diff --git a/Graphics/Mars/Array.hs b/Graphics/Mars/Array.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Array.hs
@@ -0,0 +1,57 @@
+{-# OPTIONS_HADDOCK hide #-}
+
+{-|
+Module      : Graphics.Mars.Array
+Description : Array utility functions
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+-}
+
+module Graphics.Mars.Array where
+
+import Data.Array.IArray
+import Data.Array.IO
+
+safeReadArray :: (Ix i, MArray a e m) => a i e -> i -> m (Maybe e)
+safeReadArray a i = do r <- getBounds a
+                       if inRange r i
+                         then do e <- readArray a i
+                                 return (Just e)
+                         else return Nothing
+
+boundedWriteArray :: (Ix i, MArray a e m) => a i e -> i -> e -> m ()
+boundedWriteArray a i e = do r <- getBounds a
+                             if inRange r i
+                               then writeArray a i e
+                               else return ()
+
+boundedWriteArrayL
+  :: (Ix i, MArray a e m) => a i e -> [(i, e)] -> m ()
+boundedWriteArrayL a l = sequence_ (map (\(i, e) -> boundedWriteArray a i e) l)
+
+boundedTransform
+  :: (Ix i, MArray a e m) => a i e -> i -> (e -> e) -> m ()
+boundedTransform a i f = do x' <- safeReadArray a i
+                            case x' of
+                              Nothing -> return ()
+                              Just x -> boundedWriteArray a i (f x)
+
+boundedTransformL
+  :: (Ix i, MArray a e m) =>
+     a i e -> (e -> t -> e) -> [(i, t)] -> m ()
+boundedTransformL a f l =
+  sequence_ (map (\(i, e) -> boundedTransform a i (\e' -> f e' e)) l)
+
+rightEdge :: (Ix i, Ix j, IArray a e) => a (i, j) e -> (i, j) -> Bool
+rightEdge a (_, c) = let (_, (_, j2)) = bounds a in c == j2
+
+bottomEdge :: (Ix i, Ix j, IArray a e) => a (i, j) e -> (i, j) -> Bool
+bottomEdge a (r, _) = let (_, (j1, _)) = bounds a in r == j1
+
+linearIndex :: Num a => ((a, a), (t, a)) -> (a, a) -> a
+linearIndex ((i1, i2), (_, j2)) (r, c) = c - i2 + (r - i1) * (j2 - i2 + 1)
+
+width :: (Num j, Ix i, Ix j, IArray a e) => a (i, j) e -> j
+width a = let ((_, i2), (_, j2)) = bounds a
+          in j2 - i2
diff --git a/Graphics/Mars/Display2D.hs b/Graphics/Mars/Display2D.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Display2D.hs
@@ -0,0 +1,28 @@
+{-|
+Module      : Graphics.Mars.Display2D
+Description : Convience wrappers to display a 2D Gloss Picture on the screen.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+-}
+module Graphics.Mars.Display2D where
+
+import Graphics.Gloss
+
+-- |Displays a 'Picture' in a window on the screen.
+displayWindow :: (Int, Int) -- ^ width and height of the display area
+                 -> Color   -- ^ background color
+                 -> String  -- ^ window title
+                 -> Picture -- ^ Picture to be displayed
+                 -> IO ()
+displayWindow (width, height) bg title pic =
+  display (InWindow title (width, height) (0, 0)) bg pic
+
+-- |Display a 'Picture' on the screen, in full-screen mode
+displayFullscreen :: (Int, Int) -- ^ width and height of the display area
+                     -> Color   -- ^ background color
+                     -> Picture -- ^ Picture to be dislayed
+                     -> IO () 
+displayFullscreen (width, height) bg pic =
+  display (FullScreen (width, height)) bg pic
+
diff --git a/Graphics/Mars/Example.hs b/Graphics/Mars/Example.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Example.hs
@@ -0,0 +1,111 @@
+{-|
+Module      : Graphics.Mars.Example
+Description : Provides code examples which can be studied or executed.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+
+Run an example function to view an image, or study the function source code for
+to see how the library can be used.
