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sdl2 1.1.3 → 1.2.0

raw patch · 8 files changed

+1826/−124 lines, 8 files

Files

Graphics/UI/SDL/Basic.hs view
@@ -53,12 +53,12 @@ import Graphics.UI.SDL.Types import Prelude hiding (init, log) -foreign import ccall "SDL.h SDL_Init" init :: Word32 -> IO CInt-foreign import ccall "SDL.h SDL_InitSubSystem" initSubSystem :: Word32 -> IO CInt+foreign import ccall "SDL.h SDL_Init" init :: InitFlag -> IO CInt+foreign import ccall "SDL.h SDL_InitSubSystem" initSubSystem :: InitFlag -> IO CInt foreign import ccall "SDL.h SDL_Quit" quit :: IO ()-foreign import ccall "SDL.h SDL_QuitSubSystem" quitSubSystem :: Word32 -> IO ()+foreign import ccall "SDL.h SDL_QuitSubSystem" quitSubSystem :: InitFlag -> IO () foreign import ccall "SDL.h SDL_SetMainReady" setMainReady :: IO ()-foreign import ccall "SDL.h SDL_WasInit" wasInit :: Word32 -> IO Word32+foreign import ccall "SDL.h SDL_WasInit" wasInit :: InitFlag -> IO Word32  foreign import ccall "SDL.h SDL_AddHintCallback" addHintCallback :: CString -> HintCallback -> Ptr () -> IO () foreign import ccall "SDL.h SDL_ClearHints" clearHints :: IO ()
Graphics/UI/SDL/Enum.hsc view
@@ -84,6 +84,18 @@ 	hintPriorityNormal, 	hintPriorityOverride, +	-- ** Initialization Flag+	InitFlag,+	initFlagTimer,+	initFlagAudio,+	initFlagVideo,+	initFlagJoystick,+	initFlagHaptic,+	initFlagGameController,+	initFlagEvents,+	initFlagNoParachute,+	initFlagEverything,+ 	-- ** Keycode 	Keycode, 	keycodeUnknown,@@ -328,12 +340,16 @@ 	keymodNone, 	keymodLShift, 	keymodRShift,+	keymodShift, 	keymodLCtrl, 	keymodRCtrl,+	keymodCtrl, 	keymodLAlt, 	keymodRAlt,+	keymodAlt, 	keymodLGUI, 	keymodRGUI,+	keymodGUI, 	keymodNum, 	keymodCaps, 	keymodMode,@@ -694,17 +710,6 @@ 	eventTypeUserEvent, 	eventTypeLastEvent, -	-- ** Initialization Flag-	initFlagTimer,-	initFlagAudio,-	initFlagVideo,-	initFlagJoystick,-	initFlagHaptic,-	initFlagGameController,-	initFlagEvents,-	initFlagNoParachute,-	initFlagEverything,- 	-- ** Joystick Hat Position 	joystickHatCentered, 	joystickHatUp,@@ -716,6 +721,10 @@ 	joystickHatLeftUp, 	joystickHatLeftDown, +	-- ** Key States+	keyPressed,+	keyReleased,+ 	-- ** Log Category 	logCategoryApplication, 	logCategoryError,@@ -802,6 +811,9 @@ 	textureModulateColor, 	textureModulateAlpha, +	-- ** Touch+	touchMouseID,+ 	-- ** Window Event 	windowEventNone, 	windowEventShown,@@ -842,10 +854,7 @@  #include "SDL.h" -import Data.Int-import Data.Word--type AudioStatus = (#type SDL_AudioStatus)+import Graphics.UI.SDL.Enum.Internal  audioStatusStopped :: AudioStatus audioStatusPlaying :: AudioStatus@@ -855,8 +864,6 @@ audioStatusPlaying = (#const SDL_AUDIO_PLAYING) audioStatusPaused = (#const SDL_AUDIO_PAUSED) -type BlendMode = (#type SDL_BlendMode)- blendModeNone :: BlendMode blendModeBlend :: BlendMode blendModeAdd :: BlendMode@@ -867,8 +874,6 @@ blendModeAdd = (#const SDL_BLENDMODE_ADD) blendModeMod = (#const SDL_BLENDMODE_MOD) -type EventAction = (#type SDL_eventaction)- eventActionAddEvent :: EventAction eventActionPeekEvent :: EventAction eventActionGetEvent :: EventAction@@ -877,8 +882,6 @@ eventActionPeekEvent = (#const SDL_PEEKEVENT) eventActionGetEvent = (#const SDL_GETEVENT) -type GameControllerAxis = (#type SDL_GameControllerAxis)- gameControllerAxisInvalid :: GameControllerAxis gameControllerAxisLeftX :: GameControllerAxis gameControllerAxisLeftY :: GameControllerAxis@@ -897,8 +900,6 @@ gameControllerAxisTriggerRight = (#const SDL_CONTROLLER_AXIS_TRIGGERRIGHT) gameControllerAxisMax = (#const SDL_CONTROLLER_AXIS_MAX) -type GameControllerButton = (#type SDL_GameControllerButton)- gameControllerButtonInvalid :: GameControllerButton gameControllerButtonA :: GameControllerButton gameControllerButtonB :: GameControllerButton@@ -935,8 +936,6 @@ gameControllerButtonDPadRight = (#const SDL_CONTROLLER_BUTTON_DPAD_RIGHT) gameControllerButtonMax = (#const SDL_CONTROLLER_BUTTON_MAX) -type GLattr = (#type SDL_GLattr)- glAttrRedSize :: GLattr glAttrGreenSize :: GLattr glAttrBlueSize :: GLattr@@ -987,8 +986,6 @@ glAttrShareWithCurrentContext = (#const SDL_GL_SHARE_WITH_CURRENT_CONTEXT) glAttrFramebufferSRGBCapable = (#const SDL_GL_FRAMEBUFFER_SRGB_CAPABLE) -type HintPriority = (#type SDL_HintPriority)- hintPriorityDefault :: HintPriority hintPriorityNormal :: HintPriority hintPriorityOverride :: HintPriority@@ -997,8 +994,26 @@ hintPriorityNormal = (#const SDL_HINT_NORMAL) hintPriorityOverride = (#const SDL_HINT_OVERRIDE) -type Keycode = (#type SDL_Keycode)+initFlagTimer :: InitFlag+initFlagAudio :: InitFlag+initFlagVideo :: InitFlag+initFlagJoystick :: InitFlag+initFlagHaptic :: InitFlag+initFlagGameController :: InitFlag+initFlagEvents :: InitFlag+initFlagNoParachute :: InitFlag+initFlagEverything :: InitFlag +initFlagTimer = (#const SDL_INIT_TIMER)+initFlagAudio = (#const SDL_INIT_AUDIO)+initFlagVideo = (#const SDL_INIT_VIDEO)+initFlagJoystick = (#const SDL_INIT_JOYSTICK)+initFlagHaptic = (#const SDL_INIT_HAPTIC)+initFlagGameController = (#const SDL_INIT_GAMECONTROLLER)+initFlagEvents = (#const SDL_INIT_EVENTS)+initFlagNoParachute = (#const SDL_INIT_NOPARACHUTE)+initFlagEverything = (#const SDL_INIT_EVERYTHING)+ keycodeUnknown :: Keycode keycodeReturn :: Keycode keycodeEscape :: Keycode@@ -1473,38 +1488,42 @@ keycodeEject = (#const SDLK_EJECT) keycodeSleep = (#const SDLK_SLEEP) -type Keymod = (#type SDL_Keymod)--keymodNone :: Keymod-keymodLShift :: Keymod-keymodRShift :: Keymod-keymodLCtrl :: Keymod-keymodRCtrl :: Keymod-keymodLAlt :: Keymod-keymodRAlt :: Keymod-keymodLGUI :: Keymod-keymodRGUI :: Keymod-keymodNum :: Keymod-keymodCaps :: Keymod-keymodMode :: Keymod-keymodReserved :: Keymod+keymodNone :: Num a => a+keymodLShift :: Num a => a+keymodRShift :: Num a => a+keymodShift :: Num a => a+keymodLCtrl :: Num a => a+keymodRCtrl :: Num a => a+keymodCtrl :: Num a => a+keymodLAlt :: Num a => a+keymodRAlt :: Num a => a+keymodAlt :: Num a => a+keymodLGUI :: Num a => a+keymodRGUI :: Num a => a+keymodGUI :: Num a => a+keymodNum :: Num a => a+keymodCaps :: Num a => a+keymodMode :: Num a => a+keymodReserved :: Num a => a  keymodNone = (#const KMOD_NONE) keymodLShift = (#const KMOD_LSHIFT) keymodRShift = (#const KMOD_RSHIFT)+keymodShift = (#const KMOD_SHIFT) keymodLCtrl = (#const KMOD_LCTRL) keymodRCtrl = (#const KMOD_RCTRL)+keymodCtrl = (#const KMOD_CTRL) keymodLAlt = (#const KMOD_LALT) keymodRAlt = (#const KMOD_RALT)+keymodAlt = (#const KMOD_ALT) keymodLGUI = (#const KMOD_LGUI) keymodRGUI = (#const KMOD_RGUI)+keymodGUI = (#const KMOD_GUI) keymodNum = (#const KMOD_NUM) keymodCaps = (#const KMOD_CAPS) keymodMode = (#const KMOD_MODE) keymodReserved = (#const KMOD_RESERVED) -type LogPriority = (#type SDL_LogPriority)- logPriorityVerbose :: LogPriority logPriorityDebug :: LogPriority logPriorityInfo :: LogPriority@@ -1521,8 +1540,6 @@ logPriorityCritical = (#const SDL_LOG_PRIORITY_CRITICAL) logPriorityPriorities = (#const SDL_NUM_LOG_PRIORITIES) -type PowerState = (#type SDL_PowerState)- powerStateUnknown :: PowerState powerStateOnBattery :: PowerState powerStateNoBattery :: PowerState@@ -1535,8 +1552,6 @@ powerStateCharging = (#const SDL_POWERSTATE_CHARGING) powerStateCharged = (#const SDL_POWERSTATE_CHARGED) -type RendererFlip = (#type SDL_RendererFlip)- rendererFlipNone :: RendererFlip rendererFlipHorizontal :: RendererFlip rendererFlipVertical :: RendererFlip@@ -1545,8 +1560,6 @@ rendererFlipHorizontal = (#const SDL_FLIP_HORIZONTAL) rendererFlipVertical = (#const SDL_FLIP_VERTICAL) -type Scancode = (#type SDL_Scancode)- scancodeUnknown :: Scancode scancodeA :: Scancode scancodeB :: Scancode@@ -2033,8 +2046,6 @@ scancodeApp2 = (#const SDL_SCANCODE_APP2) scancodeNum = (#const SDL_NUM_SCANCODES) -type SystemCursor = (#type SDL_SystemCursor)- systemCursorArrow :: SystemCursor systemCursorIBeam :: SystemCursor systemCursorWait :: SystemCursor@@ -2063,8 +2074,6 @@ systemCursorHand = (#const SDL_SYSTEM_CURSOR_HAND) systemCursorNum = (#const SDL_NUM_SYSTEM_CURSORS) -type ThreadPriority = (#type SDL_ThreadPriority)- threadPriorityLow :: ThreadPriority threadPriorityNormal :: ThreadPriority threadPriorityHigh :: ThreadPriority@@ -2189,26 +2198,6 @@ eventTypeUserEvent = (#const SDL_USEREVENT) eventTypeLastEvent = (#const SDL_LASTEVENT) -initFlagTimer :: (Num a) => a-initFlagAudio :: (Num a) => a-initFlagVideo :: (Num a) => a-initFlagJoystick :: (Num a) => a-initFlagHaptic :: (Num a) => a-initFlagGameController :: (Num a) => a-initFlagEvents :: (Num a) => a-initFlagNoParachute :: (Num a) => a-initFlagEverything :: (Num a) => a--initFlagTimer = (#const SDL_INIT_TIMER)-initFlagAudio = (#const SDL_INIT_AUDIO)-initFlagVideo = (#const SDL_INIT_VIDEO)-initFlagJoystick = (#const SDL_INIT_JOYSTICK)-initFlagHaptic = (#const SDL_INIT_HAPTIC)-initFlagGameController = (#const SDL_INIT_GAMECONTROLLER)-initFlagEvents = (#const SDL_INIT_EVENTS)-initFlagNoParachute = (#const SDL_INIT_NOPARACHUTE)-initFlagEverything = (#const SDL_INIT_EVERYTHING)- joystickHatCentered :: (Num a) => a joystickHatUp :: (Num a) => a joystickHatRight :: (Num a) => a@@ -2229,6 +2218,12 @@ joystickHatLeftUp = (#const SDL_HAT_LEFTUP) joystickHatLeftDown = (#const SDL_HAT_LEFTDOWN) +keyPressed :: (Num a) => a+keyReleased :: (Num a) => a++keyPressed = (#const SDL_PRESSED)+keyReleased = (#const SDL_RELEASED)+ logCategoryApplication :: (Num a) => a logCategoryError :: (Num a) => a logCategoryAssert :: (Num a) => a@@ -2382,6 +2377,9 @@ textureModulateNone = (#const SDL_TEXTUREMODULATE_NONE) textureModulateColor = (#const SDL_TEXTUREMODULATE_COLOR) textureModulateAlpha = (#const SDL_TEXTUREMODULATE_ALPHA)++touchMouseID :: (Num a) => a+touchMouseID = (#const SDL_TOUCH_MOUSEID)  windowEventNone :: (Num a) => a windowEventShown :: (Num a) => a
+ Graphics/UI/SDL/Enum/Internal.hsc view
@@ -0,0 +1,41 @@+module Graphics.UI.SDL.Enum.Internal (+	-- * Enumerations+	AudioStatus,+	BlendMode,+	EventAction,+	GameControllerAxis,+	GameControllerButton,+	GLattr,+	HintPriority,+	InitFlag,+	Keycode,+	Keymod,+	LogPriority,+	PowerState,+	RendererFlip,+	Scancode,+	SystemCursor,+	ThreadPriority+) where++#include "SDL.h"++import Data.Int+import Data.Word++type AudioStatus = (#type SDL_AudioStatus)+type BlendMode = (#type SDL_BlendMode)+type EventAction = (#type SDL_eventaction)+type GameControllerAxis = (#type SDL_GameControllerAxis)+type GameControllerButton = (#type SDL_GameControllerButton)+type GLattr = (#type SDL_GLattr)+type HintPriority = (#type SDL_HintPriority)+type InitFlag = Word32+type Keycode = (#type SDL_Keycode)+type Keymod = (#type SDL_Keymod)+type LogPriority = (#type SDL_LogPriority)+type PowerState = (#type SDL_PowerState)+type RendererFlip = (#type SDL_RendererFlip)+type Scancode = (#type SDL_Scancode)+type SystemCursor = (#type SDL_SystemCursor)+type ThreadPriority = (#type SDL_ThreadPriority)
+ Graphics/UI/SDL/Enum/Pattern.hsc view
