packages feed

teams (empty) → 0.0.1

raw patch · 7 files changed

+1448/−0 lines, 7 filesdep +basedep +containersdep +fglsetup-changed

Dependencies added: base, containers, fgl, graphviz

Files

+ Data/Teams/Examples/DecMdp.hs view
@@ -0,0 +1,25 @@+-- | Decentralized MDP+-- Based on an email exchange with Ashutosh Nayyar++module Data.Teams.Examples.DecMdp where+import Data.Teams.Structure ++x  = mkNonReward "x"+u1 = mkNonReward "u1"+u2 = mkNonReward "u2"+r  = mkReward    "r"++f  = mkDynamics "f"+g1 = mkControl  "g1"+g2 = mkControl  "g2"+d  = mkDynamics "d"++dynamics t = f(t).$.(x(t) .|. if t == 1 then [] else [x(t-1), u1(t-1), u2(t-1)])+          ++ g1(t).$.(u1(t) .|. map x[1..t] ++ map u1[1..t-1])+          ++ g2(t).$.(u2(t) .|. map x[1..t] ++ map u2[1..t-1])+          ++ d(t) .$.(r(t) .|. [x(t), u1(t), u2(t)])++decMdp = mkTeamTime dynamics 4++decMdp' = simplify decMdp+
+ Data/Teams/Examples/Wit79.hs view
@@ -0,0 +1,38 @@+-- | Real time source coding +-- Based on+--      Hans S. Witsenhausen +--      "On the structure of real-time source coders,"+--      Bell Systems Technical Journal, +--      vol 58, no 6, pp 1437-1451, July-August 1979++module Data.Teams.Examples.Wit79 where++import Data.Teams.Structure ++x  = mkNonReward "x"+x' = mkNonReward "x'"+y  = mkNonReward "y"+m  = mkNonReward "m"+r  = mkReward    "r"++f = mkDynamics "f"+c = mkControl  "c"+g = mkControl  "g"+l = mkControl  "l"+d = mkDynamics "d"++dynamics t | t == 1 = f(1).$.(x(1) .|. [])+                   ++ c(1).$.(y(1) .|. [x(1)])+                   ++ g(1).$.(x'(1).|. [y(1)])+                   ++ l(1).$.(m(1) .|. [y(1)])+                   ++ d(1).$.(r(1) .|. [x(1), x'(1)])+           | otherwise = f(t).$.(x(t) .|. [x(t-1)])+                      ++ c(t).$.(y(t) .|. map x[1..t] ++ map y[1..t-1])+                      ++ g(t).$.(x'(t).|. [y(t), m(t-1)])+                      ++ l(t).$.(m(t) .|. [y(t), m(t-1)])+                      ++ d(t).$.(r(t) .|. [x(t), x'(t)])++rt = mkTeamTime dynamics 4++rt' = simplify rt+
+ Data/Teams/Graph.hs view
@@ -0,0 +1,366 @@+-- (c) Aditya Mahajan <aditya.mahajan@yale.edu>+-- | This Haskell library implements the algorithm for simplifying sequential+-- teams presented +--+-- Aditya Mahajan and Sekhar Tatikonda, A graphical modeling approach to+-- simplifying sequential teams, proceedings of 7th International Symposium on+-- Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOpt),+-- Control over Communication Channels (ConCom) Workshop, Seoul, South Korea,+-- June 27, 2009.+--+-- The paper can be obtained from+-- <http://pantheon.yale.edu/~am894/publications.html#concom-2009>. See+-- <http://pantheon.yale.edu/~am894/code/teams/> for a usage example.+--+-- A team is a multi-agent stochastic control problem in which all agents have a+-- common objective. A team is sequential if and only if there is a partial+-- order between all the system variables. These partial order relationship can+-- be represented using a directed graph, in particular, using a directed factor+-- graph. The variable nodes of the factor graph represent the system variables+-- and the factor nodes represent the system dynamics and control functions. The+-- structural results for these system are equivalent to simplification of the+-- factor graph. An automated algorithm for graph simplification is presented in+-- the "Data.Teams.Structure" module.+++module Data.Teams.Graph +  ( -- * Classes+  Vertex (..)+  -- * Types+  , Time , Variable (..) , Factor (..) , Node +  , Edge , EdgeType (..)+  , Team+  -- * Constructors for nodes+  , mkVertex , mkReward , mkNonReward , mkDynamics , mkControl+  -- * Constructor for edges+  , (.$.) , (.|.)