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gl 0.7.8.1 → 0.8.0

raw patch · 106 files changed

+3826/−397 lines, 106 filesdep −directorydep −filepathdep −hxtdep ~containersdep ~halfPVP ok

version bump matches the API change (PVP)

Dependencies removed: directory, filepath, hxt, split

Dependency ranges changed: containers, half

API changes (from Hackage documentation)

- Graphics.GL.Ext.EXT.SparseTexture: glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- Graphics.GL.Internal.FFI: ffiuintenumfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- Graphics.GL.Internal.Shared: glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
+ Graphics.GL.Embedded32: glBlendBarrier :: MonadIO m => m ()
+ Graphics.GL.Embedded32: glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Embedded32: glColorMaski :: MonadIO m => GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
+ Graphics.GL.Embedded32: glCopyImageSubData :: MonadIO m => GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.Embedded32: glDebugMessageCallback :: MonadIO m => GLDEBUGPROC -> Ptr () -> m ()
+ Graphics.GL.Embedded32: glDebugMessageControl :: MonadIO m => GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> m ()
+ Graphics.GL.Embedded32: glDebugMessageInsert :: MonadIO m => GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glDisablei :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glDrawElementsBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
+ Graphics.GL.Embedded32: glDrawElementsInstancedBaseVertex :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> m ()
+ Graphics.GL.Embedded32: glDrawRangeElementsBaseVertex :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> GLint -> m ()
+ Graphics.GL.Embedded32: glEnablei :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.Embedded32: glGetDebugMessageLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> m GLuint
+ Graphics.GL.Embedded32: glGetGraphicsResetStatus :: MonadIO m => m GLenum
+ Graphics.GL.Embedded32: glGetObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glGetObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glGetPointerv :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
+ Graphics.GL.Embedded32: glGetSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glGetTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Embedded32: glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glGetnUniformuiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glIsEnabledi :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Embedded32: glMinSampleShading :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.Embedded32: glObjectLabel :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glObjectPtrLabel :: MonadIO m => Ptr () -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glPatchParameteri :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.Embedded32: glPopDebugGroup :: MonadIO m => m ()
+ Graphics.GL.Embedded32: glPrimitiveBoundingBox :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Embedded32: glPushDebugGroup :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLchar -> m ()
+ Graphics.GL.Embedded32: glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.Embedded32: glSamplerParameterIiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glSamplerParameterIuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glTexBuffer :: MonadIO m => GLenum -> GLenum -> GLuint -> m ()
+ Graphics.GL.Embedded32: glTexBufferRange :: MonadIO m => GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> m ()
+ Graphics.GL.Embedded32: glTexParameterIiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.Embedded32: glTexParameterIuiv :: MonadIO m => GLenum -> GLenum -> Ptr GLuint -> m ()
+ Graphics.GL.Embedded32: glTexStorage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.AMD.FramebufferSamplePositions: gl_AMD_framebuffer_sample_positions :: Bool
+ Graphics.GL.Ext.AMD.GpuShaderHalfFloat: gl_AMD_gpu_shader_half_float :: Bool
+ Graphics.GL.Ext.AMD.ShaderBallot: gl_AMD_shader_ballot :: Bool
+ Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter: gl_AMD_shader_explicit_vertex_parameter :: Bool
+ Graphics.GL.Ext.ARB.ES32Compatibility: glPrimitiveBoundingBoxARB :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.ARB.ES32Compatibility: gl_ARB_ES3_2_compatibility :: Bool
+ Graphics.GL.Ext.ARB.FragmentShaderInterlock: gl_ARB_fragment_shader_interlock :: Bool
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.ARB.GpuShaderInt64: gl_ARB_gpu_shader_int64 :: Bool
+ Graphics.GL.Ext.ARB.ParallelShaderCompile: glMaxShaderCompilerThreadsARB :: MonadIO m => GLuint -> m ()
+ Graphics.GL.Ext.ARB.ParallelShaderCompile: gl_ARB_parallel_shader_compile :: Bool
+ Graphics.GL.Ext.ARB.PostDepthCoverage: gl_ARB_post_depth_coverage :: Bool
+ Graphics.GL.Ext.ARB.SampleLocations: glEvaluateDepthValuesARB :: MonadIO m => m ()
+ Graphics.GL.Ext.ARB.SampleLocations: glFramebufferSampleLocationsfvARB :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.ARB.SampleLocations: glNamedFramebufferSampleLocationsfvARB :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.ARB.SampleLocations: gl_ARB_sample_locations :: Bool
+ Graphics.GL.Ext.ARB.ShaderAtomicCounterOps: gl_ARB_shader_atomic_counter_ops :: Bool
+ Graphics.GL.Ext.ARB.ShaderBallot: gl_ARB_shader_ballot :: Bool
+ Graphics.GL.Ext.ARB.ShaderClock: gl_ARB_shader_clock :: Bool
+ Graphics.GL.Ext.ARB.ShaderViewportLayerArray: gl_ARB_shader_viewport_layer_array :: Bool
+ Graphics.GL.Ext.ARB.SparseTexture2: gl_ARB_sparse_texture2 :: Bool
+ Graphics.GL.Ext.ARB.SparseTextureClamp: gl_ARB_sparse_texture_clamp :: Bool
+ Graphics.GL.Ext.ARB.TextureFilterMinmax: gl_ARB_texture_filter_minmax :: Bool
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glBindFragDataLocationIndexedEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glGetFragDataIndexEXT :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.Ext.EXT.BlendFuncExtended: glGetProgramResourceLocationIndexEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
+ Graphics.GL.Ext.EXT.BlendFuncExtended: gl_EXT_blend_func_extended :: Bool
+ Graphics.GL.Ext.EXT.ClearTexture: glClearTexImageEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.Ext.EXT.ClearTexture: glClearTexSubImageEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.Ext.EXT.ClearTexture: gl_EXT_clear_texture :: Bool
+ Graphics.GL.Ext.EXT.ClipCullDistance: gl_EXT_clip_cull_distance :: Bool
+ Graphics.GL.Ext.EXT.ColorBufferFloat: gl_EXT_color_buffer_float :: Bool
+ Graphics.GL.Ext.EXT.ConservativeDepth: gl_EXT_conservative_depth :: Bool
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: glDrawTransformFeedbackEXT :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: glDrawTransformFeedbackInstancedEXT :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()
+ Graphics.GL.Ext.EXT.DrawTransformFeedback: gl_EXT_draw_transform_feedback :: Bool
+ Graphics.GL.Ext.EXT.MultisampleCompatibility: gl_EXT_multisample_compatibility :: Bool
+ Graphics.GL.Ext.EXT.ProtectedTextures: gl_EXT_protected_textures :: Bool
+ Graphics.GL.Ext.EXT.ShaderGroupVote: gl_EXT_shader_group_vote :: Bool
+ Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers: gl_EXT_shader_non_constant_global_initializers :: Bool
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glClearPixelLocalStorageuiEXT :: MonadIO m => GLsizei -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> GLsizei -> m ()
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: glGetFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> m GLsizei
+ Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2: gl_EXT_shader_pixel_local_storage2 :: Bool
+ Graphics.GL.Ext.EXT.SparseTexture: glTexPageCommitmentEXT :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
+ Graphics.GL.Ext.EXT.WindowRectangles: glWindowRectanglesEXT :: MonadIO m => GLenum -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Ext.EXT.WindowRectangles: gl_EXT_window_rectangles :: Bool
+ Graphics.GL.Ext.IMG.BindlessTexture: glGetTextureHandleIMG :: MonadIO m => GLuint -> m GLuint64
+ Graphics.GL.Ext.IMG.BindlessTexture: glGetTextureSamplerHandleIMG :: MonadIO m => GLuint -> GLuint -> m GLuint64
+ Graphics.GL.Ext.IMG.BindlessTexture: glProgramUniformHandleui64IMG :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glProgramUniformHandleui64vIMG :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glUniformHandleui64IMG :: MonadIO m => GLint -> GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: glUniformHandleui64vIMG :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
+ Graphics.GL.Ext.IMG.BindlessTexture: gl_IMG_bindless_texture :: Bool
+ Graphics.GL.Ext.IMG.FramebufferDownsample: glFramebufferTexture2DDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Ext.IMG.FramebufferDownsample: glFramebufferTextureLayerDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Ext.IMG.FramebufferDownsample: gl_IMG_framebuffer_downsample :: Bool
+ Graphics.GL.Ext.IMG.TextureFilterCubic: gl_IMG_texture_filter_cubic :: Bool
+ Graphics.GL.Ext.INTEL.ConservativeRasterization: gl_INTEL_conservative_rasterization :: Bool
+ Graphics.GL.Ext.INTEL.FramebufferCMAA: glApplyFramebufferAttachmentCMAAINTEL :: MonadIO m => m ()
+ Graphics.GL.Ext.INTEL.FramebufferCMAA: gl_INTEL_framebuffer_CMAA :: Bool
+ Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d: gl_KHR_texture_compression_astc_sliced_3d :: Bool
+ Graphics.GL.Ext.NV.ClipSpaceWScaling: glViewportPositionWScaleNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.NV.ClipSpaceWScaling: gl_NV_clip_space_w_scaling :: Bool
+ Graphics.GL.Ext.NV.ConservativeRasterDilate: glConservativeRasterParameterfNV :: MonadIO m => GLenum -> GLfloat -> m ()
+ Graphics.GL.Ext.NV.ConservativeRasterDilate: gl_NV_conservative_raster_dilate :: Bool
+ Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles: glConservativeRasterParameteriNV :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles: gl_NV_conservative_raster_pre_snap_triangles :: Bool
+ Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge: gl_NV_robustness_video_memory_purge :: Bool
+ Graphics.GL.Ext.NV.ShaderAtomicFloat64: gl_NV_shader_atomic_float64 :: Bool
+ Graphics.GL.Ext.NV.StereoViewRendering: gl_NV_stereo_view_rendering :: Bool
+ Graphics.GL.Ext.NV.ViewportSwizzle: glViewportSwizzleNV :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Ext.NV.ViewportSwizzle: gl_NV_viewport_swizzle :: Bool
+ Graphics.GL.Ext.OES.ViewportArray: glDepthRangeArrayfvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glDepthRangeIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glGetFloati_vOES :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Ext.OES.ViewportArray: glScissorArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glScissorIndexedOES :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glScissorIndexedvOES :: MonadIO m => GLuint -> Ptr GLint -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: glViewportIndexedfvOES :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Ext.OES.ViewportArray: gl_OES_viewport_array :: Bool
+ Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture: glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
+ Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture: gl_OVR_multiview_multisampled_render_to_texture :: Bool
+ Graphics.GL.Internal.FFI: ffienumenumenumuintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintintsizeiintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
+ Graphics.GL.Internal.FFI: ffienumenumuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.FFI: ffienumsizeiPtrintIOV :: MonadIO m => FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.Internal.FFI: ffienumuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintint64int64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffisizeisizeiPtruintIOV :: MonadIO m => FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.Internal.FFI: ffiuintIOsizei :: MonadIO m => FunPtr (GLuint -> IO GLsizei) -> GLuint -> m GLsizei
+ Graphics.GL.Internal.FFI: ffiuintenumintfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintint64int64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
+ Graphics.GL.Internal.FFI: ffiuintuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.Internal.Shared: glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
+ Graphics.GL.Internal.Shared: glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())
+ Graphics.GL.Internal.Shared: glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
+ Graphics.GL.Internal.Shared: glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())
+ Graphics.GL.Internal.Shared: glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Internal.Shared: glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
+ Graphics.GL.Internal.Shared: glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.Internal.Shared: glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
+ Graphics.GL.Internal.Shared: glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.Internal.Shared: glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())
+ Graphics.GL.Internal.Shared: glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean
+ Graphics.GL.Internal.Shared: glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)
+ Graphics.GL.Internal.Shared: glMinSampleShading :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.Internal.Shared: glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())
+ Graphics.GL.SafetyCritical20: glActiveTexture :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glBlendEquation :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum
+ Graphics.GL.SafetyCritical20: glClear :: MonadIO m => GLbitfield -> m ()
+ Graphics.GL.SafetyCritical20: glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glClearDepthf :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glClearStencil :: MonadIO m => GLint -> m ()
+ Graphics.GL.SafetyCritical20: glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glCreateProgram :: MonadIO m => m GLuint
+ Graphics.GL.SafetyCritical20: glCullFace :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDepthFunc :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDepthMask :: MonadIO m => GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glDisable :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glDrawRangeElements :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glEnable :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glFinish :: MonadIO m => m ()
+ Graphics.GL.SafetyCritical20: glFlush :: MonadIO m => m ()
+ Graphics.GL.SafetyCritical20: glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glFrontFace :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glGenerateMipmap :: MonadIO m => GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.SafetyCritical20: glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetError :: MonadIO m => m GLenum
+ Graphics.GL.SafetyCritical20: glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetGraphicsResetStatus :: MonadIO m => m GLenum
+ Graphics.GL.SafetyCritical20: glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)
+ Graphics.GL.SafetyCritical20: glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
+ Graphics.GL.SafetyCritical20: glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
+ Graphics.GL.SafetyCritical20: glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glGetnUniformfv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glGetnUniformiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glHint :: MonadIO m => GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glIsEnabled :: MonadIO m => GLenum -> m GLboolean
+ Graphics.GL.SafetyCritical20: glLineWidth :: MonadIO m => GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glProgramBinary :: MonadIO m => GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glReadnPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
+ Graphics.GL.SafetyCritical20: glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilMask :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glTexStorage2D :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
+ Graphics.GL.SafetyCritical20: glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1i :: MonadIO m => GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glUseProgram :: MonadIO m => GLuint -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
+ Graphics.GL.SafetyCritical20: glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
+ Graphics.GL.SafetyCritical20: glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- Graphics.GL.Core45: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Core45: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Ext.ARB.DirectStateAccess: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Ext.ARB.DirectStateAccess: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()
+ Graphics.GL.Internal.Shared: glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()
- Graphics.GL.Internal.Shared: glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ())
+ Graphics.GL.Internal.Shared: glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())

Files

CHANGELOG.markdown view
@@ -1,3 +1,57 @@+0.8.0+-----+* Added support for cabal setup dependencies. This should ensure we build correctly in more environments going forward.+* Added support for OpenGL ES 3.2+* Added support for OpenGL SC 2.0+* Added missing `_EXT` suffix to pattern synonyms for `EXT_buffer_storage`+* Fixed incorrect export of the `ARB` variant of `glTexPageCommitment` in `EXT_sparse_texture`+* Added missing pattern synonym `GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR` for `OVR_multiview`+* Added suuport for fourty-four new extensions:+  * `AMD_framebuffer_sample_positions`+  * `AMD_gpu_shader_half_float`+  * `AMD_shader_ballot`+  * `AMD_shader_explicit_vertex_parameter`+  * `ARB_ES3_2_compatibility`+  * `ARB_fragment_shader_interlock`+  * `ARB_gpu_shader_int64`+  * `ARB_parallel_shader_compile`+  * `ARB_post_depth_coverage`+  * `ARB_sample_locations`+  * `ARB_shader_atomic_counter_ops`+  * `ARB_shader_ballot`+  * `ARB_shader_clock`+  * `ARB_shader_viewport_layer_array`+  * `ARB_sparse_texture2`+  * `ARB_sparse_texture_clamp`+  * `ARB_texture_filter_minmax`+  * `EXT_blend_func_extended`+  * `EXT_clear_texture`+  * `EXT_clip_cull_distance`+  * `EXT_color_buffer_float`+  * `EXT_conservative_depth`+  * `EXT_draw_transform_feedback`+  * `EXT_multisample_compatibility`+  * `EXT_protected_textures`+  * `EXT_shader_group_vote`+  * `EXT_shader_non_constant_global_initializers`+  * `EXT_shader_pixel_local_storage2`+  * `EXT_window_rectangles`+  * `IMG_bindless_texture`+  * `IMG_framebuffer_downsample`+  * `IMG_texture_filter_cubic`+  * `INTEL_conservative_rasterization`+  * `INTEL_framebufer_CMAA`+  * `KHR_texture_compression_astc_sliced_3d`+  * `NV_clip_space_w_scaling`+  * `NV_conservative_raster_dilate`+  * `NV_conservative_raster_pre_snap_triangles`+  * `NV_robustness_video_memory_purge`+  * `NV_shader_atomic_float64`+  * `NV_stereo_view_rendering`+  * `NV_viewport_swizzle`+  * `OES_viewport_array`+  * `OVR_multiview_multisampled_render_to_texture`+ 0.7.8.1 ------- * Cleaned up the remaining unused import warnings
Generator.hs view
@@ -188,7 +188,10 @@       ("GL_ES_VERSION_2_0", _) -> ("Embedded20", Nothing)       ("GL_ES_VERSION_3_0", _) -> ("Embedded30", Nothing)       ("GL_ES_VERSION_3_1", _) -> ("Embedded31", Nothing)+      ("GL_ES_VERSION_3_2", _) -> ("Embedded32", Nothing) +      ("GL_SC_VERSION_2_0", _) -> ("SafetyCritical20", Nothing)+       a -> error $ show a  implicitPrelude :: String -> ([String], [Body])@@ -254,6 +257,9 @@   "Graphics.GL.Embedded31" -> mk [       "Graphics.GL.Embedded30"     ]+  "Graphics.GL.Embedded32" -> mk [+      "Graphics.GL.Embedded31"+    ]   "Graphics.GL.Standard11" -> mk [       "Graphics.GL.Standard10"     ]@@ -404,6 +410,8 @@       , "Embedded20"       , "Embedded30"       , "Embedded31"+      , "Embedded32"+      , "SafetyCritical20"       , "Standard10"       , "Standard11"       , "Standard12"
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2014-2016 Edward A. Kmett and Gabríel Arthúr Pétursson+Copyright (c) 2014-2017 Edward A. Kmett and Gabríel Arthúr Pétursson Copyright (c) 2013 Sven Panne  All rights reserved.
Registry.hs view
@@ -105,13 +105,21 @@   { registryFeatures =      cleanFeature "GL_VERSION_3_1" clean31require .      cleanFeature "GL_VERSION_4_4" clean44require .-     cleanFeature "GL_VERSION_4_5" clean45require <$> registryFeatures registry+     cleanFeature "GL_VERSION_4_5" clean45require .+     cleanFeature "GL_ES_VERSION_3_2" cleanES32require <$> registryFeatures registry   , registryCommands = cleanCommand <$> registryCommands registry+  , registryExtensions = cleanExtensions <$> registryExtensions registry   }  cleanCommand :: Command -> Command cleanCommand cmd = cmd { commandParameters = cleanParameter <$> commandParameters cmd } +cleanExtensions :: Extension -> Extension+cleanExtensions ext+  | extensionName ext == "GL_EXT_multisampled_compatibility" =+      ext { extensionName = "GL_EXT_multisample_compatibility" }+  | otherwise = ext+ cleanParameter :: Parameter -> Parameter cleanParameter param   | parameterName param == "baseAndCount" = param { parameterType = (parameterType param) { typePointer = 1 }}@@ -174,4 +182,19 @@     , "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"     , "GL_TEXTURE_BINDING_RECTANGLE"     , "GL_UPPER_LEFT"+    ]++cleanES32require :: Require -> Require+cleanES32require require = require+  { requireEnums = filter (`notElem` removed) $+    requireEnums require+  } where+  removed =+    [ "GL_CCW"+    , "GL_CW"+    , "GL_EQUAL"+    , "GL_NO_ERROR"+    , "GL_STENCIL_INDEX"+    , "GL_STENCIL_INDEX8"+    , "GL_TRIANGLES"     ]
dist/build/autogen/Graphics/GL/Core32.hs view
@@ -1122,63 +1122,12 @@   , pattern GL_ZERO ) where -import Control.Monad.IO.Class-import Foreign.Ptr-import Graphics.GL.Internal.FFI-import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared-import Graphics.GL.Types-import System.IO.Unsafe --- | Usage: @'glFramebufferTexture' target attachment texture level@------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>---glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()-glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr--glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())-glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")--{-# NOINLINE glFramebufferTextureFunPtr #-}- pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002  pattern GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001  pattern GL_CONTEXT_PROFILE_MASK = 0x9126 -pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--pattern GL_GEOMETRY_INPUT_TYPE = 0x8917--pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918--pattern GL_GEOMETRY_SHADER = 0x8DD9--pattern GL_GEOMETRY_VERTICES_OUT = 0x8916--pattern GL_LINES_ADJACENCY = 0x000A--pattern GL_LINE_STRIP_ADJACENCY = 0x000B--pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123--pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124--pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF- pattern GL_PROGRAM_POINT_SIZE = 0x8642--pattern GL_TRIANGLES_ADJACENCY = 0x000C--pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
dist/build/autogen/Graphics/GL/Core40.hs view
@@ -129,85 +129,8 @@   , pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ) where -import Control.Monad.IO.Class-import Foreign.Ptr-import Graphics.GL.Internal.FFI-import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared-import Graphics.GL.Types-import System.IO.Unsafe  import Graphics.GL.Core33 --- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@---glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr--glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")--{-# NOINLINE glBlendEquationSeparateiFunPtr #-}---- | Usage: @'glBlendEquationi' buf mode@---glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()-glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr--glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())-glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")--{-# NOINLINE glBlendEquationiFunPtr #-}---- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@---glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()-glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr--glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")--{-# NOINLINE glBlendFuncSeparateiFunPtr #-}---- | Usage: @'glBlendFunci' buf src dst@---glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()-glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr--glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())-glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")--{-# NOINLINE glBlendFunciFunPtr #-}---- | Usage: @'glMinSampleShading' value@------ The parameter @value@ is a @ColorF@.------ Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>---glMinSampleShading :: MonadIO m => GLfloat -> m ()-glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr--glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())-glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")--{-# NOINLINE glMinSampleShadingFunPtr #-}--pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37- pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B--pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C--pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--pattern GL_SAMPLE_SHADING = 0x8C36--pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
dist/build/autogen/Graphics/GL/Core44.hs view
@@ -36,5 +36,3 @@ import Graphics.GL.Internal.Shared  import Graphics.GL.Core43--pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A
dist/build/autogen/Graphics/GL/Core45.hs view
@@ -179,5 +179,3 @@ glGetnUniformdvFunPtr = unsafePerformIO (getProcAddress "glGetnUniformdv")  {-# NOINLINE glGetnUniformdvFunPtr #-}--pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
dist/build/autogen/Graphics/GL/Embedded20.hs view
@@ -448,5 +448,3 @@ ) where  import Graphics.GL.Internal.Shared--pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
+ dist/build/autogen/Graphics/GL/Embedded32.hs view
@@ -0,0 +1,380 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Embedded32 (+  -- * Graphics.GL.Embedded32+    module Graphics.GL.Embedded31+  , glBlendBarrier+  , glBlendEquationSeparatei+  , glBlendEquationi+  , glBlendFuncSeparatei+  , glBlendFunci+  , glColorMaski+  , glCopyImageSubData+  , glDebugMessageCallback+  , glDebugMessageControl+  , glDebugMessageInsert+  , glDisablei+  , glDrawElementsBaseVertex+  , glDrawElementsInstancedBaseVertex+  , glDrawRangeElementsBaseVertex+  , glEnablei+  , glFramebufferTexture+  , glGetDebugMessageLog+  , glGetGraphicsResetStatus+  , glGetObjectLabel+  , glGetObjectPtrLabel+  , glGetPointerv+  , glGetSamplerParameterIiv+  , glGetSamplerParameterIuiv+  , glGetTexParameterIiv+  , glGetTexParameterIuiv+  , glGetnUniformfv+  , glGetnUniformiv+  , glGetnUniformuiv+  , glIsEnabledi+  , glMinSampleShading+  , glObjectLabel+  , glObjectPtrLabel+  , glPatchParameteri+  , glPopDebugGroup+  , glPrimitiveBoundingBox+  , glPushDebugGroup+  , glReadnPixels+  , glSamplerParameterIiv+  , glSamplerParameterIuiv+  , glTexBuffer+  , glTexBufferRange+  , glTexParameterIiv+  , glTexParameterIuiv+  , glTexStorage3DMultisample+  , pattern GL_BUFFER+  , pattern GL_CLAMP_TO_BORDER+  , pattern GL_COLORBURN+  , pattern GL_COLORDODGE+  , pattern GL_COMPRESSED_RGBA_ASTC_10x10+  , pattern GL_COMPRESSED_RGBA_ASTC_10x5+  , pattern GL_COMPRESSED_RGBA_ASTC_10x6+  , pattern GL_COMPRESSED_RGBA_ASTC_10x8+  , pattern GL_COMPRESSED_RGBA_ASTC_12x10+  , pattern GL_COMPRESSED_RGBA_ASTC_12x12+  , pattern GL_COMPRESSED_RGBA_ASTC_4x4+  , pattern GL_COMPRESSED_RGBA_ASTC_5x4+  , pattern GL_COMPRESSED_RGBA_ASTC_5x5+  , pattern GL_COMPRESSED_RGBA_ASTC_6x5+  , pattern GL_COMPRESSED_RGBA_ASTC_6x6+  , pattern GL_COMPRESSED_RGBA_ASTC_8x5+  , pattern GL_COMPRESSED_RGBA_ASTC_8x6+  , pattern GL_COMPRESSED_RGBA_ASTC_8x8+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6+  , pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8+  , pattern GL_CONTEXT_FLAGS+  , pattern GL_CONTEXT_FLAG_DEBUG_BIT+  , pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT+  , pattern GL_CONTEXT_LOST+  , pattern GL_DARKEN+  , pattern GL_DEBUG_CALLBACK_FUNCTION+  , pattern GL_DEBUG_CALLBACK_USER_PARAM+  , pattern GL_DEBUG_GROUP_STACK_DEPTH+  , pattern GL_DEBUG_LOGGED_MESSAGES+  , pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH+  , pattern GL_DEBUG_OUTPUT+  , pattern GL_DEBUG_OUTPUT_SYNCHRONOUS+  , pattern GL_DEBUG_SEVERITY_HIGH+  , pattern GL_DEBUG_SEVERITY_LOW+  , pattern GL_DEBUG_SEVERITY_MEDIUM+  , pattern GL_DEBUG_SEVERITY_NOTIFICATION+  , pattern GL_DEBUG_SOURCE_API+  , pattern GL_DEBUG_SOURCE_APPLICATION+  , pattern GL_DEBUG_SOURCE_OTHER+  , pattern GL_DEBUG_SOURCE_SHADER_COMPILER+  , pattern GL_DEBUG_SOURCE_THIRD_PARTY+  , pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM+  , pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR+  , pattern GL_DEBUG_TYPE_ERROR+  , pattern GL_DEBUG_TYPE_MARKER+  , pattern GL_DEBUG_TYPE_OTHER+  , pattern GL_DEBUG_TYPE_PERFORMANCE+  , pattern GL_DEBUG_TYPE_POP_GROUP+  , pattern GL_DEBUG_TYPE_PORTABILITY+  , pattern GL_DEBUG_TYPE_PUSH_GROUP+  , pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR+  , pattern GL_DIFFERENCE+  , pattern GL_EXCLUSION+  , pattern GL_FIRST_VERTEX_CONVENTION+  , pattern GL_FRACTIONAL_EVEN+  , pattern GL_FRACTIONAL_ODD+  , pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS+  , pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED+  , pattern GL_FRAMEBUFFER_DEFAULT_LAYERS+  , pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS+  , pattern GL_GEOMETRY_INPUT_TYPE+  , pattern GL_GEOMETRY_OUTPUT_TYPE+  , pattern GL_GEOMETRY_SHADER+  , pattern GL_GEOMETRY_SHADER_BIT+  , pattern GL_GEOMETRY_SHADER_INVOCATIONS+  , pattern GL_GEOMETRY_VERTICES_OUT+  , pattern GL_GUILTY_CONTEXT_RESET+  , pattern GL_HARDLIGHT+  , pattern GL_HSL_COLOR+  , pattern GL_HSL_HUE+  , pattern GL_HSL_LUMINOSITY+  , pattern GL_HSL_SATURATION+  , pattern GL_IMAGE_BUFFER+  , pattern GL_IMAGE_CUBE_MAP_ARRAY+  , pattern GL_INNOCENT_CONTEXT_RESET+  , pattern GL_INT_IMAGE_BUFFER+  , pattern GL_INT_IMAGE_CUBE_MAP_ARRAY+  , pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+  , pattern GL_INT_SAMPLER_BUFFER+  , pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY+  , pattern GL_ISOLINES+  , pattern GL_IS_PER_PATCH+  , pattern GL_LAST_VERTEX_CONVENTION+  , pattern GL_LAYER_PROVOKING_VERTEX+  , pattern GL_LIGHTEN+  , pattern GL_LINES_ADJACENCY+  , pattern GL_LINE_STRIP_ADJACENCY+  , pattern GL_LOSE_CONTEXT_ON_RESET+  , pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS+  , pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS+  , pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS+  , pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH+  , pattern GL_MAX_DEBUG_LOGGED_MESSAGES+  , pattern GL_MAX_DEBUG_MESSAGE_LENGTH+  , pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET+  , pattern GL_MAX_FRAMEBUFFER_LAYERS+  , pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS+  , pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS+  , pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS+  , pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS+  , pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS+  , pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES+  , pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS+  , pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS+  , pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS+  , pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS+  , pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS+  , pattern GL_MAX_LABEL_LENGTH+  , pattern GL_MAX_PATCH_VERTICES+  , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS+  , pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS+  , pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS+  , pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS+  , pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS+  , pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS+  , pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS+  , pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS+  , pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS+  , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS+  , pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS+  , pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS+  , pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS+  , pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS+  , pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS+  , pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS+  , pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS+  , pattern GL_MAX_TESS_GEN_LEVEL+  , pattern GL_MAX_TESS_PATCH_COMPONENTS+  , pattern GL_MAX_TEXTURE_BUFFER_SIZE+  , pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET+  , pattern GL_MIN_SAMPLE_SHADING_VALUE+  , pattern GL_MULTIPLY+  , pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY+  , pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE+  , pattern GL_NO_RESET_NOTIFICATION+  , pattern GL_OVERLAY+  , pattern GL_PATCHES+  , pattern GL_PATCH_VERTICES+  , pattern GL_PRIMITIVES_GENERATED+  , pattern GL_PRIMITIVE_BOUNDING_BOX+  , pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED+  , pattern GL_PROGRAM+  , pattern GL_PROGRAM_PIPELINE+  , pattern GL_QUADS+  , pattern GL_QUERY+  , pattern GL_REFERENCED_BY_GEOMETRY_SHADER+  , pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER+  , pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER+  , pattern GL_RESET_NOTIFICATION_STRATEGY+  , pattern GL_SAMPLER+  , pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY+  , pattern GL_SAMPLER_BUFFER+  , pattern GL_SAMPLER_CUBE_MAP_ARRAY+  , pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW+  , pattern GL_SAMPLE_SHADING+  , pattern GL_SCREEN+  , pattern GL_SHADER+  , pattern GL_SOFTLIGHT+  , pattern GL_STACK_OVERFLOW+  , pattern GL_STACK_UNDERFLOW+  , pattern GL_TESS_CONTROL_OUTPUT_VERTICES+  , pattern GL_TESS_CONTROL_SHADER+  , pattern GL_TESS_CONTROL_SHADER_BIT+  , pattern GL_TESS_EVALUATION_SHADER+  , pattern GL_TESS_EVALUATION_SHADER_BIT+  , pattern GL_TESS_GEN_MODE+  , pattern GL_TESS_GEN_POINT_MODE+  , pattern GL_TESS_GEN_SPACING+  , pattern GL_TESS_GEN_VERTEX_ORDER+  , pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY+  , pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY+  , pattern GL_TEXTURE_BINDING_BUFFER+  , pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY+  , pattern GL_TEXTURE_BORDER_COLOR+  , pattern GL_TEXTURE_BUFFER+  , pattern GL_TEXTURE_BUFFER_BINDING+  , pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING+  , pattern GL_TEXTURE_BUFFER_OFFSET+  , pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT+  , pattern GL_TEXTURE_BUFFER_SIZE+  , pattern GL_TEXTURE_CUBE_MAP_ARRAY+  , pattern GL_TRIANGLES_ADJACENCY+  , pattern GL_TRIANGLE_STRIP_ADJACENCY+  , pattern GL_UNDEFINED_VERTEX+  , pattern GL_UNKNOWN_CONTEXT_RESET+  , pattern GL_UNSIGNED_INT_IMAGE_BUFFER+  , pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY+  , pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+  , pattern GL_UNSIGNED_INT_SAMPLER_BUFFER+  , pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY+  , pattern GL_VERTEX_ARRAY+) where++import Control.Monad.IO.Class+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++import Graphics.GL.Embedded31++-- | Usage: @'glBlendBarrier'@+++glBlendBarrier :: MonadIO m => m ()+glBlendBarrier = ffiIOV glBlendBarrierFunPtr++glBlendBarrierFunPtr :: FunPtr (IO ())+glBlendBarrierFunPtr = unsafePerformIO (getProcAddress "glBlendBarrier")++{-# NOINLINE glBlendBarrierFunPtr #-}++-- | Usage: @'glPrimitiveBoundingBox' minX minY minZ minW maxX maxY maxZ maxW@+++glPrimitiveBoundingBox :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glPrimitiveBoundingBox = ffifloatfloatfloatfloatfloatfloatfloatfloatIOV glPrimitiveBoundingBoxFunPtr++glPrimitiveBoundingBoxFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glPrimitiveBoundingBoxFunPtr = unsafePerformIO (getProcAddress "glPrimitiveBoundingBox")++{-# NOINLINE glPrimitiveBoundingBoxFunPtr #-}++pattern GL_COLORBURN = 0x929A++pattern GL_COLORDODGE = 0x9299++pattern GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB++pattern GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8++pattern GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9++pattern GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA++pattern GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC++pattern GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD++pattern GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0++pattern GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1++pattern GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2++pattern GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3++pattern GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4++pattern GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5++pattern GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6++pattern GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7++pattern GL_DARKEN = 0x9297++pattern GL_DIFFERENCE = 0x929E++pattern GL_EXCLUSION = 0x92A0++pattern GL_HARDLIGHT = 0x929B++pattern GL_HSL_COLOR = 0x92AF++pattern GL_HSL_HUE = 0x92AD++pattern GL_HSL_LUMINOSITY = 0x92B0++pattern GL_HSL_SATURATION = 0x92AE++pattern GL_LIGHTEN = 0x9298++pattern GL_MULTIPLY = 0x9294++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381++pattern GL_OVERLAY = 0x9296++pattern GL_PRIMITIVE_BOUNDING_BOX = 0x92BE++pattern GL_SCREEN = 0x9295++pattern GL_SOFTLIGHT = 0x929C
dist/build/autogen/Graphics/GL/Ext/AMD.hs view
@@ -9,7 +9,9 @@   , module Graphics.GL.Ext.AMD.DebugOutput   , module Graphics.GL.Ext.AMD.DepthClampSeparate   , module Graphics.GL.Ext.AMD.DrawBuffersBlend+  , module Graphics.GL.Ext.AMD.FramebufferSamplePositions   , module Graphics.GL.Ext.AMD.GcnShader+  , module Graphics.GL.Ext.AMD.GpuShaderHalfFloat   , module Graphics.GL.Ext.AMD.GpuShaderInt64   , module Graphics.GL.Ext.AMD.InterleavedElements   , module Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -22,6 +24,8 @@   , module Graphics.GL.Ext.AMD.SamplePositions   , module Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture   , module Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+  , module Graphics.GL.Ext.AMD.ShaderBallot+  , module Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter   , module Graphics.GL.Ext.AMD.ShaderStencilExport   , module Graphics.GL.Ext.AMD.ShaderTrinaryMinmax   , module Graphics.GL.Ext.AMD.SparseTexture@@ -41,7 +45,9 @@ import Graphics.GL.Ext.AMD.DebugOutput import Graphics.GL.Ext.AMD.DepthClampSeparate import Graphics.GL.Ext.AMD.DrawBuffersBlend+import Graphics.GL.Ext.AMD.FramebufferSamplePositions import Graphics.GL.Ext.AMD.GcnShader+import Graphics.GL.Ext.AMD.GpuShaderHalfFloat import Graphics.GL.Ext.AMD.GpuShaderInt64 import Graphics.GL.Ext.AMD.InterleavedElements import Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -54,6 +60,8 @@ import Graphics.GL.Ext.AMD.SamplePositions import Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture import Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+import Graphics.GL.Ext.AMD.ShaderBallot+import Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter import Graphics.GL.Ext.AMD.ShaderStencilExport import Graphics.GL.Ext.AMD.ShaderTrinaryMinmax import Graphics.GL.Ext.AMD.SparseTexture
dist/build/autogen/Graphics/GL/Ext/AMD/DrawBuffersBlend.hs view
@@ -27,7 +27,7 @@  -- | Usage: @'glBlendEquationIndexedAMD' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'.   glBlendEquationIndexedAMD :: MonadIO m => GLuint -> GLenum -> m ()@@ -40,7 +40,7 @@  -- | Usage: @'glBlendEquationSeparateIndexedAMD' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'.   glBlendEquationSeparateIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -53,7 +53,7 @@  -- | Usage: @'glBlendFuncIndexedAMD' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'.   glBlendFuncIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -66,7 +66,7 @@  -- | Usage: @'glBlendFuncSeparateIndexedAMD' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'.   glBlendFuncSeparateIndexedAMD :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
+ dist/build/autogen/Graphics/GL/Ext/AMD/FramebufferSamplePositions.hs view
@@ -0,0 +1,81 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.FramebufferSamplePositions (+  -- * Extension Support+    gl_AMD_framebuffer_sample_positions++  -- * GL_AMD_framebuffer_sample_positions+  , glFramebufferSamplePositionsfvAMD+  , glGetFramebufferParameterfvAMD+  , glGetNamedFramebufferParameterfvAMD+  , glNamedFramebufferSamplePositionsfvAMD+  , pattern GL_ALL_PIXELS_AMD+  , pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD+  , pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD+  , pattern GL_SUBSAMPLE_DISTANCE_AMD+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_sample_positions.txt GL_AMD_framebuffer_sample_positions> extension is available.++gl_AMD_framebuffer_sample_positions :: Bool+gl_AMD_framebuffer_sample_positions = member "GL_AMD_framebuffer_sample_positions" extensions+{-# NOINLINE gl_AMD_framebuffer_sample_positions #-}++-- | Usage: @'glFramebufferSamplePositionsfvAMD' target numsamples pixelindex values@+++glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()+glFramebufferSamplePositionsfvAMD = ffienumuintuintPtrfloatIOV glFramebufferSamplePositionsfvAMDFunPtr++glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+glFramebufferSamplePositionsfvAMDFunPtr = unsafePerformIO (getProcAddress "glFramebufferSamplePositionsfvAMD")++{-# NOINLINE glFramebufferSamplePositionsfvAMDFunPtr #-}++-- | Usage: @'glGetFramebufferParameterfvAMD' target pname numsamples pixelindex size values@+++glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glGetFramebufferParameterfvAMD = ffienumenumuintuintsizeiPtrfloatIOV glGetFramebufferParameterfvAMDFunPtr++glGetFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glGetFramebufferParameterfvAMDFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferParameterfvAMD")++{-# NOINLINE glGetFramebufferParameterfvAMDFunPtr #-}++-- | Usage: @'glGetNamedFramebufferParameterfvAMD' framebuffer pname numsamples pixelindex size values@+++glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glGetNamedFramebufferParameterfvAMD = ffienumenumuintuintsizeiPtrfloatIOV glGetNamedFramebufferParameterfvAMDFunPtr++glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glGetNamedFramebufferParameterfvAMDFunPtr = unsafePerformIO (getProcAddress "glGetNamedFramebufferParameterfvAMD")++{-# NOINLINE glGetNamedFramebufferParameterfvAMDFunPtr #-}++-- | Usage: @'glNamedFramebufferSamplePositionsfvAMD' framebuffer numsamples pixelindex values@+++glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()+glNamedFramebufferSamplePositionsfvAMD = ffiuintuintuintPtrfloatIOV glNamedFramebufferSamplePositionsfvAMDFunPtr++glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+glNamedFramebufferSamplePositionsfvAMDFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferSamplePositionsfvAMD")++{-# NOINLINE glNamedFramebufferSamplePositionsfvAMDFunPtr #-}++pattern GL_ALL_PIXELS_AMD = 0xFFFFFFFF++pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE++pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF
+ dist/build/autogen/Graphics/GL/Ext/AMD/GpuShaderHalfFloat.hs view
@@ -0,0 +1,49 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.GpuShaderHalfFloat (+  -- * Extension Support+    gl_AMD_gpu_shader_half_float++  -- * GL_AMD_gpu_shader_half_float+  , pattern GL_FLOAT16_MAT2_AMD+  , pattern GL_FLOAT16_MAT2x3_AMD+  , pattern GL_FLOAT16_MAT2x4_AMD+  , pattern GL_FLOAT16_MAT3_AMD+  , pattern GL_FLOAT16_MAT3x2_AMD+  , pattern GL_FLOAT16_MAT3x4_AMD+  , pattern GL_FLOAT16_MAT4_AMD+  , pattern GL_FLOAT16_MAT4x2_AMD+  , pattern GL_FLOAT16_MAT4x3_AMD+  , pattern GL_FLOAT16_NV+  , pattern GL_FLOAT16_VEC2_NV+  , pattern GL_FLOAT16_VEC3_NV+  , pattern GL_FLOAT16_VEC4_NV+) where++import Data.Set+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_half_float.txt GL_AMD_gpu_shader_half_float> extension is available.++gl_AMD_gpu_shader_half_float :: Bool+gl_AMD_gpu_shader_half_float = member "GL_AMD_gpu_shader_half_float" extensions+{-# NOINLINE gl_AMD_gpu_shader_half_float #-}++pattern GL_FLOAT16_MAT2_AMD = 0x91C5++pattern GL_FLOAT16_MAT2x3_AMD = 0x91C8++pattern GL_FLOAT16_MAT2x4_AMD = 0x91C9++pattern GL_FLOAT16_MAT3_AMD = 0x91C6++pattern GL_FLOAT16_MAT3x2_AMD = 0x91CA++pattern GL_FLOAT16_MAT3x4_AMD = 0x91CB++pattern GL_FLOAT16_MAT4_AMD = 0x91C7++pattern GL_FLOAT16_MAT4x2_AMD = 0x91CC++pattern GL_FLOAT16_MAT4x3_AMD = 0x91CD
dist/build/autogen/Graphics/GL/Ext/AMD/SamplePositions.hs view
@@ -14,6 +14,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -35,5 +36,3 @@ glSetMultisamplefvAMDFunPtr = unsafePerformIO (getProcAddress "glSetMultisamplefvAMD")  {-# NOINLINE glSetMultisamplefvAMDFunPtr #-}--pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F
+ dist/build/autogen/Graphics/GL/Ext/AMD/ShaderBallot.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.ShaderBallot (+  -- * Extension Support+    gl_AMD_shader_ballot+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_ballot.txt GL_AMD_shader_ballot> extension is available.++gl_AMD_shader_ballot :: Bool+gl_AMD_shader_ballot = member "GL_AMD_shader_ballot" extensions+{-# NOINLINE gl_AMD_shader_ballot #-}
+ dist/build/autogen/Graphics/GL/Ext/AMD/ShaderExplicitVertexParameter.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter (+  -- * Extension Support+    gl_AMD_shader_explicit_vertex_parameter+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_explicit_vertex_parameter.txt GL_AMD_shader_explicit_vertex_parameter> extension is available.++gl_AMD_shader_explicit_vertex_parameter :: Bool+gl_AMD_shader_explicit_vertex_parameter = member "GL_AMD_shader_explicit_vertex_parameter" extensions+{-# NOINLINE gl_AMD_shader_explicit_vertex_parameter #-}
dist/build/autogen/Graphics/GL/Ext/ANGLE/InstancedArrays.hs view
@@ -27,7 +27,7 @@  -- | Usage: @'glDrawArraysInstancedANGLE' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -42,7 +42,7 @@  -- | Usage: @'glDrawElementsInstancedANGLE' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. --
dist/build/autogen/Graphics/GL/Ext/APPLE/ElementArray.hs view
@@ -31,7 +31,7 @@  -- | Usage: @'glDrawElementArrayAPPLE' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glDrawElementArrayAPPLE :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()@@ -44,7 +44,7 @@  -- | Usage: @'glDrawRangeElementArrayAPPLE' mode start end first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glDrawRangeElementArrayAPPLE :: MonadIO m => GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> m ()@@ -72,7 +72,7 @@  -- | Usage: @'glMultiDrawElementArrayAPPLE' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. --@@ -89,7 +89,7 @@  -- | Usage: @'glMultiDrawRangeElementArrayAPPLE' mode start end first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @primcount@. --
dist/build/autogen/Graphics/GL/Ext/ARB.hs view
@@ -34,6 +34,7 @@   , module Graphics.GL.Ext.ARB.DrawInstanced   , module Graphics.GL.Ext.ARB.ES2Compatibility   , module Graphics.GL.Ext.ARB.ES31Compatibility+  , module Graphics.GL.Ext.ARB.ES32Compatibility   , module Graphics.GL.Ext.ARB.ES3Compatibility   , module Graphics.GL.Ext.ARB.EnhancedLayouts   , module Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -43,6 +44,7 @@   , module Graphics.GL.Ext.ARB.FragmentProgram   , module Graphics.GL.Ext.ARB.FragmentProgramShadow   , module Graphics.GL.Ext.ARB.FragmentShader+  , module Graphics.GL.Ext.ARB.FragmentShaderInterlock   , module Graphics.GL.Ext.ARB.FramebufferNoAttachments   , module Graphics.GL.Ext.ARB.FramebufferObject   , module Graphics.GL.Ext.ARB.FramebufferSRGB@@ -51,6 +53,7 @@   , module Graphics.GL.Ext.ARB.GetTextureSubImage   , module Graphics.GL.Ext.ARB.GpuShader5   , module Graphics.GL.Ext.ARB.GpuShaderFp64+  , module Graphics.GL.Ext.ARB.GpuShaderInt64   , module Graphics.GL.Ext.ARB.HalfFloatPixel   , module Graphics.GL.Ext.ARB.HalfFloatVertex   , module Graphics.GL.Ext.ARB.Imaging@@ -68,23 +71,29 @@   , module Graphics.GL.Ext.ARB.Multitexture   , module Graphics.GL.Ext.ARB.OcclusionQuery   , module Graphics.GL.Ext.ARB.OcclusionQuery2+  , module Graphics.GL.Ext.ARB.ParallelShaderCompile   , module Graphics.GL.Ext.ARB.PipelineStatisticsQuery   , module Graphics.GL.Ext.ARB.PixelBufferObject   , module Graphics.GL.Ext.ARB.PointParameters   , module Graphics.GL.Ext.ARB.PointSprite+  , module Graphics.GL.Ext.ARB.PostDepthCoverage   , module Graphics.GL.Ext.ARB.ProgramInterfaceQuery   , module Graphics.GL.Ext.ARB.ProvokingVertex   , module Graphics.GL.Ext.ARB.QueryBufferObject   , module Graphics.GL.Ext.ARB.RobustBufferAccessBehavior   , module Graphics.GL.Ext.ARB.Robustness   , module Graphics.GL.Ext.ARB.RobustnessIsolation+  , module Graphics.GL.Ext.ARB.SampleLocations   , module Graphics.GL.Ext.ARB.SampleShading   , module Graphics.GL.Ext.ARB.SamplerObjects   , module Graphics.GL.Ext.ARB.SeamlessCubeMap   , module Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture   , module Graphics.GL.Ext.ARB.SeparateShaderObjects+  , module Graphics.GL.Ext.ARB.ShaderAtomicCounterOps   , module Graphics.GL.Ext.ARB.ShaderAtomicCounters+  , module Graphics.GL.Ext.ARB.ShaderBallot   , module Graphics.GL.Ext.ARB.ShaderBitEncoding+  , module Graphics.GL.Ext.ARB.ShaderClock   , module Graphics.GL.Ext.ARB.ShaderDrawParameters   , module Graphics.GL.Ext.ARB.ShaderGroupVote   , module Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -96,6 +105,7 @@   , module Graphics.GL.Ext.ARB.ShaderSubroutine   , module Graphics.GL.Ext.ARB.ShaderTextureImageSamples   , module Graphics.GL.Ext.ARB.ShaderTextureLod+  , module Graphics.GL.Ext.ARB.ShaderViewportLayerArray   , module Graphics.GL.Ext.ARB.ShadingLanguage100   , module Graphics.GL.Ext.ARB.ShadingLanguage420pack   , module Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -104,6 +114,8 @@   , module Graphics.GL.Ext.ARB.ShadowAmbient   , module Graphics.GL.Ext.ARB.SparseBuffer   , module Graphics.GL.Ext.ARB.SparseTexture+  , module Graphics.GL.Ext.ARB.SparseTexture2+  , module Graphics.GL.Ext.ARB.SparseTextureClamp   , module Graphics.GL.Ext.ARB.StencilTexturing   , module Graphics.GL.Ext.ARB.Sync   , module Graphics.GL.Ext.ARB.TessellationShader@@ -121,6 +133,7 @@   , module Graphics.GL.Ext.ARB.TextureEnvCombine   , module Graphics.GL.Ext.ARB.TextureEnvCrossbar   , module Graphics.GL.Ext.ARB.TextureEnvDot3+  , module Graphics.GL.Ext.ARB.TextureFilterMinmax   , module Graphics.GL.Ext.ARB.TextureFloat   , module Graphics.GL.Ext.ARB.TextureGather   , module Graphics.GL.Ext.ARB.TextureMirrorClampToEdge@@ -190,6 +203,7 @@ import Graphics.GL.Ext.ARB.DrawInstanced import Graphics.GL.Ext.ARB.ES2Compatibility import Graphics.GL.Ext.ARB.ES31Compatibility+import Graphics.GL.Ext.ARB.ES32Compatibility import Graphics.GL.Ext.ARB.ES3Compatibility import Graphics.GL.Ext.ARB.EnhancedLayouts import Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -199,6 +213,7 @@ import Graphics.GL.Ext.ARB.FragmentProgram import Graphics.GL.Ext.ARB.FragmentProgramShadow import Graphics.GL.Ext.ARB.FragmentShader+import Graphics.GL.Ext.ARB.FragmentShaderInterlock import Graphics.GL.Ext.ARB.FramebufferNoAttachments import Graphics.GL.Ext.ARB.FramebufferObject import Graphics.GL.Ext.ARB.FramebufferSRGB@@ -207,6 +222,7 @@ import Graphics.GL.Ext.ARB.GetTextureSubImage import Graphics.GL.Ext.ARB.GpuShader5 import Graphics.GL.Ext.ARB.GpuShaderFp64+import Graphics.GL.Ext.ARB.GpuShaderInt64 import Graphics.GL.Ext.ARB.HalfFloatPixel import Graphics.GL.Ext.ARB.HalfFloatVertex import Graphics.GL.Ext.ARB.Imaging@@ -224,23 +240,29 @@ import Graphics.GL.Ext.ARB.Multitexture import Graphics.GL.Ext.ARB.OcclusionQuery import Graphics.GL.Ext.ARB.OcclusionQuery2+import Graphics.GL.Ext.ARB.ParallelShaderCompile import Graphics.GL.Ext.ARB.PipelineStatisticsQuery import Graphics.GL.Ext.ARB.PixelBufferObject import Graphics.GL.Ext.ARB.PointParameters import Graphics.GL.Ext.ARB.PointSprite+import Graphics.GL.Ext.ARB.PostDepthCoverage import Graphics.GL.Ext.ARB.ProgramInterfaceQuery import Graphics.GL.Ext.ARB.ProvokingVertex import Graphics.GL.Ext.ARB.QueryBufferObject import Graphics.GL.Ext.ARB.RobustBufferAccessBehavior import Graphics.GL.Ext.ARB.Robustness import Graphics.GL.Ext.ARB.RobustnessIsolation+import Graphics.GL.Ext.ARB.SampleLocations import Graphics.GL.Ext.ARB.SampleShading import Graphics.GL.Ext.ARB.SamplerObjects import Graphics.GL.Ext.ARB.SeamlessCubeMap import Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture import Graphics.GL.Ext.ARB.SeparateShaderObjects+import Graphics.GL.Ext.ARB.ShaderAtomicCounterOps import Graphics.GL.Ext.ARB.ShaderAtomicCounters+import Graphics.GL.Ext.ARB.ShaderBallot import Graphics.GL.Ext.ARB.ShaderBitEncoding+import Graphics.GL.Ext.ARB.ShaderClock import Graphics.GL.Ext.ARB.ShaderDrawParameters import Graphics.GL.Ext.ARB.ShaderGroupVote import Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -252,6 +274,7 @@ import Graphics.GL.Ext.ARB.ShaderSubroutine import Graphics.GL.Ext.ARB.ShaderTextureImageSamples import Graphics.GL.Ext.ARB.ShaderTextureLod+import Graphics.GL.Ext.ARB.ShaderViewportLayerArray import Graphics.GL.Ext.ARB.ShadingLanguage100 import Graphics.GL.Ext.ARB.ShadingLanguage420pack import Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -260,6 +283,8 @@ import Graphics.GL.Ext.ARB.ShadowAmbient import Graphics.GL.Ext.ARB.SparseBuffer import Graphics.GL.Ext.ARB.SparseTexture+import Graphics.GL.Ext.ARB.SparseTexture2+import Graphics.GL.Ext.ARB.SparseTextureClamp import Graphics.GL.Ext.ARB.StencilTexturing import Graphics.GL.Ext.ARB.Sync import Graphics.GL.Ext.ARB.TessellationShader@@ -277,6 +302,7 @@ import Graphics.GL.Ext.ARB.TextureEnvCombine import Graphics.GL.Ext.ARB.TextureEnvCrossbar import Graphics.GL.Ext.ARB.TextureEnvDot3+import Graphics.GL.Ext.ARB.TextureFilterMinmax import Graphics.GL.Ext.ARB.TextureFloat import Graphics.GL.Ext.ARB.TextureGather import Graphics.GL.Ext.ARB.TextureMirrorClampToEdge
dist/build/autogen/Graphics/GL/Ext/ARB/BindlessTexture.hs view
@@ -29,6 +29,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -217,5 +218,3 @@ glVertexAttribL1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1ui64vARB")  {-# NOINLINE glVertexAttribL1ui64vARBFunPtr #-}--pattern GL_UNSIGNED_INT64_ARB = 0x140F
dist/build/autogen/Graphics/GL/Ext/ARB/DrawBuffersBlend.hs view
@@ -27,7 +27,7 @@  -- | Usage: @'glBlendEquationSeparateiARB' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'.   glBlendEquationSeparateiARB :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -40,7 +40,7 @@  -- | Usage: @'glBlendEquationiARB' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'.   glBlendEquationiARB :: MonadIO m => GLuint -> GLenum -> m ()@@ -53,7 +53,7 @@  -- | Usage: @'glBlendFuncSeparateiARB' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'.   glBlendFuncSeparateiARB :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -66,7 +66,7 @@  -- | Usage: @'glBlendFunciARB' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'.   glBlendFunciARB :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
dist/build/autogen/Graphics/GL/Ext/ARB/DrawInstanced.hs view
@@ -25,7 +25,7 @@  -- | Usage: @'glDrawArraysInstancedARB' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -40,7 +40,7 @@  -- | Usage: @'glDrawElementsInstancedARB' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
+ dist/build/autogen/Graphics/GL/Ext/ARB/ES32Compatibility.hs view
@@ -0,0 +1,45 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ES32Compatibility (+  -- * Extension Support+    gl_ARB_ES3_2_compatibility++  -- * GL_ARB_ES3_2_compatibility+  , glPrimitiveBoundingBoxARB+  , pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB+  , pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB+  , pattern GL_PRIMITIVE_BOUNDING_BOX_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_2_compatibility.txt GL_ARB_ES3_2_compatibility> extension is available.++gl_ARB_ES3_2_compatibility :: Bool+gl_ARB_ES3_2_compatibility = member "GL_ARB_ES3_2_compatibility" extensions+{-# NOINLINE gl_ARB_ES3_2_compatibility #-}++-- | Usage: @'glPrimitiveBoundingBoxARB' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'.+++glPrimitiveBoundingBoxARB :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glPrimitiveBoundingBoxARB = ffifloatfloatfloatfloatfloatfloatfloatfloatIOV glPrimitiveBoundingBoxARBFunPtr++glPrimitiveBoundingBoxARBFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glPrimitiveBoundingBoxARBFunPtr = unsafePerformIO (getProcAddress "glPrimitiveBoundingBoxARB")++{-# NOINLINE glPrimitiveBoundingBoxARBFunPtr #-}++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381++pattern GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE
+ dist/build/autogen/Graphics/GL/Ext/ARB/FragmentShaderInterlock.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.FragmentShaderInterlock (+  -- * Extension Support+    gl_ARB_fragment_shader_interlock+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader_interlock.txt GL_ARB_fragment_shader_interlock> extension is available.++gl_ARB_fragment_shader_interlock :: Bool+gl_ARB_fragment_shader_interlock = member "GL_ARB_fragment_shader_interlock" extensions+{-# NOINLINE gl_ARB_fragment_shader_interlock #-}
dist/build/autogen/Graphics/GL/Ext/ARB/GeometryShader4.hs view
@@ -56,7 +56,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'.   glFramebufferTextureARB :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
+ dist/build/autogen/Graphics/GL/Ext/ARB/GpuShaderInt64.hs view
