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bullet 0.2.1 → 0.2.2

raw patch · 2 files changed

+39/−1 lines, 2 files

Files

bullet.cabal view
@@ -1,5 +1,5 @@ Name:                bullet-Version:             0.2.1+Version:             0.2.2 Synopsis:            A wrapper for the Bullet physics engine. Description:         A wrapper for the Bullet physics engine. License:             BSD3@@ -16,6 +16,7 @@ Extra-Source-Files:   cbits/Bullet.h   cbits/HaskellBulletAPI.h+  cbits/GLDebugDrawer.h    bullet/LICENSE   bullet/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+ cbits/GLDebugDrawer.h view
@@ -0,0 +1,37 @@+#ifndef GL_DEBUG_DRAWER_H+#define GL_DEBUG_DRAWER_H++#include "LinearMath/btIDebugDraw.h"++++class btGLDebugDrawer : public btIDebugDraw+{+	int m_debugMode;++public:++	btGLDebugDrawer();++	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);++	virtual void	drawLine(const btVector3& from,const btVector3& to,const btVector3& color);++	virtual void	drawSphere (const btVector3& p, btScalar radius, const btVector3& color);+	virtual void	drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha);++	virtual void	drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);+	+	virtual void	drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);++	virtual void	reportErrorWarning(const char* warningString);++	virtual void	draw3dText(const btVector3& location,const char* textString);++	virtual void	setDebugMode(int debugMode);++	virtual int		getDebugMode() const { return m_debugMode;}++};++#endif//GL_DEBUG_DRAWER_H