@@ -0,0 +1,1658 @@+{-# LANGUAGE ScopedTypeVariables #-}+{-# LANGUAGE PatternSynonyms #-}+-- | This module is analogous to "Graphics.UI.SDL.Enum", providing pattern+-- synonyms for all enumerators.+module Graphics.UI.SDL.Enum.Pattern (+	-- * Enumerations++	-- ** Audio Status+	AudioStatus,+	pattern AudioStatusStopped,+	pattern AudioStatusPlaying,+	pattern AudioStatusPaused,++	-- ** Blend Mode+	BlendMode,+	pattern BlendModeNone,+	pattern BlendModeBlend,+	pattern BlendModeAdd,+	pattern BlendModeMod,++	-- ** Event Action+	EventAction,+	pattern EventActionAddEvent,+	pattern EventActionPeekEvent,+	pattern EventActionGetEvent,++	-- ** Game Controller Axis+	GameControllerAxis,+	pattern GameControllerAxisInvalid,+	pattern GameControllerAxisLeftX,+	pattern GameControllerAxisLeftY,+	pattern GameControllerAxisRightX,+	pattern GameControllerAxisRightY,+	pattern GameControllerAxisTriggerLeft,+	pattern GameControllerAxisTriggerRight,+	pattern GameControllerAxisMax,++	-- ** Game Controller Button+	GameControllerButton,+	pattern GameControllerButtonInvalid,+	pattern GameControllerButtonA,+	pattern GameControllerButtonB,+	pattern GameControllerButtonX,+	pattern GameControllerButtonY,+	pattern GameControllerButtonBack,+	pattern GameControllerButtonGuide,+	pattern GameControllerButtonStart,+	pattern GameControllerButtonLeftStick,+	pattern GameControllerButtonRightStick,+	pattern GameControllerButtonLeftShoulder,+	pattern GameControllerButtonRightShoulder,+	pattern GameControllerButtonDPadUp,+	pattern GameControllerButtonDPadDown,+	pattern GameControllerButtonDPadLeft,+	pattern GameControllerButtonDPadRight,+	pattern GameControllerButtonMax,++	-- ** OpenGL Attribute+	GLattr,+	pattern GLAttrRedSize,+	pattern GLAttrGreenSize,+	pattern GLAttrBlueSize,+	pattern GLAttrAlphaSize,+	pattern GLAttrBufferSize,+	pattern GLAttrDoubleBuffer,+	pattern GLAttrDepthSize,+	pattern GLAttrStencilSize,+	pattern GLAttrAccumRedSize,+	pattern GLAttrAccumGreenSize,+	pattern GLAttrAccumBlueSize,+	pattern GLAttrAccumAlphaSize,+	pattern GLAttrStereo,+	pattern GLAttrMultiSampleBuffers,+	pattern GLAttrMultiSampleSamples,+	pattern GLAttrAcceleratedVisual,+	pattern GLAttrRetainedBacking,+	pattern GLAttrContextMajorVersion,+	pattern GLAttrContextMinorVersion,+	pattern GLAttrContextEGL,+	pattern GLAttrContextFlags,+	pattern GLAttrContextProfileMask,+	pattern GLAttrShareWithCurrentContext,+	pattern GLAttrFramebufferSRGBCapable,++	-- ** Hint Priority+	HintPriority,+	pattern HintPriorityDefault,+	pattern HintPriorityNormal,+	pattern HintPriorityOverride,++	-- ** Initialization Flag+	InitFlag,+	pattern InitFlagTimer,+	pattern InitFlagAudio,+	pattern InitFlagVideo,+	pattern InitFlagJoystick,+	pattern InitFlagHaptic,+	pattern InitFlagGameController,+	pattern InitFlagEvents,+	pattern InitFlagNoParachute,+	pattern InitFlagEverything,++	-- ** Keycode+	Keycode,+	pattern KeycodeUnknown,+	pattern KeycodeReturn,+	pattern KeycodeEscape,+	pattern KeycodeBackspace,+	pattern KeycodeTab,+	pattern KeycodeSpace,+	pattern KeycodeExclaim,+	pattern KeycodeQuoteDbl,+	pattern KeycodeHash,+	pattern KeycodePercent,+	pattern KeycodeDollar,+	pattern KeycodeAmpersand,+	pattern KeycodeQuote,+	pattern KeycodeLeftParen,+	pattern KeycodeRightParen,+	pattern KeycodeAsterisk,+	pattern KeycodePlus,+	pattern KeycodeComma,+	pattern KeycodeMinus,+	pattern KeycodePeriod,+	pattern KeycodeSlash,+	pattern Keycode0,+	pattern Keycode1,+	pattern Keycode2,+	pattern Keycode3,+	pattern Keycode4,+	pattern Keycode5,+	pattern Keycode6,+	pattern Keycode7,+	pattern Keycode8,+	pattern Keycode9,+	pattern KeycodeColon,+	pattern KeycodeSemicolon,+	pattern KeycodeLess,+	pattern KeycodeEquals,+	pattern KeycodeGreater,+	pattern KeycodeQuestion,+	pattern KeycodeAt,+	pattern KeycodeLeftBracket,+	pattern KeycodeBackslash,+	pattern KeycodeRightBracket,+	pattern KeycodeCaret,+	pattern KeycodeUnderscore,+	pattern KeycodeBackquote,+	pattern KeycodeA,+	pattern KeycodeB,+	pattern KeycodeC,+	pattern KeycodeD,+	pattern KeycodeE,+	pattern KeycodeF,+	pattern KeycodeG,+	pattern KeycodeH,+	pattern KeycodeI,+	pattern KeycodeJ,+	pattern KeycodeK,+	pattern KeycodeL,+	pattern KeycodeM,+	pattern KeycodeN,+	pattern KeycodeO,+	pattern KeycodeP,+	pattern KeycodeQ,+	pattern KeycodeR,+	pattern KeycodeS,+	pattern KeycodeT,+	pattern KeycodeU,+	pattern KeycodeV,+	pattern KeycodeW,+	pattern KeycodeX,+	pattern KeycodeY,+	pattern KeycodeZ,+	pattern KeycodeCapsLock,+	pattern KeycodeF1,+	pattern KeycodeF2,+	pattern KeycodeF3,+	pattern KeycodeF4,+	pattern KeycodeF5,+	pattern KeycodeF6,+	pattern KeycodeF7,+	pattern KeycodeF8,+	pattern KeycodeF9,+	pattern KeycodeF10,+	pattern KeycodeF11,+	pattern KeycodeF12,+	pattern KeycodePrintScreen,+	pattern KeycodeScrollLock,+	pattern KeycodePause,+	pattern KeycodeInsert,+	pattern KeycodeHome,+	pattern KeycodePageUp,+	pattern KeycodeDelete,+	pattern KeycodeEnd,+	pattern KeycodePageDown,+	pattern KeycodeRight,+	pattern KeycodeLeft,+	pattern KeycodeDown,+	pattern KeycodeUp,+	pattern KeycodeNumLockClear,+	pattern KeycodeKPDivide,+	pattern KeycodeKPMultiply,+	pattern KeycodeKPMinus,+	pattern KeycodeKPPlus,+	pattern KeycodeKPEnter,+	pattern KeycodeKP1,+	pattern KeycodeKP2,+	pattern KeycodeKP3,+	pattern KeycodeKP4,+	pattern KeycodeKP5,+	pattern KeycodeKP6,+	pattern KeycodeKP7,+	pattern KeycodeKP8,+	pattern KeycodeKP9,+	pattern KeycodeKP0,+	pattern KeycodeKPPeriod,+	pattern KeycodeApplication,+	pattern KeycodePower,+	pattern KeycodeKPEquals,+	pattern KeycodeF13,+	pattern KeycodeF14,+	pattern KeycodeF15,+	pattern KeycodeF16,+	pattern KeycodeF17,+	pattern KeycodeF18,+	pattern KeycodeF19,+	pattern KeycodeF20,+	pattern KeycodeF21,+	pattern KeycodeF22,+	pattern KeycodeF23,+	pattern KeycodeF24,+	pattern KeycodeExecute,+	pattern KeycodeHelp,+	pattern KeycodeMenu,+	pattern KeycodeSelect,+	pattern KeycodeStop,+	pattern KeycodeAgain,+	pattern KeycodeUndo,+	pattern KeycodeCut,+	pattern KeycodeCopy,+	pattern KeycodePaste,+	pattern KeycodeFind,+	pattern KeycodeMute,+	pattern KeycodeVolumeUp,+	pattern KeycodeVolumeDown,+	pattern KeycodeKPComma,+	pattern KeycodeKPEqualsAS400,+	pattern KeycodeAltErase,+	pattern KeycodeSysReq,+	pattern KeycodeCancel,+	pattern KeycodeClear,+	pattern KeycodePrior,+	pattern KeycodeReturn2,+	pattern KeycodeSeparator,+	pattern KeycodeOut,+	pattern KeycodeOper,+	pattern KeycodeClearAgain,+	pattern KeycodeCrSel,+	pattern KeycodeExSel,+	pattern KeycodeKP00,+	pattern KeycodeKP000,+	pattern KeycodeThousandsSeparator,+	pattern KeycodeDecimalSeparator,+	pattern KeycodeCurrencyUnit,+	pattern KeycodeCurrencySubunit,+	pattern KeycodeKPLeftParen,+	pattern KeycodeKPRightParen,+	pattern KeycodeKPLeftBrace,+	pattern KeycodeKPRightBrace,+	pattern KeycodeKPTab,+	pattern KeycodeKPBackspace,+	pattern KeycodeKPA,+	pattern KeycodeKPB,+	pattern KeycodeKPC,+	pattern KeycodeKPD,+	pattern KeycodeKPE,+	pattern KeycodeKPF,+	pattern KeycodeKPXor,+	pattern KeycodeKPPower,+	pattern KeycodeKPPercent,+	pattern KeycodeKPLess,+	pattern KeycodeKPGreater,+	pattern KeycodeKPAmpersand,+	pattern KeycodeKPDblAmpersand,+	pattern KeycodeKPVecticalBar,+	pattern KeycodeKPDblVerticalBar,+	pattern KeycodeKPColon,+	pattern KeycodeKPHash,+	pattern KeycodeKPSpace,+	pattern KeycodeKPAt,+	pattern KeycodeKPExclam,+	pattern KeycodeKPMemStore,+	pattern KeycodeKPMemRecall,+	pattern KeycodeKPMemClear,+	pattern KeycodeKPMemAdd,+	pattern KeycodeKPMemSubtract,+	pattern KeycodeKPMemMultiply,+	pattern KeycodeKPMemDivide,+	pattern KeycodeKPPlusMinus,+	pattern KeycodeKPClear,+	pattern KeycodeKPClearEntry,+	pattern KeycodeKPBinary,+	pattern KeycodeKPOctal,+	pattern KeycodeKPDecimal,+	pattern KeycodeKPHexadecimal,+	pattern KeycodeLCtrl,+	pattern KeycodeLShift,+	pattern KeycodeLAlt,+	pattern KeycodeLGUI,+	pattern KeycodeRCtrl,+	pattern KeycodeRShift,+	pattern KeycodeRAlt,+	pattern KeycodeRGUI,+	pattern KeycodeMode,+	pattern KeycodeAudioNext,+	pattern KeycodeAudioPrev,+	pattern KeycodeAudioStop,+	pattern KeycodeAudioPlay,+	pattern KeycodeAudioMute,+	pattern KeycodeMediaSelect,+	pattern KeycodeWWW,+	pattern KeycodeMail,+	pattern KeycodeCalculator,+	pattern KeycodeComputer,+	pattern KeycodeACSearch,+	pattern KeycodeACHome,+	pattern KeycodeACBack,+	pattern KeycodeACForward,+	pattern KeycodeACStop,+	pattern KeycodeACRefresh,+	pattern KeycodeACBookmarks,+	pattern KeycodeBrightnessDown,+	pattern KeycodeBrightnessUp,+	pattern KeycodeDisplaySwitch,+	pattern KeycodeKbdIllumToggle,+	pattern KeycodeKbdIllumDown,+	pattern KeycodeKbdIllumUp,+	pattern KeycodeEject,+	pattern KeycodeSleep,++	-- ** Key Modifier+	Keymod,+	pattern KeymodNone,+	pattern KeymodLShift,+	pattern KeymodRShift,+	pattern KeymodShift,+	pattern KeymodLCtrl,+	pattern KeymodRCtrl,+	pattern KeymodCtrl,+	pattern KeymodLAlt,+	pattern KeymodRAlt,+	pattern KeymodAlt,+	pattern KeymodLGUI,+	pattern KeymodRGUI,+	pattern KeymodGUI,+	pattern KeymodNum,+	pattern KeymodCaps,+	pattern KeymodMode,+	pattern KeymodReserved,++	-- ** Log Priority+	LogPriority,+	pattern LogPriorityVerbose,+	pattern LogPriorityDebug,+	pattern LogPriorityInfo,+	pattern LogPriorityWarn,+	pattern LogPriorityError,+	pattern LogPriorityCritical,+	pattern LogPriorityPriorities,++	-- ** Power State+	PowerState,+	pattern PowerStateUnknown,+	pattern PowerStateOnBattery,+	pattern PowerStateNoBattery,+	pattern PowerStateCharging,+	pattern PowerStateCharged,++	-- ** Renderer Flip+	RendererFlip,+	pattern RendererFlipNone,+	pattern RendererFlipHorizontal,+	pattern RendererFlipVertical,++	-- ** Scancode+	Scancode,+	pattern ScancodeUnknown,+	pattern ScancodeA,+	pattern ScancodeB,+	pattern ScancodeC,+	pattern ScancodeD,+	pattern ScancodeE,+	pattern ScancodeF,+	pattern ScancodeG,+	pattern ScancodeH,+	pattern ScancodeI,+	pattern ScancodeJ,+	pattern ScancodeK,+	pattern ScancodeL,+	pattern ScancodeM,+	pattern ScancodeN,+	pattern ScancodeO,+	pattern ScancodeP,+	pattern ScancodeQ,+	pattern ScancodeR,+	pattern ScancodeS,+	pattern ScancodeT,+	pattern ScancodeU,+	pattern ScancodeV,+	pattern ScancodeW,+	pattern ScancodeX,+	pattern ScancodeY,+	pattern ScancodeZ,+	pattern Scancode1,+	pattern Scancode2,+	pattern Scancode3,+	pattern Scancode4,+	pattern Scancode5,+	pattern Scancode6,+	pattern Scancode7,+	pattern Scancode8,+	pattern Scancode9,+	pattern Scancode0,+	pattern ScancodeReturn,+	pattern ScancodeEscape,+	pattern ScancodeBackspace,+	pattern ScancodeTab,+	pattern ScancodeSpace,+	pattern ScancodeMinus,+	pattern ScancodeEquals,+	pattern ScancodeLeftBracket,+	pattern ScancodeRightBracket,+	pattern ScancodeBackslash,+	pattern ScancodeNonUSHash,+	pattern ScancodeSemicolon,+	pattern ScancodeApostrophe,+	pattern ScancodeGrave,+	pattern ScancodeComma,+	pattern ScancodePeriod,+	pattern ScancodeSlash,+	pattern ScancodeCapsLock,+	pattern ScancodeF1,+	pattern ScancodeF2,+	pattern ScancodeF3,+	pattern ScancodeF4,+	pattern ScancodeF5,+	pattern ScancodeF6,+	pattern ScancodeF7,+	pattern ScancodeF8,+	pattern ScancodeF9,+	pattern ScancodeF10,+	pattern ScancodeF11,+	pattern ScancodeF12,+	pattern ScancodePrintScreen,+	pattern ScancodeScrollLock,+	pattern ScancodePause,+	pattern ScancodeInsert,+	pattern ScancodeHome,+	pattern ScancodePageUp,+	pattern ScancodeDelete,+	pattern ScancodeEnd,+	pattern ScancodePageDown,+	pattern ScancodeRight,+	pattern ScancodeLeft,+	pattern ScancodeDown,+	pattern ScancodeUp,+	pattern ScancodeNumLockClear,+	pattern ScancodeKPDivide,+	pattern ScancodeKPMultiply,+	pattern ScancodeKPMinus,+	pattern ScancodeKPPlus,+	pattern ScancodeKPEnter,+	pattern ScancodeKP1,+	pattern ScancodeKP2,+	pattern ScancodeKP3,+	pattern ScancodeKP4,+	pattern ScancodeKP5,+	pattern ScancodeKP6,+	pattern ScancodeKP7,+	pattern ScancodeKP8,+	pattern ScancodeKP9,+	pattern ScancodeKP0,+	pattern ScancodeKPPeriod,+	pattern ScancodeNonUSBackslash,+	pattern ScancodeApplication,+	pattern ScancodePower,+	