@@ -0,0 +1,513 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.GpuShaderInt64 (+  -- * Extension Support+    gl_ARB_gpu_shader_int64++  -- * GL_ARB_gpu_shader_int64+  , glGetUniformi64vARB+  , glGetUniformui64vARB+  , glGetnUniformi64vARB+  , glGetnUniformui64vARB+  , glProgramUniform1i64ARB+  , glProgramUniform1i64vARB+  , glProgramUniform1ui64ARB+  , glProgramUniform1ui64vARB+  , glProgramUniform2i64ARB+  , glProgramUniform2i64vARB+  , glProgramUniform2ui64ARB+  , glProgramUniform2ui64vARB+  , glProgramUniform3i64ARB+  , glProgramUniform3i64vARB+  , glProgramUniform3ui64ARB+  , glProgramUniform3ui64vARB+  , glProgramUniform4i64ARB+  , glProgramUniform4i64vARB+  , glProgramUniform4ui64ARB+  , glProgramUniform4ui64vARB+  , glUniform1i64ARB+  , glUniform1i64vARB+  , glUniform1ui64ARB+  , glUniform1ui64vARB+  , glUniform2i64ARB+  , glUniform2i64vARB+  , glUniform2ui64ARB+  , glUniform2ui64vARB+  , glUniform3i64ARB+  , glUniform3i64vARB+  , glUniform3ui64ARB+  , glUniform3ui64vARB+  , glUniform4i64ARB+  , glUniform4i64vARB+  , glUniform4ui64ARB+  , glUniform4ui64vARB+  , pattern GL_INT64_ARB+  , pattern GL_INT64_VEC2_ARB+  , pattern GL_INT64_VEC3_ARB+  , pattern GL_INT64_VEC4_ARB+  , pattern GL_UNSIGNED_INT64_ARB+  , pattern GL_UNSIGNED_INT64_VEC2_ARB+  , pattern GL_UNSIGNED_INT64_VEC3_ARB+  , pattern GL_UNSIGNED_INT64_VEC4_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_int64.txt GL_ARB_gpu_shader_int64> extension is available.++gl_ARB_gpu_shader_int64 :: Bool+gl_ARB_gpu_shader_int64 = member "GL_ARB_gpu_shader_int64" extensions+{-# NOINLINE gl_ARB_gpu_shader_int64 #-}++-- | Usage: @'glGetUniformi64vARB' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()+glGetUniformi64vARB = ffiuintintPtrint64IOV glGetUniformi64vARBFunPtr++glGetUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())+glGetUniformi64vARBFunPtr = unsafePerformIO (getProcAddress "glGetUniformi64vARB")++{-# NOINLINE glGetUniformi64vARBFunPtr #-}++-- | Usage: @'glGetUniformui64vARB' program location params@+--+-- The length of @params@ should be @COMPSIZE(program,location)@.+++glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()+glGetUniformui64vARB = ffiuintintPtruint64IOV glGetUniformui64vARBFunPtr++glGetUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())+glGetUniformui64vARBFunPtr = unsafePerformIO (getProcAddress "glGetUniformui64vARB")++{-# NOINLINE glGetUniformui64vARBFunPtr #-}++-- | Usage: @'glGetnUniformi64vARB' program location bufSize params@+++glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glGetnUniformi64vARB = ffiuintintsizeiPtrint64IOV glGetnUniformi64vARBFunPtr++glGetnUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glGetnUniformi64vARBFunPtr = unsafePerformIO (getProcAddress "glGetnUniformi64vARB")++{-# NOINLINE glGetnUniformi64vARBFunPtr #-}++-- | Usage: @'glGetnUniformui64vARB' program location bufSize params@+++glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glGetnUniformui64vARB = ffiuintintsizeiPtruint64IOV glGetnUniformui64vARBFunPtr++glGetnUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glGetnUniformui64vARBFunPtr = unsafePerformIO (getProcAddress "glGetnUniformui64vARB")++{-# NOINLINE glGetnUniformui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform1i64ARB' program location x@+++glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()+glProgramUniform1i64ARB = ffiuintintint64IOV glProgramUniform1i64ARBFunPtr++glProgramUniform1i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())+glProgramUniform1i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64ARB")++{-# NOINLINE glProgramUniform1i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform1i64vARB' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform1i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform1i64vARBFunPtr++glProgramUniform1i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform1i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1i64vARB")++{-# NOINLINE glProgramUniform1i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform1ui64ARB' program location x@+++glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()+glProgramUniform1ui64ARB = ffiuintintuint64IOV glProgramUniform1ui64ARBFunPtr++glProgramUniform1ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+glProgramUniform1ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64ARB")++{-# NOINLINE glProgramUniform1ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform1ui64vARB' program location count value@+--+-- The length of @value@ should be @count@.+++glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform1ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform1ui64vARBFunPtr++glProgramUniform1ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform1ui64vARB")++{-# NOINLINE glProgramUniform1ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform2i64ARB' program location x y@+++glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()+glProgramUniform2i64ARB = ffiuintintint64int64IOV glProgramUniform2i64ARBFunPtr++glProgramUniform2i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())+glProgramUniform2i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64ARB")++{-# NOINLINE glProgramUniform2i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform2i64vARB' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform2i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform2i64vARBFunPtr++glProgramUniform2i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform2i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2i64vARB")++{-# NOINLINE glProgramUniform2i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform2ui64ARB' program location x y@+++glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()+glProgramUniform2ui64ARB = ffiuintintuint64uint64IOV glProgramUniform2ui64ARBFunPtr++glProgramUniform2ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform2ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64ARB")++{-# NOINLINE glProgramUniform2ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform2ui64vARB' program location count value@+--+-- The length of @value@ should be @count*2@.+++glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform2ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform2ui64vARBFunPtr++glProgramUniform2ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform2ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform2ui64vARB")++{-# NOINLINE glProgramUniform2ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform3i64ARB' program location x y z@+++glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+glProgramUniform3i64ARB = ffiuintintint64int64int64IOV glProgramUniform3i64ARBFunPtr++glProgramUniform3i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+glProgramUniform3i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64ARB")++{-# NOINLINE glProgramUniform3i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform3i64vARB' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform3i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform3i64vARBFunPtr++glProgramUniform3i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform3i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3i64vARB")++{-# NOINLINE glProgramUniform3i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform3ui64ARB' program location x y z@+++glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glProgramUniform3ui64ARB = ffiuintintuint64uint64uint64IOV glProgramUniform3ui64ARBFunPtr++glProgramUniform3ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform3ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64ARB")++{-# NOINLINE glProgramUniform3ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform3ui64vARB' program location count value@+--+-- The length of @value@ should be @count*3@.+++glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform3ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform3ui64vARBFunPtr++glProgramUniform3ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform3ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform3ui64vARB")++{-# NOINLINE glProgramUniform3ui64vARBFunPtr #-}++-- | Usage: @'glProgramUniform4i64ARB' program location x y z w@+++glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+glProgramUniform4i64ARB = ffiuintintint64int64int64int64IOV glProgramUniform4i64ARBFunPtr++glProgramUniform4i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+glProgramUniform4i64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64ARB")++{-# NOINLINE glProgramUniform4i64ARBFunPtr #-}++-- | Usage: @'glProgramUniform4i64vARB' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+glProgramUniform4i64vARB = ffiuintintsizeiPtrint64IOV glProgramUniform4i64vARBFunPtr++glProgramUniform4i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+glProgramUniform4i64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4i64vARB")++{-# NOINLINE glProgramUniform4i64vARBFunPtr #-}++-- | Usage: @'glProgramUniform4ui64ARB' program location x y z w@+++glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glProgramUniform4ui64ARB = ffiuintintuint64uint64uint64uint64IOV glProgramUniform4ui64ARBFunPtr++glProgramUniform4ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glProgramUniform4ui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64ARB")++{-# NOINLINE glProgramUniform4ui64ARBFunPtr #-}++-- | Usage: @'glProgramUniform4ui64vARB' program location count value@+--+-- The length of @value@ should be @count*4@.+++glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniform4ui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniform4ui64vARBFunPtr++glProgramUniform4ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniform4ui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniform4ui64vARB")++{-# NOINLINE glProgramUniform4ui64vARBFunPtr #-}++-- | Usage: @'glUniform1i64ARB' location x@+++glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()+glUniform1i64ARB = ffiintint64IOV glUniform1i64ARBFunPtr++glUniform1i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> IO ())+glUniform1i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform1i64ARB")++{-# NOINLINE glUniform1i64ARBFunPtr #-}++-- | Usage: @'glUniform1i64vARB' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform1i64vARB = ffiintsizeiPtrint64IOV glUniform1i64vARBFunPtr++glUniform1i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform1i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform1i64vARB")++{-# NOINLINE glUniform1i64vARBFunPtr #-}++-- | Usage: @'glUniform1ui64ARB' location x@+++glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()+glUniform1ui64ARB = ffiintuint64IOV glUniform1ui64ARBFunPtr++glUniform1ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())+glUniform1ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64ARB")++{-# NOINLINE glUniform1ui64ARBFunPtr #-}++-- | Usage: @'glUniform1ui64vARB' location count value@+--+-- The length of @value@ should be @count*1@.+++glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform1ui64vARB = ffiintsizeiPtruint64IOV glUniform1ui64vARBFunPtr++glUniform1ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform1ui64vARB")++{-# NOINLINE glUniform1ui64vARBFunPtr #-}++-- | Usage: @'glUniform2i64ARB' location x y@+++glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()+glUniform2i64ARB = ffiintint64int64IOV glUniform2i64ARBFunPtr++glUniform2i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())+glUniform2i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform2i64ARB")++{-# NOINLINE glUniform2i64ARBFunPtr #-}++-- | Usage: @'glUniform2i64vARB' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform2i64vARB = ffiintsizeiPtrint64IOV glUniform2i64vARBFunPtr++glUniform2i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform2i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform2i64vARB")++{-# NOINLINE glUniform2i64vARBFunPtr #-}++-- | Usage: @'glUniform2ui64ARB' location x y@+++glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()+glUniform2ui64ARB = ffiintuint64uint64IOV glUniform2ui64ARBFunPtr++glUniform2ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())+glUniform2ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64ARB")++{-# NOINLINE glUniform2ui64ARBFunPtr #-}++-- | Usage: @'glUniform2ui64vARB' location count value@+--+-- The length of @value@ should be @count*2@.+++glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform2ui64vARB = ffiintsizeiPtruint64IOV glUniform2ui64vARBFunPtr++glUniform2ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform2ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform2ui64vARB")++{-# NOINLINE glUniform2ui64vARBFunPtr #-}++-- | Usage: @'glUniform3i64ARB' location x y z@+++glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+glUniform3i64ARB = ffiintint64int64int64IOV glUniform3i64ARBFunPtr++glUniform3i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+glUniform3i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform3i64ARB")++{-# NOINLINE glUniform3i64ARBFunPtr #-}++-- | Usage: @'glUniform3i64vARB' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform3i64vARB = ffiintsizeiPtrint64IOV glUniform3i64vARBFunPtr++glUniform3i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform3i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform3i64vARB")++{-# NOINLINE glUniform3i64vARBFunPtr #-}++-- | Usage: @'glUniform3ui64ARB' location x y z@+++glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glUniform3ui64ARB = ffiintuint64uint64uint64IOV glUniform3ui64ARBFunPtr++glUniform3ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glUniform3ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64ARB")++{-# NOINLINE glUniform3ui64ARBFunPtr #-}++-- | Usage: @'glUniform3ui64vARB' location count value@+--+-- The length of @value@ should be @count*3@.+++glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform3ui64vARB = ffiintsizeiPtruint64IOV glUniform3ui64vARBFunPtr++glUniform3ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform3ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform3ui64vARB")++{-# NOINLINE glUniform3ui64vARBFunPtr #-}++-- | Usage: @'glUniform4i64ARB' location x y z w@+++glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+glUniform4i64ARB = ffiintint64int64int64int64IOV glUniform4i64ARBFunPtr++glUniform4i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+glUniform4i64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform4i64ARB")++{-# NOINLINE glUniform4i64ARBFunPtr #-}++-- | Usage: @'glUniform4i64vARB' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()+glUniform4i64vARB = ffiintsizeiPtrint64IOV glUniform4i64vARBFunPtr++glUniform4i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+glUniform4i64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform4i64vARB")++{-# NOINLINE glUniform4i64vARBFunPtr #-}++-- | Usage: @'glUniform4ui64ARB' location x y z w@+++glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+glUniform4ui64ARB = ffiintuint64uint64uint64uint64IOV glUniform4ui64ARBFunPtr++glUniform4ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+glUniform4ui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64ARB")++{-# NOINLINE glUniform4ui64ARBFunPtr #-}++-- | Usage: @'glUniform4ui64vARB' location count value@+--+-- The length of @value@ should be @count*4@.+++glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniform4ui64vARB = ffiintsizeiPtruint64IOV glUniform4ui64vARBFunPtr++glUniform4ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniform4ui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniform4ui64vARB")++{-# NOINLINE glUniform4ui64vARBFunPtr #-}++pattern GL_INT64_ARB = 0x140E++pattern GL_INT64_VEC2_ARB = 0x8FE9++pattern GL_INT64_VEC3_ARB = 0x8FEA++pattern GL_INT64_VEC4_ARB = 0x8FEB++pattern GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5++pattern GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6++pattern GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
+ dist/build/autogen/Graphics/GL/Ext/ARB/ParallelShaderCompile.hs view
@@ -0,0 +1,40 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ParallelShaderCompile (+  -- * Extension Support+    gl_ARB_parallel_shader_compile++  -- * GL_ARB_parallel_shader_compile+  , glMaxShaderCompilerThreadsARB+  , pattern GL_COMPLETION_STATUS_ARB+  , pattern GL_MAX_SHADER_COMPILER_THREADS_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/parallel_shader_compile.txt GL_ARB_parallel_shader_compile> extension is available.++gl_ARB_parallel_shader_compile :: Bool+gl_ARB_parallel_shader_compile = member "GL_ARB_parallel_shader_compile" extensions+{-# NOINLINE gl_ARB_parallel_shader_compile #-}++-- | Usage: @'glMaxShaderCompilerThreadsARB' count@+++glMaxShaderCompilerThreadsARB :: MonadIO m => GLuint -> m ()+glMaxShaderCompilerThreadsARB = ffiuintIOV glMaxShaderCompilerThreadsARBFunPtr++glMaxShaderCompilerThreadsARBFunPtr :: FunPtr (GLuint -> IO ())+glMaxShaderCompilerThreadsARBFunPtr = unsafePerformIO (getProcAddress "glMaxShaderCompilerThreadsARB")++{-# NOINLINE glMaxShaderCompilerThreadsARBFunPtr #-}++pattern GL_COMPLETION_STATUS_ARB = 0x91B1++pattern GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0
+ dist/build/autogen/Graphics/GL/Ext/ARB/PostDepthCoverage.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.PostDepthCoverage (+  -- * Extension Support+    gl_ARB_post_depth_coverage+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/post_depth_coverage.txt GL_ARB_post_depth_coverage> extension is available.++gl_ARB_post_depth_coverage :: Bool+gl_ARB_post_depth_coverage = member "GL_ARB_post_depth_coverage" extensions+{-# NOINLINE gl_ARB_post_depth_coverage #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/SampleLocations.hs view
@@ -0,0 +1,82 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SampleLocations (+  -- * Extension Support+    gl_ARB_sample_locations++  -- * GL_ARB_sample_locations+  , glEvaluateDepthValuesARB+  , glFramebufferSampleLocationsfvARB+  , glNamedFramebufferSampleLocationsfvARB+  , pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB+  , pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB+  , pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB+  , pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB+  , pattern GL_SAMPLE_LOCATION_ARB+  , pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB+  , pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB+  , pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_locations.txt GL_ARB_sample_locations> extension is available.++gl_ARB_sample_locations :: Bool+gl_ARB_sample_locations = member "GL_ARB_sample_locations" extensions+{-# NOINLINE gl_ARB_sample_locations #-}++-- | Usage: @'glEvaluateDepthValuesARB'@+++glEvaluateDepthValuesARB :: MonadIO m => m ()+glEvaluateDepthValuesARB = ffiIOV glEvaluateDepthValuesARBFunPtr++glEvaluateDepthValuesARBFunPtr :: FunPtr (IO ())+glEvaluateDepthValuesARBFunPtr = unsafePerformIO (getProcAddress "glEvaluateDepthValuesARB")++{-# NOINLINE glEvaluateDepthValuesARBFunPtr #-}++-- | Usage: @'glFramebufferSampleLocationsfvARB' target start count v@+++glFramebufferSampleLocationsfvARB :: MonadIO m => GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glFramebufferSampleLocationsfvARB = ffienumuintsizeiPtrfloatIOV glFramebufferSampleLocationsfvARBFunPtr++glFramebufferSampleLocationsfvARBFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glFramebufferSampleLocationsfvARBFunPtr = unsafePerformIO (getProcAddress "glFramebufferSampleLocationsfvARB")++{-# NOINLINE glFramebufferSampleLocationsfvARBFunPtr #-}++-- | Usage: @'glNamedFramebufferSampleLocationsfvARB' framebuffer start count v@+++glNamedFramebufferSampleLocationsfvARB :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+glNamedFramebufferSampleLocationsfvARB = ffiuintuintsizeiPtrfloatIOV glNamedFramebufferSampleLocationsfvARBFunPtr++glNamedFramebufferSampleLocationsfvARBFunPtr :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glNamedFramebufferSampleLocationsfvARBFunPtr = unsafePerformIO (getProcAddress "glNamedFramebufferSampleLocationsfvARB")++{-# NOINLINE glNamedFramebufferSampleLocationsfvARBFunPtr #-}++pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342++pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340++pattern GL_SAMPLE_LOCATION_ARB = 0x8E50++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D
dist/build/autogen/Graphics/GL/Ext/ARB/SampleShading.hs view
@@ -28,7 +28,7 @@ -- -- The parameter @value@ is a @ColorF@. ----- This command is an alias for 'Graphics.GL.Core40.glMinSampleShading'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glMinSampleShading'.   glMinSampleShadingARB :: MonadIO m => GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderAtomicCounterOps.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderAtomicCounterOps (+  -- * Extension Support+    gl_ARB_shader_atomic_counter_ops+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counter_ops.txt GL_ARB_shader_atomic_counter_ops> extension is available.++gl_ARB_shader_atomic_counter_ops :: Bool+gl_ARB_shader_atomic_counter_ops = member "GL_ARB_shader_atomic_counter_ops" extensions+{-# NOINLINE gl_ARB_shader_atomic_counter_ops #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderBallot.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderBallot (+  -- * Extension Support+    gl_ARB_shader_ballot+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_ballot.txt GL_ARB_shader_ballot> extension is available.++gl_ARB_shader_ballot :: Bool+gl_ARB_shader_ballot = member "GL_ARB_shader_ballot" extensions+{-# NOINLINE gl_ARB_shader_ballot #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderClock.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderClock (+  -- * Extension Support+    gl_ARB_shader_clock+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_clock.txt GL_ARB_shader_clock> extension is available.++gl_ARB_shader_clock :: Bool+gl_ARB_shader_clock = member "GL_ARB_shader_clock" extensions+{-# NOINLINE gl_ARB_shader_clock #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/ShaderViewportLayerArray.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.ShaderViewportLayerArray (+  -- * Extension Support+    gl_ARB_shader_viewport_layer_array+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_viewport_layer_array.txt GL_ARB_shader_viewport_layer_array> extension is available.++gl_ARB_shader_viewport_layer_array :: Bool+gl_ARB_shader_viewport_layer_array = member "GL_ARB_shader_viewport_layer_array" extensions+{-# NOINLINE gl_ARB_shader_viewport_layer_array #-}
dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture.hs view
@@ -19,15 +19,30 @@   , pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB ) where +import Control.Monad.IO.Class import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc-import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe  -- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture.txt GL_ARB_sparse_texture> extension is available.  gl_ARB_sparse_texture :: Bool gl_ARB_sparse_texture = member "GL_ARB_sparse_texture" extensions {-# NOINLINE gl_ARB_sparse_texture #-}++-- | Usage: @'glTexPageCommitmentARB' target level xoffset yoffset zoffset width height depth commit@+++glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexPageCommitmentARB = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentARBFunPtr++glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexPageCommitmentARBFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentARB")++{-# NOINLINE glTexPageCommitmentARBFunPtr #-}  pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 
+ dist/build/autogen/Graphics/GL/Ext/ARB/SparseTexture2.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SparseTexture2 (+  -- * Extension Support+    gl_ARB_sparse_texture2+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture2.txt GL_ARB_sparse_texture2> extension is available.++gl_ARB_sparse_texture2 :: Bool+gl_ARB_sparse_texture2 = member "GL_ARB_sparse_texture2" extensions+{-# NOINLINE gl_ARB_sparse_texture2 #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/SparseTextureClamp.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.SparseTextureClamp (+  -- * Extension Support+    gl_ARB_sparse_texture_clamp+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture_clamp.txt GL_ARB_sparse_texture_clamp> extension is available.++gl_ARB_sparse_texture_clamp :: Bool+gl_ARB_sparse_texture_clamp = member "GL_ARB_sparse_texture_clamp" extensions+{-# NOINLINE gl_ARB_sparse_texture_clamp #-}
+ dist/build/autogen/Graphics/GL/Ext/ARB/TextureFilterMinmax.hs view
@@ -0,0 +1,23 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.ARB.TextureFilterMinmax (+  -- * Extension Support+    gl_ARB_texture_filter_minmax++  -- * GL_ARB_texture_filter_minmax+  , pattern GL_TEXTURE_REDUCTION_MODE_ARB+  , pattern GL_WEIGHTED_AVERAGE_ARB+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_filter_minmax.txt GL_ARB_texture_filter_minmax> extension is available.++gl_ARB_texture_filter_minmax :: Bool+gl_ARB_texture_filter_minmax = member "GL_ARB_texture_filter_minmax" extensions+{-# NOINLINE gl_ARB_texture_filter_minmax #-}++pattern GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366++pattern GL_WEIGHTED_AVERAGE_ARB = 0x9367
dist/build/autogen/Graphics/GL/Ext/ATI/ElementArray.hs view
@@ -29,7 +29,7 @@  -- | Usage: @'glDrawElementArrayATI' mode count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glDrawElementArrayATI :: MonadIO m => GLenum -> GLsizei -> m ()@@ -42,7 +42,7 @@  -- | Usage: @'glDrawRangeElementArrayATI' mode start end count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glDrawRangeElementArrayATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLsizei -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT.hs view
@@ -8,16 +8,21 @@   , module Graphics.GL.Ext.EXT.BindableUniform   , module Graphics.GL.Ext.EXT.BlendColor   , module Graphics.GL.Ext.EXT.BlendEquationSeparate+  , module Graphics.GL.Ext.EXT.BlendFuncExtended   , module Graphics.GL.Ext.EXT.BlendFuncSeparate   , module Graphics.GL.Ext.EXT.BlendLogicOp   , module Graphics.GL.Ext.EXT.BlendMinmax   , module Graphics.GL.Ext.EXT.BlendSubtract   , module Graphics.GL.Ext.EXT.BufferStorage+  , module Graphics.GL.Ext.EXT.ClearTexture+  , module Graphics.GL.Ext.EXT.ClipCullDistance   , module Graphics.GL.Ext.EXT.ClipVolumeHint   , module Graphics.GL.Ext.EXT.Cmyka+  , module Graphics.GL.Ext.EXT.ColorBufferFloat   , module Graphics.GL.Ext.EXT.ColorBufferHalfFloat   , module Graphics.GL.Ext.EXT.ColorSubtable   , module Graphics.GL.Ext.EXT.CompiledVertexArray+  , module Graphics.GL.Ext.EXT.ConservativeDepth   , module Graphics.GL.Ext.EXT.Convolution   , module Graphics.GL.Ext.EXT.CoordinateFrame   , module Graphics.GL.Ext.EXT.CopyImage@@ -35,6 +40,7 @@   , module Graphics.GL.Ext.EXT.DrawElementsBaseVertex   , module Graphics.GL.Ext.EXT.DrawInstanced   , module Graphics.GL.Ext.EXT.DrawRangeElements+  , module Graphics.GL.Ext.EXT.DrawTransformFeedback   , module Graphics.GL.Ext.EXT.FloatBlend   , module Graphics.GL.Ext.EXT.FogCoord   , module Graphics.GL.Ext.EXT.FourTwoTwoPixels@@ -61,6 +67,7 @@   , module Graphics.GL.Ext.EXT.MultiDrawArrays   , module Graphics.GL.Ext.EXT.MultiDrawIndirect   , module Graphics.GL.Ext.EXT.Multisample+  , module Graphics.GL.Ext.EXT.MultisampleCompatibility   , module Graphics.GL.Ext.EXT.MultisampledRenderToTexture   , module Graphics.GL.Ext.EXT.MultiviewDrawBuffers   , module Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -76,6 +83,7 @@   , module Graphics.GL.Ext.EXT.PolygonOffsetClamp   , module Graphics.GL.Ext.EXT.PostDepthCoverage   , module Graphics.GL.Ext.EXT.PrimitiveBoundingBox+  , module Graphics.GL.Ext.EXT.ProtectedTextures   , module Graphics.GL.Ext.EXT.ProvokingVertex   , module Graphics.GL.Ext.EXT.PvrtcSRGB   , module Graphics.GL.Ext.EXT.RasterMultisample@@ -89,12 +97,15 @@   , module Graphics.GL.Ext.EXT.SeparateShaderObjects   , module Graphics.GL.Ext.EXT.SeparateSpecularColor   , module Graphics.GL.Ext.EXT.ShaderFramebufferFetch+  , module Graphics.GL.Ext.EXT.ShaderGroupVote   , module Graphics.GL.Ext.EXT.ShaderImageLoadFormatted   , module Graphics.GL.Ext.EXT.ShaderImageLoadStore   , module Graphics.GL.Ext.EXT.ShaderImplicitConversions   , module Graphics.GL.Ext.EXT.ShaderIntegerMix   , module Graphics.GL.Ext.EXT.ShaderIoBlocks+  , module Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers   , module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+  , module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2   , module Graphics.GL.Ext.EXT.ShaderTextureLod   , module Graphics.GL.Ext.EXT.ShadowFuncs   , module Graphics.GL.Ext.EXT.ShadowSamplers@@ -150,6 +161,7 @@   , module Graphics.GL.Ext.EXT.VertexAttrib64bit   , module Graphics.GL.Ext.EXT.VertexShader   , module Graphics.GL.Ext.EXT.VertexWeighting+  , module Graphics.GL.Ext.EXT.WindowRectangles   , module Graphics.GL.Ext.EXT.X11SyncObject   , module Graphics.GL.Ext.EXT.YUVTarget ) where@@ -160,16 +172,21 @@ import Graphics.GL.Ext.EXT.BindableUniform import Graphics.GL.Ext.EXT.BlendColor import Graphics.GL.Ext.EXT.BlendEquationSeparate+import Graphics.GL.Ext.EXT.BlendFuncExtended import Graphics.GL.Ext.EXT.BlendFuncSeparate import Graphics.GL.Ext.EXT.BlendLogicOp import Graphics.GL.Ext.EXT.BlendMinmax import Graphics.GL.Ext.EXT.BlendSubtract import Graphics.GL.Ext.EXT.BufferStorage+import Graphics.GL.Ext.EXT.ClearTexture+import Graphics.GL.Ext.EXT.ClipCullDistance import Graphics.GL.Ext.EXT.ClipVolumeHint import Graphics.GL.Ext.EXT.Cmyka+import Graphics.GL.Ext.EXT.ColorBufferFloat import Graphics.GL.Ext.EXT.ColorBufferHalfFloat import Graphics.GL.Ext.EXT.ColorSubtable import Graphics.GL.Ext.EXT.CompiledVertexArray+import Graphics.GL.Ext.EXT.ConservativeDepth import Graphics.GL.Ext.EXT.Convolution import Graphics.GL.Ext.EXT.CoordinateFrame import Graphics.GL.Ext.EXT.CopyImage@@ -187,6 +204,7 @@ import Graphics.GL.Ext.EXT.DrawElementsBaseVertex import Graphics.GL.Ext.EXT.DrawInstanced import Graphics.GL.Ext.EXT.DrawRangeElements+import Graphics.GL.Ext.EXT.DrawTransformFeedback import Graphics.GL.Ext.EXT.FloatBlend import Graphics.GL.Ext.EXT.FogCoord import Graphics.GL.Ext.EXT.FourTwoTwoPixels@@ -213,6 +231,7 @@ import Graphics.GL.Ext.EXT.MultiDrawArrays import Graphics.GL.Ext.EXT.MultiDrawIndirect import Graphics.GL.Ext.EXT.Multisample+import Graphics.GL.Ext.EXT.MultisampleCompatibility import Graphics.GL.Ext.EXT.MultisampledRenderToTexture import Graphics.GL.Ext.EXT.MultiviewDrawBuffers import Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -228,6 +247,7 @@ import Graphics.GL.Ext.EXT.PolygonOffsetClamp import Graphics.GL.Ext.EXT.PostDepthCoverage import Graphics.GL.Ext.EXT.PrimitiveBoundingBox+import Graphics.GL.Ext.EXT.ProtectedTextures import Graphics.GL.Ext.EXT.ProvokingVertex import Graphics.GL.Ext.EXT.PvrtcSRGB import Graphics.GL.Ext.EXT.RasterMultisample@@ -241,12 +261,15 @@ import Graphics.GL.Ext.EXT.SeparateShaderObjects import Graphics.GL.Ext.EXT.SeparateSpecularColor import Graphics.GL.Ext.EXT.ShaderFramebufferFetch+import Graphics.GL.Ext.EXT.ShaderGroupVote import Graphics.GL.Ext.EXT.ShaderImageLoadFormatted import Graphics.GL.Ext.EXT.ShaderImageLoadStore import Graphics.GL.Ext.EXT.ShaderImplicitConversions import Graphics.GL.Ext.EXT.ShaderIntegerMix import Graphics.GL.Ext.EXT.ShaderIoBlocks+import Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers import Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+import Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 import Graphics.GL.Ext.EXT.ShaderTextureLod import Graphics.GL.Ext.EXT.ShadowFuncs import Graphics.GL.Ext.EXT.ShadowSamplers@@ -302,5 +325,6 @@ import Graphics.GL.Ext.EXT.VertexAttrib64bit import Graphics.GL.Ext.EXT.VertexShader import Graphics.GL.Ext.EXT.VertexWeighting+import Graphics.GL.Ext.EXT.WindowRectangles import Graphics.GL.Ext.EXT.X11SyncObject import Graphics.GL.Ext.EXT.YUVTarget
dist/build/autogen/Graphics/GL/Ext/EXT/BaseInstance.hs view
@@ -26,7 +26,7 @@  -- | Usage: @'glDrawArraysInstancedBaseInstanceEXT' mode first count instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstancedBaseInstance'. @@ -41,7 +41,7 @@  -- | Usage: @'glDrawElementsInstancedBaseInstanceEXT' mode count type indices instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -58,7 +58,7 @@  -- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstanceEXT' mode count type indices instancecount basevertex baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --
+ dist/build/autogen/Graphics/GL/Ext/EXT/BlendFuncExtended.hs view
@@ -0,0 +1,87 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.BlendFuncExtended (+  -- * Extension Support+    gl_EXT_blend_func_extended++  -- * GL_EXT_blend_func_extended+  , glBindFragDataLocationEXT+  , glBindFragDataLocationIndexedEXT+  , glGetFragDataIndexEXT+  , glGetProgramResourceLocationIndexEXT+  , pattern GL_LOCATION_INDEX_EXT+  , pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT+  , pattern GL_ONE_MINUS_SRC1_ALPHA_EXT+  , pattern GL_ONE_MINUS_SRC1_COLOR_EXT+  , pattern GL_SRC1_ALPHA_EXT+  , pattern GL_SRC1_COLOR_EXT+  , pattern GL_SRC_ALPHA_SATURATE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the GL_EXT_blend_func_extended extension is available.++gl_EXT_blend_func_extended :: Bool+gl_EXT_blend_func_extended = member "GL_EXT_blend_func_extended" extensions+{-# NOINLINE gl_EXT_blend_func_extended #-}++-- | Usage: @'glBindFragDataLocationIndexedEXT' program colorNumber index name@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocationIndexed'.+++glBindFragDataLocationIndexedEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationIndexedEXT = ffiuintuintuintPtrcharIOV glBindFragDataLocationIndexedEXTFunPtr++glBindFragDataLocationIndexedEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationIndexedEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationIndexedEXT")++{-# NOINLINE glBindFragDataLocationIndexedEXTFunPtr #-}++-- | Usage: @'glGetFragDataIndexEXT' program name@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetFragDataIndex'.+++glGetFragDataIndexEXT :: MonadIO m => GLuint -> Ptr GLchar -> m GLint+glGetFragDataIndexEXT = ffiuintPtrcharIOint glGetFragDataIndexEXTFunPtr++glGetFragDataIndexEXTFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+glGetFragDataIndexEXTFunPtr = unsafePerformIO (getProcAddress "glGetFragDataIndexEXT")++{-# NOINLINE glGetFragDataIndexEXTFunPtr #-}++-- | Usage: @'glGetProgramResourceLocationIndexEXT' program programInterface name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+++glGetProgramResourceLocationIndexEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint+glGetProgramResourceLocationIndexEXT = ffiuintenumPtrcharIOint glGetProgramResourceLocationIndexEXTFunPtr++glGetProgramResourceLocationIndexEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+glGetProgramResourceLocationIndexEXTFunPtr = unsafePerformIO (getProcAddress "glGetProgramResourceLocationIndexEXT")++{-# NOINLINE glGetProgramResourceLocationIndexEXTFunPtr #-}++pattern GL_LOCATION_INDEX_EXT = 0x930F++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC++pattern GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB++pattern GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA++pattern GL_SRC1_ALPHA_EXT = 0x8589++pattern GL_SRC1_COLOR_EXT = 0x88F9++pattern GL_SRC_ALPHA_SATURATE_EXT = 0x0308
