGMENT_LIGHT3,+ gl_FRAGMENT_LIGHT4,+ gl_FRAGMENT_LIGHT5,+ gl_FRAGMENT_LIGHT6,+ gl_FRAGMENT_LIGHT7+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_fragment_lighting"++EXTENSION_ENTRY(dyn_glFragmentLightModeli,ptr_glFragmentLightModeli,"glFragmentLightModeli",glFragmentLightModeli,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightModelf,ptr_glFragmentLightModelf,"glFragmentLightModelf",glFragmentLightModelf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightModeliv,ptr_glFragmentLightModeliv,"glFragmentLightModeliv",glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightModelfv,ptr_glFragmentLightModelfv,"glFragmentLightModelfv",glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLighti,ptr_glFragmentLighti,"glFragmentLighti",glFragmentLighti,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightf,ptr_glFragmentLightf,"glFragmentLightf",glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightiv,ptr_glFragmentLightiv,"glFragmentLightiv",glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentLightfv,ptr_glFragmentLightfv,"glFragmentLightfv",glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetFragmentLightiv,ptr_glGetFragmentLightiv,"glGetFragmentLightiv",glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetFragmentLightfv,ptr_glGetFragmentLightfv,"glGetFragmentLightfv",glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentMaterialf,ptr_glFragmentMaterialf,"glFragmentMaterialf",glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentMateriali,ptr_glFragmentMateriali,"glFragmentMateriali",glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentMaterialfv,ptr_glFragmentMaterialfv,"glFragmentMaterialfv",glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glFragmentMaterialiv,ptr_glFragmentMaterialiv,"glFragmentMaterialiv",glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glFragmentColorMaterial,ptr_glFragmentColorMaterial,"glFragmentColorMaterial",glFragmentColorMaterial,GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGetFragmentMaterialfv,ptr_glGetFragmentMaterialfv,"glGetFragmentMaterialfv",glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetFragmentMaterialiv,ptr_glGetFragmentMaterialiv,"glGetFragmentMaterialiv",glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glLightEnvi,ptr_glLightEnvi,"glLightEnvi",glLightEnvi,GLenum -> GLint -> IO ())++gl_FRAGMENT_LIGHTING :: GLenum+gl_FRAGMENT_LIGHTING = 0x8400++gl_FRAGMENT_COLOR_MATERIAL :: GLenum+gl_FRAGMENT_COLOR_MATERIAL = 0x8401++gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402++gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum+gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403++gl_MAX_FRAGMENT_LIGHTS :: GLenum+gl_MAX_FRAGMENT_LIGHTS = 0x8404++gl_MAX_ACTIVE_LIGHTS :: GLenum+gl_MAX_ACTIVE_LIGHTS = 0x8405++gl_CURRENT_RASTER_NORMAL :: GLenum+gl_CURRENT_RASTER_NORMAL = 0x8406++gl_LIGHT_ENV_MODE :: GLenum+gl_LIGHT_ENV_MODE = 0x8407++gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum+gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408++gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum+gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409++gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum+gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A++gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum+gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B++gl_FRAGMENT_LIGHT0 :: GLenum+gl_FRAGMENT_LIGHT0 = 0x840C++gl_FRAGMENT_LIGHT1 :: GLenum+gl_FRAGMENT_LIGHT1 = 0x840D++gl_FRAGMENT_LIGHT2 :: GLenum+gl_FRAGMENT_LIGHT2 = 0x840E++gl_FRAGMENT_LIGHT3 :: GLenum+gl_FRAGMENT_LIGHT3 = 0x840F++gl_FRAGMENT_LIGHT4 :: GLenum+gl_FRAGMENT_LIGHT4 = 0x8410++gl_FRAGMENT_LIGHT5 :: GLenum+gl_FRAGMENT_LIGHT5 = 0x8411++gl_FRAGMENT_LIGHT6 :: GLenum+gl_FRAGMENT_LIGHT6 = 0x8412++gl_FRAGMENT_LIGHT7 :: GLenum+gl_FRAGMENT_LIGHT7 = 0x8413+
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferBlit.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_blit extension, see+-- <http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit (+ -- * Functions+ glBlitFramebuffer,++ -- * Tokens+ gl_READ_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_READ_FRAMEBUFFER_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisample.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_multisample extension,+-- see <http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample (+ -- * Functions+ glRenderbufferStorageMultisample,++ -- * Tokens+ gl_RENDERBUFFER_SAMPLES,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_MAX_SAMPLES+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_framebuffer_object extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject ( - -- * Tokens - gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, - gl_FRAMEBUFFER_INCOMPLETE_FORMATS -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 - -gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum -gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_object extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject (+ -- * Tokens+ gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,+ gl_FRAMEBUFFER_INCOMPLETE_FORMATS+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_framebuffer_sRGB extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( - -- * Tokens - gl_FRAMEBUFFER_SRGB_CAPABLE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum -gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_framebuffer_sRGB extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB (+ -- * Tokens+ gl_FRAMEBUFFER_SRGB_CAPABLE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum+gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA
+ src/Graphics/Rendering/OpenGL/Raw/EXT/GPUProgramParameters.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_gpu_program_parameters extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters (+ -- * Functions+ glProgramEnvParameters4fv,+ glProgramLocalParameters4fv+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_program_parameters"++EXTENSION_ENTRY(dyn_glProgramEnvParameters4fv,ptr_glProgramEnvParameters4fv,"glProgramEnvParameters4fv",glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameters4fv,ptr_glProgramLocalParameters4fv,"glProgramLocalParameters4fv",glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/EXT/GPUShader4.hs view
@@ -0,0 +1,61 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_gpu_shader4 extension, see+-- <http://www.opengl.org/registry/specs/EXT/gpu_shader4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4 (+ -- * Functions+ glGetUniformuiv,+ glBindFragDataLocation,+ glGetFragDataLocation,+ glUniform1ui,+ glUniform2ui,+ glUniform3ui,+ glUniform4ui,+ glUniform1uiv,+ glUniform2uiv,+ glUniform3uiv,+ glUniform4uiv,++ -- * Tokens+ gl_VERTEX_ATTRIB_ARRAY_INTEGER,+ gl_SAMPLER_1D_ARRAY,+ gl_SAMPLER_2D_ARRAY,+ gl_SAMPLER_BUFFER,+ gl_SAMPLER_1D_ARRAY_SHADOW,+ gl_SAMPLER_2D_ARRAY_SHADOW,+ gl_SAMPLER_CUBE_SHADOW,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4,+ gl_INT_SAMPLER_1D,+ gl_INT_SAMPLER_2D,+ gl_INT_SAMPLER_3D,+ gl_INT_SAMPLER_CUBE,+ gl_INT_SAMPLER_2D_RECT,+ gl_INT_SAMPLER_1D_ARRAY,+ gl_INT_SAMPLER_2D_ARRAY,+ gl_INT_SAMPLER_BUFFER,+ gl_UNSIGNED_INT_SAMPLER_1D,+ gl_UNSIGNED_INT_SAMPLER_2D,+ gl_UNSIGNED_INT_SAMPLER_3D,+ gl_UNSIGNED_INT_SAMPLER_CUBE,+ gl_UNSIGNED_INT_SAMPLER_2D_RECT,+ gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_BUFFER,+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXEL_OFFSET+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs view
@@ -1,42 +1,42 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_geometry_shader4 extension, see --- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 ( - -- * Functions - glProgramParameteri, - glFramebufferTexture, - glFramebufferTextureFace, - -- * Tokens - gl_GEOMETRY_SHADER, - gl_GEOMETRY_VERTICES_OUT, - gl_GEOMETRY_INPUT_TYPE, - gl_GEOMETRY_OUTPUT_TYPE, - gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, - gl_MAX_GEOMETRY_VARYING_COMPONENTS, - gl_MAX_VERTEX_VARYING_COMPONENTS, - gl_MAX_GEOMETRY_UNIFORM_COMPONENTS, - gl_MAX_GEOMETRY_OUTPUT_VERTICES, - gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, - gl_LINES_ADJACENCY, - gl_LINE_STRIP_ADJACENCY, - gl_TRIANGLES_ADJACENCY, - gl_TRIANGLE_STRIP_ADJACENCY, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, - gl_FRAMEBUFFER_ATTACHMENT_LAYERED, - gl_PROGRAM_POINT_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_geometry_shader4 extension, see+-- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 (+ -- * Functions+ glProgramParameteri,+ glFramebufferTexture,+ glFramebufferTextureFace,+ -- * Tokens+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_VARYING_COMPONENTS,+ gl_MAX_VERTEX_VARYING_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_PROGRAM_POINT_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
− src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs
@@ -1,35 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_gpu_program_parameters extension --- not already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters ( - -- * Functions - glProgramEnvParameters4fv, - glProgramLocalParameters4fv -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_program_parameters" - -EXTENSION_ENTRY(glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs view
@@ -1,44 +1,44 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Histogram --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_histogram extension, see --- <http://www.opengl.org/registry/specs/EXT/histogram.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Histogram ( - -- * Functions - glHistogram, - glResetHistogram, - glGetHistogram, - glGetHistogramParameteriv, - glGetHistogramParameterfv, - glMinmax, - glResetMinmax, - glGetMinmax, - glGetMinmaxParameteriv, - glGetMinmaxParameterfv, - -- * Tokens - gl_HISTOGRAM, - gl_PROXY_HISTOGRAM, - gl_HISTOGRAM_WIDTH, - gl_HISTOGRAM_FORMAT, - gl_HISTOGRAM_RED_SIZE, - gl_HISTOGRAM_GREEN_SIZE, - gl_HISTOGRAM_BLUE_SIZE, - gl_HISTOGRAM_ALPHA_SIZE, - gl_HISTOGRAM_LUMINANCE_SIZE, - gl_HISTOGRAM_SINK, - gl_MINMAX, - gl_MINMAX_FORMAT, - gl_MINMAX_SINK -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Histogram+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_histogram extension, see+-- <http://www.opengl.org/registry/specs/EXT/histogram.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Histogram (+ -- * Functions+ glHistogram,+ glResetHistogram,+ glGetHistogram,+ glGetHistogramParameteriv,+ glGetHistogramParameterfv,+ glMinmax,+ glResetMinmax,+ glGetMinmax,+ glGetMinmaxParameteriv,+ glGetMinmaxParameterfv,+ -- * Tokens+ gl_HISTOGRAM,+ gl_PROXY_HISTOGRAM,+ gl_HISTOGRAM_WIDTH,+ gl_HISTOGRAM_FORMAT,+ gl_HISTOGRAM_RED_SIZE,+ gl_HISTOGRAM_GREEN_SIZE,+ gl_HISTOGRAM_BLUE_SIZE,+ gl_HISTOGRAM_ALPHA_SIZE,+ gl_HISTOGRAM_LUMINANCE_SIZE,+ gl_HISTOGRAM_SINK,+ gl_MINMAX,+ gl_MINMAX_FORMAT,+ gl_MINMAX_SINK+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs view
@@ -1,52 +1,52 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_index_array_formats extension, see --- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( - -- * Tokens - gl_IUI_V2F, - gl_IUI_V3F, - gl_IUI_N3F_V2F, - gl_IUI_N3F_V3F, - gl_T2F_IUI_V2F, - gl_T2F_IUI_V3F, - gl_T2F_IUI_N3F_V2F, - gl_T2F_IUI_N3F_V3F -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_IUI_V2F :: GLenum -gl_IUI_V2F = 0x81AD - -gl_IUI_V3F :: GLenum -gl_IUI_V3F = 0x81AE - -gl_IUI_N3F_V2F :: GLenum -gl_IUI_N3F_V2F = 0x81AF - -gl_IUI_N3F_V3F :: GLenum -gl_IUI_N3F_V3F = 0x81B0 - -gl_T2F_IUI_V2F :: GLenum -gl_T2F_IUI_V2F = 0x81B1 - -gl_T2F_IUI_V3F :: GLenum -gl_T2F_IUI_V3F = 0x81B2 - -gl_T2F_IUI_N3F_V2F :: GLenum -gl_T2F_IUI_N3F_V2F = 0x81B3 - -gl_T2F_IUI_N3F_V3F :: GLenum -gl_T2F_IUI_N3F_V3F = 0x81B4 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_index_array_formats extension, see+-- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats (+ -- * Tokens+ gl_IUI_V2F,+ gl_IUI_V3F,+ gl_IUI_N3F_V2F,+ gl_IUI_N3F_V3F,+ gl_T2F_IUI_V2F,+ gl_T2F_IUI_V3F,+ gl_T2F_IUI_N3F_V2F,+ gl_T2F_IUI_N3F_V3F+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_IUI_V2F :: GLenum+gl_IUI_V2F = 0x81AD++gl_IUI_V3F :: GLenum+gl_IUI_V3F = 0x81AE++gl_IUI_N3F_V2F :: GLenum+gl_IUI_N3F_V2F = 0x81AF++gl_IUI_N3F_V3F :: GLenum+gl_IUI_N3F_V3F = 0x81B0++gl_T2F_IUI_V2F :: GLenum+gl_T2F_IUI_V2F = 0x81B1++gl_T2F_IUI_V3F :: GLenum+gl_T2F_IUI_V3F = 0x81B2++gl_T2F_IUI_N3F_V2F :: GLenum+gl_T2F_IUI_N3F_V2F = 0x81B3++gl_T2F_IUI_N3F_V3F :: GLenum+gl_T2F_IUI_N3F_V3F = 0x81B4
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_index_func extension, see --- <http://www.opengl.org/registry/specs/EXT/index_func.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc ( - -- * Functions - glIndexFunc, - -- * Tokens - gl_INDEX_TEST, - gl_INDEX_TEST_FUNC, - gl_INDEX_TEST_REF -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_index_func" - -EXTENSION_ENTRY(glIndexFunc,GLenum -> GLfloat -> IO ()) - -gl_INDEX_TEST :: GLenum -gl_INDEX_TEST = 0x81B5 - -gl_INDEX_TEST_FUNC :: GLenum -gl_INDEX_TEST_FUNC = 0x81B6 - -gl_INDEX_TEST_REF :: GLenum -gl_INDEX_TEST_REF = 0x81B7 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_index_func extension, see+-- <http://www.opengl.org/registry/specs/EXT/index_func.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc (+ -- * Functions+ glIndexFunc,+ -- * Tokens+ gl_INDEX_TEST,+ gl_INDEX_TEST_FUNC,+ gl_INDEX_TEST_REF+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_index_func"++EXTENSION_ENTRY(dyn_glIndexFunc,ptr_glIndexFunc,"glIndexFunc",glIndexFunc,GLenum -> GLfloat -> IO ())++gl_INDEX_TEST :: GLenum+gl_INDEX_TEST = 0x81B5++gl_INDEX_TEST_FUNC :: GLenum+gl_INDEX_TEST_FUNC = 0x81B6++gl_INDEX_TEST_REF :: GLenum+gl_INDEX_TEST_REF = 0x81B7
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_index_material extension, see --- <http://www.opengl.org/registry/specs/EXT/index_material.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial ( - -- * Functions - glIndexMaterial, - -- * Tokens - gl_INDEX_MATERIAL, - gl_INDEX_MATERIAL_PARAMETER, - gl_INDEX_MATERIAL_FACE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_index_material" - -EXTENSION_ENTRY(glIndexMaterial,GLenum -> GLenum -> IO ()) - -gl_INDEX_MATERIAL :: GLenum -gl_INDEX_MATERIAL = 0x81B8 - -gl_INDEX_MATERIAL_PARAMETER :: GLenum -gl_INDEX_MATERIAL_PARAMETER = 0x81B9 - -gl_INDEX_MATERIAL_FACE :: GLenum -gl_INDEX_MATERIAL_FACE = 0x81BA +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_index_material extension, see+-- <http://www.opengl.org/registry/specs/EXT/index_material.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial (+ -- * Functions+ glIndexMaterial,+ -- * Tokens+ gl_INDEX_MATERIAL,+ gl_INDEX_MATERIAL_PARAMETER,+ gl_INDEX_MATERIAL_FACE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_index_material"++EXTENSION_ENTRY(dyn_glIndexMaterial,ptr_glIndexMaterial,"glIndexMaterial",glIndexMaterial,GLenum -> GLenum -> IO ())++gl_INDEX_MATERIAL :: GLenum+gl_INDEX_MATERIAL = 0x81B8++gl_INDEX_MATERIAL_PARAMETER :: GLenum+gl_INDEX_MATERIAL_PARAMETER = 0x81B9++gl_INDEX_MATERIAL_FACE :: GLenum+gl_INDEX_MATERIAL_FACE = 0x81BA
src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs view
@@ -1,74 +1,74 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_light_texture extension, see --- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture ( - -- * Functions - glApplyTexture, - glTextureLight, - glTextureMaterial, - -- * Tokens - gl_FRAGMENT_MATERIAL, - gl_FRAGMENT_NORMAL, - gl_FRAGMENT_DEPTH, - gl_FRAGMENT_COLOR, - gl_ATTENUATION, - gl_SHADOW_ATTENUATION, - gl_TEXTURE_APPLICATION_MODE, - gl_TEXTURE_LIGHT, - gl_TEXTURE_MATERIAL_FACE, - gl_TEXTURE_MATERIAL_PARAMETER -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_light_texture" - -EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ()) -EXTENSION_ENTRY(glTextureLight,GLenum -> IO ()) -EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ()) - -gl_FRAGMENT_MATERIAL :: GLenum -gl_FRAGMENT_MATERIAL = 0x8349 - -gl_FRAGMENT_NORMAL :: GLenum -gl_FRAGMENT_NORMAL = 0x834A - -gl_FRAGMENT_COLOR :: GLenum -gl_FRAGMENT_COLOR = 0x834C - -gl_ATTENUATION :: GLenum -gl_ATTENUATION = 0x834D - -gl_SHADOW_ATTENUATION :: GLenum -gl_SHADOW_ATTENUATION = 0x834E - -gl_TEXTURE_APPLICATION_MODE :: GLenum -gl_TEXTURE_APPLICATION_MODE = 0x834F - -gl_TEXTURE_LIGHT :: GLenum -gl_TEXTURE_LIGHT = 0x8350 - -gl_TEXTURE_MATERIAL_FACE :: GLenum -gl_TEXTURE_MATERIAL_FACE = 0x8351 - -gl_TEXTURE_MATERIAL_PARAMETER :: GLenum -gl_TEXTURE_MATERIAL_PARAMETER = 0x8352 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.LightTexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_light_texture extension, see+-- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (+ -- * Functions+ glApplyTexture,+ glTextureLight,+ glTextureMaterial,+ -- * Tokens+ gl_FRAGMENT_MATERIAL,+ gl_FRAGMENT_NORMAL,+ gl_FRAGMENT_DEPTH,+ gl_FRAGMENT_COLOR,+ gl_ATTENUATION,+ gl_SHADOW_ATTENUATION,+ gl_TEXTURE_APPLICATION_MODE,+ gl_TEXTURE_LIGHT,+ gl_TEXTURE_MATERIAL_FACE,+ gl_TEXTURE_MATERIAL_PARAMETER+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_light_texture"++EXTENSION_ENTRY(dyn_glApplyTexture,ptr_glApplyTexture,"glApplyTexture",glApplyTexture,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTextureLight,ptr_glTextureLight,"glTextureLight",glTextureLight,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTextureMaterial,ptr_glTextureMaterial,"glTextureMaterial",glTextureMaterial,GLenum -> GLenum -> IO ())++gl_FRAGMENT_MATERIAL :: GLenum+gl_FRAGMENT_MATERIAL = 0x8349++gl_FRAGMENT_NORMAL :: GLenum+gl_FRAGMENT_NORMAL = 0x834A++gl_FRAGMENT_COLOR :: GLenum+gl_FRAGMENT_COLOR = 0x834C++gl_ATTENUATION :: GLenum+gl_ATTENUATION = 0x834D++gl_SHADOW_ATTENUATION :: GLenum+gl_SHADOW_ATTENUATION = 0x834E++gl_TEXTURE_APPLICATION_MODE :: GLenum+gl_TEXTURE_APPLICATION_MODE = 0x834F++gl_TEXTURE_LIGHT :: GLenum+gl_TEXTURE_LIGHT = 0x8350++gl_TEXTURE_MATERIAL_FACE :: GLenum+gl_TEXTURE_MATERIAL_FACE = 0x8351++gl_TEXTURE_MATERIAL_PARAMETER :: GLenum+gl_TEXTURE_MATERIAL_PARAMETER = 0x8352
src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_multi_draw_arrays extension, see --- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays ( - -- * Functions - glMultiDrawArrays, - glMultiDrawElements -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_multi_draw_arrays extension, see+-- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays (+ -- * Functions+ glMultiDrawArrays,+ glMultiDrawElements+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs view
@@ -1,91 +1,91 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_multisample extension, see --- <http://www.opengl.org/registry/specs/EXT/multisample.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Multisample ( - -- * Functions - glSampleMask, - glSamplePattern, - -- * Tokens - gl_MULTISAMPLE, - gl_SAMPLE_ALPHA_TO_MASK, - gl_SAMPLE_ALPHA_TO_ONE, - gl_SAMPLE_MASK_EXT, - gl_MULTISAMPLE_BIT, - gl_1PASS, - gl_2PASS_0, - gl_2PASS_1, - gl_4PASS_0, - gl_4PASS_1, - gl_4PASS_2, - gl_4PASS_3, - gl_SAMPLE_BUFFERS, - gl_SAMPLES, - gl_SAMPLE_MASK_VALUE_EXT, - gl_SAMPLE_MASK_INVERT, - gl_SAMPLE_PATTERN -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_multisample" - -EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ()) -EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ()) - -gl_SAMPLE_ALPHA_TO_MASK :: GLenum -gl_SAMPLE_ALPHA_TO_MASK = 0x809E - --- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. -gl_SAMPLE_MASK_EXT :: GLenum -gl_SAMPLE_MASK_EXT = 0x80A0 - -gl_1PASS :: GLenum -gl_1PASS = 0x80A1 - -gl_2PASS_0 :: GLenum -gl_2PASS_0 = 0x80A2 - -gl_2PASS_1 :: GLenum -gl_2PASS_1 = 0x80A3 - -gl_4PASS_0 :: GLenum -gl_4PASS_0 = 0x80A4 - -gl_4PASS_1 :: GLenum -gl_4PASS_1 = 0x80A5 - -gl_4PASS_2 :: GLenum -gl_4PASS_2 = 0x80A6 - -gl_4PASS_3 :: GLenum -gl_4PASS_3 = 0x80A7 - --- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension. -gl_SAMPLE_MASK_VALUE_EXT :: GLenum -gl_SAMPLE_MASK_VALUE_EXT = 0x80AA - -gl_SAMPLE_MASK_INVERT :: GLenum -gl_SAMPLE_MASK_INVERT = 0x80AB - -gl_SAMPLE_PATTERN :: GLenum -gl_SAMPLE_PATTERN = 0x80AC +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Multisample+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_multisample extension, see+-- <http://www.opengl.org/registry/specs/EXT/multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Multisample (+ -- * Functions+ glSampleMask,+ glSamplePattern,+ -- * Tokens+ gl_MULTISAMPLE,+ gl_SAMPLE_ALPHA_TO_MASK,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_MASK_EXT,+ gl_MULTISAMPLE_BIT,+ gl_1PASS,+ gl_2PASS_0,+ gl_2PASS_1,+ gl_4PASS_0,+ gl_4PASS_1,+ gl_4PASS_2,+ gl_4PASS_3,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLES,+ gl_SAMPLE_MASK_VALUE_EXT,+ gl_SAMPLE_MASK_INVERT,+ gl_SAMPLE_PATTERN+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_multisample"++EXTENSION_ENTRY(dyn_glSampleMask,ptr_glSampleMask,"glSampleMask",glSampleMask,GLclampf -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glSamplePattern,ptr_glSamplePattern,"glSamplePattern",glSamplePattern,GLenum -> IO ())++gl_SAMPLE_ALPHA_TO_MASK :: GLenum+gl_SAMPLE_ALPHA_TO_MASK = 0x809E++-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.+gl_SAMPLE_MASK_EXT :: GLenum+gl_SAMPLE_MASK_EXT = 0x80A0++gl_1PASS :: GLenum+gl_1PASS = 0x80A1++gl_2PASS_0 :: GLenum+gl_2PASS_0 = 0x80A2++gl_2PASS_1 :: GLenum+gl_2PASS_1 = 0x80A3++gl_4PASS_0 :: GLenum+gl_4PASS_0 = 0x80A4++gl_4PASS_1 :: GLenum+gl_4PASS_1 = 0x80A5++gl_4PASS_2 :: GLenum+gl_4PASS_2 = 0x80A6++gl_4PASS_3 :: GLenum+gl_4PASS_3 = 0x80A7++-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.+gl_SAMPLE_MASK_VALUE_EXT :: GLenum+gl_SAMPLE_MASK_VALUE_EXT = 0x80AA++gl_SAMPLE_MASK_INVERT :: GLenum+gl_SAMPLE_MASK_INVERT = 0x80AB++gl_SAMPLE_PATTERN :: GLenum+gl_SAMPLE_PATTERN = 0x80AC
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_packed_depth_stencil extension, see+-- <http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil (+ -- * Tokens+ gl_DEPTH_STENCIL,+ gl_UNSIGNED_INT_24_8,+ gl_DEPTH24_STENCIL8,+ gl_TEXTURE_STENCIL_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_packed_float extension not already --- in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( - -- * Tokens - gl_RGBA_SIGNED_COMPONENTS -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_RGBA_SIGNED_COMPONENTS :: GLenum -gl_RGBA_SIGNED_COMPONENTS = 0x8C3C +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_packed_float extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat (+ -- * Tokens+ gl_RGBA_SIGNED_COMPONENTS+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_RGBA_SIGNED_COMPONENTS :: GLenum+gl_RGBA_SIGNED_COMPONENTS = 0x8C3C
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_packed_pixel extension, see --- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( - -- * Tokens - gl_UNSIGNED_BYTE_3_3_2, - gl_UNSIGNED_SHORT_4_4_4_4, - gl_UNSIGNED_SHORT_5_5_5_1, - gl_UNSIGNED_INT_8_8_8_8, - gl_UNSIGNED_INT_10_10_10_2 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_packed_pixel extension, see+-- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels (+ -- * Tokens+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_10_10_10_2+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs view
@@ -1,71 +1,71 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_paletted_texture extension, see --- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture ( - -- * Functions - glColorTable, - glColorSubTable, - glGetColorTable, - glGetColorTableParameteriv, - glGetColorTableParameterfv, - -- * Tokens - gl_COLOR_INDEX1, - gl_COLOR_INDEX2, - gl_COLOR_INDEX4, - gl_COLOR_INDEX8, - gl_COLOR_INDEX12, - gl_COLOR_INDEX16, - gl_COLOR_TABLE_FORMAT, - gl_COLOR_TABLE_WIDTH, - gl_COLOR_TABLE_RED_SIZE, - gl_COLOR_TABLE_GREEN_SIZE, - gl_COLOR_TABLE_BLUE_SIZE, - gl_COLOR_TABLE_ALPHA_SIZE, - gl_COLOR_TABLE_LUMINANCE_SIZE, - gl_COLOR_TABLE_INTENSITY_SIZE, - gl_TEXTURE_INDEX_SIZE, - gl_TEXTURE_1D, - gl_TEXTURE_2D, - gl_TEXTURE_3D, - gl_TEXTURE_CUBE_MAP, - gl_PROXY_TEXTURE_1D, - gl_PROXY_TEXTURE_2D, - gl_PROXY_TEXTURE_3D, - gl_PROXY_TEXTURE_CUBE_MAP -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_COLOR_INDEX1 :: GLenum -gl_COLOR_INDEX1 = 0x80E2 - -gl_COLOR_INDEX2 :: GLenum -gl_COLOR_INDEX2 = 0x80E3 - -gl_COLOR_INDEX4 :: GLenum -gl_COLOR_INDEX4 = 0x80E4 - -gl_COLOR_INDEX8 :: GLenum -gl_COLOR_INDEX8 = 0x80E5 - -gl_COLOR_INDEX12 :: GLenum -gl_COLOR_INDEX12 = 0x80E6 - -gl_COLOR_INDEX16 :: GLenum -gl_COLOR_INDEX16 = 0x80E7 - -gl_TEXTURE_INDEX_SIZE :: GLenum -gl_TEXTURE_INDEX_SIZE = 0x80ED +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_paletted_texture extension, see+-- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (+ -- * Functions+ glColorTable,+ glColorSubTable,+ glGetColorTable,+ glGetColorTableParameteriv,+ glGetColorTableParameterfv,+ -- * Tokens+ gl_COLOR_INDEX1,+ gl_COLOR_INDEX2,+ gl_COLOR_INDEX4,+ gl_COLOR_INDEX8,+ gl_COLOR_INDEX12,+ gl_COLOR_INDEX16,+ gl_COLOR_TABLE_FORMAT,+ gl_COLOR_TABLE_WIDTH,+ gl_COLOR_TABLE_RED_SIZE,+ gl_COLOR_TABLE_GREEN_SIZE,+ gl_COLOR_TABLE_BLUE_SIZE,+ gl_COLOR_TABLE_ALPHA_SIZE,+ gl_COLOR_TABLE_LUMINANCE_SIZE,+ gl_COLOR_TABLE_INTENSITY_SIZE,+ gl_TEXTURE_INDEX_SIZE,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_COLOR_INDEX1 :: GLenum+gl_COLOR_INDEX1 = 0x80E2++gl_COLOR_INDEX2 :: GLenum+gl_COLOR_INDEX2 = 0x80E3++gl_COLOR_INDEX4 :: GLenum+gl_COLOR_INDEX4 = 0x80E4++gl_COLOR_INDEX8 :: GLenum+gl_COLOR_INDEX8 = 0x80E5++gl_COLOR_INDEX12 :: GLenum+gl_COLOR_INDEX12 = 0x80E6++gl_COLOR_INDEX16 :: GLenum+gl_COLOR_INDEX16 = 0x80E7++gl_TEXTURE_INDEX_SIZE :: GLenum+gl_TEXTURE_INDEX_SIZE = 0x80ED
src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs view
@@ -1,79 +1,79 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_pixel_transform extension, see --- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform ( - -- * Functions - glPixelTransformParameteri, - glPixelTransformParameterf, - glPixelTransformParameteriv, - glPixelTransformParameterfv, - glGetPixelTransformParameteriv, - glGetPixelTransformParameterfv, - -- * Tokens - gl_PIXEL_MAG_FILTER, - gl_PIXEL_MIN_FILTER, - gl_PIXEL_CUBIC_WEIGHT, - gl_CUBIC, - gl_AVERAGE, - gl_PIXEL_TRANSFORM_2D, - gl_PIXEL_TRANSFORM_2D_STACK_DEPTH, - gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH, - gl_PIXEL_TRANSFORM_2D_MATRIX -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_pixel_transform" - -EXTENSION_ENTRY(glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) - -gl_PIXEL_MAG_FILTER :: GLenum -gl_PIXEL_MAG_FILTER = 0x8331 - -gl_PIXEL_MIN_FILTER :: GLenum -gl_PIXEL_MIN_FILTER = 0x8332 - -gl_PIXEL_CUBIC_WEIGHT :: GLenum -gl_PIXEL_CUBIC_WEIGHT = 0x8333 - -gl_CUBIC :: GLenum -gl_CUBIC = 0x8334 - -gl_AVERAGE :: GLenum -gl_AVERAGE = 0x8335 - -gl_PIXEL_TRANSFORM_2D :: GLenum -gl_PIXEL_TRANSFORM_2D = 0x8330 - -gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum -gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336 - -gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum -gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337 - -gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum -gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_pixel_transform extension, see+-- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform (+ -- * Functions+ glPixelTransformParameteri,+ glPixelTransformParameterf,+ glPixelTransformParameteriv,+ glPixelTransformParameterfv,+ glGetPixelTransformParameteriv,+ glGetPixelTransformParameterfv,+ -- * Tokens+ gl_PIXEL_MAG_FILTER,+ gl_PIXEL_MIN_FILTER,+ gl_PIXEL_CUBIC_WEIGHT,+ gl_CUBIC,+ gl_AVERAGE,+ gl_PIXEL_TRANSFORM_2D,+ gl_PIXEL_TRANSFORM_2D_STACK_DEPTH,+ gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH,+ gl_PIXEL_TRANSFORM_2D_MATRIX+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_pixel_transform"++EXTENSION_ENTRY(dyn_glPixelTransformParameteri,ptr_glPixelTransformParameteri,"glPixelTransformParameteri",glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPixelTransformParameterf,ptr_glPixelTransformParameterf,"glPixelTransformParameterf",glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPixelTransformParameteriv,ptr_glPixelTransformParameteriv,"glPixelTransformParameteriv",glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glPixelTransformParameterfv,ptr_glPixelTransformParameterfv,"glPixelTransformParameterfv",glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPixelTransformParameteriv,ptr_glGetPixelTransformParameteriv,"glGetPixelTransformParameteriv",glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPixelTransformParameterfv,ptr_glGetPixelTransformParameterfv,"glGetPixelTransformParameterfv",glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())++gl_PIXEL_MAG_FILTER :: GLenum+gl_PIXEL_MAG_FILTER = 0x8331++gl_PIXEL_MIN_FILTER :: GLenum+gl_PIXEL_MIN_FILTER = 0x8332++gl_PIXEL_CUBIC_WEIGHT :: GLenum+gl_PIXEL_CUBIC_WEIGHT = 0x8333++gl_CUBIC :: GLenum+gl_CUBIC = 0x8334++gl_AVERAGE :: GLenum+gl_AVERAGE = 0x8335++gl_PIXEL_TRANSFORM_2D :: GLenum+gl_PIXEL_TRANSFORM_2D = 0x8330++gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum+gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336++gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum+gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337++gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum+gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338
src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs view
@@ -1,31 +1,31 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PointParameters --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_point_parameters extension, see --- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters ( - -- * Functions - glPointParameterf, - glPointParameterfv, - -- * Tokens - gl_POINT_SIZE_MIN, - gl_POINT_SIZE_MAX, - gl_POINT_FADE_THRESHOLD_SIZE, - gl_DISTANCE_ATTENUATION -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_DISTANCE_ATTENUATION :: GLenum -gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PointParameters+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_point_parameters extension, see+-- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters (+ -- * Functions+ glPointParameterf,+ glPointParameterfv,+ -- * Tokens+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_MAX,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_DISTANCE_ATTENUATION+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_DISTANCE_ATTENUATION :: GLenum+gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION
src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_polygon_offset extension, see --- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset ( - -- * Functions - glPolygonOffset, - -- * Tokens - gl_POLYGON_OFFSET_BIAS -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_POLYGON_OFFSET_BIAS :: GLenum -gl_POLYGON_OFFSET_BIAS = 0x8039 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_polygon_offset extension, see+-- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset (+ -- * Functions+ glPolygonOffset,+ -- * Tokens+ gl_POLYGON_OFFSET_BIAS+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_POLYGON_OFFSET_BIAS :: GLenum+gl_POLYGON_OFFSET_BIAS = 0x8039
src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs view
@@ -1,26 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_provoking_vertex, see --- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex ( - -- * Functions - glProvokingVertex, - -- * Tokens - gl_FIRST_VERTEX_CONVENTION, - gl_LAST_VERTEX_CONVENTION, - gl_PROVOKING_VERTEX, - gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_provoking_vertex, see+-- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex (+ -- * Functions+ glProvokingVertex,+ -- * Tokens+ gl_FIRST_VERTEX_CONVENTION,+ gl_LAST_VERTEX_CONVENTION,+ gl_PROVOKING_VERTEX,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION+) where++import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_rescale_normal extension, see --- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( - -- * Tokens - gl_RESCALE_NORMAL -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_rescale_normal extension, see+-- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal (+ -- * Tokens+ gl_RESCALE_NORMAL+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs view
@@ -1,31 +1,31 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the EXT_scene_marker extension, see --- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker ( - -- * Functions - glBeginScene, - glEndScene -) where - -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_scene_marker" - -EXTENSION_ENTRY(glBeginScene,IO ()) -EXTENSION_ENTRY(glEndScene,IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_scene_marker extension, see+-- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker (+ -- * Functions+ glBeginScene,+ glEndScene+) where++import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_scene_marker"++EXTENSION_ENTRY(dyn_glBeginScene,ptr_glBeginScene,"glBeginScene",glBeginScene,IO ())+EXTENSION_ENTRY(dyn_glEndScene,ptr_glEndScene,"glEndScene",glEndScene,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs view
@@ -1,45 +1,45 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_secondary_color extension, see --- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor ( - -- * Functions - glSecondaryColor3b, - glSecondaryColor3s, - glSecondaryColor3i, - glSecondaryColor3f, - glSecondaryColor3d, - glSecondaryColor3ub, - glSecondaryColor3us, - glSecondaryColor3ui, - glSecondaryColor3bv, - glSecondaryColor3sv, - glSecondaryColor3iv, - glSecondaryColor3fv, - glSecondaryColor3dv, - glSecondaryColor3ubv, - glSecondaryColor3usv, - glSecondaryColor3uiv, - glSecondaryColorPointer, - -- * Tokens - gl_COLOR_SUM, - gl_CURRENT_SECONDARY_COLOR, - gl_SECONDARY_COLOR_ARRAY_SIZE, - gl_SECONDARY_COLOR_ARRAY_TYPE, - gl_SECONDARY_COLOR_ARRAY_STRIDE, - gl_SECONDARY_COLOR_ARRAY_POINTER, - gl_SECONDARY_COLOR_ARRAY -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_secondary_color extension, see+-- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor (+ -- * Functions+ glSecondaryColor3b,+ glSecondaryColor3s,+ glSecondaryColor3i,+ glSecondaryColor3f,+ glSecondaryColor3d,+ glSecondaryColor3ub,+ glSecondaryColor3us,+ glSecondaryColor3ui,+ glSecondaryColor3bv,+ glSecondaryColor3sv,+ glSecondaryColor3iv,+ glSecondaryColor3fv,+ glSecondaryColor3dv,+ glSecondaryColor3ubv,+ glSecondaryColor3usv,+ glSecondaryColor3uiv,+ glSecondaryColorPointer,+ -- * Tokens+ gl_COLOR_SUM,+ gl_CURRENT_SECONDARY_COLOR,+ gl_SECONDARY_COLOR_ARRAY_SIZE,+ gl_SECONDARY_COLOR_ARRAY_TYPE,+ gl_SECONDARY_COLOR_ARRAY_STRIDE,+ gl_SECONDARY_COLOR_ARRAY_POINTER,+ gl_SECONDARY_COLOR_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs view
@@ -1,23 +1,23 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_separate_specular_color extension, see --- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( - -- * Tokens - gl_LIGHT_MODEL_COLOR_CONTROL, - gl_SINGLE_COLOR, - gl_SEPARATE_SPECULAR_COLOR -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_separate_specular_color extension, see+-- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor (+ -- * Tokens+ gl_LIGHT_MODEL_COLOR_CONTROL,+ gl_SINGLE_COLOR,+ gl_SEPARATE_SPECULAR_COLOR+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_shared_texture_palette extension, see --- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( - -- * Tokens - gl_SHARED_TEXTURE_PALETTE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_SHARED_TEXTURE_PALETTE :: GLenum -gl_SHARED_TEXTURE_PALETTE = 0x81FB +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_shared_texture_palette extension, see+-- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (+ -- * Tokens+ gl_SHARED_TEXTURE_PALETTE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_SHARED_TEXTURE_PALETTE :: GLenum+gl_SHARED_TEXTURE_PALETTE = 0x81FB
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs view
