hsc3-graphs (empty) → 0.8
raw patch · 101 files changed
+3932/−0 lines, 101 filesdep +arraydep +basedep +hoscsetup-changed
Dependencies added: array, base, hosc, hsc3, hsc3-sf, process, random
Files
- README +11/−0
- Setup.lhs +3/−0
- hsc3-graphs.cabal +413/−0
- src/adso.lhs +34/−0
- src/aleatoric-quartet.lhs +52/−0
- src/analog-bubbles.lhs +14/−0
- src/babbling-brook.lhs +23/−0
- src/birds.lhs +28/−0
- src/bit-reduction.lhs +37/−0
- src/bottle.lhs +23/−0
- src/bowed-string.lhs +38/−0
- src/ccomb.lhs +28/−0
- src/chain-saw.lhs +56/−0
- src/chrd.lhs +36/−0
- src/cricket.lhs +22/−0
- src/crotale.lhs +333/−0
- src/cut-outs.lhs +27/−0
- src/cymbalism.lhs +30/−0
- src/deep-sea.lhs +37/−0
- src/default.lhs +36/−0
- src/demanding-studies.lhs +26/−0
- src/dial-history.lhs +52/−0
- src/diffraction.lhs +42/−0
- src/discretion.lhs +15/−0
- src/drummer.lhs +24/−0
- src/e-lamell.lhs +54/−0
- src/eggcrate.lhs +27/−0
- src/f-lets.lhs +26/−0
- src/fbl-fbf.lhs +27/−0
- src/feedr.lhs +23/−0
- src/fm-iter.lhs +17/−0
- src/fm-kltr.lhs +49/−0
- src/forest-sounds.lhs +18/−0
- src/fwalk.lhs +28/−0
- src/h-chatter.lhs +45/−0
- src/half-life.lhs +18/−0
- src/harmonic-swimming.lhs +25/−0
- src/harmonic-tumbling.lhs +23/−0
- src/hh-808.lhs +25/−0
- src/implosion.lhs +22/−0
- src/insects.lhs +15/−0
- src/k-ppr.lhs +36/−0
- src/karplus-strong.lhs +40/−0
- src/klink.lhs +28/−0
- src/lf-pulses.lhs +18/−0
- src/lfo-modulation.lhs +14/−0
- src/lg-timed.lhs +39/−0
- src/lin-sosc.lhs +58/−0
- src/lucier.hs +93/−0
- src/modal-space.lhs +37/−0
- src/moto-rev.lhs +12/−0
- src/mouse-clatter.lhs +55/−0
- src/nharm.lhs +26/−0
- src/noise-burst-sweep.lhs +18/−0
- src/non-real-time.hs +26/−0
- src/one-line.lhs +14/−0
- src/oscillator-cluster.lhs +46/−0
- src/overlap-add.lhs +41/−0
- src/pattern-buffer.lhs +27/−0
- src/plucked-strings.lhs +23/−0
- src/police-state.lhs +35/−0
- src/pulsing-bottles.lhs +16/−0
- src/record-scratcher.lhs +30/−0
- src/red-frik.lhs +32/−0
- src/reset.hs +4/−0
- src/reverberated-sine-percussion.lhs +38/−0
- src/rm-octaver.lhs +10/−0
- src/s-chirp.lhs +23/−0
- src/sample-and-hold-liquidities.lhs +22/−0
- src/scratchy-m.lhs +12/−0
- src/scratchy.lhs +12/−0
- src/scritto.lhs +126/−0
- src/shepard-tones.lhs +42/−0
- src/shifting-pulses.lhs +23/−0
- src/snare-909.lhs +46/−0
- src/sosc-lp.lhs +34/−0
- src/spe.lhs +23/−0
- src/sprinkler-m.lhs +13/−0
- src/sprinkler.lhs +13/−0
- src/strummable-guitar.lhs +27/−0
- src/sweepy-noise.lhs +17/−0
- src/synthetic-piano.lhs +33/−0
- src/tank.lhs +64/−0
- src/tgb.lhs +33/−0
- src/tgr-rpr.lhs +42/−0
- src/tgrn.lhs +20/−0
- src/theremin.lhs +22/−0
- src/three-cpsw.lhs +24/−0
- src/thx.lhs +38/−0
- src/tipnso.lhs +15/−0
- src/tr-out.lhs +23/−0
- src/train.lhs +25/−0
- src/trkl.lhs +27/−0
- src/tsort.lhs +22/−0
- src/vlc-distrtn.lhs +133/−0
- src/waveset.hs +155/−0
- src/what-was-i-thinking.lhs +34/−0
- src/wial.lhs +22/−0
- src/wind-metals.lhs +29/−0
- src/xy-interference-m.lhs +20/−0
- src/xy-interference.lhs +20/−0
+ README view
@@ -0,0 +1,11 @@+hsc3-graphs - haskell supercollider graphs++hsc3-graphs provides a collection of illustrative +unit generator graphs for hsc3.++ http://slavepianos.org/rd/?t=hsc3-graphs+ http://haskell.org/+ http://audiosynth.com/++(c) rohan drape and others, 2006-2010+ gpl, http://gnu.org/copyleft/
+ Setup.lhs view
@@ -0,0 +1,3 @@+#!/usr/bin/env runhaskell+> import Distribution.Simple+> main = defaultMain
+ hsc3-graphs.cabal view
@@ -0,0 +1,413 @@+Name: hsc3-graphs+Version: 0.8+Synopsis: Haskell SuperCollider Graphs+Description: hsc3-graphs provides a collection of illustrative + unit generator graphs for hsc3.+License: GPL+Category: Sound+Copyright: (c) Rohan Drape and others, 2006-2010+Author: Rohan Drape+Maintainer: rd@slavepianos.org+Stability: Experimental+Homepage: http://slavepianos.org/rd/?t=hsc3-graphs+Tested-With: GHC == 6.10.3+Build-Type: Simple+Cabal-Version: >= 1.6++Data-files: README++Executable hsc3-adso+ main-is: src/adso.lhs+ build-depends: base==4.*, hosc==0.8, hsc3==0.8, random++Executable hsc3-aleatoric-quartet+ main-is: src/aleatoric-quartet.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-analog-bubbles+ main-is: src/analog-bubbles.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-babbling-brook+ main-is: src/babbling-brook.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-birds+ main-is: src/birds.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-bit-reduction+ main-is: src/bit-reduction.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-bottle+ main-is: src/bottle.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-bowed-string+ main-is: src/bowed-string.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-ccomb+ main-is: src/ccomb.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-chain-saw+ main-is: src/chain-saw.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-chrd+ main-is: src/chrd.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-cricket+ main-is: src/cricket.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-crotale+ main-is: src/crotale.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-cut-outs+ main-is: src/cut-outs.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-cymbalism+ main-is: src/cymbalism.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-deep-sea+ main-is: src/deep-sea.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-default+ main-is: src/default.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-demanding-studies+ main-is: src/demanding-studies.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-dial-history+ main-is: src/dial-history.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-diffraction+ main-is: src/diffraction.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-discretion+ main-is: src/discretion.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-drummer+ main-is: src/drummer.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-eggcrate+ main-is: src/eggcrate.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-e-lamell+ main-is: src/e-lamell.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-fbl-fbf+ main-is: src/fbl-fbf.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-feedr+ main-is: src/feedr.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-f-lets+ main-is: src/f-lets.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-fm-iter+ main-is: src/fm-iter.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-fm-kltr+ main-is: src/fm-kltr.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-forest-sounds+ main-is: src/forest-sounds.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-fwalk+ main-is: src/fwalk.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-half-life+ main-is: src/half-life.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-harmonic-swimming+ main-is: src/harmonic-swimming.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-harmonic-tumbling+ main-is: src/harmonic-tumbling.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-h-chatter+ main-is: src/h-chatter.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-hh-808+ main-is: src/hh-808.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-implosion+ main-is: src/implosion.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-insects+ main-is: src/insects.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-karplus-strong+ main-is: src/karplus-strong.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-klink+ main-is: src/klink.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-k-ppr+ main-is: src/k-ppr.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-lfo-modulation+ main-is: src/lfo-modulation.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-lf-pulses+ main-is: src/lf-pulses.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-lg-timed+ main-is: src/lg-timed.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-lin-sosc+ main-is: src/lin-sosc.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-lucier+ main-is: src/lucier.hs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-modal-space+ main-is: src/modal-space.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-moto-rev+ main-is: src/moto-rev.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-mouse-clatter+ main-is: src/mouse-clatter.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-nharm+ main-is: src/nharm.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-noise-burst-sweep+ main-is: src/noise-burst-sweep.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-non-real-time+ main-is: src/non-real-time.hs+ build-depends: base==4.*, hosc==0.8, hsc3==0.8, process++Executable hsc3-one-line+ main-is: src/one-line.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-oscillator-cluster+ main-is: src/oscillator-cluster.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-overlap-add+ main-is: src/overlap-add.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-pattern-buffer+ main-is: src/pattern-buffer.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-plucked-strings+ main-is: src/plucked-strings.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-police-state+ main-is: src/police-state.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-pulsing-bottles+ main-is: src/pulsing-bottles.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-record-scratcher+ main-is: src/record-scratcher.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-red-frik+ main-is: src/red-frik.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-reset+ main-is: src/reset.hs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-reverberated-sine-percussion+ main-is: src/reverberated-sine-percussion.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-rm-octaver+ main-is: src/rm-octaver.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-sample-and-hold-liquidities+ main-is: src/sample-and-hold-liquidities.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-s-chirp+ main-is: src/s-chirp.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-scratchy+ main-is: src/scratchy.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-scratchy-m+ main-is: src/scratchy-m.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-scritto+ main-is: src/scritto.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-shepard-tones+ main-is: src/shepard-tones.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-shifting-pulses+ main-is: src/shifting-pulses.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-snare-909+ main-is: src/snare-909.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-sosc-lp+ main-is: src/sosc-lp.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-spe+ main-is: src/spe.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-sprinkler+ main-is: src/sprinkler.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-sprinkler-m+ main-is: src/sprinkler-m.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-strummable-guitar+ main-is: src/strummable-guitar.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-sweepy-noise+ main-is: src/sweepy-noise.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-synthetic-piano+ main-is: src/synthetic-piano.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tank+ main-is: src/tank.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tgb+ main-is: src/tgb.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tgrn+ main-is: src/tgrn.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tgr-rpr+ main-is: src/tgr-rpr.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-theremin+ main-is: src/theremin.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-three-cpsw+ main-is: src/three-cpsw.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-thx+ main-is: src/thx.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tipnso+ main-is: src/tipnso.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-train+ main-is: src/train.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-trkl+ main-is: src/trkl.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tr-out+ main-is: src/tr-out.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-tsort+ main-is: src/tsort.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-vlc-distrtn+ main-is: src/vlc-distrtn.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-waveset+ main-is: src/waveset.hs+ build-depends: array, base==4.*, hosc==0.8, hsc3==0.8, hsc3-sf==0.8, random++Executable hsc3-what-was-i-thinking+ main-is: src/what-was-i-thinking.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-wial+ main-is: src/wial.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-wind-metals+ main-is: src/wind-metals.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-xy-interference+ main-is: src/xy-interference.lhs+ build-depends: base==4.*, hsc3==0.8++Executable hsc3-xy-interference-m+ main-is: src/xy-interference-m.lhs+ build-depends: base==4.*, hsc3==0.8++Source-Repository head+ Type: darcs+ Location: http://slavepianos.org/~rd/sw/hsc3-graphs/
+ src/adso.lhs view
@@ -0,0 +1,34 @@+adso (rd)++> import Sound.OpenSoundControl+> import Sound.SC3+> import System.Random++> main =+> let { rrand l r = getStdRandom (randomR (l, r))+> ; rrand_l j l r = sequence (replicate j (rrand l r))+> ; n = 24+> ; adso = let { get b j = let k = mce [0 .. constant j - 1]+> in bufRdN 1 kr b k NoLoop+> ; m = sinOsc kr (get 3 n) 0+> ; f = midiCPS (get 0 n) * (m * get 4 n + 1)+> ; l = get 2 n+> ; g = get 1 n }+> in out 0 (mix (pan2 (sinOsc ar f 0) l g))+> ; pattern fd t = do { z <- do { l <- rrand 22 48+> ; r <- rrand 54 122+> ; sequence (replicate n (rrand l r)) }+> ; send fd (b_setn1 0 0 z)+> ; let rn i l r = do { d <- rrand_l n l r+> ; send fd (b_setn1 i 0 d) }+> in do { rn 1 0 0.1+> ; rn 2 (-1) 1+> ; rn 3 2 12+> ; rn 4 0.001 0.0075+> ; rn 5 1 24+> ; rn 6 0.05 2.4 }+> ; pauseThread t } }+> in withSC3 (\fd -> do { mapM_ (\i -> async fd (b_alloc i n 1)) [0..6]+> ; play fd adso+> ; mapM_ (pattern fd) =<< rrand_l 32 0.025 0.75+> ; reset fd })
+ src/aleatoric-quartet.lhs view
@@ -0,0 +1,52 @@+aleatoric quartet (jmcc)++> import Sound.SC3.Monadic++> main = +> let { base_mn = control KR "note" 66+> ; amp = control KR "ampl" 0.07+> ; density = mouseX kr 0.01 1 Linear 0.1+> ; dmul = recip density * 0.5 * amp+> ; dadd = amp - dmul+> ; (>=>) f g = \x -> f x >>= g+> ; chain n f = foldl (>=>) return (replicate n f)+> ; rapf i = do { r <- clone 2 (rand 0 0.05)+> ; return (allpassN i 0.05 r 1) }+> ; mk_f = do { i0 <- iRand 0 2+> ; let r0 = select i0 (mce [1, 0.5, 0.25])+> in do { r1 <- rand (-30) 30+> ; n0 <- lfNoise0 kr r0+> ; let { m = n0 * 7 + base_mn + r1+> ; m' = lag (roundE m 1) 0.2 }+> in return (midiCPS m) } }+> ; mk_s = do { f <- fmap recip mk_f+> ; r <- rand (-1) 1+> ; x <- do { n0 <- pinkNoise ar+> ; n1 <- lfNoise1 kr 8+> ; return (n0 * max 0 (n1 * dmul + dadd)) }+> ; return (pan2 (combL x 0.02 f 3) r 1) } }+> in do { g <- chain 5 rapf =<< fmap sum (sequence (replicate 4 mk_s))+> ; audition (out 0 (leakDC g 0.995)) }++{ var amp = 0.07+; var density = MouseX.kr(0.01, 1, 'linear', 0.1)+; var dmul = density.reciprocal * 0.5 * amp+; var dadd = amp - dmul+; var rapf = { arg i+ ; var r = Array.fill(2, { Rand(0, 0.05) })+ ; AllpassN.ar(i, 0.05, r, 1) }+; var mk_f = { var i0 = IRand.new(0, 2)+ ; var r0 = Select.kr(i0, [1, 0.5, 0.25])+ ; var r1 = Rand.new(-30, 30)+ ; var n0 = LFNoise0.kr(r0)+ ; var m = Lag.kr((n0 * 7 + 66 + r1).round(1), 0.2)+ ; m.midicps }+; var mk_s = { var f = mk_f.value.reciprocal+ ; var r = Rand.new(-1, 1)+ ; var n0 = PinkNoise.ar()+ ; var n1 = LFNoise1.kr(8)+ ; var x = n0 * 0.max(n1 * dmul + dadd)+ ; Pan2.ar(CombL.ar(x, 0.02, f, 3), r, 1) }+; var g = Mix.fill(4, mk_s)+; 5.do({ g = rapf.value(g) })+; Out.ar(0, LeakDC.ar(g, 0.995)) }.play