+  -- * Constructors for teams+  , mkTeam , mkTeamTime , mkTeamTimeBy+  -- * Select specific nodes+  , selNodes , variables, rewards, factors, controls+  -- * Graph elements+  , parents , children , ancestors , ancestoral , descendants +  , futureNodes , pastNodes+  -- * Display functions+  , printTeam , showTeam , graphToDot , printGraph+  -- * Utility functions for "Data.Graph.Inductive"+  , label, labels+  ) where++import qualified Data.Graph.Inductive as G+import qualified Data.GraphViz  as G+import Data.Maybe (fromJust)+import Data.List (nub, intercalate, delete)+import Text.Printf (printf)++-- | Time+type Time = Int++-- | Variable nodes+data Variable = Reward      String  -- ^ Reward variable node+              | NonReward   String  -- ^ Non reard variable node+               deriving (Eq, Ord, Show)++-- | Factor Vertexs+data Factor   = Dynamics    String -- ^ Factor node representing system dynamics+              | Control     String -- ^ Factor node representing control function+                deriving (Eq, Ord, Show)++-- | Create a sequence of nodes of a specific type+mkVertex ::  (String -> a) -> String -> Time -> a+mkVertex t s = t . (s ++ ) . show++-- | Create a sequence of reward nodes+mkReward ::  String -> Time -> Variable+mkReward    = mkVertex Reward ++-- | Create a sequence of non reward nodes+mkNonReward ::  String -> Time -> Variable+mkNonReward = mkVertex NonReward++-- | Create a sequence of system dynamics nodes+mkDynamics ::  String -> Time -> Factor+mkDynamics  = mkVertex Dynamics++-- | Create a sequence of control nodes+mkControl ::  String -> Time -> Factor+mkControl   = mkVertex Control++-- | A generic node of a graph+type Node = Either Factor Variable++-- | A type class for defining operations on all nodes+class Vertex a where+  -- | Name of node @a@+  name        ::  a  -> String+  -- | Name of a list of nodes+  names       :: [a] -> String+  -- | Check if node @a@ is a reward node+  isReward    ::  a  -> Bool+  -- | Check if node @a@ is a non reward node+  isNonReward ::  a  -> Bool+  -- | Check if node @a@ is a variable node+  isVariable  ::  a  -> Bool+  -- | Check if node @a@ is a system dynamics+  isDynamics  ::  a  -> Bool+  -- | Check if node @a@ is a control node+  isControl   ::  a  -> Bool+  -- | Check if node @a@ is a factor node+  isFactor    ::  a  -> Bool+  -- | The attributes of the node. Used to contruct the dot file.+  attribute   ::  a  -> [G.Attribute]+  -- Default implmentation+  names xs     = "[" ++ intercalate ", " (map name xs) ++ "]"+  isVariable   = or . sequence [isReward, isNonReward]+  isFactor     = or . sequence [isControl, isDynamics]+++instance Vertex Variable where+  name (Reward    a) = a+  name (NonReward a) = a+  +  isReward    (Reward    _) = True+  isReward    (NonReward _) = False++  isNonReward (Reward    _) = False+  isNonReward (NonReward _) = True++  isDynamics  _   = False+  isControl   _   = False++  attribute (Reward    a) = [G.Style G.Filled, G.FillColor (G.RGB 0 255 0)+                            , G.Shape G.Circle+                            , G.Label a]+  attribute (NonReward a) = [G.Shape G.Circle+                            , G.Label a]++instance Vertex Factor where+  name (Dynamics a) = a+  name (Control  a) = a++  isDynamics (Dynamics _) = True+  isDynamics (Control  _) = False++  isControl  (Dynamics _) = False+  isControl  (Control  _) = True++  isReward    _ = False+  isNonReward _ = False++  attribute (Dynamics a) = [G.Shape G.Rectangle+                           , G.Label a]+  attribute (Control  a) = [G.Style G.Filled, G.FillColor (G.RGB 255 0 0)+                           , G.Shape G.Rectangle+                           , G.Label a]++instance (Vertex a, Vertex b) => Vertex (Either a b) where+  name        = either name        name+  isReward    = either isReward    isReward+  isNonReward = either isNonReward isNonReward+  isDynamics  = either isDynamics  isDynamics +  isControl   = either isControl   isControl+  attribute   = either attribute   attribute++-- | An edge in a graph+type Edge     = (Node, Node, EdgeType)++-- | Currently all edges are Influence edges. Future versions will have+--   belief edges.+data EdgeType = Influence | Belief deriving (Eq, Ord, Show)++-- | Since all edges are Influence edges, we do not differential between the+--   edges+edgeAttribute :: EdgeType -> [G.Attribute]+edgeAttribute _ = []++-- | Used with @(.