diff --git a/CHANGELOG.md b/CHANGELOG.md
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,18 @@
 # Revision history for swarm
 
+## **0.1.0.1** - 2022-10-06
+
+A bugfix release for a few minor bugs that plagued the first release:
+
+- Fall back to to the swarm data directory when a `run` file is not
+  found ([#730](https://github.com/swarm-game/swarm/pull/730))
+  - This bug caused the move tutorial to be unplayable because it tried to execute
+    `run "data/scenarios/Tutorials/move_system.sw"`
+- Fix version check when there is no GitInfo
+  ([#729](https://github.com/swarm-game/swarm/pull/729))
+  - This bug caused the game to always report that there was a new
+    version available even when you already had the latest (and only!) version.
+
 ## **0.1.0.0** - 2022-10-06
 
 First Swarm release! Swarm already has:
diff --git a/data/scenarios/Challenges/Mazes/loopy_maze.yaml b/data/scenarios/Challenges/Mazes/loopy_maze.yaml
--- a/data/scenarios/Challenges/Mazes/loopy_maze.yaml
+++ b/data/scenarios/Challenges/Mazes/loopy_maze.yaml
@@ -18,7 +18,7 @@
       return (not b)
     } { return false }
 solution: |
-  run "data/scenarios/Challenges/Mazes/loopy_maze_sol.sw"
+  run "scenarios/Challenges/Mazes/loopy_maze_sol.sw"
 robots:
   - name: base
     dir: [0,1]
diff --git a/data/scenarios/Challenges/hanoi.yaml b/data/scenarios/Challenges/hanoi.yaml
--- a/data/scenarios/Challenges/hanoi.yaml
+++ b/data/scenarios/Challenges/hanoi.yaml
@@ -17,7 +17,7 @@
       z <- ishere "blocked three";
       return (x && y && z)
 solution: |
-  run "data/scenarios/Challenges/hanoi-solution.sw"
+  run "scenarios/Challenges/hanoi-solution.sw"
 robots:
   - name: base
     dir: [0,-1]
@@ -62,7 +62,7 @@
       //  1. place noth of me is NOT empty
       // then
       //  - lock X
-      run "data/scenarios/Challenges/hanoi-invariant.sw"
+      run "scenarios/Challenges/hanoi-invariant.sw"
   - name: increasing
     dir: [0,0]
     system: true
@@ -79,7 +79,7 @@
       //  - place "OK"
       // else
       //  - try to grab "OK"
-      run "data/scenarios/Challenges/hanoi-increasing.sw"
+      run "scenarios/Challenges/hanoi-increasing.sw"
   - name: count
     dir: [0,0]
     system: true
@@ -94,7 +94,7 @@
       // count all entities placed in columns
       // the final count should be either 2 or 3
       // place "two" or "three" at x=0 y=-6
-      run "data/scenarios/Challenges/hanoi-count.sw"
+      run "scenarios/Challenges/hanoi-count.sw"
 entities:
   - name: bottom tee
     display:
diff --git a/data/scenarios/Tutorials/crash.yaml b/data/scenarios/Tutorials/crash.yaml
--- a/data/scenarios/Tutorials/crash.yaml
+++ b/data/scenarios/Tutorials/crash.yaml
@@ -33,7 +33,7 @@
       - If you have this, you win!
     properties: [known, portable]
 solution: |
-  run "data/scenarios/Tutorials/crash-solution.sw"
+  run "scenarios/Tutorials/crash-solution.sw"
 robots:
   - name: base
     dir: [0,1]
@@ -66,7 +66,7 @@
       invisible: true
     system: true
     program: |
-      run "data/scenarios/Tutorials/crash-secret.sw"
+      run "scenarios/Tutorials/crash-secret.sw"
 known: [water, tree, mountain]
 world:
   default: [blank]
diff --git a/data/scenarios/Tutorials/farming.yaml b/data/scenarios/Tutorials/farming.yaml
--- a/data/scenarios/Tutorials/farming.yaml
+++ b/data/scenarios/Tutorials/farming.yaml
@@ -48,8 +48,8 @@
     condition: |
       try {as base {has "curry"}} {return false}
 solution: |
-  run "data/scenarios/Tutorials/farming.sw";
-  run "data/scenarios/Tutorials/make_curry.sw";
+  run "scenarios/Tutorials/farming.sw";
+  run "scenarios/Tutorials/make_curry.sw";
 robots:
   - name: base
     display:
diff --git a/data/scenarios/Tutorials/move.yaml b/data/scenarios/Tutorials/move.yaml
--- a/data/scenarios/Tutorials/move.yaml
+++ b/data/scenarios/Tutorials/move.yaml
@@ -213,17 +213,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P horizontal wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P horizontal wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #################
   ## VERTICAL    ##
   #################
