packages feed

glapp (empty) → 0.1.0.0

raw patch · 5 files changed

+625/−0 lines, 5 filesdep +GLFW-bdep +OpenGLdep +basesetup-changed

Dependencies added: GLFW-b, OpenGL, base, containers, lens, mtl

Files

+ LICENSE view
@@ -0,0 +1,339 @@+             GNU GENERAL PUBLIC LICENSE+                Version 2, June 1991++ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++                     Preamble++  The licenses for most software are designed to take away your+freedom to share and change it.  By contrast, the GNU General Public+License is intended to guarantee your freedom to share and change free+software--to make sure the software is free for all its users.  This+General Public License applies to most of the Free Software+Foundation's software and to any other program whose authors commit to+using it.  (Some other Free Software Foundation software is covered by+the GNU Lesser General Public License instead.)  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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ glapp.cabal view
@@ -0,0 +1,95 @@+-- Initial editor.cabal generated by cabal init.  For further+-- documentation, see http://haskell.org/cabal/users-guide/++-- The name of the package.+name:                glapp++-- The package version.  See the Haskell package versioning policy (PVP)+-- for standards guiding when and how versions should be incremented.+-- http://www.haskell.org/haskellwiki/Package_versioning_policy+-- PVP summary:      +-+------- breaking API changes+--                   | | +----- non-breaking API additions+--                   | | | +--- code changes with no API change+version:             0.1.0.0++-- A short (one-line) description of the package.+synopsis:            An OpenGL micro framework.++-- A longer description of the package.+description:         Attempts to make managing multiple windows and window data+                     easier.++-- URL for the project homepage or repository.+homepage:            zyghost.com++-- The license under which the package is released.+license:             GPL-2++-- The file containing the license text.+license-file:        LICENSE++-- The package author(s).+author:              Schell Scivally++-- An email address to which users can send suggestions, bug reports, and+-- patches.+maintainer:          efsubenovex@gmail.com++-- A copyright notice.+-- copyright:++category:            Graphics++build-type:          Simple++-- Extra files to be distributed with the package, such as examples or a+-- README.+-- extra-source-files:++-- Constraint on the version of Cabal needed to build this package.+cabal-version:       >=1.10++bug-reports:         https://github.com/schell/glapp/issues+++source-repository head+    type: git+    location: https://github.com/schell/glapp+++library+  hs-source-dirs:      src+  exposed-modules:     Data.Glapp+  default-language:    Haskell2010+  build-depends:       base         >=4.7       && <4.8,+                       OpenGL       >=2.9.1.0   && <2.10,+                       lens         >=4.0       && <4.1,+                       GLFW-b       >=1.4.6     && <1.5,+                       mtl          >=2.1.2     && <2.2,+                       containers   >=0.5.3.1   && <0.6+++executable example+  -- .hs or .lhs file containing the Main module.+  main-is:             Main.hs++  -- Directories containing source files.+  hs-source-dirs:      src++  -- Modules included in this executable, other than Main.+  -- other-modules:++  -- LANGUAGE extensions used by modules in this package.+  -- other-extensions:++  -- Base language which the package is written in.+  default-language:    Haskell2010++  -- Other library packages from which modules are imported.+  build-depends:       base >=4.7 && <4.8,+                       OpenGL       >=2.9.1.0   && <2.10,+                       lens         >=4.0       && <4.1,+                       GLFW-b       >=1.4.6     && <1.5,+                       mtl          >=2.1.2     && <2.2,+                       containers   >=0.5.3.1   && <0.6+
+ src/Data/Glapp.hs view
@@ -0,0 +1,169 @@+module Data.Glapp (+    module T,+    iterateApp+) where++import           Graphics.UI.GLFW+import           Graphics.Rendering.OpenGL+import           Control.Monad+import           Control.Monad.State+import           Control.Concurrent+import           Control.Lens+import           Data.Maybe+import           Data.Glapp.Types as T+import           Data.Glapp.Internal+import qualified Data.Set as S++++input :: MVar (UserWindow a) -> InputEvent -> IO ()+input mvar e = do+    uApp <- takeMVar mvar+    let datum = (uApp ^. windowInput) (uApp ^. windowData) e+    putMVar mvar $ uApp & windowData .