+ src/analog-bubbles.lhs view
@@ -0,0 +1,14 @@+analog bubbles (jmcc)++> import Sound.SC3++> main =+> let { o = lfSaw kr (mce2 8 7.23) 0 * 3 + 80+> ; f = lfSaw kr 0.4 0 * 24 + o+> ; s = sinOsc ar (midiCPS f) 0 * 0.04 }+> in audition (out 0 (combN s 0.2 0.2 4))++{ var o = LFSaw.kr([8, 7.23], 0, 3, 80)+; var f = LFSaw.kr(0.4, 0, 24, o)+; var s = SinOsc.ar(f.midicps, 0, 0.04)+; Out.ar(0, CombN.ar(s, 0.2, 0.2, 4)) }.play
+ src/babbling-brook.lhs view
@@ -0,0 +1,23 @@+babbling brook (jmcc)++> import Sound.SC3.Monadic++> main = +> let b f m a g = do { n1 <- brownNoise ar+> ; n2 <- brownNoise ar+> ; let { n3 = lpf n2 f * m + a+> ; n4 = onePole n1 0.99 }+> in return (rhpf n4 n3 0.03 * g) }+> in do { x <- clone 2 (b 14 400 500 0.006)+> ; y <- clone 2 (b 20 800 1000 0.010)+> ; audition (out 0 (x + y)) }++{ var b = { arg f, m, a, g + ; { var n1 = OnePole.ar(BrownNoise.ar, 0.99)+ ; var n2 = LPF.ar(BrownNoise.ar, f) + ; RHPF.ar(n1, n2 * m + a, 0.03, g) } }+; var x = b.value(14, 400, 500, 0.006) ! 2+; var y = b.value(20, 800, 1000, 0.010) ! 2+; Out.ar(0, x + y) }.play++http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html
+ src/birds.lhs view
@@ -0,0 +1,28 @@+birds (jmcc)++> import Sound.SC3.Monadic++> main =+> let { node = do { r1 <- rand 94.0 102.0+> ; r2 <- rand (-1.5) 1.5+> ; r3 <- rand 0.0 1.0+> ; r4 <- rand 11.0 15.0+> ; r5 <- rand 0.0 1.0+> ; r6 <- rand 12.0 15.6+> ; r7 <- rand 0.0 1.0+> ; r8 <- rand (-1.0) 1.0+> ; let { f = r1 + lag (lfSaw AR (7 + r2) r3 * r4) 0.1+> ; a = lfPulse KR (1.0 / r6) r7 0.16 * 0.05+> ; b = sinOsc AR (midiCPS f) r5 * a } +> in return (rotate2 b (silent 1) r8) }+> ; apf i = do { r1 <- rand 0.0 0.06+> ; r2 <- rand 0.7 2.0+> ; return (allpassL i 0.07 r1 r2) }+> ; composeM [] i = return i+> ; composeM (f:fs) i = f =<< composeM fs i+> ; chainM n f = composeM (replicate n f) }+> in do { d <- return . sum =<< sequence (replicate 6 node)+> ; w <- chainM 12 apf d+> ; audition (out 0 (d * 0.7 + w * 0.3)) }++http://lists.create.ucsb.edu/pipermail/sc-users/2007-April/033239.html
+ src/bit-reduction.lhs view
@@ -0,0 +1,37 @@+bit reduction (adc)++> import Sound.SC3.Monadic++> sample_rate_decrease =+> do { f <- lfNoise2 kr 8+> ; nh <- lfNoise2 kr 3+> ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)+> ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2 }+> in audition (out 0 (latch src (impulse ar sr 0))) }++{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; Out.ar(0, Latch.ar(src, Impulse.ar(sr, 0))) }.play++> bit_rate_decrease =+> do { f <- lfNoise2 kr 8+> ; nh <- lfNoise2 kr 3+> ; let { src = blip ar (f * 200 + 300) (nh * 10 + 20)+> ; sr = mouseX kr 1000 (sampleRate * 0.1) Exponential 0.2+> ; bit_sz = mouseY kr 1 24 Exponential 0.2+> ; down_sample = latch src (impulse ar sr 0)+> ; bit_redux = roundE down_sample (0.5 ** bit_sz) }+> in audition (out 0 (mce2 down_sample bit_redux)) }++{ var f = LFNoise2.kr(8)+; var nh = LFNoise2.kr(3)+; var src = Blip.ar(f * 200 + 300, nh * 10 + 20)+; var sr = MouseX.kr(1000, s.sampleRate * 0.1, 'exponential', 0.2)+; var bit_sz = MouseY.kr(1, 24, 'exponential', 0.2) +; var down_sample = Latch.ar(src, Impulse.ar(sr, 0))+; var bit_redux = down_sample.round(0.5 ** bit_sz)+; Out.ar(0, [down_sample, bit_redux]) }.play++> main = bit_rate_decrease
+ src/bottle.lhs view
@@ -0,0 +1,23 @@+bottle (sc)++> import Sound.SC3.Monadic++> main =+> do { freq <- rand 220 880+> ; wn <- whiteNoise ar+> ; pn <- pinkNoise ar+> ; let { (>=>) f g = \x -> f x >>= g+> ; chain n f = foldl (>=>) return (replicate n f)+> ; perc = envPerc 0.1 0.6+> ; ex = envGen kr 1 1 0 1 DoNothing perc * wn * 0.02+> ; flute = ringz ex freq 0.3+> ; r = resonz pn (5 + (freq / 2)) 0.1+> ; breath = envGen kr 1 1 0 1 DoNothing perc * r+> ; rapf i = do { x <- linRand 0.001 0.1 (-1)+> ; return (i + allpassN i 0.1 x 1.0 * 0.5) }+> ; cls i = let { en = let c = EnvNum (-4) in (c,c,c)+> ; l = envLinen' 0.01 3.0 1.0 1 en+> ; z = (breath + i) * envGen kr 1 1 0 1 RemoveSynth l }+> in mce2 z z }+> in do { f <- (chain 2 rapf) flute+> ; audition (out 0 (cls f)) } }
+ src/bowed-string.lhs view
@@ -0,0 +1,38 @@+bowed string (jmcc)++> import Control.Monad+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { rrand l r = getStdRandom (randomR (l, r))+> ; choose l = fmap (l !!) (rrand 0 (length l - 1))+> ; root = 5+> ; scale = map (+ root) [0, 2, 4, 5, 7, 9, 11]+> ; oct = [24, 36, 48, 60, 72, 84] }+> in do { n0 <- clone 2 (brownNoise ar)+> ; r0 <- expRand 0.125 0.5+> ; r1 <- rand 0.7 0.9+> ; r2 <- sequence (replicate 12 (rand 1.0 3.0))+> ; f <- fmap midiCPS (liftM2 (+) (choose scale) (choose oct))+> ; n1 <- lfNoise1 kr r0+> ; let { x = n0 * 0.007 * max 0 (n1 * 0.6 + 0.4)+> ; geom n i z = take n (iterate (* z) i)+> ; iota n i z = take n (iterate (+ z) i)+> ; d = klankSpec (iota 12 f f) (geom 12 1 r1) r2+> ; k = klank x 1 0 1 d }+> in audition (out 0 (softClip (k * 0.1))) }++{ var root = 5+; var scale = #[0, 2, 4, 5, 7, 9, 11] + root+; var oct = #[24, 36, 48, 60, 72, 84]+; var f = (scale.choose + oct.choose).midicps+; var n0 = BrownNoise.ar().dup+; var r0 = ExpRand.new(0.125, 0.5)+; var n1 = LFNoise1.kr(r0)+; var r1 = Rand.new(0.7,0.9)+; var r2 = Array.fill(12, { Rand.new(1.0, 3.0) })+; var x = n0 * 0.007 * max(0, n1 * 0.6 + 0.4)+; var d = `[Array.series(12, f, f), Array.geom(12, 1, r1), r2]+; var k = Klank.ar(d, x)+; Out.ar(0, (k * 0.1).softclip) }.play
+ src/ccomb.lhs view
@@ -0,0 +1,28 @@+ccomb (rd)++> import Sound.SC3.Monadic++> main =+> let { rng l r i = linLin i (-1) 1 l r+> ; lwr = 48+> ; flwr = midiCPS lwr+> ; spart t = do { n <- fmap (rng lwr 72.0) (lfNoise2 kr 0.1)+> ; e <- fmap (decay2 t 0.01) (tRand 0.05 0.75 t)+> ; x <- fmap (* e) (whiteNoise ar)+> ; m <- lfNoise2 kr 0.1+> ; let f = lag (midiCPS n) 0.25+> in return (combC x (recip flwr) (recip f) (rng 1 8 m)) } }+> in do { t <- dust kr (mce2 0.75 0.35)+> ; audition . (out 0) . (* 0.1) . sum =<< sequence (replicate 12 (spart t)) }++{ var lwr = 48+; var flwr = lwr.midicps+; var spart = { arg t+ ; { var n = LFNoise2.kr(0.1).range(lwr, 72.0)+ ; var e = Decay2.kr(t, 0.01, TRand.kr(0.05, 0.75, t))+ ; var x = WhiteNoise.ar() * e+ ; var m = LFNoise2.kr(0.1)+ ; var f = Lag.kr(n.midicps, 0.25)+ ; CombC.ar(x, flwr.reciprocal, f.reciprocal, m.range(1, 8)) } }+; var t = Dust.kr([0.75, 0.35])+; Out.ar(0, Mix.fill(12, spart.value(t)) * 0.1) }.play
+ src/chain-saw.lhs view
@@ -0,0 +1,56 @@+chain saw (jrhb)++[this graph generates long chains of unit generators and may require+increasing the stack limit of the haskell run time system]++> import Control.Monad+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { rrand l r = getStdRandom (randomR (l, r)) :: IO Double+> ; coin n a b = do { m <- rrand 0.0 1.0+> ; return (if m > n then a else b) }+> ; exprange s l r = linExp s (-1) 1 l r+> ; chain n fn = foldr (<=<) return (replicate n fn)+> ; mceProduct = mceEdit (\l -> [product l])+> ; clipu s = clip2 s 1+> ; dup a = mce2 a a+> ; f s1 = do { xr <- fmap dup (expRand 0.1 2)+> ; n1 <- lfNoise1 kr xr+> ; n2 <- lfNoise1 kr xr+> ; n3 <- lfNoise1 kr xr+> ; f1 <- coin 0.6 (exprange n1 0.01 10) (exprange n2 10 50)+> ; s2 <- coin 0.5 (1 - s1) (mceReverse s1)+> ; let { f2 = linExp s1 (-1) 1 f1 (f1 * exprange n3 2 10)+> ; u1 = lfSaw kr f2 0+> ; u2 = lfSaw kr (f1 * 0.1) 0 * 0.1 + 1 }+> in return . clipu =<< coin 0.5 (u1 * s2) (u1 * u2) }+> ; inp = lfSaw kr (0.2 * mce2 1 1.1) 0+> ; b_freq = mce [70, 800, 9000, 5242] }+> in do { ff <- chain 8 f inp+> ; let { c_saw = mceProduct (saw ar (exprange ff 6 11000))+> ; b_saw = dup (mix (bpf c_saw b_freq 0.2)) }+> in audition (out 0 (b_saw * 0.3)) }++{ var f = { arg s1+ ; var rate = ExpRand.new(0.1, 2).dup+ ; var n1 = { LFNoise1.kr(rate).exprange(0.01, 10) }+ ; var n2 = { LFNoise1.kr(rate).exprange(10, 50) }+ ; var n3 = LFNoise1.kr(rate).exprange(2, 10)+ ; var f1 = if(0.6.coin) { n1.value } { n2.value }+ ; var s2 = [1 - s1, s1.reverse].choose+ ; var f2 = LinExp.kr(s1, -1, 1, f1, f1 * n3)+ ; var u1 = LFSaw.kr(f2, 0)+ ; var u2 = LFSaw.kr(f1 * 0.1, 0, 0.1, 1)+ ; var u3 = if(0.5.coin) { u1 * s2 } { u1 * u2 }+ ; u3.clip2(1) }+; var g = { arg func, n+ ; n.do { func = func <> func }+ ; func }+; var inp = LFSaw.kr(0.2 * [1, 1.1], 0)+; var b_freq = [70, 800, 9000, 5242]+; var ff = g.(f, 4).value(inp)+; var c_saw = Saw.ar(ff.exprange(6, 11000)).product+; var b_saw = BPF.ar(c_saw, b_freq, 0.2).sum.dup+; Out.ar(0, b_saw * 0.3) }.play
+ src/chrd.lhs view
@@ -0,0 +1,36 @@+chrd (rd)++> import Sound.SC3.Monadic++> main =+> let chrd = do { r0 <- rand 0.05 0.5+> ; [r1, r2] <- sequence (replicate 2 (rand (-1) 1))+> ; r3 <- rand 0.15 0.35+> ; r4 <- rand 0.005 0.01+> ; let { m = mce [60, 65, 72, 77, 79, 84]+> ; ds = 3+> ; d = mce (map (* ds) [5, 4, 5, 7, 4, 5])+> ; f = midiCPS (xLine kr m (m + r0) d DoNothing)+> ; z = envTrapezoid 0 r3 d r4+> ; e = envGen kr 1 1 0 1 DoNothing z+> ; p = xLine kr r1 r2 d DoNothing+> ; o = fSinOsc ar f 0 }+> in return (mix (pan2 o p e)) }+> in audition . out 0 . mix =<< clone 9 chrd++{ var chrd = { var r0 = Rand.new(0.05, 0.5)+ ; var r1 = Rand.new(-1, 1)+ ; var r2 = Rand.new(-1, 1)+ ; var r3 = Rand.new(0.15, 0.35)+ ; var r4 = Rand.new(0.005, 0.01)+ ; var m = [60, 65, 72, 77, 79, 84]+ ; var ds = 3+ ; var d = [5, 4, 5, 7, 4, 5] * ds+ ; var f = XLine.kr(m, m + r0, d).midicps+ ; var z_ = Env.linen(r3 * d, 0, (1 - r3) * d, r4)+ ; var z = Env.sine(d.maxItem, r4)+ ; var e = EnvGen.kr(z, 1, 1, 0, 1)+ ; var p = XLine.kr(r1, r2, d)+ ; var o = SinOsc.ar(f, 0)+ ; Mix.ar(Pan2.ar(o, p, e)) }+; Out.ar(0, Mix.fill(9, chrd)) }.play
+ src/cricket.lhs view
@@ -0,0 +1,22 @@+cricket (rd)++> import Sound.SC3.Monadic++> main =+> do { r1 <- clone 2 (rand 10 13)+> ; r2 <- clone 2 (rand 10 13)+> ; r3 <- clone 2 (rand 4 7)+> ; let { t = impulse kr 0.7 0+> ; e = decay2 (impulse kr r1 0) 0.001 0.005+> ; f = sinOsc kr r2 0 * e * r3 }+> in do { r4 <- clone 2 (tRand 2220 2227 t)+> ; audition (out 0 (sinOsc ar r4 0 * f * 0.25)) } }++{ var r1 = Array.fill(2, { Rand.new(10, 13) })+; var r2 = Array.fill(2, { Rand.new(10, 13) })+; var r3 = Array.fill(2, { Rand.new(4, 7) })+; var t = Impulse.kr(0.7, 0)+; var e = Decay2.kr(Impulse.kr(r1, 0), 0.001, 0.005)+; var f = SinOsc.kr(r2, 0) * e * r3+; var r4 = Array.fill(2, { TRand.kr(2220, 2227, t) })+; Out.ar(0, SinOsc.ar(r4, 0) * f * 0.25) }.play
+ src/crotale.lhs view
@@ -0,0 +1,333 @@+crotale (rd)++> import Sound.SC3.ID++> main =+> let { crotale = ( [ 35.45676040649414+> , 128.59849548339844+> , 346.9721984863281+> , 483.5544128417969+> , 1049.2449951171875+> , 1564.0279541015625+> , 1756.3399658203125+> , 3391.666015625+> , 3451.802001953125+> , 3497.261962890625+> , 3596.89794921875+> , 3696.739013671875+> , 3835.235107421875+> , 3845.955078125+> , 4254.85107421875+> , 4407.533203125+> , 4415.26416015625+> , 4552.865234375+> , 5538.076171875+> , 5637.73681640625+> , 5690.2978515625+> , 5728.0068359375+> , 5764.27685546875+> , 5824.4189453125+> , 6377.60498046875+> , 6544.35009765625+> , 6807.14404296875+> , 6994.97021484375+> , 7026.84619140625+> , 7144.5859375+> , 7269.61279296875+> , 7393.6708984375+> , 7897.259765625+> , 8040.4580078125+> , 8157.77099609375+> , 8225.01953125+> , 9126.150390625+> , 9488.529296875+> , 9916.408203125+> , 10155.599609375+> , 11715.9599609375+> , 12111.830078125+> , 12339.990234375+> , 12417.669921875+> , 12459.2802734375+> , 12618.330078125+> , 13116.490234375+> , 13201.1298828125+> , 13297.830078125+> , 13533.75 ]+> , [ 0.0012827360769733787+> , 0.0008040848188102245+> , 0.017361238598823547+> , 0.004835359752178192+> , 0.004413491114974022+> , 0.004110544919967651+> , 0.0003338181704748422+> , 0.0036140112206339836+> , 0.006919348146766424+> , 0.0003224937245249748+> , 0.0006031467346474528+> , 0.06686479598283768+> , 0.000605064386036247+> , 0.003602313343435526+> , 0.0002835785271599889+> , 0.015243238769471645+> , 0.020536603406071663+> , 0.016677580773830414+> , 0.0009245267719961703+> , 0.20205098390579224+> , 0.0012542791664600372+> , 0.012705927714705467+> , 0.0002523190632928163+> , 0.0004866079252678901+> , 0.0006429700297303498+> , 0.0007763264584355056+> , 0.2081160992383957+> , 0.0024918108247220516+> , 0.00193469924852252+> , 0.005231771152466536+> , 0.0069242212921381+> , 0.001203975174576044+> , 0.2050020843744278+> , 0.04060448706150055+> , 0.0038344631902873516+> , 0.002189427148550749+> , 0.18056060373783112+> , 0.002192433224990964+> , 0.006516554858535528+> , 0.009982921183109283+> , 0.004745401442050934+> , 0.046154771000146866+> , 0.000510294979903847+> , 0.0018905038014054298+> , 0.0019782145973294973+> , 0.006729386281222105+> , 0.0023426134139299393+> , 0.0024002245627343655+> , 0.03515550494194031+> , 0.0014084168942645192 ]+> , [ 5.203680992126465+> , 1.7034343481063843+> , 40.16516876220703+> , 27.282501220703125+> , 0.8950523138046265+> , 42.84742736816406+> , 2.6603667736053467+> , 15.7678861618042+> , 6.848367214202881+> , 3.2325007915496826+> , 1.7343382835388184+> , 2.0202419757843018+> , 4.7279052734375+> , 9.400103569030762+> , 0.7102512717247009+> , 37.494625091552734+> , 36.24879455566406+> , 29.172658920288086+> , 3.891019344329834+> , 4.757885456085205+> , 3.851426124572754+> , 20.90781021118164+> , 3.732874870300293+> , 2.3834102153778076+> , 10.443285942077637+> , 8.795611381530762+> , 20.98564338684082+> , 18.01180076599121+> , 25.297883987426758+> , 14.819819450378418+> , 42.39189910888672+> , 2.9485135078430176+> , 11.043763160705566+> , 49.55165100097656+> , 29.882694244384766+> , 10.527188301086426+> , 23.5572452545166+> , 26.55561637878418+> , 45.099605560302734+> , 22.550390243530273+> , 36.46126174926758+> , 11.826201438903809+> , 16.818185806274414+> , 14.903121948242188+> , 32.81113815307617+> , 43.1389045715332+> , 12.289558410644531+> , 11.498942375183105+> , 10.465788841247559+> , 24.93169593811035 ] )+> ; (cf, ca, cd) = crotale+> ; ps = mce [-12, -5, 0, 2, 4, 5, 7, 12]+> ; n = pinkNoise 'a' ar+> ; t = dust 'a' kr 3+> ; fs = select (tiRand 'a' 0 7 t) ps+> ; g = tRand 'a' 0 1 t+> ; fo = tRand 'b' 0 1 t+> ; ds = tRand 'c' 2 7 t+> ; p = tRand 'd' (-1) 1 t+> ; s = decay2 t 0.06 0.01 * n * g+> ; ks = klankSpec cf ca (map recip cd)+> ; k = dynKlank s (midiRatio fs) fo ds ks }+> in audition (out 0 (pan2 k p 1))++{ var crotale = [ [ 35.45676040649414+ , 128.59849548339844+ , 346.9721984863281+ , 483.5544128417969+ , 1049.2449951171875+ , 1564.0279541015625+ , 1756.3399658203125+ , 3391.666015625+ , 3451.802001953125+ , 3497.261962890625+ , 3596.89794921875+ , 3696.739013671875+ , 3835.235107421875+ , 3845.955078125+ , 4254.85107421875+ , 4407.533203125+ , 4415.26416015625+ , 4552.865234375+ , 5538.076171875+ , 5637.73681640625+ , 5690.2978515625+ , 5728.0068359375+ , 5764.27685546875+ , 