mars (empty) → 0.1.0.0
raw patch · 12 files changed
+1297/−0 lines, 12 filesdep +MonadRandomdep +arraydep +basesetup-changed
Dependencies added: MonadRandom, array, base, bytestring, colour, gloss, mtl, random
Files
- Graphics/Mars/Array.hs +57/−0
- Graphics/Mars/Display2D.hs +28/−0
- Graphics/Mars/Example.hs +111/−0
- Graphics/Mars/Graph.hs +37/−0
- Graphics/Mars/Paint.hs +58/−0
- Graphics/Mars/Ply.hs +94/−0
- Graphics/Mars/ReaderStateRandom.hs +50/−0
- Graphics/Mars/Stamp.hs +52/−0
- Graphics/Mars/Walk.hs +45/−0
- LICENSE +674/−0
- Setup.hs +2/−0
- mars.cabal +89/−0
+ Graphics/Mars/Array.hs view
@@ -0,0 +1,57 @@+{-# OPTIONS_HADDOCK hide #-}++{-|+Module : Graphics.Mars.Array+Description : Array utility functions+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com+-}++module Graphics.Mars.Array where++import Data.Array.IArray+import Data.Array.IO++safeReadArray :: (Ix i, MArray a e m) => a i e -> i -> m (Maybe e)+safeReadArray a i = do r <- getBounds a+ if inRange r i+ then do e <- readArray a i+ return (Just e)+ else return Nothing++boundedWriteArray :: (Ix i, MArray a e m) => a i e -> i -> e -> m ()+boundedWriteArray a i e = do r <- getBounds a+ if inRange r i+ then writeArray a i e+ else return ()++boundedWriteArrayL+ :: (Ix i, MArray a e m) => a i e -> [(i, e)] -> m ()+boundedWriteArrayL a l = sequence_ (map (\(i, e) -> boundedWriteArray a i e) l)++boundedTransform+ :: (Ix i, MArray a e m) => a i e -> i -> (e -> e) -> m ()+boundedTransform a i f = do x' <- safeReadArray a i+ case x' of+ Nothing -> return ()+ Just x -> boundedWriteArray a i (f x)++boundedTransformL+ :: (Ix i, MArray a e m) =>+ a i e -> (e -> t -> e) -> [(i, t)] -> m ()+boundedTransformL a f l =+ sequence_ (map (\(i, e) -> boundedTransform a i (\e' -> f e' e)) l)++rightEdge :: (Ix i, Ix j, IArray a e) => a (i, j) e -> (i, j) -> Bool+rightEdge a (_, c) = let (_, (_, j2)) = bounds a in c == j2++bottomEdge :: (Ix i, Ix j, IArray a e) => a (i, j) e -> (i, j) -> Bool+bottomEdge a (r, _) = let (_, (j1, _)) = bounds a in r == j1++linearIndex :: Num a => ((a, a), (t, a)) -> (a, a) -> a+linearIndex ((i1, i2), (_, j2)) (r, c) = c - i2 + (r - i1) * (j2 - i2 + 1)++width :: (Num j, Ix i, Ix j, IArray a e) => a (i, j) e -> j+width a = let ((_, i2), (_, j2)) = bounds a+ in j2 - i2
+ Graphics/Mars/Display2D.hs view
@@ -0,0 +1,28 @@+{-|+Module : Graphics.Mars.Display2D+Description : Convience wrappers to display a 2D Gloss Picture on the screen.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com+-}+module Graphics.Mars.Display2D where++import Graphics.Gloss++-- |Displays a 'Picture' in a window on the screen.+displayWindow :: (Int, Int) -- ^ width and height of the display area+ -> Color -- ^ background color+ -> String -- ^ window title+ -> Picture -- ^ Picture to be displayed+ -> IO ()+displayWindow (width, height) bg title pic =+ display (InWindow title (width, height) (0, 0)) bg pic++-- |Display a 'Picture' on the screen, in full-screen mode+displayFullscreen :: (Int, Int) -- ^ width and height of the display area+ -> Color -- ^ background color+ -> Picture -- ^ Picture to be dislayed+ -> IO () +displayFullscreen (width, height) bg pic =+ display (FullScreen (width, height)) bg pic+
+ Graphics/Mars/Example.hs view
@@ -0,0 +1,111 @@+{-|+Module : Graphics.Mars.Example+Description : Provides code examples which can be studied or executed.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com++Run an example function to view an image, or study the function source code for+to see how the library can be used.