pattern ScancodeKPEquals,+	pattern ScancodeF13,+	pattern ScancodeF14,+	pattern ScancodeF15,+	pattern ScancodeF16,+	pattern ScancodeF17,+	pattern ScancodeF18,+	pattern ScancodeF19,+	pattern ScancodeF20,+	pattern ScancodeF21,+	pattern ScancodeF22,+	pattern ScancodeF23,+	pattern ScancodeF24,+	pattern ScancodeExecute,+	pattern ScancodeHelp,+	pattern ScancodeMenu,+	pattern ScancodeSelect,+	pattern ScancodeStop,+	pattern ScancodeAgain,+	pattern ScancodeUndo,+	pattern ScancodeCut,+	pattern ScancodeCopy,+	pattern ScancodePaste,+	pattern ScancodeFind,+	pattern ScancodeMute,+	pattern ScancodeVolumeUp,+	pattern ScancodeVolumeDown,+	pattern ScancodeKPComma,+	pattern ScancodeEqualsAs400,+	pattern ScancodeInternational1,+	pattern ScancodeInternational2,+	pattern ScancodeInternational3,+	pattern ScancodeInternational4,+	pattern ScancodeInternational5,+	pattern ScancodeInternational6,+	pattern ScancodeInternational7,+	pattern ScancodeInternational8,+	pattern ScancodeInternational9,+	pattern ScancodeLang1,+	pattern ScancodeLang2,+	pattern ScancodeLang3,+	pattern ScancodeLang4,+	pattern ScancodeLang5,+	pattern ScancodeLang6,+	pattern ScancodeLang7,+	pattern ScancodeLang8,+	pattern ScancodeLang9,+	pattern ScancodeAltErase,+	pattern ScancodeSysReq,+	pattern ScancodeCancel,+	pattern ScancodeClear,+	pattern ScancodePrior,+	pattern ScancodeReturn2,+	pattern ScancodeSeparator,+	pattern ScancodeOut,+	pattern ScancodeOper,+	pattern ScancodeClearAgain,+	pattern ScancodeCrSel,+	pattern ScancodeExSel,+	pattern ScancodeKP00,+	pattern ScancodeKP000,+	pattern ScancodeThousandsSeparator,+	pattern ScancodeDecimalSeparator,+	pattern ScancodeCurrencyUnit,+	pattern ScancodeCurrencySubunit,+	pattern ScancodeLeftParen,+	pattern ScancodeRightParen,+	pattern ScancodeLeftBrace,+	pattern ScancodeRightBrace,+	pattern ScancodeKPTab,+	pattern ScancodeKPBackspace,+	pattern ScancodeKPA,+	pattern ScancodeKPB,+	pattern ScancodeKPC,+	pattern ScancodeKPD,+	pattern ScancodeKPE,+	pattern ScancodeKPF,+	pattern ScancodeKPXOR,+	pattern ScancodeKPPower,+	pattern ScancodeKPPercent,+	pattern ScancodeKPLess,+	pattern ScancodeKPGreater,+	pattern ScancodeKPAmpersand,+	pattern ScancodeKPDBLAmpersand,+	pattern ScancodeKPVerticalBar,+	pattern ScancodeKPDBLVerticalBar,+	pattern ScancodeKPColon,+	pattern ScancodeKPHash,+	pattern ScancodeKPSpace,+	pattern ScancodeKPAt,+	pattern ScancodeKPExclam,+	pattern ScancodeKPMemStore,+	pattern ScancodeKPMemRecall,+	pattern ScancodeKPMemClear,+	pattern ScancodeKPMemAdd,+	pattern ScancodeKPMemSubtract,+	pattern ScancodeKPMemMultiply,+	pattern ScancodeKPMemDivide,+	pattern ScancodeKPPlusMinus,+	pattern ScancodeKPClear,+	pattern ScancodeKPClearEntry,+	pattern ScancodeKPBinary,+	pattern ScancodeKPOctal,+	pattern ScancodeKPDecimal,+	pattern ScancodeKPHexadecimal,+	pattern ScancodeLCtrl,+	pattern ScancodeLShift,+	pattern ScancodeLAlt,+	pattern ScancodeLGUI,+	pattern ScancodeRCtrl,+	pattern ScancodeRShift,+	pattern ScancodeRAlt,+	pattern ScancodeRGUI,+	pattern ScancodeMode,+	pattern ScancodeAudioNext,+	pattern ScancodeAudioPrev,+	pattern ScancodeAudioStop,+	pattern ScancodeAudioPlay,+	pattern ScancodeAudioMute,+	pattern ScancodeMediaSelect,+	pattern ScancodeWWW,+	pattern ScancodeMail,+	pattern ScancodeCalculator,+	pattern ScancodeComputer,+	pattern ScancodeACSearch,+	pattern ScancodeACHome,+	pattern ScancodeACBack,+	pattern ScancodeACForward,+	pattern ScancodeACStop,+	pattern ScancodeACRefresh,+	pattern ScancodeACBookmarks,+	pattern ScancodeBrightnessDown,+	pattern ScancodeBrightnessUp,+	pattern ScancodeDisplaySwitch,+	pattern ScancodeKBDIllumToggle,+	pattern ScancodeKBDIllumDown,+	pattern ScancodeKBDIllumUp,+	pattern ScancodeEject,+	pattern ScancodeSleep,+	pattern ScancodeApp1,+	pattern ScancodeApp2,+	pattern ScancodeNum,++	-- ** System Cursor+	SystemCursor,+	pattern SystemCursorArrow,+	pattern SystemCursorIBeam,+	pattern SystemCursorWait,+	pattern SystemCursorCrosshair,+	pattern SystemCursorWaitArrow,+	pattern SystemCursorSizeNWSE,+	pattern SystemCursorSizeNESW,+	pattern SystemCursorSizeWE,+	pattern SystemCursorSizeNS,+	pattern SystemCursorSizeAll,+	pattern SystemCursorNo,+	pattern SystemCursorHand,+	pattern SystemCursorNum,++	-- ** Thread Priority+	ThreadPriority,+	pattern ThreadPriorityLow,+	pattern ThreadPriorityNormal,+	pattern ThreadPriorityHigh,++	-- * Miscellaneous Enumerations+	-- | These enumerations are not used directly by any SDL function, thus they have a polymorphic type.++	-- ** Audio Allowed Changes+	pattern AudioAllowFrequencyChange,+	pattern AudioAllowFormatChange,+	pattern AudioAllowChannelsChange,+	pattern AudioAllowAnyChange,++	-- ** Button+	pattern ButtonLeft,+	pattern ButtonMiddle,+	pattern ButtonRight,+	pattern ButtonX1,+	pattern ButtonX2,+	pattern ButtonLMask,+	pattern ButtonMMask,+	pattern ButtonRMask,+	pattern ButtonX1Mask,+	pattern ButtonX2Mask,++	-- ** Event Type+	pattern EventTypeFirstEvent,+	pattern EventTypeQuit,+	pattern EventTypeAppTerminating,+	pattern EventTypeAppLowMemory,+	pattern EventTypeAppWillEnterBackground,+	pattern EventTypeAppDidEnterBackground,+	pattern EventTypeAppWillEnterForeground,+	pattern EventTypeAppDidEnterForeground,+	pattern EventTypeWindowEvent,+	pattern EventTypeSysWMEvent,+	pattern EventTypeKeyDown,+	pattern EventTypeKeyUp,+	pattern EventTypeTextEditing,+	pattern EventTypeTextInput,+	pattern EventTypeMouseMotion,+	pattern EventTypeMouseButtonDown,+	pattern EventTypeMouseButtonUp,+	pattern EventTypeMouseWheel,+	pattern EventTypeJoyAxisMotion,+	pattern EventTypeJoyBallMotion,+	pattern EventTypeJoyHatMotion,+	pattern EventTypeJoyButtonDown,+	pattern EventTypeJoyButtonUp,+	pattern EventTypeJoyDeviceAdded,+	pattern EventTypeJoyDeviceRemoved,+	pattern EventTypeControllerAxisMotion,+	pattern EventTypeControllerButtonDown,+	pattern EventTypeControllerButtonUp,+	pattern EventTypeControllerDeviceAdded,+	pattern EventTypeControllerDeviceRemoved,+	pattern EventTypeControllerDeviceRemapped,+	pattern EventTypeFingerDown,+	pattern EventTypeFingerUp,+	pattern EventTypeFingerMotion,+	pattern EventTypeDollarGesture,+	pattern EventTypeDollarRecord,+	pattern EventTypeMultiGesture,+	pattern EventTypeClipboardUpdate,+	pattern EventTypeDropFile,+	pattern EventTypeUserEvent,+	pattern EventTypeLastEvent,++	-- ** Joystick Hat Position+	pattern JoystickHatCentered,+	pattern JoystickHatUp,+	pattern JoystickHatRight,+	pattern JoystickHatDown,+	pattern JoystickHatLeft,+	pattern JoystickHatRightUp,+	pattern JoystickHatRightDown,+	pattern JoystickHatLeftUp,+	pattern JoystickHatLeftDown,++	-- ** Key States+	pattern KeyPressed,+	pattern KeyReleased,++	-- ** Log Category+	pattern LogCategoryApplication,+	pattern LogCategoryError,+	pattern LogCategoryAssert,+	pattern LogCategorySystem,+	pattern LogCategoryAudio,+	pattern LogCategoryVideo,+	pattern LogCategoryRender,+	pattern LogCategoryInput,+	pattern LogCategoryTest,+	pattern LogCategoryCustom,++	-- ** Message Box Flags+	pattern MessageBoxFlagError,+	pattern MessageBoxFlagWarning,+	pattern MessageBoxFlagInformation,++	-- ** Message Box Button Flags+	pattern MessageBoxButtonFlagReturnKeyDefault,+	pattern MessageBoxButtonFlagEscapeKeyDefault,++	-- ** OpenGL Profile+	pattern GLProfileCore,+	pattern GLProfileCompatibility,+	pattern GLProfileES,++	-- ** OpenGL Context Flag+	pattern GLContextFlagDebug,+	pattern GLContextFlagForwardCompatible,+	pattern GLContextFlagRobustAccess,+	pattern GLContextFlagResetIsolation,++	-- ** Pixel Formats+	pattern PixelFormatUnknown,+	pattern PixelFormatIndex1LSB,+	pattern PixelFormatIndex1MSB,+	pattern PixelFormatIndex4LSB,+	pattern PixelFormatIndex4MSB,+	pattern PixelFormatIndex8,+	pattern PixelFormatRGB332,+	pattern PixelFormatRGB444,+	pattern PixelFormatRGB555,+	pattern PixelFormatBGR555,+	pattern PixelFormatARGB4444,+	pattern PixelFormatRGBA4444,+	pattern PixelFormatABGR4444,+	pattern PixelFormatBGRA4444,+	pattern PixelFormatARGB1555,+	pattern PixelFormatRGBA5551,+	pattern PixelFormatABGR1555,+	pattern PixelFormatBGRA5551,+	pattern PixelFormatRGB565,+	pattern PixelFormatBGR565,+	pattern PixelFormatRGB24,+	pattern PixelFormatBGR24,+	pattern PixelFormatRGB888,+	pattern PixelFormatRGBX8888,+	pattern PixelFormatBGR888,+	pattern PixelFormatBGRX8888,+	pattern PixelFormatARGB8888,+	pattern PixelFormatRGBA8888,+	pattern PixelFormatABGR8888,+	pattern PixelFormatBGRA8888,+	pattern PixelFormatARGB2101010,+	pattern PixelFormatYV12,+	pattern PixelFormatIYUV,+	pattern PixelFormatYUY2,+	pattern PixelFormatUYVY,+	pattern PixelFormatYVYU,++	-- ** Renderer Flags+	pattern RendererFlagSoftware,+	pattern RendererFlagAccelerated,+	pattern RendererFlagPresentVSync,+	pattern RendererFlagTargetTexture,++	-- ** Texture Access+	pattern TextureAccessStatic,+	pattern TextureAccessStreaming,+	pattern TextureAccessTarget,++	-- ** Texture Modulate+	pattern TextureModulateNone,+	pattern TextureModulateColor,+	pattern TextureModulateAlpha,++	-- ** Touch+	pattern TouchMouseID,++	-- ** Window Event+	pattern WindowEventNone,+	pattern WindowEventShown,+	pattern WindowEventHidden,+	pattern WindowEventExposed,+	pattern WindowEventMoved,+	pattern WindowEventResized,+	pattern WindowEventSizeChanged,+	pattern WindowEventMinimized,+	pattern WindowEventMaximized,+	pattern WindowEventRestored,+	pattern WindowEventEnter,+	pattern WindowEventLeave,+	pattern WindowEventFocusGained,+	pattern WindowEventFocusLost,+	pattern WindowEventClose,++	-- ** Window Flags+	pattern WindowFlagFullscreen,+	pattern WindowFlagOpenGL,+	pattern WindowFlagShown,+	pattern WindowFlagHidden,+	pattern WindowFlagBorderless,+	pattern WindowFlagResizable,+	pattern WindowFlagMinimized,+	pattern WindowFlagMaximized,+	pattern WindowFlagInputGrabbed,+	pattern WindowFlagInputFocus,+	pattern WindowFlagMouseFocus,+	pattern WindowFlagFullscreenDesktop,+	pattern WindowFlagForeign,+	pattern WindowFlagAllowHighDPI,++	-- ** Window Positioning+	pattern WindowPosUndefined,+	pattern WindowPosCentered+) where++#include "SDL.h"++import Graphics.UI.SDL.Enum.Internal++pattern AudioStatusStopped = (#const SDL_AUDIO_STOPPED) :: AudioStatus+pattern AudioStatusPlaying = (#const SDL_AUDIO_PLAYING) :: AudioStatus+pattern AudioStatusPaused = (#const SDL_AUDIO_PAUSED) :: AudioStatus++pattern BlendModeNone = (#const SDL_BLENDMODE_NONE) :: BlendMode+pattern BlendModeBlend = (#const SDL_BLENDMODE_BLEND) :: BlendMode+pattern BlendModeAdd = (#const SDL_BLENDMODE_ADD) :: BlendMode+pattern BlendModeMod = (#const SDL_BLENDMODE_MOD) :: BlendMode++pattern EventActionAddEvent = (#const SDL_ADDEVENT) :: EventAction+pattern EventActionPeekEvent = (#const SDL_PEEKEVENT) :: EventAction+pattern EventActionGetEvent = (#const SDL_GETEVENT) :: EventAction++pattern GameControllerAxisInvalid = (#const SDL_CONTROLLER_AXIS_INVALID) :: GameControllerAxis+pattern GameControllerAxisLeftX = (#const SDL_CONTROLLER_AXIS_LEFTX) :: GameControllerAxis+pattern GameControllerAxisLeftY = (#const SDL_CONTROLLER_AXIS_LEFTY) :: GameControllerAxis+pattern GameControllerAxisRightX = (#const SDL_CONTROLLER_AXIS_RIGHTX) :: GameControllerAxis+pattern GameControllerAxisRightY = (#const SDL_CONTROLLER_AXIS_RIGHTY) :: GameControllerAxis+pattern GameControllerAxisTriggerLeft = (#const SDL_CONTROLLER_AXIS_TRIGGERLEFT) :: GameControllerAxis+pattern GameControllerAxisTriggerRight = (#const SDL_CONTROLLER_AXIS_TRIGGERRIGHT) :: GameControllerAxis+pattern