|.)@ to specify relation between the nodes. For example, if+-- @x@ is a function of @y@ and @z@, we can write+-- +-- @f.$.(x.|.[y,z])@.++(.$.) ::  Factor -> (Variable, [Variable]) -> [Edge]+(.$.) f (x,ys) = (Left f, Right x, Influence) +                : map (\y -> (Right y, Left f, Influence)) ys++-- | Used with @(.$.)@ to specify relation between the nodes. For example, if+-- @x@ is a function of @y@ and @z@, we can write+--+-- @f.$.(x.|.[y,z])@.+(.|.) ::  Variable -> [Variable] -> (Variable, [Variable])+(.|.) x ys = (x,ys)++infixr 4 .|.+infixr 6 .$.++-- | A sequential team as a directed acyclic factor graph (DAFG)+type Team = G.Gr Node EdgeType++-- | Construct a DAFG from a set of edges. For example, +--+-- @+-- f = 'Control' \"f\"+-- x = 'Reward'  \"x\"+-- y = 'NonReward' \"y\"+-- z = 'NonReward' \"z\"+-- g = mkTeam $ f.$.(x.|.[y,z])+-- @+--+mkTeam :: [Edge] -> Team+mkTeam es = G.mkGraph nodes edges where+  (nodes,nodeMap) = G.mkNodes G.new . nub . concatMap (\(a,b,_) -> [a,b]) $ es+  edges           = fromJust . G.mkEdges nodeMap $ es ++{- |To make a time homogeneous system. As an example, an MDP can be created as+follows++@+x = 'mkNonReward' \"x\"+u = 'mkNonReward' \"u\"+r = 'mkReward'    \"r\"++f = 'mkDynamics'  \"f\"+g = 'mkControl'   \"g\"+d = 'mkDynamics'  \"d\"++dynamics t =  f(t-1).$.( x(t) .|. if t == 1 then [] else [x(t-1), u(t-1)] )+          ++  g(t)  .$.( u(t) .|. map x[1..t] ++ map u[1..t-1]    )+          ++  d(t)  .$.( r(t) .|. [ x(t), u(t) ]                  )++mdp = 'mkTeamTime' dynamics 3+@+-}+mkTeamTime :: (Time -> [Edge]) -> Time -> Team+mkTeamTime dyn = mkTeamTimeBy [] dyn (const [])+    +{-  To make a time homogeneous system with specific start and stop dynamics+As an example, a communication system with feedback can be created as+follows.++@+m     = 'NonReward' \"m\"+mhat  = 'NonReward' \"mhat\"+r     = 'Reward'    \"r\"+h     = 'Dynamics'  \"h\"+g     = 'Control'   \"g\"+d     = 'Dynamics'  \"d\"++x = 'mkNonReward' \"x\"+y = 'mkNonReward' \"y\"++f = 'mkControl'  \"f\"+c = 'mkDynamics' \"c\"++start      = h .$.( m .|. [] )+dynamics t = f(t) .$. ( x(t) .|. m : map x [1..t-1] ++ map y [1..t-1] )+          ++ c(t) .$. ( y(t) .|. [ x(t) ] )+stop t     = g .$. ( mhat .|. map y [1..t] )+          ++ d .$. (r .|. [m, mhat] )++commfb = 'mkTeamTimeBy' start dynamics stop 3+-}++mkTeamTimeBy :: [Edge] -> (Time -> [Edge]) -> (Time -> [Edge]) -> Time -> Team+mkTeamTimeBy start dyn stop horizon = mkTeam nodes where+  nodes = start ++ concatMap dyn [1..horizon] ++ stop horizon+++-- * Utility functions++-- filterNodes :: (Node -> Bool) -> Team -> [G.Node] -> [G.Node]+-- filterNodes p team = filter (p . label team) ++-- | Select nodes whose label satisfy a particular predicate+selNodes :: G.Graph gr => (a -> Bool) -> gr a b -> [G.Node]+selNodes p = map G.node' . G.gsel (p.G.lab') ++-- | All variable nods+variables :: Team -> [G.Node]+variables = selNodes isVariable++-- | All reward nodes+rewards   ::  Team -> [G.Node]+rewards   = selNodes isReward++-- | All control factors+controls  ::  Team -> [G.Node] +controls  = selNodes isControl++-- | All factors+factors   ::  Team -> [G.Node]+factors   = selNodes isFactor++-- * Graph relations++-- | find indices of parents from the index of a node+parents :: Team -> G.Node -> [G.Node]+parents = G.pre ++-- | find indices of children from the index of a node+children :: Team -> G.Node -> [G.Node]+children = G.suc ++-- | find indices of descendants from the index of a node+descendants :: Team -> G.Node -> [G.Node]+descendants team idx = idx `delete` G.reachable idx team++-- | find indices of ancestors from the index of a node+ancestors :: Team -> G.Node -> [G.Node]+ancestors team idx = idx `delete` G.reachable idx (G.grev team)++-- | find the indices of the ancestoral set from the indices of a given set.