import Common
import Graphics.Luminance
main :: IO ()
main = startup $ \window loop -> do
triangle <- createGeometry vertices Nothing Triangle
vs <- createStage VertexShader vsSource
fs <- createStage FragmentShader fsSource
program <- createProgram_ [vs,fs]
fb :: Framebuffer RW RGBA32F () <- createFramebuffer windowW windowH 1
loop $ do
_ <- draw $ FrameCmd fb [ShadingCmd program mempty [pureDraw (stdRenderCmd triangle)]]
framebufferBlit fb defaultFramebuffer 0 0 windowW windowH 0 0 windowW windowH BlitColor Linear
endFrame window
vertices :: [V 2 Float]
vertices =
[
vec2 (-0.5) (-0.5)
, vec2 0 0.5
, vec2 0.5 (-0.5)
]
vsSource :: String
vsSource = unlines
[
"in vec2 co;"
, "void main() {"
, " gl_Position = vec4(co, 0., 1.);"
, "}"
]
fsSource :: String
fsSource = unlines
[
"out vec4 frag;"
, "void main() {"
, " frag = vec4(1., 0., 0., 1.);"
, "}"
]