@@ -231,17 +231,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P vertical wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P vertical wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #################
   ## CORNERS     ##
   #################
@@ -259,17 +259,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P lower left corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P lower left corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #########
   ##  B  ##
   #########
@@ -277,17 +277,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P lower right corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P lower right corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #########
   ##  C  ##
   #########
@@ -295,17 +295,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P upper right corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P upper right corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #########
   ##  D  ##
   #########
@@ -313,17 +313,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P upper left corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P upper left corner
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #################
   ## SEPARATORS  ##
   #################
@@ -332,34 +332,34 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 1S up and horizontal wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   # 2
   - name: 2S left and vertical wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2S up and horizontal wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   # 3
   - name: 3S left and vertical wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3S down and horizontal wall
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #################
   ## GATES       ##
   #################
@@ -376,12 +376,12 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3G
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   #################
   ## GARDENERS   ##
   #################
@@ -389,17 +389,17 @@
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 2P flower
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
   - name: 3P flower
     system: true
     display:
       invisible: true
-    program: run "data/scenarios/Tutorials/move_system.sw"
+    program: run "scenarios/Tutorials/move_system.sw"
 entities:
   - name: Win
     display:
diff --git a/src/Swarm/Game/Step.hs b/src/Swarm/Game/Step.hs
--- a/src/Swarm/Game/Step.hs
+++ b/src/Swarm/Game/Step.hs
@@ -40,7 +40,7 @@
 import Data.List.NonEmpty (NonEmpty ((:|)))
 import Data.List.NonEmpty qualified as NE
 import Data.Map qualified as M
-import Data.Maybe (fromMaybe, isNothing, listToMaybe)
+import Data.Maybe (catMaybes, fromMaybe, isNothing, listToMaybe)
 import Data.Sequence qualified as Seq
 import Data.Set (Set)
 import Data.Set qualified as S
@@ -1418,7 +1418,10 @@
     -- "./path/to/file.sw" and "./path/to/file"
     Run -> case vs of
       [VText fileName] -> do
-        mf <- sendIO $ mapM readFileMay [into fileName, into $ fileName <> ".sw"]
+        let filePath = into @String fileName
+        sData <- sendIO $ getDataFileNameSafe filePath
+        sDataSW <- sendIO $ getDataFileNameSafe (filePath <> ".sw")
+        mf <- sendIO $ mapM readFileMay $ [filePath, filePath <> ".sw"] <> catMaybes [sData, sDataSW]
 
         f <- msum mf `isJustOrFail` ["File not found:", fileName]
 
diff --git a/src/Swarm/Version.hs b/src/Swarm/Version.hs
--- a/src/Swarm/Version.hs
+++ b/src/Swarm/Version.hs
@@ -181,7 +181,7 @@
 getNewerReleaseVersion =
   case gitInfo of
     -- when using cabal install, the git info is unavailable, which is of no interest to players
-    Left _e -> upstreamReleaseVersion
+    Left _e -> (>>= getUpVer) <$> upstreamReleaseVersion
     Right gi ->
       if giBranch gi /= "main"
         then return . Left . OnDevelopmentBranch $ giBranch gi
diff --git a/swarm.cabal b/swarm.cabal
--- a/swarm.cabal
+++ b/swarm.cabal
@@ -1,6 +1,6 @@
 cabal-version:      2.4
 name:               swarm
-version:            0.1.0.0
+version:            0.1.0.1
 synopsis:           2D resource gathering game with programmable robots
 
 description:        Swarm is a 2D programming and resource gathering