+-}
+module Graphics.Mars.Example where
+
+import Graphics.Gloss
+import Data.Array.Unboxed
+import Graphics.Mars.Paint
+import Graphics.Mars.Graph
+import Graphics.Mars.Display2D
+import Graphics.Mars.Ply
+
+-- |Generates an example random walk array and displays it as a 2-dimensional
+-- intensity graph
+--
+-- @
+-- example2D :: IO()
+-- example2D = do a <- graph height width radius walkfactor seed iterations scalefactor
+--                displayWindow (width, height) black \"Mars\"
+--                  (toImage a (lightnessInt hue (minMax (elems a))))
+--   where (width, height) = (300, 300)
+--         radius = 30
+--         walkfactor = 30
+--         seed = 9484
+--         hue = 272
+--         iterations = 200
+--         scalefactor = 1
+-- @
+example2D :: IO()
+example2D = do a <- graph height width radius walkfactor seed iterations scalefactor
+               displayWindow (width, height) black "Mars"
+                 (toImage a (lightnessInt hue (minMax (elems a))))
+  where (width, height) = (300, 300)
+        radius = 30
+        walkfactor = 30
+        seed = 9484
+        hue = 272
+        iterations = 200
+        scalefactor = 1
+
+-- |Generates a random walk array, converts it PLY ascii format, and output the
+-- PLY to a file called \"out.ply\".
+--
+-- @
+-- examplePly = do a <- graph height width radius walkfactor seed iterations scalefactor
+--                 writeFile \"out.ply\" $ (toPly . surface) a
+--   where (width, height) = (400, 400)
+--         radius = 10
+--         walkfactor = 10
+--         seed = 4748830300
+--         iterations = 400
+--         scalefactor = 1
+-- @
+examplePly :: IO ()
+examplePly = do a <- graph height width radius walkfactor seed iterations scalefactor
+                writeFile "out.ply" $ (toPly . surface) a
+  where (width, height) = (400, 400)
+        radius = 10
+        walkfactor = 10
+        seed = 4748830300
+        iterations = 400
+        scalefactor = 1
+
+examplePly2 :: IO ()
+examplePly2 = do a <- graph height width radius walkfactor seed iterations scalefactor
+                 writeFile "out2.ply" $ (toPly . surface) a
+  where (width, height) = (400, 400)
+        radius = 10
+        walkfactor = 10
+        seed = 84934
+        iterations = 400
+        scalefactor = 1
+
+examplePly3 :: IO ()
+examplePly3 = do a <- graph height width radius walkfactor seed iterations scalefactor
+                 writeFile "out3.ply" $ (toPly . surface) a
+  where (width, height) = (400, 400)
+        radius = 10
+        walkfactor = 10
+        seed = 49409484
+        iterations = 2000
+        scalefactor = 1
+
+examplePly4 :: IO ()
+examplePly4 = do a <- graph height width radius walkfactor seed iterations scalefactor
+                 writeFile "out4.ply" $ (toPly . surface) a
+  where (width, height) = (600, 600)
+        radius = 10
+        walkfactor = 20
+        seed = 1829384
+        iterations = 4000
+        scalefactor = 1
+
+-- |Warning: Large output file with 1 million vertices! May take a
+-- while to complete, with 40000 iterations.
+examplePly5 :: IO ()
+examplePly5 = do a <- graph height width radius walkfactor seed iterations scalefactor
+                 writeFile "out5.ply" $ (toPly . surface) a
+  where (width, height) = (1000, 1000)
+        radius = 15
+        walkfactor = 15
+        seed = 74830949937
+        iterations = 40000
+        scalefactor = 0.5
diff --git a/Graphics/Mars/Graph.hs b/Graphics/Mars/Graph.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Graph.hs
@@ -0,0 +1,37 @@
+{-|
+Module      : Graphics.Mars.Graph
+Description : Brings together the random walk and graph stamping functionaliy.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+
+Use the 'graph' function here to generate the raw graph array data based on
+various parameters.
+-}
+module Graphics.Mars.Graph where
+
+import Data.Array.IO
+import Data.Array.Unboxed
+import Graphics.Mars.Stamp
+import Graphics.Mars.Walk
+import System.Random
+
+-- |Beginning in the center, follows a random walk path, and stamps a circle
+-- shape onto the array at each step. Internally uses a mutable unboxed array
+-- for efficiency, but returns the results in a frozen array.