@@ -1,41 +1,41 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_stencil_clear_tag extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag ( - -- * Functions - glStencilClearTag, - -- * Tokens - gl_STENCIL_TAG_BITS, - gl_STENCIL_CLEAR_TAG_VALUE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_stencil_clear_tag" - -EXTENSION_ENTRY(glStencilClearTag,GLsizei -> GLuint -> IO ()) - -gl_STENCIL_TAG_BITS :: GLenum -gl_STENCIL_TAG_BITS = 0x88F2 - -gl_STENCIL_CLEAR_TAG_VALUE :: GLenum -gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_stencil_clear_tag extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag (+ -- * Functions+ glStencilClearTag,+ -- * Tokens+ gl_STENCIL_TAG_BITS,+ gl_STENCIL_CLEAR_TAG_VALUE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_stencil_clear_tag"++EXTENSION_ENTRY(dyn_glStencilClearTag,ptr_glStencilClearTag,"glStencilClearTag",glStencilClearTag,GLsizei -> GLuint -> IO ())++gl_STENCIL_TAG_BITS :: GLenum+gl_STENCIL_TAG_BITS = 0x88F2++gl_STENCIL_CLEAR_TAG_VALUE :: GLenum+gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_stencil_two_side extension, see --- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( - -- * Functions - glActiveStencilFace, - -- * Tokens - gl_STENCIL_TEST_TWO_SIDE, - gl_ACTIVE_STENCIL_FACE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_stencil_two_side" - -EXTENSION_ENTRY(glActiveStencilFace,GLenum -> IO ()) - -gl_STENCIL_TEST_TWO_SIDE :: GLenum -gl_STENCIL_TEST_TWO_SIDE = 0x8910 - -gl_ACTIVE_STENCIL_FACE :: GLenum -gl_ACTIVE_STENCIL_FACE = 0x8911 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_stencil_two_side extension, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide (+ -- * Functions+ glActiveStencilFace,+ -- * Tokens+ gl_STENCIL_TEST_TWO_SIDE,+ gl_ACTIVE_STENCIL_FACE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_stencil_two_side"++EXTENSION_ENTRY(dyn_glActiveStencilFace,ptr_glActiveStencilFace,"glActiveStencilFace",glActiveStencilFace,GLenum -> IO ())++gl_STENCIL_TEST_TWO_SIDE :: GLenum+gl_STENCIL_TEST_TWO_SIDE = 0x8910++gl_ACTIVE_STENCIL_FACE :: GLenum+gl_ACTIVE_STENCIL_FACE = 0x8911
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs view
@@ -1,23 +1,23 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_stencil_wrap extension, see --- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( - -- * Tokens - gl_INCR_WRAP, - gl_DECR_WRAP - -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_stencil_wrap extension, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap (+ -- * Tokens+ gl_INCR_WRAP,+ gl_DECR_WRAP++) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs view
@@ -1,23 +1,23 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Subtexture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions from the EXT_subtexture extension, see --- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture ( - -- * Functions - glTexSubImage1D, - glTexSubImage2D, - glTexSubImage3D -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_subtexture extension, see+-- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture (+ -- * Functions+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs view
@@ -1,70 +1,70 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture extension, see --- <http://www.opengl.org/registry/specs/EXT/texture.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Texture ( - -- * Tokens - gl_ALPHA4, - gl_ALPHA8, - gl_ALPHA12, - gl_ALPHA16, - gl_LUMINANCE4, - gl_LUMINANCE8, - gl_LUMINANCE12, - gl_LUMINANCE16, - gl_LUMINANCE4_ALPHA4, - gl_LUMINANCE6_ALPHA2, - gl_LUMINANCE8_ALPHA8, - gl_LUMINANCE12_ALPHA4, - gl_LUMINANCE12_ALPHA12, - gl_LUMINANCE16_ALPHA16, - gl_INTENSITY, - gl_INTENSITY4, - gl_INTENSITY8, - gl_INTENSITY12, - gl_INTENSITY16, - gl_RGB2, - gl_RGB4, - gl_RGB5, - gl_RGB8, - gl_RGB10, - gl_RGB12, - gl_RGB16, - gl_RGBA2, - gl_RGBA4, - gl_RGB5_A1, - gl_RGBA8, - gl_RGB10_A2, - gl_RGBA12, - gl_RGBA16, - gl_TEXTURE_RED_SIZE, - gl_TEXTURE_GREEN_SIZE, - gl_TEXTURE_BLUE_SIZE, - gl_TEXTURE_ALPHA_SIZE, - gl_TEXTURE_LUMINANCE_SIZE, - gl_TEXTURE_INTENSITY_SIZE, - gl_REPLACE, - gl_PROXY_TEXTURE_1D, - gl_PROXY_TEXTURE_2D, - gl_TEXTURE_TOO_LARGE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_RGB2 :: GLenum -gl_RGB2 = 0x804E - -gl_TEXTURE_TOO_LARGE :: GLenum -gl_TEXTURE_TOO_LARGE = 0x8065 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Texture (+ -- * Tokens+ gl_ALPHA4,+ gl_ALPHA8,+ gl_ALPHA12,+ gl_ALPHA16,+ gl_LUMINANCE4,+ gl_LUMINANCE8,+ gl_LUMINANCE12,+ gl_LUMINANCE16,+ gl_LUMINANCE4_ALPHA4,+ gl_LUMINANCE6_ALPHA2,+ gl_LUMINANCE8_ALPHA8,+ gl_LUMINANCE12_ALPHA4,+ gl_LUMINANCE12_ALPHA12,+ gl_LUMINANCE16_ALPHA16,+ gl_INTENSITY,+ gl_INTENSITY4,+ gl_INTENSITY8,+ gl_INTENSITY12,+ gl_INTENSITY16,+ gl_RGB2,+ gl_RGB4,+ gl_RGB5,+ gl_RGB8,+ gl_RGB10,+ gl_RGB12,+ gl_RGB16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGB5_A1,+ gl_RGBA8,+ gl_RGB10_A2,+ gl_RGBA12,+ gl_RGBA16,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_ALPHA_SIZE,+ gl_TEXTURE_LUMINANCE_SIZE,+ gl_TEXTURE_INTENSITY_SIZE,+ gl_REPLACE,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_TEXTURE_TOO_LARGE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_RGB2 :: GLenum+gl_RGB2 = 0x804E++gl_TEXTURE_TOO_LARGE :: GLenum+gl_TEXTURE_TOO_LARGE = 0x8065
src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs view
@@ -1,31 +1,31 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture3D --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture3d extension, see --- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D ( - -- * Functions - glTexImage3D, - -- * Tokens - gl_PACK_SKIP_IMAGES, - gl_PACK_IMAGE_HEIGHT, - gl_UNPACK_SKIP_IMAGES, - gl_UNPACK_IMAGE_HEIGHT, - gl_TEXTURE_3D, - gl_PROXY_TEXTURE_3D, - gl_TEXTURE_DEPTH, - gl_TEXTURE_WRAP_R, - gl_MAX_3D_TEXTURE_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture3d extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D (+ -- * Functions+ glTexImage3D,+ -- * Tokens+ gl_PACK_SKIP_IMAGES,+ gl_PACK_IMAGE_HEIGHT,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_TEXTURE_3D,+ gl_PROXY_TEXTURE_3D,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_WRAP_R,+ gl_MAX_3D_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureArray.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureArray+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_abgr extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray (+ -- * Tokens+ gl_TEXTURE_1D_ARRAY,+ gl_PROXY_TEXTURE_1D_ARRAY,+ gl_TEXTURE_2D_ARRAY,+ gl_PROXY_TEXTURE_2D_ARRAY,+ gl_TEXTURE_BINDING_1D_ARRAY,+ gl_TEXTURE_BINDING_2D_ARRAY,+ gl_MAX_ARRAY_TEXTURE_LAYERS,+ gl_COMPARE_REF_DEPTH_TO_TEXTURE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER+) where++import Graphics.Rendering.OpenGL.Raw.Core32++-- Same as gl_COMPARE_REF_TO_TEXTURE and gl_COMPARE_R_TO_TEXTURE.+gl_COMPARE_REF_DEPTH_TO_TEXTURE :: GLenum+gl_COMPARE_REF_DEPTH_TO_TEXTURE = 0x884E
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDXT1.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_dxt1 extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1 (+ -- * Tokens+ gl_COMPRESSED_RGB_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT1+) where++import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs
@@ -1,23 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_compression_dxt1 extension --- not already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 ( - -- * Tokens - gl_COMPRESSED_RGB_S3TC_DXT1, - gl_COMPRESSED_RGBA_S3TC_DXT1 -) where - -import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_latc extension+-- not already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC (+ -- * Tokens+ gl_COMPRESSED_LUMINANCE_LATC1,+ gl_COMPRESSED_SIGNED_LUMINANCE_LATC1,+ gl_COMPRESSED_LUMINANCE_ALPHA_LATC2,+ gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum+gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70++gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71++gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum+gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72++gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum+gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs
@@ -1,37 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_compression_latc extension --- not already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc ( - -- * Tokens - gl_COMPRESSED_LUMINANCE_LATC1, - gl_COMPRESSED_SIGNED_LUMINANCE_LATC1, - gl_COMPRESSED_LUMINANCE_ALPHA_LATC2, - gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum -gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70 - -gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum -gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71 - -gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum -gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72 - -gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum -gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs view
@@ -0,0 +1,30 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_compression_rgtc extension,+-- see <http://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC (+ -- * Tokens+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_RED_GREEN_RGTC2,+ gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_COMPRESSED_RED_GREEN_RGTC2 :: GLenum+gl_COMPRESSED_RED_GREEN_RGTC2 = 0x8DBD++gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 :: GLenum+gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 = 0x8DBE
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs view
@@ -0,0 +1,36 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_texture_compression_s3tc extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC (+ -- * Tokens+ gl_COMPRESSED_RGB_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT3,+ gl_COMPRESSED_RGBA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum+gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0++gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1++gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2++gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum+gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs
@@ -1,36 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_texture_compression_s3tc extension, see --- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc ( - -- * Tokens - gl_COMPRESSED_RGB_S3TC_DXT1, - gl_COMPRESSED_RGBA_S3TC_DXT1, - gl_COMPRESSED_RGBA_S3TC_DXT3, - gl_COMPRESSED_RGBA_S3TC_DXT5 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum -gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0 - -gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum -gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1 - -gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum -gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2 - -gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum -gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_texture_env_add extension, see --- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd ( - -- * Tokens - gl_ADD -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_texture_env_add extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd (+ -- * Tokens+ gl_ADD+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs view
@@ -1,42 +1,42 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_env_combine extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( - -- * Tokens - gl_COMBINE, - gl_COMBINE_RGB, - gl_COMBINE_ALPHA, - gl_SOURCE0_RGB, - gl_SOURCE1_RGB, - gl_SOURCE2_RGB, - gl_SOURCE0_ALPHA, - gl_SOURCE1_ALPHA, - gl_SOURCE2_ALPHA, - gl_OPERAND0_RGB, - gl_OPERAND1_RGB, - gl_OPERAND2_RGB, - gl_OPERAND0_ALPHA, - gl_OPERAND1_ALPHA, - gl_OPERAND2_ALPHA, - gl_RGB_SCALE, - gl_ADD_SIGNED, - gl_INTERPOLATE, - gl_CONSTANT, - gl_PRIMARY_COLOR, - gl_PREVIOUS -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_env_combine extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine (+ -- * Tokens+ gl_COMBINE,+ gl_COMBINE_RGB,+ gl_COMBINE_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_RGB,+ gl_SOURCE2_RGB,+ gl_SOURCE0_ALPHA,+ gl_SOURCE1_ALPHA,+ gl_SOURCE2_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_RGB,+ gl_OPERAND2_RGB,+ gl_OPERAND0_ALPHA,+ gl_OPERAND1_ALPHA,+ gl_OPERAND2_ALPHA,+ gl_RGB_SCALE,+ gl_ADD_SIGNED,+ gl_INTERPOLATE,+ gl_CONSTANT,+ gl_PRIMARY_COLOR,+ gl_PREVIOUS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs view
@@ -1,23 +1,23 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_env_dot3 extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( - -- * Tokens - gl_DOT3_RGB, - gl_DOT3_RGBA -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_env_dot3 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 (+ -- * Tokens+ gl_DOT3_RGB,+ gl_DOT3_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs view
@@ -1,28 +1,28 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_texture_filter_anisotropic, see --- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( - -- * Tokens - gl_TEXTURE_MAX_ANISOTROPY, - gl_MAX_TEXTURE_MAX_ANISOTROPY -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_MAX_ANISOTROPY :: GLenum -gl_TEXTURE_MAX_ANISOTROPY = 0x84FE - -gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum -gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_texture_filter_anisotropic, see+-- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (+ -- * Tokens+ gl_TEXTURE_MAX_ANISOTROPY,+ gl_MAX_TEXTURE_MAX_ANISOTROPY+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_MAX_ANISOTROPY :: GLenum+gl_TEXTURE_MAX_ANISOTROPY = 0x84FE++gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum+gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs view
@@ -1,141 +1,141 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_integer extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger ( - -- * Functions - glClearColorIi, - glClearColorIui, - -- * Tokens - gl_ALPHA32UI, - gl_INTENSITY32UI, - gl_LUMINANCE32UI, - gl_LUMINANCE_ALPHA32UI, - gl_ALPHA16UI, - gl_INTENSITY16UI, - gl_LUMINANCE16UI, - gl_LUMINANCE_ALPHA16UI, - gl_ALPHA8UI, - gl_INTENSITY8UI, - gl_LUMINANCE8UI, - gl_LUMINANCE_ALPHA8UI, - gl_ALPHA32I, - gl_INTENSITY32I, - gl_LUMINANCE32I, - gl_LUMINANCE_ALPHA32I, - gl_ALPHA16I, - gl_INTENSITY16I, - gl_LUMINANCE16I, - gl_LUMINANCE_ALPHA16I, - gl_ALPHA8I, - gl_INTENSITY8I, - gl_LUMINANCE8I, - gl_LUMINANCE_ALPHA8I, - gl_ALPHA_INTEGER, - gl_LUMINANCE_INTEGER, - gl_LUMINANCE_ALPHA_INTEGER -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_texture_integer" - -EXTENSION_ENTRY(glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ()) - -gl_ALPHA32UI :: GLenum -gl_ALPHA32UI = 0x8D72 - -gl_INTENSITY32UI :: GLenum -gl_INTENSITY32UI = 0x8D73 - -gl_LUMINANCE32UI :: GLenum -gl_LUMINANCE32UI = 0x8D74 - -gl_LUMINANCE_ALPHA32UI :: GLenum -gl_LUMINANCE_ALPHA32UI = 0x8D75 - -gl_ALPHA16UI :: GLenum -gl_ALPHA16UI = 0x8D78 - -gl_INTENSITY16UI :: GLenum -gl_INTENSITY16UI = 0x8D79 - -gl_LUMINANCE16UI :: GLenum -gl_LUMINANCE16UI = 0x8D7A - -gl_LUMINANCE_ALPHA16UI :: GLenum -gl_LUMINANCE_ALPHA16UI = 0x8D7B - -gl_ALPHA8UI :: GLenum -gl_ALPHA8UI = 0x8D7E - -gl_INTENSITY8UI :: GLenum -gl_INTENSITY8UI = 0x8D7F - -gl_LUMINANCE8UI :: GLenum -gl_LUMINANCE8UI = 0x8D80 - -gl_LUMINANCE_ALPHA8UI :: GLenum -gl_LUMINANCE_ALPHA8UI = 0x8D81 - -gl_ALPHA32I :: GLenum -gl_ALPHA32I = 0x8D84 - -gl_INTENSITY32I :: GLenum -gl_INTENSITY32I = 0x8D85 - -gl_LUMINANCE32I :: GLenum -gl_LUMINANCE32I = 0x8D86 - -gl_LUMINANCE_ALPHA32I :: GLenum -gl_LUMINANCE_ALPHA32I = 0x8D87 - -gl_ALPHA16I :: GLenum -gl_ALPHA16I = 0x8D8A - -gl_INTENSITY16I :: GLenum -gl_INTENSITY16I = 0x8D8B - -gl_LUMINANCE16I :: GLenum -gl_LUMINANCE16I = 0x8D8C - -gl_LUMINANCE_ALPHA16I :: GLenum -gl_LUMINANCE_ALPHA16I = 0x8D8D - -gl_ALPHA8I :: GLenum -gl_ALPHA8I = 0x8D90 - -gl_INTENSITY8I :: GLenum -gl_INTENSITY8I = 0x8D91 - -gl_LUMINANCE8I :: GLenum -gl_LUMINANCE8I = 0x8D92 - -gl_LUMINANCE_ALPHA8I :: GLenum -gl_LUMINANCE_ALPHA8I = 0x8D93 - -gl_LUMINANCE_INTEGER :: GLenum -gl_LUMINANCE_INTEGER = 0x8D9C - -gl_LUMINANCE_ALPHA_INTEGER :: GLenum -gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_integer extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger (+ -- * Functions+ glClearColorIi,+ glClearColorIui,+ -- * Tokens+ gl_ALPHA32UI,+ gl_INTENSITY32UI,+ gl_LUMINANCE32UI,+ gl_LUMINANCE_ALPHA32UI,+ gl_ALPHA16UI,+ gl_INTENSITY16UI,+ gl_LUMINANCE16UI,+ gl_LUMINANCE_ALPHA16UI,+ gl_ALPHA8UI,+ gl_INTENSITY8UI,+ gl_LUMINANCE8UI,+ gl_LUMINANCE_ALPHA8UI,+ gl_ALPHA32I,+ gl_INTENSITY32I,+ gl_LUMINANCE32I,+ gl_LUMINANCE_ALPHA32I,+ gl_ALPHA16I,+ gl_INTENSITY16I,+ gl_LUMINANCE16I,+ gl_LUMINANCE_ALPHA16I,+ gl_ALPHA8I,+ gl_INTENSITY8I,+ gl_LUMINANCE8I,+ gl_LUMINANCE_ALPHA8I,+ gl_ALPHA_INTEGER,+ gl_LUMINANCE_INTEGER,+ gl_LUMINANCE_ALPHA_INTEGER+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_texture_integer"++EXTENSION_ENTRY(dyn_glClearColorIi,ptr_glClearColorIi,"glClearColorIi",glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glClearColorIui,ptr_glClearColorIui,"glClearColorIui",glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())++gl_ALPHA32UI :: GLenum+gl_ALPHA32UI = 0x8D72++gl_INTENSITY32UI :: GLenum+gl_INTENSITY32UI = 0x8D73++gl_LUMINANCE32UI :: GLenum+gl_LUMINANCE32UI = 0x8D74++gl_LUMINANCE_ALPHA32UI :: GLenum+gl_LUMINANCE_ALPHA32UI = 0x8D75++gl_ALPHA16UI :: GLenum+gl_ALPHA16UI = 0x8D78++gl_INTENSITY16UI :: GLenum+gl_INTENSITY16UI = 0x8D79++gl_LUMINANCE16UI :: GLenum+gl_LUMINANCE16UI = 0x8D7A++gl_LUMINANCE_ALPHA16UI :: GLenum+gl_LUMINANCE_ALPHA16UI = 0x8D7B++gl_ALPHA8UI :: GLenum+gl_ALPHA8UI = 0x8D7E++gl_INTENSITY8UI :: GLenum+gl_INTENSITY8UI = 0x8D7F++gl_LUMINANCE8UI :: GLenum+gl_LUMINANCE8UI = 0x8D80++gl_LUMINANCE_ALPHA8UI :: GLenum+gl_LUMINANCE_ALPHA8UI = 0x8D81++gl_ALPHA32I :: GLenum+gl_ALPHA32I = 0x8D84++gl_INTENSITY32I :: GLenum+gl_INTENSITY32I = 0x8D85++gl_LUMINANCE32I :: GLenum+gl_LUMINANCE32I = 0x8D86++gl_LUMINANCE_ALPHA32I :: GLenum+gl_LUMINANCE_ALPHA32I = 0x8D87++gl_ALPHA16I :: GLenum+gl_ALPHA16I = 0x8D8A++gl_INTENSITY16I :: GLenum+gl_INTENSITY16I = 0x8D8B++gl_LUMINANCE16I :: GLenum+gl_LUMINANCE16I = 0x8D8C++gl_LUMINANCE_ALPHA16I :: GLenum+gl_LUMINANCE_ALPHA16I = 0x8D8D++gl_ALPHA8I :: GLenum+gl_ALPHA8I = 0x8D90++gl_INTENSITY8I :: GLenum+gl_INTENSITY8I = 0x8D91++gl_LUMINANCE8I :: GLenum+gl_LUMINANCE8I = 0x8D92++gl_LUMINANCE_ALPHA8I :: GLenum+gl_LUMINANCE_ALPHA8I = 0x8D93++gl_LUMINANCE_INTEGER :: GLenum+gl_LUMINANCE_INTEGER = 0x8D9C++gl_LUMINANCE_ALPHA_INTEGER :: GLenum+gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_texture_lod_bias extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias (+ -- * Tokens+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_LOD_BIAS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs
@@ -1,24 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the EXT_texture_lod_bias extension, see --- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( - -- * Tokens - gl_TEXTURE_FILTER_CONTROL, - gl_TEXTURE_LOD_BIAS, - gl_MAX_TEXTURE_LOD_BIAS -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs view
@@ -1,32 +1,32 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_mirror_clamp extension, see --- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( - -- * Tokens - gl_MIRROR_CLAMP, - gl_MIRROR_CLAMP_TO_EDGE, - gl_MIRROR_CLAMP_TO_BORDER -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_MIRROR_CLAMP :: GLenum -gl_MIRROR_CLAMP = 0x8742 - -gl_MIRROR_CLAMP_TO_EDGE :: GLenum -gl_MIRROR_CLAMP_TO_EDGE = 0x8743 - -gl_MIRROR_CLAMP_TO_BORDER :: GLenum -gl_MIRROR_CLAMP_TO_BORDER = 0x8912 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_mirror_clamp extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (+ -- * Tokens+ gl_MIRROR_CLAMP,+ gl_MIRROR_CLAMP_TO_EDGE,+ gl_MIRROR_CLAMP_TO_BORDER+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MIRROR_CLAMP :: GLenum+gl_MIRROR_CLAMP = 0x8742++gl_MIRROR_CLAMP_TO_EDGE :: GLenum+gl_MIRROR_CLAMP_TO_EDGE = 0x8743++gl_MIRROR_CLAMP_TO_BORDER :: GLenum+gl_MIRROR_CLAMP_TO_BORDER = 0x8912
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs view
@@ -1,42 +1,42 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_object extension, see --- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( - -- * Functions - glGenTextures, - glDeleteTextures, - glBindTexture, - glPrioritizeTextures, - glAreTexturesResident, - glIsTexture, - -- * Tokens - gl_TEXTURE_PRIORITY, - gl_TEXTURE_RESIDENT, - gl_TEXTURE_1D_BINDING, - gl_TEXTURE_2D_BINDING, - gl_TEXTURE_3D_BINDING -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_1D_BINDING :: GLenum -gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D - -gl_TEXTURE_2D_BINDING :: GLenum -gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D - -gl_TEXTURE_3D_BINDING :: GLenum -gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_object extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject (+ -- * Functions+ glGenTextures,+ glDeleteTextures,+ glBindTexture,+ glPrioritizeTextures,+ glAreTexturesResident,+ glIsTexture,+ -- * Tokens+ gl_TEXTURE_PRIORITY,+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_1D_BINDING,+ gl_TEXTURE_2D_BINDING,+ gl_TEXTURE_3D_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_1D_BINDING :: GLenum+gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D++gl_TEXTURE_2D_BINDING :: GLenum+gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D++gl_TEXTURE_3D_BINDING :: GLenum+gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D
src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs view
@@ -1,40 +1,40 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_perturb_normal, see --- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal ( - -- * Functions - glTextureNormal, - -- * Tokens - gl_PERTURB, - gl_TEXTURE_NORMAL -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_texture_perturb_normal" - -EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ()) - -gl_PERTURB :: GLenum -gl_PERTURB = 0x85AE - -gl_TEXTURE_NORMAL :: GLenum -gl_TEXTURE_NORMAL = 0x85AF +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_perturb_normal, see+-- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal (+ -- * Functions+ glTextureNormal,+ -- * Tokens+ gl_PERTURB,+ gl_TEXTURE_NORMAL+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_texture_perturb_normal"++EXTENSION_ENTRY(dyn_glTextureNormal,ptr_glTextureNormal,"glTextureNormal",glTextureNormal,GLenum -> IO ())++gl_PERTURB :: GLenum+gl_PERTURB = 0x85AE++gl_TEXTURE_NORMAL :: GLenum+gl_TEXTURE_NORMAL = 0x85AF
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs view
@@ -1,44 +1,44 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_sRGB extension not already --- in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( - -- * Tokens - gl_SLUMINANCE_ALPHA, - gl_SLUMINANCE8_ALPHA8, - gl_SLUMINANCE, - gl_SLUMINANCE8, - gl_COMPRESSED_SLUMINANCE, - gl_COMPRESSED_SLUMINANCE_ALPHA, - gl_COMPRESSED_SRGB_S3TC_DXT1, - gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1, - gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3, - gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum -gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C - -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D - -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E - -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum -gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_sRGB extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB (+ -- * Tokens+ gl_SLUMINANCE_ALPHA,+ gl_SLUMINANCE8_ALPHA8,+ gl_SLUMINANCE,+ gl_SLUMINANCE8,+ gl_COMPRESSED_SLUMINANCE,+ gl_COMPRESSED_SLUMINANCE_ALPHA,+ gl_COMPRESSED_SRGB_S3TC_DXT1,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3,+ gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum+gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E++gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum+gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw tokens from the EXT_texture_shared_exponent extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture_shared_exponent.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent (+ -- * Tokens+ gl_RGB9_E5,+ gl_UNSIGNED_INT_5_9_9_9_REV,+ gl_TEXTURE_SHARED_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs view
@@ -1,37 +1,26 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_texture_swizzle extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( - -- * Tokens - gl_TEXTURE_SWIZZLE_R, - gl_TEXTURE_SWIZZLE_G, - gl_TEXTURE_SWIZZLE_B, - gl_TEXTURE_SWIZZLE_A -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_SWIZZLE_R :: GLenum -gl_TEXTURE_SWIZZLE_R = 0x8E42 - -gl_TEXTURE_SWIZZLE_G :: GLenum -gl_TEXTURE_SWIZZLE_G = 0x8E43 - -gl_TEXTURE_SWIZZLE_B :: GLenum -gl_TEXTURE_SWIZZLE_B = 0x8E44 - -gl_TEXTURE_SWIZZLE_A :: GLenum -gl_TEXTURE_SWIZZLE_A = 0x8E45 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_swizzle extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle (+ -- * Tokens+ gl_TEXTURE_SWIZZLE_R,+ gl_TEXTURE_SWIZZLE_G,+ gl_TEXTURE_SWIZZLE_B,+ gl_TEXTURE_SWIZZLE_A,+ gl_TEXTURE_SWIZZLE_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle
src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs view
@@ -1,28 +1,28 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and type from the EXT_timer_query extension, see --- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery ( - -- * Functions - glGetQueryObjecti64v, - glGetQueryObjectui64v, - -- * Tokens - gl_TIME_ELAPSED, - -- * Types - GLint64, - GLuint64 -) where - -import Graphics.Rendering.OpenGL.Raw.Types -import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and type from the EXT_timer_query extension, see+-- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery (+ -- * Functions+ glGetQueryObjecti64v,+ glGetQueryObjectui64v,+ -- * Tokens+ gl_TIME_ELAPSED,+ -- * Types+ GLint64,+ GLuint64+) where++import Graphics.Rendering.OpenGL.Raw.Types+import Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TransformFeedback.hs view
@@ -0,0 +1,45 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback+-- Copyright : (c) Sven Panne 2014+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_transform_feedback extension,+-- see <http://www.opengl.org/registry/specs/EXT/transform_feedback.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback (+ -- * Functions+ glBeginTransformFeedback,+ glEndTransformFeedback,+ glBindBufferRange,+ glBindBufferOffset,+ glBindBufferBase,+ glTransformFeedbackVaryings,+ glGetTransformFeedbackVarying,++ -- * Tokens+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_INTERLEAVED_ATTRIBS,+ gl_SEPARATE_ATTRIBS,+ gl_PRIMITIVES_GENERATED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_RASTERIZER_DISCARD,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs view
@@ -1,63 +1,63 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexArray --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_vertex_array extension, see --- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( - -- * Functions - glDrawArrays, - glVertexPointer, - glNormalPointer, - glColorPointer, - glIndexPointer, - glTexCoordPointer, - glEdgeFlagPointer, - glGetPointerv, - -- * Tokens - gl_VERTEX_ARRAY, - gl_NORMAL_ARRAY, - gl_COLOR_ARRAY, - gl_INDEX_ARRAY, - gl_TEXTURE_COORD_ARRAY, - gl_EDGE_FLAG_ARRAY, - gl_DOUBLE, - gl_VERTEX_ARRAY_SIZE, - gl_VERTEX_ARRAY_TYPE, - gl_VERTEX_ARRAY_STRIDE, - gl_VERTEX_ARRAY_COUNT, - gl_NORMAL_ARRAY_TYPE, - gl_NORMAL_ARRAY_STRIDE, - gl_NORMAL_ARRAY_COUNT, - gl_COLOR_ARRAY_SIZE, - gl_COLOR_ARRAY_TYPE, - gl_COLOR_ARRAY_STRIDE, - gl_COLOR_ARRAY_COUNT, - gl_INDEX_ARRAY_TYPE, - gl_INDEX_ARRAY_STRIDE, - gl_INDEX_ARRAY_COUNT, - gl_TEXTURE_COORD_ARRAY_SIZE, - gl_TEXTURE_COORD_ARRAY_TYPE, - gl_TEXTURE_COORD_ARRAY_STRIDE, - gl_TEXTURE_COORD_ARRAY_COUNT, - gl_EDGE_FLAG_ARRAY_STRIDE, - gl_EDGE_FLAG_ARRAY_COUNT, - gl_VERTEX_ARRAY_POINTER, - gl_NORMAL_ARRAY_POINTER, - gl_COLOR_ARRAY_POINTER, - gl_INDEX_ARRAY_POINTER, - gl_TEXTURE_COORD_ARRAY_POINTER, - gl_EDGE_FLAG_ARRAY_POINTER -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_array extension, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray (+ -- * Functions+ glDrawArrays,+ glVertexPointer,+ glNormalPointer,+ glColorPointer,+ glIndexPointer,+ glTexCoordPointer,+ glEdgeFlagPointer,+ glGetPointerv,+ -- * Tokens+ gl_VERTEX_ARRAY,+ gl_NORMAL_ARRAY,+ gl_COLOR_ARRAY,+ gl_INDEX_ARRAY,+ gl_TEXTURE_COORD_ARRAY,+ gl_EDGE_FLAG_ARRAY,+ gl_DOUBLE,+ gl_VERTEX_ARRAY_SIZE,+ gl_VERTEX_ARRAY_TYPE,+ gl_VERTEX_ARRAY_STRIDE,+ gl_VERTEX_ARRAY_COUNT,+ gl_NORMAL_ARRAY_TYPE,+ gl_NORMAL_ARRAY_STRIDE,+ gl_NORMAL_ARRAY_COUNT,+ gl_COLOR_ARRAY_SIZE,+ gl_COLOR_ARRAY_TYPE,+ gl_COLOR_ARRAY_STRIDE,+ gl_COLOR_ARRAY_COUNT,+ gl_INDEX_ARRAY_TYPE,+ gl_INDEX_ARRAY_STRIDE,+ gl_INDEX_ARRAY_COUNT,+ gl_TEXTURE_COORD_ARRAY_SIZE,+ gl_TEXTURE_COORD_ARRAY_TYPE,+ gl_TEXTURE_COORD_ARRAY_STRIDE,+ gl_TEXTURE_COORD_ARRAY_COUNT,+ gl_EDGE_FLAG_ARRAY_STRIDE,+ gl_EDGE_FLAG_ARRAY_COUNT,+ gl_VERTEX_ARRAY_POINTER,+ gl_NORMAL_ARRAY_POINTER,+ gl_COLOR_ARRAY_POINTER,+ gl_INDEX_ARRAY_POINTER,+ gl_TEXTURE_COORD_ARRAY_POINTER,+ gl_EDGE_FLAG_ARRAY_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs view
@@ -1,547 +1,547 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_vertex_shader extension, see --- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader ( - -- * Functions - glBeginVertexShader, - glEndVertexShader, - glBindVertexShader, - glGenVertexShaders, - glDeleteVertexShader, - glShaderOp1, - glShaderOp2, - glShaderOp3, - glSwizzle, - glWriteMask, - glInsertComponent, - glExtractComponent, - glGenSymbols, - glSetInvariant, - glSetLocalConstant, - glVariantbv, - glVariantsv, - glVariantiv, - glVariantfv, - glVariantdv, - glVariantubv, - glVariantusv, - glVariantuiv, - glVariantPointer, - glEnableVariantClientState, - glDisableVariantClientState, - glBindLightParameter, - glBindMaterialParameter, - glBindTexGenParameter, - glBindTextureUnitParameter, - glBindParameter, - glIsVariantEnabled, - glGetVariantBooleanv, - glGetVariantIntegerv, - glGetVariantFloatv, - glGetVariantPointerv, - glGetInvariantBooleanv, - glGetInvariantIntegerv, - glGetInvariantFloatv, - glGetLocalConstantBooleanv, - glGetLocalConstantIntegerv, - glGetLocalConstantFloatv, - -- * Tokens - gl_VERTEX_SHADER, - gl_VARIANT_VALUE, - gl_VARIANT_DATATYPE, - gl_VARIANT_ARRAY_STRIDE, - gl_VARIANT_ARRAY_TYPE, - gl_VARIANT_ARRAY, - gl_VARIANT_ARRAY_POINTER, - gl_INVARIANT_VALUE, - gl_INVARIANT_DATATYPE, - gl_LOCAL_CONSTANT_VALUE, - gl_LOCAL_CONSTANT_DATATYPE, - gl_OP_INDEX, - gl_OP_NEGATE, - gl_OP_DOT3, - gl_OP_DOT4, - gl_OP_MUL, - gl_OP_ADD, - gl_OP_MADD, - gl_OP_FRAC, - gl_OP_MAX, - gl_OP_MIN, - gl_OP_SET_GE, - gl_OP_SET_LT, - gl_OP_CLAMP, - gl_OP_FLOOR, - gl_OP_ROUND, - gl_OP_EXP_BASE_2, - gl_OP_LOG_BASE_2, - gl_OP_POWER, - gl_OP_RECIP, - gl_OP_RECIP_SQRT, - gl_OP_SUB, - gl_OP_CROSS_PRODUCT, - gl_OP_MULTIPLY_MATRIX, - gl_OP_MOV, - gl_OUTPUT_VERTEX, - gl_OUTPUT_COLOR0, - gl_OUTPUT_COLOR1, - gl_OUTPUT_TEXTURE_COORD0, - gl_OUTPUT_TEXTURE_COORD1, - gl_OUTPUT_TEXTURE_COORD2, - gl_OUTPUT_TEXTURE_COORD3, - gl_OUTPUT_TEXTURE_COORD4, - gl_OUTPUT_TEXTURE_COORD5, - gl_OUTPUT_TEXTURE_COORD6, - gl_OUTPUT_TEXTURE_COORD7, - gl_OUTPUT_TEXTURE_COORD8, - gl_OUTPUT_TEXTURE_COORD9, - gl_OUTPUT_TEXTURE_COORD10, - gl_OUTPUT_TEXTURE_COORD11, - gl_OUTPUT_TEXTURE_COORD12, - gl_OUTPUT_TEXTURE_COORD13, - gl_OUTPUT_TEXTURE_COORD14, - gl_OUTPUT_TEXTURE_COORD15, - gl_OUTPUT_TEXTURE_COORD16, - gl_OUTPUT_TEXTURE_COORD17, - gl_OUTPUT_TEXTURE_COORD18, - gl_OUTPUT_TEXTURE_COORD19, - gl_OUTPUT_TEXTURE_COORD20, - gl_OUTPUT_TEXTURE_COORD21, - gl_OUTPUT_TEXTURE_COORD22, - gl_OUTPUT_TEXTURE_COORD23, - gl_OUTPUT_TEXTURE_COORD24, - gl_OUTPUT_TEXTURE_COORD25, - gl_OUTPUT_TEXTURE_COORD26, - gl_OUTPUT_TEXTURE_COORD27, - gl_OUTPUT_TEXTURE_COORD28, - gl_OUTPUT_TEXTURE_COORD29, - gl_OUTPUT_TEXTURE_COORD30, - gl_OUTPUT_TEXTURE_COORD31, - gl_OUTPUT_FOG, - gl_SCALAR, - gl_VECTOR, - gl_MATRIX, - gl_VARIANT, - gl_INVARIANT, - gl_LOCAL_CONSTANT, - gl_LOCAL, - gl_MAX_VERTEX_SHADER_INSTRUCTIONS, - gl_MAX_VERTEX_SHADER_VARIANTS, - gl_MAX_VERTEX_SHADER_INVARIANTS, - gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS, - gl_MAX_VERTEX_SHADER_LOCALS, - gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS, - gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS, - gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS, - gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS, - gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS, - gl_VERTEX_SHADER_INSTRUCTIONS, - gl_VERTEX_SHADER_VARIANTS, - gl_VERTEX_SHADER_INVARIANTS, - gl_VERTEX_SHADER_LOCAL_CONSTANTS, - gl_VERTEX_SHADER_LOCALS, - gl_VERTEX_SHADER_BINDING, - gl_VERTEX_SHADER_OPTIMIZED, - gl_X, - gl_Y, - gl_Z, - gl_W, - gl_NEGATIVE_X, - gl_NEGATIVE_Y, - gl_NEGATIVE_Z, - gl_NEGATIVE_W, - gl_ZERO, - gl_ONE, - gl_NEGATIVE_ONE, - gl_NORMALIZED_RANGE, - gl_FULL_RANGE, - gl_CURRENT_VERTEX, - gl_MVP_MATRIX -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_vertex_shader" - -EXTENSION_ENTRY(glBeginVertexShader,IO ()) -EXTENSION_ENTRY(glEndVertexShader,IO ()) -EXTENSION_ENTRY(glBindVertexShader,GLuint -> IO ()) -EXTENSION_ENTRY(glGenVertexShaders,GLuint -> IO GLuint) -EXTENSION_ENTRY(glDeleteVertexShader,GLuint -> IO ()) -EXTENSION_ENTRY(glShaderOp1,GLenum -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glInsertComponent,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glExtractComponent,GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint) -EXTENSION_ENTRY(glSetInvariant,GLuint -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glSetLocalConstant,GLuint -> GLenum -> Ptr a -> IO ()) -EXTENSION_ENTRY(glVariantbv,GLuint -> Ptr GLbyte -> IO ()) -EXTENSION_ENTRY(glVariantsv,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVariantiv,GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glVariantfv,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVariantdv,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVariantubv,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glVariantusv,GLuint -> Ptr GLushort -> IO ()) -EXTENSION_ENTRY(glVariantuiv,GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr a -> IO ()) -EXTENSION_ENTRY(glEnableVariantClientState,GLuint-> IO ()) -EXTENSION_ENTRY(glDisableVariantClientState,GLuint-> IO ()) -EXTENSION_ENTRY(glBindLightParameter,GLenum -> GLenum-> IO GLuint) -EXTENSION_ENTRY(glBindMaterialParameter,GLenum -> GLenum-> IO GLuint) -EXTENSION_ENTRY(glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint) -EXTENSION_ENTRY(glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint) -EXTENSION_ENTRY(glBindParameter,GLenum -> IO GLuint) -EXTENSION_ENTRY(glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean) -EXTENSION_ENTRY(glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ()) -EXTENSION_ENTRY(glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ()) - -gl_VARIANT_VALUE :: GLenum -gl_VARIANT_VALUE = 0x87E4 - -gl_VARIANT_DATATYPE :: GLenum -gl_VARIANT_DATATYPE = 0x87E5 - -gl_VARIANT_ARRAY_STRIDE :: GLenum -gl_VARIANT_ARRAY_STRIDE = 0x87E6 - -gl_VARIANT_ARRAY_TYPE :: GLenum -gl_VARIANT_ARRAY_TYPE = 0x87E7 - -gl_VARIANT_ARRAY :: GLenum -gl_VARIANT_ARRAY = 0x87E8 - -gl_VARIANT_ARRAY_POINTER :: GLenum -gl_VARIANT_ARRAY_POINTER = 0x87E9 - -gl_INVARIANT_VALUE :: GLenum -gl_INVARIANT_VALUE = 0x87EA - -gl_INVARIANT_DATATYPE :: GLenum -gl_INVARIANT_DATATYPE = 0x87EB - -gl_LOCAL_CONSTANT_VALUE :: GLenum -gl_LOCAL_CONSTANT_VALUE = 0x87EC - -gl_LOCAL_CONSTANT_DATATYPE :: GLenum -gl_LOCAL_CONSTANT_DATATYPE = 0x87ED - -gl_OP_INDEX :: GLenum -gl_OP_INDEX = 0x8782 - -gl_OP_NEGATE :: GLenum -gl_OP_NEGATE = 0x8783 - -gl_OP_DOT3 :: GLenum -gl_OP_DOT3 = 0x8784 - -gl_OP_DOT4 :: GLenum -gl_OP_DOT4 = 0x8785 - -gl_OP_MUL :: GLenum -gl_OP_MUL = 0x8786 - -gl_OP_ADD :: GLenum -gl_OP_ADD = 0x8787 - -gl_OP_MADD :: GLenum -gl_OP_MADD = 0x8788 - -gl_OP_FRAC :: GLenum -gl_OP_FRAC = 0x8789 - -gl_OP_MAX :: GLenum -gl_OP_MAX = 0x878A - -gl_OP_MIN :: GLenum -gl_OP_MIN = 0x878B - -gl_OP_SET_GE :: GLenum -gl_OP_SET_GE = 0x878C - -gl_OP_SET_LT :: GLenum -gl_OP_SET_LT = 0x878D - -gl_OP_CLAMP :: GLenum -gl_OP_CLAMP = 0x878E - -gl_OP_FLOOR :: GLenum -gl_OP_FLOOR = 0x878F - -gl_OP_ROUND :: GLenum -gl_OP_ROUND = 0x8790 - -gl_OP_EXP_BASE_2 :: GLenum -gl_OP_EXP_BASE_2 = 0x8791 - -gl_OP_LOG_BASE_2 :: GLenum -gl_OP_LOG_BASE_2 = 0x8792 - -gl_OP_POWER :: GLenum -gl_OP_POWER = 0x8793 - -gl_OP_RECIP :: GLenum -gl_OP_RECIP = 0x8794 - -gl_OP_RECIP_SQRT :: GLenum -gl_OP_RECIP_SQRT = 0x8795 - -gl_OP_SUB :: GLenum -gl_OP_SUB = 0x8796 - -gl_OP_CROSS_PRODUCT :: GLenum -gl_OP_CROSS_PRODUCT = 0x8797 - -gl_OP_MULTIPLY_MATRIX :: GLenum -gl_OP_MULTIPLY_MATRIX = 0x8798 - -gl_OP_MOV :: GLenum -gl_OP_MOV = 0x8799 - -gl_OUTPUT_VERTEX :: GLenum -gl_OUTPUT_VERTEX = 0x879A - -gl_OUTPUT_COLOR0 :: GLenum -gl_OUTPUT_COLOR0 = 0x879B - -gl_OUTPUT_COLOR1 :: GLenum -gl_OUTPUT_COLOR1 = 0x879C - -gl_OUTPUT_TEXTURE_COORD0 :: GLenum -gl_OUTPUT_TEXTURE_COORD0 = 0x879D - -gl_OUTPUT_TEXTURE_COORD1 :: GLenum -gl_OUTPUT_TEXTURE_COORD1 = 0x879E - -gl_OUTPUT_TEXTURE_COORD2 :: GLenum -gl_OUTPUT_TEXTURE_COORD2 = 0x879F - -gl_OUTPUT_TEXTURE_COORD3 :: GLenum -gl_OUTPUT_TEXTURE_COORD3 = 0x87A0 - -gl_OUTPUT_TEXTURE_COORD4 :: GLenum -gl_OUTPUT_TEXTURE_COORD4 = 0x87A1 - -gl_OUTPUT_TEXTURE_COORD5 :: GLenum -gl_OUTPUT_TEXTURE_COORD5 = 0x87A2 - -gl_OUTPUT_TEXTURE_COORD6 :: GLenum -gl_OUTPUT_TEXTURE_COORD6 = 0x87A3 - -gl_OUTPUT_TEXTURE_COORD7 :: GLenum -gl_OUTPUT_TEXTURE_COORD7 = 0x87A4 - -gl_OUTPUT_TEXTURE_COORD8 :: GLenum -gl_OUTPUT_TEXTURE_COORD8 = 0x87A5 - -gl_OUTPUT_TEXTURE_COORD9 :: GLenum -gl_OUTPUT_TEXTURE_COORD9 = 0x87A6 - -gl_OUTPUT_TEXTURE_COORD10 :: GLenum -gl_OUTPUT_TEXTURE_COORD10 = 0x87A7 - -gl_OUTPUT_TEXTURE_COORD11 :: GLenum -gl_OUTPUT_TEXTURE_COORD11 = 0x87A8 - -gl_OUTPUT_TEXTURE_COORD12 :: GLenum -gl_OUTPUT_TEXTURE_COORD12 = 0x87A9 - -gl_OUTPUT_TEXTURE_COORD13 :: GLenum -gl_OUTPUT_TEXTURE_COORD13 = 0x87AA - -gl_OUTPUT_TEXTURE_COORD14 :: GLenum -gl_OUTPUT_TEXTURE_COORD14 = 0x87AB - -gl_OUTPUT_TEXTURE_COORD15 :: GLenum -gl_OUTPUT_TEXTURE_COORD15 = 0x87AC - -gl_OUTPUT_TEXTURE_COORD16 :: GLenum -gl_OUTPUT_TEXTURE_COORD16 = 0x87AD - -gl_OUTPUT_TEXTURE_COORD17 :: GLenum -gl_OUTPUT_TEXTURE_COORD17 = 0x87AE - -gl_OUTPUT_TEXTURE_COORD18 :: GLenum -gl_OUTPUT_TEXTURE_COORD18 = 0x87AF - -gl_OUTPUT_TEXTURE_COORD19 :: GLenum -gl_OUTPUT_TEXTURE_COORD19 = 0x87B0 - -gl_OUTPUT_TEXTURE_COORD20 :: GLenum -gl_OUTPUT_TEXTURE_COORD20 = 0x87B1 - -gl_OUTPUT_TEXTURE_COORD21 :: GLenum -gl_OUTPUT_TEXTURE_COORD21 = 0x87B2 - -gl_OUTPUT_TEXTURE_COORD22 :: GLenum -gl_OUTPUT_TEXTURE_COORD22 = 0x87B3 - -gl_OUTPUT_TEXTURE_COORD23 :: GLenum -gl_OUTPUT_TEXTURE_COORD23 = 0x87B4 - -gl_OUTPUT_TEXTURE_COORD24 :: GLenum -gl_OUTPUT_TEXTURE_COORD24 = 0x87B5 - -gl_OUTPUT_TEXTURE_COORD25 :: GLenum -gl_OUTPUT_TEXTURE_COORD25 = 0x87B6 - -gl_OUTPUT_TEXTURE_COORD26 :: GLenum -gl_OUTPUT_TEXTURE_COORD26 = 0x87B7 - -gl_OUTPUT_TEXTURE_COORD27 :: GLenum -gl_OUTPUT_TEXTURE_COORD27 = 0x87B8 - -gl_OUTPUT_TEXTURE_COORD28 :: GLenum -gl_OUTPUT_TEXTURE_COORD28 = 0x87B9 - -gl_OUTPUT_TEXTURE_COORD29 :: GLenum -gl_OUTPUT_TEXTURE_COORD29 = 0x87BA - -gl_OUTPUT_TEXTURE_COORD30 :: GLenum -gl_OUTPUT_TEXTURE_COORD30 = 0x87BB - -gl_OUTPUT_TEXTURE_COORD31 :: GLenum -gl_OUTPUT_TEXTURE_COORD31 = 0x87BC - -gl_OUTPUT_FOG :: GLenum -gl_OUTPUT_FOG = 0x87BD - -gl_SCALAR :: GLenum -gl_SCALAR = 0x87BE - -gl_VECTOR :: GLenum -gl_VECTOR = 0x87BF - -gl_MATRIX :: GLenum -gl_MATRIX = 0x87C0 - -gl_VARIANT :: GLenum -gl_VARIANT = 0x87C1 - -gl_INVARIANT :: GLenum -gl_INVARIANT = 0x87C2 - -gl_LOCAL_CONSTANT :: GLenum -gl_LOCAL_CONSTANT = 0x87C3 - -gl_LOCAL :: GLenum -gl_LOCAL = 0x87C4 - -gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum -gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5 - -gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum -gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6 - -gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum -gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7 - -gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum -gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8 - -gl_MAX_VERTEX_SHADER_LOCALS :: GLenum -gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9 - -gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum -gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA - -gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum -gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB - -gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum -gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC - -gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum -gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD - -gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum -gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE - -gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum -gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF - -gl_VERTEX_SHADER_VARIANTS :: GLenum -gl_VERTEX_SHADER_VARIANTS = 0x87D0 - -gl_VERTEX_SHADER_INVARIANTS :: GLenum -gl_VERTEX_SHADER_INVARIANTS = 0x87D1 - -gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum -gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2 - -gl_VERTEX_SHADER_LOCALS :: GLenum -gl_VERTEX_SHADER_LOCALS = 0x87D3 - -gl_VERTEX_SHADER_BINDING :: GLenum -gl_VERTEX_SHADER_BINDING = 0x8781 - -gl_VERTEX_SHADER_OPTIMIZED :: GLenum -gl_VERTEX_SHADER_OPTIMIZED = 0x87D4 - -gl_X :: GLenum -gl_X = 0x87D5 - -gl_Y :: GLenum -gl_Y = 0x87D6 - -gl_Z :: GLenum -gl_Z = 0x87D7 - -gl_W :: GLenum -gl_W = 0x87D8 - -gl_NEGATIVE_X :: GLenum -gl_NEGATIVE_X = 0x87D9 - -gl_NEGATIVE_Y :: GLenum -gl_NEGATIVE_Y = 0x87DA - -gl_NEGATIVE_Z :: GLenum -gl_NEGATIVE_Z = 0x87DB - -gl_NEGATIVE_W :: GLenum -gl_NEGATIVE_W = 0x87DC - -gl_NEGATIVE_ONE :: GLenum -gl_NEGATIVE_ONE = 0x87DF - -gl_NORMALIZED_RANGE :: GLenum -gl_NORMALIZED_RANGE = 0x87E0 - -gl_FULL_RANGE :: GLenum -gl_FULL_RANGE = 0x87E1 - -gl_CURRENT_VERTEX :: GLenum -gl_CURRENT_VERTEX = 0x87E2 - -gl_MVP_MATRIX :: GLenum -gl_MVP_MATRIX = 0x87E3 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_shader extension, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader (+ -- * Functions+ glBeginVertexShader,+ glEndVertexShader,+ glBindVertexShader,+ glGenVertexShaders,+ glDeleteVertexShader,+ glShaderOp1,+ glShaderOp2,+ glShaderOp3,+ glSwizzle,+ glWriteMask,+ glInsertComponent,+ glExtractComponent,+ glGenSymbols,+ glSetInvariant,+ glSetLocalConstant,+ glVariantbv,+ glVariantsv,+ glVariantiv,+ glVariantfv,+ glVariantdv,+ glVariantubv,+ glVariantusv,+ glVariantuiv,+ glVariantPointer,+ glEnableVariantClientState,+ glDisableVariantClientState,+ glBindLightParameter,+ glBindMaterialParameter,+ glBindTexGenParameter,+ glBindTextureUnitParameter,+ glBindParameter,+ glIsVariantEnabled,+ glGetVariantBooleanv,+ glGetVariantIntegerv,+ glGetVariantFloatv,+ glGetVariantPointerv,+ glGetInvariantBooleanv,+ glGetInvariantIntegerv,+ glGetInvariantFloatv,+ glGetLocalConstantBooleanv,+ glGetLocalConstantIntegerv,+ glGetLocalConstantFloatv,+ -- * Tokens+ gl_VERTEX_SHADER,+ gl_VARIANT_VALUE,+ gl_VARIANT_DATATYPE,+ gl_VARIANT_ARRAY_STRIDE,+ gl_VARIANT_ARRAY_TYPE,+ gl_VARIANT_ARRAY,+ gl_VARIANT_ARRAY_POINTER,+ gl_INVARIANT_VALUE,+ gl_INVARIANT_DATATYPE,+ gl_LOCAL_CONSTANT_VALUE,+ gl_LOCAL_CONSTANT_DATATYPE,+ gl_OP_INDEX,+ gl_OP_NEGATE,+ gl_OP_DOT3,+ gl_OP_DOT4,+ gl_OP_MUL,+ gl_OP_ADD,+ gl_OP_MADD,+ gl_OP_FRAC,+ gl_OP_MAX,+ gl_OP_MIN,+ gl_OP_SET_GE,+ gl_OP_SET_LT,+ gl_OP_CLAMP,+ gl_OP_FLOOR,+ gl_OP_ROUND,+ gl_OP_EXP_BASE_2,+ gl_OP_LOG_BASE_2,+ gl_OP_POWER,+ gl_OP_RECIP,+ gl_OP_RECIP_SQRT,+ gl_OP_SUB,+ gl_OP_CROSS_PRODUCT,+ gl_OP_MULTIPLY_MATRIX,+ gl_OP_MOV,+ gl_OUTPUT_VERTEX,+ gl_OUTPUT_COLOR0,+ gl_OUTPUT_COLOR1,+ gl_OUTPUT_TEXTURE_COORD0,+ gl_OUTPUT_TEXTURE_COORD1,+ gl_OUTPUT_TEXTURE_COORD2,+ gl_OUTPUT_TEXTURE_COORD3,+ gl_OUTPUT_TEXTURE_COORD4,+ gl_OUTPUT_TEXTURE_COORD5,+ gl_OUTPUT_TEXTURE_COORD6,+ gl_OUTPUT_TEXTURE_COORD7,+ gl_OUTPUT_TEXTURE_COORD8,+ gl_OUTPUT_TEXTURE_COORD9,+ gl_OUTPUT_TEXTURE_COORD10,+ gl_OUTPUT_TEXTURE_COORD11,+ gl_OUTPUT_TEXTURE_COORD12,+ gl_OUTPUT_TEXTURE_COORD13,+ gl_OUTPUT_TEXTURE_COORD14,+ gl_OUTPUT_TEXTURE_COORD15,+ gl_OUTPUT_TEXTURE_COORD16,+ gl_OUTPUT_TEXTURE_COORD17,+ gl_OUTPUT_TEXTURE_COORD18,+ gl_OUTPUT_TEXTURE_COORD19,+ gl_OUTPUT_TEXTURE_COORD20,+ gl_OUTPUT_TEXTURE_COORD21,+ gl_OUTPUT_TEXTURE_COORD22,+ gl_OUTPUT_TEXTURE_COORD23,+ gl_OUTPUT_TEXTURE_COORD24,+ gl_OUTPUT_TEXTURE_COORD25,+ gl_OUTPUT_TEXTURE_COORD26,+ gl_OUTPUT_TEXTURE_COORD27,+ gl_OUTPUT_TEXTURE_COORD28,+ gl_OUTPUT_TEXTURE_COORD29,+ gl_OUTPUT_TEXTURE_COORD30,+ gl_OUTPUT_TEXTURE_COORD31,+ gl_OUTPUT_FOG,+ gl_SCALAR,+ gl_VECTOR,+ gl_MATRIX,+ gl_VARIANT,+ gl_INVARIANT,+ gl_LOCAL_CONSTANT,+ gl_LOCAL,+ gl_MAX_VERTEX_SHADER_INSTRUCTIONS,+ gl_MAX_VERTEX_SHADER_VARIANTS,+ gl_MAX_VERTEX_SHADER_INVARIANTS,+ gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_MAX_VERTEX_SHADER_LOCALS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS,+ gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS,+ gl_VERTEX_SHADER_INSTRUCTIONS,+ gl_VERTEX_SHADER_VARIANTS,+ gl_VERTEX_SHADER_INVARIANTS,+ gl_VERTEX_SHADER_LOCAL_CONSTANTS,+ gl_VERTEX_SHADER_LOCALS,+ gl_VERTEX_SHADER_BINDING,+ gl_VERTEX_SHADER_OPTIMIZED,+ gl_X,+ gl_Y,+ gl_Z,+ gl_W,+ gl_NEGATIVE_X,+ gl_NEGATIVE_Y,+ gl_NEGATIVE_Z,+ gl_NEGATIVE_W,+ gl_ZERO,+ gl_ONE,+ gl_NEGATIVE_ONE,+ gl_NORMALIZED_RANGE,+ gl_FULL_RANGE,+ gl_CURRENT_VERTEX,+ gl_MVP_MATRIX+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_vertex_shader"++EXTENSION_ENTRY(dyn_glBeginVertexShader,ptr_glBeginVertexShader,"glBeginVertexShader",glBeginVertexShader,IO ())+EXTENSION_ENTRY(dyn_glEndVertexShader,ptr_glEndVertexShader,"glEndVertexShader",glEndVertexShader,IO ())+EXTENSION_ENTRY(dyn_glBindVertexShader,ptr_glBindVertexShader,"glBindVertexShader",glBindVertexShader,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenVertexShaders,ptr_glGenVertexShaders,"glGenVertexShaders",glGenVertexShaders,GLuint -> IO GLuint)+EXTENSION_ENTRY(dyn_glDeleteVertexShader,ptr_glDeleteVertexShader,"glDeleteVertexShader",glDeleteVertexShader,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glShaderOp1,ptr_glShaderOp1,"glShaderOp1",glShaderOp1,GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glShaderOp2,ptr_glShaderOp2,"glShaderOp2",glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glShaderOp3,ptr_glShaderOp3,"glShaderOp3",glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSwizzle,ptr_glSwizzle,"glSwizzle",glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glWriteMask,ptr_glWriteMask,"glWriteMask",glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glInsertComponent,ptr_glInsertComponent,"glInsertComponent",glInsertComponent,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glExtractComponent,ptr_glExtractComponent,"glExtractComponent",glExtractComponent,GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGenSymbols,ptr_glGenSymbols,"glGenSymbols",glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)+EXTENSION_ENTRY(dyn_glSetInvariant,ptr_glSetInvariant,"glSetInvariant",glSetInvariant,GLuint -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glSetLocalConstant,ptr_glSetLocalConstant,"glSetLocalConstant",glSetLocalConstant,GLuint -> GLenum -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glVariantbv,ptr_glVariantbv,"glVariantbv",glVariantbv,GLuint -> Ptr GLbyte -> IO ())+EXTENSION_ENTRY(dyn_glVariantsv,ptr_glVariantsv,"glVariantsv",glVariantsv,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVariantiv,ptr_glVariantiv,"glVariantiv",glVariantiv,GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glVariantfv,ptr_glVariantfv,"glVariantfv",glVariantfv,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVariantdv,ptr_glVariantdv,"glVariantdv",glVariantdv,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVariantubv,ptr_glVariantubv,"glVariantubv",glVariantubv,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVariantusv,ptr_glVariantusv,"glVariantusv",glVariantusv,GLuint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(dyn_glVariantuiv,ptr_glVariantuiv,"glVariantuiv",glVariantuiv,GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glVariantPointer,ptr_glVariantPointer,"glVariantPointer",glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glEnableVariantClientState,ptr_glEnableVariantClientState,"glEnableVariantClientState",glEnableVariantClientState,GLuint-> IO ())+EXTENSION_ENTRY(dyn_glDisableVariantClientState,ptr_glDisableVariantClientState,"glDisableVariantClientState",glDisableVariantClientState,GLuint-> IO ())+EXTENSION_ENTRY(dyn_glBindLightParameter,ptr_glBindLightParameter,"glBindLightParameter",glBindLightParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(dyn_glBindMaterialParameter,ptr_glBindMaterialParameter,"glBindMaterialParameter",glBindMaterialParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(dyn_glBindTexGenParameter,ptr_glBindTexGenParameter,"glBindTexGenParameter",glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(dyn_glBindTextureUnitParameter,ptr_glBindTextureUnitParameter,"glBindTextureUnitParameter",glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint)+EXTENSION_ENTRY(dyn_glBindParameter,ptr_glBindParameter,"glBindParameter",glBindParameter,GLenum -> IO GLuint)+EXTENSION_ENTRY(dyn_glIsVariantEnabled,ptr_glIsVariantEnabled,"glIsVariantEnabled",glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetVariantBooleanv,ptr_glGetVariantBooleanv,"glGetVariantBooleanv",glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetVariantIntegerv,ptr_glGetVariantIntegerv,"glGetVariantIntegerv",glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetVariantFloatv,ptr_glGetVariantFloatv,"glGetVariantFloatv",glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetVariantPointerv,ptr_glGetVariantPointerv,"glGetVariantPointerv",glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glGetInvariantBooleanv,ptr_glGetInvariantBooleanv,"glGetInvariantBooleanv",glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetInvariantIntegerv,ptr_glGetInvariantIntegerv,"glGetInvariantIntegerv",glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetInvariantFloatv,ptr_glGetInvariantFloatv,"glGetInvariantFloatv",glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetLocalConstantBooleanv,ptr_glGetLocalConstantBooleanv,"glGetLocalConstantBooleanv",glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glGetLocalConstantIntegerv,ptr_glGetLocalConstantIntegerv,"glGetLocalConstantIntegerv",glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetLocalConstantFloatv,ptr_glGetLocalConstantFloatv,"glGetLocalConstantFloatv",glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())++gl_VARIANT_VALUE :: GLenum+gl_VARIANT_VALUE = 0x87E4++gl_VARIANT_DATATYPE :: GLenum+gl_VARIANT_DATATYPE = 0x87E5++gl_VARIANT_ARRAY_STRIDE :: GLenum+gl_VARIANT_ARRAY_STRIDE = 0x87E6++gl_VARIANT_ARRAY_TYPE :: GLenum+gl_VARIANT_ARRAY_TYPE = 0x87E7++gl_VARIANT_ARRAY :: GLenum+gl_VARIANT_ARRAY = 0x87E8++gl_VARIANT_ARRAY_POINTER :: GLenum+gl_VARIANT_ARRAY_POINTER = 0x87E9++gl_INVARIANT_VALUE :: GLenum+gl_INVARIANT_VALUE = 0x87EA++gl_INVARIANT_DATATYPE :: GLenum+gl_INVARIANT_DATATYPE = 0x87EB++gl_LOCAL_CONSTANT_VALUE :: GLenum+gl_LOCAL_CONSTANT_VALUE = 0x87EC++gl_LOCAL_CONSTANT_DATATYPE :: GLenum+gl_LOCAL_CONSTANT_DATATYPE = 0x87ED++gl_OP_INDEX :: GLenum+gl_OP_INDEX = 0x8782++gl_OP_NEGATE :: GLenum+gl_OP_NEGATE = 0x8783++gl_OP_DOT3 :: GLenum+gl_OP_DOT3 = 0x8784++gl_OP_DOT4 :: GLenum+gl_OP_DOT4 = 0x8785++gl_OP_MUL :: GLenum+gl_OP_MUL = 0x8786++gl_OP_ADD :: GLenum+gl_OP_ADD = 0x8787++gl_OP_MADD :: GLenum+gl_OP_MADD = 0x8788++gl_OP_FRAC :: GLenum+gl_OP_FRAC = 0x8789++gl_OP_MAX :: GLenum+gl_OP_MAX = 0x878A++gl_OP_MIN :: GLenum+gl_OP_MIN = 0x878B++gl_OP_SET_GE :: GLenum+gl_OP_SET_GE = 0x878C++gl_OP_SET_LT :: GLenum+gl_OP_SET_LT = 0x878D++gl_OP_CLAMP :: GLenum+gl_OP_CLAMP = 0x878E++gl_OP_FLOOR :: GLenum+gl_OP_FLOOR = 0x878F++gl_OP_ROUND :: GLenum+gl_OP_ROUND = 0x8790++gl_OP_EXP_BASE_2 :: GLenum+gl_OP_EXP_BASE_2 = 0x8791++gl_OP_LOG_BASE_2 :: GLenum+gl_OP_LOG_BASE_2 = 0x8792++gl_OP_POWER :: GLenum+gl_OP_POWER = 0x8793++gl_OP_RECIP :: GLenum+gl_OP_RECIP = 0x8794++gl_OP_RECIP_SQRT :: GLenum+gl_OP_RECIP_SQRT = 0x8795++gl_OP_SUB :: GLenum+gl_OP_SUB = 0x8796++gl_OP_CROSS_PRODUCT :: GLenum+gl_OP_CROSS_PRODUCT = 0x8797++gl_OP_MULTIPLY_MATRIX :: GLenum+gl_OP_MULTIPLY_MATRIX = 0x8798++gl_OP_MOV :: GLenum+gl_OP_MOV = 0x8799++gl_OUTPUT_VERTEX :: GLenum+gl_OUTPUT_VERTEX = 0x879A++gl_OUTPUT_COLOR0 :: GLenum+gl_OUTPUT_COLOR0 = 0x879B++gl_OUTPUT_COLOR1 :: GLenum+gl_OUTPUT_COLOR1 = 0x879C++gl_OUTPUT_TEXTURE_COORD0 :: GLenum+gl_OUTPUT_TEXTURE_COORD0 = 0x879D++gl_OUTPUT_TEXTURE_COORD1 :: GLenum+gl_OUTPUT_TEXTURE_COORD1 = 0x879E++gl_OUTPUT_TEXTURE_COORD2 :: GLenum+gl_OUTPUT_TEXTURE_COORD2 = 0x879F++gl_OUTPUT_TEXTURE_COORD3 :: GLenum+gl_OUTPUT_TEXTURE_COORD3 = 0x87A0++gl_OUTPUT_TEXTURE_COORD4 :: GLenum+gl_OUTPUT_TEXTURE_COORD4 = 0x87A1++gl_OUTPUT_TEXTURE_COORD5 :: GLenum+gl_OUTPUT_TEXTURE_COORD5 = 0x87A2++gl_OUTPUT_TEXTURE_COORD6 :: GLenum+gl_OUTPUT_TEXTURE_COORD6 = 0x87A3++gl_OUTPUT_TEXTURE_COORD7 :: GLenum+gl_OUTPUT_TEXTURE_COORD7 = 0x87A4++gl_OUTPUT_TEXTURE_COORD8 :: GLenum+gl_OUTPUT_TEXTURE_COORD8 = 0x87A5++gl_OUTPUT_TEXTURE_COORD9 :: GLenum+gl_OUTPUT_TEXTURE_COORD9 = 0x87A6++gl_OUTPUT_TEXTURE_COORD10 :: GLenum+gl_OUTPUT_TEXTURE_COORD10 = 0x87A7++gl_OUTPUT_TEXTURE_COORD11 :: GLenum+gl_OUTPUT_TEXTURE_COORD11 = 0x87A8++gl_OUTPUT_TEXTURE_COORD12 :: GLenum+gl_OUTPUT_TEXTURE_COORD12 = 0x87A9++gl_OUTPUT_TEXTURE_COORD13 :: GLenum+gl_OUTPUT_TEXTURE_COORD13 = 0x87AA++gl_OUTPUT_TEXTURE_COORD14 :: GLenum+gl_OUTPUT_TEXTURE_COORD14 = 0x87AB++gl_OUTPUT_TEXTURE_COORD15 :: GLenum+gl_OUTPUT_TEXTURE_COORD15 = 0x87AC++gl_OUTPUT_TEXTURE_COORD16 :: GLenum+gl_OUTPUT_TEXTURE_COORD16 = 0x87AD++gl_OUTPUT_TEXTURE_COORD17 :: GLenum+gl_OUTPUT_TEXTURE_COORD17 = 0x87AE++gl_OUTPUT_TEXTURE_COORD18 :: GLenum+gl_OUTPUT_TEXTURE_COORD18 = 0x87AF++gl_OUTPUT_TEXTURE_COORD19 :: GLenum+gl_OUTPUT_TEXTURE_COORD19 = 0x87B0++gl_OUTPUT_TEXTURE_COORD20 :: GLenum+gl_OUTPUT_TEXTURE_COORD20 = 0x87B1++gl_OUTPUT_TEXTURE_COORD21 :: GLenum+gl_OUTPUT_TEXTURE_COORD21 = 0x87B2++gl_OUTPUT_TEXTURE_COORD22 :: GLenum+gl_OUTPUT_TEXTURE_COORD22 = 0x87B3++gl_OUTPUT_TEXTURE_COORD23 :: GLenum+gl_OUTPUT_TEXTURE_COORD23 = 0x87B4++gl_OUTPUT_TEXTURE_COORD24 :: GLenum+gl_OUTPUT_TEXTURE_COORD24 = 0x87B5++gl_OUTPUT_TEXTURE_COORD25 :: GLenum+gl_OUTPUT_TEXTURE_COORD25 = 0x87B6++gl_OUTPUT_TEXTURE_COORD26 :: GLenum+gl_OUTPUT_TEXTURE_COORD26 = 0x87B7++gl_OUTPUT_TEXTURE_COORD27 :: GLenum+gl_OUTPUT_TEXTURE_COORD27 = 0x87B8++gl_OUTPUT_TEXTURE_COORD28 :: GLenum+gl_OUTPUT_TEXTURE_COORD28 = 0x87B9++gl_OUTPUT_TEXTURE_COORD29 :: GLenum+gl_OUTPUT_TEXTURE_COORD29 = 0x87BA++gl_OUTPUT_TEXTURE_COORD30 :: GLenum+gl_OUTPUT_TEXTURE_COORD30 = 0x87BB++gl_OUTPUT_TEXTURE_COORD31 :: GLenum+gl_OUTPUT_TEXTURE_COORD31 = 0x87BC++gl_OUTPUT_FOG :: GLenum+gl_OUTPUT_FOG = 0x87BD++gl_SCALAR :: GLenum+gl_SCALAR = 0x87BE++gl_VECTOR :: GLenum+gl_VECTOR = 0x87BF++gl_MATRIX :: GLenum+gl_MATRIX = 0x87C0++gl_VARIANT :: GLenum+gl_VARIANT = 0x87C1++gl_INVARIANT :: GLenum+gl_INVARIANT = 0x87C2++gl_LOCAL_CONSTANT :: GLenum+gl_LOCAL_CONSTANT = 0x87C3++gl_LOCAL :: GLenum+gl_LOCAL = 0x87C4++gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5++gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum+gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6++gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum+gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7++gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8++gl_MAX_VERTEX_SHADER_LOCALS :: GLenum+gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9++gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA++gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC++gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD++gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum+gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE++gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum+gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF++gl_VERTEX_SHADER_VARIANTS :: GLenum+gl_VERTEX_SHADER_VARIANTS = 0x87D0++gl_VERTEX_SHADER_INVARIANTS :: GLenum+gl_VERTEX_SHADER_INVARIANTS = 0x87D1++gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum+gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2++gl_VERTEX_SHADER_LOCALS :: GLenum+gl_VERTEX_SHADER_LOCALS = 0x87D3++gl_VERTEX_SHADER_BINDING :: GLenum+gl_VERTEX_SHADER_BINDING = 0x8781++gl_VERTEX_SHADER_OPTIMIZED :: GLenum+gl_VERTEX_SHADER_OPTIMIZED = 0x87D4++gl_X :: GLenum+gl_X = 0x87D5++gl_Y :: GLenum+gl_Y = 0x87D6++gl_Z :: GLenum+gl_Z = 0x87D7++gl_W :: GLenum+gl_W = 0x87D8++gl_NEGATIVE_X :: GLenum+gl_NEGATIVE_X = 0x87D9++gl_NEGATIVE_Y :: GLenum+gl_NEGATIVE_Y = 0x87DA++gl_NEGATIVE_Z :: GLenum+gl_NEGATIVE_Z = 0x87DB++gl_NEGATIVE_W :: GLenum+gl_NEGATIVE_W = 0x87DC++gl_NEGATIVE_ONE :: GLenum+gl_NEGATIVE_ONE = 0x87DF++gl_NORMALIZED_RANGE :: GLenum+gl_NORMALIZED_RANGE = 0x87E0++gl_FULL_RANGE :: GLenum+gl_FULL_RANGE = 0x87E1++gl_CURRENT_VERTEX :: GLenum+gl_CURRENT_VERTEX = 0x87E2++gl_MVP_MATRIX :: GLenum+gl_MVP_MATRIX = 0x87E3
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs view
@@ -1,84 +1,84 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the EXT_vertex_weighting extension, see --- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting ( - -- * Functions - glVertexWeightf, - glVertexWeightfv, - glVertexWeightPointer, - -- * Tokens - gl_VERTEX_WEIGHTING, - gl_MODELVIEW0, - gl_MODELVIEW1, - gl_MODELVIEW0_MATRIX, - gl_MODELVIEW1_MATRIX, - gl_CURRENT_VERTEX_WEIGHT, - gl_VERTEX_WEIGHT_ARRAY, - gl_VERTEX_WEIGHT_ARRAY_SIZE, - gl_VERTEX_WEIGHT_ARRAY_TYPE, - gl_VERTEX_WEIGHT_ARRAY_STRIDE, - gl_MODELVIEW0_STACK_DEPTH, - gl_MODELVIEW1_STACK_DEPTH, - gl_VERTEX_WEIGHT_ARRAY_POINTER -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_EXT_vertex_weighting" - -EXTENSION_ENTRY(glVertexWeightf,GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexWeightfv,Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) - -gl_VERTEX_WEIGHTING :: GLenum -gl_VERTEX_WEIGHTING = 0x8509 - -gl_MODELVIEW0_MATRIX :: GLenum -gl_MODELVIEW0_MATRIX = 0x0BA6 - -gl_MODELVIEW1_MATRIX :: GLenum -gl_MODELVIEW1_MATRIX = 0x8506 - -gl_CURRENT_VERTEX_WEIGHT :: GLenum -gl_CURRENT_VERTEX_WEIGHT = 0x850B - -gl_VERTEX_WEIGHT_ARRAY :: GLenum -gl_VERTEX_WEIGHT_ARRAY = 0x850C - -gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum -gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D - -gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum -gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E - -gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum -gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F - -gl_MODELVIEW0_STACK_DEPTH :: GLenum -gl_MODELVIEW0_STACK_DEPTH = 0x0BA3 - -gl_MODELVIEW1_STACK_DEPTH :: GLenum -gl_MODELVIEW1_STACK_DEPTH = 0x8502 - -gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum -gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_vertex_weighting extension, see+-- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting (+ -- * Functions+ glVertexWeightf,+ glVertexWeightfv,+ glVertexWeightPointer,+ -- * Tokens+ gl_VERTEX_WEIGHTING,+ gl_MODELVIEW0,+ gl_MODELVIEW1,+ gl_MODELVIEW0_MATRIX,+ gl_MODELVIEW1_MATRIX,+ gl_CURRENT_VERTEX_WEIGHT,+ gl_VERTEX_WEIGHT_ARRAY,+ gl_VERTEX_WEIGHT_ARRAY_SIZE,+ gl_VERTEX_WEIGHT_ARRAY_TYPE,+ gl_VERTEX_WEIGHT_ARRAY_STRIDE,+ gl_MODELVIEW0_STACK_DEPTH,+ gl_MODELVIEW1_STACK_DEPTH,+ gl_VERTEX_WEIGHT_ARRAY_POINTER+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_vertex_weighting"++EXTENSION_ENTRY(dyn_glVertexWeightf,ptr_glVertexWeightf,"glVertexWeightf",glVertexWeightf,GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexWeightfv,ptr_glVertexWeightfv,"glVertexWeightfv",glVertexWeightfv,Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexWeightPointer,ptr_glVertexWeightPointer,"glVertexWeightPointer",glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())++gl_VERTEX_WEIGHTING :: GLenum+gl_VERTEX_WEIGHTING = 0x8509++gl_MODELVIEW0_MATRIX :: GLenum+gl_MODELVIEW0_MATRIX = 0x0BA6++gl_MODELVIEW1_MATRIX :: GLenum+gl_MODELVIEW1_MATRIX = 0x8506++gl_CURRENT_VERTEX_WEIGHT :: GLenum+gl_CURRENT_VERTEX_WEIGHT = 0x850B++gl_VERTEX_WEIGHT_ARRAY :: GLenum+gl_VERTEX_WEIGHT_ARRAY = 0x850C++gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D++gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E++gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum+gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F++gl_MODELVIEW0_STACK_DEPTH :: GLenum+gl_MODELVIEW0_STACK_DEPTH = 0x0BA3++gl_MODELVIEW1_STACK_DEPTH :: GLenum+gl_MODELVIEW1_STACK_DEPTH = 0x8502++gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum+gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510
src/Graphics/Rendering/OpenGL/Raw/Extensions.hs view
@@ -1,45 +1,45 @@-{-# OPTIONS_HADDOCK hide #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Extensions --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- This internal module offers convenience functions and re-exports for OpenGL --- extension loading. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Extensions ( - Invoker, getExtensionEntry, - FunPtr, unsafePerformIO -) where - -import Foreign.Marshal.Error -import Foreign.Ptr -import Graphics.Rendering.OpenGL.Raw.GetProcAddress -import System.IO.Unsafe - --------------------------------------------------------------------------------- - -type Invoker a = FunPtr a -> a - -getExtensionEntry :: String -> String -> IO (FunPtr a) -getExtensionEntry extensionNameString extensionEntry = - throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry ++ - ", check for " ++ extensionNameString) $ - getProcAddressWithSuffixes extensionEntry extensionSuffixes - -throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a) -throwIfNullFunPtr = throwIf (== nullFunPtr) . const - --- non-ARB extension suffixes are in descending order of number of extensions -extensionSuffixes :: [String] -extensionSuffixes = [ - "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM", - "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR", - "GREMEDY", "SUNX", "S3", "REND", "MESAX" ] +{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Extensions+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This internal module offers convenience functions and re-exports for OpenGL+-- extension loading.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Extensions (+ Invoker, getExtensionEntry,+ FunPtr, unsafePerformIO+) where++import Foreign.Marshal.Error+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.GetProcAddress+import System.IO.Unsafe++--------------------------------------------------------------------------------++type Invoker a = FunPtr a -> a++getExtensionEntry :: String -> String -> IO (FunPtr a)+getExtensionEntry extensionNameString extensionEntry =+ throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry +++ ", check for " ++ extensionNameString) $+ getProcAddressWithSuffixes extensionEntry extensionSuffixes++throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)+throwIfNullFunPtr = throwIf (== nullFunPtr) . const++-- non-ARB extension suffixes are in descending order of number of extensions+extensionSuffixes :: [String]+extensionSuffixes = [+ "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM",+ "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR",+ "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]
src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs view
@@ -1,47 +1,47 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- This module offers a portable way to retrieve OpenGL extension entries, --- providing a portability layer upon platform-specific mechanisms like --- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.GetProcAddress ( - getProcAddress, getProcAddressWithSuffixes -) where - -import Control.Monad -import Foreign.C.String -import Foreign.Ptr - -#ifdef __HUGS__ -{-# CFILES cbits/HsOpenGLRaw.c #-} -#endif - --------------------------------------------------------------------------------- - --- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no --- extension entry with the given name was found. -getProcAddress :: String -> IO (FunPtr a) -getProcAddress extensionEntry = - withCString extensionEntry hs_OpenGLRaw_getProcAddress - -foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress" - hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a) - --- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes --- in the given order. Returns 'nullFunPtr' when no extension entry with the --- given name plus any of the suffixes was found. -getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a) -getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr - where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s) - | otherwise = return p +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.GetProcAddress+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module offers a portable way to retrieve OpenGL extension entries,+-- providing a portability layer upon platform-specific mechanisms like+-- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.GetProcAddress (+ getProcAddress, getProcAddressWithSuffixes+) where++import Control.Monad+import Foreign.C.String+import Foreign.Ptr++#ifdef __HUGS__+{-# CFILES cbits/HsOpenGLRaw.c #-}+#endif++--------------------------------------------------------------------------------++-- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no+-- extension entry with the given name was found.+getProcAddress :: String -> IO (FunPtr a)+getProcAddress extensionEntry =+ withCString extensionEntry hs_OpenGLRaw_getProcAddress++foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress"+ hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a)++-- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes+-- in the given order. Returns 'nullFunPtr' when no extension entry with the+-- given name plus any of the suffixes was found.+getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a)+getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr+ where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s)+ | otherwise = return p
src/Graphics/Rendering/OpenGL/Raw/NV.hs view
@@ -1,117 +1,117 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- A convenience module, combining all raw modules containing NV extensions. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV ( - module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, - module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, - module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, - module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, - module Graphics.Rendering.OpenGL.Raw.NV.FogDistance, - module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, - -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare, - module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, - module Graphics.Rendering.OpenGL.Raw.NV.Fence, - -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators, - module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, - module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, - module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, - module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, - module Graphics.Rendering.OpenGL.Raw.NV.TextureShader, - module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, - module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, - module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, - module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, - module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, - module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, - module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, - module Graphics.Rendering.OpenGL.Raw.NV.PointSprite, - module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, - -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11, - module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, - module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, - module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, - module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, - module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, - module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, - -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2, - -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption, - module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, - module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, - module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, - module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4, - module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, - module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, - module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, - -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4, - module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, - -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4, - module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, - module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, - module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, - module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, - module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, - module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, - module Graphics.Rendering.OpenGL.Raw.NV.PathRendering -) where - -import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection -import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent -import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange -import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners -import Graphics.Rendering.OpenGL.Raw.NV.FogDistance -import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss --- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare -import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 -import Graphics.Rendering.OpenGL.Raw.NV.Fence --- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators -import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil -import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 -import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc -import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle -import Graphics.Rendering.OpenGL.Raw.NV.TextureShader -import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 -import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 -import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram -import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor -import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint -import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp -import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery -import Graphics.Rendering.OpenGL.Raw.NV.PointSprite -import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 --- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11 -import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer -import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram -import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat -import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange -import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart -import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal --- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2 --- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption -import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 -import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option -import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 -import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 -import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 -import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 -import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat --- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4 -import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage --- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4 -import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject -import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback -import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender -import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo -import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample -import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 -import Graphics.Rendering.OpenGL.Raw.NV.PathRendering +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining all raw modules containing NV extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV (+ module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,+ module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,+ module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,+ module Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+ module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,+ -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+ module Graphics.Rendering.OpenGL.Raw.NV.Fence,+ -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators,+ module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,+ module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureShader,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,+ module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+ module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,+ module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+ module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+ module Graphics.Rendering.OpenGL.Raw.NV.PointSprite,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,+ -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11,+ module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,+ module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,+ module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,+ module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,+ module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,+ -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2,+ -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption,+ module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,+ module Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,+ -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,+ -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,+ module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,+ module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,+ module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,+ module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,+ module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,+ module Graphics.Rendering.OpenGL.Raw.NV.PathRendering+) where++import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection+import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+import Graphics.Rendering.OpenGL.Raw.NV.FogDistance+import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+-- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare+import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+import Graphics.Rendering.OpenGL.Raw.NV.Fence+-- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators+import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC+import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+import Graphics.Rendering.OpenGL.Raw.NV.PointSprite+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11+import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2+-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption+import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+import Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4+import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4+import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+-- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2+import Graphics.Rendering.OpenGL.Raw.NV.PathRendering