GameControllerAxisMax = (#const SDL_CONTROLLER_AXIS_MAX) :: GameControllerAxis++pattern GameControllerButtonInvalid = (#const SDL_CONTROLLER_BUTTON_INVALID) :: GameControllerButton+pattern GameControllerButtonA = (#const SDL_CONTROLLER_BUTTON_A) :: GameControllerButton+pattern GameControllerButtonB = (#const SDL_CONTROLLER_BUTTON_B) :: GameControllerButton+pattern GameControllerButtonX = (#const SDL_CONTROLLER_BUTTON_X) :: GameControllerButton+pattern GameControllerButtonY = (#const SDL_CONTROLLER_BUTTON_Y) :: GameControllerButton+pattern GameControllerButtonBack = (#const SDL_CONTROLLER_BUTTON_BACK) :: GameControllerButton+pattern GameControllerButtonGuide = (#const SDL_CONTROLLER_BUTTON_GUIDE) :: GameControllerButton+pattern GameControllerButtonStart = (#const SDL_CONTROLLER_BUTTON_START) :: GameControllerButton+pattern GameControllerButtonLeftStick = (#const SDL_CONTROLLER_BUTTON_LEFTSTICK) :: GameControllerButton+pattern GameControllerButtonRightStick = (#const SDL_CONTROLLER_BUTTON_RIGHTSTICK) :: GameControllerButton+pattern GameControllerButtonLeftShoulder = (#const SDL_CONTROLLER_BUTTON_LEFTSHOULDER) :: GameControllerButton+pattern GameControllerButtonRightShoulder = (#const SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) :: GameControllerButton+pattern GameControllerButtonDPadUp = (#const SDL_CONTROLLER_BUTTON_DPAD_UP) :: GameControllerButton+pattern GameControllerButtonDPadDown = (#const SDL_CONTROLLER_BUTTON_DPAD_DOWN) :: GameControllerButton+pattern GameControllerButtonDPadLeft = (#const SDL_CONTROLLER_BUTTON_DPAD_LEFT) :: GameControllerButton+pattern GameControllerButtonDPadRight = (#const SDL_CONTROLLER_BUTTON_DPAD_RIGHT) :: GameControllerButton+pattern GameControllerButtonMax = (#const SDL_CONTROLLER_BUTTON_MAX) :: GameControllerButton++pattern GLAttrRedSize = (#const SDL_GL_RED_SIZE) :: GLattr+pattern GLAttrGreenSize = (#const SDL_GL_GREEN_SIZE) :: GLattr+pattern GLAttrBlueSize = (#const SDL_GL_BLUE_SIZE) :: GLattr+pattern GLAttrAlphaSize = (#const SDL_GL_ALPHA_SIZE) :: GLattr+pattern GLAttrBufferSize = (#const SDL_GL_BUFFER_SIZE) :: GLattr+pattern GLAttrDoubleBuffer = (#const SDL_GL_DOUBLEBUFFER) :: GLattr+pattern GLAttrDepthSize = (#const SDL_GL_DEPTH_SIZE) :: GLattr+pattern GLAttrStencilSize = (#const SDL_GL_STENCIL_SIZE) :: GLattr+pattern GLAttrAccumRedSize = (#const SDL_GL_ACCUM_RED_SIZE) :: GLattr+pattern GLAttrAccumGreenSize = (#const SDL_GL_ACCUM_GREEN_SIZE) :: GLattr+pattern GLAttrAccumBlueSize = (#const SDL_GL_ACCUM_BLUE_SIZE) :: GLattr+pattern GLAttrAccumAlphaSize = (#const SDL_GL_ACCUM_ALPHA_SIZE) :: GLattr+pattern GLAttrStereo = (#const SDL_GL_STEREO) :: GLattr+pattern GLAttrMultiSampleBuffers = (#const SDL_GL_MULTISAMPLEBUFFERS) :: GLattr+pattern GLAttrMultiSampleSamples = (#const SDL_GL_MULTISAMPLESAMPLES) :: GLattr+pattern GLAttrAcceleratedVisual = (#const SDL_GL_ACCELERATED_VISUAL) :: GLattr+pattern GLAttrRetainedBacking = (#const SDL_GL_RETAINED_BACKING) :: GLattr+pattern GLAttrContextMajorVersion = (#const SDL_GL_CONTEXT_MAJOR_VERSION) :: GLattr+pattern GLAttrContextMinorVersion = (#const SDL_GL_CONTEXT_MINOR_VERSION) :: GLattr+pattern GLAttrContextEGL = (#const SDL_GL_CONTEXT_EGL) :: GLattr+pattern GLAttrContextFlags = (#const SDL_GL_CONTEXT_FLAGS) :: GLattr+pattern GLAttrContextProfileMask = (#const SDL_GL_CONTEXT_PROFILE_MASK) :: GLattr+pattern GLAttrShareWithCurrentContext = (#const SDL_GL_SHARE_WITH_CURRENT_CONTEXT) :: GLattr+pattern GLAttrFramebufferSRGBCapable = (#const SDL_GL_FRAMEBUFFER_SRGB_CAPABLE) :: GLattr++pattern HintPriorityDefault = (#const SDL_HINT_DEFAULT) :: HintPriority+pattern HintPriorityNormal = (#const SDL_HINT_NORMAL) :: HintPriority+pattern HintPriorityOverride = (#const SDL_HINT_OVERRIDE) :: HintPriority++pattern InitFlagTimer = (#const SDL_INIT_TIMER) :: InitFlag+pattern InitFlagAudio = (#const SDL_INIT_AUDIO) :: InitFlag+pattern InitFlagVideo = (#const SDL_INIT_VIDEO) :: InitFlag+pattern InitFlagJoystick = (#const SDL_INIT_JOYSTICK) :: InitFlag+pattern InitFlagHaptic = (#const SDL_INIT_HAPTIC) :: InitFlag+pattern InitFlagGameController = (#const SDL_INIT_GAMECONTROLLER) :: InitFlag+pattern InitFlagEvents = (#const SDL_INIT_EVENTS) :: InitFlag+pattern InitFlagNoParachute = (#const SDL_INIT_NOPARACHUTE) :: InitFlag+pattern InitFlagEverything = (#const SDL_INIT_EVERYTHING) :: InitFlag++pattern KeycodeUnknown = (#const SDLK_UNKNOWN) :: Keycode+pattern KeycodeReturn = (#const SDLK_RETURN) :: Keycode+pattern KeycodeEscape = (#const SDLK_ESCAPE) :: Keycode+pattern KeycodeBackspace = (#const SDLK_BACKSPACE) :: Keycode+pattern KeycodeTab = (#const SDLK_TAB) :: Keycode+pattern KeycodeSpace = (#const SDLK_SPACE) :: Keycode+pattern KeycodeExclaim = (#const SDLK_EXCLAIM) :: Keycode+pattern KeycodeQuoteDbl = (#const SDLK_QUOTEDBL) :: Keycode+pattern KeycodeHash = (#const SDLK_HASH) :: Keycode+pattern KeycodePercent = (#const SDLK_PERCENT) :: Keycode+pattern KeycodeDollar = (#const SDLK_DOLLAR) :: Keycode+pattern KeycodeAmpersand = (#const SDLK_AMPERSAND) :: Keycode+pattern KeycodeQuote = (#const SDLK_QUOTE) :: Keycode+pattern KeycodeLeftParen = (#const SDLK_LEFTPAREN) :: Keycode+pattern KeycodeRightParen = (#const SDLK_RIGHTPAREN) :: Keycode+pattern KeycodeAsterisk = (#const SDLK_ASTERISK) :: Keycode+pattern KeycodePlus = (#const SDLK_PLUS) :: Keycode+pattern KeycodeComma = (#const SDLK_COMMA) :: Keycode+pattern KeycodeMinus = (#const SDLK_MINUS) :: Keycode+pattern KeycodePeriod = (#const SDLK_PERIOD) :: Keycode+pattern KeycodeSlash = (#const SDLK_SLASH) :: Keycode+pattern Keycode0 = (#const SDLK_0) :: Keycode+pattern Keycode1 = (#const SDLK_1) :: Keycode+pattern Keycode2 = (#const SDLK_2) :: Keycode+pattern Keycode3 = (#const SDLK_3) :: Keycode+pattern Keycode4 = (#const SDLK_4) :: Keycode+pattern Keycode5 = (#const SDLK_5) :: Keycode+pattern Keycode6 = (#const SDLK_6) :: Keycode+pattern Keycode7 = (#const SDLK_7) :: Keycode+pattern Keycode8 = (#const SDLK_8) :: Keycode+pattern Keycode9 = (#const SDLK_9) :: Keycode+pattern KeycodeColon = (#const SDLK_COLON) :: Keycode+pattern KeycodeSemicolon = (#const SDLK_SEMICOLON) :: Keycode+pattern KeycodeLess = (#const SDLK_LESS) :: Keycode+pattern KeycodeEquals = (#const SDLK_EQUALS) :: Keycode+pattern KeycodeGreater = (#const SDLK_GREATER) :: Keycode+pattern KeycodeQuestion = (#const SDLK_QUESTION) :: Keycode+pattern KeycodeAt = (#const SDLK_AT) :: Keycode+pattern KeycodeLeftBracket = (#const SDLK_LEFTBRACKET) :: Keycode+pattern KeycodeBackslash = (#const SDLK_BACKSLASH) :: Keycode+pattern KeycodeRightBracket = (#const SDLK_RIGHTBRACKET) :: Keycode+pattern KeycodeCaret = (#const SDLK_CARET) :: Keycode+pattern KeycodeUnderscore = (#const SDLK_UNDERSCORE) :: Keycode+pattern KeycodeBackquote = (#const SDLK_BACKQUOTE) :: Keycode+pattern KeycodeA = (#const SDLK_a) :: Keycode+pattern KeycodeB = (#const SDLK_b) :: Keycode+pattern KeycodeC = (#const SDLK_c) :: Keycode+pattern KeycodeD = (#const SDLK_d) :: Keycode+pattern KeycodeE = (#const SDLK_e) :: Keycode+pattern KeycodeF = (#const SDLK_f) :: Keycode+pattern KeycodeG = (#const SDLK_g) :: Keycode+pattern KeycodeH = (#const SDLK_h) :: Keycode+pattern KeycodeI = (#const SDLK_i) :: Keycode+pattern KeycodeJ = (#const SDLK_j) :: Keycode+pattern KeycodeK = (#const SDLK_k) :: Keycode+pattern KeycodeL = (#const SDLK_l) :: Keycode+pattern KeycodeM = (#const SDLK_m) :: Keycode+pattern KeycodeN = (#const SDLK_n) :: Keycode+pattern KeycodeO = (#const SDLK_o) :: Keycode+pattern KeycodeP = (#const SDLK_p) :: Keycode+pattern KeycodeQ = (#const SDLK_q) :: Keycode+pattern KeycodeR = (#const SDLK_r) :: Keycode+pattern KeycodeS = (#const SDLK_s) :: Keycode+pattern KeycodeT = (#const SDLK_t) :: Keycode+pattern KeycodeU = (#const SDLK_u) :: Keycode+pattern KeycodeV = (#const SDLK_v) :: Keycode+pattern KeycodeW = (#const SDLK_w) :: Keycode+pattern KeycodeX = (#const SDLK_x) :: Keycode+pattern KeycodeY = (#const SDLK_y) :: Keycode+pattern KeycodeZ = (#const SDLK_z) :: Keycode+pattern KeycodeCapsLock = (#const SDLK_CAPSLOCK) :: Keycode+pattern KeycodeF1 = (#const SDLK_F1) :: Keycode+pattern KeycodeF2 = (#const SDLK_F2) :: Keycode+pattern KeycodeF3 = (#const SDLK_F3) :: Keycode+pattern KeycodeF4 = (#const SDLK_F4) :: Keycode+pattern KeycodeF5 = (#const SDLK_F5) :: Keycode+pattern KeycodeF6 = (#const SDLK_F6) :: Keycode+pattern KeycodeF7 = (#const SDLK_F7) :: Keycode+pattern KeycodeF8 = (#const SDLK_F8) :: Keycode+pattern KeycodeF9 = (#const SDLK_F9) :: Keycode+pattern KeycodeF10 = (#const SDLK_F10) :: Keycode+pattern KeycodeF11 = (#const SDLK_F11) :: Keycode+pattern KeycodeF12 = (#const SDLK_F12) :: Keycode+pattern KeycodePrintScreen = (#const SDLK_PRINTSCREEN) :: Keycode+pattern KeycodeScrollLock = (#const SDLK_SCROLLLOCK) :: Keycode+pattern KeycodePause = (#const SDLK_PAUSE) :: Keycode+pattern KeycodeInsert = (#const SDLK_INSERT) :: Keycode+pattern KeycodeHome = (#const SDLK_HOME) :: Keycode+pattern KeycodePageUp = (#const SDLK_PAGEUP) :: Keycode+pattern KeycodeDelete = (#const SDLK_DELETE) :: Keycode+pattern KeycodeEnd = (#const SDLK_END) :: Keycode+pattern KeycodePageDown = (#const SDLK_PAGEDOWN) :: Keycode+pattern KeycodeRight = (#const SDLK_RIGHT) :: Keycode+pattern KeycodeLeft = (#const SDLK_LEFT) :: Keycode+pattern KeycodeDown = (#const SDLK_DOWN) :: Keycode+pattern KeycodeUp = (#const SDLK_UP) :: Keycode+pattern KeycodeNumLockClear = (#const SDLK_NUMLOCKCLEAR) :: Keycode+pattern KeycodeKPDivide = (#const SDLK_KP_DIVIDE) :: Keycode+pattern KeycodeKPMultiply = (#const SDLK_KP_MULTIPLY) :: Keycode+pattern KeycodeKPMinus = (#const SDLK_KP_MINUS) :: Keycode+pattern KeycodeKPPlus = (#const SDLK_KP_PLUS) :: Keycode+pattern KeycodeKPEnter = (#const SDLK_KP_ENTER) :: Keycode+pattern KeycodeKP1 = (#const SDLK_KP_1) :: Keycode+pattern KeycodeKP2 = (#const SDLK_KP_2) :: Keycode+pattern KeycodeKP3 = (#const SDLK_KP_3) :: Keycode+pattern KeycodeKP4 = (#const SDLK_KP_4) :: Keycode+pattern KeycodeKP5 = (#const SDLK_KP_5) :: Keycode+pattern KeycodeKP6 = (#const SDLK_KP_6) :: Keycode+pattern KeycodeKP7 = (#const SDLK_KP_7) :: Keycode+pattern KeycodeKP8 = (#const SDLK_KP_8) :: Keycode+pattern KeycodeKP9 = (#const SDLK_KP_9) :: Keycode+pattern KeycodeKP0 = (#const SDLK_KP_0) :: Keycode+pattern KeycodeKPPeriod = (#const SDLK_KP_PERIOD) :: Keycode+pattern KeycodeApplication = (#const SDLK_APPLICATION) :: Keycode+pattern KeycodePower = (#const SDLK_POWER) :: Keycode+pattern KeycodeKPEquals = (#const SDLK_KP_EQUALS) :: Keycode+pattern KeycodeF13 = (#const SDLK_F13) :: Keycode+pattern KeycodeF14 = (#const SDLK_F14) :: Keycode+pattern KeycodeF15 = (#const SDLK_F15) :: Keycode+pattern KeycodeF16 = (#const SDLK_F16) :: Keycode+pattern KeycodeF17 = (#const SDLK_F17) :: Keycode+pattern KeycodeF18 = (#const SDLK_F18) :: Keycode+pattern KeycodeF19 = (#const SDLK_F19) :: Keycode+pattern KeycodeF20 = (#const SDLK_F20) :: Keycode+pattern KeycodeF21 = (#const SDLK_F21) :: Keycode+pattern KeycodeF22 = (#const SDLK_F22) :: Keycode+pattern KeycodeF23 = (#const SDLK_F23) :: Keycode+pattern KeycodeF24 = (#const SDLK_F24) :: Keycode+pattern KeycodeExecute = (#const SDLK_EXECUTE) :: Keycode+pattern KeycodeHelp = (#const SDLK_HELP) :: Keycode+pattern KeycodeMenu = (#const SDLK_MENU) :: Keycode+pattern KeycodeSelect = (#const