+ancestoral :: Team -> [G.Node] -> [G.Node]+ancestoral team = nub . concatMap (flip G.reachable (G.grev team))++-- | find the indices of future nodes that satisfy a particular predicate+futureNodes :: Team -> (Node -> Bool) -> G.Node -> [G.Node]+futureNodes team p = filter (p . label team) . descendants team++-- | find the indices of past nodes that satisfy a particular predicate+pastNodes :: Team -> (Node -> Bool) -> G.Node -> [G.Node]+pastNodes team p = filter (p . label team) . ancestors team+++-- * Display functions++-- | Pretty print the team specification+printTeam :: Team -> IO ()+printTeam = putStr . showTeam++-- | Pretty print the team specification+showTeam :: Team -> String+showTeam team = showTeamBy team isDynamics "Dynamics:" ++ "\n"+             ++ showTeamBy team isControl  "Control :" ++ "\n"++showTeamBy :: Team -> (Node -> Bool) -> String -> String+showTeamBy team p str = if null equations +                        then "" +                        else unlines (header ++ equations)+  where header    = [str, map (const '=') str]+        equations = map showFactor . filter (p.snd) . G.labNodes $ team+        showFactor (idx,lab) = printf "%s.$.(%s.|.%s)" (name lab)+                                  (names.labels team $ suc)+                                  (names.labels team $ pre)+            where suc = G.suc team idx+                  pre = G.pre team idx+++-- * Convert to Graphviz graphs++-- | Convert the graph to a dot file+graphToDot :: Team -> G.DotGraph+graphToDot team = G.graphToDot team [] (attribute.snd) +             (edgeAttribute. \(_,_,b) -> b)++-- | Convert the dot file to a pdf+printGraph ::  Team -> FilePath -> IO Bool+printGraph team = G.runGraphviz (graphToDot team) G.Pdf ++-- | Extensions of Data.Graph.Inductive++-- | Label of a particular node+label ::  G.Graph gr => gr a b -> G.Node -> a+label gr = fromJust . G.lab gr++-- | Labels of a list of nodes+labels :: G.Graph gr => gr a b -> [G.Node] -> [a]+labels = map . label 
+ Data/Teams/Structure.hs view
@@ -0,0 +1,324 @@+-- (c) Aditya Mahajan <aditya.mahajan@yale.edu>+{- |++This module implments an automated algortihm to simplify sequential teams. The+simplification is based on conditional independences. Conditional independence+is checked using the Bayes Ball algorithm+<http://citeseer.ist.psu.edu/old/399661.html>++-}++module Data.Teams.Structure + ( module Data.Teams.Graph+ -- * Determine conditional independence+ , observations , irrelevant , determined , effective + -- * Structural results for teams+ , simplifyAt , simplifyOnce , simplify+ ) where++import Data.Teams.Graph+import qualified Data.Graph.Inductive as G+import Data.List (intersect, (\\) )+import Debug.Trace+++{-+The Bayes Ball algortihm keeps track of a state for each node. The state+consists of a mark (indicating if it has been visited from top or bottom+before), a schedule (indicating if it was scheduled to be visited from top or+bottom), and a flag (indicating if it has been visited or not). +-}++-- | Mark+data Mark = NotMarked | TopMarked | BottomMarked | BothMarked+          deriving (Eq, Ord, Show)++-- | Change mark+chMark :: Mark -> Mark -> Mark+chMark NotMarked         a       = a+chMark     _           NotMarked = NotMarked+chMark BothMarked        _       = BothMarked+chMark     _         BothMarked  = BothMarked+chMark BottomMarked    TopMarked = BothMarked +chMark TopMarked    BottomMarked = BothMarked +chMark BottomMarked BottomMarked = BottomMarked +chMark TopMarked      TopMarked  = TopMarked ++-- | Schedule+data Schedule = NotScheduled | TopScheduled | BottomScheduled | BothScheduled+               deriving (Eq, Ord, Show)++-- | Change schedule+chSchedule :: Schedule -> Schedule -> Schedule+chSchedule NotScheduled         a          = a+chSchedule     _            NotScheduled   = NotScheduled+chSchedule BothScheduled        _          = BothScheduled+chSchedule     _           BothScheduled   = BothScheduled+chSchedule BottomScheduled  TopScheduled   = BothScheduled +chSchedule TopScheduled    BottomScheduled = BothScheduled +chSchedule BottomScheduled BottomScheduled = BottomScheduled +chSchedule TopScheduled     TopScheduled   = TopScheduled ++-- | Visit+data Visit = Visited | NotVisited+            deriving (Eq, Ord, Show)++-- | A marked node of a graph+data Marked = VMarked Variable Mark Schedule Visit+            | FMarked Factor   Mark Schedule Visit+              deriving (Eq, Ord, Show)++-- | The mark of a marked node+mark :: Marked -> Mark+mark (VMarked _ m _ _) = m+mark (FMarked _ m _ _) = m++-- | The node label of the marked node+node  :: Marked -> Node+node (VMarked a _ _ _) = Right a+node (FMarked a _ _ _) = Left  a++-- | The scedule of a marked node+schedule :: Marked -> Schedule+schedule (VMarked _ _ s _) = s+schedule (FMarked _ _ s _) = s++-- | The visit status of a marked node+visit :: Marked -> Visit+visit (VMarked _ _ _ v) = v+visit (FMarked _ _ _ v) = v++-- | Add a mark to a marked node+addMark :: Mark -> Marked -> Marked+addMark n (VMarked a m s v) = VMarked a (chMark m n) s v +addMark n (FMarked a m s v) = FMarked a (chMark m n) s v++-- | Add a schedule to a marked node+addSchedule :: Schedule -> Marked -> Marked+addSchedule n (VMarked a m s v) = VMarked a m (chSchedule s n) v+addSchedule n (FMarked a m s v) = FMarked a m (chSchedule s n) v++-- | Add a visit to a marked node+addVisit :: Marked -> Marked+addVisit (VMarked a m s _) = VMarked a m s Visited+addVisit (FMarked a m s _) = FMarked a m s Visited++-- | Remove all flags from the marked node+clean :: Marked -> Marked+clean (VMarked a _ _ _) = VMarked a NotMarked NotScheduled NotVisited+clean (FMarked a _ _ _) = FMarked a NotMarked NotScheduled NotVisited++-- | Check if a marked node is marked on top+isTopMarked :: Marked -> Bool+isTopMarked n = let m = mark n in (m==TopMarked || m == BothMarked)++-- | Check if a marked node is marked on bottom+isBottomMarked :: Marked -> Bool+isBottomMarked n = let m = mark n in (m==BottomMarked || m == BothMarked)++-- | Check if a marked node is scheduled+isScheduled :: Marked -> Bool+isScheduled n = NotScheduled /= schedule n++-- | Check if a marked node is visited+isVisited :: Marked -> Bool+isVisited n = Visited == visit n++-- | A class to convert a normal graph to a marked graph+class Initializable a where+  mkClean :: a -> Marked++instance Initializable Variable where+  mkClean v@(Reward    _) = VMarked v NotMarked NotScheduled NotVisited+  mkClean v@(NonReward _) = VMarked v NotMarked NotScheduled NotVisited++instance Initializable Factor where+  mkClean f@(Dynamics _) = FMarked f NotMarked NotScheduled NotVisited+  mkClean f@(Control  _) = FMarked f NotMarked NotScheduled NotVisited++instance (Initializable a, Initializable b) => Initializable (Either a b) where+  mkClean (Left  a) = mkClean a+  mkClean (Right a) = mkClean a++-- | A marked gream+type MTeam = G.Gr Marked EdgeType++-- | All scheduled nodes+scheduledNodes :: MTeam -> [G.Node]+scheduledNodes = selNodes isScheduled++-- | The Bayes Ball algorithm+bayesBall :: Team -> [G.Node] -> [G.Node] -> MTeam+bayesBall team condition reward = doBayesBall condition mteam where+  -- Initialize all nodes as neither marked, nor scheduled, nor visited+  -- Then schedule all reward nodes to be visited from bottom.+  mteam = G.gmap initialize . G.nmap mkClean $ team+  initialize (pre,idx,lab,suc) = (pre, idx, lab', suc) +      where lab' = if idx `elem` reward +                   then addSchedule BottomScheduled lab +                   else lab++-- | The main loop of the Bayes Ball algorithm+doBayesBall :: [G.Node] -> MTeam -> MTeam+doBayesBall condition gr = case scheduledNodes gr of+  -- If there are no more scheduled nodes, then we are done.