// This source file is part of HGamer3D
// (A project to enable 3D game development in Haskell)
// For the latest info, see http://www.althainz.de/HGamer3D.html
//
// (c) 2011 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumActionType.h
//
//
//
//
// File for type, method, enum or function stubs
// in: "Module-OIS/oisb/include\OISBAction.h"
//
// each stub combines the following files:
// a C++ implementation file, transforming cpp calls into C-functions
// a C-header file, making this C-functions available for the C2HS parser
// a chs file, give instructions to the C2HS parser.
//
//
#include "wchar.h"
// enum from Module-OIS/oisb/include\OISBAction.h line:33
enum EnumActionType
{
/// simplest form of action, all active states in at least one binding activate this
AT_TRIGGER,
/// "iddqd" type of action, you have to activate and deactivate all the states in the binding in a sequence
AT_SEQUENCE,
/// analog action, contains one floating point number (e.g. steering)
AT_ANALOG_AXIS
};