packages feed

swarm 0.1.0.0 → 0.1.0.1

raw patch · 9 files changed

+58/−42 lines, 9 files

Files

CHANGELOG.md view
@@ -1,5 +1,18 @@ # Revision history for swarm +## **0.1.0.1** - 2022-10-06++A bugfix release for a few minor bugs that plagued the first release:++- Fall back to to the swarm data directory when a `run` file is not+  found ([#730](https://github.com/swarm-game/swarm/pull/730))+  - This bug caused the move tutorial to be unplayable because it tried to execute+    `run "data/scenarios/Tutorials/move_system.sw"`+- Fix version check when there is no GitInfo+  ([#729](https://github.com/swarm-game/swarm/pull/729))+  - This bug caused the game to always report that there was a new+    version available even when you already had the latest (and only!) version.+ ## **0.1.0.0** - 2022-10-06  First Swarm release! Swarm already has:
data/scenarios/Challenges/Mazes/loopy_maze.yaml view
@@ -18,7 +18,7 @@       return (not b)     } { return false } solution: |-  run "data/scenarios/Challenges/Mazes/loopy_maze_sol.sw"+  run "scenarios/Challenges/Mazes/loopy_maze_sol.sw" robots:   - name: base     dir: [0,1]
data/scenarios/Challenges/hanoi.yaml view
@@ -17,7 +17,7 @@       z <- ishere "blocked three";       return (x && y && z) solution: |-  run "data/scenarios/Challenges/hanoi-solution.sw"+  run "scenarios/Challenges/hanoi-solution.sw" robots:   - name: base     dir: [0,-1]@@ -62,7 +62,7 @@       //  1. place noth of me is NOT empty       // then       //  - lock X-      run "data/scenarios/Challenges/hanoi-invariant.sw"+      run "scenarios/Challenges/hanoi-invariant.sw"   - name: increasing     dir: [0,0]     system: true@@ -79,7 +79,7 @@       //  - place "OK"       // else       //  - try to grab "OK"-      run "data/scenarios/Challenges/hanoi-increasing.sw"+      run "scenarios/Challenges/hanoi-increasing.sw"   - name: count     dir: [0,0]     system: true@@ -94,7 +94,7 @@       // count all entities placed in columns       // the final count should be either 2 or 3       // place "two" or "three" at x=0 y=-6-      run "data/scenarios/Challenges/hanoi-count.sw"+      run "scenarios/Challenges/hanoi-count.sw" entities:   - name: bottom tee     display:
data/scenarios/Tutorials/crash.yaml view
@@ -33,7 +33,7 @@       - If you have this, you win!     properties: [known, portable] solution: |-  run "data/scenarios/Tutorials/crash-solution.sw"+  run "scenarios/Tutorials/crash-solution.sw" robots:   - name: base     dir: [0,1]@@ -66,7 +66,7 @@       invisible: true     system: true     program: |-      run "data/scenarios/Tutorials/crash-secret.sw"+      run "scenarios/Tutorials/crash-secret.sw" known: [water, tree, mountain] world:   default: [blank]
data/scenarios/Tutorials/farming.yaml view
@@ -48,8 +48,8 @@     condition: |       try {as base {has "curry"}} {return false} solution: |-  run "data/scenarios/Tutorials/farming.sw";-  run "data/scenarios/Tutorials/make_curry.sw";+  run "scenarios/Tutorials/farming.sw";+  run "scenarios/Tutorials/make_curry.sw"; robots:   - name: base     display:
data/scenarios/Tutorials/move.yaml view
@@ -213,17 +213,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P horizontal wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P horizontal wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #################   ## VERTICAL    ##   #################@@ -231,17 +231,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P vertical wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P vertical wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #################   ## CORNERS     ##   #################@@ -259,17 +259,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P lower left corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P lower left corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #########   ##  B  ##   #########@@ -277,17 +277,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P lower right corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P lower right corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #########   ##  C  ##   #########@@ -295,17 +295,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P upper right corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P upper right corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #########   ##  D  ##   #########@@ -313,17 +313,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P upper left corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P upper left corner     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #################   ## SEPARATORS  ##   #################@@ -332,34 +332,34 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 1S up and horizontal wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   # 2   - name: 2S left and vertical wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2S up and horizontal wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   # 3   - name: 3S left and vertical wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3S down and horizontal wall     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #################   ## GATES       ##   #################@@ -376,12 +376,12 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3G     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   #################   ## GARDENERS   ##   #################@@ -389,17 +389,17 @@     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 2P flower     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw"   - name: 3P flower     system: true     display:       invisible: true-    program: run "data/scenarios/Tutorials/move_system.sw"+    program: run "scenarios/Tutorials/move_system.sw" entities:   - name: Win     display:
src/Swarm/Game/Step.hs view
@@ -40,7 +40,7 @@ import Data.List.NonEmpty (NonEmpty ((:|))) import Data.List.NonEmpty qualified as NE import Data.Map qualified as M-import Data.Maybe (fromMaybe, isNothing, listToMaybe)+import Data.Maybe (catMaybes, fromMaybe, isNothing, listToMaybe) import Data.Sequence qualified as Seq import Data.Set (Set) import Data.Set qualified as S@@ -1418,7 +1418,10 @@     -- "./path/to/file.sw" and "./path/to/file"     Run -> case vs of       [VText fileName] -> do-        mf <- sendIO $ mapM readFileMay [into fileName, into $ fileName <> ".sw"]+        let filePath = into @String fileName+        sData <- sendIO $ getDataFileNameSafe filePath+        sDataSW <- sendIO $ getDataFileNameSafe (filePath <> ".sw")+        mf <- sendIO $ mapM readFileMay $ [filePath, filePath <> ".sw"] <> catMaybes [sData, sDataSW]          f <- msum mf `isJustOrFail` ["File not found:", fileName] 
src/Swarm/Version.hs view
@@ -181,7 +181,7 @@ getNewerReleaseVersion =   case gitInfo of     -- when using cabal install, the git info is unavailable, which is of no interest to players-    Left _e -> upstreamReleaseVersion+    Left _e -> (>>= getUpVer) <$> upstreamReleaseVersion     Right gi ->       if giBranch gi /= "main"         then return . Left . OnDevelopmentBranch $ giBranch gi
swarm.cabal view
@@ -1,6 +1,6 @@ cabal-version:      2.4 name:               swarm-version:            0.1.0.0+version:            0.1.0.1 synopsis:           2D resource gathering game with programmable robots  description:        Swarm is a 2D programming and resource gathering