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vulkan-init-sdl2 (empty) → 0.1.0.0

raw patch · 8 files changed

+320/−0 lines, 8 filesdep +basedep +bytestringdep +resourcetsetup-changed

Dependencies added: base, bytestring, resourcet, sdl2, text, vector, vulkan, vulkan-utils

Files

+ LICENSE view
@@ -0,0 +1,30 @@+Copyright IC Rainbow (c) 2026++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++    * Redistributions of source code must retain the above copyright+      notice, this list of conditions and the following disclaimer.++    * Redistributions in binary form must reproduce the above+      copyright notice, this list of conditions and the following+      disclaimer in the documentation and/or other materials provided+      with the distribution.++    * Neither the name of IC Rainbow nor the names of other+      contributors may be used to endorse or promote products derived+      from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ Setup.hs view
@@ -0,0 +1,3 @@+import Distribution.Simple++main = defaultMain
+ changelog.md view
@@ -0,0 +1,4 @@+# Change Log++## [0.1.0.0]+- Initial release.
+ package.yaml view
@@ -0,0 +1,38 @@+name: vulkan-init-sdl2+version: "0.1.0.0"+synopsis: Vulkan initialization helpers for SDL2+category: Graphics+maintainer: IC Rainbow <aenor.realm@gmail.com>+license: BSD-3-Clause+license-file: LICENSE+github: haskell-game/vulkan+extra-source-files:+- readme.md+- changelog.md+- package.yaml++library:+  source-dirs: src+  dependencies:+  - base <5+  - bytestring+  - resourcet >= 1.2.4+  - sdl2 >= 2.5 && < 2.6+  - text+  - vector+  - vulkan >= 3.6.14 && < 3.28+  - vulkan-utils++ghc-options:+- -Wall++default-extensions:+- DerivingStrategies+- FlexibleContexts+- LambdaCase+- NamedFieldPuns+- OverloadedStrings+- PatternSynonyms+- RankNTypes+- RecordWildCards+- ScopedTypeVariables
+ readme.md view
@@ -0,0 +1,5 @@+# vulkan-init-sdl2++Vulkan initialization helpers for SDL2 windows. Provides the SDL-specific+glue around `vulkan-utils` so apps can build a Vulkan `Instance` and a+`SurfaceKHR` from an `SDL.Window` with a couple of calls.
+ src/Vulkan/Utils/Init/SDL2.hs view
@@ -0,0 +1,83 @@+{-| Vulkan initialization glue for SDL2 windows. Compose with+'Vulkan.Utils.Initialization.allocateVulkanInstance' (or just call+'allocateInstance' here) and the rest of @vulkan-utils@ to get a+ready-to-render setup.+-}+module Vulkan.Utils.Init.SDL2+  ( -- * Required extensions+    getRequiredInstanceExtensions+  , getRequiredDeviceExtensions++    -- * Surface+  , createSurface+  , destroySurface+  , allocateSurface++    -- * Instance+  , allocateInstance+  ) where++import Control.Monad.IO.Class (MonadIO, liftIO)+import Control.Monad.Trans.Resource (MonadResource, allocate)+import Data.ByteString (ByteString)+import qualified Data.ByteString as BS+import Data.Vector (Vector)+import qualified Data.Vector as V+import Foreign.Ptr (castPtr)+import qualified SDL+import qualified SDL.Video.Vulkan as SDL+import Vulkan.Core10+  ( ApplicationInfo+  , Instance+  , instanceHandle+  )+import Vulkan.Extensions.VK_KHR_surface+  ( SurfaceKHR (..)+  , destroySurfaceKHR+  )+import Vulkan.Extensions.VK_KHR_swapchain+  ( pattern KHR_SWAPCHAIN_EXTENSION_NAME+  )+import Vulkan.Requirement (InstanceRequirement)+import Vulkan.Utils.Initialization (allocateVulkanInstance)++-- | Vulkan instance extensions the SDL2 window requires for presentation.+getRequiredInstanceExtensions :: (MonadIO m) => SDL.Window -> m (Vector ByteString)+getRequiredInstanceExtensions w =+  liftIO $+    V.fromList <$> (traverse BS.packCString =<< SDL.vkGetInstanceExtensions w)++{- | Device extensions an SDL2-presenting application needs. Currently just+@VK_KHR_swapchain@.+-}+getRequiredDeviceExtensions :: [ByteString]+getRequiredDeviceExtensions = [KHR_SWAPCHAIN_EXTENSION_NAME]++-- | Create a 'SurfaceKHR' for the given SDL window.+createSurface :: Instance -> SDL.Window -> IO SurfaceKHR+createSurface inst w =+  SurfaceKHR <$> SDL.vkCreateSurface w (castPtr (instanceHandle inst))++-- | Destroy a 'SurfaceKHR' previously created with 'createSurface'.+destroySurface :: Instance -> SurfaceKHR -> IO ()+destroySurface inst s = destroySurfaceKHR inst s Nothing++-- | Allocate a surface in 'MonadResource', released with the resource scope.+allocateSurface :: (MonadResource m) => Instance -> SDL.Window -> m SurfaceKHR+allocateSurface inst w =+  snd <$> allocate (createSurface inst w) (destroySurface inst)++{- | Build a Vulkan 'Instance' wired up with the SDL window's required+extensions. Composes 'getRequiredInstanceExtensions' and+'Vulkan.Utils.Initialization.allocateVulkanInstance'.+-}+allocateInstance+  :: (MonadResource m)+  => SDL.Window+  -> Maybe ApplicationInfo+  -> [InstanceRequirement]+  -> [InstanceRequirement]+  -> m Instance+allocateInstance w appInfo reqs optReqs = do+  exts <- getRequiredInstanceExtensions w+  allocateVulkanInstance exts appInfo reqs optReqs
