diff --git a/Data/Teams/Examples/DecMdp.hs b/Data/Teams/Examples/DecMdp.hs
new file mode 100644
--- /dev/null
+++ b/Data/Teams/Examples/DecMdp.hs
@@ -0,0 +1,25 @@
+-- | Decentralized MDP
+-- Based on an email exchange with Ashutosh Nayyar
+
+module Data.Teams.Examples.DecMdp where
+import Data.Teams.Structure 
+
+x  = mkNonReward "x"
+u1 = mkNonReward "u1"
+u2 = mkNonReward "u2"
+r  = mkReward    "r"
+
+f  = mkDynamics "f"
+g1 = mkControl  "g1"
+g2 = mkControl  "g2"
+d  = mkDynamics "d"
+
+dynamics t = f(t).$.(x(t) .|. if t == 1 then [] else [x(t-1), u1(t-1), u2(t-1)])
+          ++ g1(t).$.(u1(t) .|. map x[1..t] ++ map u1[1..t-1])
+          ++ g2(t).$.(u2(t) .|. map x[1..t] ++ map u2[1..t-1])
+          ++ d(t) .$.(r(t) .|. [x(t), u1(t), u2(t)])
+
+decMdp = mkTeamTime dynamics 4
+
+decMdp' = simplify decMdp
+
diff --git a/Data/Teams/Examples/Wit79.hs b/Data/Teams/Examples/Wit79.hs
new file mode 100644
--- /dev/null
+++ b/Data/Teams/Examples/Wit79.hs
@@ -0,0 +1,38 @@
+-- | Real time source coding 
+-- Based on
+--      Hans S. Witsenhausen 
+--      "On the structure of real-time source coders,"
+--      Bell Systems Technical Journal, 
+--      vol 58, no 6, pp 1437-1451, July-August 1979
+
+module Data.Teams.Examples.Wit79 where
+
+import Data.Teams.Structure 
+
+x  = mkNonReward "x"
+x' = mkNonReward "x'"
+y  = mkNonReward "y"
+m  = mkNonReward "m"
+r  = mkReward    "r"
+
+f = mkDynamics "f"
+c = mkControl  "c"
+g = mkControl  "g"
+l = mkControl  "l"
+d = mkDynamics "d"
+
+dynamics t | t == 1 = f(1).$.(x(1) .|. [])
+                   ++ c(1).$.(y(1) .|. [x(1)])
+                   ++ g(1).$.(x'(1).|. [y(1)])
+                   ++ l(1).$.(m(1) .|. [y(1)])
+                   ++ d(1).$.(r(1) .|. [x(1), x'(1)])
+           | otherwise = f(t).$.(x(t) .|. [x(t-1)])
+                      ++ c(t).$.(y(t) .|. map x[1..t] ++ map y[1..t-1])
+                      ++ g(t).$.(x'(t).|. [y(t), m(t-1)])
+                      ++ l(t).$.(m(t) .|. [y(t), m(t-1)])
+                      ++ d(t).$.(r(t) .|. [x(t), x'(t)])
+
+rt = mkTeamTime dynamics 4
+
+rt' = simplify rt
+
diff --git a/Data/Teams/Graph.hs b/Data/Teams/Graph.hs
new file mode 100644
--- /dev/null
+++ b/Data/Teams/Graph.hs
@@ -0,0 +1,366 @@
+-- (c) Aditya Mahajan <aditya.mahajan@yale.edu>
+-- | This Haskell library implements the algorithm for simplifying sequential
+-- teams presented 
+--
+-- Aditya Mahajan and Sekhar Tatikonda, A graphical modeling approach to
+-- simplifying sequential teams, proceedings of 7th International Symposium on
+-- Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks (WiOpt),
+-- Control over Communication Channels (ConCom) Workshop, Seoul, South Korea,
+-- June 27, 2009.
+--
+-- The paper can be obtained from
+-- <http://pantheon.yale.edu/~am894/publications.html#concom-2009>. See
+-- <http://pantheon.yale.edu/~am894/code/teams/> for a usage example.