5824.4189453125+ , 6377.60498046875+ , 6544.35009765625+ , 6807.14404296875+ , 6994.97021484375+ , 7026.84619140625+ , 7144.5859375+ , 7269.61279296875+ , 7393.6708984375+ , 7897.259765625+ , 8040.4580078125+ , 8157.77099609375+ , 8225.01953125+ , 9126.150390625+ , 9488.529296875+ , 9916.408203125+ , 10155.599609375+ , 11715.9599609375+ , 12111.830078125+ , 12339.990234375+ , 12417.669921875+ , 12459.2802734375+ , 12618.330078125+ , 13116.490234375+ , 13201.1298828125+ , 13297.830078125+ , 13533.75 ]+ , [ 0.0012827360769733787+ , 0.0008040848188102245+ , 0.017361238598823547+ , 0.004835359752178192+ , 0.004413491114974022+ , 0.004110544919967651+ , 0.0003338181704748422+ , 0.0036140112206339836+ , 0.006919348146766424+ , 0.0003224937245249748+ , 0.0006031467346474528+ , 0.06686479598283768+ , 0.000605064386036247+ , 0.003602313343435526+ , 0.0002835785271599889+ , 0.015243238769471645+ , 0.020536603406071663+ , 0.016677580773830414+ , 0.0009245267719961703+ , 0.20205098390579224+ , 0.0012542791664600372+ , 0.012705927714705467+ , 0.0002523190632928163+ , 0.0004866079252678901+ , 0.0006429700297303498+ , 0.0007763264584355056+ , 0.2081160992383957+ , 0.0024918108247220516+ , 0.00193469924852252+ , 0.005231771152466536+ , 0.0069242212921381+ , 0.001203975174576044+ , 0.2050020843744278+ , 0.04060448706150055+ , 0.0038344631902873516+ , 0.002189427148550749+ , 0.18056060373783112+ , 0.002192433224990964+ , 0.006516554858535528+ , 0.009982921183109283+ , 0.004745401442050934+ , 0.046154771000146866+ , 0.000510294979903847+ , 0.0018905038014054298+ , 0.0019782145973294973+ , 0.006729386281222105+ , 0.0023426134139299393+ , 0.0024002245627343655+ , 0.03515550494194031+ , 0.0014084168942645192 ]+ , [ 5.203680992126465+ , 1.7034343481063843+ , 40.16516876220703+ , 27.282501220703125+ , 0.8950523138046265+ , 42.84742736816406+ , 2.6603667736053467+ , 15.7678861618042+ , 6.848367214202881+ , 3.2325007915496826+ , 1.7343382835388184+ , 2.0202419757843018+ , 4.7279052734375+ , 9.400103569030762+ , 0.7102512717247009+ , 37.494625091552734+ , 36.24879455566406+ , 29.172658920288086+ , 3.891019344329834+ , 4.757885456085205+ , 3.851426124572754+ , 20.90781021118164+ , 3.732874870300293+ , 2.3834102153778076+ , 10.443285942077637+ , 8.795611381530762+ , 20.98564338684082+ , 18.01180076599121+ , 25.297883987426758+ , 14.819819450378418+ , 42.39189910888672+ , 2.9485135078430176+ , 11.043763160705566+ , 49.55165100097656+ , 29.882694244384766+ , 10.527188301086426+ , 23.5572452545166+ , 26.55561637878418+ , 45.099605560302734+ , 22.550390243530273+ , 36.46126174926758+ , 11.826201438903809+ , 16.818185806274414+ , 14.903121948242188+ , 32.81113815307617+ , 43.1389045715332+ , 12.289558410644531+ , 11.498942375183105+ , 10.465788841247559+ , 24.93169593811035 ] ]+; var cf = crotale[0]+; var ca = crotale[1]+; var cd = crotale[2]+; var ps = [-12, -5, 0, 2, 4, 5, 7, 12]+; var n = PinkNoise.ar()+; var t = Dust.kr(3)+; var fs = Select.kr(TIRand.kr(0, 7, t), ps)+; var g = TRand.kr(0, 1, t)+; var fo = TRand.kr(0, 1, t)+; var ds = TRand.kr(2, 7, t)+; var p = TRand.kr(-1, 1, t)+; var s = Decay2.kr(t, 0.06, 0.01) * n * g+; var k = DynKlank.ar(`[cf, ca, cd.reciprocal], s, fs.midiratio, fo, ds)+; Out.ar(0, Pan2.ar(k, p, 1)) }.play
+ src/cut-outs.lhs view
@@ -0,0 +1,27 @@+cut-outs (rd)++> import Sound.SC3.Monadic++> main =+> let { t = impulse ar 22 0 * (sinOsc kr 0.5 0 + 1)+> ; x = mouseX kr 0.005 0.12 Exponential 0.1+> ; y = mouseY kr 0.01 0.52 Exponential 0.1 +> ; n = do { n1 <- lfNoise0 kr 2+> ; n2 <- coinGate (0.05 + n1 + y * 0.4 + t * 0.5) (t * 0.5)+> ; n3 <- tExpRand (mce2 500 900) 1600 t+> ; return (ringz n2 n3 x) } }+> in do { s <- fmap sum (sequence (replicate 3 n))+> ; b <- tRand 0 1 =<< dust kr 8+> ; audition (mrg [out 0 b, out 0 (clip2 s (in' 1 kr 0) * 0.25)]) }++{ var t = Impulse.ar(22, 0) * (SinOsc.kr(0.5, 0) + 1)+; var x = MouseX.kr(0.005, 0.12, 'exponential', 0.1)+; var y = MouseY.kr(0.01, 0.52, 'exponential', 0.1)+; var n = { var n1 = LFNoise0.kr(2)+ ; var n2 = CoinGate.ar(0.05 + n1 + (y * 0.4) + (t * 0.5), t * 0.5)+ ; var n3 = TExpRand.ar([500, 900], 1600, t)+ ; Ringz.ar(n2, n3, x) }+; var s = Mix.fill(3, n)+; var b = TRand.kr(0, 1, Dust.kr(8))+; Out.kr(0, b)+; Out.ar(0, s.clip2(In.kr(0, 1)) * 0.25) }.play
+ src/cymbalism.lhs view
@@ -0,0 +1,30 @@+cymbalism (jmcc)++> import Sound.SC3.Monadic++> main =+> let p = replicate 15+> in do { f1 <- rand 500 2500+> ; f2 <- rand 0 8000+> ; let y = do { f <- sequence (p (rand f1 (f1 + f2)))+> ; rt <- sequence (p (rand 1 5))+> ; return (klankSpec f (p 1) rt) }+> in do { z <- clone 2 y+> ; n <- fmap (* 0.03) (whiteNoise ar)+> ; tf <- rand 0.5 3.5+> ; let { t = impulse ar tf 0+> ; s = decay t 0.004 * n+> ; k = klank s 1 0 1 (mceTranspose z) }+> in audition (out 0 k) } }++{ var p = 15+; var f1 = Rand.new(500, 2500)+; var f2 = Rand.new(0, 8000)+; var y = { var f = Array.fill(p, { f1 + Rand.new(0, f2) } )+ ; var rt = Array.fill(p, { 1 + Rand.new(0, 4) })+ ; `[f, nil, rt] }+; var z = Array.fill(2, y)+; var t = Impulse.ar(Rand.new(0, 3) + 0.5, 0)+; var n = WhiteNoise.ar() * 0.03+; var s = Decay.ar(t, 0.004) * n+; Out.ar(0, Klank.ar(z, s)) }.play
+ src/deep-sea.lhs view
@@ -0,0 +1,37 @@+deep sea (jrhb)++> import Sound.SC3.ID++> main =+> let { range s l r = let m = (r - l) * 0.5 in mulAdd s m (m + l)+> ; amp = 1+> ; pan = 0+> ; variation = 0.9+> ; n = rand 'α' 7 46+> ; dt1 = 25.0 + rand 'β' (-1.7) 1.7+> ; dt2 = (dt1 + lfNoise2 'γ' kr 2) * variation * 0.001+> ; f = 901 + rand 'δ' 0 65+> ; t = impulse ar (recip dt2) 0 * 100+> ; count = pulseCount t 0+> ; mul = count <* n+> ; u1 = bpf (mul * t) f 1 * 0.1+> ; f2 = f * ((count `modE` range (lfNoise1 'ε' kr 1) 2 20) + 1)+> ; u2 = bpf u1 f2 1 * 0.2 }+> in audition (mrg [ detectSilence u2 0.0001 0.2 RemoveSynth+> , out 0 (pan2 u2 pan (amp * 10)) ])++{ var amp = 1+; var pan = 0+; var variation = 0.9+; var n = Rand.new(7, 46)+; var dt1 = 25.0 + Rand.new(-1.7, 1.7)+; var dt2 = (dt1 + LFNoise2.kr(2)) * variation * 0.001+; var freq = 901 + Rand.new(0, 65)+; var t = Impulse.ar(dt2.reciprocal, 0, 100)+; var count = PulseCount.ar(t, 0)+; var mul = count < n+; var u1 = BPF.ar(mul * t, freq, 1) * 0.1+; var freq2 = freq * ((count % LFNoise1.kr(1).range(2, 20)) + 1)+; var u2 = BPF.ar(u1, freq2, 1) * 0.2+; DetectSilence.ar(u2, 0.0001, 0.2, 2)+; Out.ar(0, Pan2.ar(u2, pan, amp * 10)) }.play
+ src/default.lhs view
@@ -0,0 +1,36 @@+default (jmcc)++> import Sound.SC3.Monadic+> import Sound.OpenSoundControl+> import System.Random++> main =+> let { def = do { r0 <- rand (-0.4) 0.0+> ; r1 <- rand 0.0 0.4+> ; r2 <- rand 4000 5000+> ; r3 <- rand 2500 3200+> ; let { f = control KR "freq" 440+> ; a = control KR "amp" 0.1+> ; p = control KR "pan" 0+> ; g = control KR "gate" 1+> ; e = linen g 0.01 (a * 0.7) 0.3 RemoveSynth+> ; f3 = mce [f, f + r0, f + r1]+> ; l = xLine KR r2 r3 1 DoNothing+> ; z = lpf (mix (varSaw AR f3 0 0.3)) l * e }+> in return (pan2 z p 1) }+> ; rrand lr = getStdRandom (randomR lr)+> ; tone fd nid = do { pan <- rrand (-1, 1)+> ; amp <- rrand (0.1, 0.3)+> ; indx <- rrand (0, 7)+> ; let note = [60, 62, 64, 65, 67, 69, 71, 72] !! indx+> in send fd (s_new "default" nid AddToTail 1+> [("freq", midiCPS note)+> ,("pan", pan)+> ,("amp", amp)])+> ; pauseThread 0.075+> ; send fd (n_set nid [("gate", 0)])+> ; pauseThread 0.075 } }+> in withSC3 (\fd -> do { u <- def+> ; async fd (d_recv (synthdef "default" (out 0 u)))+> ; reset fd+> ; mapM_ (tone fd) [1024..1036] })
+ src/demanding-studies.lhs view
@@ -0,0 +1,26 @@+demanding studies (jmcc)++> import Sound.SC3.Monadic++> main =+> do { s1 <- drand dinf (mce [72, 75, 79, 82])+> ; s2 <- drand 1 (mce [82, 84, 86])+> ; s3 <- dseq dinf (mce [72, 75, 79, s2])+> ; let { x = mouseX kr 5 13 Linear 0.2+> ; tr = impulse kr x 0+> ; f = demand tr 0 (mce [midiCPS (s1 - 12), midiCPS s3])+> ; o1 = sinOsc ar (f + mce2 0 0.7) 0+> ; o2 = saw ar (f + mce2 0 0.7) * 0.3+> ; o3 = cubed (distort (log (distort (o1 + o2)))) }+> in audition (out 0 (o3 * 0.1)) }++{ var s1 = Drand.new([72, 75, 79, 82], inf)+; var s2 = Drand.new([82, 84, 86], 1)+; var s3 = Dseq.new([72, 75, 79, s2], inf)+; var x = MouseX.kr(5, 13, 'linear', 0.2)+; var tr = Impulse.kr(x, 0)+; var f = Demand.kr(tr, 0, [(s1 - 12).midicps, s3.midicps])+; var o1 = SinOsc.ar(f + [0, 0.7], 0)+; var o2 = Saw.ar(f + [0, 0.7]) * 0.3+; var o3 = (o1 + o2).distort.log.distort.cubed+; Out.ar(0, o3 * 0.1) }.play
+ src/dial-history.lhs view
@@ -0,0 +1,52 @@+dial history (jrhb)++> import Data.List+> import Sound.SC3.Monadic++> main =+> let { mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]+> ; numbers = [[3, 1]] ++ [[a, b] | a <- [0..2], b <- [0..2]]+> ; range s l r = linLin s 0 1 l r+> ; mce_r = mce . map mce }+> in do { n <- dwhite dinf 7 12+> ; w <- dwhite 1 2 7+> ; b <- dbrown n 0.1 0.2 0.01+> ; rate <- dseq dinf (mce2 w b)+> ; q <- dseq dinf (mce [1..10])+> ; g1 <- grayNoise ar+> ; g2 <- grayNoise ar+> ; d <- lfdNoise3 kr 0.5+> ; let { tr = trig (tDuty kr rate 0 DoNothing q 1) 0.09+> ; pat = latch tr tr+> ; x = mouseX kr 0 1 Linear 0.2+> ; h = hasher (pat * x)+> ; which = trunc (range h 0 (constant (length numbers))) 1+> ; both = select which (mce_r numbers)+> ; dial = select both (mce_r (transpose mfv))+> ; sig = sinOsc ar dial 0 * 0.05 * tr+> ; dsig = delayN sig 0.2 (range d 0 0.01)+> ; hiss = g1 * 0.01 + hpf (g2 * 0.02) 3000 }+> in audition (out 0 (dsig + hiss)) }++{ var mfv = [[697, 770, 852, 941], [1209, 1336, 1477, 1633]]+; var numbers = [[3, 1]] ++ {: [a, b], a <- (0..2), b <- (0..2) }.all+; var n = Dwhite.new(7, 12, inf)+; var w = Dwhite.new(2, 7, 1)+; var b = Dbrown.new(0.1, 0.2, 0.01, n)+; var rate = Dseq.new([w, b], inf)+; var q = Dseq.new((1..10), inf)+; var trig = Trig.kr(TDuty.kr(rate, 0, q), 0.09)+; var pat = Latch.kr(trig, trig)+; var x = MouseX.kr(0, 1, 'linear', 0.2)+; var h = Hasher.kr(pat * x)+; var which = h.range(0, numbers.size).trunc.(1)+; var both = Select.kr(which, numbers)+; var dial = Select.kr(both, mfv.flop)+; var sig = SinOsc.ar(dial, 0) * 0.05 * trig+; var d = LFDNoise3.kr(0.5)+; var dsig = DelayC.ar(sig, 0.2, d.range(0, 0.01))+; var g1 = GrayNoise.ar+; var g2 = GrayNoise.ar+; var z = Silent.ar(1)+; var hiss = g1 * 0.01 + HPF.ar(g2 * 0.02, 3000)+; Out.ar(0, [z, dsig + hiss]) }.play
+ src/diffraction.lhs view
@@ -0,0 +1,42 @@+diffraction (rd)++> import Control.Monad+> import Sound.SC3.Monadic++> main =+> let { p = let { x = mouseX kr 0.001 0.02 Exponential 0.1+> ; y = mouseY kr 120 400 Exponential 0.1 }+> in do { f <- fmap (* mce2 32 64) (lfNoise0 kr 4)+> ; w <- fmap (* x) (lfNoise0 kr 32)+> ; z <- fmap (* 0.1) (lfNoise0 kr 2)+> ; m <- lfNoise0 kr 6+> ; let s = pulse ar f w+> in return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5) }+> ; q = do { n <- lfNoise0 kr 128+> ; s <- p+> ; return (combN s 0.2 (n * 0.1 + 0.1) 3) }+> ; r = let { x = mouseX kr 0.75 1.25 Exponential 0.1+> ; y = mouseY kr 0.25 1 Exponential 0.1+> ; f _ = do { fr <- fmap (* x) (rand 50 59)+> ; am <- fmap (* y) (rand 0.04 0.16)+> ; return (sinOsc ar fr 0 * am) } }+> in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f) }+> in audition . (out 0) . sum =<< sequence [p, q, r]++{ var x = MouseX.kr(0.001, 0.02, 'exponential', 0.1)+; var y = MouseY.kr(120, 400, 'exponential', 0.1)+; var p = { var f = LFNoise0.kr(4) * [32, 64]+ ; var w = LFNoise0.kr(32) * x+ ; var z = LFNoise0.kr(2) * 0.1+ ; var m = LFNoise0.kr(6)+ ; var s = Pulse.ar(f, w)+ ; Resonz.ar(s, y + z, (m * 0.4) + 0.8) * 0.5 }+; var q = { var n = LFNoise0.kr(128)+ ; CombN.ar(p.value, 0.2, (n * 0.1) + 0.1, 3) }+; var r = { var x1 = MouseX.kr(0.75, 1.25, 'exponential', 0.1)+ ; var y1 = MouseY.kr(0.25, 1, 'exponential', 0.1)+ ; var f = { var fr = Rand(50, 59) * x1+ ; var am = Rand(0.04, 0.16) * y1+ ; SinOsc.ar(fr, 0) * am }+ ; [Mix.fill(16, f), Mix.fill(12, f)] }+; Out.ar(0, p.value + q.value + r.value) }.play
+ src/discretion.lhs view
@@ -0,0 +1,15 @@+discretion (rd)++> import Sound.SC3.Monadic++> main =+> let { mkls bp t = envGen kr 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+> ; part = do { f1 <- clone 2 (rand 50 55)+> ; f2 <- clone 2 (rand 50 65)+> ; f3 <- clone 2 (rand 50 55)+> ; a <- clone 2 (rand 0.01 0.035)+> ; let { t = 21+> ; f_ = mkls [(0, f1), (0.33, f2), (1, f3)] t+> ; a_ = mkls [(0, 0), (0.33, a), (1, 0)] t }+> in return (saw ar f_ * a_) } }+> in audition . out 0 . mix =<< clone 8 part
+ src/drummer.lhs view
@@ -0,0 +1,24 @@+drummer (thor magnusson)++> import Sound.SC3.ID++> main =+> let { n = whiteNoise 'α' AR+> ; tempo = 4+> ; tr = impulse AR tempo 0+> ; tr_2 = pulseDivider tr 4 2+> ; tr_4 = pulseDivider tr 4 0+> ; snare = n * decay2 tr_2 0.005 0.5+> ; bass = sinOsc AR 60 0 * decay2 tr_4 0.005 0.5+> ; hihat = hpf n 10000 * decay2 tr 0.005 0.5 }+> in audition (out 0 (pan2 (snare + bass + hihat) 0 0.4))++{ var tempo = 4+; var n = WhiteNoise.ar()+; var tr = Impulse.ar(tempo, 0)+; var tr_2 = PulseDivider.ar(tr, 4, 2)+; var tr_4 = PulseDivider.ar(tr, 4, 0)+; var snare = n * Decay2.ar(tr_2, 0.005, 0.5)+; var bass = SinOsc.ar(60, 0) * Decay2.ar(tr_4, 0.005, 0.5)+; var hihat = HPF.ar(n, 10000) * Decay2.ar(tr, 0.005, 0.5)+; Out.ar(0, Pan2.ar(snare + bass + hihat, 0, 0.4)) }.play
+ src/e-lamell.lhs view
@@ -0,0 +1,54 @@+e-lamell (rd)++> import Control.Monad+> import Sound.OpenSoundControl+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { now = NTPi 1+> ; rrand l r = getStdRandom (randomR (l, r))+> ; exp_rrand a b = do { n <- rrand 0 1+> ; let r = b / a +> in return ((r ** n) * a) }+> ; choose l = return . (l !!) =<< rrand 0 (length l - 1)+> ; sendSynth fd n u = async fd (d_recv (synthdef n u))+> ; e_lamell = let { ctl s v = control kr s v+> ; f = ctl "f" 440+> ; n = ctl "n" 12+> ; d = ctl "d" 0.1+> ; l = ctl "l" 0+> ; a = ctl "a" 1 }+> in do { t <- tChoose 1 (mce2 1 32)+> ; let { h = line ar n t d DoNothing+> ; s = blip ar f h+> ; e_d = envPerc 0.005 d+> ; e = envGen ar 1 a 0 1 RemoveSynth e_d }+> in return (out 0 (pan2 s l e)) }+> ; r_note o p = do { oe <- choose o+> ; pe <- choose p+> ; return (oe * 12 + pe) }+> ; l_sel = r_note [2, 3] [0]+> ; h_sel = r_note [2, 3, 4] [0]+> ; mk_s_new f n d a l = s_new "blip" (-1) AddToTail 1+> [("f", f)+> ,("n", n)+> ,("d", d)+> ,("a", a)+> ,("l", l)]+> ; pattern fd = do { p <- do { f <- liftM midiCPS l_sel+> ; n <- rrand 2 36+> ; d <- exp_rrand 0.01 0.4+> ; a <- rrand 0 0.75+> ; l <- rrand (-1) 1+> ; return (mk_s_new f n d a l) }+> ; q <- do { f <- liftM midiCPS h_sel+> ; n <- rrand 2 36+> ; d <- exp_rrand 0.01 0.4+> ; a <- choose [0, 0.25, 0.5, 1]+> ; l <- rrand (-1) 1+> ; return (mk_s_new f n d a l) }+> ; send fd (Bundle now [p, q]) +> ; pauseThread 0.1 } }+> in withSC3 (\fd -> do { sendSynth fd "blip" =<< e_lamell+> ; replicateM_ 64 (pattern fd) })
+ src/eggcrate.lhs view
