packages feed

deterministic-game-engine 0.2.0 → 0.2.1

raw patch · 2 files changed

+3/−3 lines, 2 filesdep ~deterministic-game-enginePVP ok

version bump matches the API change (PVP)

Dependency ranges changed: deterministic-game-engine

API changes (from Hackage documentation)

Files

Src/GameEngine.hs view
@@ -79,7 +79,7 @@  playIO :: (GameState a -> IO ()) -> GameEngine a b -> IO Int -- ^ Run the provided game engine within an IO context until a terminal state is reached.-playIO f = play (f >> return)+playIO f = play (\x -> f x >> return x)   getNextState :: GameEngine a b -> GameState a
deterministic-game-engine.cabal view
@@ -1,5 +1,5 @@ name:                deterministic-game-engine-version:             0.2.0+version:             0.2.1 synopsis:            Simple deterministic game engine description:         Haskell library for creating simple deterministic games,                      such as tic-tac-toe. The engine requires a minimal set of@@ -42,6 +42,6 @@   type:                exitcode-stdio-1.0   build-depends:       base <5.0,                        hspec >=2.1 && <2.2,-                       deterministic-game-engine+                       deterministic-game-engine ==0.2.1    default-language:    Haskell2010