hsc3-graphs-0.8: src/sprinkler.lhs
sprinkler (jmcc)
> import Sound.SC3.ID
> main =
> let { n = whiteNoise 'α' AR
> ; f = lfPulse KR 0.09 0 0.16 * 10 + 7
> ; t = lfPulse KR f 0 0.25 * 0.1 }
> in audition (out 0 (bpz2 (n * t)))
{ var f = LFPulse.kr(0.09, 0, 0.16, 10, 7)
; var t = LFPulse.kr(f, 0, 0.25, 0.1)
; Out.ar(0, BPZ2.ar(WhiteNoise.ar * t)) }.play