+--
+-- A team is a multi-agent stochastic control problem in which all agents have a
+-- common objective. A team is sequential if and only if there is a partial
+-- order between all the system variables. These partial order relationship can
+-- be represented using a directed graph, in particular, using a directed factor
+-- graph. The variable nodes of the factor graph represent the system variables
+-- and the factor nodes represent the system dynamics and control functions. The
+-- structural results for these system are equivalent to simplification of the
+-- factor graph. An automated algorithm for graph simplification is presented in
+-- the "Data.Teams.Structure" module.
+
+
+module Data.Teams.Graph 
+  ( -- * Classes
+  Vertex (..)
+  -- * Types
+  , Time , Variable (..) , Factor (..) , Node 
+  , Edge , EdgeType (..)
+  , Team
+  -- * Constructors for nodes
+  , mkVertex , mkReward , mkNonReward , mkDynamics , mkControl
+  -- * Constructor for edges
+  , (.$.) , (.|.)
+  -- * Constructors for teams
+  , mkTeam , mkTeamTime , mkTeamTimeBy
+  -- * Select specific nodes
+  , selNodes , variables, rewards, factors, controls
+  -- * Graph elements
+  , parents , children , ancestors , ancestoral , descendants 
+  , futureNodes , pastNodes
+  -- * Display functions
+  , printTeam , showTeam , graphToDot , printGraph
+  -- * Utility functions for "Data.Graph.Inductive"
+  , label, labels
+  ) where
+
+import qualified Data.Graph.Inductive as G
+import qualified Data.GraphViz  as G
+import Data.Maybe (fromJust)
+import Data.List (nub, intercalate, delete)
+import Text.Printf (printf)
+
+-- | Time
+type Time = Int
+
+-- | Variable nodes
+data Variable = Reward      String  -- ^ Reward variable node
+              | NonReward   String  -- ^ Non reard variable node
+               deriving (Eq, Ord, Show)
+
+-- | Factor Vertexs
+data Factor   = Dynamics    String -- ^ Factor node representing system dynamics
+              | Control     String -- ^ Factor node representing control function
+                deriving (Eq, Ord, Show)
+
+-- | Create a sequence of nodes of a specific type
+mkVertex ::  (String -> a) -> String -> Time -> a
+mkVertex t s = t . (s ++ ) . show
+
+-- | Create a sequence of reward nodes
+mkReward ::  String -> Time -> Variable
+mkReward    = mkVertex Reward 
+
+-- | Create a sequence of non reward nodes
+mkNonReward ::  String -> Time -> Variable
+mkNonReward = mkVertex NonReward
+
+-- | Create a sequence of system dynamics nodes
+mkDynamics ::  String -> Time -> Factor
+mkDynamics  = mkVertex Dynamics
+
+-- | Create a sequence of control nodes
+mkControl ::  String -> Time -> Factor
+mkControl   = mkVertex Control
+
+-- | A generic node of a graph
+type Node = Either Factor Variable
+
+-- | A type class for defining operations on all nodes
+class Vertex a where
+  -- | Name of node @a@
+  name        ::  a  -> String
+  -- | Name of a list of nodes
+  names       :: [a] -> String
+  -- | Check if node @a@ is a reward node
+  isReward    ::  a  -> Bool
+  -- | Check if node @a@ is a non reward node
+  isNonReward ::  a  -> Bool
+  -- | Check if node @a@ is a variable node
+  isVariable  ::  a  -> Bool
+  -- | Check if node @a@ is a system dynamics
+  isDynamics  ::  a  -> Bool
+  -- | Check if node @a@ is a control node
+  isControl   ::  a  -> Bool
+  -- | Check if node @a@ is a factor node
+  isFactor    ::  a  -> Bool
+  -- | The attributes of the node. Used to contruct the dot file.