src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs view
@@ -1,27 +1,27 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_conditional_render extension, see --- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( - -- * Functions - glBeginConditionalRender, - glEndConditionalRender, - -- * Tokens - gl_QUERY_WAIT, - gl_QUERY_NO_WAIT, - gl_QUERY_BY_REGION_WAIT, - gl_QUERY_BY_REGION_NO_WAIT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_conditional_render extension, see+-- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender (+ -- * Functions+ glBeginConditionalRender,+ glEndConditionalRender,+ -- * Tokens+ gl_QUERY_WAIT,+ gl_QUERY_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_BY_REGION_NO_WAIT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_copy_depth_to_color extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( - -- * Tokens - gl_DEPTH_STENCIL_TO_RGBA, - gl_DEPTH_STENCIL_TO_BGRA -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_DEPTH_STENCIL_TO_RGBA :: GLenum -gl_DEPTH_STENCIL_TO_RGBA = 0x886E - -gl_DEPTH_STENCIL_TO_BGRA :: GLenum -gl_DEPTH_STENCIL_TO_BGRA = 0x886F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_copy_depth_to_color extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor (+ -- * Tokens+ gl_DEPTH_STENCIL_TO_RGBA,+ gl_DEPTH_STENCIL_TO_BGRA+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_DEPTH_STENCIL_TO_RGBA :: GLenum+gl_DEPTH_STENCIL_TO_RGBA = 0x886E++gl_DEPTH_STENCIL_TO_BGRA :: GLenum+gl_DEPTH_STENCIL_TO_BGRA = 0x886F
src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -1,44 +1,44 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_depth_buffer_float extension, see --- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( - -- * Functions - glDepthRanged, - glClearDepthd, - glDepthBoundsd, - -- * Tokens - gl_DEPTH_COMPONENT32F, - gl_DEPTH32F_STENCIL8, - gl_FLOAT_32_UNSIGNED_INT_24_8_REV, - gl_DEPTH_BUFFER_FLOAT_MODE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_depth_buffer_float" - -EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ()) -EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ()) - -gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum -gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_depth_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat (+ -- * Functions+ glDepthRanged,+ glClearDepthd,+ glDepthBoundsd,+ -- * Tokens+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH32F_STENCIL8,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_DEPTH_BUFFER_FLOAT_MODE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_depth_buffer_float"++EXTENSION_ENTRY(dyn_glDepthRanged,ptr_glDepthRanged,"glDepthRanged",glDepthRanged,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glClearDepthd,ptr_glClearDepthd,"glClearDepthd",glClearDepthd,GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glDepthBoundsd,ptr_glDepthBoundsd,"glDepthBoundsd",glDepthBoundsd,GLdouble -> GLdouble -> IO ())++gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum+gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF
src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthClamp --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_depth_clamp extension, see --- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( - -- * Tokens - gl_DEPTH_CLAMP -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_depth_clamp extension, see+-- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp (+ -- * Tokens+ gl_DEPTH_CLAMP+) where++import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -1,66 +1,66 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_explicit_multisample extension, see --- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( - -- * Functions - glGetBooleanIndexedv, - glGetIntegerIndexedv, - glGetMultisamplefv, - glSampleMaskIndexed, - glTexRenderbuffer, - -- * Tokens - gl_SAMPLE_POSITION, - gl_SAMPLE_MASK, - gl_SAMPLE_MASK_VALUE, - gl_TEXTURE_BINDING_RENDERBUFFER, - gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING, - gl_MAX_SAMPLE_MASK_WORDS, - gl_TEXTURE_RENDERBUFFER, - gl_SAMPLER_RENDERBUFFER, - gl_INT_SAMPLER_RENDERBUFFER, - gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_explicit_multisample" - -EXTENSION_ENTRY(glSampleMaskIndexed,GLuint -> GLbitfield -> IO ()) -EXTENSION_ENTRY(glTexRenderbuffer,GLenum -> GLuint -> IO ()) - -gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum -gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53 - -gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum -gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54 - -gl_TEXTURE_RENDERBUFFER :: GLenum -gl_TEXTURE_RENDERBUFFER = 0x8E55 - -gl_SAMPLER_RENDERBUFFER :: GLenum -gl_SAMPLER_RENDERBUFFER = 0x8E56 - -gl_INT_SAMPLER_RENDERBUFFER :: GLenum -gl_INT_SAMPLER_RENDERBUFFER = 0x8E57 - -gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum -gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_explicit_multisample extension, see+-- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample (+ -- * Functions+ glGetBooleanIndexedv,+ glGetIntegerIndexedv,+ glGetMultisamplefv,+ glSampleMaskIndexed,+ glTexRenderbuffer,+ -- * Tokens+ gl_SAMPLE_POSITION,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_TEXTURE_BINDING_RENDERBUFFER,+ gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_TEXTURE_RENDERBUFFER,+ gl_SAMPLER_RENDERBUFFER,+ gl_INT_SAMPLER_RENDERBUFFER,+ gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_explicit_multisample"++EXTENSION_ENTRY(dyn_glSampleMaskIndexed,ptr_glSampleMaskIndexed,"glSampleMaskIndexed",glSampleMaskIndexed,GLuint -> GLbitfield -> IO ())+EXTENSION_ENTRY(dyn_glTexRenderbuffer,ptr_glTexRenderbuffer,"glTexRenderbuffer",glTexRenderbuffer,GLenum -> GLuint -> IO ())++gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum+gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53++gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54++gl_TEXTURE_RENDERBUFFER :: GLenum+gl_TEXTURE_RENDERBUFFER = 0x8E55++gl_SAMPLER_RENDERBUFFER :: GLenum+gl_SAMPLER_RENDERBUFFER = 0x8E56++gl_INT_SAMPLER_RENDERBUFFER :: GLenum+gl_INT_SAMPLER_RENDERBUFFER = 0x8E57++gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum+gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -1,57 +1,57 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.Fence --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_fence not already in the OpenGL 3.1 --- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.Fence ( - -- * Functions - glGenFences, - glDeleteFences, - glSetFence, - glTestFence, - glFinishFence, - glIsFence, - glGetFenceiv, - -- * Tokens - gl_ALL_COMPLETED, - gl_FENCE_STATUS, - gl_FENCE_CONDITION -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_fence" - -EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glFinishFence,GLuint -> IO ()) -EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ()) - -gl_ALL_COMPLETED :: GLenum -gl_ALL_COMPLETED = 0x84F2 - -gl_FENCE_STATUS :: GLenum -gl_FENCE_STATUS = 0x84F3 - -gl_FENCE_CONDITION :: GLenum -gl_FENCE_CONDITION = 0x84F4 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.Fence+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_fence not already in the OpenGL 3.1+-- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.Fence (+ -- * Functions+ glGenFences,+ glDeleteFences,+ glSetFence,+ glTestFence,+ glFinishFence,+ glIsFence,+ glGetFenceiv,+ -- * Tokens+ gl_ALL_COMPLETED,+ gl_FENCE_STATUS,+ gl_FENCE_CONDITION+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_fence"++EXTENSION_ENTRY(dyn_glGenFences,ptr_glGenFences,"glGenFences",glGenFences,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteFences,ptr_glDeleteFences,"glDeleteFences",glDeleteFences,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glSetFence,ptr_glSetFence,"glSetFence",glSetFence,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTestFence,ptr_glTestFence,"glTestFence",glTestFence,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glFinishFence,ptr_glFinishFence,"glFinishFence",glFinishFence,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsFence,ptr_glIsFence,"glIsFence",glIsFence,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetFenceiv,ptr_glGetFenceiv,"glGetFenceiv",glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ())++gl_ALL_COMPLETED :: GLenum+gl_ALL_COMPLETED = 0x84F2++gl_FENCE_STATUS :: GLenum+gl_FENCE_STATUS = 0x84F3++gl_FENCE_CONDITION :: GLenum+gl_FENCE_CONDITION = 0x84F4
src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs view
@@ -1,80 +1,80 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_float_buffer extension, see --- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( - -- * Tokens - gl_FLOAT_R, - gl_FLOAT_RG, - gl_FLOAT_RGB, - gl_FLOAT_RGBA, - gl_FLOAT_R16, - gl_FLOAT_R32, - gl_FLOAT_RG16, - gl_FLOAT_RG32, - gl_FLOAT_RGB16, - gl_FLOAT_RGB32, - gl_FLOAT_RGBA16, - gl_FLOAT_RGBA32, - gl_TEXTURE_FLOAT_COMPONENTS, - gl_FLOAT_CLEAR_COLOR_VALUE, - gl_FLOAT_RGBA_MODE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_FLOAT_R :: GLenum -gl_FLOAT_R = 0x8880 - -gl_FLOAT_RG :: GLenum -gl_FLOAT_RG = 0x8881 - -gl_FLOAT_RGB :: GLenum -gl_FLOAT_RGB = 0x8882 - -gl_FLOAT_RGBA :: GLenum -gl_FLOAT_RGBA = 0x8883 - -gl_FLOAT_R16 :: GLenum -gl_FLOAT_R16 = 0x8884 - -gl_FLOAT_R32 :: GLenum -gl_FLOAT_R32 = 0x8885 - -gl_FLOAT_RG16 :: GLenum -gl_FLOAT_RG16 = 0x8886 - -gl_FLOAT_RG32 :: GLenum -gl_FLOAT_RG32 = 0x8887 - -gl_FLOAT_RGB16 :: GLenum -gl_FLOAT_RGB16 = 0x8888 - -gl_FLOAT_RGB32 :: GLenum -gl_FLOAT_RGB32 = 0x8889 - -gl_FLOAT_RGBA16 :: GLenum -gl_FLOAT_RGBA16 = 0x888A - -gl_FLOAT_RGBA32 :: GLenum -gl_FLOAT_RGBA32 = 0x888B - -gl_TEXTURE_FLOAT_COMPONENTS :: GLenum -gl_TEXTURE_FLOAT_COMPONENTS = 0x888C - -gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum -gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D - -gl_FLOAT_RGBA_MODE :: GLenum -gl_FLOAT_RGBA_MODE = 0x888E +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_float_buffer extension, see+-- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer (+ -- * Tokens+ gl_FLOAT_R,+ gl_FLOAT_RG,+ gl_FLOAT_RGB,+ gl_FLOAT_RGBA,+ gl_FLOAT_R16,+ gl_FLOAT_R32,+ gl_FLOAT_RG16,+ gl_FLOAT_RG32,+ gl_FLOAT_RGB16,+ gl_FLOAT_RGB32,+ gl_FLOAT_RGBA16,+ gl_FLOAT_RGBA32,+ gl_TEXTURE_FLOAT_COMPONENTS,+ gl_FLOAT_CLEAR_COLOR_VALUE,+ gl_FLOAT_RGBA_MODE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_FLOAT_R :: GLenum+gl_FLOAT_R = 0x8880++gl_FLOAT_RG :: GLenum+gl_FLOAT_RG = 0x8881++gl_FLOAT_RGB :: GLenum+gl_FLOAT_RGB = 0x8882++gl_FLOAT_RGBA :: GLenum+gl_FLOAT_RGBA = 0x8883++gl_FLOAT_R16 :: GLenum+gl_FLOAT_R16 = 0x8884++gl_FLOAT_R32 :: GLenum+gl_FLOAT_R32 = 0x8885++gl_FLOAT_RG16 :: GLenum+gl_FLOAT_RG16 = 0x8886++gl_FLOAT_RG32 :: GLenum+gl_FLOAT_RG32 = 0x8887++gl_FLOAT_RGB16 :: GLenum+gl_FLOAT_RGB16 = 0x8888++gl_FLOAT_RGB32 :: GLenum+gl_FLOAT_RGB32 = 0x8889++gl_FLOAT_RGBA16 :: GLenum+gl_FLOAT_RGBA16 = 0x888A++gl_FLOAT_RGBA32 :: GLenum+gl_FLOAT_RGBA32 = 0x888B++gl_TEXTURE_FLOAT_COMPONENTS :: GLenum+gl_TEXTURE_FLOAT_COMPONENTS = 0x888C++gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum+gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D++gl_FLOAT_RGBA_MODE :: GLenum+gl_FLOAT_RGBA_MODE = 0x888E
src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs view
@@ -1,35 +1,35 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.FogDistance --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_fog_distance extension not already --- in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( - -- * Tokens - gl_FOG_DISTANCE_MODE, - gl_EYE_RADIAL, - gl_EYE_PLANE, - gl_EYE_PLANE_ABSOLUTE -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_FOG_DISTANCE_MODE :: GLenum -gl_FOG_DISTANCE_MODE = 0x855A - -gl_EYE_RADIAL :: GLenum -gl_EYE_RADIAL = 0x855B - -gl_EYE_PLANE_ABSOLUTE :: GLenum -gl_EYE_PLANE_ABSOLUTE = 0x855C +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FogDistance+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_fog_distance extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FogDistance (+ -- * Tokens+ gl_FOG_DISTANCE_MODE,+ gl_EYE_RADIAL,+ gl_EYE_PLANE,+ gl_EYE_PLANE_ABSOLUTE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_FOG_DISTANCE_MODE :: GLenum+gl_FOG_DISTANCE_MODE = 0x855A++gl_EYE_RADIAL :: GLenum+gl_EYE_RADIAL = 0x855B++gl_EYE_PLANE_ABSOLUTE :: GLenum+gl_EYE_PLANE_ABSOLUTE = 0x855C
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_fragment_program extension, see --- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( - -- * Functions - glProgramNamedParameter4f, - glProgramNamedParameter4d, - glProgramNamedParameter4fv, - glProgramNamedParameter4dv, - glGetProgramNamedParameterfv, - glGetProgramNamedParameterdv, - glProgramLocalParameter4d, - glProgramLocalParameter4dv, - glProgramLocalParameter4f, - glProgramLocalParameter4fv, - glGetProgramLocalParameterdv, - glGetProgramLocalParameterfv, - -- * Tokens - gl_FRAGMENT_PROGRAM_NV, - gl_MAX_TEXTURE_COORDS, - gl_MAX_TEXTURE_IMAGE_UNITS, - gl_FRAGMENT_PROGRAM_BINDING, - gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS, - gl_PROGRAM_ERROR_STRING -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_fragment_program" - -EXTENSION_ENTRY(glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()) - -gl_FRAGMENT_PROGRAM_NV :: GLenum -gl_FRAGMENT_PROGRAM_NV = 0x8870 - -gl_FRAGMENT_PROGRAM_BINDING :: GLenum -gl_FRAGMENT_PROGRAM_BINDING = 0x8873 - -gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum -gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_fragment_program extension, see+-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram (+ -- * Functions+ glProgramNamedParameter4f,+ glProgramNamedParameter4d,+ glProgramNamedParameter4fv,+ glProgramNamedParameter4dv,+ glGetProgramNamedParameterfv,+ glGetProgramNamedParameterdv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ -- * Tokens+ gl_FRAGMENT_PROGRAM_NV,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_FRAGMENT_PROGRAM_BINDING,+ gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS,+ gl_PROGRAM_ERROR_STRING+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_fragment_program"++EXTENSION_ENTRY(dyn_glProgramNamedParameter4f,ptr_glProgramNamedParameter4f,"glProgramNamedParameter4f",glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramNamedParameter4d,ptr_glProgramNamedParameter4d,"glProgramNamedParameter4d",glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramNamedParameter4fv,ptr_glProgramNamedParameter4fv,"glProgramNamedParameter4fv",glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramNamedParameter4dv,ptr_glProgramNamedParameter4dv,"glProgramNamedParameter4dv",glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramNamedParameterfv,ptr_glGetProgramNamedParameterfv,"glGetProgramNamedParameterfv",glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramNamedParameterdv,ptr_glGetProgramNamedParameterdv,"glGetProgramNamedParameterdv",glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())++gl_FRAGMENT_PROGRAM_NV :: GLenum+gl_FRAGMENT_PROGRAM_NV = 0x8870++gl_FRAGMENT_PROGRAM_BINDING :: GLenum+gl_FRAGMENT_PROGRAM_BINDING = 0x8873++gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum+gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868
src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs view
@@ -1,40 +1,40 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_fragment_program, see --- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( - -- * Tokens - gl_MAX_PROGRAM_EXEC_INSTRUCTIONS, - gl_MAX_PROGRAM_CALL_DEPTH, - gl_MAX_PROGRAM_IF_DEPTH, - gl_MAX_PROGRAM_LOOP_DEPTH, - gl_MAX_PROGRAM_LOOP_COUNT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum -gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4 - -gl_MAX_PROGRAM_CALL_DEPTH :: GLenum -gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5 - -gl_MAX_PROGRAM_IF_DEPTH :: GLenum -gl_MAX_PROGRAM_IF_DEPTH = 0x88F6 - -gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum -gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7 - -gl_MAX_PROGRAM_LOOP_COUNT :: GLenum -gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_fragment_program, see+-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 (+ -- * Tokens+ gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,+ gl_MAX_PROGRAM_CALL_DEPTH,+ gl_MAX_PROGRAM_IF_DEPTH,+ gl_MAX_PROGRAM_LOOP_DEPTH,+ gl_MAX_PROGRAM_LOOP_COUNT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4++gl_MAX_PROGRAM_CALL_DEPTH :: GLenum+gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5++gl_MAX_PROGRAM_IF_DEPTH :: GLenum+gl_MAX_PROGRAM_IF_DEPTH = 0x88F6++gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum+gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7++gl_MAX_PROGRAM_LOOP_COUNT :: GLenum+gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8
src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -1,49 +1,49 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_framebuffer_multisample_coverage --- extension, see --- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( - -- * Functions - glRenderbufferStorageMultisampleCoverage, - -- * Tokens - gl_RENDERBUFFER_COVERAGE_SAMPLES, - gl_RENDERBUFFER_COLOR_SAMPLES, - gl_MAX_MULTISAMPLE_COVERAGE_MODES, - gl_MULTISAMPLE_COVERAGE_MODES -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_framebuffer_multisample_coverage" - -EXTENSION_ENTRY(glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()) - -gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum -gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB - -gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum -gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10 - -gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum -gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11 - -gl_MULTISAMPLE_COVERAGE_MODES :: GLenum -gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_framebuffer_multisample_coverage+-- extension, see+-- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage (+ -- * Functions+ glRenderbufferStorageMultisampleCoverage,+ -- * Tokens+ gl_RENDERBUFFER_COVERAGE_SAMPLES,+ gl_RENDERBUFFER_COLOR_SAMPLES,+ gl_MAX_MULTISAMPLE_COVERAGE_MODES,+ gl_MULTISAMPLE_COVERAGE_MODES+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_framebuffer_multisample_coverage"++EXTENSION_ENTRY(dyn_glRenderbufferStorageMultisampleCoverage,ptr_glRenderbufferStorageMultisampleCoverage,"glRenderbufferStorageMultisampleCoverage",glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())++gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum+gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB++gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum+gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10++gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum+gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11++gl_MULTISAMPLE_COVERAGE_MODES :: GLenum+gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12
+ src/Graphics/Rendering/OpenGL/Raw/NV/GPUProgram4.hs view
@@ -0,0 +1,91 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_gpu_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4 (+ -- * Functions+ glProgramLocalParameterI4i,+ glProgramLocalParameterI4iv,+ glProgramLocalParametersI4iv,+ glProgramLocalParameterI4ui,+ glProgramLocalParameterI4uiv,+ glProgramLocalParametersI4uiv,+ glProgramEnvParameterI4i,+ glProgramEnvParameterI4iv,+ glProgramEnvParametersI4iv,+ glProgramEnvParameterI4ui,+ glProgramEnvParameterI4uiv,+ glProgramEnvParametersI4uiv,+ glGetProgramLocalParameterIiv,+ glGetProgramLocalParameterIuiv,+ glGetProgramEnvParameterIiv,+ glGetProgramEnvParameterIuiv,+ -- * Tokens+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_PROGRAM_ATTRIB_COMPONENTS,+ gl_PROGRAM_RESULT_COMPONENTS,+ gl_MAX_PROGRAM_ATTRIB_COMPONENTS,+ gl_MAX_PROGRAM_RESULT_COMPONENTS,+ gl_MAX_PROGRAM_GENERIC_ATTRIBS,+ gl_MAX_PROGRAM_GENERIC_RESULTS+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_gpu_program4"++EXTENSION_ENTRY(dyn_glProgramLocalParameterI4i,ptr_glProgramLocalParameterI4i,"glProgramLocalParameterI4i",glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameterI4iv,ptr_glProgramLocalParameterI4iv,"glProgramLocalParameterI4iv",glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParametersI4iv,ptr_glProgramLocalParametersI4iv,"glProgramLocalParametersI4iv",glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameterI4ui,ptr_glProgramLocalParameterI4ui,"glProgramLocalParameterI4ui",glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParameterI4uiv,ptr_glProgramLocalParameterI4uiv,"glProgramLocalParameterI4uiv",glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramLocalParametersI4uiv,ptr_glProgramLocalParametersI4uiv,"glProgramLocalParametersI4uiv",glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameterI4i,ptr_glProgramEnvParameterI4i,"glProgramEnvParameterI4i",glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameterI4iv,ptr_glProgramEnvParameterI4iv,"glProgramEnvParameterI4iv",glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParametersI4iv,ptr_glProgramEnvParametersI4iv,"glProgramEnvParametersI4iv",glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameterI4ui,ptr_glProgramEnvParameterI4ui,"glProgramEnvParameterI4ui",glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParameterI4uiv,ptr_glProgramEnvParameterI4uiv,"glProgramEnvParameterI4uiv",glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glProgramEnvParametersI4uiv,ptr_glProgramEnvParametersI4uiv,"glProgramEnvParametersI4uiv",glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramLocalParameterIiv,ptr_glGetProgramLocalParameterIiv,"glGetProgramLocalParameterIiv",glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramLocalParameterIuiv,ptr_glGetProgramLocalParameterIuiv,"glGetProgramLocalParameterIuiv",glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramEnvParameterIiv,ptr_glGetProgramEnvParameterIiv,"glGetProgramEnvParameterIiv",glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramEnvParameterIuiv,ptr_glGetProgramEnvParameterIuiv,"glGetProgramEnvParameterIuiv",glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())++gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum+gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906++gl_PROGRAM_RESULT_COMPONENTS :: GLenum+gl_PROGRAM_RESULT_COMPONENTS = 0x8907++gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum+gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908++gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum+gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909++gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum+gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5++gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum+gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6+
src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -1,58 +1,58 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_geometry_program4 extension, see --- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( - -- * Functions - glProgramVertexLimit, - -- * Tokens - gl_GEOMETRY_PROGRAM, - gl_MAX_PROGRAM_OUTPUT_VERTICES, - gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS, - gl_GEOMETRY_VERTICES_OUT, - gl_GEOMETRY_INPUT_TYPE, - gl_GEOMETRY_OUTPUT_TYPE, - gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, - gl_LINES_ADJACENCY, - gl_LINE_STRIP_ADJACENCY, - gl_TRIANGLES_ADJACENCY, - gl_TRIANGLE_STRIP_ADJACENCY, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, - gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT, - gl_FRAMEBUFFER_ATTACHMENT_LAYERED, - gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, - gl_PROGRAM_POINT_SIZE -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_geometry_program4" - -EXTENSION_ENTRY(glProgramVertexLimit,GLenum -> GLint -> IO ()) - -gl_GEOMETRY_PROGRAM :: GLenum -gl_GEOMETRY_PROGRAM = 0x8C26 - -gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum -gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27 - -gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum -gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_geometry_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 (+ -- * Functions+ glProgramVertexLimit,+ -- * Tokens+ gl_GEOMETRY_PROGRAM,+ gl_MAX_PROGRAM_OUTPUT_VERTICES,+ gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_PROGRAM_POINT_SIZE+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_geometry_program4"++EXTENSION_ENTRY(dyn_glProgramVertexLimit,ptr_glProgramVertexLimit,"glProgramVertexLimit",glProgramVertexLimit,GLenum -> GLint -> IO ())++gl_GEOMETRY_PROGRAM :: GLenum+gl_GEOMETRY_PROGRAM = 0x8C26++gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum+gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27++gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28
− src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs
@@ -1,91 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_gpu_program4 extension, see --- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 ( - -- * Functions - glProgramLocalParameterI4i, - glProgramLocalParameterI4iv, - glProgramLocalParametersI4iv, - glProgramLocalParameterI4ui, - glProgramLocalParameterI4uiv, - glProgramLocalParametersI4uiv, - glProgramEnvParameterI4i, - glProgramEnvParameterI4iv, - glProgramEnvParametersI4iv, - glProgramEnvParameterI4ui, - glProgramEnvParameterI4uiv, - glProgramEnvParametersI4uiv, - glGetProgramLocalParameterIiv, - glGetProgramLocalParameterIuiv, - glGetProgramEnvParameterIiv, - glGetProgramEnvParameterIuiv, - -- * Tokens - gl_MIN_PROGRAM_TEXEL_OFFSET, - gl_MAX_PROGRAM_TEXEL_OFFSET, - gl_PROGRAM_ATTRIB_COMPONENTS, - gl_PROGRAM_RESULT_COMPONENTS, - gl_MAX_PROGRAM_ATTRIB_COMPONENTS, - gl_MAX_PROGRAM_RESULT_COMPONENTS, - gl_MAX_PROGRAM_GENERIC_ATTRIBS, - gl_MAX_PROGRAM_GENERIC_RESULTS -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_gpu_program4" - -EXTENSION_ENTRY(glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ()) - -gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum -gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906 - -gl_PROGRAM_RESULT_COMPONENTS :: GLenum -gl_PROGRAM_RESULT_COMPONENTS = 0x8907 - -gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum -gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908 - -gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum -gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909 - -gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum -gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5 - -gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum -gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6 -
src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -1,127 +1,127 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions, tokens and types from the NV_fragment_program extension, --- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat ( - -- * Functions - glVertex2h, - glVertex2hv, - glVertex3h, - glVertex3hv, - glVertex4h, - glVertex4hv, - glNormal3h, - glNormal3hv, - glColor3h, - glColor3hv, - glColor4h, - glColor4hv, - glTexCoord1h, - glTexCoord1hv, - glTexCoord2h, - glTexCoord2hv, - glTexCoord3h, - glTexCoord3hv, - glTexCoord4h, - glTexCoord4hv, - glMultiTexCoord1h, - glMultiTexCoord1hv, - glMultiTexCoord2h, - glMultiTexCoord2hv, - glMultiTexCoord3h, - glMultiTexCoord3hv, - glMultiTexCoord4h, - glMultiTexCoord4hv, - glFogCoordh, - glFogCoordhv, - glSecondaryColor3h, - glSecondaryColor3hv, - glVertexWeighth, - glVertexWeighthv, - glVertexAttrib1h, - glVertexAttrib1hv, - glVertexAttrib2h, - glVertexAttrib2hv, - glVertexAttrib3h, - glVertexAttrib3hv, - glVertexAttrib4h, - glVertexAttrib4hv, - glVertexAttribs1hv, - glVertexAttribs2hv, - glVertexAttribs3hv, - glVertexAttribs4hv, - -- * Tokens - gl_HALF_FLOAT, - -- * Types - GLhalf -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_half_float" - -EXTENSION_ENTRY(glVertex2h,GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertex2hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertex3hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertex4hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glNormal3hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glColor3hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glColor4hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord1h,GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord1hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord2h,GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord2hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord3hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glTexCoord4hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1h,GLenum -> GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glFogCoordh,GLhalf -> IO ()) -EXTENSION_ENTRY(glFogCoordhv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glSecondaryColor3hv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexWeighth,GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexWeighthv,Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1h,GLuint -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) -EXTENSION_ENTRY(glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ()) +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the NV_fragment_program extension,+-- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat (+ -- * Functions+ glVertex2h,+ glVertex2hv,+ glVertex3h,+ glVertex3hv,+ glVertex4h,+ glVertex4hv,+ glNormal3h,+ glNormal3hv,+ glColor3h,+ glColor3hv,+ glColor4h,+ glColor4hv,+ glTexCoord1h,+ glTexCoord1hv,+ glTexCoord2h,+ glTexCoord2hv,+ glTexCoord3h,+ glTexCoord3hv,+ glTexCoord4h,+ glTexCoord4hv,+ glMultiTexCoord1h,+ glMultiTexCoord1hv,+ glMultiTexCoord2h,+ glMultiTexCoord2hv,+ glMultiTexCoord3h,+ glMultiTexCoord3hv,+ glMultiTexCoord4h,+ glMultiTexCoord4hv,+ glFogCoordh,+ glFogCoordhv,+ glSecondaryColor3h,+ glSecondaryColor3hv,+ glVertexWeighth,+ glVertexWeighthv,+ glVertexAttrib1h,+ glVertexAttrib1hv,+ glVertexAttrib2h,+ glVertexAttrib2hv,+ glVertexAttrib3h,+ glVertexAttrib3hv,+ glVertexAttrib4h,+ glVertexAttrib4hv,+ glVertexAttribs1hv,+ glVertexAttribs2hv,+ glVertexAttribs3hv,+ glVertexAttribs4hv,+ -- * Tokens+ gl_HALF_FLOAT,+ -- * Types+ GLhalf+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_half_float"++EXTENSION_ENTRY(dyn_glVertex2h,ptr_glVertex2h,"glVertex2h",glVertex2h,GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertex2hv,ptr_glVertex2hv,"glVertex2hv",glVertex2hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertex3h,ptr_glVertex3h,"glVertex3h",glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertex3hv,ptr_glVertex3hv,"glVertex3hv",glVertex3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertex4h,ptr_glVertex4h,"glVertex4h",glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertex4hv,ptr_glVertex4hv,"glVertex4hv",glVertex4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glNormal3h,ptr_glNormal3h,"glNormal3h",glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glNormal3hv,ptr_glNormal3hv,"glNormal3hv",glNormal3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glColor3h,ptr_glColor3h,"glColor3h",glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glColor3hv,ptr_glColor3hv,"glColor3hv",glColor3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glColor4h,ptr_glColor4h,"glColor4h",glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glColor4hv,ptr_glColor4hv,"glColor4hv",glColor4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1h,ptr_glTexCoord1h,"glTexCoord1h",glTexCoord1h,GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord1hv,ptr_glTexCoord1hv,"glTexCoord1hv",glTexCoord1hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2h,ptr_glTexCoord2h,"glTexCoord2h",glTexCoord2h,GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord2hv,ptr_glTexCoord2hv,"glTexCoord2hv",glTexCoord2hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3h,ptr_glTexCoord3h,"glTexCoord3h",glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord3hv,ptr_glTexCoord3hv,"glTexCoord3hv",glTexCoord3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4h,ptr_glTexCoord4h,"glTexCoord4h",glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glTexCoord4hv,ptr_glTexCoord4hv,"glTexCoord4hv",glTexCoord4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1h,ptr_glMultiTexCoord1h,"glMultiTexCoord1h",glMultiTexCoord1h,GLenum -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord1hv,ptr_glMultiTexCoord1hv,"glMultiTexCoord1hv",glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2h,ptr_glMultiTexCoord2h,"glMultiTexCoord2h",glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord2hv,ptr_glMultiTexCoord2hv,"glMultiTexCoord2hv",glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3h,ptr_glMultiTexCoord3h,"glMultiTexCoord3h",glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord3hv,ptr_glMultiTexCoord3hv,"glMultiTexCoord3hv",glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4h,ptr_glMultiTexCoord4h,"glMultiTexCoord4h",glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glMultiTexCoord4hv,ptr_glMultiTexCoord4hv,"glMultiTexCoord4hv",glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordh,ptr_glFogCoordh,"glFogCoordh",glFogCoordh,GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glFogCoordhv,ptr_glFogCoordhv,"glFogCoordhv",glFogCoordhv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3h,ptr_glSecondaryColor3h,"glSecondaryColor3h",glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glSecondaryColor3hv,ptr_glSecondaryColor3hv,"glSecondaryColor3hv",glSecondaryColor3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexWeighth,ptr_glVertexWeighth,"glVertexWeighth",glVertexWeighth,GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexWeighthv,ptr_glVertexWeighthv,"glVertexWeighthv",glVertexWeighthv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1h,ptr_glVertexAttrib1h,"glVertexAttrib1h",glVertexAttrib1h,GLuint -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1hv,ptr_glVertexAttrib1hv,"glVertexAttrib1hv",glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2h,ptr_glVertexAttrib2h,"glVertexAttrib2h",glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2hv,ptr_glVertexAttrib2hv,"glVertexAttrib2hv",glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3h,ptr_glVertexAttrib3h,"glVertexAttrib3h",glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3hv,ptr_glVertexAttrib3hv,"glVertexAttrib3hv",glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4h,ptr_glVertexAttrib4h,"glVertexAttrib4h",glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4hv,ptr_glVertexAttrib4hv,"glVertexAttrib4hv",glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs1hv,ptr_glVertexAttribs1hv,"glVertexAttribs1hv",glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs2hv,ptr_glVertexAttribs2hv,"glVertexAttribs2hv",glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs3hv,ptr_glVertexAttribs3hv,"glVertexAttribs3hv",glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs4hv,ptr_glVertexAttribs4hv,"glVertexAttribs4hv",glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs view
