packages feed

HGamer3D-OIS-Binding 0.1.4 → 0.1.5

raw patch · 56 files changed

+128/−122 lines, 56 filesdep ~HGamer3D-Datadep ~HGamer3D-Ogre-Bindingsetup-changed

Dependency ranges changed: HGamer3D-Data, HGamer3D-Ogre-Binding

Files

HGamer3D-OIS-Binding.cabal view
@@ -1,18 +1,24 @@ Name:                HGamer3D-OIS-Binding
-Version:             0.1.4
+Version:             0.1.5
 Synopsis:            Library to enable 3D game development for Haskell - OIS Bindings
 Description:         
 	Library, to enable 3D game development for Haskell,
-	based on bindings to 3D Graphics, pyhsics engine and additional libraries.
-    Current implementation contains the following features: 
-      OGRE Binding, OIS Binding (limited functionality)
-      Platform: Windows only
-    Install following packages in sequence: HGamer3D-Data, HGamer3D-Ogre-Binding, HGamer3D-OIS-Binding, HGamer3D-API
+	based on bindings to 3D Graphics, Audio and GUI libraries.
+	THIS MODULE: OIS Bindings
+    List of features and modules: 
+	  Data Module (Basic Data Types),
+      OGRE Binding (3D Graphics Engine), 
+      OIS Binding (Input System),
+      cAudio Binding (Audio),
+      CEGUI Binding (GUI System),
+      APIs (Haskell style APIs, different ways, to approach API)
+    Platform: Windows only
 	License: Apache License, Version 2.0
+	Install: see http://www.althainz.de/HGamer3D/Download-and-Installation.html
 	
 License:             OtherLicense
 License-file:        LICENSE
-Author:              Dr. Peter Althainz
+Author:              Peter Althainz
 Maintainer:          althainz@googlemail.com
 Build-Type:          Simple
 Cabal-Version:       >=1.2
@@ -21,7 +27,7 @@ Extra-source-files:  Setup.hs include/EnumActionType.h,include/EnumBindableType.h,include/EnumStateType.h,include/TypeHG3DClass.h,include/ClassPtr.h,include/Utils.h,include/OISDllDefines.h,include/ClassState.h,include/ClassAnalogAxisState.h,include/ClassSequenceAction.h,include/ClassDebugBindableListener.h,include/ClassKeyboard.h,include/ClassMouse.h,include/ClassDevice.h,include/ClassAction.h,include/ClassAnalogEmulator.h,include/ClassLinearAnalogEmulator.h,include/ClassTriggerAction.h,include/ClassSystem.h,include/ClassBindable.h,include/ClassAnalogAxisAction.h,include/ClassDigitalState.h,include/ClassJoyStick.h,include/ClassBindableListener.h,include/ClassPropertySet.h,include/ClassActionSchema.h,include/ClassBinding.h
 
 Library
-  Build-Depends:     base >= 3 && < 5, HGamer3D-Data == 0.1.4, HGamer3D-Ogre-Binding == 0.1.4
+  Build-Depends:     base >= 3 && < 5, HGamer3D-Data == 0.1.5, HGamer3D-Ogre-Binding == 0.1.5
 