dist/build/autogen/Graphics/GL/Ext/EXT/BufferStorage.hs view
@@ -6,13 +6,13 @@    -- * GL_EXT_buffer_storage   , glBufferStorageEXT-  , pattern GL_BUFFER_IMMUTABLE_STORAGE-  , pattern GL_BUFFER_STORAGE_FLAGS-  , pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT-  , pattern GL_CLIENT_STORAGE_BIT-  , pattern GL_DYNAMIC_STORAGE_BIT-  , pattern GL_MAP_COHERENT_BIT-  , pattern GL_MAP_PERSISTENT_BIT+  , pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT+  , pattern GL_BUFFER_STORAGE_FLAGS_EXT+  , pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT+  , pattern GL_CLIENT_STORAGE_BIT_EXT+  , pattern GL_DYNAMIC_STORAGE_BIT_EXT+  , pattern GL_MAP_COHERENT_BIT_EXT+  , pattern GL_MAP_PERSISTENT_BIT_EXT   , pattern GL_MAP_READ_BIT   , pattern GL_MAP_WRITE_BIT ) where@@ -46,3 +46,17 @@ glBufferStorageEXTFunPtr = unsafePerformIO (getProcAddress "glBufferStorageEXT")  {-# NOINLINE glBufferStorageEXTFunPtr #-}++pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F++pattern GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000++pattern GL_CLIENT_STORAGE_BIT_EXT = 0x0200++pattern GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100++pattern GL_MAP_COHERENT_BIT_EXT = 0x0080++pattern GL_MAP_PERSISTENT_BIT_EXT = 0x0040
+ dist/build/autogen/Graphics/GL/Ext/EXT/ClearTexture.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ClearTexture (+  -- * Extension Support+    gl_EXT_clear_texture++  -- * GL_EXT_clear_texture+  , glClearTexImageEXT+  , glClearTexSubImageEXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clear_texture.txt GL_EXT_clear_texture> extension is available.++gl_EXT_clear_texture :: Bool+gl_EXT_clear_texture = member "GL_EXT_clear_texture" extensions+{-# NOINLINE gl_EXT_clear_texture #-}++-- | Usage: @'glClearTexImageEXT' texture level format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glClearTexImage'.+++glClearTexImageEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexImageEXT = ffiuintintenumenumPtrVIOV glClearTexImageEXTFunPtr++glClearTexImageEXTFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexImageEXTFunPtr = unsafePerformIO (getProcAddress "glClearTexImageEXT")++{-# NOINLINE glClearTexImageEXTFunPtr #-}++-- | Usage: @'glClearTexSubImageEXT' texture level xoffset yoffset zoffset width height depth format type data@+--+-- The length of @data@ should be @COMPSIZE(format,type)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glClearTexSubImage'.+++glClearTexSubImageEXT :: MonadIO m => GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()+glClearTexSubImageEXT = ffiuintintintintintsizeisizeisizeienumenumPtrVIOV glClearTexSubImageEXTFunPtr++glClearTexSubImageEXTFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())+glClearTexSubImageEXTFunPtr = unsafePerformIO (getProcAddress "glClearTexSubImageEXT")++{-# NOINLINE glClearTexSubImageEXTFunPtr #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ClipCullDistance.hs view
@@ -0,0 +1,50 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ClipCullDistance (+  -- * Extension Support+    gl_EXT_clip_cull_distance++  -- * GL_EXT_clip_cull_distance+  , pattern GL_CLIP_DISTANCE0_EXT+  , pattern GL_CLIP_DISTANCE1_EXT+  , pattern GL_CLIP_DISTANCE2_EXT+  , pattern GL_CLIP_DISTANCE3_EXT+  , pattern GL_CLIP_DISTANCE4_EXT+  , pattern GL_CLIP_DISTANCE5_EXT+  , pattern GL_CLIP_DISTANCE6_EXT+  , pattern GL_CLIP_DISTANCE7_EXT+  , pattern GL_MAX_CLIP_DISTANCES_EXT+  , pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT+  , pattern GL_MAX_CULL_DISTANCES_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_cull_distance.txt GL_EXT_clip_cull_distance> extension is available.++gl_EXT_clip_cull_distance :: Bool+gl_EXT_clip_cull_distance = member "GL_EXT_clip_cull_distance" extensions+{-# NOINLINE gl_EXT_clip_cull_distance #-}++pattern GL_CLIP_DISTANCE0_EXT = 0x3000++pattern GL_CLIP_DISTANCE1_EXT = 0x3001++pattern GL_CLIP_DISTANCE2_EXT = 0x3002++pattern GL_CLIP_DISTANCE3_EXT = 0x3003++pattern GL_CLIP_DISTANCE4_EXT = 0x3004++pattern GL_CLIP_DISTANCE5_EXT = 0x3005++pattern GL_CLIP_DISTANCE6_EXT = 0x3006++pattern GL_CLIP_DISTANCE7_EXT = 0x3007++pattern GL_MAX_CLIP_DISTANCES_EXT = 0x0D32++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA++pattern GL_MAX_CULL_DISTANCES_EXT = 0x82F9
+ dist/build/autogen/Graphics/GL/Ext/EXT/ColorBufferFloat.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ColorBufferFloat (+  -- * Extension Support+    gl_EXT_color_buffer_float+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_float.txt GL_EXT_color_buffer_float> extension is available.++gl_EXT_color_buffer_float :: Bool+gl_EXT_color_buffer_float = member "GL_EXT_color_buffer_float" extensions+{-# NOINLINE gl_EXT_color_buffer_float #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ConservativeDepth.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ConservativeDepth (+  -- * Extension Support+    gl_EXT_conservative_depth+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt GL_EXT_conservative_depth> extension is available.++gl_EXT_conservative_depth :: Bool+gl_EXT_conservative_depth = member "GL_EXT_conservative_depth" extensions+{-# NOINLINE gl_EXT_conservative_depth #-}
dist/build/autogen/Graphics/GL/Ext/EXT/DirectStateAccess.hs view
@@ -3169,7 +3169,7 @@  -- | Usage: @'glProgramUniform2dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*2@.   glProgramUniform2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3193,7 +3193,7 @@  -- | Usage: @'glProgramUniform3dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*3@.   glProgramUniform3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3217,7 +3217,7 @@  -- | Usage: @'glProgramUniform4dvEXT' program location count value@ ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*4@.   glProgramUniform4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -3232,7 +3232,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*4@.   glProgramUniformMatrix2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3247,7 +3247,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix2x3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3262,7 +3262,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix2x4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3277,7 +3277,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*9@.   glProgramUniformMatrix3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3292,7 +3292,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix3x2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3307,7 +3307,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix3x4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3322,7 +3322,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*16@.   glProgramUniformMatrix4dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3337,7 +3337,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix4x2dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -3352,7 +3352,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix4x3dvEXT :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT/DrawBuffersIndexed.hs view
@@ -60,7 +60,7 @@  -- | Usage: @'glBlendEquationSeparateiEXT' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'.   glBlendEquationSeparateiEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -73,7 +73,7 @@  -- | Usage: @'glBlendEquationiEXT' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'.   glBlendEquationiEXT :: MonadIO m => GLuint -> GLenum -> m ()@@ -86,7 +86,7 @@  -- | Usage: @'glBlendFuncSeparateiEXT' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'.   glBlendFuncSeparateiEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -99,7 +99,7 @@  -- | Usage: @'glBlendFunciEXT' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'.   glBlendFunciEXT :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()
dist/build/autogen/Graphics/GL/Ext/EXT/DrawElementsBaseVertex.hs view
@@ -27,7 +27,7 @@  -- | Usage: @'glDrawElementsBaseVertexEXT' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -46,7 +46,7 @@  -- | Usage: @'glDrawElementsInstancedBaseVertexEXT' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -65,7 +65,7 @@  -- | Usage: @'glDrawRangeElementsBaseVertexEXT' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/EXT/DrawRangeElements.hs view
@@ -26,7 +26,7 @@  -- | Usage: @'glDrawRangeElementsEXT' mode start end count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
+ dist/build/autogen/Graphics/GL/Ext/EXT/DrawTransformFeedback.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.DrawTransformFeedback (+  -- * Extension Support+    gl_EXT_draw_transform_feedback++  -- * GL_EXT_draw_transform_feedback+  , glDrawTransformFeedbackEXT+  , glDrawTransformFeedbackInstancedEXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_transform_feedback.txt GL_EXT_draw_transform_feedback> extension is available.++gl_EXT_draw_transform_feedback :: Bool+gl_EXT_draw_transform_feedback = member "GL_EXT_draw_transform_feedback" extensions+{-# NOINLINE gl_EXT_draw_transform_feedback #-}++-- | Usage: @'glDrawTransformFeedbackEXT' mode id@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedback'.+++glDrawTransformFeedbackEXT :: MonadIO m => GLenum -> GLuint -> m ()+glDrawTransformFeedbackEXT = ffienumuintIOV glDrawTransformFeedbackEXTFunPtr++glDrawTransformFeedbackEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDrawTransformFeedbackEXTFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackEXT")++{-# NOINLINE glDrawTransformFeedbackEXTFunPtr #-}++-- | Usage: @'glDrawTransformFeedbackInstancedEXT' mode id instancecount@+--+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedbackInstanced'.+++glDrawTransformFeedbackInstancedEXT :: MonadIO m => GLenum -> GLuint -> GLsizei -> m ()+glDrawTransformFeedbackInstancedEXT = ffienumuintsizeiIOV glDrawTransformFeedbackInstancedEXTFunPtr++glDrawTransformFeedbackInstancedEXTFunPtr :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+glDrawTransformFeedbackInstancedEXTFunPtr = unsafePerformIO (getProcAddress "glDrawTransformFeedbackInstancedEXT")++{-# NOINLINE glDrawTransformFeedbackInstancedEXTFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/EXT/GpuShader4.hs view
@@ -61,21 +61,6 @@ gl_EXT_gpu_shader4 = member "GL_EXT_gpu_shader4" extensions {-# NOINLINE gl_EXT_gpu_shader4 #-} --- | Usage: @'glBindFragDataLocationEXT' program color name@------ The length of @name@ should be @COMPSIZE(name)@.------ This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.---glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()-glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr--glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())-glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")--{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}- -- | Usage: @'glGetFragDataLocationEXT' program name@ -- -- The length of @name@ should be @COMPSIZE(name)@.
dist/build/autogen/Graphics/GL/Ext/EXT/MultiDrawArrays.hs view
@@ -25,7 +25,7 @@  -- | Usage: @'glMultiDrawArraysEXT' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @COMPSIZE(primcount)@. --@@ -44,7 +44,7 @@  -- | Usage: @'glMultiDrawElementsEXT' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/EXT/Multisample.hs view
@@ -31,6 +31,7 @@ import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared import Graphics.GL.Types import System.IO.Unsafe @@ -84,13 +85,9 @@  pattern GL_MULTISAMPLE_BIT_EXT = 0x20000000 -pattern GL_MULTISAMPLE_EXT = 0x809D- pattern GL_SAMPLES_EXT = 0x80A9  pattern GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E--pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F  pattern GL_SAMPLE_BUFFERS_EXT = 0x80A8 
+ dist/build/autogen/Graphics/GL/Ext/EXT/MultisampleCompatibility.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.MultisampleCompatibility (+  -- * Extension Support+    gl_EXT_multisample_compatibility++  -- * GL_EXT_multisample_compatibility+  , pattern GL_MULTISAMPLE_EXT+  , pattern GL_SAMPLE_ALPHA_TO_ONE_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisample_compatibility.txt GL_EXT_multisample_compatibility> extension is available.++gl_EXT_multisample_compatibility :: Bool+gl_EXT_multisample_compatibility = member "GL_EXT_multisample_compatibility" extensions+{-# NOINLINE gl_EXT_multisample_compatibility #-}
dist/build/autogen/Graphics/GL/Ext/EXT/PrimitiveBoundingBox.hs view
@@ -24,6 +24,8 @@ {-# NOINLINE gl_EXT_primitive_bounding_box #-}  -- | Usage: @'glPrimitiveBoundingBoxEXT' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'.   glPrimitiveBoundingBoxEXT :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/EXT/ProtectedTextures.hs view
@@ -0,0 +1,23 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ProtectedTextures (+  -- * Extension Support+    gl_EXT_protected_textures++  -- * GL_EXT_protected_textures+  , pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT+  , pattern GL_TEXTURE_PROTECTED_EXT+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_protected_textures.txt GL_EXT_protected_textures> extension is available.++gl_EXT_protected_textures :: Bool+gl_EXT_protected_textures = member "GL_EXT_protected_textures" extensions+{-# NOINLINE gl_EXT_protected_textures #-}++pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010++pattern GL_TEXTURE_PROTECTED_EXT = 0x8BFA
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderGroupVote.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderGroupVote (+  -- * Extension Support+    gl_EXT_shader_group_vote+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_group_vote.txt GL_EXT_shader_group_vote> extension is available.++gl_EXT_shader_group_vote :: Bool+gl_EXT_shader_group_vote = member "GL_EXT_shader_group_vote" extensions+{-# NOINLINE gl_EXT_shader_group_vote #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderNonConstantGlobalInitializers.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers (+  -- * Extension Support+    gl_EXT_shader_non_constant_global_initializers+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_non_constant_global_initializers.txt GL_EXT_shader_non_constant_global_initializers> extension is available.++gl_EXT_shader_non_constant_global_initializers :: Bool+gl_EXT_shader_non_constant_global_initializers = member "GL_EXT_shader_non_constant_global_initializers" extensions+{-# NOINLINE gl_EXT_shader_non_constant_global_initializers #-}
+ dist/build/autogen/Graphics/GL/Ext/EXT/ShaderPixelLocalStorage2.hs view
@@ -0,0 +1,67 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2 (+  -- * Extension Support+    gl_EXT_shader_pixel_local_storage2++  -- * GL_EXT_shader_pixel_local_storage2+  , glClearPixelLocalStorageuiEXT+  , glFramebufferPixelLocalStorageSizeEXT+  , glGetFramebufferPixelLocalStorageSizeEXT+  , pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT+  , pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT+  , pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage2.txt GL_EXT_shader_pixel_local_storage2> extension is available.++gl_EXT_shader_pixel_local_storage2 :: Bool+gl_EXT_shader_pixel_local_storage2 = member "GL_EXT_shader_pixel_local_storage2" extensions+{-# NOINLINE gl_EXT_shader_pixel_local_storage2 #-}++-- | Usage: @'glClearPixelLocalStorageuiEXT' offset n values@+++glClearPixelLocalStorageuiEXT :: MonadIO m => GLsizei -> GLsizei -> Ptr GLuint -> m ()+glClearPixelLocalStorageuiEXT = ffisizeisizeiPtruintIOV glClearPixelLocalStorageuiEXTFunPtr++glClearPixelLocalStorageuiEXTFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ())+glClearPixelLocalStorageuiEXTFunPtr = unsafePerformIO (getProcAddress "glClearPixelLocalStorageuiEXT")++{-# NOINLINE glClearPixelLocalStorageuiEXTFunPtr #-}++-- | Usage: @'glFramebufferPixelLocalStorageSizeEXT' target size@+++glFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> GLsizei -> m ()+glFramebufferPixelLocalStorageSizeEXT = ffiuintsizeiIOV glFramebufferPixelLocalStorageSizeEXTFunPtr++glFramebufferPixelLocalStorageSizeEXTFunPtr :: FunPtr (GLuint -> GLsizei -> IO ())+glFramebufferPixelLocalStorageSizeEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferPixelLocalStorageSizeEXT")++{-# NOINLINE glFramebufferPixelLocalStorageSizeEXTFunPtr #-}++-- | Usage: @'glGetFramebufferPixelLocalStorageSizeEXT' target@+++glGetFramebufferPixelLocalStorageSizeEXT :: MonadIO m => GLuint -> m GLsizei+glGetFramebufferPixelLocalStorageSizeEXT = ffiuintIOsizei glGetFramebufferPixelLocalStorageSizeEXTFunPtr++glGetFramebufferPixelLocalStorageSizeEXTFunPtr :: FunPtr (GLuint -> IO GLsizei)+glGetFramebufferPixelLocalStorageSizeEXTFunPtr = unsafePerformIO (getProcAddress "glGetFramebufferPixelLocalStorageSizeEXT")++{-# NOINLINE glGetFramebufferPixelLocalStorageSizeEXTFunPtr #-}++pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651
dist/build/autogen/Graphics/GL/Ext/EXT/SparseTexture.hs view
@@ -5,7 +5,7 @@     gl_EXT_sparse_texture    -- * GL_EXT_sparse_texture-  , glTexPageCommitmentARB+  , glTexPageCommitmentEXT   , pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT   , pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT   , pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT@@ -24,15 +24,33 @@   , pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT ) where +import Control.Monad.IO.Class import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe  -- | Checks that the <https://www.khronos.org/registry/gles/extensions/EXT/EXT_sparse_texture.txt GL_EXT_sparse_texture> extension is available.  gl_EXT_sparse_texture :: Bool gl_EXT_sparse_texture = member "GL_EXT_sparse_texture" extensions {-# NOINLINE gl_EXT_sparse_texture #-}++-- | Usage: @'glTexPageCommitmentEXT' target level xoffset yoffset zoffset width height depth commit@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.SparseTexture.glTexPageCommitmentARB'.+++glTexPageCommitmentEXT :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()+glTexPageCommitmentEXT = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentEXTFunPtr++glTexPageCommitmentEXTFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+glTexPageCommitmentEXTFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentEXT")++{-# NOINLINE glTexPageCommitmentEXTFunPtr #-}  pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 
dist/build/autogen/Graphics/GL/Ext/EXT/VertexArray.hs view
@@ -92,7 +92,7 @@  -- | Usage: @'glDrawArraysEXT' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArrays'. 
+ dist/build/autogen/Graphics/GL/Ext/EXT/WindowRectangles.hs view
@@ -0,0 +1,54 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.EXT.WindowRectangles (+  -- * Extension Support+    gl_EXT_window_rectangles++  -- * GL_EXT_window_rectangles+  , glWindowRectanglesEXT+  , pattern GL_EXCLUSIVE_EXT+  , pattern GL_INCLUSIVE_EXT+  , pattern GL_MAX_WINDOW_RECTANGLES_EXT+  , pattern GL_NUM_WINDOW_RECTANGLES_EXT+  , pattern GL_WINDOW_RECTANGLE_EXT+  , pattern GL_WINDOW_RECTANGLE_MODE_EXT+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/window_rectangles.txt GL_EXT_window_rectangles> extension is available.++gl_EXT_window_rectangles :: Bool+gl_EXT_window_rectangles = member "GL_EXT_window_rectangles" extensions+{-# NOINLINE gl_EXT_window_rectangles #-}++-- | Usage: @'glWindowRectanglesEXT' mode count box@+--+-- The length of @box@ should be @COMPSIZE(count)@.+++glWindowRectanglesEXT :: MonadIO m => GLenum -> GLsizei -> Ptr GLint -> m ()+glWindowRectanglesEXT = ffienumsizeiPtrintIOV glWindowRectanglesEXTFunPtr++glWindowRectanglesEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ())+glWindowRectanglesEXTFunPtr = unsafePerformIO (getProcAddress "glWindowRectanglesEXT")++{-# NOINLINE glWindowRectanglesEXTFunPtr #-}++pattern GL_EXCLUSIVE_EXT = 0x8F11++pattern GL_INCLUSIVE_EXT = 0x8F10++pattern GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14++pattern GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15++pattern GL_WINDOW_RECTANGLE_EXT = 0x8F12++pattern GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13
dist/build/autogen/Graphics/GL/Ext/IBM/MultimodeDrawArrays.hs view
@@ -25,7 +25,7 @@  -- | Usage: @'glMultiModeDrawArraysIBM' mode first count primcount modestride@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @mode@ should be @COMPSIZE(primcount)@. --@@ -44,7 +44,7 @@  -- | Usage: @'glMultiModeDrawElementsIBM' mode count type indices primcount modestride@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/IMG.hs view
@@ -2,16 +2,21 @@ {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.IMG (   -- * IMG Extensions-    module Graphics.GL.Ext.IMG.MultisampledRenderToTexture+    module Graphics.GL.Ext.IMG.BindlessTexture+  , module Graphics.GL.Ext.IMG.FramebufferDownsample+  , module Graphics.GL.Ext.IMG.MultisampledRenderToTexture   , module Graphics.GL.Ext.IMG.ProgramBinary   , module Graphics.GL.Ext.IMG.ReadFormat   , module Graphics.GL.Ext.IMG.ShaderBinary   , module Graphics.GL.Ext.IMG.TextureCompressionPvrtc   , module Graphics.GL.Ext.IMG.TextureCompressionPvrtc2   , module Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+  , module Graphics.GL.Ext.IMG.TextureFilterCubic   , module Graphics.GL.Ext.IMG.UserClipPlane ) where +import Graphics.GL.Ext.IMG.BindlessTexture+import Graphics.GL.Ext.IMG.FramebufferDownsample import Graphics.GL.Ext.IMG.MultisampledRenderToTexture import Graphics.GL.Ext.IMG.ProgramBinary import Graphics.GL.Ext.IMG.ReadFormat@@ -19,4 +24,5 @@ import Graphics.GL.Ext.IMG.TextureCompressionPvrtc import Graphics.GL.Ext.IMG.TextureCompressionPvrtc2 import Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+import Graphics.GL.Ext.IMG.TextureFilterCubic import Graphics.GL.Ext.IMG.UserClipPlane
+ dist/build/autogen/Graphics/GL/Ext/IMG/BindlessTexture.hs view
@@ -0,0 +1,110 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.BindlessTexture (+  -- * Extension Support+    gl_IMG_bindless_texture++  -- * GL_IMG_bindless_texture+  , glGetTextureHandleIMG+  , glGetTextureSamplerHandleIMG+  , glProgramUniformHandleui64IMG+  , glProgramUniformHandleui64vIMG+  , glUniformHandleui64IMG+  , glUniformHandleui64vIMG+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_bindless_texture.txt GL_IMG_bindless_texture> extension is available.++gl_IMG_bindless_texture :: Bool+gl_IMG_bindless_texture = member "GL_IMG_bindless_texture" extensions+{-# NOINLINE gl_IMG_bindless_texture #-}++-- | Usage: @'glGetTextureHandleIMG' texture@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glGetTextureHandleARB'.+++glGetTextureHandleIMG :: MonadIO m => GLuint -> m GLuint64+glGetTextureHandleIMG = ffiuintIOuint64 glGetTextureHandleIMGFunPtr++glGetTextureHandleIMGFunPtr :: FunPtr (GLuint -> IO GLuint64)+glGetTextureHandleIMGFunPtr = unsafePerformIO (getProcAddress "glGetTextureHandleIMG")++{-# NOINLINE glGetTextureHandleIMGFunPtr #-}++-- | Usage: @'glGetTextureSamplerHandleIMG' texture sampler@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glGetTextureSamplerHandleARB'.+++glGetTextureSamplerHandleIMG :: MonadIO m => GLuint -> GLuint -> m GLuint64+glGetTextureSamplerHandleIMG = ffiuintuintIOuint64 glGetTextureSamplerHandleIMGFunPtr++glGetTextureSamplerHandleIMGFunPtr :: FunPtr (GLuint -> GLuint -> IO GLuint64)+glGetTextureSamplerHandleIMGFunPtr = unsafePerformIO (getProcAddress "glGetTextureSamplerHandleIMG")++{-# NOINLINE glGetTextureSamplerHandleIMGFunPtr #-}++-- | Usage: @'glProgramUniformHandleui64IMG' program location value@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glProgramUniformHandleui64ARB'.+++glProgramUniformHandleui64IMG :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()+glProgramUniformHandleui64IMG = ffiuintintuint64IOV glProgramUniformHandleui64IMGFunPtr++glProgramUniformHandleui64IMGFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+glProgramUniformHandleui64IMGFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64IMG")++{-# NOINLINE glProgramUniformHandleui64IMGFunPtr #-}++-- | Usage: @'glProgramUniformHandleui64vIMG' program location count values@+--+-- The length of @values@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glProgramUniformHandleui64vARB'.+++glProgramUniformHandleui64vIMG :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+glProgramUniformHandleui64vIMG = ffiuintintsizeiPtruint64IOV glProgramUniformHandleui64vIMGFunPtr++glProgramUniformHandleui64vIMGFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glProgramUniformHandleui64vIMGFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64vIMG")++{-# NOINLINE glProgramUniformHandleui64vIMGFunPtr #-}++-- | Usage: @'glUniformHandleui64IMG' location value@+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glUniformHandleui64ARB'.+++glUniformHandleui64IMG :: MonadIO m => GLint -> GLuint64 -> m ()+glUniformHandleui64IMG = ffiintuint64IOV glUniformHandleui64IMGFunPtr++glUniformHandleui64IMGFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())+glUniformHandleui64IMGFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64IMG")++{-# NOINLINE glUniformHandleui64IMGFunPtr #-}++-- | Usage: @'glUniformHandleui64vIMG' location count value@+--+-- The length of @value@ should be @count@.+--+-- This command is an alias for 'Graphics.GL.Ext.ARB.BindlessTexture.glUniformHandleui64vARB'.+++glUniformHandleui64vIMG :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()+glUniformHandleui64vIMG = ffiintsizeiPtruint64IOV glUniformHandleui64vIMGFunPtr++glUniformHandleui64vIMGFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+glUniformHandleui64vIMGFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64vIMG")++{-# NOINLINE glUniformHandleui64vIMGFunPtr #-}
+ dist/build/autogen/Graphics/GL/Ext/IMG/FramebufferDownsample.hs view
@@ -0,0 +1,68 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.FramebufferDownsample (+  -- * Extension Support+    gl_IMG_framebuffer_downsample++  -- * GL_IMG_framebuffer_downsample+  , glFramebufferTexture2DDownsampleIMG+  , glFramebufferTextureLayerDownsampleIMG+  , pattern GL_DOWNSAMPLE_SCALES_IMG+  , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG+  , pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG+  , pattern GL_NUM_DOWNSAMPLE_SCALES_IMG+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt GL_IMG_framebuffer_downsample> extension is available.++gl_IMG_framebuffer_downsample :: Bool+gl_IMG_framebuffer_downsample = member "GL_IMG_framebuffer_downsample" extensions+{-# NOINLINE gl_IMG_framebuffer_downsample #-}++-- | Usage: @'glFramebufferTexture2DDownsampleIMG' target attachment textarget texture level xscale yscale@+++glFramebufferTexture2DDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()+glFramebufferTexture2DDownsampleIMG = ffienumenumenumuintintintintIOV glFramebufferTexture2DDownsampleIMGFunPtr++glFramebufferTexture2DDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ())+glFramebufferTexture2DDownsampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2DDownsampleIMG")++{-# NOINLINE glFramebufferTexture2DDownsampleIMGFunPtr #-}++-- | Usage: @'glFramebufferTextureLayerDownsampleIMG' target attachment texture level layer xscale yscale@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+--+-- The parameter @layer@ is a @CheckedInt32@.+++glFramebufferTextureLayerDownsampleIMG :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+glFramebufferTextureLayerDownsampleIMG = ffienumenumuintintintintintIOV glFramebufferTextureLayerDownsampleIMGFunPtr++glFramebufferTextureLayerDownsampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+glFramebufferTextureLayerDownsampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureLayerDownsampleIMG")++{-# NOINLINE glFramebufferTextureLayerDownsampleIMGFunPtr #-}++pattern GL_DOWNSAMPLE_SCALES_IMG = 0x913E++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C++pattern GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D
+ dist/build/autogen/Graphics/GL/Ext/IMG/TextureFilterCubic.hs view
@@ -0,0 +1,26 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.IMG.TextureFilterCubic (+  -- * Extension Support+    gl_IMG_texture_filter_cubic++  -- * GL_IMG_texture_filter_cubic+  , pattern GL_CUBIC_IMG+  , pattern GL_CUBIC_MIPMAP_LINEAR_IMG+  , pattern GL_CUBIC_MIPMAP_NEAREST_IMG+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_filter_cubic.txt GL_IMG_texture_filter_cubic> extension is available.++gl_IMG_texture_filter_cubic :: Bool+gl_IMG_texture_filter_cubic = member "GL_IMG_texture_filter_cubic" extensions+{-# NOINLINE gl_IMG_texture_filter_cubic #-}++pattern GL_CUBIC_IMG = 0x9139++pattern GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B++pattern GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A
dist/build/autogen/Graphics/GL/Ext/INTEL.hs view
@@ -2,13 +2,17 @@ {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.INTEL (   -- * INTEL Extensions-    module Graphics.GL.Ext.INTEL.FragmentShaderOrdering+    module Graphics.GL.Ext.INTEL.ConservativeRasterization+  , module Graphics.GL.Ext.INTEL.FragmentShaderOrdering+  , module Graphics.GL.Ext.INTEL.FramebufferCMAA   , module Graphics.GL.Ext.INTEL.MapTexture   , module Graphics.GL.Ext.INTEL.ParallelArrays   , module Graphics.GL.Ext.INTEL.PerformanceQuery ) where +import Graphics.GL.Ext.INTEL.ConservativeRasterization import Graphics.GL.Ext.INTEL.FragmentShaderOrdering+import Graphics.GL.Ext.INTEL.FramebufferCMAA import Graphics.GL.Ext.INTEL.MapTexture import Graphics.GL.Ext.INTEL.ParallelArrays import Graphics.GL.Ext.INTEL.PerformanceQuery
+ dist/build/autogen/Graphics/GL/Ext/INTEL/ConservativeRasterization.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.INTEL.ConservativeRasterization (+  -- * Extension Support+    gl_INTEL_conservative_rasterization++  -- * GL_INTEL_conservative_rasterization+  , pattern GL_CONSERVATIVE_RASTERIZATION_INTEL+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/conservative_rasterization.txt GL_INTEL_conservative_rasterization> extension is available.++gl_INTEL_conservative_rasterization :: Bool+gl_INTEL_conservative_rasterization = member "GL_INTEL_conservative_rasterization" extensions+{-# NOINLINE gl_INTEL_conservative_rasterization #-}++pattern GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE
+ dist/build/autogen/Graphics/GL/Ext/INTEL/FramebufferCMAA.hs view
@@ -0,0 +1,33 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.INTEL.FramebufferCMAA (+  -- * Extension Support+    gl_INTEL_framebuffer_CMAA++  -- * GL_INTEL_framebuffer_CMAA+  , glApplyFramebufferAttachmentCMAAINTEL+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/framebuffer_CMAA.txt GL_INTEL_framebuffer_CMAA> extension is available.++gl_INTEL_framebuffer_CMAA :: Bool+gl_INTEL_framebuffer_CMAA = member "GL_INTEL_framebuffer_CMAA" extensions+{-# NOINLINE gl_INTEL_framebuffer_CMAA #-}++-- | Usage: @'glApplyFramebufferAttachmentCMAAINTEL'@+++glApplyFramebufferAttachmentCMAAINTEL :: MonadIO m => m ()+glApplyFramebufferAttachmentCMAAINTEL = ffiIOV glApplyFramebufferAttachmentCMAAINTELFunPtr++glApplyFramebufferAttachmentCMAAINTELFunPtr :: FunPtr (IO ())+glApplyFramebufferAttachmentCMAAINTELFunPtr = unsafePerformIO (getProcAddress "glApplyFramebufferAttachmentCMAAINTEL")++{-# NOINLINE glApplyFramebufferAttachmentCMAAINTELFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/KHR.hs view
