sdl2-1.2.0: Graphics/UI/SDL/Enum/Internal.hsc
module Graphics.UI.SDL.Enum.Internal (
-- * Enumerations
AudioStatus,
BlendMode,
EventAction,
GameControllerAxis,
GameControllerButton,
GLattr,
HintPriority,
InitFlag,
Keycode,
Keymod,
LogPriority,
PowerState,
RendererFlip,
Scancode,
SystemCursor,
ThreadPriority
) where
#include "SDL.h"
import Data.Int
import Data.Word
type AudioStatus = (#type SDL_AudioStatus)
type BlendMode = (#type SDL_BlendMode)
type EventAction = (#type SDL_eventaction)
type GameControllerAxis = (#type SDL_GameControllerAxis)
type GameControllerButton = (#type SDL_GameControllerButton)
type GLattr = (#type SDL_GLattr)
type HintPriority = (#type SDL_HintPriority)
type InitFlag = Word32
type Keycode = (#type SDL_Keycode)
type Keymod = (#type SDL_Keymod)
type LogPriority = (#type SDL_LogPriority)
type PowerState = (#type SDL_PowerState)
type RendererFlip = (#type SDL_RendererFlip)
type Scancode = (#type SDL_Scancode)
type SystemCursor = (#type SDL_SystemCursor)
type ThreadPriority = (#type SDL_ThreadPriority)