bullet 0.2.1 → 0.2.2
raw patch · 2 files changed
+39/−1 lines, 2 files
Files
- bullet.cabal +2/−1
- cbits/GLDebugDrawer.h +37/−0
bullet.cabal view
@@ -1,5 +1,5 @@ Name: bullet-Version: 0.2.1+Version: 0.2.2 Synopsis: A wrapper for the Bullet physics engine. Description: A wrapper for the Bullet physics engine. License: BSD3@@ -16,6 +16,7 @@ Extra-Source-Files: cbits/Bullet.h cbits/HaskellBulletAPI.h+ cbits/GLDebugDrawer.h bullet/LICENSE bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+ cbits/GLDebugDrawer.h view
@@ -0,0 +1,37 @@+#ifndef GL_DEBUG_DRAWER_H+#define GL_DEBUG_DRAWER_H++#include "LinearMath/btIDebugDraw.h"++++class btGLDebugDrawer : public btIDebugDraw+{+ int m_debugMode;++public:++ btGLDebugDrawer();++ virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);++ virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);++ virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);+ virtual void drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha);++ virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);+ + virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);++ virtual void reportErrorWarning(const char* warningString);++ virtual void draw3dText(const btVector3& location,const char* textString);++ virtual void setDebugMode(int debugMode);++ virtual int getDebugMode() const { return m_debugMode;}++};++#endif//GL_DEBUG_DRAWER_H