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luminance-samples 0.10 → 0.11

raw patch · 9 files changed

+26/−35 lines, 9 filesdep ~luminance

Dependency ranges changed: luminance

Files

CHANGELOG.md view
@@ -1,3 +1,8 @@+## 0.11++- Updated luminance dependency to include the latest version and break compatibility with older+  versions.+ ## 0.10  - Updated luminance dependency to include the latest version and break compatibility with older
luminance-samples.cabal view
@@ -1,5 +1,5 @@ name:                luminance-samples-version:             0.10+version:             0.11 synopsis:            Luminance samples description:         Luminance samples used as tutorial help homepage:            https://github.com/phaazon/luminance-samples@@ -31,7 +31,7 @@                      , FlexibleContexts    build-depends:       base         >= 4.8  && < 4.9-                     , luminance    >= 0.10 && < 0.11+                     , luminance    >= 0.11 && < 0.12                      , GLFW-b       >= 1.4  && < 1.5                      , mtl          >= 2.2  && < 2.3                      , resourcet    >= 1.1  && < 1.2@@ -53,7 +53,7 @@                      , ScopedTypeVariables    build-depends:       base         >= 4.8  && < 4.9-                     , luminance    >= 0.10 && < 0.11+                     , luminance    >= 0.11 && < 0.12                      , GLFW-b       >= 1.4  && < 1.5                      , mtl          >= 2.2  && < 2.3                      , resourcet    >= 1.1  && < 1.2@@ -76,7 +76,7 @@    build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.5-                     , luminance     >= 0.10 && < 0.11+                     , luminance     >= 0.11 && < 0.12                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -99,7 +99,7 @@    build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.5-                     , luminance     >= 0.10 && < 0.11+                     , luminance     >= 0.11 && < 0.12                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -123,7 +123,7 @@   build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.5                      , JuicyPixels   >= 3.2  && < 3.4-                     , luminance     >= 0.10 && < 0.11+                     , luminance     >= 0.11 && < 0.12                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -146,7 +146,7 @@    build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.5-                     , luminance     >= 0.10 && < 0.11+                     , luminance     >= 0.11 && < 0.12                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2@@ -171,7 +171,7 @@   build-depends:       base          >= 4.8  && < 4.9                      , contravariant >= 1.3  && < 1.5                      , linear        >= 1.20 && < 1.21-                     , luminance     >= 0.10 && < 0.11+                     , luminance     >= 0.11 && < 0.12                      , GLFW-b        >= 1.4  && < 1.5                      , mtl           >= 2.2  && < 2.3                      , resourcet     >= 1.1  && < 1.2
src/Blending.hs view
@@ -1,5 +1,4 @@ import Common-import Data.Foldable ( for_ ) import Graphics.Luminance  main :: IO ()@@ -12,12 +11,9 @@     offsetU <- uni (UniformName "offset")     pure (colorU,offsetU)   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $ do-      for_ (zip colors offsets) $ \(color,offset) -> do-        updateUniforms program $ \(colorU,offsetU) ->-             colorU .= color-          <> offsetU .= offset-        drawGeometry (renderCmd blending False triangle )+    let cmd color offset =+          updateAndDraw (\(colorU,offsetU) -> (colorU .= color <> offsetU .= offset)) (renderCmd blending False triangle)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty $ zipWith cmd colors offsets]     endFrame window  colors :: [(Float,Float,Float)]
src/Blit.hs view
@@ -9,8 +9,7 @@   program <- createProgram_ [vs,fs]   fb :: Framebuffer RW RGBA32F () <- createFramebuffer windowW windowH 1   loop $ do-    gpuRegion . newFrame fb . newShading (Some program) $ do-      drawGeometry (stdRenderCmd triangle)+    _ <- draw $ FrameCmd fb [ShadingCmd program mempty [pureDraw (stdRenderCmd triangle)]]     framebufferBlit fb defaultFramebuffer 0 0 windowW windowH 0 0 windowW windowH BlitColor Linear     endFrame window 
src/DepthTest.hs view
@@ -1,5 +1,4 @@ import Common-import Data.Foldable ( for_ ) import Graphics.Luminance  main :: IO ()@@ -12,12 +11,8 @@     offsetU <- uni (UniformName "offset")     pure (colorU,offsetU)   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $ do-      for_ (zip colors offsets) $ \(color,offset) -> do-        updateUniforms program $ \(colorU,offsetU) ->-             colorU .= color-          <> offsetU .= offset-        drawGeometry (renderCmd Nothing True triangle )+    let cmd color offset = updateAndDraw (\(colorU,offsetU) -> colorU .= color <> offsetU .= offset) (stdRenderCmd triangle)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty (zipWith cmd colors offsets)]     endFrame window  colors :: [(Float,Float,Float)]
src/HelloWorld.hs view
@@ -6,8 +6,7 @@   triangle <- createGeometry vertices Nothing Triangle   program <- sequenceA [createStage VertexShader vsSource,createStage FragmentShader fsSource] >>= createProgram_   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $-      drawGeometry (stdRenderCmd triangle)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty [pureDraw (stdRenderCmd triangle)]]     endFrame window  vertices :: [V 2 Float]
src/HelloWorldUniform.hs view
@@ -8,10 +8,9 @@   fs <- createStage FragmentShader fsSource   program <- createProgram [vs,fs] $ \uni ->     uni (UniformName "colors")+  updateUniforms program (.= colors)   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $ do-      updateUniforms program $ (.= colors)-      drawGeometry (stdRenderCmd triangle)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty [pureDraw $ stdRenderCmd triangle]]     endFrame window  colors :: [(Float,Float,Float)]
src/Texture.hs view
@@ -17,10 +17,9 @@   vs <- createStage VertexShader vsSource   fs <- createStage FragmentShader fsSource   program <- createProgram [vs,fs] $ \uni -> uni (UniformName "srcTex")-  updateUniforms program $ (.= tex)+  updateUniforms program (.= tex)   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $ do-      drawGeometry (stdRenderCmd quad)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty [pureDraw (stdRenderCmd quad)]]     endFrame window  vertices :: [V 2 Float]
src/UBO.hs view
@@ -11,10 +11,9 @@   colorBuffer :: Buffer RW (UB Color) <- createBuffer (newRegion 3)   writeWhole colorBuffer (map UB colors)   program <- createProgram [vs,fs] $ \uni -> uni (UniformBlockName "Colors")-  updateUniforms program $ (.= colorBuffer)+  updateUniforms program (.= colorBuffer)   loop $ do-    gpuRegion . newFrame defaultFramebuffer . newShading (Some program) $-      drawGeometry (stdRenderCmd triangle)+    _ <- draw $ defaultFrameCmd [ShadingCmd program mempty [pureDraw (stdRenderCmd triangle)]]     endFrame window  data Color = Color {