gl 0.7.8.1 → 0.8.0
raw patch · 106 files changed
+3826/−397 lines, 106 filesdep −directorydep −filepathdep −hxtdep ~containersdep ~halfPVP ok
version bump matches the API change (PVP)
Dependencies removed: directory, filepath, hxt, split
Dependency ranges changed: containers, half
API changes (from Hackage documentation)
- Graphics.GL.Ext.EXT.SparseTexture: glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- Graphics.GL.Internal.FFI: ffiuintenumfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- Graphics.GL.Internal.Shared: glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
+ Graphics.GL.Embedded32: glBlendBarrier :: MonadIO m => m ()
+ Graphics.GL.Embedded32: glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
+ Graphics.GL.Embedded32: glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.Embedded32: glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m ()
+ Graphics.GL.Embedded32: glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m ()
+ Graphics.GL.Embedded32: glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glDisablei :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
+ Graphics.GL.Embedded32: glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()
+ Graphics.GL.Embedded32: glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
+ Graphics.GL.Embedded32: glEnablei :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.Embedded32: glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint
+ Graphics.GL.Embedded32: glGetGraphicsResetStatus :: MonadIO m => m GLenum
+ Graphics.GL.Embedded32: glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glGetPointerv :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
+ Graphics.GL.Embedded32: glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Embedded32: glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Embedded32: glMinSampleShading :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.Embedded32: glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.Embedded32: glPopDebugGroup :: MonadIO m => m ()
+ Graphics.GL.Embedded32: glPrimitiveBoundingBox :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Embedded32: glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.Embedded32: glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()
+ Graphics.GL.Embedded32: glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: gl_AMD_framebuffer_sample_positions :: Bool
+ Graphics.GL.Ext.AMD.GpuShaderHalfFloat: gl_AMD_gpu_shader_half_float :: Bool
+ Graphics.GL.Ext.AMD.ShaderBallot: gl_AMD_shader_ballot :: Bool
+ Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter: gl_AMD_shader_explicit_vertex_parameter :: Bool
+ Graphics.GL.Ext.ARB.ES32Compatibility: glPrimitiveBoundingBoxARB :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.ARB.ES32Compatibility: gl_ARB_ES3_2_compatibility :: Bool
+ Graphics.GL.Ext.ARB.FragmentShaderInterlock: gl_ARB_fragment_shader_interlock :: Bool
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: gl_ARB_gpu_shader_int64 :: Bool
+ Graphics.GL.Ext.ARB.ParallelShaderCompile: glMaxShaderCompilerThreadsARB :: MonadIO m => GLuint -> m ()
+ Graphics.GL.Ext.ARB.ParallelShaderCompile: gl_ARB_parallel_shader_compile :: Bool
+ Graphics.GL.Ext.ARB.PostDepthCoverage: gl_ARB_post_depth_coverage :: Bool
+ Graphics.GL.Ext.ARB.SampleLocations: glEvaluateDepthValuesARB :: MonadIO m => m ()
+ Graphics.GL.Ext.ARB.SampleLocations: glFramebufferSampleLocationsfvARB :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.ARB.SampleLocations: glNamedFramebufferSampleLocationsfvARB :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.ARB.SampleLocations: gl_ARB_sample_locations :: Bool
+ Graphics.GL.Ext.ARB.ShaderAtomicCounterOps: gl_ARB_shader_atomic_counter_ops :: Bool
+ Graphics.GL.Ext.ARB.ShaderBallot: gl_ARB_shader_ballot :: Bool
+ Graphics.GL.Ext.ARB.ShaderClock: gl_ARB_shader_clock :: Bool
+ Graphics.GL.Ext.ARB.ShaderViewportLayerArray: gl_ARB_shader_viewport_layer_array :: Bool
+ Graphics.GL.Ext.ARB.SparseTexture2: gl_ARB_sparse_texture2 :: Bool
+ Graphics.GL.Ext.ARB.SparseTextureClamp: gl_ARB_sparse_texture_clamp :: Bool
+ Graphics.GL.Ext.ARB.TextureFilterMinmax: gl_ARB_texture_filter_minmax :: Bool
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glBindFragDataLocationIndexedEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glGetFragDataIndexEXT :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glGetProgramResourceLocationIndexEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
+ Graphics.GL.Ext.EXT.BlendFuncExtended: gl_EXT_blend_func_extended :: Bool
+ Graphics.GL.Ext.EXT.ClearTexture: glClearTexImageEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.Ext.EXT.ClearTexture: glClearTexSubImageEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.Ext.EXT.ClearTexture: gl_EXT_clear_texture :: Bool
+ Graphics.GL.Ext.EXT.ClipCullDistance: gl_EXT_clip_cull_distance :: Bool
+ Graphics.GL.Ext.EXT.ColorBufferFloat: gl_EXT_color_buffer_float :: Bool
+ Graphics.GL.Ext.EXT.ConservativeDepth: gl_EXT_conservative_depth :: Bool
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: glDrawTransformFeedbackEXT :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: glDrawTransformFeedbackInstancedEXT :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: gl_EXT_draw_transform_feedback :: Bool
+ Graphics.GL.Ext.EXT.MultisampleCompatibility: gl_EXT_multisample_compatibility :: Bool
+ Graphics.GL.Ext.EXT.ProtectedTextures: gl_EXT_protected_textures :: Bool
+ Graphics.GL.Ext.EXT.ShaderGroupVote: gl_EXT_shader_group_vote :: Bool
+ Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers: gl_EXT_shader_non_constant_global_initializers :: Bool
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glClearPixelLocalStorageuiEXT :: MonadIO m => GLsizei -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> GLsizei -> m ()
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glGetFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> m GLsizei
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: gl_EXT_shader_pixel_local_storage2 :: Bool
+ Graphics.GL.Ext.EXT.SparseTexture: glTexPageCommitmentEXT :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
+ Graphics.GL.Ext.EXT.WindowRectangles: glWindowRectanglesEXT :: MonadIO m => GLenum -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Ext.EXT.WindowRectangles: gl_EXT_window_rectangles :: Bool
+ Graphics.GL.Ext.IMG.BindlessTexture: glGetTextureHandleIMG :: MonadIO m => GLuint -> m GLuint64
+ Graphics.GL.Ext.IMG.BindlessTexture: glGetTextureSamplerHandleIMG :: MonadIO m => GLuint -> GLuint -> m GLuint64
+ Graphics.GL.Ext.IMG.BindlessTexture: glProgramUniformHandleui64IMG :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glProgramUniformHandleui64vIMG :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glUniformHandleui64IMG :: MonadIO m => GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glUniformHandleui64vIMG :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: gl_IMG_bindless_texture :: Bool
+ Graphics.GL.Ext.IMG.FramebufferDownsample: glFramebufferTexture2DDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Ext.IMG.FramebufferDownsample: glFramebufferTextureLayerDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Ext.IMG.FramebufferDownsample: gl_IMG_framebuffer_downsample :: Bool
+ Graphics.GL.Ext.IMG.TextureFilterCubic: gl_IMG_texture_filter_cubic :: Bool
+ Graphics.GL.Ext.INTEL.ConservativeRasterization: gl_INTEL_conservative_rasterization :: Bool
+ Graphics.GL.Ext.INTEL.FramebufferCMAA: glApplyFramebufferAttachmentCMAAINTEL :: MonadIO m => m ()
+ Graphics.GL.Ext.INTEL.FramebufferCMAA: gl_INTEL_framebuffer_CMAA :: Bool
+ Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d: gl_KHR_texture_compression_astc_sliced_3d :: Bool
+ Graphics.GL.Ext.NV.ClipSpaceWScaling: glViewportPositionWScaleNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.NV.ClipSpaceWScaling: gl_NV_clip_space_w_scaling :: Bool
+ Graphics.GL.Ext.NV.ConservativeRasterDilate: glConservativeRasterParameterfNV :: MonadIO m => GLenum -> GLfloat -> m ()
+ Graphics.GL.Ext.NV.ConservativeRasterDilate: gl_NV_conservative_raster_dilate :: Bool
+ Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles: glConservativeRasterParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles: gl_NV_conservative_raster_pre_snap_triangles :: Bool
+ Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge: gl_NV_robustness_video_memory_purge :: Bool
+ Graphics.GL.Ext.NV.ShaderAtomicFloat64: gl_NV_shader_atomic_float64 :: Bool
+ Graphics.GL.Ext.NV.StereoViewRendering: gl_NV_stereo_view_rendering :: Bool
+ Graphics.GL.Ext.NV.ViewportSwizzle: glViewportSwizzleNV :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Ext.NV.ViewportSwizzle: gl_NV_viewport_swizzle :: Bool
+ Graphics.GL.Ext.OES.ViewportArray: glDepthRangeArrayfvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glDepthRangeIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glGetFloati_vOES :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Ext.OES.ViewportArray: glScissorArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glScissorIndexedOES :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glScissorIndexedvOES :: MonadIO m => GLuint -> Ptr GLint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportIndexedfvOES :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: gl_OES_viewport_array :: Bool
+ Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture: glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
+ Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture: gl_OVR_multiview_multisampled_render_to_texture :: Bool
+ Graphics.GL.Internal.FFI: ffienumenumenumuintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintintsizeiintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.FFI: ffienumsizeiPtrintIOV :: MonadIO m => FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffisizeisizeiPtruintIOV :: MonadIO m => FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Internal.FFI: ffiuintIOsizei :: MonadIO m => FunPtr (GLuint -> IO GLsizei) -> GLuint -> m GLsizei
+ Graphics.GL.Internal.FFI: ffiuintenumintfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.Shared: glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Internal.Shared: glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())
+ Graphics.GL.Internal.Shared: glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Internal.Shared: glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
+ Graphics.GL.Internal.Shared: glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Internal.Shared: glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
+ Graphics.GL.Internal.Shared: glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.Internal.Shared: glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
+ Graphics.GL.Internal.Shared: glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Internal.Shared: glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
+ Graphics.GL.Internal.Shared: glMinSampleShading :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.Internal.Shared: glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())
+ Graphics.GL.SafetyCritical20: glActiveTexture :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glBlendEquation :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum
+ Graphics.GL.SafetyCritical20: glClear :: MonadIO m => GLbitfield -> m ()
+ Graphics.GL.SafetyCritical20: glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glClearDepthf :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glClearStencil :: MonadIO m => GLint -> m ()
+ Graphics.GL.SafetyCritical20: glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glCreateProgram :: MonadIO m => m GLuint
+ Graphics.GL.SafetyCritical20: glCullFace :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDepthFunc :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDepthMask :: MonadIO m => GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glDisable :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glEnable :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glFinish :: MonadIO m => m ()
+ Graphics.GL.SafetyCritical20: glFlush :: MonadIO m => m ()
+ Graphics.GL.SafetyCritical20: glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glFrontFace :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenerateMipmap :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.SafetyCritical20: glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetError :: MonadIO m => m GLenum
+ Graphics.GL.SafetyCritical20: glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetGraphicsResetStatus :: MonadIO m => m GLenum
+ Graphics.GL.SafetyCritical20: glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)
+ Graphics.GL.SafetyCritical20: glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.SafetyCritical20: glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
+ Graphics.GL.SafetyCritical20: glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glHint :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glIsEnabled :: MonadIO m => GLenum -> m GLboolean
+ Graphics.GL.SafetyCritical20: glLineWidth :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilMask :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1i :: MonadIO m => GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUseProgram :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- Graphics.GL.Core45: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Core45: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Ext.ARB.DirectStateAccess: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Ext.ARB.DirectStateAccess: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Internal.Shared: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ())
+ Graphics.GL.Internal.Shared: glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())
Files
- CHANGELOG.markdown +54/−0
- Generator.hs +8/−0
- LICENSE +1/−1
- Registry.hs +24/−1
- dist/build/autogen/Graphics/GL/Core32.hs +0/−51
- dist/build/autogen/Graphics/GL/Core40.hs +0/−77
- dist/build/autogen/Graphics/GL/Core44.hs +0/−2
- dist/build/autogen/Graphics/GL/Core45.hs +0/−2
- dist/build/autogen/Graphics/GL/Embedded20.hs +0/−2
- dist/build/autogen/Graphics/GL/Embedded32.hs +380/−0
- dist/build/autogen/Graphics/GL/Ext/AMD.hs +8/−0
- dist/build/autogen/Graphics/GL/Ext/AMD/DrawBuffersBlend.hs +4/−4
- dist/build/autogen/Graphics/GL/Ext/AMD/FramebufferSamplePositions.hs +81/−0
- dist/build/autogen/Graphics/GL/Ext/AMD/GpuShaderHalfFloat.hs +49/−0
- dist/build/autogen/Graphics/GL/Ext/AMD/SamplePositions.hs +1/−2
- dist/build/autogen/Graphics/GL/Ext/AMD/ShaderBallot.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/AMD/ShaderExplicitVertexParameter.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ANGLE/InstancedArrays.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/APPLE/ElementArray.hs +4/−4
- dist/build/autogen/Graphics/GL/Ext/ARB.hs +26/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/BindlessTexture.hs +1/−2
- dist/build/autogen/Graphics/GL/Ext/ARB/DrawBuffersBlend.hs +4/−4
- dist/build/autogen/Graphics/GL/Ext/ARB/DrawInstanced.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/ARB/ES32Compatibility.hs +45/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/FragmentShaderInterlock.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/GeometryShader4.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/ARB/GpuShaderInt64.hs +513/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/ParallelShaderCompile.hs +40/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/PostDepthCoverage.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/SampleLocations.hs +82/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/SampleShading.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/ARB/ShaderAtomicCounterOps.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/ShaderBallot.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/ShaderClock.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/ShaderViewportLayerArray.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture.hs +16/−1
- dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture2.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/SparseTextureClamp.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/ARB/TextureFilterMinmax.hs +23/−0
- dist/build/autogen/Graphics/GL/Ext/ATI/ElementArray.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/EXT.hs +24/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/BaseInstance.hs +3/−3
- dist/build/autogen/Graphics/GL/Ext/EXT/BlendFuncExtended.hs +87/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/BufferStorage.hs +21/−7
- dist/build/autogen/Graphics/GL/Ext/EXT/ClearTexture.hs +54/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ClipCullDistance.hs +50/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ColorBufferFloat.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ConservativeDepth.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/DirectStateAccess.hs +12/−12
- dist/build/autogen/Graphics/GL/Ext/EXT/DrawBuffersIndexed.hs +4/−4
- dist/build/autogen/Graphics/GL/Ext/EXT/DrawElementsBaseVertex.hs +3/−3
- dist/build/autogen/Graphics/GL/Ext/EXT/DrawRangeElements.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/EXT/DrawTransformFeedback.hs +54/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/GpuShader4.hs +0/−15
- dist/build/autogen/Graphics/GL/Ext/EXT/MultiDrawArrays.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/EXT/Multisample.hs +1/−4
- dist/build/autogen/Graphics/GL/Ext/EXT/MultisampleCompatibility.hs +20/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/PrimitiveBoundingBox.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ProtectedTextures.hs +23/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ShaderGroupVote.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ShaderNonConstantGlobalInitializers.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/ShaderPixelLocalStorage2.hs +67/−0
- dist/build/autogen/Graphics/GL/Ext/EXT/SparseTexture.hs +19/−1
- dist/build/autogen/Graphics/GL/Ext/EXT/VertexArray.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/EXT/WindowRectangles.hs +54/−0
- dist/build/autogen/Graphics/GL/Ext/IBM/MultimodeDrawArrays.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/IMG.hs +7/−1
- dist/build/autogen/Graphics/GL/Ext/IMG/BindlessTexture.hs +110/−0
- dist/build/autogen/Graphics/GL/Ext/IMG/FramebufferDownsample.hs +68/−0
- dist/build/autogen/Graphics/GL/Ext/IMG/TextureFilterCubic.hs +26/−0
- dist/build/autogen/Graphics/GL/Ext/INTEL.hs +5/−1
- dist/build/autogen/Graphics/GL/Ext/INTEL/ConservativeRasterization.hs +20/−0
- dist/build/autogen/Graphics/GL/Ext/INTEL/FramebufferCMAA.hs +33/−0
- dist/build/autogen/Graphics/GL/Ext/KHR.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/KHR/BlendEquationAdvanced.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/KHR/Robustness.hs +0/−2
- dist/build/autogen/Graphics/GL/Ext/KHR/TextureCompressionAstcSliced3d.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/NV.hs +14/−0
- dist/build/autogen/Graphics/GL/Ext/NV/BlendEquationAdvanced.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/NV/ClipSpaceWScaling.hs +43/−0
- dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterDilate.hs +43/−0
- dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterPreSnapTriangles.hs +43/−0
- dist/build/autogen/Graphics/GL/Ext/NV/DrawInstanced.hs +2/−2
- dist/build/autogen/Graphics/GL/Ext/NV/RobustnessVideoMemoryPurge.hs +20/−0
- dist/build/autogen/Graphics/GL/Ext/NV/ShaderAtomicFloat64.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/NV/StereoViewRendering.hs +15/−0
- dist/build/autogen/Graphics/GL/Ext/NV/TransformFeedback2.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/NV/ViewportSwizzle.hs +70/−0
- dist/build/autogen/Graphics/GL/Ext/OES.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/OES/DrawBuffersIndexed.hs +4/−43
- dist/build/autogen/Graphics/GL/Ext/OES/DrawElementsBaseVertex.hs +3/−3
- dist/build/autogen/Graphics/GL/Ext/OES/GeometryShader.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/OES/PrimitiveBoundingBox.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/OES/SampleShading.hs +1/−1
- dist/build/autogen/Graphics/GL/Ext/OES/ViewportArray.hs +176/−0
- dist/build/autogen/Graphics/GL/Ext/OVR.hs +2/−0
- dist/build/autogen/Graphics/GL/Ext/OVR/Multiview.hs +3/−0
- dist/build/autogen/Graphics/GL/Ext/OVR/MultiviewMultisampledRenderToTexture.hs +42/−0
- dist/build/autogen/Graphics/GL/Ext/SUN/MeshArray.hs +1/−1
- dist/build/autogen/Graphics/GL/Internal/FFI.hs +196/−34
- dist/build/autogen/Graphics/GL/Internal/Shared.hs +255/−80
- dist/build/autogen/Graphics/GL/SafetyCritical20.hs +391/−0
- extensions.txt +42/−0
- gl.cabal +61/−9
- gl.xml too large to diff
- src/Graphics/GL.hs +2/−2
CHANGELOG.markdown view
@@ -1,3 +1,57 @@+0.8.0+-----+* Added support for cabal setup dependencies. This should ensure we build correctly in more environments going forward.+* Added support for OpenGL ES 3.2+* Added support for OpenGL SC 2.0+* Added missing `_EXT` suffix to pattern synonyms for `EXT_buffer_storage`+* Fixed incorrect export of the `ARB` variant of `glTexPageCommitment` in `EXT_sparse_texture`+* Added missing pattern synonym `GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR` for `OVR_multiview`+* Added suuport for fourty-four new extensions:+ * `AMD_framebuffer_sample_positions`+ * `AMD_gpu_shader_half_float`+ * `AMD_shader_ballot`+ * `AMD_shader_explicit_vertex_parameter`+ * `ARB_ES3_2_compatibility`+ * `ARB_fragment_shader_interlock`+ * `ARB_gpu_shader_int64`+ * `ARB_parallel_shader_compile`+ * `ARB_post_depth_coverage`+ * `ARB_sample_locations`+ * `ARB_shader_atomic_counter_ops`+ * `ARB_shader_ballot`+ * `ARB_shader_clock`+ * `ARB_shader_viewport_layer_array`+ * `ARB_sparse_texture2`+ * `ARB_sparse_texture_clamp`+ * `ARB_texture_filter_minmax`+ * `EXT_blend_func_extended`+ * `EXT_clear_texture`+ * `EXT_clip_cull_distance`+ * `EXT_color_buffer_float`+ * `EXT_conservative_depth`+ * `EXT_draw_transform_feedback`+ * `EXT_multisample_compatibility`+ * `EXT_protected_textures`+ * `EXT_shader_group_vote`+ * `EXT_shader_non_constant_global_initializers`+ * `EXT_shader_pixel_local_storage2`+ * `EXT_window_rectangles`+ * `IMG_bindless_texture`+ * `IMG_framebuffer_downsample`+ * `IMG_texture_filter_cubic`+ * `INTEL_conservative_rasterization`+ * `INTEL_framebufer_CMAA`+ * `KHR_texture_compression_astc_sliced_3d`+ * `NV_clip_space_w_scaling`+ * `NV_conservative_raster_dilate`+ * `NV_conservative_raster_pre_snap_triangles`+ * `NV_robustness_video_memory_purge`+ * `NV_shader_atomic_float64`+ * `NV_stereo_view_rendering`+ * `NV_viewport_swizzle`+ * `OES_viewport_array`+ * `OVR_multiview_multisampled_render_to_texture`+ 0.7.8.1 ------- * Cleaned up the remaining unused import warnings
Generator.hs view
@@ -188,7 +188,10 @@ ("GL_ES_VERSION_2_0", _) -> ("Embedded20", Nothing) ("GL_ES_VERSION_3_0", _) -> ("Embedded30", Nothing) ("GL_ES_VERSION_3_1", _) -> ("Embedded31", Nothing)+ ("GL_ES_VERSION_3_2", _) -> ("Embedded32", Nothing) + ("GL_SC_VERSION_2_0", _) -> ("SafetyCritical20", Nothing)+ a -> error $ show a implicitPrelude :: String -> ([String], [Body])@@ -254,6 +257,9 @@ "Graphics.GL.Embedded31" -> mk [ "Graphics.GL.Embedded30" ]+ "Graphics.GL.Embedded32" -> mk [+ "Graphics.GL.Embedded31"+ ] "Graphics.GL.Standard11" -> mk [ "Graphics.GL.Standard10" ]@@ -404,6 +410,8 @@ , "Embedded20" , "Embedded30" , "Embedded31"+ , "Embedded32"+ , "SafetyCritical20" , "Standard10" , "Standard11" , "Standard12"
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2014-2016 Edward A. Kmett and Gabríel Arthúr Pétursson+Copyright (c) 2014-2017 Edward A. Kmett and Gabríel Arthúr Pétursson Copyright (c) 2013 Sven Panne All rights reserved.