SDLK_SELECT) :: Keycode+pattern KeycodeStop = (#const SDLK_STOP) :: Keycode+pattern KeycodeAgain = (#const SDLK_AGAIN) :: Keycode+pattern KeycodeUndo = (#const SDLK_UNDO) :: Keycode+pattern KeycodeCut = (#const SDLK_CUT) :: Keycode+pattern KeycodeCopy = (#const SDLK_COPY) :: Keycode+pattern KeycodePaste = (#const SDLK_PASTE) :: Keycode+pattern KeycodeFind = (#const SDLK_FIND) :: Keycode+pattern KeycodeMute = (#const SDLK_MUTE) :: Keycode+pattern KeycodeVolumeUp = (#const SDLK_VOLUMEUP) :: Keycode+pattern KeycodeVolumeDown = (#const SDLK_VOLUMEDOWN) :: Keycode+pattern KeycodeKPComma = (#const SDLK_KP_COMMA) :: Keycode+pattern KeycodeKPEqualsAS400 = (#const SDLK_KP_EQUALSAS400) :: Keycode+pattern KeycodeAltErase = (#const SDLK_ALTERASE) :: Keycode+pattern KeycodeSysReq = (#const SDLK_SYSREQ) :: Keycode+pattern KeycodeCancel = (#const SDLK_CANCEL) :: Keycode+pattern KeycodeClear = (#const SDLK_CLEAR) :: Keycode+pattern KeycodePrior = (#const SDLK_PRIOR) :: Keycode+pattern KeycodeReturn2 = (#const SDLK_RETURN2) :: Keycode+pattern KeycodeSeparator = (#const SDLK_SEPARATOR) :: Keycode+pattern KeycodeOut = (#const SDLK_OUT) :: Keycode+pattern KeycodeOper = (#const SDLK_OPER) :: Keycode+pattern KeycodeClearAgain = (#const SDLK_CLEARAGAIN) :: Keycode+pattern KeycodeCrSel = (#const SDLK_CRSEL) :: Keycode+pattern KeycodeExSel = (#const SDLK_EXSEL) :: Keycode+pattern KeycodeKP00 = (#const SDLK_KP_00) :: Keycode+pattern KeycodeKP000 = (#const SDLK_KP_000) :: Keycode+pattern KeycodeThousandsSeparator = (#const SDLK_THOUSANDSSEPARATOR) :: Keycode+pattern KeycodeDecimalSeparator = (#const SDLK_DECIMALSEPARATOR) :: Keycode+pattern KeycodeCurrencyUnit = (#const SDLK_CURRENCYUNIT) :: Keycode+pattern KeycodeCurrencySubunit = (#const SDLK_CURRENCYSUBUNIT) :: Keycode+pattern KeycodeKPLeftParen = (#const SDLK_KP_LEFTPAREN) :: Keycode+pattern KeycodeKPRightParen = (#const SDLK_KP_RIGHTPAREN) :: Keycode+pattern KeycodeKPLeftBrace = (#const SDLK_KP_LEFTBRACE) :: Keycode+pattern KeycodeKPRightBrace = (#const SDLK_KP_RIGHTBRACE) :: Keycode+pattern KeycodeKPTab = (#const SDLK_KP_TAB) :: Keycode+pattern KeycodeKPBackspace = (#const SDLK_KP_BACKSPACE) :: Keycode+pattern KeycodeKPA = (#const SDLK_KP_A) :: Keycode+pattern KeycodeKPB = (#const SDLK_KP_B) :: Keycode+pattern KeycodeKPC = (#const SDLK_KP_C) :: Keycode+pattern KeycodeKPD = (#const SDLK_KP_D) :: Keycode+pattern KeycodeKPE = (#const SDLK_KP_E) :: Keycode+pattern KeycodeKPF = (#const SDLK_KP_F) :: Keycode+pattern KeycodeKPXor = (#const SDLK_KP_XOR) :: Keycode+pattern KeycodeKPPower = (#const SDLK_KP_POWER) :: Keycode+pattern KeycodeKPPercent = (#const SDLK_KP_PERCENT) :: Keycode+pattern KeycodeKPLess = (#const SDLK_KP_LESS) :: Keycode+pattern KeycodeKPGreater = (#const SDLK_KP_GREATER) :: Keycode+pattern KeycodeKPAmpersand = (#const SDLK_KP_AMPERSAND) :: Keycode+pattern KeycodeKPDblAmpersand = (#const SDLK_KP_DBLAMPERSAND) :: Keycode+pattern KeycodeKPVecticalBar = (#const SDLK_KP_VERTICALBAR) :: Keycode+pattern KeycodeKPDblVerticalBar = (#const SDLK_KP_DBLVERTICALBAR) :: Keycode+pattern KeycodeKPColon = (#const SDLK_KP_COLON) :: Keycode+pattern KeycodeKPHash = (#const SDLK_KP_HASH) :: Keycode+pattern KeycodeKPSpace = (#const SDLK_KP_SPACE) :: Keycode+pattern KeycodeKPAt = (#const SDLK_KP_AT) :: Keycode+pattern KeycodeKPExclam = (#const SDLK_KP_EXCLAM) :: Keycode+pattern KeycodeKPMemStore = (#const SDLK_KP_MEMSTORE) :: Keycode+pattern KeycodeKPMemRecall = (#const SDLK_KP_MEMRECALL) :: Keycode+pattern KeycodeKPMemClear = (#const SDLK_KP_MEMCLEAR) :: Keycode+pattern KeycodeKPMemAdd = (#const SDLK_KP_MEMADD) :: Keycode+pattern KeycodeKPMemSubtract = (#const SDLK_KP_MEMSUBTRACT) :: Keycode+pattern KeycodeKPMemMultiply = (#const SDLK_KP_MEMMULTIPLY) :: Keycode+pattern KeycodeKPMemDivide = (#const SDLK_KP_MEMDIVIDE) :: Keycode+pattern KeycodeKPPlusMinus = (#const SDLK_KP_PLUSMINUS) :: Keycode+pattern KeycodeKPClear = (#const SDLK_KP_CLEAR) :: Keycode+pattern KeycodeKPClearEntry = (#const SDLK_KP_CLEARENTRY) :: Keycode+pattern KeycodeKPBinary = (#const SDLK_KP_BINARY) :: Keycode+pattern KeycodeKPOctal = (#const SDLK_KP_OCTAL) :: Keycode+pattern KeycodeKPDecimal = (#const SDLK_KP_DECIMAL) :: Keycode+pattern KeycodeKPHexadecimal = (#const SDLK_KP_HEXADECIMAL) :: Keycode+pattern KeycodeLCtrl = (#const SDLK_LCTRL) :: Keycode+pattern KeycodeLShift = (#const SDLK_LSHIFT) :: Keycode+pattern KeycodeLAlt = (#const SDLK_LALT) :: Keycode+pattern KeycodeLGUI = (#const SDLK_LGUI) :: Keycode+pattern KeycodeRCtrl = (#const SDLK_RCTRL) :: Keycode+pattern KeycodeRShift = (#const SDLK_RSHIFT) :: Keycode+pattern KeycodeRAlt = (#const SDLK_RALT) :: Keycode+pattern KeycodeRGUI = (#const SDLK_RGUI) :: Keycode+pattern KeycodeMode = (#const SDLK_MODE) :: Keycode+pattern KeycodeAudioNext = (#const SDLK_AUDIONEXT) :: Keycode+pattern KeycodeAudioPrev = (#const SDLK_AUDIONEXT) :: Keycode+pattern KeycodeAudioStop = (#const SDLK_AUDIOSTOP) :: Keycode+pattern KeycodeAudioPlay = (#const SDLK_AUDIOPLAY) :: Keycode+pattern KeycodeAudioMute = (#const SDLK_AUDIOMUTE) :: Keycode+pattern KeycodeMediaSelect = (#const SDLK_MEDIASELECT) :: Keycode+pattern KeycodeWWW = (#const SDLK_WWW) :: Keycode+pattern KeycodeMail = (#const SDLK_MAIL) :: Keycode+pattern KeycodeCalculator = (#const SDLK_CALCULATOR) :: Keycode+pattern KeycodeComputer = (#const SDLK_COMPUTER) :: Keycode+pattern KeycodeACSearch = (#const SDLK_AC_SEARCH) :: Keycode+pattern KeycodeACHome = (#const SDLK_AC_HOME) :: Keycode+pattern KeycodeACBack = (#const SDLK_AC_BACK) :: Keycode+pattern KeycodeACForward = (#const SDLK_AC_FORWARD) :: Keycode+pattern KeycodeACStop = (#const SDLK_AC_STOP) :: Keycode+pattern KeycodeACRefresh = (#const SDLK_AC_REFRESH) :: Keycode+pattern KeycodeACBookmarks = (#const SDLK_AC_BOOKMARKS) :: Keycode+pattern KeycodeBrightnessDown = (#const SDLK_BRIGHTNESSDOWN) :: Keycode+pattern KeycodeBrightnessUp = (#const SDLK_BRIGHTNESSUP) :: Keycode+pattern KeycodeDisplaySwitch = (#const SDLK_DISPLAYSWITCH) :: Keycode+pattern KeycodeKbdIllumToggle = (#const SDLK_KBDILLUMTOGGLE) :: Keycode+pattern KeycodeKbdIllumDown = (#const SDLK_KBDILLUMDOWN) :: Keycode+pattern KeycodeKbdIllumUp = (#const SDLK_KBDILLUMUP) :: Keycode+pattern KeycodeEject = (#const SDLK_EJECT) :: Keycode+pattern KeycodeSleep = (#const SDLK_SLEEP) :: Keycode++pattern KeymodNone = (#const KMOD_NONE)+pattern KeymodLShift = (#const KMOD_LSHIFT)+pattern KeymodRShift = (#const KMOD_RSHIFT)+pattern KeymodShift = (#const KMOD_SHIFT)+pattern KeymodLCtrl = (#const KMOD_LCTRL)+pattern KeymodRCtrl = (#const KMOD_RCTRL)+pattern KeymodCtrl = (#const KMOD_CTRL)+pattern KeymodLAlt = (#const KMOD_LALT)+pattern KeymodRAlt = (#const KMOD_RALT)+pattern KeymodAlt = (#const KMOD_ALT)+pattern KeymodLGUI = (#const KMOD_LGUI)+pattern KeymodRGUI = (#const KMOD_RGUI)+pattern KeymodGUI = (#const KMOD_GUI)+pattern KeymodNum = (#const KMOD_NUM)+pattern KeymodCaps = (#const KMOD_CAPS)+pattern KeymodMode = (#const KMOD_MODE)+pattern KeymodReserved = (#const KMOD_RESERVED)++pattern LogPriorityVerbose = (#const SDL_LOG_PRIORITY_VERBOSE) :: LogPriority+pattern LogPriorityDebug = (#const SDL_LOG_PRIORITY_DEBUG) :: LogPriority+pattern LogPriorityInfo = (#const SDL_LOG_PRIORITY_INFO) :: LogPriority+pattern LogPriorityWarn = (#const SDL_LOG_PRIORITY_WARN) :: LogPriority+pattern LogPriorityError = (#const SDL_LOG_PRIORITY_ERROR) :: LogPriority+pattern LogPriorityCritical = (#const SDL_LOG_PRIORITY_CRITICAL) :: LogPriority+pattern LogPriorityPriorities = (#const SDL_NUM_LOG_PRIORITIES) :: LogPriority++pattern PowerStateUnknown = (#const SDL_POWERSTATE_UNKNOWN) :: PowerState+pattern PowerStateOnBattery = (#const SDL_POWERSTATE_ON_BATTERY) :: PowerState+pattern PowerStateNoBattery = (#const SDL_POWERSTATE_NO_BATTERY) :: PowerState+pattern PowerStateCharging = (#const SDL_POWERSTATE_CHARGING) :: PowerState+pattern PowerStateCharged = (#const SDL_POWERSTATE_CHARGED) :: PowerState++pattern RendererFlipNone = (#const SDL_FLIP_NONE) :: RendererFlip+pattern RendererFlipHorizontal = (#const SDL_FLIP_HORIZONTAL) :: RendererFlip+pattern RendererFlipVertical = (#const SDL_FLIP_VERTICAL) :: RendererFlip++pattern ScancodeUnknown = (#const SDL_SCANCODE_UNKNOWN) :: Scancode+pattern ScancodeA = (#const SDL_SCANCODE_A) :: Scancode+pattern ScancodeB = (#const SDL_SCANCODE_B) :: Scancode+pattern ScancodeC = (#const SDL_SCANCODE_C) :: Scancode+pattern ScancodeD = (#const SDL_SCANCODE_D) :: Scancode+pattern ScancodeE = (#const SDL_SCANCODE_E) :: Scancode+pattern ScancodeF = (#const SDL_SCANCODE_F) :: Scancode+pattern ScancodeG = (#const SDL_SCANCODE_G) :: Scancode+pattern ScancodeH = (#const SDL_SCANCODE_H) :: Scancode+pattern ScancodeI = (#const SDL_SCANCODE_I) :: Scancode+pattern ScancodeJ = (#const SDL_SCANCODE_J) :: Scancode+pattern ScancodeK = (#const SDL_SCANCODE_K) :: Scancode+pattern ScancodeL = (#const SDL_SCANCODE_L) :: Scancode+pattern ScancodeM = (#const SDL_SCANCODE_M) :: Scancode+pattern ScancodeN = (#const SDL_SCANCODE_N) :: Scancode+pattern ScancodeO = (#const SDL_SCANCODE_O) :: Scancode+pattern ScancodeP = (#const SDL_SCANCODE_P) :: Scancode+pattern ScancodeQ = (#const SDL_SCANCODE_Q) :: Scancode+pattern ScancodeR = (#const SDL_SCANCODE_R) :: Scancode+pattern ScancodeS = (#const SDL_SCANCODE_S) :: Scancode+pattern ScancodeT = (#const SDL_SCANCODE_T) :: Scancode+pattern ScancodeU = (#const SDL_SCANCODE_U) :: Scancode+pattern ScancodeV = (#const SDL_SCANCODE_V) :: Scancode+pattern ScancodeW = (#const SDL_SCANCODE_W) :: Scancode+pattern ScancodeX = (#const SDL_SCANCODE_X) :: Scancode+pattern ScancodeY = (#const SDL_SCANCODE_Y) :: Scancode+pattern ScancodeZ = (#const SDL_SCANCODE_Z) :: Scancode+pattern Scancode1 = (#const SDL_SCANCODE_1) :: Scancode+pattern Scancode2 = (#const SDL_SCANCODE_2) :: Scancode+pattern Scancode3 = (#const SDL_SCANCODE_3) :: Scancode+pattern Scancode4 = (#const SDL_SCANCODE_4) :: Scancode+pattern Scancode5 = (#const SDL_SCANCODE_5) :: Scancode+pattern Scancode6 = (#const SDL_SCANCODE_6) :: Scancode+pattern Scancode7 = (#const SDL_SCANCODE_7) :: Scancode+pattern Scancode8 = (#const SDL_SCANCODE_8) :: Scancode+pattern Scancode9 = (#const SDL_SCANCODE_9) :: Scancode+pattern Scancode0 = (#const SDL_SCANCODE_0) :: Scancode+pattern ScancodeReturn = (#const SDL_SCANCODE_RETURN) :: Scancode+pattern ScancodeEscape = (#const SDL_SCANCODE_ESCAPE) :: Scancode+pattern ScancodeBackspace = (#const SDL_SCANCODE_BACKSPACE) :: Scancode+pattern ScancodeTab = (#const SDL_SCANCODE_TAB) :: Scancode+pattern ScancodeSpace = (#const SDL_SCANCODE_SPACE) :: Scancode+pattern ScancodeMinus = (#const SDL_SCANCODE_MINUS) :: Scancode+pattern ScancodeEquals = (#const SDL_SCANCODE_EQUALS) :: Scancode+pattern ScancodeLeftBracket = (#const SDL_SCANCODE_LEFTBRACKET) :: Scancode+pattern ScancodeRightBracket = (#const SDL_SCANCODE_RIGHTBRACKET) :: Scancode+pattern ScancodeBackslash = (#const SDL_SCANCODE_BACKSLASH) :: Scancode+pattern ScancodeNonUSHash = (#const SDL_SCANCODE_NONUSHASH) :: Scancode+pattern ScancodeSemicolon = (#const SDL_SCANCODE_SEMICOLON) :: Scancode+pattern ScancodeApostrophe = (#const SDL_SCANCODE_APOSTROPHE) :: Scancode+pattern ScancodeGrave = (#const SDL_SCANCODE_GRAVE) :: Scancode+pattern ScancodeComma = (#const SDL_SCANCODE_COMMA) :: Scancode+pattern ScancodePeriod = (#const