diff --git a/Graphics/Animation/Cal3D.hs b/Graphics/Animation/Cal3D.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D.hs
@@ -0,0 +1,25 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+module Graphics.Animation.Cal3D 
+    (
+     module Graphics.Animation.Cal3D.Types
+    , module Graphics.Animation.Cal3D.CoreModel
+    , module Graphics.Animation.Cal3D.Model
+    , module Graphics.Animation.Cal3D.Mixer
+    , module Graphics.Animation.Cal3D.Renderer
+    , module Graphics.Animation.Cal3D.Error -- is this needed?
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+import Graphics.Animation.Cal3D.Types
+import Graphics.Animation.Cal3D.CoreModel
+import Graphics.Animation.Cal3D.Model
+import Graphics.Animation.Cal3D.Mixer
+import Graphics.Animation.Cal3D.Renderer
+import Graphics.Animation.Cal3D.Error
diff --git a/Graphics/Animation/Cal3D/CoreModel.hs b/Graphics/Animation/Cal3D/CoreModel.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/CoreModel.hs
@@ -0,0 +1,139 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+{- | A 'CoreModel' is a model type from which many instance 'Model's can be
+created.  For example, there could be a clown CoreModel and many
+individual clown instances.  The CoreModel contains data shared
+by its instances:
+
+* A single skeleton
+
+* One or more meshes, represented by 'MeshId's
+
+* One or more animations, represented by 'AnimationId's
+
+* One or more materials, represented by 'MaterialId's
+ 
+Each of these may be loaded from a file by the
+appropriate loader function, for example, 'loadCoreSkeleton'.
+
+Materials of the CoreModel are organized by "sets" and "threads."
+Within a material set, represented by a 'MaterialSetId', all materials
+have the same appearance, such as metal or wood.  
+Each material thread, represented by a 'MaterialThreadId',
+is associated with a particular part of the model, such as head or arm.
+Changing material sets of a model (instance) is a convenient way
+of changing the character's costume or over-all look.
+-}
+
+module Graphics.Animation.Cal3D.CoreModel
+    (newCoreModel, deleteCoreModel
+    , loadCoreSkeleton
+    , loadCoreAnimation
+    , loadCoreMesh
+    , loadCoreMaterial
+    , createCoreMaterialThread
+    , setCoreMaterialId
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+import Graphics.Animation.Cal3D.Types
+import Graphics.Animation.Cal3D.Error
+
+-- | Create a CoreModel
+newCoreModel :: String          -- ^ name
+             -> IO CoreModel
+newCoreModel name = withCString name c_newCoreModel
+
+foreign import ccall safe "newCoreModel"
+        c_newCoreModel :: CString -> IO CoreModel
+
+-- | Destroy a CoreModel
+foreign import ccall safe "deleteCoreModel"
+        deleteCoreModel :: CoreModel -> IO ()
+
+-- | Load a core skeleton from a file.
+loadCoreSkeleton :: CoreModel -> FilePath -> LoadResult ()
+loadCoreSkeleton coreModel path = 
+  -- This is like loader, below, except that "bad" values are 0 
+  -- instead of -1, and there's no wrapper (?)
+  checkError (withCString path (c_loadCoreSkeleton coreModel))
+             0
+             ("loadCoreSkeleton: unable to load " ++ path)
+
+foreign import ccall safe "loadCoreSkeleton" c_loadCoreSkeleton :: CLoader
+
+-- loader c_load fname wrapper:
+-- given a C function such as c_loadCoreMaterial, 
+-- a String to name the load function, and
+-- a wrapper function for the result such as MaterialId,
+-- or id if you don't care to wrap,
+-- returns a loader: that is, a function that takes a file path 
+-- and returns a (LoadResult a).
+
+loader :: CLoader -> String -> (CInt -> a) -> Loader a
+loader c_load loaderName wrap =
+    (\ coreModel path -> do
+       {
+         id <- withCString path (c_load coreModel)
+       ; return (if id == (-1)
+                 then Left $ loaderName ++ ": unable to load " ++ path
+                 else Right (wrap id))
+       }
+    )
+
+
+-- | Load a core animation from a file
+loadCoreAnimation :: Loader AnimationId
+loadCoreAnimation = loader c_loadCoreAnimation "loadCoreAnimation" AnimationId
+
+foreign import ccall safe "loadCoreAnimation" c_loadCoreAnimation :: CLoader
+
+-- | Load a core mesh from a file
+loadCoreMesh :: Loader MeshId
+loadCoreMesh = loader c_loadCoreMesh "loadCoreMesh" MeshId
+
+foreign import ccall safe "loadCoreMesh" c_loadCoreMesh :: CLoader
+
+-- | Load a core material from a file
+loadCoreMaterial :: Loader MaterialId
+loadCoreMaterial = loader c_loadCoreMaterial "loadCoreMaterial" MaterialId
+
+foreign import ccall safe "loadCoreMaterial" c_loadCoreMaterial :: CLoader
+
+-- | Create a core material thread.
