packages feed

haskore-supercollider (empty) → 0.0.2

raw patch · 25 files changed

+4427/−0 lines, 25 filesdep +HUnitdep +QuickCheckdep +arraysetup-changed

Dependencies added: HUnit, QuickCheck, array, base, bytestring, data-accessor, event-list, haskore, haskore-realtime, hosc, hsc3, mtl, non-negative, process, random, supercollider-ht, unix

Files

+ LICENSE view
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Of course, your program's commands+might be different; for a GUI interface, you would use an "about box".++  You should also get your employer (if you work as a programmer) or school,+if any, to sign a "copyright disclaimer" for the program, if necessary.+For more information on this, and how to apply and follow the GNU GPL, see+<http://www.gnu.org/licenses/>.++  The GNU General Public License does not permit incorporating your program+into proprietary programs.  If your program is a subroutine library, you+may consider it more useful to permit linking proprietary applications with+the library.  If this is what you want to do, use the GNU Lesser General+Public License instead of this License.  But first, please read+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+ Makefile view
@@ -0,0 +1,44 @@+.PHONY:	ghci jack jack-rt supercollider supercollider-rt scj++ghci:+	ghci -i:src++jack:+# -n 2 is default, larger values are not supported+	jackd -d alsa -r 44100 -n 3 -d hw:0 &+#	jackd -d alsa -r 44100 -d hw:0 &++jack-stop:+	kill `pgrep jackd`++supercollider:+	(export SC_JACK_DEFAULT_OUTPUTS=alsa_pcm:playback_1,alsa_pcm:playback_2; \+	 scsynth -u 57110 -D 0)++supercollider-stop:+	kill `pgrep scsynth`++scj:	jack supercollider+++jack-rt:+# block size 4096 freezes the machine+# more than two buffer blocks (-n 2) are not supported+#	jackd --realtime -d alsa -r 44100 -p 4096 -d hw:0 &+	jackd --realtime -d alsa -r 44100 -d hw:0 &++scj-rt:	jack-rt supercollider+	echo "start with 'sudo make scj-rt'"+++jack-sudo:+# causes repeated message "delay of 68264.000 usecs exceeds estimated spare time of 23188.000; restart ..."+#	sudo jackd -R -d alsa -r 44100 -n 2 -d hw:0 &+#	sudo jackd -P 15 -d alsa -r 44100 -n 2 -d hw:0 &+	sudo jackd --realtime -d alsa -r 44100 -n 2 -d hw:0 &++supercollider-sudo:+	echo 'export SC_JACK_DEFAULT_OUTPUTS=alsa_pcm:playback_1,alsa_pcm:playback_2; scsynth -u 57110 -D 0' | sudo bash++scj-sudo:	jack-sudo supercollider-sudo+
+ Readme view
@@ -0,0 +1,40 @@+We assume that we have successfully installed haskore-supercollider+and all of its dependencies.+Now, how do we get something to hear?++When SuperCollider and JACK are available, but not currently running,+start 'jack' with++$ make jack++and SuperCollider (scsynth) with++$ make supercollider++or both together++$ make scj+++If SuperCollider server is running,+then start Haskore (make ghci) in a new terminal:++*Main> :load Haskore.Interface.SuperCollider.Example+...+*Haskore.Interface.SuperCollider.Example> play glissando+...+*Haskore.Interface.SuperCollider.Example> play chillOut+...++*Main> :load Haskore.Interface.SuperCollider.Play.Life+...+*Haskore.Interface.SuperCollider.Play.Life> sawPerc <- installInstr0 "saw percussion" Example.sawPercUGen+*Haskore.Interface.SuperCollider.Play.Life> playKeyboard sawPerc++Then hit some keys, terminate with CTRL-D.+However, playing will only work as expected on a German keyboard.+Create a string like germanKeyboard for your needs and use this instead.++If you installed the package with Cabal+a program 'song-air' is compiled which plays a nice demo song+using Haskore and SuperCollider (scsynth must be running).
+ Setup.lhs view
@@ -0,0 +1,3 @@+#! /usr/bin/env runhaskell+> import Distribution.Simple+> main = defaultMain
+ haskore-supercollider.cabal view
@@ -0,0 +1,91 @@+Name:           haskore-supercollider+Version:        0.0.2+License:        GPL+License-File:   LICENSE+Author:         Henning Thielemann <haskell@henning-thielemann.de>+Homepage:       http://www.haskell.org/haskellwiki/SuperCollider+Package-URL:    http://darcs.haskell.org/haskore-supercollider/+Category:       Sound+Synopsis:       Haskore back-end for SuperCollider+Description:+  This package lets you play Haskore music via Supercollider+  using the packages @hosc@ and @hsc3@.+  The functions manage NodeIds and SuperCollider buffers for you.+  We support realtime replay and rendering to disk.+Stability:      Experimental+Tested-With:    GHC==6.4.1, GHC==6.8.2+Cabal-Version:  >=1.2+Build-Type:     Simple++Extra-Source-Files:+  Makefile+  Readme++Flag splitBase+  description: Choose the new smaller, split-up base package.++Flag buildTests+  description: Build test executables+  default:     False++Library+  Build-Depends:+    haskore-realtime >= 0.0.2 && < 0.1,+    haskore >=0.0.5 && <0.1,+    -- for SuperCollider support+    hosc >=0.1 && <0.2, hsc3 >=0.1 && <0.2, supercollider-ht >=0.0 && <0.1,+    bytestring >=0.9 && <1.0,+    -- dependency on non-negative for Haddock+    non-negative >=0.0.1 && <0.1,+    event-list >=0.0.6 && <0.1,+    data-accessor >=0.1 && <0.2,+    unix >= 2.0 && <3,+    mtl >=1.0 && <2++  If flag(splitBase)+    Build-Depends:+      base >= 3, random >= 1.0 && < 1.1, array >= 0.1 && < 1, process >= 1.0 && < 1.1+  Else+    Build-Depends:+      base >= 1.0 && < 2++  GHC-Options:    -Wall+  Hs-source-dirs: src+  Exposed-modules:+    Haskore.Interface.SuperCollider.Channel,+    Haskore.Interface.SuperCollider.Channel.State,+    Haskore.Interface.SuperCollider.Channel.File,+    -- needs 'unix' package+    Haskore.Interface.SuperCollider.Channel.Env,+    Haskore.Interface.SuperCollider.Example,+    Haskore.Interface.SuperCollider.SoundMap,+    -- needs Haskore.Interface.SuperCollider.Channel.Env and thus 'unix' package+    Haskore.Interface.SuperCollider.Note,+    Haskore.Interface.SuperCollider.Performance,+    Haskore.Interface.SuperCollider.Play,+    Haskore.Interface.SuperCollider.Play.Install,+    Haskore.Interface.SuperCollider.Play.Channel,+    Haskore.Interface.SuperCollider.Play.Life,+    Haskore.Interface.SuperCollider.Render,+    Haskore.Interface.SuperCollider.Schedule,+    Haskore.Interface.SuperCollider.Schedule.Install,+    Haskore.Interface.SuperCollider.Schedule.Channel+  Other-modules:+    Haskore.Interface.SuperCollider.Example.Air,+    Haskore.Interface.SuperCollider.Example.Morph++Executable song-air+  Hs-source-dirs: src+  GHC-Options:    -Wall+  Main-Is: Haskore/Interface/SuperCollider/Example/AirMain.hs++Executable test+  If !flag(buildTests)+    Buildable: False++  Build-Depends:+    QuickCheck >=1 && <2, HUnit >=1.2 && <1.3+  Hs-source-dirs: src+  GHC-Options:    -Wall+  Main-Is: Test/Main.hs+  Buildable: False
+ src/Haskore/Interface/SuperCollider/Channel.hs view
@@ -0,0 +1,43 @@+{- |+Bookkeeping of SuperCollider channels+-}+module Haskore.Interface.SuperCollider.Channel where++-- import qualified Sound.OpenSoundControl.Transport.Monad as Trans++import qualified Sound.SC3.UGen.UGen as SCUGen+import qualified Sound.SC3.UGen.IO   as SCIO+import qualified Sound.SC3.UGen.Rate as SCRate+import Sound.SC3.UGen.UGen (UGen)+++type Channel = Int+type NumberChannels = Int+++{- |+We reserve the first two channels for the stereo output.+We must not use them for instruments.+This is too unflexible and will certainly change in the future.+-}+least :: Channel+least = 2+++data T m =+   Cons {+       next  :: NumberChannels -> m Channel,+       reset :: m ()+--       liftTransport :: Trans.IO t a -> m a+   }+++++readUGen :: NumberChannels -> Channel -> UGen+readUGen numChan chan =+   SCIO.in' numChan SCRate.AR (SCUGen.Constant (fromIntegral chan))++writeUGen :: Channel -> UGen -> UGen+writeUGen chan =+   SCIO.out (SCUGen.Constant (fromIntegral chan))
+ src/Haskore/Interface/SuperCollider/Channel/Env.hs view
@@ -0,0 +1,39 @@+{- |+An instance of 'Haskore.Interface.SuperCollider.Channel.T'+using environment variables.+Since we need writing of variables,+we need "System.Posix.Env" module+rather than the generic "System.Environment".+-}+module Haskore.Interface.SuperCollider.Channel.Env where++import qualified Haskore.Interface.SuperCollider.Channel as ChannelMng+import Haskore.Interface.SuperCollider.Channel+          (Channel, NumberChannels)++import System.Posix.Env (setEnv, getEnv)+import Data.Char (isDigit)+++manager :: ChannelMng.T IO+manager = ChannelMng.Cons next reset+++next :: NumberChannels -> IO Channel+next inc =+   do maybeNumStr <- getEnv envName+      let num =+            maybe ChannelMng.least+               (\numStr ->+                  if all isDigit numStr+                    then read numStr+                    else ChannelMng.least)+               maybeNumStr+      setEnv envName (show (inc+num)) True+      return num++reset :: IO ()+reset = setEnv envName (show ChannelMng.least) True++envName :: String+envName = "HaskoreSC3Channel"
+ src/Haskore/Interface/SuperCollider/Channel/File.hs view
@@ -0,0 +1,35 @@+{- |+An instance of 'Haskore.Interface.SuperCollider.Channel.T'+using a temporary file.+-}+module Haskore.Interface.SuperCollider.Channel.File where++import qualified Haskore.Interface.SuperCollider.Channel as ChannelMng+import Haskore.Interface.SuperCollider.Channel+          (Channel, NumberChannels)++-- import System.Directory (removeFile)+import Data.Char (isDigit)+++manager :: ChannelMng.T IO+manager = ChannelMng.Cons next reset+++next :: NumberChannels -> IO Channel+next inc =+   do num <- catch+         (do numStr <- readFile fileName+             if all isDigit numStr+               then return (read numStr)+               else ioError (userError "not a number in  channel file"))+         (const $ return ChannelMng.least)+      -- removeFile fileName+      writeFile fileName (show (inc+num))+      return num++reset :: IO ()+reset = writeFile fileName (show ChannelMng.least)++fileName :: FilePath+fileName = "sc3-channel"
+ src/Haskore/Interface/SuperCollider/Channel/State.hs view
@@ -0,0 +1,29 @@+{- |+An instance of 'Haskore.Interface.SuperCollider.Channel.T'+using a 'StateT' monad transformer.+-}+module Haskore.Interface.SuperCollider.Channel.State where++import qualified Control.Monad.State as State+import Control.Monad.State (StateT)++import qualified Haskore.Interface.SuperCollider.Channel as ChannelMng+import Haskore.Interface.SuperCollider.Channel+          (Channel, NumberChannels)+++manager :: Monad m => ChannelMng.T (StateT Channel m)+manager = ChannelMng.Cons next reset+++next :: Monad m =>+   NumberChannels -> StateT Channel m Channel+next inc =+   do num <- State.get+      State.modify (inc+)+      return num++reset :: Monad m =>+   StateT Channel m ()+reset =+   State.put ChannelMng.least
+ src/Haskore/Interface/SuperCollider/Example.hs view
@@ -0,0 +1,536 @@+module Haskore.Interface.SuperCollider.Example where++import qualified Haskore.Interface.SuperCollider.Play     as Play+import qualified Haskore.Interface.SuperCollider.Render   as Render+import qualified Haskore.Interface.SuperCollider.Schedule as Schedule+import qualified Haskore.Interface.SuperCollider.SoundMap as SoundMap++import qualified Sound.SC3.UGen.UGen       as SCUGen+import qualified Sound.SC3.UGen.Math       as SCMath+import qualified Sound.SC3.UGen.Rate       as SCRate+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilter+import qualified Sound.SC3.UGen.Noise.Base as SCNoise+import qualified Sound.SC3.UGen.Envelope   as SCEnv+import qualified Sound.SC3.UGen.Envelope.Construct as SCEnvCons+import Sound.SC3.UGen.Enum+           (DoneAction(DoNothing, PauseSynth),+            EnvCurve(EnvLin, EnvSin))++import           Sound.SC3.UGen.UGen (UGen)++import           Haskore.Melody.Standard   as StdMelody+import qualified Haskore.Melody            as Melody+import           Haskore.Music.Rhythmic    as RhyMusic+import qualified Haskore.Music.GeneralMIDI as MidiMusic+import qualified Haskore.Music             as Music++import qualified Haskore.Example.ChildSong6 as ChildSong6+import qualified Haskore.Example.Kantate147 as Kantate147++import qualified Haskore.Composition.Drum   as Drum+import qualified Haskore.Composition.Chord  as Chord+import qualified Haskore.Composition.Rhythm as Rhythm++import qualified Haskore.Basic.Duration as Dur++import qualified Data.ByteString.Lazy as B++import qualified Data.Accessor.Basic as Accessor+++import Data.List (genericLength)+import Data.Ratio(Rational,(%))+import System.Random (randomRs, mkStdGen)+++latency :: Schedule.Time+latency = 0.1++type Song = (String, Schedule.T)++play :: Song -> IO ()+play =+   Play.schedule latency . snd++render :: Song -> IO ()+render (fileName, schedule) =+   do B.writeFile (fileName++".osc") (Render.byteStringFromSchedule schedule)+      Render.runSCSynth [] 2 Render.AIFF Render.Int16 44100 fileName+      return ()++++glissandoStringsUGen :: UGen -> UGen -> UGen+glissandoStringsUGen vel freq =+    let -- control = 2*freq - SCFilter.lag freq 0.2+        control = SCFilter.lag freq 0.2+        volume  = vel * 0.3+        tone0   = SCOsci.saw SCRate.AR (control * SCUGen.MCE [0.998, 1.005])+        tone1   = SCOsci.saw SCRate.AR (control * SCUGen.MCE [0.995, 1.002])+    in  (tone0 + tone1) * volume++reverb :: UGen -> UGen -> UGen+reverb dec x =+   0.7*x + 0.03 *+      sum (map+         (\delfl -> let del = SCUGen.Constant delfl+                    in  SCFilter.combN x del del dec)+         (take 8 (randomRs (0.01,0.03) (mkStdGen 2347))))++filterStrings :: SoundMap.Instrument+filterStrings =+  SoundMap.instrumentFromUGen $ \ vel freq ->+   let lfo = SCOsci.sinOsc SCRate.KR 0.1 0 * 1500 + 2000+       sweep = SCFilter.rlpf (glissandoStringsUGen vel freq) lfo 0.1+   in  reverb 3 sweep+++glissando :: Song+glissando =+   ("Glissando",+    Schedule.fromMelody filterStrings $+       changeTempo 3 $ transpose (-48) $+       Melody.toMelodyNullAttr $ ChildSong6.mainVoice)+++-- | normalize a list of numbers, such that they have a specific average+normalizeLevel :: Fractional a => a -> [a] -> [a]+normalizeLevel newAvrg xs =+   let avrg = sum xs / genericLength xs+   in  map ((newAvrg-avrg)+) xs++strings :: SoundMap.Instrument+strings =+  SoundMap.instrumentFromUGen $ \ vel freq ->+    let n = 5+        volume = vel * 0.5 / sqrt (fromIntegral n)+        detunes =+           normalizeLevel 1 $ take (2*n) $+              randomRs (0,0.03) $ mkStdGen 912+        phases =+           randomRs (0,2) $ mkStdGen 54+        tones =+           zipWith+              (\detune phase -> SCOsci.lfSaw SCRate.AR (freq*detune) phase)+              detunes phases+        (tonesLeft,tonesRight) = splitAt n tones+    in  volume * SCUGen.MCE [sum tonesLeft, sum tonesRight]++modulatedStrings :: SoundMap.Instrument+modulatedStrings =+  SoundMap.instrumentFromUGen $ \ vel freq ->+    let n = 3+        volume = vel * 0.3 / sqrt (fromIntegral n)+        tones =+           zipWith3+              (\depth rate phase ->+                   SCOsci.saw SCRate.AR+                      (freq * (1 + depth * SCOsci.sinOsc SCRate.KR rate phase)))+              (randomRs (0,0.015) (mkStdGen 912))+              (randomRs (2,5)     (mkStdGen 105))+              (randomRs (0,2*pi)  (mkStdGen 234))+        (tonesLeft,tonesRight) = splitAt n $ take (2*n) tones+    in  volume * SCUGen.MCE [sum tonesLeft, sum tonesRight]++brass :: SoundMap.Instrument+brass =+  SoundMap.instrumentFromUGen $ \ vel freq ->+    let volume  = vel * 0.3+        detune  = SCEnv.xLine SCRate.KR 10 0.00001 2 PauseSynth+        tone0   = SCOsci.saw SCRate.AR (freq*(1-0.004*detune)) * volume+        tone1   = SCOsci.saw SCRate.AR (freq*(1-0.001*detune)) * volume+        tone2   = SCOsci.saw SCRate.AR (freq*(1+0.005*detune)) * volume+    in  tone0 + tone1 + tone2++sawPerc :: SoundMap.Instrument+sawPerc = SoundMap.instrumentFromUGen sawPercUGen++-- for demonstration in Play.Life+sawPercUGen :: UGen -> UGen -> UGen+sawPercUGen vel freq =+    let -- env = SCEnv.envGen SCRate.KR 1 2 0 1 PauseSynth SCEnv.envperc'+        env = SCEnv.xLine SCRate.KR 1.5 0.1 1 PauseSynth+        saw = vel * SCEnv.xLine SCRate.KR 1 0.05 5 DoNothing+              * SCOsci.saw SCRate.AR freq+        prc = SCFilter.rlpf saw (exp env * freq * 1.2) 0.05+    in  prc * 0.3++dynPerc :: UGen -> SoundMap.Instrument+dynPerc detune = SoundMap.instrumentFromUGen (dynPercUGen detune)++-- for demonstration in Play.Life+dynPercUGen :: UGen -> UGen -> UGen -> UGen+dynPercUGen detune vel freq =+    let env = SCEnv.xLine SCRate.KR 1.5 0.1 1 DoNothing+        saw = SCEnv.xLine SCRate.KR 1 0.05 5 DoNothing+               * SCOsci.saw SCRate.AR+                    (SCUGen.MCE [freq*(1-detune), freq*(1+detune)])+        prc = SCFilter.rlpf saw (exp (2*vel*env) * freq * 1.2) 0.05+    in  prc * 0.1++fmBass :: UGen -> SoundMap.Instrument+fmBass ratio =+  SoundMap.instrumentFromUGen $ \ vel freq ->+    let env = SCEnv.xLine SCRate.KR 1 0.01 1 DoNothing+        modOsci = SCOsci.sinOsc SCRate.AR (ratio*freq) 0 * env * vel * 10+        osci    = SCOsci.sinOsc SCRate.AR freq modOsci *env+    in  osci * 1++fmGuitar :: UGen -> SoundMap.Instrument+fmGuitar ratio =+  SoundMap.instrumentFromUGen $ \ vel freq ->+   let modEnv  = SCEnv.xLine SCRate.KR 0.5 2 5 DoNothing+       modOsci = SCOsci.sinOsc SCRate.AR (ratio*freq) 0 * modEnv * vel * 10+       env  = SCEnv.xLine SCRate.KR 1 0.01 5 DoNothing+       lfo  = SCOsci.sinOsc SCRate.KR 3 0 * 10+       osci = SCOsci.sinOsc SCRate.AR (freq+lfo) modOsci * env+   in  osci+++xylophone :: SoundMap.Instrument+xylophone =+  SoundMap.instrumentFromUGen $ \ vel freq ->+   let env1  = SCEnv.xLine SCRate.KR 1.5 0.03 0.2 PauseSynth+       sine1 = SCOsci.sinOsc SCRate.AR freq 0 * env1+       env2  = SCEnv.xLine SCRate.KR 1.5 0.01 0.2 PauseSynth+       sine2 = SCOsci.sinOsc SCRate.AR (3*freq) 0 * env2 * vel+   in  sine1 + sine2+++harpsichord :: SoundMap.Instrument+harpsichord =+  SoundMap.instrumentFromUGen $ \ vel freq ->+   let env = SCEnv.xLine SCRate.KR 1.5 0.03 1 PauseSynth+       saw = SCOsci.saw SCRate.AR (SCUGen.MCE [freq*0.995, freq*1.005]) * env * vel+   in  saw+++{- |+The 'dust' UGen as provided by SuperCollider has a problem:+The higher the sample rate, the more narrow are the impulses,+the less volume you obtain.+We work-around this by choosing a larger impulse.+(We could also use a fixed width for the impulses.)+-}+colorDust :: Double -> SoundMap.Instrument+colorDust sampleRate =+  SoundMap.instrumentFromUGen $ \ _vel freq ->+    0.0005 * SCFilter.rlpf+      (SCUGen.Constant sampleRate * SCNoise.dust zeroUId SCRate.AR 10)+      freq 0.01+++flangerSquare :: UGen -> UGen+flangerSquare freq =+   SCOsci.pulse SCRate.AR freq (0.5 + 0.3 * SCOsci.sinOsc SCRate.KR 0.5 0)++cubicSine :: UGen -> UGen+cubicSine freq =+   let osci = SCOsci.sinOsc SCRate.AR (SCUGen.MCE [freq*1.003, freq*0.997]) 0+   in  osci*osci*osci++cubicPhaserSaw :: UGen -> UGen+cubicPhaserSaw freq =+   let osci dfreq = sum $ map (SCOsci.saw SCRate.AR) [dfreq*1.003, dfreq*0.997]+       osciCubic dfreq = osci dfreq * osci dfreq * osci dfreq+   in  SCUGen.MCE [osciCubic (freq*1.002), osciCubic (freq*0.998)]++++++midiInstrMap :: SoundMap.InstrumentTable MidiMusic.Instr+midiInstrMap =+  [(MidiMusic.AcousticGrandPiano, sawPerc),+   (MidiMusic.SynthBass1,         dynPerc (SCUGen.Constant 0.003)),+   (MidiMusic.SynthBrass1,        brass),+   (MidiMusic.StringEnsemble1,    strings)]+++childSong :: Song+childSong =+   ("ChildSong",+    Schedule.fromMusic+      (Schedule.rhythmicMusic [] midiInstrMap)+      -- (changeTempo 3 (transpose (-48) (MidiMusic.fromStdMelody MidiMusic.AcousticGrandPiano ChildSong6.mainVoice)))+      (loudness1 0.5 $ changeTempo 1 $ transpose 0 ChildSong6.song))++bassMusic :: MidiMusic.T+bassMusic =+   MidiMusic.fromStdMelody MidiMusic.SynthBass1+      (Music.line+         (zipWith+            (\n v -> n tn (Accessor.set velocity1 (v%1000) na))+            (cycle [c 0, d 0, g 0, d 0])+            (randomRs (0,1000) (mkStdGen 142))))++bass :: Song+bass =+   ("BassPercs",+    Schedule.fromMusic+       (Schedule.rhythmicMusic [] midiInstrMap)+       bassMusic)++bassFinite :: Song+bassFinite =+   ("BassPercs",+    Schedule.fromMusic (Schedule.rhythmicMusic [] midiInstrMap) $+    Music.take 4 bassMusic)+++{- |+Oscillator with the waveform of a parabola.++The parabola is created by moving a saw up or down, and squaring it.+That is we repeat the function @\x -> (x+s)^2@.++The crux is the subsequent normalization to zero DC offset.+This boils down to a parabola plus a saw.+-}+parabolaOsci ::+      UGen {- ^ Zero means a perfect parabola.+                The higher the absolute value, the closer is the waveform to a saw. -}+   -> UGen {- ^ frequency -}+   -> UGen+parabolaOsci straight freq =+   let x = SCOsci.saw SCRate.AR freq+       {-+       integrate parabola, average and subtract offset+       (1+s)^3-(-1+s)^3)/3 = (3*s^2+1)*2/3+       +       (x+s)^2 - (3*s^2+1)*2/(3*2)+        = (x+s)^2 - (3*s^2+1)/3+        = x^2 + 2*s*x - 1/3+       -}+   in  (x+2*straight) * x - 1/3++++kantate147 :: Song+kantate147 =+   ("Kantate147",+    Schedule.fromMusicGlobalEffect+       (Schedule.rhythmicMusic [] midiInstrMap)+       (\sig ->+          flip SCMath.clip2 1 $+          0.5*sig + 0.2*SCFilter.combN sig 0.2 0.2 5, 2) $+    MidiMusic.fromMelodyNullAttr MidiMusic.StringEnsemble1 $+    loudness1 0.5 $ transpose (-12) $+    changeTempo 2 Kantate147.song)+++-------------------------------------------------------------------++++pad :: UGen -> SoundMap.Instrument+pad dur =+  SoundMap.instrumentFromUGen $ \ vel freq ->+    let filtered   = SCFilter.bpf mix filterFreq 0.3+        filterFreq = SCEnv.xLine SCRate.KR 100 4000 totalDur DoNothing+        totalDur = 3 + dur+        mix     = (tone0 + tone1) * env * vel * 0.2+        env     = SCEnv.envGen SCRate.KR 1 2 0 1 PauseSynth+                     (SCEnvCons.envSine totalDur 1)+                     -- (bridge 1 dur 1)+        tone0   = SCOsci.saw SCRate.AR (freq * SCUGen.MCE [0.998, 1.005])+        tone1   = SCOsci.saw SCRate.AR (freq * SCUGen.MCE [0.995, 1.002])+    in  filtered++bridge :: UGen -> UGen -> UGen -> [UGen]+bridge fadeDur sustainDur lvl =+   let segTypes = [EnvSin, EnvLin, EnvSin]+       clippedFadeDur = min fadeDur sustainDur+   in  SCEnvCons.env+          [0, lvl, lvl, 0]+          [clippedFadeDur, max 0 (sustainDur-fadeDur), clippedFadeDur]+          segTypes (-1) (-1)++zeroUId :: SCUGen.UGenId+zeroUId = SCUGen.UGenId 0++hihat :: SoundMap.Drum+hihat =+  SoundMap.drumFromUGen $ \ vel ->+   let noise = SCNoise.whiteNoise zeroUId SCRate.AR+   in  SCFilter.hpf noise (SCUGen.MCE [4000, 4001]) *+       SCEnv.xLine SCRate.KR 1 0.01 0.2 DoNothing * vel * 0.25++bassdrum :: SoundMap.Drum+bassdrum =+  SoundMap.drumFromUGen $ \ vel ->+   let freq = SCEnv.xLine SCRate.KR 100 10 0.5 DoNothing+       env  = SCEnv.xLine SCRate.KR 1 0.1 0.5 DoNothing * vel * 0.8+       osci = SCOsci.sinOsc SCRate.AR freq 0 * SCUGen.MCE [env,env]+   in  SCMath.clip2 0.5 osci+--   in  0.7 * tanh osci+++bassdrumOnk :: SoundMap.Drum+bassdrumOnk =+  SoundMap.drumFromUGen $ \ vel ->+   let freq = SCEnv.xLine SCRate.KR 100 10 0.5 DoNothing+       env  = SCEnv.xLine SCRate.KR 1.5 0.1 0.5 DoNothing * vel * 0.8+       osci = SCOsci.sinOsc SCRate.AR freq 0 * SCUGen.MCE [env,env]+       distorted = sin (osci^(3::Int))+   in  distorted+++bassdrumPM :: SoundMap.Drum+bassdrumPM =+  SoundMap.drumFromUGen $ \ vel ->+   let freq = SCEnv.xLine SCRate.KR 100 10 0.5 DoNothing+       env  = SCEnv.xLine SCRate.KR 1 0.1 0.5 DoNothing * vel * 0.8+       modu = SCOsci.sinOsc SCRate.AR (2.17*freq) 0 * (2*env)+       osci = SCOsci.sinOsc SCRate.AR freq modu+   in  osci * SCUGen.MCE [env,env]+++bassdrumNoisy :: SoundMap.Drum+bassdrumNoisy =+  SoundMap.drumFromUGen $ \ vel ->+   let freq = SCEnv.xLine SCRate.KR 100 50 0.15 DoNothing+       env  = SCEnv.xLine SCRate.KR 1 0.1 0.15 DoNothing+       osci = SCOsci.sinOsc SCRate.AR freq 0 * env++--       nsenv = 0.02 + SCEnv.xLine SCRate.KR 2 0.00001 0.15 DoNothing+       nsenv = SCEnv.line  SCRate.KR 0.02 0.02 0.15 PauseSynth ++               SCEnv.xLine SCRate.KR 2 0.00001 0.15 PauseSynth+       noise = SCFilter.lpf (SCNoise.whiteNoise zeroUId SCRate.AR) 5000 * nsenv+       drm   = SCMath.clip2 0.5 (osci + noise) * vel * 0.8+   in  SCUGen.MCE [drm,drm]+++++data Instrument =+     SynthBass Double+   | Pad Double+   deriving (Eq, Ord)++data Drum =+     Hihat+   | BassDrum+   deriving (Show, Eq, Ord)+++instrMap :: SoundMap.InstrumentTableWithAttributes Instrument+instrMap =+   SoundMap.assign1 "synthbass"+      (\x -> do SynthBass detune <- Just x; Just detune)+--      (\x -> case x of SynthBass detune -> Just detune; _ -> Nothing)+      dynPerc :+   SoundMap.assign1 "pad"+      (\x -> do Pad       dur    <- Just x; Just dur)+      pad :+   []++drumMap :: SoundMap.DrumTableWithAttributes Drum+drumMap =+   SoundMap.assignEq "hihat" Hihat hihat :+   SoundMap.assignEq "bassdrum" BassDrum bassdrumNoisy :+   []+++synthBassAttrsToInstr :: (Rational,Double) -> (Rational, Instrument)+synthBassAttrsToInstr (vel,detune) = (vel, SynthBass detune)++synthBassMelody :: Melody.T (Rational,Double)+synthBassMelody =+   Music.line (zipWith (\n (vel,detune) -> n tn (vel%1000,detune))+      (cycle [c 0, d 0, g 0, d 0])+      (zip (randomRs (0,1000)     (mkStdGen 142))+           (randomRs (-0.02,0.02) (mkStdGen 857))))++padAttrsToInstr :: Double -> (Rational, Instrument)+padAttrsToInstr dur = (1, Pad dur)++padMelody :: Melody.T Double+padMelody =+   Music.legato wn $ Music.line $ cycle $+      map (\(dur, chd) -> Chord.harmonicGen (4 * Dur.toNumber dur) dur chd)+          [(hn, [c 1, e 1, a 1]),+           (hn, [b 0, e 1, g 1]),+           (hn, [a 0, d 1, f 1]),+           (hn, [b 0, d 1, g 1])]++rhythm :: RhyMusic.T Drum Instrument+rhythm =+   Music.repeat (Drum.toMusic Hihat tn na) =:=+   Music.repeat (Rhythm.toMusicWithDrumUnit tn BassDrum+      (Rhythm.fromString "x..x..x..x..x..."))+++chillOutMusic :: RhyMusic.T Drum Instrument+chillOutMusic =+   RhyMusic.fromMelody synthBassAttrsToInstr synthBassMelody =:=+   RhyMusic.fromMelody padAttrsToInstr padMelody =:=+   rhythm+++chillOut :: Song+chillOut =+   ("ChillOut",+    Schedule.fromMusic+      (Schedule.rhythmicMusicWithAttributes drumMap instrMap)+      chillOutMusic)++chillOutFinite :: Song+chillOutFinite =+   ("ChillOut",+    Schedule.fromMusicGlobalEffect+      (Schedule.rhythmicMusicWithAttributes drumMap instrMap)+      (flip SCMath.clip2 1, 2) $+      Music.take 4 chillOutMusic)+++++data InstrumentTriplet =+     SawPerc+   | DynPerc Double+   deriving (Eq, Ord)+++sawPercAssign :: SoundMap.InstrumentAssign InstrumentTriplet+sawPercAssign =+   SoundMap.assign "sawPerc"+      (\x -> do SawPerc <- Just x; Just ())+      sawPerc++dynPercAssign :: SoundMap.InstrumentAssign InstrumentTriplet+dynPercAssign =+   SoundMap.assign1 "dynPerc"+      (\x -> do DynPerc detune <- Just x; Just detune)+      dynPerc++++tripletsMusic :: RhyMusic.T Drum InstrumentTriplet+tripletsMusic =+   let mainMel =+          RhyMusic.fromMelody (\() -> (1, SawPerc)) $+          Music.transpose 12 $ Music.line $+          cycle [c 0 qn (), b 0 qn (), c 1 qn ()]+       bassMel =+          RhyMusic.fromMelody (\detune -> (1, DynPerc detune)) $+          Music.line $+          cycle [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+   in  Music.changeTempo 2 $+       Music.chord [Music.changeTempo 3 mainMel, bassMel]+++triplets :: Song+triplets =+   ("Triplets",+    Schedule.fromRhythmicMusicSoundEffects+       (SoundMap.registerInstrument dynPercAssign $ \dynPercUG ->+        SoundMap.registerInstrument sawPercAssign $ \sawPercUG ->+          let lfoSine   = exp (SCOsci.sinOsc SCRate.KR 0.2 (-pi/2) * 0.5) * 1000+              lfoSquare = exp (SCOsci.pulse SCRate.KR 5.1 0.5 * 1) * 1000+              mix =+                 SCFilter.rlpf (0.5 * sawPercUG) lfoSine 0.1 ++                 SCFilter.rlpf (0.5 * dynPercUG) lfoSquare 0.1+          in  SoundMap.soundEffect mix)+       2 tripletsMusic)
+ src/Haskore/Interface/SuperCollider/Example/Air.hs view