+ src/Vulkan/Utils/Init/SDL2/Window.hs view
@@ -0,0 +1,101 @@+{-# LANGUAGE TypeApplications #-}++{-| Convenience helpers for opening an SDL2 window suitable for Vulkan+rendering, polling for quit events, and querying the current drawable+size for swapchain recreation.++These wrap a small set of opinionated defaults — Vulkan graphics+context, resizable, high-DPI, hidden until the caller has the swapchain+ready — sufficient for examples and prototypes. Applications with+different needs should call SDL directly.+-}+module Vulkan.Utils.Init.SDL2.Window+  ( withSDL+  , createWindow+  , drawableSize+  , showWindow+  , shouldQuit+  , sdl2Adapter+  ) where++import Control.Monad (void)+import Control.Monad.IO.Class+import Control.Monad.Trans.Resource+import Data.Text (Text)+import qualified SDL+import qualified SDL.Video.Vulkan as SDL+import Vulkan.Core10 (Extent2D (..))+import qualified Vulkan.Utils.Init.SDL2 as Init+import Vulkan.Utils.WindowAdapter (WindowAdapter (..))++-- | Bring SDL up for the duration of the resource scope.+withSDL :: (MonadResource m) => m ()+withSDL = void $ allocate_ (SDL.initialize @[] [SDL.InitEvents]) SDL.quit++-- | Create an SDL2 window configured for Vulkan rendering.+createWindow+  :: (MonadResource m)+  => Text+  -- ^ Title+  -> Int+  -- ^ Width+  -> Int+  -- ^ Height+  -> m SDL.Window+createWindow title width height = do+  SDL.initialize @[] [SDL.InitVideo]+  _ <- allocate_ (SDL.vkLoadLibrary Nothing) SDL.vkUnloadLibrary+  (_, window) <-+    allocate+      ( SDL.createWindow+          title+          ( SDL.defaultWindow+              { SDL.windowInitialSize =+                  SDL.V2+                    (fromIntegral width)+                    (fromIntegral height)+              , SDL.windowGraphicsContext = SDL.VulkanContext+              , SDL.windowResizable = True+              , SDL.windowHighDPI = True+              , SDL.windowVisible = False+              }+          )+      )+      SDL.destroyWindow+  pure window++-- | Current drawable size, suitable as the swapchain extent fallback.+drawableSize :: (MonadIO m) => SDL.Window -> m Extent2D+drawableSize win = do+  SDL.V2 w h <- SDL.vkGetDrawableSize win+  pure $ Extent2D (fromIntegral w) (fromIntegral h)++{- | Make the window visible. The window is created hidden so the swapchain+can be brought up first.+-}+showWindow :: (MonadIO m) => SDL.Window -> m ()+showWindow = SDL.showWindow++-- | The window's 'WindowAdapter', for backend-agnostic boot helpers.+sdl2Adapter :: (MonadResource m) => SDL.Window -> WindowAdapter m+sdl2Adapter w =+  WindowAdapter+    { waAllocateInstance = Init.allocateInstance w+    , waAllocateSurface = \i -> Init.allocateSurface i w+    , waDrawableSize = drawableSize w+    }++{- | Poll the event queue and report whether the user requested to quit+(window close, Q, or Escape). The window argument is unused — SDL's event+queue is global — but kept for symmetry with the GLFW backend.+-}+shouldQuit :: (MonadIO m) => SDL.Window -> m Bool+shouldQuit _ = any isQuitEvent <$> SDL.pollEvents+  where+    isQuitEvent :: SDL.Event -> Bool+    isQuitEvent = \case+      (SDL.Event _ SDL.QuitEvent) -> True+      SDL.Event _ (SDL.KeyboardEvent (SDL.KeyboardEventData _ SDL.Released False (SDL.Keysym _ code _)))+        | code == SDL.KeycodeQ || code == SDL.KeycodeEscape ->+            True+      _ -> False
+ vulkan-init-sdl2.cabal view
@@ -0,0 +1,56 @@+cabal-version: 2.2++-- This file has been generated from package.yaml by hpack version 0.39.6.+--+-- see: https://github.com/sol/hpack++name:           vulkan-init-sdl2+version:        0.1.0.0+synopsis:       Vulkan initialization helpers for SDL2+category:       Graphics+homepage:       https://github.com/haskell-game/vulkan#readme+bug-reports:    https://github.com/haskell-game/vulkan/issues+maintainer:     IC Rainbow <aenor.realm@gmail.com>+license:        BSD-3-Clause+license-file:   LICENSE+build-type:     Simple+extra-source-files:+    readme.md+    changelog.md+    package.yaml++source-repository head+  type: git+  location: https://github.com/haskell-game/vulkan++library+  exposed-modules:+      Vulkan.Utils.Init.SDL2+      Vulkan.Utils.Init.SDL2.Window+  other-modules:+      Paths_vulkan_init_sdl2+  autogen-modules:+      Paths_vulkan_init_sdl2+  hs-source-dirs:+      src+  default-extensions:+      DerivingStrategies+      FlexibleContexts+      LambdaCase+      NamedFieldPuns+      OverloadedStrings+      PatternSynonyms+      RankNTypes+      RecordWildCards+      ScopedTypeVariables+  ghc-options: -Wall+  build-depends:+      base <5+    , bytestring+    , resourcet >=1.2.4+    , sdl2 ==2.5.*+    , text+    , vector+    , vulkan >=3.6.14 && <3.28+    , vulkan-utils+  default-language: Haskell2010