cal3d (empty) → 0.1
raw patch · 12 files changed
+1590/−0 lines, 12 filesdep +basesetup-changed
Dependencies added: base
Files
- Graphics/Animation/Cal3D.hs +25/−0
- Graphics/Animation/Cal3D/CoreModel.hs +139/−0
- Graphics/Animation/Cal3D/Error.hs +43/−0
- Graphics/Animation/Cal3D/Mixer.hs +74/−0
- Graphics/Animation/Cal3D/Model.hs +72/−0
- Graphics/Animation/Cal3D/Renderer.hs +222/−0
- Graphics/Animation/Cal3D/Types.hs +71/−0
- LICENSE +461/−0
- Setup.hs +3/−0
- c++/cal3d_c.cc +271/−0
- c++/cal3d_c.h +154/−0
- cal3d.cabal +55/−0
+ Graphics/Animation/Cal3D.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++module Graphics.Animation.Cal3D + (+ module Graphics.Animation.Cal3D.Types+ , module Graphics.Animation.Cal3D.CoreModel+ , module Graphics.Animation.Cal3D.Model+ , module Graphics.Animation.Cal3D.Mixer+ , module Graphics.Animation.Cal3D.Renderer+ , module Graphics.Animation.Cal3D.Error -- is this needed?+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++import Graphics.Animation.Cal3D.Types+import Graphics.Animation.Cal3D.CoreModel+import Graphics.Animation.Cal3D.Model+import Graphics.Animation.Cal3D.Mixer+import Graphics.Animation.Cal3D.Renderer+import Graphics.Animation.Cal3D.Error
+ Graphics/Animation/Cal3D/CoreModel.hs view
@@ -0,0 +1,139 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++{- | A 'CoreModel' is a model type from which many instance 'Model's can be+created. For example, there could be a clown CoreModel and many+individual clown instances. The CoreModel contains data shared+by its instances:++* A single skeleton++* One or more meshes, represented by 'MeshId's++* One or more animations, represented by 'AnimationId's++* One or more materials, represented by 'MaterialId's+ +Each of these may be loaded from a file by the+appropriate loader function, for example, 'loadCoreSkeleton'.++Materials of the CoreModel are organized by "sets" and "threads."+Within a material set, represented by a 'MaterialSetId', all materials+have the same appearance, such as metal or wood. +Each material thread, represented by a 'MaterialThreadId',+is associated with a particular part of the model, such as head or arm.+Changing material sets of a model (instance) is a convenient way+of changing the character's costume or over-all look.+-}++module Graphics.Animation.Cal3D.CoreModel+ (newCoreModel, deleteCoreModel+ , loadCoreSkeleton+ , loadCoreAnimation+ , loadCoreMesh+ , loadCoreMaterial+ , createCoreMaterialThread+ , setCoreMaterialId+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++import Graphics.Animation.Cal3D.Types+import Graphics.Animation.Cal3D.Error++-- | Create a CoreModel+newCoreModel :: String -- ^ name+ -> IO CoreModel+newCoreModel name = withCString name c_newCoreModel++foreign import ccall safe "newCoreModel"+ c_newCoreModel :: CString -> IO CoreModel++-- | Destroy a CoreModel+foreign import ccall safe "deleteCoreModel"+ deleteCoreModel :: CoreModel -> IO ()++-- | Load a core skeleton from a file.+loadCoreSkeleton :: CoreModel -> FilePath -> LoadResult ()+loadCoreSkeleton coreModel path = + -- This is like loader, below, except that "bad" values are 0 + -- instead of -1, and there's no wrapper (?)+ checkError (withCString path (c_loadCoreSkeleton coreModel))+ 0+ ("loadCoreSkeleton: unable to load " ++ path)++foreign import ccall safe "loadCoreSkeleton" c_loadCoreSkeleton :: CLoader++-- loader c_load fname wrapper:+-- given a C function such as c_loadCoreMaterial, +-- a String to name the load function, and+-- a wrapper function for the result such as MaterialId,+-- or id if you don't care to wrap,+-- returns a loader: that is, a function that takes a file path +-- and returns a (LoadResult a).++loader :: CLoader -> String -> (CInt -> a) -> Loader a+loader c_load loaderName wrap =+ (\ coreModel path -> do+ {+ id <- withCString path (c_load coreModel)+ ; return (if id == (-1)+ then Left $ loaderName ++ ": unable to load " ++ path+ else Right (wrap id))+ }+ )+++-- | Load a core animation from a file+loadCoreAnimation :: Loader AnimationId+loadCoreAnimation = loader c_loadCoreAnimation "loadCoreAnimation" AnimationId++foreign import ccall safe "loadCoreAnimation" c_loadCoreAnimation :: CLoader++-- | Load a core mesh from a file+loadCoreMesh :: Loader MeshId+loadCoreMesh = loader c_loadCoreMesh "loadCoreMesh" MeshId++foreign import ccall safe "loadCoreMesh" c_loadCoreMesh :: CLoader++-- | Load a core material from a file+loadCoreMaterial :: Loader MaterialId+loadCoreMaterial = loader c_loadCoreMaterial "loadCoreMaterial" MaterialId++foreign import ccall safe "loadCoreMaterial" c_loadCoreMaterial :: CLoader++-- | Create a core material thread.