+-}+module Graphics.Mars.Example where++import Graphics.Gloss+import Data.Array.Unboxed+import Graphics.Mars.Paint+import Graphics.Mars.Graph+import Graphics.Mars.Display2D+import Graphics.Mars.Ply++-- |Generates an example random walk array and displays it as a 2-dimensional+-- intensity graph+--+-- @+-- example2D :: IO()+-- example2D = do a <- graph height width radius walkfactor seed iterations scalefactor+-- displayWindow (width, height) black \"Mars\"+-- (toImage a (lightnessInt hue (minMax (elems a))))+-- where (width, height) = (300, 300)+-- radius = 30+-- walkfactor = 30+-- seed = 9484+-- hue = 272+-- iterations = 200+-- scalefactor = 1+-- @+example2D :: IO()+example2D = do a <- graph height width radius walkfactor seed iterations scalefactor+ displayWindow (width, height) black "Mars"+ (toImage a (lightnessInt hue (minMax (elems a))))+ where (width, height) = (300, 300)+ radius = 30+ walkfactor = 30+ seed = 9484+ hue = 272+ iterations = 200+ scalefactor = 1++-- |Generates a random walk array, converts it PLY ascii format, and output the+-- PLY to a file called \"out.ply\".+--+-- @+-- examplePly = do a <- graph height width radius walkfactor seed iterations scalefactor+-- writeFile \"out.ply\" $ (toPly . surface) a+-- where (width, height) = (400, 400)+-- radius = 10+-- walkfactor = 10+-- seed = 4748830300+-- iterations = 400+-- scalefactor = 1+-- @+examplePly :: IO ()+examplePly = do a <- graph height width radius walkfactor seed iterations scalefactor+ writeFile "out.ply" $ (toPly . surface) a+ where (width, height) = (400, 400)+ radius = 10+ walkfactor = 10+ seed = 4748830300+ iterations = 400+ scalefactor = 1++examplePly2 :: IO ()+examplePly2 = do a <- graph height width radius walkfactor seed iterations scalefactor+ writeFile "out2.ply" $ (toPly . surface) a+ where (width, height) = (400, 400)+ radius = 10+ walkfactor = 10+ seed = 84934+ iterations = 400+ scalefactor = 1++examplePly3 :: IO ()+examplePly3 = do a <- graph height width radius walkfactor seed iterations scalefactor+ writeFile "out3.ply" $ (toPly . surface) a+ where (width, height) = (400, 400)+ radius = 10+ walkfactor = 10+ seed = 49409484+ iterations = 2000+ scalefactor = 1++examplePly4 :: IO ()+examplePly4 = do a <- graph height width radius walkfactor seed iterations scalefactor+ writeFile "out4.ply" $ (toPly . surface) a+ where (width, height) = (600, 600)+ radius = 10+ walkfactor = 20+ seed = 1829384+ iterations = 4000+ scalefactor = 1++-- |Warning: Large output file with 1 million vertices! May take a+-- while to complete, with 40000 iterations.+examplePly5 :: IO ()+examplePly5 = do a <- graph height width radius walkfactor seed iterations scalefactor+ writeFile "out5.ply" $ (toPly . surface) a+ where (width, height) = (1000, 1000)+ radius = 15+ walkfactor = 15+ seed = 74830949937+ iterations = 40000+ scalefactor = 0.5
+ Graphics/Mars/Graph.hs view
@@ -0,0 +1,37 @@+{-|+Module : Graphics.Mars.Graph+Description : Brings together the random walk and graph stamping functionaliy.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com++Use the 'graph' function here to generate the raw graph array data based on+various parameters.+-}+module Graphics.Mars.Graph where++import Data.Array.IO+import Data.Array.Unboxed+import Graphics.Mars.Stamp+import Graphics.Mars.Walk+import System.Random++-- |Beginning in the center, follows a random walk path, and stamps a circle+-- shape onto the array at each step. Internally uses a mutable unboxed array+-- for efficiency, but returns the results in a frozen array.+graph+ :: Int -- ^ height (array rows)+ -> Int -- ^ width (array columns)+ -> Float -- ^ stamped circle radius+ -> Float -- ^ jitter factor of walk, usually nearly the same as radius+ -> Int -- ^ a seed value for the random number generator+ -> Int -- ^ numbers of steps to take in random walk+ -> Float -- ^ magnification factor+ -> IO (UArray (Int, Int) Float)+graph height width radius walkfactor seed iterations scalefactor+ = do a <- (newArray ((0, 0), (height, width)) 0.0 :: IO (IOUArray (Int, Int) Float))+ stampL a (circleStamp (radius * scalefactor) :: UArray (Int, Int) Float)+ (take iterations+ [ (round (f1 + (fromIntegral height) * 0.5), round (f2 + (fromIntegral width) * 0.5))+ | (f1, f2) <- walk walkfactor (0, 0) (mkStdGen seed) ])+ freeze a