+  []    -> gr+  -- Otherwise we modify the graph and loop again+  (x:_) -> doBayesBall condition (modify gr)  where+    modify | isFactor . node $ mLabel = modifyFactor+           | otherwise                = modifyVariable+      where  mLabel     = label gr x+             mSchedule  = schedule mLabel++             -- If we are a factor node, let the ball pass through+             -- Do not mark the node+             modifyFactor = case mSchedule of+                BottomScheduled -> markClean . bottomThrough+                TopScheduled    -> markClean . topThrough+                BothScheduled   -> markClean . bothThrough+                NotScheduled    -> error ("Node " ++ show x ++ " not scheduled") ++             -- If we are at a variable node, bounce the ball intelligently+             -- Then mark the nodes as visited and not scheduled.+             modifyVariable = case mSchedule of+                BottomScheduled -> markVisited . bottomVisit+                TopScheduled    -> markVisited . topVisit +                BothScheduled   -> markVisited . bothVisit  +                NotScheduled    -> error ("Node " ++ show x ++ " not scheduled")++             -- When the visit is from bottom, if the node is in the+             -- conditioning nodes, do nothing. Otherwise, if the bottom of the+             -- node is not marked, mark the bottom and schedule all of its+             -- parents (pass the ball). Further, if the node is not a+             -- deterministic node, mark its top and visit all its children+             -- (bounce the ball)+             bottomVisit   | x `elem` condition   = id+                           | otherwise            = checkAction . markBottom+             -- Check if a node is a deterministic node or not. +             checkAction   | isDeterministic gr x = id+                           | otherwise            = markTop+             -- When the visit is from the top, is the node is in the+             -- conditioning node and its bottom is not marked, mark its bottom+             -- and schedule all of its parents to be visisted (bounce the+             -- ball). Otherwise, if the node is not in the conditioning nodes+             -- and its top is not marked, mark its top and schedule all of its+             -- children (pass the ball)+             topVisit      | x `elem` condition   = markBottom+                           | otherwise            = markTop+             -- When the visit is both from the top and bottom, combine the+             -- actions.+             bothVisit     | x `elem` condition   = markBottom+                           | otherwise            = markTop . markBottom+               +             -- To mark the top. If the top is not marked, mark the top and pass+             -- the ball throgh. Otherwise, swallow the ball.+             markTop    g  | not . isTopMarked . label g $ x = +                              topThrough (markNode TopMarked x g)+                           | otherwise = g++             -- To mark the bottom. If the bottom is not marked, mark the bottom+             -- and pass the ball throgh. Otherwise, swallow the ball.+             markBottom  g | not . isBottomMarked . label g $ x = +                               bottomThrough (markNode BottomMarked x g)+                           | otherwise = g++             -- Passing the ball through+             topThrough    g = scheduleNodes TopScheduled    g (G.suc g x)+             bottomThrough g = scheduleNodes BottomScheduled g (G.pre g x)+             bothThrough     = topThrough . bottomThrough++             -- Marking the node visited or clean+             markVisited{- g -} = visitNode  x -- g +             markClean  {- g -} = cleanNode  x -- g ++-- | Check if a node is deterministic. Currently we simply check if its parent+-- is a control node.+isDeterministic :: MTeam -> G.Node -> Bool+isDeterministic mteam x = case G.pre mteam x of +  []  -> True+  [y] -> isControl. node . label mteam $ y+  _   -> False++-- | Modify a marked node+modifyNode :: (a -> Marked -> Marked) -> a -> G.Node -> MTeam -> MTeam+modifyNode f m x mteam = case G.match x mteam of+  (Nothing, _ ) -> error ("Cannot modify node " ++ show x ++ " : Not in graph")+  (Just (pre,idx,lab,suc), gr') -> (pre, idx, f m lab, suc) G.