OpenGLRaw-1.5.0.0: src/Graphics/Rendering/OpenGL/Raw/APPLE.hs
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-- |
-- Module : Graphics.Rendering.OpenGL.Raw.APPLE
-- Copyright : (c) Sven Panne 2014
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- A convenience module, combining all raw modules containing APPLE extensions.
--
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module Graphics.Rendering.OpenGL.Raw.APPLE (
-- module Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, -- # 159
-- module Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, -- # 160
-- module Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, -- # 270
-- module Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, -- # 271
-- module Graphics.Rendering.OpenGL.Raw.APPLE.Fence, -- # 272
module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, -- # 273
-- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, -- # 274
-- module Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422, -- # 275
module Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, -- # 321
-- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, -- # 367
-- module Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, -- # 368
-- module Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators,-- # 369
-- module Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, -- # 370
-- module Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, -- # 371
-- module Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, -- # 372
-- module Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, -- # 373
-- module Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT, -- # ES 59
-- module Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample, -- # ES 78
-- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888, -- # ES 79
-- module Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel, -- # ES 80
-- module Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels, -- # ES 123
-- module Graphics.Rendering.OpenGL.Raw.APPLE.Sync, -- # ES 124
) where
-- import Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector
-- import Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint
-- import Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage
-- import Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray
-- import Graphics.Rendering.OpenGL.Raw.APPLE.Fence
import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject
-- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange
-- import Graphics.Rendering.OpenGL.Raw.APPLE.YCBCR422
import Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange
-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange
-- import Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels
-- import Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators
-- import Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil
-- import Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable
-- import Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes
-- import Graphics.Rendering.OpenGL.Raw.APPLE.RGB422
-- import Graphics.Rendering.OpenGL.Raw.APPLE.Texture2DLimitedNPOT
-- import Graphics.Rendering.OpenGL.Raw.APPLE.FramebufferMultisample
-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureFormatBGRA8888
-- import Graphics.Rendering.OpenGL.Raw.APPLE.TextureMaxLevel
-- import Graphics.Rendering.OpenGL.Raw.APPLE.CopyTextureLevels
-- import Graphics.Rendering.OpenGL.Raw.APPLE.Sync