@@ -11,6 +11,7 @@   , module Graphics.GL.Ext.KHR.Robustness   , module Graphics.GL.Ext.KHR.TextureCompressionAstcHdr   , module Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+  , module Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d ) where  import Graphics.GL.Ext.KHR.BlendEquationAdvanced@@ -22,3 +23,4 @@ import Graphics.GL.Ext.KHR.Robustness import Graphics.GL.Ext.KHR.TextureCompressionAstcHdr import Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+import Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d
dist/build/autogen/Graphics/GL/Ext/KHR/BlendEquationAdvanced.hs view
@@ -37,6 +37,8 @@ {-# NOINLINE gl_KHR_blend_equation_advanced #-}  -- | Usage: @'glBlendBarrierKHR'@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glBlendBarrier'.   glBlendBarrierKHR :: MonadIO m => m ()
dist/build/autogen/Graphics/GL/Ext/KHR/Robustness.hs view
@@ -126,8 +126,6 @@  pattern GL_CONTEXT_LOST_KHR = 0x0507 -pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3- pattern GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3  pattern GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
+ dist/build/autogen/Graphics/GL/Ext/KHR/TextureCompressionAstcSliced3d.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d (+  -- * Extension Support+    gl_KHR_texture_compression_astc_sliced_3d+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_sliced_3d.txt GL_KHR_texture_compression_astc_sliced_3d> extension is available.++gl_KHR_texture_compression_astc_sliced_3d :: Bool+gl_KHR_texture_compression_astc_sliced_3d = member "GL_KHR_texture_compression_astc_sliced_3d" extensions+{-# NOINLINE gl_KHR_texture_compression_astc_sliced_3d #-}
dist/build/autogen/Graphics/GL/Ext/NV.hs view
@@ -8,10 +8,13 @@   , module Graphics.GL.Ext.NV.BlendEquationAdvanced   , module Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent   , module Graphics.GL.Ext.NV.BlendSquare+  , module Graphics.GL.Ext.NV.ClipSpaceWScaling   , module Graphics.GL.Ext.NV.CommandList   , module Graphics.GL.Ext.NV.ComputeProgram5   , module Graphics.GL.Ext.NV.ConditionalRender   , module Graphics.GL.Ext.NV.ConservativeRaster+  , module Graphics.GL.Ext.NV.ConservativeRasterDilate+  , module Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles   , module Graphics.GL.Ext.NV.CopyBuffer   , module Graphics.GL.Ext.NV.CopyDepthToColor   , module Graphics.GL.Ext.NV.CopyImage@@ -75,11 +78,13 @@   , module Graphics.GL.Ext.NV.ReadStencil   , module Graphics.GL.Ext.NV.RegisterCombiners   , module Graphics.GL.Ext.NV.RegisterCombiners2+  , module Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge   , module Graphics.GL.Ext.NV.SRGBFormats   , module Graphics.GL.Ext.NV.SampleLocations   , module Graphics.GL.Ext.NV.SampleMaskOverrideCoverage   , module Graphics.GL.Ext.NV.ShaderAtomicCounters   , module Graphics.GL.Ext.NV.ShaderAtomicFloat+  , module Graphics.GL.Ext.NV.ShaderAtomicFloat64   , module Graphics.GL.Ext.NV.ShaderAtomicFp16Vector   , module Graphics.GL.Ext.NV.ShaderAtomicInt64   , module Graphics.GL.Ext.NV.ShaderBufferLoad@@ -90,6 +95,7 @@   , module Graphics.GL.Ext.NV.ShaderThreadShuffle   , module Graphics.GL.Ext.NV.ShadowSamplersArray   , module Graphics.GL.Ext.NV.ShadowSamplersCube+  , module Graphics.GL.Ext.NV.StereoViewRendering   , module Graphics.GL.Ext.NV.TessellationProgram5   , module Graphics.GL.Ext.NV.TexgenEmboss   , module Graphics.GL.Ext.NV.TexgenReflection@@ -122,6 +128,7 @@   , module Graphics.GL.Ext.NV.VideoCapture   , module Graphics.GL.Ext.NV.ViewportArray   , module Graphics.GL.Ext.NV.ViewportArray2+  , module Graphics.GL.Ext.NV.ViewportSwizzle ) where  import Graphics.GL.Ext.NV.BindlessMultiDrawIndirect@@ -130,10 +137,13 @@ import Graphics.GL.Ext.NV.BlendEquationAdvanced import Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent import Graphics.GL.Ext.NV.BlendSquare+import Graphics.GL.Ext.NV.ClipSpaceWScaling import Graphics.GL.Ext.NV.CommandList import Graphics.GL.Ext.NV.ComputeProgram5 import Graphics.GL.Ext.NV.ConditionalRender import Graphics.GL.Ext.NV.ConservativeRaster+import Graphics.GL.Ext.NV.ConservativeRasterDilate+import Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles import Graphics.GL.Ext.NV.CopyBuffer import Graphics.GL.Ext.NV.CopyDepthToColor import Graphics.GL.Ext.NV.CopyImage@@ -197,11 +207,13 @@ import Graphics.GL.Ext.NV.ReadStencil import Graphics.GL.Ext.NV.RegisterCombiners import Graphics.GL.Ext.NV.RegisterCombiners2+import Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge import Graphics.GL.Ext.NV.SRGBFormats import Graphics.GL.Ext.NV.SampleLocations import Graphics.GL.Ext.NV.SampleMaskOverrideCoverage import Graphics.GL.Ext.NV.ShaderAtomicCounters import Graphics.GL.Ext.NV.ShaderAtomicFloat+import Graphics.GL.Ext.NV.ShaderAtomicFloat64 import Graphics.GL.Ext.NV.ShaderAtomicFp16Vector import Graphics.GL.Ext.NV.ShaderAtomicInt64 import Graphics.GL.Ext.NV.ShaderBufferLoad@@ -212,6 +224,7 @@ import Graphics.GL.Ext.NV.ShaderThreadShuffle import Graphics.GL.Ext.NV.ShadowSamplersArray import Graphics.GL.Ext.NV.ShadowSamplersCube+import Graphics.GL.Ext.NV.StereoViewRendering import Graphics.GL.Ext.NV.TessellationProgram5 import Graphics.GL.Ext.NV.TexgenEmboss import Graphics.GL.Ext.NV.TexgenReflection@@ -244,3 +257,4 @@ import Graphics.GL.Ext.NV.VideoCapture import Graphics.GL.Ext.NV.ViewportArray import Graphics.GL.Ext.NV.ViewportArray2+import Graphics.GL.Ext.NV.ViewportSwizzle
dist/build/autogen/Graphics/GL/Ext/NV/BlendEquationAdvanced.hs view
@@ -76,6 +76,8 @@ {-# NOINLINE gl_NV_blend_equation_advanced #-}  -- | Usage: @'glBlendBarrierNV'@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glBlendBarrier'.   glBlendBarrierNV :: MonadIO m => m ()
+ dist/build/autogen/Graphics/GL/Ext/NV/ClipSpaceWScaling.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ClipSpaceWScaling (+  -- * Extension Support+    gl_NV_clip_space_w_scaling++  -- * GL_NV_clip_space_w_scaling+  , glViewportPositionWScaleNV+  , pattern GL_VIEWPORT_POSITION_W_SCALE_NV+  , pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV+  , pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/clip_space_w_scaling.txt GL_NV_clip_space_w_scaling> extension is available.++gl_NV_clip_space_w_scaling :: Bool+gl_NV_clip_space_w_scaling = member "GL_NV_clip_space_w_scaling" extensions+{-# NOINLINE gl_NV_clip_space_w_scaling #-}++-- | Usage: @'glViewportPositionWScaleNV' index xcoeff ycoeff@+++glViewportPositionWScaleNV :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glViewportPositionWScaleNV = ffiuintfloatfloatIOV glViewportPositionWScaleNVFunPtr++glViewportPositionWScaleNVFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glViewportPositionWScaleNVFunPtr = unsafePerformIO (getProcAddress "glViewportPositionWScaleNV")++{-# NOINLINE glViewportPositionWScaleNVFunPtr #-}++pattern GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C++pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D++pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E
+ dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterDilate.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ConservativeRasterDilate (+  -- * Extension Support+    gl_NV_conservative_raster_dilate++  -- * GL_NV_conservative_raster_dilate+  , glConservativeRasterParameterfNV+  , pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV+  , pattern GL_CONSERVATIVE_RASTER_DILATE_NV+  , pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_dilate.txt GL_NV_conservative_raster_dilate> extension is available.++gl_NV_conservative_raster_dilate :: Bool+gl_NV_conservative_raster_dilate = member "GL_NV_conservative_raster_dilate" extensions+{-# NOINLINE gl_NV_conservative_raster_dilate #-}++-- | Usage: @'glConservativeRasterParameterfNV' pname value@+++glConservativeRasterParameterfNV :: MonadIO m => GLenum -> GLfloat -> m ()+glConservativeRasterParameterfNV = ffienumfloatIOV glConservativeRasterParameterfNVFunPtr++glConservativeRasterParameterfNVFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())+glConservativeRasterParameterfNVFunPtr = unsafePerformIO (getProcAddress "glConservativeRasterParameterfNV")++{-# NOINLINE glConservativeRasterParameterfNVFunPtr #-}++pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B++pattern GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379++pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A
+ dist/build/autogen/Graphics/GL/Ext/NV/ConservativeRasterPreSnapTriangles.hs view
@@ -0,0 +1,43 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles (+  -- * Extension Support+    gl_NV_conservative_raster_pre_snap_triangles++  -- * GL_NV_conservative_raster_pre_snap_triangles+  , glConservativeRasterParameteriNV+  , pattern GL_CONSERVATIVE_RASTER_MODE_NV+  , pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV+  , pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_pre_snap_triangles.txt GL_NV_conservative_raster_pre_snap_triangles> extension is available.++gl_NV_conservative_raster_pre_snap_triangles :: Bool+gl_NV_conservative_raster_pre_snap_triangles = member "GL_NV_conservative_raster_pre_snap_triangles" extensions+{-# NOINLINE gl_NV_conservative_raster_pre_snap_triangles #-}++-- | Usage: @'glConservativeRasterParameteriNV' pname param@+++glConservativeRasterParameteriNV :: MonadIO m => GLenum -> GLint -> m ()+glConservativeRasterParameteriNV = ffienumintIOV glConservativeRasterParameteriNVFunPtr++glConservativeRasterParameteriNVFunPtr :: FunPtr (GLenum -> GLint -> IO ())+glConservativeRasterParameteriNVFunPtr = unsafePerformIO (getProcAddress "glConservativeRasterParameteriNV")++{-# NOINLINE glConservativeRasterParameteriNVFunPtr #-}++pattern GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D++pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E++pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F
dist/build/autogen/Graphics/GL/Ext/NV/DrawInstanced.hs view
@@ -25,7 +25,7 @@  -- | Usage: @'glDrawArraysInstancedNV' mode first count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -40,7 +40,7 @@  -- | Usage: @'glDrawElementsInstancedNV' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @COMPSIZE(count,type)@. --
+ dist/build/autogen/Graphics/GL/Ext/NV/RobustnessVideoMemoryPurge.hs view
@@ -0,0 +1,20 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge (+  -- * Extension Support+    gl_NV_robustness_video_memory_purge++  -- * GL_NV_robustness_video_memory_purge+  , pattern GL_PURGED_CONTEXT_RESET_NV+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/robustness_video_memory_purge.txt GL_NV_robustness_video_memory_purge> extension is available.++gl_NV_robustness_video_memory_purge :: Bool+gl_NV_robustness_video_memory_purge = member "GL_NV_robustness_video_memory_purge" extensions+{-# NOINLINE gl_NV_robustness_video_memory_purge #-}++pattern GL_PURGED_CONTEXT_RESET_NV = 0x92BB
+ dist/build/autogen/Graphics/GL/Ext/NV/ShaderAtomicFloat64.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ShaderAtomicFloat64 (+  -- * Extension Support+    gl_NV_shader_atomic_float64+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float64.txt GL_NV_shader_atomic_float64> extension is available.++gl_NV_shader_atomic_float64 :: Bool+gl_NV_shader_atomic_float64 = member "GL_NV_shader_atomic_float64" extensions+{-# NOINLINE gl_NV_shader_atomic_float64 #-}
+ dist/build/autogen/Graphics/GL/Ext/NV/StereoViewRendering.hs view
@@ -0,0 +1,15 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.StereoViewRendering (+  -- * Extension Support+    gl_NV_stereo_view_rendering+) where++import Data.Set+import Graphics.GL.Internal.Proc++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/stereo_view_rendering.txt GL_NV_stereo_view_rendering> extension is available.++gl_NV_stereo_view_rendering :: Bool+gl_NV_stereo_view_rendering = member "GL_NV_stereo_view_rendering" extensions+{-# NOINLINE gl_NV_stereo_view_rendering #-}
dist/build/autogen/Graphics/GL/Ext/NV/TransformFeedback2.hs view
@@ -62,7 +62,7 @@  -- | Usage: @'glDrawTransformFeedbackNV' mode id@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawTransformFeedback'. 
+ dist/build/autogen/Graphics/GL/Ext/NV/ViewportSwizzle.hs view
@@ -0,0 +1,70 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.NV.ViewportSwizzle (+  -- * Extension Support+    gl_NV_viewport_swizzle++  -- * GL_NV_viewport_swizzle+  , glViewportSwizzleNV+  , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV+  , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV+  , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV+  , pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV+  , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV+  , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV+  , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV+  , pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV+  , pattern GL_VIEWPORT_SWIZZLE_W_NV+  , pattern GL_VIEWPORT_SWIZZLE_X_NV+  , pattern GL_VIEWPORT_SWIZZLE_Y_NV+  , pattern GL_VIEWPORT_SWIZZLE_Z_NV+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_swizzle.txt GL_NV_viewport_swizzle> extension is available.++gl_NV_viewport_swizzle :: Bool+gl_NV_viewport_swizzle = member "GL_NV_viewport_swizzle" extensions+{-# NOINLINE gl_NV_viewport_swizzle #-}++-- | Usage: @'glViewportSwizzleNV' index swizzlex swizzley swizzlez swizzlew@+++glViewportSwizzleNV :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()+glViewportSwizzleNV = ffiuintenumenumenumenumIOV glViewportSwizzleNVFunPtr++glViewportSwizzleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glViewportSwizzleNVFunPtr = unsafePerformIO (getProcAddress "glViewportSwizzleNV")++{-# NOINLINE glViewportSwizzleNVFunPtr #-}++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354++pattern GL_VIEWPORT_SWIZZLE_W_NV = 0x935B++pattern GL_VIEWPORT_SWIZZLE_X_NV = 0x9358++pattern GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359++pattern GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A
dist/build/autogen/Graphics/GL/Ext/OES.hs view
@@ -73,6 +73,7 @@   , module Graphics.GL.Ext.OES.VertexArrayObject   , module Graphics.GL.Ext.OES.VertexHalfFloat   , module Graphics.GL.Ext.OES.VertexType1010102+  , module Graphics.GL.Ext.OES.ViewportArray ) where  import Graphics.GL.Ext.OES.BlendEquationSeparate@@ -146,3 +147,4 @@ import Graphics.GL.Ext.OES.VertexArrayObject import Graphics.GL.Ext.OES.VertexHalfFloat import Graphics.GL.Ext.OES.VertexType1010102+import Graphics.GL.Ext.OES.ViewportArray
dist/build/autogen/Graphics/GL/Ext/OES/DrawBuffersIndexed.hs view
@@ -60,7 +60,7 @@  -- | Usage: @'glBlendEquationSeparateiOES' buf modeRGB modeAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationSeparatei'.   glBlendEquationSeparateiOES :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -73,7 +73,7 @@  -- | Usage: @'glBlendEquationiOES' buf mode@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendEquationi'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendEquationi'.   glBlendEquationiOES :: MonadIO m => GLuint -> GLenum -> m ()@@ -86,7 +86,7 @@  -- | Usage: @'glBlendFuncSeparateiOES' buf srcRGB dstRGB srcAlpha dstAlpha@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFuncSeparatei'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFuncSeparatei'.   glBlendFuncSeparateiOES :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()@@ -99,7 +99,7 @@  -- | Usage: @'glBlendFunciOES' buf src dst@ ----- This command is an alias for 'Graphics.GL.Core40.glBlendFunci'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBlendFunci'.   glBlendFunciOES :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()@@ -130,42 +130,3 @@ glColorMaskiOESFunPtr = unsafePerformIO (getProcAddress "glColorMaskiOES")  {-# NOINLINE glColorMaskiOESFunPtr #-}---- | Usage: @'glDisableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.---glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glDisableiOES = ffienumuintIOV glDisableiOESFunPtr--glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")--{-# NOINLINE glDisableiOESFunPtr #-}---- | Usage: @'glEnableiOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.---glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()-glEnableiOES = ffienumuintIOV glEnableiOESFunPtr--glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())-glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")--{-# NOINLINE glEnableiOESFunPtr #-}---- | Usage: @'glIsEnablediOES' target index@------ This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.---glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean-glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr--glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)-glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")--{-# NOINLINE glIsEnablediOESFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/OES/DrawElementsBaseVertex.hs view
@@ -27,7 +27,7 @@  -- | Usage: @'glDrawElementsBaseVertexOES' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -46,7 +46,7 @@  -- | Usage: @'glDrawElementsInstancedBaseVertexOES' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -65,7 +65,7 @@  -- | Usage: @'glDrawRangeElementsBaseVertexOES' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --
dist/build/autogen/Graphics/GL/Ext/OES/GeometryShader.hs view
@@ -65,7 +65,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'.   glFramebufferTextureOES :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()
dist/build/autogen/Graphics/GL/Ext/OES/PrimitiveBoundingBox.hs view
@@ -24,6 +24,8 @@ {-# NOINLINE gl_OES_primitive_bounding_box #-}  -- | Usage: @'glPrimitiveBoundingBoxOES' minX minY minZ minW maxX maxY maxZ maxW@+--+-- This command is an alias for 'Graphics.GL.Embedded32.glPrimitiveBoundingBox'.   glPrimitiveBoundingBoxOES :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
dist/build/autogen/Graphics/GL/Ext/OES/SampleShading.hs view
@@ -28,7 +28,7 @@ -- -- The parameter @value@ is a @ColorF@. ----- This command is an alias for 'Graphics.GL.Core40.glMinSampleShading'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glMinSampleShading'.   glMinSampleShadingOES :: MonadIO m => GLfloat -> m ()
+ dist/build/autogen/Graphics/GL/Ext/OES/ViewportArray.hs view
@@ -0,0 +1,176 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.OES.ViewportArray (+  -- * Extension Support+    gl_OES_viewport_array++  -- * GL_OES_viewport_array+  , glDepthRangeArrayfvOES+  , glDepthRangeIndexedfOES+  , glDisableiOES+  , glEnableiOES+  , glGetFloati_vOES+  , glIsEnablediOES+  , glScissorArrayvOES+  , glScissorIndexedOES+  , glScissorIndexedvOES+  , glViewportArrayvOES+  , glViewportIndexedfOES+  , glViewportIndexedfvOES+  , pattern GL_DEPTH_RANGE+  , pattern GL_MAX_VIEWPORTS_OES+  , pattern GL_SCISSOR_BOX+  , pattern GL_SCISSOR_TEST+  , pattern GL_VIEWPORT+  , pattern GL_VIEWPORT_BOUNDS_RANGE_OES+  , pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES+  , pattern GL_VIEWPORT_SUBPIXEL_BITS_OES+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Internal.Shared+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/OES/OES_viewport_array.txt GL_OES_viewport_array> extension is available.++gl_OES_viewport_array :: Bool+gl_OES_viewport_array = member "GL_OES_viewport_array" extensions+{-# NOINLINE gl_OES_viewport_array #-}++-- | Usage: @'glDepthRangeArrayfvOES' first count v@+++glDepthRangeArrayfvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()+glDepthRangeArrayfvOES = ffiuintsizeiPtrfloatIOV glDepthRangeArrayfvOESFunPtr++glDepthRangeArrayfvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glDepthRangeArrayfvOESFunPtr = unsafePerformIO (getProcAddress "glDepthRangeArrayfvOES")++{-# NOINLINE glDepthRangeArrayfvOESFunPtr #-}++-- | Usage: @'glDepthRangeIndexedfOES' index n f@+++glDepthRangeIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()+glDepthRangeIndexedfOES = ffiuintfloatfloatIOV glDepthRangeIndexedfOESFunPtr++glDepthRangeIndexedfOESFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+glDepthRangeIndexedfOESFunPtr = unsafePerformIO (getProcAddress "glDepthRangeIndexedfOES")++{-# NOINLINE glDepthRangeIndexedfOESFunPtr #-}++-- | Usage: @'glGetFloati_vOES' target index data@+--+-- The parameter @target@ is a @TypeEnum@.+--+-- The length of @data@ should be @COMPSIZE(target)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glGetFloati_v'.+++glGetFloati_vOES :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()+glGetFloati_vOES = ffienumuintPtrfloatIOV glGetFloati_vOESFunPtr++glGetFloati_vOESFunPtr :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+glGetFloati_vOESFunPtr = unsafePerformIO (getProcAddress "glGetFloati_vOES")++{-# NOINLINE glGetFloati_vOESFunPtr #-}++-- | Usage: @'glScissorArrayvOES' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorArrayv'.+++glScissorArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLint -> m ()+glScissorArrayvOES = ffiuintsizeiPtrintIOV glScissorArrayvOESFunPtr++glScissorArrayvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+glScissorArrayvOESFunPtr = unsafePerformIO (getProcAddress "glScissorArrayvOES")++{-# NOINLINE glScissorArrayvOESFunPtr #-}++-- | Usage: @'glScissorIndexedOES' index left bottom width height@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorIndexed'.+++glScissorIndexedOES :: MonadIO m => GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()+glScissorIndexedOES = ffiuintintintsizeisizeiIOV glScissorIndexedOESFunPtr++glScissorIndexedOESFunPtr :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+glScissorIndexedOESFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedOES")++{-# NOINLINE glScissorIndexedOESFunPtr #-}++-- | Usage: @'glScissorIndexedvOES' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glScissorIndexedv'.+++glScissorIndexedvOES :: MonadIO m => GLuint -> Ptr GLint -> m ()+glScissorIndexedvOES = ffiuintPtrintIOV glScissorIndexedvOESFunPtr++glScissorIndexedvOESFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())+glScissorIndexedvOESFunPtr = unsafePerformIO (getProcAddress "glScissorIndexedvOES")++{-# NOINLINE glScissorIndexedvOESFunPtr #-}++-- | Usage: @'glViewportArrayvOES' first count v@+--+-- The length of @v@ should be @COMPSIZE(count)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportArrayv'.+++glViewportArrayvOES :: MonadIO m => GLuint -> GLsizei -> Ptr GLfloat -> m ()+glViewportArrayvOES = ffiuintsizeiPtrfloatIOV glViewportArrayvOESFunPtr++glViewportArrayvOESFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+glViewportArrayvOESFunPtr = unsafePerformIO (getProcAddress "glViewportArrayvOES")++{-# NOINLINE glViewportArrayvOESFunPtr #-}++-- | Usage: @'glViewportIndexedfOES' index x y w h@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportIndexedf'.+++glViewportIndexedfOES :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()+glViewportIndexedfOES = ffiuintfloatfloatfloatfloatIOV glViewportIndexedfOESFunPtr++glViewportIndexedfOESFunPtr :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+glViewportIndexedfOESFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfOES")++{-# NOINLINE glViewportIndexedfOESFunPtr #-}++-- | Usage: @'glViewportIndexedfvOES' index v@+--+-- The length of @v@ should be @4@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glViewportIndexedfv'.+++glViewportIndexedfvOES :: MonadIO m => GLuint -> Ptr GLfloat -> m ()+glViewportIndexedfvOES = ffiuintPtrfloatIOV glViewportIndexedfvOESFunPtr++glViewportIndexedfvOESFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+glViewportIndexedfvOESFunPtr = unsafePerformIO (getProcAddress "glViewportIndexedfvOES")++{-# NOINLINE glViewportIndexedfvOESFunPtr #-}++pattern GL_MAX_VIEWPORTS_OES = 0x825B++pattern GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F++pattern GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C
dist/build/autogen/Graphics/GL/Ext/OVR.hs view
@@ -4,7 +4,9 @@   -- * OVR Extensions     module Graphics.GL.Ext.OVR.Multiview   , module Graphics.GL.Ext.OVR.Multiview2+  , module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture ) where  import Graphics.GL.Ext.OVR.Multiview import Graphics.GL.Ext.OVR.Multiview2+import Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture
dist/build/autogen/Graphics/GL/Ext/OVR/Multiview.hs view
@@ -8,6 +8,7 @@   , glFramebufferTextureMultiviewOVR   , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR   , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR+  , pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR   , pattern GL_MAX_VIEWS_OVR ) where @@ -47,5 +48,7 @@ pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630++pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633  pattern GL_MAX_VIEWS_OVR = 0x9631
+ dist/build/autogen/Graphics/GL/Ext/OVR/MultiviewMultisampledRenderToTexture.hs view
@@ -0,0 +1,42 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture (+  -- * Extension Support+    gl_OVR_multiview_multisampled_render_to_texture++  -- * GL_OVR_multiview_multisampled_render_to_texture+  , glFramebufferTextureMultisampleMultiviewOVR+) where++import Control.Monad.IO.Class+import Data.Set+import Foreign.Ptr+import Graphics.GL.Internal.FFI+import Graphics.GL.Internal.Proc+import Graphics.GL.Types+import System.IO.Unsafe++-- | Checks that the <https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt GL_OVR_multiview_multisampled_render_to_texture> extension is available.++gl_OVR_multiview_multisampled_render_to_texture :: Bool+gl_OVR_multiview_multisampled_render_to_texture = member "GL_OVR_multiview_multisampled_render_to_texture" extensions+{-# NOINLINE gl_OVR_multiview_multisampled_render_to_texture #-}++-- | Usage: @'glFramebufferTextureMultisampleMultiviewOVR' target attachment texture level samples baseViewIndex numViews@+--+-- The parameter @target@ is a @FramebufferTarget@.+--+-- The parameter @attachment@ is a @FramebufferAttachment@.+--+-- The parameter @texture@ is a @Texture@.+--+-- The parameter @level@ is a @CheckedInt32@.+++glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()+glFramebufferTextureMultisampleMultiviewOVR = ffienumenumuintintsizeiintsizeiIOV glFramebufferTextureMultisampleMultiviewOVRFunPtr++glFramebufferTextureMultisampleMultiviewOVRFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())+glFramebufferTextureMultisampleMultiviewOVRFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureMultisampleMultiviewOVR")++{-# NOINLINE glFramebufferTextureMultisampleMultiviewOVRFunPtr #-}
dist/build/autogen/Graphics/GL/Ext/SUN/MeshArray.hs view
@@ -26,7 +26,7 @@  -- | Usage: @'glDrawMeshArraysSUN' mode first count width@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glDrawMeshArraysSUN :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> m ()
dist/build/autogen/Graphics/GL/Internal/FFI.hs view