@@ -0,0 +1,356 @@+{- |+Demonstration song using with SuperCollider and global effects.+This was arranged for the HAL2 meeting in July 2007, Leipzig.+-}+module Haskore.Interface.SuperCollider.Example.Air where++-- import qualified Sound.SC3 as SC+import qualified Sound.SC3.UGen.UGen       as SCUGen+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilt+import qualified Sound.SC3.UGen.Envelope   as SCUGEnv+import qualified Sound.SC3.UGen.Math       as SCMath++import Sound.SC3.UGen.Enum (DoneAction(PauseSynth))+import Sound.SC3.UGen.Rate (Rate(KR))++import Sound.SC3.UGen.UGen (UGen)++import qualified Haskore.Interface.SuperCollider.Example  as Example+import qualified Haskore.Interface.SuperCollider.Play     as Play+import qualified Haskore.Interface.SuperCollider.Schedule as Schedule+import qualified Haskore.Interface.SuperCollider.SoundMap as SoundMap++import qualified Haskore.Interface.SuperCollider.Schedule.Channel as CSchedule++import Haskore.Interface.SuperCollider.Schedule.Channel+   (rhythmicMusicFromRhythm, rhythmicMusicFromDrum,+    rhythmicMusicFromMelody,+    ugenFromSound, installSound)++import           Haskore.Composition.Chord as Chord++import           Haskore.Melody         as Melody+import qualified Haskore.Music          as Music+import           Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Basic.Duration((%+))++import qualified Haskore.Basic.Duration as Dur++import System.Random (randomRs, mkStdGen)++import Data.List (genericLength)++++transposition :: Int+transposition = 2++{-+bassMelody :: Melody.T (Rational, ())+bassMelody =+  Music.line $+  zipWith+     (\vel n -> n (vel%1000, ()))+     (randomRs (0,1000) (mkStdGen 914)) $+-}+bassMelodyA0 :: [() -> Melody.T ()]+bassMelodyA0 =+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : d 2 sn : e 2 den :+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : a 1 sn : g 1 den :+   []++bassMelodyA1 :: [() -> Melody.T ()]+bassMelodyA1 =+   a 1 den : d 2 en : a 1 sn : e 2 en : fs 2 sn : a 2 en :+   a 1 den : a 1 sn : d 2 en : a 1 sn : d 2 en : e 2 sn : a 2 den :+   a 1 den : d 2 en : a 1 sn : e 2 en : fs 2 sn : a 2 en :+   a 1 den : a 1 sn : c 2 en : d 2 sn : e 2 en : d 2 sn : a 1 den :+   []++bassMelodyA :: [() -> Melody.T ()]+bassMelodyA = bassMelodyA0 ++ bassMelodyA1++-- B == A++bassMelodyC :: [() -> Melody.T ()]+bassMelodyC =+   a 1 den : d 2 en : a 1 sn : e 2 en : f 2 sn : a 2 en :+   a 1 den : a 1 sn : d 2 en : a 1 sn : d 2 en : f 2 sn : a 2 den :+   a 1 den : d 2 en : a 1 sn : e 2 en : f 2 sn : a 2 en :+   a 1 den : a 1 sn : c 2 en : d 2 sn : e 2 en : d 2 sn : a 1 den :+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : d 2 sn : e 2 den :+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : a 1 sn : g 1 den :+   []++-- D == A++bassMelodyE :: [() -> Melody.T ()]+bassMelodyE =+   a 1 den : d 2 en : a 1 sn : e 2 en : f 2 sn : a 2 en :+   a 1 den : a 1 sn : d 2 en : a 1 sn : d 2 en : f 2 sn : a 2 den :+   a 1 den : d 2 en : a 1 sn : e 2 en : f 2 sn : a 2 en :+   a 1 den : a 1 sn : c 2 en : d 2 sn : e 2 en : d 2 sn : a 1 den :+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : d 2 sn : e 2 den :+   a 1 den : c 2 en : a 1 sn : d 2 en : e 2 sn : g 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : a 1 sn : g 1 den :+   []++bassMelodyF :: [() -> Melody.T ()]+bassMelodyF =+   a 1 den : c 2 en : a 1 sn : c 2 en : e 2 sn : f 2 en :+   a 1 den : a 1 sn : c 2 en : a 1 sn : c 2 en : e 2 sn : f 2 den :+   a 1 den : d 2 en : a 1 sn : d 2 en : f 2 sn : a 2 en :+   a 1 den : a 1 sn : d 2 en : e 2 sn : f 2 en : e 2 sn : a 1 den :+   b 1 den : e 2 en : b 1 sn : e 2 en : a 2 sn : b 2 en :+   b 1 den : b 1 sn : e 2 en : b 1 sn : e 2 en : a 2 sn : b 2 den :+   b 1 den : e 2 en : b 1 sn : e 2 en : gs 2 sn : b 2 en :+   b 1 den : b 1 sn : e 2 en : b 1 sn : gs 2 en : e 2 sn : b 1 den :+   []++++bassMelody :: Melody.T ()+bassMelody =+  let trans = map (Music.transpose transposition .)+  in  Music.line $+      map+        (Music.crescendo 0.8 . Music.loudness1 0.2 .+         Music.line . map ($())) $+      bassMelodyA : bassMelodyA :+      bassMelodyA : bassMelodyC :+      bassMelodyA : bassMelodyE :+      bassMelodyA : bassMelodyC :+      trans bassMelodyA :+      trans bassMelodyF :+      trans bassMelodyA :+      trans bassMelodyF :+      trans bassMelodyA :+      trans (bassMelodyA0 ++ bassMelodyA0) :+      []++-- cf. Example.Morph+sliceVertInf :: Int -> [a] -> [[a]]+sliceVertInf n =+   map (take n) . iterate (drop n)++harpScale :: Melody.T ()+harpScale =+   -- could use sliceVert or sliceHoriz+   let binomDists = map sum $ sliceVertInf 3 $+          randomRs (-1,1::Double) (mkStdGen 102)+       tones = [d,e,a,b]+       -- properFraction is useless for negative numbers+       splitFraction x =+          let n = floor x+          in  (n, x - fromIntegral n)+       makeNote x =+          let (oct,p) = splitFraction x+          in  (tones!!floor(p*genericLength tones)) oct sn ()+   in  Music.legato qn $ Music.line $ take (round(6*4*dhn/sn)) $+           map makeNote $ zipWith (+) binomDists $+             iterate (0.02+) (-2)+++-- envelopedStrings :: Music.Dur -> InstrumentUGen+envelopedStrings :: UGen -> SoundMap.Instrument+envelopedStrings dur params =+   let env = SCUGEnv.envGen KR 1 2 0 1 PauseSynth+                (Example.bridge 3 dur 0.5)+   in  env * Example.strings params+++chordConfuse :: Melody.T ()+chordConfuse =+   Chord.harmonicGen () (2*4*dhn) [a 1, b 1, d 2, e  2, g 2]+++chordsA :: Melody.T ()+chordsA =+   Chord.harmonicGen () (4*dhn) [a 1, c 2, e  2] +:++   Chord.harmonicGen () (4*dhn) [a 1, d 2, fs 2] +:++   Chord.harmonicGen () (4*dhn) [a 2, c 2, e  2] +:++   (Chord.harmonicGen () (4*dhn) [a 2, d 2] =:=+    (fs 2 (3*dhn) () +:+ g 2 dhn ()))++chordsB :: Melody.T ()+chordsB =+   let ce = Chord.harmonicGen () (4*dhn) [c 2, e 2]+   in  ce +:++       (d 2 (2*4*dhn) () =:=+          fs 2 (4*dhn) () +:++          f  2 (4*dhn) ()) +:++       ce++chordsBlow :: Melody.T ()+chordsBlow =+   a 1 (4*4*dhn) () =:= chordsB++chordsBhigh :: Melody.T ()+chordsBhigh =+   a 2 (4*4*dhn) () =:= chordsB++chordsC :: Melody.T ()+chordsC =+   (a 1 (2*dhn) () +:+ a 2 (2*dhn) ()+      =:= c 2 (4*dhn) () =:= e  2 (4*dhn) ()) +:++   (d 2 (2*4*dhn) () =:=+    fs 2 (2*dhn) () +:+ g 2 (dhn) () +:+ fs 2 (dhn) () +:++    f  2 (2*dhn) () +:+ g 2 (dhn) () +:+ f  2 (dhn) () =:=+    a 2 (2*4*dhn) ()) +:++   (a 2 (4*dhn) () =:= c 2 (4*dhn) () =:= e  2 (4*dhn) ())++chordsD :: Melody.T ()+chordsD =+   (a 1 (2*dhn) () +:+ a 2 (2*dhn) ()+      =:= c 2 (4*dhn) () =:= e  2 (4*dhn) ()) +:++   (d 2 (4*dhn) () =:=+    fs 2 (2*dhn) () +:+ g 2 (dhn) () +:+ fs 2 (dhn) () =:=+    a 2 (4*dhn) ()) +:++   (c 2 (2*dhn) () +:+ d 2 (2*dhn) () =:= f 2 (4*dhn) () =:= a 2 (4*dhn) ())++chordsD0 :: Melody.T ()+chordsD0 = chordsD +:++   (b 1 (4*dhn) () =:=+    e 2 (4*dhn) () =:=+    gs 2 (2*dhn) () +:+ a 2 (dhn) () +:+ b 2 (dhn) ())++chordsD1 :: Melody.T ()+chordsD1 = chordsD +:++   (b 1 (4*dhn) () =:=+    e 2 (4*dhn) () =:=+    a 2 (2*dhn) () +:+ gs 2 (2*dhn) ())++chordsE :: Melody.T ()+chordsE =+   Chord.harmonicGen () (4*dhn) [a 1, c 2, e  2] +:++   Chord.harmonicGen () (4*dhn) [a 1, d 2, fs 2] +:++   Chord.harmonicGen () (8*dhn) [a 1, c 2, e  2]++chords :: Melody.T Double+chords =+   Music.legato wn $ Music.mapDurNote+      (\dur (Melody.Note () p) ->+          Melody.Note (2 * Dur.toNumber dur) p) $+   chordConfuse +:++   chordsA +:++   chordsBlow +:+ chordsBhigh +:++   chordsC +:++   Music.transpose transposition (chordsD0 +:+ chordsD1 +:+ chordsE)+++xylophoneSolo :: Melody.T ()+xylophoneSolo =+   let build n0 notes =+          Music.line $+          map (\n -> n sn () +:+ n0 sn () +:+ n0 sn ()) notes+   in  build (a 1)+          [e 2, d 2, e 2, d 2, e 2, d 2, e 2, d 2,+           e 2, d 2, e 2, g 2, a 2, g 2, e 2, d 2,+           e 2, d 2, e 2, d 2, e 2, d 2, e 2, d 2,+           g 2, a 2, c 3, a 2, d 3, c 3, a 2, g 2,+           f 2, d 2, f 2, d 2, f 2, d 2, f 2, d 2,+           f 2, d 2, f 2, d 2, g 2, d 2, f 2, d 2,+           e 2, d 2, e 2, d 2, e 2, d 2, e 2, d 2,+           a 2, gs 2, g 2, fs 2, f 2, e 2, ds 2, d 2]+++bassStringMelody :: Melody.T ()+bassStringMelody =+   Music.transpose transposition $+   Music.line $ map (\n -> n dhn ()) $+      a 1 : b 1 : c 2 : e 2 : fs 2 : g 2 : a 2 : b 2 :+      d 2 : e 2 : f 2 : a 2 : gs 2 : a 2 : b 2 : c 3 :+      []+++melodyA :: Melody.T ()+melodyA =+   Music.line $+   e 2 (9%+8) () : d 2 den () : c 2 den () : a 2 dqn () :+   e 2 dqn () : d 2 (5%+16) () : c 2 qn () : d 2 (21%+16) () :+   e 2 den () : a 1 (15%+16) () :+   a 1 (5%+16) () : b 1 qn () : c 2 (wn + 5%+16) () :+   b 1 den () : a 1 den () : d 2 dqn () : e 2 dqn () :+   c 2 dqn () : d 2 den () : a 1 (15%+8 + 21%+16) () :+   []++melodyB :: Melody.T ()+melodyB =+   Music.take (10 + 11%+16) melodyA +:++   (Music.line $+    g 2 (5%+16) () : fs 2 qn () : f 2 (5%+16) () : e 2 ddqn () :+    [])++melody :: Melody.T ()+melody =+   Music.rest (4*4*dhn)+     +:+ melodyB+     +:+ melodyB+     +:+ Music.rest (4*4*dhn)+     +:+ Music.transpose transposition (melodyA +:+ melodyA)+++{-+scsynth -N air.osc _ air.aiff 44100 AIFF int16+-}++schedule :: Schedule.T+schedule =+   CSchedule.fromRhythmicMusic $+   do bass     <- installSound SoundMap.with0Attributes "bass"+                     (Example.fmBass (SCUGen.MCE [0.99,1.01]))+      guitar   <- installSound SoundMap.with0Attributes "guitar"+                     (Example.fmGuitar (SCUGen.MCE [2.99,3.01]))+      strings  <- installSound SoundMap.with1Attribute "strings"+                     envelopedStrings+      harpsichord <- installSound SoundMap.with0Attributes "harpsichord"+                     Example.harpsichord+      bassStrings <- installSound SoundMap.with0Attributes "bassstrings"+                     Example.modulatedStrings+      xylophone <- installSound SoundMap.with0Attributes "xylophone"+                     Example.xylophone+      hihat    <- installSound SoundMap.with0Attributes "hihat"+                     Example.hihat+      bassdrum <- installSound SoundMap.with0Attributes "bassdrum"+                     Example.bassdrum+      let lfoSine = 1000 * exp+             (0.3 * SCOsci.sinOsc KR 0.1 (SCUGen.MCE [-pi/2, 0]) ++              0.3 * SCOsci.sinOsc KR (sqrt 0.03) 0)+          mix = flip SCMath.clip2 1 $ 0.2 * (+            ugenFromSound bass ++            0.3 * ugenFromSound xylophone ++            0.5 * ugenFromSound harpsichord ++            3 * SCFilt.lpf (ugenFromSound bassStrings) 1000 ++            SCFilt.rlpf (0.5 * ugenFromSound strings) lfoSine 0.1 ++            (let guit = 0.6 * ugenFromSound guitar+             in  guit + SCFilt.combN (SCFilt.lpf guit 500) 0.2 0.2 5) ++            ugenFromSound hihat ++            2*ugenFromSound bassdrum)+      return (mix,+         Music.changeTempo 2 $+--         Music.take 10 $+--         Music.drop (4*4*4*dhn) $+         (rhythmicMusicFromMelody strings $ Music.transpose (-12) chords) =:=+         hnr +:++         (rhythmicMusicFromMelody harpsichord harpScale =:=+          Music.rest (2*4*dhn) +:+ (Music.chord $+            (rhythmicMusicFromMelody bass $ Music.transpose (-36) bassMelody) :+            (rhythmicMusicFromMelody guitar $ Music.transpose (-12) melody) :+            (Music.rest (3*4*4*dhn) +:++               (rhythmicMusicFromMelody xylophone $ Music.transpose (0) xylophoneSolo)) :+            (Music.rest (5*4*4*dhn) +:++               (rhythmicMusicFromMelody bassStrings $ Music.transpose (-36) bassStringMelody)) :+            (Music.replicate (7*4*8 + 2) $+                rhythmicMusicFromRhythm bassdrum sn "x.x..x" =:=+                (Music.replicate 6 $ rhythmicMusicFromDrum hihat sn)) :+            [])))+++main :: IO ()+main = Play.schedule Play.defaultLatency schedule
+ src/Haskore/Interface/SuperCollider/Example/AirMain.hs view
@@ -0,0 +1,6 @@+module Main where++import qualified Haskore.Interface.SuperCollider.Example.Air as Air++main :: IO ()+main = Air.main
+ src/Haskore/Interface/SuperCollider/Example/Morph.hs view
@@ -0,0 +1,177 @@+{- |+This was composed for the Teachers '95 morph+of the Georg Cantor school in Halle+in occasion of the 20th birthday in 2008.+-}+module Haskore.Interface.SuperCollider.Example.Morph where++-- import qualified Sound.SC3 as SC+import qualified Sound.SC3.UGen.UGen       as SCUGen+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilt+-- import qualified Sound.SC3.UGen.Math       as SCMath+import qualified Sound.SC3.UGen.Envelope   as SCEnv+import qualified Sound.SC3.UGen.Envelope.Construct as SCEnvCons++import Sound.SC3.UGen.Enum (DoneAction(PauseSynth), {- EnvCurve(EnvSin,EnvExp) -} )+import Sound.SC3.UGen.Rate (Rate(KR,AR))++import Sound.SC3.UGen.UGen (UGen)++import qualified Haskore.Interface.SuperCollider.Example  as Example+import qualified Haskore.Interface.SuperCollider.Play     as Play+import qualified Haskore.Interface.SuperCollider.Schedule as Schedule+import qualified Haskore.Interface.SuperCollider.SoundMap as SoundMap++import qualified Haskore.Interface.SuperCollider.Schedule.Channel as CSchedule++import Haskore.Interface.SuperCollider.Schedule.Channel+   ({- rhythmicMusicFromDrum, -} rhythmicMusicFromMelody,+    ugenFromSound, installSound)++import           Haskore.Melody         as Melody+import qualified Haskore.Music          as Music+import           Haskore.Music.Rhythmic as RhyMusic++-- import qualified Haskore.Composition.Drum   as Drum+-- import           Haskore.Composition.Chord as Chord+import           Haskore.Basic.Pitch    as Pitch+import qualified Haskore.Basic.Duration as Dur++import System.Random (randomRs, mkStdGen)++import Data.List (genericLength)++++{-+blub :: UGen -> SoundMap.Instrument+blub pan =+  SoundMap.instrumentFromUGen $ \ vel freq ->+     let dur = 0.3+         env = SCEnv.envGen KR 1 1 0 1 PauseSynth+                     (SCEnvCons.envSine dur 1)+     in  0.2 * env * SCUGen.MCE [1+pan,1-pan] *+         SCFilt.hpf+            (SCOsci.pulse AR (SCUGen.MCE [freq*0.995, freq*1.005]) 0.5)+            (4000 * 0.5**env)+-}+++zirp :: UGen -> SoundMap.Instrument+zirp pan =+  SoundMap.instrumentFromUGen $ \ vel freq ->+     let env = SCEnv.envGen KR 1 1 0 1 PauseSynth $+                   (SCEnvCons.envSine 0.2 1)+{-+                   SCEnvCons.env+                      [0, 1, 0.1]+                      [0.1, 0.5]+                      [EnvSin, EnvExp]+                      (-1) (-1)+-}+     in  vel * env * SCUGen.MCE [1+pan,1-pan] *+         SCFilt.hpf+            (SCOsci.saw AR (SCUGen.MCE [freq*0.995, freq*1.005]))+            (2000 * 0.5**env)+++-- cf. Example.Air+sliceVertInf :: Int -> [a] -> [[a]]+sliceVertInf n =+   map (take n) . iterate (drop n)++-- properFraction is useless for negative numbers+splitFraction :: (RealFrac a) => a -> (Int, a)+splitFraction x =+   let n = floor x+   in  (n, x - fromIntegral n)++makeChord ::+   [Pitch.Octave -> Music.Dur -> attr -> Music.T note]+    -> attr -> Double -> Music.T note+makeChord ns pan x =+   let (oct,p) = splitFraction x+       (high,low) = splitAt (floor (p*genericLength ns)) ns+   in  chord $ map (\n -> n sn pan) $+       map ($ oct) low ++ map ($ (oct+1)) high++zirpScale :: Melody.T Double+zirpScale =+   let binomDists = map sum $ sliceVertInf 3 $+          randomRs (-1,1::Double) (mkStdGen 102)+       panoramas = randomRs (-0.5,0.5) (mkStdGen 95)+   in  Music.legato hn $ Music.line $+       zipWith3 makeChord+          (concat $ map (replicate 16)+             [[c, e, a], [c, e, g], [d, fs, a], [c, e, a]])+          panoramas $+       zipWith (+) binomDists $+       iterate (0.02+) 0.2++++bassSquare :: SoundMap.Instrument+bassSquare =+  SoundMap.instrumentFromUGen $ \ vel freq ->+     vel * SCOsci.pulse AR (SCUGen.MCE [freq*0.999, freq*1.001])+            (0.5 + 0.3 * SCOsci.sinOsc KR 0.3 0)++infix 7 +:++(+:) :: Music.T note -> Music.T note -> Music.T note+m0 +: m1 =+   Music.take (Music.dur m0 - Music.dur m1) m0 +:+ m1++bassMelody :: Melody.T ()+bassMelody =+   Music.transpose (-24) $+   Music.line $+--   a 0 wn () : c 1 wn () : d 1 wn () : a 1 wn () : []+   a 0 wn () +: (g 0 sn () +:+ a 0 en ()) :+   c 1 wn () +: (a 0 sn () +:+ c 1 en ()) :+   d 1 wn () +: (c 1 sn () +:+ d 1 en () +:+ c 1 en ()) :+   a 1 wn () : []+++tempo :: Dur.Ratio+tempo = 2+++schedule :: Schedule.T+schedule =+   CSchedule.fromRhythmicMusic $+   do zirpInstr <- installSound SoundMap.with1Attribute "zirp" zirp+      bassInstr <- installSound SoundMap.with0Attributes "bass" bassSquare+      hihatDrum <- installSound SoundMap.with0Attributes "hihat" Example.hihat+      let mix = -- flip SCMath.clip2 1 $+            0.2 * (+--               ugenFromSound zirpInstr ++--               (let z = ugenFromSound zirpInstr+--                in  z + SCFilt.combN z 0.11 0.11 2) ++               (Example.reverb 4 (ugenFromSound zirpInstr)) ++               0.4*(flip (SCFilt.rlpf (ugenFromSound bassInstr)) 0.1 $+                    flip SCFilt.lag 1 $+                    400 * 8 ** SCOsci.lfSaw KR (Dur.toNumber tempo / 4) 1) ++               5 * ugenFromSound hihatDrum)+      return (mix,+         Music.changeTempo tempo $+--         Music.take 10 $+--         Music.drop (4*4*4*dhn) $+         (rhythmicMusicFromMelody zirpInstr zirpScale =:=+          Music.rest (sn/2) +:++           (-- Music.replicate (4*4) (rhythmicMusicFromDrum hihatDrum qn) =:=+             rhythmicMusicFromMelody bassInstr bassMelody)) +:++          Music.rest wn+{-+           Music.transpose (12) (+              Chord.harmonicGen () (qn) [e 0, a 0, c 1] +:++              Chord.harmonicGen () (qn) [g 0, c 1, e 1] +:++              Chord.harmonicGen () (qn) [a 0, d 1, fs 1] +:++              Chord.harmonicGen () (qn) [c 1, e 1, a 1])+-}+              )+++main :: IO ()+main = Play.schedule Play.defaultLatency schedule