Registry.hs view
@@ -105,13 +105,21 @@ { registryFeatures = cleanFeature "GL_VERSION_3_1" clean31require . cleanFeature "GL_VERSION_4_4" clean44require .- cleanFeature "GL_VERSION_4_5" clean45require <$> registryFeatures registry+ cleanFeature "GL_VERSION_4_5" clean45require .+ cleanFeature "GL_ES_VERSION_3_2" cleanES32require <$> registryFeatures registry , registryCommands = cleanCommand <$> registryCommands registry+ , registryExtensions = cleanExtensions <$> registryExtensions registry } cleanCommand :: Command -> Command cleanCommand cmd = cmd { commandParameters = cleanParameter <$> commandParameters cmd } +cleanExtensions :: Extension -> Extension+cleanExtensions ext+ | extensionName ext == "GL_EXT_multisampled_compatibility" =+ ext { extensionName = "GL_EXT_multisample_compatibility" }+ | otherwise = ext+ cleanParameter :: Parameter -> Parameter cleanParameter param | parameterName param == "baseAndCount" = param { parameterType = (parameterType param) { typePointer = 1 }}@@ -174,4 +182,19 @@ , "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY" , "GL_TEXTURE_BINDING_RECTANGLE" , "GL_UPPER_LEFT"+ ]++cleanES32require :: Require -> Require+cleanES32require require = require+ { requireEnums = filter (`notElem` removed) $+ requireEnums require+ } where+ removed =+ [ "GL_CCW"+ , "GL_CW"+ , "GL_EQUAL"+ , "GL_NO_ERROR"+ , "GL_STENCIL_INDEX"+ , "GL_STENCIL_INDEX8"+ , "GL_TRIANGLES" ]
dist/build/autogen/Graphics/GL/Core32.hs view
@@ -1122,63 +1122,12 @@ , pattern GL_ZERO ) where -import Control.Monad.IO.Class-import Foreign.Ptr-import Graphics.GL.Internal.FFI-import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared-import Graphics.GL.Types-import System.IO.Unsafe --- | Usage: @'glFramebufferTexture' target attachment texture level@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>---glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr--glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")--{-# NOINLINE glFramebufferTextureFunPtr #-}- pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 pattern GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 pattern GL_CONTEXT_PROFILE_MASK = 0x9126 -pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--pattern GL_GEOMETRY_INPUT_TYPE = 0x8917--pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918--pattern GL_GEOMETRY_SHADER = 0x8DD9--pattern GL_GEOMETRY_VERTICES_OUT = 0x8916--pattern GL_LINES_ADJACENCY = 0x000A--pattern GL_LINE_STRIP_ADJACENCY = 0x000B--pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123--pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124--pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF- pattern GL_PROGRAM_POINT_SIZE = 0x8642--pattern GL_TRIANGLES_ADJACENCY = 0x000C--pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
dist/build/autogen/Graphics/GL/Core40.hs view
@@ -129,85 +129,8 @@ , pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ) where -import Control.Monad.IO.Class-import Foreign.Ptr-import Graphics.GL.Internal.FFI-import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared-import Graphics.GL.Types-import System.IO.Unsafe import Graphics.GL.Core33 --- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@---glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr--glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")--{-# NOINLINE glBlendEquationSeparateiFunPtr #-}---- | Usage: @'glBlendEquationi' buf mode@---glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()-glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr--glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")--{-# NOINLINE glBlendEquationiFunPtr #-}---- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@---glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()-glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr--glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")--{-# NOINLINE glBlendFuncSeparateiFunPtr #-}---- | Usage: @'glBlendFunci' buf src dst@---glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr--glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")--{-# NOINLINE glBlendFunciFunPtr #-}---- | Usage: @'glMinSampleShading' value@------ The parameter @value@ is a @ColorF@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>---glMinSampleShading :: MonadIO m => GLfloat -> m ()-glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr--glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())-glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")--{-# NOINLINE glMinSampleShadingFunPtr #-}--pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37- pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B--pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C--pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--pattern GL_SAMPLE_SHADING = 0x8C36--pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
dist/build/autogen/Graphics/GL/Core44.hs view
@@ -36,5 +36,3 @@ import Graphics.GL.Internal.Shared import Graphics.GL.Core43--pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A
dist/build/autogen/Graphics/GL/Core45.hs view
@@ -179,5 +179,3 @@ glGetnUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformdv") {-# NOINLINE glGetnUniformdvFunPtr #-}--pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
dist/build/autogen/Graphics/GL/Embedded20.hs view
@@ -448,5 +448,3 @@ ) where import Graphics.GL.Internal.Shared--pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
+ dist/build/autogen/Graphics/GL/Embedded32.hs view
@@ -0,0 +1,380 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Embedded32 (+ -- * Graphics.GL.Embedded32+ module Graphics.GL.Embedded31+ , glBlendBarrier+ , glBlendEquationSeparatei+ , glBlendEquationi+ , glBlendFuncSeparatei+ , glBlendFunci+ , glColorMaski+ , glCopyImageSubData+ , glDebugMessageCallback+ , glDebugMessageControl+ , glDebugMessageInsert+ , glDisablei+ , glDrawElementsBaseVertex+ , glDrawElementsInstancedBaseVertex+ , glDrawRangeElementsBaseVertex+ , glEnablei+ , glFramebufferTexture+ , glGetDebugMessageLog+ , glGetGraphicsResetStatus+ , glGetObjectLabel+ , glGetObjectPtrLabel+ , glGetPointerv+ , glGetSamplerParameterIiv+ , glGetSamplerParameterIuiv+ , glGetTexParameterIiv+ , glGetTexParameterIuiv+ , glGetnUniformfv+ , glGetnUniformiv+ , glGetnUniformuiv+ , glIsEnabledi+ , glMinSampleShading+ , glObjectLabel+ , glObjectPtrLabel+ , glPatchParameteri+ , glPopDebugGroup+ , glPrimitiveBoundingBox+ , glPushDebugGroup+ , glReadnPixels+ , glSamplerParameterIiv+ , glSamplerParameterIuiv+ , glTexBuffer+ , glTexBufferRange+ , glTexParameterIiv+ , glTexParameterIuiv+ , glTexStorage3DMultisample+ , pattern GL_BUFFER+ , pattern GL_CLAMP_TO_BORDER+ , pattern GL_COLORBURN+ , pattern GL_COLORDODGE+ , pattern GL_COMPRESSED_RGBA_ASTC_10x10+ , pattern GL_COMPRESSED_RGBA_ASTC_10x5+ , pattern GL_COMPRESSED_RGBA_ASTC_10x6+ , pattern GL_COMPRESSED_RGBA_ASTC_10x8+ , pattern GL_COMPRESSED_RGBA_ASTC_12x10+ , pattern GL_COMPRESSED_RGBA_ASTC_12x12+ , pattern GL_COMPRESSED_RGBA_ASTC_4x4+ , pattern GL_COMPRESSED_RGBA_ASTC_5x4+ , pattern GL_COMPRESSED_RGBA_ASTC_5x5+ , pattern GL_COMPRESSED_RGBA_ASTC_6x5+ , pattern GL_COMPRESSED_RGBA_ASTC_6x6+ , pattern GL_COMPRESSED_RGBA_ASTC_8x5+ , pattern GL_COMPRESSED_RGBA_ASTC_8x6+ , pattern GL_COMPRESSED_RGBA_ASTC_8x8+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6+ , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8+ , pattern GL_CONTEXT_FLAGS+ , pattern GL_CONTEXT_FLAG_DEBUG_BIT+ , pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT+ , pattern GL_CONTEXT_LOST+ , pattern GL_DARKEN+ , pattern GL_DEBUG_CALLBACK_FUNCTION+ , pattern GL_DEBUG_CALLBACK_USER_PARAM+ , pattern GL_DEBUG_GROUP_STACK_DEPTH+ , pattern GL_DEBUG_LOGGED_MESSAGES+ , pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH+ , pattern GL_DEBUG_OUTPUT+ , pattern GL_DEBUG_OUTPUT_SYNCHRONOUS+ , pattern GL_DEBUG_SEVERITY_HIGH+ , pattern GL_DEBUG_SEVERITY_LOW+ , pattern GL_DEBUG_SEVERITY_MEDIUM+ , pattern GL_DEBUG_SEVERITY_NOTIFICATION+ , pattern GL_DEBUG_SOURCE_API+ , pattern GL_DEBUG_SOURCE_APPLICATION+ , pattern GL_DEBUG_SOURCE_OTHER+ , pattern GL_DEBUG_SOURCE_SHADER_COMPILER+ , pattern GL_DEBUG_SOURCE_THIRD_PARTY+ , pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM+ , pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR+ , pattern GL_DEBUG_TYPE_ERROR+ , pattern GL_DEBUG_TYPE_MARKER+ , pattern GL_DEBUG_TYPE_OTHER+ , pattern GL_DEBUG_TYPE_PERFORMANCE+ , pattern GL_DEBUG_TYPE_POP_GROUP+ , pattern GL_DEBUG_TYPE_PORTABILITY+ , pattern GL_DEBUG_TYPE_PUSH_GROUP+ , pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR+ , pattern GL_DIFFERENCE+ , pattern GL_EXCLUSION+ , pattern GL_FIRST_VERTEX_CONVENTION+ , pattern GL_FRACTIONAL_EVEN+ , pattern GL_FRACTIONAL_ODD+ , pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS+ , pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED+ , pattern GL_FRAMEBUFFER_DEFAULT_LAYERS+ , pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS+ , pattern GL_GEOMETRY_INPUT_TYPE+ , pattern GL_GEOMETRY_OUTPUT_TYPE+ , pattern GL_GEOMETRY_SHADER+ , pattern GL_GEOMETRY_SHADER_BIT+ , pattern GL_GEOMETRY_SHADER_INVOCATIONS+ , pattern GL_GEOMETRY_VERTICES_OUT+ , pattern GL_GUILTY_CONTEXT_RESET+ , pattern GL_HARDLIGHT+ , pattern GL_HSL_COLOR+ , pattern GL_HSL_HUE+ , pattern GL_HSL_LUMINOSITY+ , pattern GL_HSL_SATURATION+ , pattern GL_IMAGE_BUFFER+ , pattern GL_IMAGE_CUBE_MAP_ARRAY+ , pattern GL_INNOCENT_CONTEXT_RESET+ , pattern GL_INT_IMAGE_BUFFER+ , pattern GL_INT_IMAGE_CUBE_MAP_ARRAY+ , pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+ , pattern GL_INT_SAMPLER_BUFFER+ , pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY+ , pattern GL_ISOLINES+ , pattern GL_IS_PER_PATCH+ , pattern GL_LAST_VERTEX_CONVENTION+ , pattern GL_LAYER_PROVOKING_VERTEX+ , pattern GL_LIGHTEN+ , pattern GL_LINES_ADJACENCY+ , pattern GL_LINE_STRIP_ADJACENCY+ , pattern GL_LOSE_CONTEXT_ON_RESET+ , pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS+ , pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS+ , pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS+ , pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH+ , pattern GL_MAX_DEBUG_LOGGED_MESSAGES+ , pattern GL_MAX_DEBUG_MESSAGE_LENGTH+ , pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET+ , pattern GL_MAX_FRAMEBUFFER_LAYERS+ , pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS+ , pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS+ , pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS+ , pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS+ , pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS+ , pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES+ , pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS+ , pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS+ , pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS+ , pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS+ , pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS+ , pattern GL_MAX_LABEL_LENGTH+ , pattern GL_MAX_PATCH_VERTICES+ , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS+ , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS+ , pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS+ , pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS+ , pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS+ , pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS+ , pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS+ , pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS+ , pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS+ , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS+ , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS+ , pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS+ , pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS+ , pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS+ , pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS+ , pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS+ , pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS+ , pattern GL_MAX_TESS_GEN_LEVEL+ , pattern GL_MAX_TESS_PATCH_COMPONENTS+ , pattern GL_MAX_TEXTURE_BUFFER_SIZE+ , pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET+ , pattern GL_MIN_SAMPLE_SHADING_VALUE+ , pattern GL_MULTIPLY+ , pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY+ , pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE+ , pattern GL_NO_RESET_NOTIFICATION+ , pattern GL_OVERLAY+ , pattern GL_PATCHES+ , pattern GL_PATCH_VERTICES+ , pattern GL_PRIMITIVES_GENERATED+ , pattern GL_PRIMITIVE_BOUNDING_BOX+ , pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED+ , pattern GL_PROGRAM+ , pattern GL_PROGRAM_PIPELINE+ , pattern GL_QUADS+ , pattern GL_QUERY+ , pattern GL_REFERENCED_BY_GEOMETRY_SHADER+ , pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER+ , pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER+ , pattern GL_RESET_NOTIFICATION_STRATEGY+ , pattern GL_SAMPLER+ , pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY+ , pattern GL_SAMPLER_BUFFER+ , pattern GL_SAMPLER_CUBE_MAP_ARRAY+ , pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW+ , pattern GL_SAMPLE_SHADING+ , pattern GL_SCREEN+ , pattern GL_SHADER+ , pattern GL_SOFTLIGHT+ , pattern GL_STACK_OVERFLOW+ , pattern GL_STACK_UNDERFLOW+ , pattern GL_TESS_CONTROL_OUTPUT_VERTICES+ , pattern GL_TESS_CONTROL_SHADER+ , pattern GL_TESS_CONTROL_SHADER_BIT+ , pattern GL_TESS_EVALUATION_SHADER+ , pattern GL_TESS_EVALUATION_SHADER_BIT+ , pattern GL_TESS_GEN_MODE+ , pattern GL_TESS_GEN_POINT_MODE+ , pattern GL_TESS_GEN_SPACING+ , pattern GL_TESS_GEN_VERTEX_ORDER+ , pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY+ , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY+ , pattern GL_TEXTURE_BINDING_BUFFER+ , pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY+ , pattern GL_TEXTURE_BORDER_COLOR+ , pattern GL_TEXTURE_BUFFER+ , pattern GL_TEXTURE_BUFFER_BINDING+ , pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING+ , pattern GL_TEXTURE_BUFFER_OFFSET+ , pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT+ , pattern GL_TEXTURE_BUFFER_SIZE+ , pattern GL_TEXTURE_CUBE_MAP_ARRAY+ , pattern GL_TRIANGLES_ADJACENCY+ , pattern GL_TRIANGLE_STRIP_ADJACENCY+ , pattern GL_UNDEFINED_VERTEX+ , pattern GL_UNKNOWN_CONTEXT_RESET+ , pattern GL_UNSIGNED_INT_IMAGE_BUFFER+ , pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY+ , pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+ , pattern GL_UNSIGNED_INT_SAMPLER_BUFFER+ , pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY+ , pattern GL_VERTEX_ARRAY+) where++import Control.Monad.IO.Class+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++import Graphics.GL.Embedded31++-- | Usage: @'glBlendBarrier'@+++glBlendBarrier :: MonadIO m => m ()+glBlendBarrier = ffiIOV glBlendBarrierFunPtr++glBlendBarrierFunPtr :: FunPtr (IO ())+glBlendBarrierFunPtr = unsafePerformIO (getProcAddress "glBlendBarrier")++{-# NOINLINE glBlendBarrierFunPtr #-}++-- | Usage: @'glPrimitiveBoundingBox' minX minY minZ minW maxX maxY maxZ maxW@+++glPrimitiveBoundingBox :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glPrimitiveBoundingBox = ffifloatfloatfloatfloatfloatfloatfloatfloatIOV glPrimitiveBoundingBoxFunPtr++glPrimitiveBoundingBoxFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glPrimitiveBoundingBoxFunPtr = unsafePerformIO (getProcAddress "glPrimitiveBoundingBox")++{-# NOINLINE glPrimitiveBoundingBoxFunPtr #-}++pattern GL_COLORBURN = 0x929A++pattern GL_COLORDODGE = 0x9299++pattern GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB++pattern GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8++pattern GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9++pattern GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA++pattern GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC++pattern GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD++pattern GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0++pattern GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1++pattern GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2++pattern GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3++pattern GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4++pattern GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5++pattern GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6++pattern GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7++pattern GL_DARKEN = 0x9297++pattern GL_DIFFERENCE = 0x929E++pattern GL_EXCLUSION = 0x92A0++pattern GL_HARDLIGHT = 0x929B++pattern GL_HSL_COLOR = 0x92AF++pattern GL_HSL_HUE = 0x92AD++pattern GL_HSL_LUMINOSITY = 0x92B0++pattern GL_HSL_SATURATION = 0x92AE++pattern GL_LIGHTEN = 0x9298++pattern GL_MULTIPLY = 0x9294++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381++pattern GL_OVERLAY = 0x9296++pattern GL_PRIMITIVE_BOUNDING_BOX = 0x92BE++pattern GL_SCREEN = 0x9295++pattern GL_SOFTLIGHT = 0x929C
dist/build/autogen/Graphics/GL/Ext/AMD.hs view
@@ -9,7 +9,9 @@ , module Graphics.GL.Ext.AMD.DebugOutput , module Graphics.GL.Ext.AMD.DepthClampSeparate , module Graphics.GL.Ext.AMD.DrawBuffersBlend+ , module Graphics.GL.Ext.AMD.FramebufferSamplePositions , module Graphics.GL.Ext.AMD.GcnShader+ , module Graphics.GL.Ext.AMD.GpuShaderHalfFloat , module Graphics.GL.Ext.AMD.GpuShaderInt64 , module Graphics.GL.Ext.AMD.InterleavedElements , module Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -22,6 +24,8 @@ , module Graphics.GL.Ext.AMD.SamplePositions , module Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture , module Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+ , module Graphics.GL.Ext.AMD.ShaderBallot+ , module Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter , module Graphics.GL.Ext.AMD.ShaderStencilExport , module Graphics.GL.Ext.AMD.ShaderTrinaryMinmax , module Graphics.GL.Ext.AMD.SparseTexture@@ -41,7 +45,9 @@ import Graphics.GL.Ext.AMD.DebugOutput import Graphics.GL.Ext.AMD.DepthClampSeparate import Graphics.GL.Ext.AMD.DrawBuffersBlend+import Graphics.GL.Ext.AMD.FramebufferSamplePositions import Graphics.GL.Ext.AMD.GcnShader+import Graphics.GL.Ext.AMD.GpuShaderHalfFloat import Graphics.GL.Ext.AMD.GpuShaderInt64 import Graphics.GL.Ext.AMD.InterleavedElements import Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -54,6 +60,8 @@ import Graphics.GL.Ext.AMD.SamplePositions import Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture import Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+import Graphics.GL.Ext.AMD.ShaderBallot+import Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter import Graphics.GL.Ext.AMD.ShaderStencilExport import Graphics.GL.Ext.AMD.ShaderTrinaryMinmax import Graphics.GL.Ext.AMD.SparseTexture
dist/build/autogen/Graphics/GL/Ext/AMD/DrawBuffersBlend.hs view
@@ -27,7 +27,7 @@ -- | Usage: @'glBlendEquationIndexedAMD' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'. glBlendEquationIndexedAMD :: MonadIO m => GLuint -> GLenum -> m ()@@ -40,7 +40,7 @@ -- | Usage: @'glBlendEquationSeparateIndexedAMD' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'. glBlendEquationSeparateIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -53,7 +53,7 @@ -- | Usage: @'glBlendFuncIndexedAMD' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'. glBlendFuncIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -66,7 +66,7 @@ -- | Usage: @'glBlendFuncSeparateIndexedAMD' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'. glBlendFuncSeparateIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ dist/build/autogen/Graphics/GL/Ext/AMD/FramebufferSamplePositions.hs view
@@ -0,0 +1,81 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.FramebufferSamplePositions (+ -- * Extension Support+ gl_AMD_framebuffer_sample_positions++ -- * GL_AMD_framebuffer_sample_positions+ , glFramebufferSamplePositionsfvAMD+ , glGetFramebufferParameterfvAMD+ , glGetNamedFramebufferParameterfvAMD+ , glNamedFramebufferSamplePositionsfvAMD+ , pattern GL_ALL_PIXELS_AMD+ , pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD+ , pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD+ , pattern GL_SUBSAMPLE_DISTANCE_AMD+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_sample_positions.txt GL_AMD_framebuffer_sample_positions> extension is available.++gl_AMD_framebuffer_sample_positions :: Bool+gl_AMD_framebuffer_sample_positions = member "GL_AMD_framebuffer_sample_positions" extensions+{-# NOINLINE gl_AMD_framebuffer_sample_positions #-}++-- | Usage: @'glFramebufferSamplePositionsfvAMD' target numsamples pixelindex values@+++glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()+glFramebufferSamplePositionsfvAMD = ffienumuintuintPtrfloatIOV glFramebufferSamplePositionsfvAMDFunPtr++glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+glFramebufferSamplePositionsfvAMDFunPtr = unsafePerformIO (getProcAddress "glFramebufferSamplePositionsfvAMD")++{-# NOINLINE glFramebufferSamplePositionsfvAMDFunPtr #-}++-- | Usage: @'glGetFramebufferParameterfvAMD' target pname numsamples pixelindex size values@+++glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glGetFramebufferParameterfvAMD = ffienumenumuintuintsizeiPtrfloatIOV glGetFramebufferParameterfvAMDFunPtr++glGetFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glGetFramebufferParameterfvAMDFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferParameterfvAMD")++{-# NOINLINE glGetFramebufferParameterfvAMDFunPtr #-}++-- | Usage: @'glGetNamedFramebufferParameterfvAMD' framebuffer pname numsamples pixelindex size values@+++glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glGetNamedFramebufferParameterfvAMD = ffienumenumuintuintsizeiPtrfloatIOV glGetNamedFramebufferParameterfvAMDFunPtr++glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glGetNamedFramebufferParameterfvAMDFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferParameterfvAMD")++{-# NOINLINE glGetNamedFramebufferParameterfvAMDFunPtr #-}++-- | Usage: @'glNamedFramebufferSamplePositionsfvAMD' framebuffer numsamples pixelindex values@+++glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()+glNamedFramebufferSamplePositionsfvAMD = ffiuintuintuintPtrfloatIOV glNamedFramebufferSamplePositionsfvAMDFunPtr++glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+glNamedFramebufferSamplePositionsfvAMDFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferSamplePositionsfvAMD")++{-# NOINLINE glNamedFramebufferSamplePositionsfvAMDFunPtr #-}++pattern GL_ALL_PIXELS_AMD = 0xFFFFFFFF++pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE++pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF
+ dist/build/autogen/Graphics/GL/Ext/AMD/GpuShaderHalfFloat.hs view
@@ -0,0 +1,49 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.GpuShaderHalfFloat (+ -- * Extension Support+ gl_AMD_gpu_shader_half_float++ -- * GL_AMD_gpu_shader_half_float+ , pattern GL_FLOAT16_MAT2_AMD+ , pattern GL_FLOAT16_MAT2x3_AMD+ , pattern GL_FLOAT16_MAT2x4_AMD+ , pattern GL_FLOAT16_MAT3_AMD+ , pattern GL_FLOAT16_MAT3x2_AMD+ , pattern GL_FLOAT16_MAT3x4_AMD+ , pattern GL_FLOAT16_MAT4_AMD+ , pattern GL_FLOAT16_MAT4x2_AMD+ , pattern GL_FLOAT16_MAT4x3_AMD+ , pattern GL_FLOAT16_NV+ , pattern GL_FLOAT16_VEC2_NV+ , pattern GL_FLOAT16_VEC3_NV+ , pattern GL_FLOAT16_VEC4_NV+) where++import Data.Set+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_half_float.txt GL_AMD_gpu_shader_half_float> extension is available.++gl_AMD_gpu_shader_half_float :: Bool+gl_AMD_gpu_shader_half_float = member "GL_AMD_gpu_shader_half_float" extensions+{-# NOINLINE gl_AMD_gpu_shader_half_float #-}++pattern GL_FLOAT16_MAT2_AMD = 0x91C5++pattern GL_FLOAT16_MAT2x3_AMD = 0x91C8++pattern GL_FLOAT16_MAT2x4_AMD = 0x91C9++pattern GL_FLOAT16_MAT3_AMD = 0x91C6++pattern GL_FLOAT16_MAT3x2_AMD = 0x91CA++pattern GL_FLOAT16_MAT3x4_AMD = 0x91CB++pattern GL_FLOAT16_MAT4_AMD = 0x91C7++pattern GL_FLOAT16_MAT4x2_AMD = 0x91CC++pattern GL_FLOAT16_MAT4x3_AMD = 0x91CD
dist/build/autogen/Graphics/GL/Ext/AMD/SamplePositions.hs view
@@ -14,6 +14,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -35,5 +36,3 @@ glSetMultisamplefvAMDFunPtr = unsafePerformIO (getProcAddress "glSetMultisamplefvAMD") {-# NOINLINE glSetMultisamplefvAMDFunPtr #-}--pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
+ dist/build/autogen/Graphics/GL/Ext/AMD/ShaderBallot.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.ShaderBallot (+ -- * Extension Support+ gl_AMD_shader_ballot+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_ballot.txt GL_AMD_shader_ballot> extension is available.++gl_AMD_shader_ballot :: Bool+gl_AMD_shader_ballot = member "GL_AMD_shader_ballot" extensions+{-# NOINLINE gl_AMD_shader_ballot #-}
+ dist/build/autogen/Graphics/GL/Ext/AMD/ShaderExplicitVertexParameter.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter (+ -- * Extension Support+ gl_AMD_shader_explicit_vertex_parameter+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_explicit_vertex_parameter.txt GL_AMD_shader_explicit_vertex_parameter> extension is available.++gl_AMD_shader_explicit_vertex_parameter :: Bool+gl_AMD_shader_explicit_vertex_parameter = member "GL_AMD_shader_explicit_vertex_parameter" extensions+{-# NOINLINE gl_AMD_shader_explicit_vertex_parameter #-}
dist/build/autogen/Graphics/GL/Ext/ANGLE/InstancedArrays.hs view
@@ -27,7 +27,7 @@ -- | Usage: @'glDrawArraysInstancedANGLE' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -42,7 +42,7 @@ -- | Usage: @'glDrawElementsInstancedANGLE' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. --
dist/build/autogen/Graphics/GL/Ext/APPLE/ElementArray.hs view
@@ -31,7 +31,7 @@ -- | Usage: @'glDrawElementArrayAPPLE' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawElementArrayAPPLE :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()@@ -44,7 +44,7 @@ -- | Usage: @'glDrawRangeElementArrayAPPLE' mode start end first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawRangeElementArrayAPPLE :: MonadIO m => GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> m ()@@ -72,7 +72,7 @@ -- | Usage: @'glMultiDrawElementArrayAPPLE' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. --@@ -89,7 +89,7 @@ -- | Usage: @'glMultiDrawRangeElementArrayAPPLE' mode start end first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. --
dist/build/autogen/Graphics/GL/Ext/ARB.hs view