+   
+createCoreMaterialThread :: CoreModel -> MaterialThreadId -> 
+                            IO (Either String ())
+createCoreMaterialThread coreModel (MaterialThreadId id) = 
+    checkError (c_createCoreMaterialThread coreModel (fromIntegral id))
+               0
+               ("createCoreMaterialThread failed with id " ++ (show id))
+
+foreign import ccall safe "createCoreMaterialThread"
+        c_createCoreMaterialThread :: CoreModel -> CInt -> IO CInt
+
+-- | Apply the material identified by a material thread and material set.
+setCoreMaterialId :: CoreModel -> MaterialThreadId -> MaterialSetId ->
+                     MaterialId -> IO (Either String ())
+
+setCoreMaterialId coreModel 
+                  (MaterialThreadId mthreadId)
+                  (MaterialSetId msetId) 
+                  (MaterialId matlId) = 
+  checkError (c_setCoreMaterialId coreModel 
+              (fromIntegral mthreadId)
+              (fromIntegral msetId)
+              (fromIntegral matlId))
+             0
+             ("setCoreMaterialId failed with ids " ++
+              (show (mthreadId, msetId, matlId)))
+
+foreign import ccall safe "setCoreMaterialId"
+        c_setCoreMaterialId :: CoreModel -> CInt -> CInt -> CInt -> IO CInt
+
diff --git a/Graphics/Animation/Cal3D/Error.hs b/Graphics/Animation/Cal3D/Error.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/Error.hs
@@ -0,0 +1,43 @@
+-- Does this need to be exported from Cal3D?
+
+module Graphics.Animation.Cal3D.Error
+    (Fallible, IOFallible
+    , checkErrorValue, checkError
+    )
+
+where
+
+type Fallible a = Either String a --  ???
+type IOFallible a = IO (Fallible a) --  ???
+
+-- | Compares the result of an action with a bad value, such as an 
+-- error code, returns (Left errormessage) if action value == bad,
+-- otherwise (Right actionresult)
+checkErrorValue :: (Eq a) => 
+                   IO a         -- ^ action
+                -> a            -- ^ bad value
+                -> String       -- ^ error message
+                -> IO (Either String a)
+checkErrorValue action bad errmsg = do
+  {
+    result <- action
+  ; return (if result == bad
+            then Left errmsg
+            else Right result)
+  }
+
+-- | Like checkError, but returns (Right ()) instead of an interesting value.
+checkError :: (Eq a) => 
+              IO a              -- ^ action
+           -> a                 -- ^ bad value
+           -> String            -- ^ error message
+           -> IO (Either String ())
+checkError action bad errmsg = do
+  {
+    eresult <- checkErrorValue action bad errmsg
+  ; return (case eresult of
+              Left errmsg -> Left errmsg
+              Right _ -> Right ())
+  }
+
+
diff --git a/Graphics/Animation/Cal3D/Mixer.hs b/Graphics/Animation/Cal3D/Mixer.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/Mixer.hs
@@ -0,0 +1,74 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+module Graphics.Animation.Cal3D.Mixer
+    (newMixer, deleteMixer
+    , blendCycle, clearCycle, executeAction
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+import Graphics.Animation.Cal3D.Types
+import Graphics.Animation.Cal3D.Error
+
+-- | Create a Mixer.
+foreign import ccall safe "newMixer"
+        newMixer :: IO Mixer
+
+-- | Destroy a Mixer.
+foreign import ccall safe "deleteMixer"
+        deleteMixer :: Mixer -> IO ()
+
+-- | Add an animation to be "cycled" (repeated) to the current mix.
+-- The animation will continue playing until removed by 'clearCycle'.
+
+blendCycle :: Mixer 
+           -> AnimationId 
+           -> Float -- ^ weight of this animation; weights should sum to 1.0
+           -> Float -- ^ delay in seconds before the animation starts
+           -> IO (Either String ())
+blendCycle mixer (AnimationId id) weight delay =
+    checkError (c_blendCycle mixer id 
+                (realToFrac weight) 
+                (realToFrac delay)) 
+               0 "blendCycle failed"
+
+foreign import ccall safe "blendCycle"
+        c_blendCycle :: Mixer -> CInt -> CFloat -> CFloat -> IO CInt
+
+-- | Remove a "cycled" animation from the current mix.
+
+clearCycle :: Mixer 
+           -> AnimationId 
+           -> Float -- ^ delay in seconds before the animation ends
+           -> IO (Either String ())
+clearCycle mixer (AnimationId id) delay =
+    checkError (c_clearCycle mixer id (realToFrac delay))
+               0 "clearCycle failed"
+
+foreign import ccall safe "clearCycle"
+        c_clearCycle :: Mixer -> CInt -> CFloat -> IO CInt
+
+-- | Execute an animation once, instead of repeating it.
+executeAction :: Mixer 
+              -> AnimationId 
+              -> Float          -- ^ delay in
+              -> Float          -- ^ delay out
+              -> Float          -- ^ weight target
+              -> Bool           -- ^ autolock?