~ datum+++render :: MVar (UserWindow a) -> Window -> IO ()+render mvar win = do+    makeContextCurrent $ Just win+    uWin <- readMVar mvar+    clear [ColorBuffer, DepthBuffer]+    uWin ^. windowRender $ uWin ^. windowData+    swapBuffers win+    makeContextCurrent Nothing+++iterateUntilM :: Monad m => (a -> Bool) -> (a -> m a) -> a -> m a+iterateUntilM p f v+    | p v = return v+    | otherwise = f v >>= iterateUntilM p f+++getUserAppShouldQuit :: App a b -> Bool+getUserAppShouldQuit app = shouldQuit getUserApp+    where shouldQuit = app ^. userApp . userAppShouldQuit+          getUserApp = app ^. userApp . userAppData+++getUserWindowIds :: App a b -> IO [UserWindowId b]+getUserWindowIds app = do+    uWins <- forM (map _appUserWindowMVar $ S.toList $ app ^. windows) readMVar+    let ids = S.map _appWindowId (app ^. windows)+    return $ zip (S.toList ids) uWins+++stepWindows :: App a b -> IO (App a b)+stepWindows app = do+    forM_ (S.toList $ app ^. windows) $ \(AppWindow i win mvar) -> do+        uWin  <- takeMVar mvar+        udata <- uWin ^. windowStep $ uWin ^. windowData+        putMVar mvar $ uWin & windowData .~ udata+    return app+++makeAppWindow :: Id -> NewWindow a -> IO (Maybe (AppWindow a))+makeAppWindow id' (UserWindowConfig s p t, uWin) = do+    mWin <- uncurry createWindow s t Nothing Nothing+    case mWin of+       Nothing  -> return Nothing+       Just win -> do+            (uncurry $ setWindowPos win) p++            mvar <- newMVar uWin++            setCharCallback win $ Just $ \_ c ->+                input mvar $ CharEvent c++            setWindowSizeCallback win $ Just $ \win' w h -> do+                input mvar $ WindowSizeEvent w h+                render mvar win'++            setKeyCallback win $ Just $ \win' k i ks mod ->+                input mvar $ KeyEvent k i ks mod++            setMouseButtonCallback win $ Just $ \win' mb mbs mod ->+                input mvar $ MouseButtonEvent mb mbs mod++            setCursorPosCallback win $ Just $ \win' x y ->+                input mvar $ CursorMoveEvent x y++            setCursorEnterCallback win $ Just $ \win' cs ->+                input mvar $ CursorEnterEvent cs++            setScrollCallback win $ Just $ \win' x y ->+                input mvar $ ScrollEvent x y++            return $ Just $ AppWindow id' win mvar+++createWindows :: Show a => App a b -> IO (App a b)+createWindows app = do+    -- Get our user windows.+    uWinIds <- getUserWindowIds app++    -- Get the config for our windows.+    let uWins      = map snd uWinIds+        news       = app ^. userApp.userAppNewWindows $ app ^. userApp.userAppData+        ids        = take (length news) $ iterate succ $ app ^. nextWindowId+        zipped     = zip ids news++    -- Create the windows.+    appWins <- fmap catMaybes $ forM zipped (uncurry makeAppWindow)++    return $ flip execState app $+        unless (null appWins) $ do+            nextWindowId .= succ (last ids)+            windows %= S.union (S.fromList appWins)+++destroyWindows :: App a b -> IO (App a b)+destroyWindows app = do+    -- Run through all the windows and find which ones should+    -- close.+    closedAppWins <- fmap catMaybes $ forM (S.toList $ app ^. windows) $+        \a@(AppWindow _ win _) -> do+            shouldClose <- windowShouldClose win+            if shouldClose then do+                -- Close them and return them.+                destroyWindow win+                return $ Just a+              else return Nothing++    -- Remove them from our list.+    return $ app & windows %~ (`S.difference` S.fromList closedAppWins)+++renderWindows :: App a b -> IO (App a b)+renderWindows app = do+    -- Run through all the windows and step/render them.+    forM_ (S.toList $ app ^. windows) $ \(AppWindow _ win mvar) ->+        render mvar win+    return app+++stepUserApp :: App a b -> IO (App a b)+stepUserApp app = do+    let uApp  = app ^. userApp+    uWins <- fmap (map snd) $ getUserWindowIds app+    uad <- (uApp ^. userAppStep) (uApp ^. userAppData) uWins+    return $ app & userApp.userAppData .~ uad+++stepApp :: Show a => App a b -> IO (App a b)+stepApp a = do+    pollEvents+    createWindows a >>= stepWindows >>= stepUserApp >>= destroyWindows >>= renderWindows+++iterateApp :: Show a => UserApp a b -> IO ()+iterateApp u = do+    True <- Graphics.UI.GLFW.init+    let app = App { _userApp = u+                  , _windows = S.empty+                  , _nextWindowId = Id 0+                  }++    _ <- stepApp app >>= iterateUntilM getUserAppShouldQuit stepApp+    return ()++
+ src/Main.hs view
@@ -0,0 +1,20 @@+module Main where++import Graphics.UI.GLFW+import Graphics.Rendering.OpenGL+import Control.Monad+import Control.Monad.State+import Control.Concurrent+import Control.Lens+import Data.Maybe+import System.Exit+import qualified Data.Set as S+import Data.Glapp+import Example.Editor++main :: IO ()+main = iterateApp myApp++    --dir  <- fmap (++ "assets/") getCurrentDirectory+    --text <- initTextRenderer dir+