+ src/Haskore/Interface/SuperCollider/Note.hs view
@@ -0,0 +1,93 @@++module Haskore.Interface.SuperCollider.Note where++import qualified Haskore.Interface.SuperCollider.SoundMap as SoundMap++import Haskore.Interface.SuperCollider.SoundMap (Attribute)++import qualified Haskore.Music.Standard    as StdMusic+import qualified Haskore.Music.GeneralMIDI as MidiMusic+import qualified Haskore.Music.Rhythmic    as RhyMusic+import qualified Haskore.Basic.Pitch       as Pitch++import qualified Numeric.NonNegative.Wrapper as NonNeg++import Haskore.General.Utility+          (compareRecord, compareField, equalRecord, equalField)++data T =+   Cons {+     parameters  :: [Attribute],+     velocity    :: NonNeg.Double,+     instrument  :: String,+     pitch       :: Maybe NonNeg.Double+   }+   deriving Show++{-+If the parameters would be pairs of parameter name and parameter value+then we could make use of the default values.+But is this worth the trouble?+-}++instance Eq T where+   (==) =+      equalRecord+         [equalField pitch,+          equalField velocity]++instance Ord T where+   compare =+      compareRecord+         [compareField pitch,+          compareField velocity]++type FromNote dyn note =+        dyn -> Pitch.Relative -> note -> T+++fromRhythmicNoteWithAttributes :: (Real dyn) =>+   SoundMap.ToSound drum  ->+   SoundMap.ToSound instr ->+   FromNote dyn (RhyMusic.Note drum instr)+fromRhythmicNoteWithAttributes dMap iMap dyn trans (RhyMusic.Note vel body) =+   let velSC = velocityFromStd dyn vel+   in  case body of+          RhyMusic.Tone instr p ->+             uncurry (flip Cons velSC) (iMap instr)+                     (Just (pitchFromStd trans p))+          RhyMusic.Drum drum ->+             uncurry (flip Cons velSC) (dMap drum) Nothing++fromRhythmicNote :: (Real dyn) =>+   (drum  -> String) ->+   (instr -> String) ->+   FromNote dyn (RhyMusic.Note drum instr)+fromRhythmicNote dMap iMap =+   fromRhythmicNoteWithAttributes+      (\drum  -> ([], dMap drum))+      (\instr -> ([], iMap instr))++fromGMNote :: (Real dyn) =>+   FromNote dyn MidiMusic.Note+fromGMNote = fromRhythmicNote show show++fromStdNote :: (Real dyn) =>+   FromNote dyn StdMusic.Note+fromStdNote = fromRhythmicNote id id++velocityFromStd :: Real dyn =>+   dyn -> Rational -> NonNeg.Double+velocityFromStd dyn vel = realToFrac dyn * fromRational vel++{-+The resulting frequency is always positive,+but we must explicitly convert to NonNeg.T+because we cannot perform the whole computation in NonNeg.Double+because the pitch can be negative.+-}+pitchFromStd ::+   Pitch.Relative -> Pitch.T -> NonNeg.Double+pitchFromStd trans p =+   NonNeg.fromNumberMsg "SuperCollider.Note.pitchFromStd" $+   Pitch.intToFreq (trans + Pitch.toInt p)
+ src/Haskore/Interface/SuperCollider/Performance.hs view
@@ -0,0 +1,186 @@+module Haskore.Interface.SuperCollider.Performance where++import qualified Haskore.Interface.SuperCollider.Note     as Note+import qualified Haskore.Interface.SuperCollider.SoundMap as InstrMap++import qualified Haskore.Music.Standard as StdMusic+import qualified Haskore.Music.Rhythmic as RhyMusic+import qualified Haskore.Music          as Music+import qualified Haskore.Melody         as Melody++import qualified Haskore.Performance         as Pf+import qualified Haskore.Performance.BackEnd as PfBE+import qualified Haskore.Performance.Fancy   as FancyPf++import qualified Haskore.RealTime.EventList.TimeBody    as TimeList+import qualified Haskore.RealTime.EventList.TimeTime as TimeListPad+import qualified Haskore.General.IdGenerator      as IdGen++import qualified Numeric.NonNegative.Class as NonNeg++++fromMelody :: (NonNeg.C time, Floating time, RealFrac time) =>+   Melody.T () -> PfBE.Padded time Note.T+fromMelody =+{-+   PfBE.fromPaddedPerformance+      (Note.fromRhythmicNote+          (const "no drum")+          (const "no instrument")) .+-}+   PfBE.fromPaddedPerformance+      (Note.fromRhythmicNote+          (error "no drum defined")+          (error "no instrument defined")) .+   fancyPaddedPerformanceFromMusic .+   StdMusic.fromMelodyNullAttr undefined+++fancyPaddedPerformanceFromMusic ::+   (Ord note, NonNeg.C time, RealFrac time) =>+   Music.T note -> Pf.Padded time Double note+fancyPaddedPerformanceFromMusic =+   FancyPf.paddedFromMusic++++type NodeId = Int   -- cf. PlayEasy+type NodeIdGen a = IdGen.T NodeId a+type T time = TimeListPad.T time (NodeId, Maybe (time, Note.T))+++eventsFromNotes, eventsFromNotesQueue, eventsFromNotesEither ::+   (NonNeg.C time)+   => PfBE.Padded time Note.T+   -> NodeIdGen (T time)+eventsFromNotes = eventsFromNotesEither++++eventsFromNotesQueue =+   eventsFromNotesQueueAux TimeList.empty++{- |+This variant does not need a list of 'Either's,+instead it uses two separate lists for start and stop events.+We would like to use a standard datatype for priority queues,+however it must be efficient to remove the first element+which means that the time stamp of all following elements must be decreased.+Since we have no such data structure, we simply use a TimeList.+But then again, without the 'Either' list,+we have to merge the queue of stop events and the list of start events manually.+This makes the implementation less beautiful.+-}+eventsFromNotesQueueAux :: (NonNeg.C time)+   => TimeList.T time NodeId+   -> PfBE.Padded time Note.T+   -> NodeIdGen (T time)+eventsFromNotesQueueAux queue xtt =+   let (qExists, (~(qTime,oldSId), qs)) =+          maybe+             (False, (error "no q", error "no qs"))+             (\q' -> (True, q'))+             (TimeList.viewL queue)+       (xTime,xs0) = TimeListPad.viewTimeL xtt+       (xExists, (note, xs)) =+          maybe+             (False, (error "no x", error "no xs"))+             (\x' -> (True, x'))+             (TimeListPad.viewBodyL xs0)+       qFirst =+          do IdGen.free oldSId+             fmap+                (TimeListPad.cons qTime (oldSId, Nothing))+                (eventsFromNotesQueueAux qs+                   (TimeListPad.decreaseStart qTime xtt))+       xFirst =+          do newSId <- IdGen.alloc+             let noteDur = PfBE.eventDur note+             fmap+                (TimeListPad.cons xTime+                   (newSId, Just (noteDur, PfBE.eventNote note)))+                (eventsFromNotesQueueAux+                   (TimeList.insert noteDur newSId+                      (TimeList.decreaseStart xTime queue))+                   xs)+   in  if qExists && (not xExists || qTime <= xTime)+         then qFirst+         else+           if xExists+             then xFirst+             else return (TimeListPad.pause xTime)+++eventsFromNotesEither =+   eventsFromNotesEitherAux . TimeListPad.mapBody Right++{-+It seems not to be possible to implement that with foldM,+because one recursive call to eventsFromNotes+requires modifying the events list.+-}+eventsFromNotesEitherAux :: (NonNeg.C time)+   => TimeListPad.T time (Either NodeId (PfBE.Event time Note.T))+   -> NodeIdGen (T time)+eventsFromNotesEitherAux =+   (\ (dur, xss) ->+       fmap (TimeListPad.consTime dur) $+       maybe+          (return TimeListPad.empty)+          (\(x,xs) ->+             let doRest ev restAct =+                    fmap (TimeListPad.consBody ev) restAct+             in  either+                   (\sid ->+                       do IdGen.free sid+                          doRest+                             (sid, Nothing)+                             (eventsFromNotesEitherAux xs))+                   (\note ->+                       do sid <- IdGen.alloc+                          let noteDur = PfBE.eventDur note+                          doRest+                             (sid, Just (noteDur, PfBE.eventNote note))+                             (eventsFromNotesEitherAux+                                (TimeListPad.insert noteDur (Left sid) xs)))+                   x) $+       TimeListPad.viewBodyL xss)+    . TimeListPad.viewTimeL+++instrStartNodeId :: NodeId+instrStartNodeId = 2 -- succ Sound.SC3.Server.Play.homeId++fixNodeIds :: NodeIdGen a -> a+fixNodeIds = IdGen.run instrStartNodeId++fromMusic :: (Ord note, NonNeg.C time, RealFrac time) =>+   Note.FromNote time note ->+   Music.T note ->+   NodeIdGen (T time)+fromMusic makeNote =+   eventsFromNotes .+   PfBE.fromPaddedPerformance makeNote .+   FancyPf.paddedFromMusic++{- needed for Play.Install, Play.Channel, Life -}+{-+fromRhythmicMusic ::+   (Show drum, Show instr, Ord drum, Ord instr,+    Floating time, RealFrac time) =>+   RhyMusic.T drum instr ->+   NodeIdGen (T time)+fromRhythmicMusic =+   fromMusic (Note.fromRhythmicNote show show)+-}++fromRhythmicMusicWithAttributes ::+   (Ord drum, Ord instr,+    NonNeg.C time, Floating time, RealFrac time) =>+   InstrMap.ToSound drum ->+   InstrMap.ToSound instr ->+   RhyMusic.T drum instr ->+   NodeIdGen (T time)+fromRhythmicMusicWithAttributes dMap iMap =+   fromMusic (Note.fromRhythmicNoteWithAttributes dMap iMap)
+ src/Haskore/Interface/SuperCollider/Play.hs view
@@ -0,0 +1,279 @@+module Haskore.Interface.SuperCollider.Play (+    music, melody, performance,+    schedule, scheduleWithPlayer, shutUp,+    defaultLatency, timeStamp,++    -- for Life module+    installSound, playAtom,+    performanceTrans, messagesGrouped,++    -- for suppression of "unused" warnings :-)+    messagesGroupedManual, messagesSingly, messagesSimple,+  ) where++import qualified Haskore.Interface.SuperCollider.Schedule as Schedule+import Haskore.Interface.SuperCollider.Schedule (Time)++import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap (Instrument, Sound)++-- import qualified Sound.SC3.UGen.UGen as SCUGen++import qualified Sound.SC3.Server.PlayEasy  as SCPlay++-- import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.Transport (Transport)+import qualified Sound.OpenSoundControl.Transport.Monad as Trans+-- import qualified Sound.OpenSoundControl.Transport.UDP      as UDP+-- import qualified Sound.OpenSoundControl.UDPMonad as UDP+import Sound.OpenSoundControl.OSC (OSC)++import qualified Haskore.Melody            as Melody+-- import qualified Haskore.Music.Rhythmic    as RhyMusic+import qualified Haskore.Music             as Music++import qualified Haskore.RealTime.EventList.TimeBody    as TimeList++import qualified Haskore.RealTime.Timer           as Timer+import qualified Haskore.RealTime.Timer.Thread    as TimerThread++-- import Control.Monad.Trans (liftIO)+-- import Control.Monad (when)++++{- * Play several representations of music -}++music :: Ord note =>+   Time ->+   Schedule.SoundHandler note ->+   Music.T note ->+   IO ()+music latency soundHandler =+   schedule latency .+   Schedule.fromMusic soundHandler++{-+-- slightly inconsistent naming with respect to Music.fromMelodyNullAttr+rhythmicMusic :: (Show instr, Show drum, Ord instr, Ord drum) =>+   Double ->+   SoundMap.DrumTable drum ->+   SoundMap.InstrumentTable instr ->+   RhyMusic.T drum instr -> IO ()+rhythmicMusic latency drumMap instrMap =+   schedule latency .+   Schedule.fromRhythmicMusic drumMap instrMap++rhythmicMusicWithAttributes :: (Ord instr, Ord drum) =>+   Double ->+   SoundMap.DrumTableWithAttributes drum ->+   SoundMap.InstrumentTableWithAttributes instr ->+   RhyMusic.T drum instr -> IO ()+rhythmicMusicWithAttributes latency drumMap instrMap =+   schedule latency .+   Schedule.fromRhythmicMusicWithAttributes drumMap instrMap+-}++melody :: Time -> Instrument -> Melody.T () -> IO ()+melody latency sound =+   schedule latency .+   Schedule.fromMelody sound+++performanceTrans :: Transport t =>+   Time ->+   [OSC] ->+   SCPf.T Time ->+   Trans.IO t ()+performanceTrans latency installMsgs =+   scheduleWithPlayer+      (messagesGrouped TimerThread.timer latency) .+   Schedule.fromPerformance installMsgs []++performance ::+   Time ->+   [OSC] ->+   SCPf.T Time ->+   IO ()+performance latency installMsgs =+   schedule latency .+   Schedule.fromPerformance installMsgs []+++schedule ::+   Time ->+   Schedule.T ->+   IO ()+schedule latency =+   SCPlay.withSC3 .+   scheduleWithPlayer+      (messagesGrouped TimerThread.timer latency)+++shutUp :: IO ()+shutUp =+   do SCPlay.withSC3 SCPlay.stop+      return ()+++{- * Initialization of replay -}++{- |+Default value for latency used in "Haskore.Interface.SuperCollider.Play.Life"+and connected modules.+-}+defaultLatency :: Time+defaultLatency = 0.1+++-- should be moved to Hsc or supercollider-ht+timeStamp :: Time -> Time -> [OSC] -> OSC+timeStamp start t = Schedule.timeStamp (start+t)+++installSound ::+   (Transport t, SoundMap.SoundParameters params) =>+   String ->+   Sound params ->+   Trans.IO t ()+installSound name instr =+   SCPlay.simpleSync $ Schedule.installSoundMsg name Schedule.defaultChannel instr+++playAtom :: Transport t =>+      SCPlay.NodeId+   -> String+   -> [(String,Double)]+   -> Trans.IO t ()+playAtom sid name params =+   Trans.send (Schedule.atomPlayMsg sid name params)++++{- * Different approaches to timing -}+++{-+How to synchronize to different messages simultaneously?