+graph
+  :: Int      -- ^ height (array rows)
+     -> Int   -- ^ width (array columns)
+     -> Float -- ^ stamped circle radius
+     -> Float -- ^ jitter factor of walk, usually nearly the same as radius
+     -> Int   -- ^ a seed value for the random number generator
+     -> Int   -- ^ numbers of steps to take in random walk
+     -> Float -- ^ magnification factor
+     -> IO (UArray (Int, Int) Float)
+graph height width radius walkfactor seed iterations scalefactor
+  = do a <- (newArray ((0, 0), (height, width)) 0.0 :: IO (IOUArray (Int, Int) Float))
+       stampL a (circleStamp (radius * scalefactor) :: UArray (Int, Int) Float)
+         (take iterations
+          [ (round (f1 + (fromIntegral height) * 0.5), round (f2 + (fromIntegral width) * 0.5))
+          | (f1, f2) <- walk walkfactor (0, 0) (mkStdGen seed) ])
+       freeze a
diff --git a/Graphics/Mars/Paint.hs b/Graphics/Mars/Paint.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Paint.hs
@@ -0,0 +1,58 @@
+{-|
+Module      : Graphics.Mars.Paint
+Description : For converting array data into images.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+-}
+module Graphics.Mars.Paint
+       ( Interpretation
+       , minMax
+       , lightnessInt
+       , toImage
+       ) where
+
+import Data.ByteString
+import Data.Colour.RGBSpace
+import Data.Colour.RGBSpace.HSL hiding (hue, lightness)
+import Data.Word
+import Graphics.Gloss.Data.Picture
+import Data.Array.IArray
+import Data.Foldable
+import Data.Array.Unboxed
+
+ratioToByte :: RealFrac a => a -> Word8
+ratioToByte r = round (r * 255) :: Word8
+
+-- |Determines the minimum and maximum values in a data structure
+minMax :: (Num a, Ord a, Foldable t) => t a -> (a, a)
+minMax mx = Data.Foldable.foldr f (0, 0) mx
+  where f a (minim, maxim) = if a < minim
+                             then (a, maxim)
+                             else if a > maxim
+                                  then (minim, a)
+                                  else (minim, maxim)
+
+-- |A type of function converting a floating point data value into a color's
+-- ByteString
+type Interpretation = Float -> ByteString
+
+-- |Color interpretation of data as a variation of on the lightness of a single
+-- hue
+lightnessInt :: Float             -- ^ Hue in degrees, between 0 and 360
+                -> (Float, Float) -- ^ the lowest and highest data values,
+                                  -- needed for the lightness calculation
+                -> Interpretation
+lightnessInt hue (lpeak, hpeak) x =
+  let lightness = (x - lpeak) / (hpeak - lpeak)
+      rgb = hsl hue 1 lightness
+      (red, green, blue) = (channelRed rgb, channelGreen rgb, channelBlue rgb)
+  in pack [ratioToByte red, ratioToByte green, ratioToByte blue, 1]
+
+-- |Converts an array of floating point values into a Gloss Picture, using a
+-- color Interpretation
+toImage :: UArray (Int, Int) Float -> Interpretation -> Picture
+toImage mx int = let bStr = Data.ByteString.concat (fmap int (elems mx))
+                     ((0, 0), (rbound, cbound)) = bounds mx
+                 in bitmapOfByteString (cbound + 1) (rbound + 1) bStr False
+
diff --git a/Graphics/Mars/Ply.hs b/Graphics/Mars/Ply.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Ply.hs
@@ -0,0 +1,94 @@
+{-|
+Module      : Graphics.Mars.Ply
+Description : Converting an array of floats into a PLY surface
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+
+Provides functions to convert an array of floats into a Surface
+structure containing vertices and faces, and then into PLY format
+text, which can be loaded into a modeling program like Blender.