+ Graphics/Mars/Paint.hs view
@@ -0,0 +1,58 @@+{-|+Module : Graphics.Mars.Paint+Description : For converting array data into images.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com+-}+module Graphics.Mars.Paint+ ( Interpretation+ , minMax+ , lightnessInt+ , toImage+ ) where++import Data.ByteString+import Data.Colour.RGBSpace+import Data.Colour.RGBSpace.HSL hiding (hue, lightness)+import Data.Word+import Graphics.Gloss.Data.Picture+import Data.Array.IArray+import Data.Foldable+import Data.Array.Unboxed++ratioToByte :: RealFrac a => a -> Word8+ratioToByte r = round (r * 255) :: Word8++-- |Determines the minimum and maximum values in a data structure+minMax :: (Num a, Ord a, Foldable t) => t a -> (a, a)+minMax mx = Data.Foldable.foldr f (0, 0) mx+ where f a (minim, maxim) = if a < minim+ then (a, maxim)+ else if a > maxim+ then (minim, a)+ else (minim, maxim)++-- |A type of function converting a floating point data value into a color's+-- ByteString+type Interpretation = Float -> ByteString++-- |Color interpretation of data as a variation of on the lightness of a single+-- hue+lightnessInt :: Float -- ^ Hue in degrees, between 0 and 360+ -> (Float, Float) -- ^ the lowest and highest data values,+ -- needed for the lightness calculation+ -> Interpretation+lightnessInt hue (lpeak, hpeak) x =+ let lightness = (x - lpeak) / (hpeak - lpeak)+ rgb = hsl hue 1 lightness+ (red, green, blue) = (channelRed rgb, channelGreen rgb, channelBlue rgb)+ in pack [ratioToByte red, ratioToByte green, ratioToByte blue, 1]++-- |Converts an array of floating point values into a Gloss Picture, using a+-- color Interpretation+toImage :: UArray (Int, Int) Float -> Interpretation -> Picture+toImage mx int = let bStr = Data.ByteString.concat (fmap int (elems mx))+ ((0, 0), (rbound, cbound)) = bounds mx+ in bitmapOfByteString (cbound + 1) (rbound + 1) bStr False+
+ Graphics/Mars/Ply.hs view
@@ -0,0 +1,94 @@+{-|+Module : Graphics.Mars.Ply+Description : Converting an array of floats into a PLY surface+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com++Provides functions to convert an array of floats into a Surface+structure containing vertices and faces, and then into PLY format+text, which can be loaded into a modeling program like Blender.+-}++module Graphics.Mars.Ply+ ( surface+ , Surface()+ , toPly+ )+ where++import Data.Array.IArray+import Data.Array.MArray+import Data.Array.IO+import Graphics.Mars.Array+import Data.Maybe+import Data.Array.Unboxed as U+import Data.Array as A++data Vertex = Vertex Float Float Float+data Face = Face Int Int Int Int++data Surface a = Surface (a Int Vertex) (a Int Face)++vertices :: UArray (Int, Int) Float -> Array Int Vertex+vertices a =+ let b@(i, j) = U.bounds a+ lindex = linearIndex b+ al = [ (lindex (r, c), Vertex (fromIntegral c) (fromIntegral r) e)+ | ((r, c), e) <- U.assocs a ]+ in A.array (lindex i, lindex j) al++faces :: UArray (Int, Int) Float -> Array Int Face+faces a = + let b@(i, j) = U.bounds a+ lindex = linearIndex b+ bottomEdge' = bottomEdge a+ rightEdge' = rightEdge a+ l = [ if or [bottomEdge' (r, c), rightEdge' (r, c)]+ then Nothing+ else Just (Face+ (lindex (r, c))+ (lindex (r, c + 1))+ (lindex (r + 1, c + 1))+ (lindex (r + 1, c)))+ | (r, c) <- U.indices a ]+ l' = map fromJust (filter isJust l)+ in A.listArray (0, length l' - 1) l'++-- |Converts a 2D array of floats into a sheet of polygons, which can be+-- processed by "toPly".+surface :: UArray (Int, Int) Float -> Surface Array+surface a = Surface (vertices a) (faces a)++header :: Surface Array -> String+header (Surface v f) =+ "ply\n"+ ++ "format ascii 1.0\n"+ ++ "element vertex " ++ show numv ++ "\n"+ ++ "property float32 x\n"+ ++ "property float32 y\n"+ ++ "property float32 z\n"+ ++ "element face " ++ show numf ++ "\n"+ ++ "property list uint8 int32 vertex_index\n"+ ++ "end_header\n"+ where (_, i2) = A.bounds v+ (_, j2) = A.bounds f+ numv = i2 + 1+ numf = j2 + 1+asciiVertices :: Array Int Vertex -> String+asciiVertices a =+ concat (map (\(Vertex x y z) ->+ concat [show x, " ", show y, " ", show z, "\n"])+ (A.elems a))+ +asciiFaces :: Array Int Face -> String+asciiFaces a =+ concat (map (\(Face i1 i2 i3 i4) ->+ concat ["4 ", show i1, " ", show i2, " ",+ show i3, " ", show i4, "\n"])+ (A.elems a))++-- |Converts a Surface data structure, which is a sheet of polygons, into an+-- ascii-format PLY file.+toPly :: Surface Array -> String+toPly s@(Surface v f) = header s ++ asciiVertices v ++ asciiFaces f