+  attribute   ::  a  -> [G.Attribute]
+  -- Default implmentation
+  names xs     = "[" ++ intercalate ", " (map name xs) ++ "]"
+  isVariable   = or . sequence [isReward, isNonReward]
+  isFactor     = or . sequence [isControl, isDynamics]
+
+
+instance Vertex Variable where
+  name (Reward    a) = a
+  name (NonReward a) = a
+  
+  isReward    (Reward    _) = True
+  isReward    (NonReward _) = False
+
+  isNonReward (Reward    _) = False
+  isNonReward (NonReward _) = True
+
+  isDynamics  _   = False
+  isControl   _   = False
+
+  attribute (Reward    a) = [G.Style G.Filled, G.FillColor (G.RGB 0 255 0)
+                            , G.Shape G.Circle
+                            , G.Label a]
+  attribute (NonReward a) = [G.Shape G.Circle
+                            , G.Label a]
+
+instance Vertex Factor where
+  name (Dynamics a) = a
+  name (Control  a) = a
+
+  isDynamics (Dynamics _) = True
+  isDynamics (Control  _) = False
+
+  isControl  (Dynamics _) = False
+  isControl  (Control  _) = True
+
+  isReward    _ = False
+  isNonReward _ = False
+
+  attribute (Dynamics a) = [G.Shape G.Rectangle
+                           , G.Label a]
+  attribute (Control  a) = [G.Style G.Filled, G.FillColor (G.RGB 255 0 0)
+                           , G.Shape G.Rectangle
+                           , G.Label a]
+
+instance (Vertex a, Vertex b) => Vertex (Either a b) where
+  name        = either name        name
+  isReward    = either isReward    isReward
+  isNonReward = either isNonReward isNonReward
+  isDynamics  = either isDynamics  isDynamics 
+  isControl   = either isControl   isControl
+  attribute   = either attribute   attribute
+
+-- | An edge in a graph
+type Edge     = (Node, Node, EdgeType)
+
+-- | Currently all edges are Influence edges. Future versions will have
+--   belief edges.
+data EdgeType = Influence | Belief deriving (Eq, Ord, Show)
+
+-- | Since all edges are Influence edges, we do not differential between the
+--   edges
+edgeAttribute :: EdgeType -> [G.Attribute]
+edgeAttribute _ = []
+
+-- | Used with @(.|.)@ to specify relation between the nodes. For example, if
+-- @x@ is a function of @y@ and @z@, we can write
+-- 
+-- @f.$.(x.|.[y,z])@.
+
+(.$.) ::  Factor -> (Variable, [Variable]) -> [Edge]
+(.$.) f (x,ys) = (Left f, Right x, Influence) 
+                : map (\y -> (Right y, Left f, Influence)) ys
+
+-- | Used with @(.$.)@ to specify relation between the nodes. For example, if
+-- @x@ is a function of @y@ and @z@, we can write
+--
+-- @f.$.(x.|.[y,z])@.
+(.|.) ::  Variable -> [Variable] -> (Variable, [Variable])
+(.|.) x ys = (x,ys)
+
+infixr 4 .|.
+infixr 6 .$.
+
+-- | A sequential team as a directed acyclic factor graph (DAFG)
+type Team = G.Gr Node EdgeType
+
+-- | Construct a DAFG from a set of edges. For example, 
+--
+-- @
+-- f = 'Control' \"f\"
+-- x = 'Reward'  \"x\"
+-- y = 'NonReward' \"y\"
+-- z = 'NonReward' \"z\"
+-- g = mkTeam $ f.$.(x.|.[y,z])
+-- @
+--
+mkTeam :: [Edge] -> Team
+mkTeam es = G.mkGraph nodes edges where
+  (nodes,nodeMap) = G.mkNodes G.new . nub . concatMap (\(a,b,_) -> [a,b]) $ es
+  edges           = fromJust . G.mkEdges nodeMap $ es 
+
+{- |To make a time homogeneous system. As an example, an MDP can be created as
+follows
+
+@
+x = 'mkNonReward' \"x\"
+u = 'mkNonReward' \"u\"
+r = 'mkReward'    \"r\"
+
+f = 'mkDynamics'  \"f\"
+g = 'mkControl'   \"g\"
+d = 'mkDynamics'  \"d\"
+
+dynamics t =  f(t-1).$.( x(t) .|. if t == 1 then [] else [x(t-1), u(t-1)] )
+          ++  g(t)  .$.( u(t) .|. map x[1..t] ++ map u[1..t-1]    )
+          ++  d(t)  .$.( r(t) .|. [ x(t), u(t) ]                  )
+
+mdp = 'mkTeamTime' dynamics 3
+@
+-}
+mkTeamTime :: (Time -> [Edge]) -> Time -> Team
+mkTeamTime dyn = mkTeamTimeBy [] dyn (const [])
+    
+{-  To make a time homogeneous system with specific start and stop dynamics
+As an example, a communication system with feedback can be created as
+follows.
