luminance 0.7 → 0.7.1
raw patch · 4 files changed
+9/−2 lines, 4 files
Files
- CHANGELOG.md +4/−0
- luminance.cabal +1/−1
- src/Graphics/Luminance/Core/Shader/Stage.hs +1/−1
- src/Graphics/Luminance/Texture.hs +3/−0
CHANGELOG.md view
@@ -1,3 +1,7 @@+## 0.7.1++- Added `Graphics.Luminance.Pixel` in the export-list of `Graphics.Luminance.Texture`.+ # 0.7 #### Breaking changes
luminance.cabal view
@@ -1,5 +1,5 @@ name: luminance-version: 0.7+version: 0.7.1 synopsis: Type-safe, type-level and stateless graphics framework description: This package exposes several modules to work with /GPUs/ in a stateless and type-safe way. Currently, it uses OpenGL as backend hardware technology but
src/Graphics/Luminance/Core/Shader/Stage.hs view
@@ -31,7 +31,7 @@ -- Shader stages --------------------------------------------------------------- -- |A shader 'Stage'.-newtype Stage = Stage { stageID :: GLuint }+newtype Stage = Stage { stageID :: GLuint } deriving (Eq,Show) -- |A shader 'Stage' type. data StageType
src/Graphics/Luminance/Texture.hs view
@@ -48,6 +48,8 @@ -- ** Array textures , CubemapArray , cubemapArraySize+ -- * Pixel formats+ , module Graphics.Luminance.Pixel ) where import Graphics.Luminance.Core.Cubemap@@ -58,3 +60,4 @@ import Graphics.Luminance.Core.Texture2D import Graphics.Luminance.Core.Texture2DArray import Graphics.Luminance.Core.Texture3D+import Graphics.Luminance.Pixel