@@ -0,0 +1,27 @@+eggcrate (rd)++> import Sound.SC3.Monadic++> main =+> let { cosu = cos . (* pi) +> ; sinu = sin . (* pi)+> ; eggcrate u v = cosu u * sinu v+> ; p = mce [64, 72, 96, 128, 256, 6400, 7200, 8400, 9600] }+> in do { [x, y] <- sequence (replicate 2 (brownNoise kr))+> ; t <- dust kr 2.4+> ; [f0, f1] <- sequence (replicate 2 (tChoose t p))+> ; let { f = linLin (eggcrate x y) (-1) 1 f0 f1+> ; a = linLin x (-1) 1 0 0.1 }+> in audition (out 0 (pan2 (mix (sinOsc ar f 0)) y a)) }++{ var eggcrate = { arg u, v+ ; (u * pi).cos * (v * pi).sin }+; var p = [64, 72, 96, 128, 256, 6400, 7200, 8400, 9600]+; var x = BrownNoise.kr()+; var y = BrownNoise.kr()+; var t = Dust.kr(2.4)+; var f0 = TChoose.kr(t, p)+; var f1 = TChoose.kr(t, p)+; var f = LinLin.kr(eggcrate.value(x, y), -1, 1, f0, f1)+; var a = LinLin.kr(x, -1, 1, 0, 0.1)+; Out.ar(0, Pan2.ar(Mix.ar(SinOsc.ar(f, 0)), y, a)) }.play
+ src/f-lets.lhs view
@@ -0,0 +1,26 @@+f-lets (rd)++> import Sound.SC3.Monadic++> main =+> let { f_let t g j n f = +> let pd = pulseDivider t j 0+> in do { r0 <- tiRand (mce2 2 1) n pd+> ; r1 <- tRand 0.01 0.04 pd+> ; r2 <- tRand 0.05 0.10 pd+> ; return (formlet pd (f * r0) r1 r2 * g) }+> ; mk_n t = do { r0 <- tRand 0 1 t+> ; r1 <- tRand 0 1 t+> ; r2 <- tRand 0 1 t+> ; r3 <- tRand 0 1 t+> ; r4 <- coinGate 0.2 t+> ; sequence+> [ f_let t 0.15 2 9 (mce2 200 400)+> , f_let t 0.25 2 9 (mce2 (200 + r0) (400 + r1))+> , f_let t 0.05 4 5 (mce2 25 50)+> , f_let t 0.15 4 5 (mce2 (25 + r2) (50 + r3))+> , let lr = fmap (* (latch r4 t))+> in lr (f_let t 0.5 1 16 (mce2 300 600)) ] }+> ; tr = impulse ar 24 0 }+> in do { n <- lfNoise0 kr 2+> ; audition . out 0 . (* (n * 0.25 + 0.25)) . sum =<< mk_n tr }
+ src/fbl-fbf.lhs view
@@ -0,0 +1,27 @@+fbl-fbf (rd)++> import Sound.SC3.Monadic++> main =+> let { fbl l i d g = let { a0 = l + mce i+> ; a1 = delayL a0 (maximum d) (mce d) }+> in (localOut (a1 * mce g), a1)+> ; fbf b i d g = let { a0 = inFeedback 1 (mce b) + mce i+> ; a1 = delayL a0 (maximum d) (mce d) }+> in (offsetOut (mce b) (mce [a1 * mce g]), a1) }+> in do { withSC3 reset+> ; n <- brownNoise ar+> ; let { e = decay (impulse ar 0.3 0) 0.1 * n * 0.2+> ; c = 4+> ; e' = replicate c e+> ; b0 = [24, 26, 28, 30]+> ; d0 = [0.1, 0.3, 0.5, 0.7]+> ; g0 = [0.8, 0.6, 0.4, 0.2]+> ; b1 = [25, 27, 29, 31]+> ; d1 = [0.2, 0.3, 0.6, 0.7]+> ; g1 = [0.8, 0.7, 0.4, 0.3]+> ; (u0, s0) = fbl (localIn c ar) e' d0 g0+> ; (u1, s1) = fbf b0 e' d0 g0+> ; (u2, s2) = fbf b1 (mceChannels s1) d1 g1+> ; o = mce [mix (s0 + s1), mix s2] }+> in audition (mrg [u0, u1, u2, offsetOut 0 o]) }
+ src/feedr.lhs view
@@ -0,0 +1,23 @@+feedr (rd)+warning: input/output feedback loop++> import Sound.SC3.Monadic++> main =+> let { delayWr b i = recordBuf b 0 1 0 1 Loop 0 DoNothing i+> ; tap nc b dt = playBuf nc b 1 0 (dt * (- sampleRate)) Loop DoNothing+> ; dl = 6+> ; feedr n = do { t <- sequence (replicate n (rand 0.0 (constant dl)))+> ; g <- sequence (replicate n (rand 0.4 1.0))+> ; f <- sequence (replicate n (rand 0.9 0.95))+> ; let { d = zipWith (\p q -> tap 2 10 p * q) t g+> ; x = mouseX kr 0.02 1.0 Exponential 0.1+> ; s = clip2 (leakDC (hpf (sum d) 20) 0.995) 1+> ; i = soundIn (mce2 0 1)+> ; r = i + sum (map (* x) (zipWith (*) d f)) }+> in return (mrg [out 0 s, delayWr 10 r]) } }+> in withSC3 (\fd -> do { nf <- fmap (* dl) (serverSampleRateActual fd)+> ; send fd (b_alloc 10 (floor nf) 2)+> ; audition =<< feedr 18 })++withSC3 (\fd -> send fd (b_zero 10))
+ src/fm-iter.lhs view
@@ -0,0 +1,17 @@+fm-iter (rd)++> import Sound.SC3.Monadic++> main =+> let { t0 = impulse ar (recip 0.30) 0+> ; t1 = tDelay t0 0.15+> ; t = mce2 t0 t1 }+> in do { k <- tRand 56 57 t+> ; i <- tRand 40 480 t+> ; j <- tRand (-1) 1 t+> ; let { c = midiCPS k+> ; m = midiCPS (k + 1 + j)+> ; s = envPerc 0.01 0.9+> ; e = envGen ar t 0.1 0 1 RemoveSynth s+> ; f = sinOsc ar c 0 * i + m }+> in audition (out 0 (sinOsc ar f 0 * e)) }
+ src/fm-kltr.lhs view
@@ -0,0 +1,49 @@+fm-kltr (rd)++> import Sound.OpenSoundControl+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { rrand l r = getStdRandom (randomR (l, r))+> ; gr =+> do { r1 <- rand 0.975 1.025+> ; r2 <- rand 0.5 1.5+> ; r3 <- rand 0.975 1.025+> ; r4 <- rand 0.75 1.25+> ; let { o = control ir "out" 0+> ; t = control kr "trig" 0 {- unused -}+> ; a = control kr "amp" 0.1+> ; d = control kr "dur" 0.1+> ; f = control kr "freq" 400.0+> ; i = control kr "index" 40.0+> ; p = control kr "pan" 0.0+> ; f2 = control kr "freq2" 600+> ; ep = envPerc 0.01 d+> ; e = envGen ar 1 a 0 1 RemoveSynth ep+> ; so = sinOsc ar (xLine kr f (f * r1) d DoNothing) 0+> ; xl = xLine kr f2 (f2 * r3) d DoNothing+> ; m = so * line kr i (f * r2) d DoNothing + xl+> ; l = line kr p (p * r4) d DoNothing }+> in return (out o (pan2 (sinOsc ar m 0) l e)) }+> ; fm fd f ff a d i =+> do { r1 <- rrand (-1) 1+> ; r2 <- rrand (-1) 1+> ; send fd (s_new "fm" (-1) AddToTail 1+> [("freq", midiCPS f)+> ,("freq2", midiCPS ff + r1)+> ,("amp", a)+> ,("dur", d)+> ,("index", i)+> ,("pan", r2)]) }+> ; nd fd =+> do { ff <- rrand 48 96+> ; a <- rrand 0.1 0.4+> ; d <- rrand 1.2 7.2+> ; i <- rrand 240 1480+> ; t <- rrand 0.15 1.25+> ; fm fd 53 ff a d i+> ; pauseThread t } }+> in withSC3 (\fd -> do { u <- gr+> ; async fd (d_recv (synthdef "fm" u))+> ; sequence (replicate 32 (nd fd)) })
+ src/forest-sounds.lhs view
@@ -0,0 +1,18 @@+forest sounds (paul jones)++> import Sound.SC3.Monadic++> main =+> let insects = do { n1 <- brownNoise ar+> ; n2 <- lfNoise2 kr 50+> ; let o = sinOsc kr (n2 * 50 + 50) 0 * 100 + 2000+> in return (bpf n1 o 0.001 * 10) }+> in audition . (out 0) =<< clone 2 insects++{ var insects = { var n1 = BrownNoise.ar+ ; var n2 = LFNoise2.kr(50)+ ; var o = SinOsc.kr(n2 * 50 + 50, 0) * 100 + 2000+ ; BPF.ar(n1, o, 0.001) * 10 }+; Out.ar(0, Array.fill(2, insects)) }.play++sc-users, 2007-04-06
+ src/fwalk.lhs view
@@ -0,0 +1,28 @@+fwalk (rd)++> import Sound.SC3.Monadic++> main =+> let { n = [ 40.0, 47.0, 42.0, 40.0, 50.0+> , 43.0, 35.0, 43.0, 40.0, 47.0+> , 45.0, 35.0, 43.0, 42.0, 59.0+> , 48.0, 40.0, 47.0, 52.0, 45.0 ]+> ; m = [ 40.0, 40.0, 42.0, 47.0, 50.0+> , 35.0, 43.0, 43.0, 40.0, 45.0+> , 42.0, 35.0, 48.0, 47.0, 43.0+> , 40.0, 59.0, 45.0, 47.0, 52.0 ] +> ; a = map (\b -> b_alloc b 20 1) [0, 1]+> ; s = map (\(b, d) -> b_setn1 b 0 d) [(0, n), (1, m)]+> ; fwalk r = do { t <- dust kr 3+> ; r1 <- tiRand 0 6 t+> ; r2 <- tRand (-0.0001) 0.0001 t+> ; let { f = bufRdL 1 kr (mce2 0 1) r1 NoLoop+> ; f' = f + r2+> ; o1 = blip ar (midiCPS (r + f)) 12+> ; o2 = blip ar (midiCPS (r + f')) 12 }+> in return ((o1 + o2) * decay2 t 0.3 1.2 * 0.1) } }+> in withSC3 (\fd -> do { f1 <- fwalk 24+> ; f2 <- fwalk 36+> ; mapM_ (async fd) a+> ; mapM_ (send fd) s+> ; play fd (out 0 (f1 + f2)) })
+ src/h-chatter.lhs view
@@ -0,0 +1,45 @@+h-chatter (rd)++> import Control.Monad+> import Sound.SC3.Monadic++> main =+> let { wrp i l r = linLin i (-1) 1 l r+> ; mma m a = return . (+ a) . (* m)+> ; h0 = do { n <- mma 5 5 =<< lfNoise0 kr 1+> ; a <- mma 0.2 1.2 =<< lfNoise2 kr n+> ; b <- mma 0.15 0.15 =<< lfNoise2 kr n+> ; let { f = 40+> ; h = henonN ar (mce2 f (f * 0.5)) a b 0 0 }+> in return (saw ar (h * 3200 + 1600) * 0.35) }+> ; h1 = do { n0 <- lfNoise0 kr 32+> ; n1 <- lfNoise0 kr 2+> ; let { a = mouseX kr 1.2 1.4 Linear 0.1+> ; b = mouseY kr 0.2 0.3 Linear 0.1+> ; h = wrp n0 1 32+> ; p = wrp n1 2400 3200+> ; l = wrp n1 (-0.75) 0.75+> ; g = wrp n1 0.55 0.85+> ; f = 40+> ; o = blip ar (wrp (henonN ar f a b 0 0) p (p * 2)) h }+> in return (pan2 o l g * 0.35) } }+> in audition . out 0 =<< liftM2 (+) h0 h1++{ var h0 = { var n = LFNoise0.kr(1, 5, 5)+ ; var a = LFNoise0.kr(1, 0.2, 1.2)+ ; var b = LFNoise0.kr(1, 0.15, 0.15)+ ; var f = 40+ ; var h = HenonN.ar([f, f * 0.5], a, b, 0, 0)+ ; Saw.ar(h * 3200 + 1600) * 0.35 }+; var h1 = { var n0 = LFNoise0.kr(32)+ ; var n1 = LFNoise0.kr(2)+ ; var a = MouseX.kr(1.2, 1.4, 'linear', 0.1)+ ; var b = MouseY.kr(0.2, 0.3, 'linear', 0.1)+ ; var h = n0.range(1, 32)+ ; var p = n1.range(2400, 3200)+ ; var l = n1.range(-0.75, 0.75)+ ; var g = n1.range(0.55, 0.85)+ ; var f = 40+ ; var o = Blip.ar(HenonN.ar(f, a, b, 0, 0).range(p, p * 2), h)+ ; Pan2.ar(o, l, g) * 0.35 }+; Out.ar(0, h0.value + h1.value) }.play
+ src/half-life.lhs view
@@ -0,0 +1,18 @@+half-life (jrhb)++> import Sound.SC3.Monadic++> main =+> let { t_half = 3.92+> ; n_atoms = 1e+5+> ; n = max 0 (n_atoms - pulseCount (localIn 2 ar) 0) }+> in do { activity <- dust ar (n * log 2 / t_half)+> ; audition (mrg [ localOut activity+> , out 0 activity ]) }++{ var t_half = 3.92+; var n_atoms = 1e+5+; var n = max(0, n_atoms - PulseCount.ar(LocalIn.ar(2), 0))+; var activity = Dust.ar(n * 2.log / t_half)+; LocalOut.ar(activity)+; Out.ar(0, activity) }.play
+ src/harmonic-swimming.lhs view
@@ -0,0 +1,25 @@+harmonic swimming (jmcc)++> import Sound.SC3.Monadic++> main =+> let { a = 0.02+> ; f = 50+> ; p = 20+> ; l = line kr 0 (- a) 60 DoNothing +> ; o h = do { r <- clone 2 (rand 2 8)+> ; n <- lfNoise1 kr r+> ; let e = max 0 (n * a + l)+> in return (fSinOsc ar (f * (h + 1)) 0 * e) } }+> in audition . out 0 . sum =<< mapM o [0..p]++{ var a = 0.02+; var f = 50+; var p = 20+; var l = Line.kr(0, a.neg, 60, 0)+; var o = { arg h+ ; var r = 6 + [Rand.new(-4, 4), Rand.new(-4, 4)]+ ; var n = LFNoise1.kr(r)+ ; var e = max(0, n * a + l)+ ; FSinOsc.ar(f * (h + 1), 0) * e }+; Out.ar(0, (0..p).collect(o).sum) }.play
+ src/harmonic-tumbling.lhs view
@@ -0,0 +1,23 @@+harmonic tumbling (jmcc)++> import Sound.SC3.Monadic++> main =+> let { f = 80+> ; p = 10+> ; t = xLine kr (mce2 10 11) 0.1 60 DoNothing+> ; o h = do { n <- dust kr t+> ; r <- rand 0 0.5+> ; let e = decay2 (n * 0.02) 0.005 r+> in return (fSinOsc ar (f * (h + 1)) 0 * e) } }+> in audition . out 0 . sum =<< mapM o [0..p]++{ var f = 80+; var p = 10+; var t = XLine.kr([10, 11], 0.1, 60, doneAction: 0)+; var o = { arg h+ ; var n = Dust.kr(t)+ ; var r = Rand.new(0, 0.5)+ ; var e = Decay2.kr(n * 0.02, 0.005, r)+ ; FSinOsc.ar(f * (h + 1), 0) * e }+; Out.ar(0, (0..p).collect(o).sum) }.play
+ src/hh-808.lhs view
@@ -0,0 +1,25 @@+hh-808 (ryan at wabdo.com)++> import Sound.SC3++> main =+> let { time = 250+> ; freqs = [205.35, 304.41, 369.64, 522.71, 540.54, 812.21]+> ; pulseEnv = let e = env [1.0, 0.6] [time] [EnvNum (-0.5)] 0 0+> in envGen ar 1 1 0 (1/1000) DoNothing e+> ; s = mix (lfPulse ar (mce (map (* 4.09) freqs)) 0 0.5)+> ; f = [ \a -> ((a ==* 6.0) * 0.6) + ((a ==* 2.0) * 0.2) + ((a ==* 1.0) * 0.9)+> , \a -> (a * pulseEnv) + ((mix (lfPulse ar (mce freqs) 0 0.55)) * 0.9)+> , \a -> rlpf a 7000 0.6+> , \a -> rhpf a 6800 1.5+> , \a -> rhpf a 6800 1.5+> , \a -> rhpf a 1200 1.5+> , \a -> a + freeVerb a 0.33 0.5 0.5+> , \a -> let { c = map EnvNum [0, -0.5, 0, -50]+> ; e = env [0, 1, 0.4, 0, 0] [2, time, 50, 500] c 0 0 }+> in a * envGen ar 1 1 0 (1/1000) RemoveSynth e+> , \a -> mce [a, delayN a 0.005 0.005] ]+> ; (>>>) = flip (.) }+> in audition (out 0 (foldl1 (>>>) f s * 2))++http://www.create.ucsb.edu/pipermail/sc-users/2007-August/036131.html
+ src/implosion.lhs view
@@ -0,0 +1,22 @@+implosion (rd)++> import Sound.SC3.Monadic++> main =+> let { mkls bp t = let e = envCoord bp t 1 EnvLin+> in envGen kr 1 1 0 1 RemoveSynth e+> ; mkrmp l r t = mkls [(0, l), (1, r)] t+> ; wrp i l r = linLin i (-1) 1 l r+> ; pmr_n rt l0 l1 r0 r1 d = let { le = mkrmp l0 r0 d+> ; re = mkrmp l1 r1 d }+> in do { n <- whiteNoise rt+> ; return (wrp n le re) } }+> in do { n0 <- rand (-1) 0+> ; n1 <- rand 0 1+> ; d <- rand 7.5 13.5+> ; f0 <- rand 10990 16220+> ; f1 <- rand 9440 19550+> ; f <- pmr_n ar 440 f0 f1 f1 d+> ; l <- pmr_n kr n0 n1 0 0 d+> ; a <- pmr_n kr 0.1 0.6 0 0 d+> ; audition (out 0 (pan2 (saw ar f) l a)) }
+ src/insects.lhs view
@@ -0,0 +1,15 @@+insects (sam pluta)++> import Sound.SC3.Monadic++> main =+> let insect = do { r1 <- rand 2000 3000+> ; r2 <- rand 0.05 0.1+> ; n1 <- lfNoise2 KR (r2 * 50 + 50)+> ; r4 <- rand 1 10+> ; r5 <- rand 0.05 0.1+> ; n2 <- lfNoise2 KR r5+> ; let { a = sinOsc KR r4 0 * 0.5 + 0.5+> ; o = sinOsc AR (r1 + n1) r2 * 0.005 * a }+> in return (pan2 o n2 1) }+> in audition . (out 0) . sum =<< sequence (replicate 60 insect)
+ src/k-ppr.lhs view
@@ -0,0 +1,36 @@+k-ppr (rd)++> import Control.Monad+> import Sound.SC3.Monadic++> main =+> let { wrp i l r = linLin i (-1) 1 l r+> ; x = mouseX kr 0.05 0.35 Linear 0.1+> ; y = mouseY kr 0.15 0.75 Linear 0.1+> ; ti = lfTri kr x 0+> ; tf = wrp ti 100 200+> ; t = impulse ar tf 0+> ; stream lf rf ld rd g = +> do { r1 <- rand 9 18+> ; let t' = pulseDivider t r1 0+> in do { r2 <- tRand lf (wrp ti lf rf) t'+> ; r3 <- tRand ld rd t'+> ; return (ringz (decay2 t' 0.01 0.5) r2 (r3 * y) * g) } } +> ; s1 = stream 3140 6240 0.050 0.005 0.15 +> ; s2 = stream 0400 9000 0.005 0.005 0.15 }+> in audition . out 0 =<< liftM2 (+) (clone 2 s1) (clone 2 s2)++{ var x = MouseX.kr(0.05, 0.35, 'linear', 0.1)+; var y = MouseY.kr(0.15, 0.75, 'linear', 0.1)+; var ti = LFTri.kr(x, 0)+; var tf = ti.range(100, 200)+; var t = Impulse.ar(tf, 0)+; var stream = { arg lf, rf, ld, rd, g+ ; { var r1 = Rand.new(9, 18)+ ; var t_ = PulseDivider.ar(t, r1, 0)+ ; var r2 = TRand.ar(lf, ti.range(lf, rf), t_)+ ; var r3 = TRand.ar(ld, rd, t_)+ ; Ringz.ar(Decay2.ar(t_, 0.01, 0.5), r2, r3 * y) * g } }+; var s1 = stream.value(3140, 6240, 0.050, 0.005, 0.15)+; var s2 = stream.value(0400, 9000, 0.005, 0.005, 0.15)+; Out.ar(0, Array.fill(2, s1) + Array.fill(2, s2)) }.play
+ src/karplus-strong.lhs view
@@ -0,0 +1,40 @@+karplus strong (alex mclean)++> import Sound.SC3.Monadic++> main =+> let { aA = ( "aA" +> , [800, 1150, 2800, 3500, 4950]+> , [0, -4 , -20, -36 , -60]+> , [80, 90, 120, 130, 140] )+> ; aU = ( "aU" +> , [325, 700, 2530, 3500, 4950]+> , [0, -12 , -30, -40, -64]+> , [50, 60, 170, 180, 200] )+> ; cs (_, c1, c2, c3) = c1 ++ c2 ++ c3+> ; vf i s = let { f = in' 5 kr i+> ; a = in' 5 kr (i + 5)+> ; b = in' 5 kr (i + 10) }+> in mix (resonz s f (b / f) * dbAmp a)+> ; ks n d = let { x = mouseX kr 0 0.01 Linear 0.1 {- delay -}+> ; y = mouseY kr 0.85 1 Linear 0.1 {- blend / gain -}+> ; ugenIf a b c = (a * b) + ((1 - a) * c)+> ; n0 = (n / 2) + 0.5+> ; probSwitch i prob = ugenIf (n0 >* prob) i (negate i)+> ; laggedDelay = lag x 0.01+> ; o = sinOsc ar 200 0+> ; a0 = decay d 0.025 * o+> ; a1 = localIn 1 ar + (a0 * (y - 0.25))+> ; a2 = delayN a1 0.01 laggedDelay+> ; a3 = delay1 a2+> ; a4 = (a2 + a3) / 2.0+> ; a5 = probSwitch a4 y+> ; a6 = vf (toggleFF d * 15) a5+> ; a7 = a6 * 1.5 }+> in mrg [localOut (a5 * 0.99), out 0 (mce [a7, a7])] }+> in withSC3 (\fd -> do { send fd (c_setn [(0,cs aA), (15, cs aU)])+> ; n <- whiteNoise ar+> ; d <- dust kr 4+> ; play fd (ks n d) })++Variant on http://doc.gold.ac.uk/~ma503am/alex/vocable-source-released/
+ src/klink.lhs view
@@ -0,0 +1,28 @@+klink (rd)++> import Sound.SC3.Monadic++> main =+> do { n1 <- lfNoise0 kr (mce2 0.5 1.5)+> ; let { o = sinOsc kr n1 0+> ; f = mce2 2 3+> ; a = abs (slope o) * f+> ; t = impulse ar a 0+> ; i = decay2 t 0.01 0.1+> ; x = mouseX kr 960 3620 Exponential 0.2+> ; y = mouseY kr 0.5 2.0 Linear 0.2 }+> in do { n2 <- tRand x 3940 t+> ; n3 <- tRand 0.005 0.275 t+> ; audition (out 0 (ringz i n2 (n3 * y))) } }++{ var n1 = LFNoise0.kr([0.5, 1.5])+; var o = SinOsc.kr(n1, 0)+; var f = [2, 3]+; var a = Slope.kr(o).abs * f+; var t = Impulse.ar(a, 0)+; var i = Decay2.ar(t, 0.01, 0.1)+; var x = MouseX.kr(960, 3620, 'exponential', 0.2)+; var y = MouseY.kr(0.5, 2.0, 'linear', 0.2)+; var n2 = TRand.ar(x, 3940, t)+; var n3 = TRand.ar(0.005, 0.275, t)+; Out.ar(0, Ringz.ar(i, n2, n3 * y)) }.play
+ src/lf-pulses.lhs view