++this behavior is application specific. SuperCollider sends '/done'+replies for each command tagged 'asynchronous', i.e. messages that+are deferred to the non-realtime-thread. so yes, if you want to make+sure each command completes before sending the next one, you need one+wait per asynchronous command.++the '/sync' message is also very useful in asynchronous+communication: it implements a barrier identified by an integer id,+so you can chunk asynchronous commands that don't have a mutual+dependency. the sf site seems to be down, here's the excerpt from+Server-Command-Reference.html:++"/sync                                  notify when async commands have completed.+        int - a unique number identifying this command.++Replies with a /synced message when all asynchronous commands+received before this one have completed. The reply will contain the+sent unique ID.+Asynchronous. Replies to sender with /synced, ID when complete."++to avoid a race, i think you need to send all the commands and /sync+in the same bundle, or else /sync might arrive before the last+command and consequently you might get /synced too early. that's not+a problem with TCP, of course.++-}++scheduleWithPlayer :: Transport t =>+   (TimeList.T Time OSC -> Trans.IO t ()) ->+   Schedule.T ->+   Trans.IO t ()+scheduleWithPlayer player sc =+   do {- both variants do only work,+         if only synchronous commands are contained -}+      {-+      mapM_+         Trans.simpleSync+         (Schedule.initial sc)+      -}+      {-+      Synchronization of messages:+      http://lists.lurk.org/pipermail/haskell-art/2008-February/000102.html+      -}+      let isc = Schedule.initial sc+      mapM_ Trans.send isc+      mapM_ (const (Trans.wait "/done" >> return ())) isc++      player (Schedule.body sc)+      return ()++{- |+Uses @threadDelay@ and @getClockTime@ for a long-time stable,+but not very accurate timing.+Use time stamped messages for SuperCollider in order+to achieve exact scheduling.+You have to specify the latency,+that is, the maximal expected delay of creating and sending messages+to the SuperCollider server.+-}+messagesGrouped :: Transport t =>+   Timer.T ->+   Time ->+   TimeList.T Time OSC -> Trans.IO t ()+messagesGrouped timer latency =+   fmap (const ()) .+   TimeList.runTimeStampGrouped timer+      (\time -> Trans.send . timeStamp latency time)+{-+      (\time msgs ->+         liftIO (print time) >>+         Trans.send (timeStamp latency time msgs))+-}++{-+Group events before quantization.+This results in splitted events which actually should occur at the same time.+This makes SuperCollider switching the order messages in certain occasions.+-}+messagesGroupedManual :: Transport t =>+   Timer.T ->+   Time ->+   TimeList.T Time OSC -> Trans.IO t ()+messagesGroupedManual timer latency =+   fmap (const ()) .+   -- (\ pf -> liftIO Timer.getTimeSeconds >>= \startTime ->+   TimeList.runTimeStamp timer+      (\time ->+         {-+         putStr "current time: " >>+         Timer.getTimeSeconds >>= print >>+         putStrLn ("schedule time: " ++ show(time+latency)) >>+         -}+         {-+         (liftIO $ putStr (show (time-startTime) ++ ": ") >>+                   (print $ map eventToMark es)) >>+         -}+         (Trans.send . timeStamp latency time)) -- pf)+     . TimeList.collectCoincident++messagesSingly :: Transport t =>+   Timer.T ->+   Time ->+   TimeList.T Time OSC -> Trans.IO t ()+messagesSingly timer latency =+   fmap (const ()) .+   TimeList.runTimeStamp timer+      (\time ->+         -- (liftIO $ print $ eventToMark e) >>+         (Trans.send . timeStamp latency time . (:[])))+++messagesSimple :: Transport t =>+   Timer.T ->+   TimeList.T Time OSC ->+   Trans.IO t ()+messagesSimple timer =+   fmap (const ()) .+   TimeList.run timer Trans.send
+ src/Haskore/Interface/SuperCollider/Play/Channel.hs view
@@ -0,0 +1,164 @@+{- |+This is a variant of the "Haskore.Interface.SuperCollider.Play.Install" module.+It assigns output channels to instruments+such that instrument specific global effects can be applied to them.+-}+module Haskore.Interface.SuperCollider.Play.Channel+   {-# DEPRECATED "use Haskore.Interface.SuperCollider.Schedule.Channel instead" #-}+   where++import qualified Sound.SC3.UGen.UGen as SCUGen+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilt++import Sound.SC3.UGen.Rate (Rate(KR))++import qualified Sound.SC3.Server.PlayEasy  as SCPlay+import qualified Sound.SC3.Server.Command   as SCCmd++import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.Transport (Transport)+import Sound.OpenSoundControl.Transport.UDP  (UDP)+import Sound.OpenSoundControl.Transport.File (File)+import qualified Sound.OpenSoundControl.Transport.Monad as Trans++import qualified Haskore.Interface.SuperCollider.Channel.State as ChannelState+import qualified Haskore.Interface.SuperCollider.Channel as Channel+import Haskore.Interface.SuperCollider.Channel (Channel, NumberChannels)++import qualified Haskore.Interface.SuperCollider.Example       as Example+import qualified Haskore.Interface.SuperCollider.Play          as Play+import qualified Haskore.Interface.SuperCollider.Schedule      as Schedule+import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.Schedule.Channel+   (Sound(..), SoundAttributes(..), ugenFromSound,+    DrumAttributes, InstrumentAttributes,+    {- rhythmicMusicFromDynamicMelody, -} rhythmicMusicFromMelody,+    {- rhythmicMusicFromRhythm, rhythmicMusicFromDrum, -} )+import Haskore.Interface.SuperCollider.SoundMap (AttributeList)++import qualified Haskore.Music          as Music+import qualified Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Music.Rhythmic (qn)+import           Haskore.Melody         as Melody++import qualified Haskore.RealTime.Timer.Thread    as TimerThread+-- import qualified Haskore.RealTime.Timer.Immediate as TimerImmediate++import qualified Haskore.General.IdGenerator      as IdGen++import qualified Control.Monad.State as State+import Control.Monad.State  (StateT, evalStateT, lift, liftM2)+import Control.Monad.Reader (ReaderT)++++{- * Install instruments -}+++{-+The @[OSC]@ state is used for messages for installing the instruments.+We cannot use a Writer monad for this purpose+because we have to read the generated messages for 'playMusic'.+-}+++type Environment t a = StateT Channel (ReaderT t IO) a+-- type Environment t a = StateT Channel (Trans.IO t) a+++installUGen :: Transport t =>+   String ->+   UGen ->+   Environment t (Channel, NumberChannels)+installUGen name sound =+   do let numChan = SCPlay.mceDegree sound+      chan <- Channel.next ChannelState.manager numChan+      lift $ SCPlay.simpleSync $+         Schedule.installUGenMsg name chan sound+      return (chan, numChan)++installSound ::+   (Transport t, SoundMap.SoundParameters params) =>+   (parameterTuple -> AttributeList, graph -> SoundMap.Sound params) ->+   String ->+   graph ->+   Environment t (Sound params parameterTuple)+installSound (makeAttributeList, makeSoundUGen) name instr =+   do chanChunk <-+         installUGen name $ SoundMap.ugenFromSound $ makeSoundUGen instr+      return (Sound name chanChunk makeAttributeList)+++++{- * Play music -}++reset :: Transport t => Environment t ()+reset =+   do Channel.reset ChannelState.manager+      lift SCPlay.reset+++playMusic :: Transport t =>+   UGen ->+   RhyMusic.T DrumAttributes InstrumentAttributes ->+   Environment t ()+playMusic effect song =+   let (sid,pf) =+          SCPf.fixNodeIds $+          liftM2 (,)+             IdGen.alloc+             (SCPf.fromRhythmicMusicWithAttributes+                 (\(SoundAttributes attrs name) -> (attrs,name))+                 (\(SoundAttributes attrs name) -> (attrs,name))+                 song)+       effectsName = "global effects"+   in  lift $+          {- We rely on the fact, that the performance player+             always adds new nodes to the head.+             This way, the effect is run after the instrument nodes. -}+          Play.scheduleWithPlayer+             (Play.messagesGrouped TimerThread.timer Play.defaultLatency)+             (Schedule.fromPerformance+                [Schedule.installUGenMsg effectsName+                    Schedule.defaultChannel effect]+                [SCCmd.s_new effectsName sid SCCmd.AddToTail SCPlay.homeId []]+                pf) >>+          return ()+++run :: Environment UDP a -> IO a+run act =+   SCPlay.withSC3 (evalStateT act Channel.least)++writeScript :: FilePath -> Environment File a -> IO a+writeScript fn act =+   SCPlay.withSC3File fn (evalStateT act Channel.least)++++{- * Example music -}++example :: IO ()+example =+   run $+   do sawPerc <- installSound SoundMap.with0Attributes "saw percussion" Example.sawPerc+      dynPerc <- installSound SoundMap.with1Attribute  "detuned bass"   Example.dynPerc+      let lfoSine   = exp (SCOsci.sinOsc KR 0.2 (-pi/2) * 0.5) * 1000+          lfoSquare = exp (SCOsci.pulse KR 5.1 0.5 * 1) * 1000+          mix =+            SCFilt.rlpf (0.5 * ugenFromSound sawPerc) lfoSine 0.1 ++            SCFilt.rlpf (0.5 * ugenFromSound dynPerc) lfoSquare 0.1+            -- SCUGen.Constant 0+      let mel = rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line $+            cycle [c 0 qn (), b 0 qn (), c 1 qn ()]+          bass = rhythmicMusicFromMelody dynPerc $ Music.line $+            cycle [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+      playMusic mix $+         -- (0.3 * SCOsci.sinOsc AR 880 0) $+         Music.changeTempo 2 $+         Music.chord [Music.changeTempo 3 mel, bass]
+ src/Haskore/Interface/SuperCollider/Play/Install.hs view
@@ -0,0 +1,105 @@+{- |+This is a variant of the "Haskore.Interface.SuperCollider.Play" module.+Instead of an abstract @Instrument@ type+and a "Haskore.Interface.SuperCollider.SoundMap",+we attach SuperCollider instrument information to each note.++This module can be used as basis for life performances.+-}+module Haskore.Interface.SuperCollider.Play.Install+   {-# DEPRECATED "use Haskore.Interface.SuperCollider.Schedule.Install instead" #-}+   where++import qualified Sound.SC3.UGen.UGen as SCUGen++import qualified Sound.SC3.Server.PlayEasy  as SCPlay++import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.Transport (Transport)+import qualified Sound.OpenSoundControl.Transport.Monad as Trans++import Haskore.Interface.SuperCollider.Schedule.Install+   (Sound(..),+    SoundAttributes(..), InstrumentAttributes, DrumAttributes,+    {- rhythmicMusicFromDynamicMelody, -} rhythmicMusicFromMelody,+    {- rhythmicMusicFromRhythm, rhythmicMusicFromDrum, -} )++import qualified Haskore.Interface.SuperCollider.Example       as Example+import qualified Haskore.Interface.SuperCollider.Play          as Play+import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap (AttributeList)++import qualified Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Music.Rhythmic (qn)+import qualified Haskore.Music          as Music+import           Haskore.Melody         as Melody++++installSound ::+   (Transport t, SoundMap.SoundParameters params) =>+   (parameterTuple -> AttributeList, graph -> SoundMap.Sound params) ->+   String ->+   graph ->+   Trans.IO t (Sound params parameterTuple)+installSound (makeAttributeList, makeSoundUGen) name instr =+   Play.installSound name (makeSoundUGen instr) >>+   return (Sound name makeAttributeList)+++installSound0 ::+   (Transport t, SoundMap.SoundParameters params) =>+   String ->+   SoundMap.Sound params ->+   Trans.IO t (Sound params ())+installSound0 =+   installSound SoundMap.with0Attributes++installSound1 ::+   (Transport t, SoundMap.SoundParameters params) =>+   String ->+   (UGen -> SoundMap.Sound params) ->+   Trans.IO t (Sound params Double)+installSound1 =+   installSound SoundMap.with1Attribute++installSound2 ::+   (Transport t, SoundMap.SoundParameters params) =>+   String ->+   (UGen -> UGen -> SoundMap.Sound params) ->+   Trans.IO t (Sound params (Double,Double))+installSound2 =+   installSound SoundMap.with2Attributes+++++playMusic :: Transport t =>+   RhyMusic.T DrumAttributes InstrumentAttributes -> Trans.IO t ()+playMusic =+   Play.performanceTrans Play.defaultLatency [] .+   SCPf.fixNodeIds .+   SCPf.fromRhythmicMusicWithAttributes+      (\(SoundAttributes attrs name) -> (attrs,name))+      (\(SoundAttributes attrs name) -> (attrs,name))++++example :: IO ()+example =+   SCPlay.withSC3 $+      do SCPlay.reset+         sawPerc <- installSound0 "saw percussion" Example.sawPerc+         dynPerc <- installSound1 "detuned bass"   Example.dynPerc+         let mel = rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line+               [c 0 qn (), e 0 qn (),+                Music.chord [c 0 qn (), e 0 qn (), g 0 qn ()]]+             bass = rhythmicMusicFromMelody dynPerc $ Music.line+               [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+         playMusic $+            Music.changeTempo 2 $+            Music.chord [mel,bass]+
+ src/Haskore/Interface/SuperCollider/Play/Life.hs view