+ +createCoreMaterialThread :: CoreModel -> MaterialThreadId -> + IO (Either String ())+createCoreMaterialThread coreModel (MaterialThreadId id) = + checkError (c_createCoreMaterialThread coreModel (fromIntegral id))+ 0+ ("createCoreMaterialThread failed with id " ++ (show id))++foreign import ccall safe "createCoreMaterialThread"+ c_createCoreMaterialThread :: CoreModel -> CInt -> IO CInt++-- | Apply the material identified by a material thread and material set.+setCoreMaterialId :: CoreModel -> MaterialThreadId -> MaterialSetId ->+ MaterialId -> IO (Either String ())++setCoreMaterialId coreModel + (MaterialThreadId mthreadId)+ (MaterialSetId msetId) + (MaterialId matlId) = + checkError (c_setCoreMaterialId coreModel + (fromIntegral mthreadId)+ (fromIntegral msetId)+ (fromIntegral matlId))+ 0+ ("setCoreMaterialId failed with ids " +++ (show (mthreadId, msetId, matlId)))++foreign import ccall safe "setCoreMaterialId"+ c_setCoreMaterialId :: CoreModel -> CInt -> CInt -> CInt -> IO CInt+
+ Graphics/Animation/Cal3D/Error.hs view
@@ -0,0 +1,43 @@+-- Does this need to be exported from Cal3D?++module Graphics.Animation.Cal3D.Error+ (Fallible, IOFallible+ , checkErrorValue, checkError+ )++where++type Fallible a = Either String a -- ???+type IOFallible a = IO (Fallible a) -- ???++-- | Compares the result of an action with a bad value, such as an +-- error code, returns (Left errormessage) if action value == bad,+-- otherwise (Right actionresult)+checkErrorValue :: (Eq a) => + IO a -- ^ action+ -> a -- ^ bad value+ -> String -- ^ error message+ -> IO (Either String a)+checkErrorValue action bad errmsg = do+ {+ result <- action+ ; return (if result == bad+ then Left errmsg+ else Right result)+ }++-- | Like checkError, but returns (Right ()) instead of an interesting value.+checkError :: (Eq a) => + IO a -- ^ action+ -> a -- ^ bad value+ -> String -- ^ error message+ -> IO (Either String ())+checkError action bad errmsg = do+ {+ eresult <- checkErrorValue action bad errmsg+ ; return (case eresult of+ Left errmsg -> Left errmsg+ Right _ -> Right ())+ }++
+ Graphics/Animation/Cal3D/Mixer.hs view
@@ -0,0 +1,74 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++module Graphics.Animation.Cal3D.Mixer+ (newMixer, deleteMixer+ , blendCycle, clearCycle, executeAction+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++import Graphics.Animation.Cal3D.Types+import Graphics.Animation.Cal3D.Error++-- | Create a Mixer.+foreign import ccall safe "newMixer"+ newMixer :: IO Mixer++-- | Destroy a Mixer.+foreign import ccall safe "deleteMixer"+ deleteMixer :: Mixer -> IO ()++-- | Add an animation to be "cycled" (repeated) to the current mix.+-- The animation will continue playing until removed by 'clearCycle'.++blendCycle :: Mixer + -> AnimationId + -> Float -- ^ weight of this animation; weights should sum to 1.0+ -> Float -- ^ delay in seconds before the animation starts+ -> IO (Either String ())+blendCycle mixer (AnimationId id) weight delay =+ checkError (c_blendCycle mixer id + (realToFrac weight) + (realToFrac delay)) + 0 "blendCycle failed"++foreign import ccall safe "blendCycle"+ c_blendCycle :: Mixer -> CInt -> CFloat -> CFloat -> IO CInt++-- | Remove a "cycled" animation from the current mix.++clearCycle :: Mixer + -> AnimationId + -> Float -- ^ delay in seconds before the animation ends+ -> IO (Either String ())+clearCycle mixer (AnimationId id) delay =+ checkError (c_clearCycle mixer id (realToFrac delay))+ 0 "clearCycle failed"++foreign import ccall safe "clearCycle"+ c_clearCycle :: Mixer -> CInt -> CFloat -> IO CInt++-- | Execute an animation once, instead of repeating it.+executeAction :: Mixer + -> AnimationId + -> Float -- ^ delay in+ -> Float -- ^ delay out+ -> Float -- ^ weight target+ -> Bool -- ^ autolock?+ -> IO (Either String ())+executeAction mixer (AnimationId id) delayIn delayOut weightTarget autoLock =+ checkError (c_executeAction mixer id + (realToFrac delayIn)+ (realToFrac delayOut)+ (realToFrac weightTarget)+ (fromBool autoLock))+ 0 "executeAction failed"++foreign import ccall safe "executeAction"+ c_executeAction :: Mixer -> CInt -> CFloat -> CFloat -> CFloat ->+ CInt -> IO CInt
