OpenGLRaw-1.5.0.0: src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
-- Copyright : (c) Sven Panne 2013
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- All raw functions and tokens from the ARB_vertex_shader extension, see
-- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>.
--
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module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader (
-- * Functions
glVertexAttrib1f,
glVertexAttrib1s,
glVertexAttrib1d,
glVertexAttrib2f,
glVertexAttrib2s,
glVertexAttrib2d,
glVertexAttrib3f,
glVertexAttrib3s,
glVertexAttrib3d,
glVertexAttrib4f,
glVertexAttrib4s,
glVertexAttrib4d,
glVertexAttrib4Nub,
glVertexAttrib1fv,
glVertexAttrib1sv,
glVertexAttrib1dv,
glVertexAttrib2fv,
glVertexAttrib2sv,
glVertexAttrib2dv,
glVertexAttrib3fv,
glVertexAttrib3sv,
glVertexAttrib3dv,
glVertexAttrib4fv,
glVertexAttrib4sv,
glVertexAttrib4dv,
glVertexAttrib4iv,
glVertexAttrib4bv,
glVertexAttrib4ubv,
glVertexAttrib4usv,
glVertexAttrib4uiv,
glVertexAttrib4Nbv,
glVertexAttrib4Nsv,
glVertexAttrib4Niv,
glVertexAttrib4Nubv,
glVertexAttrib4Nusv,
glVertexAttrib4Nuiv,
glVertexAttribPointer,
glEnableVertexAttribArray,
glDisableVertexAttribArray,
glBindAttribLocation,
glGetActiveAttrib,
glGetAttribLocation,
glGetVertexAttribdv,
glGetVertexAttribfv,
glGetVertexAttribiv,
glGetVertexAttribPointerv,
-- * Tokens
gl_VERTEX_SHADER,
gl_MAX_VERTEX_UNIFORM_COMPONENTS,
gl_MAX_VARYING_FLOATS,
gl_MAX_VERTEX_ATTRIBS,
gl_MAX_TEXTURE_IMAGE_UNITS,
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
gl_MAX_TEXTURE_COORDS,
gl_VERTEX_PROGRAM_POINT_SIZE,
gl_VERTEX_PROGRAM_TWO_SIDE,
gl_OBJECT_ACTIVE_ATTRIBUTES,
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH,
gl_VERTEX_ATTRIB_ARRAY_ENABLED,
gl_VERTEX_ATTRIB_ARRAY_SIZE,
gl_VERTEX_ATTRIB_ARRAY_STRIDE,
gl_VERTEX_ATTRIB_ARRAY_TYPE,
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,
gl_CURRENT_VERTEX_ATTRIB,
gl_VERTEX_ATTRIB_ARRAY_POINTER,
gl_FLOAT,
gl_FLOAT_VEC2,
gl_FLOAT_VEC3,
gl_FLOAT_VEC4,
gl_FLOAT_MAT2,
gl_FLOAT_MAT3,
gl_FLOAT_MAT4
) where
import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
import Graphics.Rendering.OpenGL.Raw.Core32
gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum
gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A