@@ -0,0 +1,319 @@+{- |+This is a module specialised to life performances.++You can create and install instruments in SuperCollider,+obtain a handle and use that in your song.++The alternative way would be to upload an instrument+whenever one tone shall be played.+This is less efficient but simpler and certainly more flexbile.+-}+module Haskore.Interface.SuperCollider.Play.Life where++import qualified Sound.SC3 as SC+import qualified Sound.SC3.UGen.IO   as SCIO+import qualified Sound.SC3.UGen.UGen as SCUGen+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilt+import qualified Sound.SC3.UGen.Envelope   as SCUGEnv+import qualified Sound.SC3.UGen.Noise.Base as SCNoise+import qualified Sound.SC3.UGen.UId as SCUId++import Sound.SC3.UGen.Enum (DoneAction(DoNothing, PauseSynth))+import Sound.SC3.UGen.Rate (Rate(AR,KR))++import qualified Sound.SC3.Server.PlayEasy  as SCPlay+import qualified Sound.SC3.Server.Command   as SCCmd++import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.Transport (Transport)+import qualified Sound.OpenSoundControl.Transport.Monad as Trans++import qualified Haskore.Interface.SuperCollider.Example       as Example+import qualified Haskore.Interface.SuperCollider.Play.Install  as IPlay+import qualified Haskore.Interface.SuperCollider.Play          as Play+import qualified Haskore.Interface.SuperCollider.Schedule      as Schedule+import qualified Haskore.Interface.SuperCollider.Schedule.Channel as CSched+import qualified Haskore.Interface.SuperCollider.Schedule.Install as ISched+import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap+         (InstrumentParameters, DrumParameters, AttributeList)++import qualified Haskore.Interface.SuperCollider.Channel.Env as ChannelEnv+import qualified Haskore.Interface.SuperCollider.Channel as Channel+import Haskore.Interface.SuperCollider.Channel (Channel, NumberChannels)++import Haskore.Interface.SuperCollider.Schedule.Channel+         (Sound(..), ugenFromSound,+          Instrument, -- InstrumentAttributes,+          Drum, -- DrumAttributes,+          rhythmicMusicFromDynamicMelody, rhythmicMusicFromMelody,+          rhythmicMusicFromRhythm, rhythmicMusicFromDrum)+import Haskore.Interface.SuperCollider.Schedule.Install+         (InstrumentAttributes(..), DrumAttributes(..))++import qualified Haskore.Basic.Pitch as Pitch+import qualified Haskore.Basic.Duration as Dur+import           Haskore.Basic.Duration ((%+))++import qualified Haskore.RealTime.Timer.Thread    as TimerThread++import qualified Haskore.General.IdGenerator      as IdGen++import qualified Haskore.Composition.Drum  as Drum+import           Haskore.Composition.Chord as Chord++import           Haskore.Melody         as Melody+import qualified Haskore.Music          as Music+import           Haskore.Music (mapNote)+import qualified Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Music.Rhythmic (+          (+:+), (=:=),+          wn, hn, qn, en, sn, tn, sfn,+          dwn, dhn, dqn, den, dsn, dtn,+          wnr, hnr, qnr, enr, snr, tnr, sfnr,+          dwnr, dhnr, dqnr, denr, dsnr, dtnr,)++-- import System.Random (randomRs, mkStdGen)++import System.Posix.Process (forkProcess)+-- import Control.Concurrent (forkIO)+import Control.Monad (liftM2)++import Data.List (elemIndex)++++{- * Install instruments -}++type InstrumentUGen = UGen -> UGen -> UGen++installInstr ::+   (parameterTuple -> AttributeList, graph -> InstrumentUGen) ->+   String ->+   graph ->+   IO (ISched.Instrument parameterTuple)+installInstr (makeAttributeList, makeSoundUGen) name sound =+   SCPlay.withSC3 $+   IPlay.installSound+      (makeAttributeList, SoundMap.instrumentFromUGen . makeSoundUGen) name sound+++installInstr0 ::+   String ->+   InstrumentUGen ->+   IO (ISched.Instrument ())+installInstr0 =+   installInstr SoundMap.with0Attributes++installInstr1 ::+   String ->+   (UGen -> InstrumentUGen) ->+   IO (ISched.Instrument Double)+installInstr1 =+   installInstr SoundMap.with1Attribute++installInstr2 ::+   String ->+   (UGen -> UGen -> InstrumentUGen) ->+   IO (ISched.Instrument (Double,Double))+installInstr2 =+   installInstr SoundMap.with2Attributes+++type DrumUGen = UGen -> UGen++installDrum ::+   (parameterTuple -> AttributeList, graph -> DrumUGen) ->+   String ->+   graph ->+   IO (ISched.Drum parameterTuple)+installDrum (makeAttributeList, makeSoundUGen) name sound =+   SCPlay.withSC3 $+   IPlay.installSound+      (makeAttributeList, SoundMap.drumFromUGen . makeSoundUGen) name sound+++++{- * Install instruments on specific channels -}+++installSoundChan ::+   SoundMap.SoundParameters params =>+   String ->+   SoundMap.Sound params ->+   IO (Channel, NumberChannels)+installSoundChan name sound =+   do let ugen = SoundMap.ugenFromSound sound+      let numChan = SCPlay.mceDegree ugen+      chan <- Channel.next ChannelEnv.manager numChan+      SCPlay.withSC3 $+         SCPlay.simpleSync $ SCPlay.d_recv' name $+         SCIO.out (SCUGen.Constant (fromIntegral chan)) ugen+      return (chan, numChan)+++installInstrChan ::+   (parameterTuple -> AttributeList, graph -> InstrumentUGen) ->+   String ->+   graph ->+   IO (Instrument parameterTuple)+installInstrChan (makeAttributeList, makeInstrumentUGen) name sound =+   do chanChunk <-+         installSoundChan name $+         SoundMap.instrumentFromUGen $+         makeInstrumentUGen sound+      return (Sound name chanChunk makeAttributeList)++installDrumChan ::+   (parameterTuple -> AttributeList, graph -> DrumUGen) ->+   String ->+   graph ->+   IO (Drum parameterTuple)+installDrumChan (makeAttributeList, makeDrumUGen) name sound =+   do chanChunk <-+         installSoundChan name $+         SoundMap.drumFromUGen $+         makeDrumUGen sound+      return (Sound name chanChunk makeAttributeList)++++{- |+This one is more portable but less elegant.+-}+++{- * Play music -}++reset :: IO ()+reset =+   do Channel.reset ChannelEnv.manager+      SCPlay.withSC3 $ SCPlay.reset++playSound :: UGen -> IO ()+playSound = fmap (const ()) . SCPlay.withSC3 . SCPlay.play++playMusic ::+   RhyMusic.T DrumAttributes InstrumentAttributes -> IO ()+playMusic =+   Play.performance Play.defaultLatency [] .+   SCPf.fixNodeIds .+   SCPf.fromRhythmicMusicWithAttributes+      (\(ISched.SoundAttributes params name) -> (params,name))+      (\(ISched.SoundAttributes params name) -> (params,name))++playMusicEffect ::+   UGen ->+   RhyMusic.T CSched.DrumAttributes CSched.InstrumentAttributes ->+   IO ()+playMusicEffect effect song =+   let (sid,pf) =+          SCPf.fixNodeIds $+          liftM2 (,)+             IdGen.alloc+             (SCPf.fromRhythmicMusicWithAttributes+                 (\(CSched.SoundAttributes params name) -> (params,name))+                 (\(CSched.SoundAttributes params name) -> (params,name))+                 song)+       effectsName = "global effects"+   in  SCPlay.withSC3 $+          {- We rely on the fact, that the performance player+             always adds new nodes to the head.+             This way, the effect is run after the instrument nodes. -}+          Play.scheduleWithPlayer+             (Play.messagesGrouped TimerThread.timer Play.defaultLatency)+             (Schedule.fromPerformance+                [Schedule.installUGenMsg effectsName+                    Schedule.defaultChannel effect]+                [SCCmd.s_new effectsName sid SCCmd.AddToTail SCPlay.homeId []]+                pf) >>+          return ()+++{- * Interactively play music on keyboard -}++germanLatin1Keyboard :: [Char]+germanLatin1Keyboard =+   let oUmlaut = '\246'+       uUmlaut = '\252'+       szLig   = '\223'+   in  "ysxdcvgbhnjm,l."++oUmlaut:"-q2w3e4rt6z7ui9o0p"++szLig:uUmlaut:"+"++playKey :: ISched.Instrument () -> Char -> IO ()+playKey (ISched.Sound name _) key =+   maybe+      (return ())+      (\pitch ->+          do SCPlay.withSC3 $+                Play.playAtom SCPlay.noId name $+                   ("pitch", Pitch.intToFreq pitch) :+                   ("velocity", 1) : []+             print (Pitch.fromInt pitch))+      (elemIndex key germanLatin1Keyboard)++{- |+Interprets the keyboard as piano and play according tones,+when keys are hit.++Is it more convenient to have a UGen parameter and install the instrument automatically?+-}+{-+Try suppressing output on keys by+System.IO.hSetEcho System.IO.stdin False+-}+playKeyboard :: ISched.Instrument () -> IO ()+playKeyboard instr =+   let recurse =+          do char <- getChar+             if char == '\004'+               then putStrLn ""+               else do putChar '\008'+                       playKey instr char+                       recurse+   in  recurse++++{- * Example music -}+++example :: IO ()+example =+   do reset+      sawPerc <- installInstr0 "saw percussion" Example.sawPercUGen+      dynPerc <- installInstr1 "detuned bass"   Example.dynPercUGen+      let mel = ISched.rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line+            [c 0 qn (), e 0 qn (),+             Music.chord [c 0 qn (), e 0 qn (), g 0 qn ()]]+          bass = ISched.rhythmicMusicFromMelody dynPerc $ Music.line+            [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+      playMusic $+         Music.changeTempo 2 $+         Music.chord [mel,bass]+++exampleEffect :: IO ()+exampleEffect =+   do reset+      sawPerc <- installInstrChan SoundMap.with0Attributes "saw percussion" Example.sawPercUGen+      dynPerc <- installInstrChan SoundMap.with1Attribute  "detuned bass"   Example.dynPercUGen+      let lfoSine   = exp (SCOsci.sinOsc KR 0.2 (-pi/2) * 0.5) * 1000+          lfoSquare = exp (SCOsci.pulse KR 5.1 0.5 * 1) * 1000+          mix =+            SCFilt.rlpf (0.5 * ugenFromSound sawPerc) lfoSine 0.1 ++            SCFilt.rlpf (0.5 * ugenFromSound dynPerc) lfoSquare 0.1+            -- SCUGen.Constant 0+      let mel = CSched.rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line $+            cycle [c 0 qn (), b 0 qn (), c 1 qn ()]+          bass = CSched.rhythmicMusicFromMelody dynPerc $ Music.line $+            cycle [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+      playMusicEffect mix $+         -- (0.3 * SCOsci.sinOsc AR 880 0) $+         Music.changeTempo 2 $+         Music.chord [Music.changeTempo 3 mel, bass]+
+ src/Haskore/Interface/SuperCollider/Render.hs view
@@ -0,0 +1,97 @@+module Haskore.Interface.SuperCollider.Render (+    fileFromMelody, fileFromMelodyMonad,++    byteStringFromSchedule, runSCSynth,+    HeaderFormat(..), SampleFormat(..),+  ) where++import qualified Haskore.Interface.SuperCollider.Schedule as Schedule+import qualified Haskore.Interface.SuperCollider.Play     as Play++import Haskore.Interface.SuperCollider.SoundMap (Instrument)++import qualified Sound.SC3.Server.NRT       as SCNRT+import qualified Sound.SC3.Server.PlayEasy  as SCPlay++-- import Sound.OpenSoundControl.Transport (Transport)+-- import qualified Sound.OpenSoundControl.Transport.Monad as Trans++import qualified Data.ByteString.Lazy as B++import qualified Haskore.Melody as Melody++import qualified Haskore.RealTime.Timer.Immediate as TimerImmediate++import System.Cmd (rawSystem)+import System.Exit (ExitCode)++import Data.Array(Array, Ix, (!), listArray)++++{- * Generate audio files for various representations of music. -}++fileFromMelody :: FilePath -> Instrument -> Melody.T () -> IO ()+fileFromMelody fileName sound =+   B.writeFile fileName .+   byteStringFromSchedule .+   Schedule.fromMelody sound++fileFromMelodyMonad :: FilePath -> Instrument -> Melody.T () -> IO ()+fileFromMelodyMonad fileName sound =+   SCPlay.withSC3File fileName .+   Play.scheduleWithPlayer+      (Play.messagesGrouped TimerImmediate.timer 0) .+   Schedule.fromMelody sound+++{- * invocation of SuperCollider program -}++data HeaderFormat = AIFF | Wave | NeXT+   deriving (Read, Show, Eq, Ord, Ix, Bounded)++headerExtension :: Array HeaderFormat String+headerExtension =+   listArray (minBound,maxBound) ["aiff", "wav", "au"]++headerName :: Array HeaderFormat String+headerName =+   listArray (minBound,maxBound) ["AIFF", "WAVE", "NeXT"]+++data SampleFormat = Int16 | Int24 | Int32 | Float | Double+   deriving (Read, Show, Eq, Ord, Ix, Bounded)++sampleName :: Array SampleFormat String+sampleName =+   listArray (minBound,maxBound)+      ["int16", "int24", "int32", "float", "double"]++{-+because there are so much parameters,+an option list would be the better choice+-}+runSCSynth ::+   [String] ->+   Int {- ^ number of (stereo) channels -} ->+   HeaderFormat ->+   SampleFormat ->+   Int {- ^ sample rate -} ->+   FilePath ->+   IO ExitCode+runSCSynth+     options numChannels headerFormat sampleFormat sampleRate fileName =+   rawSystem "scsynth"+      (options +++       ["-D", "0", "-o", show numChannels, "-N",+        fileName++".osc", "_", fileName ++ '.' : headerExtension ! headerFormat,+        show sampleRate, headerName ! headerFormat, sampleName ! sampleFormat])+++{- * helper functions -}++byteStringFromSchedule :: Schedule.T -> B.ByteString+byteStringFromSchedule =+   SCNRT.encodeNRT .+   Schedule.toStream+
+ src/Haskore/Interface/SuperCollider/Schedule.hs view
@@ -0,0 +1,356 @@+module Haskore.Interface.SuperCollider.Schedule (+    T(..), SoundHandler, Time,++    fromMelody, fromMusic, fromMusicGlobalEffect,+    fromRhythmicMusicSoundEffects,+    fromPerformance,+    rhythmicMusic, rhythmicMusicWithAttributes,++    -- for Play module+    installUGenMsg, installSoundMsg,+    defaultChannel, atomPlayMsg,+    timeStamp,++    -- for Render module+    toStream,++    -- for suppression of "unused" warnings :-)+    fromMusicMsgs, messagesToStream, eventToMark,++    -- testing+    -- fromMelodyPerformance,+  ) where++import qualified Sound.SC3.UGen.UGen as SCUGen++import qualified Sound.SC3.Server.Command   as SCCmd+import qualified Sound.SC3.Server.PlayEasy  as SCPlay++import Sound.SC3.UGen.UGen (UGen)++-- import qualified Sound.OpenSoundControl.Transport.UDP      as UDP+-- import qualified Sound.OpenSoundControl.UDPMonad as UDP+import Sound.OpenSoundControl.OSC (OSC(Bundle))++import qualified Haskore.Interface.SuperCollider.Note          as Note+import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap (Instrument, Sound)++import Haskore.Interface.SuperCollider.Channel (Channel, NumberChannels)+import qualified Haskore.Interface.SuperCollider.Channel as Channel++import qualified Haskore.Melody            as Melody+import qualified Haskore.Music.Rhythmic    as RhyMusic+import qualified Haskore.Music             as Music++import qualified Haskore.Performance.BackEnd      as PfBE+import qualified Haskore.RealTime.EventList.TimeBody    as TimeList+import qualified Haskore.RealTime.EventList.TimeTime as TimeListPad+import qualified Data.EventList.Absolute.TimeBody as AbsoluteEventList++import qualified Haskore.General.IdGenerator      as IdGen++import qualified Numeric.NonNegative.Wrapper as NonNeg++import Control.Monad (liftM2)++import Data.Maybe(fromMaybe,maybeToList)+++{- * Schedule data structure -}+++data T =+   Cons {+      initial :: [OSC]+          {- ^ All of these messages must be synchronous!+               Otherwise the player might wait forever. -},+      body    :: TimeList.T Time OSC+   }+    deriving Show++type SoundAssign = (SoundMap.Name, UGen)++type SoundHandler note =+        (Note.FromNote NonNeg.Double note, [SoundAssign])++type Time = NonNeg.Double+++fromMusic :: Ord note =>+   SoundHandler note ->+   Music.T note ->+   T+fromMusic (makeNote, soundAssigns) =+   fromPerformance (installSoundsMsg defaultChannel soundAssigns) [] .+   SCPf.fixNodeIds .+   SCPf.fromMusic makeNote++fromMusicMsgs :: Ord note =>+   (Note.FromNote NonNeg.Double note, [OSC]) ->+   Music.T note ->+   T+fromMusicMsgs (makeNote, installSounds) =+   fromPerformance installSounds [] .+   SCPf.fixNodeIds .