name: deterministic-game-engine
version: 0.2.1
synopsis: Simple deterministic game engine
description: Haskell library for creating simple deterministic games,
such as tic-tac-toe. The engine requires a minimal set of
actions related to the game, and then will run the game
until a terminal state is reached.
license: MIT
license-file: LICENSE
author: Tyler Olson
maintainer: tydotg@gmail.com
homepage: https://github.com/TGOlson/deterministic-game-engine
bug-reports: https://github.com/TGOlson/deterministic-game-engine/issues
category: Game Engine
build-type: Simple
cabal-version: >=1.10
Source-repository head
Type: git
Location: https://github.com/TGOlson/deterministic-game-engine
library
hs-source-dirs: Src
exposed-modules: GameEngine
other-modules: GameEngine.GameActions,
GameEngine.GameState,
GameEngine.Move,
GameEngine.Player
build-depends: base <5.0,
mtl
default-language: Haskell2010
test-suite test
hs-source-dirs: Spec
main-is: Spec.hs
ghc-options: -Wall
type: exitcode-stdio-1.0
build-depends: base <5.0,
hspec >=2.1 && <2.2,
deterministic-game-engine ==0.2.1
default-language: Haskell2010