@@ -0,0 +1,18 @@+lf pulses (rd)++> import Sound.SC3.Monadic++> main =+> do { n0 <- lfNoise0 AR (mce2 20 40)+> ; n1 <- lfNoise0 AR (mce2 5 10)+> ; let { x = mouseX KR 0.012 0.19 Exponential 0.1+> ; f = formlet (blip AR 10 12) (n0 * 43 + 700) 0.005 x +> ; o = sinOsc AR 40 0 * n1 }+> in audition (out 0 (clip2 (leakDC (f + o) 0.995) 0.75)) }++{ var n0 = LFNoise0.ar([20, 40])+; var n1 = LFNoise0.ar([5, 10])+; var x = MouseX.kr(0.012, 0.19, 'exponential', 0.1)+; var f = Formlet.ar(Blip.ar(10, 12), n0 * 43 + 700, 0.005, x)+; var o = SinOsc.ar(40, 0) * n1+; Out.ar(0, LeakDC.ar(f + o, 0.995).clip2(0.75)) }.play
+ src/lfo-modulation.lhs view
@@ -0,0 +1,14 @@+lfo modulation (jmcc)++> import Sound.SC3++> main =+> let { o = fSinOsc kr 0.05 0 * 80 + 160+> ; p = fSinOsc kr (mce2 0.6 0.7) 0 * 3600 + 4000+> ; s = rlpf (lfPulse ar o 0 0.4 * 0.05) p 0.2 }+> in audition (out 0 (combL s 0.3 (mce2 0.2 0.25) 2))++{ var o = FSinOsc.kr(0.05, 0, 80, 160)+; var p = FSinOsc.kr([0.6, 0.7], 0, 3600, 4000)+; var s = RLPF.ar(LFPulse.ar(o, 0, 0.4, 0.05), p, 0.2)+; Out.ar(0, CombL.ar(s, 0.3, [0.2, 0.25], 2)) }.play
+ src/lg-timed.lhs view
@@ -0,0 +1,39 @@+lg-timed (rd)++> import Sound.SC3.Monadic++> main =+> let { timed r y p =+> do { d0 <- dser r p+> ; d1 <- dcons 0 d0+> ; d2 <- dser r y+> ; let t = tDuty AR d1 0 RemoveSynth d2 1+> in return (latch t t) }+> ; lg u = return (lag u 0.03)+> ; n = mce [52, 76, 66, 67, 68, 69]+> ; a = mce [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]+> ; d = mce [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]+> ; x = mouseX KR 0.5 1.25 Linear 0.2 }+> in do { tn <- lg =<< timed dinf n (d * x)+> ; ta <- lg =<< timed dinf a (d * x)+> ; audition (out 0 (sinOsc AR (midiCPS tn) 0 * ta)) }++{ var dcons = { arg x, xs+ ; var i = Dseq.new([0, 1], 1)+ ; var a = Dseq.new([x, xs], 1)+ ; Dswitch.new(a, i) }+; var timed = { arg r, y, p+ ; var d0 = Dser.new(p, r)+ ; var d1 = dcons.value(0, d0)+ ; var d2 = Dser.new(y, r)+ ; var t = TDuty.ar(d1, 0, d2, 2, 1)+ ; Latch.ar(t, t) }+; var lg = { arg u+ ; Lag.ar(u, 0.03) }+; var n = [52, 76, 66, 67, 68, 69]+; var a = [0.35, 0.15, 0.04, 0.05, 0.16, 0.07]+; var d = [0.1, 0.5, 0.09, 0.08, 0.07, 0.3]+; var x = MouseX.kr(0.5, 1.25, 'linear', 0.2)+; var tn = lg.value(timed.value(inf, n, d * x))+; var ta = lg.value(timed.value(inf, a, d * x))+; Out.ar(0, SinOsc.ar(tn.midicps, 0) * ta) }.play
+ src/lin-sosc.lhs view
@@ -0,0 +1,58 @@+lin-sosc (rd)++> import Control.Concurrent+> import Control.Monad+> import Sound.OpenSoundControl+> import Sound.SC3+> import System.Random++> main =+> let { n = 1024+> ; x = mouseX KR 0.001 1.0 Linear 0.1+> ; tblM b = playBuf 1 b (x * bufRateScale KR b) 0 0 Loop DoNothing+> ; tblC b c = playBuf 1 b (in' 1 KR c * bufRateScale KR b) 0 0 Loop DoNothing+> ; o = sinOsc AR (tblM 0) 0 * tblM 1 +> ; co = clip2 (pan2 o (tblC 1 0) 0.025) 0.25+> ; rrand (a, b) = getStdRandom (randomR (a,b))+> ; choose l = fmap (l !!) (rrand (0, length l - 1))+> ; iota 0 _ _ = []+> ; iota n l s = l : iota (n - 1) (l + s) s+> ; geom 0 _ _ = []+> ; geom n i f = i : geom (n - 1) (i * f) f+> ; lineTo n l r = iota n l ((r - l) / n)+> ; xlineTo n l r = geom n l ((r / l) ** (1.0 / n))+> ; twoPi = pi * 2.0+> ; srng l r e = let m = (l - r ) / 2+> in m + l + (e * m) +> ; freq = [ lineTo n 440.0 444.0+> , lineTo n 40.0 16000.0+> , xlineTo n 40.0 16000.0+> , map (srng 20 21000 . sin) (lineTo n 0.0 twoPi)+> , map (srng 20 12000 . cos) (lineTo n 0.0 twoPi)+> , map (srng 20 22000 . tan) (lineTo n 0.0 twoPi)+> , map (srng 20 90 . tan) (lineTo n 0.0 twoPi) ]+> ; ampl = [ lineTo n 0.1 1.0+> , lineTo n 1.0 0.1+> , lineTo n 0.5 0.01+> , lineTo n 0.01 0.5+> , xlineTo n 1.0 0.1+> , xlineTo n 0.1 1.0+> , map sin (lineTo n 0.0 twoPi)+> , map cos (lineTo n 0.0 twoPi)+> , map (* 0.001) (map tan (lineTo n 0 twoPi)) ]+> ; sloc = [ 0.005, 0.0075, 0.01, 0.025, 0.05, 0.075+> , 0.1, 0.25, 0.5, 0.75+> , 0.8, 0.85, 1.0, 1.005 ]+> ; paus = [0.01, 0.05, 0.1, 0.15, 0.25, 0.5, 0.75]+> ; update fd = do { f <- choose freq+> ; a <- choose ampl+> ; s <- choose sloc+> ; p <- choose paus+> ; send fd (b_setn 0 [(0, f)])+> ; send fd (b_setn 1 [(0, a)])+> ; send fd (c_set [(0, s)])+> ; pauseThread p } }+> in do { withSC3 (\fd -> do { async fd (b_alloc 0 (floor n) 1)+> ; async fd (b_alloc 1 (floor n) 1)+> ; play fd (out 0 co) })+> ; forkIO (withSC3 (\fd -> replicateM_ 128 (update fd))) }
+ src/lucier.hs view
@@ -0,0 +1,93 @@+{-+Alvin Lucier, "Music on a Long Thin Wire, Simulated"+Chandrasekhar Ramakrishnan+http://www.listarc.bham.ac.uk/lists/sc-users/msg47539.html+http://www.listarc.bham.ac.uk/lists/sc-users/msg47540.html+-}++import Sound.SC3.ID++lucier_wire :: UGen -> IO ()+lucier_wire freq =+ let block_size = recip controlRate+ mk_dt f = recip f - block_size+ string_delay = mk_dt freq+ pk1_pos = 0.1 -- pickup one position+ src_pos = 0.3 -- source position+ pk2_pos = 0.9 -- pickup two postion+ max_delay = 1.0 -- maximum delay time (corresponds to a length = c * s)+ mk_delay i r = lpz1 (delayC i max_delay (r * string_delay))+ mk_allpass i r dt = lpz1 (allpassC i max_delay (r * string_delay) dt)+ drv = localIn 1 AR -- driver (source + data stored in the string)+ pk1_R =+ let i = drv+ r = src_pos - pk1_pos+ in mk_delay i r+ pk1_L =+ let i = pk1_R * negate 1+ r = pk1_pos * 2+ dt = rand 'α' 0.001 0.11+ in mk_allpass i r dt+ pk2_L =+ let i = pk1_L+ r = pk2_pos - pk1_pos+ in mk_delay i r * 0.99+ stringL =+ let i = pk2_L+ r = 1.0 - pk2_pos+ in mk_delay i r+ pk2_R =+ let i = stringL * negate 1+ r = 1.0 - pk2_pos+ dt = 2 + rand 'β' 0.001 0.11+ in mk_allpass i r dt * 0.99+ stringR =+ let i = pk2_R+ r = pk2_pos - src_pos+ in mk_delay i r+ source =+ let s = sinOsc AR 220 0 * 0.01+ p = pulse AR (60 + amplitude KR drv 0.01 0.01 * 11) 0.5 * 0.1+ f = rlpf (s + p) 320 0.05+ e = 1.0 - min (amplitude KR drv 0.01 0.01) 1.0+ in normalizer f 0.7 0.01 * e+ l_out = localOut (source * 0.2 + stringR)+ outL = pk1_L + pk1_R+ outR = pk2_L + pk2_R+ in audition (out 0 (mrg [mce2 outL outR, drv, source, l_out]))++main = lucier_wire 60++{-+lucier_wire 60++{ var blocksize = ControlRate.ir.reciprocal+; var mk_dt = { |f| f.reciprocal - blocksize }+; var string_dt = mk_dt.(60)+; var c = 425+; var len = 40+; var pk1_p = 0.1+; var src_p = 0.3+; var pk2_p = 0.9+; var max_dt = 1+; var mk_dl = { arg i, r+ ; LPZ1.ar(DelayC.ar(i, max_dt, r * string_dt)) }+; var mk_ap = { arg i, r, dt+ ; LPZ1.ar(AllpassC.ar(i, max_dt, r * string_dt, dt)) }+; var drv = LocalIn.ar(1)+; var r = { Rand(0.001, 0.11) }+; var pk1_R = mk_dl.(drv, src_p - pk1_p, 2 + r.())+; var pk1_L = mk_ap.(pk1_R * -1, pk1_p * 2, r.())+; var pk2_L = mk_dl.(pk1_L, pk2_p - pk1_p, r.()) * 0.99+; var strL = mk_dl.(pk2_L, 1 - pk2_p, r.())+; var pk2_R = mk_ap.(strL * -1, 1 - pk2_p, 2 + r.()) * 0.99+; var strR = mk_dl.(pk2_R, pk2_p - src_p, 2 + r.())+; var src = { var a = Amplitude.kr(drv, mul: 11)+ ; p = Pulse.ar(60 + a, mul: 0.1)+ ; RLPF.ar((SinOsc.ar(220, 0) * 0.01) + p, 320, 0.05) }+; var src_n = { var a = Amplitude.kr(drv).min(1.0)+ ; Normalizer.ar(src, 0.7) * (1.0 - a) }+; LocalOut.ar(src * 0.2 + strR)+; [pk1_L + pk1_R, pk2_L + pk2_R, drv, src] }.play++-}
+ src/modal-space.lhs view
@@ -0,0 +1,37 @@+modal space (jmcc)++> import Sound.SC3.Monadic++> main =+> let { b = 0+> ; p = [0, 2, 3.2, 5, 7, 9, 10] +> ; x = mouseX kr 0 15 Linear 0.1+> ; k = degreeToKey 0 x 12+> ; c n r = let { o = sinOsc ar (midiCPS (r + k + n * 0.04)) 0 * 0.1+> ; t = lfPulse ar (midiCPS (mce2 48 55)) 0.15 0.5+> ; f = midiCPS (sinOsc kr 0.1 0 * 10 + r)+> ; d = rlpf t f 0.1 * 0.1+> ; m = o + d }+> in combN m 0.31 0.31 2 + m }+> in withSC3 (\fd -> do { async fd (b_alloc b (length p) 1)+> ; send fd (b_setn1 b 0 p)+> ; n <- clone 2 (lfNoise1 kr 3)+> ; play fd (out 0 ((c n 48 + c n 72) * 0.25)) })++{ var s = Server.default+; var b = 0+; var p = FloatArray[0, 2, 3.2, 5, 7, 9, 10]+; var x = MouseX.kr(0, 15, 'linear', 0.1)+; var k = DegreeToKey.kr(b, x, 12)+; var c = { arg n, r+ ; var o = SinOsc.ar((r + k + (n * 0.04)).midicps, 0) * 0.1+ ; var t = LFPulse.ar([48, 55].midicps, 0.15, 0.5)+ ; var f = (SinOsc.kr(0.1, 0) * 10 + r).midicps+ ; var d = RLPF.ar(t, f, 0.1) * 0.1+ ; var m = o + d+ ; CombN.ar(m, 0.31, 0.31, 2) + m }+; var n = LFNoise1.kr([3, 3])+; var b_setn1 = { arg b, i, p+ ; ["/b_setn", b, i, p.size] ++ p }+; s.sendMsg("/b_alloc", b, p.size, 1, b_setn1.value(b, 0, p).asRawOSC)+; Out.ar(0, (c.value(n, 48) + c.value(n, 72)) * 0.25) }.play
+ src/moto-rev.lhs view
@@ -0,0 +1,12 @@+moto rev (jmcc)++> import Sound.SC3++> main =+> let { f = sinOsc kr 0.2 0 * 10 + 21+> ; s = lfPulse ar f (mce2 0 0.1) 0.1 }+> in audition (out 0 (clip2 (rlpf s 100 0.1) 0.4))++{ var f = SinOsc.kr(0.2, 0) * 10 + 21+; var s = LFPulse.ar(f, [0, 0.1], 0.1)+; Out.ar(0, RLPF.ar(s, 100, 0.1).clip2(0.4)) }.play
+ src/mouse-clatter.lhs view
@@ -0,0 +1,55 @@+mouse clatter (rd)++> import Sound.SC3.Monadic++> main =+> let { x = mouseX kr 100 12000 Linear 0.1+> ; y = mouseY kr 0.01 0.15 Linear 0.1 }+> in do { n1 <- lfNoise0 kr (mce [3, 3.25])+> ; let { t = impulse kr (n1 * 16 + 18) 0+> ; s = do { n2 <- tRand 0.005 y t+> ; n3 <- whiteNoise ar+> ; n4 <- tRand 10 x t+> ; n5 <- tRand 0 1 t+> ; n6 <- tExpRand 0.15 1 t+> ; o <- let e = decay2 t 0.01 n2+> in return (bpf (n3 * e) n4 n5)+> ; n7 <- pv_RandComb (fft' 10 o) n6 t+> ; return (o * 0.05 + ifft' n7) } }+> in withSC3 (\fd -> do { async fd (b_alloc 10 2048 1)+> ; play fd . out 0 =<< s }) }++s.sendMsg('b_alloc', 10, 2048, 1);++{ var x = MouseX.kr(100, 12000, 'linear', 0.1)+; var y = MouseY.kr(0.01, 0.15, 'linear', 0.1)+; var n1 = LFNoise0.kr([3, 3.25])+; var t = Impulse.kr((n1 * 16) + 18, 0)+; var n2 = TRand.kr(0.005, y, t)+; var n3 = WhiteNoise.ar()+; var n4 = TRand.kr(10, x, t)+; var n5 = TRand.kr(0, 1, t)+; var n6 = TExpRand.kr(0.15, 1, t)+; var o = { var e = Decay2.kr(t, 0.01, n2)+ ; BPF.ar(n3 * e, n4, n5) }+; var n7 = PV_RandComb(FFT(10, o), n6, t)+; var s = (o * 0.05) + IFFT(n7)+; Out.ar(0, s) }.play++(let* ((x (MouseX kr 100 12000 0 0.1))+ (y (MouseY kr 0.01 0.15 0 0.1))+ (n1 (LFNoise0 kr (mce2 3 3.25)))+ (t (Impulse kr (MulAdd n1 16 18) 0))+ (n2 (TRand 0.005 y t))+ (n3 (WhiteNoise ar))+ (n4 (TRand 10 x t))+ (n5 (TRand 0.0 1.0 t))+ (n6 (TExpRand 0.15 1.0 t))+ (e (Decay2 t 0.01 n2))+ (o (BPF (Mul n3 e) n4 n5))+ (n7 (PV_RandComb (FFT* 10 o) n6 t))+ (s (Add (Mul o 0.05) (IFFT* n7))))+ (with-sc3+ (lambda (fd)+ (async fd (/b_alloc 10 2048 1))+ (play fd (Out 0 s)))))
+ src/nharm.lhs view
@@ -0,0 +1,26 @@+nharm (rd)++> import Control.Concurrent+> import Control.Monad+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { nharm n f = map ((* f) . fromIntegral) [1..n]+> ; rrand l r = getStdRandom (randomR (l, r))+> ; threadPause n = when (n>0) (threadDelay (floor (n * 1e6)))+> ; klg m u = do { n <- rrand 4 u+> ; d <- rrand 9 12+> ; f <- rrand m (m + 2)+> ; l <- sequence (replicate n (rrand 0.01 0.02))+> ; p <- rrand (-1.0) 1.0+> ; let { a = 0.5+> ; e = envGen kr 1 0.9 0 1 RemoveSynth (envSine d a)+> ; nh = nharm n (midiCPS f)+> ; s = klangSpec nh l (replicate n 0.0) }+> in return (pan2 (klang ar 1 0 s) p e) }+> ; ply :: Int -> (Double, Double) -> UGen -> Int -> IO ()+> ; ply n (l,r) m u = replicateM_ n (do { threadPause =<< rrand l r+> ; audition . out 0 =<< klg m u }) }+> in do { forkIO (ply 32 (0.25, 0.75) 92 24)+> ; forkIO (ply 8 (1.25, 1.75) 12 54) }
+ src/noise-burst-sweep.lhs view
@@ -0,0 +1,18 @@+noise burst sweep (jmcc)++> import Sound.SC3.Monadic++> main =+> do { n <- clone 2 (whiteNoise ar)+> ; let { lfoRate = mouseX kr 10 60 Exponential 0.2+> ; amp = max 0 (lfSaw kr lfoRate (-1))+> ; cfreq = mouseY kr 400 8000 Exponential 0.2+> ; freq = sinOsc kr 0.2 0 * cfreq + (1.05 * cfreq) }+> in audition (out 0 (resonz (n * amp) freq 0.1)) }++{ var n = WhiteNoise.ar ! 2+; var lfoRate = MouseX.kr(10, 60, 'exponential', 0.2)+; var amp = max(0, LFSaw.kr(lfoRate, -1))+; var cfreq = MouseY.kr(400, 8000, 'exponential', 0.2)+; var freq = SinOsc.kr(0.2, 0) * cfreq + (1.05 * cfreq)+; Out.ar(0, Resonz.ar(n * amp, freq, 0.1)) }.play
+ src/non-real-time.hs view
@@ -0,0 +1,26 @@+import Sound.OpenSoundControl {- hosc -}+import Sound.SC3+import System.Cmd {- process -}++graph :: UGen+graph =+ let f = control KR "freq" 440+ g = control KR "gain" 0.1+ e = envGen KR 1 1 0 1 RemoveSynth (envPerc 0.1 1.0)+ o = sinOsc AR f 0 * e+ in out 0 (pan2 o 0 g)++score :: [OSC]+score =+ let at t m = Bundle (NTPr t) m+ mk_instr = d_recv (synthdef "test" graph)+ mk_group = g_new [(1, AddToTail, 0)]+ mk_node t f = at t [s_new "test" (-1) AddToTail 1 [("freq", f)]]+ notes = take 128 (zipWith mk_node [0.0, 0.05 ..] [330, 350 ..])+ in at 0.0 [mk_instr, mk_group] : notes++main :: IO ()+main = do+ writeNRT "/tmp/nrt.score" score+ system "scsynth -N /tmp/nrt.score _ /tmp/nrt.wav 44100 WAVE float"+ return ()
+ src/one-line.lhs view
@@ -0,0 +1,14 @@+one-line (lance putnam)++> import Sound.SC3++> main =+> let { lfs = lfSaw ar (mce2 1 0.99) (mce2 0 0.6) * 2000 + 2000+> ; lfs_t = trunc lfs (mce2 400 600) * mce2 1 (-1)+> ; f = onePole (mix lfs_t) 0.98 }+> in audition (out 0 (pan2 (sinOsc ar f 0) 0 0.1))++{ var lfs = LFSaw.ar([1, 0.99], [0, 0.6], 2000, 2000)+; var lfs_t = lfs.trunc([400, 600]) * [1, -1]+; var f = OnePole.ar(Mix.new(lfs_t), 0.98)+; Out.ar(0, Pan2.ar(SinOsc.ar(f, 0), 0, 0.1)) }.play
+ src/oscillator-cluster.lhs view
@@ -0,0 +1,46 @@+oscillator cluster (rd)++> import Sound.SC3.Monadic++> main =+> let { ln a b d = line kr a b d RemoveSynth+> ; rln r a b d = fmap (\n -> ln (a + n) b d) (rand 0 r)+> ; prt d a cf = do { r1 <- rand cf (cf + 2)+> ; r2 <- rln 1 5 0.01 d+> ; r3 <- rln 10 20 0 d+> ; r4 <- rand 0.1 0.2+> ; let { f = mce2 cf r1 + sinOsc kr r2 0 * r3+> ; o = fSinOsc ar f 0+> ; e = decay2 (impulse ar 0 0) r4 d * a }+> in return (o * e) }+> ; np = 12+> ; fp = sequence (replicate np (rand 220 660)) }+> in do { d <- rand 4 7+> ; a <- rand 0.01 0.05+> ; audition . (out 0) . sum =<< mapM (prt d a) =<< fp }++{ var ln = { arg a, b, d+ ; Line.kr(a, b, d, 1) }+; var xln = { arg a, b, d+ ; XLine.kr(a, b, d, 1) }+; var rln = { arg r, a, b, d+ ; var n = Rand.new(0, r)+ ; ln.value(a + n, b, d) }+; var rxln = { arg r, a, b, d+ ; var n = Rand.new(0, r)+ ; xln.value(a + n, b, d) }+; var prt = { arg d, a+ ; { arg cf+ ; var r1 = Rand.new(cf, cf + 2)+ ; var r2 = rln.value(1, 5, 0.01, d)+ ; var r3 = rln.value(10, 20, 0, d)+ ; var r4 = Rand.new(0.1, 0.2)+ ; var f = [cf, r1] + (SinOsc.kr(r2, 0) * r3)+ ; var o = FSinOsc.ar(f, 0)+ ; var e = Decay2.ar(Impulse.ar(0, 0), r4, d) * a+ ; o * e } }+; var np = 12+; var fp = Array.fill(np, { Rand.new(220, 660) })+; var d = Rand.new(4, 7)+; var a = Rand.new(0.01, 0.05)+; Out.ar(0, fp.collect(prt.value(d, a)).sum) }.play
+ src/overlap-add.lhs view
@@ -0,0 +1,41 @@+overlap-add (jmcc, rd)++> import Control.Concurrent+> import Sound.OpenSoundControl+> import Sound.SC3.Monadic++> main =+> let { at t f +> = let at' t' f' = do { n <- f' t'+> ; pauseThreadUntil (t' + n)+> ; at' (t' + n) f' }+> in do { pauseThreadUntil t+> ; at' t f+> ; return () }+> ; mk_env a s +> = let { c = EnvNum 4+> ; p = envLinen' a s a 1 (c, c, c) }+> in envGen KR 1 1 0 1 RemoveSynth p+> ; with_env g a s +> = out 0 (g * (mk_env a s))+> ; overlap_add fd n o a s g +> = do { t <- utcr+> ; let { g' = with_env g (constant a) (constant s)+> ; dt = (a + s + a) / o +> ; f _ = do { send fd (s_new n (-1) AddToTail 1 [])+> ; return dt } }+> in do { async fd (d_recv (synthdef n g'))+> ; at t f } }+> ; oSine fd +> = do { r0 <- expRand 500 1400+> ; r1 <- rand (-1) 1+> ; let g = pan2 (sinOsc AR r0 0) r1 0.01+> in overlap_add fd "random-sines" 4 2 4 g }+> ; oNoise fd +> = do { n0 <- whiteNoise AR+> ; r0 <- expRand 800 8400+> ; r1 <- rand (-1) 1+> ; let g = pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25+> in overlap_add fd "random-noise" 4 2 4 g } }+> in do { forkIO (withSC3 (\fd -> oSine fd))+> ; forkIO (withSC3 (\fd -> oNoise fd)) }