@@ -34,6 +34,7 @@ , module Graphics.GL.Ext.ARB.DrawInstanced , module Graphics.GL.Ext.ARB.ES2Compatibility , module Graphics.GL.Ext.ARB.ES31Compatibility+ , module Graphics.GL.Ext.ARB.ES32Compatibility , module Graphics.GL.Ext.ARB.ES3Compatibility , module Graphics.GL.Ext.ARB.EnhancedLayouts , module Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -43,6 +44,7 @@ , module Graphics.GL.Ext.ARB.FragmentProgram , module Graphics.GL.Ext.ARB.FragmentProgramShadow , module Graphics.GL.Ext.ARB.FragmentShader+ , module Graphics.GL.Ext.ARB.FragmentShaderInterlock , module Graphics.GL.Ext.ARB.FramebufferNoAttachments , module Graphics.GL.Ext.ARB.FramebufferObject , module Graphics.GL.Ext.ARB.FramebufferSRGB@@ -51,6 +53,7 @@ , module Graphics.GL.Ext.ARB.GetTextureSubImage , module Graphics.GL.Ext.ARB.GpuShader5 , module Graphics.GL.Ext.ARB.GpuShaderFp64+ , module Graphics.GL.Ext.ARB.GpuShaderInt64 , module Graphics.GL.Ext.ARB.HalfFloatPixel , module Graphics.GL.Ext.ARB.HalfFloatVertex , module Graphics.GL.Ext.ARB.Imaging@@ -68,23 +71,29 @@ , module Graphics.GL.Ext.ARB.Multitexture , module Graphics.GL.Ext.ARB.OcclusionQuery , module Graphics.GL.Ext.ARB.OcclusionQuery2+ , module Graphics.GL.Ext.ARB.ParallelShaderCompile , module Graphics.GL.Ext.ARB.PipelineStatisticsQuery , module Graphics.GL.Ext.ARB.PixelBufferObject , module Graphics.GL.Ext.ARB.PointParameters , module Graphics.GL.Ext.ARB.PointSprite+ , module Graphics.GL.Ext.ARB.PostDepthCoverage , module Graphics.GL.Ext.ARB.ProgramInterfaceQuery , module Graphics.GL.Ext.ARB.ProvokingVertex , module Graphics.GL.Ext.ARB.QueryBufferObject , module Graphics.GL.Ext.ARB.RobustBufferAccessBehavior , module Graphics.GL.Ext.ARB.Robustness , module Graphics.GL.Ext.ARB.RobustnessIsolation+ , module Graphics.GL.Ext.ARB.SampleLocations , module Graphics.GL.Ext.ARB.SampleShading , module Graphics.GL.Ext.ARB.SamplerObjects , module Graphics.GL.Ext.ARB.SeamlessCubeMap , module Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture , module Graphics.GL.Ext.ARB.SeparateShaderObjects+ , module Graphics.GL.Ext.ARB.ShaderAtomicCounterOps , module Graphics.GL.Ext.ARB.ShaderAtomicCounters+ , module Graphics.GL.Ext.ARB.ShaderBallot , module Graphics.GL.Ext.ARB.ShaderBitEncoding+ , module Graphics.GL.Ext.ARB.ShaderClock , module Graphics.GL.Ext.ARB.ShaderDrawParameters , module Graphics.GL.Ext.ARB.ShaderGroupVote , module Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -96,6 +105,7 @@ , module Graphics.GL.Ext.ARB.ShaderSubroutine , module Graphics.GL.Ext.ARB.ShaderTextureImageSamples , module Graphics.GL.Ext.ARB.ShaderTextureLod+ , module Graphics.GL.Ext.ARB.ShaderViewportLayerArray , module Graphics.GL.Ext.ARB.ShadingLanguage100 , module Graphics.GL.Ext.ARB.ShadingLanguage420pack , module Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -104,6 +114,8 @@ , module Graphics.GL.Ext.ARB.ShadowAmbient , module Graphics.GL.Ext.ARB.SparseBuffer , module Graphics.GL.Ext.ARB.SparseTexture+ , module Graphics.GL.Ext.ARB.SparseTexture2+ , module Graphics.GL.Ext.ARB.SparseTextureClamp , module Graphics.GL.Ext.ARB.StencilTexturing , module Graphics.GL.Ext.ARB.Sync , module Graphics.GL.Ext.ARB.TessellationShader@@ -121,6 +133,7 @@ , module Graphics.GL.Ext.ARB.TextureEnvCombine , module Graphics.GL.Ext.ARB.TextureEnvCrossbar , module Graphics.GL.Ext.ARB.TextureEnvDot3+ , module Graphics.GL.Ext.ARB.TextureFilterMinmax , module Graphics.GL.Ext.ARB.TextureFloat , module Graphics.GL.Ext.ARB.TextureGather , module Graphics.GL.Ext.ARB.TextureMirrorClampToEdge@@ -190,6 +203,7 @@ import Graphics.GL.Ext.ARB.DrawInstanced import Graphics.GL.Ext.ARB.ES2Compatibility import Graphics.GL.Ext.ARB.ES31Compatibility+import Graphics.GL.Ext.ARB.ES32Compatibility import Graphics.GL.Ext.ARB.ES3Compatibility import Graphics.GL.Ext.ARB.EnhancedLayouts import Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -199,6 +213,7 @@ import Graphics.GL.Ext.ARB.FragmentProgram import Graphics.GL.Ext.ARB.FragmentProgramShadow import Graphics.GL.Ext.ARB.FragmentShader+import Graphics.GL.Ext.ARB.FragmentShaderInterlock import Graphics.GL.Ext.ARB.FramebufferNoAttachments import Graphics.GL.Ext.ARB.FramebufferObject import Graphics.GL.Ext.ARB.FramebufferSRGB@@ -207,6 +222,7 @@ import Graphics.GL.Ext.ARB.GetTextureSubImage import Graphics.GL.Ext.ARB.GpuShader5 import Graphics.GL.Ext.ARB.GpuShaderFp64+import Graphics.GL.Ext.ARB.GpuShaderInt64 import Graphics.GL.Ext.ARB.HalfFloatPixel import Graphics.GL.Ext.ARB.HalfFloatVertex import Graphics.GL.Ext.ARB.Imaging@@ -224,23 +240,29 @@ import Graphics.GL.Ext.ARB.Multitexture import Graphics.GL.Ext.ARB.OcclusionQuery import Graphics.GL.Ext.ARB.OcclusionQuery2+import Graphics.GL.Ext.ARB.ParallelShaderCompile import Graphics.GL.Ext.ARB.PipelineStatisticsQuery import Graphics.GL.Ext.ARB.PixelBufferObject import Graphics.GL.Ext.ARB.PointParameters import Graphics.GL.Ext.ARB.PointSprite+import Graphics.GL.Ext.ARB.PostDepthCoverage import Graphics.GL.Ext.ARB.ProgramInterfaceQuery import Graphics.GL.Ext.ARB.ProvokingVertex import Graphics.GL.Ext.ARB.QueryBufferObject import Graphics.GL.Ext.ARB.RobustBufferAccessBehavior import Graphics.GL.Ext.ARB.Robustness import Graphics.GL.Ext.ARB.RobustnessIsolation+import Graphics.GL.Ext.ARB.SampleLocations import Graphics.GL.Ext.ARB.SampleShading import Graphics.GL.Ext.ARB.SamplerObjects import Graphics.GL.Ext.ARB.SeamlessCubeMap import Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture import Graphics.GL.Ext.ARB.SeparateShaderObjects+import Graphics.GL.Ext.ARB.ShaderAtomicCounterOps import Graphics.GL.Ext.ARB.ShaderAtomicCounters+import Graphics.GL.Ext.ARB.ShaderBallot import Graphics.GL.Ext.ARB.ShaderBitEncoding+import Graphics.GL.Ext.ARB.ShaderClock import Graphics.GL.Ext.ARB.ShaderDrawParameters import Graphics.GL.Ext.ARB.ShaderGroupVote import Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -252,6 +274,7 @@ import Graphics.GL.Ext.ARB.ShaderSubroutine import Graphics.GL.Ext.ARB.ShaderTextureImageSamples import Graphics.GL.Ext.ARB.ShaderTextureLod+import Graphics.GL.Ext.ARB.ShaderViewportLayerArray import Graphics.GL.Ext.ARB.ShadingLanguage100 import Graphics.GL.Ext.ARB.ShadingLanguage420pack import Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -260,6 +283,8 @@ import Graphics.GL.Ext.ARB.ShadowAmbient import Graphics.GL.Ext.ARB.SparseBuffer import Graphics.GL.Ext.ARB.SparseTexture+import Graphics.GL.Ext.ARB.SparseTexture2+import Graphics.GL.Ext.ARB.SparseTextureClamp import Graphics.GL.Ext.ARB.StencilTexturing import Graphics.GL.Ext.ARB.Sync import Graphics.GL.Ext.ARB.TessellationShader@@ -277,6 +302,7 @@ import Graphics.GL.Ext.ARB.TextureEnvCombine import Graphics.GL.Ext.ARB.TextureEnvCrossbar import Graphics.GL.Ext.ARB.TextureEnvDot3+import Graphics.GL.Ext.ARB.TextureFilterMinmax import Graphics.GL.Ext.ARB.TextureFloat import Graphics.GL.Ext.ARB.TextureGather import Graphics.GL.Ext.ARB.TextureMirrorClampToEdge
dist/build/autogen/Graphics/GL/Ext/ARB/BindlessTexture.hs view
@@ -29,6 +29,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -217,5 +218,3 @@ glVertexAttribL1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1ui64vARB") {-# NOINLINE glVertexAttribL1ui64vARBFunPtr #-}--pattern GL_UNSIGNED_INT64_ARB = 0x140F
dist/build/autogen/Graphics/GL/Ext/ARB/DrawBuffersBlend.hs view
@@ -27,7 +27,7 @@ -- | Usage: @'glBlendEquationSeparateiARB' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'. glBlendEquationSeparateiARB :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -40,7 +40,7 @@ -- | Usage: @'glBlendEquationiARB' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'. glBlendEquationiARB :: MonadIO m => GLuint -> GLenum -> m ()@@ -53,7 +53,7 @@ -- | Usage: @'glBlendFuncSeparateiARB' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'. glBlendFuncSeparateiARB :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -66,7 +66,7 @@ -- | Usage: @'glBlendFunciARB' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'. glBlendFunciARB :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
dist/build/autogen/Graphics/GL/Ext/ARB/DrawInstanced.hs view
@@ -25,7 +25,7 @@ -- | Usage: @'glDrawArraysInstancedARB' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -40,7 +40,7 @@ -- | Usage: @'glDrawElementsInstancedARB' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
+ dist/build/autogen/Graphics/GL/Ext/ARB/ES32Compatibility.hs view
@@ -0,0 +1,45 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ES32Compatibility (+ -- * Extension Support+ gl_ARB_ES3_2_compatibility++ -- * GL_ARB_ES3_2_compatibility+ , glPrimitiveBoundingBoxARB+ , pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB+ , pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB+ , pattern GL_PRIMITIVE_BOUNDING_BOX_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_2_compatibility.txt GL_ARB_ES3_2_compatibility> extension is available.++gl_ARB_ES3_2_compatibility :: Bool+gl_ARB_ES3_2_compatibility = member "GL_ARB_ES3_2_compatibility" extensions+{-# NOINLINE gl_ARB_ES3_2_compatibility #-}++-- | Usage: @'glPrimitiveBoundingBoxARB' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'.+++glPrimitiveBoundingBoxARB :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glPrimitiveBoundingBoxARB = ffifloatfloatfloatfloatfloatfloatfloatfloatIOV glPrimitiveBoundingBoxARBFunPtr++glPrimitiveBoundingBoxARBFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glPrimitiveBoundingBoxARBFunPtr = unsafePerformIO (getProcAddress "glPrimitiveBoundingBoxARB")++{-# NOINLINE glPrimitiveBoundingBoxARBFunPtr #-}++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381++pattern GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
+ dist/build/autogen/Graphics/GL/Ext/ARB/FragmentShaderInterlock.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.FragmentShaderInterlock (+ -- * Extension Support+ gl_ARB_fragment_shader_interlock+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader_interlock.txt GL_ARB_fragment_shader_interlock> extension is available.++gl_ARB_fragment_shader_interlock :: Bool+gl_ARB_fragment_shader_interlock = member "GL_ARB_fragment_shader_interlock" extensions+{-# NOINLINE gl_ARB_fragment_shader_interlock #-}
dist/build/autogen/Graphics/GL/Ext/ARB/GeometryShader4.hs view
@@ -56,7 +56,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'. glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ dist/build/autogen/Graphics/GL/Ext/ARB/GpuShaderInt64.hs view
@@ -0,0 +1,513 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.GpuShaderInt64 (+ -- * Extension Support+ gl_ARB_gpu_shader_int64++ -- * GL_ARB_gpu_shader_int64+ , glGetUniformi64vARB+ , glGetUniformui64vARB+ , glGetnUniformi64vARB+ , glGetnUniformui64vARB+ , glProgramUniform1i64ARB+ , glProgramUniform1i64vARB+ , glProgramUniform1ui64ARB+ , glProgramUniform1ui64vARB+ , glProgramUniform2i64ARB+ , glProgramUniform2i64vARB+ , glProgramUniform2ui64ARB+ , glProgramUniform2ui64vARB+ , glProgramUniform3i64ARB+ , glProgramUniform3i64vARB+ , glProgramUniform3ui64ARB+ , glProgramUniform3ui64vARB+ , glProgramUniform4i64ARB+ , glProgramUniform4i64vARB+ , glProgramUniform4ui64ARB+ , glProgramUniform4ui64vARB+ , glUniform1i64ARB+ , glUniform1i64vARB+ , glUniform1ui64ARB+ , glUniform1ui64vARB+ , glUniform2i64ARB+ , glUniform2i64vARB+ , glUniform2ui64ARB+ , glUniform2ui64vARB+ , glUniform3i64ARB+ , glUniform3i64vARB+ , glUniform3ui64ARB+ , glUniform3ui64vARB+ , glUniform4i64ARB+ , glUniform4i64vARB+ , glUniform4ui64ARB+ , glUniform4ui64vARB+ , pattern GL_INT64_ARB+ , pattern GL_INT64_VEC2_ARB+ , pattern GL_INT64_VEC3_ARB+ , pattern GL_INT64_VEC4_ARB+ , pattern GL_UNSIGNED_INT64_ARB+ , pattern GL_UNSIGNED_INT64_VEC2_ARB+ , pattern GL_UNSIGNED_INT64_VEC3_ARB+ , pattern GL_UNSIGNED_INT64_VEC4_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_int64.txt GL_ARB_gpu_shader_int64> extension is available.++gl_ARB_gpu_shader_int64 :: Bool+gl_ARB_gpu_shader_int64 = member "GL_ARB_gpu_shader_int64" extensions+{-# NOINLINE gl_ARB_gpu_shader_int64 #-}++-- | Usage: @'glGetUniformi64vARB' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()+glGetUniformi64vARB = ffiuintintPtrint64IOV glGetUniformi64vARBFunPtr++glGetUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())+glGetUniformi64vARBFunPtr = unsafePerformIO (getProcAddress "glGetUniformi64vARB")++{-# NOINLINE glGetUniformi64vARBFunPtr #-}++-- | Usage: @'glGetUniformui64vARB' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()+glGetUniformui64vARB = ffiuintintPtruint64IOV glGetUniformui64vARBFunPtr++glGetUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())+glGetUniformui64vARBFunPtr = unsafePerformIO (getProcAddress "glGetUniformui64vARB")++{-# NOINLINE glGetUniformui64vARBFunPtr #-}++-- | Usage: @'glGetnUniformi64vARB' program location bufSize params@+++glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glGetnUniformi64vARB = ffiuintintsizeiPtrint64IOV glGetnUniformi64vARBFunPtr++glGetnUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glGetnUniformi64vARBFunPtr = unsafePerformIO (getProcAddress "glGetnUniformi64vARB")++{-# NOINLINE glGetnUniformi64vARBFunPtr #-}++-- | Usage: @'glGetnUniformui64vARB' program location bufSize params@+++glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glGetnUniformui64vARB = ffiuintintsizeiPtruint64IOV glGetnUniformui64vARBFunPtr++glGetnUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glGetnUniformui64vARBFunPtr = unsafePerformIO (getProcAddress "glGetnUniformui64vARB")++{-# NOINLINE glGetnUniformui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform1i64ARB' program location x@+++glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()+glProgramUniform1i64ARB = ffiuintintint64IOV glProgramUniform1i64ARBFunPtr++glProgramUniform1i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())+glProgramUniform1i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64ARB")++{-# NOINLINE glProgramUniform1i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform1i64vARB' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform1i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform1i64vARBFunPtr++glProgramUniform1i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform1i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64vARB")++{-# NOINLINE glProgramUniform1i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform1ui64ARB' program location x@+++glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()+glProgramUniform1ui64ARB = ffiuintintuint64IOV glProgramUniform1ui64ARBFunPtr++glProgramUniform1ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+glProgramUniform1ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64ARB")++{-# NOINLINE glProgramUniform1ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform1ui64vARB' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform1ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform1ui64vARBFunPtr++glProgramUniform1ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64vARB")++{-# NOINLINE glProgramUniform1ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform2i64ARB' program location x y@+++glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()+glProgramUniform2i64ARB = ffiuintintint64int64IOV glProgramUniform2i64ARBFunPtr++glProgramUniform2i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())+glProgramUniform2i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64ARB")++{-# NOINLINE glProgramUniform2i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform2i64vARB' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform2i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform2i64vARBFunPtr++glProgramUniform2i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform2i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64vARB")++{-# NOINLINE glProgramUniform2i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform2ui64ARB' program location x y@+++glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()+glProgramUniform2ui64ARB = ffiuintintuint64uint64IOV glProgramUniform2ui64ARBFunPtr++glProgramUniform2ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform2ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64ARB")++{-# NOINLINE glProgramUniform2ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform2ui64vARB' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform2ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform2ui64vARBFunPtr++glProgramUniform2ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform2ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64vARB")++{-# NOINLINE glProgramUniform2ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform3i64ARB' program location x y z@+++glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+glProgramUniform3i64ARB = ffiuintintint64int64int64IOV glProgramUniform3i64ARBFunPtr++glProgramUniform3i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+glProgramUniform3i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64ARB")++{-# NOINLINE glProgramUniform3i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform3i64vARB' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform3i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform3i64vARBFunPtr++glProgramUniform3i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform3i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64vARB")++{-# NOINLINE glProgramUniform3i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform3ui64ARB' program location x y z@+++glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glProgramUniform3ui64ARB = ffiuintintuint64uint64uint64IOV glProgramUniform3ui64ARBFunPtr++glProgramUniform3ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform3ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64ARB")++{-# NOINLINE glProgramUniform3ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform3ui64vARB' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform3ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform3ui64vARBFunPtr++glProgramUniform3ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform3ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64vARB")++{-# NOINLINE glProgramUniform3ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform4i64ARB' program location x y z w@+++glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+glProgramUniform4i64ARB = ffiuintintint64int64int64int64IOV glProgramUniform4i64ARBFunPtr++glProgramUniform4i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+glProgramUniform4i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64ARB")++{-# NOINLINE glProgramUniform4i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform4i64vARB' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform4i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform4i64vARBFunPtr++glProgramUniform4i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform4i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64vARB")++{-# NOINLINE glProgramUniform4i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform4ui64ARB' program location x y z w@+++glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glProgramUniform4ui64ARB = ffiuintintuint64uint64uint64uint64IOV glProgramUniform4ui64ARBFunPtr++glProgramUniform4ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform4ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64ARB")++{-# NOINLINE glProgramUniform4ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform4ui64vARB' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform4ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform4ui64vARBFunPtr++glProgramUniform4ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform4ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64vARB")++{-# NOINLINE glProgramUniform4ui64vARBFunPtr #-}++-- | Usage: @'glUniform1i64ARB' location x@+++glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()+glUniform1i64ARB = ffiintint64IOV glUniform1i64ARBFunPtr++glUniform1i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> IO ())+glUniform1i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform1i64ARB")++{-# NOINLINE glUniform1i64ARBFunPtr #-}++-- | Usage: @'glUniform1i64vARB' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform1i64vARB = ffiintsizeiPtrint64IOV glUniform1i64vARBFunPtr++glUniform1i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform1i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform1i64vARB")++{-# NOINLINE glUniform1i64vARBFunPtr #-}++-- | Usage: @'glUniform1ui64ARB' location x@+++glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()+glUniform1ui64ARB = ffiintuint64IOV glUniform1ui64ARBFunPtr++glUniform1ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())+glUniform1ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64ARB")++{-# NOINLINE glUniform1ui64ARBFunPtr #-}++-- | Usage: @'glUniform1ui64vARB' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform1ui64vARB = ffiintsizeiPtruint64IOV glUniform1ui64vARBFunPtr++glUniform1ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64vARB")++{-# NOINLINE glUniform1ui64vARBFunPtr #-}++-- | Usage: @'glUniform2i64ARB' location x y@+++glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()+glUniform2i64ARB = ffiintint64int64IOV glUniform2i64ARBFunPtr++glUniform2i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())+glUniform2i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform2i64ARB")++{-# NOINLINE glUniform2i64ARBFunPtr #-}++-- | Usage: @'glUniform2i64vARB' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform2i64vARB = ffiintsizeiPtrint64IOV glUniform2i64vARBFunPtr++glUniform2i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform2i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform2i64vARB")++{-# NOINLINE glUniform2i64vARBFunPtr #-}++-- | Usage: @'glUniform2ui64ARB' location x y@+++glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()+glUniform2ui64ARB = ffiintuint64uint64IOV glUniform2ui64ARBFunPtr++glUniform2ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())+glUniform2ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64ARB")++{-# NOINLINE glUniform2ui64ARBFunPtr #-}++-- | Usage: @'glUniform2ui64vARB' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform2ui64vARB = ffiintsizeiPtruint64IOV glUniform2ui64vARBFunPtr++glUniform2ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform2ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64vARB")++{-# NOINLINE glUniform2ui64vARBFunPtr #-}++-- | Usage: @'glUniform3i64ARB' location x y z@+++glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+glUniform3i64ARB = ffiintint64int64int64IOV glUniform3i64ARBFunPtr++glUniform3i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+glUniform3i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform3i64ARB")++{-# NOINLINE glUniform3i64ARBFunPtr #-}++-- | Usage: @'glUniform3i64vARB' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform3i64vARB = ffiintsizeiPtrint64IOV glUniform3i64vARBFunPtr++glUniform3i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform3i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform3i64vARB")++{-# NOINLINE glUniform3i64vARBFunPtr #-}++-- | Usage: @'glUniform3ui64ARB' location x y z@+++glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glUniform3ui64ARB = ffiintuint64uint64uint64IOV glUniform3ui64ARBFunPtr++glUniform3ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glUniform3ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64ARB")++{-# NOINLINE glUniform3ui64ARBFunPtr #-}++-- | Usage: @'glUniform3ui64vARB' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform3ui64vARB = ffiintsizeiPtruint64IOV glUniform3ui64vARBFunPtr++glUniform3ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform3ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64vARB")++{-# NOINLINE glUniform3ui64vARBFunPtr #-}++-- | Usage: @'glUniform4i64ARB' location x y z w@+++glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+glUniform4i64ARB = ffiintint64int64int64int64IOV glUniform4i64ARBFunPtr++glUniform4i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+glUniform4i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform4i64ARB")++{-# NOINLINE glUniform4i64ARBFunPtr #-}++-- | Usage: @'glUniform4i64vARB' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform4i64vARB = ffiintsizeiPtrint64IOV glUniform4i64vARBFunPtr++glUniform4i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform4i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform4i64vARB")++{-# NOINLINE glUniform4i64vARBFunPtr #-}++-- | Usage: @'glUniform4ui64ARB' location x y z w@+++glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glUniform4ui64ARB = ffiintuint64uint64uint64uint64IOV glUniform4ui64ARBFunPtr++glUniform4ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glUniform4ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64ARB")++{-# NOINLINE glUniform4ui64ARBFunPtr #-}++-- | Usage: @'glUniform4ui64vARB' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform4ui64vARB = ffiintsizeiPtruint64IOV glUniform4ui64vARBFunPtr++glUniform4ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform4ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64vARB")++{-# NOINLINE glUniform4ui64vARBFunPtr #-}++pattern GL_INT64_ARB = 0x140E++pattern GL_INT64_VEC2_ARB = 0x8FE9++pattern GL_INT64_VEC3_ARB = 0x8FEA++pattern GL_INT64_VEC4_ARB = 0x8FEB++pattern GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5++pattern GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6++pattern GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
+ dist/build/autogen/Graphics/GL/Ext/ARB/ParallelShaderCompile.hs view
@@ -0,0 +1,40 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ParallelShaderCompile (+ -- * Extension Support+ gl_ARB_parallel_shader_compile++ -- * GL_ARB_parallel_shader_compile+ , glMaxShaderCompilerThreadsARB+ , pattern GL_COMPLETION_STATUS_ARB+ , pattern GL_MAX_SHADER_COMPILER_THREADS_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/parallel_shader_compile.txt GL_ARB_parallel_shader_compile> extension is available.++gl_ARB_parallel_shader_compile :: Bool+gl_ARB_parallel_shader_compile = member "GL_ARB_parallel_shader_compile" extensions+{-# NOINLINE gl_ARB_parallel_shader_compile #-}++-- | Usage: @'glMaxShaderCompilerThreadsARB' count@+++glMaxShaderCompilerThreadsARB :: MonadIO m => GLuint -> m ()+glMaxShaderCompilerThreadsARB = ffiuintIOV glMaxShaderCompilerThreadsARBFunPtr++glMaxShaderCompilerThreadsARBFunPtr :: FunPtr (GLuint -> IO ())+glMaxShaderCompilerThreadsARBFunPtr = unsafePerformIO (getProcAddress "glMaxShaderCompilerThreadsARB")++{-# NOINLINE glMaxShaderCompilerThreadsARBFunPtr #-}++pattern GL_COMPLETION_STATUS_ARB = 0x91B1++pattern GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
+ dist/build/autogen/Graphics/GL/Ext/ARB/PostDepthCoverage.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.PostDepthCoverage (+ -- * Extension Support+ gl_ARB_post_depth_coverage+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/post_depth_coverage.txt GL_ARB_post_depth_coverage> extension is available.++gl_ARB_post_depth_coverage :: Bool+gl_ARB_post_depth_coverage = member "GL_ARB_post_depth_coverage" extensions+{-# NOINLINE gl_ARB_post_depth_coverage #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/SampleLocations.hs view
@@ -0,0 +1,82 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SampleLocations (+ -- * Extension Support+ gl_ARB_sample_locations++ -- * GL_ARB_sample_locations+ , glEvaluateDepthValuesARB+ , glFramebufferSampleLocationsfvARB+ , glNamedFramebufferSampleLocationsfvARB+ , pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB+ , pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB+ , pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB+ , pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB+ , pattern GL_SAMPLE_LOCATION_ARB+ , pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB+ , pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB+ , pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_locations.txt GL_ARB_sample_locations> extension is available.++gl_ARB_sample_locations :: Bool+gl_ARB_sample_locations = member "GL_ARB_sample_locations" extensions+{-# NOINLINE gl_ARB_sample_locations #-}++-- | Usage: @'glEvaluateDepthValuesARB'@+++glEvaluateDepthValuesARB :: MonadIO m => m ()+glEvaluateDepthValuesARB = ffiIOV glEvaluateDepthValuesARBFunPtr++glEvaluateDepthValuesARBFunPtr :: FunPtr (IO ())+glEvaluateDepthValuesARBFunPtr = unsafePerformIO (getProcAddress "glEvaluateDepthValuesARB")++{-# NOINLINE glEvaluateDepthValuesARBFunPtr #-}++-- | Usage: @'glFramebufferSampleLocationsfvARB' target start count v@+++glFramebufferSampleLocationsfvARB :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glFramebufferSampleLocationsfvARB = ffienumuintsizeiPtrfloatIOV glFramebufferSampleLocationsfvARBFunPtr++glFramebufferSampleLocationsfvARBFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glFramebufferSampleLocationsfvARBFunPtr = unsafePerformIO (getProcAddress "glFramebufferSampleLocationsfvARB")++{-# NOINLINE glFramebufferSampleLocationsfvARBFunPtr #-}++-- | Usage: @'glNamedFramebufferSampleLocationsfvARB' framebuffer start count v@+++glNamedFramebufferSampleLocationsfvARB :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glNamedFramebufferSampleLocationsfvARB = ffiuintuintsizeiPtrfloatIOV glNamedFramebufferSampleLocationsfvARBFunPtr++glNamedFramebufferSampleLocationsfvARBFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glNamedFramebufferSampleLocationsfvARBFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferSampleLocationsfvARB")++{-# NOINLINE glNamedFramebufferSampleLocationsfvARBFunPtr #-}++pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342++pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340++pattern GL_SAMPLE_LOCATION_ARB = 0x8E50++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
dist/build/autogen/Graphics/GL/Ext/ARB/SampleShading.hs view
@@ -28,7 +28,7 @@ -- -- The parameter @value@ is a @ColorF@. ----- This command is an alias for 'Graphics.GL.Core40.glMinSampleShading'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glMinSampleShading'. glMinSampleShadingARB :: MonadIO m => GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderAtomicCounterOps.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderAtomicCounterOps (+ -- * Extension Support+ gl_ARB_shader_atomic_counter_ops+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counter_ops.txt GL_ARB_shader_atomic_counter_ops> extension is available.++gl_ARB_shader_atomic_counter_ops :: Bool+gl_ARB_shader_atomic_counter_ops = member "GL_ARB_shader_atomic_counter_ops" extensions+{-# NOINLINE gl_ARB_shader_atomic_counter_ops #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderBallot.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderBallot (+ -- * Extension Support+ gl_ARB_shader_ballot+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_ballot.txt GL_ARB_shader_ballot> extension is available.++gl_ARB_shader_ballot :: Bool+gl_ARB_shader_ballot = member "GL_ARB_shader_ballot" extensions+{-# NOINLINE gl_ARB_shader_ballot #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderClock.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderClock (+ -- * Extension Support+ gl_ARB_shader_clock+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_clock.txt GL_ARB_shader_clock> extension is available.++gl_ARB_shader_clock :: Bool+gl_ARB_shader_clock = member "GL_ARB_shader_clock" extensions+{-# NOINLINE gl_ARB_shader_clock #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderViewportLayerArray.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderViewportLayerArray (+ -- * Extension Support+ gl_ARB_shader_viewport_layer_array+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_viewport_layer_array.txt GL_ARB_shader_viewport_layer_array> extension is available.++gl_ARB_shader_viewport_layer_array :: Bool+gl_ARB_shader_viewport_layer_array = member "GL_ARB_shader_viewport_layer_array" extensions+{-# NOINLINE gl_ARB_shader_viewport_layer_array #-}
dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture.hs view
@@ -19,15 +19,30 @@ , pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB ) where +import Control.Monad.IO.Class import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc-import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe -- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture.txt GL_ARB_sparse_texture> extension is available. gl_ARB_sparse_texture :: Bool gl_ARB_sparse_texture = member "GL_ARB_sparse_texture" extensions {-# NOINLINE gl_ARB_sparse_texture #-}++-- | Usage: @'glTexPageCommitmentARB' target level xoffset yoffset zoffset width height depth commit@+++glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexPageCommitmentARB = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentARBFunPtr++glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexPageCommitmentARBFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentARB")++{-# NOINLINE glTexPageCommitmentARBFunPtr #-} pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199
+ dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture2.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SparseTexture2 (+ -- * Extension Support+ gl_ARB_sparse_texture2+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture2.txt GL_ARB_sparse_texture2> extension is available.++gl_ARB_sparse_texture2 :: Bool+gl_ARB_sparse_texture2 = member "GL_ARB_sparse_texture2" extensions+{-# NOINLINE gl_ARB_sparse_texture2 #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/SparseTextureClamp.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SparseTextureClamp (+ -- * Extension Support+ gl_ARB_sparse_texture_clamp+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture_clamp.txt GL_ARB_sparse_texture_clamp> extension is available.++gl_ARB_sparse_texture_clamp :: Bool+gl_ARB_sparse_texture_clamp = member "GL_ARB_sparse_texture_clamp" extensions+{-# NOINLINE gl_ARB_sparse_texture_clamp #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/TextureFilterMinmax.hs view
@@ -0,0 +1,23 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.TextureFilterMinmax (+ -- * Extension Support+ gl_ARB_texture_filter_minmax++ -- * GL_ARB_texture_filter_minmax+ , pattern GL_TEXTURE_REDUCTION_MODE_ARB+ , pattern GL_WEIGHTED_AVERAGE_ARB+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_filter_minmax.txt GL_ARB_texture_filter_minmax> extension is available.++gl_ARB_texture_filter_minmax :: Bool+gl_ARB_texture_filter_minmax = member "GL_ARB_texture_filter_minmax" extensions+{-# NOINLINE gl_ARB_texture_filter_minmax #-}++pattern GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366++pattern GL_WEIGHTED_AVERAGE_ARB = 0x9367
dist/build/autogen/Graphics/GL/Ext/ATI/ElementArray.hs view
@@ -29,7 +29,7 @@ -- | Usage: @'glDrawElementArrayATI' mode count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawElementArrayATI :: MonadIO m => GLenum -> GLsizei -> m ()@@ -42,7 +42,7 @@ -- | Usage: @'glDrawRangeElementArrayATI' mode start end count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawRangeElementArrayATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT.hs view
@@ -8,16 +8,21 @@ , module Graphics.GL.Ext.EXT.BindableUniform , module Graphics.GL.Ext.EXT.BlendColor , module Graphics.GL.Ext.EXT.BlendEquationSeparate+ , module Graphics.GL.Ext.EXT.BlendFuncExtended , module Graphics.GL.Ext.EXT.BlendFuncSeparate , module Graphics.GL.Ext.EXT.BlendLogicOp , module Graphics.GL.Ext.EXT.BlendMinmax , module Graphics.GL.Ext.EXT.BlendSubtract , module Graphics.GL.Ext.EXT.BufferStorage+ , module Graphics.GL.Ext.EXT.ClearTexture+ , module Graphics.GL.Ext.EXT.ClipCullDistance , module Graphics.GL.Ext.EXT.ClipVolumeHint , module Graphics.GL.Ext.EXT.Cmyka+ , module Graphics.GL.Ext.EXT.ColorBufferFloat , module Graphics.GL.Ext.EXT.ColorBufferHalfFloat , module Graphics.GL.Ext.EXT.ColorSubtable , module Graphics.GL.Ext.EXT.CompiledVertexArray+ , module Graphics.GL.Ext.EXT.ConservativeDepth , module Graphics.GL.Ext.EXT.Convolution , module Graphics.GL.Ext.EXT.CoordinateFrame , module Graphics.GL.Ext.EXT.CopyImage@@ -35,6 +40,7 @@ , module Graphics.GL.Ext.EXT.DrawElementsBaseVertex , module Graphics.GL.Ext.EXT.DrawInstanced , module Graphics.GL.Ext.EXT.DrawRangeElements+ , module Graphics.GL.Ext.EXT.DrawTransformFeedback , module Graphics.GL.Ext.EXT.FloatBlend , module Graphics.GL.Ext.EXT.FogCoord , module Graphics.GL.Ext.EXT.FourTwoTwoPixels@@ -61,6 +67,7 @@ , module Graphics.GL.Ext.EXT.MultiDrawArrays , module Graphics.GL.Ext.EXT.MultiDrawIndirect , module Graphics.GL.Ext.EXT.Multisample+ , module Graphics.GL.Ext.EXT.MultisampleCompatibility , module Graphics.GL.Ext.EXT.MultisampledRenderToTexture , module Graphics.GL.Ext.EXT.MultiviewDrawBuffers , module Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -76,6 +83,7 @@ , module Graphics.GL.Ext.EXT.PolygonOffsetClamp , module Graphics.GL.Ext.EXT.PostDepthCoverage , module Graphics.GL.Ext.EXT.PrimitiveBoundingBox+ , module Graphics.GL.Ext.EXT.ProtectedTextures , module Graphics.GL.Ext.EXT.ProvokingVertex , module Graphics.GL.Ext.EXT.PvrtcSRGB , module Graphics.GL.Ext.EXT.RasterMultisample@@ -89,12 +97,15 @@ , module Graphics.GL.Ext.EXT.SeparateShaderObjects , module Graphics.GL.Ext.EXT.SeparateSpecularColor , module Graphics.GL.Ext.EXT.ShaderFramebufferFetch+ , module Graphics.GL.Ext.EXT.ShaderGroupVote , module Graphics.GL.Ext.EXT.ShaderImageLoadFormatted , module Graphics.GL.Ext.EXT.ShaderImageLoadStore , module Graphics.GL.Ext.EXT.ShaderImplicitConversions , module Graphics.GL.Ext.EXT.ShaderIntegerMix , module Graphics.GL.Ext.EXT.ShaderIoBlocks+ , module Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers , module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+ , module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 , module Graphics.GL.Ext.EXT.ShaderTextureLod , module Graphics.GL.Ext.EXT.ShadowFuncs , module Graphics.GL.Ext.EXT.ShadowSamplers@@ -150,6 +161,7 @@ , module Graphics.GL.Ext.EXT.VertexAttrib64bit , module Graphics.GL.Ext.EXT.VertexShader , module Graphics.GL.Ext.EXT.VertexWeighting+ , module Graphics.GL.Ext.EXT.WindowRectangles , module Graphics.GL.Ext.EXT.X11SyncObject , module Graphics.GL.Ext.EXT.YUVTarget ) where@@ -160,16 +172,21 @@ import Graphics.GL.Ext.EXT.BindableUniform import Graphics.GL.Ext.EXT.BlendColor import Graphics.GL.Ext.EXT.BlendEquationSeparate+import Graphics.GL.Ext.EXT.BlendFuncExtended import Graphics.GL.Ext.EXT.BlendFuncSeparate import Graphics.GL.Ext.EXT.BlendLogicOp import Graphics.GL.Ext.EXT.BlendMinmax import Graphics.GL.Ext.EXT.BlendSubtract import Graphics.GL.Ext.EXT.BufferStorage+import Graphics.GL.Ext.EXT.ClearTexture+import Graphics.GL.Ext.EXT.ClipCullDistance import Graphics.GL.Ext.EXT.ClipVolumeHint import Graphics.GL.Ext.EXT.Cmyka+import Graphics.GL.Ext.EXT.ColorBufferFloat import Graphics.GL.Ext.EXT.ColorBufferHalfFloat import Graphics.GL.Ext.EXT.ColorSubtable import Graphics.GL.Ext.EXT.CompiledVertexArray+import Graphics.GL.Ext.EXT.ConservativeDepth import Graphics.GL.Ext.EXT.Convolution import Graphics.GL.Ext.EXT.CoordinateFrame import Graphics.GL.Ext.EXT.CopyImage@@ -187,6 +204,7 @@ import Graphics.GL.Ext.EXT.DrawElementsBaseVertex import Graphics.GL.Ext.EXT.DrawInstanced import Graphics.GL.Ext.EXT.DrawRangeElements+import Graphics.GL.Ext.EXT.DrawTransformFeedback import Graphics.GL.Ext.EXT.FloatBlend import Graphics.GL.Ext.EXT.FogCoord import Graphics.GL.Ext.EXT.FourTwoTwoPixels@@ -213,6 +231,7 @@ import Graphics.GL.Ext.EXT.MultiDrawArrays import Graphics.GL.Ext.EXT.MultiDrawIndirect import Graphics.GL.Ext.EXT.Multisample+import Graphics.GL.Ext.EXT.MultisampleCompatibility import Graphics.GL.Ext.EXT.MultisampledRenderToTexture import Graphics.GL.Ext.EXT.MultiviewDrawBuffers import Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -228,6 +247,7 @@ import Graphics.GL.Ext.EXT.PolygonOffsetClamp import Graphics.GL.Ext.EXT.PostDepthCoverage import Graphics.GL.Ext.EXT.PrimitiveBoundingBox+import Graphics.GL.Ext.EXT.ProtectedTextures import Graphics.GL.Ext.EXT.ProvokingVertex import Graphics.GL.Ext.EXT.PvrtcSRGB import Graphics.GL.Ext.EXT.RasterMultisample@@ -241,12 +261,15 @@ import Graphics.GL.Ext.EXT.SeparateShaderObjects import Graphics.GL.Ext.EXT.SeparateSpecularColor import Graphics.GL.Ext.EXT.ShaderFramebufferFetch+import Graphics.GL.Ext.EXT.ShaderGroupVote import Graphics.GL.Ext.EXT.ShaderImageLoadFormatted import Graphics.GL.Ext.EXT.ShaderImageLoadStore import Graphics.GL.Ext.EXT.ShaderImplicitConversions import Graphics.GL.Ext.EXT.ShaderIntegerMix import Graphics.GL.Ext.EXT.ShaderIoBlocks+import Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers import Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+import Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 import Graphics.GL.Ext.EXT.ShaderTextureLod import Graphics.GL.Ext.EXT.ShadowFuncs import Graphics.GL.Ext.EXT.ShadowSamplers@@ -302,5 +325,6 @@ import Graphics.GL.Ext.EXT.VertexAttrib64bit import Graphics.GL.Ext.EXT.VertexShader import Graphics.GL.Ext.EXT.VertexWeighting+import Graphics.GL.Ext.EXT.WindowRectangles import Graphics.GL.Ext.EXT.X11SyncObject import Graphics.GL.Ext.EXT.YUVTarget
dist/build/autogen/Graphics/GL/Ext/EXT/BaseInstance.hs view
@@ -26,7 +26,7 @@ -- | Usage: @'glDrawArraysInstancedBaseInstanceEXT' mode first count instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstancedBaseInstance'. @@ -41,7 +41,7 @@ -- | Usage: @'glDrawElementsInstancedBaseInstanceEXT' mode count type indices instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -58,7 +58,7 @@ -- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstanceEXT' mode count type indices instancecount basevertex baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --
+ dist/build/autogen/Graphics/GL/Ext/EXT/BlendFuncExtended.hs view
@@ -0,0 +1,87 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.BlendFuncExtended (+ -- * Extension Support+ gl_EXT_blend_func_extended++ -- * GL_EXT_blend_func_extended+ , glBindFragDataLocationEXT+ , glBindFragDataLocationIndexedEXT+ , glGetFragDataIndexEXT+ , glGetProgramResourceLocationIndexEXT+ , pattern GL_LOCATION_INDEX_EXT+ , pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT+ , pattern GL_ONE_MINUS_SRC1_ALPHA_EXT+ , pattern GL_ONE_MINUS_SRC1_COLOR_EXT+ , pattern GL_SRC1_ALPHA_EXT+ , pattern GL_SRC1_COLOR_EXT+ , pattern GL_SRC_ALPHA_SATURATE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the GL_EXT_blend_func_extended extension is available.++gl_EXT_blend_func_extended :: Bool+gl_EXT_blend_func_extended = member "GL_EXT_blend_func_extended" extensions+{-# NOINLINE gl_EXT_blend_func_extended #-}++-- | Usage: @'glBindFragDataLocationIndexedEXT' program colorNumber index name@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocationIndexed'.+++glBindFragDataLocationIndexedEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationIndexedEXT = ffiuintuintuintPtrcharIOV glBindFragDataLocationIndexedEXTFunPtr++glBindFragDataLocationIndexedEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationIndexedEXT")++{-# NOINLINE glBindFragDataLocationIndexedEXTFunPtr #-}++-- | Usage: @'glGetFragDataIndexEXT' program name@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetFragDataIndex'.+++glGetFragDataIndexEXT :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetFragDataIndexEXT = ffiuintPtrcharIOint glGetFragDataIndexEXTFunPtr++glGetFragDataIndexEXTFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetFragDataIndexEXTFunPtr = unsafePerformIO (getProcAddress "glGetFragDataIndexEXT")++{-# NOINLINE glGetFragDataIndexEXTFunPtr #-}++-- | Usage: @'glGetProgramResourceLocationIndexEXT' program programInterface name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+++glGetProgramResourceLocationIndexEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint+glGetProgramResourceLocationIndexEXT = ffiuintenumPtrcharIOint glGetProgramResourceLocationIndexEXTFunPtr++glGetProgramResourceLocationIndexEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+glGetProgramResourceLocationIndexEXTFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocationIndexEXT")++{-# NOINLINE glGetProgramResourceLocationIndexEXTFunPtr #-}++pattern GL_LOCATION_INDEX_EXT = 0x930F++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC++pattern GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB++pattern GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA++pattern GL_SRC1_ALPHA_EXT = 0x8589++pattern GL_SRC1_COLOR_EXT = 0x88F9++pattern GL_SRC_ALPHA_SATURATE_EXT = 0x0308
dist/build/autogen/Graphics/GL/Ext/EXT/BufferStorage.hs view
@@ -6,13 +6,13 @@ -- * GL_EXT_buffer_storage , glBufferStorageEXT- , pattern GL_BUFFER_IMMUTABLE_STORAGE- , pattern GL_BUFFER_STORAGE_FLAGS- , pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT- , pattern GL_CLIENT_STORAGE_BIT- , pattern GL_DYNAMIC_STORAGE_BIT- , pattern GL_MAP_COHERENT_BIT- , pattern GL_MAP_PERSISTENT_BIT+ , pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT+ , pattern GL_BUFFER_STORAGE_FLAGS_EXT+ , pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT+ , pattern GL_CLIENT_STORAGE_BIT_EXT+ , pattern GL_DYNAMIC_STORAGE_BIT_EXT+ , pattern GL_MAP_COHERENT_BIT_EXT+ , pattern GL_MAP_PERSISTENT_BIT_EXT , pattern GL_MAP_READ_BIT , pattern GL_MAP_WRITE_BIT ) where@@ -46,3 +46,17 @@ glBufferStorageEXTFunPtr = unsafePerformIO (getProcAddress "glBufferStorageEXT") {-# NOINLINE glBufferStorageEXTFunPtr #-}++pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F++pattern GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000++pattern GL_CLIENT_STORAGE_BIT_EXT = 0x0200++pattern GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100++pattern GL_MAP_COHERENT_BIT_EXT = 0x0080++pattern GL_MAP_PERSISTENT_BIT_EXT = 0x0040
+ dist/build/autogen/Graphics/GL/Ext/EXT/ClearTexture.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ClearTexture (+ -- * Extension Support+ gl_EXT_clear_texture++ -- * GL_EXT_clear_texture+ , glClearTexImageEXT+ , glClearTexSubImageEXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clear_texture.txt GL_EXT_clear_texture> extension is available.++gl_EXT_clear_texture :: Bool+gl_EXT_clear_texture = member "GL_EXT_clear_texture" extensions+{-# NOINLINE gl_EXT_clear_texture #-}++-- | Usage: @'glClearTexImageEXT' texture level format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glClearTexImage'.+++glClearTexImageEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexImageEXT = ffiuintintenumenumPtrVIOV glClearTexImageEXTFunPtr++glClearTexImageEXTFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexImageEXTFunPtr = unsafePerformIO (getProcAddress "glClearTexImageEXT")++{-# NOINLINE glClearTexImageEXTFunPtr #-}++-- | Usage: @'glClearTexSubImageEXT' texture level xoffset yoffset zoffset width height depth format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glClearTexSubImage'.+++glClearTexSubImageEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexSubImageEXT = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glClearTexSubImageEXTFunPtr++glClearTexSubImageEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexSubImageEXTFunPtr = unsafePerformIO (getProcAddress "glClearTexSubImageEXT")++{-# NOINLINE glClearTexSubImageEXTFunPtr #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ClipCullDistance.hs view
@@ -0,0 +1,50 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ClipCullDistance (+ -- * Extension Support+ gl_EXT_clip_cull_distance++ -- * GL_EXT_clip_cull_distance+ , pattern GL_CLIP_DISTANCE0_EXT+ , pattern GL_CLIP_DISTANCE1_EXT+ , pattern GL_CLIP_DISTANCE2_EXT+ , pattern GL_CLIP_DISTANCE3_EXT+ , pattern GL_CLIP_DISTANCE4_EXT+ , pattern GL_CLIP_DISTANCE5_EXT+ , pattern GL_CLIP_DISTANCE6_EXT+ , pattern GL_CLIP_DISTANCE7_EXT+ , pattern GL_MAX_CLIP_DISTANCES_EXT+ , pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT+ , pattern GL_MAX_CULL_DISTANCES_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_cull_distance.txt GL_EXT_clip_cull_distance> extension is available.++gl_EXT_clip_cull_distance :: Bool+gl_EXT_clip_cull_distance = member "GL_EXT_clip_cull_distance" extensions+{-# NOINLINE gl_EXT_clip_cull_distance #-}++pattern GL_CLIP_DISTANCE0_EXT = 0x3000++pattern GL_CLIP_DISTANCE1_EXT = 0x3001++pattern GL_CLIP_DISTANCE2_EXT = 0x3002++pattern GL_CLIP_DISTANCE3_EXT = 0x3003++pattern GL_CLIP_DISTANCE4_EXT = 0x3004++pattern GL_CLIP_DISTANCE5_EXT = 0x3005++pattern GL_CLIP_DISTANCE6_EXT = 0x3006++pattern GL_CLIP_DISTANCE7_EXT = 0x3007++pattern GL_MAX_CLIP_DISTANCES_EXT = 0x0D32++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA++pattern GL_MAX_CULL_DISTANCES_EXT = 0x82F9
+ dist/build/autogen/Graphics/GL/Ext/EXT/ColorBufferFloat.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ColorBufferFloat (+ -- * Extension Support+ gl_EXT_color_buffer_float+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_float.txt GL_EXT_color_buffer_float> extension is available.++gl_EXT_color_buffer_float :: Bool+gl_EXT_color_buffer_float = member "GL_EXT_color_buffer_float" extensions+{-# NOINLINE gl_EXT_color_buffer_float #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ConservativeDepth.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ConservativeDepth (+ -- * Extension Support+ gl_EXT_conservative_depth+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt GL_EXT_conservative_depth> extension is available.++gl_EXT_conservative_depth :: Bool+gl_EXT_conservative_depth = member "GL_EXT_conservative_depth" extensions+{-# NOINLINE gl_EXT_conservative_depth #-}
dist/build/autogen/Graphics/GL/Ext/EXT/DirectStateAccess.hs view
@@ -3169,7 +3169,7 @@ -- | Usage: @'glProgramUniform2dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*2@. glProgramUniform2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3193,7 +3193,7 @@ -- | Usage: @'glProgramUniform3dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*3@. glProgramUniform3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3217,7 +3217,7 @@ -- | Usage: @'glProgramUniform4dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*4@. glProgramUniform4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3232,7 +3232,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*4@. glProgramUniformMatrix2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3247,7 +3247,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix2x3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3262,7 +3262,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix2x4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3277,7 +3277,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*9@. glProgramUniformMatrix3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3292,7 +3292,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix3x2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3307,7 +3307,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix3x4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3322,7 +3322,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*16@. glProgramUniformMatrix4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3337,7 +3337,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix4x2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3352,7 +3352,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix4x3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT/DrawBuffersIndexed.hs view
@@ -60,7 +60,7 @@ -- | Usage: @'glBlendEquationSeparateiEXT' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'. glBlendEquationSeparateiEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -73,7 +73,7 @@ -- | Usage: @'glBlendEquationiEXT' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'. glBlendEquationiEXT :: MonadIO m => GLuint -> GLenum -> m ()@@ -86,7 +86,7 @@ -- | Usage: @'glBlendFuncSeparateiEXT' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'. glBlendFuncSeparateiEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -99,7 +99,7 @@ -- | Usage: @'glBlendFunciEXT' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'. glBlendFunciEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT/DrawElementsBaseVertex.hs view
@@ -27,7 +27,7 @@ -- | Usage: @'glDrawElementsBaseVertexEXT' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -46,7 +46,7 @@ -- | Usage: @'glDrawElementsInstancedBaseVertexEXT' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -65,7 +65,7 @@ -- | Usage: @'glDrawRangeElementsBaseVertexEXT' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/EXT/DrawRangeElements.hs view
@@ -26,7 +26,7 @@ -- | Usage: @'glDrawRangeElementsEXT' mode start end count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
+ dist/build/autogen/Graphics/GL/Ext/EXT/DrawTransformFeedback.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.DrawTransformFeedback (+ -- * Extension Support+ gl_EXT_draw_transform_feedback++ -- * GL_EXT_draw_transform_feedback+ , glDrawTransformFeedbackEXT+ , glDrawTransformFeedbackInstancedEXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_transform_feedback.txt GL_EXT_draw_transform_feedback> extension is available.++gl_EXT_draw_transform_feedback :: Bool+gl_EXT_draw_transform_feedback = member "GL_EXT_draw_transform_feedback" extensions+{-# NOINLINE gl_EXT_draw_transform_feedback #-}++-- | Usage: @'glDrawTransformFeedbackEXT' mode id@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedback'.+++glDrawTransformFeedbackEXT :: MonadIO m => GLenum -> GLuint -> m ()+glDrawTransformFeedbackEXT = ffienumuintIOV glDrawTransformFeedbackEXTFunPtr++glDrawTransformFeedbackEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDrawTransformFeedbackEXTFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackEXT")++{-# NOINLINE glDrawTransformFeedbackEXTFunPtr #-}++-- | Usage: @'glDrawTransformFeedbackInstancedEXT' mode id instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedbackInstanced'.+++glDrawTransformFeedbackInstancedEXT :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()+glDrawTransformFeedbackInstancedEXT = ffienumuintsizeiIOV glDrawTransformFeedbackInstancedEXTFunPtr++glDrawTransformFeedbackInstancedEXTFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+glDrawTransformFeedbackInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackInstancedEXT")++{-# NOINLINE glDrawTransformFeedbackInstancedEXTFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/EXT/GpuShader4.hs view
@@ -61,21 +61,6 @@ gl_EXT_gpu_shader4 = member "GL_EXT_gpu_shader4" extensions {-# NOINLINE gl_EXT_gpu_shader4 #-} --- | Usage: @'glBindFragDataLocationEXT' program color name@------ The length of @name@ should be @COMPSIZE(name)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.---glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()-glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr--glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")--{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}- -- | Usage: @'glGetFragDataLocationEXT' program name@ -- -- The length of @name@ should be @COMPSIZE(name)@.
dist/build/autogen/Graphics/GL/Ext/EXT/MultiDrawArrays.hs view
@@ -25,7 +25,7 @@ -- | Usage: @'glMultiDrawArraysEXT' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @COMPSIZE(primcount)@. --@@ -44,7 +44,7 @@ -- | Usage: @'glMultiDrawElementsEXT' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/EXT/Multisample.hs view
@@ -31,6 +31,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -84,13 +85,9 @@ pattern GL_MULTISAMPLE_BIT_EXT = 0x20000000 -pattern GL_MULTISAMPLE_EXT = 0x809D- pattern GL_SAMPLES_EXT = 0x80A9 pattern GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E--pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F pattern GL_SAMPLE_BUFFERS_EXT = 0x80A8
+ dist/build/autogen/Graphics/GL/Ext/EXT/MultisampleCompatibility.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.MultisampleCompatibility (+ -- * Extension Support+ gl_EXT_multisample_compatibility++ -- * GL_EXT_multisample_compatibility+ , pattern GL_MULTISAMPLE_EXT+ , pattern GL_SAMPLE_ALPHA_TO_ONE_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisample_compatibility.txt GL_EXT_multisample_compatibility> extension is available.++gl_EXT_multisample_compatibility :: Bool+gl_EXT_multisample_compatibility = member "GL_EXT_multisample_compatibility" extensions+{-# NOINLINE gl_EXT_multisample_compatibility #-}
dist/build/autogen/Graphics/GL/Ext/EXT/PrimitiveBoundingBox.hs view
@@ -24,6 +24,8 @@ {-# NOINLINE gl_EXT_primitive_bounding_box #-} -- | Usage: @'glPrimitiveBoundingBoxEXT' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'. glPrimitiveBoundingBoxEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/EXT/ProtectedTextures.hs view
@@ -0,0 +1,23 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ProtectedTextures (+ -- * Extension Support+ gl_EXT_protected_textures++ -- * GL_EXT_protected_textures+ , pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT+ , pattern GL_TEXTURE_PROTECTED_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_protected_textures.txt GL_EXT_protected_textures> extension is available.++gl_EXT_protected_textures :: Bool+gl_EXT_protected_textures = member "GL_EXT_protected_textures" extensions+{-# NOINLINE gl_EXT_protected_textures #-}++pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010++pattern GL_TEXTURE_PROTECTED_EXT = 0x8BFA
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderGroupVote.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderGroupVote (+ -- * Extension Support+ gl_EXT_shader_group_vote+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_group_vote.txt GL_EXT_shader_group_vote> extension is available.++gl_EXT_shader_group_vote :: Bool+gl_EXT_shader_group_vote = member "GL_EXT_shader_group_vote" extensions+{-# NOINLINE gl_EXT_shader_group_vote #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderNonConstantGlobalInitializers.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers (+ -- * Extension Support+ gl_EXT_shader_non_constant_global_initializers+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_non_constant_global_initializers.txt GL_EXT_shader_non_constant_global_initializers> extension is available.++gl_EXT_shader_non_constant_global_initializers :: Bool+gl_EXT_shader_non_constant_global_initializers = member "GL_EXT_shader_non_constant_global_initializers" extensions+{-# NOINLINE gl_EXT_shader_non_constant_global_initializers #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderPixelLocalStorage2.hs view
@@ -0,0 +1,67 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 (+ -- * Extension Support+ gl_EXT_shader_pixel_local_storage2++ -- * GL_EXT_shader_pixel_local_storage2+ , glClearPixelLocalStorageuiEXT+ , glFramebufferPixelLocalStorageSizeEXT+ , glGetFramebufferPixelLocalStorageSizeEXT+ , pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT+ , pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT+ , pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage2.txt GL_EXT_shader_pixel_local_storage2> extension is available.++gl_EXT_shader_pixel_local_storage2 :: Bool+gl_EXT_shader_pixel_local_storage2 = member "GL_EXT_shader_pixel_local_storage2" extensions+{-# NOINLINE gl_EXT_shader_pixel_local_storage2 #-}++-- | Usage: @'glClearPixelLocalStorageuiEXT' offset n values@+++glClearPixelLocalStorageuiEXT :: MonadIO m => GLsizei -> GLsizei -> Ptr GLuint -> m ()+glClearPixelLocalStorageuiEXT = ffisizeisizeiPtruintIOV glClearPixelLocalStorageuiEXTFunPtr++glClearPixelLocalStorageuiEXTFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ())+glClearPixelLocalStorageuiEXTFunPtr = unsafePerformIO (getProcAddress "glClearPixelLocalStorageuiEXT")++{-# NOINLINE glClearPixelLocalStorageuiEXTFunPtr #-}++-- | Usage: @'glFramebufferPixelLocalStorageSizeEXT' target size@+++glFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> GLsizei -> m ()+glFramebufferPixelLocalStorageSizeEXT = ffiuintsizeiIOV glFramebufferPixelLocalStorageSizeEXTFunPtr++glFramebufferPixelLocalStorageSizeEXTFunPtr :: FunPtr (GLuint -> GLsizei -> IO ())+glFramebufferPixelLocalStorageSizeEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferPixelLocalStorageSizeEXT")++{-# NOINLINE glFramebufferPixelLocalStorageSizeEXTFunPtr #-}++-- | Usage: @'glGetFramebufferPixelLocalStorageSizeEXT' target@+++glGetFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> m GLsizei+glGetFramebufferPixelLocalStorageSizeEXT = ffiuintIOsizei glGetFramebufferPixelLocalStorageSizeEXTFunPtr++glGetFramebufferPixelLocalStorageSizeEXTFunPtr :: FunPtr (GLuint -> IO GLsizei)+glGetFramebufferPixelLocalStorageSizeEXTFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferPixelLocalStorageSizeEXT")++{-# NOINLINE glGetFramebufferPixelLocalStorageSizeEXTFunPtr #-}++pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651
dist/build/autogen/Graphics/GL/Ext/EXT/SparseTexture.hs view
@@ -5,7 +5,7 @@ gl_EXT_sparse_texture -- * GL_EXT_sparse_texture- , glTexPageCommitmentARB+ , glTexPageCommitmentEXT , pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT , pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT , pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT@@ -24,15 +24,33 @@ , pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT ) where +import Control.Monad.IO.Class import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe -- | Checks that the <https://www.khronos.org/registry/gles/extensions/EXT/EXT_sparse_texture.txt GL_EXT_sparse_texture> extension is available. gl_EXT_sparse_texture :: Bool gl_EXT_sparse_texture = member "GL_EXT_sparse_texture" extensions {-# NOINLINE gl_EXT_sparse_texture #-}++-- | Usage: @'glTexPageCommitmentEXT' target level xoffset yoffset zoffset width height depth commit@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.SparseTexture.glTexPageCommitmentARB'.+++glTexPageCommitmentEXT :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexPageCommitmentEXT = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentEXTFunPtr++glTexPageCommitmentEXTFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexPageCommitmentEXTFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentEXT")++{-# NOINLINE glTexPageCommitmentEXTFunPtr #-} pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199
dist/build/autogen/Graphics/GL/Ext/EXT/VertexArray.hs view
@@ -92,7 +92,7 @@ -- | Usage: @'glDrawArraysEXT' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArrays'.