@@ -12,12 +12,12 @@   , ffienumuintuintuintuintuintuintuintuintIOV   , ffienumuintuintuintuintuintuintuintuintuintuintuintIOV   , ffienumclampfIOV+  , ffiIOV   , ffisizeiPtruintPtrbooleanIOboolean   , ffiintIOV   , ffienumintenumsizeiuintuintIOV   , ffihandleARBhandleARBIOV   , ffiuintenumIOV-  , ffiIOV   , ffienumuintIOV   , ffienumuintuintIOV   , ffiuintuintPtrcharIOV@@ -87,10 +87,11 @@   , ffiuintenumenumenumPtrVIOV   , ffiuintenumintptrsizeiptrenumenumPtrVIOV   , ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV-  , ffiuintenumfloatintIOV+  , ffiuintenumintfloatintIOV   , ffiuintenumintPtrfloatIOV   , ffiuintenumintPtrintIOV   , ffiuintenumintPtruintIOV+  , ffisizeisizeiPtruintIOV   , ffiuintintenumenumPtrVIOV   , ffiuintintintintintsizeisizeisizeienumenumPtrVIOV   , ffisyncbitfielduint64IOenum@@ -286,12 +287,16 @@   , ffiuintsizeiPtrenumIOV   , ffienumenumenumuintIOV   , ffienumuintsizeiPtrfloatIOV+  , ffienumuintuintPtrfloatIOV   , ffienumenumuintintIOV   , ffienumenumenumuintintIOV+  , ffienumenumenumuintintintintIOV   , ffienumenumenumuintintsizeiIOV   , ffienumenumenumuintintintIOV   , ffienumenumuintintenumIOV   , ffienumenumuintintintIOV+  , ffienumenumuintintintintintIOV+  , ffienumenumuintintsizeiintsizeiIOV   , ffienumenumuintintintsizeiIOV   , ffidoubledoubledoubledoubledoubledoubleIOV   , ffifixedfixedfixedfixedfixedfixedIOV@@ -333,6 +338,8 @@   , ffiPtrintsizeiPtruintIOV   , ffiIOenum   , ffiuintenumPtrintIOV+  , ffienumenumuintuintsizeiPtrfloatIOV+  , ffiuintIOsizei   , ffienumbooleanenumenumPtrVIOV   , ffiuintintbooleanintenumIOuint64   , ffihandleARBsizeiPtrsizeiPtrcharARBIOV@@ -430,9 +437,11 @@   , ffiuintintPtrdoubleIOV   , ffiuintintPtrfloatIOV   , ffihandleARBintPtrfloatIOV+  , ffiuintintPtrint64IOV   , ffiuintintPtrint64EXTIOV   , ffiuintintPtrintIOV   , ffihandleARBintPtrintIOV+  , ffiuintintPtruint64IOV   , ffiuintintPtruint64EXTIOV   , ffiuintintPtruintIOV   , ffiuintuintenumPtrint64IOV@@ -453,7 +462,9 @@   , ffienumintenumenumsizeiPtrVIOV   , ffiuintintsizeiPtrdoubleIOV   , ffiuintintsizeiPtrfloatIOV+  , ffiuintintsizeiPtrint64IOV   , ffiuintintsizeiPtrintIOV+  , ffiuintintsizeiPtruint64IOV   , ffiuintintsizeiPtruintIOV   , ffibyteIOV   , ffishortIOV@@ -569,6 +580,7 @@   , ffiuintsizeiptrPtrVbitfieldIOV   , ffiuintenumenumuintIOV   , ffiuintuintsizeiPtrfloatIOV+  , ffiuintuintuintPtrfloatIOV   , ffiuintenumuintintIOV   , ffiuintenumenumuintintIOV   , ffiuintenumenumuintintintIOV@@ -627,31 +639,37 @@   , ffiuintintdoubleIOV   , ffiuintintfloatIOV   , ffiuintintintIOV+  , ffiuintintint64IOV   , ffiuintintint64EXTIOV   , ffiuintintsizeiPtrint64EXTIOV   , ffiuintintuintIOV+  , ffiuintintuint64IOV   , ffiuintintuint64EXTIOV   , ffiuintintsizeiPtruint64EXTIOV   , ffiuintintdoubledoubleIOV   , ffiuintintfloatfloatIOV   , ffiuintintintintIOV+  , ffiuintintint64int64IOV   , ffiuintintint64EXTint64EXTIOV   , ffiuintintuintuintIOV+  , ffiuintintuint64uint64IOV   , ffiuintintuint64EXTuint64EXTIOV   , ffiuintintdoubledoubledoubleIOV   , ffiuintintfloatfloatfloatIOV   , ffiuintintintintintIOV+  , ffiuintintint64int64int64IOV   , ffiuintintint64EXTint64EXTint64EXTIOV   , ffiuintintuintuintuintIOV+  , ffiuintintuint64uint64uint64IOV   , ffiuintintuint64EXTuint64EXTuint64EXTIOV   , ffiuintintdoubledoubledoubledoubleIOV   , ffiuintintfloatfloatfloatfloatIOV   , ffiuintintintintintintIOV+  , ffiuintintint64int64int64int64IOV   , ffiuintintint64EXTint64EXTint64EXTint64EXTIOV   , ffiuintintuintuintuintuintIOV+  , ffiuintintuint64uint64uint64uint64IOV   , ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV-  , ffiuintintuint64IOV-  , ffiuintintsizeiPtruint64IOV   , ffiuintintsizeibooleanPtrdoubleIOV   , ffiuintintsizeibooleanPtrfloatIOV   , ffiPtrfixedPtrintIObitfield@@ -771,28 +789,36 @@   , ffiintsizeiPtrdoubleIOV   , ffiintfloatIOV   , ffiintsizeiPtrfloatIOV+  , ffiintint64IOV   , ffiintint64EXTIOV+  , ffiintsizeiPtrint64IOV   , ffiintsizeiPtrint64EXTIOV   , ffiintsizeiPtrintIOV   , ffiintuintIOV+  , ffiintuint64IOV   , ffiintuint64EXTIOV+  , ffiintsizeiPtruint64IOV   , ffiintsizeiPtruint64EXTIOV   , ffiintsizeiPtruintIOV+  , ffiintint64int64IOV   , ffiintint64EXTint64EXTIOV   , ffiintuintuintIOV+  , ffiintuint64uint64IOV   , ffiintuint64EXTuint64EXTIOV   , ffiintdoubledoubledoubleIOV   , ffiintfloatfloatfloatIOV+  , ffiintint64int64int64IOV   , ffiintint64EXTint64EXTint64EXTIOV   , ffiintuintuintuintIOV+  , ffiintuint64uint64uint64IOV   , ffiintuint64EXTuint64EXTuint64EXTIOV   , ffiintdoubledoubledoubledoubleIOV   , ffiintfloatfloatfloatfloatIOV+  , ffiintint64int64int64int64IOV   , ffiintint64EXTint64EXTint64EXTint64EXTIOV   , ffiintuintuintuintuintIOV+  , ffiintuint64uint64uint64uint64IOV   , ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV-  , ffiintuint64IOV-  , ffiintsizeiPtruint64IOV   , ffiintsizeibooleanPtrdoubleIOV   , ffiintsizeibooleanPtrfloatIOV   , ffiuintuintsizeiPtrVenumIOV@@ -866,6 +892,7 @@   , ffiintPtrfloatIOV   , ffiintPtrintIOV   , ffiintPtrshortIOV+  , ffienumsizeiPtrintIOV ) where  import Control.Monad.IO.Class@@ -925,6 +952,11 @@ ffienumclampfIOV :: MonadIO m => FunPtr (GLenum -> GLclampf -> IO ()) -> GLenum -> GLclampf -> m () ffienumclampfIOV fp v0 v1 = liftIO (dynenumclampfIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynIOV :: FunPtr (IO ()) -> IO ()++ffiIOV :: MonadIO m => FunPtr (IO ()) -> m ()+ffiIOV fp  = liftIO (dynIOV fp )+ foreign import CALLCONV "dynamic" dynsizeiPtruintPtrbooleanIOboolean :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -> GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean  ffisizeiPtruintPtrbooleanIOboolean :: MonadIO m => FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean) -> GLsizei -> Ptr GLuint -> Ptr GLboolean -> m GLboolean@@ -950,11 +982,6 @@ ffiuintenumIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> IO ()) -> GLuint -> GLenum -> m () ffiuintenumIOV fp v0 v1 = liftIO (dynuintenumIOV fp v0 v1) -foreign import CALLCONV "dynamic" dynIOV :: FunPtr (IO ()) -> IO ()--ffiIOV :: MonadIO m => FunPtr (IO ()) -> m ()-ffiIOV fp  = liftIO (dynIOV fp )- foreign import CALLCONV "dynamic" dynenumuintIOV :: FunPtr (GLenum -> GLuint -> IO ()) -> GLenum -> GLuint -> IO ()  ffienumuintIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> IO ()) -> GLenum -> GLuint -> m ()@@ -1300,10 +1327,10 @@ ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr () -> m () ffiuintenumsizeiptrsizeiptrenumenumPtrVIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynuintenumsizeiptrsizeiptrenumenumPtrVIOV fp v0 v1 v2 v3 v4 v5 v6) -foreign import CALLCONV "dynamic" dynuintenumfloatintIOV :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> IO ()+foreign import CALLCONV "dynamic" dynuintenumintfloatintIOV :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO () -ffiuintenumfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLfloat -> GLint -> m ()-ffiuintenumfloatintIOV fp v0 v1 v2 v3 = liftIO (dynuintenumfloatintIOV fp v0 v1 v2 v3)+ffiuintenumintfloatintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) -> GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()+ffiuintenumintfloatintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintenumintfloatintIOV fp v0 v1 v2 v3 v4)  foreign import CALLCONV "dynamic" dynuintenumintPtrfloatIOV :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()) -> GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO () @@ -1320,6 +1347,11 @@ ffiuintenumintPtruintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()) -> GLuint -> GLenum -> GLint -> Ptr GLuint -> m () ffiuintenumintPtruintIOV fp v0 v1 v2 v3 = liftIO (dynuintenumintPtruintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynsizeisizeiPtruintIOV :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> IO ()++ffisizeisizeiPtruintIOV :: MonadIO m => FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ()) -> GLsizei -> GLsizei -> Ptr GLuint -> m ()+ffisizeisizeiPtruintIOV fp v0 v1 v2 = liftIO (dynsizeisizeiPtruintIOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintenumenumPtrVIOV :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()  ffiuintintenumenumPtrVIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLuint -> GLint -> GLenum -> GLenum -> Ptr () -> m ()@@ -2295,6 +2327,11 @@ ffienumuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> m () ffienumuintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynenumuintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynenumuintuintPtrfloatIOV :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++ffienumuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()+ffienumuintuintPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynenumuintuintPtrfloatIOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynenumenumuintintIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> IO ()  ffienumenumuintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> m ()@@ -2305,6 +2342,11 @@ ffienumenumenumuintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m () ffienumenumenumuintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynenumenumenumuintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynenumenumenumuintintintintIOV :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()++ffienumenumenumuintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> m ()+ffienumenumenumuintintintintIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumenumuintintintintIOV fp v0 v1 v2 v3 v4 v5 v6)+ foreign import CALLCONV "dynamic" dynenumenumenumuintintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()  ffienumenumenumuintintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()@@ -2325,6 +2367,16 @@ ffienumenumuintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m () ffienumenumuintintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynenumenumuintintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynenumenumuintintintintintIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++ffienumenumuintintintintintIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> m ()+ffienumenumuintintintintintIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumuintintintintintIOV fp v0 v1 v2 v3 v4 v5 v6)++foreign import CALLCONV "dynamic" dynenumenumuintintsizeiintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()++ffienumenumuintintsizeiintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()+ffienumenumuintintsizeiintsizeiIOV fp v0 v1 v2 v3 v4 v5 v6 = liftIO (dynenumenumuintintsizeiintsizeiIOV fp v0 v1 v2 v3 v4 v5 v6)+ foreign import CALLCONV "dynamic" dynenumenumuintintintsizeiIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()  ffienumenumuintintintsizeiIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()) -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> m ()@@ -2530,6 +2582,16 @@ ffiuintenumPtrintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) -> GLuint -> GLenum -> Ptr GLint -> m () ffiuintenumPtrintIOV fp v0 v1 v2 = liftIO (dynuintenumPtrintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynenumenumuintuintsizeiPtrfloatIOV :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++ffienumenumuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()+ffienumenumuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynenumenumuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 v4 v5)++foreign import CALLCONV "dynamic" dynuintIOsizei :: FunPtr (GLuint -> IO GLsizei) -> GLuint -> IO GLsizei++ffiuintIOsizei :: MonadIO m => FunPtr (GLuint -> IO GLsizei) -> GLuint -> m GLsizei+ffiuintIOsizei fp v0 = liftIO (dynuintIOsizei fp v0)+ foreign import CALLCONV "dynamic" dynenumbooleanenumenumPtrVIOV :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO ()  ffienumbooleanenumenumPtrVIOV :: MonadIO m => FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> IO ()) -> GLenum -> GLboolean -> GLenum -> GLenum -> Ptr () -> m ()@@ -3015,6 +3077,11 @@ ffihandleARBintPtrfloatIOV :: MonadIO m => FunPtr (GLhandleARB -> GLint -> Ptr GLfloat -> IO ()) -> GLhandleARB -> GLint -> Ptr GLfloat -> m () ffihandleARBintPtrfloatIOV fp v0 v1 v2 = liftIO (dynhandleARBintPtrfloatIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintPtrint64IOV :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> IO ()++ffiuintintPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> Ptr GLint64 -> m ()+ffiuintintPtrint64IOV fp v0 v1 v2 = liftIO (dynuintintPtrint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintPtrint64EXTIOV :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLint64EXT -> IO ()  ffiuintintPtrint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLint64EXT -> m ()@@ -3030,6 +3097,11 @@ ffihandleARBintPtrintIOV :: MonadIO m => FunPtr (GLhandleARB -> GLint -> Ptr GLint -> IO ()) -> GLhandleARB -> GLint -> Ptr GLint -> m () ffihandleARBintPtrintIOV fp v0 v1 v2 = liftIO (dynhandleARBintPtrintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintPtruint64IOV :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> IO ()++ffiuintintPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> Ptr GLuint64 -> m ()+ffiuintintPtruint64IOV fp v0 v1 v2 = liftIO (dynuintintPtruint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintPtruint64EXTIOV :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLuint64EXT -> IO ()  ffiuintintPtruint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ()) -> GLuint -> GLint -> Ptr GLuint64EXT -> m ()@@ -3130,11 +3202,21 @@ ffiuintintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m () ffiuintintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintsizeiPtrint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()++ffiuintintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()+ffiuintintsizeiPtrint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintsizeiPtrintIOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()  ffiuintintsizeiPtrintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLint -> m () ffiuintintsizeiPtrintIOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtrintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintsizeiPtruint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()++ffiuintintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+ffiuintintsizeiPtruint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtruint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintsizeiPtruintIOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()  ffiuintintsizeiPtruintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -3710,6 +3792,11 @@ ffiuintuintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m () ffiuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintuintsizeiPtrfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintuintuintPtrfloatIOV :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++ffiuintuintuintPtrfloatIOV :: MonadIO m => FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()) -> GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()+ffiuintuintuintPtrfloatIOV fp v0 v1 v2 v3 = liftIO (dynuintuintuintPtrfloatIOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintenumuintintIOV :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ()) -> GLuint -> GLenum -> GLuint -> GLint -> IO ()  ffiuintenumuintintIOV :: MonadIO m => FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ()) -> GLuint -> GLenum -> GLuint -> GLint -> m ()@@ -4000,6 +4087,11 @@ ffiuintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> m () ffiuintintintIOV fp v0 v1 v2 = liftIO (dynuintintintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintint64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> IO ()++ffiuintintint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> m ()+ffiuintintint64IOV fp v0 v1 v2 = liftIO (dynuintintint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> IO ()  ffiuintintint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> m ()@@ -4015,6 +4107,11 @@ ffiuintintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> m () ffiuintintuintIOV fp v0 v1 v2 = liftIO (dynuintintuintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynuintintuint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> IO ()++ffiuintintuint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> m ()+ffiuintintuint64IOV fp v0 v1 v2 = liftIO (dynuintintuint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> IO ()  ffiuintintuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> m ()@@ -4040,6 +4137,11 @@ ffiuintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> m () ffiuintintintintIOV fp v0 v1 v2 v3 = liftIO (dynuintintintintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintint64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64IOV fp v0 v1 v2 v3 = liftIO (dynuintintint64int64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()  ffiuintintint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> m ()@@ -4050,6 +4152,11 @@ ffiuintintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> m () ffiuintintuintuintIOV fp v0 v1 v2 v3 = liftIO (dynuintintuintuintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynuintintuint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintuint64uint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiuintintuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4070,6 +4177,11 @@ ffiuintintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> GLint -> m () ffiuintintintintintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintintintintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynuintintint64int64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64int64IOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintint64int64int64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()  ffiuintintint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4080,6 +4192,11 @@ ffiuintintuintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> m () ffiuintintuintuintuintIOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintuintuintuintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynuintintuint64uint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64uint64IOV fp v0 v1 v2 v3 v4 = liftIO (dynuintintuint64uint64uint64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiuintintuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4100,6 +4217,11 @@ ffiuintintintintintintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> m () ffiuintintintintintintIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintintintintintIOV fp v0 v1 v2 v3 v4 v5) +foreign import CALLCONV "dynamic" dynuintintint64int64int64int64IOV :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiuintintint64int64int64int64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiuintintint64int64int64int64IOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintint64int64int64int64IOV fp v0 v1 v2 v3 v4 v5)+ foreign import CALLCONV "dynamic" dynuintintint64EXTint64EXTint64EXTint64EXTIOV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()  ffiuintintint64EXTint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4110,21 +4232,16 @@ ffiuintintuintuintuintuintIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () ffiuintintuintuintuintuintIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuintuintuintuintIOV fp v0 v1 v2 v3 v4 v5) +foreign import CALLCONV "dynamic" dynuintintuint64uint64uint64uint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiuintintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiuintintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 v5)+ foreign import CALLCONV "dynamic" dynuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () ffiuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 v5 = liftIO (dynuintintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 v5) -foreign import CALLCONV "dynamic" dynuintintuint64IOV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> IO ()--ffiuintintuint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLuint64 -> IO ()) -> GLuint -> GLint -> GLuint64 -> m ()-ffiuintintuint64IOV fp v0 v1 v2 = liftIO (dynuintintuint64IOV fp v0 v1 v2)--foreign import CALLCONV "dynamic" dynuintintsizeiPtruint64IOV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()--ffiuintintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()-ffiuintintsizeiPtruint64IOV fp v0 v1 v2 v3 = liftIO (dynuintintsizeiPtruint64IOV fp v0 v1 v2 v3)- foreign import CALLCONV "dynamic" dynuintintsizeibooleanPtrdoubleIOV :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()  ffiuintintsizeibooleanPtrdoubleIOV :: MonadIO m => FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -4720,11 +4837,21 @@ ffiintsizeiPtrfloatIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ()) -> GLint -> GLsizei -> Ptr GLfloat -> m () ffiintsizeiPtrfloatIOV fp v0 v1 v2 = liftIO (dynintsizeiPtrfloatIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintint64IOV :: FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> IO ()++ffiintint64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()+ffiintint64IOV fp v0 v1 = liftIO (dynintint64IOV fp v0 v1)+ foreign import CALLCONV "dynamic" dynintint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> IO ()  ffiintint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> m () ffiintint64EXTIOV fp v0 v1 = liftIO (dynintint64EXTIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintsizeiPtrint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> IO ()++ffiintsizeiPtrint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLint64 -> m ()+ffiintsizeiPtrint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtrint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintsizeiPtrint64EXTIOV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()  ffiintsizeiPtrint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLint64EXT -> m ()@@ -4740,11 +4867,21 @@ ffiintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> m () ffiintuintIOV fp v0 v1 = liftIO (dynintuintIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintuint64IOV :: FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()++ffiintuint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()+ffiintuint64IOV fp v0 v1 = liftIO (dynintuint64IOV fp v0 v1)+ foreign import CALLCONV "dynamic" dynintuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> IO ()  ffiintuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> m () ffiintuint64EXTIOV fp v0 v1 = liftIO (dynintuint64EXTIOV fp v0 v1) +foreign import CALLCONV "dynamic" dynintsizeiPtruint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()++ffiintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> m ()+ffiintsizeiPtruint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtruint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintsizeiPtruint64EXTIOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()  ffiintsizeiPtruint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()@@ -4755,6 +4892,11 @@ ffiintsizeiPtruintIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ()) -> GLint -> GLsizei -> Ptr GLuint -> m () ffiintsizeiPtruintIOV fp v0 v1 v2 = liftIO (dynintsizeiPtruintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintint64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> IO ()++ffiintint64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> m ()+ffiintint64int64IOV fp v0 v1 v2 = liftIO (dynintint64int64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> IO ()  ffiintint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> m ()@@ -4765,6 +4907,11 @@ ffiintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> m () ffiintuintuintIOV fp v0 v1 v2 = liftIO (dynintuintuintIOV fp v0 v1 v2) +foreign import CALLCONV "dynamic" dynintuint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64IOV fp v0 v1 v2 = liftIO (dynintuint64uint64IOV fp v0 v1 v2)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiintuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4780,6 +4927,11 @@ ffiintfloatfloatfloatIOV :: MonadIO m => FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) -> GLint -> GLfloat -> GLfloat -> GLfloat -> m () ffiintfloatfloatfloatIOV fp v0 v1 v2 v3 = liftIO (dynintfloatfloatfloatIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynintint64int64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiintint64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiintint64int64int64IOV fp v0 v1 v2 v3 = liftIO (dynintint64int64int64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()  ffiintint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4790,6 +4942,11 @@ ffiintuintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> GLuint -> m () ffiintuintuintuintIOV fp v0 v1 v2 v3 = liftIO (dynintuintuintuintIOV fp v0 v1 v2 v3) +foreign import CALLCONV "dynamic" dynintuint64uint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64uint64IOV fp v0 v1 v2 v3 = liftIO (dynintuint64uint64uint64IOV fp v0 v1 v2 v3)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiintuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m ()@@ -4805,6 +4962,11 @@ ffiintfloatfloatfloatfloatIOV :: MonadIO m => FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m () ffiintfloatfloatfloatfloatIOV fp v0 v1 v2 v3 v4 = liftIO (dynintfloatfloatfloatfloatIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynintint64int64int64int64IOV :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++ffiintint64int64int64int64IOV :: MonadIO m => FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()) -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()+ffiintint64int64int64int64IOV fp v0 v1 v2 v3 v4 = liftIO (dynintint64int64int64int64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynintint64EXTint64EXTint64EXTint64EXTIOV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()  ffiintint64EXTint64EXTint64EXTint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()) -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> m ()@@ -4815,21 +4977,16 @@ ffiintuintuintuintuintIOV :: MonadIO m => FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m () ffiintuintuintuintuintIOV fp v0 v1 v2 v3 v4 = liftIO (dynintuintuintuintuintIOV fp v0 v1 v2 v3 v4) +foreign import CALLCONV "dynamic" dynintuint64uint64uint64uint64IOV :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++ffiintuint64uint64uint64uint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()+ffiintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4 = liftIO (dynintuint64uint64uint64uint64IOV fp v0 v1 v2 v3 v4)+ foreign import CALLCONV "dynamic" dynintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()  ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV :: MonadIO m => FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()) -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> m () ffiintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4 = liftIO (dynintuint64EXTuint64EXTuint64EXTuint64EXTIOV fp v0 v1 v2 v3 v4) -foreign import CALLCONV "dynamic" dynintuint64IOV :: FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> IO ()--ffiintuint64IOV :: MonadIO m => FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()-ffiintuint64IOV fp v0 v1 = liftIO (dynintuint64IOV fp v0 v1)--foreign import CALLCONV "dynamic" dynintsizeiPtruint64IOV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()--ffiintsizeiPtruint64IOV :: MonadIO m => FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ()) -> GLint -> GLsizei -> Ptr GLuint64 -> m ()-ffiintsizeiPtruint64IOV fp v0 v1 v2 = liftIO (dynintsizeiPtruint64IOV fp v0 v1 v2)- foreign import CALLCONV "dynamic" dynintsizeibooleanPtrdoubleIOV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()  ffiintsizeibooleanPtrdoubleIOV :: MonadIO m => FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -5194,3 +5351,8 @@  ffiintPtrshortIOV :: MonadIO m => FunPtr (GLint -> Ptr GLshort -> IO ()) -> GLint -> Ptr GLshort -> m () ffiintPtrshortIOV fp v0 v1 = liftIO (dynintPtrshortIOV fp v0 v1)++foreign import CALLCONV "dynamic" dynenumsizeiPtrintIOV :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> IO ()++ffienumsizeiPtrintIOV :: MonadIO m => FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ()) -> GLenum -> GLsizei -> Ptr GLint -> m ()+ffienumsizeiPtrintIOV fp v0 v1 v2 = liftIO (dynenumsizeiPtrintIOV fp v0 v1 v2)
dist/build/autogen/Graphics/GL/Internal/Shared.hs view
@@ -69,7 +69,7 @@  -- | Usage: @'glBegin' mode@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.   glBegin :: MonadIO m => GLenum -> m ()@@ -8066,7 +8066,7 @@  -- | Usage: @'glDrawArrays' mode first count@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArrays.xhtml> @@ -8081,7 +8081,7 @@  -- | Usage: @'glDrawArraysInstanced' mode first count instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstanced.xhtml> @@ -8128,7 +8128,7 @@  -- | Usage: @'glDrawElements' mode count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8147,7 +8147,7 @@  -- | Usage: @'glDrawElementsBaseVertex' mode count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8166,7 +8166,7 @@  -- | Usage: @'glDrawElementsInstanced' mode count type indices instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8185,7 +8185,7 @@  -- | Usage: @'glDrawElementsInstancedBaseVertex' mode count type indices instancecount basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8204,7 +8204,7 @@  -- | Usage: @'glDrawRangeElements' mode start end count type indices@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8223,7 +8223,7 @@  -- | Usage: @'glDrawRangeElementsBaseVertex' mode start end count type indices basevertex@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -8389,6 +8389,19 @@  {-# NOINLINE glFramebufferRenderbufferFunPtr #-} +-- | Usage: @'glFramebufferTexture' target attachment texture level@+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glFramebufferTexture.xhtml>+++glFramebufferTexture :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()+glFramebufferTexture = ffienumenumuintintIOV glFramebufferTextureFunPtr++glFramebufferTextureFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+glFramebufferTextureFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture")++{-# NOINLINE glFramebufferTextureFunPtr #-}+ -- | Usage: @'glFramebufferTexture1D' target attachment textarget texture level@ -- -- The parameter @target@ is a @FramebufferTarget@.@@ -9731,7 +9744,7 @@  -- | Usage: @'glMultiDrawArrays' mode first count drawcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @first@ should be @COMPSIZE(count)@. --@@ -9750,7 +9763,7 @@  -- | Usage: @'glMultiDrawElements' mode count type indices drawcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -12206,6 +12219,8 @@  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 +pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7+ pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0@@ -12230,6 +12245,8 @@  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB +pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8+ pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56@@ -12258,6 +12275,14 @@  pattern GL_FUNC_SUBTRACT = 0x800A +pattern GL_GEOMETRY_INPUT_TYPE = 0x8917++pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918++pattern GL_GEOMETRY_SHADER = 0x8DD9++pattern GL_GEOMETRY_VERTICES_OUT = 0x8916+ pattern GL_GEQUAL = 0x0206  pattern GL_GREATER = 0x0204@@ -12338,6 +12363,8 @@  pattern GL_LINES = 0x0001 +pattern GL_LINES_ADJACENCY = 0x000A+ pattern GL_LINE_LOOP = 0x0002  pattern GL_LINE_SMOOTH = 0x0B20@@ -12346,6 +12373,8 @@  pattern GL_LINE_STRIP = 0x0003 +pattern GL_LINE_STRIP_ADJACENCY = 0x000B+ pattern GL_LINE_WIDTH = 0x0B21  pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23@@ -12410,8 +12439,20 @@  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 +pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1+ pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C +pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF+ pattern GL_MAX_INTEGER_SAMPLES = 0x9110  pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905@@ -13182,10 +13223,14 @@  pattern GL_TRIANGLES = 0x0004 +pattern GL_TRIANGLES_ADJACENCY = 0x000C+ pattern GL_TRIANGLE_FAN = 0x0006  pattern GL_TRIANGLE_STRIP = 0x0005 +pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D+ pattern GL_TRUE = 1  pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C@@ -13782,6 +13827,50 @@  {-# NOINLINE glBindTransformFeedbackFunPtr #-} +-- | Usage: @'glBlendEquationSeparatei' buf modeRGB modeAlpha@+++glBlendEquationSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendEquationSeparatei = ffiuintenumenumIOV glBlendEquationSeparateiFunPtr++glBlendEquationSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendEquationSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationSeparatei")++{-# NOINLINE glBlendEquationSeparateiFunPtr #-}++-- | Usage: @'glBlendEquationi' buf mode@+++glBlendEquationi :: MonadIO m => GLuint -> GLenum -> m ()+glBlendEquationi = ffiuintenumIOV glBlendEquationiFunPtr++glBlendEquationiFunPtr :: FunPtr (GLuint -> GLenum -> IO ())+glBlendEquationiFunPtr = unsafePerformIO (getProcAddress "glBlendEquationi")++{-# NOINLINE glBlendEquationiFunPtr #-}++-- | Usage: @'glBlendFuncSeparatei' buf srcRGB dstRGB srcAlpha dstAlpha@+++glBlendFuncSeparatei :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()+glBlendFuncSeparatei = ffiuintenumenumenumenumIOV glBlendFuncSeparateiFunPtr++glBlendFuncSeparateiFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+glBlendFuncSeparateiFunPtr = unsafePerformIO (getProcAddress "glBlendFuncSeparatei")++{-# NOINLINE glBlendFuncSeparateiFunPtr #-}++-- | Usage: @'glBlendFunci' buf src dst@+++glBlendFunci :: MonadIO m => GLuint -> GLenum -> GLenum -> m ()+glBlendFunci = ffiuintenumenumIOV glBlendFunciFunPtr++glBlendFunciFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+glBlendFunciFunPtr = unsafePerformIO (getProcAddress "glBlendFunci")++{-# NOINLINE glBlendFunciFunPtr #-}+ -- | Usage: @'glDeleteTransformFeedbacks' n ids@ -- -- The length of @ids@ should be @n@.@@ -13799,7 +13888,7 @@  -- | Usage: @'glDrawArraysIndirect' mode indirect@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysIndirect.xhtml> @@ -13814,7 +13903,7 @@  -- | Usage: @'glDrawElementsIndirect' mode type indirect@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawElementsIndirect.xhtml> @@ -13829,7 +13918,7 @@  -- | Usage: @'glDrawTransformFeedback' mode id@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedback.xhtml> @@ -13844,7 +13933,7 @@  -- | Usage: @'glDrawTransformFeedbackStream' mode id stream@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStream.xhtml> @@ -14021,6 +14110,21 @@  {-# NOINLINE glIsTransformFeedbackFunPtr #-} +-- | Usage: @'glMinSampleShading' value@+--+-- The parameter @value@ is a @ColorF@.+--+-- Manual page: <https://www.opengl.org/sdk/docs/man/html/glMinSampleShading.xhtml>+++glMinSampleShading :: MonadIO m => GLfloat -> m ()+glMinSampleShading = ffifloatIOV glMinSampleShadingFunPtr++glMinSampleShadingFunPtr :: FunPtr (GLfloat -> IO ())+glMinSampleShadingFunPtr = unsafePerformIO (getProcAddress "glMinSampleShading")++{-# NOINLINE glMinSampleShadingFunPtr #-}+ -- | Usage: @'glPatchParameterfv' pname values@ -- -- The length of @values@ should be @COMPSIZE(pname)@.