diff --git a/call.cabal b/call.cabal
--- a/call.cabal
+++ b/call.cabal
@@ -1,5 +1,5 @@
 name:                call
-version:             0.1.1
+version:             0.1.1.1
 synopsis:            The call game engine
 description:         Call is a minimalistic game engine that supports 2D/3D graphics and sounds.
 homepage:            https://github.com/fumieval/call
diff --git a/src/Call/Internal/GLFW.hs b/src/Call/Internal/GLFW.hs
--- a/src/Call/Internal/GLFW.hs
+++ b/src/Call/Internal/GLFW.hs
@@ -88,7 +88,7 @@
   GLFW.windowHint $ GLFW.WindowHint'ContextVersionMajor 3
   GLFW.windowHint $ GLFW.WindowHint'ContextVersionMinor 3
   GLFW.windowHint $ GLFW.WindowHint'OpenGLProfile GLFW.OpenGLProfile'Core
-  -- GLFW.windowHint $ GLFW.WindowHint'OpenGLForwardCompat True
+  GLFW.windowHint $ GLFW.WindowHint'OpenGLForwardCompat True
   GLFW.windowHint $ GLFW.WindowHint'Resizable $ mode == Resizable
   win <- GLFW.createWindow ww wh title mon Nothing >>= maybe (fail "Failed to create a window") return
   GLFW.makeContextCurrent (Just win)
