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sdl2-cairo-image 1.0 → 1.0.0.1

raw patch · 3 files changed

+4/−91 lines, 3 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

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README.md view
@@ -1,5 +1,8 @@ # sdl2-cairo-image +[![MIT](http://b.repl.ca/v1/license-MIT-blue.png)](https://en.wikipedia.org/wiki/MIT_licenses)+[![Haskell](http://b.repl.ca/v1/language-haskell-green.png)](http://haskell.org)+ An image loading and rendering library for sdl2 / sdl2-cairo  ## Installation
sdl2-cairo-image.cabal view
@@ -1,7 +1,7 @@ Name:                   sdl2-cairo-image Synopsis:               An image loading and rendering library for sdl2 / sdl2-cairo Description:            An image loading and rendering library for sdl2 / sdl2-cairo-Version:                1.0+Version:                1.0.0.1 Author:                 Yun-Yan Chi <jaiyalas@gmail.com> Maintainer:             Yun-Yan Chi <jaiyalas@gmail.com> License:                MIT@@ -22,20 +22,6 @@   Exposed-Modules:      SDL.Cairo.Image                         SDL.Cairo.Image.Load                         SDL.Cairo.Image.Render-  Build-Depends:        base           >= 4 && < 5-                      , vector         >= 0.11-                      , linear         >= 1.19-                      , JuicyPixels    >= 3.2-                      , sdl2           >= 2.0-                      , sdl2-cairo     >= 0.1-                      , cairo          >= 0.13-                      , convertible    >= 1.1----executable main-  default-language: Haskell2010-  hs-source-dirs:   src-  main-is:          Main.hs-  ghc-options:      -w -threaded   Build-Depends:        base           >= 4 && < 5                       , vector         >= 0.11                       , linear         >= 1.19
− src/Main.hs
@@ -1,76 +0,0 @@-{-# LANGUAGE OverloadedStrings #-}-module Main where--import qualified SDL-import SDL.Cairo (createCairoTexture)-import SDL.Cairo.Canvas----import Linear.V2 (V2(..))----import Data.Maybe (catMaybes)-import Control.Concurrent (threadDelay)-import Control.Monad (unless,void,mapM)-import Control.Monad.Fix (fix)----import qualified SDL.Cairo.Image as I----main :: IO ()-main = do-   ---   SDL.initialize [SDL.InitEverything]-   window   <- SDL.createWindow "Hello!" winConfig-   renderer <- SDL.createRenderer window (-1) rdrConfig-   texture  <- createCairoTexture renderer (V2 640 480)-   ---   -- img1 <- L.loadPNGRGBA "/Users/jaiyalas/img/xd.png"-   -- img2 <- L.loadPNGRGBA "/Users/jaiyalas/img/char.png"-   img3 <- I.loadRGBA8 I.PNG "./img/newton.png"-   img4 <- I.loadRGB8 I.PNG "./img/newton.png"-   ---   fix $ \loop -> do-         threadDelay 100000-         withCanvas texture $ do-            background $ gray 102-            I.renderImgCanvas (V2 10  50) img3-            I.renderImgCanvas (V2 10 200) img4-         -- R.drawImg  texture   (V2 50 120) img3-         -- R.drawImgC texture   (V2 50 220) img3-         SDL.copy renderer texture Nothing Nothing-         SDL.present renderer-         qb <- quitPredicate-         unless qb loop------ ################################----quitPredicate :: IO Bool-quitPredicate = do-   events <- SDL.pollEvents-   return $ elem SDL.KeycodeEscape $ events2Kcodes events----events2Kcodes :: [SDL.Event] -> [SDL.Keycode]-events2Kcodes = catMaybes . map event2Kcode----event2Kcode :: SDL.Event -> Maybe SDL.Keycode-event2Kcode e = case SDL.eventPayload e of-   SDL.KeyboardEvent edata -> if isPressed edata-      then return $ getKeycode edata-      else Nothing-   otherwise -> Nothing----isPressed :: SDL.KeyboardEventData -> Bool-isPressed edata = SDL.keyboardEventKeyMotion edata == SDL.Pressed----getKeycode :: SDL.KeyboardEventData -> SDL.Keycode-getKeycode = SDL.keysymKeycode . SDL.keyboardEventKeysym------ ##################################----winConfig = SDL.defaultWindow-   { SDL.windowPosition = SDL.Centered-   , SDL.windowInitialSize = V2 640 480-   }--rdrConfig = SDL.RendererConfig-   { SDL.rendererType = SDL.AcceleratedVSyncRenderer-   , SDL.rendererTargetTexture = True-   }