diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,30 @@
+Copyright Schell Scivally (c) 2016
+
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+    * Redistributions of source code must retain the above copyright
+      notice, this list of conditions and the following disclaimer.
+
+    * Redistributions in binary form must reproduce the above
+      copyright notice, this list of conditions and the following
+      disclaimer in the documentation and/or other materials provided
+      with the distribution.
+
+    * Neither the name of Schell Scivally nor the names of other
+      contributors may be used to endorse or promote products derived
+      from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Setup.hs b/Setup.hs
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+++ b/Setup.hs
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+import Distribution.Simple
+main = defaultMain
diff --git a/gelatin-fruity.cabal b/gelatin-fruity.cabal
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--- /dev/null
+++ b/gelatin-fruity.cabal
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+name:                gelatin-fruity
+version:             0.1.0.0
+synopsis:            Gelatin's support for rendering TTF outlines, using FontyFruity.
+description:         Gelatin's support for rendering TTF outlines, using FontyFruity.
+                     Using FontyFruity gelatin can render smooth font geometry without
+                     freetype.
+homepage:            https://github.com/schell/gelatin-fruity#readme
+license:             BSD3
+license-file:        LICENSE
+author:              Schell Scivally
+maintainer:          schell@takt.com
+copyright:           Schell Scivally
+category:            Graphics
+build-type:          Simple
+cabal-version:       >=1.10
+stability:           experimental
+
+library
+  ghc-options:         -Wall
+  hs-source-dirs:      src
+  exposed-modules:     Gelatin.Fruity
+
+  build-depends:       base                >=4.8  && <4.11
+                     , gelatin             >=0.1  && <0.2
+                     , FontyFruity         >=0.5  && <0.6
+                     , vector              >=0.12 && <0.13
+                     , linear              >=1.20 && <1.21
+
+  default-language:    Haskell2010
+
+source-repository head
+  type:     git
+  location: https://github.com/schell/gelatin-fruity
diff --git a/src/Gelatin/Fruity.hs b/src/Gelatin/Fruity.hs
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--- /dev/null
+++ b/src/Gelatin/Fruity.hs
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+{-# LANGUAGE FlexibleContexts #-}
+-- |
+-- Module:     Gelatin.Fruity
+-- Copyright:  (c) 2017 Schell Scivally
+-- License:    MIT
+-- Maintainer: Schell Scivally <schell@takt.com>
+--
+-- Provides two high-level functions that create gelatin renderers:
+--
+-- ['coloredString']: font strings filled with color
+--
+-- ['texturedString']: font strings filled with a texture mapping
+--
+--
+-- Provides one mid-level function for extracting a font outline:
+--
+-- ['stringOutline']: raw geometry of a font string
+--
+--
+-- For help obtaining a 'Font' within your program, check out
+-- 'loadFontFile'.
+module Gelatin.Fruity (
+  module TT,
+  coloredString,
+  texturedString,
+  stringOutline
+) where
+
+import           Gelatin
+import           Graphics.Text.TrueType as TT
+import           Data.Vector.Unboxed (Vector, Unbox)
+import qualified Data.Vector.Unboxed as V
+import qualified Data.Vector as B
+import           Control.Arrow (first,second)
+--------------------------------------------------------------------------------
+-- Font decomposition into triangles and beziers
+--------------------------------------------------------------------------------
+-- | Ephemeral types for creating polygons from font outlines.
+-- Fonty gives us a [[Vector (Float, Float)]] for an entire string, which
+-- breaks down to
+type Contour = Vector (V2 Float) -- Beziers
+type CharacterOutline = [Contour]
+type StringOutline = [CharacterOutline]
+
+fromFonty :: (Unbox b1, Functor f1, Functor f)
+          => (Vector (V2 b1) -> b) -> f (f1 (Vector (b1, b1))) -> f (f1 b)
+fromFonty f = fmap $ fmap $ f . V.map (uncurry V2)
+
+-- | Turn a polyline into a list of bezier points.
+toBeziers :: (Fractional a, Ord a, Unbox a)
+          => Vector (V2 a) -> Vector (Bezier (V2 a))
+toBeziers vs =
+  V.fromList $ map (\(a,b,c) -> bezier (vs V.! a) (vs V.! b) (vs V.! c)) ndxs
+  where ndxs = map f [0 .. nt $ V.length vs -1]
+        nt n = max 0 $ ceiling $ (fromIntegral n - 3) / (2 :: Double)
+        f i = let a = i * 2
+                  b = a + 1
+                  c = a + 2
+               in (a,b,c)
+
+unBeziers :: (Fractional a, Ord a, Unbox a)
+          => Vector (Bezier a)
+          -> Vector a
+unBeziers = V.concatMap (\(_,a,b,c) -> V.fromList [a,b,c])
+
+fruityBeziers :: [[Vector (Float, Float)]] -> StringOutline
+fruityBeziers = fromFonty (unBeziers . toBeziers . V.map (fmap realToFrac))
+
+-- | Collects the points that lie directly on the contour of the font
+-- outline.