+              -> IO (Either String ())
+executeAction mixer (AnimationId id) delayIn delayOut weightTarget autoLock =
+    checkError (c_executeAction mixer id 
+                (realToFrac delayIn)
+                (realToFrac delayOut)
+                (realToFrac weightTarget)
+                (fromBool autoLock))
+               0 "executeAction failed"
+
+foreign import ccall safe "executeAction"
+        c_executeAction :: Mixer -> CInt -> CFloat -> CFloat -> CFloat ->
+                           CInt -> IO CInt
diff --git a/Graphics/Animation/Cal3D/Model.hs b/Graphics/Animation/Cal3D/Model.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/Model.hs
@@ -0,0 +1,72 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+module Graphics.Animation.Cal3D.Model
+    (newModel, deleteModel
+    , attachMesh
+    , setLodLevel
+    , setMaterialSet
+    , getMixer
+    , update
+    , getRenderer
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+import Graphics.Animation.Cal3D.Types
+import Graphics.Animation.Cal3D.CoreModel
+import Graphics.Animation.Cal3D.Error
+
+-- | Create a new Model instance from a CoreModel.
+foreign import ccall safe "newModel"
+        newModel :: CoreModel -> IO Model
+
+-- | Destroy a Model.
+foreign import ccall safe "deleteModel"
+        deleteModel :: Model -> IO ()
+
+-- | Attach a mesh to a Model.
+attachMesh :: Model -> MeshId -> IO (Either String ())
+attachMesh model (MeshId id) = 
+    checkError (c_attachMesh model id) 0 "failed to attach mesh"
+
+foreign import ccall safe "attachMesh"
+        c_attachMesh :: Model -> CInt -> IO CInt
+
+-- | Set the level of detail for a Model (between 0 and 1).
+setLodLevel :: Model -> Float -> IO ()
+setLodLevel model = c_setLodLevel model . realToFrac
+
+foreign import ccall safe "setLodLevel"
+        c_setLodLevel :: Model -> CFloat -> IO ()
+
+-- | Apply a material set to a Model.
+setMaterialSet :: Model -> MaterialSetId -> IO ()
+setMaterialSet model (MaterialSetId id) = 
+    c_setMaterialSet model (fromIntegral id)
+
+foreign import ccall safe "setMaterialSet"
+        c_setMaterialSet :: Model -> CInt -> IO ()
+
+-- | Get a Mixer which can animate the Model.
+foreign import ccall safe "getMixer"
+        getMixer :: Model -> IO Mixer
+
+-- | Let the current animations of a Model run for a specified time.
+update :: Model 
+       -> Float -- ^ elapsed time in seconds
+       -> IO ()
+update model deltaTime = c_update model (realToFrac deltaTime)
+
+foreign import ccall safe "update"
+        c_update :: Model -> CFloat -> IO ()
+
+-- | Get a Renderer for the Model, which can provide information
+-- needed for a graphics API.
+foreign import ccall safe "getRenderer"
+        getRenderer :: Model -> IO Renderer
+
diff --git a/Graphics/Animation/Cal3D/Renderer.hs b/Graphics/Animation/Cal3D/Renderer.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/Renderer.hs
@@ -0,0 +1,222 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+{- | A Renderer provides information needed for graphics rendering;
+it does not output any graphics by itself, but needs the cooperation
+of a graphics API.  Consider using 'Graphics.Animation.Cal3D.OpenGL'
+from the cal3d-opengl package. -}
+
+module Graphics.Animation.Cal3D.Renderer
+    (newRenderer, deleteRenderer
+    , renderAnimation
+    , getMeshCount, getSubmeshCount
+    , selectMeshSubmesh
+
+    , CalIndex, getFaceCount, getFaces
+    , withAmbientColorPtr, withDiffuseColorPtr, withSpecularColorPtr
+    , getShininess
+    , getVertexCount, getVertices, getNormals
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+import Graphics.Animation.Cal3D.Types
+import Graphics.Animation.Cal3D.Error
+
+-- | Create a Renderer.
+foreign import ccall safe "newRenderer"
+        newRenderer :: Model -> IO Renderer
+
+-- | Destroy a Renderer.
+foreign import ccall safe "deleteRenderer"
+        deleteRenderer :: Renderer -> IO ()
+
+{- | Executes a rendering action.  
+
+> renderAnimation renderer action
+
+   corresponds to 
+
+> renderer->beginRendering();
+> action();
+> renderer->endRendering();
+
+in the Cal3D C++ API. -}
+
+renderAnimation :: Renderer 
+                -> IO ()        -- ^ rendering action
+                -> IO (Either String ())
+renderAnimation renderer action = do
+  {
+    ok <- c_beginRendering renderer
+  ; result <-
+      if not (toBool ok)
+      then return $ Left "renderAnimation: unable to begin rendering"
+      else do
+        {
+          action
+        ; return $ Right ()
+        }
+  ; c_endRendering renderer
+  ; return result
+  }
+
+foreign import ccall safe "beginRendering"
+        c_beginRendering :: Renderer -> IO Int
+
+foreign import ccall safe "endRendering"
+        c_endRendering :: Renderer -> IO ()
+
+-- | The number of meshes in the Renderer's 'Model'.
+getMeshCount :: Renderer -> IO Int
+getMeshCount renderer = 
+    return . fromIntegral =<< c_getMeshCount renderer
+
+foreign import ccall safe "getMeshCount"
+        c_getMeshCount :: Renderer -> IO CInt
+
+-- | The number of submeshes in the given mesh of the Renderer's 'Model'.