+   SCPf.fromMusic makeNote++fromMusicGlobalEffect :: Ord note =>+   SoundHandler note ->+   (UGen -> UGen, NumberChannels) ->+   Music.T note ->+   T+fromMusicGlobalEffect+      (makeNote, soundAssigns) (globalEffect, numChan) music =+   let effectsName = "global effects"+       instrumentChannel = defaultChannel+numChan+       effectChannel = defaultChannel+       (sid,pf) =+          SCPf.fixNodeIds $+          liftM2 (,)+             IdGen.alloc+             (SCPf.fromMusic makeNote music)+   in  fromPerformance+          (installUGenMsg effectsName effectChannel+              (globalEffect (Channel.readUGen numChan instrumentChannel)) :+           installSoundsMsg instrumentChannel soundAssigns)+          [SCCmd.s_new effectsName sid SCCmd.AddToTail SCPlay.homeId []]+          pf++fromRhythmicMusicSoundEffects ::+   (Ord drum, Ord instr) =>+   SoundMap.ChannelMap instr drum ->+   NumberChannels ->+   RhyMusic.T instr drum ->+   T+fromRhythmicMusicSoundEffects cMap numChan music =+   let effectsName = "global effects"+       instrumentChannel = defaultChannel+numChan+       effectChannel = defaultChannel+       (globalEffect, (drumCMap, instrCMap)) =+          SoundMap.runChannelMap cMap instrumentChannel+       (drumChannels, drumMap)  = unzip drumCMap+       (instrChannels,instrMap) = unzip instrCMap+       (makeNote, soundAssigns) =+          rhythmicMusicWithAttributes drumMap instrMap+       soundChannelAssigns =+          zipWith+             (\chan (name,ugen) -> (name,chan,ugen))+             (drumChannels++instrChannels) soundAssigns+       (sid,pf) =+          SCPf.fixNodeIds $+          liftM2 (,)+             IdGen.alloc+             (SCPf.fromMusic makeNote music)+   in  fromPerformance+          (installUGenMsg effectsName effectChannel globalEffect :+           installChannelSoundsMsg soundChannelAssigns)+          [SCCmd.s_new effectsName sid SCCmd.AddToTail SCPlay.homeId []]+          pf++-- slightly inconsistent naming with respect to Music.fromMelodyNullAttr+rhythmicMusic :: (Show instr, Show drum, Ord instr, Ord drum) =>+   SoundMap.DrumTable drum ->+   SoundMap.InstrumentTable instr ->+   SoundHandler (RhyMusic.Note drum instr)+rhythmicMusic drumMap instrMap =+   (Note.fromRhythmicNote show show,+    map extractSoundAssign drumMap +++    map extractSoundAssign instrMap)++rhythmicMusicWithAttributes :: (Ord instr, Ord drum) =>+   SoundMap.DrumTableWithAttributes drum ->+   SoundMap.InstrumentTableWithAttributes instr ->+   SoundHandler (RhyMusic.Note drum instr)+rhythmicMusicWithAttributes drumMap instrMap =+   (Note.fromRhythmicNoteWithAttributes+       (SoundMap.lookup drumMap)+       (SoundMap.lookup instrMap),+    -- fromRhythmicMusicSoundEffects relies on that order+    map extractSoundWithAttributesAssign drumMap +++    map extractSoundWithAttributesAssign instrMap)++++fromMelody ::+   Instrument ->+   Melody.T () ->+   T+fromMelody sound =+   fromMelodyPerformance sound .+   SCPf.fromMelody+++melodyRestError :: a+melodyRestError =+   error "SuperCollider.Play: Music from Melody contains a rest."+++fromMelodyPerformance ::+   Instrument ->+   PfBE.Padded Time Note.T ->+   T+fromMelodyPerformance sound =+   let name = "mono instrument"++       sid = SCPf.instrStartNodeId+       installSoundEvent =+          installSoundMsg name defaultChannel sound+       playSoundEvent =+          atomPlayMsg sid name []++       events =+          flip TimeListPad.snocBody stopMsg .+          TimeListPad.mapBody+             (\note ->+                SCCmd.n_set sid+                   [(SoundMap.pitchName, NonNeg.toNumber $ fromMaybe melodyRestError $ Note.pitch note),+                    (SoundMap.velocityName, NonNeg.toNumber (Note.velocity note))]) .+          TimeListPad.mapBody PfBE.eventNote++   in  Cons (installSoundEvent : []) .+       prependInitialMsgs (resetMsgs ++ playSoundEvent : []) . events+++fromPerformance ::+   [OSC] ->+   [OSC] ->+   SCPf.T Time ->+   T+fromPerformance installInstruments globalEffects pf =+   Cons+      installInstruments+      (prependInitialMsgs+         (resetMsgs ++ globalEffects) (messagesFromPerformance pf))+++prependInitialMsgs :: [OSC] -> TimeList.T Time OSC -> TimeList.T Time OSC+prependInitialMsgs = flip (foldr (TimeList.cons 0))++messagesFromPerformance :: SCPf.T Time -> TimeList.T Time OSC+messagesFromPerformance =+   flip TimeListPad.snocBody stopMsg .+   TimeListPad.mapBody (uncurry eventToMsg)+++toStream ::+   T ->+   [OSC]+toStream sc =+   timeStamp 0 (initial sc) :+   messagesToStream (body sc)++messagesToStream ::+   TimeList.T Time OSC ->+   [OSC]+messagesToStream =+   map (uncurry timeStamp) .+   AbsoluteEventList.toPairList .+   {- first absolutize, then collectCoincident in order to catch+      coincidences caused by rounding -}+   AbsoluteEventList.collectCoincident .+   TimeList.toAbsoluteEventList 0++timeStamp :: Time -> [OSC] -> OSC+timeStamp = Bundle . NonNeg.toNumber+++++++{- * Construction of OpenSoundControl messages -}++stopMsg :: OSC+stopMsg = SCCmd.g_freeAll [SCPlay.homeId]+++resetMsgs :: [OSC]+resetMsgs =+   [SCCmd.g_freeAll [SCPlay.rootId],+    SCCmd.g_new [(SCPlay.homeId, SCCmd.AddToTail, SCPlay.rootId)]]+++atomPlayMsg ::+   SCPlay.NodeId ->+   String ->+   [(String, Double)] ->+   OSC+atomPlayMsg sid name =+   SCCmd.s_new name sid SCCmd.AddToHead SCPlay.homeId+   -- adding to head is necessary for allowing global effects like in the Life module+++installUGenMsg ::+   String ->+   Channel ->+   UGen ->+   OSC+installUGenMsg name chan =+   SCPlay.d_recv' name .+   Channel.writeUGen chan++installSoundMsg ::+   SoundMap.SoundParameters params =>+   String ->+   Channel ->+   Sound params ->+   OSC+installSoundMsg name chan =+   installUGenMsg name chan . SoundMap.ugenFromSound+++defaultChannel :: Channel+defaultChannel = 0+++installSoundsMsg ::+   Channel ->+   [SoundAssign] ->+   [OSC]+installSoundsMsg channel =+   map (\(name,sound) ->+           installUGenMsg name channel sound)++installChannelSoundsMsg ::+   [(SoundMap.Name, Channel, UGen)] ->+   [OSC]+installChannelSoundsMsg =+   map (\(name, channel, ugen) ->+           installUGenMsg name channel ugen)++extractSoundAssign ::+   (Show instr, SoundMap.SoundParameters params) =>+   (instr, Sound params) -> SoundAssign+extractSoundAssign =+   \(instr, sound) ->+    (show instr, SoundMap.ugenFromSound sound)++extractSoundWithAttributesAssign ::+   SoundMap.SoundParameters params =>+   SoundMap.Assign params instr -> SoundAssign+extractSoundWithAttributesAssign =+   \(SoundMap.Assign name _ sound) -> (name, SoundMap.ugenFromSound sound)+++eventToMark ::+   (SCPlay.NodeId, Maybe Note.T) ->+   (SCPlay.NodeId, Bool)+eventToMark (sid, note) =+   (sid, maybe False (const True) note)++eventToMsg :: SCPlay.NodeId -> Maybe (Time, Note.T) -> OSC+eventToMsg sid =+   maybe+      (SCCmd.n_free [sid])+      (\(dur,note) ->+         atomPlayMsg sid+            (Note.instrument note)+            (map ((,) SoundMap.pitchName . NonNeg.toNumber)+                 (maybeToList (Note.pitch note)) +++             (SoundMap.velocityName, NonNeg.toNumber (Note.velocity note)) :+             (SoundMap.durationName, NonNeg.toNumber dur) :+             zip SoundMap.attributeNames (Note.parameters note)))+
+ src/Haskore/Interface/SuperCollider/Schedule/Channel.hs view
@@ -0,0 +1,228 @@+{- |+This is a variant of the "Haskore.Interface.SuperCollider.Schedule.Install" module.+It assigns output channels to instruments+such that instrument specific global effects can be applied to them.+-}+module Haskore.Interface.SuperCollider.Schedule.Channel where++import qualified Sound.SC3.UGen.UGen       as SCUGen+import qualified Sound.SC3.UGen.Oscillator as SCOsci+import qualified Sound.SC3.UGen.Filter     as SCFilt++import Sound.SC3.UGen.Rate (Rate(KR))++import qualified Sound.SC3.Server.PlayEasy  as SCPlay+import qualified Sound.SC3.Server.Command   as SCCmd++import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.OSC (OSC)++import qualified Haskore.Interface.SuperCollider.Channel as Channel+import Haskore.Interface.SuperCollider.Channel (Channel, NumberChannels)++import qualified Haskore.Interface.SuperCollider.Example       as Example+import qualified Haskore.Interface.SuperCollider.Play          as Play+import qualified Haskore.Interface.SuperCollider.Schedule      as Schedule+import qualified Haskore.Interface.SuperCollider.Note          as Note+import qualified Haskore.Interface.SuperCollider.Performance   as SCPf+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap+         (InstrumentParameters, DrumParameters, AttributeList)++import qualified Haskore.Composition.Drum   as Drum+import qualified Haskore.Composition.Rhythm as Rhythm++import qualified Haskore.Music          as Music+import           Haskore.Music (mapNote)+import qualified Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Music.Rhythmic (qn)+import           Haskore.Melody         as Melody++import qualified Haskore.General.IdGenerator      as IdGen++import qualified Control.Monad.State as State+import Control.Monad.State  (StateT, runStateT, lift, liftM2, get, put)+import Control.Monad.Writer (Writer, tell, runWriter)++++{- * Install instruments -}+++newtype Environment a =+   Environment {unwrapEnvironment ::+      StateT (Channel, NumberChannels) (Writer [OSC]) a}++instance Monad Environment where+   x >>= y  = Environment $ unwrapEnvironment . y =<< unwrapEnvironment x+   return   = Environment . return++writeOSC :: [OSC] -> Environment ()+writeOSC = Environment . lift . tell++nextChannel :: NumberChannels -> Environment Channel+nextChannel numChan =+   Environment $+      do (chan, maxNumChan) <- get+         put (chan+numChan, max numChan maxNumChan)+         return chan+++data Sound params attr =+     Sound String (Channel, NumberChannels) (attr -> AttributeList)++type Instrument attr = Sound InstrumentParameters attr+type Drum       attr = Sound DrumParameters attr+++installUGen ::+   String ->+   UGen ->+   Environment (Channel, NumberChannels)+installUGen name sound =+   do let numChan = SCPlay.mceDegree sound+      chan <- nextChannel numChan+      writeOSC [Schedule.installUGenMsg name chan sound]+      return (chan, numChan)++installSound ::+   SoundMap.SoundParameters params =>+   (parameterTuple -> AttributeList, graph -> SoundMap.Sound params) ->+   String ->+   graph ->+   Environment (Sound params parameterTuple)+installSound (makeAttributeList, makeSoundUGen) name instr =+   do chanChunk <-+         installUGen name $ SoundMap.ugenFromSound $ makeSoundUGen instr+      return (Sound name chanChunk makeAttributeList)++ugenFromSound :: Sound params attr -> UGen+ugenFromSound (Sound _ (chan, numChan) _) =+   Channel.readUGen numChan chan++++++{- * Play music -}++{- |+These types are identically defined to those from+"Haskore.Interface.SuperCollider.Schedule.Install"+but they shall be distinct.+Instruments that are installed for use of global effects+cannot be used with the simple 'playMusic' routine.+-}+data SoundAttributes params = SoundAttributes AttributeList String+   deriving (Eq, Ord)++type DrumAttributes       = SoundAttributes DrumParameters+type InstrumentAttributes = SoundAttributes InstrumentParameters+++rhythmicMusicFromDynamicMelody ::+   Instrument attr ->+   Melody.T (Rational, attr) ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromDynamicMelody (Sound name _ flattenAttr) =+   RhyMusic.fromMelody+      (\(vel,attr) -> (vel, SoundAttributes (flattenAttr attr) name))++rhythmicMusicFromMelody ::+   Instrument attr ->+   Melody.T attr ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromMelody instr =+   rhythmicMusicFromDynamicMelody instr .+   mapNote (\(Melody.Note attr p) -> Melody.Note (1,attr) p)+++rhythmicMusicFromRhythm ::+   Drum () ->+   Music.Dur ->+   String ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromRhythm (Sound name _ _) dur =+   Rhythm.toMusicWithDrumUnit dur (SoundAttributes [] name) .+   Rhythm.fromString++rhythmicMusicFromDrum ::+   Drum () ->+   Music.Dur ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromDrum (Sound name _ _) dur =+   Drum.toMusicDefaultAttr (SoundAttributes [] name) dur+++{-+reset :: Environment ()+reset =+   do Channel.reset ChannelState.manager+      lift SCPlay.reset+-}++fromRhythmicMusic ::+   Environment+      (UGen,+       RhyMusic.T DrumAttributes InstrumentAttributes) ->+   Schedule.T+fromRhythmicMusic genMusic =+   let {- a nice loop in order to determine the maximum number of channels needed+          and reserving an according number of channels beginning at zero -}+       (((effect,song), (_,maxNumChan)), installSounds) =+          runWriter $+             runStateT (unwrapEnvironment genMusic) (maxNumChan,0)+       (sid,pf) =+          SCPf.fixNodeIds $+          liftM2 (,)+             IdGen.alloc+             (SCPf.fromMusic+                 (Note.fromRhythmicNoteWithAttributes+                    (\(SoundAttributes params name) -> (params,name))+                    (\(SoundAttributes params name) -> (params,name)))+                 song)+       effectsName = "global effects"+   in  {- We rely on the fact, that the performance player+          always adds new nodes to the head.+          This way, the effect is run after the instrument nodes. -}+       Schedule.fromPerformance+          (Schedule.installUGenMsg effectsName Schedule.defaultChannel effect :+           installSounds)+          [SCCmd.s_new effectsName sid SCCmd.AddToTail SCPlay.homeId []]+          pf+++{-+run :: Environment UDP a -> IO a+run act =+   SCPlay.withSC3 (evalStateT act Channel.least)++writeScript :: FilePath -> Environment File a -> IO a+writeScript fn act =+   SCPlay.withSC3File fn (evalStateT act Channel.least)+-}+++{- * Example music -}++example :: IO ()+example =+   Play.schedule Play.defaultLatency $ fromRhythmicMusic $+   do sawPerc <- installSound SoundMap.with0Attributes "saw percussion" Example.sawPerc+      dynPerc <- installSound SoundMap.with1Attribute  "detuned bass"   Example.dynPerc+      let lfoSine   = exp (SCOsci.sinOsc KR 0.2 (-pi/2) * 0.5) * 1000+          lfoSquare = exp (SCOsci.pulse KR 5.1 0.5 * 1) * 1000+          mix =+            SCFilt.rlpf (0.5 * ugenFromSound sawPerc) lfoSine 0.1 ++            SCFilt.rlpf (0.5 * ugenFromSound dynPerc) lfoSquare 0.1+            -- SCUGen.Constant 0+      let mel = rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line $+            cycle [c 0 qn (), b 0 qn (), c 1 qn ()]+          bass = rhythmicMusicFromMelody dynPerc $ Music.line $+            cycle [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+      return (mix,+         -- (0.3 * SCOsci.sinOsc AR 880 0) $+         Music.changeTempo 2 $+         Music.chord [Music.changeTempo 3 mel, bass])
+ src/Haskore/Interface/SuperCollider/Schedule/Install.hs view