+ Graphics/Animation/Cal3D/Model.hs view
@@ -0,0 +1,72 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++module Graphics.Animation.Cal3D.Model+ (newModel, deleteModel+ , attachMesh+ , setLodLevel+ , setMaterialSet+ , getMixer+ , update+ , getRenderer+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++import Graphics.Animation.Cal3D.Types+import Graphics.Animation.Cal3D.CoreModel+import Graphics.Animation.Cal3D.Error++-- | Create a new Model instance from a CoreModel.+foreign import ccall safe "newModel"+ newModel :: CoreModel -> IO Model++-- | Destroy a Model.+foreign import ccall safe "deleteModel"+ deleteModel :: Model -> IO ()++-- | Attach a mesh to a Model.+attachMesh :: Model -> MeshId -> IO (Either String ())+attachMesh model (MeshId id) = + checkError (c_attachMesh model id) 0 "failed to attach mesh"++foreign import ccall safe "attachMesh"+ c_attachMesh :: Model -> CInt -> IO CInt++-- | Set the level of detail for a Model (between 0 and 1).+setLodLevel :: Model -> Float -> IO ()+setLodLevel model = c_setLodLevel model . realToFrac++foreign import ccall safe "setLodLevel"+ c_setLodLevel :: Model -> CFloat -> IO ()++-- | Apply a material set to a Model.+setMaterialSet :: Model -> MaterialSetId -> IO ()+setMaterialSet model (MaterialSetId id) = + c_setMaterialSet model (fromIntegral id)++foreign import ccall safe "setMaterialSet"+ c_setMaterialSet :: Model -> CInt -> IO ()++-- | Get a Mixer which can animate the Model.+foreign import ccall safe "getMixer"+ getMixer :: Model -> IO Mixer++-- | Let the current animations of a Model run for a specified time.+update :: Model + -> Float -- ^ elapsed time in seconds+ -> IO ()+update model deltaTime = c_update model (realToFrac deltaTime)++foreign import ccall safe "update"+ c_update :: Model -> CFloat -> IO ()++-- | Get a Renderer for the Model, which can provide information+-- needed for a graphics API.+foreign import ccall safe "getRenderer"+ getRenderer :: Model -> IO Renderer+
+ Graphics/Animation/Cal3D/Renderer.hs view
@@ -0,0 +1,222 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++{- | A Renderer provides information needed for graphics rendering;+it does not output any graphics by itself, but needs the cooperation+of a graphics API. Consider using 'Graphics.Animation.Cal3D.OpenGL'+from the cal3d-opengl package. -}++module Graphics.Animation.Cal3D.Renderer+ (newRenderer, deleteRenderer+ , renderAnimation+ , getMeshCount, getSubmeshCount+ , selectMeshSubmesh++ , CalIndex, getFaceCount, getFaces+ , withAmbientColorPtr, withDiffuseColorPtr, withSpecularColorPtr+ , getShininess+ , getVertexCount, getVertices, getNormals+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++import Graphics.Animation.Cal3D.Types+import Graphics.Animation.Cal3D.Error++-- | Create a Renderer.+foreign import ccall safe "newRenderer"+ newRenderer :: Model -> IO Renderer++-- | Destroy a Renderer.+foreign import ccall safe "deleteRenderer"+ deleteRenderer :: Renderer -> IO ()++{- | Executes a rendering action. ++> renderAnimation renderer action++ corresponds to ++> renderer->beginRendering();+> action();+> renderer->endRendering();++in the Cal3D C++ API. -}++renderAnimation :: Renderer + -> IO () -- ^ rendering action+ -> IO (Either String ())+renderAnimation renderer action = do+ {+ ok <- c_beginRendering renderer+ ; result <-+ if not (toBool ok)+ then return $ Left "renderAnimation: unable to begin rendering"+ else do+ {+ action+ ; return $ Right ()+ }+ ; c_endRendering renderer+ ; return result+ }++foreign import ccall safe "beginRendering"+ c_beginRendering :: Renderer -> IO Int++foreign import ccall safe "endRendering"+ c_endRendering :: Renderer -> IO ()++-- | The number of meshes in the Renderer's 'Model'.+getMeshCount :: Renderer -> IO Int+getMeshCount renderer = + return . fromIntegral =<< c_getMeshCount renderer++foreign import ccall safe "getMeshCount"+ c_getMeshCount :: Renderer -> IO CInt++-- | The number of submeshes in the given mesh of the Renderer's 'Model'.