+ dist/build/autogen/Graphics/GL/Ext/EXT/WindowRectangles.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.WindowRectangles (+ -- * Extension Support+ gl_EXT_window_rectangles++ -- * GL_EXT_window_rectangles+ , glWindowRectanglesEXT+ , pattern GL_EXCLUSIVE_EXT+ , pattern GL_INCLUSIVE_EXT+ , pattern GL_MAX_WINDOW_RECTANGLES_EXT+ , pattern GL_NUM_WINDOW_RECTANGLES_EXT+ , pattern GL_WINDOW_RECTANGLE_EXT+ , pattern GL_WINDOW_RECTANGLE_MODE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/window_rectangles.txt GL_EXT_window_rectangles> extension is available.++gl_EXT_window_rectangles :: Bool+gl_EXT_window_rectangles = member "GL_EXT_window_rectangles" extensions+{-# NOINLINE gl_EXT_window_rectangles #-}++-- | Usage: @'glWindowRectanglesEXT' mode count box@+--+-- The length of @box@ should be @COMPSIZE(count)@.+++glWindowRectanglesEXT :: MonadIO m => GLenum -> GLsizei -> Ptr GLint -> m ()+glWindowRectanglesEXT = ffienumsizeiPtrintIOV glWindowRectanglesEXTFunPtr++glWindowRectanglesEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ())+glWindowRectanglesEXTFunPtr = unsafePerformIO (getProcAddress "glWindowRectanglesEXT")++{-# NOINLINE glWindowRectanglesEXTFunPtr #-}++pattern GL_EXCLUSIVE_EXT = 0x8F11++pattern GL_INCLUSIVE_EXT = 0x8F10++pattern GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14++pattern GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15++pattern GL_WINDOW_RECTANGLE_EXT = 0x8F12++pattern GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13
dist/build/autogen/Graphics/GL/Ext/IBM/MultimodeDrawArrays.hs view
@@ -25,7 +25,7 @@ -- | Usage: @'glMultiModeDrawArraysIBM' mode first count primcount modestride@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @mode@ should be @COMPSIZE(primcount)@. --@@ -44,7 +44,7 @@ -- | Usage: @'glMultiModeDrawElementsIBM' mode count type indices primcount modestride@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/IMG.hs view
@@ -2,16 +2,21 @@ {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.IMG ( -- * IMG Extensions- module Graphics.GL.Ext.IMG.MultisampledRenderToTexture+ module Graphics.GL.Ext.IMG.BindlessTexture+ , module Graphics.GL.Ext.IMG.FramebufferDownsample+ , module Graphics.GL.Ext.IMG.MultisampledRenderToTexture , module Graphics.GL.Ext.IMG.ProgramBinary , module Graphics.GL.Ext.IMG.ReadFormat , module Graphics.GL.Ext.IMG.ShaderBinary , module Graphics.GL.Ext.IMG.TextureCompressionPvrtc , module Graphics.GL.Ext.IMG.TextureCompressionPvrtc2 , module Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+ , module Graphics.GL.Ext.IMG.TextureFilterCubic , module Graphics.GL.Ext.IMG.UserClipPlane ) where +import Graphics.GL.Ext.IMG.BindlessTexture+import Graphics.GL.Ext.IMG.FramebufferDownsample import Graphics.GL.Ext.IMG.MultisampledRenderToTexture import Graphics.GL.Ext.IMG.ProgramBinary import Graphics.GL.Ext.IMG.ReadFormat@@ -19,4 +24,5 @@ import Graphics.GL.Ext.IMG.TextureCompressionPvrtc import Graphics.GL.Ext.IMG.TextureCompressionPvrtc2 import Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+import Graphics.GL.Ext.IMG.TextureFilterCubic import Graphics.GL.Ext.IMG.UserClipPlane
+ dist/build/autogen/Graphics/GL/Ext/IMG/BindlessTexture.hs view
@@ -0,0 +1,110 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.BindlessTexture (+ -- * Extension Support+ gl_IMG_bindless_texture++ -- * GL_IMG_bindless_texture+ , glGetTextureHandleIMG+ , glGetTextureSamplerHandleIMG+ , glProgramUniformHandleui64IMG+ , glProgramUniformHandleui64vIMG+ , glUniformHandleui64IMG+ , glUniformHandleui64vIMG+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_bindless_texture.txt GL_IMG_bindless_texture> extension is available.++gl_IMG_bindless_texture :: Bool+gl_IMG_bindless_texture = member "GL_IMG_bindless_texture" extensions+{-# NOINLINE gl_IMG_bindless_texture #-}++-- | Usage: @'glGetTextureHandleIMG' texture@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glGetTextureHandleARB'.+++glGetTextureHandleIMG :: MonadIO m => GLuint -> m GLuint64+glGetTextureHandleIMG = ffiuintIOuint64 glGetTextureHandleIMGFunPtr++glGetTextureHandleIMGFunPtr :: FunPtr (GLuint -> IO GLuint64)+glGetTextureHandleIMGFunPtr = unsafePerformIO (getProcAddress "glGetTextureHandleIMG")++{-# NOINLINE glGetTextureHandleIMGFunPtr #-}++-- | Usage: @'glGetTextureSamplerHandleIMG' texture sampler@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glGetTextureSamplerHandleARB'.+++glGetTextureSamplerHandleIMG :: MonadIO m => GLuint -> GLuint -> m GLuint64+glGetTextureSamplerHandleIMG = ffiuintuintIOuint64 glGetTextureSamplerHandleIMGFunPtr++glGetTextureSamplerHandleIMGFunPtr :: FunPtr (GLuint -> GLuint -> IO GLuint64)+glGetTextureSamplerHandleIMGFunPtr = unsafePerformIO (getProcAddress "glGetTextureSamplerHandleIMG")++{-# NOINLINE glGetTextureSamplerHandleIMGFunPtr #-}++-- | Usage: @'glProgramUniformHandleui64IMG' program location value@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glProgramUniformHandleui64ARB'.+++glProgramUniformHandleui64IMG :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()+glProgramUniformHandleui64IMG = ffiuintintuint64IOV glProgramUniformHandleui64IMGFunPtr++glProgramUniformHandleui64IMGFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+glProgramUniformHandleui64IMGFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64IMG")++{-# NOINLINE glProgramUniformHandleui64IMGFunPtr #-}++-- | Usage: @'glProgramUniformHandleui64vIMG' program location count values@+--+-- The length of @values@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glProgramUniformHandleui64vARB'.+++glProgramUniformHandleui64vIMG :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniformHandleui64vIMG = ffiuintintsizeiPtruint64IOV glProgramUniformHandleui64vIMGFunPtr++glProgramUniformHandleui64vIMGFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniformHandleui64vIMGFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64vIMG")++{-# NOINLINE glProgramUniformHandleui64vIMGFunPtr #-}++-- | Usage: @'glUniformHandleui64IMG' location value@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glUniformHandleui64ARB'.+++glUniformHandleui64IMG :: MonadIO m => GLint -> GLuint64 -> m ()+glUniformHandleui64IMG = ffiintuint64IOV glUniformHandleui64IMGFunPtr++glUniformHandleui64IMGFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())+glUniformHandleui64IMGFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64IMG")++{-# NOINLINE glUniformHandleui64IMGFunPtr #-}++-- | Usage: @'glUniformHandleui64vIMG' location count value@+--+-- The length of @value@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glUniformHandleui64vARB'.+++glUniformHandleui64vIMG :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniformHandleui64vIMG = ffiintsizeiPtruint64IOV glUniformHandleui64vIMGFunPtr++glUniformHandleui64vIMGFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniformHandleui64vIMGFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64vIMG")++{-# NOINLINE glUniformHandleui64vIMGFunPtr #-}
+ dist/build/autogen/Graphics/GL/Ext/IMG/FramebufferDownsample.hs view
@@ -0,0 +1,68 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.FramebufferDownsample (+ -- * Extension Support+ gl_IMG_framebuffer_downsample++ -- * GL_IMG_framebuffer_downsample+ , glFramebufferTexture2DDownsampleIMG+ , glFramebufferTextureLayerDownsampleIMG+ , pattern GL_DOWNSAMPLE_SCALES_IMG+ , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG+ , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG+ , pattern GL_NUM_DOWNSAMPLE_SCALES_IMG+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt GL_IMG_framebuffer_downsample> extension is available.++gl_IMG_framebuffer_downsample :: Bool+gl_IMG_framebuffer_downsample = member "GL_IMG_framebuffer_downsample" extensions+{-# NOINLINE gl_IMG_framebuffer_downsample #-}++-- | Usage: @'glFramebufferTexture2DDownsampleIMG' target attachment textarget texture level xscale yscale@+++glFramebufferTexture2DDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()+glFramebufferTexture2DDownsampleIMG = ffienumenumenumuintintintintIOV glFramebufferTexture2DDownsampleIMGFunPtr++glFramebufferTexture2DDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ())+glFramebufferTexture2DDownsampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2DDownsampleIMG")++{-# NOINLINE glFramebufferTexture2DDownsampleIMGFunPtr #-}++-- | Usage: @'glFramebufferTextureLayerDownsampleIMG' target attachment texture level layer xscale yscale@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @layer@ is a @CheckedInt32@.+++glFramebufferTextureLayerDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+glFramebufferTextureLayerDownsampleIMG = ffienumenumuintintintintintIOV glFramebufferTextureLayerDownsampleIMGFunPtr++glFramebufferTextureLayerDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+glFramebufferTextureLayerDownsampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerDownsampleIMG")++{-# NOINLINE glFramebufferTextureLayerDownsampleIMGFunPtr #-}++pattern GL_DOWNSAMPLE_SCALES_IMG = 0x913E++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C++pattern GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D
+ dist/build/autogen/Graphics/GL/Ext/IMG/TextureFilterCubic.hs view
@@ -0,0 +1,26 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.TextureFilterCubic (+ -- * Extension Support+ gl_IMG_texture_filter_cubic++ -- * GL_IMG_texture_filter_cubic+ , pattern GL_CUBIC_IMG+ , pattern GL_CUBIC_MIPMAP_LINEAR_IMG+ , pattern GL_CUBIC_MIPMAP_NEAREST_IMG+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_filter_cubic.txt GL_IMG_texture_filter_cubic> extension is available.++gl_IMG_texture_filter_cubic :: Bool+gl_IMG_texture_filter_cubic = member "GL_IMG_texture_filter_cubic" extensions+{-# NOINLINE gl_IMG_texture_filter_cubic #-}++pattern GL_CUBIC_IMG = 0x9139++pattern GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B++pattern GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A
dist/build/autogen/Graphics/GL/Ext/INTEL.hs view
@@ -2,13 +2,17 @@ {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.INTEL ( -- * INTEL Extensions- module Graphics.GL.Ext.INTEL.FragmentShaderOrdering+ module Graphics.GL.Ext.INTEL.ConservativeRasterization+ , module Graphics.GL.Ext.INTEL.FragmentShaderOrdering+ , module Graphics.GL.Ext.INTEL.FramebufferCMAA , module Graphics.GL.Ext.INTEL.MapTexture , module Graphics.GL.Ext.INTEL.ParallelArrays , module Graphics.GL.Ext.INTEL.PerformanceQuery ) where +import Graphics.GL.Ext.INTEL.ConservativeRasterization import Graphics.GL.Ext.INTEL.FragmentShaderOrdering+import Graphics.GL.Ext.INTEL.FramebufferCMAA import Graphics.GL.Ext.INTEL.MapTexture import Graphics.GL.Ext.INTEL.ParallelArrays import Graphics.GL.Ext.INTEL.PerformanceQuery
+ dist/build/autogen/Graphics/GL/Ext/INTEL/ConservativeRasterization.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.INTEL.ConservativeRasterization (+ -- * Extension Support+ gl_INTEL_conservative_rasterization++ -- * GL_INTEL_conservative_rasterization+ , pattern GL_CONSERVATIVE_RASTERIZATION_INTEL+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/conservative_rasterization.txt GL_INTEL_conservative_rasterization> extension is available.++gl_INTEL_conservative_rasterization :: Bool+gl_INTEL_conservative_rasterization = member "GL_INTEL_conservative_rasterization" extensions+{-# NOINLINE gl_INTEL_conservative_rasterization #-}++pattern GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
+ dist/build/autogen/Graphics/GL/Ext/INTEL/FramebufferCMAA.hs view
@@ -0,0 +1,33 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.INTEL.FramebufferCMAA (+ -- * Extension Support+ gl_INTEL_framebuffer_CMAA++ -- * GL_INTEL_framebuffer_CMAA+ , glApplyFramebufferAttachmentCMAAINTEL+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/framebuffer_CMAA.txt GL_INTEL_framebuffer_CMAA> extension is available.++gl_INTEL_framebuffer_CMAA :: Bool+gl_INTEL_framebuffer_CMAA = member "GL_INTEL_framebuffer_CMAA" extensions+{-# NOINLINE gl_INTEL_framebuffer_CMAA #-}++-- | Usage: @'glApplyFramebufferAttachmentCMAAINTEL'@+++glApplyFramebufferAttachmentCMAAINTEL :: MonadIO m => m ()+glApplyFramebufferAttachmentCMAAINTEL = ffiIOV glApplyFramebufferAttachmentCMAAINTELFunPtr++glApplyFramebufferAttachmentCMAAINTELFunPtr :: FunPtr (IO ())+glApplyFramebufferAttachmentCMAAINTELFunPtr = unsafePerformIO (getProcAddress "glApplyFramebufferAttachmentCMAAINTEL")++{-# NOINLINE glApplyFramebufferAttachmentCMAAINTELFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/KHR.hs view
@@ -11,6 +11,7 @@ , module Graphics.GL.Ext.KHR.Robustness , module Graphics.GL.Ext.KHR.TextureCompressionAstcHdr , module Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+ , module Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d ) where import Graphics.GL.Ext.KHR.BlendEquationAdvanced@@ -22,3 +23,4 @@ import Graphics.GL.Ext.KHR.Robustness import Graphics.GL.Ext.KHR.TextureCompressionAstcHdr import Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+import Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d
dist/build/autogen/Graphics/GL/Ext/KHR/BlendEquationAdvanced.hs view
@@ -37,6 +37,8 @@ {-# NOINLINE gl_KHR_blend_equation_advanced #-} -- | Usage: @'glBlendBarrierKHR'@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glBlendBarrier'. glBlendBarrierKHR :: MonadIO m => m ()
dist/build/autogen/Graphics/GL/Ext/KHR/Robustness.hs view
@@ -126,8 +126,6 @@ pattern GL_CONTEXT_LOST_KHR = 0x0507 -pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3- pattern GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 pattern GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
+ dist/build/autogen/Graphics/GL/Ext/KHR/TextureCompressionAstcSliced3d.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d (+ -- * Extension Support+ gl_KHR_texture_compression_astc_sliced_3d+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_sliced_3d.txt GL_KHR_texture_compression_astc_sliced_3d> extension is available.++gl_KHR_texture_compression_astc_sliced_3d :: Bool+gl_KHR_texture_compression_astc_sliced_3d = member "GL_KHR_texture_compression_astc_sliced_3d" extensions+{-# NOINLINE gl_KHR_texture_compression_astc_sliced_3d #-}
dist/build/autogen/Graphics/GL/Ext/NV.hs view
@@ -8,10 +8,13 @@ , module Graphics.GL.Ext.NV.BlendEquationAdvanced , module Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent , module Graphics.GL.Ext.NV.BlendSquare+ , module Graphics.GL.Ext.NV.ClipSpaceWScaling , module Graphics.GL.Ext.NV.CommandList , module Graphics.GL.Ext.NV.ComputeProgram5 , module Graphics.GL.Ext.NV.ConditionalRender , module Graphics.GL.Ext.NV.ConservativeRaster+ , module Graphics.GL.Ext.NV.ConservativeRasterDilate+ , module Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles , module Graphics.GL.Ext.NV.CopyBuffer , module Graphics.GL.Ext.NV.CopyDepthToColor , module Graphics.GL.Ext.NV.CopyImage@@ -75,11 +78,13 @@ , module Graphics.GL.Ext.NV.ReadStencil , module Graphics.GL.Ext.NV.RegisterCombiners , module Graphics.GL.Ext.NV.RegisterCombiners2+ , module Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge , module Graphics.GL.Ext.NV.SRGBFormats , module Graphics.GL.Ext.NV.SampleLocations , module Graphics.GL.Ext.NV.SampleMaskOverrideCoverage , module Graphics.GL.Ext.NV.ShaderAtomicCounters , module Graphics.GL.Ext.NV.ShaderAtomicFloat+ , module Graphics.GL.Ext.NV.ShaderAtomicFloat64 , module Graphics.GL.Ext.NV.ShaderAtomicFp16Vector , module Graphics.GL.Ext.NV.ShaderAtomicInt64 , module Graphics.GL.Ext.NV.ShaderBufferLoad@@ -90,6 +95,7 @@ , module Graphics.GL.Ext.NV.ShaderThreadShuffle , module Graphics.GL.Ext.NV.ShadowSamplersArray , module Graphics.GL.Ext.NV.ShadowSamplersCube+ , module Graphics.GL.Ext.NV.StereoViewRendering , module Graphics.GL.Ext.NV.TessellationProgram5 , module Graphics.GL.Ext.NV.TexgenEmboss , module Graphics.GL.Ext.NV.TexgenReflection@@ -122,6 +128,7 @@ , module Graphics.GL.Ext.NV.VideoCapture , module Graphics.GL.Ext.NV.ViewportArray , module Graphics.GL.Ext.NV.ViewportArray2+ , module Graphics.GL.Ext.NV.ViewportSwizzle ) where import Graphics.GL.Ext.NV.BindlessMultiDrawIndirect@@ -130,10 +137,13 @@ import Graphics.GL.Ext.NV.BlendEquationAdvanced import Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent import Graphics.GL.Ext.NV.BlendSquare+import Graphics.GL.Ext.NV.ClipSpaceWScaling import Graphics.GL.Ext.NV.CommandList import Graphics.GL.Ext.NV.ComputeProgram5 import Graphics.GL.Ext.NV.ConditionalRender import Graphics.GL.Ext.NV.ConservativeRaster+import Graphics.GL.Ext.NV.ConservativeRasterDilate+import Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles import Graphics.GL.Ext.NV.CopyBuffer import Graphics.GL.Ext.NV.CopyDepthToColor import Graphics.GL.Ext.NV.CopyImage@@ -197,11 +207,13 @@ import Graphics.GL.Ext.NV.ReadStencil import Graphics.GL.Ext.NV.RegisterCombiners import Graphics.GL.Ext.NV.RegisterCombiners2+import Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge import Graphics.GL.Ext.NV.SRGBFormats import Graphics.GL.Ext.NV.SampleLocations import Graphics.GL.Ext.NV.SampleMaskOverrideCoverage import Graphics.GL.Ext.NV.ShaderAtomicCounters import Graphics.GL.Ext.NV.ShaderAtomicFloat+import Graphics.GL.Ext.NV.ShaderAtomicFloat64 import Graphics.GL.Ext.NV.ShaderAtomicFp16Vector import Graphics.GL.Ext.NV.ShaderAtomicInt64 import Graphics.GL.Ext.NV.ShaderBufferLoad@@ -212,6 +224,7 @@ import Graphics.GL.Ext.NV.ShaderThreadShuffle import Graphics.GL.Ext.NV.ShadowSamplersArray import Graphics.GL.Ext.NV.ShadowSamplersCube+import Graphics.GL.Ext.NV.StereoViewRendering import Graphics.GL.Ext.NV.TessellationProgram5 import Graphics.GL.Ext.NV.TexgenEmboss import Graphics.GL.Ext.NV.TexgenReflection@@ -244,3 +257,4 @@ import Graphics.GL.Ext.NV.VideoCapture import Graphics.GL.Ext.NV.ViewportArray import Graphics.GL.Ext.NV.ViewportArray2+import Graphics.GL.Ext.NV.ViewportSwizzle
dist/build/autogen/Graphics/GL/Ext/NV/BlendEquationAdvanced.hs view
@@ -76,6 +76,8 @@ {-# NOINLINE gl_NV_blend_equation_advanced #-} -- | Usage: @'glBlendBarrierNV'@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glBlendBarrier'. glBlendBarrierNV :: MonadIO m => m ()
+ dist/build/autogen/Graphics/GL/Ext/NV/ClipSpaceWScaling.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ClipSpaceWScaling (+ -- * Extension Support+ gl_NV_clip_space_w_scaling++ -- * GL_NV_clip_space_w_scaling+ , glViewportPositionWScaleNV+ , pattern GL_VIEWPORT_POSITION_W_SCALE_NV+ , pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV+ , pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/clip_space_w_scaling.txt GL_NV_clip_space_w_scaling> extension is available.++gl_NV_clip_space_w_scaling :: Bool+gl_NV_clip_space_w_scaling = member "GL_NV_clip_space_w_scaling" extensions+{-# NOINLINE gl_NV_clip_space_w_scaling #-}++-- | Usage: @'glViewportPositionWScaleNV' index xcoeff ycoeff@+++glViewportPositionWScaleNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glViewportPositionWScaleNV = ffiuintfloatfloatIOV glViewportPositionWScaleNVFunPtr++glViewportPositionWScaleNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glViewportPositionWScaleNVFunPtr = unsafePerformIO (getProcAddress "glViewportPositionWScaleNV")++{-# NOINLINE glViewportPositionWScaleNVFunPtr #-}++pattern GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C++pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D++pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
+ dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterDilate.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ConservativeRasterDilate (+ -- * Extension Support+ gl_NV_conservative_raster_dilate++ -- * GL_NV_conservative_raster_dilate+ , glConservativeRasterParameterfNV+ , pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV+ , pattern GL_CONSERVATIVE_RASTER_DILATE_NV+ , pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_dilate.txt GL_NV_conservative_raster_dilate> extension is available.++gl_NV_conservative_raster_dilate :: Bool+gl_NV_conservative_raster_dilate = member "GL_NV_conservative_raster_dilate" extensions+{-# NOINLINE gl_NV_conservative_raster_dilate #-}++-- | Usage: @'glConservativeRasterParameterfNV' pname value@+++glConservativeRasterParameterfNV :: MonadIO m => GLenum -> GLfloat -> m ()+glConservativeRasterParameterfNV = ffienumfloatIOV glConservativeRasterParameterfNVFunPtr++glConservativeRasterParameterfNVFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())+glConservativeRasterParameterfNVFunPtr = unsafePerformIO (getProcAddress "glConservativeRasterParameterfNV")++{-# NOINLINE glConservativeRasterParameterfNVFunPtr #-}++pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B++pattern GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379++pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
+ dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterPreSnapTriangles.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles (+ -- * Extension Support+ gl_NV_conservative_raster_pre_snap_triangles++ -- * GL_NV_conservative_raster_pre_snap_triangles+ , glConservativeRasterParameteriNV+ , pattern GL_CONSERVATIVE_RASTER_MODE_NV+ , pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV+ , pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_pre_snap_triangles.txt GL_NV_conservative_raster_pre_snap_triangles> extension is available.++gl_NV_conservative_raster_pre_snap_triangles :: Bool+gl_NV_conservative_raster_pre_snap_triangles = member "GL_NV_conservative_raster_pre_snap_triangles" extensions+{-# NOINLINE gl_NV_conservative_raster_pre_snap_triangles #-}++-- | Usage: @'glConservativeRasterParameteriNV' pname param@+++glConservativeRasterParameteriNV :: MonadIO m => GLenum -> GLint -> m ()+glConservativeRasterParameteriNV = ffienumintIOV glConservativeRasterParameteriNVFunPtr++glConservativeRasterParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())+glConservativeRasterParameteriNVFunPtr = unsafePerformIO (getProcAddress "glConservativeRasterParameteriNV")++{-# NOINLINE glConservativeRasterParameteriNVFunPtr #-}++pattern GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D++pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E++pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
dist/build/autogen/Graphics/GL/Ext/NV/DrawInstanced.hs view
@@ -25,7 +25,7 @@ -- | Usage: @'glDrawArraysInstancedNV' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -40,7 +40,7 @@ -- | Usage: @'glDrawElementsInstancedNV' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. --
+ dist/build/autogen/Graphics/GL/Ext/NV/RobustnessVideoMemoryPurge.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge (+ -- * Extension Support+ gl_NV_robustness_video_memory_purge++ -- * GL_NV_robustness_video_memory_purge+ , pattern GL_PURGED_CONTEXT_RESET_NV+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/robustness_video_memory_purge.txt GL_NV_robustness_video_memory_purge> extension is available.++gl_NV_robustness_video_memory_purge :: Bool+gl_NV_robustness_video_memory_purge = member "GL_NV_robustness_video_memory_purge" extensions+{-# NOINLINE gl_NV_robustness_video_memory_purge #-}++pattern GL_PURGED_CONTEXT_RESET_NV = 0x92BB
+ dist/build/autogen/Graphics/GL/Ext/NV/ShaderAtomicFloat64.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ShaderAtomicFloat64 (+ -- * Extension Support+ gl_NV_shader_atomic_float64+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float64.txt GL_NV_shader_atomic_float64> extension is available.++gl_NV_shader_atomic_float64 :: Bool+gl_NV_shader_atomic_float64 = member "GL_NV_shader_atomic_float64" extensions+{-# NOINLINE gl_NV_shader_atomic_float64 #-}
+ dist/build/autogen/Graphics/GL/Ext/NV/StereoViewRendering.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.StereoViewRendering (+ -- * Extension Support+ gl_NV_stereo_view_rendering+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/stereo_view_rendering.txt GL_NV_stereo_view_rendering> extension is available.++gl_NV_stereo_view_rendering :: Bool+gl_NV_stereo_view_rendering = member "GL_NV_stereo_view_rendering" extensions+{-# NOINLINE gl_NV_stereo_view_rendering #-}
dist/build/autogen/Graphics/GL/Ext/NV/TransformFeedback2.hs view
@@ -62,7 +62,7 @@ -- | Usage: @'glDrawTransformFeedbackNV' mode id@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedback'.
+ dist/build/autogen/Graphics/GL/Ext/NV/ViewportSwizzle.hs view
@@ -0,0 +1,70 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ViewportSwizzle (+ -- * Extension Support+ gl_NV_viewport_swizzle++ -- * GL_NV_viewport_swizzle+ , glViewportSwizzleNV+ , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV+ , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV+ , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV+ , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV+ , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV+ , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV+ , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV+ , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV+ , pattern GL_VIEWPORT_SWIZZLE_W_NV+ , pattern GL_VIEWPORT_SWIZZLE_X_NV+ , pattern GL_VIEWPORT_SWIZZLE_Y_NV+ , pattern GL_VIEWPORT_SWIZZLE_Z_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_swizzle.txt GL_NV_viewport_swizzle> extension is available.++gl_NV_viewport_swizzle :: Bool+gl_NV_viewport_swizzle = member "GL_NV_viewport_swizzle" extensions+{-# NOINLINE gl_NV_viewport_swizzle #-}++-- | Usage: @'glViewportSwizzleNV' index swizzlex swizzley swizzlez swizzlew@+++glViewportSwizzleNV :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()+glViewportSwizzleNV = ffiuintenumenumenumenumIOV glViewportSwizzleNVFunPtr++glViewportSwizzleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glViewportSwizzleNVFunPtr = unsafePerformIO (getProcAddress "glViewportSwizzleNV")++{-# NOINLINE glViewportSwizzleNVFunPtr #-}++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354++pattern GL_VIEWPORT_SWIZZLE_W_NV = 0x935B++pattern GL_VIEWPORT_SWIZZLE_X_NV = 0x9358++pattern GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359++pattern GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A
dist/build/autogen/Graphics/GL/Ext/OES.hs view
@@ -73,6 +73,7 @@ , module Graphics.GL.Ext.OES.VertexArrayObject , module Graphics.GL.Ext.OES.VertexHalfFloat , module Graphics.GL.Ext.OES.VertexType1010102+ , module Graphics.GL.Ext.OES.ViewportArray ) where import Graphics.GL.Ext.OES.BlendEquationSeparate@@ -146,3 +147,4 @@ import Graphics.GL.Ext.OES.VertexArrayObject import Graphics.GL.Ext.OES.VertexHalfFloat import Graphics.GL.Ext.OES.VertexType1010102+import Graphics.GL.Ext.OES.ViewportArray
dist/build/autogen/Graphics/GL/Ext/OES/DrawBuffersIndexed.hs view
@@ -60,7 +60,7 @@ -- | Usage: @'glBlendEquationSeparateiOES' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'. glBlendEquationSeparateiOES :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -73,7 +73,7 @@ -- | Usage: @'glBlendEquationiOES' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'. glBlendEquationiOES :: MonadIO m => GLuint -> GLenum -> m ()@@ -86,7 +86,7 @@ -- | Usage: @'glBlendFuncSeparateiOES' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'. glBlendFuncSeparateiOES :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -99,7 +99,7 @@ -- | Usage: @'glBlendFunciOES' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'. glBlendFunciOES :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -130,42 +130,3 @@ glColorMaskiOESFunPtr = unsafePerformIO (getProcAddress "glColorMaskiOES") {-# NOINLINE glColorMaskiOESFunPtr #-}---- | Usage: @'glDisableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.---glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glDisableiOES = ffienumuintIOV glDisableiOESFunPtr--glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")--{-# NOINLINE glDisableiOESFunPtr #-}---- | Usage: @'glEnableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.---glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glEnableiOES = ffienumuintIOV glEnableiOESFunPtr--glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")--{-# NOINLINE glEnableiOESFunPtr #-}---- | Usage: @'glIsEnablediOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.---glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean-glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr--glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)-glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")--{-# NOINLINE glIsEnablediOESFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/OES/DrawElementsBaseVertex.hs view
@@ -27,7 +27,7 @@ -- | Usage: @'glDrawElementsBaseVertexOES' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -46,7 +46,7 @@ -- | Usage: @'glDrawElementsInstancedBaseVertexOES' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -65,7 +65,7 @@ -- | Usage: @'glDrawRangeElementsBaseVertexOES' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/OES/GeometryShader.hs view
@@ -65,7 +65,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'. glFramebufferTextureOES :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
dist/build/autogen/Graphics/GL/Ext/OES/PrimitiveBoundingBox.hs view
@@ -24,6 +24,8 @@ {-# NOINLINE gl_OES_primitive_bounding_box #-} -- | Usage: @'glPrimitiveBoundingBoxOES' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'. glPrimitiveBoundingBoxOES :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
dist/build/autogen/Graphics/GL/Ext/OES/SampleShading.hs view
@@ -28,7 +28,7 @@ -- -- The parameter @value@ is a @ColorF@. ----- This command is an alias for 'Graphics.GL.Core40.glMinSampleShading'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glMinSampleShading'. glMinSampleShadingOES :: MonadIO m => GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/OES/ViewportArray.hs view