+getSubmeshCount :: Renderer 
+                -> Int          -- ^ mesh ID
+                -> IO Int
+getSubmeshCount renderer meshId =
+    return . fromIntegral 
+        =<< c_getSubmeshCount renderer (fromIntegral meshId)
+
+foreign import ccall safe "getSubmeshCount"
+        c_getSubmeshCount :: Renderer -> CInt -> IO CInt
+
+{- | Selects a particular (mesh, submesh) so that all subsequent
+operations refer to this (mesh, submesh) pair.  -}
+
+selectMeshSubmesh :: Renderer 
+                  -> Int        -- ^ mesh ID
+                  -> Int        -- ^ submesh ID
+                  -> IO (Either String ())
+selectMeshSubmesh renderer meshId submeshId =
+    checkError (c_selectMeshSubmesh renderer 
+                                    (fromIntegral meshId)
+                                    (fromIntegral submeshId))
+               0
+               ("unable to select submesh " ++ (show (meshId, submeshId)))
+
+foreign import ccall safe "selectMeshSubmesh"
+        c_selectMeshSubmesh :: Renderer -> CInt -> CInt -> IO CInt
+
+-- | The number of faces in the current (mesh, submesh).
+getFaceCount :: Renderer -> IO Int
+getFaceCount renderer = 
+    return . fromIntegral =<< c_getFaceCount renderer
+
+foreign import ccall safe "getFaceCount"
+            c_getFaceCount :: Renderer -> IO CInt
+
+-- | Used to index faces.
+type CalIndex = CInt
+
+-- | Fills a buffer with the face numbers.
+getFaces :: Renderer 
+         -> Ptr CalIndex        -- ^ buffer
+         -> IO Int
+getFaces renderer ptr = return . fromIntegral =<< c_getFaces renderer ptr
+
+foreign import ccall safe "getFaces"
+        c_getFaces :: Renderer -> Ptr CalIndex -> IO CInt
+
+-- | The number of vertices, also the number of normals,
+--  in the current (mesh, submesh).
+getVertexCount :: Renderer -> IO Int
+getVertexCount renderer = 
+    return . fromIntegral =<< c_getVertexCount renderer
+
+foreign import ccall safe "getVertexCount"
+        c_getVertexCount :: Renderer -> IO CInt
+
+-- | Fills a buffer with the vertex data of the current (mesh, submesh).
+getVertices :: Renderer
+            -> Ptr Float        -- ^ buffer
+            -> Int              -- ^ stride
+            -> IO Int
+getVertices renderer ptr stride = 
+    return . fromIntegral =<< c_getVertices renderer ptr (fromIntegral stride)
+
+foreign import ccall safe "getVertices"
+        c_getVertices :: Renderer -> Ptr Float -> CInt -> IO CInt
+
+-- | Fills a buffer with the normal data for the current (mesh, submesh).
+getNormals :: Renderer -> Ptr Float -> Int -> IO Int
+getNormals renderer buf stride =
+  return . fromIntegral =<< c_getNormals renderer buf (fromIntegral stride)
+
+foreign import ccall safe "getNormals"
+   c_getNormals :: Renderer -> Ptr Float -> Int -> IO CInt
+
+-- ----------------------------------------------------------------------
+-- Getting colors
+-- ----------------------------------------------------------------------
+
+-- Intended usage: 
+-- c_getColor is the C function that "reads" the color, storing 4 bytes
+-- into a pointer
+-- convert is a function that takes the pointer and converts the
+-- 4 bytes into a color suitable for the rendering engine,
+-- for example, in OpenGL, Color4 GLfloat.
+
+withColorPtr :: Storable c =>
+            (Renderer -> Ptr Word8 -> IO ()) ->
+            (Ptr Word8 -> IO c) ->
+            Renderer -> IO c
+withColorPtr c_getColor convert renderer = 
+    alloca (\ ptr -> do {c_getColor renderer ptr; convert ptr})
+
+{- | Calls an action with a pointer to the ambient color data.
+The color data are four bytes (red, green, blue, alpha).
+If you are using OpenGL, use 'Graphics.Animation.Cal3D.OpenGL.getAmbientColor'
+instead.
+You almost certainly don't want to use @withAmbientColorPtr@ directly,
+unless your are connecting Cal3D to a different graphics API. -}
+withAmbientColorPtr :: (Storable c) => 
+                       (Ptr Word8 -> IO c) -- ^ action
+                    -> Renderer
+                    -> IO c
+withAmbientColorPtr = withColorPtr c_getAmbientColor
+
+-- | Diffuse color, like 'withAmbientColorPtr'.
+withDiffuseColorPtr :: (Storable c) => 
+                       (Ptr Word8 -> IO c) -> Renderer -> IO c
+withDiffuseColorPtr = withColorPtr c_getDiffuseColor
+
+-- | Specular color, like 'withAmbientColorPtr'.