@@ -1,29 +1,29 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_light_max_exponent extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( - -- * Tokens - gl_MAX_SHININESS, - gl_MAX_SPOT_EXPONENT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_MAX_SHININESS :: GLenum -gl_MAX_SHININESS = 0x8504 - -gl_MAX_SPOT_EXPONENT :: GLenum -gl_MAX_SPOT_EXPONENT = 0x8505 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_light_max_exponent extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent (+ -- * Tokens+ gl_MAX_SHININESS,+ gl_MAX_SPOT_EXPONENT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MAX_SHININESS :: GLenum+gl_MAX_SHININESS = 0x8504++gl_MAX_SPOT_EXPONENT :: GLenum+gl_MAX_SPOT_EXPONENT = 0x8505
src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_multisample_filter_hint extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( - -- * Tokens - gl_MULTISAMPLE_FILTER_HINT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_MULTISAMPLE_FILTER_HINT :: GLenum -gl_MULTISAMPLE_FILTER_HINT = 0x8534 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_multisample_filter_hint extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint (+ -- * Tokens+ gl_MULTISAMPLE_FILTER_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MULTISAMPLE_FILTER_HINT :: GLenum+gl_MULTISAMPLE_FILTER_HINT = 0x8534
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -1,70 +1,70 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_occlusion_query not already in the --- OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery ( - -- * Functions - glGenOcclusionQueries, - glDeleteOcclusionQueries, - glIsOcclusionQuery, - glBeginOcclusionQuery, - glEndOcclusionQuery, - glGetOcclusionQueryiv, - glGetOcclusionQueryuiv, - -- * Tokens - gl_OCCLUSION_TEST, - gl_OCCLUSION_TEST_RESULT, - gl_PIXEL_COUNTER_BITS, - gl_CURRENT_OCCLUSION_QUERY_ID, - gl_PIXEL_COUNT, - gl_PIXEL_COUNT_AVAILABLE -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_occlusion_query" - -EXTENSION_ENTRY(glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glIsOcclusionQuery,GLuint -> IO ()) -EXTENSION_ENTRY(glBeginOcclusionQuery,GLuint -> IO ()) -EXTENSION_ENTRY(glEndOcclusionQuery,IO ()) -EXTENSION_ENTRY(glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) - -gl_OCCLUSION_TEST :: GLenum -gl_OCCLUSION_TEST = 0x8165 - -gl_OCCLUSION_TEST_RESULT :: GLenum -gl_OCCLUSION_TEST_RESULT = 0x8166 - -gl_PIXEL_COUNTER_BITS :: GLenum -gl_PIXEL_COUNTER_BITS = 0x8864 - -gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum -gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865 - -gl_PIXEL_COUNT :: GLenum -gl_PIXEL_COUNT = 0x8866 - -gl_PIXEL_COUNT_AVAILABLE :: GLenum -gl_PIXEL_COUNT_AVAILABLE = 0x8867 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_occlusion_query not already in the+-- OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery (+ -- * Functions+ glGenOcclusionQueries,+ glDeleteOcclusionQueries,+ glIsOcclusionQuery,+ glBeginOcclusionQuery,+ glEndOcclusionQuery,+ glGetOcclusionQueryiv,+ glGetOcclusionQueryuiv,+ -- * Tokens+ gl_OCCLUSION_TEST,+ gl_OCCLUSION_TEST_RESULT,+ gl_PIXEL_COUNTER_BITS,+ gl_CURRENT_OCCLUSION_QUERY_ID,+ gl_PIXEL_COUNT,+ gl_PIXEL_COUNT_AVAILABLE+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_occlusion_query"++EXTENSION_ENTRY(dyn_glGenOcclusionQueries,ptr_glGenOcclusionQueries,"glGenOcclusionQueries",glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteOcclusionQueries,ptr_glDeleteOcclusionQueries,"glDeleteOcclusionQueries",glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glIsOcclusionQuery,ptr_glIsOcclusionQuery,"glIsOcclusionQuery",glIsOcclusionQuery,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glBeginOcclusionQuery,ptr_glBeginOcclusionQuery,"glBeginOcclusionQuery",glBeginOcclusionQuery,GLuint -> IO ())+EXTENSION_ENTRY(dyn_glEndOcclusionQuery,ptr_glEndOcclusionQuery,"glEndOcclusionQuery",glEndOcclusionQuery,IO ())+EXTENSION_ENTRY(dyn_glGetOcclusionQueryiv,ptr_glGetOcclusionQueryiv,"glGetOcclusionQueryiv",glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetOcclusionQueryuiv,ptr_glGetOcclusionQueryuiv,"glGetOcclusionQueryuiv",glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())++gl_OCCLUSION_TEST :: GLenum+gl_OCCLUSION_TEST = 0x8165++gl_OCCLUSION_TEST_RESULT :: GLenum+gl_OCCLUSION_TEST_RESULT = 0x8166++gl_PIXEL_COUNTER_BITS :: GLenum+gl_PIXEL_COUNTER_BITS = 0x8864++gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum+gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865++gl_PIXEL_COUNT :: GLenum+gl_PIXEL_COUNT = 0x8866++gl_PIXEL_COUNT_AVAILABLE :: GLenum+gl_PIXEL_COUNT_AVAILABLE = 0x8867
src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_packed_depth_stencil extension, see --- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( - -- * Tokens - gl_DEPTH_STENCIL, - gl_UNSIGNED_INT_24_8 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_packed_depth_stencil extension, see+-- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil (+ -- * Tokens+ gl_DEPTH_STENCIL,+ gl_UNSIGNED_INT_24_8+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -1,65 +1,65 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All functions and tokens from the NV_parameter_buffer_object extension, see --- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( - -- * Functions - glBindBufferRange, - glBindBufferOffset, - glBindBufferBase, - glProgramBufferParametersfv, - glProgramBufferParametersIiv, - glProgramBufferParametersIuiv, - glGetIntegerIndexedv, - -- * Tokens - gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS, - gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE, - gl_VERTEX_PROGRAM_PARAMETER_BUFFER, - gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER, - gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_parameter_buffer_object" - -EXTENSION_ENTRY(glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ()) -EXTENSION_ENTRY(glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ()) - -gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum -gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0 - -gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum -gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1 - -gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum -gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2 - -gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum -gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3 - -gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum -gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4 - +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All functions and tokens from the NV_parameter_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject (+ -- * Functions+ glBindBufferRange,+ glBindBufferOffset,+ glBindBufferBase,+ glProgramBufferParametersfv,+ glProgramBufferParametersIiv,+ glProgramBufferParametersIuiv,+ glGetIntegerIndexedv,+ -- * Tokens+ gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS,+ gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE,+ gl_VERTEX_PROGRAM_PARAMETER_BUFFER,+ gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER,+ gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_parameter_buffer_object"++EXTENSION_ENTRY(dyn_glBindBufferOffset,ptr_glBindBufferOffset,"glBindBufferOffset",glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ())+EXTENSION_ENTRY(dyn_glProgramBufferParametersfv,ptr_glProgramBufferParametersfv,"glProgramBufferParametersfv",glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramBufferParametersIiv,ptr_glProgramBufferParametersIiv,"glProgramBufferParametersIiv",glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glProgramBufferParametersIuiv,ptr_glProgramBufferParametersIuiv,"glProgramBufferParametersIuiv",glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())++gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0++gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1++gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2++gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3++gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4+
src/Graphics/Rendering/OpenGL/Raw/NV/PathRendering.hs view
@@ -1,685 +1,685 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PathRendering --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_path_rendering extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/path_rendering.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PathRendering ( --- * Functions - glPathCommandsNV, - glPathCoordsNV, - glPathSubCommandsNV, - glPathSubCoordsNV, - glPathStringNV, - glPathGlyphsNV, - glPathGlyphRangeNV, - glWeightPathsNV, - glCopyPathNV, - glInterpolatePathsNV, - glTransformPathNV, - glPathParameterivNV, - glPathParameteriNV, - glPathParameterfvNV, - glPathParameterfNV, - glPathDashArrayNV, - glGenPathsNV, - glDeletePathsNV, - glIsPathNV, - glPathStencilFuncNV, - glPathStencilDepthOffsetNV, - glStencilFillPathNV, - glStencilStrokePathNV, - glStencilFillPathInstancedNV, - glStencilStrokePathInstancedNV, - glPathCoverDepthFuncNV, - glPathColorGenNV, - glPathTexGenNV, - glPathFogGenNV, - glCoverFillPathNV, - glCoverStrokePathNV, - glCoverFillPathInstancedNV, - glCoverStrokePathInstancedNV, - glGetPathParameterivNV, - glGetPathParameterfvNV, - glGetPathCommandsNV, - glGetPathCoordsNV, - glGetPathDashArrayNV, - glGetPathMetricsNV, - glGetPathMetricRangeNV, - glGetPathSpacingNV, - glGetPathColorGenivNV, - glGetPathColorGenfvNV, - glGetPathTexGenivNV, - glGetPathTexGenfvNV, - glIsPointInFillPathNV, - glIsPointInStrokePathNV, - glGetPathLengthNV, - glPointAlongPathNV, - -- * Tokens - gl_CLOSE_PATH_NV, - gl_MOVE_TO_NV, - gl_RELATIVE_MOVE_TO_NV, - gl_LINE_TO_NV, - gl_RELATIVE_LINE_TO_NV, - gl_HORIZONTAL_LINE_TO_NV, - gl_RELATIVE_HORIZONTAL_LINE_TO_NV, - gl_VERTICAL_LINE_TO_NV, - gl_RELATIVE_VERTICAL_LINE_TO_NV, - gl_QUADRATIC_CURVE_TO_NV, - gl_RELATIVE_QUADRATIC_CURVE_TO_NV, - gl_CUBIC_CURVE_TO_NV, - gl_RELATIVE_CUBIC_CURVE_TO_NV, - gl_SMOOTH_QUADRATIC_CURVE_TO_NV, - gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, - gl_SMOOTH_CUBIC_CURVE_TO_NV, - gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, - gl_SMALL_CCW_ARC_TO_NV, - gl_RELATIVE_SMALL_CCW_ARC_TO_NV, - gl_SMALL_CW_ARC_TO_NV, - gl_RELATIVE_SMALL_CW_ARC_TO_NV, - gl_LARGE_CCW_ARC_TO_NV, - gl_RELATIVE_LARGE_CCW_ARC_TO_NV, - gl_LARGE_CW_ARC_TO_NV, - gl_RELATIVE_LARGE_CW_ARC_TO_NV, - gl_RESTART_PATH_NV, - gl_DUP_FIRST_CUBIC_CURVE_TO_NV, - gl_DUP_LAST_CUBIC_CURVE_TO_NV, - gl_RECT_NV, - gl_CIRCULAR_CCW_ARC_TO_NV, - gl_CIRCULAR_CW_ARC_TO_NV, - gl_CIRCULAR_TANGENT_ARC_TO_NV, - gl_ARC_TO_NV, - gl_RELATIVE_ARC_TO_NV, - gl_PATH_FORMAT_SVG_NV, - gl_PATH_FORMAT_PS_NV, - gl_STANDARD_FONT_NAME_NV, - gl_SYSTEM_FONT_NAME_NV, - gl_FILE_NAME_NV, - gl_SKIP_MISSING_GLYPH_NV, - gl_USE_MISSING_GLYPH_NV, - gl_PATH_STROKE_WIDTH_NV, - gl_PATH_INITIAL_END_CAP_NV, - gl_PATH_TERMINAL_END_CAP_NV, - gl_PATH_JOIN_STYLE_NV, - gl_PATH_MITER_LIMIT_NV, - gl_PATH_INITIAL_DASH_CAP_NV, - gl_PATH_TERMINAL_DASH_CAP_NV, - gl_PATH_DASH_OFFSET_NV, - gl_PATH_CLIENT_LENGTH_NV, - gl_PATH_DASH_OFFSET_RESET_NV, - gl_PATH_FILL_MODE_NV, - gl_PATH_FILL_MASK_NV, - gl_PATH_FILL_COVER_MODE_NV, - gl_PATH_STROKE_COVER_MODE_NV, - gl_PATH_STROKE_MASK_NV, - gl_PATH_END_CAPS_NV, - gl_PATH_DASH_CAPS_NV, - gl_COUNT_UP_NV, - gl_COUNT_DOWN_NV, - gl_PATH_OBJECT_BOUNDING_BOX_NV, - gl_CONVEX_HULL_NV, - gl_BOUNDING_BOX_NV, - gl_TRANSLATE_X_NV, - gl_TRANSLATE_Y_NV, - gl_TRANSLATE_2D_NV, - gl_TRANSLATE_3D_NV, - gl_AFFINE_2D_NV, - gl_AFFINE_3D_NV, - gl_TRANSPOSE_AFFINE_2D_NV, - gl_TRANSPOSE_AFFINE_3D_NV, - gl_UTF8_NV, - gl_UTF16_NV, - gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, - gl_PATH_COMMAND_COUNT_NV, - gl_PATH_COORD_COUNT_NV, - gl_PATH_DASH_ARRAY_COUNT_NV, - gl_PATH_COMPUTED_LENGTH_NV, - gl_PATH_FILL_BOUNDING_BOX_NV, - gl_PATH_STROKE_BOUNDING_BOX_NV, - gl_SQUARE_NV, - gl_ROUND_NV, - gl_TRIANGULAR_NV, - gl_BEVEL_NV, - gl_MITER_REVERT_NV, - gl_MITER_TRUNCATE_NV, - gl_MOVE_TO_RESETS_NV, - gl_MOVE_TO_CONTINUES_NV, - gl_BOLD_BIT_NV, - gl_ITALIC_BIT_NV, - gl_PATH_ERROR_POSITION_NV, - gl_PATH_FOG_GEN_MODE_NV, - gl_PATH_STENCIL_FUNC_NV, - gl_PATH_STENCIL_REF_NV, - gl_PATH_STENCIL_VALUE_MASK_NV, - gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, - gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, - gl_PATH_COVER_DEPTH_FUNC_NV, - gl_GLYPH_WIDTH_BIT_NV, - gl_GLYPH_HEIGHT_BIT_NV, - gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, - gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, - gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, - gl_GLYPH_VERTICAL_BEARING_X_BIT_NV, - gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV, - gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, - gl_GLYPH_HAS_KERNING_BIT_NV, - gl_FONT_X_MIN_BOUNDS_BIT_NV, - gl_FONT_Y_MIN_BOUNDS_BIT_NV, - gl_FONT_X_MAX_BOUNDS_BIT_NV, - gl_FONT_Y_MAX_BOUNDS_BIT_NV, - gl_FONT_UNITS_PER_EM_BIT_NV, - gl_FONT_ASCENDER_BIT_NV, - gl_FONT_DESCENDER_BIT_NV, - gl_FONT_HEIGHT_BIT_NV, - gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV, - gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, - gl_FONT_UNDERLINE_POSITION_BIT_NV, - gl_FONT_UNDERLINE_THICKNESS_BIT_NV, - gl_FONT_HAS_KERNING_BIT_NV, - gl_ACCUM_ADJACENT_PAIRS_NV, - gl_ADJACENT_PAIRS_NV, - gl_FIRST_TO_REST_NV, - gl_PATH_GEN_MODE_NV, - gl_PATH_GEN_COEFF_NV, - gl_PATH_GEN_COLOR_FORMAT_NV, - gl_PATH_GEN_COMPONENTS_NV - -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_path_rendering" - - -EXTENSION_ENTRY(glPathCommandsNV,GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPathCoordsNV,GLuint -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPathSubCommandsNV,GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPathSubCoordsNV,GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPathStringNV,GLuint -> GLenum -> GLsizei -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glPathGlyphsNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLsizei -> GLenum -> Ptr GLubyte -> GLenum -> GLuint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPathGlyphRangeNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glWeightPathsNV,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glCopyPathNV,GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glInterpolatePathsNV,GLuint -> GLuint -> GLuint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glTransformPathNV,GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glPathParameteriNV,GLuint -> GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPathParameterfNV,GLuint -> GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glPathDashArrayNV,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGenPathsNV,GLsizei -> IO GLuint) -EXTENSION_ENTRY(glDeletePathsNV,GLuint -> GLsizei -> IO ()) -EXTENSION_ENTRY(glIsPathNV,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glPathStencilFuncNV,GLenum -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glPathStencilDepthOffsetNV,GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glStencilFillPathNV,GLuint -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glStencilStrokePathNV,GLuint -> GLint -> GLuint -> IO ()) -EXTENSION_ENTRY(glStencilFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glStencilStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPathCoverDepthFuncNV,GLenum -> IO ()) -EXTENSION_ENTRY(glPathColorGenNV,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPathTexGenNV,GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glPathFogGenNV,GLenum -> IO ()) -EXTENSION_ENTRY(glCoverFillPathNV,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glCoverStrokePathNV,GLuint -> GLenum -> IO ()) -EXTENSION_ENTRY(glCoverFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glCoverStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathCommandsNV,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glGetPathCoordsNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathDashArrayNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathMetricsNV,GLbitfield -> GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathMetricRangeNV,GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathSpacingNV,GLenum -> GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathColorGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPathColorGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetPathTexGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetPathTexGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glIsPointInFillPathNV,GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean) -EXTENSION_ENTRY(glIsPointInStrokePathNV,GLuint -> GLfloat -> GLfloat -> IO GLboolean) -EXTENSION_ENTRY(glGetPathLengthNV,GLuint -> GLsizei -> GLsizei -> IO GLfloat) -EXTENSION_ENTRY(glPointAlongPathNV,GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean) - --- Accepted in elements of the <commands> array parameter of --- PathCommandsNV and PathSubCommandsNV: - -gl_CLOSE_PATH_NV :: GLubyte -gl_CLOSE_PATH_NV = 0x00 - -gl_MOVE_TO_NV :: GLubyte -gl_MOVE_TO_NV = 0x02 - -gl_RELATIVE_MOVE_TO_NV :: GLubyte -gl_RELATIVE_MOVE_TO_NV = 0x03 - -gl_LINE_TO_NV :: GLubyte -gl_LINE_TO_NV = 0x04 - -gl_RELATIVE_LINE_TO_NV :: GLubyte -gl_RELATIVE_LINE_TO_NV = 0x05 - -gl_HORIZONTAL_LINE_TO_NV :: GLubyte -gl_HORIZONTAL_LINE_TO_NV = 0x06 - -gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte -gl_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 - -gl_VERTICAL_LINE_TO_NV :: GLubyte -gl_VERTICAL_LINE_TO_NV = 0x08 - -gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte -gl_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 - -gl_QUADRATIC_CURVE_TO_NV :: GLubyte -gl_QUADRATIC_CURVE_TO_NV = 0x0A - -gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte -gl_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B - -gl_CUBIC_CURVE_TO_NV :: GLubyte -gl_CUBIC_CURVE_TO_NV = 0x0C - -gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte -gl_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D - -gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte -gl_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E - -gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte -gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F - -gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte -gl_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 - -gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte -gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 - -gl_SMALL_CCW_ARC_TO_NV :: GLubyte -gl_SMALL_CCW_ARC_TO_NV = 0x12 - -gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte -gl_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 - -gl_SMALL_CW_ARC_TO_NV :: GLubyte -gl_SMALL_CW_ARC_TO_NV = 0x14 - -gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte -gl_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 - -gl_LARGE_CCW_ARC_TO_NV :: GLubyte -gl_LARGE_CCW_ARC_TO_NV = 0x16 - -gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte -gl_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 - -gl_LARGE_CW_ARC_TO_NV :: GLubyte -gl_LARGE_CW_ARC_TO_NV = 0x18 - -gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte -gl_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 - -gl_RESTART_PATH_NV :: GLubyte -gl_RESTART_PATH_NV = 0xF0 - -gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte -gl_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 - -gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte -gl_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 - -gl_RECT_NV :: GLubyte -gl_RECT_NV = 0xF6 - -gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte -gl_CIRCULAR_CCW_ARC_TO_NV = 0xF8 - -gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte -gl_CIRCULAR_CW_ARC_TO_NV = 0xFA - -gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte -gl_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC - -gl_ARC_TO_NV :: GLubyte -gl_ARC_TO_NV = 0xFE - -gl_RELATIVE_ARC_TO_NV :: GLubyte -gl_RELATIVE_ARC_TO_NV = 0xFF - --- Accepted by the <format> parameter of PathStringNV -gl_PATH_FORMAT_SVG_NV :: GLenum -gl_PATH_FORMAT_SVG_NV = 0x9070 - -gl_PATH_FORMAT_PS_NV :: GLenum -gl_PATH_FORMAT_PS_NV = 0x9071 - --- Accepted by the <fontTarget> parameter of PathGlyphsNV and --- PathGlyphRangeNV: -gl_STANDARD_FONT_NAME_NV :: GLenum -gl_STANDARD_FONT_NAME_NV = 0x9072 - -gl_SYSTEM_FONT_NAME_NV :: GLenum -gl_SYSTEM_FONT_NAME_NV = 0x9073 - -gl_FILE_NAME_NV :: GLenum -gl_FILE_NAME_NV = 0x9074 - --- Accepted by the <handleMissingGlyph> parameter of PathGlyphsNV and --- PathGlyphRangeNV: -gl_SKIP_MISSING_GLYPH_NV :: GLenum -gl_SKIP_MISSING_GLYPH_NV = 0x90A9 - -gl_USE_MISSING_GLYPH_NV :: GLenum -gl_USE_MISSING_GLYPH_NV = 0x90AA - --- Accepted by the <pname> parameter of PathParameterfNV, --- PathParameterfvNV, GetPathParameterfvNV, PathParameteriNV, --- PathParameterivNV, and GetPathParameterivNV: -gl_PATH_STROKE_WIDTH_NV :: GLenum -gl_PATH_STROKE_WIDTH_NV = 0x9075 - -gl_PATH_INITIAL_END_CAP_NV :: GLenum -gl_PATH_INITIAL_END_CAP_NV = 0x9077 - -gl_PATH_TERMINAL_END_CAP_NV :: GLenum -gl_PATH_TERMINAL_END_CAP_NV = 0x9078 - -gl_PATH_JOIN_STYLE_NV :: GLenum -gl_PATH_JOIN_STYLE_NV = 0x9079 - -gl_PATH_MITER_LIMIT_NV :: GLenum -gl_PATH_MITER_LIMIT_NV = 0x907A - -gl_PATH_INITIAL_DASH_CAP_NV :: GLenum -gl_PATH_INITIAL_DASH_CAP_NV = 0x907C - -gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum -gl_PATH_TERMINAL_DASH_CAP_NV = 0x907D - -gl_PATH_DASH_OFFSET_NV :: GLenum -gl_PATH_DASH_OFFSET_NV = 0x907E - -gl_PATH_CLIENT_LENGTH_NV :: GLenum -gl_PATH_CLIENT_LENGTH_NV = 0x907F - -gl_PATH_DASH_OFFSET_RESET_NV :: GLenum -gl_PATH_DASH_OFFSET_RESET_NV = 0x90B4 - -gl_PATH_FILL_MODE_NV :: GLenum -gl_PATH_FILL_MODE_NV = 0x9080 - -gl_PATH_FILL_MASK_NV :: GLenum -gl_PATH_FILL_MASK_NV = 0x9081 - -gl_PATH_FILL_COVER_MODE_NV :: GLenum -gl_PATH_FILL_COVER_MODE_NV = 0x9082 - -gl_PATH_STROKE_COVER_MODE_NV :: GLenum -gl_PATH_STROKE_COVER_MODE_NV = 0x9083 - -gl_PATH_STROKE_MASK_NV :: GLenum -gl_PATH_STROKE_MASK_NV = 0x9084 - --- Accepted by the <pname> parameter of PathParameterfNV and --- PathParameterfvNV: -gl_PATH_END_CAPS_NV :: GLenum -gl_PATH_END_CAPS_NV = 0x9076 - -gl_PATH_DASH_CAPS_NV :: GLenum -gl_PATH_DASH_CAPS_NV = 0x907B - --- Accepted by the <fillMode> parameter of StencilFillPathNV and --- StencilFillPathInstancedNV: -gl_COUNT_UP_NV :: GLenum -gl_COUNT_UP_NV = 0x9088 - -gl_COUNT_DOWN_NV :: GLenum -gl_COUNT_DOWN_NV = 0x9089 - --- Accepted by the <genMode> parameter of PathColorGenNV and --- PathTexGenNV: -gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum -gl_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A - --- Accepted by the <coverMode> parameter of CoverFillPathNV and --- CoverFillPathInstancedNV: -gl_CONVEX_HULL_NV :: GLenum -gl_CONVEX_HULL_NV = 0x908B - -gl_BOUNDING_BOX_NV :: GLenum -gl_BOUNDING_BOX_NV = 0x908D - --- Accepted by the <transformType> parameter of --- StencilFillPathInstancedNV, StencilStrokePathInstancedNV, --- CoverFillPathInstancedNV, and CoverStrokePathInstancedNV: -gl_TRANSLATE_X_NV :: GLenum -gl_TRANSLATE_X_NV = 0x908E - -gl_TRANSLATE_Y_NV :: GLenum -gl_TRANSLATE_Y_NV = 0x908F - -gl_TRANSLATE_2D_NV :: GLenum -gl_TRANSLATE_2D_NV = 0x9090 - -gl_TRANSLATE_3D_NV :: GLenum -gl_TRANSLATE_3D_NV = 0x9091 - -gl_AFFINE_2D_NV :: GLenum -gl_AFFINE_2D_NV = 0x9092 - -gl_AFFINE_3D_NV :: GLenum -gl_AFFINE_3D_NV = 0x9094 - -gl_TRANSPOSE_AFFINE_2D_NV :: GLenum -gl_TRANSPOSE_AFFINE_2D_NV = 0x9096 - -gl_TRANSPOSE_AFFINE_3D_NV :: GLenum -gl_TRANSPOSE_AFFINE_3D_NV = 0x9098 - --- Accepted by the <type> or <pathNameType> parameter of --- StencilFillPathInstancedNV, StencilStrokePathInstancedNV, --- CoverFillPathInstancedNV, CoverStrokePathInstancedNV, --- GetPathMetricsNV, and GetPathSpacingNV: -gl_UTF8_NV :: GLenum -gl_UTF8_NV = 0x909A - -gl_UTF16_NV :: GLenum -gl_UTF16_NV = 0x909B - --- Accepted by the <coverMode> parameter of CoverFillPathInstancedNV: -gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum -gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C - --- Accepted by the <pname> parameter of GetPathParameterfvNV and --- GetPathParameterivNV: -gl_PATH_COMMAND_COUNT_NV :: GLenum -gl_PATH_COMMAND_COUNT_NV = 0x909D - -gl_PATH_COORD_COUNT_NV :: GLenum -gl_PATH_COORD_COUNT_NV = 0x909E - -gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum -gl_PATH_DASH_ARRAY_COUNT_NV = 0x909F - -gl_PATH_COMPUTED_LENGTH_NV :: GLenum -gl_PATH_COMPUTED_LENGTH_NV = 0x90A0 - -gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum -gl_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 - -gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum -gl_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 - --- Accepted by the <value> parameter of PathParameterfNV, --- PathParameterfvNV, PathParameteriNV, and PathParameterivNV --- when <pname> is one of PATH_END_CAPS_NV, PATH_INTIAL_END_CAP_NV, --- PATH_TERMINAL_END_CAP_NV, PATH_DASH_CAPS_NV, PATH_INITIAL_DASH_CAP_NV, --- and PATH_TERMINAL_DASH_CAP_NV: -gl_SQUARE_NV :: GLint -gl_SQUARE_NV = 0x90A3 - -gl_ROUND_NV :: GLint -gl_ROUND_NV = 0x90A4 - -gl_TRIANGULAR_NV :: GLint -gl_TRIANGULAR_NV = 0x90A5 - -gl_BEVEL_NV :: GLint -gl_BEVEL_NV = 0x90A6 - -gl_MITER_REVERT_NV :: GLint -gl_MITER_REVERT_NV = 0x90A7 - -gl_MITER_TRUNCATE_NV :: GLint -gl_MITER_TRUNCATE_NV = 0x90A8 - --- Accepted by the <value> parameter of PathParameterfNV, --- PathParameterfvNV, PathParameteriNV, and PathParameterivNV when --- <pname> is PATH_DASH_OFFSET_RESET_NV -gl_MOVE_TO_RESETS_NV :: GLint -gl_MOVE_TO_RESETS_NV = 0x90B5 - -gl_MOVE_TO_CONTINUES_NV :: GLint -gl_MOVE_TO_CONTINUES_NV = 0x90B6 - --- Accepted by the <fontStyle> parameter of PathStringNV: -gl_BOLD_BIT_NV :: GLbitfield -gl_BOLD_BIT_NV = 0x01 - -gl_ITALIC_BIT_NV :: GLbitfield -gl_ITALIC_BIT_NV = 0x02 - --- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, --- GetInteger64v, GetFloatv, and GetDoublev: -gl_PATH_ERROR_POSITION_NV :: GLenum -gl_PATH_ERROR_POSITION_NV = 0x90AB - -gl_PATH_FOG_GEN_MODE_NV :: GLenum -gl_PATH_FOG_GEN_MODE_NV = 0x90AC - -gl_PATH_STENCIL_FUNC_NV :: GLenum -gl_PATH_STENCIL_FUNC_NV = 0x90B7 - -gl_PATH_STENCIL_REF_NV :: GLenum -gl_PATH_STENCIL_REF_NV = 0x90B8 - -gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum -gl_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 - -gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum -gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD - -gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum -gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE - -gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum -gl_PATH_COVER_DEPTH_FUNC_NV = 0x90BF - --- Accepted as a bit within the <metricQueryMask> parameter of --- GetPathMetricRangeNV or GetPathMetricsNV: -gl_GLYPH_WIDTH_BIT_NV :: GLbitfield -gl_GLYPH_WIDTH_BIT_NV = 0x01 - -gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield -gl_GLYPH_HEIGHT_BIT_NV = 0x02 - -gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield -gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 - -gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield -gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 - -gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield -gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 - -gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield -gl_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 - -gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield -gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 - -gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield -gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 - -gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield -gl_GLYPH_HAS_KERNING_BIT_NV = 0x100 - -gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield -gl_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 - -gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield -gl_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 - -gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield -gl_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 - -gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield -gl_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 - -gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield -gl_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 - -gl_FONT_ASCENDER_BIT_NV :: GLbitfield -gl_FONT_ASCENDER_BIT_NV = 0x00200000 - -gl_FONT_DESCENDER_BIT_NV :: GLbitfield -gl_FONT_DESCENDER_BIT_NV = 0x00400000 - -gl_FONT_HEIGHT_BIT_NV :: GLbitfield -gl_FONT_HEIGHT_BIT_NV = 0x00800000 - -gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield -gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 - -gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield -gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 - -gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield -gl_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 - -gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield -gl_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 - -gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield -gl_FONT_HAS_KERNING_BIT_NV = 0x10000000 - --- Accepted by the <pathListMode> parameter of GetPathSpacingNV: -gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum -gl_ACCUM_ADJACENT_PAIRS_NV = 0x90AD - -gl_ADJACENT_PAIRS_NV :: GLenum -gl_ADJACENT_PAIRS_NV = 0x90AE - -gl_FIRST_TO_REST_NV :: GLenum -gl_FIRST_TO_REST_NV = 0x90AF - --- Accepted by the <pname> parameter of GetPathColorGenivNV, --- GetPathColorGenfvNV, GetPathTexGenivNV and GetPathTexGenfvNV: -gl_PATH_GEN_MODE_NV :: GLenum -gl_PATH_GEN_MODE_NV = 0x90B0 - -gl_PATH_GEN_COEFF_NV :: GLenum -gl_PATH_GEN_COEFF_NV = 0x90B1 - -gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum -gl_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 - -gl_PATH_GEN_COMPONENTS_NV :: GLenum -gl_PATH_GEN_COMPONENTS_NV = 0x90B3 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PathRendering+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_path_rendering extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/path_rendering.