@@ -0,0 +1,176 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.OES.ViewportArray (+ -- * Extension Support+ gl_OES_viewport_array++ -- * GL_OES_viewport_array+ , glDepthRangeArrayfvOES+ , glDepthRangeIndexedfOES+ , glDisableiOES+ , glEnableiOES+ , glGetFloati_vOES+ , glIsEnablediOES+ , glScissorArrayvOES+ , glScissorIndexedOES+ , glScissorIndexedvOES+ , glViewportArrayvOES+ , glViewportIndexedfOES+ , glViewportIndexedfvOES+ , pattern GL_DEPTH_RANGE+ , pattern GL_MAX_VIEWPORTS_OES+ , pattern GL_SCISSOR_BOX+ , pattern GL_SCISSOR_TEST+ , pattern GL_VIEWPORT+ , pattern GL_VIEWPORT_BOUNDS_RANGE_OES+ , pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES+ , pattern GL_VIEWPORT_SUBPIXEL_BITS_OES+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/OES/OES_viewport_array.txt GL_OES_viewport_array> extension is available.++gl_OES_viewport_array :: Bool+gl_OES_viewport_array = member "GL_OES_viewport_array" extensions+{-# NOINLINE gl_OES_viewport_array #-}++-- | Usage: @'glDepthRangeArrayfvOES' first count v@+++glDepthRangeArrayfvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()+glDepthRangeArrayfvOES = ffiuintsizeiPtrfloatIOV glDepthRangeArrayfvOESFunPtr++glDepthRangeArrayfvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glDepthRangeArrayfvOESFunPtr = unsafePerformIO (getProcAddress "glDepthRangeArrayfvOES")++{-# NOINLINE glDepthRangeArrayfvOESFunPtr #-}++-- | Usage: @'glDepthRangeIndexedfOES' index n f@+++glDepthRangeIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glDepthRangeIndexedfOES = ffiuintfloatfloatIOV glDepthRangeIndexedfOESFunPtr++glDepthRangeIndexedfOESFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glDepthRangeIndexedfOESFunPtr = unsafePerformIO (getProcAddress "glDepthRangeIndexedfOES")++{-# NOINLINE glDepthRangeIndexedfOESFunPtr #-}++-- | Usage: @'glGetFloati_vOES' target index data@+--+-- The parameter @target@ is a @TypeEnum@.+--+-- The length of @data@ should be @COMPSIZE(target)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetFloati_v'.+++glGetFloati_vOES :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetFloati_vOES = ffienumuintPtrfloatIOV glGetFloati_vOESFunPtr++glGetFloati_vOESFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetFloati_vOESFunPtr = unsafePerformIO (getProcAddress "glGetFloati_vOES")++{-# NOINLINE glGetFloati_vOESFunPtr #-}++-- | Usage: @'glScissorArrayvOES' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorArrayv'.+++glScissorArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()+glScissorArrayvOES = ffiuintsizeiPtrintIOV glScissorArrayvOESFunPtr++glScissorArrayvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+glScissorArrayvOESFunPtr = unsafePerformIO (getProcAddress "glScissorArrayvOES")++{-# NOINLINE glScissorArrayvOESFunPtr #-}++-- | Usage: @'glScissorIndexedOES' index left bottom width height@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorIndexed'.+++glScissorIndexedOES :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glScissorIndexedOES = ffiuintintintsizeisizeiIOV glScissorIndexedOESFunPtr++glScissorIndexedOESFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glScissorIndexedOESFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedOES")++{-# NOINLINE glScissorIndexedOESFunPtr #-}++-- | Usage: @'glScissorIndexedvOES' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorIndexedv'.+++glScissorIndexedvOES :: MonadIO m => GLuint -> Ptr GLint -> m ()+glScissorIndexedvOES = ffiuintPtrintIOV glScissorIndexedvOESFunPtr++glScissorIndexedvOESFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glScissorIndexedvOESFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedvOES")++{-# NOINLINE glScissorIndexedvOESFunPtr #-}++-- | Usage: @'glViewportArrayvOES' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportArrayv'.+++glViewportArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()+glViewportArrayvOES = ffiuintsizeiPtrfloatIOV glViewportArrayvOESFunPtr++glViewportArrayvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glViewportArrayvOESFunPtr = unsafePerformIO (getProcAddress "glViewportArrayvOES")++{-# NOINLINE glViewportArrayvOESFunPtr #-}++-- | Usage: @'glViewportIndexedfOES' index x y w h@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportIndexedf'.+++glViewportIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glViewportIndexedfOES = ffiuintfloatfloatfloatfloatIOV glViewportIndexedfOESFunPtr++glViewportIndexedfOESFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glViewportIndexedfOESFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfOES")++{-# NOINLINE glViewportIndexedfOESFunPtr #-}++-- | Usage: @'glViewportIndexedfvOES' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportIndexedfv'.+++glViewportIndexedfvOES :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glViewportIndexedfvOES = ffiuintPtrfloatIOV glViewportIndexedfvOESFunPtr++glViewportIndexedfvOESFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glViewportIndexedfvOESFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfvOES")++{-# NOINLINE glViewportIndexedfvOESFunPtr #-}++pattern GL_MAX_VIEWPORTS_OES = 0x825B++pattern GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F++pattern GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C
dist/build/autogen/Graphics/GL/Ext/OVR.hs view
@@ -4,7 +4,9 @@ -- * OVR Extensions module Graphics.GL.Ext.OVR.Multiview , module Graphics.GL.Ext.OVR.Multiview2+ , module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture ) where import Graphics.GL.Ext.OVR.Multiview import Graphics.GL.Ext.OVR.Multiview2+import Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture
dist/build/autogen/Graphics/GL/Ext/OVR/Multiview.hs view
@@ -8,6 +8,7 @@ , glFramebufferTextureMultiviewOVR , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR+ , pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR , pattern GL_MAX_VIEWS_OVR ) where @@ -47,5 +48,7 @@ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630++pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 pattern GL_MAX_VIEWS_OVR = 0x9631
+ dist/build/autogen/Graphics/GL/Ext/OVR/MultiviewMultisampledRenderToTexture.hs view
@@ -0,0 +1,42 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture (+ -- * Extension Support+ gl_OVR_multiview_multisampled_render_to_texture++ -- * GL_OVR_multiview_multisampled_render_to_texture+ , glFramebufferTextureMultisampleMultiviewOVR+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt GL_OVR_multiview_multisampled_render_to_texture> extension is available.++gl_OVR_multiview_multisampled_render_to_texture :: Bool+gl_OVR_multiview_multisampled_render_to_texture = member "GL_OVR_multiview_multisampled_render_to_texture" extensions+{-# NOINLINE gl_OVR_multiview_multisampled_render_to_texture #-}++-- | Usage: @'glFramebufferTextureMultisampleMultiviewOVR' target attachment texture level samples baseViewIndex numViews@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+++glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()+glFramebufferTextureMultisampleMultiviewOVR = ffienumenumuintintsizeiintsizeiIOV glFramebufferTextureMultisampleMultiviewOVRFunPtr++glFramebufferTextureMultisampleMultiviewOVRFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())+glFramebufferTextureMultisampleMultiviewOVRFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureMultisampleMultiviewOVR")++{-# NOINLINE glFramebufferTextureMultisampleMultiviewOVRFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/SUN/MeshArray.hs view
@@ -26,7 +26,7 @@ -- | Usage: @'glDrawMeshArraysSUN' mode first count width@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glDrawMeshArraysSUN :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
dist/build/autogen/Graphics/GL/Internal/FFI.hs view
@@ -12,12 +12,12 @@ , ffienumuintuintuintuintuintuintuintuintIOV , ffienumuintuintuintuintuintuintuintuintuintuintuintIOV , ffienumclampfIOV+ , ffiIOV , ffisizeiPtruintPtrbooleanIOboolean , ffiintIOV , ffienumintenumsizeiuintuintIOV , ffihandleARBhandleARBIOV , ffiuintenumIOV- , ffiIOV , ffienumuintIOV , ffienumuintuintIOV , ffiuintuintPtrcharIOV@@ -87,10 +87,11 @@ , ffiuintenumenumenumPtrVIOV , ffiuintenumintptrsizeiptrenumenumPtrVIOV , ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV- , ffiuintenumfloatintIOV+ , ffiuintenumintfloatintIOV , ffiuintenumintPtrfloatIOV , ffiuintenumintPtrintIOV , ffiuintenumintPtruintIOV+ , ffisizeisizeiPtruintIOV , ffiuintintenumenumPtrVIOV , ffiuintintintintintsizeisizeisizeienumenumPtrVIOV , ffisyncbitfielduint64IOenum@@ -286,12 +287,16 @@ , ffiuintsizeiPtrenumIOV , ffienumenumenumuintIOV , ffienumuintsizeiPtrfloatIOV+ , ffienumuintuintPtrfloatIOV , ffienumenumuintintIOV , ffienumenumenumuintintIOV+ , ffienumenumenumuintintintintIOV , ffienumenumenumuintintsizeiIOV , ffienumenumenumuintintintIOV , ffienumenumuintintenumIOV , ffienumenumuintintintIOV+ , ffienumenumuintintintintintIOV+ , ffienumenumuintintsizeiintsizeiIOV , ffienumenumuintintintsizeiIOV , ffidoubledoubledoubledoubledoubledoubleIOV , ffifixedfixedfixedfixedfixedfixedIOV@@ -333,6 +338,8 @@ , ffiPtrintsizeiPtruintIOV , ffiIOenum , ffiuintenumPtrintIOV+ , ffienumenumuintuintsizeiPtrfloatIOV+ , ffiuintIOsizei , ffienumbooleanenumenumPtrVIOV , ffiuintintbooleanintenumIOuint64 , ffihandleARBsizeiPtrsizeiPtrcharARBIOV@@ -430,9 +437,11 @@ , ffiuintintPtrdoubleIOV , ffiuintintPtrfloatIOV , ffihandleARBintPtrfloatIOV+ , ffiuintintPtrint64IOV , ffiuintintPtrint64EXTIOV , ffiuintintPtrintIOV , ffihandleARBintPtrintIOV+ , ffiuintintPtruint64IOV , ffiuintintPtruint64EXTIOV , ffiuintintPtruintIOV , ffiuintuintenumPtrint64IOV@@ -453,7 +462,9 @@ , ffienumintenumenumsizeiPtrVIOV , ffiuintintsizeiPtrdoubleIOV , ffiuintintsizeiPtrfloatIOV+ , ffiuintintsizeiPtrint64IOV , ffiuintintsizeiPtrintIOV+ , ffiuintintsizeiPtruint64IOV , ffiuintintsizeiPtruintIOV , ffibyteIOV , ffishortIOV@@ -569,6 +580,7 @@ , ffiuintsizeiptrPtrVbitfieldIOV , ffiuintenumenumuintIOV , ffiuintuintsizeiPtrfloatIOV+ , ffiuintuintuintPtrfloatIOV , ffiuintenumuintintIOV , ffiuintenumenumuintintIOV , ffiuintenumenumuintintintIOV@@ -627,31 +639,37 @@ , ffiuintintdoubleIOV , ffiuintintfloatIOV , ffiuintintintIOV+ , ffiuintintint64IOV , ffiuintintint64EXTIOV , ffiuintintsizeiPtrint64EXTIOV , ffiuintintuintIOV+ , ffiuintintuint64IOV , ffiuintintuint64EXTIOV , ffiuintintsizeiPtruint64EXTIOV , ffiuintintdoubledoubleIOV , ffiuintintfloatfloatIOV , ffiuintintintintIOV+ , ffiuintintint64int64IOV , ffiuintintint64EXTint64EXTIOV , ffiuintintuintuintIOV+ , ffiuintintuint64uint64IOV , ffiuintintuint64EXTuint64EXTIOV , ffiuintintdoubledoubledoubleIOV , ffiuintintfloatfloatfloatIOV , ffiuintintintintintIOV+ , ffiuintintint64int64int64IOV , ffiuintintint64EXTint64EXTint64EXTIOV , ffiuintintuintuintuintIOV+ , ffiuintintuint64uint64uint64IOV , ffiuintintuint64EXTuint64EXTuint64EXTIOV , ffiuintintdoubledoubledoubledoubleIOV , ffiuintintfloatfloatfloatfloatIOV , ffiuintintintintintintIOV+ , ffiuintintint64int64int64int64IOV , ffiuintintint64EXTint64EXTint64EXTint64EXTIOV , ffiuintintuintuintuintuintIOV+ , ffiuintintuint64uint64uint64uint64IOV , ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV- , ffiuintintuint64IOV- , ffiuintintsizeiPtruint64IOV , ffiuintintsizeibooleanPtrdoubleIOV , ffiuintintsizeibooleanPtrfloatIOV , ffiPtrfixedPtrintIObitfield@@ -771,28 +789,36 @@ , ffiintsizeiPtrdoubleIOV , ffiintfloatIOV , ffiintsizeiPtrfloatIOV+ , ffiintint64IOV , ffiintint64EXTIOV+ , ffiintsizeiPtrint64IOV , ffiintsizeiPtrint64EXTIOV , ffiintsizeiPtrintIOV , ffiintuintIOV+ , ffiintuint64IOV , ffiintuint64EXTIOV+ , ffiintsizeiPtruint64IOV , ffiintsizeiPtruint64EXTIOV , ffiintsizeiPtruintIOV+ , ffiintint64int64IOV , ffiintint64EXTint64EXTIOV , ffiintuintuintIOV+ , ffiintuint64uint64IOV , ffiintuint64EXTuint64EXTIOV , ffiintdoubledoubledoubleIOV , ffiintfloatfloatfloatIOV+ , ffiintint64int64int64IOV , ffiintint64EXTint64EXTint64EXTIOV , ffiintuintuintuintIOV+ , ffiintuint64uint64uint64IOV , ffiintuint64EXTuint64EXTuint64EXTIOV , ffiintdoubledoubledoubledoubleIOV , ffiintfloatfloatfloatfloatIOV+ , ffiintint64int64int64int64IOV , ffiintint64EXTint64EXTint64EXTint64EXTIOV , ffiintuintuintuintuintIOV+ , ffiintuint64uint64uint64uint64IOV , ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV- , ffiintuint64IOV- , ffiintsizeiPtruint64IOV , ffiintsizeibooleanPtrdoubleIOV , ffiintsizeibooleanPtrfloatIOV , ffiuintuintsizeiPtrVenumIOV@@ -866,6 +892,7 @@ , ffiintPtrfloatIOV , ffiintPtrintIOV , ffiintPtrshortIOV+ , ffienumsizeiPtrintIOV ) where import Control.Monad.IO.Class@@ -925,6 +952,11 @@ ffienumclampfIOV :: MonadIO m => FunPtr (GLenum -> GLclampf -> IO ()) -> GLenum -> GLclampf -> m () ffienumclampfIOV fp v0 v1 = liftIO (dynenumclampfIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynIOV :: FunPtr (IO ()) -> IO ()++ffiIOV :: MonadIO m => FunPtr (IO ()) -> m ()+ffiIOV fp = liftIO (dynIOV fp )+ foreign import CALLCONV "dynamic" dynsizeiPtruintPtrbooleanIOboolean :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -> GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean ffisizeiPtruintPtrbooleanIOboolean :: MonadIO m => FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -> GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean@@ -950,11 +982,6 @@ ffiuintenumIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> IO ()) -> GLuint -> GLenum -> m () ffiuintenumIOV fp v0 v1 = liftIO (dynuintenumIOV fp v0 v1) -foreign import CALLCONV "dynamic" dynIOV :: FunPtr (IO ()) -> IO ()--ffiIOV :: MonadIO m => FunPtr (IO ()) -> m ()-ffiIOV fp = liftIO (dynIOV fp )- foreign import CALLCONV "dynamic" dynenumuintIOV :: FunPtr (GLenum -> GLuint -> IO ()) -> GLenum -> GLuint -> IO () ffienumuintIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> IO ()) -> GLenum -> GLuint -> m ()@@ -1300,10 +1327,10 @@ ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m () ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynuintenumsizeiptrsizeiptrenumenumPtrVIOV fp v0 v1 v2 v3 v4 v5 v6) -foreign import CALLCONV "dynamic" dynuintenumfloatintIOV :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> IO ()+foreign import CALLCONV "dynamic" dynuintenumintfloatintIOV :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO () -ffiuintenumfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> m ()-ffiuintenumfloatintIOV fp v0 v1 v2 v3 = liftIO (dynuintenumfloatintIOV fp v0 v1 v2 v3)+ffiuintenumintfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()+ffiuintenumintfloatintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintenumintfloatintIOV fp v0 v1 v2 v3 v4) foreign import CALLCONV "dynamic" dynuintenumintPtrfloatIOV :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()) -> GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO () @@ -1320,6 +1347,11 @@ ffiuintenumintPtruintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()) -> GLuint -> GLenum -> GLint -> Ptr GLuint -> m () ffiuintenumintPtruintIOV fp v0 v1 v2 v3 = liftIO (dynuintenumintPtruintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynsizeisizeiPtruintIOV :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> IO ()++ffisizeisizeiPtruintIOV :: MonadIO m => FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> m ()+ffisizeisizeiPtruintIOV fp v0 v1 v2 = liftIO (dynsizeisizeiPtruintIOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintenumenumPtrVIOV :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO () ffiuintintenumenumPtrVIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()@@ -2295,6 +2327,11 @@ ffienumuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () ffienumuintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynenumuintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynenumuintuintPtrfloatIOV :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++ffienumuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()+ffienumuintuintPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynenumuintuintPtrfloatIOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynenumenumuintintIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> IO () ffienumenumuintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> m ()@@ -2305,6 +2342,11 @@ ffienumenumenumuintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () ffienumenumenumuintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynenumenumenumuintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynenumenumenumuintintintintIOV :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()++ffienumenumenumuintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()+ffienumenumenumuintintintintIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumenumuintintintintIOV fp v0 v1 v2 v3 v4 v5 v6)+ foreign import CALLCONV "dynamic" dynenumenumenumuintintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO () ffienumenumenumuintintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()@@ -2325,6 +2367,16 @@ ffienumenumuintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () ffienumenumuintintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynenumenumuintintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynenumenumuintintintintintIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++ffienumenumuintintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+ffienumenumuintintintintintIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumuintintintintintIOV fp v0 v1 v2 v3 v4 v5 v6)++foreign import CALLCONV "dynamic" dynenumenumuintintsizeiintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()++ffienumenumuintintsizeiintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()+ffienumenumuintintsizeiintsizeiIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumuintintsizeiintsizeiIOV fp v0 v1 v2 v3 v4 v5 v6)+ foreign import CALLCONV "dynamic" dynenumenumuintintintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO () ffienumenumuintintintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> m ()@@ -2530,6 +2582,16 @@ ffiuintenumPtrintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) -> GLuint -> GLenum -> Ptr GLint -> m () ffiuintenumPtrintIOV fp v0 v1 v2 = liftIO (dynuintenumPtrintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynenumenumuintuintsizeiPtrfloatIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++ffienumenumuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+ffienumenumuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynenumenumuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 v4 v5)++foreign import CALLCONV "dynamic" dynuintIOsizei :: FunPtr (GLuint -> IO GLsizei) -> GLuint -> IO GLsizei++ffiuintIOsizei :: MonadIO m => FunPtr (GLuint -> IO GLsizei) -> GLuint -> m GLsizei+ffiuintIOsizei fp v0 = liftIO (dynuintIOsizei fp v0)+ foreign import CALLCONV "dynamic" dynenumbooleanenumenumPtrVIOV :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO () ffienumbooleanenumenumPtrVIOV :: MonadIO m => FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> m ()@@ -3015,6 +3077,11 @@ ffihandleARBintPtrfloatIOV :: MonadIO m => FunPtr (GLhandleARB -> GLint -> Ptr GLfloat -> IO ()) -> GLhandleARB -> GLint -> Ptr GLfloat -> m () ffihandleARBintPtrfloatIOV fp v0 v1 v2 = liftIO (dynhandleARBintPtrfloatIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintPtrint64IOV :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> IO ()++ffiuintintPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> m ()+ffiuintintPtrint64IOV fp v0 v1 v2 = liftIO (dynuintintPtrint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintPtrint64EXTIOV :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLint64EXT -> IO () ffiuintintPtrint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLint64EXT -> m ()@@ -3030,6 +3097,11 @@ ffihandleARBintPtrintIOV :: MonadIO m => FunPtr (GLhandleARB -> GLint -> Ptr GLint -> IO ()) -> GLhandleARB -> GLint -> Ptr GLint -> m () ffihandleARBintPtrintIOV fp v0 v1 v2 = liftIO (dynhandleARBintPtrintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintPtruint64IOV :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> IO ()++ffiuintintPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> m ()+ffiuintintPtruint64IOV fp v0 v1 v2 = liftIO (dynuintintPtruint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintPtruint64EXTIOV :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLuint64EXT -> IO () ffiuintintPtruint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLuint64EXT -> m ()@@ -3130,11 +3202,21 @@ ffiuintintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () ffiuintintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintsizeiPtrint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()++ffiuintintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+ffiuintintsizeiPtrint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintsizeiPtrintIOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint -> IO () ffiuintintsizeiPtrintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint -> m () ffiuintintsizeiPtrintIOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintsizeiPtruint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()++ffiuintintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+ffiuintintsizeiPtruint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtruint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintsizeiPtruintIOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO () ffiuintintsizeiPtruintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -3710,6 +3792,11 @@ ffiuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m () ffiuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintuintuintPtrfloatIOV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++ffiuintuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()+ffiuintuintuintPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintuintuintPtrfloatIOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintenumuintintIOV :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ()) -> GLuint -> GLenum -> GLuint -> GLint -> IO () ffiuintenumuintintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ()) -> GLuint -> GLenum -> GLuint -> GLint -> m ()@@ -4000,6 +4087,11 @@ ffiuintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> m () ffiuintintintIOV fp v0 v1 v2 = liftIO (dynuintintintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintint64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> IO ()++ffiuintintint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> m ()+ffiuintintint64IOV fp v0 v1 v2 = liftIO (dynuintintint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> IO () ffiuintintint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> m ()@@ -4015,6 +4107,11 @@ ffiuintintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> m () ffiuintintuintIOV fp v0 v1 v2 = liftIO (dynuintintuintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintuint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> IO ()++ffiuintintuint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> m ()+ffiuintintuint64IOV fp v0 v1 v2 = liftIO (dynuintintuint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> IO () ffiuintintuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> m ()@@ -4040,6 +4137,11 @@ ffiuintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> m () ffiuintintintintIOV fp v0 v1 v2 v3 = liftIO (dynuintintintintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintint64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64IOV fp v0 v1 v2 v3 = liftIO (dynuintintint64int64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO () ffiuintintint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m ()@@ -4050,6 +4152,11 @@ ffiuintintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> m () ffiuintintuintuintIOV fp v0 v1 v2 v3 = liftIO (dynuintintuintuintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintuint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintuint64uint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO () ffiuintintuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4070,6 +4177,11 @@ ffiuintintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> GLint -> m () ffiuintintintintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintintintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynuintintint64int64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64int64IOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintint64int64int64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO () ffiuintintint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4080,6 +4192,11 @@ ffiuintintuintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () ffiuintintuintuintuintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintuintuintuintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynuintintuint64uint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64uint64IOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintuint64uint64uint64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO () ffiuintintuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4100,6 +4217,11 @@ ffiuintintintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () ffiuintintintintintintIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintintintintintIOV fp v0 v1 v2 v3 v4 v5) +foreign import CALLCONV "dynamic" dynuintintint64int64int64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64int64int64IOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintint64int64int64int64IOV fp v0 v1 v2 v3 v4 v5)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO () ffiuintintint64EXTint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4110,21 +4232,16 @@ ffiuintintuintuintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () ffiuintintuintuintuintuintIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuintuintuintuintIOV fp v0 v1 v2 v3 v4 v5) +foreign import CALLCONV "dynamic" dynuintintuint64uint64uint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 v5)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO () ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 v5) -foreign import CALLCONV "dynamic" dynuintintuint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> IO ()--ffiuintintuint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> m ()-ffiuintintuint64IOV fp v0 v1 v2 = liftIO (dynuintintuint64IOV fp v0 v1 v2)--foreign import CALLCONV "dynamic" dynuintintsizeiPtruint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()--ffiuintintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()-ffiuintintsizeiPtruint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtruint64IOV fp v0 v1 v2 v3)- foreign import CALLCONV "dynamic" dynuintintsizeibooleanPtrdoubleIOV :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO () ffiuintintsizeibooleanPtrdoubleIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -4720,11 +4837,21 @@ ffiintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLint -> GLsizei -> Ptr GLfloat -> m () ffiintsizeiPtrfloatIOV fp v0 v1 v2 = liftIO (dynintsizeiPtrfloatIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintint64IOV :: FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> IO ()++ffiintint64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()+ffiintint64IOV fp v0 v1 = liftIO (dynintint64IOV fp v0 v1)+ foreign import CALLCONV "dynamic" dynintint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> IO () ffiintint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> m () ffiintint64EXTIOV fp v0 v1 = liftIO (dynintint64EXTIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintsizeiPtrint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> IO ()++ffiintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> m ()+ffiintsizeiPtrint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtrint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintsizeiPtrint64EXTIOV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLint64EXT -> IO () ffiintsizeiPtrint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()@@ -4740,11 +4867,21 @@ ffiintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> m () ffiintuintIOV fp v0 v1 = liftIO (dynintuintIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintuint64IOV :: FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()++ffiintuint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()+ffiintuint64IOV fp v0 v1 = liftIO (dynintuint64IOV fp v0 v1)+ foreign import CALLCONV "dynamic" dynintuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> IO () ffiintuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> m () ffiintuint64EXTIOV fp v0 v1 = liftIO (dynintuint64EXTIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintsizeiPtruint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()++ffiintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+ffiintsizeiPtruint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtruint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintsizeiPtruint64EXTIOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO () ffiintsizeiPtruint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()@@ -4755,6 +4892,11 @@ ffiintsizeiPtruintIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLint -> GLsizei -> Ptr GLuint -> m () ffiintsizeiPtruintIOV fp v0 v1 v2 = liftIO (dynintsizeiPtruintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintint64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> IO ()++ffiintint64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> m ()+ffiintint64int64IOV fp v0 v1 v2 = liftIO (dynintint64int64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> IO () ffiintint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> m ()@@ -4765,6 +4907,11 @@ ffiintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> m () ffiintuintuintIOV fp v0 v1 v2 = liftIO (dynintuintuintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintuint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64IOV fp v0 v1 v2 = liftIO (dynintuint64uint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> IO () ffiintuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4780,6 +4927,11 @@ ffiintfloatfloatfloatIOV :: MonadIO m => FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () ffiintfloatfloatfloatIOV fp v0 v1 v2 v3 = liftIO (dynintfloatfloatfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynintint64int64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiintint64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiintint64int64int64IOV fp v0 v1 v2 v3 = liftIO (dynintint64int64int64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO () ffiintint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4790,6 +4942,11 @@ ffiintuintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> GLuint -> m () ffiintuintuintuintIOV fp v0 v1 v2 v3 = liftIO (dynintuintuintuintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynintuint64uint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64uint64IOV fp v0 v1 v2 v3 = liftIO (dynintuint64uint64uint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO () ffiintuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4805,6 +4962,11 @@ ffiintfloatfloatfloatfloatIOV :: MonadIO m => FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () ffiintfloatfloatfloatfloatIOV fp v0 v1 v2 v3 v4 = liftIO (dynintfloatfloatfloatfloatIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynintint64int64int64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiintint64int64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiintint64int64int64int64IOV fp v0 v1 v2 v3 v4 = liftIO (dynintint64int64int64int64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO () ffiintint64EXTint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4815,21 +4977,16 @@ ffiintuintuintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () ffiintuintuintuintuintIOV fp v0 v1 v2 v3 v4 = liftIO (dynintuintuintuintuintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynintuint64uint64uint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 = liftIO (dynintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO () ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 = liftIO (dynintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4) -foreign import CALLCONV "dynamic" dynintuint64IOV :: FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()--ffiintuint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()-ffiintuint64IOV fp v0 v1 = liftIO (dynintuint64IOV fp v0 v1)--foreign import CALLCONV "dynamic" dynintsizeiPtruint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()--ffiintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> m ()-ffiintsizeiPtruint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtruint64IOV fp v0 v1 v2)- foreign import CALLCONV "dynamic" dynintsizeibooleanPtrdoubleIOV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO () ffiintsizeibooleanPtrdoubleIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -5194,3 +5351,8 @@ ffiintPtrshortIOV :: MonadIO m => FunPtr (GLint -> Ptr GLshort -> IO ()) -> GLint -> Ptr GLshort -> m () ffiintPtrshortIOV fp v0 v1 = liftIO (dynintPtrshortIOV fp v0 v1)++foreign import CALLCONV "dynamic" dynenumsizeiPtrintIOV :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> IO ()++ffienumsizeiPtrintIOV :: MonadIO m => FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> m ()+ffienumsizeiPtrintIOV fp v0 v1 v2 = liftIO (dynenumsizeiPtrintIOV fp v0 v1 v2)