+
+@
+m     = 'NonReward' \"m\"
+mhat  = 'NonReward' \"mhat\"
+r     = 'Reward'    \"r\"
+h     = 'Dynamics'  \"h\"
+g     = 'Control'   \"g\"
+d     = 'Dynamics'  \"d\"
+
+x = 'mkNonReward' \"x\"
+y = 'mkNonReward' \"y\"
+
+f = 'mkControl'  \"f\"
+c = 'mkDynamics' \"c\"
+
+start      = h .$.( m .|. [] )
+dynamics t = f(t) .$. ( x(t) .|. m : map x [1..t-1] ++ map y [1..t-1] )
+          ++ c(t) .$. ( y(t) .|. [ x(t) ] )
+stop t     = g .$. ( mhat .|. map y [1..t] )
+          ++ d .$. (r .|. [m, mhat] )
+
+commfb = 'mkTeamTimeBy' start dynamics stop 3
+-}
+
+mkTeamTimeBy :: [Edge] -> (Time -> [Edge]) -> (Time -> [Edge]) -> Time -> Team
+mkTeamTimeBy start dyn stop horizon = mkTeam nodes where
+  nodes = start ++ concatMap dyn [1..horizon] ++ stop horizon
+
+
+-- * Utility functions
+
+-- filterNodes :: (Node -> Bool) -> Team -> [G.Node] -> [G.Node]
+-- filterNodes p team = filter (p . label team) 
+
+-- | Select nodes whose label satisfy a particular predicate
+selNodes :: G.Graph gr => (a -> Bool) -> gr a b -> [G.Node]
+selNodes p = map G.node' . G.gsel (p.G.lab') 
+
+-- | All variable nods
+variables :: Team -> [G.Node]
+variables = selNodes isVariable
+
+-- | All reward nodes
+rewards   ::  Team -> [G.Node]
+rewards   = selNodes isReward
+
+-- | All control factors
+controls  ::  Team -> [G.Node] 
+controls  = selNodes isControl
+
+-- | All factors
+factors   ::  Team -> [G.Node]
+factors   = selNodes isFactor
+
+-- * Graph relations
+
+-- | find indices of parents from the index of a node
+parents :: Team -> G.Node -> [G.Node]
+parents = G.pre 
+
+-- | find indices of children from the index of a node
+children :: Team -> G.Node -> [G.Node]
+children = G.suc 
+
+-- | find indices of descendants from the index of a node
+descendants :: Team -> G.Node -> [G.Node]
+descendants team idx = idx `delete` G.reachable idx team
+
+-- | find indices of ancestors from the index of a node
+ancestors :: Team -> G.Node -> [G.Node]
+ancestors team idx = idx `delete` G.reachable idx (G.grev team)
+
+-- | find the indices of the ancestoral set from the indices of a given set.