+withSpecularColorPtr :: (Storable c) => 
+                       (Ptr Word8 -> IO c) -> Renderer -> IO c
+withSpecularColorPtr = withColorPtr c_getSpecularColor
+
+foreign import ccall safe "getAmbientColor"
+        c_getAmbientColor :: Renderer -> Ptr Word8 -> IO ()
+
+foreign import ccall safe "getDiffuseColor"
+        c_getDiffuseColor :: Renderer -> Ptr Word8 -> IO ()
+
+foreign import ccall safe "getSpecularColor"
+        c_getSpecularColor :: Renderer -> Ptr Word8 -> IO ()
+
+-- | The shininess, which affects the extent of speculr effects.
+getShininess :: Renderer -> IO Float
+getShininess = c_getShininess
+
+foreign import ccall safe "getShininess"
+        c_getShininess :: Renderer -> IO Float
+
+-- ------------------------------------------------------------------------
+-- DEBUG AID
+-- ------------------------------------------------------------------------
+
+foreign import ccall safe "calVectorSize"
+        dbgCalVectorSize :: IO CInt
+
+foreign import ccall safe "dumpVertices"
+        dbgDumpVertices :: Renderer -> IO ()
diff --git a/Graphics/Animation/Cal3D/Types.hs b/Graphics/Animation/Cal3D/Types.hs
new file mode 100644
--- /dev/null
+++ b/Graphics/Animation/Cal3D/Types.hs
@@ -0,0 +1,71 @@
+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# INCLUDE "cal3d_c.h" #-}
+
+{- |Most (possibly all) data type declarations are collected
+   here, in order to avoid mutually recursive modules,
+   like where module Model needs data 'Mixer' from module Mixer,
+   and module Mixer needs data 'Model' from module Model.
+-}
+
+module Graphics.Animation.Cal3D.Types
+    (
+     CoreModel
+    , LoadResult, Loader, CLoader
+    , AnimationId(AnimationId)
+    , MeshId(MeshId)
+    , MaterialId(MaterialId)
+    , MaterialThreadId(..)
+    , MaterialSetId(..)
+    , Model
+    , Mixer
+    , Renderer
+    )
+
+where
+
+import Foreign
+import Foreign.C.Types
+import Foreign.C.String
+
+{- | A CoreModel is a type which may have multiple 
+instances ('Model's).  See "Graphics.Animation.Cal3D.Model". -}
+newtype CoreModel = CoreModel (Ptr CoreModel)
+
+type CLoader = CoreModel -> CString -> IO CInt
+
+-- | A function that loads something from a file.
+type Loader a = CoreModel -> FilePath -> LoadResult a
+
+-- | LoadResult is (Left error_message) or (Right thing_loaded_from_file)  
+type LoadResult a = IO (Either String a)
+
+-- | Identifies an animation.
+newtype AnimationId = AnimationId CInt
+
+-- | Identifies a mesh.
+newtype MeshId = MeshId CInt
+    deriving (Show, Eq)
+
+-- | Identifies a material.
+newtype MaterialId = MaterialId CInt
+
+-- | Identifies a material thread.
+data MaterialThreadId = MaterialThreadId Int
+
+-- | Identifies a material set.
+data MaterialSetId = MaterialSetId Int
+
+{- | A Model is an \"instance\" of a 'CoreModel'.  
+See "Graphics.Animation.Cal3D.Model". -}
+newtype Model = Model (Ptr Model)
+
+{- | A Mixer can blend simultaneous animations and play them.
+See "Graphics.Animation.Cal3D.Mixer". -}
+newtype Mixer = Mixer (Ptr Mixer)
+
+{- | A Renderer provides data needed for graphics rendering.
+Cal3D does no rendering itself; the Renderer simply provides
+the needed information for a graphics API such as OpenGL.
+See "Graphics.Animation.Cal3D.Renderer"; 
+also see the cal3d-opengl package. -}
+newtype Renderer = Renderer (Ptr Renderer)
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,461 @@
+                  GNU LESSER GENERAL PUBLIC LICENSE
+                     Version 2.1, February 1999
+
+       Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+     Everyone is permitted to copy and distribute verbatim copies
+       of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL.  It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+                            Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+  This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it.  You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+  When we speak of free software, we are referring to freedom of use,
+not price.  Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+  To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights.  These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+  For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
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+
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,3 @@
+-- Simple setup
+import Distribution.Simple
+main = defaultMain
diff --git a/c++/cal3d_c.cc b/c++/cal3d_c.cc
new file mode 100644
--- /dev/null
+++ b/c++/cal3d_c.cc
@@ -0,0 +1,271 @@
+#include <cal3d/cal3d.h>
+
+#include "cal3d_c.h"
+
+/* ----------------------------------------------------------------------