+onContourPoints :: Unbox a => Vector (Bezier a) -> Vector a
+onContourPoints = V.concatMap f
+  where f (False,a,b,c) = V.fromList [a,b,c]
+        f (_,a,_,c) = V.fromList [a,c]
+--onContourPoints = V.foldl' f mempty
+--  where f bs (False,a,b,c) = bs V.++ V.fromList [a,b,c]
+--        f bs (_,a,_,c) = bs V.++ V.fromList [a,c]
+
+stringCurve :: Font -> Int -> Float -> String -> [[Vector (Float, Float)]]
+stringCurve font dpi px str = getStringCurveAtPoint dpi (0,0) [(font, sz, str)]
+    where --sz = pixelSizeInPointAtDpi px dpi
+          sz = PointSize px
+
+-- | Extract the outlines of a given string using a font. Returns a
+-- vector of 'RawBeziers' and 'RawTriangles'.
+stringOutline
+  :: Font
+  -- ^ The font to extract geometry from.
+  -> Int
+  -- ^ The dpi to read the font at.
+  -> Float
+  -- ^ The target pixel width of the resulting geometry.
+  -> String
+  -- ^ The string to construct and extract the geometry with.
+  -> B.Vector (RawGeometry (V2 Float))
+stringOutline font dpi px str =
+  B.fromList $ map RawLine $ concat $
+    fromFonty (cleanSeqDupes . V.concatMap divide . toBeziers . V.map (fmap realToFrac)) $
+      stringCurve font dpi px str
+  where divide (_,a,b,c) = subdivideAdaptive 100 0 $ bez3 a b c
+
+fontBezAndTris :: Font -> Int -> Float -> String
+               -> (RawGeometry (V2 Float), B.Vector (RawGeometry (V2 Float)))
+fontBezAndTris font dpi px str =
+    let cs  = stringCurve font dpi px str
+        bs  = fruityBeziers cs
+        ts  = concatMap (fmap onContourPoints) $ fromFonty (toBeziers . V.map (fmap realToFrac)) cs
+    in ( RawBeziers $ V.concat $ concat bs
+       , B.map RawTriangleFan $ B.fromList ts
+       )
+
+-- | Creates a gelatin Renderer that renders the given string in 2d space.
+coloredString
+  :: Backend t e (V2 Float, V4 Float) (V2 Float) Float s
+  -- ^ A backend for rendering geometry with 'V2V4' vertices.
+  -> Font
+  -- ^ The font to use.
+  -> Int
+  -- ^ The dpi to use for reading the font geometry.
+  -> Float
+  -- ^ Your target pixel width.
+  -> String
+  -- ^ The string to render.
+  -> (V2 Float -> V4 Float)
+  -- ^ A function from font geometry/space to color.
+  -> IO (Renderer (V2 Float) Float s)
+coloredString b font dpi px str fill = do
+  let g        = mapRawGeometry h
+      h v      = (v, fill v)
+      (bs, ts) = second (B.map g) $ first g $ fontBezAndTris font dpi px str
+
+  (_, r1) <- compilePicture b $ do
+    setRawGeometry ts
+    setRenderingOptions [StencilMaskOption]
+
+  (_, r2) <- compilePicture b $ setRawGeometry $ B.singleton bs
+
+  return $ r1 `mappend` r2
+
+-- | Creates a gelatin Renderer that renders the given string in 2d space,
+-- using a given texture.
+texturedString
+  :: Backend t e (V2 Float, V2 Float) (V2 Float) Float s
+  -- ^ A backend for rendering geometry with 'V2V2' vertices.
+  -> Font
+  -- ^ The font to use.
+  -> Int
+  -- ^ The dpi to use for reading the font geometry.
+  -> Float
+  -- ^ Your target pixel width.
+  -> String
+  -- ^ The string to render.
+  -> t
+  -- ^ The texture.
+  -> (V2 Float -> V2 Float)
+  -- ^ A function from font geometry/space to texture mapping (uv coords).
+  -> IO (Renderer (V2 Float) Float s)
+texturedString b font dpi px str t fill = do
+  let g   = mapRawGeometry h
+      h v = (v, fill v)
+      (bs, ts) = second (B.map g) $ first g $ fontBezAndTris font dpi px str
+
+  (_, r1) <- compilePicture b $ do
+    setRawGeometry ts
+    setRenderingOptions [StencilMaskOption]
+    setTextures [t]
+
+  (_, r2) <- compilePicture b $ do
+    setRawGeometry $ B.singleton bs
+    setTextures [t]
+
+  return $ r1 `mappend` r2