+ Graphics/Mars/ReaderStateRandom.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# OPTIONS_HADDOCK hide #-}++{-|+Module : Graphics.Mars.ReaderStateRandom+Description : A triple-stack convenience monad.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com++Stacks the Reader, Lazy State, and Random monads together.+-}+module Graphics.Mars.ReaderStateRandom (+ module System.Random+ , module Control.Monad.Reader+ , module Control.Monad.State.Lazy+ , module Control.Monad.Random+ , ReaderStateRandom(..)+ , runRSR+ , evalRSR+ , execRSR + ) where++import System.Random+import Control.Applicative+import Control.Monad.Random+import Control.Monad.State.Lazy+import Control.Monad.Reader++newtype ReaderStateRandom r s g a = RSR {+ rSR :: ReaderT r (StateT s (Rand g)) a+ } deriving (Functor, Applicative, Monad, MonadReader r, MonadState s)++instance RandomGen g => MonadRandom (ReaderStateRandom r s g) where++ getRandom = (RSR . lift . lift) getRandom++ getRandoms = (RSR . lift . lift) getRandoms++ getRandomR = \a -> (RSR . lift . lift) (getRandomR a)++ getRandomRs = \a -> (RSR . lift . lift) (getRandomRs a)++runRSR m r s g =+ let ((a', s'), g') = runRand (runStateT (runReaderT (rSR m) r) s) g+ in (a', (s', g'))++evalRSR m r s = fst . runRSR m r s++execRSR m r s = snd . runRSR m r s
+ Graphics/Mars/Stamp.hs view
@@ -0,0 +1,52 @@+{-# OPTIONS_HADDOCK hide #-}++{-|+Module : Graphics.Mars.Stamp+Description : Creating and adding application-relevant arrays.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com+-}+module Graphics.Mars.Stamp+ ( circleStamp+ , stamp+ , stampL+ )+ where++import Data.Array.IArray+import Data.Array.IO+import Graphics.Mars.Array++type Point = (Float, Float)+type Metric = Point -> Point -> Float++euclidean :: Metric+euclidean (x1, y1) (x2, y2) = sqrt ((x2 - x1)**2 + (y2 - y1)**2)++semiCircle :: Float -> Float -> Float+semiCircle radius x = sqrt (radius**2 - x**2)++circleStamp+ :: (Integral t, Num e, Ix t, IArray a e) => Float -> a (t, t) e+circleStamp radius = listArray ((start, start),+ (end, end)) l+ where width = ceiling radius * 2+ start = 0 - width+ end = width+ l = [ if fromIntegral (abs r) <= (semiCircle radius) (fromIntegral c)+ then 1 else 0+ | r <- [start..end], c <- [start..end] ]++stamp+ :: (Num t, Num t1, Num t2, Ix t1, Ix t2, MArray a t m,+ IArray a1 t) =>+ a (t1, t2) t -> a1 (t1, t2) t -> (t1, t2) -> m ()+stamp a sa (srow, scol) =+ boundedTransformL a (+) [ ((r + srow, c + scol), e) | ((r, c), e) <- assocs sa ]++stampL+ :: (Num t, Num t1, Num t2, Ix t1, Ix t2, MArray a t m,+ IArray a1 t) =>+ a (t1, t2) t -> a1 (t1, t2) t -> [(t1, t2)] -> m ()+stampL a sa l = do sequence_ (map (\p -> stamp a sa p) l)
+ Graphics/Mars/Walk.hs view
@@ -0,0 +1,45 @@+{-# OPTIONS_HADDOCK hide #-}++{-|+Module : Graphics.Mars.Walk+Description : Produces random walk data.+Copyright : (c) Christopher Howard, 2016+License : GPL-3+Maintainer : ch.howard@zoho.com++Use the 'walk' function to generate an infinite list of random walk points.+Based on this simple algorithm:++@+step :: RandomGen g => RandomWalk g+step = do (x, y) <- get+ a <- getRandomR (0, 1)+ b <- getRandomR (0, 1)+ c <- ask+ let d = c / 2.0+ put (x + a * c - d, y + b * c - d)+ get+@+-}+module Graphics.Mars.Walk (walk) where++import Graphics.Mars.ReaderStateRandom++type RandomWalk g = ReaderStateRandom Float (Float, Float) g (Float, Float)++step :: RandomGen g => RandomWalk g+step = do (x, y) <- get+ a <- getRandomR (0, 1)+ b <- getRandomR (0, 1)+ c <- ask+ let d = c / 2.0+ put (x + a * c - d, y + b * c - d)+ get++-- |Produces an infinite lazy list of random walk points.+walk :: RandomGen g =>+ Float -- ^ the jitter factor+ -> (Float, Float) -- ^ first (starting) point+ -> g -- ^ a random number generator+ -> [(Float, Float)]+walk = evalRSR (sequence (repeat step))