SDL_SCANCODE_PERIOD) :: Scancode+pattern ScancodeSlash = (#const SDL_SCANCODE_SLASH) :: Scancode+pattern ScancodeCapsLock = (#const SDL_SCANCODE_CAPSLOCK) :: Scancode+pattern ScancodeF1 = (#const SDL_SCANCODE_F1) :: Scancode+pattern ScancodeF2 = (#const SDL_SCANCODE_F2) :: Scancode+pattern ScancodeF3 = (#const SDL_SCANCODE_F3) :: Scancode+pattern ScancodeF4 = (#const SDL_SCANCODE_F4) :: Scancode+pattern ScancodeF5 = (#const SDL_SCANCODE_F5) :: Scancode+pattern ScancodeF6 = (#const SDL_SCANCODE_F6) :: Scancode+pattern ScancodeF7 = (#const SDL_SCANCODE_F7) :: Scancode+pattern ScancodeF8 = (#const SDL_SCANCODE_F8) :: Scancode+pattern ScancodeF9 = (#const SDL_SCANCODE_F9) :: Scancode+pattern ScancodeF10 = (#const SDL_SCANCODE_F10) :: Scancode+pattern ScancodeF11 = (#const SDL_SCANCODE_F11) :: Scancode+pattern ScancodeF12 = (#const SDL_SCANCODE_F12) :: Scancode+pattern ScancodePrintScreen = (#const SDL_SCANCODE_PRINTSCREEN) :: Scancode+pattern ScancodeScrollLock = (#const SDL_SCANCODE_SCROLLLOCK) :: Scancode+pattern ScancodePause = (#const SDL_SCANCODE_PAUSE) :: Scancode+pattern ScancodeInsert = (#const SDL_SCANCODE_INSERT) :: Scancode+pattern ScancodeHome = (#const SDL_SCANCODE_HOME) :: Scancode+pattern ScancodePageUp = (#const SDL_SCANCODE_PAGEUP) :: Scancode+pattern ScancodeDelete = (#const SDL_SCANCODE_DELETE) :: Scancode+pattern ScancodeEnd = (#const SDL_SCANCODE_END) :: Scancode+pattern ScancodePageDown = (#const SDL_SCANCODE_PAGEDOWN) :: Scancode+pattern ScancodeRight = (#const SDL_SCANCODE_RIGHT) :: Scancode+pattern ScancodeLeft = (#const SDL_SCANCODE_LEFT) :: Scancode+pattern ScancodeDown = (#const SDL_SCANCODE_DOWN) :: Scancode+pattern ScancodeUp = (#const SDL_SCANCODE_UP) :: Scancode+pattern ScancodeNumLockClear = (#const SDL_SCANCODE_NUMLOCKCLEAR) :: Scancode+pattern ScancodeKPDivide = (#const SDL_SCANCODE_KP_DIVIDE) :: Scancode+pattern ScancodeKPMultiply = (#const SDL_SCANCODE_KP_MULTIPLY) :: Scancode+pattern ScancodeKPMinus = (#const SDL_SCANCODE_KP_MINUS) :: Scancode+pattern ScancodeKPPlus = (#const SDL_SCANCODE_KP_PLUS) :: Scancode+pattern ScancodeKPEnter = (#const SDL_SCANCODE_KP_ENTER) :: Scancode+pattern ScancodeKP1 = (#const SDL_SCANCODE_KP_1) :: Scancode+pattern ScancodeKP2 = (#const SDL_SCANCODE_KP_2) :: Scancode+pattern ScancodeKP3 = (#const SDL_SCANCODE_KP_3) :: Scancode+pattern ScancodeKP4 = (#const SDL_SCANCODE_KP_4) :: Scancode+pattern ScancodeKP5 = (#const SDL_SCANCODE_KP_5) :: Scancode+pattern ScancodeKP6 = (#const SDL_SCANCODE_KP_6) :: Scancode+pattern ScancodeKP7 = (#const SDL_SCANCODE_KP_7) :: Scancode+pattern ScancodeKP8 = (#const SDL_SCANCODE_KP_8) :: Scancode+pattern ScancodeKP9 = (#const SDL_SCANCODE_KP_9) :: Scancode+pattern ScancodeKP0 = (#const SDL_SCANCODE_KP_0) :: Scancode+pattern ScancodeKPPeriod = (#const SDL_SCANCODE_KP_PERIOD) :: Scancode+pattern ScancodeNonUSBackslash = (#const SDL_SCANCODE_NONUSBACKSLASH) :: Scancode+pattern ScancodeApplication = (#const SDL_SCANCODE_APPLICATION) :: Scancode+pattern ScancodePower = (#const SDL_SCANCODE_POWER) :: Scancode+pattern ScancodeKPEquals = (#const SDL_SCANCODE_KP_EQUALS) :: Scancode+pattern ScancodeF13 = (#const SDL_SCANCODE_F13) :: Scancode+pattern ScancodeF14 = (#const SDL_SCANCODE_F14) :: Scancode+pattern ScancodeF15 = (#const SDL_SCANCODE_F15) :: Scancode+pattern ScancodeF16 = (#const SDL_SCANCODE_F16) :: Scancode+pattern ScancodeF17 = (#const SDL_SCANCODE_F17) :: Scancode+pattern ScancodeF18 = (#const SDL_SCANCODE_F18) :: Scancode+pattern ScancodeF19 = (#const SDL_SCANCODE_F19) :: Scancode+pattern ScancodeF20 = (#const SDL_SCANCODE_F20) :: Scancode+pattern ScancodeF21 = (#const SDL_SCANCODE_F21) :: Scancode+pattern ScancodeF22 = (#const SDL_SCANCODE_F22) :: Scancode+pattern ScancodeF23 = (#const SDL_SCANCODE_F23) :: Scancode+pattern ScancodeF24 = (#const SDL_SCANCODE_F24) :: Scancode+pattern ScancodeExecute = (#const SDL_SCANCODE_EXECUTE) :: Scancode+pattern ScancodeHelp = (#const SDL_SCANCODE_HELP) :: Scancode+pattern ScancodeMenu = (#const SDL_SCANCODE_MENU) :: Scancode+pattern ScancodeSelect = (#const SDL_SCANCODE_SELECT) :: Scancode+pattern ScancodeStop = (#const SDL_SCANCODE_STOP) :: Scancode+pattern ScancodeAgain = (#const SDL_SCANCODE_AGAIN) :: Scancode+pattern ScancodeUndo = (#const SDL_SCANCODE_UNDO) :: Scancode+pattern ScancodeCut = (#const SDL_SCANCODE_CUT) :: Scancode+pattern ScancodeCopy = (#const SDL_SCANCODE_COPY) :: Scancode+pattern ScancodePaste = (#const SDL_SCANCODE_PASTE) :: Scancode+pattern ScancodeFind = (#const SDL_SCANCODE_FIND) :: Scancode+pattern ScancodeMute = (#const SDL_SCANCODE_MUTE) :: Scancode+pattern ScancodeVolumeUp = (#const SDL_SCANCODE_VOLUMEUP) :: Scancode+pattern ScancodeVolumeDown = (#const SDL_SCANCODE_VOLUMEDOWN) :: Scancode+pattern ScancodeKPComma = (#const SDL_SCANCODE_KP_COMMA) :: Scancode+pattern ScancodeEqualsAs400 = (#const SDL_SCANCODE_KP_EQUALSAS400) :: Scancode+pattern ScancodeInternational1 = (#const SDL_SCANCODE_INTERNATIONAL1) :: Scancode+pattern ScancodeInternational2 = (#const SDL_SCANCODE_INTERNATIONAL2) :: Scancode+pattern ScancodeInternational3 = (#const SDL_SCANCODE_INTERNATIONAL3) :: Scancode+pattern ScancodeInternational4 = (#const SDL_SCANCODE_INTERNATIONAL4) :: Scancode+pattern ScancodeInternational5 = (#const SDL_SCANCODE_INTERNATIONAL5) :: Scancode+pattern ScancodeInternational6 = (#const SDL_SCANCODE_INTERNATIONAL6) :: Scancode+pattern ScancodeInternational7 = (#const SDL_SCANCODE_INTERNATIONAL7) :: Scancode+pattern ScancodeInternational8 = (#const SDL_SCANCODE_INTERNATIONAL8) :: Scancode+pattern ScancodeInternational9 = (#const SDL_SCANCODE_INTERNATIONAL9) :: Scancode+pattern ScancodeLang1 = (#const SDL_SCANCODE_LANG1) :: Scancode+pattern ScancodeLang2 = (#const SDL_SCANCODE_LANG2) :: Scancode+pattern ScancodeLang3 = (#const SDL_SCANCODE_LANG3) :: Scancode+pattern ScancodeLang4 = (#const SDL_SCANCODE_LANG4) :: Scancode+pattern ScancodeLang5 = (#const SDL_SCANCODE_LANG5) :: Scancode+pattern ScancodeLang6 = (#const SDL_SCANCODE_LANG6) :: Scancode+pattern ScancodeLang7 = (#const SDL_SCANCODE_LANG7) :: Scancode+pattern ScancodeLang8 = (#const SDL_SCANCODE_LANG8) :: Scancode+pattern ScancodeLang9 = (#const SDL_SCANCODE_LANG9) :: Scancode+pattern ScancodeAltErase = (#const SDL_SCANCODE_ALTERASE) :: Scancode+pattern ScancodeSysReq = (#const SDL_SCANCODE_SYSREQ) :: Scancode+pattern ScancodeCancel = (#const SDL_SCANCODE_CANCEL) :: Scancode+pattern ScancodeClear = (#const SDL_SCANCODE_CLEAR) :: Scancode+pattern ScancodePrior = (#const SDL_SCANCODE_PRIOR) :: Scancode+pattern ScancodeReturn2 = (#const SDL_SCANCODE_RETURN2) :: Scancode+pattern ScancodeSeparator = (#const SDL_SCANCODE_SEPARATOR) :: Scancode+pattern ScancodeOut = (#const SDL_SCANCODE_OUT) :: Scancode+pattern ScancodeOper = (#const SDL_SCANCODE_OPER) :: Scancode+pattern ScancodeClearAgain = (#const SDL_SCANCODE_CLEARAGAIN) :: Scancode+pattern ScancodeCrSel = (#const SDL_SCANCODE_CRSEL) :: Scancode+pattern ScancodeExSel = (#const SDL_SCANCODE_EXSEL) :: Scancode+pattern ScancodeKP00 = (#const SDL_SCANCODE_KP_00) :: Scancode+pattern ScancodeKP000 = (#const SDL_SCANCODE_KP_000) :: Scancode+pattern ScancodeThousandsSeparator = (#const SDL_SCANCODE_THOUSANDSSEPARATOR) :: Scancode+pattern ScancodeDecimalSeparator = (#const SDL_SCANCODE_DECIMALSEPARATOR) :: Scancode+pattern ScancodeCurrencyUnit = (#const SDL_SCANCODE_CURRENCYUNIT) :: Scancode+pattern ScancodeCurrencySubunit = (#const SDL_SCANCODE_CURRENCYSUBUNIT) :: Scancode+pattern ScancodeLeftParen = (#const SDL_SCANCODE_KP_LEFTPAREN) :: Scancode+pattern ScancodeRightParen = (#const SDL_SCANCODE_KP_RIGHTPAREN) :: Scancode+pattern ScancodeLeftBrace = (#const SDL_SCANCODE_KP_LEFTBRACE) :: Scancode+pattern ScancodeRightBrace = (#const SDL_SCANCODE_KP_RIGHTBRACE) :: Scancode+pattern ScancodeKPTab = (#const SDL_SCANCODE_KP_TAB) :: Scancode+pattern ScancodeKPBackspace = (#const SDL_SCANCODE_KP_BACKSPACE) :: Scancode+pattern ScancodeKPA = (#const SDL_SCANCODE_KP_A) :: Scancode+pattern ScancodeKPB = (#const SDL_SCANCODE_KP_B) :: Scancode+pattern ScancodeKPC = (#const SDL_SCANCODE_KP_C) :: Scancode+pattern ScancodeKPD = (#const SDL_SCANCODE_KP_D) :: Scancode+pattern ScancodeKPE = (#const SDL_SCANCODE_KP_E) :: Scancode+pattern ScancodeKPF = (#const SDL_SCANCODE_KP_F) :: Scancode+pattern ScancodeKPXOR = (#const SDL_SCANCODE_KP_XOR) :: Scancode+pattern ScancodeKPPower = (#const SDL_SCANCODE_KP_POWER) :: Scancode+pattern ScancodeKPPercent = (#const SDL_SCANCODE_KP_PERCENT) :: Scancode+pattern ScancodeKPLess = (#const SDL_SCANCODE_KP_LESS) :: Scancode+pattern ScancodeKPGreater = (#const SDL_SCANCODE_KP_GREATER) :: Scancode+pattern ScancodeKPAmpersand = (#const SDL_SCANCODE_KP_AMPERSAND) :: Scancode+pattern ScancodeKPDBLAmpersand = (#const SDL_SCANCODE_KP_DBLAMPERSAND) :: Scancode+pattern ScancodeKPVerticalBar = (#const SDL_SCANCODE_KP_VERTICALBAR) :: Scancode+pattern ScancodeKPDBLVerticalBar = (#const SDL_SCANCODE_KP_DBLVERTICALBAR) :: Scancode+pattern ScancodeKPColon = (#const SDL_SCANCODE_KP_COLON) :: Scancode+pattern ScancodeKPHash = (#const SDL_SCANCODE_KP_HASH) :: Scancode+pattern ScancodeKPSpace = (#const SDL_SCANCODE_KP_SPACE) :: Scancode+pattern ScancodeKPAt = (#const SDL_SCANCODE_KP_AT) :: Scancode+pattern ScancodeKPExclam = (#const SDL_SCANCODE_KP_EXCLAM) :: Scancode+pattern ScancodeKPMemStore = (#const SDL_SCANCODE_KP_MEMSTORE) :: Scancode+pattern ScancodeKPMemRecall = (#const SDL_SCANCODE_KP_MEMRECALL) :: Scancode+pattern ScancodeKPMemClear = (#const SDL_SCANCODE_KP_MEMCLEAR) :: Scancode+pattern ScancodeKPMemAdd = (#const SDL_SCANCODE_KP_MEMADD) :: Scancode+pattern ScancodeKPMemSubtract = (#const SDL_SCANCODE_KP_MEMSUBTRACT) :: Scancode+pattern ScancodeKPMemMultiply = (#const SDL_SCANCODE_KP_MEMMULTIPLY) :: Scancode+pattern ScancodeKPMemDivide = (#const SDL_SCANCODE_KP_MEMDIVIDE) :: Scancode+pattern ScancodeKPPlusMinus = (#const SDL_SCANCODE_KP_PLUSMINUS) :: Scancode+pattern ScancodeKPClear = (#const SDL_SCANCODE_KP_CLEAR) :: Scancode+pattern ScancodeKPClearEntry = (#const SDL_SCANCODE_KP_CLEARENTRY) :: Scancode+pattern ScancodeKPBinary = (#const SDL_SCANCODE_KP_BINARY) :: Scancode+pattern ScancodeKPOctal = (#const SDL_SCANCODE_KP_OCTAL) :: Scancode+pattern ScancodeKPDecimal = (#const SDL_SCANCODE_KP_DECIMAL) :: Scancode+pattern ScancodeKPHexadecimal = (#const SDL_SCANCODE_KP_HEXADECIMAL) :: Scancode+pattern ScancodeLCtrl = (#const SDL_SCANCODE_LCTRL) :: Scancode+pattern ScancodeLShift = (#const SDL_SCANCODE_LSHIFT) :: Scancode+pattern ScancodeLAlt = (#const SDL_SCANCODE_LALT) :: Scancode+pattern ScancodeLGUI = (#const SDL_SCANCODE_LGUI) :: Scancode+pattern ScancodeRCtrl = (#const SDL_SCANCODE_RCTRL) :: Scancode+pattern ScancodeRShift = (#const SDL_SCANCODE_RSHIFT) :: Scancode+pattern ScancodeRAlt = (#const SDL_SCANCODE_RALT) :: Scancode+pattern ScancodeRGUI = (#const SDL_SCANCODE_RGUI) :: Scancode+pattern ScancodeMode = (#const SDL_SCANCODE_MODE) :: Scancode+pattern ScancodeAudioNext = (#const SDL_SCANCODE_AUDIONEXT) :: Scancode+pattern ScancodeAudioPrev = (#const SDL_SCANCODE_AUDIOPREV) :: Scancode+pattern ScancodeAudioStop = (#const SDL_SCANCODE_AUDIOSTOP) :: Scancode+pattern ScancodeAudioPlay = (#const SDL_SCANCODE_AUDIOPLAY) :: Scancode+pattern ScancodeAudioMute = (#const SDL_SCANCODE_AUDIOMUTE) :: Scancode+pattern