   Exposed-modules:   HGamer3D.Bindings.OIS.EnumActionType,HGamer3D.Bindings.OIS.EnumBindableType,HGamer3D.Bindings.OIS.EnumStateType,HGamer3D.Bindings.OIS.TypeHG3DClass,HGamer3D.Bindings.OIS.ClassPtr,HGamer3D.Bindings.OIS.Utils,HGamer3D.Bindings.OIS.ClassState,HGamer3D.Bindings.OIS.ClassAnalogAxisState,HGamer3D.Bindings.OIS.ClassSequenceAction,HGamer3D.Bindings.OIS.ClassDebugBindableListener,HGamer3D.Bindings.OIS.ClassKeyboard,HGamer3D.Bindings.OIS.ClassMouse,HGamer3D.Bindings.OIS.ClassDevice,HGamer3D.Bindings.OIS.ClassAction,HGamer3D.Bindings.OIS.ClassAnalogEmulator,HGamer3D.Bindings.OIS.ClassLinearAnalogEmulator,HGamer3D.Bindings.OIS.ClassTriggerAction,HGamer3D.Bindings.OIS.ClassSystem,HGamer3D.Bindings.OIS.ClassBindable,HGamer3D.Bindings.OIS.ClassAnalogAxisAction,HGamer3D.Bindings.OIS.ClassDigitalState,HGamer3D.Bindings.OIS.ClassJoyStick,HGamer3D.Bindings.OIS.ClassBindableListener,HGamer3D.Bindings.OIS.ClassPropertySet,HGamer3D.Bindings.OIS.ClassActionSchema,HGamer3D.Bindings.OIS.ClassBinding
   Other-modules:     C2HS 
@@ -32,4 +38,4 @@   Include-dirs:      include
   Build-tools:       
   build-depends:     haskell98
-  extra-libraries:   stdc++.dll HGamer3DOIS014
+  extra-libraries:   HGamer3DOIS015
HGamer3D/Bindings/OIS/ClassAction.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAction.h"
+-- in: "Module-OIS/oisb/include\OISBAction.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassActionSchema.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBActionSchema.h"
+-- in: "Module-OIS/oisb/include\OISBActionSchema.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassAnalogAxisAction.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAnalogAxisAction.h"
+-- in: "Module-OIS/oisb/include\OISBAnalogAxisAction.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassAnalogAxisState.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAnalogAxisState.h"
+-- in: "Module-OIS/oisb/include\OISBAnalogAxisState.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassAnalogEmulator.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAnalogEmulation.h"
+-- in: "Module-OIS/oisb/include\OISBAnalogEmulation.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassBindable.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBBindable.h"
+-- in: "Module-OIS/oisb/include\OISBBindable.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassBindableListener.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBBindable.h"
+-- in: "Module-OIS/oisb/include\OISBBindable.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassBinding.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBBinding.h"
+-- in: "Module-OIS/oisb/include\OISBBinding.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassDebugBindableListener.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBBindable.h"
+-- in: "Module-OIS/oisb/include\OISBBindable.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassDevice.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBDevice.h"
+-- in: "Module-OIS/oisb/include\OISBDevice.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassDigitalState.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBDigitalState.h"
+-- in: "Module-OIS/oisb/include\OISBDigitalState.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassJoyStick.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBJoyStick.h"
+-- in: "Module-OIS/oisb/include\OISBJoyStick.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassKeyboard.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBKeyboard.h"
+-- in: "Module-OIS/oisb/include\OISBKeyboard.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassLinearAnalogEmulator.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAnalogEmulation.h"
+-- in: "Module-OIS/oisb/include\OISBAnalogEmulation.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassMouse.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBMouse.h"
+-- in: "Module-OIS/oisb/include\OISBMouse.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassPropertySet.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBPropertySet.h"
+-- in: "Module-OIS/oisb/include\OISBPropertySet.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassPtr.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 --
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 --
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
HGamer3D/Bindings/OIS/ClassSequenceAction.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBSequenceAction.h"
+-- in: "Module-OIS/oisb/include\OISBSequenceAction.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassState.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBState.h"
+-- in: "Module-OIS/oisb/include\OISBState.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassSystem.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBSystem.h"
+-- in: "Module-OIS/oisb/include\OISBSystem.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/ClassTriggerAction.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBTriggerAction.h"
+-- in: "Module-OIS/oisb/include\OISBTriggerAction.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
HGamer3D/Bindings/OIS/EnumActionType.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBAction.h"
+-- in: "Module-OIS/oisb/include\OISBAction.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
@@ -49,7 +49,7 @@ 
 
 
-{- enum from Module-OIS\oisb\include\OISBAction.h line:33 -}
+{- enum from Module-OIS/oisb/include\OISBAction.h line:33 -}
 data EnumActionType = AtTrigger
                     | AtSequence
                     | AtAnalogAxis
HGamer3D/Bindings/OIS/EnumBindableType.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBBindable.h"
+-- in: "Module-OIS/oisb/include\OISBBindable.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
@@ -49,7 +49,7 @@ 
 