+   Class CalCoreModel
+   ---------------------------------------------------------------------- */
+
+CoreModelP newCoreModel (char * name) {
+  return (CoreModelP) new CalCoreModel((const char *) name);
+}
+
+
+void deleteCoreModel (CoreModelP model) {
+  delete (CalCoreModel *) model;
+}
+
+
+int loadCoreSkeleton (CoreModelP model, char * path) {
+  // cast from bool
+  return (int) 
+    ((CalCoreModel *) model)->loadCoreSkeleton ((const char *) path);
+}
+
+int loadCoreAnimation (CoreModelP model, char * path) {
+  // -1 = failed
+  return ((CalCoreModel *) model)->loadCoreAnimation ((const char *) path);
+
+}
+
+int loadCoreMesh (CoreModelP model, char * path) {
+  // -1 = failed
+  return ((CalCoreModel *) model)->loadCoreMesh ((const char *) path);
+
+}
+
+int loadCoreMaterial(CoreModelP model, char * path) {
+  // -1 = failed
+  return ((CalCoreModel *) model)->loadCoreMaterial ((const char *) path);
+
+}
+
+int createCoreMaterialThread(CoreModelP model, int matl_thread_id) {
+  // cast from bool
+  return (int) 
+    ((CalCoreModel *) model)->createCoreMaterialThread(matl_thread_id);
+}
+
+int setCoreMaterialId(CoreModelP model, int matl_thread, int matl_set,
+		      int matl_id) {
+  // cast from bool
+  return (int) 
+    ((CalCoreModel *) model)->
+    setCoreMaterialId(matl_thread, matl_set, matl_id);
+}
+
+/* ----------------------------------------------------------------------
+   Class CalMixer
+   ---------------------------------------------------------------------- */
+
+
+MixerP newMixer (ModelP model) {
+  return (MixerP) new CalMixer((CalModel *) model);
+}
+
+void deleteMixer (MixerP mixer) {
+  delete (CalMixer *) mixer;
+}
+
+int blendCycle(MixerP mixer, int id, float weight, float delay) {
+  return (int)
+    ((CalMixer *) mixer) ->
+    blendCycle(id, weight, delay);
+}
+
+int clearCycle (MixerP mixer, int id, float delay) {
+  return (int)
+    ((CalMixer *) mixer) ->
+    clearCycle(id, delay);
+
+}
+
+int executeAction (MixerP mixer, int id, float delayIn, float delayOut,
+		   float weightTarget, int autoLock) {
+  return (int)
+    ((CalMixer *) mixer) ->
+    executeAction (id, delayIn, delayOut, weightTarget, autoLock);
+
+}
+
+
+/* ----------------------------------------------------------------------
+   Class CalModel
+   ---------------------------------------------------------------------- */
+
+ModelP newModel (CoreModelP coreModel) { 
+  return (ModelP) new CalModel((CalCoreModel *) coreModel);
+}
+
+void deleteModel (ModelP model) { 
+  delete (CalModel *) model;
+
+}
+
+int attachMesh (ModelP model, int coreMeshId) {
+  // cast from bool
+  return (int)
+    ((CalModel *) model)->attachMesh(coreMeshId);
+}
+
+void setLodLevel (ModelP model, float lodLevel) { 
+  ((CalModel *) model)->setLodLevel(lodLevel);
+}
+
+void setMaterialSet (ModelP model, int setId) { 
+  ((CalModel *) model)->setMaterialSet(setId);
+}
+  
+MixerP getMixer (ModelP model) { 
+  return (MixerP)
+    ((CalModel *) model)->getMixer();
+}
+
+/* update model for deltaTime seconds */
+void update (ModelP model, float deltaTime) { 
+  ((CalModel *) model)->update(deltaTime);
+} 
+
+RendererP getRenderer (ModelP model) {
+  return (RendererP)
+    ((CalModel *) model)->getRenderer();
+}
+
+/* ----------------------------------------------------------------------
+   Class CalRenderer
+   ---------------------------------------------------------------------- */
+
+
+RendererP newRenderer (ModelP model) {
+  return (RendererP) new CalRenderer ((CalModel *) model);
+}
+
+void deleteRenderer(RendererP renderer) {
+  delete (CalRenderer *) renderer;
+}
+
+int beginRendering (RendererP renderer) {
+  /* cast from bool */
+  return (int)
+    ((CalRenderer *) renderer) -> beginRendering();
+}
+
+void endRendering (RendererP renderer) {
+  ((CalRenderer *) renderer) -> endRendering();
+}
+
+
+void getAmbientColor(RendererP renderer, unsigned char *pColorBuffer) {
+  ((CalRenderer *) renderer) -> getAmbientColor(pColorBuffer);
+}
+
+void getDiffuseColor(RendererP renderer, unsigned char *pColorBuffer) {
+  ((CalRenderer *) renderer) -> getDiffuseColor(pColorBuffer);
+}
+
+void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer) {
+  ((CalRenderer *) renderer) -> getSpecularColor(pColorBuffer);
+}
+
+float getShininess (RendererP renderer) {
+  return ((CalRenderer *) renderer) -> getShininess();
+}
+
+/*
+  int getMapCount(RendererP renderer);
+  Cal::UserData getMapUserData(RendererP renderer, int mapId);
+*/
+
+int getMeshCount(RendererP renderer) {
+  return ((CalRenderer *)renderer) -> getMeshCount();
+}
+
+/*
+  int getNormals(RendererP renderer, float *pNormalBuffer, int stride=0);