+ LICENSE view
@@ -0,0 +1,674 @@+ GNU GENERAL PUBLIC LICENSE+ Version 3, 29 June 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++ Preamble++ The GNU General Public License is a free, copyleft license for+software and other kinds of works.++ The licenses for most software and other practical works are designed+to take away your freedom to share and change the works. By contrast,+the GNU General Public License is intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users. We, the Free Software Foundation, use the+GNU General Public License for most of our software; it applies also to+any other work released this way by its authors. You can apply it to+your programs, too.++ When we speak of free software, we are referring to freedom, not+price. 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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ mars.cabal view
@@ -0,0 +1,89 @@+-- Initial mars.cabal generated by cabal init. For further documentation, +-- see http://haskell.org/cabal/users-guide/++-- The name of the package.+name: mars++-- The package version. See the Haskell package versioning policy (PVP) +-- for standards guiding when and how versions should be incremented.+-- http://www.haskell.org/haskellwiki/Package_versioning_policy+-- PVP summary: +-+------- breaking API changes+-- | | +----- non-breaking API additions+-- | | | +--- code changes with no API change+version: 0.1.0.0++-- A short (one-line) description of the package.+synopsis: Generates mountainous terrain using a random walk algorithm.++-- A longer description of the package.+description: + Provides functions for generating mountain-like terrain structure using a+ random walk algorithm. Inspired by Pickover's 1998 article \"Vacation+ on Mars\". The data can be output as a ascii-format PLY file, or viewed+ \"overhead\" as an intensity graph. The PLY file can be loaded into a 3D+ modeling program such as Blender.++-- URL for the project homepage or repository.+homepage: https://qlfiles.net++-- The license under which the package is released.+license: GPL-3++-- The file containing the license text.+license-file: LICENSE++-- The package author(s).+author: Christopher Howard++-- An email address to which users can send suggestions, bug reports, and +-- patches.+maintainer: ch.howard@zoho.com++-- A copyright notice.+-- copyright: ++category: Graphics++build-type: Simple++-- Extra files to be distributed with the package, such as examples or a +-- README.+-- extra-source-files: ++-- Constraint on the version of Cabal needed to build this package.+cabal-version: >=1.10+++library+ -- Modules exported by the library.+ exposed-modules: Graphics.Mars.Display2D+ , Graphics.Mars.Example+ , Graphics.Mars.Paint+ , Graphics.Mars.Ply+ , Graphics.Mars.Graph+ + -- Modules included in this library but not exported.+ other-modules: Graphics.Mars.Walk+ , Graphics.Mars.ReaderStateRandom+ , Graphics.Mars.Stamp+ , Graphics.Mars.Array+ + -- LANGUAGE extensions used by modules in this package.+ other-extensions: GeneralizedNewtypeDeriving+ + -- Other library packages from which modules are imported.+ build-depends: base >=4.6 && <4.8+ , gloss >=1.7 && <1.8+ , random >=1.0 && <1.1+ , MonadRandom >=0.1 && <0.2+ , mtl >=2.2 && <2.3+ , array >=0.4 && <0.5+ , bytestring >=0.10 && <0.11+ , colour >=2.3 && <2.4+ + -- Directories containing source files.+ -- hs-source-dirs: + + -- Base language which the package is written in.+ default-language: Haskell2010+