ScancodeMediaSelect = (#const SDL_SCANCODE_MEDIASELECT) :: Scancode+pattern ScancodeWWW = (#const SDL_SCANCODE_WWW) :: Scancode+pattern ScancodeMail = (#const SDL_SCANCODE_MAIL) :: Scancode+pattern ScancodeCalculator = (#const SDL_SCANCODE_CALCULATOR) :: Scancode+pattern ScancodeComputer = (#const SDL_SCANCODE_COMPUTER) :: Scancode+pattern ScancodeACSearch = (#const SDL_SCANCODE_AC_SEARCH) :: Scancode+pattern ScancodeACHome = (#const SDL_SCANCODE_AC_HOME) :: Scancode+pattern ScancodeACBack = (#const SDL_SCANCODE_AC_BACK) :: Scancode+pattern ScancodeACForward = (#const SDL_SCANCODE_AC_FORWARD) :: Scancode+pattern ScancodeACStop = (#const SDL_SCANCODE_AC_STOP) :: Scancode+pattern ScancodeACRefresh = (#const SDL_SCANCODE_AC_REFRESH) :: Scancode+pattern ScancodeACBookmarks = (#const SDL_SCANCODE_AC_BOOKMARKS) :: Scancode+pattern ScancodeBrightnessDown = (#const SDL_SCANCODE_BRIGHTNESSDOWN) :: Scancode+pattern ScancodeBrightnessUp = (#const SDL_SCANCODE_BRIGHTNESSUP) :: Scancode+pattern ScancodeDisplaySwitch = (#const SDL_SCANCODE_DISPLAYSWITCH) :: Scancode+pattern ScancodeKBDIllumToggle = (#const SDL_SCANCODE_KBDILLUMTOGGLE) :: Scancode+pattern ScancodeKBDIllumDown = (#const SDL_SCANCODE_KBDILLUMDOWN) :: Scancode+pattern ScancodeKBDIllumUp = (#const SDL_SCANCODE_KBDILLUMUP) :: Scancode+pattern ScancodeEject = (#const SDL_SCANCODE_EJECT) :: Scancode+pattern ScancodeSleep = (#const SDL_SCANCODE_SLEEP) :: Scancode+pattern ScancodeApp1 = (#const SDL_SCANCODE_APP1) :: Scancode+pattern ScancodeApp2 = (#const SDL_SCANCODE_APP2) :: Scancode+pattern ScancodeNum = (#const SDL_NUM_SCANCODES) :: Scancode++pattern SystemCursorArrow = (#const SDL_SYSTEM_CURSOR_ARROW) :: SystemCursor+pattern SystemCursorIBeam = (#const SDL_SYSTEM_CURSOR_IBEAM) :: SystemCursor+pattern SystemCursorWait = (#const SDL_SYSTEM_CURSOR_WAIT) :: SystemCursor+pattern SystemCursorCrosshair = (#const SDL_SYSTEM_CURSOR_CROSSHAIR) :: SystemCursor+pattern SystemCursorWaitArrow = (#const SDL_SYSTEM_CURSOR_WAITARROW) :: SystemCursor+pattern SystemCursorSizeNWSE = (#const SDL_SYSTEM_CURSOR_SIZENWSE) :: SystemCursor+pattern SystemCursorSizeNESW = (#const SDL_SYSTEM_CURSOR_SIZENESW) :: SystemCursor+pattern SystemCursorSizeWE = (#const SDL_SYSTEM_CURSOR_SIZEWE) :: SystemCursor+pattern SystemCursorSizeNS = (#const SDL_SYSTEM_CURSOR_SIZENS) :: SystemCursor+pattern SystemCursorSizeAll = (#const SDL_SYSTEM_CURSOR_SIZEALL) :: SystemCursor+pattern SystemCursorNo = (#const SDL_SYSTEM_CURSOR_NO) :: SystemCursor+pattern SystemCursorHand = (#const SDL_SYSTEM_CURSOR_HAND) :: SystemCursor+pattern SystemCursorNum = (#const SDL_NUM_SYSTEM_CURSORS) :: SystemCursor++pattern ThreadPriorityLow = (#const SDL_THREAD_PRIORITY_LOW) :: ThreadPriority+pattern ThreadPriorityNormal = (#const SDL_THREAD_PRIORITY_NORMAL) :: ThreadPriority+pattern ThreadPriorityHigh = (#const SDL_THREAD_PRIORITY_HIGH) :: ThreadPriority++pattern AudioAllowFrequencyChange = (#const SDL_AUDIO_ALLOW_FREQUENCY_CHANGE)+pattern AudioAllowFormatChange = (#const SDL_AUDIO_ALLOW_FORMAT_CHANGE)+pattern AudioAllowChannelsChange = (#const SDL_AUDIO_ALLOW_CHANNELS_CHANGE)+pattern AudioAllowAnyChange = (#const SDL_AUDIO_ALLOW_ANY_CHANGE)++pattern ButtonLeft = (#const SDL_BUTTON_LEFT)+pattern ButtonMiddle = (#const SDL_BUTTON_MIDDLE)+pattern ButtonRight = (#const SDL_BUTTON_RIGHT)+pattern ButtonX1 = (#const SDL_BUTTON_X1)+pattern ButtonX2 = (#const SDL_BUTTON_X2)+pattern ButtonLMask = (#const SDL_BUTTON_LMASK)+pattern ButtonMMask = (#const SDL_BUTTON_MMASK)+pattern ButtonRMask = (#const SDL_BUTTON_RMASK)+pattern ButtonX1Mask = (#const SDL_BUTTON_X1MASK)+pattern ButtonX2Mask = (#const SDL_BUTTON_X2MASK)++pattern EventTypeFirstEvent = (#const SDL_FIRSTEVENT)+pattern EventTypeQuit = (#const SDL_QUIT)+pattern EventTypeAppTerminating = (#const SDL_APP_TERMINATING)+pattern EventTypeAppLowMemory = (#const SDL_APP_LOWMEMORY)+pattern EventTypeAppWillEnterBackground = (#const SDL_APP_WILLENTERBACKGROUND)+pattern EventTypeAppDidEnterBackground = (#const SDL_APP_DIDENTERBACKGROUND)+pattern EventTypeAppWillEnterForeground = (#const SDL_APP_WILLENTERFOREGROUND)+pattern EventTypeAppDidEnterForeground = (#const SDL_APP_DIDENTERFOREGROUND)+pattern EventTypeWindowEvent = (#const SDL_WINDOWEVENT)+pattern EventTypeSysWMEvent = (#const SDL_SYSWMEVENT)+pattern EventTypeKeyDown = (#const SDL_KEYDOWN)+pattern EventTypeKeyUp = (#const SDL_KEYUP)+pattern EventTypeTextEditing = (#const SDL_TEXTEDITING)+pattern EventTypeTextInput = (#const SDL_TEXTINPUT)+pattern EventTypeMouseMotion = (#const SDL_MOUSEMOTION)+pattern EventTypeMouseButtonDown = (#const SDL_MOUSEBUTTONDOWN)+pattern EventTypeMouseButtonUp = (#const SDL_MOUSEBUTTONUP)+pattern EventTypeMouseWheel = (#const SDL_MOUSEWHEEL)+pattern EventTypeJoyAxisMotion = (#const SDL_JOYAXISMOTION)+pattern EventTypeJoyBallMotion = (#const SDL_JOYBALLMOTION)+pattern EventTypeJoyHatMotion = (#const SDL_JOYHATMOTION)+pattern EventTypeJoyButtonDown = (#const SDL_JOYBUTTONDOWN)+pattern EventTypeJoyButtonUp = (#const SDL_JOYBUTTONUP)+pattern EventTypeJoyDeviceAdded = (#const SDL_JOYDEVICEADDED)+pattern EventTypeJoyDeviceRemoved = (#const SDL_JOYDEVICEREMOVED)+pattern EventTypeControllerAxisMotion = (#const SDL_CONTROLLERAXISMOTION)+pattern EventTypeControllerButtonDown = (#const SDL_CONTROLLERBUTTONDOWN)+pattern EventTypeControllerButtonUp = (#const SDL_CONTROLLERBUTTONUP)+pattern EventTypeControllerDeviceAdded = (#const SDL_CONTROLLERDEVICEADDED)+pattern EventTypeControllerDeviceRemoved = (#const SDL_CONTROLLERDEVICEREMOVED)+pattern EventTypeControllerDeviceRemapped = (#const SDL_CONTROLLERDEVICEREMAPPED)+pattern EventTypeFingerDown = (#const SDL_FINGERDOWN)+pattern EventTypeFingerUp = (#const SDL_FINGERUP)+pattern EventTypeFingerMotion = (#const SDL_FINGERMOTION)+pattern EventTypeDollarGesture = (#const SDL_DOLLARGESTURE)+pattern EventTypeDollarRecord = (#const SDL_DOLLARRECORD)+pattern EventTypeMultiGesture = (#const SDL_MULTIGESTURE)+pattern EventTypeClipboardUpdate = (#const SDL_CLIPBOARDUPDATE)+pattern EventTypeDropFile = (#const SDL_DROPFILE)+pattern EventTypeUserEvent = (#const SDL_USEREVENT)+pattern EventTypeLastEvent = (#const SDL_LASTEVENT)++pattern JoystickHatCentered = (#const SDL_HAT_CENTERED)+pattern JoystickHatUp = (#const SDL_HAT_UP)+pattern JoystickHatRight = (#const SDL_HAT_RIGHT)+pattern JoystickHatDown = (#const SDL_HAT_DOWN)+pattern JoystickHatLeft = (#const SDL_HAT_LEFT)+pattern JoystickHatRightUp = (#const SDL_HAT_RIGHTUP)+pattern JoystickHatRightDown = (#const SDL_HAT_RIGHTDOWN)+pattern JoystickHatLeftUp = (#const SDL_HAT_LEFTUP)+pattern JoystickHatLeftDown = (#const SDL_HAT_LEFTDOWN)++pattern KeyPressed = (#const SDL_PRESSED)+pattern KeyReleased = (#const SDL_RELEASED)++pattern LogCategoryApplication = (#const SDL_LOG_CATEGORY_APPLICATION)+pattern LogCategoryError = (#const SDL_LOG_CATEGORY_ERROR)+pattern LogCategoryAssert = (#const SDL_LOG_CATEGORY_ASSERT)+pattern LogCategorySystem = (#const SDL_LOG_CATEGORY_SYSTEM)+pattern LogCategoryAudio = (#const SDL_LOG_CATEGORY_AUDIO)+pattern LogCategoryVideo = (#const SDL_LOG_CATEGORY_VIDEO)+pattern LogCategoryRender = (#const SDL_LOG_CATEGORY_RENDER)+pattern LogCategoryInput = (#const SDL_LOG_CATEGORY_INPUT)+pattern LogCategoryTest = (#const SDL_LOG_CATEGORY_TEST)+pattern LogCategoryCustom = (#const SDL_LOG_CATEGORY_CUSTOM)++pattern MessageBoxFlagError = (#const SDL_MESSAGEBOX_ERROR)+pattern MessageBoxFlagWarning = (#const SDL_MESSAGEBOX_WARNING)+pattern MessageBoxFlagInformation = (#const SDL_MESSAGEBOX_INFORMATION)++pattern MessageBoxButtonFlagReturnKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT)+pattern MessageBoxButtonFlagEscapeKeyDefault = (#const SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT)++pattern GLProfileCore = (#const SDL_GL_CONTEXT_PROFILE_CORE)+pattern GLProfileCompatibility = (#const SDL_GL_CONTEXT_PROFILE_COMPATIBILITY)+pattern GLProfileES = (#const SDL_GL_CONTEXT_PROFILE_ES)++pattern GLContextFlagDebug = (#const SDL_GL_CONTEXT_DEBUG_FLAG)+pattern GLContextFlagForwardCompatible = (#const SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)+pattern GLContextFlagRobustAccess = (#const SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG)+pattern GLContextFlagResetIsolation = (#const SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)++pattern PixelFormatUnknown = (#const SDL_PIXELFORMAT_UNKNOWN)+pattern PixelFormatIndex1LSB = (#const SDL_PIXELFORMAT_INDEX1LSB)+pattern PixelFormatIndex1MSB = (#const SDL_PIXELFORMAT_INDEX1MSB)+pattern PixelFormatIndex4LSB = (#const SDL_PIXELFORMAT_INDEX4LSB)+pattern PixelFormatIndex4MSB = (#const SDL_PIXELFORMAT_INDEX4MSB)+pattern PixelFormatIndex8 = (#const SDL_PIXELFORMAT_INDEX8)+pattern PixelFormatRGB332 = (#const SDL_PIXELFORMAT_RGB332)+pattern PixelFormatRGB444 = (#const SDL_PIXELFORMAT_RGB444)+pattern PixelFormatRGB555 = (#const SDL_PIXELFORMAT_RGB555)+pattern PixelFormatBGR555 = (#const SDL_PIXELFORMAT_BGR555)+pattern PixelFormatARGB4444 = (#const SDL_PIXELFORMAT_ARGB4444)+pattern PixelFormatRGBA4444 = (#const SDL_PIXELFORMAT_RGBA4444)+pattern PixelFormatABGR4444 = (#const SDL_PIXELFORMAT_ABGR4444)+pattern PixelFormatBGRA4444 = (#const SDL_PIXELFORMAT_BGRA4444)+pattern PixelFormatARGB1555 = (#const SDL_PIXELFORMAT_ARGB1555)+pattern PixelFormatRGBA5551 = (#const SDL_PIXELFORMAT_RGBA5551)+pattern PixelFormatABGR1555 = (#const SDL_PIXELFORMAT_ABGR1555)+pattern PixelFormatBGRA5551 = (#const SDL_PIXELFORMAT_BGRA5551)+pattern PixelFormatRGB565 = (#const SDL_PIXELFORMAT_RGB565)+pattern PixelFormatBGR565 = (#const SDL_PIXELFORMAT_BGR565)+pattern PixelFormatRGB24 = (#const SDL_PIXELFORMAT_RGB24)+pattern PixelFormatBGR24 = (#const SDL_PIXELFORMAT_BGR24)+pattern PixelFormatRGB888 = (#const SDL_PIXELFORMAT_RGB888)+pattern PixelFormatRGBX8888 = (#const SDL_PIXELFORMAT_RGBX8888)+pattern PixelFormatBGR888 = (#const SDL_PIXELFORMAT_BGR888)+pattern PixelFormatBGRX8888 = (#const SDL_PIXELFORMAT_BGRX8888)+pattern PixelFormatARGB8888 = (#const SDL_PIXELFORMAT_ARGB8888)+pattern PixelFormatRGBA8888 = (#const SDL_PIXELFORMAT_RGBA8888)+pattern PixelFormatABGR8888 = (#const SDL_PIXELFORMAT_ABGR8888)+pattern PixelFormatBGRA8888 = (#const SDL_PIXELFORMAT_BGRA8888)+pattern PixelFormatARGB2101010 = (#const SDL_PIXELFORMAT_ARGB2101010)+pattern PixelFormatYV12 = (#const SDL_PIXELFORMAT_YV12)+pattern PixelFormatIYUV = (#const SDL_PIXELFORMAT_IYUV)+pattern PixelFormatYUY2 = (#const SDL_PIXELFORMAT_YUY2)+pattern PixelFormatUYVY = (#const SDL_PIXELFORMAT_UYVY)+pattern PixelFormatYVYU = (#const SDL_PIXELFORMAT_YVYU)++pattern RendererFlagSoftware = (#const SDL_RENDERER_SOFTWARE)+pattern RendererFlagAccelerated = (#const SDL_RENDERER_ACCELERATED)+pattern RendererFlagPresentVSync = (#const SDL_RENDERER_PRESENTVSYNC)+pattern RendererFlagTargetTexture = (#const SDL_RENDERER_TARGETTEXTURE)++pattern TextureAccessStatic = (#const SDL_TEXTUREACCESS_STATIC)+pattern TextureAccessStreaming = (#const SDL_TEXTUREACCESS_STREAMING)+pattern TextureAccessTarget = (#const SDL_TEXTUREACCESS_TARGET)++pattern TextureModulateNone = (#const SDL_TEXTUREMODULATE_NONE)+pattern TextureModulateColor = (#const SDL_TEXTUREMODULATE_COLOR)+pattern TextureModulateAlpha = (#const SDL_TEXTUREMODULATE_ALPHA)++pattern TouchMouseID = (#const SDL_TOUCH_MOUSEID)++pattern