+-}
+
+module Graphics.Mars.Ply
+       ( surface
+       , Surface()
+       , toPly
+       )
+       where
+
+import Data.Array.IArray
+import Data.Array.MArray
+import Data.Array.IO
+import Graphics.Mars.Array
+import Data.Maybe
+import Data.Array.Unboxed as U
+import Data.Array as A
+
+data Vertex = Vertex Float Float Float
+data Face = Face Int Int Int Int
+
+data Surface a = Surface (a Int Vertex) (a Int Face)
+
+vertices :: UArray (Int, Int) Float -> Array Int Vertex
+vertices a =
+  let b@(i, j) = U.bounds a
+      lindex = linearIndex b
+      al = [ (lindex (r, c), Vertex (fromIntegral c) (fromIntegral r) e)
+           | ((r, c), e) <- U.assocs a ]
+      in A.array (lindex i, lindex j) al
+
+faces :: UArray (Int, Int) Float -> Array Int Face
+faces a = 
+  let b@(i, j) = U.bounds a
+      lindex = linearIndex b
+      bottomEdge' = bottomEdge a
+      rightEdge' = rightEdge a
+      l = [ if or [bottomEdge' (r, c), rightEdge' (r, c)]
+            then Nothing
+            else Just (Face
+                        (lindex (r, c))
+                        (lindex (r, c + 1))
+                        (lindex (r + 1, c + 1))
+                        (lindex (r + 1, c)))
+           | (r, c) <- U.indices a ]
+      l' = map fromJust (filter isJust l)
+      in A.listArray (0, length l' - 1) l'
+
+-- |Converts a 2D array of floats into a sheet of polygons, which can be
+-- processed by "toPly".
+surface :: UArray (Int, Int) Float -> Surface Array
+surface a = Surface (vertices a) (faces a)
+
+header :: Surface Array -> String
+header (Surface v f) =
+  "ply\n"
+  ++ "format ascii 1.0\n"
+  ++ "element vertex " ++ show numv ++ "\n"
+  ++ "property float32 x\n"
+  ++ "property float32 y\n"
+  ++ "property float32 z\n"
+  ++ "element face " ++ show numf ++ "\n"
+  ++ "property list uint8 int32 vertex_index\n"
+  ++ "end_header\n"
+  where (_, i2) = A.bounds v
+        (_, j2) = A.bounds f
+        numv = i2 + 1
+        numf = j2 + 1
+asciiVertices :: Array Int Vertex -> String
+asciiVertices a =
+  concat (map (\(Vertex x y z) ->
+                concat [show x, " ", show y, " ", show z, "\n"])
+          (A.elems a))
+                                                  
+asciiFaces :: Array Int Face -> String
+asciiFaces a =
+  concat (map (\(Face i1 i2 i3 i4) ->
+                concat ["4 ", show i1, " ", show i2, " ",
+                              show i3, " ", show i4, "\n"])
+          (A.elems a))
+
+-- |Converts a Surface data structure, which is a sheet of polygons, into an
+-- ascii-format PLY file.
+toPly :: Surface Array -> String
+toPly s@(Surface v f) = header s ++ asciiVertices v ++ asciiFaces f
diff --git a/Graphics/Mars/ReaderStateRandom.hs b/Graphics/Mars/ReaderStateRandom.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/ReaderStateRandom.hs
@@ -0,0 +1,50 @@
+{-# LANGUAGE GeneralizedNewtypeDeriving #-}
+{-# OPTIONS_HADDOCK hide #-}
+
+{-|
+Module      : Graphics.Mars.ReaderStateRandom
+Description : A triple-stack convenience monad.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+
+Stacks the Reader, Lazy State, and Random monads together.
+-}
+module Graphics.Mars.ReaderStateRandom (
+  module System.Random
+  , module Control.Monad.Reader
+  , module Control.Monad.State.Lazy
+  , module Control.Monad.Random
+  , ReaderStateRandom(..)