@@ -14363,6 +14467,8 @@  pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F +pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E+ pattern GL_ISOLINES = 0x8E7A  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E@@ -14415,6 +14521,8 @@  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E +pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37+ pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A  pattern GL_PATCHES = 0x000E@@ -14425,6 +14533,12 @@  pattern GL_PATCH_VERTICES = 0x8E72 +pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++pattern GL_SAMPLE_SHADING = 0x8C36+ pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75  pattern GL_TESS_CONTROL_SHADER = 0x8E88@@ -14455,6 +14569,8 @@  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 +pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F+ -- | Usage: @'glActiveShaderProgram' pipeline program@ -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glActiveShaderProgram.xhtml>@@ -14733,7 +14849,7 @@  -- | Usage: @'glProgramUniform1dv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@.   glProgramUniform1dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14757,7 +14873,7 @@  -- | Usage: @'glProgramUniform1fv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@.   glProgramUniform1fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14781,7 +14897,7 @@  -- | Usage: @'glProgramUniform1iv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@.   glProgramUniform1iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14805,7 +14921,7 @@  -- | Usage: @'glProgramUniform1uiv' program location count value@ ----- The length of @value@ should be @1@.+-- The length of @value@ should be @count@.   glProgramUniform1uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -14829,7 +14945,7 @@  -- | Usage: @'glProgramUniform2dv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@.   glProgramUniform2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14853,7 +14969,7 @@  -- | Usage: @'glProgramUniform2fv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@.   glProgramUniform2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14877,7 +14993,7 @@  -- | Usage: @'glProgramUniform2iv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@.   glProgramUniform2iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14901,7 +15017,7 @@  -- | Usage: @'glProgramUniform2uiv' program location count value@ ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*2@.   glProgramUniform2uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -14925,7 +15041,7 @@  -- | Usage: @'glProgramUniform3dv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@.   glProgramUniform3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -14949,7 +15065,7 @@  -- | Usage: @'glProgramUniform3fv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@.   glProgramUniform3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -14973,7 +15089,7 @@  -- | Usage: @'glProgramUniform3iv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@.   glProgramUniform3iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -14997,7 +15113,7 @@  -- | Usage: @'glProgramUniform3uiv' program location count value@ ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*3@.   glProgramUniform3uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -15021,7 +15137,7 @@  -- | Usage: @'glProgramUniform4dv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@.   glProgramUniform4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLdouble -> m ()@@ -15045,7 +15161,7 @@  -- | Usage: @'glProgramUniform4fv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@.   glProgramUniform4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLfloat -> m ()@@ -15069,7 +15185,7 @@  -- | Usage: @'glProgramUniform4iv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@.   glProgramUniform4iv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint -> m ()@@ -15093,7 +15209,7 @@  -- | Usage: @'glProgramUniform4uiv' program location count value@ ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*4@.   glProgramUniform4uiv :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint -> m ()@@ -15108,7 +15224,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*4@.   glProgramUniformMatrix2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15123,7 +15239,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @2@.+-- The length of @value@ should be @count*4@.   glProgramUniformMatrix2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15138,7 +15254,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix2x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15153,7 +15269,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix2x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15168,7 +15284,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix2x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15183,7 +15299,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix2x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15198,7 +15314,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*9@.   glProgramUniformMatrix3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15213,7 +15329,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @3@.+-- The length of @value@ should be @count*9@.   glProgramUniformMatrix3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15228,7 +15344,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix3x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15243,7 +15359,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*6@.   glProgramUniformMatrix3x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15258,7 +15374,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix3x4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15273,7 +15389,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix3x4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15288,7 +15404,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*16@.   glProgramUniformMatrix4dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15303,7 +15419,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @4@.+-- The length of @value@ should be @count*16@.   glProgramUniformMatrix4fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15318,7 +15434,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix4x2dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15333,7 +15449,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*8@.   glProgramUniformMatrix4x2fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15348,7 +15464,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix4x3dv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> m ()@@ -15363,7 +15479,7 @@ -- -- The parameter @transpose@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. ----- The length of @value@ should be @count@.+-- The length of @value@ should be @count*12@.   glProgramUniformMatrix4x3fv :: MonadIO m => GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()@@ -15702,7 +15818,7 @@  -- | Usage: @'glDrawArraysInstancedBaseInstance' mode first count instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawArraysInstancedBaseInstance.xhtml> @@ -15717,7 +15833,7 @@  -- | Usage: @'glDrawElementsInstancedBaseInstance' mode count type indices instancecount baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -15734,7 +15850,7 @@  -- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstance' mode count type indices instancecount basevertex baseinstance@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @indices@ should be @count@. --@@ -15751,7 +15867,7 @@  -- | Usage: @'glDrawTransformFeedbackInstanced' mode id instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackInstanced.xhtml> @@ -15766,7 +15882,7 @@  -- | Usage: @'glDrawTransformFeedbackStreamInstanced' mode id stream instancecount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- Manual page: <https://www.opengl.org/sdk/docs/man/html/glDrawTransformFeedbackStreamInstanced.xhtml> @@ -17397,6 +17513,8 @@  pattern GL_QUERY_RESULT_NO_WAIT = 0x9194 +pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A+ pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C@@ -17460,13 +17578,13 @@  {-# NOINLINE glClearNamedBufferSubDataFunPtr #-} --- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer depth stencil@+-- | Usage: @'glClearNamedFramebufferfi' framebuffer buffer drawbuffer depth stencil@  -glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLfloat -> GLint -> m ()-glClearNamedFramebufferfi = ffiuintenumfloatintIOV glClearNamedFramebufferfiFunPtr+glClearNamedFramebufferfi :: MonadIO m => GLuint -> GLenum -> GLint -> GLfloat -> GLint -> m ()+glClearNamedFramebufferfi = ffiuintenumintfloatintIOV glClearNamedFramebufferfiFunPtr -glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLfloat -> GLint -> IO ())+glClearNamedFramebufferfiFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()) glClearNamedFramebufferfiFunPtr = unsafePerformIO (getProcAddress "glClearNamedFramebufferfi")  {-# NOINLINE glClearNamedFramebufferfiFunPtr #-}@@ -18644,6 +18762,8 @@  pattern GL_CLIP_ORIGIN = 0x935C +pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004+ pattern GL_CONTEXT_LOST = 0x0507  pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB@@ -18684,6 +18804,18 @@  pattern GL_BLEND_EQUATION = 0x8009 +pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9++pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F++pattern GL_FLOAT16_NV = 0x8FF8++pattern GL_FLOAT16_VEC2_NV = 0x8FF9++pattern GL_FLOAT16_VEC3_NV = 0x8FFA++pattern GL_FLOAT16_VEC4_NV = 0x8FFB+ -- | Usage: @'glGetUniformi64vNV' program location params@ -- -- The length of @params@ should be @COMPSIZE(program,location)@.@@ -19094,14 +19226,6 @@  {-# NOINLINE glUniform4ui64vNVFunPtr #-} -pattern GL_FLOAT16_NV = 0x8FF8--pattern GL_FLOAT16_VEC2_NV = 0x8FF9--pattern GL_FLOAT16_VEC3_NV = 0x8FFA--pattern GL_FLOAT16_VEC4_NV = 0x8FFB- pattern GL_INT16_NV = 0x8FE4  pattern GL_INT16_VEC2_NV = 0x8FE5@@ -19170,6 +19294,8 @@  pattern GL_STORAGE_SHARED_APPLE = 0x85BF +pattern GL_UNSIGNED_INT64_ARB = 0x140F+ -- | Usage: @'glBindProgramARB' target program@ -- -- The parameter @target@ is a @ProgramTargetARB@.@@ -19599,17 +19725,6 @@  pattern GL_FLOAT_VEC4_ARB = 0x8B52 --- | Usage: @'glTexPageCommitmentARB' target level xoffset yoffset zoffset width height depth commit@---glTexPageCommitmentARB :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()-glTexPageCommitmentARB = ffienumintintintintsizeisizeisizeibooleanIOV glTexPageCommitmentARBFunPtr--glTexPageCommitmentARBFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-glTexPageCommitmentARBFunPtr = unsafePerformIO (getProcAddress "glTexPageCommitmentARB")--{-# NOINLINE glTexPageCommitmentARBFunPtr #-}- -- | Usage: @'glDisableVertexAttribArrayARB' index@ -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDisableVertexAttribArray'.@@ -20283,6 +20398,21 @@  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C +-- | Usage: @'glBindFragDataLocationEXT' program color name@+--+-- The length of @name@ should be @COMPSIZE(name)@.+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glBindFragDataLocation'.+++glBindFragDataLocationEXT :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()+glBindFragDataLocationEXT = ffiuintuintPtrcharIOV glBindFragDataLocationEXTFunPtr++glBindFragDataLocationEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+glBindFragDataLocationEXTFunPtr = unsafePerformIO (getProcAddress "glBindFragDataLocationEXT")++{-# NOINLINE glBindFragDataLocationEXTFunPtr #-}+ pattern GL_R16F_EXT = 0x822D  pattern GL_RG16F_EXT = 0x822F@@ -21039,7 +21169,7 @@  -- | Usage: @'glDrawArraysInstancedEXT' mode start count primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstanced'. @@ -21054,7 +21184,7 @@  -- | Usage: @'glDrawElementsInstancedEXT' mode count type indices primcount@ ----- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Core32.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Core32.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Core32.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Core32.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.+-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. --@@ -21104,7 +21234,7 @@ -- -- The parameter @level@ is a @CheckedInt32@. ----- This command is an alias for 'Graphics.GL.Core32.glFramebufferTexture'.+-- This command is an alias for 'Graphics.GL.Internal.Shared.glFramebufferTexture'.   glFramebufferTextureEXT :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> m ()@@ -21176,6 +21306,10 @@  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 +pattern GL_MULTISAMPLE_EXT = 0x809D++pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F+ -- | Usage: @'glRasterSamplesEXT' samples fixedsamplelocations@  @@ -21375,6 +21509,8 @@  pattern GL_TEXTURE_EXTERNAL_OES = 0x8D65 +pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3+ pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB  pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8@@ -21474,6 +21610,45 @@ pattern GL_SECONDARY_COLOR_NV = 0x852D  pattern GL_DEPTH_COMPONENT24_OES = 0x81A6++-- | Usage: @'glDisableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glDisablei'.+++glDisableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glDisableiOES = ffienumuintIOV glDisableiOESFunPtr++glDisableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glDisableiOESFunPtr = unsafePerformIO (getProcAddress "glDisableiOES")++{-# NOINLINE glDisableiOESFunPtr #-}++-- | Usage: @'glEnableiOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glEnablei'.+++glEnableiOES :: MonadIO m => GLenum -> GLuint -> m ()+glEnableiOES = ffienumuintIOV glEnableiOESFunPtr++glEnableiOESFunPtr :: FunPtr (GLenum -> GLuint -> IO ())+glEnableiOESFunPtr = unsafePerformIO (getProcAddress "glEnableiOES")++{-# NOINLINE glEnableiOESFunPtr #-}++-- | Usage: @'glIsEnablediOES' target index@+--+-- This command is an alias for 'Graphics.GL.Internal.Shared.glIsEnabledi'.+++glIsEnablediOES :: MonadIO m => GLenum -> GLuint -> m GLboolean+glIsEnablediOES = ffienumuintIOboolean glIsEnablediOESFunPtr++glIsEnablediOESFunPtr :: FunPtr (GLenum -> GLuint -> IO GLboolean)+glIsEnablediOESFunPtr = unsafePerformIO (getProcAddress "glIsEnablediOES")++{-# NOINLINE glIsEnablediOESFunPtr #-}  -- | Usage: @'glGetTexGenxvOES' coord pname params@ --
+ dist/build/autogen/Graphics/GL/SafetyCritical20.hs view
@@ -0,0 +1,391 @@+-- This file was automatically generated.+{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}+module Graphics.GL.SafetyCritical20 (+  -- * Graphics.GL.SafetyCritical20+    glActiveTexture+  , glBindBuffer+  , glBindFramebuffer+  , glBindRenderbuffer+  , glBindTexture+  , glBlendColor+  , glBlendEquation+  , glBlendEquationSeparate+  , glBlendFunc+  , glBlendFuncSeparate+  , glBufferData+  , glBufferSubData+  , glCheckFramebufferStatus+  , glClear+  , glClearColor+  , glClearDepthf+  , glClearStencil+  , glColorMask+  , glCompressedTexSubImage2D+  , glCreateProgram+  , glCullFace+  , glDepthFunc+  , glDepthMask+  , glDepthRangef+  , glDisable+  , glDisableVertexAttribArray+  , glDrawArrays+  , glDrawRangeElements+  , glEnable+  , glEnableVertexAttribArray+  , glFinish+  , glFlush+  , glFramebufferRenderbuffer+  , glFramebufferTexture2D+  , glFrontFace+  , glGenBuffers+  , glGenFramebuffers+  , glGenRenderbuffers+  , glGenTextures+  , glGenerateMipmap+  , glGetAttribLocation+  , glGetBooleanv+  , glGetBufferParameteriv+  , glGetError+  , glGetFloatv+  , glGetFramebufferAttachmentParameteriv+  , glGetGraphicsResetStatus+  , glGetIntegerv+  , glGetProgramiv+  , glGetRenderbufferParameteriv+  , glGetString+  , glGetTexParameterfv+  , glGetTexParameteriv+  , glGetUniformLocation+  , glGetVertexAttribPointerv+  , glGetVertexAttribfv+  , glGetVertexAttribiv+  , glGetnUniformfv+  , glGetnUniformiv+  , glHint+  , glIsEnabled+  , glLineWidth+  , glPixelStorei+  , glPolygonOffset+  , glProgramBinary+  , glReadnPixels+  , glRenderbufferStorage+  , glSampleCoverage+  , glScissor+  , glStencilFunc+  , glStencilFuncSeparate+  , glStencilMask+  , glStencilMaskSeparate+  , glStencilOp+  , glStencilOpSeparate+  , glTexParameterf+  , glTexParameterfv+  , glTexParameteri+  , glTexParameteriv+  , glTexStorage2D+  , glTexSubImage2D+  , glUniform1f+  , glUniform1fv+  , glUniform1i+  , glUniform1iv+  , glUniform2f+  , glUniform2fv+  , glUniform2i+  , glUniform2iv+  , glUniform3f+  , glUniform3fv+  , glUniform3i+  , glUniform3iv+  , glUniform4f+  , glUniform4fv+  , glUniform4i+  , glUniform4iv+  , glUniformMatrix2fv+  , glUniformMatrix3fv+  , glUniformMatrix4fv+  , glUseProgram+  , glVertexAttrib1f+  , glVertexAttrib1fv+  , glVertexAttrib2f+  , glVertexAttrib2fv+  , glVertexAttrib3f+  , glVertexAttrib3fv+  , glVertexAttrib4f+  , glVertexAttrib4fv+  , glVertexAttribPointer+  , glViewport+  , pattern GL_ACTIVE_TEXTURE+  , pattern GL_ALIASED_LINE_WIDTH_RANGE+  , pattern GL_ALIASED_POINT_SIZE_RANGE+  , pattern GL_ALPHA_BITS+  , pattern GL_ALWAYS+  , pattern GL_ARRAY_BUFFER+  , pattern GL_ARRAY_BUFFER_BINDING+  , pattern GL_BACK+  , pattern GL_BLEND+  , pattern GL_BLEND_COLOR+  , pattern GL_BLEND_DST_ALPHA+  , pattern GL_BLEND_DST_RGB+  , pattern GL_BLEND_EQUATION+  , pattern GL_BLEND_EQUATION_ALPHA+  , pattern GL_BLEND_EQUATION_RGB+  , pattern GL_BLEND_SRC_ALPHA+  , pattern GL_BLEND_SRC_RGB+  , pattern GL_BLUE_BITS+  , pattern GL_BUFFER_SIZE+  , pattern GL_BUFFER_USAGE+  , pattern GL_BYTE+  , pattern GL_CCW+  , pattern GL_CLAMP_TO_EDGE+  , pattern GL_COLOR_ATTACHMENT0+  , pattern GL_COLOR_BUFFER_BIT+  , pattern GL_COLOR_CLEAR_VALUE+  , pattern GL_COLOR_WRITEMASK+  , pattern GL_COMPRESSED_TEXTURE_FORMATS+  , pattern GL_CONSTANT_ALPHA+  , pattern GL_CONSTANT_COLOR+  , pattern GL_CONTEXT_LOST+  , pattern GL_CONTEXT_ROBUST_ACCESS+  , pattern GL_CULL_FACE+  , pattern GL_CULL_FACE_MODE+  , pattern GL_CURRENT_PROGRAM+  , pattern GL_CURRENT_VERTEX_ATTRIB+  , pattern GL_CW+  , pattern GL_DECR+  , pattern GL_DECR_WRAP+  , pattern GL_DEPTH_ATTACHMENT+  , pattern GL_DEPTH_BITS+  , pattern GL_DEPTH_BUFFER_BIT+  , pattern GL_DEPTH_CLEAR_VALUE+  , pattern GL_DEPTH_COMPONENT16+  , pattern GL_DEPTH_FUNC+  , pattern GL_DEPTH_RANGE+  , pattern GL_DEPTH_TEST+  , pattern GL_DEPTH_WRITEMASK+  , pattern GL_DITHER+  , pattern GL_DONT_CARE+  , pattern GL_DST_ALPHA+  , pattern GL_DST_COLOR+  , pattern GL_DYNAMIC_DRAW+  , pattern GL_ELEMENT_ARRAY_BUFFER+  , pattern GL_ELEMENT_ARRAY_BUFFER_BINDING+  , pattern GL_EQUAL+  , pattern GL_EXTENSIONS+  , pattern GL_FALSE+  , pattern GL_FASTEST+  , pattern GL_FLOAT+  , pattern GL_FRAMEBUFFER+  , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME+  , pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE+  , pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL+  , pattern GL_FRAMEBUFFER_BINDING+  , pattern GL_FRAMEBUFFER_COMPLETE+  , pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT+  , pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS+  , pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT+  , pattern GL_FRAMEBUFFER_UNDEFINED+  , pattern GL_FRAMEBUFFER_UNSUPPORTED+  , pattern GL_FRONT+  , pattern GL_FRONT_AND_BACK+  , pattern GL_FRONT_FACE+  , pattern GL_FUNC_ADD+  , pattern GL_FUNC_REVERSE_SUBTRACT+  , pattern GL_FUNC_SUBTRACT+  , pattern GL_GENERATE_MIPMAP_HINT+  , pattern GL_GEQUAL+  , pattern GL_GREATER+  , pattern GL_GREEN_BITS+  , pattern GL_GUILTY_CONTEXT_RESET+  , pattern GL_HIGH_FLOAT+  , pattern GL_HIGH_INT+  , pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT+  , pattern GL_IMPLEMENTATION_COLOR_READ_TYPE+  , pattern GL_INCR+  , pattern GL_INCR_WRAP+  , pattern GL_INNOCENT_CONTEXT_RESET+  , pattern GL_INT+  , pattern GL_INVALID_ENUM+  , pattern GL_INVALID_FRAMEBUFFER_OPERATION+  , pattern GL_INVALID_OPERATION+  , pattern GL_INVALID_VALUE+  , pattern GL_INVERT+  , pattern GL_KEEP+  , pattern GL_LEQUAL+  , pattern GL_LESS+  , pattern GL_LINEAR+  , pattern GL_LINEAR_MIPMAP_LINEAR+  , pattern GL_LINEAR_MIPMAP_NEAREST+  , pattern GL_LINES+  , pattern GL_LINE_LOOP+  , pattern GL_LINE_STRIP+  , pattern GL_LINE_WIDTH+  , pattern GL_LINK_STATUS+  , pattern GL_LOSE_CONTEXT_ON_RESET+  , pattern GL_LOW_FLOAT+  , pattern GL_LOW_INT+  , pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS+  , pattern GL_MAX_RENDERBUFFER_SIZE+  , pattern GL_MAX_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_TEXTURE_SIZE+  , pattern GL_MAX_VARYING_VECTORS+  , pattern GL_MAX_VERTEX_ATTRIBS+  , pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS+  , pattern GL_MAX_VERTEX_UNIFORM_VECTORS+  , pattern GL_MAX_VIEWPORT_DIMS+  , pattern GL_MEDIUM_FLOAT+  , pattern GL_MEDIUM_INT+  , pattern GL_MIRRORED_REPEAT+  , pattern GL_NEAREST+  , pattern GL_NEAREST_MIPMAP_LINEAR+  , pattern GL_NEAREST_MIPMAP_NEAREST+  , pattern GL_NEVER+  , pattern GL_NICEST+  , pattern GL_NONE+  , pattern GL_NOTEQUAL+  , pattern GL_NO_ERROR+  , pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS+  , pattern GL_NUM_PROGRAM_BINARY_FORMATS+  , pattern GL_ONE+  , pattern GL_ONE_MINUS_CONSTANT_ALPHA+  , pattern GL_ONE_MINUS_CONSTANT_COLOR+  , pattern GL_ONE_MINUS_DST_ALPHA+  , pattern GL_ONE_MINUS_DST_COLOR+  , pattern GL_ONE_MINUS_SRC_ALPHA+  , pattern GL_ONE_MINUS_SRC_COLOR+  , pattern GL_OUT_OF_MEMORY+  , pattern GL_PACK_ALIGNMENT+  , pattern GL_POINTS+  , pattern GL_POLYGON_OFFSET_FACTOR+  , pattern GL_POLYGON_OFFSET_FILL+  , pattern GL_POLYGON_OFFSET_UNITS+  , pattern GL_PROGRAM_BINARY_FORMATS+  , pattern GL_R8+  , pattern GL_RED+  , pattern GL_RED_BITS+  , pattern GL_RENDERBUFFER+  , pattern GL_RENDERBUFFER_ALPHA_SIZE+  , pattern GL_RENDERBUFFER_BINDING+  , pattern GL_RENDERBUFFER_BLUE_SIZE+  , pattern GL_RENDERBUFFER_DEPTH_SIZE+  , pattern GL_RENDERBUFFER_GREEN_SIZE+  , pattern GL_RENDERBUFFER_HEIGHT+  , pattern GL_RENDERBUFFER_INTERNAL_FORMAT+  , pattern GL_RENDERBUFFER_RED_SIZE+  , pattern GL_RENDERBUFFER_STENCIL_SIZE+  , pattern GL_RENDERBUFFER_WIDTH+  , pattern GL_RENDERER+  , pattern GL_REPEAT+  , pattern GL_REPLACE+  , pattern GL_RESET_NOTIFICATION_STRATEGY+  , pattern GL_RG+  , pattern GL_RG8+  , pattern GL_RGB+  , pattern GL_RGB565+  , pattern GL_RGB5_A1+  , pattern GL_RGB8+  , pattern GL_RGBA+  , pattern GL_RGBA4+  , pattern GL_RGBA8+  , pattern GL_SAMPLER_2D+  , pattern GL_SAMPLES+  , pattern GL_SAMPLE_ALPHA_TO_COVERAGE+  , pattern GL_SAMPLE_BUFFERS+  , pattern GL_SAMPLE_COVERAGE+  , pattern GL_SAMPLE_COVERAGE_INVERT+  , pattern GL_SAMPLE_COVERAGE_VALUE+  , pattern GL_SCISSOR_BOX+  , pattern GL_SCISSOR_TEST+  , pattern GL_SHADING_LANGUAGE_VERSION+  , pattern GL_SHORT+  , pattern GL_SRC_ALPHA+  , pattern GL_SRC_ALPHA_SATURATE+  , pattern GL_SRC_COLOR+  , pattern GL_STATIC_DRAW+  , pattern GL_STENCIL_ATTACHMENT+  , pattern GL_STENCIL_BACK_FAIL+  , pattern GL_STENCIL_BACK_FUNC+  , pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL+  , pattern GL_STENCIL_BACK_PASS_DEPTH_PASS+  , pattern GL_STENCIL_BACK_REF+  , pattern GL_STENCIL_BACK_VALUE_MASK+  , pattern GL_STENCIL_BACK_WRITEMASK+  , pattern GL_STENCIL_BITS+  , pattern GL_STENCIL_BUFFER_BIT+  , pattern GL_STENCIL_CLEAR_VALUE+  , pattern GL_STENCIL_FAIL+  , pattern GL_STENCIL_FUNC+  , pattern GL_STENCIL_INDEX8+  , pattern GL_STENCIL_PASS_DEPTH_FAIL+  , pattern GL_STENCIL_PASS_DEPTH_PASS+  , pattern GL_STENCIL_REF+  , pattern GL_STENCIL_TEST+  , pattern GL_STENCIL_VALUE_MASK+  , pattern GL_STENCIL_WRITEMASK+  , pattern GL_STREAM_DRAW+  , pattern GL_SUBPIXEL_BITS+  , pattern GL_TEXTURE+  , pattern GL_TEXTURE0+  , pattern GL_TEXTURE1+  , pattern GL_TEXTURE10+  , pattern GL_TEXTURE11+  , pattern GL_TEXTURE12+  , pattern GL_TEXTURE13+  , pattern GL_TEXTURE14+  , pattern GL_TEXTURE15+  , pattern GL_TEXTURE16+  , pattern GL_TEXTURE17+  , pattern GL_TEXTURE18+  , pattern GL_TEXTURE19+  , pattern GL_TEXTURE2+  , pattern GL_TEXTURE20+  , pattern GL_TEXTURE21+  , pattern GL_TEXTURE22+  , pattern GL_TEXTURE23+  , pattern GL_TEXTURE24+  , pattern GL_TEXTURE25+  , pattern GL_TEXTURE26+  , pattern GL_TEXTURE27+  , pattern GL_TEXTURE28+  , pattern GL_TEXTURE29+  , pattern GL_TEXTURE3+  , pattern GL_TEXTURE30+  , pattern GL_TEXTURE31+  , pattern GL_TEXTURE4+  , pattern GL_TEXTURE5+  , pattern GL_TEXTURE6+  , pattern GL_TEXTURE7+  , pattern GL_TEXTURE8+  , pattern GL_TEXTURE9+  , pattern GL_TEXTURE_2D+  , pattern GL_TEXTURE_BINDING_2D+  , pattern GL_TEXTURE_IMMUTABLE_FORMAT+  , pattern GL_TEXTURE_MAG_FILTER+  , pattern GL_TEXTURE_MIN_FILTER+  , pattern GL_TEXTURE_WRAP_S+  , pattern GL_TEXTURE_WRAP_T+  , pattern GL_TRIANGLES+  , pattern GL_TRIANGLE_FAN+  , pattern GL_TRIANGLE_STRIP+  , pattern GL_TRUE+  , pattern GL_UNKNOWN_CONTEXT_RESET+  , pattern GL_UNPACK_ALIGNMENT+  , pattern GL_UNSIGNED_BYTE+  , pattern GL_UNSIGNED_INT+  , pattern GL_UNSIGNED_SHORT+  , pattern GL_UNSIGNED_SHORT_4_4_4_4+  , pattern GL_UNSIGNED_SHORT_5_5_5_1+  , pattern GL_UNSIGNED_SHORT_5_6_5+  , pattern GL_VENDOR+  , pattern GL_VERSION+  , pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING+  , pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED+  , pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED+  , pattern GL_VERTEX_ATTRIB_ARRAY_POINTER+  , pattern GL_VERTEX_ATTRIB_ARRAY_SIZE+  , pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE+  , pattern GL_VERTEX_ATTRIB_ARRAY_TYPE+  , pattern GL_VIEWPORT+  , pattern GL_ZERO+) where++import Graphics.GL.Internal.Shared
extensions.txt view
@@ -9,8 +9,10 @@ GL_AMD_debug_output https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/debug_output.txt GL_AMD_depth_clamp_separate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/depth_clamp_separate.txt GL_AMD_draw_buffers_blend https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/draw_buffers_blend.txt+GL_AMD_framebuffer_sample_positions https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_framebuffer_sample_positions.txt GL_AMD_gcn_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gcn_shader.txt GL_AMD_glx_gpu_association https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/glx_gpu_association.txt+GL_AMD_gpu_shader_half_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_half_float.txt GL_AMD_gpu_shader_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/gpu_shader_int64.txt GL_AMD_interleaved_elements https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/interleaved_elements.txt GL_AMD_multi_draw_indirect https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/multi_draw_indirect.txt@@ -24,6 +26,8 @@ GL_AMD_sample_positions https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/sample_positions.txt GL_AMD_seamless_cubemap_per_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/seamless_cubemap_per_texture.txt GL_AMD_shader_atomic_counter_ops https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_atomic_counter_ops.txt+GL_AMD_shader_ballot https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_ballot.txt+GL_AMD_shader_explicit_vertex_parameter https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_explicit_vertex_parameter.txt GL_AMD_shader_stencil_export https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_stencil_export.txt GL_AMD_shader_stencil_value_export https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_stencil_value_export.txt GL_AMD_shader_trinary_minmax https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/AMD/shader_trinary_minmax.txt@@ -75,6 +79,7 @@ GL_APPLE_ycbcr_422 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/APPLE/ycbcr_422.txt GL_ARB_ES2_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES2_compatibility.txt GL_ARB_ES3_1_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_1_compatibility.txt+GL_ARB_ES3_2_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_2_compatibility.txt GL_ARB_ES3_compatibility https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/ES3_compatibility.txt GL_ARB_arrays_of_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/arrays_of_arrays.txt GL_ARB_base_instance https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/base_instance.txt@@ -114,6 +119,7 @@ GL_ARB_fragment_program https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_program.txt GL_ARB_fragment_program_shadow https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_program_shadow.txt GL_ARB_fragment_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader.txt+GL_ARB_fragment_shader_interlock https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/fragment_shader_interlock.txt GL_ARB_framebuffer_no_attachments https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_no_attachments.txt GL_ARB_framebuffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_object.txt GL_ARB_framebuffer_sRGB https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/framebuffer_sRGB.txt@@ -126,6 +132,7 @@ GL_ARB_glx_robustness_isolation https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/glx_robustness_isolation.txt GL_ARB_gpu_shader5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader5.txt GL_ARB_gpu_shader_fp64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_fp64.txt+GL_ARB_gpu_shader_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/gpu_shader_int64.txt GL_ARB_half_float_pixel https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/half_float_pixel.txt GL_ARB_half_float_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/half_float_vertex.txt GL_ARB_indirect_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/indirect_parameters.txt@@ -142,23 +149,29 @@ GL_ARB_multitexture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/multitexture.txt GL_ARB_occlusion_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/occlusion_query.txt GL_ARB_occlusion_query2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/occlusion_query2.txt+GL_ARB_parallel_shader_compile https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/parallel_shader_compile.txt GL_ARB_pipeline_statistics_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/pipeline_statistics_query.txt GL_ARB_pixel_buffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/pixel_buffer_object.txt GL_ARB_point_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/point_parameters.txt GL_ARB_point_sprite https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/point_sprite.txt+GL_ARB_post_depth_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/post_depth_coverage.txt GL_ARB_program_interface_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/program_interface_query.txt GL_ARB_provoking_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/provoking_vertex.txt GL_ARB_query_buffer_object https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/query_buffer_object.txt GL_ARB_robust_buffer_access_behavior https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robust_buffer_access_behavior.txt GL_ARB_robustness https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robustness.txt GL_ARB_robustness_isolation https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/robustness_isolation.txt+GL_ARB_sample_locations https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_locations.txt GL_ARB_sample_shading https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sample_shading.txt GL_ARB_sampler_objects https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sampler_objects.txt GL_ARB_seamless_cube_map https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/seamless_cube_map.txt GL_ARB_seamless_cubemap_per_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/seamless_cubemap_per_texture.txt