 
-{- enum from Module-OIS\oisb\include\OISBBindable.h line:37 -}
+{- enum from Module-OIS/oisb/include\OISBBindable.h line:37 -}
 data EnumBindableType = BtState
                       | BtAction
                       deriving (Enum,Eq)
HGamer3D/Bindings/OIS/EnumStateType.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
@@ -29,7 +29,7 @@ -- 
 -- 
 -- File for type, method, enum or function stubs  
--- in: "Module-OIS\oisb\include\OISBState.h"
+-- in: "Module-OIS/oisb/include\OISBState.h"
 -- 
 -- each stub combines the following files: 
 --     a C++ implementation file, transforming cpp calls into C-functions
@@ -49,7 +49,7 @@ 
 
 
-{- enum from Module-OIS\oisb\include\OISBState.h line:35 -}
+{- enum from Module-OIS/oisb/include\OISBState.h line:35 -}
 data EnumStateType = StAnalogAxis
                    | StDigital
                    deriving (Enum,Eq)
HGamer3D/Bindings/OIS/TypeHG3DClass.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 -- 
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 -- 
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
HGamer3D/Bindings/OIS/Utils.hs view
@@ -9,7 +9,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 --
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 --
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2012 Dr. Peter Althainz
+(c) 2011-2012 Peter Althainz
 
 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.
Setup.hs view
@@ -2,7 +2,7 @@ -- (A project to enable 3D game development in Haskell)
 -- For the latest info, see http://www.althainz.de/HGamer3D.html
 --
--- Copyright 2011 Dr. Peter Althainz
+-- (c) 2011 Peter Althainz
 --
 -- Licensed under the Apache License, Version 2.0 (the "License");
 -- you may not use this file except in compliance with the License.
include/ClassAction.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAction.h"
+// in: "Module-OIS/oisb/include\OISBAction.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassActionSchema.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBActionSchema.h"
+// in: "Module-OIS/oisb/include\OISBActionSchema.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassAnalogAxisAction.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAnalogAxisAction.h"
+// in: "Module-OIS/oisb/include\OISBAnalogAxisAction.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassAnalogAxisState.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAnalogAxisState.h"
+// in: "Module-OIS/oisb/include\OISBAnalogAxisState.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassAnalogEmulator.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAnalogEmulation.h"
+// in: "Module-OIS/oisb/include\OISBAnalogEmulation.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassBindable.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBBindable.h"
+// in: "Module-OIS/oisb/include\OISBBindable.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassBindableListener.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBBindable.h"
+// in: "Module-OIS/oisb/include\OISBBindable.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassBinding.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBBinding.h"
+// in: "Module-OIS/oisb/include\OISBBinding.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassDebugBindableListener.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBBindable.h"
+// in: "Module-OIS/oisb/include\OISBBindable.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassDevice.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBDevice.h"
+// in: "Module-OIS/oisb/include\OISBDevice.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassDigitalState.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBDigitalState.h"
+// in: "Module-OIS/oisb/include\OISBDigitalState.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassJoyStick.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBJoyStick.h"
+// in: "Module-OIS/oisb/include\OISBJoyStick.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassKeyboard.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBKeyboard.h"
+// in: "Module-OIS/oisb/include\OISBKeyboard.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassLinearAnalogEmulator.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAnalogEmulation.h"
+// in: "Module-OIS/oisb/include\OISBAnalogEmulation.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassMouse.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBMouse.h"
+// in: "Module-OIS/oisb/include\OISBMouse.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassPropertySet.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBPropertySet.h"
+// in: "Module-OIS/oisb/include\OISBPropertySet.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassPtr.h view
@@ -3,7 +3,7 @@ (A project to enable 3D game development in Haskell)
 For the latest info, see http://www.althainz.de/HGamer3D.html
 
