call 0.1.1 → 0.1.1.1
raw patch · 2 files changed
+2/−2 lines, 2 files
Files
- call.cabal +1/−1
- src/Call/Internal/GLFW.hs +1/−1
call.cabal view
@@ -1,5 +1,5 @@ name: call -version: 0.1.1 +version: 0.1.1.1 synopsis: The call game engine description: Call is a minimalistic game engine that supports 2D/3D graphics and sounds. homepage: https://github.com/fumieval/call
src/Call/Internal/GLFW.hs view
@@ -88,7 +88,7 @@ GLFW.windowHint $ GLFW.WindowHint'ContextVersionMajor 3 GLFW.windowHint $ GLFW.WindowHint'ContextVersionMinor 3 GLFW.windowHint $ GLFW.WindowHint'OpenGLProfile GLFW.OpenGLProfile'Core - -- GLFW.windowHint $ GLFW.WindowHint'OpenGLForwardCompat True + GLFW.windowHint $ GLFW.WindowHint'OpenGLForwardCompat True GLFW.windowHint $ GLFW.WindowHint'Resizable $ mode == Resizable win <- GLFW.createWindow ww wh title mon Nothing >>= maybe (fail "Failed to create a window") return GLFW.makeContextCurrent (Just win)