+getSubmeshCount :: Renderer + -> Int -- ^ mesh ID+ -> IO Int+getSubmeshCount renderer meshId =+ return . fromIntegral + =<< c_getSubmeshCount renderer (fromIntegral meshId)++foreign import ccall safe "getSubmeshCount"+ c_getSubmeshCount :: Renderer -> CInt -> IO CInt++{- | Selects a particular (mesh, submesh) so that all subsequent+operations refer to this (mesh, submesh) pair. -}++selectMeshSubmesh :: Renderer + -> Int -- ^ mesh ID+ -> Int -- ^ submesh ID+ -> IO (Either String ())+selectMeshSubmesh renderer meshId submeshId =+ checkError (c_selectMeshSubmesh renderer + (fromIntegral meshId)+ (fromIntegral submeshId))+ 0+ ("unable to select submesh " ++ (show (meshId, submeshId)))++foreign import ccall safe "selectMeshSubmesh"+ c_selectMeshSubmesh :: Renderer -> CInt -> CInt -> IO CInt++-- | The number of faces in the current (mesh, submesh).+getFaceCount :: Renderer -> IO Int+getFaceCount renderer = + return . fromIntegral =<< c_getFaceCount renderer++foreign import ccall safe "getFaceCount"+ c_getFaceCount :: Renderer -> IO CInt++-- | Used to index faces.+type CalIndex = CInt++-- | Fills a buffer with the face numbers.+getFaces :: Renderer + -> Ptr CalIndex -- ^ buffer+ -> IO Int+getFaces renderer ptr = return . fromIntegral =<< c_getFaces renderer ptr++foreign import ccall safe "getFaces"+ c_getFaces :: Renderer -> Ptr CalIndex -> IO CInt++-- | The number of vertices, also the number of normals,+-- in the current (mesh, submesh).+getVertexCount :: Renderer -> IO Int+getVertexCount renderer = + return . fromIntegral =<< c_getVertexCount renderer++foreign import ccall safe "getVertexCount"+ c_getVertexCount :: Renderer -> IO CInt++-- | Fills a buffer with the vertex data of the current (mesh, submesh).+getVertices :: Renderer+ -> Ptr Float -- ^ buffer+ -> Int -- ^ stride+ -> IO Int+getVertices renderer ptr stride = + return . fromIntegral =<< c_getVertices renderer ptr (fromIntegral stride)++foreign import ccall safe "getVertices"+ c_getVertices :: Renderer -> Ptr Float -> CInt -> IO CInt++-- | Fills a buffer with the normal data for the current (mesh, submesh).+getNormals :: Renderer -> Ptr Float -> Int -> IO Int+getNormals renderer buf stride =+ return . fromIntegral =<< c_getNormals renderer buf (fromIntegral stride)++foreign import ccall safe "getNormals"+ c_getNormals :: Renderer -> Ptr Float -> Int -> IO CInt++-- ----------------------------------------------------------------------+-- Getting colors+-- ----------------------------------------------------------------------++-- Intended usage: +-- c_getColor is the C function that "reads" the color, storing 4 bytes+-- into a pointer+-- convert is a function that takes the pointer and converts the+-- 4 bytes into a color suitable for the rendering engine,+-- for example, in OpenGL, Color4 GLfloat.++withColorPtr :: Storable c =>+ (Renderer -> Ptr Word8 -> IO ()) ->+ (Ptr Word8 -> IO c) ->+ Renderer -> IO c+withColorPtr c_getColor convert renderer = + alloca (\ ptr -> do {c_getColor renderer ptr; convert ptr})++{- | Calls an action with a pointer to the ambient color data.+The color data are four bytes (red, green, blue, alpha).+If you are using OpenGL, use 'Graphics.Animation.Cal3D.OpenGL.getAmbientColor'+instead.+You almost certainly don't want to use @withAmbientColorPtr@ directly,+unless your are connecting Cal3D to a different graphics API. -}+withAmbientColorPtr :: (Storable c) => + (Ptr Word8 -> IO c) -- ^ action+ -> Renderer+ -> IO c+withAmbientColorPtr = withColorPtr c_getAmbientColor++-- | Diffuse color, like 'withAmbientColorPtr'.+withDiffuseColorPtr :: (Storable c) => + (Ptr Word8 -> IO c) -> Renderer -> IO c+withDiffuseColorPtr = withColorPtr c_getDiffuseColor++-- | Specular color, like 'withAmbientColorPtr'.+withSpecularColorPtr :: (Storable c) => + (Ptr Word8 -> IO c) -> Renderer -> IO c+withSpecularColorPtr = withColorPtr c_getSpecularColor++foreign import ccall safe "getAmbientColor"+ c_getAmbientColor :: Renderer -> Ptr Word8 -> IO ()++foreign import ccall safe "getDiffuseColor"+ c_getDiffuseColor :: Renderer -> Ptr Word8 -> IO ()++foreign import ccall safe "getSpecularColor"+ c_getSpecularColor :: Renderer -> Ptr Word8 -> IO ()++-- | The shininess, which affects the extent of speculr effects.+getShininess :: Renderer -> IO Float+getShininess = c_getShininess++foreign import ccall safe "getShininess"+ c_getShininess :: Renderer -> IO Float++-- ------------------------------------------------------------------------+-- DEBUG AID+-- ------------------------------------------------------------------------++foreign import ccall safe "calVectorSize"+ dbgCalVectorSize :: IO CInt++foreign import ccall safe "dumpVertices"+ dbgDumpVertices :: Renderer -> IO ()