-Copyright 2011 Dr. Peter Althainz
+(c) 2011 Peter Althainz
 
 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.
include/ClassSequenceAction.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBSequenceAction.h"
+// in: "Module-OIS/oisb/include\OISBSequenceAction.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassState.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBState.h"
+// in: "Module-OIS/oisb/include\OISBState.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassSystem.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBSystem.h"
+// in: "Module-OIS/oisb/include\OISBSystem.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/ClassTriggerAction.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBTriggerAction.h"
+// in: "Module-OIS/oisb/include\OISBTriggerAction.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
include/EnumActionType.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBAction.h"
+// in: "Module-OIS/oisb/include\OISBAction.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
@@ -35,7 +35,7 @@ 
 
 
-//  enum from Module-OIS\oisb\include\OISBAction.h line:33
+//  enum from Module-OIS/oisb/include\OISBAction.h line:33
     enum EnumActionType
     {
         /// simplest form of action, all active states in at least one binding activate this
include/EnumBindableType.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBBindable.h"
+// in: "Module-OIS/oisb/include\OISBBindable.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
@@ -35,7 +35,7 @@ 
 
 
-//  enum from Module-OIS\oisb\include\OISBBindable.h line:37
+//  enum from Module-OIS/oisb/include\OISBBindable.h line:37
     enum EnumBindableType
     {
         /// bindable is an input state
include/EnumStateType.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
@@ -22,7 +22,7 @@ // 
 // 
 // File for type, method, enum or function stubs  
-// in: "Module-OIS\oisb\include\OISBState.h"
+// in: "Module-OIS/oisb/include\OISBState.h"
 // 
 // each stub combines the following files: 
 //     a C++ implementation file, transforming cpp calls into C-functions
@@ -35,7 +35,7 @@ 
 
 
-//  enum from Module-OIS\oisb\include\OISBState.h line:35
+//  enum from Module-OIS/oisb/include\OISBState.h line:35
 	enum EnumStateType
 	{
 		/// analog axis - characterized by floating point number, describing axis
include/OISDllDefines.h view
@@ -3,7 +3,7 @@ (A project to enable 3D game development in Haskell)
 For the latest info, see http://www.althainz.de/HGamer3D.html
 
-Copyright 2011 Dr. Peter Althainz
+(c) 2011 Peter Althainz
 
 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.
@@ -20,10 +20,10 @@ 
 // OISDllDefines.h
 
-#ifndef _HGamer3DOIS014_DLLDEFINES_H_
-#define _HGamer3DOIS014_DLLDEFINES_H_
+#ifndef _HGamer3DOIS015_DLLDEFINES_H_
+#define _HGamer3DOIS015_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DOIS014_EXPORTS on Windows when it
+/* Cmake will define HGamer3DOIS015_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -33,13 +33,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DOIS014_EXPORTS)
+  #if defined(HGamer3DOIS015_EXPORTS)
     #define  OIS_LIB_EXPORT __declspec(dllexport)
   #else
     #define  OIS_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DOIS014_EXPORTS */
+  #endif /* HGamer3DOIS015_EXPORTS */
 #else /* defined (_WIN32) */
  #define OIS_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DOIS014_DLLDEFINES_H_ */
+#endif /* _HGamer3DOIS015_DLLDEFINES_H_ */
include/TypeHG3DClass.h view
@@ -2,7 +2,7 @@ // (A project to enable 3D game development in Haskell)
 // For the latest info, see http://www.althainz.de/HGamer3D.html
 // 
-// Copyright 2011 Dr. Peter Althainz
+// (c) 2011 Peter Althainz
 // 
 // Licensed under the Apache License, Version 2.0 (the "License");
 // you may not use this file except in compliance with the License.
include/Utils.h view
@@ -3,7 +3,7 @@ (A project to enable 3D game development in Haskell)
 For the latest info, see http://www.althainz.de/HGamer3D.html
 
-Copyright 2011 Dr. Peter Althainz
+(c) 2011 Peter Althainz
 
 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.