+ancestoral :: Team -> [G.Node] -> [G.Node]
+ancestoral team = nub . concatMap (flip G.reachable (G.grev team))
+
+-- | find the indices of future nodes that satisfy a particular predicate
+futureNodes :: Team -> (Node -> Bool) -> G.Node -> [G.Node]
+futureNodes team p = filter (p . label team) . descendants team
+
+-- | find the indices of past nodes that satisfy a particular predicate
+pastNodes :: Team -> (Node -> Bool) -> G.Node -> [G.Node]
+pastNodes team p = filter (p . label team) . ancestors team
+
+
+-- * Display functions
+
+-- | Pretty print the team specification
+printTeam :: Team -> IO ()
+printTeam = putStr . showTeam
+
+-- | Pretty print the team specification
+showTeam :: Team -> String
+showTeam team = showTeamBy team isDynamics "Dynamics:" ++ "\n"
+             ++ showTeamBy team isControl  "Control :" ++ "\n"
+
+showTeamBy :: Team -> (Node -> Bool) -> String -> String
+showTeamBy team p str = if null equations 
+                        then "" 
+                        else unlines (header ++ equations)
+  where header    = [str, map (const '=') str]
+        equations = map showFactor . filter (p.snd) . G.labNodes $ team
+        showFactor (idx,lab) = printf "%s.$.(%s.|.%s)" (name lab)
+                                  (names.labels team $ suc)
+                                  (names.labels team $ pre)
+            where suc = G.suc team idx
+                  pre = G.pre team idx
+
+
+-- * Convert to Graphviz graphs
+
+-- | Convert the graph to a dot file
+graphToDot :: Team -> G.DotGraph
+graphToDot team = G.graphToDot team [] (attribute.snd) 
+             (edgeAttribute. \(_,_,b) -> b)
+
+-- | Convert the dot file to a pdf
+printGraph ::  Team -> FilePath -> IO Bool
+printGraph team = G.runGraphviz (graphToDot team) G.Pdf 
+
+-- | Extensions of Data.Graph.Inductive
+
+-- | Label of a particular node
+label ::  G.Graph gr => gr a b -> G.Node -> a
+label gr = fromJust . G.lab gr
+
+-- | Labels of a list of nodes
+labels :: G.Graph gr => gr a b -> [G.Node] -> [a]
+labels = map . label 
diff --git a/Data/Teams/Structure.hs b/Data/Teams/Structure.hs
new file mode 100644
--- /dev/null
+++ b/Data/Teams/Structure.hs
@@ -0,0 +1,324 @@
+-- (c) Aditya Mahajan <aditya.mahajan@yale.edu>
+{- |
+
+This module implments an automated algortihm to simplify sequential teams. The
+simplification is based on conditional independences. Conditional independence
+is checked using the Bayes Ball algorithm
+<http://citeseer.ist.psu.edu/old/399661.html>
+
+-}
+
+module Data.Teams.Structure 
+ ( module Data.Teams.Graph
+ -- * Determine conditional independence
+ , observations , irrelevant , determined , effective 
+ -- * Structural results for teams
+ , simplifyAt , simplifyOnce , simplify
+ ) where
+
+import Data.Teams.Graph
+import qualified Data.Graph.Inductive as G
+import Data.List (intersect, (\\) )
+import Debug.Trace
+
+
+{-
+The Bayes Ball algortihm keeps track of a state for each node. The state
+consists of a mark (indicating if it has been visited from top or bottom
+before), a schedule (indicating if it was scheduled to be visited from top or
+bottom), and a flag (indicating if it has been visited or not). 
+-}
+
+-- | Mark
+data Mark = NotMarked | TopMarked | BottomMarked | BothMarked
+          deriving (Eq, Ord, Show)
+
+-- | Change mark
+chMark :: Mark -> Mark -> Mark
+chMark NotMarked         a       = a
+chMark     _           NotMarked = NotMarked
+chMark BothMarked        _       = BothMarked
+chMark     _         BothMarked  = BothMarked
+chMark BottomMarked    TopMarked = BothMarked 
+chMark TopMarked    BottomMarked = BothMarked 
+chMark BottomMarked BottomMarked = BottomMarked 
+chMark TopMarked      TopMarked  = TopMarked 
+
+-- | Schedule
+data Schedule = NotScheduled | TopScheduled | BottomScheduled | BothScheduled
+               deriving (Eq, Ord, Show)
+
+-- | Change schedule
+chSchedule :: Schedule -> Schedule -> Schedule
+chSchedule NotScheduled         a          = a
+chSchedule     _            NotScheduled   = NotScheduled