+ Graphics/Animation/Cal3D/Types.hs view
@@ -0,0 +1,71 @@+{-# LANGUAGE ForeignFunctionInterface #-}+{-# INCLUDE "cal3d_c.h" #-}++{- |Most (possibly all) data type declarations are collected+ here, in order to avoid mutually recursive modules,+ like where module Model needs data 'Mixer' from module Mixer,+ and module Mixer needs data 'Model' from module Model.+-}++module Graphics.Animation.Cal3D.Types+ (+ CoreModel+ , LoadResult, Loader, CLoader+ , AnimationId(AnimationId)+ , MeshId(MeshId)+ , MaterialId(MaterialId)+ , MaterialThreadId(..)+ , MaterialSetId(..)+ , Model+ , Mixer+ , Renderer+ )++where++import Foreign+import Foreign.C.Types+import Foreign.C.String++{- | A CoreModel is a type which may have multiple +instances ('Model's). See "Graphics.Animation.Cal3D.Model". -}+newtype CoreModel = CoreModel (Ptr CoreModel)++type CLoader = CoreModel -> CString -> IO CInt++-- | A function that loads something from a file.+type Loader a = CoreModel -> FilePath -> LoadResult a++-- | LoadResult is (Left error_message) or (Right thing_loaded_from_file) +type LoadResult a = IO (Either String a)++-- | Identifies an animation.+newtype AnimationId = AnimationId CInt++-- | Identifies a mesh.+newtype MeshId = MeshId CInt+ deriving (Show, Eq)++-- | Identifies a material.+newtype MaterialId = MaterialId CInt++-- | Identifies a material thread.+data MaterialThreadId = MaterialThreadId Int++-- | Identifies a material set.+data MaterialSetId = MaterialSetId Int++{- | A Model is an \"instance\" of a 'CoreModel'. +See "Graphics.Animation.Cal3D.Model". -}+newtype Model = Model (Ptr Model)++{- | A Mixer can blend simultaneous animations and play them.+See "Graphics.Animation.Cal3D.Mixer". -}+newtype Mixer = Mixer (Ptr Mixer)++{- | A Renderer provides data needed for graphics rendering.+Cal3D does no rendering itself; the Renderer simply provides+the needed information for a graphics API such as OpenGL.+See "Graphics.Animation.Cal3D.Renderer"; +also see the cal3d-opengl package. -}+newtype Renderer = Renderer (Ptr Renderer)
+ LICENSE view
@@ -0,0 +1,461 @@+ GNU LESSER GENERAL PUBLIC LICENSE+ Version 2.1, February 1999++ Copyright (C) 1991, 1999 Free Software Foundation, Inc.+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA++ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++[This is the first released version of the Lesser GPL. It also counts+ as the successor of the GNU Library Public License, version 2, hence+ the version number 2.1.]++ Preamble++ The licenses for most software are designed to take away your+freedom to share and change it. By contrast, the GNU General Public+Licenses are intended to guarantee your freedom to share and change+free software--to make sure the software is free for all its users.++ This license, the Lesser General Public License, applies to some+specially designated software packages--typically libraries--of the+Free Software Foundation and other authors who decide to use it. 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+ Setup.hs view
@@ -0,0 +1,3 @@+-- Simple setup+import Distribution.Simple+main = defaultMain
+ c++/cal3d_c.cc view
