bullet-0.2.2: cbits/GLDebugDrawer.h
#ifndef GL_DEBUG_DRAWER_H
#define GL_DEBUG_DRAWER_H
#include "LinearMath/btIDebugDraw.h"
class btGLDebugDrawer : public btIDebugDraw
{
int m_debugMode;
public:
btGLDebugDrawer();
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& fromColor, const btVector3& toColor);
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color);
virtual void drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha);
virtual void drawTriangle(const btVector3& a,const btVector3& b,const btVector3& c,const btVector3& color,btScalar alpha);
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color);
virtual void reportErrorWarning(const char* warningString);
virtual void draw3dText(const btVector3& location,const char* textString);
virtual void setDebugMode(int debugMode);
virtual int getDebugMode() const { return m_debugMode;}
};
#endif//GL_DEBUG_DRAWER_H