gelatin-fruity (empty) → 0.1.0.0
raw patch · 4 files changed
+237/−0 lines, 4 filesdep +FontyFruitydep +basedep +gelatinsetup-changed
Dependencies added: FontyFruity, base, gelatin, linear, vector
Files
- LICENSE +30/−0
- Setup.hs +2/−0
- gelatin-fruity.cabal +33/−0
- src/Gelatin/Fruity.hs +172/−0
+ LICENSE view
@@ -0,0 +1,30 @@+Copyright Schell Scivally (c) 2016++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++ * Redistributions of source code must retain the above copyright+ notice, this list of conditions and the following disclaimer.++ * Redistributions in binary form must reproduce the above+ copyright notice, this list of conditions and the following+ disclaimer in the documentation and/or other materials provided+ with the distribution.++ * Neither the name of Schell Scivally nor the names of other+ contributors may be used to endorse or promote products derived+ from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ gelatin-fruity.cabal view
@@ -0,0 +1,33 @@+name: gelatin-fruity+version: 0.1.0.0+synopsis: Gelatin's support for rendering TTF outlines, using FontyFruity.+description: Gelatin's support for rendering TTF outlines, using FontyFruity.+ Using FontyFruity gelatin can render smooth font geometry without+ freetype.+homepage: https://github.com/schell/gelatin-fruity#readme+license: BSD3+license-file: LICENSE+author: Schell Scivally+maintainer: schell@takt.com+copyright: Schell Scivally+category: Graphics+build-type: Simple+cabal-version: >=1.10+stability: experimental++library+ ghc-options: -Wall+ hs-source-dirs: src+ exposed-modules: Gelatin.Fruity++ build-depends: base >=4.8 && <4.11+ , gelatin >=0.1 && <0.2+ , FontyFruity >=0.5 && <0.6+ , vector >=0.12 && <0.13+ , linear >=1.20 && <1.21++ default-language: Haskell2010++source-repository head+ type: git+ location: https://github.com/schell/gelatin-fruity
+ src/Gelatin/Fruity.hs view
@@ -0,0 +1,172 @@+{-# LANGUAGE FlexibleContexts #-}+-- |+-- Module: Gelatin.Fruity+-- Copyright: (c) 2017 Schell Scivally+-- License: MIT+-- Maintainer: Schell Scivally <schell@takt.com>+--+-- Provides two high-level functions that create gelatin renderers:+--+-- ['coloredString']: font strings filled with color+--+-- ['texturedString']: font strings filled with a texture mapping+--+--+-- Provides one mid-level function for extracting a font outline:+--+-- ['stringOutline']: raw geometry of a font string+--+--+-- For help obtaining a 'Font' within your program, check out+-- 'loadFontFile'.+module Gelatin.Fruity (+ module TT,+ coloredString,+ texturedString,+ stringOutline+) where++import Gelatin+import Graphics.Text.TrueType as TT+import Data.Vector.Unboxed (Vector, Unbox)+import qualified Data.Vector.Unboxed as V+import qualified Data.Vector as B+import Control.Arrow (first,second)+--------------------------------------------------------------------------------+-- Font decomposition into triangles and beziers+--------------------------------------------------------------------------------+-- | Ephemeral types for creating polygons from font outlines.+-- Fonty gives us a [[Vector (Float, Float)]] for an entire string, which+-- breaks down to+type Contour = Vector (V2 Float) -- Beziers+type CharacterOutline = [Contour]+type StringOutline = [CharacterOutline]++fromFonty :: (Unbox b1, Functor f1, Functor f)+ => (Vector (V2 b1) -> b) -> f (f1 (Vector (b1, b1))) -> f (f1 b)+fromFonty f = fmap $ fmap $ f . V.map (uncurry V2)++-- | Turn a polyline into a list of bezier points.