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PathRendering (+-- * Functions+ glPathCommandsNV,+ glPathCoordsNV,+ glPathSubCommandsNV,+ glPathSubCoordsNV,+ glPathStringNV,+ glPathGlyphsNV,+ glPathGlyphRangeNV,+ glWeightPathsNV,+ glCopyPathNV,+ glInterpolatePathsNV,+ glTransformPathNV,+ glPathParameterivNV,+ glPathParameteriNV,+ glPathParameterfvNV,+ glPathParameterfNV,+ glPathDashArrayNV,+ glGenPathsNV,+ glDeletePathsNV,+ glIsPathNV,+ glPathStencilFuncNV,+ glPathStencilDepthOffsetNV,+ glStencilFillPathNV,+ glStencilStrokePathNV,+ glStencilFillPathInstancedNV,+ glStencilStrokePathInstancedNV,+ glPathCoverDepthFuncNV,+ glPathColorGenNV,+ glPathTexGenNV,+ glPathFogGenNV,+ glCoverFillPathNV,+ glCoverStrokePathNV,+ glCoverFillPathInstancedNV,+ glCoverStrokePathInstancedNV,+ glGetPathParameterivNV,+ glGetPathParameterfvNV,+ glGetPathCommandsNV,+ glGetPathCoordsNV,+ glGetPathDashArrayNV,+ glGetPathMetricsNV,+ glGetPathMetricRangeNV,+ glGetPathSpacingNV,+ glGetPathColorGenivNV,+ glGetPathColorGenfvNV,+ glGetPathTexGenivNV,+ glGetPathTexGenfvNV,+ glIsPointInFillPathNV,+ glIsPointInStrokePathNV,+ glGetPathLengthNV,+ glPointAlongPathNV,+ -- * Tokens+ gl_CLOSE_PATH_NV,+ gl_MOVE_TO_NV,+ gl_RELATIVE_MOVE_TO_NV,+ gl_LINE_TO_NV,+ gl_RELATIVE_LINE_TO_NV,+ gl_HORIZONTAL_LINE_TO_NV,+ gl_RELATIVE_HORIZONTAL_LINE_TO_NV,+ gl_VERTICAL_LINE_TO_NV,+ gl_RELATIVE_VERTICAL_LINE_TO_NV,+ gl_QUADRATIC_CURVE_TO_NV,+ gl_RELATIVE_QUADRATIC_CURVE_TO_NV,+ gl_CUBIC_CURVE_TO_NV,+ gl_RELATIVE_CUBIC_CURVE_TO_NV,+ gl_SMOOTH_QUADRATIC_CURVE_TO_NV,+ gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV,+ gl_SMOOTH_CUBIC_CURVE_TO_NV,+ gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV,+ gl_SMALL_CCW_ARC_TO_NV,+ gl_RELATIVE_SMALL_CCW_ARC_TO_NV,+ gl_SMALL_CW_ARC_TO_NV,+ gl_RELATIVE_SMALL_CW_ARC_TO_NV,+ gl_LARGE_CCW_ARC_TO_NV,+ gl_RELATIVE_LARGE_CCW_ARC_TO_NV,+ gl_LARGE_CW_ARC_TO_NV,+ gl_RELATIVE_LARGE_CW_ARC_TO_NV,+ gl_RESTART_PATH_NV,+ gl_DUP_FIRST_CUBIC_CURVE_TO_NV,+ gl_DUP_LAST_CUBIC_CURVE_TO_NV,+ gl_RECT_NV,+ gl_CIRCULAR_CCW_ARC_TO_NV,+ gl_CIRCULAR_CW_ARC_TO_NV,+ gl_CIRCULAR_TANGENT_ARC_TO_NV,+ gl_ARC_TO_NV,+ gl_RELATIVE_ARC_TO_NV,+ gl_PATH_FORMAT_SVG_NV,+ gl_PATH_FORMAT_PS_NV,+ gl_STANDARD_FONT_NAME_NV,+ gl_SYSTEM_FONT_NAME_NV,+ gl_FILE_NAME_NV,+ gl_SKIP_MISSING_GLYPH_NV,+ gl_USE_MISSING_GLYPH_NV,+ gl_PATH_STROKE_WIDTH_NV,+ gl_PATH_INITIAL_END_CAP_NV,+ gl_PATH_TERMINAL_END_CAP_NV,+ gl_PATH_JOIN_STYLE_NV,+ gl_PATH_MITER_LIMIT_NV,+ gl_PATH_INITIAL_DASH_CAP_NV,+ gl_PATH_TERMINAL_DASH_CAP_NV,+ gl_PATH_DASH_OFFSET_NV,+ gl_PATH_CLIENT_LENGTH_NV,+ gl_PATH_DASH_OFFSET_RESET_NV,+ gl_PATH_FILL_MODE_NV,+ gl_PATH_FILL_MASK_NV,+ gl_PATH_FILL_COVER_MODE_NV,+ gl_PATH_STROKE_COVER_MODE_NV,+ gl_PATH_STROKE_MASK_NV,+ gl_PATH_END_CAPS_NV,+ gl_PATH_DASH_CAPS_NV,+ gl_COUNT_UP_NV,+ gl_COUNT_DOWN_NV,+ gl_PATH_OBJECT_BOUNDING_BOX_NV,+ gl_CONVEX_HULL_NV,+ gl_BOUNDING_BOX_NV,+ gl_TRANSLATE_X_NV,+ gl_TRANSLATE_Y_NV,+ gl_TRANSLATE_2D_NV,+ gl_TRANSLATE_3D_NV,+ gl_AFFINE_2D_NV,+ gl_AFFINE_3D_NV,+ gl_TRANSPOSE_AFFINE_2D_NV,+ gl_TRANSPOSE_AFFINE_3D_NV,+ gl_UTF8_NV,+ gl_UTF16_NV,+ gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV,+ gl_PATH_COMMAND_COUNT_NV,+ gl_PATH_COORD_COUNT_NV,+ gl_PATH_DASH_ARRAY_COUNT_NV,+ gl_PATH_COMPUTED_LENGTH_NV,+ gl_PATH_FILL_BOUNDING_BOX_NV,+ gl_PATH_STROKE_BOUNDING_BOX_NV,+ gl_SQUARE_NV,+ gl_ROUND_NV,+ gl_TRIANGULAR_NV,+ gl_BEVEL_NV,+ gl_MITER_REVERT_NV,+ gl_MITER_TRUNCATE_NV,+ gl_MOVE_TO_RESETS_NV,+ gl_MOVE_TO_CONTINUES_NV,+ gl_BOLD_BIT_NV,+ gl_ITALIC_BIT_NV,+ gl_PATH_ERROR_POSITION_NV,+ gl_PATH_FOG_GEN_MODE_NV,+ gl_PATH_STENCIL_FUNC_NV,+ gl_PATH_STENCIL_REF_NV,+ gl_PATH_STENCIL_VALUE_MASK_NV,+ gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV,+ gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV,+ gl_PATH_COVER_DEPTH_FUNC_NV,+ gl_GLYPH_WIDTH_BIT_NV,+ gl_GLYPH_HEIGHT_BIT_NV,+ gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,+ gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,+ gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,+ gl_GLYPH_VERTICAL_BEARING_X_BIT_NV,+ gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV,+ gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,+ gl_GLYPH_HAS_KERNING_BIT_NV,+ gl_FONT_X_MIN_BOUNDS_BIT_NV,+ gl_FONT_Y_MIN_BOUNDS_BIT_NV,+ gl_FONT_X_MAX_BOUNDS_BIT_NV,+ gl_FONT_Y_MAX_BOUNDS_BIT_NV,+ gl_FONT_UNITS_PER_EM_BIT_NV,+ gl_FONT_ASCENDER_BIT_NV,+ gl_FONT_DESCENDER_BIT_NV,+ gl_FONT_HEIGHT_BIT_NV,+ gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV,+ gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,+ gl_FONT_UNDERLINE_POSITION_BIT_NV,+ gl_FONT_UNDERLINE_THICKNESS_BIT_NV,+ gl_FONT_HAS_KERNING_BIT_NV,+ gl_ACCUM_ADJACENT_PAIRS_NV,+ gl_ADJACENT_PAIRS_NV,+ gl_FIRST_TO_REST_NV,+ gl_PATH_GEN_MODE_NV,+ gl_PATH_GEN_COEFF_NV,+ gl_PATH_GEN_COLOR_FORMAT_NV,+ gl_PATH_GEN_COMPONENTS_NV++) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_path_rendering"+++EXTENSION_ENTRY(dyn_glPathCommandsNV,ptr_glPathCommandsNV,"glPathCommandsNV",glPathCommandsNV,GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPathCoordsNV,ptr_glPathCoordsNV,"glPathCoordsNV",glPathCoordsNV,GLuint -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPathSubCommandsNV,ptr_glPathSubCommandsNV,"glPathSubCommandsNV",glPathSubCommandsNV,GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPathSubCoordsNV,ptr_glPathSubCoordsNV,"glPathSubCoordsNV",glPathSubCoordsNV,GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPathStringNV,ptr_glPathStringNV,"glPathStringNV",glPathStringNV,GLuint -> GLenum -> GLsizei -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glPathGlyphsNV,ptr_glPathGlyphsNV,"glPathGlyphsNV",glPathGlyphsNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLsizei -> GLenum -> Ptr GLubyte -> GLenum -> GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathGlyphRangeNV,ptr_glPathGlyphRangeNV,"glPathGlyphRangeNV",glPathGlyphRangeNV,GLuint -> GLenum -> Ptr GLubyte -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glWeightPathsNV,ptr_glWeightPathsNV,"glWeightPathsNV",glWeightPathsNV,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glCopyPathNV,ptr_glCopyPathNV,"glCopyPathNV",glCopyPathNV,GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glInterpolatePathsNV,ptr_glInterpolatePathsNV,"glInterpolatePathsNV",glInterpolatePathsNV,GLuint -> GLuint -> GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTransformPathNV,ptr_glTransformPathNV,"glTransformPathNV",glTransformPathNV,GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathParameterivNV,ptr_glPathParameterivNV,"glPathParameterivNV",glPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glPathParameteriNV,ptr_glPathParameteriNV,"glPathParameteriNV",glPathParameteriNV,GLuint -> GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glPathParameterfvNV,ptr_glPathParameterfvNV,"glPathParameterfvNV",glPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathParameterfNV,ptr_glPathParameterfNV,"glPathParameterfNV",glPathParameterfNV,GLuint -> GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathDashArrayNV,ptr_glPathDashArrayNV,"glPathDashArrayNV",glPathDashArrayNV,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGenPathsNV,ptr_glGenPathsNV,"glGenPathsNV",glGenPathsNV,GLsizei -> IO GLuint)+EXTENSION_ENTRY(dyn_glDeletePathsNV,ptr_glDeletePathsNV,"glDeletePathsNV",glDeletePathsNV,GLuint -> GLsizei -> IO ())+EXTENSION_ENTRY(dyn_glIsPathNV,ptr_glIsPathNV,"glIsPathNV",glIsPathNV,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glPathStencilFuncNV,ptr_glPathStencilFuncNV,"glPathStencilFuncNV",glPathStencilFuncNV,GLenum -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glPathStencilDepthOffsetNV,ptr_glPathStencilDepthOffsetNV,"glPathStencilDepthOffsetNV",glPathStencilDepthOffsetNV,GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glStencilFillPathNV,ptr_glStencilFillPathNV,"glStencilFillPathNV",glStencilFillPathNV,GLuint -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilStrokePathNV,ptr_glStencilStrokePathNV,"glStencilStrokePathNV",glStencilStrokePathNV,GLuint -> GLint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glStencilFillPathInstancedNV,ptr_glStencilFillPathInstancedNV,"glStencilFillPathInstancedNV",glStencilFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glStencilStrokePathInstancedNV,ptr_glStencilStrokePathInstancedNV,"glStencilStrokePathInstancedNV",glStencilStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathCoverDepthFuncNV,ptr_glPathCoverDepthFuncNV,"glPathCoverDepthFuncNV",glPathCoverDepthFuncNV,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glPathColorGenNV,ptr_glPathColorGenNV,"glPathColorGenNV",glPathColorGenNV,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathTexGenNV,ptr_glPathTexGenNV,"glPathTexGenNV",glPathTexGenNV,GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glPathFogGenNV,ptr_glPathFogGenNV,"glPathFogGenNV",glPathFogGenNV,GLenum -> IO ())+EXTENSION_ENTRY(dyn_glCoverFillPathNV,ptr_glCoverFillPathNV,"glCoverFillPathNV",glCoverFillPathNV,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glCoverStrokePathNV,ptr_glCoverStrokePathNV,"glCoverStrokePathNV",glCoverStrokePathNV,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glCoverFillPathInstancedNV,ptr_glCoverFillPathInstancedNV,"glCoverFillPathInstancedNV",glCoverFillPathInstancedNV,GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glCoverStrokePathInstancedNV,ptr_glCoverStrokePathInstancedNV,"glCoverStrokePathInstancedNV",glCoverStrokePathInstancedNV,GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathParameterivNV,ptr_glGetPathParameterivNV,"glGetPathParameterivNV",glGetPathParameterivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPathParameterfvNV,ptr_glGetPathParameterfvNV,"glGetPathParameterfvNV",glGetPathParameterfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathCommandsNV,ptr_glGetPathCommandsNV,"glGetPathCommandsNV",glGetPathCommandsNV,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glGetPathCoordsNV,ptr_glGetPathCoordsNV,"glGetPathCoordsNV",glGetPathCoordsNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathDashArrayNV,ptr_glGetPathDashArrayNV,"glGetPathDashArrayNV",glGetPathDashArrayNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathMetricsNV,ptr_glGetPathMetricsNV,"glGetPathMetricsNV",glGetPathMetricsNV,GLbitfield -> GLsizei -> GLenum -> Ptr GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathMetricRangeNV,ptr_glGetPathMetricRangeNV,"glGetPathMetricRangeNV",glGetPathMetricRangeNV,GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathSpacingNV,ptr_glGetPathSpacingNV,"glGetPathSpacingNV",glGetPathSpacingNV,GLenum -> GLsizei -> GLenum -> Ptr GLubyte -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathColorGenivNV,ptr_glGetPathColorGenivNV,"glGetPathColorGenivNV",glGetPathColorGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPathColorGenfvNV,ptr_glGetPathColorGenfvNV,"glGetPathColorGenfvNV",glGetPathColorGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetPathTexGenivNV,ptr_glGetPathTexGenivNV,"glGetPathTexGenivNV",glGetPathTexGenivNV,GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetPathTexGenfvNV,ptr_glGetPathTexGenfvNV,"glGetPathTexGenfvNV",glGetPathTexGenfvNV,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glIsPointInFillPathNV,ptr_glIsPointInFillPathNV,"glIsPointInFillPathNV",glIsPointInFillPathNV,GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean)+EXTENSION_ENTRY(dyn_glIsPointInStrokePathNV,ptr_glIsPointInStrokePathNV,"glIsPointInStrokePathNV",glIsPointInStrokePathNV,GLuint -> GLfloat -> GLfloat -> IO GLboolean)+EXTENSION_ENTRY(dyn_glGetPathLengthNV,ptr_glGetPathLengthNV,"glGetPathLengthNV",glGetPathLengthNV,GLuint -> GLsizei -> GLsizei -> IO GLfloat)+EXTENSION_ENTRY(dyn_glPointAlongPathNV,ptr_glPointAlongPathNV,"glPointAlongPathNV",glPointAlongPathNV,GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean)++-- Accepted in elements of the <commands> array parameter of+-- PathCommandsNV and PathSubCommandsNV:++gl_CLOSE_PATH_NV :: GLubyte+gl_CLOSE_PATH_NV = 0x00++gl_MOVE_TO_NV :: GLubyte+gl_MOVE_TO_NV = 0x02++gl_RELATIVE_MOVE_TO_NV :: GLubyte+gl_RELATIVE_MOVE_TO_NV = 0x03++gl_LINE_TO_NV :: GLubyte+gl_LINE_TO_NV = 0x04++gl_RELATIVE_LINE_TO_NV :: GLubyte+gl_RELATIVE_LINE_TO_NV = 0x05++gl_HORIZONTAL_LINE_TO_NV :: GLubyte+gl_HORIZONTAL_LINE_TO_NV = 0x06++gl_RELATIVE_HORIZONTAL_LINE_TO_NV :: GLubyte+gl_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07++gl_VERTICAL_LINE_TO_NV :: GLubyte+gl_VERTICAL_LINE_TO_NV = 0x08++gl_RELATIVE_VERTICAL_LINE_TO_NV :: GLubyte+gl_RELATIVE_VERTICAL_LINE_TO_NV = 0x09++gl_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_QUADRATIC_CURVE_TO_NV = 0x0A++gl_RELATIVE_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B++gl_CUBIC_CURVE_TO_NV :: GLubyte+gl_CUBIC_CURVE_TO_NV = 0x0C++gl_RELATIVE_CUBIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D++gl_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E++gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F++gl_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte+gl_SMOOTH_CUBIC_CURVE_TO_NV = 0x10++gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV :: GLubyte+gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11++gl_SMALL_CCW_ARC_TO_NV :: GLubyte+gl_SMALL_CCW_ARC_TO_NV = 0x12++gl_RELATIVE_SMALL_CCW_ARC_TO_NV :: GLubyte+gl_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13++gl_SMALL_CW_ARC_TO_NV :: GLubyte+gl_SMALL_CW_ARC_TO_NV = 0x14++gl_RELATIVE_SMALL_CW_ARC_TO_NV :: GLubyte+gl_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15++gl_LARGE_CCW_ARC_TO_NV :: GLubyte+gl_LARGE_CCW_ARC_TO_NV = 0x16++gl_RELATIVE_LARGE_CCW_ARC_TO_NV :: GLubyte+gl_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17++gl_LARGE_CW_ARC_TO_NV :: GLubyte+gl_LARGE_CW_ARC_TO_NV = 0x18++gl_RELATIVE_LARGE_CW_ARC_TO_NV :: GLubyte+gl_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19++gl_RESTART_PATH_NV :: GLubyte+gl_RESTART_PATH_NV = 0xF0++gl_DUP_FIRST_CUBIC_CURVE_TO_NV :: GLubyte+gl_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2++gl_DUP_LAST_CUBIC_CURVE_TO_NV :: GLubyte+gl_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4++gl_RECT_NV :: GLubyte+gl_RECT_NV = 0xF6++gl_CIRCULAR_CCW_ARC_TO_NV :: GLubyte+gl_CIRCULAR_CCW_ARC_TO_NV = 0xF8++gl_CIRCULAR_CW_ARC_TO_NV :: GLubyte+gl_CIRCULAR_CW_ARC_TO_NV = 0xFA++gl_CIRCULAR_TANGENT_ARC_TO_NV :: GLubyte+gl_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC++gl_ARC_TO_NV :: GLubyte+gl_ARC_TO_NV = 0xFE++gl_RELATIVE_ARC_TO_NV :: GLubyte+gl_RELATIVE_ARC_TO_NV = 0xFF++-- Accepted by the <format> parameter of PathStringNV+gl_PATH_FORMAT_SVG_NV :: GLenum+gl_PATH_FORMAT_SVG_NV = 0x9070++gl_PATH_FORMAT_PS_NV :: GLenum+gl_PATH_FORMAT_PS_NV = 0x9071++-- Accepted by the <fontTarget> parameter of PathGlyphsNV and+-- PathGlyphRangeNV:+gl_STANDARD_FONT_NAME_NV :: GLenum+gl_STANDARD_FONT_NAME_NV = 0x9072++gl_SYSTEM_FONT_NAME_NV :: GLenum+gl_SYSTEM_FONT_NAME_NV = 0x9073++gl_FILE_NAME_NV :: GLenum+gl_FILE_NAME_NV = 0x9074++-- Accepted by the <handleMissingGlyph> parameter of PathGlyphsNV and+-- PathGlyphRangeNV:+gl_SKIP_MISSING_GLYPH_NV :: GLenum+gl_SKIP_MISSING_GLYPH_NV = 0x90A9++gl_USE_MISSING_GLYPH_NV :: GLenum+gl_USE_MISSING_GLYPH_NV = 0x90AA++-- Accepted by the <pname> parameter of PathParameterfNV,+-- PathParameterfvNV, GetPathParameterfvNV, PathParameteriNV,+-- PathParameterivNV, and GetPathParameterivNV:+gl_PATH_STROKE_WIDTH_NV :: GLenum+gl_PATH_STROKE_WIDTH_NV = 0x9075++gl_PATH_INITIAL_END_CAP_NV :: GLenum+gl_PATH_INITIAL_END_CAP_NV = 0x9077++gl_PATH_TERMINAL_END_CAP_NV :: GLenum+gl_PATH_TERMINAL_END_CAP_NV = 0x9078++gl_PATH_JOIN_STYLE_NV :: GLenum+gl_PATH_JOIN_STYLE_NV = 0x9079++gl_PATH_MITER_LIMIT_NV :: GLenum+gl_PATH_MITER_LIMIT_NV = 0x907A++gl_PATH_INITIAL_DASH_CAP_NV :: GLenum+gl_PATH_INITIAL_DASH_CAP_NV = 0x907C++gl_PATH_TERMINAL_DASH_CAP_NV :: GLenum+gl_PATH_TERMINAL_DASH_CAP_NV = 0x907D++gl_PATH_DASH_OFFSET_NV :: GLenum+gl_PATH_DASH_OFFSET_NV = 0x907E++gl_PATH_CLIENT_LENGTH_NV :: GLenum+gl_PATH_CLIENT_LENGTH_NV = 0x907F++gl_PATH_DASH_OFFSET_RESET_NV :: GLenum+gl_PATH_DASH_OFFSET_RESET_NV = 0x90B4++gl_PATH_FILL_MODE_NV :: GLenum+gl_PATH_FILL_MODE_NV = 0x9080++gl_PATH_FILL_MASK_NV :: GLenum+gl_PATH_FILL_MASK_NV = 0x9081++gl_PATH_FILL_COVER_MODE_NV :: GLenum+gl_PATH_FILL_COVER_MODE_NV = 0x9082++gl_PATH_STROKE_COVER_MODE_NV :: GLenum+gl_PATH_STROKE_COVER_MODE_NV = 0x9083++gl_PATH_STROKE_MASK_NV :: GLenum+gl_PATH_STROKE_MASK_NV = 0x9084++-- Accepted by the <pname> parameter of PathParameterfNV and+-- PathParameterfvNV:+gl_PATH_END_CAPS_NV :: GLenum+gl_PATH_END_CAPS_NV = 0x9076++gl_PATH_DASH_CAPS_NV :: GLenum+gl_PATH_DASH_CAPS_NV = 0x907B++-- Accepted by the <fillMode> parameter of StencilFillPathNV and+-- StencilFillPathInstancedNV:+gl_COUNT_UP_NV :: GLenum+gl_COUNT_UP_NV = 0x9088++gl_COUNT_DOWN_NV :: GLenum+gl_COUNT_DOWN_NV = 0x9089++-- Accepted by the <genMode> parameter of PathColorGenNV and+-- PathTexGenNV:+gl_PATH_OBJECT_BOUNDING_BOX_NV :: GLenum+gl_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A++-- Accepted by the <coverMode> parameter of CoverFillPathNV and+-- CoverFillPathInstancedNV:+gl_CONVEX_HULL_NV :: GLenum+gl_CONVEX_HULL_NV = 0x908B++gl_BOUNDING_BOX_NV :: GLenum+gl_BOUNDING_BOX_NV = 0x908D++-- Accepted by the <transformType> parameter of+-- StencilFillPathInstancedNV, StencilStrokePathInstancedNV,+-- CoverFillPathInstancedNV, and CoverStrokePathInstancedNV:+gl_TRANSLATE_X_NV :: GLenum+gl_TRANSLATE_X_NV = 0x908E++gl_TRANSLATE_Y_NV :: GLenum+gl_TRANSLATE_Y_NV = 0x908F++gl_TRANSLATE_2D_NV :: GLenum+gl_TRANSLATE_2D_NV = 0x9090++gl_TRANSLATE_3D_NV :: GLenum+gl_TRANSLATE_3D_NV = 0x9091++gl_AFFINE_2D_NV :: GLenum+gl_AFFINE_2D_NV = 0x9092++gl_AFFINE_3D_NV :: GLenum+gl_AFFINE_3D_NV = 0x9094++gl_TRANSPOSE_AFFINE_2D_NV :: GLenum+gl_TRANSPOSE_AFFINE_2D_NV = 0x9096++gl_TRANSPOSE_AFFINE_3D_NV :: GLenum+gl_TRANSPOSE_AFFINE_3D_NV = 0x9098++-- Accepted by the <type> or <pathNameType> parameter of+-- StencilFillPathInstancedNV, StencilStrokePathInstancedNV,+-- CoverFillPathInstancedNV, CoverStrokePathInstancedNV,+-- GetPathMetricsNV, and GetPathSpacingNV:+gl_UTF8_NV :: GLenum+gl_UTF8_NV = 0x909A++gl_UTF16_NV :: GLenum+gl_UTF16_NV = 0x909B++-- Accepted by the <coverMode> parameter of CoverFillPathInstancedNV:+gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV :: GLenum+gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C++-- Accepted by the <pname> parameter of GetPathParameterfvNV and+-- GetPathParameterivNV:+gl_PATH_COMMAND_COUNT_NV :: GLenum+gl_PATH_COMMAND_COUNT_NV = 0x909D++gl_PATH_COORD_COUNT_NV :: GLenum+gl_PATH_COORD_COUNT_NV = 0x909E++gl_PATH_DASH_ARRAY_COUNT_NV :: GLenum+gl_PATH_DASH_ARRAY_COUNT_NV = 0x909F++gl_PATH_COMPUTED_LENGTH_NV :: GLenum+gl_PATH_COMPUTED_LENGTH_NV = 0x90A0++gl_PATH_FILL_BOUNDING_BOX_NV :: GLenum+gl_PATH_FILL_BOUNDING_BOX_NV = 0x90A1++gl_PATH_STROKE_BOUNDING_BOX_NV :: GLenum+gl_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2++-- Accepted by the <value> parameter of PathParameterfNV,+-- PathParameterfvNV, PathParameteriNV, and PathParameterivNV+-- when <pname> is one of PATH_END_CAPS_NV, PATH_INTIAL_END_CAP_NV,+-- PATH_TERMINAL_END_CAP_NV, PATH_DASH_CAPS_NV, PATH_INITIAL_DASH_CAP_NV,+-- and PATH_TERMINAL_DASH_CAP_NV:+gl_SQUARE_NV :: GLint+gl_SQUARE_NV = 0x90A3++gl_ROUND_NV :: GLint+gl_ROUND_NV = 0x90A4++gl_TRIANGULAR_NV :: GLint+gl_TRIANGULAR_NV = 0x90A5++gl_BEVEL_NV :: GLint+gl_BEVEL_NV = 0x90A6++gl_MITER_REVERT_NV :: GLint+gl_MITER_REVERT_NV = 0x90A7++gl_MITER_TRUNCATE_NV :: GLint+gl_MITER_TRUNCATE_NV = 0x90A8++-- Accepted by the <value> parameter of PathParameterfNV,+-- PathParameterfvNV, PathParameteriNV, and PathParameterivNV when+-- <pname> is PATH_DASH_OFFSET_RESET_NV+gl_MOVE_TO_RESETS_NV :: GLint+gl_MOVE_TO_RESETS_NV = 0x90B5++gl_MOVE_TO_CONTINUES_NV :: GLint+gl_MOVE_TO_CONTINUES_NV = 0x90B6++-- Accepted by the <fontStyle> parameter of PathStringNV:+gl_BOLD_BIT_NV :: GLbitfield+gl_BOLD_BIT_NV = 0x01++gl_ITALIC_BIT_NV :: GLbitfield+gl_ITALIC_BIT_NV = 0x02++-- Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,+-- GetInteger64v, GetFloatv, and GetDoublev:+gl_PATH_ERROR_POSITION_NV :: GLenum+gl_PATH_ERROR_POSITION_NV = 0x90AB++gl_PATH_FOG_GEN_MODE_NV :: GLenum+gl_PATH_FOG_GEN_MODE_NV = 0x90AC++gl_PATH_STENCIL_FUNC_NV :: GLenum+gl_PATH_STENCIL_FUNC_NV = 0x90B7++gl_PATH_STENCIL_REF_NV :: GLenum+gl_PATH_STENCIL_REF_NV = 0x90B8++gl_PATH_STENCIL_VALUE_MASK_NV :: GLenum+gl_PATH_STENCIL_VALUE_MASK_NV = 0x90B9++gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV :: GLenum+gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD++gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV :: GLenum+gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE++gl_PATH_COVER_DEPTH_FUNC_NV :: GLenum+gl_PATH_COVER_DEPTH_FUNC_NV = 0x90BF++-- Accepted as a bit within the <metricQueryMask> parameter of+-- GetPathMetricRangeNV or GetPathMetricsNV:+gl_GLYPH_WIDTH_BIT_NV :: GLbitfield+gl_GLYPH_WIDTH_BIT_NV = 0x01++gl_GLYPH_HEIGHT_BIT_NV :: GLbitfield+gl_GLYPH_HEIGHT_BIT_NV = 0x02++gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04++gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08++gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV :: GLbitfield+gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10++gl_GLYPH_VERTICAL_BEARING_X_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20++gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40++gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV :: GLbitfield+gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80++gl_GLYPH_HAS_KERNING_BIT_NV :: GLbitfield+gl_GLYPH_HAS_KERNING_BIT_NV = 0x100++gl_FONT_X_MIN_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000++gl_FONT_Y_MIN_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000++gl_FONT_X_MAX_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000++gl_FONT_Y_MAX_BOUNDS_BIT_NV :: GLbitfield+gl_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000++gl_FONT_UNITS_PER_EM_BIT_NV :: GLbitfield+gl_FONT_UNITS_PER_EM_BIT_NV = 0x00100000++gl_FONT_ASCENDER_BIT_NV :: GLbitfield+gl_FONT_ASCENDER_BIT_NV = 0x00200000++gl_FONT_DESCENDER_BIT_NV :: GLbitfield+gl_FONT_DESCENDER_BIT_NV = 0x00400000++gl_FONT_HEIGHT_BIT_NV :: GLbitfield+gl_FONT_HEIGHT_BIT_NV = 0x00800000++gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV :: GLbitfield+gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000++gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV :: GLbitfield+gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000++gl_FONT_UNDERLINE_POSITION_BIT_NV :: GLbitfield+gl_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000++gl_FONT_UNDERLINE_THICKNESS_BIT_NV :: GLbitfield+gl_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000++gl_FONT_HAS_KERNING_BIT_NV :: GLbitfield+gl_FONT_HAS_KERNING_BIT_NV = 0x10000000++-- Accepted by the <pathListMode> parameter of GetPathSpacingNV:+gl_ACCUM_ADJACENT_PAIRS_NV :: GLenum+gl_ACCUM_ADJACENT_PAIRS_NV = 0x90AD++gl_ADJACENT_PAIRS_NV :: GLenum+gl_ADJACENT_PAIRS_NV = 0x90AE++gl_FIRST_TO_REST_NV :: GLenum+gl_FIRST_TO_REST_NV = 0x90AF++-- Accepted by the <pname> parameter of GetPathColorGenivNV,+-- GetPathColorGenfvNV, GetPathTexGenivNV and GetPathTexGenfvNV:+gl_PATH_GEN_MODE_NV :: GLenum+gl_PATH_GEN_MODE_NV = 0x90B0++gl_PATH_GEN_COEFF_NV :: GLenum+gl_PATH_GEN_COEFF_NV = 0x90B1++gl_PATH_GEN_COLOR_FORMAT_NV :: GLenum+gl_PATH_GEN_COLOR_FORMAT_NV = 0x90B2++gl_PATH_GEN_COMPONENTS_NV :: GLenum+gl_PATH_GEN_COMPONENTS_NV = 0x90B3
src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs view
@@ -1,44 +1,44 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_pixel_data_range extension, see --- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange ( - -- * Tokens - gl_WRITE_PIXEL_DATA_RANGE, - gl_READ_PIXEL_DATA_RANGE, - gl_WRITE_PIXEL_DATA_RANGE_LENGTH, - gl_READ_PIXEL_DATA_RANGE_LENGTH, - gl_WRITE_PIXEL_DATA_RANGE_POINTER, - gl_READ_PIXEL_DATA_RANGE_POINTER -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_WRITE_PIXEL_DATA_RANGE :: GLenum -gl_WRITE_PIXEL_DATA_RANGE = 0x8878 - -gl_READ_PIXEL_DATA_RANGE :: GLenum -gl_READ_PIXEL_DATA_RANGE = 0x8879 - -gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum -gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A - -gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum -gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B - -gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum -gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C - -gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum -gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_pixel_data_range extension, see+-- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange (+ -- * Tokens+ gl_WRITE_PIXEL_DATA_RANGE,+ gl_READ_PIXEL_DATA_RANGE,+ gl_WRITE_PIXEL_DATA_RANGE_LENGTH,+ gl_READ_PIXEL_DATA_RANGE_LENGTH,+ gl_WRITE_PIXEL_DATA_RANGE_POINTER,+ gl_READ_PIXEL_DATA_RANGE_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_WRITE_PIXEL_DATA_RANGE :: GLenum+gl_WRITE_PIXEL_DATA_RANGE = 0x8878++gl_READ_PIXEL_DATA_RANGE :: GLenum+gl_READ_PIXEL_DATA_RANGE = 0x8879++gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A++gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum+gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B++gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C++gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum+gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D
src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs view
@@ -1,28 +1,28 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PointSprite --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_point_sprite, see --- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PointSprite ( - -- * Tokens - gl_POINT_SPRITE, - gl_COORD_REPLACE, - gl_POINT_SPRITE_R_MODE - -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_POINT_SPRITE_R_MODE :: GLenum -gl_POINT_SPRITE_R_MODE = 0x8863 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PointSprite+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_point_sprite, see+-- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PointSprite (+ -- * Tokens+ gl_POINT_SPRITE,+ gl_COORD_REPLACE,+ gl_POINT_SPRITE_R_MODE++) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_POINT_SPRITE_R_MODE :: GLenum+gl_POINT_SPRITE_R_MODE = 0x8863
src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -1,67 +1,67 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_present_video extension, see --- <http://www.opengl.org/registry/specs/NV/present_video.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( - -- * Functions - glPresentFrameKeyed, - glPresentFrameDualFill, - glGetVideoiv, - glGetVideouiv, - glGetVideoi64v, - glGetVideoui64v, - -- * Tokens - gl_FRAME, - gl_FIELDS, - gl_CURRENT_TIME, - gl_NUM_FILL_STREAMS, - gl_PRESENT_TIME, - gl_PRESENT_DURATION -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_present_video" - -EXTENSION_ENTRY(glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()) -EXTENSION_ENTRY(glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ()) -EXTENSION_ENTRY(glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ()) - -gl_FRAME :: GLenum -gl_FRAME = 0x8E26 - -gl_FIELDS :: GLenum -gl_FIELDS = 0x8E27 - -gl_CURRENT_TIME :: GLenum -gl_CURRENT_TIME = 0x8E28 - -gl_NUM_FILL_STREAMS :: GLenum -gl_NUM_FILL_STREAMS = 0x8E29 - -gl_PRESENT_TIME :: GLenum -gl_PRESENT_TIME = 0x8E2A - -gl_PRESENT_DURATION :: GLenum -gl_PRESENT_DURATION = 0x8E2B +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_present_video extension, see+-- <http://www.opengl.org/registry/specs/NV/present_video.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo (+ -- * Functions+ glPresentFrameKeyed,+ glPresentFrameDualFill,+ glGetVideoiv,+ glGetVideouiv,+ glGetVideoi64v,+ glGetVideoui64v,+ -- * Tokens+ gl_FRAME,+ gl_FIELDS,+ gl_CURRENT_TIME,+ gl_NUM_FILL_STREAMS,+ gl_PRESENT_TIME,+ gl_PRESENT_DURATION+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_present_video"++EXTENSION_ENTRY(dyn_glPresentFrameKeyed,ptr_glPresentFrameKeyed,"glPresentFrameKeyed",glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glPresentFrameDualFill,ptr_glPresentFrameDualFill,"glPresentFrameDualFill",glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetVideoiv,ptr_glGetVideoiv,"glGetVideoiv",glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetVideouiv,ptr_glGetVideouiv,"glGetVideouiv",glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetVideoi64v,ptr_glGetVideoi64v,"glGetVideoi64v",glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(dyn_glGetVideoui64v,ptr_glGetVideoui64v,"glGetVideoui64v",glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())++gl_FRAME :: GLenum+gl_FRAME = 0x8E26++gl_FIELDS :: GLenum+gl_FIELDS = 0x8E27++gl_CURRENT_TIME :: GLenum+gl_CURRENT_TIME = 0x8E28++gl_NUM_FILL_STREAMS :: GLenum+gl_NUM_FILL_STREAMS = 0x8E29++gl_PRESENT_TIME :: GLenum+gl_PRESENT_TIME = 0x8E2A++gl_PRESENT_DURATION :: GLenum+gl_PRESENT_DURATION = 0x8E2B
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -1,45 +1,45 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_primitive_restart extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>. --- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names, --- but with different semantics and values, so we use a suffix in those cases. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( - -- * Functions - glPrimitiveRestart, - glPrimitiveRestartIndexNV, - -- * Tokens - gl_PRIMITIVE_RESTART_NV, - gl_PRIMITIVE_RESTART_INDEX_NV -) where - -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_primitive_restart" - -EXTENSION_ENTRY(glPrimitiveRestart, IO ()) -EXTENSION_ENTRY(glPrimitiveRestartIndexNV,GLuint -> IO ()) - -gl_PRIMITIVE_RESTART_NV :: GLenum -gl_PRIMITIVE_RESTART_NV = 0x8558 - -gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum -gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_primitive_restart extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>.+-- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names,+-- but with different semantics and values, so we use a suffix in those cases.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart (+ -- * Functions+ glPrimitiveRestart,+ glPrimitiveRestartIndexNV,+ -- * Tokens+ gl_PRIMITIVE_RESTART_NV,+ gl_PRIMITIVE_RESTART_INDEX_NV+) where++import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_primitive_restart"++EXTENSION_ENTRY(dyn_glPrimitiveRestart,ptr_glPrimitiveRestart,"glPrimitiveRestart",glPrimitiveRestart, IO ())+EXTENSION_ENTRY(dyn_glPrimitiveRestartIndexNV,ptr_glPrimitiveRestartIndexNV,"glPrimitiveRestartIndexNV",glPrimitiveRestartIndexNV,GLuint -> IO ())++gl_PRIMITIVE_RESTART_NV :: GLenum+gl_PRIMITIVE_RESTART_NV = 0x8558++gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum+gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -1,266 +1,266 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_register_combiners extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( - -- * Functions - glCombinerParameterfv, - glCombinerParameteriv, - glCombinerParameterf, - glCombinerParameteri, - glCombinerInput, - glCombinerOutput, - glFinalCombinerInput, - glGetCombinerInputParameterfv, - glGetCombinerInputParameteriv, - glGetCombinerOutputParameterfv, - glGetCombinerOutputParameteriv, - glGetFinalCombinerInputParameterfv, - glGetFinalCombinerInputParameteriv, - -- * Tokens - gl_REGISTER_COMBINERS, - gl_COMBINER0, - gl_COMBINER1, - gl_COMBINER2, - gl_COMBINER3, - gl_COMBINER4, - gl_COMBINER5, - gl_COMBINER6, - gl_COMBINER7, - gl_VARIABLE_A, - gl_VARIABLE_B, - gl_VARIABLE_C, - gl_VARIABLE_D, - gl_VARIABLE_E, - gl_VARIABLE_F, - gl_VARIABLE_G, - gl_CONSTANT_COLOR0, - gl_CONSTANT_COLOR1, - gl_FOG, - gl_PRIMARY_COLOR_NV, - gl_SECONDARY_COLOR, - gl_SPARE0, - gl_SPARE1, - gl_UNSIGNED_IDENTITY, - gl_UNSIGNED_INVERT, - gl_EXPAND_NORMAL, - gl_EXPAND_NEGATE, - gl_HALF_BIAS_NORMAL, - gl_HALF_BIAS_NEGATE, - gl_SIGNED_IDENTITY, - gl_SIGNED_NEGATE, - gl_E_TIMES_F, - gl_SPARE0_PLUS_SECONDARY_COLOR, - gl_SCALE_BY_TWO, - gl_SCALE_BY_FOUR, - gl_SCALE_BY_ONE_HALF, - gl_BIAS_BY_NEGATIVE_ONE_HALF, - gl_DISCARD, - gl_COMBINER_INPUT, - gl_COMBINER_MAPPING, - gl_COMBINER_COMPONENT_USAGE, - gl_COMBINER_AB_DOT_PRODUCT, - gl_COMBINER_CD_DOT_PRODUCT, - gl_COMBINER_MUX_SUM, - gl_COMBINER_SCALE, - gl_COMBINER_BIAS, - gl_COMBINER_AB_OUTPUT, - gl_COMBINER_CD_OUTPUT, - gl_COMBINER_SUM_OUTPUT, - gl_NUM_GENERAL_COMBINERS, - gl_COLOR_SUM_CLAMP, - gl_MAX_GENERAL_COMBINERS -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_register_combiners" - -EXTENSION_ENTRY(glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glCombinerParameteriv,GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glCombinerParameterf,GLenum -> GLfloat -> IO ()) -EXTENSION_ENTRY(glCombinerParameteri,GLenum -> GLint -> IO ()) -EXTENSION_ENTRY(glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ()) -EXTENSION_ENTRY(glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) - -gl_REGISTER_COMBINERS :: GLenum -gl_REGISTER_COMBINERS = 0x8522 - -gl_COMBINER0 :: GLenum -gl_COMBINER0 = 0x8550 - -gl_COMBINER1 :: GLenum -gl_COMBINER1 = 0x8551 - -gl_COMBINER2 :: GLenum -gl_COMBINER2 = 0x8552 - -gl_COMBINER3 :: GLenum -gl_COMBINER3 = 0x8553 - -gl_COMBINER4 :: GLenum -gl_COMBINER4 = 0x8554 - -gl_COMBINER5 :: GLenum -gl_COMBINER5 = 0x8555 - -gl_COMBINER6 :: GLenum -gl_COMBINER6 = 0x8556 - -gl_COMBINER7 :: GLenum -gl_COMBINER7 = 0x8557 - -gl_VARIABLE_A :: GLenum -gl_VARIABLE_A = 0x8523 - -gl_VARIABLE_B :: GLenum -gl_VARIABLE_B = 0x8524 - -gl_VARIABLE_C :: GLenum -gl_VARIABLE_C = 0x8525 - -gl_VARIABLE_D :: GLenum -gl_VARIABLE_D = 0x8526 - -gl_VARIABLE_E :: GLenum -gl_VARIABLE_E = 0x8527 - -gl_VARIABLE_F :: GLenum -gl_VARIABLE_F = 0x8528 - -gl_VARIABLE_G :: GLenum -gl_VARIABLE_G = 0x8529 - -gl_CONSTANT_COLOR0 :: GLenum -gl_CONSTANT_COLOR0 = 0x852A - -gl_CONSTANT_COLOR1 :: GLenum -gl_CONSTANT_COLOR1 = 0x852B - --- | NOTE: ARB_compatibility has the same token with a different value, so we --- use a suffix here. -gl_PRIMARY_COLOR_NV :: GLenum -gl_PRIMARY_COLOR_NV = 0x852C - -gl_SECONDARY_COLOR :: GLenum -gl_SECONDARY_COLOR = 0x852D - -gl_SPARE0 :: GLenum -gl_SPARE0 = 0x852E - -gl_SPARE1 :: GLenum -gl_SPARE1 = 0x852F - -gl_UNSIGNED_IDENTITY :: GLenum -gl_UNSIGNED_IDENTITY = 0x8536 - -gl_UNSIGNED_INVERT :: GLenum -gl_UNSIGNED_INVERT = 0x8537 - -gl_EXPAND_NORMAL :: GLenum -gl_EXPAND_NORMAL = 0x8538 - -gl_EXPAND_NEGATE :: GLenum -gl_EXPAND_NEGATE = 0x8539 - -gl_HALF_BIAS_NORMAL :: GLenum -gl_HALF_BIAS_NORMAL = 0x853A - -gl_HALF_BIAS_NEGATE :: GLenum -gl_HALF_BIAS_NEGATE = 0x853B - -gl_SIGNED_IDENTITY :: GLenum -gl_SIGNED_IDENTITY = 0x853C - -gl_SIGNED_NEGATE :: GLenum -gl_SIGNED_NEGATE = 0x853D - -gl_E_TIMES_F :: GLenum -gl_E_TIMES_F = 0x8531 - -gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum -gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532 - -gl_SCALE_BY_TWO :: GLenum -gl_SCALE_BY_TWO = 0x853E - -gl_SCALE_BY_FOUR :: GLenum -gl_SCALE_BY_FOUR = 0x853F - -gl_SCALE_BY_ONE_HALF :: GLenum -gl_SCALE_BY_ONE_HALF = 0x8540 - -gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum -gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541 - -gl_DISCARD :: GLenum -gl_DISCARD = 0x8530 - -gl_COMBINER_INPUT :: GLenum -gl_COMBINER_INPUT = 0x8542 - -gl_COMBINER_MAPPING :: GLenum -gl_COMBINER_MAPPING = 0x8543 - -gl_COMBINER_COMPONENT_USAGE :: GLenum -gl_COMBINER_COMPONENT_USAGE = 0x8544 - -gl_COMBINER_AB_DOT_PRODUCT :: GLenum -gl_COMBINER_AB_DOT_PRODUCT = 0x8545 - -gl_COMBINER_CD_DOT_PRODUCT :: GLenum -gl_COMBINER_CD_DOT_PRODUCT = 0x8546 - -gl_COMBINER_MUX_SUM :: GLenum -gl_COMBINER_MUX_SUM = 0x8547 - -gl_COMBINER_SCALE :: GLenum -gl_COMBINER_SCALE = 0x8548 - -gl_COMBINER_BIAS :: GLenum -gl_COMBINER_BIAS = 0x8549 - -gl_COMBINER_AB_OUTPUT :: GLenum -gl_COMBINER_AB_OUTPUT = 0x854A - -gl_COMBINER_CD_OUTPUT :: GLenum -gl_COMBINER_CD_OUTPUT = 0x854B - -gl_COMBINER_SUM_OUTPUT :: GLenum -gl_COMBINER_SUM_OUTPUT = 0x854C - -gl_NUM_GENERAL_COMBINERS :: GLenum -gl_NUM_GENERAL_COMBINERS = 0x854E - -gl_COLOR_SUM_CLAMP :: GLenum -gl_COLOR_SUM_CLAMP = 0x854F - -gl_MAX_GENERAL_COMBINERS :: GLenum -gl_MAX_GENERAL_COMBINERS = 0x854D +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_register_combiners extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners (+ -- * Functions+ glCombinerParameterfv,+ glCombinerParameteriv,+ glCombinerParameterf,+ glCombinerParameteri,+ glCombinerInput,+ glCombinerOutput,+ glFinalCombinerInput,+ glGetCombinerInputParameterfv,+ glGetCombinerInputParameteriv,+ glGetCombinerOutputParameterfv,+ glGetCombinerOutputParameteriv,+ glGetFinalCombinerInputParameterfv,+ glGetFinalCombinerInputParameteriv,+ -- * Tokens+ gl_REGISTER_COMBINERS,+ gl_COMBINER0,+ gl_COMBINER1,+ gl_COMBINER2,+ gl_COMBINER3,+ gl_COMBINER4,+ gl_COMBINER5,+ gl_COMBINER6,+ gl_COMBINER7,+ gl_VARIABLE_A,+ gl_VARIABLE_B,+ gl_VARIABLE_C,+ gl_VARIABLE_D,+ gl_VARIABLE_E,+ gl_VARIABLE_F,+ gl_VARIABLE_G,+ gl_CONSTANT_COLOR0,+ gl_CONSTANT_COLOR1,+ gl_FOG,+ gl_PRIMARY_COLOR_NV,+ gl_SECONDARY_COLOR,+ gl_SPARE0,+ gl_SPARE1,+ gl_UNSIGNED_IDENTITY,+ gl_UNSIGNED_INVERT,+ gl_EXPAND_NORMAL,+ gl_EXPAND_NEGATE,+ gl_HALF_BIAS_NORMAL,+ gl_HALF_BIAS_NEGATE,+ gl_SIGNED_IDENTITY,+ gl_SIGNED_NEGATE,+ gl_E_TIMES_F,+ gl_SPARE0_PLUS_SECONDARY_COLOR,+ gl_SCALE_BY_TWO,+ gl_SCALE_BY_FOUR,+ gl_SCALE_BY_ONE_HALF,+ gl_BIAS_BY_NEGATIVE_ONE_HALF,+ gl_DISCARD,+ gl_COMBINER_INPUT,+ gl_COMBINER_MAPPING,+ gl_COMBINER_COMPONENT_USAGE,+ gl_COMBINER_AB_DOT_PRODUCT,+ gl_COMBINER_CD_DOT_PRODUCT,+ gl_COMBINER_MUX_SUM,+ gl_COMBINER_SCALE,+ gl_COMBINER_BIAS,+ gl_COMBINER_AB_OUTPUT,+ gl_COMBINER_CD_OUTPUT,+ gl_COMBINER_SUM_OUTPUT,+ gl_NUM_GENERAL_COMBINERS,+ gl_COLOR_SUM_CLAMP,+ gl_MAX_GENERAL_COMBINERS+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_register_combiners"++EXTENSION_ENTRY(dyn_glCombinerParameterfv,ptr_glCombinerParameterfv,"glCombinerParameterfv",glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glCombinerParameteriv,ptr_glCombinerParameteriv,"glCombinerParameteriv",glCombinerParameteriv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glCombinerParameterf,ptr_glCombinerParameterf,"glCombinerParameterf",glCombinerParameterf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glCombinerParameteri,ptr_glCombinerParameteri,"glCombinerParameteri",glCombinerParameteri,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(dyn_glCombinerInput,ptr_glCombinerInput,"glCombinerInput",glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glCombinerOutput,ptr_glCombinerOutput,"glCombinerOutput",glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(dyn_glFinalCombinerInput,ptr_glFinalCombinerInput,"glFinalCombinerInput",glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGetCombinerInputParameterfv,ptr_glGetCombinerInputParameterfv,"glGetCombinerInputParameterfv",glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetCombinerInputParameteriv,ptr_glGetCombinerInputParameteriv,"glGetCombinerInputParameteriv",glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetCombinerOutputParameterfv,ptr_glGetCombinerOutputParameterfv,"glGetCombinerOutputParameterfv",glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetCombinerOutputParameteriv,ptr_glGetCombinerOutputParameteriv,"glGetCombinerOutputParameteriv",glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetFinalCombinerInputParameterfv,ptr_glGetFinalCombinerInputParameterfv,"glGetFinalCombinerInputParameterfv",glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetFinalCombinerInputParameteriv,ptr_glGetFinalCombinerInputParameteriv,"glGetFinalCombinerInputParameteriv",glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())++gl_REGISTER_COMBINERS :: GLenum+gl_REGISTER_COMBINERS = 0x8522++gl_COMBINER0 :: GLenum+gl_COMBINER0 = 0x8550++gl_COMBINER1 :: GLenum+gl_COMBINER1 = 0x8551++gl_COMBINER2 :: GLenum+gl_COMBINER2 = 0x8552++gl_COMBINER3 :: GLenum+gl_COMBINER3 = 0x8553++gl_COMBINER4 :: GLenum+gl_COMBINER4 = 0x8554++gl_COMBINER5 :: GLenum+gl_COMBINER5 = 0x8555++gl_COMBINER6 :: GLenum+gl_COMBINER6 = 0x8556++gl_COMBINER7 :: GLenum+gl_COMBINER7 = 0x8557++gl_VARIABLE_A :: GLenum+gl_VARIABLE_A = 0x8523++gl_VARIABLE_B :: GLenum+gl_VARIABLE_B = 0x8524++gl_VARIABLE_C :: GLenum+gl_VARIABLE_C = 0x8525++gl_VARIABLE_D :: GLenum+gl_VARIABLE_D = 0x8526++gl_VARIABLE_E :: GLenum+gl_VARIABLE_E = 0x8527++gl_VARIABLE_F :: GLenum+gl_VARIABLE_F = 0x8528++gl_VARIABLE_G :: GLenum+gl_VARIABLE_G = 0x8529++gl_CONSTANT_COLOR0 :: GLenum+gl_CONSTANT_COLOR0 = 0x852A++gl_CONSTANT_COLOR1 :: GLenum+gl_CONSTANT_COLOR1 = 0x852B++-- | NOTE: ARB_compatibility has the same token with a different value, so we+-- use a suffix here.+gl_PRIMARY_COLOR_NV :: GLenum+gl_PRIMARY_COLOR_NV = 0x852C++gl_SECONDARY_COLOR :: GLenum+gl_SECONDARY_COLOR = 0x852D++gl_SPARE0 :: GLenum+gl_SPARE0 = 0x852E++gl_SPARE1 :: GLenum+gl_SPARE1 = 0x852F++gl_UNSIGNED_IDENTITY :: GLenum+gl_UNSIGNED_IDENTITY = 0x8536++gl_UNSIGNED_INVERT :: GLenum+gl_UNSIGNED_INVERT = 0x8537++gl_EXPAND_NORMAL :: GLenum+gl_EXPAND_NORMAL = 0x8538++gl_EXPAND_NEGATE :: GLenum+gl_EXPAND_NEGATE = 0x8539++gl_HALF_BIAS_NORMAL :: GLenum+gl_HALF_BIAS_NORMAL = 0x853A++gl_HALF_BIAS_NEGATE :: GLenum+gl_HALF_BIAS_NEGATE = 0x853B++gl_SIGNED_IDENTITY :: GLenum+gl_SIGNED_IDENTITY = 0x853C++gl_SIGNED_NEGATE :: GLenum+gl_SIGNED_NEGATE = 0x853D++gl_E_TIMES_F :: GLenum+gl_E_TIMES_F = 0x8531++gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum+gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532++gl_SCALE_BY_TWO :: GLenum+gl_SCALE_BY_TWO = 0x853E++gl_SCALE_BY_FOUR :: GLenum+gl_SCALE_BY_FOUR = 0x853F++gl_SCALE_BY_ONE_HALF :: GLenum+gl_SCALE_BY_ONE_HALF = 0x8540++gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum+gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541++gl_DISCARD :: GLenum+gl_DISCARD = 0x8530++gl_COMBINER_INPUT :: GLenum+gl_COMBINER_INPUT = 0x8542++gl_COMBINER_MAPPING :: GLenum+gl_COMBINER_MAPPING = 0x8543++gl_COMBINER_COMPONENT_USAGE :: GLenum+gl_COMBINER_COMPONENT_USAGE = 0x8544++gl_COMBINER_AB_DOT_PRODUCT :: GLenum+gl_COMBINER_AB_DOT_PRODUCT = 0x8545++gl_COMBINER_CD_DOT_PRODUCT :: GLenum+gl_COMBINER_CD_DOT_PRODUCT = 0x8546++gl_COMBINER_MUX_SUM :: GLenum+gl_COMBINER_MUX_SUM = 0x8547++gl_COMBINER_SCALE :: GLenum+gl_COMBINER_SCALE = 0x8548++gl_COMBINER_BIAS :: GLenum+gl_COMBINER_BIAS = 0x8549++gl_COMBINER_AB_OUTPUT :: GLenum+gl_COMBINER_AB_OUTPUT = 0x854A++gl_COMBINER_CD_OUTPUT :: GLenum+gl_COMBINER_CD_OUTPUT = 0x854B++gl_COMBINER_SUM_OUTPUT :: GLenum+gl_COMBINER_SUM_OUTPUT = 0x854C++gl_NUM_GENERAL_COMBINERS :: GLenum+gl_NUM_GENERAL_COMBINERS = 0x854E++gl_COLOR_SUM_CLAMP :: GLenum+gl_COLOR_SUM_CLAMP = 0x854F++gl_MAX_GENERAL_COMBINERS :: GLenum+gl_MAX_GENERAL_COMBINERS = 0x854D