@@ -69,7 +69,7 @@ -- | Usage: @'glBegin' mode@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. glBegin :: MonadIO m => GLenum -> m ()@@ -8066,7 +8066,7 @@ -- | Usage: @'glDrawArrays' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml> @@ -8081,7 +8081,7 @@ -- | Usage: @'glDrawArraysInstanced' mode first count instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstanced.xhtml> @@ -8128,7 +8128,7 @@ -- | Usage: @'glDrawElements' mode count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8147,7 +8147,7 @@ -- | Usage: @'glDrawElementsBaseVertex' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8166,7 +8166,7 @@ -- | Usage: @'glDrawElementsInstanced' mode count type indices instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8185,7 +8185,7 @@ -- | Usage: @'glDrawElementsInstancedBaseVertex' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8204,7 +8204,7 @@ -- | Usage: @'glDrawRangeElements' mode start end count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8223,7 +8223,7 @@ -- | Usage: @'glDrawRangeElementsBaseVertex' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8389,6 +8389,19 @@ {-# NOINLINE glFramebufferRenderbufferFunPtr #-} +-- | Usage: @'glFramebufferTexture' target attachment texture level@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>+++glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr++glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")++{-# NOINLINE glFramebufferTextureFunPtr #-}+ -- | Usage: @'glFramebufferTexture1D' target attachment textarget texture level@ -- -- The parameter @target@ is a @FramebufferTarget@.@@ -9731,7 +9744,7 @@ -- | Usage: @'glMultiDrawArrays' mode first count drawcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @COMPSIZE(count)@. --@@ -9750,7 +9763,7 @@ -- | Usage: @'glMultiDrawElements' mode count type indices drawcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -12206,6 +12219,8 @@ pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 +pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0@@ -12230,6 +12245,8 @@ pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB +pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8+ pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56@@ -12258,6 +12275,14 @@ pattern GL_FUNC_SUBTRACT = 0x800A +pattern GL_GEOMETRY_INPUT_TYPE = 0x8917++pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918++pattern GL_GEOMETRY_SHADER = 0x8DD9++pattern GL_GEOMETRY_VERTICES_OUT = 0x8916+ pattern GL_GEQUAL = 0x0206 pattern GL_GREATER = 0x0204@@ -12338,6 +12363,8 @@ pattern GL_LINES = 0x0001 +pattern GL_LINES_ADJACENCY = 0x000A+ pattern GL_LINE_LOOP = 0x0002 pattern GL_LINE_SMOOTH = 0x0B20@@ -12346,6 +12373,8 @@ pattern GL_LINE_STRIP = 0x0003 +pattern GL_LINE_STRIP_ADJACENCY = 0x000B+ pattern GL_LINE_WIDTH = 0x0B21 pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23@@ -12410,8 +12439,20 @@ pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 +pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1+ pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C +pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF+ pattern GL_MAX_INTEGER_SAMPLES = 0x9110 pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905@@ -13182,10 +13223,14 @@ pattern GL_TRIANGLES = 0x0004 +pattern GL_TRIANGLES_ADJACENCY = 0x000C+ pattern GL_TRIANGLE_FAN = 0x0006 pattern GL_TRIANGLE_STRIP = 0x0005 +pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D+ pattern GL_TRUE = 1 pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C@@ -13782,6 +13827,50 @@ {-# NOINLINE glBindTransformFeedbackFunPtr #-} +-- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@+++glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr++glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")++{-# NOINLINE glBlendEquationSeparateiFunPtr #-}++-- | Usage: @'glBlendEquationi' buf mode@+++glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()+glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr++glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")++{-# NOINLINE glBlendEquationiFunPtr #-}++-- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@+++glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()+glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr++glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")++{-# NOINLINE glBlendFuncSeparateiFunPtr #-}++-- | Usage: @'glBlendFunci' buf src dst@+++glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr++glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")++{-# NOINLINE glBlendFunciFunPtr #-}+ -- | Usage: @'glDeleteTransformFeedbacks' n ids@ -- -- The length of @ids@ should be @n@.@@ -13799,7 +13888,7 @@ -- | Usage: @'glDrawArraysIndirect' mode indirect@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysIndirect.xhtml> @@ -13814,7 +13903,7 @@ -- | Usage: @'glDrawElementsIndirect' mode type indirect@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsIndirect.xhtml> @@ -13829,7 +13918,7 @@ -- | Usage: @'glDrawTransformFeedback' mode id@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedback.xhtml> @@ -13844,7 +13933,7 @@ -- | Usage: @'glDrawTransformFeedbackStream' mode id stream@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStream.xhtml> @@ -14021,6 +14110,21 @@ {-# NOINLINE glIsTransformFeedbackFunPtr #-} +-- | Usage: @'glMinSampleShading' value@+--+-- The parameter @value@ is a @ColorF@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>+++glMinSampleShading :: MonadIO m => GLfloat -> m ()+glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr++glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())+glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")++{-# NOINLINE glMinSampleShadingFunPtr #-}+ -- | Usage: @'glPatchParameterfv' pname values@ -- -- The length of @values@ should be @COMPSIZE(pname)@.@@ -14363,6 +14467,8 @@ pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F +pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E+ pattern GL_ISOLINES = 0x8E7A pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E@@ -14415,6 +14521,8 @@ pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E +pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37+ pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A pattern GL_PATCHES = 0x000E@@ -14425,6 +14533,12 @@ pattern GL_PATCH_VERTICES = 0x8E72 +pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++pattern GL_SAMPLE_SHADING = 0x8C36+ pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 pattern GL_TESS_CONTROL_SHADER = 0x8E88@@ -14455,6 +14569,8 @@ pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 +pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F+ -- | Usage: @'glActiveShaderProgram' pipeline program@ -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml>@@ -14733,7 +14849,7 @@ -- | Usage: @'glProgramUniform1dv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@. glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14757,7 +14873,7 @@ -- | Usage: @'glProgramUniform1fv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@. glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14781,7 +14897,7 @@ -- | Usage: @'glProgramUniform1iv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@. glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14805,7 +14921,7 @@ -- | Usage: @'glProgramUniform1uiv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@. glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -14829,7 +14945,7 @@ -- | Usage: @'glProgramUniform2dv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@. glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14853,7 +14969,7 @@ -- | Usage: @'glProgramUniform2fv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@. glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14877,7 +14993,7 @@ -- | Usage: @'glProgramUniform2iv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@. glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14901,7 +15017,7 @@ -- | Usage: @'glProgramUniform2uiv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@. glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -14925,7 +15041,7 @@ -- | Usage: @'glProgramUniform3dv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@. glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14949,7 +15065,7 @@ -- | Usage: @'glProgramUniform3fv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@. glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14973,7 +15089,7 @@ -- | Usage: @'glProgramUniform3iv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@. glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14997,7 +15113,7 @@ -- | Usage: @'glProgramUniform3uiv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@. glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -15021,7 +15137,7 @@ -- | Usage: @'glProgramUniform4dv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@. glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -15045,7 +15161,7 @@ -- | Usage: @'glProgramUniform4fv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@. glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -15069,7 +15185,7 @@ -- | Usage: @'glProgramUniform4iv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@. glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -15093,7 +15209,7 @@ -- | Usage: @'glProgramUniform4uiv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@. glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -15108,7 +15224,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*4@. glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15123,7 +15239,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*4@. glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15138,7 +15254,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15153,7 +15269,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15168,7 +15284,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15183,7 +15299,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15198,7 +15314,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*9@. glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15213,7 +15329,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*9@. glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15228,7 +15344,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15243,7 +15359,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@. glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15258,7 +15374,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15273,7 +15389,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15288,7 +15404,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*16@. glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15303,7 +15419,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*16@. glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15318,7 +15434,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15333,7 +15449,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@. glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15348,7 +15464,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15363,7 +15479,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@. glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15702,7 +15818,7 @@ -- | Usage: @'glDrawArraysInstancedBaseInstance' mode first count instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstancedBaseInstance.xhtml> @@ -15717,7 +15833,7 @@ -- | Usage: @'glDrawElementsInstancedBaseInstance' mode count type indices instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -15734,7 +15850,7 @@ -- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstance' mode count type indices instancecount basevertex baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -15751,7 +15867,7 @@ -- | Usage: @'glDrawTransformFeedbackInstanced' mode id instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackInstanced.xhtml> @@ -15766,7 +15882,7 @@ -- | Usage: @'glDrawTransformFeedbackStreamInstanced' mode id stream instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStreamInstanced.xhtml> @@ -17397,6 +17513,8 @@ pattern GL_QUERY_RESULT_NO_WAIT = 0x9194 +pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C@@ -17460,13 +17578,13 @@ {-# NOINLINE glClearNamedBufferSubDataFunPtr #-} --- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer depth stencil@+-- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer drawbuffer depth stencil@ -glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()-glClearNamedFramebufferfi = ffiuintenumfloatintIOV glClearNamedFramebufferfiFunPtr+glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()+glClearNamedFramebufferfi = ffiuintenumintfloatintIOV glClearNamedFramebufferfiFunPtr -glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ())+glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) glClearNamedFramebufferfiFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfi") {-# NOINLINE glClearNamedFramebufferfiFunPtr #-}@@ -18644,6 +18762,8 @@ pattern GL_CLIP_ORIGIN = 0x935C +pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004+ pattern GL_CONTEXT_LOST = 0x0507 pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB@@ -18684,6 +18804,18 @@ pattern GL_BLEND_EQUATION = 0x8009 +pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F++pattern GL_FLOAT16_NV = 0x8FF8++pattern GL_FLOAT16_VEC2_NV = 0x8FF9++pattern GL_FLOAT16_VEC3_NV = 0x8FFA++pattern GL_FLOAT16_VEC4_NV = 0x8FFB+ -- | Usage: @'glGetUniformi64vNV' program location params@ -- -- The length of @params@ should be @COMPSIZE(program,location)@.@@ -19094,14 +19226,6 @@ {-# NOINLINE glUniform4ui64vNVFunPtr #-} -pattern GL_FLOAT16_NV = 0x8FF8--pattern GL_FLOAT16_VEC2_NV = 0x8FF9--pattern GL_FLOAT16_VEC3_NV = 0x8FFA--pattern GL_FLOAT16_VEC4_NV = 0x8FFB- pattern GL_INT16_NV = 0x8FE4 pattern GL_INT16_VEC2_NV = 0x8FE5@@ -19170,6 +19294,8 @@ pattern GL_STORAGE_SHARED_APPLE = 0x85BF +pattern GL_UNSIGNED_INT64_ARB = 0x140F+ -- | Usage: @'glBindProgramARB' target program@ -- -- The parameter @target@ is a @ProgramTargetARB@.@@ -19599,17 +19725,6 @@ pattern GL_FLOAT_VEC4_ARB = 0x8B52 --- | Usage: @'glTexPageCommitmentARB' target level xoffset yoffset zoffset width height depth commit@---glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexPageCommitmentARB = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentARBFunPtr--glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexPageCommitmentARBFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentARB")--{-# NOINLINE glTexPageCommitmentARBFunPtr #-}- -- | Usage: @'glDisableVertexAttribArrayARB' index@ -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDisableVertexAttribArray'.@@ -20283,6 +20398,21 @@ pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C +-- | Usage: @'glBindFragDataLocationEXT' program color name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.+++glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr++glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")++{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}+ pattern GL_R16F_EXT = 0x822D pattern GL_RG16F_EXT = 0x822F@@ -21039,7 +21169,7 @@ -- | Usage: @'glDrawArraysInstancedEXT' mode start count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -21054,7 +21184,7 @@ -- | Usage: @'glDrawElementsInstancedEXT' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -21104,7 +21234,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'. glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()@@ -21176,6 +21306,10 @@ pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 +pattern GL_MULTISAMPLE_EXT = 0x809D++pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F+ -- | Usage: @'glRasterSamplesEXT' samples fixedsamplelocations@ @@ -21375,6 +21509,8 @@ pattern GL_TEXTURE_EXTERNAL_OES = 0x8D65 +pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3+ pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8@@ -21474,6 +21610,45 @@ pattern GL_SECONDARY_COLOR_NV = 0x852D pattern GL_DEPTH_COMPONENT24_OES = 0x81A6++-- | Usage: @'glDisableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.+++glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glDisableiOES = ffienumuintIOV glDisableiOESFunPtr++glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")++{-# NOINLINE glDisableiOESFunPtr #-}++-- | Usage: @'glEnableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.+++glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glEnableiOES = ffienumuintIOV glEnableiOESFunPtr++glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")++{-# NOINLINE glEnableiOESFunPtr #-}++-- | Usage: @'glIsEnablediOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.+++glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean+glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr++glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)+glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")++{-# NOINLINE glIsEnablediOESFunPtr #-} -- | Usage: @'glGetTexGenxvOES' coord pname params@ --
+ dist/build/autogen/Graphics/GL/SafetyCritical20.hs view
@@ -0,0 +1,391 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.SafetyCritical20 (+ -- * Graphics.GL.SafetyCritical20+ glActiveTexture+ , glBindBuffer+ , glBindFramebuffer+ , glBindRenderbuffer+ , glBindTexture+ , glBlendColor+ , glBlendEquation+ , glBlendEquationSeparate+ , glBlendFunc+ , glBlendFuncSeparate+ , glBufferData+ , glBufferSubData+ , glCheckFramebufferStatus+ , glClear+ , glClearColor+ , glClearDepthf+ , glClearStencil+ , glColorMask+ , glCompressedTexSubImage2D+ , glCreateProgram+ , glCullFace+ , glDepthFunc+ , glDepthMask+ , glDepthRangef+ , glDisable+ , glDisableVertexAttribArray+ , glDrawArrays+ , glDrawRangeElements+ , glEnable+ , glEnableVertexAttribArray+ , glFinish+ , glFlush+ , glFramebufferRenderbuffer+ , glFramebufferTexture2D+ , glFrontFace+ , glGenBuffers+ , glGenFramebuffers+ , glGenRenderbuffers+ , glGenTextures+ , glGenerateMipmap+ , glGetAttribLocation+ , glGetBooleanv+ , glGetBufferParameteriv+ , glGetError+ , glGetFloatv+ , glGetFramebufferAttachmentParameteriv+ , glGetGraphicsResetStatus+ , glGetIntegerv+ , glGetProgramiv+ , glGetRenderbufferParameteriv+ , glGetString+ , glGetTexParameterfv+ , glGetTexParameteriv+ , glGetUniformLocation+ , glGetVertexAttribPointerv+ , glGetVertexAttribfv+ , glGetVertexAttribiv+ , glGetnUniformfv+ , glGetnUniformiv+ , glHint+ , glIsEnabled+ , glLineWidth+ , glPixelStorei+ , glPolygonOffset+ , glProgramBinary+ , glReadnPixels+ , glRenderbufferStorage+ , glSampleCoverage+ , glScissor+ , glStencilFunc+ , glStencilFuncSeparate+ , glStencilMask+ , glStencilMaskSeparate+ , glStencilOp+ , glStencilOpSeparate+ , glTexParameterf+ , glTexParameterfv+ , glTexParameteri+ , glTexParameteriv+ , glTexStorage2D+ , glTexSubImage2D+ , glUniform1f+ , glUniform1fv+ , glUniform1i+ , glUniform1iv+ , glUniform2f+ , glUniform2fv+ , glUniform2i+ , glUniform2iv+ , glUniform3f+ , glUniform3fv+ , glUniform3i+ , glUniform3iv+ , glUniform4f+ , glUniform4fv+ , glUniform4i+ , glUniform4iv+ , glUniformMatrix2fv+ , glUniformMatrix3fv+ , glUniformMatrix4fv+ , glUseProgram+ , glVertexAttrib1f+ , glVertexAttrib1fv+ , glVertexAttrib2f+ , glVertexAttrib2fv+ , glVertexAttrib3f+ , glVertexAttrib3fv+ , glVertexAttrib4f+ , glVertexAttrib4fv+ , glVertexAttribPointer+ , glViewport+ , pattern GL_ACTIVE_TEXTURE+ , pattern GL_ALIASED_LINE_WIDTH_RANGE+ , pattern GL_ALIASED_POINT_SIZE_RANGE+ , pattern GL_ALPHA_BITS+ , pattern GL_ALWAYS+ , pattern GL_ARRAY_BUFFER+ , pattern GL_ARRAY_BUFFER_BINDING+ , pattern GL_BACK+ , pattern GL_BLEND+ , pattern GL_BLEND_COLOR+ , pattern GL_BLEND_DST_ALPHA+ , pattern GL_BLEND_DST_RGB+ , pattern GL_BLEND_EQUATION+ , pattern GL_BLEND_EQUATION_ALPHA+ , pattern GL_BLEND_EQUATION_RGB+ , pattern GL_BLEND_SRC_ALPHA+ , pattern GL_BLEND_SRC_RGB+ , pattern GL_BLUE_BITS+ , pattern GL_BUFFER_SIZE+ , pattern GL_BUFFER_USAGE+ , pattern GL_BYTE+ , pattern GL_CCW+ , pattern GL_CLAMP_TO_EDGE+ , pattern GL_COLOR_ATTACHMENT0+ , pattern GL_COLOR_BUFFER_BIT+ , pattern GL_COLOR_CLEAR_VALUE+ , pattern GL_COLOR_WRITEMASK+ , pattern GL_COMPRESSED_TEXTURE_FORMATS+ , pattern GL_CONSTANT_ALPHA+ , pattern GL_CONSTANT_COLOR+ , pattern GL_CONTEXT_LOST+ , pattern GL_CONTEXT_ROBUST_ACCESS+ , pattern GL_CULL_FACE+ , pattern GL_CULL_FACE_MODE+ , pattern GL_CURRENT_PROGRAM+ , pattern GL_CURRENT_VERTEX_ATTRIB+ , pattern GL_CW+ , pattern GL_DECR+ , pattern GL_DECR_WRAP+ , pattern GL_DEPTH_ATTACHMENT+ , pattern GL_DEPTH_BITS+ , pattern GL_DEPTH_BUFFER_BIT+ , pattern GL_DEPTH_CLEAR_VALUE+ , pattern GL_DEPTH_COMPONENT16+ , pattern GL_DEPTH_FUNC+ , pattern GL_DEPTH_RANGE+ , pattern GL_DEPTH_TEST+ , pattern GL_DEPTH_WRITEMASK+ , pattern GL_DITHER+ , pattern GL_DONT_CARE+ , pattern GL_DST_ALPHA+ , pattern GL_DST_COLOR+ , pattern GL_DYNAMIC_DRAW+ , pattern GL_ELEMENT_ARRAY_BUFFER+ , pattern GL_ELEMENT_ARRAY_BUFFER_BINDING+ , pattern GL_EQUAL+ , pattern GL_EXTENSIONS+ , pattern GL_FALSE+ , pattern GL_FASTEST+ , pattern GL_FLOAT+ , pattern GL_FRAMEBUFFER+ , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME+ , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE+ , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL+ , pattern GL_FRAMEBUFFER_BINDING+ , pattern GL_FRAMEBUFFER_COMPLETE+ , pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT+ , pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS+ , pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT+ , pattern GL_FRAMEBUFFER_UNDEFINED+ , pattern GL_FRAMEBUFFER_UNSUPPORTED+ , pattern GL_FRONT+ , pattern GL_FRONT_AND_BACK+ , pattern GL_FRONT_FACE+ , pattern GL_FUNC_ADD+ , pattern GL_FUNC_REVERSE_SUBTRACT+ , pattern GL_FUNC_SUBTRACT+ , pattern GL_GENERATE_MIPMAP_HINT+ , pattern GL_GEQUAL+ , pattern GL_GREATER+ , pattern GL_GREEN_BITS+ , pattern GL_GUILTY_CONTEXT_RESET+ , pattern GL_HIGH_FLOAT+ , pattern GL_HIGH_INT+ , pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT+ , pattern GL_IMPLEMENTATION_COLOR_READ_TYPE+ , pattern GL_INCR+ , pattern GL_INCR_WRAP+ , pattern GL_INNOCENT_CONTEXT_RESET+ , pattern GL_INT+ , pattern GL_INVALID_ENUM+ , pattern GL_INVALID_FRAMEBUFFER_OPERATION+ , pattern GL_INVALID_OPERATION+ , pattern GL_INVALID_VALUE+ , pattern GL_INVERT+ , pattern GL_KEEP+ , pattern GL_LEQUAL+ , pattern GL_LESS+ , pattern GL_LINEAR+ , pattern GL_LINEAR_MIPMAP_LINEAR+ , pattern GL_LINEAR_MIPMAP_NEAREST+ , pattern GL_LINES+ , pattern GL_LINE_LOOP+ , pattern GL_LINE_STRIP+ , pattern GL_LINE_WIDTH+ , pattern GL_LINK_STATUS+ , pattern GL_LOSE_CONTEXT_ON_RESET+ , pattern GL_LOW_FLOAT+ , pattern GL_LOW_INT+ , pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS+ , pattern GL_MAX_RENDERBUFFER_SIZE+ , pattern GL_MAX_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_TEXTURE_SIZE+ , pattern GL_MAX_VARYING_VECTORS+ , pattern GL_MAX_VERTEX_ATTRIBS+ , pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS+ , pattern GL_MAX_VERTEX_UNIFORM_VECTORS+ , pattern GL_MAX_VIEWPORT_DIMS+ , pattern GL_MEDIUM_FLOAT+ , pattern GL_MEDIUM_INT+ , pattern GL_MIRRORED_REPEAT+ , pattern GL_NEAREST+ , pattern GL_NEAREST_MIPMAP_LINEAR+ , pattern GL_NEAREST_MIPMAP_NEAREST+ , pattern GL_NEVER+ , pattern GL_NICEST+ , pattern GL_NONE+ , pattern GL_NOTEQUAL+ , pattern GL_NO_ERROR+ , pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS+ , pattern GL_NUM_PROGRAM_BINARY_FORMATS+ , pattern GL_ONE+ , pattern GL_ONE_MINUS_CONSTANT_ALPHA+ , pattern GL_ONE_MINUS_CONSTANT_COLOR+ , pattern GL_ONE_MINUS_DST_ALPHA+ , pattern GL_ONE_MINUS_DST_COLOR+ , pattern GL_ONE_MINUS_SRC_ALPHA+ , pattern GL_ONE_MINUS_SRC_COLOR+ , pattern GL_OUT_OF_MEMORY+ , pattern GL_PACK_ALIGNMENT+ , pattern GL_POINTS+ , pattern GL_POLYGON_OFFSET_FACTOR+ , pattern GL_POLYGON_OFFSET_FILL+ , pattern GL_POLYGON_OFFSET_UNITS+ , pattern GL_PROGRAM_BINARY_FORMATS+ , pattern GL_R8+ , pattern GL_RED+ , pattern GL_RED_BITS+ , pattern GL_RENDERBUFFER+ , pattern GL_RENDERBUFFER_ALPHA_SIZE+ , pattern GL_RENDERBUFFER_BINDING+ , pattern GL_RENDERBUFFER_BLUE_SIZE+ , pattern GL_RENDERBUFFER_DEPTH_SIZE+ , pattern GL_RENDERBUFFER_GREEN_SIZE+ , pattern GL_RENDERBUFFER_HEIGHT+ , pattern GL_RENDERBUFFER_INTERNAL_FORMAT+ , pattern GL_RENDERBUFFER_RED_SIZE+ , pattern GL_RENDERBUFFER_STENCIL_SIZE+ , pattern GL_RENDERBUFFER_WIDTH+ , pattern GL_RENDERER+ , pattern GL_REPEAT+ , pattern GL_REPLACE+ , pattern GL_RESET_NOTIFICATION_STRATEGY+ , pattern GL_RG+ , pattern GL_RG8+ , pattern GL_RGB+ , pattern GL_RGB565+ , pattern GL_RGB5_A1+ , pattern GL_RGB8+ , pattern GL_RGBA+ , pattern GL_RGBA4+ , pattern GL_RGBA8+ , pattern GL_SAMPLER_2D+ , pattern GL_SAMPLES+ , pattern GL_SAMPLE_ALPHA_TO_COVERAGE+ , pattern GL_SAMPLE_BUFFERS+ , pattern GL_SAMPLE_COVERAGE+ , pattern GL_SAMPLE_COVERAGE_INVERT+ , pattern GL_SAMPLE_COVERAGE_VALUE+ , pattern GL_SCISSOR_BOX+ , pattern GL_SCISSOR_TEST+ , pattern GL_SHADING_LANGUAGE_VERSION+ , pattern GL_SHORT+ , pattern GL_SRC_ALPHA+ , pattern GL_SRC_ALPHA_SATURATE+ , pattern GL_SRC_COLOR+ , pattern GL_STATIC_DRAW+ , pattern GL_STENCIL_ATTACHMENT+ , pattern GL_STENCIL_BACK_FAIL+ , pattern GL_STENCIL_BACK_FUNC+ , pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL+ , pattern GL_STENCIL_BACK_PASS_DEPTH_PASS+ , pattern GL_STENCIL_BACK_REF+ , pattern GL_STENCIL_BACK_VALUE_MASK+ , pattern GL_STENCIL_BACK_WRITEMASK+ , pattern GL_STENCIL_BITS+ , pattern GL_STENCIL_BUFFER_BIT+ , pattern GL_STENCIL_CLEAR_VALUE+ , pattern GL_STENCIL_FAIL+ , pattern GL_STENCIL_FUNC+ , pattern GL_STENCIL_INDEX8+ , pattern GL_STENCIL_PASS_DEPTH_FAIL+ , pattern GL_STENCIL_PASS_DEPTH_PASS+ , pattern GL_STENCIL_REF+ , pattern GL_STENCIL_TEST+ , pattern GL_STENCIL_VALUE_MASK+ , pattern GL_STENCIL_WRITEMASK+ , pattern GL_STREAM_DRAW+ , pattern GL_SUBPIXEL_BITS+ , pattern GL_TEXTURE+ , pattern GL_TEXTURE0+ , pattern GL_TEXTURE1+ , pattern GL_TEXTURE10+ , pattern GL_TEXTURE11+ , pattern GL_TEXTURE12+ , pattern GL_TEXTURE13+ , pattern GL_TEXTURE14+ , pattern GL_TEXTURE15+ , pattern GL_TEXTURE16+ , pattern GL_TEXTURE17+ , pattern GL_TEXTURE18+ , pattern GL_TEXTURE19+ , pattern GL_TEXTURE2+ , pattern GL_TEXTURE20+ , pattern GL_TEXTURE21+ , pattern GL_TEXTURE22+ , pattern GL_TEXTURE23+ , pattern GL_TEXTURE24+ , pattern GL_TEXTURE25+ , pattern GL_TEXTURE26+ , pattern GL_TEXTURE27+ , pattern GL_TEXTURE28+ , pattern GL_TEXTURE29+ , pattern GL_TEXTURE3+ , pattern GL_TEXTURE30+ , pattern GL_TEXTURE31+ , pattern GL_TEXTURE4+ , pattern GL_TEXTURE5+ , pattern GL_TEXTURE6+ , pattern GL_TEXTURE7+ , pattern GL_TEXTURE8+ , pattern GL_TEXTURE9+ , pattern GL_TEXTURE_2D+ , pattern GL_TEXTURE_BINDING_2D+ , pattern GL_TEXTURE_IMMUTABLE_FORMAT+ , pattern GL_TEXTURE_MAG_FILTER+ , pattern GL_TEXTURE_MIN_FILTER+ , pattern GL_TEXTURE_WRAP_S+ , pattern GL_TEXTURE_WRAP_T+ , pattern GL_TRIANGLES+ , pattern GL_TRIANGLE_FAN+ , pattern GL_TRIANGLE_STRIP+ , pattern GL_TRUE+ , pattern GL_UNKNOWN_CONTEXT_RESET+ , pattern GL_UNPACK_ALIGNMENT+ , pattern GL_UNSIGNED_BYTE+ , pattern GL_UNSIGNED_INT+ , pattern GL_UNSIGNED_SHORT+ , pattern GL_UNSIGNED_SHORT_4_4_4_4+ , pattern GL_UNSIGNED_SHORT_5_5_5_1+ , pattern GL_UNSIGNED_SHORT_5_6_5+ , pattern GL_VENDOR+ , pattern GL_VERSION+ , pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING+ , pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED+ , pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED+ , pattern GL_VERTEX_ATTRIB_ARRAY_POINTER+ , pattern GL_VERTEX_ATTRIB_ARRAY_SIZE+ , pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE+ , pattern GL_VERTEX_ATTRIB_ARRAY_TYPE+ , pattern GL_VIEWPORT+ , pattern GL_ZERO+) where++import Graphics.GL.Internal.Shared
extensions.txt view