+  float getShininess(RendererP renderer);
+  void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);
+*/
+
+int getSubmeshCount(RendererP renderer, int meshId) {
+  return ((CalRenderer *) renderer) -> getSubmeshCount(meshId);
+}
+
+
+/*
+  int getTextureCoordinates(RendererP renderer, int mapId, 
+			    float *pTextureCoordinateBuffer, int stride);
+*/
+
+
+int getFaceCount(RendererP renderer) {
+  return ((CalRenderer *)renderer) -> getFaceCount();
+}
+
+/* Writes to pFaceBuffer, affected by LOD setting;
+   returns number of faces written to the buffer */
+
+int getFaces(RendererP renderer, CalIndex *pFaceBuffer) {
+  return ((CalRenderer *) renderer) -> getFaces(pFaceBuffer);
+}
+
+int getVertexCount(RendererP renderer) {
+  return ((CalRenderer *) renderer) -> getVertexCount();
+}
+
+/* getVertices side-effects pVertexBuffer and returns the
+   number of vertices written to the buffer */
+
+int getVertices(RendererP renderer, float *pVertexBuffer, int stride=0) {
+  return ((CalRenderer *) renderer) -> getVertices(pVertexBuffer, stride);
+} 
+
+int getNormals(RendererP renderer, float *pNormalBuffer, int stride) {
+  return ((CalRenderer *) renderer) -> getNormals(pNormalBuffer, stride);
+}
+
+/*
+  int getTangentSpaces(RendererP renderer, int mapId, 
+		       float *pTangentSpaceBuffer, int stride);
+  int getVerticesAndNormals(RendererP renderer, 
+			    float *pVertexBuffer, int stride);
+  int getVerticesNormalsAndTexCoords(RendererP renderer, 
+				     float *pVertexBuffer,int NumTexCoords);
+  bool isTangentsEnabled(RendererP renderer, int mapId);
+*/
+
+int selectMeshSubmesh(RendererP renderer, int meshId, int submeshId) {
+  return (int) /* cast from bool */
+    ((CalRenderer *) renderer) -> selectMeshSubmesh(meshId, submeshId);
+}
+
+/*
+  void setNormalization(RendererP renderer, bool normalize);
+*/
+
+/* ------------------------------------------------------------------------
+   DEBUG AIDS
+   ------------------------------------------------------------------------ */
+
+int calVectorSize () {
+  CalVector v;
+  return sizeof v;
+}
+
+void dumpVertices (RendererP renderer) {
+  static float vtx [30000][3];
+  int n = 0; 
+  CalRenderer * calRenderer = (CalRenderer *) renderer;
+  n = calRenderer->getVertexCount();
+  std::cerr << "Got " << n << " vertices\n";
+
+  /* NEXT STATEMENT SEGFAULTS, also with optional arg 0, 3, or 12 */
+  /* n = calRenderer->getVertices(&vtx[0][0]); */
+  n = calRenderer->getVertices(&vtx[0][0], 12);
+
+  std::cerr << "Got " << n << " vertices\n";
+    /* getVertices(renderer, vtx, 3);
+  for (int i = 0; i < n; i++) {
+    std::cerr << i << ": " << vtx[i] << "\nl";
+  }
+    */
+}
diff --git a/c++/cal3d_c.h b/c++/cal3d_c.h
new file mode 100644
--- /dev/null
+++ b/c++/cal3d_c.h
@@ -0,0 +1,154 @@
+/* File: cal3d_c.h */
+
+#ifndef CAL3D_C_H
+#define CAL3D_C_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+  /* ----------------------------------------------------------------------
+     All object types declared here 
+     ---------------------------------------------------------------------- */
+
+  typedef struct CoreModelS CoreModelS;
+  typedef CoreModelS * CoreModelP;
+
+  typedef struct MixerS MixerS;
+  typedef MixerS * MixerP;
+
+  typedef struct ModelS ModelS;
+  typedef ModelS * ModelP;
+
+  typedef struct RendererS RendererS;
+  typedef RendererS * RendererP;
+
+
+  /* ----------------------------------------------------------------------
+  /* Methods of class CalCoreModel 
+     (see coremodel.h in the Cal3D source code) 
+     ---------------------------------------------------------------------- */
+
+
+  CoreModelP newCoreModel (char * name);
+  void deleteCoreModel (CoreModelP model);
+
+  int loadCoreSkeleton (CoreModelP model, char * path);
+  int loadCoreAnimation (CoreModelP model, char * path);
+  int loadCoreMesh (CoreModelP model, char * path);
+  int loadCoreMaterial(CoreModelP model, char * path);
+  int createCoreMaterialThread(CoreModelP model, int matl_thread_id);
+  int setCoreMaterialId(CoreModelP model, int matl_thread, int matl_set,
+			int matl_id);
+
+  /* ----------------------------------------------------------------------
+     Methods of class CalMixer
+     (see mixer.h in the Cal3D source code) 
+     ---------------------------------------------------------------------- */
+
+
+
+  MixerP newMixer (ModelP model);
+  void deleteMixer (MixerP mixer);
+
+  int blendCycle(MixerP mixer, int id, float weight, float delay);
+  int clearCycle (MixerP mixer, int id, float delay);
+  int executeAction (MixerP mixer, int id, float delayIn, float delayOut,
+		     float weightTarget, int autoLock);
+