+chSchedule BothScheduled        _          = BothScheduled
+chSchedule     _           BothScheduled   = BothScheduled
+chSchedule BottomScheduled  TopScheduled   = BothScheduled 
+chSchedule TopScheduled    BottomScheduled = BothScheduled 
+chSchedule BottomScheduled BottomScheduled = BottomScheduled 
+chSchedule TopScheduled     TopScheduled   = TopScheduled 
+
+-- | Visit
+data Visit = Visited | NotVisited
+            deriving (Eq, Ord, Show)
+
+-- | A marked node of a graph
+data Marked = VMarked Variable Mark Schedule Visit
+            | FMarked Factor   Mark Schedule Visit
+              deriving (Eq, Ord, Show)
+
+-- | The mark of a marked node
+mark :: Marked -> Mark
+mark (VMarked _ m _ _) = m
+mark (FMarked _ m _ _) = m
+
+-- | The node label of the marked node
+node  :: Marked -> Node
+node (VMarked a _ _ _) = Right a
+node (FMarked a _ _ _) = Left  a
+
+-- | The scedule of a marked node
+schedule :: Marked -> Schedule
+schedule (VMarked _ _ s _) = s
+schedule (FMarked _ _ s _) = s
+
+-- | The visit status of a marked node
+visit :: Marked -> Visit
+visit (VMarked _ _ _ v) = v
+visit (FMarked _ _ _ v) = v
+
+-- | Add a mark to a marked node
+addMark :: Mark -> Marked -> Marked
+addMark n (VMarked a m s v) = VMarked a (chMark m n) s v 
+addMark n (FMarked a m s v) = FMarked a (chMark m n) s v
+
+-- | Add a schedule to a marked node
+addSchedule :: Schedule -> Marked -> Marked
+addSchedule n (VMarked a m s v) = VMarked a m (chSchedule s n) v
+addSchedule n (FMarked a m s v) = FMarked a m (chSchedule s n) v
+
+-- | Add a visit to a marked node
+addVisit :: Marked -> Marked
+addVisit (VMarked a m s _) = VMarked a m s Visited
+addVisit (FMarked a m s _) = FMarked a m s Visited
+
+-- | Remove all flags from the marked node
+clean :: Marked -> Marked
+clean (VMarked a _ _ _) = VMarked a NotMarked NotScheduled NotVisited
+clean (FMarked a _ _ _) = FMarked a NotMarked NotScheduled NotVisited
+
+-- | Check if a marked node is marked on top
+isTopMarked :: Marked -> Bool
+isTopMarked n = let m = mark n in (m==TopMarked || m == BothMarked)
+
+-- | Check if a marked node is marked on bottom
+isBottomMarked :: Marked -> Bool
+isBottomMarked n = let m = mark n in (m==BottomMarked || m == BothMarked)
+
+-- | Check if a marked node is scheduled
+isScheduled :: Marked -> Bool
+isScheduled n = NotScheduled /= schedule n
+
+-- | Check if a marked node is visited
+isVisited :: Marked -> Bool
+isVisited n = Visited == visit n
+
+-- | A class to convert a normal graph to a marked graph
+class Initializable a where
+  mkClean :: a -> Marked
+
+instance Initializable Variable where
+  mkClean v@(Reward    _) = VMarked v NotMarked NotScheduled NotVisited
+  mkClean v@(NonReward _) = VMarked v NotMarked NotScheduled NotVisited
+
+instance Initializable Factor where
+  mkClean f@(Dynamics _) = FMarked f NotMarked NotScheduled NotVisited
+  mkClean f@(Control  _) = FMarked f NotMarked NotScheduled NotVisited
+
+instance (Initializable a, Initializable b) => Initializable (Either a b) where
+  mkClean (Left  a) = mkClean a
+  mkClean (Right a) = mkClean a
+
+-- | A marked gream
+type MTeam = G.Gr Marked EdgeType
+
+-- | All scheduled nodes
+scheduledNodes :: MTeam -> [G.Node]
+scheduledNodes = selNodes isScheduled
+
+-- | The Bayes Ball algorithm
+bayesBall :: Team -> [G.Node] -> [G.Node] -> MTeam
+bayesBall team condition reward = doBayesBall condition mteam where
+  -- Initialize all nodes as neither marked, nor scheduled, nor visited
+  -- Then schedule all reward nodes to be visited from bottom.
+  mteam = G.gmap initialize . G.nmap mkClean $ team
+  initialize (pre,idx,lab,suc) = (pre, idx, lab', suc) 
+      where lab' = if idx `elem` reward 
+                   then addSchedule BottomScheduled lab 
+                   else lab
+
+-- | The main loop of the Bayes Ball algorithm
+doBayesBall :: [G.Node] -> MTeam -> MTeam
+doBayesBall condition gr = case scheduledNodes gr of
+  -- If there are no more scheduled nodes, then we are done.