GL_ARB_separate_shader_objects https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/separate_shader_objects.txt+GL_ARB_shader_atomic_counter_ops https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counter_ops.txt GL_ARB_shader_atomic_counters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_atomic_counters.txt+GL_ARB_shader_ballot https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_ballot.txt GL_ARB_shader_bit_encoding https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_bit_encoding.txt+GL_ARB_shader_clock https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_clock.txt GL_ARB_shader_draw_parameters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_draw_parameters.txt GL_ARB_shader_group_vote https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_group_vote.txt GL_ARB_shader_image_load_store https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_image_load_store.txt@@ -170,6 +183,7 @@ GL_ARB_shader_subroutine https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_subroutine.txt GL_ARB_shader_texture_image_samples https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_texture_image_samples.txt GL_ARB_shader_texture_lod https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_texture_lod.txt+GL_ARB_shader_viewport_layer_array https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shader_viewport_layer_array.txt GL_ARB_shading_language_100 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_100.txt GL_ARB_shading_language_420pack https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_420pack.txt GL_ARB_shading_language_include https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shading_language_include.txt@@ -178,6 +192,8 @@ GL_ARB_shadow_ambient https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/shadow_ambient.txt GL_ARB_sparse_buffer https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_buffer.txt GL_ARB_sparse_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture.txt+GL_ARB_sparse_texture2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture2.txt+GL_ARB_sparse_texture_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sparse_texture_clamp.txt GL_ARB_stencil_texturing https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/stencil_texturing.txt GL_ARB_sync https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/sync.txt GL_ARB_tessellation_shader https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/tessellation_shader.txt@@ -195,6 +211,7 @@ GL_ARB_texture_env_combine https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_combine.txt GL_ARB_texture_env_crossbar https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_crossbar.txt GL_ARB_texture_env_dot3 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_env_dot3.txt+GL_ARB_texture_filter_minmax https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_filter_minmax.txt GL_ARB_texture_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_float.txt GL_ARB_texture_gather https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_gather.txt GL_ARB_texture_mirror_clamp_to_edge https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_mirror_clamp_to_edge.txt@@ -276,6 +293,8 @@ GL_EXT_blend_minmax https://www.khronos.org/registry/gles/extensions/EXT/EXT_blend_minmax.txt GL_EXT_blend_subtract https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/blend_subtract.txt GL_EXT_buffer_storage https://www.khronos.org/registry/gles/extensions/EXT/EXT_buffer_storage.txt+GL_EXT_clear_texture https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clear_texture.txt+GL_EXT_clip_cull_distance https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_clip_cull_distance.txt GL_EXT_clip_volume_hint https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/clip_volume_hint.txt GL_EXT_cmyka https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/cmyka.txt GL_EXT_color_buffer_float https://www.khronos.org/registry/gles/extensions/EXT/EXT_color_buffer_float.txt@@ -283,6 +302,7 @@ GL_EXT_color_subtable https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/color_subtable.txt GL_EXT_compiled_vertex_array https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/compiled_vertex_array.txt GL_EXT_compressed_ETC1_RGB8_sub_texture https://www.khronos.org/registry/gles/extensions/EXT/EXT_compressed_ETC1_RGB8_sub_texture.txt+GL_EXT_conservative_depth https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_conservative_depth.txt GL_EXT_convolution https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/convolution.txt GL_EXT_coordinate_frame https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/coordinate_frame.txt GL_EXT_copy_image https://www.khronos.org/registry/gles/extensions/EXT/EXT_copy_image.txt@@ -300,6 +320,7 @@ GL_EXT_draw_instanced https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/draw_instanced.txt GL_EXT_draw_instanced https://www.khronos.org/registry/gles/extensions/EXT/EXT_draw_instanced.txt GL_EXT_draw_range_elements https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/draw_range_elements.txt+GL_EXT_draw_transform_feedback https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_transform_feedback.txt GL_EXT_float_blend https://www.khronos.org/registry/gles/extensions/EXT/EXT_float_blend.txt GL_EXT_fog_coord https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/fog_coord.txt GL_EXT_frag_depth https://www.khronos.org/registry/gles/extensions/EXT/EXT_frag_depth.txt@@ -331,6 +352,7 @@ GL_EXT_misc_attribute https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/misc_attribute.txt GL_EXT_multi_draw_arrays https://www.khronos.org/registry/gles/extensions/EXT/EXT_multi_draw_arrays.txt GL_EXT_multi_draw_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/multi_draw_arrays.txt+GL_EXT_multisample_compatibility https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisample_compatibility.txt GL_EXT_multisampled_render_to_texture https://www.khronos.org/registry/gles/extensions/EXT/EXT_multisampled_render_to_texture.txt GL_EXT_multiview_draw_buffers https://www.khronos.org/registry/gles/extensions/EXT/EXT_multiview_draw_buffers.txt GL_EXT_nurbs_tessellator https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/nurbs_tessellator.txt@@ -348,6 +370,7 @@ GL_EXT_polygon_offset_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/polygon_offset_clamp.txt GL_EXT_post_depth_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/post_depth_coverage.txt GL_EXT_primitive_bounding_box https://www.khronos.org/registry/gles/extensions/EXT/EXT_primitive_bounding_box.txt+GL_EXT_protected_textures https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_protected_textures.txt GL_EXT_provoking_vertex https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/provoking_vertex.txt GL_EXT_pvrtc_sRGB https://www.khronos.org/registry/gles/extensions/EXT/EXT_pvrtc_sRGB.txt GL_EXT_raster_multisample https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/raster_multisample.txt@@ -362,13 +385,16 @@ GL_EXT_separate_shader_objects https://www.khronos.org/registry/gles/extensions/EXT/EXT_separate_shader_objects.txt GL_EXT_separate_specular_color https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/separate_specular_color.txt GL_EXT_shader_framebuffer_fetch https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_framebuffer_fetch.txt+GL_EXT_shader_group_vote https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_group_vote.txt GL_EXT_shader_image_load_formatted https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_image_load_formatted.txt GL_EXT_shader_image_load_store https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_image_load_store.txt GL_EXT_shader_implicit_conversions https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_implicit_conversions.txt GL_EXT_shader_integer_mix https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shader_integer_mix.txt GL_EXT_shader_integer_mix https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_integer_mix.txt GL_EXT_shader_io_blocks https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_io_blocks.txt+GL_EXT_shader_non_constant_global_initializers https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_non_constant_global_initializers.txt GL_EXT_shader_pixel_local_storage https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_pixel_local_storage.txt+GL_EXT_shader_pixel_local_storage2 https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage2.txt GL_EXT_shader_texture_lod https://www.khronos.org/registry/gles/extensions/EXT/EXT_shader_texture_lod.txt GL_EXT_shadow_funcs https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/shadow_funcs.txt GL_EXT_shadow_samplers https://www.khronos.org/registry/gles/extensions/EXT/EXT_shadow_samplers.txt@@ -434,6 +460,7 @@ GL_EXT_vertex_weighting https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/vertex_weighting.txt GL_EXT_visual_info https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/visual_info.txt GL_EXT_visual_rating https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/visual_rating.txt+GL_EXT_window_rectangles https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/window_rectangles.txt GL_EXT_wgl_create_context_es2_profile https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_create_context_es2_profile.txt GL_EXT_wgl_depth_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_depth_float.txt GL_EXT_wgl_display_color_table https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/EXT/wgl_display_color_table.txt@@ -465,6 +492,8 @@ GL_IBM_static_data https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/static_data.txt GL_IBM_texture_mirrored_repeat https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/texture_mirrored_repeat.txt GL_IBM_vertex_array_lists https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/vertex_array_lists.txt+GL_IMG_bindless_texture https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_bindless_texture.txt+GL_IMG_framebuffer_downsample https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_framebuffer_downsample.txt GL_IMG_multisampled_render_to_texture https://www.khronos.org/registry/gles/extensions/IMG/IMG_multisampled_render_to_texture.txt GL_IMG_program_binary https://www.khronos.org/registry/gles/extensions/IMG/IMG_program_binary.txt GL_IMG_read_format https://www.khronos.org/registry/gles/extensions/IMG/IMG_read_format.txt@@ -472,10 +501,13 @@ GL_IMG_texture_compression_pvrtc https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc.txt GL_IMG_texture_compression_pvrtc2 https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc2.txt GL_IMG_texture_env_enhanced_fixed_function https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_env_enhanced_fixed_function.txt+GL_IMG_texture_filter_cubic https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_filter_cubic.txt GL_IMG_user_clip_plane https://www.khronos.org/registry/gles/extensions/IMG/IMG_user_clip_plane.txt GL_INGR_color_clamp https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INGR/color_clamp.txt GL_INGR_interlace_read https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INGR/interlace_read.txt+GL_INTEL_conservative_rasterization https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/conservative_rasterization.txt GL_INTEL_fragment_shader_ordering https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/fragment_shader_ordering.txt+GL_INTEL_framebuffer_CMAA https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/framebuffer_CMAA.txt GL_INTEL_map_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/map_texture.txt GL_INTEL_parallel_arrays https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/parallel_arrays.txt GL_INTEL_performance_query https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/INTEL/performance_query.txt@@ -497,6 +529,7 @@ GL_KHR_texture_compression_astc_hdr https://www.khronos.org/registry/gles/extensions/KHR/KHR_texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_hdr https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_ldr https://www.khronos.org/registry/gles/extensions/KHR/KHR_texture_compression_astc_ldr.txt+GL_KHR_texture_compression_astc_sliced_3d https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/KHR/texture_compression_astc_sliced_3d.txt GL_MESAX_texture_stack https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESAX/texture_stack.txt GL_MESA_agp_offset https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESA/agp_offset.txt GL_MESA_copy_sub_buffer https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/MESA/copy_sub_buffer.txt@@ -522,10 +555,13 @@ GL_NV_blend_equation_advanced https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/blend_equation_advanced.txt GL_NV_blend_equation_advanced_coherent https://www.khronos.org/registry/gles/extensions/NV/NV_blend_equation_advanced_coherent.txt GL_NV_blend_square https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/blend_square.txt+GL_NV_clip_space_w_scaling https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/clip_space_w_scaling.txt GL_NV_command_list https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/command_list.txt GL_NV_compute_program5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/compute_program5.txt GL_NV_conditional_render https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conditional_render.txt GL_NV_conservative_raster https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster.txt+GL_NV_conservative_raster_dilate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_dilate.txt+GL_NV_conservative_raster_pre_snap_triangles https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/conservative_raster_pre_snap_triangles.txt GL_NV_copy_buffer https://www.khronos.org/registry/gles/extensions/NV/NV_copy_buffer.txt GL_NV_copy_depth_to_color https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/copy_depth_to_color.txt GL_NV_copy_image https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/copy_image.txt@@ -599,11 +635,13 @@ GL_NV_register_combiners2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/register_combiners2.txt GL_NV_render_depth_texture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/render_depth_texture.txt GL_NV_render_texture_rectangle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/render_texture_rectangle.txt+GL_NV_robustness_video_memory_purge https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/robustness_video_memory_purge.txt GL_NV_sRGB_formats https://www.khronos.org/registry/gles/extensions/NV/NV_sRGB_formats.txt GL_NV_sample_locations https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/sample_locations.txt GL_NV_sample_mask_override_coverage https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/sample_mask_override_coverage.txt GL_NV_shader_atomic_counters https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_counters.txt GL_NV_shader_atomic_float https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float.txt+GL_NV_shader_atomic_float64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_float64.txt GL_NV_shader_atomic_fp16_vector https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_fp16_vector.txt GL_NV_shader_atomic_int64 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_atomic_int64.txt GL_NV_shader_buffer_load https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_buffer_load.txt@@ -613,6 +651,7 @@ GL_NV_shader_thread_shuffle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/shader_thread_shuffle.txt GL_NV_shadow_samplers_array https://www.khronos.org/registry/gles/extensions/NV/NV_shadow_samplers_array.txt GL_NV_shadow_samplers_cube https://www.khronos.org/registry/gles/extensions/NV/NV_shadow_samplers_cube.txt+GL_NV_stereo_view_rendering https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/stereo_view_rendering.txt GL_NV_tessellation_program5 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/tessellation_program5.txt GL_NV_texgen_emboss https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texgen_emboss.txt GL_NV_texgen_reflection https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/texgen_reflection.txt@@ -647,6 +686,7 @@ GL_NV_vertex_program4 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/vertex_program4.txt GL_NV_video_capture https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/video_capture.txt GL_NV_viewport_array2 https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_array2.txt+GL_NV_viewport_swizzle https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/viewport_swizzle.txt GL_NV_wgl_delay_before_swap https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_delay_before_swap.txt GL_NV_wgl_swap_group https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_swap_group.txt GL_NV_wgl_video_output https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/wgl_video_output.txt@@ -722,6 +762,7 @@ GL_OES_vertex_array_object https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt GL_OES_vertex_half_float https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_half_float.txt GL_OES_vertex_type_10_10_10_2 https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_type_10_10_10_2.txt+GL_OES_viewport_array https://www.khronos.org/registry/OpenGL/extensions/OES/OES_viewport_array.txt GL_OML_glx_swap_method https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/glx_swap_method.txt GL_OML_glx_sync_control https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/glx_sync_control.txt GL_OML_interlace https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/interlace.txt@@ -730,6 +771,7 @@ GL_OML_wgl_sync_control https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/OML/wgl_sync_control.txt GL_OVR_multiview https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt GL_OVR_multiview2 https://www.khronos.org/registry/gles/extensions/OVR/multiview2.txt+GL_OVR_multiview_multisampled_render_to_texture https://www.khronos.org/registry/OpenGL/extensions/OVR/OVR_multiview_multisampled_render_to_texture.txt GL_PGI_misc_hints https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/PGI/misc_hints.txt GL_PGI_vertex_hints https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/PGI/vertex_hints.txt GL_QCOM_alpha_test https://www.khronos.org/registry/gles/extensions/QCOM/QCOM_alpha_test.txt
gl.cabal view
@@ -1,17 +1,17 @@ name:          gl-version:       0.7.8.1+version:       0.8.0 synopsis:      Complete OpenGL raw bindings description:   Complete OpenGL raw bindings license:       BSD3 license-file:  LICENSE author:        Edward A. Kmett, Gabríel Arthúr Pétursson, Sven Panne maintainer:    ekmett@gmail.com-copyright:     Copyright © 2014-2016 Edward A. Kmett,-               Copyright © 2014-2016 Gabríel Arthúr Pétursson,+copyright:     Copyright © 2014-2017 Edward A. Kmett,+               Copyright © 2014-2017 Gabríel Arthúr Pétursson,                Copyright © 2013 Sven Panne category:      Graphics build-type:    Custom-cabal-version: >=1.18+cabal-version: >=1.24 extra-source-files:   gl.xml man.txt extensions.txt   CHANGELOG.markdown README.markdown TODO.markdown@@ -21,6 +21,16 @@   type:     git   location: https://github.com/ekmett/gl +custom-setup+  setup-depends:+      base == 4.*+    , Cabal >= 1.24+    , directory >= 1.2 && <= 1.4+    , filepath >= 1.3 && < 1.5+    , hxt == 9.3.*+    , transformers >= 0.2 && < 0.6+    , containers == 0.5.*+ flag UseNativeWindowsLibraries    description:       When compiling under Windows, use the native libraries instead of e.g. the@@ -44,15 +54,11 @@    -- for Setup.hs   build-depends:-      directory == 1.2.*-    , filepath >= 1.3 && < 1.5-    , hxt == 9.3.*-    , split == 0.2.*    default-language: Haskell2010    if impl(ghc >= 8)-    ghc-options: -fno-warn-missing-pat-syn-sigs+    ghc-options: -Wno-missing-pattern-synonym-signatures    if os(windows) && flag(UseNativeWindowsLibraries)     if arch(i386)@@ -96,6 +102,7 @@     Graphics.GL.Embedded20     Graphics.GL.Embedded30     Graphics.GL.Embedded31+    Graphics.GL.Embedded32     Graphics.GL.EmbeddedCommon11     Graphics.GL.EmbeddedLite11     Graphics.GL.Ext@@ -107,7 +114,9 @@     Graphics.GL.Ext.AMD.DebugOutput     Graphics.GL.Ext.AMD.DepthClampSeparate     Graphics.GL.Ext.AMD.DrawBuffersBlend+    Graphics.GL.Ext.AMD.FramebufferSamplePositions     Graphics.GL.Ext.AMD.GcnShader+    Graphics.GL.Ext.AMD.GpuShaderHalfFloat     Graphics.GL.Ext.AMD.GpuShaderInt64     Graphics.GL.Ext.AMD.InterleavedElements     Graphics.GL.Ext.AMD.MultiDrawIndirect@@ -120,6 +129,8 @@     Graphics.GL.Ext.AMD.SamplePositions     Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture     Graphics.GL.Ext.AMD.ShaderAtomicCounterOps+    Graphics.GL.Ext.AMD.ShaderBallot+    Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter     Graphics.GL.Ext.AMD.ShaderStencilExport     Graphics.GL.Ext.AMD.ShaderTrinaryMinmax     Graphics.GL.Ext.AMD.SparseTexture@@ -202,6 +213,7 @@     Graphics.GL.Ext.ARB.DrawInstanced     Graphics.GL.Ext.ARB.ES2Compatibility     Graphics.GL.Ext.ARB.ES31Compatibility+    Graphics.GL.Ext.ARB.ES32Compatibility     Graphics.GL.Ext.ARB.ES3Compatibility     Graphics.GL.Ext.ARB.EnhancedLayouts     Graphics.GL.Ext.ARB.ExplicitAttribLocation@@ -211,6 +223,7 @@     Graphics.GL.Ext.ARB.FragmentProgram     Graphics.GL.Ext.ARB.FragmentProgramShadow     Graphics.GL.Ext.ARB.FragmentShader+    Graphics.GL.Ext.ARB.FragmentShaderInterlock     Graphics.GL.Ext.ARB.FramebufferNoAttachments     Graphics.GL.Ext.ARB.FramebufferObject     Graphics.GL.Ext.ARB.FramebufferSRGB@@ -219,6 +232,7 @@     Graphics.GL.Ext.ARB.GetTextureSubImage     Graphics.GL.Ext.ARB.GpuShader5     Graphics.GL.Ext.ARB.GpuShaderFp64+    Graphics.GL.Ext.ARB.GpuShaderInt64     Graphics.GL.Ext.ARB.HalfFloatPixel     Graphics.GL.Ext.ARB.HalfFloatVertex     Graphics.GL.Ext.ARB.Imaging@@ -236,23 +250,29 @@     Graphics.GL.Ext.ARB.Multitexture     Graphics.GL.Ext.ARB.OcclusionQuery     Graphics.GL.Ext.ARB.OcclusionQuery2+    Graphics.GL.Ext.ARB.ParallelShaderCompile     Graphics.GL.Ext.ARB.PipelineStatisticsQuery     Graphics.GL.Ext.ARB.PixelBufferObject     Graphics.GL.Ext.ARB.PointParameters     Graphics.GL.Ext.ARB.PointSprite+    Graphics.GL.Ext.ARB.PostDepthCoverage     Graphics.GL.Ext.ARB.ProgramInterfaceQuery     Graphics.GL.Ext.ARB.ProvokingVertex     Graphics.GL.Ext.ARB.QueryBufferObject     Graphics.GL.Ext.ARB.RobustBufferAccessBehavior     Graphics.GL.Ext.ARB.Robustness     Graphics.GL.Ext.ARB.RobustnessIsolation+    Graphics.GL.Ext.ARB.SampleLocations     Graphics.GL.Ext.ARB.SampleShading     Graphics.GL.Ext.ARB.SamplerObjects     Graphics.GL.Ext.ARB.SeamlessCubeMap     Graphics.GL.Ext.ARB.SeamlessCubemapPerTexture     Graphics.GL.Ext.ARB.SeparateShaderObjects     Graphics.GL.Ext.ARB.ShaderAtomicCounters+    Graphics.GL.Ext.ARB.ShaderAtomicCounterOps+    Graphics.GL.Ext.ARB.ShaderBallot     Graphics.GL.Ext.ARB.ShaderBitEncoding+    Graphics.GL.Ext.ARB.ShaderClock     Graphics.GL.Ext.ARB.ShaderDrawParameters     Graphics.GL.Ext.ARB.ShaderGroupVote     Graphics.GL.Ext.ARB.ShaderImageLoadStore@@ -264,6 +284,7 @@     Graphics.GL.Ext.ARB.ShaderSubroutine     Graphics.GL.Ext.ARB.ShaderTextureImageSamples     Graphics.GL.Ext.ARB.ShaderTextureLod+    Graphics.GL.Ext.ARB.ShaderViewportLayerArray     Graphics.GL.Ext.ARB.ShadingLanguage100     Graphics.GL.Ext.ARB.ShadingLanguage420pack     Graphics.GL.Ext.ARB.ShadingLanguageInclude@@ -272,6 +293,8 @@     Graphics.GL.Ext.ARB.ShadowAmbient     Graphics.GL.Ext.ARB.SparseBuffer     Graphics.GL.Ext.ARB.SparseTexture+    Graphics.GL.Ext.ARB.SparseTexture2+    Graphics.GL.Ext.ARB.SparseTextureClamp     Graphics.GL.Ext.ARB.StencilTexturing     Graphics.GL.Ext.ARB.Sync     Graphics.GL.Ext.ARB.TessellationShader@@ -289,6 +312,7 @@     Graphics.GL.Ext.ARB.TextureEnvCombine     Graphics.GL.Ext.ARB.TextureEnvCrossbar     Graphics.GL.Ext.ARB.TextureEnvDot3+    Graphics.GL.Ext.ARB.TextureFilterMinmax     Graphics.GL.Ext.ARB.TextureFloat     Graphics.GL.Ext.ARB.TextureGather     Graphics.GL.Ext.ARB.TextureMirrorClampToEdge@@ -357,16 +381,21 @@     Graphics.GL.Ext.EXT.BindableUniform     Graphics.GL.Ext.EXT.BlendColor     Graphics.GL.Ext.EXT.BlendEquationSeparate+    Graphics.GL.Ext.EXT.BlendFuncExtended     Graphics.GL.Ext.EXT.BlendFuncSeparate     Graphics.GL.Ext.EXT.BlendLogicOp     Graphics.GL.Ext.EXT.BlendMinmax     Graphics.GL.Ext.EXT.BlendSubtract     Graphics.GL.Ext.EXT.BufferStorage+    Graphics.GL.Ext.EXT.ClearTexture+    Graphics.GL.Ext.EXT.ClipCullDistance     Graphics.GL.Ext.EXT.ClipVolumeHint     Graphics.GL.Ext.EXT.Cmyka+    Graphics.GL.Ext.EXT.ColorBufferFloat     Graphics.GL.Ext.EXT.ColorBufferHalfFloat     Graphics.GL.Ext.EXT.ColorSubtable     Graphics.GL.Ext.EXT.CompiledVertexArray+    Graphics.GL.Ext.EXT.ConservativeDepth     Graphics.GL.Ext.EXT.Convolution     Graphics.GL.Ext.EXT.CoordinateFrame     Graphics.GL.Ext.EXT.CopyImage@@ -384,6 +413,7 @@     Graphics.GL.Ext.EXT.DrawElementsBaseVertex     Graphics.GL.Ext.EXT.DrawInstanced     Graphics.GL.Ext.EXT.DrawRangeElements+    Graphics.GL.Ext.EXT.DrawTransformFeedback     Graphics.GL.Ext.EXT.FogCoord     Graphics.GL.Ext.EXT.FourTwoTwoPixels     Graphics.GL.Ext.EXT.FloatBlend@@ -410,6 +440,7 @@     Graphics.GL.Ext.EXT.MultiDrawArrays     Graphics.GL.Ext.EXT.MultiDrawIndirect     Graphics.GL.Ext.EXT.Multisample+    Graphics.GL.Ext.EXT.MultisampleCompatibility     Graphics.GL.Ext.EXT.MultisampledRenderToTexture     Graphics.GL.Ext.EXT.MultiviewDrawBuffers     Graphics.GL.Ext.EXT.OcclusionQueryBoolean@@ -425,6 +456,7 @@     Graphics.GL.Ext.EXT.PolygonOffsetClamp     Graphics.GL.Ext.EXT.PostDepthCoverage     Graphics.GL.Ext.EXT.PrimitiveBoundingBox+    Graphics.GL.Ext.EXT.ProtectedTextures     Graphics.GL.Ext.EXT.ProvokingVertex     Graphics.GL.Ext.EXT.PvrtcSRGB     Graphics.GL.Ext.EXT.RasterMultisample@@ -438,12 +470,15 @@     Graphics.GL.Ext.EXT.SeparateShaderObjects     Graphics.GL.Ext.EXT.SeparateSpecularColor     Graphics.GL.Ext.EXT.ShaderFramebufferFetch+    Graphics.GL.Ext.EXT.ShaderGroupVote     Graphics.GL.Ext.EXT.ShaderImageLoadFormatted     Graphics.GL.Ext.EXT.ShaderImageLoadStore     Graphics.GL.Ext.EXT.ShaderImplicitConversions     Graphics.GL.Ext.EXT.ShaderIntegerMix     Graphics.GL.Ext.EXT.ShaderIoBlocks+    Graphics.GL.Ext.EXT.ShaderNonConstantGlobalInitializers     Graphics.GL.Ext.EXT.ShaderPixelLocalStorage+    Graphics.GL.Ext.EXT.ShaderPixelLocalStorage2     Graphics.GL.Ext.EXT.ShaderTextureLod     Graphics.GL.Ext.EXT.ShadowFuncs     Graphics.GL.Ext.EXT.ShadowSamplers@@ -499,6 +534,7 @@     Graphics.GL.Ext.EXT.VertexAttrib64bit     Graphics.GL.Ext.EXT.VertexShader     Graphics.GL.Ext.EXT.VertexWeighting+    Graphics.GL.Ext.EXT.WindowRectangles     Graphics.GL.Ext.EXT.X11SyncObject     Graphics.GL.Ext.EXT.YUVTarget     Graphics.GL.Ext.FJ@@ -519,6 +555,8 @@     Graphics.GL.Ext.IBM.TextureMirroredRepeat     Graphics.GL.Ext.IBM.VertexArrayLists     Graphics.GL.Ext.IMG+    Graphics.GL.Ext.IMG.BindlessTexture+    Graphics.GL.Ext.IMG.FramebufferDownsample     Graphics.GL.Ext.IMG.MultisampledRenderToTexture     Graphics.GL.Ext.IMG.ProgramBinary     Graphics.GL.Ext.IMG.ReadFormat@@ -526,13 +564,16 @@     Graphics.GL.Ext.IMG.TextureCompressionPvrtc     Graphics.GL.Ext.IMG.TextureCompressionPvrtc2     Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction+    Graphics.GL.Ext.IMG.TextureFilterCubic     Graphics.GL.Ext.IMG.UserClipPlane     Graphics.GL.Ext.INGR     Graphics.GL.Ext.INGR.BlendFuncSeparate     Graphics.GL.Ext.INGR.ColorClamp     Graphics.GL.Ext.INGR.InterlaceRead     Graphics.GL.Ext.INTEL+    Graphics.GL.Ext.INTEL.ConservativeRasterization     Graphics.GL.Ext.INTEL.FragmentShaderOrdering+    Graphics.GL.Ext.INTEL.FramebufferCMAA     Graphics.GL.Ext.INTEL.MapTexture     Graphics.GL.Ext.INTEL.ParallelArrays     Graphics.GL.Ext.INTEL.PerformanceQuery@@ -546,6 +587,7 @@     Graphics.GL.Ext.KHR.Robustness     Graphics.GL.Ext.KHR.TextureCompressionAstcHdr     Graphics.GL.Ext.KHR.TextureCompressionAstcLdr+    Graphics.GL.Ext.KHR.TextureCompressionAstcSliced3d     Graphics.GL.Ext.MESA     Graphics.GL.Ext.MESA.PackInvert     Graphics.GL.Ext.MESA.ResizeBuffers@@ -560,10 +602,13 @@     Graphics.GL.Ext.NV.BlendEquationAdvanced     Graphics.GL.Ext.NV.BlendEquationAdvancedCoherent     Graphics.GL.Ext.NV.BlendSquare+    Graphics.GL.Ext.NV.ClipSpaceWScaling     Graphics.GL.Ext.NV.CommandList     Graphics.GL.Ext.NV.ComputeProgram5     Graphics.GL.Ext.NV.ConditionalRender     Graphics.GL.Ext.NV.ConservativeRaster+    Graphics.GL.Ext.NV.ConservativeRasterDilate+    Graphics.GL.Ext.NV.ConservativeRasterPreSnapTriangles     Graphics.GL.Ext.NV.CopyBuffer     Graphics.GL.Ext.NV.CopyDepthToColor     Graphics.GL.Ext.NV.CopyImage@@ -627,11 +672,13 @@     Graphics.GL.Ext.NV.ReadStencil     Graphics.GL.Ext.NV.RegisterCombiners     Graphics.GL.Ext.NV.RegisterCombiners2+    Graphics.GL.Ext.NV.RobustnessVideoMemoryPurge     Graphics.GL.Ext.NV.SRGBFormats     Graphics.GL.Ext.NV.SampleLocations     Graphics.GL.Ext.NV.SampleMaskOverrideCoverage     Graphics.GL.Ext.NV.ShaderAtomicCounters     Graphics.GL.Ext.NV.ShaderAtomicFloat+    Graphics.GL.Ext.NV.ShaderAtomicFloat64     Graphics.GL.Ext.NV.ShaderAtomicFp16Vector     Graphics.GL.Ext.NV.ShaderAtomicInt64     Graphics.GL.Ext.NV.ShaderBufferLoad@@ -642,6 +689,7 @@     Graphics.GL.Ext.NV.ShaderThreadShuffle     Graphics.GL.Ext.NV.ShadowSamplersArray     Graphics.GL.Ext.NV.ShadowSamplersCube+    Graphics.GL.Ext.NV.StereoViewRendering     Graphics.GL.Ext.NV.TessellationProgram5     Graphics.GL.Ext.NV.TexgenEmboss     Graphics.GL.Ext.NV.TexgenReflection@@ -674,6 +722,7 @@     Graphics.GL.Ext.NV.VideoCapture     Graphics.GL.Ext.NV.ViewportArray     Graphics.GL.Ext.NV.ViewportArray2+    Graphics.GL.Ext.NV.ViewportSwizzle     Graphics.GL.Ext.NVX     Graphics.GL.Ext.NVX.ConditionalRender     Graphics.GL.Ext.NVX.GpuMemoryInfo@@ -749,6 +798,7 @@     Graphics.GL.Ext.OES.VertexArrayObject     Graphics.GL.Ext.OES.VertexHalfFloat     Graphics.GL.Ext.OES.VertexType1010102+    Graphics.GL.Ext.OES.ViewportArray     Graphics.GL.Ext.OML     Graphics.GL.Ext.OML.Interlace     Graphics.GL.Ext.OML.Resample@@ -756,6 +806,7 @@     Graphics.GL.Ext.OVR     Graphics.GL.Ext.OVR.Multiview     Graphics.GL.Ext.OVR.Multiview2+    Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture     Graphics.GL.Ext.PGI     Graphics.GL.Ext.PGI.MiscHints     Graphics.GL.Ext.PGI.VertexHints@@ -852,6 +903,7 @@     Graphics.GL.Internal.FFI     Graphics.GL.Internal.Proc     Graphics.GL.Internal.Shared+    Graphics.GL.SafetyCritical20     Graphics.GL.Standard10     Graphics.GL.Standard11     Graphics.GL.Standard12
gl.xml view

file too large to diff

src/Graphics/GL.hs view
@@ -9,10 +9,10 @@ ---------------------------------------------------------------------------- module Graphics.GL (     module Graphics.GL.Core45-  , module Graphics.GL.Embedded31+  , module Graphics.GL.Embedded32   , module Graphics.GL.Types ) where  import Graphics.GL.Core45-import Graphics.GL.Embedded31+import Graphics.GL.Embedded32 import Graphics.GL.Types