+  , runRSR
+  , evalRSR
+  , execRSR  
+  ) where
+
+import System.Random
+import Control.Applicative
+import Control.Monad.Random
+import Control.Monad.State.Lazy
+import Control.Monad.Reader
+
+newtype ReaderStateRandom r s g a = RSR {
+  rSR :: ReaderT r (StateT s (Rand g)) a
+  } deriving (Functor, Applicative, Monad, MonadReader r, MonadState s)
+
+instance RandomGen g => MonadRandom (ReaderStateRandom r s g) where
+
+  getRandom = (RSR . lift . lift) getRandom
+
+  getRandoms = (RSR . lift . lift) getRandoms
+
+  getRandomR = \a -> (RSR . lift . lift) (getRandomR a)
+
+  getRandomRs = \a -> (RSR . lift . lift) (getRandomRs a)
+
+runRSR m r s g =
+  let ((a', s'), g') = runRand (runStateT (runReaderT (rSR m) r) s) g
+      in (a', (s', g'))
+
+evalRSR m r s = fst . runRSR m r s
+
+execRSR m r s = snd . runRSR m r s
diff --git a/Graphics/Mars/Stamp.hs b/Graphics/Mars/Stamp.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Stamp.hs
@@ -0,0 +1,52 @@
+{-# OPTIONS_HADDOCK hide #-}
+
+{-|
+Module      : Graphics.Mars.Stamp
+Description : Creating and adding application-relevant arrays.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+-}
+module Graphics.Mars.Stamp
+       ( circleStamp
+       , stamp
+       , stampL
+       )
+       where
+
+import Data.Array.IArray
+import Data.Array.IO
+import Graphics.Mars.Array
+
+type Point = (Float, Float)
+type Metric = Point -> Point -> Float
+
+euclidean :: Metric
+euclidean (x1, y1) (x2, y2) = sqrt ((x2 - x1)**2 + (y2 - y1)**2)
+
+semiCircle :: Float -> Float -> Float
+semiCircle radius x = sqrt (radius**2 - x**2)
+
+circleStamp
+  :: (Integral t, Num e, Ix t, IArray a e) => Float -> a (t, t) e
+circleStamp radius = listArray ((start, start),
+                                (end, end)) l
+  where width = ceiling radius * 2
+        start = 0 - width
+        end = width
+        l = [ if fromIntegral (abs r) <= (semiCircle radius) (fromIntegral c)
+              then 1 else 0
+            | r <- [start..end], c <- [start..end] ]
+
+stamp
+  :: (Num t, Num t1, Num t2, Ix t1, Ix t2, MArray a t m,
+      IArray a1 t) =>
+     a (t1, t2) t -> a1 (t1, t2) t -> (t1, t2) -> m ()
+stamp a sa (srow, scol) =
+  boundedTransformL a (+) [ ((r + srow, c + scol), e) | ((r, c), e) <- assocs sa ]
+
+stampL
+  :: (Num t, Num t1, Num t2, Ix t1, Ix t2, MArray a t m,
+      IArray a1 t) =>
+     a (t1, t2) t -> a1 (t1, t2) t -> [(t1, t2)] -> m ()
+stampL a sa l = do sequence_ (map (\p -> stamp a sa p) l)
diff --git a/Graphics/Mars/Walk.hs b/Graphics/Mars/Walk.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Mars/Walk.hs
@@ -0,0 +1,45 @@
+{-# OPTIONS_HADDOCK hide #-}
+
+{-|
+Module      : Graphics.Mars.Walk
+Description : Produces random walk data.
+Copyright   : (c) Christopher Howard, 2016
+License     : GPL-3
+Maintainer  : ch.howard@zoho.com
+
+Use the 'walk' function to generate an infinite list of random walk points.
+Based on this simple algorithm:
+
+@
+step :: RandomGen g => RandomWalk g
+step = do (x, y) <- get
+          a <- getRandomR (0, 1)
+          b <- getRandomR (0, 1)
+          c <- ask
+          let d = c / 2.0
+          put (x + a * c - d, y + b * c - d)
+          get
+@
+-}
+module Graphics.Mars.Walk (walk) where
+
+import Graphics.Mars.ReaderStateRandom
+
+type RandomWalk g = ReaderStateRandom Float (Float, Float) g (Float, Float)
+
+step :: RandomGen g => RandomWalk g
+step = do (x, y) <- get
+          a <- getRandomR (0, 1)
+          b <- getRandomR (0, 1)
+          c <- ask
+          let d = c / 2.0
+          put (x + a * c - d, y + b * c - d)
+          get
+
+-- |Produces an infinite lazy list of random walk points.
+walk :: RandomGen g =>
+        Float             -- ^ the jitter factor
+        -> (Float, Float) -- ^ first (starting) point
+        -> g              -- ^ a random number generator
+        -> [(Float, Float)]
+walk = evalRSR (sequence (repeat step))
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                     Preamble
+
+  The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+  The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works.  By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.  We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors.  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+  To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights.  Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received.  You must make sure that they, too, receive
+or can get the source code.  And you must show them these terms so they
+know their rights.