@@ -0,0 +1,167 @@+{- |+This is a variant of the "Haskore.Interface.SuperCollider.Schedule" module.+Instead of an abstract @Instrument@ type+and a "Haskore.Interface.SuperCollider.SoundMap",+we attach SuperCollider instrument information to each note.+-}+module Haskore.Interface.SuperCollider.Schedule.Install where++import Sound.SC3.UGen.UGen (UGen)++import Sound.OpenSoundControl.OSC (OSC)++import qualified Haskore.Interface.SuperCollider.Example       as Example+import qualified Haskore.Interface.SuperCollider.Play          as Play+import qualified Haskore.Interface.SuperCollider.Schedule      as Schedule+import qualified Haskore.Interface.SuperCollider.Note          as Note+import qualified Haskore.Interface.SuperCollider.SoundMap      as SoundMap++import Haskore.Interface.SuperCollider.SoundMap+          (DrumParameters, InstrumentParameters, AttributeList)++import qualified Haskore.Composition.Drum   as Drum+import qualified Haskore.Composition.Rhythm as Rhythm++import qualified Haskore.Music.Rhythmic as RhyMusic+import           Haskore.Music.Rhythmic (qn)+import qualified Haskore.Music          as Music+import           Haskore.Melody         as Melody+++import Control.Monad.Writer (MonadWriter, Writer, tell, runWriter)++++{- |+The @[OSC]@ state is used for messages for installing the instruments.+We cannot use a Writer monad for this purpose+because we have to read the generated messages for 'playMusic'.+-}+newtype Environment a =+   Environment {unwrapEnvironment :: Writer [OSC] a}++instance Monad Environment where+   x >>= y  = Environment $ unwrapEnvironment . y =<< unwrapEnvironment x+   return   = Environment . return++writeOSC :: [OSC] -> Environment ()+writeOSC = Environment . tell+++data Sound params attr =+       Sound+          {nameFromSound        :: String,+           flattenAttrFromSound :: (attr -> AttributeList)}++type Instrument attr = Sound InstrumentParameters attr+type Drum       attr = Sound DrumParameters attr++++installSound ::+   SoundMap.SoundParameters params =>+   (parameterTuple -> AttributeList, graph -> SoundMap.Sound params) ->+   String ->+   graph ->+   Environment (Sound params parameterTuple)+installSound (makeAttributeList, makeSoundUGen) name instr =+   writeOSC [Schedule.installSoundMsg name+               Schedule.defaultChannel (makeSoundUGen instr)] >>+   return (Sound name makeAttributeList)+++installSound0 ::+   SoundMap.SoundParameters params =>+   String ->+   SoundMap.Sound params ->+   Environment (Sound params ())+installSound0 =+   installSound SoundMap.with0Attributes++installSound1 ::+   SoundMap.SoundParameters params =>+   String ->+   (UGen -> SoundMap.Sound params) ->+   Environment (Sound params Double)+installSound1 =+   installSound SoundMap.with1Attribute++installSound2 ::+   SoundMap.SoundParameters params =>+   String ->+   (UGen -> UGen -> SoundMap.Sound params) ->+   Environment (Sound params (Double,Double))+installSound2 =+   installSound SoundMap.with2Attributes++++-- cf. SoundMap.ToSound+data SoundAttributes params = SoundAttributes AttributeList String+   deriving (Eq, Ord)++type DrumAttributes       = SoundAttributes DrumParameters+type InstrumentAttributes = SoundAttributes InstrumentParameters+++rhythmicMusicFromDynamicMelody ::+   Instrument attr ->+   Melody.T (Rational, attr) ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromDynamicMelody (Sound name flattenAttr) =+   RhyMusic.fromMelody+      (\(vel,attr) -> (vel, SoundAttributes (flattenAttr attr) name))++rhythmicMusicFromMelody ::+   Instrument attr ->+   Melody.T attr ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromMelody instr =+   rhythmicMusicFromDynamicMelody instr .+   Music.mapNote (\(Melody.Note attr p) -> Melody.Note (1,attr) p)++++rhythmicMusicFromRhythm ::+   Drum () ->+   Music.Dur ->+   String ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromRhythm sound dur =+   Rhythm.toMusicWithDrumUnit dur (SoundAttributes [] (nameFromSound sound)) .+   Rhythm.fromString++rhythmicMusicFromDrum ::+   Drum () ->+   Music.Dur ->+   RhyMusic.T DrumAttributes InstrumentAttributes+rhythmicMusicFromDrum sound dur =+   Drum.toMusicDefaultAttr (SoundAttributes [] (nameFromSound sound)) dur+++fromRhythmicMusic ::+   Environment (RhyMusic.T DrumAttributes InstrumentAttributes) ->+   Schedule.T+fromRhythmicMusic genMusic =+   let (music, installInstruments) = runWriter $ unwrapEnvironment genMusic+   in  Schedule.fromMusicMsgs+          (Note.fromRhythmicNoteWithAttributes+              (\(SoundAttributes params name) -> (params,name))+              (\(SoundAttributes params name) -> (params,name)),+           installInstruments) $+       music+++example :: IO ()+example =+   Play.schedule Play.defaultLatency $ fromRhythmicMusic $+      do sawPerc <- installSound0 "saw percussion" Example.sawPerc+         dynPerc <- installSound1 "detuned bass"   Example.dynPerc+         let mel = rhythmicMusicFromMelody sawPerc $ Music.transpose 12 $ Music.line+               [c 0 qn (), e 0 qn (),+                Music.chord [c 0 qn (), e 0 qn (), g 0 qn ()]]+             bass = rhythmicMusicFromMelody dynPerc $ Music.line+               [c 0 qn 0.001, c 0 qn 0.003, c 0 qn 0.01]+         return $+            Music.changeTempo 2 $+            Music.chord [mel,bass]
+ src/Haskore/Interface/SuperCollider/SoundMap.hs view
@@ -0,0 +1,317 @@+{- |+This module is quite specific to "Haskore.Music.Rhythmic".+Maybe the module name should reflect this?+-}+module Haskore.Interface.SuperCollider.SoundMap where++import Haskore.Interface.SuperCollider.Channel (Channel)+import qualified Haskore.Interface.SuperCollider.Channel as Channel++import qualified Sound.SC3.Server.PlayEasy as SCPlay+import qualified Sound.SC3.UGen.Rate as SCRate+import qualified Sound.SC3.UGen.UGen as SCUGen++import Sound.SC3.UGen.UGen (UGen)++import Haskore.General.Utility (toMaybe)+import Data.Maybe (mapMaybe)+++{- * Generic definitions -}++type Name = String++{- |+'Attribute' means an optional information for a note.+Compare with 'InstrumentParameters'.+-}+type Attribute = Double+type AttributeList = [Attribute]+type ToSound instr = instr -> (AttributeList, Name)+++attributeControl :: Int -> UGen+attributeControl n =+   SCUGen.Control SCRate.KR (attributeName n) 0++attributeName :: Int -> String+attributeName n = "attribute" ++ show n++attributeNames :: [String]+attributeNames = map attributeName [0..]++control :: String -> UGen+control name = SCUGen.Control SCRate.KR name 0++pitchName :: String+pitchName = "pitch"++velocityName :: String+velocityName = "velocity"++durationName :: String+durationName = "duration"++++++{- * Generic sound maps -}++with0Attributes ::+   (() -> AttributeList,+       (sound) -> sound)+with0Attributes =+   (\() -> [],+    \sound -> sound)++with1Attribute ::+   ((Attribute) -> AttributeList,+       (UGen -> sound) -> sound)+with1Attribute =+   (\(p0) -> [p0],+    \sound -> sound+      (attributeControl 0))++with2Attributes ::+   ((Attribute, Attribute) -> AttributeList,+       (UGen -> UGen -> sound) -> sound)+with2Attributes =+   (\(p0,p1) -> [p0,p1],+    \sound -> sound+      (attributeControl 0)+      (attributeControl 1))++with3Attributes ::+   ((Attribute, Attribute, Attribute) -> AttributeList,+       (UGen -> UGen -> UGen -> sound) -> sound)+with3Attributes =+   (\(p0,p1,p2) -> [p0,p1,p2],+    \sound -> sound+      (attributeControl 0)+      (attributeControl 1)+      (attributeControl 2))++with4Attributes ::+   ((Attribute, Attribute, Attribute, Attribute) -> AttributeList,+       (UGen -> UGen -> UGen -> UGen -> sound) -> sound)+with4Attributes =+   (\(p0,p1,p2,p3) -> [p0,p1,p2,p3],+    \sound -> sound+      (attributeControl 0)+      (attributeControl 1)+      (attributeControl 2)+      (attributeControl 3))+++++type Table params sound = [(sound, Sound params)]++type TableWithAttributes params sound = [Assign params sound]++type TableWithChannels params sound = [(Channel, Assign params sound)]++type Sound params = params -> UGen++class SoundParameters params where+    soundParameters :: params++ugenFromSound :: SoundParameters params => Sound params -> UGen+ugenFromSound sound = sound soundParameters++data Assign params sound =+        Assign Name (sound -> Maybe AttributeList) (Sound params)++lookup :: TableWithAttributes params sound -> ToSound sound+lookup table sound =+   case mapMaybe (\(Assign name toAttributes _) ->+                     fmap (\ps -> (ps,name)) (toAttributes sound)) table of+      [x] -> x+      []  -> error "SuperCollider.SoundMap.lookup: sound not found"+      _   -> error "SuperCollider.SoundMap.lookup: multiple sounds found"+++assignGeneric ::+   (attributeTuple -> AttributeList, soundGen -> Sound params) ->+      Name ->+      (sound -> Maybe attributeTuple) ->+      soundGen ->+      Assign params sound+assignGeneric (makeAttributeList, makeSound) name select soundGen =+   Assign+      name+      (fmap makeAttributeList . select)+      (makeSound soundGen)+++assign ::+   Name -> (sound -> Maybe ()) -> Sound params ->+      Assign params sound+assign = assignGeneric with0Attributes++-- simplified variant of 'assign' for comparable @sound@ types+assignEq :: Eq sound =>+   Name -> sound -> Sound params ->+      Assign params sound+assignEq name soundId =+   assign name (\x -> toMaybe (soundId==x) ())++assign1 ::+   Name -> (sound -> Maybe Attribute) ->+      (UGen -> Sound params) ->+      Assign params sound+assign1 = assignGeneric with1Attribute++assign2 ::+   Name -> (sound -> Maybe (Attribute, Attribute)) ->+      (UGen -> UGen -> Sound params) ->+      Assign params sound+assign2 = assignGeneric with2Attributes++assign3 ::+   Name -> (sound -> Maybe (Attribute, Attribute, Attribute)) ->+      (UGen -> UGen -> UGen -> Sound params) ->+      Assign params sound+assign3 = assignGeneric with3Attributes++assign4 ::+   Name -> (sound -> Maybe (Attribute, Attribute, Attribute, Attribute)) ->+      (UGen -> UGen -> UGen -> UGen -> Sound params) ->+      Assign params sound+assign4 = assignGeneric with4Attributes+++withDuration :: (UGen -> Sound params) -> Sound params+withDuration ugen =+   ugen (control durationName)++++++{- * Instrument maps -}++{- |+@Parameter@ means an obligatory information for a note,+like @frequency@, @velocity@, @duration@.+Compare with 'Attribute'.+-}+data InstrumentParameters = InstrumentParameters {+        instrumentDuration  :: UGen,+        instrumentVelocity  :: UGen,+        instrumentFrequency :: UGen+      }++instrumentParameters :: InstrumentParameters+instrumentParameters =+   InstrumentParameters (control durationName) (control velocityName) (control pitchName)++instance SoundParameters InstrumentParameters where+   soundParameters = instrumentParameters+++type InstrumentTable instr = Table InstrumentParameters instr++type InstrumentTableWithAttributes instr =+        TableWithAttributes InstrumentParameters instr++type InstrumentTableWithChannels instr =+        TableWithChannels InstrumentParameters instr++type Instrument = Sound InstrumentParameters++type InstrumentAssign instr =+        Assign InstrumentParameters instr++instrumentFromUGen :: (UGen -> UGen -> UGen) -> Instrument+instrumentFromUGen ugen params =+   ugen (instrumentVelocity params) (instrumentFrequency params)++++{- * Drum maps -}++data DrumParameters = DrumParameters {+        drumDuration  :: UGen,+        drumVelocity  :: UGen+      }++drumParameters :: DrumParameters+drumParameters =+   DrumParameters (control durationName) (control velocityName)++instance SoundParameters DrumParameters where+   soundParameters = drumParameters+++type DrumTable instr = Table DrumParameters instr++type DrumTableWithAttributes instr =+        TableWithAttributes DrumParameters instr++type DrumTableWithChannels instr =+        TableWithChannels DrumParameters instr++type Drum = Sound DrumParameters++type DrumAssign instr =+        Assign DrumParameters instr++drumFromUGen :: (UGen -> UGen) -> Drum+drumFromUGen ugen params =+   ugen (drumVelocity params)+++++{- * Sound Maps with Channel management -}++{- |+Like a State+Writer monad with the binding operation+baked into 'registerInstrument'.+This way we can suppress ignoring of results of 'registerInstrument',+which is easily possible with 'do' notation.+-}+newtype ChannelMap drum instr =+   ChannelMap {runChannelMap :: Channel ->+        (UGen, (DrumTableWithChannels drum, InstrumentTableWithChannels instr))}++registerSound ::+   params ->+   ((Channel, Assign params sound) ->+    (DrumTableWithChannels drum, InstrumentTableWithChannels instr) ->+    (DrumTableWithChannels drum, InstrumentTableWithChannels instr)) ->+   Assign params sound ->+   (UGen -> ChannelMap drum instr) ->+   ChannelMap drum instr+registerSound params insert ass@(Assign _ _ sound) nextCM =+   ChannelMap $ \chan ->+      let numChan      = SCPlay.mceDegree (sound params)+          ChannelMap f = nextCM (Channel.readUGen numChan chan)+          (globalUGen, tables) = f (chan + numChan)+      in  (globalUGen, insert (chan,ass) tables)++registerInstrument ::+   InstrumentAssign instr ->+   (UGen -> ChannelMap drum instr) ->+   ChannelMap drum instr+registerInstrument =+   registerSound instrumentParameters $+      \ (chan,ass) (drumTable, instrTable) ->+          (drumTable, (chan,ass) : instrTable)++registerDrum ::+   DrumAssign drum ->+   (UGen -> ChannelMap drum instr) ->+   ChannelMap drum instr+registerDrum =+   registerSound drumParameters $+      \ (chan,ass) (drumTable, instrTable) ->+          ((chan,ass) : drumTable, instrTable)++soundEffect ::+   UGen ->+   ChannelMap drum instr+soundEffect globalUGen =+   ChannelMap $ const (globalUGen, ([], []))
+ src/Test/Main.hs view
@@ -0,0 +1,43 @@+module Main where++import qualified Haskore.Interface.SuperCollider.Performance as SCPf+import qualified Haskore.Interface.SuperCollider.Note as SCNote++import Haskore.Music        hiding (repeat, reverse)+import Haskore.Melody          as Melody+import Haskore.Basic.Duration (wn, qn, en, (%+), )++import qualified Test.HUnit      as HUnit+++propSuperColliderEventsFromNotes :: MidiMusic.T -> Bool+propSuperColliderEventsFromNotes music =+   let notes =+          PfBE.fromPaddedPerformance SCNote.fromGMNote $+          (FancyPerformance.paddedFromMusic music ::+                 Performance.Padded NonNegW.Rational Rational MidiMusic.Note)+   in  SCPf.fixNodeIds (SCPf.eventsFromNotesQueue notes) ==+       (SCPf.fixNodeIds (SCPf.eventsFromNotesEither notes)+             :: SCPf.T NonNegW.Rational)++testSuperColliderInfinitePerformance :: HUnit.Test+testSuperColliderInfinitePerformance =+   let -- mel = Music.repeat (a 0 wn () +:+ b 0 wn ())+       mel = a 0 wn () +:+ b 1 wn ()  =:=  rest qn +:+ mel+       pf = SCPf.fixNodeIds (SCPf.fromMusic SCNote.fromGMNote (withPiano mel))+                :: SCPf.T NonNegW.Double+   in  HUnit.TestCase+         (HUnit.assertBool "infinite performance"+            (testShowInf 200 pf))++testSuperCollider :: HUnit.Test+testSuperCollider =+   HUnit.TestLabel "supercollider" $ HUnit.TestList $+      -- fails for time of type Double probably because of rounding errors+      testUnit "eventsFromNotes" propSuperColliderEventsFromNotes :+      testSuperColliderInfinitePerformance :+      []+++main :: IO ()+main = return ()