+ src/pattern-buffer.lhs view
@@ -0,0 +1,27 @@+pattern buffer (rd)++> import Sound.SC3.Monadic+> import System.Random++> main =+> let { nf = 2 * 48000+> ; c = 24+> ; tseq l = let n = fromIntegral (length l) / 2.0+> in select (lfSaw kr 0.5 0 * n + n) (mce l)+> ; rrand l r = getStdRandom (randomR (l, r))+> ; p = phasor ar 0 (bufRateScale kr 10) 0 (bufFrames kr 10) 0+> ; t = bufRdC 1 ar 10 p Loop +> ; rs h = do { r0 <- rrand 0 nf+> ; r1 <- rrand 0.0 1.0+> ; send h (b_set1 10 r0 r1) } }+> in do { r1 <- sequence (replicate c (rrand 36 96))+> ; r2 <- sequence (replicate c (rrand (-1.0) 1.0))+> ; r3 <- rrand 0 1+> ; n1 <- tRand 0.02 0.08 t+> ; let { e = decay2 t 0.01 n1+> ; f = midiCPS (tseq r1)+> ; l = tseq r2+> ; o = [sinOsc ar f 0, saw ar f] !! r3 }+> in withSC3 (\fd -> do { async fd (b_alloc 10 (nf * 2) 1)+> ; sequence (replicate c (rs fd))+> ; play fd (out 0 (pan2 o l e)) }) }
+ src/plucked-strings.lhs view
@@ -0,0 +1,23 @@+plucked strings (jmcc)++> import Sound.SC3.Monadic++> main =+> let { s = do { n0 <- pinkNoise ar+> ; r1 <- rand (-1) 1+> ; im <- i+> ; dt' <- dt+> ; let t = decay im 0.1 * n0 * 0.1+> in return (pan2 (combL t dt' dt' 4) r1 1) }+> ; i = do { r0 <- rand 2 2.2+> ; n0 <- dust ar 0.5+> ; r1 <- rand 0.05 0.15+> ; r2 <- rand 0 (pi * 2)+> ; r3 <- iRand 0 2+> ; let { s0 = impulse ar r0 0.3+> ; s1 = n0 * 0.3+> ; s2 = impulse ar (sinOsc kr r1 r2 * 5 + 5.2) 0.3 }+> in return (select r3 (mce [s0, s1, s2])) }+> ; dt = do { r0 <- rand 60 90+> ; return (1 / (midiCPS (floorE r0))) } }+> in audition . out 0 . sum =<< sequence (replicate 5 s)
+ src/police-state.lhs view
@@ -0,0 +1,35 @@+police state (jmcc)++> import Sound.SC3.Monadic++> main =+> let node = do { r0 <- rand 0.02 0.12+> ; r1 <- rand 0 (pi*2)+> ; r2 <- rand 0 600+> ; r3 <- rand 700 1300+> ; r4 <- rand (-1) 1+> ; r5 <- rand 80 120+> ; n0 <- lfNoise2 ar r5+> ; let f = sinOsc kr r0 r1 * r2 + r3+> in return (pan2 (sinOsc ar f 0 * n0 * 0.1) r4 1) }+> in do { nodes <- clone 4 node+> ; n0 <- clone 2 (lfNoise2 kr 0.4)+> ; n1 <- lfNoise2 ar (n0 * 90 + 620)+> ; n2 <- lfNoise2 kr (mce2 0.3 0.301)+> ; let e = n1 * (n2 * 0.15 + 0.18)+> in audition (out 0 (combL (mix nodes + e) 0.3 0.3 3)) }++{ var node = { var r0 = Rand.new(0.02, 0.12)+ ; var r1 = Rand.new(0, 2pi)+ ; var r2 = Rand.new(0, 600)+ ; var r3 = 1000 + Rand.new(-300, 300)+ ; var r4 = Rand.new(-1, 1)+ ; var r5 = 100 + Rand.new(-20, 20)+ ; var n0 = LFNoise2.ar(r5)+ ; var f = SinOsc.kr(r0, r1, r2, r3)+ ; Pan2.ar(SinOsc.ar(f, 0) * n0 * 0.1, r4, 1) }+; var n0 = LFNoise2.kr([0.4, 0.4])+; var n1 = LFNoise2.ar(n0 * 90 + 620)+; var n2 = LFNoise2.kr([0.3,0.3])+; var e = n1 * (n2 * 0.15 + 0.18)+; Out.ar(0, CombL.ar(Mix.fill(4, node) + e, 0.3, 0.3, 3)) }.play
+ src/pulsing-bottles.lhs view
@@ -0,0 +1,16 @@+pulsing bottles (jmcc)++> import Control.Monad+> import Sound.SC3.Monadic++> main =+> let { r = do { n <- whiteNoise ar+> ; r0 <- rand 4 14+> ; r1 <- rand 0 0.7+> ; r2 <- rand 400 7400+> ; return (resonz (n * lfPulse kr r0 0 0.25 * r1) r2 0.01) }+> ; s = do { f <- rand 0.1 0.5+> ; p <- rand 0 (pi * 2)+> ; return (sinOsc kr f p) }+> ; u = liftM2 (\x y -> pan2 x y 1) r s }+> in audition . out 0 . sum =<< sequence (replicate 6 u)
+ src/record-scratcher.lhs view
@@ -0,0 +1,30 @@+record scratcher (josh parmenter)++> import Sound.SC3++> main =+> let { dup a = mce2 a a+> ; fn = "/home/rohan/audio/metal.wav"+> ; d = env [0, 1, 0] [0.1, 0.1] [EnvSin] 1 0+> ; e = envGen kr 1 1 0 1 RemoveSynth d+> ; x = mouseX kr (-10) 10 Linear 0.2+> ; dx = x - delayN x 0.1 0.1+> ; bdx = mouseButton kr 1 0 0.3 + dx+> ; bdxr = bdx * bufRateScale kr 0+> ; scr = playBuf 1 0 bdxr 0 0 Loop DoNothing }+> in withSC3 (\fd -> do { async fd (b_allocRead 0 fn 0 0)+> ; play fd (out 0 (dup (scr * e))) })++{ var fn = "/home/rohan/audio/metal.wav"+; var b = 0+; var gate = 1+; var e = Env.new([0, 1, 0], [0.1, 0.1], \sin, 1, nil)+; var env = EnvGen.kr(e, gate, doneAction: 2)+; var x = MouseX.kr(-10, 10, 'linear', 0.2)+; var dx = x - DelayN.kr(x, 0.1, 0.1)+; var bdx = MouseButton.kr(1, 0, 0.3) + dx+; var bdxr = bdx * BufRateScale.kr(b)+; var scr = PlayBuf.ar(1, b, bdxr, 0, 0, 1)+; var s = Server.default+; s.sendMsg("/b_allocRead", b, fn, 0, 0)+; Out.ar(0, (scr * env).dup ) }.play
+ src/red-frik.lhs view
@@ -0,0 +1,32 @@+red frik (f0)++> import Sound.SC3.Monadic++> main =+> let red tr n = +> do { r1 <- tRand 0.3 3 tr+> ; r2 <- tRand 0.3 5 tr+> ; r3 <- tRand 0 0.5 tr+> ; r4 <- tRand 0.49 0.56 tr+> ; r5 <- tRand 0.3 0.6 tr+> ; r6 <- tRand 0.3 0.5 tr+> ; let { o1 = fSinOsc kr r2 0 * r3 + r4+> ; o2 = fSinOsc kr o1 r5 * r6 }+> in return (rhpf n r1 o2) }+> in do { n <- clone 2 (brownNoise ar)+> ; let tr = impulse kr 0.1 0+> in audition . out 0 =<< red tr n }++{ var red = { arg tr, n+ ; var r1 = TRand.kr(0.3, 3, tr)+ ; var r2 = TRand.kr(0.3, 5, tr)+ ; var r3 = TRand.kr(0, 0.5, tr)+ ; var r4 = TRand.kr(0.49, 0.56, tr)+ ; var r5 = TRand.kr(0.3, 0.6, tr)+ ; var r6 = TRand.kr(0.3, 0.5, tr)+ ; var o1 = FSinOsc.kr(r2, 0, r3, r4)+ ; var o2 = FSinOsc.kr(o1, r5, r6)+ ; RHPF.ar(n, r1, o2) }+; var n = [BrownNoise.ar, BrownNoise.ar]+; var tr = Impulse.kr(0.1, 0)+; Out.ar(0, red.value(tr, n)) }.play
+ src/reset.hs view
@@ -0,0 +1,4 @@+import Sound.SC3++main :: IO ()+main = withSC3 reset
+ src/reverberated-sine-percussion.lhs view
@@ -0,0 +1,38 @@+reverberated sine percussion (jmcc)++> import Sound.SC3.Monadic++> main =+> let { d = 6+> ; c = 5+> ; a = 4+> ; s_ = do { n <- dust ar (2 / constant d)+> ; r <- rand 0 3000+> ; return (resonz (n * 50) (200 + r) 0.003) }+> ; x_ i = do { r <- clone 2 (rand 0 0.05)+> ; return (allpassN i 0.05 r 1) } +> ; (>=>) f g = \x -> f x >>= g+> ; chain n f = foldl (>=>) return (replicate n f) }+> in do { s <- fmap sum (sequence (replicate d s_))+> ; y <- let z = delayN s 0.048 0.48+> in do { r <- clone c (rand 0 0.1)+> ; n <- lfNoise1 kr r+> ; return (mix (combL z 0.1 (n * 0.04 + 0.05) 15)) }+> ; x <- chain a x_ y+> ; audition (out 0 (s + x * 0.2)) }++{ var d = 6+; var c = 5+; var a = 4+; var s_ = { var n = Dust.ar(2 / d)+ ; var r = Rand.new(0, 3000)+ ; Resonz.ar(n * 50, 200 + r, 0.003) }+; var s = Mix.ar(Array.fill(d, s_))+; var z = DelayN.ar(s, 0.048)+; var y_ = LFNoise1.kr(Array.fill(c, { Rand.new(0, 0.1) }), 0.04, 0.05)+; var y = Mix.ar(CombL.ar(z, 0.1, y_, 15))+; var x = y+; var x_ = { var r = [Rand.new(0, 0.05), Rand.new(0, 0.05)]+ ; x = AllpassN.ar(x, 0.050, r, 1) }+; a.do(x_)+; Out.ar(0, s + (0.2 * x)) }.play
+ src/rm-octaver.lhs view
@@ -0,0 +1,10 @@+rm-octaver (andrea valle, miller puckette)++> import Sound.SC3++> main =+> let { defaultPitch x = pitch x 440 60 4000 100 16 1 0.01 0.5 1+> ; i = soundIn 0+> ; p = defaultPitch i+> ; f = mceChannel 0 p }+> in audition (out 0 (sinOsc ar (f * 0.5) 0 * i + i))
+ src/s-chirp.lhs view
@@ -0,0 +1,23 @@+s-chirp (rd)++> import Sound.SC3.Monadic++> main =+> let { x = mouseX kr 15 0 Linear 0.1+> ; y = mouseY kr 15 27 Linear 0.1+> ; scl = [0, 2, 3.2, 5, 7, 9, 10] }+> in do { t <- dust kr 9+> ; b <- tChoose t (mce [36, 48, 60, 72])+> ; n <- fmap (* 0.04) (lfNoise1 kr (mce2 3 3.05))+> ; d <- tiRand x y t+> ; e <- fmap (decay2 t 0.005) (tRand 0.02 0.15 t)+> ; o <- let { k = degreeToKey 0 d 12+> ; f = midiCPS (b + k + n)+> ; m = e * sinOsc ar f 0 * 0.2+> ; u = pulseDivider t 9 0 }+> in do { r0 <- tRand 0.0075 0.125 u+> ; r1 <- tRand 0.05 0.15 u+> ; return (m * 0.5 + allpassC m 0.15 r0 r1) }+> ; withSC3 (\fd -> do { async fd (b_alloc 0 7 1)+> ; send fd (b_setn1 0 0 scl)+> ; play fd (out 0 o) }) }
+ src/sample-and-hold-liquidities.lhs view
@@ -0,0 +1,22 @@+sample and hold liquidities (jmcc)++> import Sound.SC3.ID++> main =+> let { r = mouseX kr 1 200 Exponential 0.1+> ; t = recip r+> ; c = impulse kr r 0.4+> ; cf = mouseY kr 100 8000 Exponential 0.1+> ; f = latch (whiteNoise 'α' kr * cf * 0.5 + cf) c+> ; p = latch (whiteNoise 'β' kr) c+> ; i = pan2 (sinOsc ar f 0 * decay2 c (t * 0.1) (t * 0.9)) p 1 }+> in audition (out 0 (combN i 0.3 0.3 2))++{ var r = MouseX.kr(1, 200, 'exponential', 0.1)+; var t = r.reciprocal+; var c = Impulse.kr(r, 0.4)+; var cf = MouseY.kr(100, 8000, 'exponential', 0.1)+; var f = Latch.kr(WhiteNoise.kr * cf * 0.5 + cf, c)+; var p = Latch.kr(WhiteNoise.kr, c)+; var i = Pan2.ar(SinOsc.ar(f, 0, Decay2.kr(c, 0.1 * t, 0.9 * t)), p, 1)+; Out.ar(0, CombN.ar(i, 0.3, 0.3, 2)) }.play
+ src/scratchy-m.lhs view
@@ -0,0 +1,12 @@+scratchy-m (jmcc)++> import Sound.SC3.Monadic++> main =+> do { n <- clone 2 (brownNoise ar)+> ; let f = max (n * 0.5 - 0.49) 0 * 20+> in audition (out 0 (rhpf f 5000 1)) }++{ var n = BrownNoise.ar([0.5, 0.5])+; var f = (n - 0.49).max(0) * 20+; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
+ src/scratchy.lhs view
@@ -0,0 +1,12 @@+scratchy (jmcc)++> import Sound.SC3.ID++> main =+> let { f m = brownNoise m ar * 0.5 - 0.49+> ; n = mce2 (f 'α') (f 'β') }+> in audition (out 0 (rhpf (max n 0 * 20) 5000 1))++{ var n = BrownNoise.ar([0.5, 0.5])+; var f = (n - 0.49).max(0) * 20+; Out.ar(0, RHPF.ar(f, 5000, 1)) }.play
+ src/scritto.lhs view
@@ -0,0 +1,126 @@+scritto (rd)++> import Sound.SC3.Monadic++> main =+> let { scritto = [ ( "sA" +> , [800, 1150, 2900, 3900, 4950]+> , [0, -6, -32, -20, -50]+> , [80, 90, 120, 130, 140] )+> , ( "sE" +> , [350, 2000, 2800, 3600, 4950]+> , [0, -20, -15, -40, -56]+> , [60, 100, 120, 150, 200] )+> , ( "sI" +> , [270, 2140, 2950, 3900, 4950]+> , [0, -12 , -26 , -26 , -44]+> , [60, 90, 100, 120, 120] )+> , ( "sO" +> , [450, 800, 2830, 3800, 4950]+> , [0, -11 , -22 , -22 , -50]+> , [70, 80, 100, 130, 135] )+> , ( "sU" +> , [325, 700, 2700, 3800, 4950]+> , [0, -16, -35, -40, -60]+> , [50, 60, 170, 180, 200] )+> , ( "aA" +> , [800, 1150, 2800, 3500, 4950]+> , [0, -4 , -20, -36 , -60]+> , [80, 90, 120, 130, 140] )+> , ( "aE" +> , [400, 1600, 2700, 3300, 4950]+> , [0, -24 , -30, -35, -60]+> , [60, 80, 120, 150, 200] )+> , ( "aI" +> , [350, 1700, 2700, 3700, 4950]+> , [0, -20, -30, -36 , -60]+> , [50, 100, 120, 150, 200] )+> , ( "aO" +> , [450, 800, 2830, 3500, 4950]+> , [0, -9 , -16 , -28 , -55]+> , [70, 80, 100, 130, 135] )+> , ( "aU" +> , [325, 700, 2530, 3500, 4950]+> , [0, -12 , -30, -40, -64]+> , [50, 60, 170, 180, 200] )+> , ( "ctA"+> , [660, 1120, 2750, 3000, 3350]+> , [0, -6 , -23 , -24 , -38]+> , [80, 90, 120, 130, 140] )+> , ( "ctE"+> , [440, 1800, 2700, 3000, 3300]+> , [0, -14 , -18 , -20, -20]+> , [70, 80, 100, 120, 120] )+> , ( "ctI"+> , [270, 1850, 2900, 3350, 3590]+> , [0, -24 , -24 , -36 , -36]+> , [40, 90, 100, 120, 120] )+> , ( "ctO"+> , [430, 820, 2700, 3000, 3300]+> , [0, -10, -26 , -22 , -34]+> , [40, 80, 100, 120, 120] )+> , ( "ctU"+> , [370, 630, 2750, 3000, 3400]+> , [0, -20, -23 , -30, -34]+> , [40, 60, 100, 120, 120] )+> , ( "tA" +> , [650, 1080, 2650, 2900, 3250]+> , [0, -6 , -7 , -8 , -22]+> , [80, 90, 120, 130, 140] )+> , ( "tE" +> , [400, 1700, 2600, 3200, 3580]+> , [0, -14 , -12 , -14 , -20]+> , [70, 80, 100, 120, 120] )+> , ( "tI" +> , [290, 1870, 2800, 3250, 3540]+> , [0, -15, -18 , -20, -30]+> , [40, 90, 100, 120, 120] )+> , ( "tO" +> , [400, 800, 2600, 2800, 3000]+> , [0, -10, -12 , -12 , -26]+> , [40, 80, 100, 120, 120] )+> , ( "tU" +> , [350, 600, 2700, 2900, 3300]+> , [0, -20, -17 , -14 , -26]+> , [40, 60, 100, 120, 120] )+> , ( "bA" +> , [600, 1040, 2250, 2450, 2750]+> , [0, -7 , -9 , -9 , -20]+> , [60, 70, 110, 120, 130] )+> , ( "bE" +> , [400, 1620, 2400, 2800, 3100]+> , [0, -12 , -9 , -12 , -18]+> , [40, 80, 100, 120, 120] )+> , ( "bI" +> , [250, 1750, 2600, 3050, 3340]+> , [0, -30, -16 , -22 , -28]+> , [60, 90, 100, 120, 120] )+> , ( "bO" +> , [400, 750, 2400, 2600, 2900]+> , [0, -11 , -21 , -20, -40]+> , [40, 80, 100, 120, 120] )+> , ( "bU" +> , [350, 600, 2400, 2675, 2950]+> , [0, -20, -32 , -28 , -36]+> , [40, 80, 100, 120, 120] ) ]+> ; s_msg n (_, f, a, b) = b_setn1 n 0 (f ++ a ++ b)+> ; s_alloc fd (s, b) = do { async fd (b_alloc b 15 1)+> ; send fd (s_msg b s) }+> ; buf_at b n = bufRd 1 kr b (mce [n .. n + 4]) NoLoop NoInterpolation+> ; v_filter i f a b = resonz i f (b / f) * dbAmp a+> ; v_filter_b bi i = v_filter i (buf_at bi 0) (buf_at bi 5) (buf_at bi 10)+> ; mk_instr bx = do +> { n <- lfNoise2 kr 3+> ; let { t = impulse ar (n * 9 + 9) 0+> ; i d = do { n1 <- tRand 0.02 0.06 t+> ; n2 <- tiRand 30 52 t+> ; n3 <- tiRand 16 32 t+> ; let { p = pulseDivider t d 0+> ; b = blip ar (midiCPS n2) n3 }+> in return (decay2 p 0.01 n1 * b * 12) }+> ; bi = linLin n (-1) 1 0 bx+> ; voice = mix . v_filter_b bi }+> in return . out 0 . mce . map voice =<< mapM i [1, 2] } }+> in withSC3 (\fd -> do { mapM_ (s_alloc fd) (zip scritto [0..])+> ; let n = constant (length scritto)+> in audition =<< mk_instr n })
+ src/shepard-tones.lhs view
@@ -0,0 +1,42 @@+shepard tones (alberto de campo)++> import Sound.SC3++> main =+> let { indxs n l r = let i = (r - l) / n +> in [l, l + i .. r - i]+> ; hanningWindow n = +> let { lp = pi * (-0.5)+> ; rp = lp + 2 * pi +> ; hf i = sin i * 0.5 + 0.5 }+> in map hf (indxs n lp rp)+> ; square x = x * x+> ; ampTable = map square (hanningWindow 1024) +> ; amp_f i = (0.5 ** i) * 20000+> ; freqTable = map amp_f (indxs 1024 0 10)+> ; ratescale = 1024 / 44100 / 10+> ; rate = 0.1+> ; ph = phasor ar 0 (rate * ratescale) 0 1024 0+> ; phases = mce (map (\n -> n * 0.1 * 1024 + ph) [0..9])+> ; freqs = bufRdC 1 ar 1 phases Loop+> ; amps = bufRdC 1 ar 2 phases Loop+> ; tone = mix (sinOsc ar freqs 0 * amps) * 0.1 }+> in withSC3 (\fd -> do { async fd (b_alloc 1 1024 1)+> ; async fd (b_alloc 2 1024 1)+> ; send fd (b_setn1 1 0 freqTable)+> ; send fd (b_setn1 2 0 ampTable)+> ; audition (out 0 tone) })++{ var ampTable = Signal.hanningWindow(1024).squared+; var amp_f = { arg i; 0.5 ** i * 20000 }+; var freqTable = Signal.newClear(1024).waveFill(amp_f, 0, 10)+; var b1 = Buffer.loadCollection(s, freqTable)+; var b2 = Buffer.loadCollection(s, ampTable)+; var ratescale = 1024 / 44100 / 10+; var rate = 0.1+; var ph = Phasor.ar(0, rate * ratescale, 0, 1024, 0)+; var phases = (0..9) * 0.1 * 1024 + ph+; var freqs = BufRd.ar(1, b1.bufnum, phases)+; var amps = BufRd.ar(1, b2.bufnum, phases)+; var tone = Mix.ar(SinOsc.ar(freqs) * amps) * 0.1 +; Out.ar(0, tone)}.play
+ src/shifting-pulses.lhs view
@@ -0,0 +1,23 @@+shifting pulses (rd)++> import Sound.SC3.Monadic++> main =+> do { [n0, n1, n2] <- sequence (replicate 3 (clone 2 (brownNoise kr)))+> ; t <- dust kr 0.75+> ; let { warp i = linLin i (-1) 1+> ; l = latch t t+> ; p = pulse ar (warp n0 2 (mce2 11 15)) 0.01 * 0.1 +> ; f = warp n1 300 1800 +> ; rq = warp n2 0.01 2 }+> in audition (out 0 (l * rlpf p f rq)) }++{ var n0 = BrownNoise.kr.dup+; var n1 = BrownNoise.kr.dup+; var n2 = BrownNoise.kr.dup+; var t = Dust.kr(0.75)+; var l = Latch.kr(t, t)+; var p = Pulse.ar(n0.range(2, [11, 15]), 0.01) * 0.1 +; var f = n1.range(300, 1800)+; var rq = n2.range(0.01, 2)+; Out.ar(0, l * RLPF.ar(p, f, rq)) }.play