& gr'++-- | Mark a node+markNode :: Mark -> G.Node -> MTeam -> MTeam+markNode = modifyNode addMark++-- | Schedule a node+scheduleNode :: Schedule -> G.Node -> MTeam -> MTeam+scheduleNode = modifyNode addSchedule++-- | Schedule a list of nodes+scheduleNodes ::  Schedule -> MTeam -> [G.Node] -> MTeam+scheduleNodes = foldr . scheduleNode ++-- | Visit a node+visitNode :: G.Node -> MTeam -> MTeam+visitNode = modifyNode (\s -> addSchedule s . addVisit) NotScheduled++-- | Clean a node of all marked+cleanNode :: G.Node -> MTeam -> MTeam+cleanNode = modifyNode (const clean) id++-- | Filter out the result from the bayes ball algortihm+result :: (Marked -> Bool) -> Team -> [G.Node] -> [G.Node] -> [G.Node]+result p team condition = map fst . filter (p.snd) . G.labNodes +                         . bayesBall team condition ++-- | Irrelevant nodes+--   The nodes that have not been visited from their parents are irrelevant+irrelevant ::  Team -> [G.Node] -> [G.Node] -> [G.Node]+irrelevant = result (and . sequence [not.isTopMarked, isVariable.node] )++-- | Requisite observations+--   The observation nodes are thouse nodes in the condition that are marked as+--   visited+observations ::  Team -> [G.Node] -> [G.Node] -> [G.Node]+observations team condition reward = condition `intersect` +                                     result isVisited team condition reward++-- | Functionally determined nodes+--   Nodes that are irrelevant when we want to know about all variable nodes+determined :: Team -> [G.Node] -> [G.Node]+determined team var = irrelevant team var (variables team) ++-- | Effectively observed nodes+--   All the ancestors of the reward nodes that are functionally determined by+--   conditioned nodes.+effective :: Team -> [G.Node] -> [G.Node] -> [G.Node]+effective team conditioned reward = (determined team conditioned `intersect`+                                     ancestoral team reward) \\ conditioned++-- | The graph restructuring algorithm of the paper.+simplifyAt ::  Team -> G.Node -> Team+simplifyAt team control = G.insEdges insEdges . G.delEdges delEdges $ team where+  pa = parents  team control+  ch = children team control+  ne = ch ++ pa+  de = descendants team control+  rd = futureNodes team isReward control+  ob = observations team ne rd \\ ch+  ef = effective team pa rd \\ de+  delEdges = map (\ a -> (a, control)) (pa \\ ob)+  insEdges = map (\ a -> (a, control, Influence)) (ef \\ de)++-- | Simplify all nodes of the graph once+simplifyOnce :: Team -> Team +simplifyOnce team = foldr (flip simplifyAt) team (controls team) where++-- | The graph simplification aglorithm of the paper+--   I believe that this algorithm will always converge. So, I do not stop the+--   loop after a finite number of iterations. If you find an example that does+--   not converge, please let me know.+simplify :: Team -> Team+simplify team = untilEqual . zip stream $ [(1::Int)..] where+  stream = iterate simplifyOnce team+  untilEqual ((a,n):as@((b,_):_)) = trace ("Simplify : Iteration " ++ show n) $+                               if G.equal a b then a+                               else untilEqual as+  untilEqual _ = error "Infinite stream ended. This should not happen"
+ LICENSE view
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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ teams.cabal view
@@ -0,0 +1,19 @@+Name:                teams+Version:             0.0.1+Description:         Graphical modeling tools for sequential teams+License:             GPL+License-file:        LICENSE+Author:              Aditya Mahajan+Maintainer:          aditya DOT mahajan AT yale DOT edu+Build-Type:          Simple+Cabal-Version:       >=1.2+Category:            Algorithms, Stochastic Control+Stability:           experimental+Synopsis:            Graphical modeling tools for sequential teams+Library+   Build-Depends:     base, fgl>=5.4, containers, graphviz>=2009.5.1+   Exposed-modules:   Data.Teams.Graph+                      Data.Teams.Structure+                      Data.Teams.Examples.Wit79+                      Data.Teams.Examples.DecMdp+   ghc-options:       -Wall