+toBeziers :: (Fractional a, Ord a, Unbox a)+ => Vector (V2 a) -> Vector (Bezier (V2 a))+toBeziers vs =+ V.fromList $ map (\(a,b,c) -> bezier (vs V.! a) (vs V.! b) (vs V.! c)) ndxs+ where ndxs = map f [0 .. nt $ V.length vs -1]+ nt n = max 0 $ ceiling $ (fromIntegral n - 3) / (2 :: Double)+ f i = let a = i * 2+ b = a + 1+ c = a + 2+ in (a,b,c)++unBeziers :: (Fractional a, Ord a, Unbox a)+ => Vector (Bezier a)+ -> Vector a+unBeziers = V.concatMap (\(_,a,b,c) -> V.fromList [a,b,c])++fruityBeziers :: [[Vector (Float, Float)]] -> StringOutline+fruityBeziers = fromFonty (unBeziers . toBeziers . V.map (fmap realToFrac))++-- | Collects the points that lie directly on the contour of the font+-- outline.+onContourPoints :: Unbox a => Vector (Bezier a) -> Vector a+onContourPoints = V.concatMap f+ where f (False,a,b,c) = V.fromList [a,b,c]+ f (_,a,_,c) = V.fromList [a,c]+--onContourPoints = V.foldl' f mempty+-- where f bs (False,a,b,c) = bs V.++ V.fromList [a,b,c]+-- f bs (_,a,_,c) = bs V.++ V.fromList [a,c]++stringCurve :: Font -> Int -> Float -> String -> [[Vector (Float, Float)]]+stringCurve font dpi px str = getStringCurveAtPoint dpi (0,0) [(font, sz, str)]+ where --sz = pixelSizeInPointAtDpi px dpi+ sz = PointSize px++-- | Extract the outlines of a given string using a font. Returns a+-- vector of 'RawBeziers' and 'RawTriangles'.+stringOutline+ :: Font+ -- ^ The font to extract geometry from.+ -> Int+ -- ^ The dpi to read the font at.+ -> Float+ -- ^ The target pixel width of the resulting geometry.+ -> String+ -- ^ The string to construct and extract the geometry with.+ -> B.Vector (RawGeometry (V2 Float))+stringOutline font dpi px str =+ B.fromList $ map RawLine $ concat $+ fromFonty (cleanSeqDupes . V.concatMap divide . toBeziers . V.map (fmap realToFrac)) $+ stringCurve font dpi px str+ where divide (_,a,b,c) = subdivideAdaptive 100 0 $ bez3 a b c++fontBezAndTris :: Font -> Int -> Float -> String+ -> (RawGeometry (V2 Float), B.Vector (RawGeometry (V2 Float)))+fontBezAndTris font dpi px str =+ let cs = stringCurve font dpi px str+ bs = fruityBeziers cs+ ts = concatMap (fmap onContourPoints) $ fromFonty (toBeziers . V.map (fmap realToFrac)) cs+ in ( RawBeziers $ V.concat $ concat bs+ , B.map RawTriangleFan $ B.fromList ts+ )++-- | Creates a gelatin Renderer that renders the given string in 2d space.+coloredString+ :: Backend t e (V2 Float, V4 Float) (V2 Float) Float s+ -- ^ A backend for rendering geometry with 'V2V4' vertices.+ -> Font+ -- ^ The font to use.+ -> Int+ -- ^ The dpi to use for reading the font geometry.+ -> Float+ -- ^ Your target pixel width.+ -> String+ -- ^ The string to render.+ -> (V2 Float -> V4 Float)+ -- ^ A function from font geometry/space to color.+ -> IO (Renderer (V2 Float) Float s)+coloredString b font dpi px str fill = do+ let g = mapRawGeometry h+ h v = (v, fill v)+ (bs, ts) = second (B.map g) $ first g $ fontBezAndTris font dpi px str++ (_, r1) <- compilePicture b $ do+ setRawGeometry ts+ setRenderingOptions [StencilMaskOption]++ (_, r2) <- compilePicture b $ setRawGeometry $ B.singleton bs++ return $ r1 `mappend` r2++-- | Creates a gelatin Renderer that renders the given string in 2d space,+-- using a given texture.+texturedString+ :: Backend t e (V2 Float, V2 Float) (V2 Float) Float s+ -- ^ A backend for rendering geometry with 'V2V2' vertices.+ -> Font+ -- ^ The font to use.+ -> Int+ -- ^ The dpi to use for reading the font geometry.+ -> Float+ -- ^ Your target pixel width.+ -> String+ -- ^ The string to render.+ -> t+ -- ^ The texture.+ -> (V2 Float -> V2 Float)+ -- ^ A function from font geometry/space to texture mapping (uv coords).+ -> IO (Renderer (V2 Float) Float s)+texturedString b font dpi px str t fill = do+ let g = mapRawGeometry h+ h v = (v, fill v)+ (bs, ts) = second (B.map g) $ first g $ fontBezAndTris font dpi px str++ (_, r1) <- compilePicture b $ do+ setRawGeometry ts+ setRenderingOptions [StencilMaskOption]+ setTextures [t]++ (_, r2) <- compilePicture b $ do+ setRawGeometry $ B.singleton bs+ setTextures [t]++ return $ r1 `mappend` r2