+ src/snare-909.lhs view
@@ -0,0 +1,46 @@+snare-909 (jmcc)++> import Sound.SC3.Monadic++> main =+> let { snr tr n v =+> let { e a b = envGen ar tr 1 0 1 DoNothing (envPerc a b)+> ; e1 = e 0.0005 0.055+> ; e2 = e 0.0005 0.075+> ; e3 = e 0.0005 0.4+> ; e4 = e 0.0005 0.283+> ; t1 = lfTri ar 330 0+> ; t2 = lfTri ar 185 0+> ; x1 = lpf n 7040 * 0.1 + v+> ; x2 = hpf x1 523+> ; m1 = t1 * e1 * 0.25 + t2 * e2 * 0.25+> ; m2 = x1 * e3 * 0.20 + x2 * e4 * 0.20 }+> in m1 + m2+> ; x = mouseX kr 1 4 Linear 0.2+> ; y = mouseY kr 0.25 0.75 Exponential 0.2+> ; t = impulse kr (3 * x) 0 }+> in do { n <- whiteNoise ar+> ; v <- tRand 0.25 1.0 t+> ; audition (out 0 (pan2 (snr t n v) 0 y)) }++{ var snr =+ { arg tr, n, v+ ; var e = { arg a, b+ ; EnvGen.ar(Env.perc(a, b), tr, 1, 0, 1, 0) }+ ; var e1 = e.value(0.0005, 0.055)+ ; var e2 = e.value(0.0005, 0.075)+ ; var e3 = e.value(0.0005, 0.4)+ ; var e4 = e.value(0.0005, 0.283)+ ; var t1 = LFTri.ar(330, 0)+ ; var t2 = LFTri.ar(185, 0)+ ; var x1 = LPF.ar(n, 7040) * (0.1 + v)+ ; var x2 = HPF.ar(x1, 523)+ ; var m1 = (t1 * e1 * 0.25) + (t2 * e2 * 0.25)+ ; var m2 = (x1 * e3 * 0.20) + (x2 * e4 * 0.20)+ ; m1 + m2 }+; var x = MouseX.kr(1, 4, 'linear', 0.2)+; var y = MouseY.kr(0.25, 0.75, 'exponential', 0.2)+; var t = Impulse.kr(3 * x, 0)+; var n = WhiteNoise.ar+; var v = TRand.kr(0.25, 1.0, t)+; Out.ar(0, Pan2.ar(snr.value(t, n, v), 0, y)) }.play
+ src/sosc-lp.lhs view
@@ -0,0 +1,34 @@+sosc-lp (rd)++> import Sound.SC3.Monadic++> main =+> let { dustR r lo hi = do { n1 <- dwhite 1 lo hi+> ; n2 <- whiteNoise r+> ; d <- dseq dinf n1+> ; return (tDuty r d 0 DoNothing (abs n2) 1) }+> ; a = [60, 71, 89, 65, 36, 57, 92, 97, 92, 97]+> ; b = [71, 89, 60, 57, 65, 36, 95, 92, 93, 97]+> ; setup fd = do { async fd (b_alloc 10 9 1)+> ; async fd (b_alloc 11 9 1)+> ; send fd (b_setn1 10 0 a)+> ; send fd (b_setn1 11 0 b) }+> ; d_env t = decay2 t 0.002 2.5+> ; idx t = stepper t 0 0 15 1 0+> ; f1 t = let { l = (bufRdL 1 kr 10 (idx t) Loop - 24)+> ; r = (bufRdL 1 kr 11 (idx t) Loop - 24) }+> in midiCPS (mce2 l r)+> ; f2 t n = f1 t + n * 1.2+> ; o1 t = sinOsc ar (f1 t) 0 * d_env t+> ; o2 t n = sinOsc ar (f2 t n) 0 * d_env t+> ; sosc_lp t n = out 0 ((o1 t + o2 t n) * 0.2) }+> in do { clk <- dustR kr 0.2 0.9+> ; n <- lfNoise0 kr (mce2 1 3)+> ; audition (sosc_lp clk n) }++> resetter =+> let { a = [71, 60, 65, 89, 36, 57, 95, 97, 92, 97]+> ; b = [89, 71, 60, 65, 57, 36, 92, 95, 93, 97]+> ; resetup fd = do { send fd (b_setn1 10 0 a)+> ; send fd (b_setn1 11 0 b) } }+> in withSC3 resetup
+ src/spe.lhs view
@@ -0,0 +1,23 @@+spe (jmcc)++> import Sound.SC3.Monadic++> main =+> let { (>=>) f g = \x -> f x >>= g+> ; chain n f = foldl (>=>) return (replicate n f)+> ; rapf i = do { r <- clone 2 (rand 0 0.05)+> ; return (allpassN i 0.05 r 4) }+> ; src = let { t = impulse kr 9 0+> ; e = envGen kr t 0.1 0 1 DoNothing (envPerc 0.1 1)+> ; s = mce [ 00, 03, 02, 07+> , 08, 32, 16, 18+> , 00, 12, 24, 32 ] }+> in do { n <- lfNoise1 kr 1+> ; m <- dseq dinf s+> ; let { f = midiCPS (demand t 0 m + 32)+> ; o = lfSaw ar f 0 * e+> ; rq = midiCPS (n * 36 + 110) }+> in return (rlpf o rq 0.1) } }+> in audition . (out 0) =<< chain 4 rapf =<< src++[variant of graph in streams & patterns tutorial]
+ src/sprinkler-m.lhs view
@@ -0,0 +1,13 @@+sprinkler-m (jmcc)++> import Sound.SC3.Monadic++> main =+> do { n <- whiteNoise ar+> ; let { f = lfPulse kr 0.09 0 0.16 * 10 + 7+> ; t = lfPulse kr f 0 0.25 * 0.1 }+> in audition (out 0 (bpz2 (n * t))) }++{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)+; var t = LFPulse.kr(f, 0, 0.25, 0.1)+; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play
+ src/sprinkler.lhs view
@@ -0,0 +1,13 @@+sprinkler (jmcc)++> import Sound.SC3.ID++> main =+> let { n = whiteNoise 'α' AR+> ; f = lfPulse KR 0.09 0 0.16 * 10 + 7+> ; t = lfPulse KR f 0 0.25 * 0.1 }+> in audition (out 0 (bpz2 (n * t)))++{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)+; var t = LFPulse.kr(f, 0, 0.25, 0.1)+; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play
+ src/strummable-guitar.lhs view
@@ -0,0 +1,27 @@+strummable guitar (jmcc)++> import Sound.SC3.ID++> main =+> let { scale = [ 52, 57, 62, 67, 71, 76 ]+> ; str i = let { x = mouseX kr 0 1 Linear 0.2+> ; t = abs (hpz1 (x >* (0.25 + constant i * 0.1)))+> ; e = decay t 0.05+> ; n = pinkNoise i ar * e+> ; dt = 1 / (midiCPS (scale !! i))+> ; s = combL n dt dt 4 }+> in pan2 s (constant i * 0.2 - 0.5) 1+> ; strs = mixFill (length scale) str }+> in audition (out 0 (leakDC (lpf strs 12000) 0.995))++{ var scale = [ 52, 57, 62, 67, 71, 76 ]+; var str = { arg i+ ; var x = MouseX.kr(0, 1, 'linear', 0.2)+ ; var t = HPZ1.kr(x > (0.25 + (i * 0.1))).abs+ ; var e = Decay.kr(t, 0.05)+ ; var n = PinkNoise.ar * e+ ; var dt = scale.at(i).midicps.reciprocal+ ; var s = CombL.ar(n, dt, dt, 4)+ ; Pan2.ar(s, i * 0.2 - 0.5, 1) }+; var strs = Mix.fill(scale.size, str)+; Out.ar(0, LeakDC.ar(LPF.ar(strs, 12000), 0.995)) }.play
+ src/sweepy-noise.lhs view
@@ -0,0 +1,17 @@+sweepy noise (jmcc)++> import Sound.SC3.Monadic++> main =+> do { n <- clone 2 (whiteNoise ar)+> ; let { lfoDepth = mouseY kr 200 8000 Exponential 0.1+> ; lfoRate = mouseX kr 4 60 Exponential 0.1+> ; freq = lfSaw kr lfoRate 0 * lfoDepth + (lfoDepth * 1.2)+> ; filtered = rlpf (n * 0.03) freq 0.1 }+> in audition (out 0 (combN filtered 0.3 0.3 2 + filtered)) }++{ var lfoDepth = MouseY.kr(200, 8000, 'exponential', 0.1)+; var lfoRate = MouseX.kr(4, 60, 'exponential', 0.1)+; var freq = LFSaw.kr(lfoRate, 0) * lfoDepth + (lfoDepth * 1.2)+; var filtered = RLPF.ar(WhiteNoise.ar([0.03,0.03]), freq, 0.1)+; Out.ar(0, CombN.ar(filtered, 0.3, 0.3, 2) + filtered) }.play
+ src/synthetic-piano.lhs view
@@ -0,0 +1,33 @@+synthetic piano (jmcc)++> import Sound.SC3.Monadic++> main =+> let p = do { n <- iRand 36 90+> ; f <- rand 0.1 0.5+> ; ph <- rand 0 (pi * 2)+> ; let { s = impulse ar f ph * 0.1+> ; e = decay2 s 0.008 0.04+> ; c i = do { n0 <- lfNoise2 ar 3000+> ; let { o = [-0.05, 0, 0.04] !! i+> ; dt = 1 / (midiCPS (n + o)) }+> in return (combL (n0 * e) dt dt 6) }+> ; l = ((n - 36) / 27) - 1 }+> in do { c_ <- mixFillM 3 c+> ; return (pan2 c_ l 1) } }+> in audition . out 0 =<< mixFillM 6 (const p)++{ var p = { var n = IRand.new(36, 90)+ ; var f = Rand.new(0.1, 0.5)+ ; var ph = Rand.new(0, pi * 2)+ ; var s = Impulse.ar(f, ph) * 0.1+ ; var e = Decay2.ar(s, 0.008, 0.04)+ ; var c = { arg i+ ; var n0 = LFNoise2.ar(3000)+ ; var o = [-0.05, 0, 0.04].at(i)+ ; var dt = 1 / (n + o).midicps+ ; CombL.ar(n0 * e, dt, dt, 6) }+ ; var l = ((n - 36) / 27) - 1+ ; var c_ = Mix.fill(3, c)+ ; Pan2.ar(c_, l, 1) }+; Out.ar(0, Mix.fill(6, p)) }.play
+ src/tank.lhs view
@@ -0,0 +1,64 @@+tank (jmcc)++> import Control.Monad+> import Sound.SC3.Monadic++> main =+> let { r_allpass i = do { r <- clone 2 (rand 0.005 0.02)+> ; return (allpassN i 0.03 r 1) }+> ; chain n f = foldl (>=>) return (replicate n f)+> ; pling = do { d <- dust ar 0.2+> ; f <- expRand 300 2200+> ; p <- rand (-1) 1+> ; let { s1 = cubed (fSinOsc ar f 0)+> ; s2 = decay2 d 0.1 0.5 * 0.1 * s1 }+> in return (pan2 s2 p 1) }+> ; bang = do { d <- dust ar 0.01+> ; n <- brownNoise ar+> ; return (pan2 (decay2 d 0.04 0.3 * n) 0 1) }+> ; tank i = do { r1 <- clone 2 (rand 0.01 0.05)+> ; r2 <- clone 2 (rand 0.03 0.15)+> ; let { l0 = localIn 2 ar * 0.98+> ; l1 = onePole l0 0.33+> ; [l1l, l1r] = mceChannels l1+> ; l2 = rotate2 l1l l1r 0.23+> ; l3 = allpassN l2 0.05 r1 2+> ; l4 = delayN l3 0.3 (mce [0.17, 0.23])+> ; l5 = allpassN l4 0.05 r2 2+> ; l6 = leakDC l5 0.995+> ; l7 = l6 + i }+> in return (mrg [l7, localOut l7]) }+> ; signal = do { s <- liftM2 (+) bang (mixFillM 8 (const pling))+> ; chain 4 r_allpass s } }+> in audition . out 0 =<< tank =<< signal++{ var r_allpass = { arg signal+ ; var r = { Rand.new(0.005, 0.02) }.dup+ ; AllpassN.ar(signal, 0.03, r, 1); }+; var pling = { var d = Dust.ar(0.2)+ ; var f = ExpRand.new(300, 2200)+ ; var p = Rand.new(-1, 1)+ ; var s1 = FSinOsc.ar(f, 0).cubed+ ; var s2 = Decay2.ar(d, 0.1, 0.5) * 0.1 * s1+ ; Pan2.ar(s2, p, 1) }+; var bang = { var d = Dust.ar(0.01)+ ; var n = BrownNoise.ar+ ; Pan2.ar(Decay2.ar(d, 0.04, 0.3) * n, 0, 1) }+; var tank = { arg i+ ; var r1 = { Rand.new(0.01,0.05) }.dup+ ; var r2 = { Rand.new(0.03,0.15) }.dup+ ; var l0 = LocalIn.ar(2) * 0.98+ ; var l1 = OnePole.ar(l0, 0.33)+ ; var l2 = Rotate2.ar(l1[0], l1[1], 0.23)+ ; var l3 = AllpassN.ar(l2, 0.05, r1, 2)+ ; var l4 = DelayN.ar(l3, 0.3, [0.17,0.23])+ ; var l5 = AllpassN.ar(l4, 0.05, r2, 2)+ ; var l6 = LeakDC.ar(l5, 0.995)+ ; var l7 = l6 + i+ ; LocalOut.ar(l7)+ ; l7 }+; var signal = Mix.fill(12, pling) + bang.value+; 4.do({ signal = r_allpass.value(signal) })+; Out.ar(0, tank.value(signal)) }.play++http://create.ucsb.edu/pipermail/sc-users/2004-April/009692.html
+ src/tgb.lhs view
@@ -0,0 +1,33 @@+tgb (rd)++> import Sound.SC3.Monadic+> import System.Random++> main =+> let { mkls bp t = envGen kr 1 1 0 1 RemoveSynth (envCoord bp t 1 EnvLin)+> ; pm_t l r d t = let { le = mkls l d+> ; re = mkls r d }+> in tRand le re t+> ; wrp i l r = linLin i (-1) 1 l r+> ; pm_n rt l d = let { le = mkls l d+> ; re = mkls l d }+> in do { n <- whiteNoise rt+> ; return (wrp n le re) }+> ; gb b d = do { gps <- pm_n ar [(0, 400), (1, 900)] d+> ; let { t = impulse ar gps 0+> ; pm_f (l, r) = pm_t l r d t }+> in do { du <- pm_f ([(0, 0.005), (0.5, 0.015), (1, 0.005)]+> ,[(0, 0.009), (0.5, 0.020), (1, 0.009)])+> ; pn <- pm_f ([(0, -1.0), (0.5, -0.5), (1, 0.5)]+> ,[(0, -0.5), (0.5, 0.5), (1, 1.0)])+> ; rt <- pm_f ([(0, 6), (0.5, 12), (1, 6)]+> ,[(0, 12), (0.5, 12), (1, 12)])+> ; cs <- pm_f ([(0, 0), (1, 0.95)]+> ,[(0, 0), (1, 1)])+> ; am <- pm_f ([(0, 0.25), (0.5, 0.55), (1, 0.15)]+> ,[(0, 0.5), (0.5, 0.75), (1, 0.25)])+> ; let cs' = cs * (bufDur kr b)+> in return (tGrains 2 t b rt cs' du pn am 2) } }+> ; fn = "/home/rohan/audio/text.snd" }+> in withSC3 (\fd -> do { async fd (b_allocRead 10 fn 0 0)+> ; play fd . (out 0) =<< gb 10 12 })
+ src/tgr-rpr.lhs view
@@ -0,0 +1,42 @@+tgr-rpr (rd)++> import Sound.OpenSoundControl+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { sf = "/home/rohan/audio/text.snd"+> ; preset = [ 0.01, 0.02+> , 0.95, 1.05+> , 0.02, 0.06+> , 0.2, 0.3+> , 0.7, 0.9+> , -1.0, 1.0 ]+> ; dustR r lo hi = do { n1 <- dwhite 1 lo hi+> ; n2 <- whiteNoise r+> ; d <- dseq dinf n1+> ; return (tDuty r d 0 DoNothing (abs n2) 1) }+> ; rpr n t = tRand (in' 1 kr n) (in' 1 kr (n + 1)) t+> ; rrand l r = getStdRandom (randomR (l, r))+> ; rSet = [ (0.005, 0.025), (0.05, 0.25)+> , (0.75, 0.95) , (1.05, 1.25)+> , (0.001, 0.01) , (0.02, 0.04)+> , (0.1, 0.2) , (0.2, 0.4)+> , (0.0, 0.45) , (0.55, 1.0)+> , (-1.0, 0.0) , (0.0, 1.0) ]+> ; edit fd = do { s <- mapM (\(l,r) -> rrand l r) rSet+> ; send fd (c_setn [(0, s)])+> ; pauseThread 0.35 } }+> in do { clk <- dustR ar (in' 1 kr 0) (in' 1 kr 1)+> ; rat <- rpr 2 clk+> ; dur <- rpr 4 clk+> ; pos <- fmap (* (bufDur kr 10)) (rpr 8 clk)+> ; pan <- rpr 10 clk+> ; amp <- rpr 6 clk+> ; withSC3 (\fd -> do { async fd (b_allocRead 10 sf 0 0)+> ; send fd (c_setn [(0, preset)])+> ; let o = tGrains 2 clk 10 rat pos dur pan amp 2+> in play fd (out 0 o)+> ; pauseThread 0.3+> ; sequence (replicate 16 (edit fd))+> ; reset fd }) }
+ src/tgrn.lhs view
@@ -0,0 +1,20 @@+tgrn (rd)+ghci -e main tgrn.lhs+C-cC-l C-cC-m++> import Sound.SC3.ID++> tgrn b =+> let { trate = mouseY kr 2 120 Exponential 0.1+> ; dur = 1.2 / trate+> ; clk = impulse ar trate 0+> ; pos = mouseX kr 0 (bufDur kr b) Linear 0.1+> ; pan = whiteNoise 'α' kr * 0.6+> ; n = roundE (whiteNoise 'β' kr * 3) 1+> ; rate = shiftLeft 1.2 n }+> in tGrains 2 clk b rate pos dur pan 0.25 2++> main =+> let fn = "/home/rohan/audio/text.snd"+> in withSC3 (\fd -> do { async fd (b_allocRead 10 fn 0 0)+> ; audition (out 0 (tgrn 10)) })
+ src/theremin.lhs view
@@ -0,0 +1,22 @@+theremin (jmcc)++> import Sound.SC3++> main =+> let { m = 7+> ; detune = 0+> ; x = mouseX kr 0 0.9 Linear 0.2+> ; y = mouseY kr 4000 200 Exponential 0.8+> ; f = y + detune+> ; f' = f + f * sinOsc ar m 0 * 0.02+> ; a = sinOsc ar f' 0 * x }+> in audition (out 0 (pan2 a 0 1))++{ var mod = 7+; var detune = 0+; var x = MouseX.kr(0, 0.9, 'linear', 0.2)+; var y = MouseY.kr(4000, 200, 'exponential', 0.8)+; var f = y + detune+; var f_ = f + (f * SinOsc.ar(mod, 0) * 0.02)+; var a = SinOsc.ar(f_, 0) * x+; Out.ar(0, (Pan2.ar(a, 0, 1))) }.play
+ src/three-cpsw.lhs view
@@ -0,0 +1,24 @@+three-cpsw (rd)++> import Sound.SC3.Monadic++> main =+> do { t <- dust kr (mce2 12 18)+> ; f0 <- tRand 1 64 t+> ; f1 <- lfNoise0 kr f0+> ; a <- tRand 0.0 0.5 t+> ; dt <- tRand 0.975 1.025 t+> ; dh <- tRand 0.750 0.7505 t+> ; let { f = f1 * mce2 9000 12000 + 9500+> ; o = saw ar f + saw ar (f * dh) + saw ar (f * dt) }+> in audition (out 0 (clip2 (o * a) 0.75)) }++{ var t = Dust.kr([12, 18])+; var f0 = TRand.kr(1, 64, t)+; var f1 = LFNoise0.kr(f0)+; var a = TRand.kr(0.0, 0.5, t)+; var dt = TRand.kr(0.975, 1.025, t)+; var dh = TRand.kr(0.750, 0.7505, t)+; var f = f1 * [9000, 12000] + 9500+; var o = Saw.ar(f) + Saw.ar(f * dh) + Saw.ar(f * dt)+; Out.ar(0, (o * a).clip2(0.75)) }.play
+ src/thx.lhs view
@@ -0,0 +1,38 @@+thx (perry cook)++> import Sound.SC3+> import System.Random++> main =+> let { rvb i rT +> = let { d = mce [0.0297, 0.0371, 0.0411, 0.0437]+> ; c = mix (combN i 0.05 d rT * 0.25)+> ; f = (allpassN c 0.01 0.005 0.096835) }+> in allpassN f 0.01 0.0017 0.032924+> ; mk_env z0 t0 z1 t1 t2 z2 t3 c+> = let { z = [z0, z1, z1, z2, z2]+> ; t = [t0, t1, t2, t3]+> ; e = env z t [c, c, c] (-1.0) (-1.0) }+> in envGen KR 1 1 0 1 RemoveSynth e+> ; mk_node t4 f0 f1 l +> = let { f = mk_env f0 t0 f0 t1 t2 f1 (t3 + t4 + t5 + t5) EnvLin+> ; g = mk_env 0 t0 0.1 (t1 + t2 + t3) t4 0.0 (t5 + t5) EnvLin+> ; s = saw AR f+> ; t0 = 0.035+> ; t1 = 0.2267573696+> ; t2 = 2.2675736061+> ; t3 = 6.8027210884+> ; t5 = 1.75 }+> in pan2 s l g+> ; thx +> = let { s = foldl1 (+) (zipWith3 (mk_node t4) f0 f1 l)+> ; t4 = 7.9365079365+> ; n = 30+> ; l = take n (randomRs (-1.0, 1.0) (mkStdGen 1))+> ; f = [29, 87.5, 116, 175, 233, 350, 524, 880, 1048, 1760]+> ; f0 = take n (randomRs (200.0, 800.0) (mkStdGen 2))+> ; f1 = take n (cycle f) }+> in out 0 (rvb (mce [s]) t4) }+> in audition thx++http://ccrma-mail.stanford.edu/pipermail/stk/2007-January/000327.html
+ src/tipnso.lhs view
@@ -0,0 +1,15 @@+tipnso (rd)++> import Sound.SC3.Monadic++> main =+> let { x = mouseX kr 1 32 Linear 0.1+> ; t = impulse ar x 0 }+> in do { n1 <- tiRand 16 72 t+> ; n2 <- tiRand 0 1 t+> ; n3 <- pinkNoise ar+> ; let { e = decay2 t 0.01 (mce2 0.1 0.15)+> ; f = midiCPS (n1 + 36 + (12 * n2))+> ; s = sinOsc ar f 0 * e+> ; b = bpf (n3 * e) (36 + midiCPS n1) (175 / (midiCPS n1)) }+> in audition (out 0 ((s + b) * mce2 0.15 0.1)) }
+ src/tr-out.lhs view
@@ -0,0 +1,23 @@+tr-out (rd)++> import Sound.SC3.Monadic++> main =+> let node n = do { t <- dust kr 1.6+> ; r1 <- tRand 0 6 t+> ; r2 <- tRand 0 6 t+> ; r3 <- tRand 0 6 t+> ; let { f = midiCPS (bufRdN 1 kr 0 r1 NoLoop)+> ; p = bufRdN 1 kr 1 r2 NoLoop+> ; a = bufRdN 1 kr 2 r3 NoLoop }+> in return ( pan2 (sinOsc ar f 0) p a+> , sendTrig t n (f / 660) ) }+> in withSC3 (\fd -> do { async fd (b_alloc 0 6 1)+> ; send fd (b_setn1 0 0 [60, 62, 64, 65, 67, 69])+> ; async fd (b_alloc 1 6 1)+> ; send fd (b_setn1 1 0 [-1, -0.5, 0, 0.25, 0.75, 1.0])+> ; async fd (b_alloc 2 6 1)+> ; send fd (b_setn1 2 0 [0.01, 0.05, 0.1, 0.15, 0.25, 0.35])+> ; ns <- mapM node [1..4]+> ; let o = sum (map fst ns)+> in play fd (out 0 (mrg (o : map snd ns))) })