@@ -0,0 +1,271 @@+#include <cal3d/cal3d.h>++#include "cal3d_c.h"++/* ----------------------------------------------------------------------+ Class CalCoreModel+ ---------------------------------------------------------------------- */++CoreModelP newCoreModel (char * name) {+ return (CoreModelP) new CalCoreModel((const char *) name);+}+++void deleteCoreModel (CoreModelP model) {+ delete (CalCoreModel *) model;+}+++int loadCoreSkeleton (CoreModelP model, char * path) {+ // cast from bool+ return (int) + ((CalCoreModel *) model)->loadCoreSkeleton ((const char *) path);+}++int loadCoreAnimation (CoreModelP model, char * path) {+ // -1 = failed+ return ((CalCoreModel *) model)->loadCoreAnimation ((const char *) path);++}++int loadCoreMesh (CoreModelP model, char * path) {+ // -1 = failed+ return ((CalCoreModel *) model)->loadCoreMesh ((const char *) path);++}++int loadCoreMaterial(CoreModelP model, char * path) {+ // -1 = failed+ return ((CalCoreModel *) model)->loadCoreMaterial ((const char *) path);++}++int createCoreMaterialThread(CoreModelP model, int matl_thread_id) {+ // cast from bool+ return (int) + ((CalCoreModel *) model)->createCoreMaterialThread(matl_thread_id);+}++int setCoreMaterialId(CoreModelP model, int matl_thread, int matl_set,+ int matl_id) {+ // cast from bool+ return (int) + ((CalCoreModel *) model)->+ setCoreMaterialId(matl_thread, matl_set, matl_id);+}++/* ----------------------------------------------------------------------+ Class CalMixer+ ---------------------------------------------------------------------- */+++MixerP newMixer (ModelP model) {+ return (MixerP) new CalMixer((CalModel *) model);+}++void deleteMixer (MixerP mixer) {+ delete (CalMixer *) mixer;+}++int blendCycle(MixerP mixer, int id, float weight, float delay) {+ return (int)+ ((CalMixer *) mixer) ->+ blendCycle(id, weight, delay);+}++int clearCycle (MixerP mixer, int id, float delay) {+ return (int)+ ((CalMixer *) mixer) ->+ clearCycle(id, delay);++}++int executeAction (MixerP mixer, int id, float delayIn, float delayOut,+ float weightTarget, int autoLock) {+ return (int)+ ((CalMixer *) mixer) ->+ executeAction (id, delayIn, delayOut, weightTarget, autoLock);++}+++/* ----------------------------------------------------------------------+ Class CalModel+ ---------------------------------------------------------------------- */++ModelP newModel (CoreModelP coreModel) { + return (ModelP) new CalModel((CalCoreModel *) coreModel);+}++void deleteModel (ModelP model) { + delete (CalModel *) model;++}++int attachMesh (ModelP model, int coreMeshId) {+ // cast from bool+ return (int)+ ((CalModel *) model)->attachMesh(coreMeshId);+}++void setLodLevel (ModelP model, float lodLevel) { + ((CalModel *) model)->setLodLevel(lodLevel);+}++void setMaterialSet (ModelP model, int setId) { + ((CalModel *) model)->setMaterialSet(setId);+}+ +MixerP getMixer (ModelP model) { + return (MixerP)+ ((CalModel *) model)->getMixer();+}++/* update model for deltaTime seconds */+void update (ModelP model, float deltaTime) { + ((CalModel *) model)->update(deltaTime);+} ++RendererP getRenderer (ModelP model) {+ return (RendererP)+ ((CalModel *) model)->getRenderer();+}++/* ----------------------------------------------------------------------+ Class CalRenderer+ ---------------------------------------------------------------------- */+++RendererP newRenderer (ModelP model) {+ return (RendererP) new CalRenderer ((CalModel *) model);+}++void deleteRenderer(RendererP renderer) {+ delete (CalRenderer *) renderer;+}++int beginRendering (RendererP renderer) {+ /* cast from bool */+ return (int)+ ((CalRenderer *) renderer) -> beginRendering();+}++void endRendering (RendererP renderer) {+ ((CalRenderer *) renderer) -> endRendering();+}+++void getAmbientColor(RendererP renderer, unsigned char *pColorBuffer) {+ ((CalRenderer *) renderer) -> getAmbientColor(pColorBuffer);+}++void getDiffuseColor(RendererP renderer, unsigned char *pColorBuffer) {+ ((CalRenderer *) renderer) -> getDiffuseColor(pColorBuffer);+}++void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer) {+ ((CalRenderer *) renderer) -> getSpecularColor(pColorBuffer);+}++float getShininess (RendererP renderer) {+ return ((CalRenderer *) renderer) -> getShininess();+}++/*+ int getMapCount(RendererP renderer);+ Cal::UserData getMapUserData(RendererP renderer, int mapId);+*/++int getMeshCount(RendererP renderer) {+ return ((CalRenderer *)renderer) -> getMeshCount();+}++/*+ int getNormals(RendererP renderer, float *pNormalBuffer, int stride=0);+ float getShininess(RendererP renderer);+ void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);+*/++int getSubmeshCount(RendererP renderer, int meshId) {+ return ((CalRenderer *) renderer) -> getSubmeshCount(meshId);+}+++/*+ int getTextureCoordinates(RendererP renderer, int mapId, + float *pTextureCoordinateBuffer, int stride);+*/+++int getFaceCount(RendererP renderer) {+ return ((CalRenderer *)renderer) -> getFaceCount();+}++/* Writes to pFaceBuffer, affected by LOD setting;+ returns number of faces written to the buffer */++int getFaces(RendererP renderer, CalIndex *pFaceBuffer) {+ return ((CalRenderer *) renderer) -> getFaces(pFaceBuffer);+}++int getVertexCount(RendererP renderer) {+ return ((CalRenderer *) renderer) -> getVertexCount();+}++/* getVertices side-effects pVertexBuffer and returns the+ number of vertices written to the buffer */++int getVertices(RendererP renderer, float *pVertexBuffer, int stride=0) {+ return ((CalRenderer *) renderer) -> getVertices(pVertexBuffer, stride);+} ++int getNormals(RendererP renderer, float *pNormalBuffer, int stride) {+ return ((CalRenderer *) renderer) -> getNormals(pNormalBuffer, stride);+}++/*+ int getTangentSpaces(RendererP renderer, int mapId, + float *pTangentSpaceBuffer, int stride);+ int getVerticesAndNormals(RendererP renderer, + float *pVertexBuffer, int stride);+ int getVerticesNormalsAndTexCoords(RendererP renderer, + float *pVertexBuffer,int NumTexCoords);+ bool isTangentsEnabled(RendererP renderer, int mapId);+*/++int selectMeshSubmesh(RendererP renderer, int meshId, int submeshId) {+ return (int) /* cast from bool */+ ((CalRenderer *) renderer) -> selectMeshSubmesh(meshId, submeshId);+}++/*+ void setNormalization(RendererP renderer, bool normalize);+*/++/* ------------------------------------------------------------------------+ DEBUG AIDS+ ------------------------------------------------------------------------ */++int calVectorSize () {+ CalVector v;+ return sizeof v;+}++void dumpVertices (RendererP renderer) {+ static float vtx [30000][3];+ int n = 0; + CalRenderer * calRenderer = (CalRenderer *) renderer;+ n = calRenderer->getVertexCount();+ std::cerr << "Got " << n << " vertices\n";++ /* NEXT STATEMENT SEGFAULTS, also with optional arg 0, 3, or 12 */+ /* n = calRenderer->getVertices(&vtx[0][0]); */+ n = calRenderer->getVertices(&vtx[0][0], 12);++ std::cerr << "Got " << n << " vertices\n";+ /* getVertices(renderer, vtx, 3);+ for (int i = 0; i < n; i++) {+ std::cerr << i << ": " << vtx[i] << "\nl";+ }+ */+}
+ c++/cal3d_c.h view
@@ -0,0 +1,154 @@+/* File: cal3d_c.h */++#ifndef CAL3D_C_H+#define CAL3D_C_H++#ifdef __cplusplus+extern "C" {+#endif++ /* ----------------------------------------------------------------------+ All object types declared here + ---------------------------------------------------------------------- */++ typedef struct CoreModelS CoreModelS;+ typedef CoreModelS * CoreModelP;++ typedef struct MixerS MixerS;+ typedef MixerS * MixerP;++ typedef struct ModelS ModelS;+ typedef ModelS * ModelP;++ typedef struct RendererS RendererS;+ typedef RendererS * RendererP;+++ /* ----------------------------------------------------------------------+ /* Methods of class CalCoreModel + (see coremodel.h in the Cal3D source code) + ---------------------------------------------------------------------- */+++ CoreModelP newCoreModel (char * name);+ void deleteCoreModel (CoreModelP model);++ int loadCoreSkeleton (CoreModelP model, char * path);+ int loadCoreAnimation (CoreModelP model, char * path);+ int loadCoreMesh (CoreModelP model, char * path);+ int loadCoreMaterial(CoreModelP model, char * path);+ int createCoreMaterialThread(CoreModelP model, int matl_thread_id);+ int setCoreMaterialId(CoreModelP model, int matl_thread, int matl_set,+ int matl_id);++ /* ----------------------------------------------------------------------+ Methods of class CalMixer+ (see mixer.h in the Cal3D source code) + ---------------------------------------------------------------------- */++++ MixerP newMixer (ModelP model);+ void deleteMixer (MixerP mixer);++ int blendCycle(MixerP mixer, int id, float weight, float delay);+ int clearCycle (MixerP mixer, int id, float delay);+ int executeAction (MixerP mixer, int id, float delayIn, float delayOut,+ float weightTarget, int autoLock);++ /* ----------------------------------------------------------------------+ Methods of class CalModel + (see model.h