+  /* ----------------------------------------------------------------------
+     Methods of class CalModel 
+     (see model.h in the Cal3D source code) 
+     ---------------------------------------------------------------------- */
+
+  ModelP newModel (CoreModelP coreModel);
+  void deleteModel (ModelP model);
+
+  int attachMesh (ModelP model, int coreMeshId);
+  void setLodLevel (ModelP model, float lodLevel);
+  void setMaterialSet (ModelP model, int setId);
+  
+  MixerP getMixer (ModelP model);
+
+  void update (ModelP model, float deltaTime); /* seconds */
+
+  RendererP getRenderer (ModelP model);
+
+  /* ----------------------------------------------------------------------
+     Methods of class CalRenderer
+     (see renderer.h in the Cal3D source code)
+     ---------------------------------------------------------------------- */
+
+  RendererP newRenderer (ModelP model);
+  void deleteRenderer(RendererP renderer);
+
+  int beginRendering (RendererP renderer);
+  void endRendering (RendererP renderer);
+
+  void getAmbientColor(RendererP renderer, unsigned char *pColorBuffer);
+  void getDiffuseColor(RendererP renderer, unsigned char *pColorBuffer);
+  void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);
+
+  float getShininess (RendererP renderer);
+
+  /*
+  int getMapCount(RendererP renderer);
+  Cal::UserData getMapUserData(RendererP renderer, int mapId);
+  */
+
+  int getMeshCount(RendererP renderer);
+
+  /*
+  float getShininess(RendererP renderer);
+  void getSpecularColor(RendererP renderer, unsigned char *pColorBuffer);
+  */
+
+  int getSubmeshCount(RendererP renderer, int meshId);
+
+  /*
+  int getTextureCoordinates(RendererP renderer, int mapId, 
+			    float *pTextureCoordinateBuffer, int stride);
+  */
+
+
+  int getFaceCount(RendererP renderer);
+  int getFaces(RendererP renderer, CalIndex *pFaceBuffer);
+
+  int getVertexCount(RendererP renderer);
+  /* C++ default stride = 0 */
+  int getVertices(RendererP renderer, float *pVertexBuffer, int stride);
+  /* C++ default stride = 0 */
+  int getNormals(RendererP renderer, float *pNormalBuffer, int stride); 
+
+  /*
+  int getTangentSpaces(RendererP renderer, int mapId, 
+		       float *pTangentSpaceBuffer, int stride);
+  int getVerticesAndNormals(RendererP renderer, 
+			    float *pVertexBuffer, int stride);
+  int getVerticesNormalsAndTexCoords(RendererP renderer, 
+				     float *pVertexBuffer,int NumTexCoords);
+  bool isTangentsEnabled(RendererP renderer, int mapId);
+  */
+
+  /* int interpreted as bool */
+  int selectMeshSubmesh(RendererP renderer, int meshId, int submeshId);
+
+  /*
+  void setNormalization(RendererP renderer, bool normalize);
+  */
+
+  /* --------------------------------------------------------------------
+     DEBUG AID
+     -------------------------------------------------------------------- */
+
+
+  int calVectorSize ();
+
+  void dumpVertices (RendererP renderer);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/cal3d.cabal b/cal3d.cabal
new file mode 100644
--- /dev/null
+++ b/cal3d.cabal
@@ -0,0 +1,55 @@
+name: cal3d
+version: 0.1
+cabal-version: >= 1.6
+build-type: Simple
+-- The C++ Cal3D library is LGPLed, so that makes sense here too
+license: LGPL
+license-file: LICENSE
+author: Gregory D. Weber
+maintainer: let at = "@" in concat ["gdweber", at, "iue.edu"]
+stability: experimental
+homepage: http://haskell.org/haskellwiki/Cal3d_animation
+category: Graphics, Animation
+tested-with: GHC == 6.10.1
+synopsis: Haskell binding to the Cal3D animation library.
+description: 
+  Haskell binding to the Cal3D, a skeletal-based animation
+  library written in C++.
+  See also the related packages cal3d-opengl and cal3d-examples.
+
+-- extra-source-files: *list-of-files* (not including directories)
+
+-- extra-source-files:
+--    c++/cal3d_c.h
+library
+  build-depends: 
+    base >= 4.0.0.0 && < 5
+  exposed-modules: Graphics.Animation.Cal3D
+    Graphics.Animation.Cal3D.CoreModel
+    Graphics.Animation.Cal3D.Model
+    Graphics.Animation.Cal3D.Mixer
+    Graphics.Animation.Cal3D.Types
+    Graphics.Animation.Cal3D.Error
+    Graphics.Animation.Cal3D.Renderer
+  exposed: True
+  other-modules:
+
+  extensions: ForeignFunctionInterface
+
+  -- Is there a better way to require compilation by a C++ compiler?
+  -- e.g. for another OS (Windows?) and/or another Haskell system (Hugs, etc.)
+  -- Maybe this isn't necessary?
+  -- ghc-options: -pgmc g++
+  -- ?? hugs-options:
+  -- ?? nhc98-options: 
+
+  c-sources: c++/cal3d_c.cc
+  includes: cal3d/cal3d.h
+  install-includes: cal3d_c.h
+  include-dirs: c++
+
+  -- For running hsc2hs separately, you need also -I /usr/lib/ghc-6.10.1/include
+  extra-libraries: cal3d
+
+
+