+ src/train.lhs view
@@ -0,0 +1,25 @@+train (th.list at gmail.com)++> import Sound.SC3.Monadic++> main =+> let { time = 24+> ; steam n1 n2 = let { piston = lfSaw AR (xLine AR 1 7 time DoNothing) 0+> ; air = lpf (n1 * piston + n2 * piston) 5000 +> ; e = envGen AR 1 1 0 1 DoNothing (envSine time 9) }+> in bpf air 600 (1 + e)+> ; whistle n3 = let { f = [800, 600, 1200, 990]+> ; s = klankSpec f [1, 1, 1, 1] [1, 1, 1, 1]+> ; t = [0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0]+> ; l = [2, 0, 0.2, 0, 0.2, 0, 0.8, 0, 4, 0, 3]+> ; d = env t l (repeat EnvLin) 0 0+> ; e = envGen AR 1 1 0 (time/10) DoNothing d }+> in klank (n3 * 0.004) 1 0 1 s * e+> ; loc = let e = env [-0.8, 0.8] [time + 2] [EnvSin, EnvSin] 0 0+> in envGen AR 1 1 0 1 RemoveSynth e }+> in do { n1 <- whiteNoise AR+> ; n2 <- pinkNoise AR+> ; n3 <- whiteNoise AR+> ; audition (out 0 (pan2 (steam n1 n2 + whistle n3) loc 1)) }++http://www.create.ucsb.edu/pipermail/sc-users/2007-August/035957.html
+ src/trkl.lhs view
@@ -0,0 +1,27 @@+trkl (rd)++> import Sound.SC3.Monadic++> main =+> let trkl d ul fu dy la fy =+> let { tf = xLine kr 1 ul d RemoveSynth+> ; st = impulse ar (tf * 8) 0+> ; t = impulse ar tf 0 }+> in do { r0 <- rand (-1) 1+> ; r1 <- rand (-1) 1+> ; r2 <- tRand 0.05 1.0 t+> ; r3 <- tExpRand 0.0 0.25 st +> ; fh <- tRand 1.75 2.25 t +> ; let { a = dbAmp (line kr 12 la d RemoveSynth)+> ; f = xLine kr fu 900 d RemoveSynth+> ; p = line kr r0 r1 d RemoveSynth+> ; o1 = mix (ringz (decay2 t 0.01 dy) (mce2 f (f * fh)) fy)+> ; o2 = mix (saw ar (mce2 f (f * fh))) }+> in return (pan2 (o1 + o2 * decay2 t 0.1 r2 * r3) p a) }+> in do { d <- rand 0.5 16+> ; ul <- rand 16 64+> ; fu <- rand 1200 9000+> ; dy <- rand 0.005 0.175+> ; la <- rand (-60) (-25)+> ; fy <- rand 0.015 0.125+> ; audition . (out 0) =<< trkl d ul fu dy la fy }
+ src/tsort.lhs view
@@ -0,0 +1,22 @@+tsort (jmcc)++This simple graph tests the topological sort of the unit generator+graph, it ought only to use a minimal number of interconnect buffers.++The below 369 node graph works with 'scsynth -u 57110 -w 2'. ++(Note that graphs loaded from disk during startup will grow the number+of interconnect buffers, so to test this we must delete all graphs that+would otherwise be loaded.)++> import Sound.SC3++> main =+> let { n = 122+> ; c = envCoord [(0,0), (0.15, 1), (6, 0)] 1 1 EnvLin+> ; e = envGen kr 1 1 0 1 RemoveSynth c+> ; f o = sinOsc ar (440 + constant o) 0 * 0.001+> ; s = mixFill n f }+> in audition (out 0 (s * e))++http://create.ucsb.edu/pipermail/sc-users/2003-March/002807.html
+ src/vlc-distrtn.lhs view
@@ -0,0 +1,133 @@+vlc-distrtn (rd)+caution - audio feedback graph++> import Sound.OpenSoundControl+> import Sound.SC3.Monadic+> import System.Random++> main =+> let { rrand l r = getStdRandom (randomR (l, r))+> ; choose l = return . (l !!) =<< rrand 0 (length l - 1)+> ; prep (ampl, phase) = [dbAmp ampl, phase]+> ; vlc = [ (0.00000, 1.85550)+> , (-9.92383, -0.65147)+> , (-8.74205, -0.74728)+> , (-3.70464, -1.39796)+> , (-9.43435, -1.14812)+> , (-25.84790, -1.03375)+> , (-16.99500, -2.41724)+> , (-29.17040, 2.67419)+> , (-26.82750, -1.61810)+> , (-18.59870, 1.34568)+> , (-19.72160, -2.85972)+> , (-29.43650, 0.54603)+> , (-23.63120, -1.47813)+> , (-28.20100, -1.98501)+> , (-41.20700, -1.11808)+> , (-33.14310, -2.19369)+> , (-31.54010, 1.43134)+> , (-47.62740, 1.28571)+> , (-28.79740, -1.03754)+> , (-34.97950, 0.37740)+> , (-39.05770, -0.57557)+> , (-38.84060, 2.34836)+> , (-40.18090, -0.96978)+> , (-47.32150, 2.14768)+> , (-45.49290, 2.52100)+> , (-40.57100, -1.39905)+> , (-47.19530, -2.23994)+> , (-50.80920, 2.97853)+> , (-48.13640, 0.46815)+> , (-58.56890, -1.01821)+> , (-57.81200, -3.08971)+> , (-47.96870, -0.48657)+> , (-43.96100, -0.10311)+> , (-50.49810, -2.80977)+> , (-50.61640, -0.17212)+> , (-60.64640, -1.02433)+> , (-58.03410, 1.06921)+> , (-55.46390, -2.04501)+> , (-54.31000, -1.53512)+> , (-52.78670, -1.49875)+> , (-57.99380, 0.17697)+> , (-56.76990, 2.28241)+> , (-54.17450, -1.85553)+> , (-62.58220, -2.40971)+> , (-59.86460, 1.04782)+> , (-61.58570, 1.56183)+> , (-52.62080, 1.68360)+> , (-49.82940, -1.11019)+> , (-56.18160, -0.78538)+> , (-57.73320, -2.23918)+> , (-49.87560, 3.09604)+> , (-51.00100, -0.53762)+> , (-59.71530, 0.99017)+> , (-65.73280, 2.43855)+> , (-73.01270, -0.90664)+> , (-61.81450, -0.53346)+> , (-65.58980, 1.51174)+> , (-75.94320, -3.06072)+> , (-65.22210, -1.49937)+> , (-70.79970, -2.96199)+> , (-64.72450, 1.78172)+> , (-73.24130, 0.26939)+> , (-66.17110, -0.23305)+> , (-61.32910, -3.12592)+> , (-66.98180, 0.64700)+> , (-65.23060, -2.94395)+> , (-70.13430, 1.29805)+> , (-68.43470, -1.35906)+> , (-71.33000, -2.71582)+> , (-86.90080, 2.11646)+> , (-74.97450, 2.76118)+> , (-68.02520, 0.94979)+> , (-67.32960, 3.05994)+> , (-67.32140, -2.79905)+> , (-68.22010, -2.33831) ]+> ; partial b i freq detune fall n =+> do { n0 <- lfNoise1 kr 1+> ; n1 <- rand 0.75 1.25+> ; let { m = n * 2+> ; ampl = bufRdN 1 kr b m NoLoop+> ; f = freq * (n + 1) * (n0 * detune + 1) }+> in return (ringz i f (fall * n1) * ampl) }+> ; plyr n =+> let { ctl j k = control kr j k+> ; buf = ctl "buf" 0+> ; iamp = ctl "iamp" 0.1+> ; ampl = ctl "ampl" 0.1+> ; freq = ctl "freq" 129.897+> ; fall = ctl "fall" 0.5+> ; loc = ctl "loc" 0.0+> ; detune = ctl "detune" 0.001+> ; i = soundIn 0 * iamp }+> in do { s <- mapM (partial buf i freq detune fall) [0 .. n-1]+> ; return (out 0 (clip2 (pan2 (sum s) loc ampl) 0.1)) }+> ; degree_to_key degree scale steps =+> let scale_n = length scale+> in (steps * (degree `div` scale_n)) + (scale !! (degree `mod` scale_n))+> ; getCps b =+> do { b_ <- choose b+> ; d <- choose [0 .. 8]+> ; let k = degree_to_key d [0, 2, 3, 5, 7, 8, 10] 12+> in return (midiCPS (b_ + realToFrac k)) }+> ; pattern fd =+> do { f <- getCps [24, 36, 48, 55, 60]+> ; ia <- rrand 0.05 0.75+> ; l <- rrand (-1) 1+> ; a <- rrand 0.05 0.1+> ; d <- rrand 0.001 0.005+> ; fl <- rrand 1 7+> ; send fd (n_set 1002 [("freq", f)+> ,("iamp", ia)+> ,("buf", 0)+> ,("loc", l)+> ,("ampl", a)+> ,("detune", d)+> ,("fall", fl)])+> ; pauseThread =<< choose [0.25, 0.5, 0.75, 1.5] } }+> in withSC3 (\fd -> do { async fd (b_alloc 0 (length vlc * 2) 1)+> ; send fd (b_setn1 0 0 (concatMap prep vlc))+> ; async fd . d_recv . synthdef "plyr48" =<< plyr 48+> ; send fd (s_new "plyr48" 1002 AddToTail 1 [])+> ; sequence (replicate 32 (pattern fd)) })
+ src/waveset.hs view
@@ -0,0 +1,155 @@+{- A simple waveset synthesiser (rd) -}++import Control.Monad+import qualified Data.Array as A {- array -}+import Data.List+import qualified Sound.File.NeXT as F {- hsc3-sf -}+import Sound.OpenSoundControl {- hosc -}+import Sound.SC3+import System.Environment+import System.Random {- random -}++-- * Score model.++-- | Interval to schedule in advance.+latency :: Double+latency = 0.15++-- | Add t to timestamp.+offset :: Double -> OSC -> OSC+offset t (Bundle (UTCr t0) m) = Bundle (UTCr (t + t0)) m+offset _ _ = undefined++-- | Play non-empty set of osc bundles.+play_set :: Transport t => t -> [OSC] -> IO ()+play_set _ [] = undefined+play_set fd (x:xs) = do+ let (Bundle (UTCr t) _) = x+ pauseThreadUntil (t - latency)+ mapM_ (\e -> send fd e) (x:xs)++-- | Play grouped score.+play_sets :: Transport t => t -> [[OSC]] -> IO ()+play_sets _ [] = return ()+play_sets fd s = do+ t <- utcr+ mapM_ (play_set fd) (map (\g -> map (offset t) g) s)++-- | Split l into chunks of at most n elements.+form_sets :: Int -> [a] -> [[a]]+form_sets _ [] = []+form_sets n l =+ let (a,b) = splitAt n l+ in a : form_sets n b++-- | Play score, send in sets on indicated cardinality.+play_score :: Transport t => Int -> t -> [OSC] -> IO ()+play_score n fd s = play_sets fd (form_sets n s)++-- * Waveset analysis++-- | Zero-crossing predicate.+is_zc :: (Num a, Ord a) => a -> a -> Bool+is_zc a b = a <= 0 && b > 0++-- | Locate fractional zero-crossing point.+locate_fzc :: (Ord a, Fractional a) => a -> a -> a+locate_fzc x y = (1.0 / (y - x)) * abs x++-- | Fractional zero-crossing constructor, n is the initial frame location.+fzc :: (Ord a, Fractional a) => a -> [a] -> [a]+fzc _ [] = []+fzc _ [_] = []+fzc n (x:y:z) = if is_zc x y+ then (n + locate_fzc x y) : fzc (n + 2.0) z+ else fzc (n + 1.0) (y : z)++-- | Remove zero crossings so that no waveset has length less than m.+prune :: (Ord a, Num a) => a -> a -> [a] -> [a]+prune _ _ [] = [] -- hmmm....+prune m n (x:xs) = if (x - n) < m+ then prune m n xs+ else x : prune m x xs++-- | zc -> ws+ws :: [a] -> [(a,a)]+ws [] = []+ws [_] = []+ws (x:y:z) = (x,y) : ws (y : z)++-- * Waveset instrument++-- | A trivial waveset instrument with unit envelope.+waveset :: UGen+waveset =+ let k = control KR+ o = k "out" 0+ b = k "bufnum" 0+ s = k "start" 0+ e = k "end" 0+ r = k "rate" 1+ d = k "dur" 1+ a = k "amp" 0.2+ rs = bufRateScale KR b * r+ ph = phasor AR 0 rs 0 (e - s) 0 + s+ e_data = env [a, a, 0] [d, 0] [EnvLin] (-1) (-1)+ e_ugen = envGen AR 1 1 0 1 RemoveSynth e_data+ in offsetOut o (bufRdL 1 AR b ph Loop * e_ugen)++-- * Waveset synthesizer++-- | Construct s_new message for synthesiser.+mk_msg :: Double -> Double -> Double -> Double -> OSC+mk_msg b sf ef d =+ let a = [("bufnum", b), ("start", sf), ("end", ef), ("dur", d)]+ in s_new "waveset" (-1) AddToTail 1 a++-- | Compare wavesets by duration.+dur_ord :: (Num t, Ord t) => (t, t) -> (t, t) -> Ordering+dur_ord (s0, e0) (s1, e1) = compare (e0 - s0) (e1 - s1)++-- | Generate score from waveset data.+mk_score :: Double -> [Double] -> [(Double, Double)] -> [OSC]+mk_score sr repeats w =+ let durations = zipWith (\(s, e) r -> (e - s) * r / sr) w repeats+ start_times = scanl (+) 0 durations+ mk_elem (s,e) t d = Bundle (UTCr t) [mk_msg 10 s e d]+ in zipWith3 mk_elem w start_times durations++-- | n randomly chosen elements of w.+rchoose :: Int -> [a] -> [a]+rchoose n w =+ let (l, r) = (1, length w)+ a = A.listArray (l,r) w+ in take n (map (a A.!) (randomRs (l,r) (mkStdGen 1)))++-- | Load waveset instrument, allocate sound file buffer, do waveset+-- analysis, generate & play scores.+run_waveset :: Transport t => t -> String -> IO ()+run_waveset fd fn = do+ async fd (d_recv (synthdef "waveset" waveset))+ async fd (b_allocRead 10 fn 0 0)+ (hdr, cs) <- F.read fn+ let nc = F.channelCount hdr+ nf = F.frameCount hdr+ sr = fromIntegral (F.sampleRate hdr)+ b = cs !! 0+ w = ws (prune 64 0 (fzc 0 b))+ pl s = play_score 10 fd s >> pauseThread 1+ putStrLn ("#f: " ++ show (nc, nf, sr))+ putStrLn ("#w: " ++ show (length w)) -- force w+ pl (mk_score sr (repeat 1) w)+ pl (mk_score sr (repeat 2) (reverse w))+ pl (mk_score sr (cycle [2,4,8]) (sortBy dur_ord w))+ pl (mk_score sr (randomRs (1,24) (mkStdGen 2)) (rchoose 512 w))++main :: IO ()+main = do+ a <- getArgs+ case a of+ [fn] -> withSC3 (\fd -> run_waveset fd fn)+ _ -> error "audio file?"++{--+withSC3 (\fd -> run_waveset fd "/home/rohan/audio/text.snd")+--}
+ src/what-was-i-thinking.lhs view
@@ -0,0 +1,34 @@+what was i thinking? (jmcc)++> import Sound.SC3.Monadic++> main =+> do { n0 <- lfNoise1 kr 0.2+> ; n1 <- lfNoise1 kr 0.157+> ; let { p = pulse ar f (n1 * 0.4 + 0.5) * 0.04+> ; i = lfPulse ar 0.1 0 0.05 * impulse ar 8 0 * 500+> ; d = decay i 2+> ; f = max (sinOsc kr 4 0 + 80) d+> ; z = rlpf p (n0 * 2000 + 2400) 0.2+> ; c x = do { r <- rand 0 0.3+> ; n <- lfNoise1 kr r+> ; return (combL x 0.06 (n * 0.025 + 0.035) 1) }+> ; y = z * 0.6 }+> in do { z0 <- clone 2 (c y)+> ; z1 <- clone 2 (c y)+> ; audition (out 0 (z + mce [mix z0, mix z1])) } }++{ var n0 = LFNoise1.kr(0.2, 2000, 2400)+; var n1 = LFNoise1.kr(0.157, 0.4, 0.5)+; var i = LFPulse.ar(0.1, 0, 0.05) * Impulse.ar(8, 0) * 500+; var d = Decay.ar(i, 2)+; var f = max(SinOsc.kr(4, 0) + 80, d)+; var p = Pulse.ar(f, n1) * 0.04+; var z = RLPF.ar(p, n0, 0.2)+; var c = { arg i+ ; var r = Rand.new(0, 0.3)+ ; var n = LFNoise1.kr(r, 0.025, 0.035)+ ; CombL.ar(i, 0.06, n, 1) }+; var y = z * 0.6+; Out.ar(0, z + [ c.value(y) + c.value(y)+ , c.value(y) + c.value(y) ]) }.play
+ src/wial.lhs view
@@ -0,0 +1,22 @@+wial (rd)++> import Sound.SC3.Monadic++> main =+> let { pls c d f = let { t = pulseDivider c d 0+> ; e = decay2 t 0.05 0.75+> ; o = sinOsc ar (toggleFF t * f + f * 2) 0 }+> in do { n0 <- tiRand 0 1 t+> ; return (o * e * n0 * 0.5) }+> ; smpl f = [ (4, 6, f , 0.75)+> , (2, 6, f * 2, 0.75)+> , (1, 2, f * 16, 0.025)+> , (1, 5, f * 64, 0.005)+> , (1, 4, f * 128, 0.035)+> , (1, 3, f * 256, 0.15)+> , (2, 3, f * 512, 0.35) ]+> ; plss c (d0, d1, f, a) = fmap (* a) (pls c (mce2 d0 d1) f)+> ; clk = impulse ar 16 0 }+> in do { n0 <- dust kr 2+> ; f <- twChoose n0 (mce2 (20 * 0.66) 20) (mce2 0.25 0.75) 0+> ; audition . out 0 . sum =<< mapM (plss clk) (smpl f) }
+ src/wind-metals.lhs view
@@ -0,0 +1,29 @@+wind metals (jmcc)++> import Sound.SC3.Monadic++> main =+> let n = 6+> in do { base <- expRand 60 4000+> ; range <- rand 500 8000+> ; n0 <- clone 2 (brownNoise ar)+> ; r0 <- expRand 0.125 0.5+> ; n1 <- lfNoise1 kr r0+> ; f <- sequence (replicate n (rand base (base + range)))+> ; dt <- sequence (replicate n (rand 0.1 2))+> ; let { exc = n0 * 0.007 * max 0 (n1 * 0.75 + 0.25)+> ; k = klankSpec f (replicate n 1) dt+> ; s = klank exc 1 0 1 k }+> in audition (out 0 (softClip (s * 0.1))) }++{ var n = 6+; var base = ExpRand.new(60, 4000)+; var range = Rand.new(500.0, 8000.0)+; var n0 = BrownNoise.ar([0.007, 0.007])+; var r0 = ExpRand.new(0.125, 0.5)+; var n1 = LFNoise1.kr(r0, 0.75, 0.25)+; var exc = n0 * max(0, n1)+; var f = Array.fill(n, { Rand.new(0, range) + base })+; var dt = Array.fill(n, { Rand.new(0.1, 2.0) })+; var s = Klank.ar(`[f, nil, dt], exc)+; Out.ar(0, (s * 0.1).softclip) }.play
+ src/xy-interference-m.lhs view
@@ -0,0 +1,20 @@+xy-interference-m (rd)++> import Sound.SC3.Monadic++> main =+> let { x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)+> ; y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)+> ; nd = do { n <- lfNoise0 KR (mce2 5 9)+> ; let { a = sinOsc AR (x + n) 0+> ; b = sinOsc AR y 0 }+> in return (a * b) } }+> in audition . (out 0) . sum =<< sequence (replicate 3 nd)++{ var x = MouseX.kr(20, 22000, 'linear', [0.005, 0.025])+; var y = MouseY.kr(20, 22000, 'linear', [0.005, 0.075])+; var nd = { var n = LFNoise0.kr([5, 9])+ ; var a = SinOsc.ar(x + n, 0)+ ; var b = SinOsc.ar(y, 0)+ ; a * b }+; Out.ar(0, Mix.fill(3, nd)) }.play
+ src/xy-interference.lhs view
@@ -0,0 +1,20 @@+xy-interference (rd)++> import Sound.SC3.ID++> main =+> let { x = mouseX KR 20 22000 Linear (mce2 0.005 0.025)+> ; y = mouseY KR 20 22000 Linear (mce2 0.005 0.075)+> ; nd k = let { n = lfNoise0 k KR (mce2 5 9)+> ; a = sinOsc AR (x + n) 0+> ; b = sinOsc AR y 0 }+> in a * b }+> in audition (out 0 (sum (map nd ['α'..'γ'])))++{ var x = MouseX.kr(20, 22000, 'linear', [0.005, 0.025])+; var y = MouseY.kr(20, 22000, 'linear', [0.005, 0.075])+; var nd = { var n = LFNoise0.kr([5, 9])+ ; var a = SinOsc.ar(x + n, 0)+ ; var b = SinOsc.ar(y, 0)+ ; a * b }+; Out.ar(0, Mix.fill(3, nd)) }.play