+  []    -> gr
+  -- Otherwise we modify the graph and loop again
+  (x:_) -> doBayesBall condition (modify gr)  where
+    modify | isFactor . node $ mLabel = modifyFactor
+           | otherwise                = modifyVariable
+      where  mLabel     = label gr x
+             mSchedule  = schedule mLabel
+
+             -- If we are a factor node, let the ball pass through
+             -- Do not mark the node
+             modifyFactor = case mSchedule of
+                BottomScheduled -> markClean . bottomThrough
+                TopScheduled    -> markClean . topThrough
+                BothScheduled   -> markClean . bothThrough
+                NotScheduled    -> error ("Node " ++ show x ++ " not scheduled") 
+
+             -- If we are at a variable node, bounce the ball intelligently
+             -- Then mark the nodes as visited and not scheduled.
+             modifyVariable = case mSchedule of
+                BottomScheduled -> markVisited . bottomVisit
+                TopScheduled    -> markVisited . topVisit 
+                BothScheduled   -> markVisited . bothVisit  
+                NotScheduled    -> error ("Node " ++ show x ++ " not scheduled")
+
+             -- When the visit is from bottom, if the node is in the
+             -- conditioning nodes, do nothing. Otherwise, if the bottom of the
+             -- node is not marked, mark the bottom and schedule all of its
+             -- parents (pass the ball). Further, if the node is not a
+             -- deterministic node, mark its top and visit all its children
+             -- (bounce the ball)
+             bottomVisit   | x `elem` condition   = id
+                           | otherwise            = checkAction . markBottom
+             -- Check if a node is a deterministic node or not. 
+             checkAction   | isDeterministic gr x = id
+                           | otherwise            = markTop
+             -- When the visit is from the top, is the node is in the
+             -- conditioning node and its bottom is not marked, mark its bottom
+             -- and schedule all of its parents to be visisted (bounce the
+             -- ball). Otherwise, if the node is not in the conditioning nodes
+             -- and its top is not marked, mark its top and schedule all of its
+             -- children (pass the ball)
+             topVisit      | x `elem` condition   = markBottom
+                           | otherwise            = markTop
+             -- When the visit is both from the top and bottom, combine the
+             -- actions.
+             bothVisit     | x `elem` condition   = markBottom
+                           | otherwise            = markTop . markBottom
+               
+             -- To mark the top. If the top is not marked, mark the top and pass
+             -- the ball throgh. Otherwise, swallow the ball.
+             markTop    g  | not . isTopMarked . label g $ x = 
+                              topThrough (markNode TopMarked x g)
+                           | otherwise = g
+
+             -- To mark the bottom. If the bottom is not marked, mark the bottom
+             -- and pass the ball throgh. Otherwise, swallow the ball.
+             markBottom  g | not . isBottomMarked . label g $ x = 
+                               bottomThrough (markNode BottomMarked x g)
+                           | otherwise = g
+
+             -- Passing the ball through
+             topThrough    g = scheduleNodes TopScheduled    g (G.suc g x)
+             bottomThrough g = scheduleNodes BottomScheduled g (G.pre g x)
+             bothThrough     = topThrough . bottomThrough
+
+             -- Marking the node visited or clean
+             markVisited{- g -} = visitNode  x -- g 
+             markClean  {- g -} = cleanNode  x -- g 
+
+-- | Check if a node is deterministic. Currently we simply check if its parent
+-- is a control node.