WindowEventNone = (#const SDL_WINDOWEVENT_NONE)+pattern WindowEventShown = (#const SDL_WINDOWEVENT_SHOWN)+pattern WindowEventHidden = (#const SDL_WINDOWEVENT_HIDDEN)+pattern WindowEventExposed = (#const SDL_WINDOWEVENT_EXPOSED)+pattern WindowEventMoved = (#const SDL_WINDOWEVENT_MOVED)+pattern WindowEventResized = (#const SDL_WINDOWEVENT_RESIZED)+pattern WindowEventSizeChanged = (#const SDL_WINDOWEVENT_SIZE_CHANGED)+pattern WindowEventMinimized = (#const SDL_WINDOWEVENT_MINIMIZED)+pattern WindowEventMaximized = (#const SDL_WINDOWEVENT_MAXIMIZED)+pattern WindowEventRestored = (#const SDL_WINDOWEVENT_RESTORED)+pattern WindowEventEnter = (#const SDL_WINDOWEVENT_ENTER)+pattern WindowEventLeave = (#const SDL_WINDOWEVENT_LEAVE)+pattern WindowEventFocusGained = (#const SDL_WINDOWEVENT_FOCUS_GAINED)+pattern WindowEventFocusLost = (#const SDL_WINDOWEVENT_FOCUS_LOST)+pattern WindowEventClose = (#const SDL_WINDOWEVENT_CLOSE)++pattern WindowFlagFullscreen = (#const SDL_WINDOW_FULLSCREEN)+pattern WindowFlagOpenGL = (#const SDL_WINDOW_OPENGL)+pattern WindowFlagShown = (#const SDL_WINDOW_SHOWN)+pattern WindowFlagHidden = (#const SDL_WINDOW_HIDDEN)+pattern WindowFlagBorderless = (#const SDL_WINDOW_BORDERLESS)+pattern WindowFlagResizable = (#const SDL_WINDOW_RESIZABLE)+pattern WindowFlagMinimized = (#const SDL_WINDOW_MINIMIZED)+pattern WindowFlagMaximized = (#const SDL_WINDOW_MAXIMIZED)+pattern WindowFlagInputGrabbed = (#const SDL_WINDOW_INPUT_GRABBED)+pattern WindowFlagInputFocus = (#const SDL_WINDOW_INPUT_FOCUS)+pattern WindowFlagMouseFocus = (#const SDL_WINDOW_MOUSE_FOCUS)+pattern WindowFlagFullscreenDesktop = (#const SDL_WINDOW_FULLSCREEN_DESKTOP)+pattern WindowFlagForeign = (#const SDL_WINDOW_FOREIGN)+pattern WindowFlagAllowHighDPI = (#const SDL_WINDOW_ALLOW_HIGHDPI)++pattern WindowPosUndefined = (#const SDL_WINDOWPOS_UNDEFINED)+pattern WindowPosCentered = (#const SDL_WINDOWPOS_CENTERED)
Graphics/UI/SDL/Thread.hs view
@@ -53,46 +53,46 @@ import Graphics.UI.SDL.Enum import Graphics.UI.SDL.Types -foreign import ccall "SDL.h CreateThread" createThread :: ThreadFunction -> CString -> IO (Ptr ())-foreign import ccall "SDL.h DetachThread" detachThread :: Ptr Thread -> IO ()-foreign import ccall "SDL.h GetThreadID" getThreadID :: Ptr Thread -> IO ThreadID-foreign import ccall "SDL.h GetThreadName" getThreadName :: Ptr Thread -> IO CString-foreign import ccall "SDL.h SetThreadPriority" setThreadPriority :: ThreadPriority -> IO CInt-foreign import ccall "SDL.h TLSCreate" tlsCreate :: IO TLSID-foreign import ccall "SDL.h TLSGet" tlsGet :: TLSID -> IO (Ptr ())-foreign import ccall "SDL.h TLSSet" tlsSet :: TLSID -> Ptr () -> FunPtr (Ptr () -> IO ()) -> IO CInt-foreign import ccall "SDL.h ThreadID" threadID :: IO ThreadID-foreign import ccall "SDL.h WaitThread" waitThread :: Ptr Thread -> Ptr CInt -> IO ()+foreign import ccall "SDL.h SDL_CreateThread" createThread :: ThreadFunction -> CString -> IO (Ptr ())+foreign import ccall "SDL.h SDL_DetachThread" detachThread :: Ptr Thread -> IO ()+foreign import ccall "SDL.h SDL_GetThreadID" getThreadID :: Ptr Thread -> IO ThreadID+foreign import ccall "SDL.h SDL_GetThreadName" getThreadName :: Ptr Thread -> IO CString+foreign import ccall "SDL.h SDL_SetThreadPriority" setThreadPriority :: ThreadPriority -> IO CInt+foreign import ccall "SDL.h SDL_TLSCreate" tlsCreate :: IO TLSID+foreign import ccall "SDL.h SDL_TLSGet" tlsGet :: TLSID -> IO (Ptr ())+foreign import ccall "SDL.h SDL_TLSSet" tlsSet :: TLSID -> Ptr () -> FunPtr (Ptr () -> IO ()) -> IO CInt+foreign import ccall "SDL.h SDL_ThreadID" threadID :: IO ThreadID+foreign import ccall "SDL.h SDL_WaitThread" waitThread :: Ptr Thread -> Ptr CInt -> IO () -foreign import ccall "SDL.h CondBroadcast" condBroadcast :: Ptr Cond -> IO CInt-foreign import ccall "SDL.h CondSignal" condSignal :: Ptr Cond -> IO CInt-foreign import ccall "SDL.h CondWait" condWait :: Ptr Cond -> Ptr Mutex -> IO CInt-foreign import ccall "SDL.h CondWaitTimeout" condWaitTimeout :: Ptr Cond -> Ptr Mutex -> Word32 -> IO CInt-foreign import ccall "SDL.h CreateCond" createCond :: IO (Ptr Cond)-foreign import ccall "SDL.h CreateMutex" createMutex :: IO (Ptr Mutex)-foreign import ccall "SDL.h CreateSemaphore" createSemaphore :: Word32 -> IO (Ptr Sem)-foreign import ccall "SDL.h DestroyCond" destroyCond :: Ptr Cond -> IO ()-foreign import ccall "SDL.h DestroyMutex" destroyMutex :: Ptr Mutex -> IO ()-foreign import ccall "SDL.h DestroySemaphore" destroySemaphore :: Ptr Sem -> IO ()-foreign import ccall "SDL.h LockMutex" lockMutex :: Ptr Mutex -> IO CInt-foreign import ccall "SDL.h SemPost" semPost :: Ptr Sem -> IO CInt-foreign import ccall "SDL.h SemTryWait" semTryWait :: Ptr Sem -> IO CInt-foreign import ccall "SDL.h SemValue" semValue :: Ptr Sem -> IO Word32-foreign import ccall "SDL.h SemWait" semWait :: Ptr Sem -> IO CInt-foreign import ccall "SDL.h SemWaitTimeout" semWaitTimeout :: Ptr Sem -> Word32 -> IO CInt-foreign import ccall "SDL.h TryLockMutex" tryLockMutex :: Ptr Mutex -> IO CInt-foreign import ccall "SDL.h UnlockMutex" unlockMutex :: Ptr Mutex -> IO CInt+foreign import ccall "SDL.h SDL_CondBroadcast" condBroadcast :: Ptr Cond -> IO CInt+foreign import ccall "SDL.h SDL_CondSignal" condSignal :: Ptr Cond -> IO CInt+foreign import ccall "SDL.h SDL_CondWait" condWait :: Ptr Cond -> Ptr Mutex -> IO CInt+foreign import ccall "SDL.h SDL_CondWaitTimeout" condWaitTimeout :: Ptr Cond -> Ptr Mutex -> Word32 -> IO CInt+foreign import ccall "SDL.h SDL_CreateCond" createCond :: IO (Ptr Cond)+foreign import ccall "SDL.h SDL_CreateMutex" createMutex :: IO (Ptr Mutex)+foreign import ccall "SDL.h SDL_CreateSemaphore" createSemaphore :: Word32 -> IO (Ptr Sem)+foreign import ccall "SDL.h SDL_DestroyCond" destroyCond :: Ptr Cond -> IO ()+foreign import ccall "SDL.h SDL_DestroyMutex" destroyMutex :: Ptr Mutex -> IO ()+foreign import ccall "SDL.h SDL_DestroySemaphore" destroySemaphore :: Ptr Sem -> IO ()+foreign import ccall "SDL.h SDL_LockMutex" lockMutex :: Ptr Mutex -> IO CInt+foreign import ccall "SDL.h SDL_SemPost" semPost :: Ptr Sem -> IO CInt+foreign import ccall "SDL.h SDL_SemTryWait" semTryWait :: Ptr Sem -> IO CInt+foreign import ccall "SDL.h SDL_SemValue" semValue :: Ptr Sem -> IO Word32+foreign import ccall "SDL.h SDL_SemWait" semWait :: Ptr Sem -> IO CInt+foreign import ccall "SDL.h SDL_SemWaitTimeout" semWaitTimeout :: Ptr Sem -> Word32 -> IO CInt+foreign import ccall "SDL.h SDL_TryLockMutex" tryLockMutex :: Ptr Mutex -> IO CInt+foreign import ccall "SDL.h SDL_UnlockMutex" unlockMutex :: Ptr Mutex -> IO CInt -foreign import ccall "SDL.h AtomicAdd" atomicAdd :: Ptr Atomic -> CInt -> IO CInt-foreign import ccall "SDL.h AtomicCAS" atomicCAS :: Ptr Atomic -> CInt -> CInt -> IO Bool-foreign import ccall "SDL.h AtomicCASPtr" atomicCASPtr :: Ptr (Ptr ()) -> Ptr () -> Ptr () -> IO Bool-foreign import ccall "SDL.h AtomicGet" atomicGet :: Ptr Atomic -> IO CInt-foreign import ccall "SDL.h AtomicGetPtr" atomicGetPtr :: Ptr (Ptr ()) -> IO (Ptr ())-foreign import ccall "SDL.h AtomicLock" atomicLock :: Ptr SpinLock -> IO ()-foreign import ccall "SDL.h AtomicSet" atomicSet :: Ptr Atomic -> CInt -> IO CInt-foreign import ccall "SDL.h AtomicSetPtr" atomicSetPtr :: Ptr (Ptr ()) -> Ptr () -> IO (Ptr ())-foreign import ccall "SDL.h AtomicTryLock" atomicTryLock :: Ptr SpinLock -> IO Bool-foreign import ccall "SDL.h AtomicUnlock" atomicUnlock :: Ptr SpinLock -> IO ()+foreign import ccall "SDL.h SDL_AtomicAdd" atomicAdd :: Ptr Atomic -> CInt -> IO CInt+foreign import ccall "SDL.h SDL_AtomicCAS" atomicCAS :: Ptr Atomic -> CInt -> CInt -> IO Bool+foreign import ccall "SDL.h SDL_AtomicCASPtr" atomicCASPtr :: Ptr (Ptr ()) -> Ptr () -> Ptr () -> IO Bool+foreign import ccall "SDL.h SDL_AtomicGet" atomicGet :: Ptr Atomic -> IO CInt+foreign import ccall "SDL.h SDL_AtomicGetPtr" atomicGetPtr :: Ptr (Ptr ()) -> IO (Ptr ())+foreign import ccall "SDL.h SDL_AtomicLock" atomicLock :: Ptr SpinLock -> IO ()+foreign import ccall "SDL.h SDL_AtomicSet" atomicSet :: Ptr Atomic -> CInt -> IO CInt+foreign import ccall "SDL.h SDL_AtomicSetPtr" atomicSetPtr :: Ptr (Ptr ()) -> Ptr () -> IO (Ptr ())+foreign import ccall "SDL.h SDL_AtomicTryLock" atomicTryLock :: Ptr SpinLock -> IO Bool+foreign import ccall "SDL.h SDL_AtomicUnlock" atomicUnlock :: Ptr SpinLock -> IO ()  atomicDecRef :: Ptr Atomic -> IO Bool atomicDecRef a = do
Graphics/UI/SDL/Types.hsc view
@@ -14,7 +14,6 @@ 	HintCallback, 	Joystick, 	JoystickID,-	Keycode, 	LogOutputFunction, 	Mutex, 	Renderer,
Graphics/UI/SDL/Video.hs view
@@ -287,7 +287,7 @@ foreign import ccall "SDL.h SDL_DestroyRenderer" destroyRenderer :: Renderer -> IO () foreign import ccall "SDL.h SDL_DestroyTexture" destroyTexture :: Texture -> IO () foreign import ccall "SDL.h SDL_GetNumRenderDrivers" getNumRenderDrivers :: IO CInt-foreign import ccall "SDL.h SDL_GetRenderDrawBlendMode" getRenderDrawBlendMode :: Renderer -> IO Int+foreign import ccall "SDL.h SDL_GetRenderDrawBlendMode" getRenderDrawBlendMode :: Renderer -> Ptr BlendMode -> IO Int foreign import ccall "SDL.h SDL_GetRenderDrawColor" getRenderDrawColor :: Renderer -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO CInt foreign import ccall "SDL.h SDL_GetRenderDriverInfo" getRenderDriverInfo :: CInt -> Ptr RendererInfo -> IO CInt foreign import ccall "SDL.h SDL_GetRenderTarget" getRenderTarget :: Renderer -> IO Texture@@ -298,7 +298,7 @@ foreign import ccall "SDL.h SDL_GetTextureBlendMode" getTextureBlendMode :: Texture -> Ptr BlendMode -> IO CInt foreign import ccall "SDL.h SDL_GetTextureColorMod" getTextureColorMod :: Texture -> Ptr Word8 -> Ptr Word8 -> Ptr Word8 -> IO CInt foreign import ccall "SDL.h SDL_LockTexture" lockTexture :: Texture -> Ptr Rect -> Ptr (Ptr ()) -> Ptr CInt -> IO CInt-foreign import ccall "SDL.h SDL_QueryTexture" queryTexture :: Texture -> Word32 -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO CInt+foreign import ccall "SDL.h SDL_QueryTexture" queryTexture :: Texture -> Ptr Word32 -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO CInt foreign import ccall "SDL.h SDL_RenderClear" renderClear :: Renderer -> IO CInt foreign import ccall "SDL.h SDL_RenderCopy" renderCopy :: Renderer -> Texture -> Ptr Rect -> Ptr Rect -> IO CInt foreign import ccall "SDL.h SDL_RenderCopyEx" renderCopyEx :: Renderer -> Texture -> Ptr Rect -> Ptr Rect -> CDouble -> Ptr Point -> RendererFlip -> IO CInt
sdl2.cabal view
@@ -1,5 +1,5 @@ name:                sdl2-version:             1.1.3+version:             1.2.0 synopsis:            Low-level bindings to SDL2 description:         Low-level bindings to the SDL2 library, version 2.0.3. license:             BSD3@@ -17,12 +17,12 @@  source-repository head   type:     git-  location: git://github.com/polarina/sdl2.git+  location: git://github.com/haskell-game/sdl2.git  source-repository this   type:     git-  location: git://github.com/polarina/sdl2.git-  tag:      v1.1.3+  location: git://github.com/haskell-game/sdl2.git+  tag:      v1.2.0  library   ghc-options: -Wall@@ -41,6 +41,12 @@     Graphics.UI.SDL.Timer     Graphics.UI.SDL.Types     Graphics.UI.SDL.Video++  other-modules:+    Graphics.UI.SDL.Enum.Internal++  if impl(ghc>=7.8)+    exposed-modules: Graphics.UI.SDL.Enum.Pattern    c-sources:     cbits/sdlhelper.c