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -1,51 +1,51 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_register_combiners2 extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 ( - -- * Functions - glCombinerStageParameterfv, - glGetCombinerStageParameterfv, - -- * Tokens - gl_PER_STAGE_CONSTANTS, - gl_CONSTANT_COLOR0, - gl_CONSTANT_COLOR1, - gl_COMBINER0, - gl_COMBINER1, - gl_COMBINER2, - gl_COMBINER3, - gl_COMBINER4, - gl_COMBINER5, - gl_COMBINER6, - gl_COMBINER7 -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_register_combiners2" - -EXTENSION_ENTRY(glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) - -gl_PER_STAGE_CONSTANTS :: GLenum -gl_PER_STAGE_CONSTANTS = 0x8535 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_register_combiners2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 (+ -- * Functions+ glCombinerStageParameterfv,+ glGetCombinerStageParameterfv,+ -- * Tokens+ gl_PER_STAGE_CONSTANTS,+ gl_CONSTANT_COLOR0,+ gl_CONSTANT_COLOR1,+ gl_COMBINER0,+ gl_COMBINER1,+ gl_COMBINER2,+ gl_COMBINER3,+ gl_COMBINER4,+ gl_COMBINER5,+ gl_COMBINER6,+ gl_COMBINER7+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_register_combiners2"++EXTENSION_ENTRY(dyn_glCombinerStageParameterfv,ptr_glCombinerStageParameterfv,"glCombinerStageParameterfv",glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetCombinerStageParameterfv,ptr_glGetCombinerStageParameterfv,"glGetCombinerStageParameterfv",glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())++gl_PER_STAGE_CONSTANTS :: GLenum+gl_PER_STAGE_CONSTANTS = 0x8535
src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs view
@@ -1,33 +1,33 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_texgen_emboss not already in the --- OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( - -- * Tokens - gl_EMBOSS_MAP, - gl_EMBOSS_LIGHT, - gl_EMBOSS_CONSTANT -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_EMBOSS_MAP :: GLenum -gl_EMBOSS_MAP = 0x855F - -gl_EMBOSS_LIGHT :: GLenum -gl_EMBOSS_LIGHT = 0x855D - -gl_EMBOSS_CONSTANT :: GLenum -gl_EMBOSS_CONSTANT = 0x855E +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texgen_emboss not already in the+-- OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss (+ -- * Tokens+ gl_EMBOSS_MAP,+ gl_EMBOSS_LIGHT,+ gl_EMBOSS_CONSTANT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_EMBOSS_MAP :: GLenum+gl_EMBOSS_MAP = 0x855F++gl_EMBOSS_LIGHT :: GLenum+gl_EMBOSS_LIGHT = 0x855D++gl_EMBOSS_CONSTANT :: GLenum+gl_EMBOSS_CONSTANT = 0x855E
src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_texgen_reflection, see --- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( - -- * Tokens - gl_NORMAL_MAP, - gl_REFLECTION_MAP -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texgen_reflection, see+-- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection (+ -- * Tokens+ gl_NORMAL_MAP,+ gl_REFLECTION_MAP+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVTC.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_light_max_exponent extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC (+ -- * Tokens+ gl_COMPRESSED_RGB_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT1,+ gl_COMPRESSED_RGBA_S3TC_DXT3,+ gl_COMPRESSED_RGBA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs
@@ -1,25 +0,0 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_light_max_exponent extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc ( - -- * Tokens - gl_COMPRESSED_RGB_S3TC_DXT1, - gl_COMPRESSED_RGBA_S3TC_DXT1, - gl_COMPRESSED_RGBA_S3TC_DXT3, - gl_COMPRESSED_RGBA_S3TC_DXT5 -) where - -import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs view
@@ -1,41 +1,41 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_texture_env_combine4 extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( - -- * Tokens - gl_COMBINE4, - gl_SOURCE3_RGB, - gl_SOURCE3_ALPHA, - gl_OPERAND3_RGB, - gl_OPERAND3_ALPHA -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_COMBINE4 :: GLenum -gl_COMBINE4 = 0x8503 - -gl_SOURCE3_RGB :: GLenum -gl_SOURCE3_RGB = 0x8583 - -gl_SOURCE3_ALPHA :: GLenum -gl_SOURCE3_ALPHA = 0x858B - -gl_OPERAND3_RGB :: GLenum -gl_OPERAND3_RGB = 0x8593 - -gl_OPERAND3_ALPHA :: GLenum -gl_OPERAND3_ALPHA = 0x859B +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texture_env_combine4 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (+ -- * Tokens+ gl_COMBINE4,+ gl_SOURCE3_RGB,+ gl_SOURCE3_ALPHA,+ gl_OPERAND3_RGB,+ gl_OPERAND3_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_COMBINE4 :: GLenum+gl_COMBINE4 = 0x8503++gl_SOURCE3_RGB :: GLenum+gl_SOURCE3_RGB = 0x8583++gl_SOURCE3_ALPHA :: GLenum+gl_SOURCE3_ALPHA = 0x858B++gl_OPERAND3_RGB :: GLenum+gl_OPERAND3_RGB = 0x8593++gl_OPERAND3_ALPHA :: GLenum+gl_OPERAND3_ALPHA = 0x859B
src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_texture_expand_normal, see --- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( - -- * Tokens - gl_TEXTURE_UNSIGNED_REMAP_MODE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum -gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texture_expand_normal, see+-- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal (+ -- * Tokens+ gl_TEXTURE_UNSIGNED_REMAP_MODE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum+gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F
src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs view
@@ -1,24 +1,24 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_texture_rectangle extension, see --- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( - -- * Tokens - gl_TEXTURE_RECTANGLE, - gl_TEXTURE_BINDING_RECTANGLE, - gl_PROXY_TEXTURE_RECTANGLE, - gl_MAX_RECTANGLE_TEXTURE_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texture_rectangle extension, see+-- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle (+ -- * Tokens+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_PROXY_TEXTURE_RECTANGLE, + gl_MAX_RECTANGLE_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs view
@@ -1,316 +1,316 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_texture_shader extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( - -- * Tokens - gl_TEXTURE_SHADER, - gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING, - gl_SHADER_OPERATION, - gl_OFFSET_TEXTURE_SCALE, - gl_OFFSET_TEXTURE_BIAS, - gl_OFFSET_TEXTURE_2D_SCALE, - gl_OFFSET_TEXTURE_2D_BIAS, - gl_PREVIOUS_TEXTURE_INPUT, - gl_CULL_MODES, - gl_OFFSET_TEXTURE_MATRIX, - gl_OFFSET_TEXTURE_2D_MATRIX, - gl_CONST_EYE, - gl_SHADER_CONSISTENT, - gl_PASS_THROUGH, - gl_CULL_FRAGMENT, - gl_OFFSET_TEXTURE_2D, - gl_OFFSET_TEXTURE_RECTANGLE, - gl_OFFSET_TEXTURE_RECTANGLE_SCALE, - gl_DEPENDENT_AR_TEXTURE_2D, - gl_DEPENDENT_GB_TEXTURE_2D, - gl_DOT_PRODUCT, - gl_DOT_PRODUCT_DEPTH_REPLACE, - gl_DOT_PRODUCT_TEXTURE_2D, - gl_DOT_PRODUCT_TEXTURE_RECTANGLE, - gl_DOT_PRODUCT_TEXTURE_CUBE_MAP, - gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP, - gl_DOT_PRODUCT_REFLECT_CUBE_MAP, - gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP, - gl_UNSIGNED_IDENTITY, - gl_EXPAND_NORMAL, - gl_HILO, - gl_DSDT, - gl_DSDT_MAG, - gl_DSDT_MAG_VIB, - gl_UNSIGNED_INT_S8_S8_8_8, - gl_UNSIGNED_INT_8_8_S8_S8_REV, - gl_SIGNED_RGBA, - gl_SIGNED_RGBA8, - gl_SIGNED_RGB, - gl_SIGNED_RGB8, - gl_SIGNED_LUMINANCE, - gl_SIGNED_LUMINANCE8, - gl_SIGNED_LUMINANCE_ALPHA, - gl_SIGNED_LUMINANCE8_ALPHA8, - gl_SIGNED_ALPHA, - gl_SIGNED_ALPHA8, - gl_SIGNED_INTENSITY, - gl_SIGNED_INTENSITY8, - gl_SIGNED_RGB_UNSIGNED_ALPHA, - gl_SIGNED_RGB8_UNSIGNED_ALPHA8, - gl_HILO16, - gl_SIGNED_HILO, - gl_SIGNED_HILO16, - gl_DSDT8, - gl_DSDT8_MAG8, - gl_DSDT_MAG_INTENSITY, - gl_DSDT8_MAG8_INTENSITY8, - gl_HI_SCALE, - gl_LO_SCALE, - gl_DS_SCALE, - gl_DT_SCALE, - gl_MAGNITUDE_SCALE, - gl_VIBRANCE_SCALE, - gl_HI_BIAS, - gl_LO_BIAS, - gl_DS_BIAS, - gl_DT_BIAS, - gl_MAGNITUDE_BIAS, - gl_VIBRANCE_BIAS, - gl_TEXTURE_BORDER_VALUES, - gl_TEXTURE_HI_SIZE, - gl_TEXTURE_LO_SIZE, - gl_TEXTURE_DS_SIZE, - gl_TEXTURE_DT_SIZE, - gl_TEXTURE_MAG_SIZE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners - -gl_TEXTURE_SHADER :: GLenum -gl_TEXTURE_SHADER = 0x86DE - -gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum -gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9 - -gl_SHADER_OPERATION :: GLenum -gl_SHADER_OPERATION = 0x86DF - -gl_OFFSET_TEXTURE_SCALE :: GLenum -gl_OFFSET_TEXTURE_SCALE = 0x86E2 - -gl_OFFSET_TEXTURE_BIAS :: GLenum -gl_OFFSET_TEXTURE_BIAS = 0x86E3 - -gl_OFFSET_TEXTURE_2D_SCALE :: GLenum -gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE - -gl_OFFSET_TEXTURE_2D_BIAS :: GLenum -gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS - -gl_PREVIOUS_TEXTURE_INPUT :: GLenum -gl_PREVIOUS_TEXTURE_INPUT = 0x86E4 - -gl_CULL_MODES :: GLenum -gl_CULL_MODES = 0x86E0 - -gl_OFFSET_TEXTURE_MATRIX :: GLenum -gl_OFFSET_TEXTURE_MATRIX = 0x86E1 - -gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum -gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX - -gl_CONST_EYE :: GLenum -gl_CONST_EYE = 0x86E5 - -gl_SHADER_CONSISTENT :: GLenum -gl_SHADER_CONSISTENT = 0x86DD - -gl_PASS_THROUGH :: GLenum -gl_PASS_THROUGH = 0x86E6 - -gl_CULL_FRAGMENT :: GLenum -gl_CULL_FRAGMENT = 0x86E7 - -gl_OFFSET_TEXTURE_2D :: GLenum -gl_OFFSET_TEXTURE_2D = 0x86E8 - -gl_OFFSET_TEXTURE_RECTANGLE :: GLenum -gl_OFFSET_TEXTURE_RECTANGLE = 0x864C - -gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum -gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D - -gl_DEPENDENT_AR_TEXTURE_2D :: GLenum -gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9 - -gl_DEPENDENT_GB_TEXTURE_2D :: GLenum -gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA - -gl_DOT_PRODUCT :: GLenum -gl_DOT_PRODUCT = 0x86EC - -gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum -gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED - -gl_DOT_PRODUCT_TEXTURE_2D :: GLenum -gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE - -gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum -gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E - -gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum -gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0 - -gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum -gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1 - -gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum -gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2 - -gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum -gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3 - -gl_HILO :: GLenum -gl_HILO = 0x86F4 - -gl_DSDT :: GLenum -gl_DSDT = 0x86F5 - -gl_DSDT_MAG :: GLenum -gl_DSDT_MAG = 0x86F6 - -gl_DSDT_MAG_VIB :: GLenum -gl_DSDT_MAG_VIB = 0x86F7 - -gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum -gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA - -gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum -gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB - -gl_SIGNED_RGBA :: GLenum -gl_SIGNED_RGBA = 0x86FB - -gl_SIGNED_RGBA8 :: GLenum -gl_SIGNED_RGBA8 = 0x86FC - -gl_SIGNED_RGB :: GLenum -gl_SIGNED_RGB = 0x86FE - -gl_SIGNED_RGB8 :: GLenum -gl_SIGNED_RGB8 = 0x86FF - -gl_SIGNED_LUMINANCE :: GLenum -gl_SIGNED_LUMINANCE = 0x8701 - -gl_SIGNED_LUMINANCE8 :: GLenum -gl_SIGNED_LUMINANCE8 = 0x8702 - -gl_SIGNED_LUMINANCE_ALPHA :: GLenum -gl_SIGNED_LUMINANCE_ALPHA = 0x8703 - -gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum -gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704 - -gl_SIGNED_ALPHA :: GLenum -gl_SIGNED_ALPHA = 0x8705 - -gl_SIGNED_ALPHA8 :: GLenum -gl_SIGNED_ALPHA8 = 0x8706 - -gl_SIGNED_INTENSITY :: GLenum -gl_SIGNED_INTENSITY = 0x8707 - -gl_SIGNED_INTENSITY8 :: GLenum -gl_SIGNED_INTENSITY8 = 0x8708 - -gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum -gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C - -gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum -gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D - -gl_HILO16 :: GLenum -gl_HILO16 = 0x86F8 - -gl_SIGNED_HILO :: GLenum -gl_SIGNED_HILO = 0x86F9 - -gl_SIGNED_HILO16 :: GLenum -gl_SIGNED_HILO16 = 0x86FA - -gl_DSDT8 :: GLenum -gl_DSDT8 = 0x8709 - -gl_DSDT8_MAG8 :: GLenum -gl_DSDT8_MAG8 = 0x870A - -gl_DSDT_MAG_INTENSITY :: GLenum -gl_DSDT_MAG_INTENSITY = 0x86DC - -gl_DSDT8_MAG8_INTENSITY8 :: GLenum -gl_DSDT8_MAG8_INTENSITY8 = 0x870B - -gl_HI_SCALE :: GLenum -gl_HI_SCALE = 0x870E - -gl_LO_SCALE :: GLenum -gl_LO_SCALE = 0x870F - -gl_DS_SCALE :: GLenum -gl_DS_SCALE = 0x8710 - -gl_DT_SCALE :: GLenum -gl_DT_SCALE = 0x8711 - -gl_MAGNITUDE_SCALE :: GLenum -gl_MAGNITUDE_SCALE = 0x8712 - -gl_VIBRANCE_SCALE :: GLenum -gl_VIBRANCE_SCALE = 0x8713 - -gl_HI_BIAS :: GLenum -gl_HI_BIAS = 0x8714 - -gl_LO_BIAS :: GLenum -gl_LO_BIAS = 0x8715 - -gl_DS_BIAS :: GLenum -gl_DS_BIAS = 0x8716 - -gl_DT_BIAS :: GLenum -gl_DT_BIAS = 0x8717 - -gl_MAGNITUDE_BIAS :: GLenum -gl_MAGNITUDE_BIAS = 0x8718 - -gl_VIBRANCE_BIAS :: GLenum -gl_VIBRANCE_BIAS = 0x8719 - -gl_TEXTURE_BORDER_VALUES :: GLenum -gl_TEXTURE_BORDER_VALUES = 0x871A - -gl_TEXTURE_HI_SIZE :: GLenum -gl_TEXTURE_HI_SIZE = 0x871B - -gl_TEXTURE_LO_SIZE :: GLenum -gl_TEXTURE_LO_SIZE = 0x871C - -gl_TEXTURE_DS_SIZE :: GLenum -gl_TEXTURE_DS_SIZE = 0x871D - -gl_TEXTURE_DT_SIZE :: GLenum -gl_TEXTURE_DT_SIZE = 0x871E - -gl_TEXTURE_MAG_SIZE :: GLenum -gl_TEXTURE_MAG_SIZE = 0x871F +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texture_shader extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader (+ -- * Tokens+ gl_TEXTURE_SHADER,+ gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING,+ gl_SHADER_OPERATION,+ gl_OFFSET_TEXTURE_SCALE,+ gl_OFFSET_TEXTURE_BIAS,+ gl_OFFSET_TEXTURE_2D_SCALE,+ gl_OFFSET_TEXTURE_2D_BIAS,+ gl_PREVIOUS_TEXTURE_INPUT,+ gl_CULL_MODES,+ gl_OFFSET_TEXTURE_MATRIX,+ gl_OFFSET_TEXTURE_2D_MATRIX,+ gl_CONST_EYE,+ gl_SHADER_CONSISTENT,+ gl_PASS_THROUGH,+ gl_CULL_FRAGMENT,+ gl_OFFSET_TEXTURE_2D,+ gl_OFFSET_TEXTURE_RECTANGLE,+ gl_OFFSET_TEXTURE_RECTANGLE_SCALE,+ gl_DEPENDENT_AR_TEXTURE_2D,+ gl_DEPENDENT_GB_TEXTURE_2D,+ gl_DOT_PRODUCT,+ gl_DOT_PRODUCT_DEPTH_REPLACE,+ gl_DOT_PRODUCT_TEXTURE_2D,+ gl_DOT_PRODUCT_TEXTURE_RECTANGLE,+ gl_DOT_PRODUCT_TEXTURE_CUBE_MAP,+ gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP,+ gl_DOT_PRODUCT_REFLECT_CUBE_MAP,+ gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP,+ gl_UNSIGNED_IDENTITY,+ gl_EXPAND_NORMAL,+ gl_HILO,+ gl_DSDT,+ gl_DSDT_MAG,+ gl_DSDT_MAG_VIB,+ gl_UNSIGNED_INT_S8_S8_8_8,+ gl_UNSIGNED_INT_8_8_S8_S8_REV,+ gl_SIGNED_RGBA,+ gl_SIGNED_RGBA8,+ gl_SIGNED_RGB,+ gl_SIGNED_RGB8,+ gl_SIGNED_LUMINANCE,+ gl_SIGNED_LUMINANCE8,+ gl_SIGNED_LUMINANCE_ALPHA,+ gl_SIGNED_LUMINANCE8_ALPHA8,+ gl_SIGNED_ALPHA,+ gl_SIGNED_ALPHA8,+ gl_SIGNED_INTENSITY,+ gl_SIGNED_INTENSITY8,+ gl_SIGNED_RGB_UNSIGNED_ALPHA,+ gl_SIGNED_RGB8_UNSIGNED_ALPHA8,+ gl_HILO16,+ gl_SIGNED_HILO,+ gl_SIGNED_HILO16,+ gl_DSDT8,+ gl_DSDT8_MAG8,+ gl_DSDT_MAG_INTENSITY,+ gl_DSDT8_MAG8_INTENSITY8,+ gl_HI_SCALE,+ gl_LO_SCALE,+ gl_DS_SCALE,+ gl_DT_SCALE,+ gl_MAGNITUDE_SCALE,+ gl_VIBRANCE_SCALE,+ gl_HI_BIAS,+ gl_LO_BIAS,+ gl_DS_BIAS,+ gl_DT_BIAS,+ gl_MAGNITUDE_BIAS,+ gl_VIBRANCE_BIAS,+ gl_TEXTURE_BORDER_VALUES,+ gl_TEXTURE_HI_SIZE,+ gl_TEXTURE_LO_SIZE,+ gl_TEXTURE_DS_SIZE,+ gl_TEXTURE_DT_SIZE,+ gl_TEXTURE_MAG_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++gl_TEXTURE_SHADER :: GLenum+gl_TEXTURE_SHADER = 0x86DE++gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum+gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9++gl_SHADER_OPERATION :: GLenum+gl_SHADER_OPERATION = 0x86DF++gl_OFFSET_TEXTURE_SCALE :: GLenum+gl_OFFSET_TEXTURE_SCALE = 0x86E2++gl_OFFSET_TEXTURE_BIAS :: GLenum+gl_OFFSET_TEXTURE_BIAS = 0x86E3++gl_OFFSET_TEXTURE_2D_SCALE :: GLenum+gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE++gl_OFFSET_TEXTURE_2D_BIAS :: GLenum+gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS++gl_PREVIOUS_TEXTURE_INPUT :: GLenum+gl_PREVIOUS_TEXTURE_INPUT = 0x86E4++gl_CULL_MODES :: GLenum+gl_CULL_MODES = 0x86E0++gl_OFFSET_TEXTURE_MATRIX :: GLenum+gl_OFFSET_TEXTURE_MATRIX = 0x86E1++gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum+gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX++gl_CONST_EYE :: GLenum+gl_CONST_EYE = 0x86E5++gl_SHADER_CONSISTENT :: GLenum+gl_SHADER_CONSISTENT = 0x86DD++gl_PASS_THROUGH :: GLenum+gl_PASS_THROUGH = 0x86E6++gl_CULL_FRAGMENT :: GLenum+gl_CULL_FRAGMENT = 0x86E7++gl_OFFSET_TEXTURE_2D :: GLenum+gl_OFFSET_TEXTURE_2D = 0x86E8++gl_OFFSET_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE = 0x864C++gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D++gl_DEPENDENT_AR_TEXTURE_2D :: GLenum+gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9++gl_DEPENDENT_GB_TEXTURE_2D :: GLenum+gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA++gl_DOT_PRODUCT :: GLenum+gl_DOT_PRODUCT = 0x86EC++gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum+gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED++gl_DOT_PRODUCT_TEXTURE_2D :: GLenum+gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE++gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum+gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E++gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0++gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1++gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2++gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3++gl_HILO :: GLenum+gl_HILO = 0x86F4++gl_DSDT :: GLenum+gl_DSDT = 0x86F5++gl_DSDT_MAG :: GLenum+gl_DSDT_MAG = 0x86F6++gl_DSDT_MAG_VIB :: GLenum+gl_DSDT_MAG_VIB = 0x86F7++gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum+gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA ++gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum+gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB ++gl_SIGNED_RGBA :: GLenum+gl_SIGNED_RGBA = 0x86FB++gl_SIGNED_RGBA8 :: GLenum+gl_SIGNED_RGBA8 = 0x86FC++gl_SIGNED_RGB :: GLenum+gl_SIGNED_RGB = 0x86FE++gl_SIGNED_RGB8 :: GLenum+gl_SIGNED_RGB8 = 0x86FF++gl_SIGNED_LUMINANCE :: GLenum+gl_SIGNED_LUMINANCE = 0x8701++gl_SIGNED_LUMINANCE8 :: GLenum+gl_SIGNED_LUMINANCE8 = 0x8702++gl_SIGNED_LUMINANCE_ALPHA :: GLenum+gl_SIGNED_LUMINANCE_ALPHA = 0x8703++gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum+gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704++gl_SIGNED_ALPHA :: GLenum+gl_SIGNED_ALPHA = 0x8705++gl_SIGNED_ALPHA8 :: GLenum+gl_SIGNED_ALPHA8 = 0x8706++gl_SIGNED_INTENSITY :: GLenum+gl_SIGNED_INTENSITY = 0x8707++gl_SIGNED_INTENSITY8 :: GLenum+gl_SIGNED_INTENSITY8 = 0x8708++gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum+gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C++gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum+gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D++gl_HILO16 :: GLenum+gl_HILO16 = 0x86F8++gl_SIGNED_HILO :: GLenum+gl_SIGNED_HILO = 0x86F9++gl_SIGNED_HILO16 :: GLenum+gl_SIGNED_HILO16 = 0x86FA++gl_DSDT8 :: GLenum+gl_DSDT8 = 0x8709++gl_DSDT8_MAG8 :: GLenum+gl_DSDT8_MAG8 = 0x870A++gl_DSDT_MAG_INTENSITY :: GLenum+gl_DSDT_MAG_INTENSITY = 0x86DC++gl_DSDT8_MAG8_INTENSITY8 :: GLenum+gl_DSDT8_MAG8_INTENSITY8 = 0x870B++gl_HI_SCALE :: GLenum+gl_HI_SCALE = 0x870E++gl_LO_SCALE :: GLenum+gl_LO_SCALE = 0x870F++gl_DS_SCALE :: GLenum+gl_DS_SCALE = 0x8710++gl_DT_SCALE :: GLenum+gl_DT_SCALE = 0x8711++gl_MAGNITUDE_SCALE :: GLenum+gl_MAGNITUDE_SCALE = 0x8712++gl_VIBRANCE_SCALE :: GLenum+gl_VIBRANCE_SCALE = 0x8713++gl_HI_BIAS :: GLenum+gl_HI_BIAS = 0x8714++gl_LO_BIAS :: GLenum+gl_LO_BIAS = 0x8715++gl_DS_BIAS :: GLenum+gl_DS_BIAS = 0x8716++gl_DT_BIAS :: GLenum+gl_DT_BIAS = 0x8717++gl_MAGNITUDE_BIAS :: GLenum+gl_MAGNITUDE_BIAS = 0x8718++gl_VIBRANCE_BIAS :: GLenum+gl_VIBRANCE_BIAS = 0x8719++gl_TEXTURE_BORDER_VALUES :: GLenum+gl_TEXTURE_BORDER_VALUES = 0x871A++gl_TEXTURE_HI_SIZE :: GLenum+gl_TEXTURE_HI_SIZE = 0x871B++gl_TEXTURE_LO_SIZE :: GLenum+gl_TEXTURE_LO_SIZE = 0x871C++gl_TEXTURE_DS_SIZE :: GLenum+gl_TEXTURE_DS_SIZE = 0x871D++gl_TEXTURE_DT_SIZE :: GLenum+gl_TEXTURE_DT_SIZE = 0x871E++gl_TEXTURE_MAG_SIZE :: GLenum+gl_TEXTURE_MAG_SIZE = 0x871F
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs view
@@ -1,53 +1,53 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_texture_shader2 extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( - -- * Tokens - gl_DOT_PRODUCT_TEXTURE_3D, - gl_HILO, - gl_DSDT, - gl_DSDT_MAG, - gl_DSDT_MAG_VIB, - gl_UNSIGNED_INT_S8_S8_8_8, - gl_UNSIGNED_INT_8_8_S8_S8_REV, - gl_SIGNED_RGBA, - gl_SIGNED_RGBA8, - gl_SIGNED_RGB, - gl_SIGNED_RGB8, - gl_SIGNED_LUMINANCE, - gl_SIGNED_LUMINANCE8, - gl_SIGNED_LUMINANCE_ALPHA, - gl_SIGNED_LUMINANCE8_ALPHA8, - gl_SIGNED_ALPHA, - gl_SIGNED_ALPHA8, - gl_SIGNED_INTENSITY, - gl_SIGNED_INTENSITY8, - gl_SIGNED_RGB_UNSIGNED_ALPHA, - gl_SIGNED_RGB8_UNSIGNED_ALPHA8, - gl_HILO16, - gl_SIGNED_HILO, - gl_SIGNED_HILO16, - gl_DSDT8, - gl_DSDT8_MAG8, - gl_DSDT_MAG_INTENSITY, - gl_DSDT8_MAG8_INTENSITY8 -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.NV.TextureShader - -gl_DOT_PRODUCT_TEXTURE_3D :: GLenum -gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texture_shader2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (+ -- * Tokens+ gl_DOT_PRODUCT_TEXTURE_3D,+ gl_HILO,+ gl_DSDT,+ gl_DSDT_MAG,+ gl_DSDT_MAG_VIB,+ gl_UNSIGNED_INT_S8_S8_8_8,+ gl_UNSIGNED_INT_8_8_S8_S8_REV,+ gl_SIGNED_RGBA,+ gl_SIGNED_RGBA8,+ gl_SIGNED_RGB,+ gl_SIGNED_RGB8,+ gl_SIGNED_LUMINANCE,+ gl_SIGNED_LUMINANCE8,+ gl_SIGNED_LUMINANCE_ALPHA,+ gl_SIGNED_LUMINANCE8_ALPHA8,+ gl_SIGNED_ALPHA,+ gl_SIGNED_ALPHA8,+ gl_SIGNED_INTENSITY,+ gl_SIGNED_INTENSITY8,+ gl_SIGNED_RGB_UNSIGNED_ALPHA,+ gl_SIGNED_RGB8_UNSIGNED_ALPHA8,+ gl_HILO16,+ gl_SIGNED_HILO,+ gl_SIGNED_HILO16,+ gl_DSDT8,+ gl_DSDT8_MAG8,+ gl_DSDT_MAG_INTENSITY,+ gl_DSDT8_MAG8_INTENSITY8+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader++gl_DOT_PRODUCT_TEXTURE_3D :: GLenum+gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs view
@@ -1,88 +1,88 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_texture_shader3 extension, see --- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( - -- * Tokens - gl_OFFSET_PROJECTIVE_TEXTURE_2D, - gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE, - gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE, - gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE, - gl_OFFSET_HILO_TEXTURE_2D, - gl_OFFSET_HILO_TEXTURE_RECTANGLE, - gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D, - gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE, - gl_DEPENDENT_HILO_TEXTURE_2D, - gl_DEPENDENT_RGB_TEXTURE_3D, - gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP, - gl_DOT_PRODUCT_PASS_THROUGH, - gl_DOT_PRODUCT_TEXTURE_1D, - gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE, - gl_HILO8, - gl_SIGNED_HILO8, - gl_FORCE_BLUE_TO_ONE -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum -gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850 - -gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum -gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851 - -gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum -gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852 - -gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum -gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853 - -gl_OFFSET_HILO_TEXTURE_2D :: GLenum -gl_OFFSET_HILO_TEXTURE_2D = 0x8854 - -gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum -gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855 - -gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum -gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856 - -gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum -gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857 - -gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum -gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858 - -gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum -gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859 - -gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum -gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A - -gl_DOT_PRODUCT_PASS_THROUGH :: GLenum -gl_DOT_PRODUCT_PASS_THROUGH = 0x885B - -gl_DOT_PRODUCT_TEXTURE_1D :: GLenum -gl_DOT_PRODUCT_TEXTURE_1D = 0x885C - -gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum -gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D - -gl_HILO8 :: GLenum -gl_HILO8 = 0x885E - -gl_SIGNED_HILO8 :: GLenum -gl_SIGNED_HILO8 = 0x885F - -gl_FORCE_BLUE_TO_ONE :: GLenum -gl_FORCE_BLUE_TO_ONE = 0x8860 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texture_shader3 extension, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (+ -- * Tokens+ gl_OFFSET_PROJECTIVE_TEXTURE_2D,+ gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,+ gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,+ gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,+ gl_OFFSET_HILO_TEXTURE_2D,+ gl_OFFSET_HILO_TEXTURE_RECTANGLE,+ gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,+ gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,+ gl_DEPENDENT_HILO_TEXTURE_2D,+ gl_DEPENDENT_RGB_TEXTURE_3D,+ gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,+ gl_DOT_PRODUCT_PASS_THROUGH,+ gl_DOT_PRODUCT_TEXTURE_1D,+ gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,+ gl_HILO8,+ gl_SIGNED_HILO8,+ gl_FORCE_BLUE_TO_ONE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850++gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853++gl_OFFSET_HILO_TEXTURE_2D :: GLenum+gl_OFFSET_HILO_TEXTURE_2D = 0x8854++gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857++gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum+gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858++gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum+gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859++gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum+gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A++gl_DOT_PRODUCT_PASS_THROUGH :: GLenum+gl_DOT_PRODUCT_PASS_THROUGH = 0x885B++gl_DOT_PRODUCT_TEXTURE_1D :: GLenum+gl_DOT_PRODUCT_TEXTURE_1D = 0x885C++gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum+gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D++gl_HILO8 :: GLenum+gl_HILO8 = 0x885E++gl_SIGNED_HILO8 :: GLenum+gl_SIGNED_HILO8 = 0x885F++gl_FORCE_BLUE_TO_ONE :: GLenum+gl_FORCE_BLUE_TO_ONE = 0x8860
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -1,124 +1,124 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_transform_feedback extension, see --- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( - -- * Functions - glBindBufferRange, - glBindBufferOffset, - glBindBufferBase, - glTransformFeedbackAttribs, - glTransformFeedbackVaryingsNV, - glBeginTransformFeedback, - glEndTransformFeedback, - glGetVaryingLocation, - glGetActiveVarying, - glActiveVarying, - glGetTransformFeedbackVaryingNV, - glGetIntegerIndexedv, - glGetBooleanIndexedv, - -- * Tokens - gl_TRANSFORM_FEEDBACK_BUFFER, - gl_TRANSFORM_FEEDBACK_BUFFER_START, - gl_TRANSFORM_FEEDBACK_BUFFER_SIZE, - gl_TRANSFORM_FEEDBACK_RECORD, - gl_TRANSFORM_FEEDBACK_BUFFER_BINDING, - gl_INTERLEAVED_ATTRIBS, - gl_SEPARATE_ATTRIBS, - gl_PRIMITIVES_GENERATED, - gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, - gl_RASTERIZER_DISCARD, - gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, - gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, - gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, - gl_TRANSFORM_FEEDBACK_ATTRIBS, - gl_ACTIVE_VARYINGS, - gl_ACTIVE_VARYING_MAX_LENGTH, - gl_TRANSFORM_FEEDBACK_VARYINGS, - gl_TRANSFORM_FEEDBACK_BUFFER_MODE, - gl_BACK_PRIMARY_COLOR, - gl_BACK_SECONDARY_COLOR, - gl_TEXTURE_COORD, - gl_CLIP_DISTANCE, - gl_VERTEX_ID, - gl_PRIMITIVE_ID, - gl_GENERIC_ATTRIB, - gl_POINT_SIZE, - gl_FOG_COORDINATE, - gl_SECONDARY_COLOR, - gl_PRIMARY_COLOR, - gl_POSITION, - gl_LAYER, - gl_UNSIGNED_INT_VEC2, - gl_UNSIGNED_INT_VEC3, - gl_UNSIGNED_INT_VEC4 -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess -import Graphics.Rendering.OpenGL.Raw.Extensions -import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject -import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_transform_feedback" - -EXTENSION_ENTRY(glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ()) -EXTENSION_ENTRY(glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ()) -EXTENSION_ENTRY(glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint) -EXTENSION_ENTRY(glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glActiveVarying,GLuint -> Ptr GLchar -> IO ()) -EXTENSION_ENTRY(glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ()) - -gl_TRANSFORM_FEEDBACK_RECORD :: GLenum -gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86 - -gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum -gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E - -gl_ACTIVE_VARYINGS :: GLenum -gl_ACTIVE_VARYINGS = 0x8C81 - -gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum -gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82 - -gl_BACK_PRIMARY_COLOR :: GLenum -gl_BACK_PRIMARY_COLOR = 0x8C77 - -gl_BACK_SECONDARY_COLOR :: GLenum -gl_BACK_SECONDARY_COLOR = 0x8C78 - -gl_TEXTURE_COORD :: GLenum -gl_TEXTURE_COORD = 0x8C79 - -gl_CLIP_DISTANCE :: GLenum -gl_CLIP_DISTANCE = 0x8C7A - -gl_VERTEX_ID :: GLenum -gl_VERTEX_ID = 0x8C7B - -gl_PRIMITIVE_ID :: GLenum -gl_PRIMITIVE_ID = 0x8C7C - -gl_GENERIC_ATTRIB :: GLenum -gl_GENERIC_ATTRIB = 0x8C7D - -gl_LAYER :: GLenum -gl_LAYER = 0x8DAA +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_transform_feedback extension, see+-- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback (+ -- * Functions+ glBindBufferRange,+ glBindBufferOffset,+ glBindBufferBase,+ glTransformFeedbackAttribs,+ glTransformFeedbackVaryingsNV,+ glBeginTransformFeedback,+ glEndTransformFeedback,+ glGetVaryingLocation,+ glGetActiveVarying,+ glActiveVarying,+ glGetTransformFeedbackVaryingNV,+ glGetIntegerIndexedv,+ glGetBooleanIndexedv,+ -- * Tokens+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_RECORD,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_INTERLEAVED_ATTRIBS,+ gl_SEPARATE_ATTRIBS,+ gl_PRIMITIVES_GENERATED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_RASTERIZER_DISCARD,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_TRANSFORM_FEEDBACK_ATTRIBS,+ gl_ACTIVE_VARYINGS,+ gl_ACTIVE_VARYING_MAX_LENGTH,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_BACK_PRIMARY_COLOR,+ gl_BACK_SECONDARY_COLOR,+ gl_TEXTURE_COORD,+ gl_CLIP_DISTANCE,+ gl_VERTEX_ID,+ gl_PRIMITIVE_ID,+ gl_GENERIC_ATTRIB,+ gl_POINT_SIZE,+ gl_FOG_COORDINATE,+ gl_SECONDARY_COLOR,+ gl_PRIMARY_COLOR,+ gl_POSITION,+ gl_LAYER,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_transform_feedback"++EXTENSION_ENTRY(dyn_glTransformFeedbackAttribs,ptr_glTransformFeedbackAttribs,"glTransformFeedbackAttribs",glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glTransformFeedbackVaryingsNV,ptr_glTransformFeedbackVaryingsNV,"glTransformFeedbackVaryingsNV",glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glGetVaryingLocation,ptr_glGetVaryingLocation,"glGetVaryingLocation",glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(dyn_glGetActiveVarying,ptr_glGetActiveVarying,"glGetActiveVarying",glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glActiveVarying,ptr_glActiveVarying,"glActiveVarying",glActiveVarying,GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(dyn_glGetTransformFeedbackVaryingNV,ptr_glGetTransformFeedbackVaryingNV,"glGetTransformFeedbackVaryingNV",glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ())++gl_TRANSFORM_FEEDBACK_RECORD :: GLenum+gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86++gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum+gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E++gl_ACTIVE_VARYINGS :: GLenum+gl_ACTIVE_VARYINGS = 0x8C81++gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum+gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82++gl_BACK_PRIMARY_COLOR :: GLenum+gl_BACK_PRIMARY_COLOR = 0x8C77++gl_BACK_SECONDARY_COLOR :: GLenum+gl_BACK_SECONDARY_COLOR = 0x8C78++gl_TEXTURE_COORD :: GLenum+gl_TEXTURE_COORD = 0x8C79++gl_CLIP_DISTANCE :: GLenum+gl_CLIP_DISTANCE = 0x8C7A++gl_VERTEX_ID :: GLenum+gl_VERTEX_ID = 0x8C7B++gl_PRIMITIVE_ID :: GLenum+gl_PRIMITIVE_ID = 0x8C7C++gl_GENERIC_ATTRIB :: GLenum+gl_GENERIC_ATTRIB = 0x8C7D++gl_LAYER :: GLenum+gl_LAYER = 0x8DAA
src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs view