+isDeterministic :: MTeam -> G.Node -> Bool
+isDeterministic mteam x = case G.pre mteam x of 
+  []  -> True
+  [y] -> isControl. node . label mteam $ y
+  _   -> False
+
+-- | Modify a marked node
+modifyNode :: (a -> Marked -> Marked) -> a -> G.Node -> MTeam -> MTeam
+modifyNode f m x mteam = case G.match x mteam of
+  (Nothing, _ ) -> error ("Cannot modify node " ++ show x ++ " : Not in graph")
+  (Just (pre,idx,lab,suc), gr') -> (pre, idx, f m lab, suc) G.& gr'
+
+-- | Mark a node
+markNode :: Mark -> G.Node -> MTeam -> MTeam
+markNode = modifyNode addMark
+
+-- | Schedule a node
+scheduleNode :: Schedule -> G.Node -> MTeam -> MTeam
+scheduleNode = modifyNode addSchedule
+
+-- | Schedule a list of nodes
+scheduleNodes ::  Schedule -> MTeam -> [G.Node] -> MTeam
+scheduleNodes = foldr . scheduleNode 
+
+-- | Visit a node
+visitNode :: G.Node -> MTeam -> MTeam
+visitNode = modifyNode (\s -> addSchedule s . addVisit) NotScheduled
+
+-- | Clean a node of all marked
+cleanNode :: G.Node -> MTeam -> MTeam
+cleanNode = modifyNode (const clean) id
+
+-- | Filter out the result from the bayes ball algortihm
+result :: (Marked -> Bool) -> Team -> [G.Node] -> [G.Node] -> [G.Node]
+result p team condition = map fst . filter (p.snd) . G.labNodes 
+                         . bayesBall team condition 
+
+-- | Irrelevant nodes
+--   The nodes that have not been visited from their parents are irrelevant
+irrelevant ::  Team -> [G.Node] -> [G.Node] -> [G.Node]
+irrelevant = result (and . sequence [not.isTopMarked, isVariable.node] )
+
+-- | Requisite observations
+--   The observation nodes are thouse nodes in the condition that are marked as
+--   visited
+observations ::  Team -> [G.Node] -> [G.Node] -> [G.Node]
+observations team condition reward = condition `intersect` 
+                                     result isVisited team condition reward
+
+-- | Functionally determined nodes
+--   Nodes that are irrelevant when we want to know about all variable nodes
+determined :: Team -> [G.Node] -> [G.Node]
+determined team var = irrelevant team var (variables team) 
+
+-- | Effectively observed nodes
+--   All the ancestors of the reward nodes that are functionally determined by
+--   conditioned nodes.
+effective :: Team -> [G.Node] -> [G.Node] -> [G.Node]
+effective team conditioned reward = (determined team conditioned `intersect`
+                                     ancestoral team reward) \\ conditioned
+
+-- | The graph restructuring algorithm of the paper.
+simplifyAt ::  Team -> G.Node -> Team
+simplifyAt team control = G.insEdges insEdges . G.delEdges delEdges $ team where
+  pa = parents  team control
+  ch = children team control
+  ne = ch ++ pa
+  de = descendants team control
+  rd = futureNodes team isReward control
+  ob = observations team ne rd \\ ch
+  ef = effective team pa rd \\ de
+  delEdges = map (\ a -> (a, control)) (pa \\ ob)
+  insEdges = map (\ a -> (a, control, Influence)) (ef \\ de)
+
+-- | Simplify all nodes of the graph once
+simplifyOnce :: Team -> Team 
+simplifyOnce team = foldr (flip simplifyAt) team (controls team) where
+
+-- | The graph simplification aglorithm of the paper
+--   I believe that this algorithm will always converge. So, I do not stop the
+--   loop after a finite number of iterations. If you find an example that does
+--   not converge, please let me know.
+simplify :: Team -> Team
+simplify team = untilEqual . zip stream $ [(1::Int)..] where
+  stream = iterate simplifyOnce team
+  untilEqual ((a,n):as@((b,_):_)) = trace ("Simplify : Iteration " ++ show n) $
+                               if G.equal a b then a
+                               else untilEqual as
+  untilEqual _ = error "Infinite stream ended. This should not happen"
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
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diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/teams.cabal b/teams.cabal
new file mode 100644
--- /dev/null
+++ b/teams.cabal
@@ -0,0 +1,19 @@
+Name:                teams
+Version:             0.0.1
+Description:         Graphical modeling tools for sequential teams
+License:             GPL
+License-file:        LICENSE
+Author:              Aditya Mahajan
+Maintainer:          aditya DOT mahajan AT yale DOT edu
+Build-Type:          Simple
+Cabal-Version:       >=1.2
+Category:            Algorithms, Stochastic Control
+Stability:           experimental
+Synopsis:            Graphical modeling tools for sequential teams
+Library
+   Build-Depends:     base, fgl>=5.4, containers, graphviz>=2009.5.1
+   Exposed-modules:   Data.Teams.Graph
+                      Data.Teams.Structure
+                      Data.Teams.Examples.Wit79
+                      Data.Teams.Examples.DecMdp
+   ghc-options:       -Wall