+
+  Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+  For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software.  For both users' and
+authors' sake, the GPL requires that modified versions be marked as
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+
+  Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
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+pattern of such abuse occurs in the area of products for individuals to
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+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+  Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary.  To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                TERMS AND CONDITIONS
+
+  0. Definitions.
+
+  "This License" refers to version 3 of the GNU General Public License.
+
+  "Copyright" also means copyright-like laws that apply to other kinds of
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+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
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+  9. Acceptance Not Required for Having Copies.
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+  10. Automatic Licensing of Downstream Recipients.
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+
+  11. Patents.
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+  A "contributor" is a copyright holder who authorizes use under this
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+  A patent license is "discriminatory" if it does not include within
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+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
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+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
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+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
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+
+  14. Revised Versions of this License.
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+  The Free Software Foundation may publish revised and/or new versions of
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+  If the Program specifies that a proxy can decide which future
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+  Later license versions may give you additional or different
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+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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+  16. Limitation of Liability.
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+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
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+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
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+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
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+    This program is free software: you can redistribute it and/or modify
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+
+    This program is distributed in the hope that it will be useful,
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+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
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+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/mars.cabal b/mars.cabal
new file mode 100644
--- /dev/null
+++ b/mars.cabal
@@ -0,0 +1,89 @@
+-- Initial mars.cabal generated by cabal init.  For further documentation, 
+-- see http://haskell.org/cabal/users-guide/
+
+-- The name of the package.
+name:                mars
+
+-- The package version.  See the Haskell package versioning policy (PVP) 
+-- for standards guiding when and how versions should be incremented.
+-- http://www.haskell.org/haskellwiki/Package_versioning_policy
+-- PVP summary:      +-+------- breaking API changes
+--                   | | +----- non-breaking API additions
+--                   | | | +--- code changes with no API change
+version:             0.1.0.0
+
+-- A short (one-line) description of the package.
+synopsis:            Generates mountainous terrain using a random walk algorithm.
+
+-- A longer description of the package.
+description:         
+  Provides functions for generating mountain-like terrain structure using a
+  random walk algorithm. Inspired by Pickover's 1998 article \"Vacation
+  on Mars\". The data can be output as a ascii-format PLY file, or viewed
+  \"overhead\" as an intensity graph. The PLY file can be loaded into a 3D
+  modeling program such as Blender.
+
+-- URL for the project homepage or repository.
+homepage:            https://qlfiles.net
+
+-- The license under which the package is released.
+license:             GPL-3
+
+-- The file containing the license text.
+license-file:        LICENSE
+
+-- The package author(s).
+author:              Christopher Howard
+
+-- An email address to which users can send suggestions, bug reports, and 
+-- patches.
+maintainer:          ch.howard@zoho.com
+
+-- A copyright notice.
+-- copyright:           
+
+category:            Graphics
+
+build-type:          Simple
+
+-- Extra files to be distributed with the package, such as examples or a 
+-- README.
+-- extra-source-files:  
+
+-- Constraint on the version of Cabal needed to build this package.
+cabal-version:       >=1.10
+
+
+library
+  -- Modules exported by the library.
+  exposed-modules:     Graphics.Mars.Display2D
+                       , Graphics.Mars.Example
+                       , Graphics.Mars.Paint
+                       , Graphics.Mars.Ply
+                       , Graphics.Mars.Graph
+  
+  -- Modules included in this library but not exported.
+  other-modules:       Graphics.Mars.Walk
+                       , Graphics.Mars.ReaderStateRandom
+                       , Graphics.Mars.Stamp
+                       , Graphics.Mars.Array
+  
+  -- LANGUAGE extensions used by modules in this package.
+  other-extensions:    GeneralizedNewtypeDeriving
+  
+  -- Other library packages from which modules are imported.
+  build-depends:       base >=4.6 && <4.8
+                       , gloss >=1.7 && <1.8
+                       , random >=1.0 && <1.1
+                       , MonadRandom >=0.1 && <0.2
+                       , mtl >=2.2 && <2.3
+                       , array >=0.4 && <0.5
+                       , bytestring >=0.10 && <0.11
+                       , colour >=2.3 && <2.4
+  
+  -- Directories containing source files.
+  -- hs-source-dirs:      
+  
+  -- Base language which the package is written in.
+  default-language:    Haskell2010
+  