@@ -1,62 +1,32 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_transform_feedback2 extension, see --- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( - -- * Functions - glBindTransformFeedback, - glDeleteTransformFeedbacks, - glGenTransformFeedbacks, - glIsTransformFeedback, - glPauseTransformFeedback, - glResumeTransformFeedback, - glDrawTransformFeedback, - -- * Tokens - gl_TRANSFORM_FEEDBACK, - gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED, - gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, - gl_TRANSFORM_FEEDBACK_BINDING -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core32 -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_transform_feedback2" - -EXTENSION_ENTRY(glBindTransformFeedback,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glIsTransformFeedback,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glPauseTransformFeedback,IO ()) -EXTENSION_ENTRY(glResumeTransformFeedback,IO ()) -EXTENSION_ENTRY(glDrawTransformFeedback,GLenum -> GLuint -> IO ()) - -gl_TRANSFORM_FEEDBACK :: GLenum -gl_TRANSFORM_FEEDBACK = 0x8E22 - -gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 - -gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum -gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 - -gl_TRANSFORM_FEEDBACK_BINDING :: GLenum -gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25 - +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_transform_feedback2 extension, see+-- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 (+ -- * Functions+ glBindTransformFeedback,+ glDeleteTransformFeedbacks,+ glGenTransformFeedbacks,+ glIsTransformFeedback,+ glPauseTransformFeedback,+ glResumeTransformFeedback,+ glDrawTransformFeedback,+ -- * Tokens+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -1,56 +1,56 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_vertex_array_range extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( - -- * Functions - glVertexArrayRange, - glFlushVertexArrayRange, - -- * Tokens - gl_VERTEX_ARRAY_RANGE, - gl_VERTEX_ARRAY_RANGE_LENGTH, - gl_VERTEX_ARRAY_RANGE_VALID, - gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT, - gl_VERTEX_ARRAY_RANGE_POINTER -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_vertex_array_range" - -EXTENSION_ENTRY(glVertexArrayRange,GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glFlushVertexArrayRange,IO ()) - -gl_VERTEX_ARRAY_RANGE :: GLenum -gl_VERTEX_ARRAY_RANGE = 0x851D - -gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum -gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E - -gl_VERTEX_ARRAY_RANGE_VALID :: GLenum -gl_VERTEX_ARRAY_RANGE_VALID = 0x851F - -gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum -gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520 - -gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum -gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521 +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_vertex_array_range extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange (+ -- * Functions+ glVertexArrayRange,+ glFlushVertexArrayRange,+ -- * Tokens+ gl_VERTEX_ARRAY_RANGE,+ gl_VERTEX_ARRAY_RANGE_LENGTH,+ gl_VERTEX_ARRAY_RANGE_VALID,+ gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT,+ gl_VERTEX_ARRAY_RANGE_POINTER+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_vertex_array_range"++EXTENSION_ENTRY(dyn_glVertexArrayRange,ptr_glVertexArrayRange,"glVertexArrayRange",glVertexArrayRange,GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glFlushVertexArrayRange,ptr_glFlushVertexArrayRange,"glFlushVertexArrayRange",glFlushVertexArrayRange,IO ())++gl_VERTEX_ARRAY_RANGE :: GLenum+gl_VERTEX_ARRAY_RANGE = 0x851D++gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum+gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E++gl_VERTEX_ARRAY_RANGE_VALID :: GLenum+gl_VERTEX_ARRAY_RANGE_VALID = 0x851F++gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum+gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520++gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum+gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs view
@@ -1,25 +1,25 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_vertex_array_range2 extension not --- already in the OpenGL 3.1 core, see --- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( - -- * Tokens - gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 - -gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum -gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_vertex_array_range2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 (+ -- * Tokens+ gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum+gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -1,476 +1,476 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} --------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All raw functions and tokens from the NV_vertex_program extension, see --- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( - -- * Functions - glBindProgramNV, - glDeleteProgramsNV, - glExecuteProgram, - glGenProgramsNV, - glAreProgramsResident, - glRequestResidentPrograms, - glGetProgramParameterfv, - glGetProgramParameterdv, - glGetProgramivNV, - glGetProgramStringNV, - glGetTrackMatrixiv, - glGetVertexAttribdvNV, - glGetVertexAttribfvNV, - glGetVertexAttribivNV, - glGetVertexAttribPointervNV, - glIsProgramNV, - glLoadProgram, - glProgramParameter4f, - glProgramParameter4d, - glProgramParameter4dv, - glProgramParameter4fv, - glProgramParameters4dv, - glProgramParameters4fv, - glTrackMatrix, - glVertexAttribPointerNV, - glVertexAttrib1sNV, - glVertexAttrib1fNV, - glVertexAttrib1dNV, - glVertexAttrib2sNV, - glVertexAttrib2fNV, - glVertexAttrib2dNV, - glVertexAttrib3sNV, - glVertexAttrib3fNV, - glVertexAttrib3dNV, - glVertexAttrib4sNV, - glVertexAttrib4fNV, - glVertexAttrib4dNV, - glVertexAttrib4ub, - glVertexAttrib1svNV, - glVertexAttrib1fvNV, - glVertexAttrib1dvNV, - glVertexAttrib2svNV, - glVertexAttrib2fvNV, - glVertexAttrib2dvNV, - glVertexAttrib3svNV, - glVertexAttrib3fvNV, - glVertexAttrib3dvNV, - glVertexAttrib4svNV, - glVertexAttrib4fvNV, - glVertexAttrib4dvNV, - glVertexAttrib4ubvNV, - glVertexAttribs1sv, - glVertexAttribs1fv, - glVertexAttribs1dv, - glVertexAttribs2sv, - glVertexAttribs2fv, - glVertexAttribs2dv, - glVertexAttribs3sv, - glVertexAttribs3fv, - glVertexAttribs3dv, - glVertexAttribs4sv, - glVertexAttribs4fv, - glVertexAttribs4dv, - glVertexAttribs4ubv, - -- * Tokens - gl_VERTEX_PROGRAM, - gl_VERTEX_PROGRAM_POINT_SIZE, - gl_VERTEX_PROGRAM_TWO_SIDE, - gl_VERTEX_STATE_PROGRAM, - gl_ATTRIB_ARRAY_SIZE, - gl_ATTRIB_ARRAY_STRIDE, - gl_ATTRIB_ARRAY_TYPE, - gl_CURRENT_ATTRIB, - gl_PROGRAM_PARAMETER, - gl_ATTRIB_ARRAY_POINTER, - gl_PROGRAM_TARGET, - gl_PROGRAM_LENGTH, - gl_PROGRAM_RESIDENT, - gl_PROGRAM_STRING, - gl_TRACK_MATRIX, - gl_TRACK_MATRIX_TRANSFORM, - gl_MAX_TRACK_MATRIX_STACK_DEPTH, - gl_MAX_TRACK_MATRICES, - gl_CURRENT_MATRIX_STACK_DEPTH, - gl_CURRENT_MATRIX, - gl_VERTEX_PROGRAM_BINDING, - gl_PROGRAM_ERROR_POSITION, - gl_MODELVIEW_PROJECTION, - gl_MATRIX0_NV, - gl_MATRIX1_NV, - gl_MATRIX2_NV, - gl_MATRIX3_NV, - gl_MATRIX4_NV, - gl_MATRIX5_NV, - gl_MATRIX6_NV, - gl_MATRIX7_NV, - gl_IDENTITY, - gl_INVERSE, - gl_TRANSPOSE, - gl_INVERSE_TRANSPOSE, - gl_VERTEX_ATTRIB_ARRAY0, - gl_VERTEX_ATTRIB_ARRAY1, - gl_VERTEX_ATTRIB_ARRAY2, - gl_VERTEX_ATTRIB_ARRAY3, - gl_VERTEX_ATTRIB_ARRAY4, - gl_VERTEX_ATTRIB_ARRAY5, - gl_VERTEX_ATTRIB_ARRAY6, - gl_VERTEX_ATTRIB_ARRAY7, - gl_VERTEX_ATTRIB_ARRAY8, - gl_VERTEX_ATTRIB_ARRAY9, - gl_VERTEX_ATTRIB_ARRAY10, - gl_VERTEX_ATTRIB_ARRAY11, - gl_VERTEX_ATTRIB_ARRAY12, - gl_VERTEX_ATTRIB_ARRAY13, - gl_VERTEX_ATTRIB_ARRAY14, - gl_VERTEX_ATTRIB_ARRAY15, - gl_MAP1_VERTEX_ATTRIB0_4, - gl_MAP1_VERTEX_ATTRIB1_4, - gl_MAP1_VERTEX_ATTRIB2_4, - gl_MAP1_VERTEX_ATTRIB3_4, - gl_MAP1_VERTEX_ATTRIB4_4, - gl_MAP1_VERTEX_ATTRIB5_4, - gl_MAP1_VERTEX_ATTRIB6_4, - gl_MAP1_VERTEX_ATTRIB7_4, - gl_MAP1_VERTEX_ATTRIB8_4, - gl_MAP1_VERTEX_ATTRIB9_4, - gl_MAP1_VERTEX_ATTRIB10_4, - gl_MAP1_VERTEX_ATTRIB11_4, - gl_MAP1_VERTEX_ATTRIB12_4, - gl_MAP1_VERTEX_ATTRIB13_4, - gl_MAP1_VERTEX_ATTRIB14_4, - gl_MAP1_VERTEX_ATTRIB15_4, - gl_MAP2_VERTEX_ATTRIB0_4, - gl_MAP2_VERTEX_ATTRIB1_4, - gl_MAP2_VERTEX_ATTRIB2_4, - gl_MAP2_VERTEX_ATTRIB3_4, - gl_MAP2_VERTEX_ATTRIB4_4, - gl_MAP2_VERTEX_ATTRIB5_4, - gl_MAP2_VERTEX_ATTRIB6_4, - gl_MAP2_VERTEX_ATTRIB7_4, - gl_MAP2_VERTEX_ATTRIB8_4, - gl_MAP2_VERTEX_ATTRIB9_4, - gl_MAP2_VERTEX_ATTRIB10_4, - gl_MAP2_VERTEX_ATTRIB11_4, - gl_MAP2_VERTEX_ATTRIB12_4, - gl_MAP2_VERTEX_ATTRIB13_4, - gl_MAP2_VERTEX_ATTRIB14_4, - gl_MAP2_VERTEX_ATTRIB15_4 -) where - -import Foreign.Ptr -import Foreign.C.Types -import Graphics.Rendering.OpenGL.Raw.Core31.Types -import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram -import Graphics.Rendering.OpenGL.Raw.Extensions - -#include "HsOpenGLRaw.h" - -extensionNameString :: String -extensionNameString = "GL_NV_vertex_program" - -EXTENSION_ENTRY(glBindProgramNV,GLenum -> GLuint -> IO ()) -EXTENSION_ENTRY(glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -EXTENSION_ENTRY(glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ()) -EXTENSION_ENTRY(glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ()) -EXTENSION_ENTRY(glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ()) -EXTENSION_ENTRY(glIsProgramNV,GLuint -> IO GLboolean) -EXTENSION_ENTRY(glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ()) -EXTENSION_ENTRY(glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1sNV,GLuint -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1fNV,GLuint -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1dNV,GLuint -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ()) -EXTENSION_ENTRY(glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ()) -EXTENSION_ENTRY(glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -EXTENSION_ENTRY(glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ()) -EXTENSION_ENTRY(glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ()) - -gl_VERTEX_STATE_PROGRAM :: GLenum -gl_VERTEX_STATE_PROGRAM = 0x8621 - -gl_ATTRIB_ARRAY_SIZE :: GLenum -gl_ATTRIB_ARRAY_SIZE = 0x8623 - -gl_ATTRIB_ARRAY_STRIDE :: GLenum -gl_ATTRIB_ARRAY_STRIDE = 0x8624 - -gl_ATTRIB_ARRAY_TYPE :: GLenum -gl_ATTRIB_ARRAY_TYPE = 0x8625 - -gl_CURRENT_ATTRIB :: GLenum -gl_CURRENT_ATTRIB = 0x8626 - -gl_PROGRAM_PARAMETER :: GLenum -gl_PROGRAM_PARAMETER = 0x8644 - -gl_ATTRIB_ARRAY_POINTER :: GLenum -gl_ATTRIB_ARRAY_POINTER = 0x8645 - -gl_PROGRAM_TARGET :: GLenum -gl_PROGRAM_TARGET = 0x8646 - -gl_PROGRAM_RESIDENT :: GLenum -gl_PROGRAM_RESIDENT = 0x8647 - -gl_TRACK_MATRIX :: GLenum -gl_TRACK_MATRIX = 0x8648 - -gl_TRACK_MATRIX_TRANSFORM :: GLenum -gl_TRACK_MATRIX_TRANSFORM = 0x8649 - -gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum -gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E - -gl_MAX_TRACK_MATRICES :: GLenum -gl_MAX_TRACK_MATRICES = 0x862F - -gl_VERTEX_PROGRAM_BINDING :: GLenum -gl_VERTEX_PROGRAM_BINDING = 0x864A - -gl_MODELVIEW_PROJECTION :: GLenum -gl_MODELVIEW_PROJECTION = 0x8629 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX0_NV :: GLenum -gl_MATRIX0_NV = 0x8630 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX1_NV :: GLenum -gl_MATRIX1_NV = 0x8631 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX2_NV :: GLenum -gl_MATRIX2_NV = 0x8632 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX3_NV :: GLenum -gl_MATRIX3_NV = 0x8633 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX4_NV :: GLenum -gl_MATRIX4_NV = 0x8634 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX5_NV :: GLenum -gl_MATRIX5_NV = 0x8635 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX6_NV :: GLenum -gl_MATRIX6_NV = 0x8636 - --- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program. -gl_MATRIX7_NV :: GLenum -gl_MATRIX7_NV = 0x8637 - -gl_IDENTITY :: GLenum -gl_IDENTITY = 0x862A - -gl_INVERSE :: GLenum -gl_INVERSE = 0x862B - -gl_TRANSPOSE :: GLenum -gl_TRANSPOSE = 0x862C - -gl_INVERSE_TRANSPOSE :: GLenum -gl_INVERSE_TRANSPOSE = 0x862D - -gl_VERTEX_ATTRIB_ARRAY0 :: GLenum -gl_VERTEX_ATTRIB_ARRAY0 = 0x8650 - -gl_VERTEX_ATTRIB_ARRAY1 :: GLenum -gl_VERTEX_ATTRIB_ARRAY1 = 0x8651 - -gl_VERTEX_ATTRIB_ARRAY2 :: GLenum -gl_VERTEX_ATTRIB_ARRAY2 = 0x8652 - -gl_VERTEX_ATTRIB_ARRAY3 :: GLenum -gl_VERTEX_ATTRIB_ARRAY3 = 0x8653 - -gl_VERTEX_ATTRIB_ARRAY4 :: GLenum -gl_VERTEX_ATTRIB_ARRAY4 = 0x8654 - -gl_VERTEX_ATTRIB_ARRAY5 :: GLenum -gl_VERTEX_ATTRIB_ARRAY5 = 0x8655 - -gl_VERTEX_ATTRIB_ARRAY6 :: GLenum -gl_VERTEX_ATTRIB_ARRAY6 = 0x8656 - -gl_VERTEX_ATTRIB_ARRAY7 :: GLenum -gl_VERTEX_ATTRIB_ARRAY7 = 0x8657 - -gl_VERTEX_ATTRIB_ARRAY8 :: GLenum -gl_VERTEX_ATTRIB_ARRAY8 = 0x8658 - -gl_VERTEX_ATTRIB_ARRAY9 :: GLenum -gl_VERTEX_ATTRIB_ARRAY9 = 0x8659 - -gl_VERTEX_ATTRIB_ARRAY10 :: GLenum -gl_VERTEX_ATTRIB_ARRAY10 = 0x865A - -gl_VERTEX_ATTRIB_ARRAY11 :: GLenum -gl_VERTEX_ATTRIB_ARRAY11 = 0x865B - -gl_VERTEX_ATTRIB_ARRAY12 :: GLenum -gl_VERTEX_ATTRIB_ARRAY12 = 0x865C - -gl_VERTEX_ATTRIB_ARRAY13 :: GLenum -gl_VERTEX_ATTRIB_ARRAY13 = 0x865D - -gl_VERTEX_ATTRIB_ARRAY14 :: GLenum -gl_VERTEX_ATTRIB_ARRAY14 = 0x865E - -gl_VERTEX_ATTRIB_ARRAY15 :: GLenum -gl_VERTEX_ATTRIB_ARRAY15 = 0x865F - -gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660 - -gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661 - -gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662 - -gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663 - -gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664 - -gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665 - -gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666 - -gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667 - -gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668 - -gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669 - -gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A - -gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B - -gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C - -gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D - -gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E - -gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum -gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F - -gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670 - -gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671 - -gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672 - -gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673 - -gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674 - -gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675 - -gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676 - -gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677 - -gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678 - -gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679 - -gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A - -gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B - -gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C - -gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D - -gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E - -gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum -gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F +{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_vertex_program extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram (+ -- * Functions+ glBindProgramNV,+ glDeleteProgramsNV,+ glExecuteProgram,+ glGenProgramsNV,+ glAreProgramsResident,+ glRequestResidentPrograms,+ glGetProgramParameterfv,+ glGetProgramParameterdv,+ glGetProgramivNV,+ glGetProgramStringNV,+ glGetTrackMatrixiv,+ glGetVertexAttribdvNV,+ glGetVertexAttribfvNV,+ glGetVertexAttribivNV,+ glGetVertexAttribPointervNV,+ glIsProgramNV,+ glLoadProgram,+ glProgramParameter4f,+ glProgramParameter4d,+ glProgramParameter4dv,+ glProgramParameter4fv,+ glProgramParameters4dv,+ glProgramParameters4fv,+ glTrackMatrix,+ glVertexAttribPointerNV,+ glVertexAttrib1sNV,+ glVertexAttrib1fNV,+ glVertexAttrib1dNV,+ glVertexAttrib2sNV,+ glVertexAttrib2fNV,+ glVertexAttrib2dNV,+ glVertexAttrib3sNV,+ glVertexAttrib3fNV,+ glVertexAttrib3dNV,+ glVertexAttrib4sNV,+ glVertexAttrib4fNV,+ glVertexAttrib4dNV,+ glVertexAttrib4ub,+ glVertexAttrib1svNV,+ glVertexAttrib1fvNV,+ glVertexAttrib1dvNV,+ glVertexAttrib2svNV,+ glVertexAttrib2fvNV,+ glVertexAttrib2dvNV,+ glVertexAttrib3svNV,+ glVertexAttrib3fvNV,+ glVertexAttrib3dvNV,+ glVertexAttrib4svNV,+ glVertexAttrib4fvNV,+ glVertexAttrib4dvNV,+ glVertexAttrib4ubvNV,+ glVertexAttribs1sv,+ glVertexAttribs1fv,+ glVertexAttribs1dv,+ glVertexAttribs2sv,+ glVertexAttribs2fv,+ glVertexAttribs2dv,+ glVertexAttribs3sv,+ glVertexAttribs3fv,+ glVertexAttribs3dv,+ glVertexAttribs4sv,+ glVertexAttribs4fv,+ glVertexAttribs4dv,+ glVertexAttribs4ubv,+ -- * Tokens+ gl_VERTEX_PROGRAM,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_STATE_PROGRAM,+ gl_ATTRIB_ARRAY_SIZE,+ gl_ATTRIB_ARRAY_STRIDE,+ gl_ATTRIB_ARRAY_TYPE,+ gl_CURRENT_ATTRIB,+ gl_PROGRAM_PARAMETER,+ gl_ATTRIB_ARRAY_POINTER,+ gl_PROGRAM_TARGET,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_RESIDENT,+ gl_PROGRAM_STRING,+ gl_TRACK_MATRIX,+ gl_TRACK_MATRIX_TRANSFORM,+ gl_MAX_TRACK_MATRIX_STACK_DEPTH,+ gl_MAX_TRACK_MATRICES,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_CURRENT_MATRIX,+ gl_VERTEX_PROGRAM_BINDING,+ gl_PROGRAM_ERROR_POSITION,+ gl_MODELVIEW_PROJECTION,+ gl_MATRIX0_NV,+ gl_MATRIX1_NV,+ gl_MATRIX2_NV,+ gl_MATRIX3_NV,+ gl_MATRIX4_NV,+ gl_MATRIX5_NV,+ gl_MATRIX6_NV,+ gl_MATRIX7_NV,+ gl_IDENTITY,+ gl_INVERSE,+ gl_TRANSPOSE,+ gl_INVERSE_TRANSPOSE,+ gl_VERTEX_ATTRIB_ARRAY0,+ gl_VERTEX_ATTRIB_ARRAY1,+ gl_VERTEX_ATTRIB_ARRAY2,+ gl_VERTEX_ATTRIB_ARRAY3,+ gl_VERTEX_ATTRIB_ARRAY4,+ gl_VERTEX_ATTRIB_ARRAY5,+ gl_VERTEX_ATTRIB_ARRAY6,+ gl_VERTEX_ATTRIB_ARRAY7,+ gl_VERTEX_ATTRIB_ARRAY8,+ gl_VERTEX_ATTRIB_ARRAY9,+ gl_VERTEX_ATTRIB_ARRAY10,+ gl_VERTEX_ATTRIB_ARRAY11,+ gl_VERTEX_ATTRIB_ARRAY12,+ gl_VERTEX_ATTRIB_ARRAY13,+ gl_VERTEX_ATTRIB_ARRAY14,+ gl_VERTEX_ATTRIB_ARRAY15,+ gl_MAP1_VERTEX_ATTRIB0_4,+ gl_MAP1_VERTEX_ATTRIB1_4,+ gl_MAP1_VERTEX_ATTRIB2_4,+ gl_MAP1_VERTEX_ATTRIB3_4,+ gl_MAP1_VERTEX_ATTRIB4_4,+ gl_MAP1_VERTEX_ATTRIB5_4,+ gl_MAP1_VERTEX_ATTRIB6_4,+ gl_MAP1_VERTEX_ATTRIB7_4,+ gl_MAP1_VERTEX_ATTRIB8_4,+ gl_MAP1_VERTEX_ATTRIB9_4,+ gl_MAP1_VERTEX_ATTRIB10_4,+ gl_MAP1_VERTEX_ATTRIB11_4,+ gl_MAP1_VERTEX_ATTRIB12_4,+ gl_MAP1_VERTEX_ATTRIB13_4,+ gl_MAP1_VERTEX_ATTRIB14_4,+ gl_MAP1_VERTEX_ATTRIB15_4,+ gl_MAP2_VERTEX_ATTRIB0_4,+ gl_MAP2_VERTEX_ATTRIB1_4,+ gl_MAP2_VERTEX_ATTRIB2_4,+ gl_MAP2_VERTEX_ATTRIB3_4,+ gl_MAP2_VERTEX_ATTRIB4_4,+ gl_MAP2_VERTEX_ATTRIB5_4,+ gl_MAP2_VERTEX_ATTRIB6_4,+ gl_MAP2_VERTEX_ATTRIB7_4,+ gl_MAP2_VERTEX_ATTRIB8_4,+ gl_MAP2_VERTEX_ATTRIB9_4,+ gl_MAP2_VERTEX_ATTRIB10_4,+ gl_MAP2_VERTEX_ATTRIB11_4,+ gl_MAP2_VERTEX_ATTRIB12_4,+ gl_MAP2_VERTEX_ATTRIB13_4,+ gl_MAP2_VERTEX_ATTRIB14_4,+ gl_MAP2_VERTEX_ATTRIB15_4+) where++import Foreign.Ptr+import Foreign.C.Types+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_vertex_program"++EXTENSION_ENTRY(dyn_glBindProgramNV,ptr_glBindProgramNV,"glBindProgramNV",glBindProgramNV,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(dyn_glDeleteProgramsNV,ptr_glDeleteProgramsNV,"glDeleteProgramsNV",glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glExecuteProgram,ptr_glExecuteProgram,"glExecuteProgram",glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGenProgramsNV,ptr_glGenProgramsNV,"glGenProgramsNV",glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glAreProgramsResident,ptr_glAreProgramsResident,"glAreProgramsResident",glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+EXTENSION_ENTRY(dyn_glRequestResidentPrograms,ptr_glRequestResidentPrograms,"glRequestResidentPrograms",glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramParameterfv,ptr_glGetProgramParameterfv,"glGetProgramParameterfv",glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramParameterdv,ptr_glGetProgramParameterdv,"glGetProgramParameterdv",glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramivNV,ptr_glGetProgramivNV,"glGetProgramivNV",glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetProgramStringNV,ptr_glGetProgramStringNV,"glGetProgramStringNV",glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glGetTrackMatrixiv,ptr_glGetTrackMatrixiv,"glGetTrackMatrixiv",glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribdvNV,ptr_glGetVertexAttribdvNV,"glGetVertexAttribdvNV",glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribfvNV,ptr_glGetVertexAttribfvNV,"glGetVertexAttribfvNV",glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribivNV,ptr_glGetVertexAttribivNV,"glGetVertexAttribivNV",glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(dyn_glGetVertexAttribPointervNV,ptr_glGetVertexAttribPointervNV,"glGetVertexAttribPointervNV",glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(dyn_glIsProgramNV,ptr_glIsProgramNV,"glIsProgramNV",glIsProgramNV,GLuint -> IO GLboolean)+EXTENSION_ENTRY(dyn_glLoadProgram,ptr_glLoadProgram,"glLoadProgram",glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameter4f,ptr_glProgramParameter4f,"glProgramParameter4f",glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameter4d,ptr_glProgramParameter4d,"glProgramParameter4d",glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameter4dv,ptr_glProgramParameter4dv,"glProgramParameter4dv",glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameter4fv,ptr_glProgramParameter4fv,"glProgramParameter4fv",glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameters4dv,ptr_glProgramParameters4dv,"glProgramParameters4dv",glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glProgramParameters4fv,ptr_glProgramParameters4fv,"glProgramParameters4fv",glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glTrackMatrix,ptr_glTrackMatrix,"glTrackMatrix",glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribPointerNV,ptr_glVertexAttribPointerNV,"glVertexAttribPointerNV",glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1sNV,ptr_glVertexAttrib1sNV,"glVertexAttrib1sNV",glVertexAttrib1sNV,GLuint -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1fNV,ptr_glVertexAttrib1fNV,"glVertexAttrib1fNV",glVertexAttrib1fNV,GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1dNV,ptr_glVertexAttrib1dNV,"glVertexAttrib1dNV",glVertexAttrib1dNV,GLuint -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2sNV,ptr_glVertexAttrib2sNV,"glVertexAttrib2sNV",glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2fNV,ptr_glVertexAttrib2fNV,"glVertexAttrib2fNV",glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2dNV,ptr_glVertexAttrib2dNV,"glVertexAttrib2dNV",glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3sNV,ptr_glVertexAttrib3sNV,"glVertexAttrib3sNV",glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3fNV,ptr_glVertexAttrib3fNV,"glVertexAttrib3fNV",glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3dNV,ptr_glVertexAttrib3dNV,"glVertexAttrib3dNV",glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4sNV,ptr_glVertexAttrib4sNV,"glVertexAttrib4sNV",glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4fNV,ptr_glVertexAttrib4fNV,"glVertexAttrib4fNV",glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4dNV,ptr_glVertexAttrib4dNV,"glVertexAttrib4dNV",glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4ub,ptr_glVertexAttrib4ub,"glVertexAttrib4ub",glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1svNV,ptr_glVertexAttrib1svNV,"glVertexAttrib1svNV",glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1fvNV,ptr_glVertexAttrib1fvNV,"glVertexAttrib1fvNV",glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib1dvNV,ptr_glVertexAttrib1dvNV,"glVertexAttrib1dvNV",glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2svNV,ptr_glVertexAttrib2svNV,"glVertexAttrib2svNV",glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2fvNV,ptr_glVertexAttrib2fvNV,"glVertexAttrib2fvNV",glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib2dvNV,ptr_glVertexAttrib2dvNV,"glVertexAttrib2dvNV",glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3svNV,ptr_glVertexAttrib3svNV,"glVertexAttrib3svNV",glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3fvNV,ptr_glVertexAttrib3fvNV,"glVertexAttrib3fvNV",glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib3dvNV,ptr_glVertexAttrib3dvNV,"glVertexAttrib3dvNV",glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4svNV,ptr_glVertexAttrib4svNV,"glVertexAttrib4svNV",glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4fvNV,ptr_glVertexAttrib4fvNV,"glVertexAttrib4fvNV",glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4dvNV,ptr_glVertexAttrib4dvNV,"glVertexAttrib4dvNV",glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttrib4ubvNV,ptr_glVertexAttrib4ubvNV,"glVertexAttrib4ubvNV",glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs1sv,ptr_glVertexAttribs1sv,"glVertexAttribs1sv",glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs1fv,ptr_glVertexAttribs1fv,"glVertexAttribs1fv",glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs1dv,ptr_glVertexAttribs1dv,"glVertexAttribs1dv",glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs2sv,ptr_glVertexAttribs2sv,"glVertexAttribs2sv",glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs2fv,ptr_glVertexAttribs2fv,"glVertexAttribs2fv",glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs2dv,ptr_glVertexAttribs2dv,"glVertexAttribs2dv",glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs3sv,ptr_glVertexAttribs3sv,"glVertexAttribs3sv",glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs3fv,ptr_glVertexAttribs3fv,"glVertexAttribs3fv",glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs3dv,ptr_glVertexAttribs3dv,"glVertexAttribs3dv",glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs4sv,ptr_glVertexAttribs4sv,"glVertexAttribs4sv",glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs4fv,ptr_glVertexAttribs4fv,"glVertexAttribs4fv",glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs4dv,ptr_glVertexAttribs4dv,"glVertexAttribs4dv",glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(dyn_glVertexAttribs4ubv,ptr_glVertexAttribs4ubv,"glVertexAttribs4ubv",glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ())++gl_VERTEX_STATE_PROGRAM :: GLenum+gl_VERTEX_STATE_PROGRAM = 0x8621++gl_ATTRIB_ARRAY_SIZE :: GLenum+gl_ATTRIB_ARRAY_SIZE = 0x8623++gl_ATTRIB_ARRAY_STRIDE :: GLenum+gl_ATTRIB_ARRAY_STRIDE = 0x8624++gl_ATTRIB_ARRAY_TYPE :: GLenum+gl_ATTRIB_ARRAY_TYPE = 0x8625++gl_CURRENT_ATTRIB :: GLenum+gl_CURRENT_ATTRIB = 0x8626++gl_PROGRAM_PARAMETER :: GLenum+gl_PROGRAM_PARAMETER = 0x8644++gl_ATTRIB_ARRAY_POINTER :: GLenum+gl_ATTRIB_ARRAY_POINTER = 0x8645++gl_PROGRAM_TARGET :: GLenum+gl_PROGRAM_TARGET = 0x8646++gl_PROGRAM_RESIDENT :: GLenum+gl_PROGRAM_RESIDENT = 0x8647++gl_TRACK_MATRIX :: GLenum+gl_TRACK_MATRIX = 0x8648++gl_TRACK_MATRIX_TRANSFORM :: GLenum+gl_TRACK_MATRIX_TRANSFORM = 0x8649++gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E++gl_MAX_TRACK_MATRICES :: GLenum+gl_MAX_TRACK_MATRICES = 0x862F++gl_VERTEX_PROGRAM_BINDING :: GLenum+gl_VERTEX_PROGRAM_BINDING = 0x864A++gl_MODELVIEW_PROJECTION :: GLenum+gl_MODELVIEW_PROJECTION = 0x8629++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX0_NV :: GLenum+gl_MATRIX0_NV = 0x8630++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX1_NV :: GLenum+gl_MATRIX1_NV = 0x8631++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX2_NV :: GLenum+gl_MATRIX2_NV = 0x8632++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX3_NV :: GLenum+gl_MATRIX3_NV = 0x8633++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX4_NV :: GLenum+gl_MATRIX4_NV = 0x8634++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX5_NV :: GLenum+gl_MATRIX5_NV = 0x8635++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX6_NV :: GLenum+gl_MATRIX6_NV = 0x8636++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX7_NV :: GLenum+gl_MATRIX7_NV = 0x8637++gl_IDENTITY :: GLenum+gl_IDENTITY = 0x862A++gl_INVERSE :: GLenum+gl_INVERSE = 0x862B++gl_TRANSPOSE :: GLenum+gl_TRANSPOSE = 0x862C++gl_INVERSE_TRANSPOSE :: GLenum+gl_INVERSE_TRANSPOSE = 0x862D++gl_VERTEX_ATTRIB_ARRAY0 :: GLenum+gl_VERTEX_ATTRIB_ARRAY0 = 0x8650++gl_VERTEX_ATTRIB_ARRAY1 :: GLenum+gl_VERTEX_ATTRIB_ARRAY1 = 0x8651++gl_VERTEX_ATTRIB_ARRAY2 :: GLenum+gl_VERTEX_ATTRIB_ARRAY2 = 0x8652++gl_VERTEX_ATTRIB_ARRAY3 :: GLenum+gl_VERTEX_ATTRIB_ARRAY3 = 0x8653++gl_VERTEX_ATTRIB_ARRAY4 :: GLenum+gl_VERTEX_ATTRIB_ARRAY4 = 0x8654++gl_VERTEX_ATTRIB_ARRAY5 :: GLenum+gl_VERTEX_ATTRIB_ARRAY5 = 0x8655++gl_VERTEX_ATTRIB_ARRAY6 :: GLenum+gl_VERTEX_ATTRIB_ARRAY6 = 0x8656++gl_VERTEX_ATTRIB_ARRAY7 :: GLenum+gl_VERTEX_ATTRIB_ARRAY7 = 0x8657++gl_VERTEX_ATTRIB_ARRAY8 :: GLenum+gl_VERTEX_ATTRIB_ARRAY8 = 0x8658++gl_VERTEX_ATTRIB_ARRAY9 :: GLenum+gl_VERTEX_ATTRIB_ARRAY9 = 0x8659++gl_VERTEX_ATTRIB_ARRAY10 :: GLenum+gl_VERTEX_ATTRIB_ARRAY10 = 0x865A++gl_VERTEX_ATTRIB_ARRAY11 :: GLenum+gl_VERTEX_ATTRIB_ARRAY11 = 0x865B++gl_VERTEX_ATTRIB_ARRAY12 :: GLenum+gl_VERTEX_ATTRIB_ARRAY12 = 0x865C++gl_VERTEX_ATTRIB_ARRAY13 :: GLenum+gl_VERTEX_ATTRIB_ARRAY13 = 0x865D++gl_VERTEX_ATTRIB_ARRAY14 :: GLenum+gl_VERTEX_ATTRIB_ARRAY14 = 0x865E++gl_VERTEX_ATTRIB_ARRAY15 :: GLenum+gl_VERTEX_ATTRIB_ARRAY15 = 0x865F++gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660++gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661++gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662++gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663++gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664++gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665++gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666++gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667++gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668++gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669++gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A++gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B++gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C++gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D++gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E++gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F++gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670++gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671++gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672++gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673++gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674++gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675++gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676++gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677++gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678++gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679++gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A++gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B++gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C++gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D++gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E++gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs view
@@ -1,22 +1,22 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_vertex_program2_option extension, see --- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( - -- * Tokens - gl_MAX_PROGRAM_EXEC_INSTRUCTIONS, - gl_MAX_PROGRAM_CALL_DEPTH -) where - -import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program2_option extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option (+ -- * Tokens+ gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,+ gl_MAX_PROGRAM_CALL_DEPTH+) where++import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs view
@@ -1,21 +1,21 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_vertex_program3 extension, see --- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( - -- * Tokens - gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS -) where - -import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program3 extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 (+ -- * Tokens+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs view
@@ -1,45 +1,45 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 --- Copyright : (c) Sven Panne 2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- All tokens from the NV_vertex_program4 extension, see --- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( - -- * Functions - glVertexAttribI1i, - glVertexAttribI2i, - glVertexAttribI3i, - glVertexAttribI4i, - glVertexAttribI1ui, - glVertexAttribI2ui, - glVertexAttribI3ui, - glVertexAttribI4ui, - glVertexAttribI1iv, - glVertexAttribI2iv, - glVertexAttribI3iv, - glVertexAttribI4iv, - glVertexAttribI1uiv, - glVertexAttribI2uiv, - glVertexAttribI3uiv, - glVertexAttribI4uiv, - glVertexAttribI4bv, - glVertexAttribI4sv, - glVertexAttribI4ubv, - glVertexAttribI4usv, - glVertexAttribIPointer, - glGetVertexAttribIiv, - glGetVertexAttribIuiv, - -- * Tokens - gl_VERTEX_ATTRIB_ARRAY_INTEGER -) where - -import Graphics.Rendering.OpenGL.Raw.Core32 +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+-- Copyright : (c) Sven Panne 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 (+ -- * Functions+ glVertexAttribI1i,+ glVertexAttribI2i,+ glVertexAttribI3i,+ glVertexAttribI4i,+ glVertexAttribI1ui,+ glVertexAttribI2ui,+ glVertexAttribI3ui,+ glVertexAttribI4ui,+ glVertexAttribI1iv,+ glVertexAttribI2iv,+ glVertexAttribI3iv,+ glVertexAttribI4iv,+ glVertexAttribI1uiv,+ glVertexAttribI2uiv,+ glVertexAttribI3uiv,+ glVertexAttribI4uiv,+ glVertexAttribI4bv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ -- * Tokens+ gl_VERTEX_ATTRIB_ARRAY_INTEGER+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/Types.hs view
@@ -1,90 +1,90 @@--------------------------------------------------------------------------------- --- | --- Module : Graphics.Rendering.OpenGL.Raw.Types --- Copyright : (c) Sven Panne 2009-2013 --- License : BSD3 --- --- Maintainer : Sven Panne <svenpanne@gmail.com> --- Stability : stable --- Portability : portable --- --- This module corresponds to table 2.2 in section 2.2 (Command Syntax) of the --- OpenGL 4.4 specs. --- --------------------------------------------------------------------------------- - -module Graphics.Rendering.OpenGL.Raw.Types where - -import Data.Int -import Data.Word -import Foreign.C.Types -import Foreign.Ptr - --------------------------------------------------------------------------------- - --- | 1bit boolean. -type GLboolean = CUChar - --- | 8bit signed two\'s complement binary integer. -type GLbyte = CSChar - --- | 8bit unsigned binary integer. -type GLubyte = CUChar - --- | 8bit characters making up strings. -type GLchar = CChar - --- | 16bit signed two\'s complement binary integer. -type GLshort = CShort - --- | 16bit unsigned binary integer. -type GLushort = CUShort - --- | 32bit signed two\'s complement binary integer. -type GLint = CInt - --- | 32bit unsigned binary integer. -type GLuint = CUInt - --- | 32bit signed two\'s complement 16.16 scaled integer (introduced in OpenGL --- 4.1). -type GLfixed = CInt - --- | 64bit signed two\'s complement binary integer (introduced in OpenGL 3.2). -type GLint64 = Int64 - --- | 64bit unsigned binary integer (introduced in OpenGL 3.2). -type GLuint64 = Word64 - --- | 32bit non-negative binary integer size. -type GLsizei = CInt - --- | 32bit enumerated binary integer value. -type GLenum = CUInt - --- | Pointer-sized signed two\'s complement binary integer. -type GLintptr = CPtrdiff - --- | Pointer-sized non-negative binary integer size. -type GLsizeiptr = CPtrdiff - --- | Pointer-sized sync object handle (introduced in OpenGL 3.2). -type GLsync = Ptr () - --- | 32bit bit field. -type GLbitfield = CUInt - --- | 16bit half-precision floating-point value encoded in an unsigned scalar. -type GLhalf = CUShort - --- | 32bit floating-point value. -type GLfloat = CFloat - --- | 32bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3). -type GLclampf = CFloat - --- | 64bit floating-point value. -type GLdouble = CDouble - --- | 64bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3). -type GLclampd = CDouble +--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Types+-- Copyright : (c) Sven Panne 2009-2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to table 2.2 in section 2.2 (Command Syntax) of the+-- OpenGL 4.4 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Types where++import Data.Int+import Data.Word+import Foreign.C.Types+import Foreign.Ptr++--------------------------------------------------------------------------------++-- | 1bit boolean.+type GLboolean = CUChar++-- | 8bit signed two\'s complement binary integer.+type GLbyte = CSChar++-- | 8bit unsigned binary integer.+type GLubyte = CUChar++-- | 8bit characters making up strings.+type GLchar = CChar++-- | 16bit signed two\'s complement binary integer.+type GLshort = CShort++-- | 16bit unsigned binary integer.+type GLushort = CUShort++-- | 32bit signed two\'s complement binary integer.+type GLint = CInt++-- | 32bit unsigned binary integer.+type GLuint = CUInt++-- | 32bit signed two\'s complement 16.16 scaled integer (introduced in OpenGL+-- 4.1).+type GLfixed = CInt++-- | 64bit signed two\'s complement binary integer (introduced in OpenGL 3.2).+type GLint64 = Int64++-- | 64bit unsigned binary integer (introduced in OpenGL 3.2).+type GLuint64 = Word64++-- | 32bit non-negative binary integer size.+type GLsizei = CInt++-- | 32bit enumerated binary integer value.+type GLenum = CUInt++-- | Pointer-sized signed two\'s complement binary integer.+type GLintptr = CPtrdiff++-- | Pointer-sized non-negative binary integer size.+type GLsizeiptr = CPtrdiff++-- | Pointer-sized sync object handle (introduced in OpenGL 3.2).+type GLsync = Ptr ()++-- | 32bit bit field.+type GLbitfield = CUInt++-- | 16bit half-precision floating-point value encoded in an unsigned scalar.+type GLhalf = CUShort++-- | 32bit floating-point value.+type GLfloat = CFloat++-- | 32bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3).+type GLclampf = CFloat++-- | 64bit floating-point value.+type GLdouble = CDouble++-- | 64bit floating-point value clamped to [0, 1] (no longer used in OpenGL 4.3).+type GLclampd = CDouble