diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -1,5 +1,8 @@
 # sdl2-cairo-image
 
+[![MIT](http://b.repl.ca/v1/license-MIT-blue.png)](https://en.wikipedia.org/wiki/MIT_licenses)
+[![Haskell](http://b.repl.ca/v1/language-haskell-green.png)](http://haskell.org)
+
 An image loading and rendering library for sdl2 / sdl2-cairo
 
 ## Installation
diff --git a/sdl2-cairo-image.cabal b/sdl2-cairo-image.cabal
--- a/sdl2-cairo-image.cabal
+++ b/sdl2-cairo-image.cabal
@@ -1,7 +1,7 @@
 Name:                   sdl2-cairo-image
 Synopsis:               An image loading and rendering library for sdl2 / sdl2-cairo
 Description:            An image loading and rendering library for sdl2 / sdl2-cairo
-Version:                1.0
+Version:                1.0.0.1
 Author:                 Yun-Yan Chi <jaiyalas@gmail.com>
 Maintainer:             Yun-Yan Chi <jaiyalas@gmail.com>
 License:                MIT
@@ -22,20 +22,6 @@
   Exposed-Modules:      SDL.Cairo.Image
                         SDL.Cairo.Image.Load
                         SDL.Cairo.Image.Render
-  Build-Depends:        base           >= 4 && < 5
-                      , vector         >= 0.11
-                      , linear         >= 1.19
-                      , JuicyPixels    >= 3.2
-                      , sdl2           >= 2.0
-                      , sdl2-cairo     >= 0.1
-                      , cairo          >= 0.13
-                      , convertible    >= 1.1
---
-executable main
-  default-language: Haskell2010
-  hs-source-dirs:   src
-  main-is:          Main.hs
-  ghc-options:      -w -threaded
   Build-Depends:        base           >= 4 && < 5
                       , vector         >= 0.11
                       , linear         >= 1.19
diff --git a/src/Main.hs b/src/Main.hs
deleted file mode 100644
--- a/src/Main.hs
+++ /dev/null
@@ -1,76 +0,0 @@
-{-# LANGUAGE OverloadedStrings #-}
-module Main where
-
-import qualified SDL
-import SDL.Cairo (createCairoTexture)
-import SDL.Cairo.Canvas
---
-import Linear.V2 (V2(..))
---
-import Data.Maybe (catMaybes)
-import Control.Concurrent (threadDelay)
-import Control.Monad (unless,void,mapM)
-import Control.Monad.Fix (fix)
---
-import qualified SDL.Cairo.Image as I
---
-main :: IO ()
-main = do
-   --
-   SDL.initialize [SDL.InitEverything]
-   window   <- SDL.createWindow "Hello!" winConfig
-   renderer <- SDL.createRenderer window (-1) rdrConfig
-   texture  <- createCairoTexture renderer (V2 640 480)
-   --
-   -- img1 <- L.loadPNGRGBA "/Users/jaiyalas/img/xd.png"
-   -- img2 <- L.loadPNGRGBA "/Users/jaiyalas/img/char.png"
-   img3 <- I.loadRGBA8 I.PNG "./img/newton.png"
-   img4 <- I.loadRGB8 I.PNG "./img/newton.png"
-   --
-   fix $ \loop -> do
-         threadDelay 100000
-         withCanvas texture $ do
-            background $ gray 102
-            I.renderImgCanvas (V2 10  50) img3
-            I.renderImgCanvas (V2 10 200) img4
-         -- R.drawImg  texture   (V2 50 120) img3
-         -- R.drawImgC texture   (V2 50 220) img3
-         SDL.copy renderer texture Nothing Nothing
-         SDL.present renderer
-         qb <- quitPredicate
-         unless qb loop
---
--- ################################
---
-quitPredicate :: IO Bool
-quitPredicate = do
-   events <- SDL.pollEvents
-   return $ elem SDL.KeycodeEscape $ events2Kcodes events
---
-events2Kcodes :: [SDL.Event] -> [SDL.Keycode]
-events2Kcodes = catMaybes . map event2Kcode
---
-event2Kcode :: SDL.Event -> Maybe SDL.Keycode
-event2Kcode e = case SDL.eventPayload e of
-   SDL.KeyboardEvent edata -> if isPressed edata
-      then return $ getKeycode edata
-      else Nothing
-   otherwise -> Nothing
---
-isPressed :: SDL.KeyboardEventData -> Bool
-isPressed edata = SDL.keyboardEventKeyMotion edata == SDL.Pressed
---
-getKeycode :: SDL.KeyboardEventData -> SDL.Keycode
-getKeycode = SDL.keysymKeycode . SDL.keyboardEventKeysym
---
--- ##################################
---
-winConfig = SDL.defaultWindow
-   { SDL.windowPosition = SDL.Centered
-   , SDL.windowInitialSize = V2 640 480
-   }
-
-rdrConfig = SDL.RendererConfig
-   { SDL.rendererType = SDL.AcceleratedVSyncRenderer
-   , SDL.rendererTargetTexture = True
-   }