@@ -9,8 +9,10 @@ GL_AMD_debug_output https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/debug_output.txt GL_AMD_depth_clamp_separate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/depth_clamp_separate.txt GL_AMD_draw_buffers_blend https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/draw_buffers_blend.txt+GL_AMD_framebuffer_sample_positions https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_sample_positions.txt GL_AMD_gcn_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gcn_shader.txt GL_AMD_glx_gpu_association https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/glx_gpu_association.txt+GL_AMD_gpu_shader_half_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_half_float.txt GL_AMD_gpu_shader_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_int64.txt GL_AMD_interleaved_elements https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/interleaved_elements.txt GL_AMD_multi_draw_indirect https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/multi_draw_indirect.txt@@ -24,6 +26,8 @@ GL_AMD_sample_positions https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/sample_positions.txt GL_AMD_seamless_cubemap_per_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/seamless_cubemap_per_texture.txt GL_AMD_shader_atomic_counter_ops https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_atomic_counter_ops.txt+GL_AMD_shader_ballot https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_ballot.txt+GL_AMD_shader_explicit_vertex_parameter https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_explicit_vertex_parameter.txt GL_AMD_shader_stencil_export https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_stencil_export.txt GL_AMD_shader_stencil_value_export https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_stencil_value_export.txt GL_AMD_shader_trinary_minmax https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_trinary_minmax.txt@@ -75,6 +79,7 @@ GL_APPLE_ycbcr_422 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/APPLE/ycbcr_422.txt GL_ARB_ES2_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES2_compatibility.txt GL_ARB_ES3_1_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_1_compatibility.txt+GL_ARB_ES3_2_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_2_compatibility.txt GL_ARB_ES3_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_compatibility.txt GL_ARB_arrays_of_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/arrays_of_arrays.txt GL_ARB_base_instance https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/base_instance.txt@@ -114,6 +119,7 @@ GL_ARB_fragment_program https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_program.txt GL_ARB_fragment_program_shadow https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_program_shadow.txt GL_ARB_fragment_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader.txt+GL_ARB_fragment_shader_interlock https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader_interlock.txt GL_ARB_framebuffer_no_attachments https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_no_attachments.txt GL_ARB_framebuffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_object.txt GL_ARB_framebuffer_sRGB https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_sRGB.txt@@ -126,6 +132,7 @@ GL_ARB_glx_robustness_isolation https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/glx_robustness_isolation.txt GL_ARB_gpu_shader5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader5.txt GL_ARB_gpu_shader_fp64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_fp64.txt+GL_ARB_gpu_shader_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_int64.txt GL_ARB_half_float_pixel https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/half_float_pixel.txt GL_ARB_half_float_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/half_float_vertex.txt GL_ARB_indirect_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/indirect_parameters.txt@@ -142,23 +149,29 @@ GL_ARB_multitexture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/multitexture.txt GL_ARB_occlusion_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/occlusion_query.txt GL_ARB_occlusion_query2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/occlusion_query2.txt+GL_ARB_parallel_shader_compile https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/parallel_shader_compile.txt GL_ARB_pipeline_statistics_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/pipeline_statistics_query.txt GL_ARB_pixel_buffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/pixel_buffer_object.txt GL_ARB_point_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/point_parameters.txt GL_ARB_point_sprite https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/point_sprite.txt+GL_ARB_post_depth_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/post_depth_coverage.txt GL_ARB_program_interface_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/program_interface_query.txt GL_ARB_provoking_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/provoking_vertex.txt GL_ARB_query_buffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/query_buffer_object.txt GL_ARB_robust_buffer_access_behavior https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robust_buffer_access_behavior.txt GL_ARB_robustness https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robustness.txt GL_ARB_robustness_isolation https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robustness_isolation.txt+GL_ARB_sample_locations https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_locations.txt GL_ARB_sample_shading https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_shading.txt GL_ARB_sampler_objects https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sampler_objects.txt GL_ARB_seamless_cube_map https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/seamless_cube_map.txt GL_ARB_seamless_cubemap_per_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/seamless_cubemap_per_texture.txt GL_ARB_separate_shader_objects https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/separate_shader_objects.txt+GL_ARB_shader_atomic_counter_ops https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counter_ops.txt GL_ARB_shader_atomic_counters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counters.txt+GL_ARB_shader_ballot https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_ballot.txt GL_ARB_shader_bit_encoding https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_bit_encoding.txt+GL_ARB_shader_clock https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_clock.txt GL_ARB_shader_draw_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_draw_parameters.txt GL_ARB_shader_group_vote https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_group_vote.txt GL_ARB_shader_image_load_store https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_image_load_store.txt@@ -170,6 +183,7 @@ GL_ARB_shader_subroutine https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_subroutine.txt GL_ARB_shader_texture_image_samples https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_texture_image_samples.txt GL_ARB_shader_texture_lod https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_texture_lod.txt+GL_ARB_shader_viewport_layer_array https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_viewport_layer_array.txt GL_ARB_shading_language_100 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_100.txt GL_ARB_shading_language_420pack https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_420pack.txt GL_ARB_shading_language_include https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_include.txt@@ -178,6 +192,8 @@ GL_ARB_shadow_ambient https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shadow_ambient.txt GL_ARB_sparse_buffer https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_buffer.txt GL_ARB_sparse_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture.txt+GL_ARB_sparse_texture2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture2.txt+GL_ARB_sparse_texture_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture_clamp.txt GL_ARB_stencil_texturing https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/stencil_texturing.txt GL_ARB_sync https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sync.txt GL_ARB_tessellation_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/tessellation_shader.txt@@ -195,6 +211,7 @@ GL_ARB_texture_env_combine https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_combine.txt GL_ARB_texture_env_crossbar https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_crossbar.txt GL_ARB_texture_env_dot3 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_dot3.txt+GL_ARB_texture_filter_minmax https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_filter_minmax.txt GL_ARB_texture_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_float.txt GL_ARB_texture_gather https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_gather.txt GL_ARB_texture_mirror_clamp_to_edge https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_mirror_clamp_to_edge.txt@@ -276,6 +293,8 @@ GL_EXT_blend_minmax https://www.khronos.org/registry/gles/extensions/EXT/EXT_blend_minmax.txt GL_EXT_blend_subtract https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/blend_subtract.txt GL_EXT_buffer_storage https://www.khronos.org/registry/gles/extensions/EXT/EXT_buffer_storage.txt+GL_EXT_clear_texture https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clear_texture.txt+GL_EXT_clip_cull_distance https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_cull_distance.txt GL_EXT_clip_volume_hint https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/clip_volume_hint.txt GL_EXT_cmyka https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/cmyka.txt GL_EXT_color_buffer_float https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_float.txt@@ -283,6 +302,7 @@ GL_EXT_color_subtable https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/color_subtable.txt GL_EXT_compiled_vertex_array https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/compiled_vertex_array.txt GL_EXT_compressed_ETC1_RGB8_sub_texture https://www.khronos.org/registry/gles/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt+GL_EXT_conservative_depth https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt GL_EXT_convolution https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/convolution.txt GL_EXT_coordinate_frame https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/coordinate_frame.txt GL_EXT_copy_image https://www.khronos.org/registry/gles/extensions/EXT/EXT_copy_image.txt@@ -300,6 +320,7 @@ GL_EXT_draw_instanced https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/draw_instanced.txt GL_EXT_draw_instanced https://www.khronos.org/registry/gles/extensions/EXT/EXT_draw_instanced.txt GL_EXT_draw_range_elements https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/draw_range_elements.txt+GL_EXT_draw_transform_feedback https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_transform_feedback.txt GL_EXT_float_blend https://www.khronos.org/registry/gles/extensions/EXT/EXT_float_blend.txt GL_EXT_fog_coord https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/fog_coord.txt GL_EXT_frag_depth https://www.khronos.org/registry/gles/extensions/EXT/EXT_frag_depth.txt@@ -331,6 +352,7 @@ GL_EXT_misc_attribute https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/misc_attribute.txt GL_EXT_multi_draw_arrays https://www.khronos.org/registry/gles/extensions/EXT/EXT_multi_draw_arrays.txt GL_EXT_multi_draw_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/multi_draw_arrays.txt+GL_EXT_multisample_compatibility https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisample_compatibility.txt GL_EXT_multisampled_render_to_texture https://www.khronos.org/registry/gles/extensions/EXT/EXT_multisampled_render_to_texture.txt GL_EXT_multiview_draw_buffers https://www.khronos.org/registry/gles/extensions/EXT/EXT_multiview_draw_buffers.txt GL_EXT_nurbs_tessellator https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/nurbs_tessellator.txt@@ -348,6 +370,7 @@ GL_EXT_polygon_offset_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/polygon_offset_clamp.txt GL_EXT_post_depth_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/post_depth_coverage.txt GL_EXT_primitive_bounding_box https://www.khronos.org/registry/gles/extensions/EXT/EXT_primitive_bounding_box.txt+GL_EXT_protected_textures https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_protected_textures.txt GL_EXT_provoking_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/provoking_vertex.txt GL_EXT_pvrtc_sRGB https://www.khronos.org/registry/gles/extensions/EXT/EXT_pvrtc_sRGB.txt GL_EXT_raster_multisample https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/raster_multisample.txt@@ -362,13 +385,16 @@ GL_EXT_separate_shader_objects https://www.khronos.org/registry/gles/extensions/EXT/EXT_separate_shader_objects.txt GL_EXT_separate_specular_color https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/separate_specular_color.txt GL_EXT_shader_framebuffer_fetch https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetch.txt+GL_EXT_shader_group_vote https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_group_vote.txt GL_EXT_shader_image_load_formatted https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_image_load_formatted.txt GL_EXT_shader_image_load_store https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_image_load_store.txt GL_EXT_shader_implicit_conversions https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_implicit_conversions.txt GL_EXT_shader_integer_mix https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_integer_mix.txt GL_EXT_shader_integer_mix https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_integer_mix.txt GL_EXT_shader_io_blocks https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_io_blocks.txt+GL_EXT_shader_non_constant_global_initializers https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_non_constant_global_initializers.txt GL_EXT_shader_pixel_local_storage https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_pixel_local_storage.txt+GL_EXT_shader_pixel_local_storage2 https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage2.txt GL_EXT_shader_texture_lod https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt GL_EXT_shadow_funcs https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shadow_funcs.txt GL_EXT_shadow_samplers https://www.khronos.org/registry/gles/extensions/EXT/EXT_shadow_samplers.txt@@ -434,6 +460,7 @@ GL_EXT_vertex_weighting https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/vertex_weighting.txt GL_EXT_visual_info https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/visual_info.txt GL_EXT_visual_rating https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/visual_rating.txt+GL_EXT_window_rectangles https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/window_rectangles.txt GL_EXT_wgl_create_context_es2_profile https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_create_context_es2_profile.txt GL_EXT_wgl_depth_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_depth_float.txt GL_EXT_wgl_display_color_table https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_display_color_table.txt@@ -465,6 +492,8 @@ GL_IBM_static_data https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/static_data.txt GL_IBM_texture_mirrored_repeat https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/texture_mirrored_repeat.txt GL_IBM_vertex_array_lists https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/vertex_array_lists.txt+GL_IMG_bindless_texture https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_bindless_texture.txt+GL_IMG_framebuffer_downsample https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt GL_IMG_multisampled_render_to_texture https://www.khronos.org/registry/gles/extensions/IMG/IMG_multisampled_render_to_texture.txt GL_IMG_program_binary https://www.khronos.org/registry/gles/extensions/IMG/IMG_program_binary.txt GL_IMG_read_format https://www.khronos.org/registry/gles/extensions/IMG/IMG_read_format.txt@@ -472,10 +501,13 @@ GL_IMG_texture_compression_pvrtc https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc.txt GL_IMG_texture_compression_pvrtc2 https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc2.txt GL_IMG_texture_env_enhanced_fixed_function https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt+GL_IMG_texture_filter_cubic https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_filter_cubic.txt GL_IMG_user_clip_plane https://www.khronos.org/registry/gles/extensions/IMG/IMG_user_clip_plane.txt GL_INGR_color_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INGR/color_clamp.txt GL_INGR_interlace_read https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INGR/interlace_read.txt+GL_INTEL_conservative_rasterization https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/conservative_rasterization.txt GL_INTEL_fragment_shader_ordering https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/fragment_shader_ordering.txt+GL_INTEL_framebuffer_CMAA https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/framebuffer_CMAA.txt GL_INTEL_map_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/map_texture.txt GL_INTEL_parallel_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/parallel_arrays.txt GL_INTEL_performance_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/performance_query.txt@@ -497,6 +529,7 @@ GL_KHR_texture_compression_astc_hdr https://www.khronos.org/registry/gles/extensions/KHR/KHR_texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_hdr https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_ldr https://www.khronos.org/registry/gles/extensions/KHR/KHR_texture_compression_astc_ldr.txt+GL_KHR_texture_compression_astc_sliced_3d https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_sliced_3d.txt GL_MESAX_texture_stack https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESAX/texture_stack.txt GL_MESA_agp_offset https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESA/agp_offset.txt GL_MESA_copy_sub_buffer https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESA/copy_sub_buffer.txt@@ -522,10 +555,13 @@ GL_NV_blend_equation_advanced https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/blend_equation_advanced.txt GL_NV_blend_equation_advanced_coherent https://www.khronos.org/registry/gles/extensions/NV/NV_blend_equation_advanced_coherent.txt GL_NV_blend_square https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/blend_square.txt+GL_NV_clip_space_w_scaling https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/clip_space_w_scaling.txt GL_NV_command_list https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/command_list.txt GL_NV_compute_program5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/compute_program5.txt GL_NV_conditional_render https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conditional_render.txt GL_NV_conservative_raster https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster.txt+GL_NV_conservative_raster_dilate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_dilate.txt+GL_NV_conservative_raster_pre_snap_triangles https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_pre_snap_triangles.txt GL_NV_copy_buffer https://www.khronos.org/registry/gles/extensions/NV/NV_copy_buffer.txt GL_NV_copy_depth_to_color https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/copy_depth_to_color.txt GL_NV_copy_image https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/copy_image.txt@@ -599,11 +635,13 @@ GL_NV_register_combiners2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/register_combiners2.txt GL_NV_render_depth_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/render_depth_texture.txt GL_NV_render_texture_rectangle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/render_texture_rectangle.txt+GL_NV_robustness_video_memory_purge https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/robustness_video_memory_purge.txt GL_NV_sRGB_formats https://www.khronos.org/registry/gles/extensions/NV/NV_sRGB_formats.txt GL_NV_sample_locations https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/sample_locations.txt GL_NV_sample_mask_override_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/sample_mask_override_coverage.txt GL_NV_shader_atomic_counters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_counters.txt GL_NV_shader_atomic_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float.txt+GL_NV_shader_atomic_float64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float64.txt GL_NV_shader_atomic_fp16_vector https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_fp16_vector.txt GL_NV_shader_atomic_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_int64.txt GL_NV_shader_buffer_load https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_buffer_load.txt@@ -613,6 +651,7 @@ GL_NV_shader_thread_shuffle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_thread_shuffle.txt GL_NV_shadow_samplers_array https://www.khronos.org/registry/gles/extensions/NV/NV_shadow_samplers_array.txt GL_NV_shadow_samplers_cube https://www.khronos.org/registry/gles/extensions/NV/NV_shadow_samplers_cube.txt+GL_NV_stereo_view_rendering https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/stereo_view_rendering.txt GL_NV_tessellation_program5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/tessellation_program5.txt GL_NV_texgen_emboss https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texgen_emboss.txt GL_NV_texgen_reflection https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texgen_reflection.txt@@ -647,6 +686,7 @@ GL_NV_vertex_program4 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/vertex_program4.txt GL_NV_video_capture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/video_capture.txt GL_NV_viewport_array2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_array2.txt+GL_NV_viewport_swizzle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_swizzle.txt GL_NV_wgl_delay_before_swap https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_delay_before_swap.txt GL_NV_wgl_swap_group https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_swap_group.txt GL_NV_wgl_video_output https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_video_output.txt@@ -722,6 +762,7 @@ GL_OES_vertex_array_object https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt GL_OES_vertex_half_float https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_half_float.txt GL_OES_vertex_type_10_10_10_2 https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_type_10_10_10_2.txt+GL_OES_viewport_array https://www.khronos.org/registry/OpenGL/extensions/OES/OES_viewport_array.txt GL_OML_glx_swap_method https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/glx_swap_method.txt GL_OML_glx_sync_control https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/glx_sync_control.txt GL_OML_interlace https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/interlace.txt@@ -730,6 +771,7 @@ GL_OML_wgl_sync_control https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/wgl_sync_control.txt GL_OVR_multiview https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt GL_OVR_multiview2 https://www.khronos.org/registry/gles/extensions/OVR/multiview2.txt+GL_OVR_multiview_multisampled_render_to_texture https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt GL_PGI_misc_hints https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/PGI/misc_hints.txt GL_PGI_vertex_hints https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/PGI/vertex_hints.txt GL_QCOM_alpha_test https://www.khronos.org/registry/gles/extensions/QCOM/QCOM_alpha_test.txt
gl.cabal view
@@ -1,17 +1,17 @@ name: gl-version: 0.7.8.1+version: 0.8.0 synopsis: Complete OpenGL raw bindings description: Complete OpenGL raw bindings license: BSD3 license-file: LICENSE author: Edward A. Kmett, Gabríel Arthúr Pétursson, Sven Panne maintainer: ekmett@gmail.com-copyright: Copyright © 2014-2016 Edward A. Kmett,- Copyright © 2014-2016 Gabríel Arthúr Pétursson,+copyright: Copyright © 2014-2017 Edward A. Kmett,+ Copyright © 2014-2017 Gabríel Arthúr Pétursson, Copyright © 2013 Sven Panne category: Graphics build-type: Custom-cabal-version: >=1.18+cabal-version: >=1.24 extra-source-files: gl.xml man.txt extensions.txt CHANGELOG.markdown README.markdown TODO.markdown@@ -21,6 +21,16 @@ type: git location: https://github.com/ekmett/gl +custom-setup+ setup-depends:+ base == 4.*+ , Cabal >= 1.24+ , directory >= 1.2 && <= 1.4+ , filepath >= 1.3 && < 1.5+ , hxt == 9.3.*+ , transformers >= 0.2 && < 0.6+ , containers == 0.5.*+ flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the@@ -44,15 +54,11 @@ -- for Setup.hs build-depends:- directory == 1.2.*- , filepath >= 1.3 && < 1.5- , hxt == 9.3.*- , split == 0.2.* default-language: Haskell2010 if impl(ghc >= 8)- ghc-options: -fno-warn-missing-pat-syn-sigs+ ghc-options: -Wno-missing-pattern-synonym-signatures if os(windows) && flag(UseNativeWindowsLibraries) if arch(i386)@@ -96,6 +102,7 @@ Graphics.GL.Embedded20 Graphics.GL.Embedded30 Graphics.GL.Embedded31+ Graphics.GL.Embedded32 Graphics.GL.EmbeddedCommon11 Graphics.GL.EmbeddedLite11 Graphics.GL.Ext@@ -107,7 +114,9 @@ Graphics.GL.Ext.AMD.DebugOutput Graphics.GL.Ext.AMD.DepthClampSeparate Graphics.GL.Ext.AMD.DrawBuffersBlend+ Graphics.GL.Ext.AMD.FramebufferSamplePositions Graphics.GL.Ext.AMD.GcnShader+ Graphics.GL.Ext.AMD.GpuShaderHalfFloat Graphics.GL.Ext.AMD.GpuShaderInt64 Graphics.GL.Ext.AMD.InterleavedElements Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -120,6 +129,8 @@ Graphics.GL.Ext.AMD.SamplePositions Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+ Graphics.GL.Ext.AMD.ShaderBallot+ Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter Graphics.GL.Ext.AMD.ShaderStencilExport Graphics.GL.Ext.AMD.ShaderTrinaryMinmax Graphics.GL.Ext.AMD.SparseTexture@@ -202,6 +213,7 @@ Graphics.GL.Ext.ARB.DrawInstanced Graphics.GL.Ext.ARB.ES2Compatibility Graphics.GL.Ext.ARB.ES31Compatibility+ Graphics.GL.Ext.ARB.ES32Compatibility Graphics.GL.Ext.ARB.ES3Compatibility Graphics.GL.Ext.ARB.EnhancedLayouts Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -211,6 +223,7 @@ Graphics.GL.Ext.ARB.FragmentProgram Graphics.GL.Ext.ARB.FragmentProgramShadow Graphics.GL.Ext.ARB.FragmentShader+ Graphics.GL.Ext.ARB.FragmentShaderInterlock Graphics.GL.Ext.ARB.FramebufferNoAttachments Graphics.GL.Ext.ARB.FramebufferObject Graphics.GL.Ext.ARB.FramebufferSRGB@@ -219,6 +232,7 @@ Graphics.GL.Ext.ARB.GetTextureSubImage Graphics.GL.Ext.ARB.GpuShader5 Graphics.GL.Ext.ARB.GpuShaderFp64+ Graphics.GL.Ext.ARB.GpuShaderInt64 Graphics.GL.Ext.ARB.HalfFloatPixel Graphics.GL.Ext.ARB.HalfFloatVertex Graphics.GL.Ext.ARB.Imaging@@ -236,23 +250,29 @@ Graphics.GL.Ext.ARB.Multitexture Graphics.GL.Ext.ARB.OcclusionQuery Graphics.GL.Ext.ARB.OcclusionQuery2+ Graphics.GL.Ext.ARB.ParallelShaderCompile Graphics.GL.Ext.ARB.PipelineStatisticsQuery Graphics.GL.Ext.ARB.PixelBufferObject Graphics.GL.Ext.ARB.PointParameters Graphics.GL.Ext.ARB.PointSprite+ Graphics.GL.Ext.ARB.PostDepthCoverage Graphics.GL.Ext.ARB.ProgramInterfaceQuery Graphics.GL.Ext.ARB.ProvokingVertex Graphics.GL.Ext.ARB.QueryBufferObject Graphics.GL.Ext.ARB.RobustBufferAccessBehavior Graphics.GL.Ext.ARB.Robustness Graphics.GL.Ext.ARB.RobustnessIsolation+ Graphics.GL.Ext.ARB.SampleLocations Graphics.GL.Ext.ARB.SampleShading Graphics.GL.Ext.ARB.SamplerObjects Graphics.GL.Ext.ARB.SeamlessCubeMap Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture Graphics.GL.Ext.ARB.SeparateShaderObjects Graphics.GL.Ext.ARB.ShaderAtomicCounters+ Graphics.GL.Ext.ARB.ShaderAtomicCounterOps+ Graphics.GL.Ext.ARB.ShaderBallot Graphics.GL.Ext.ARB.ShaderBitEncoding+ Graphics.GL.Ext.ARB.ShaderClock Graphics.GL.Ext.ARB.ShaderDrawParameters Graphics.GL.Ext.ARB.ShaderGroupVote Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -264,6 +284,7 @@ Graphics.GL.Ext.ARB.ShaderSubroutine Graphics.GL.Ext.ARB.ShaderTextureImageSamples Graphics.GL.Ext.ARB.ShaderTextureLod+ Graphics.GL.Ext.ARB.ShaderViewportLayerArray Graphics.GL.Ext.ARB.ShadingLanguage100 Graphics.GL.Ext.ARB.ShadingLanguage420pack Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -272,6 +293,8 @@ Graphics.GL.Ext.ARB.ShadowAmbient Graphics.GL.Ext.ARB.SparseBuffer Graphics.GL.Ext.ARB.SparseTexture+ Graphics.GL.Ext.ARB.SparseTexture2+ Graphics.GL.Ext.ARB.SparseTextureClamp Graphics.GL.Ext.ARB.StencilTexturing Graphics.GL.Ext.ARB.Sync Graphics.GL.Ext.ARB.TessellationShader@@ -289,6 +312,7 @@ Graphics.GL.Ext.ARB.TextureEnvCombine Graphics.GL.Ext.ARB.TextureEnvCrossbar Graphics.GL.Ext.ARB.TextureEnvDot3+ Graphics.GL.Ext.ARB.TextureFilterMinmax Graphics.GL.Ext.ARB.TextureFloat Graphics.GL.Ext.ARB.TextureGather Graphics.GL.Ext.ARB.TextureMirrorClampToEdge@@ -357,16 +381,21 @@ Graphics.GL.Ext.EXT.BindableUniform Graphics.GL.Ext.EXT.BlendColor Graphics.GL.Ext.EXT.BlendEquationSeparate+ Graphics.GL.Ext.EXT.BlendFuncExtended Graphics.GL.Ext.EXT.BlendFuncSeparate Graphics.GL.Ext.EXT.BlendLogicOp Graphics.GL.Ext.EXT.BlendMinmax Graphics.GL.Ext.EXT.BlendSubtract Graphics.GL.Ext.EXT.BufferStorage+ Graphics.GL.Ext.EXT.ClearTexture+ Graphics.GL.Ext.EXT.ClipCullDistance Graphics.GL.Ext.EXT.ClipVolumeHint Graphics.GL.Ext.EXT.Cmyka+ Graphics.GL.Ext.EXT.ColorBufferFloat Graphics.GL.Ext.EXT.ColorBufferHalfFloat Graphics.GL.Ext.EXT.ColorSubtable Graphics.GL.Ext.EXT.CompiledVertexArray+ Graphics.GL.Ext.EXT.ConservativeDepth Graphics.GL.Ext.EXT.Convolution Graphics.GL.Ext.EXT.CoordinateFrame Graphics.GL.Ext.EXT.CopyImage@@ -384,6 +413,7 @@ Graphics.GL.Ext.EXT.DrawElementsBaseVertex Graphics.GL.Ext.EXT.DrawInstanced Graphics.GL.Ext.EXT.DrawRangeElements+ Graphics.GL.Ext.EXT.DrawTransformFeedback Graphics.GL.Ext.EXT.FogCoord Graphics.GL.Ext.EXT.FourTwoTwoPixels Graphics.GL.Ext.EXT.FloatBlend@@ -410,6 +440,7 @@ Graphics.GL.Ext.EXT.MultiDrawArrays Graphics.GL.Ext.EXT.MultiDrawIndirect Graphics.GL.Ext.EXT.Multisample+ Graphics.GL.Ext.EXT.MultisampleCompatibility Graphics.GL.Ext.EXT.MultisampledRenderToTexture Graphics.GL.Ext.EXT.MultiviewDrawBuffers Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -425,6 +456,7 @@ Graphics.GL.Ext.EXT.PolygonOffsetClamp Graphics.GL.Ext.EXT.PostDepthCoverage Graphics.GL.Ext.EXT.PrimitiveBoundingBox+ Graphics.GL.Ext.EXT.ProtectedTextures Graphics.GL.Ext.EXT.ProvokingVertex Graphics.GL.Ext.EXT.PvrtcSRGB Graphics.GL.Ext.EXT.RasterMultisample@@ -438,12 +470,15 @@ Graphics.GL.Ext.EXT.SeparateShaderObjects Graphics.GL.Ext.EXT.SeparateSpecularColor Graphics.GL.Ext.EXT.ShaderFramebufferFetch+ Graphics.GL.Ext.EXT.ShaderGroupVote Graphics.GL.Ext.EXT.ShaderImageLoadFormatted Graphics.GL.Ext.EXT.ShaderImageLoadStore Graphics.GL.Ext.EXT.ShaderImplicitConversions Graphics.GL.Ext.EXT.ShaderIntegerMix Graphics.GL.Ext.EXT.ShaderIoBlocks+ Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 Graphics.GL.Ext.EXT.ShaderTextureLod Graphics.GL.Ext.EXT.ShadowFuncs Graphics.GL.Ext.EXT.ShadowSamplers@@ -499,6 +534,7 @@ Graphics.GL.Ext.EXT.VertexAttrib64bit Graphics.GL.Ext.EXT.VertexShader Graphics.GL.Ext.EXT.VertexWeighting+ Graphics.GL.Ext.EXT.WindowRectangles Graphics.GL.Ext.EXT.X11SyncObject Graphics.GL.Ext.EXT.YUVTarget Graphics.GL.Ext.FJ@@ -519,6 +555,8 @@ Graphics.GL.Ext.IBM.TextureMirroredRepeat Graphics.GL.Ext.IBM.VertexArrayLists Graphics.GL.Ext.IMG+ Graphics.GL.Ext.IMG.BindlessTexture+ Graphics.GL.Ext.IMG.FramebufferDownsample Graphics.GL.Ext.IMG.MultisampledRenderToTexture Graphics.GL.Ext.IMG.ProgramBinary Graphics.GL.Ext.IMG.ReadFormat@@ -526,13 +564,16 @@ Graphics.GL.Ext.IMG.TextureCompressionPvrtc Graphics.GL.Ext.IMG.TextureCompressionPvrtc2 Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+ Graphics.GL.Ext.IMG.TextureFilterCubic Graphics.GL.Ext.IMG.UserClipPlane Graphics.GL.Ext.INGR Graphics.GL.Ext.INGR.BlendFuncSeparate Graphics.GL.Ext.INGR.ColorClamp Graphics.GL.Ext.INGR.InterlaceRead Graphics.GL.Ext.INTEL+ Graphics.GL.Ext.INTEL.ConservativeRasterization Graphics.GL.Ext.INTEL.FragmentShaderOrdering+ Graphics.GL.Ext.INTEL.FramebufferCMAA Graphics.GL.Ext.INTEL.MapTexture Graphics.GL.Ext.INTEL.ParallelArrays Graphics.GL.Ext.INTEL.PerformanceQuery@@ -546,6 +587,7 @@ Graphics.GL.Ext.KHR.Robustness Graphics.GL.Ext.KHR.TextureCompressionAstcHdr Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+ Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d Graphics.GL.Ext.MESA Graphics.GL.Ext.MESA.PackInvert Graphics.GL.Ext.MESA.ResizeBuffers@@ -560,10 +602,13 @@ Graphics.GL.Ext.NV.BlendEquationAdvanced Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent Graphics.GL.Ext.NV.BlendSquare+ Graphics.GL.Ext.NV.ClipSpaceWScaling Graphics.GL.Ext.NV.CommandList Graphics.GL.Ext.NV.ComputeProgram5 Graphics.GL.Ext.NV.ConditionalRender Graphics.GL.Ext.NV.ConservativeRaster+ Graphics.GL.Ext.NV.ConservativeRasterDilate+ Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles Graphics.GL.Ext.NV.CopyBuffer Graphics.GL.Ext.NV.CopyDepthToColor Graphics.GL.Ext.NV.CopyImage@@ -627,11 +672,13 @@ Graphics.GL.Ext.NV.ReadStencil Graphics.GL.Ext.NV.RegisterCombiners Graphics.GL.Ext.NV.RegisterCombiners2+ Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge Graphics.GL.Ext.NV.SRGBFormats Graphics.GL.Ext.NV.SampleLocations Graphics.GL.Ext.NV.SampleMaskOverrideCoverage Graphics.GL.Ext.NV.ShaderAtomicCounters Graphics.GL.Ext.NV.ShaderAtomicFloat+ Graphics.GL.Ext.NV.ShaderAtomicFloat64 Graphics.GL.Ext.NV.ShaderAtomicFp16Vector Graphics.GL.Ext.NV.ShaderAtomicInt64 Graphics.GL.Ext.NV.ShaderBufferLoad@@ -642,6 +689,7 @@ Graphics.GL.Ext.NV.ShaderThreadShuffle Graphics.GL.Ext.NV.ShadowSamplersArray Graphics.GL.Ext.NV.ShadowSamplersCube+ Graphics.GL.Ext.NV.StereoViewRendering Graphics.GL.Ext.NV.TessellationProgram5 Graphics.GL.Ext.NV.TexgenEmboss Graphics.GL.Ext.NV.TexgenReflection@@ -674,6 +722,7 @@ Graphics.GL.Ext.NV.VideoCapture Graphics.GL.Ext.NV.ViewportArray Graphics.GL.Ext.NV.ViewportArray2+ Graphics.GL.Ext.NV.ViewportSwizzle Graphics.GL.Ext.NVX Graphics.GL.Ext.NVX.ConditionalRender Graphics.GL.Ext.NVX.GpuMemoryInfo@@ -749,6 +798,7 @@ Graphics.GL.Ext.OES.VertexArrayObject Graphics.GL.Ext.OES.VertexHalfFloat Graphics.GL.Ext.OES.VertexType1010102+ Graphics.GL.Ext.OES.ViewportArray Graphics.GL.Ext.OML Graphics.GL.Ext.OML.Interlace Graphics.GL.Ext.OML.Resample@@ -756,6 +806,7 @@ Graphics.GL.Ext.OVR Graphics.GL.Ext.OVR.Multiview Graphics.GL.Ext.OVR.Multiview2+ Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture Graphics.GL.Ext.PGI Graphics.GL.Ext.PGI.MiscHints Graphics.GL.Ext.PGI.VertexHints@@ -852,6 +903,7 @@ Graphics.GL.Internal.FFI Graphics.GL.Internal.Proc Graphics.GL.Internal.Shared+ Graphics.GL.SafetyCritical20 Graphics.GL.Standard10 Graphics.GL.Standard11 Graphics.GL.Standard12
gl.xml view
file too large to diff
src/Graphics/GL.hs view
@@ -9,10 +9,10 @@ ---------------------------------------------------------------------------- module Graphics.GL ( module Graphics.GL.Core45- , module Graphics.GL.Embedded31+ , module Graphics.GL.Embedded32 , module Graphics.GL.Types ) where import Graphics.GL.Core45-import Graphics.GL.Embedded31+import Graphics.GL.Embedded32 import Graphics.GL.Types