in the Cal3D source code) + ---------------------------------------------------------------------- */++ ModelP newModel (CoreModelP coreModel);+ void deleteModel (ModelP model);++ int attachMesh (ModelP model, int coreMeshId);+ void setLodLevel (ModelP model, float lodLevel);+ void setMaterialSet (ModelP model, int setId);+ + MixerP getMixer (ModelP model);++ void update (ModelP model, float deltaTime); /* seconds */++ RendererP getRenderer (ModelP model);++ /* ----------------------------------------------------------------------+ Methods of class CalRenderer+ (see renderer.h in the Cal3D source code)+ ---------------------------------------------------------------------- */++ RendererP newRenderer (ModelP model);+ void deleteRenderer(RendererP renderer);++ int beginRendering (RendererP renderer);+ void endRendering (RendererP renderer);++ void getAmbientColor(RendererP renderer, unsigned char *pColorBuffer);+ void getDiffuseColor(RendererP renderer, unsigned char *pColorBuffer);+ void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);++ float getShininess (RendererP renderer);++ /*+ int getMapCount(RendererP renderer);+ Cal::UserData getMapUserData(RendererP renderer, int mapId);+ */++ int getMeshCount(RendererP renderer);++ /*+ float getShininess(RendererP renderer);+ void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);+ */++ int getSubmeshCount(RendererP renderer, int meshId);++ /*+ int getTextureCoordinates(RendererP renderer, int mapId, + float *pTextureCoordinateBuffer, int stride);+ */+++ int getFaceCount(RendererP renderer);+ int getFaces(RendererP renderer, CalIndex *pFaceBuffer);++ int getVertexCount(RendererP renderer);+ /* C++ default stride = 0 */+ int getVertices(RendererP renderer, float *pVertexBuffer, int stride);+ /* C++ default stride = 0 */+ int getNormals(RendererP renderer, float *pNormalBuffer, int stride); ++ /*+ int getTangentSpaces(RendererP renderer, int mapId, + float *pTangentSpaceBuffer, int stride);+ int getVerticesAndNormals(RendererP renderer, + float *pVertexBuffer, int stride);+ int getVerticesNormalsAndTexCoords(RendererP renderer, + float *pVertexBuffer,int NumTexCoords);+ bool isTangentsEnabled(RendererP renderer, int mapId);+ */++ /* int interpreted as bool */+ int selectMeshSubmesh(RendererP renderer, int meshId, int submeshId);++ /*+ void setNormalization(RendererP renderer, bool normalize);+ */++ /* --------------------------------------------------------------------+ DEBUG AID+ -------------------------------------------------------------------- */+++ int calVectorSize ();++ void dumpVertices (RendererP renderer);+++#ifdef __cplusplus+}+#endif++#endif
+ cal3d.cabal view
@@ -0,0 +1,55 @@+name: cal3d+version: 0.1+cabal-version: >= 1.6+build-type: Simple+-- The C++ Cal3D library is LGPLed, so that makes sense here too+license: LGPL+license-file: LICENSE+author: Gregory D. Weber+maintainer: let at = "@" in concat ["gdweber", at, "iue.edu"]+stability: experimental+homepage: http://haskell.org/haskellwiki/Cal3d_animation+category: Graphics, Animation+tested-with: GHC == 6.10.1+synopsis: Haskell binding to the Cal3D animation library.+description: + Haskell binding to the Cal3D, a skeletal-based animation+ library written in C++.+ See also the related packages cal3d-opengl and cal3d-examples.++-- extra-source-files: *list-of-files* (not including directories)++-- extra-source-files:+-- c++/cal3d_c.h+library+ build-depends: + base >= 4.0.0.0 && < 5+ exposed-modules: Graphics.Animation.Cal3D+ Graphics.Animation.Cal3D.CoreModel+ Graphics.Animation.Cal3D.Model+ Graphics.Animation.Cal3D.Mixer+ Graphics.Animation.Cal3D.Types+ Graphics.Animation.Cal3D.Error+ Graphics.Animation.Cal3D.Renderer+ exposed: True+ other-modules:++ extensions: ForeignFunctionInterface++ -- Is there a better way to require compilation by a C++ compiler?+ -- e.g. for another OS (Windows?) and/or another Haskell system (Hugs, etc.)+ -- Maybe this isn't necessary?+ -- ghc-options: -pgmc g+++ -- ?? hugs-options:+ -- ?? nhc98-options: ++ c-sources: c++/cal3d_c.cc+ includes: cal3d/cal3d.h+ install-includes: cal3d_c.h+ include-dirs: c++++ -- For running hsc2hs separately, you need also -I /usr/lib/ghc-6.10.1/include+ extra-libraries: cal3d+++