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brick 1.6 → 2.12

raw patch · 64 files changed

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CHANGELOG.md view
@@ -2,6 +2,259 @@ Brick changelog --------------- +2.12+----++Package changes:++* Raised upper bound on microlens to allow building with 0.5.++2.11+----++Bug fixes:++* Fixed a bug in FileBrowser: if a user pressed Enter when the cursor+  was on a selected entry, it was omitted from the list of+  selected browser entries. As part of this change, the function+  `actionFileBrowserSelectCurrent` previously toggled the selection+  of the entry at the cursor, but should have selected it instead.+  It now does so, and a new function for toggling was introduced:+  `actionFileBrowserToggleCurrent`.++Other changes:++* Upper bounds on `base` and `microlens` were adjusted.++2.10+----++* Updated `brick` to build with `microlens == 0.5.0.0` which moved its+  Field* classes to `Lens.Micro.FieldN`.++2.9+---++API changes:+* Added `Brick.Widgets.List.listFindFirst` function.++2.8.3+-----++Bug fixes:++* Fixed a bug that completely broke `makeVisible` that was introduced+  in brick 2.6.+* Fixed context cropping in `cropRightBy` and `cropBottomBy`.++2.8.2+-----++* Updated `Brick.Widgets.Core` functions `cropBottomBy`, `cropToBy`,+  `cropLeftBy`, and `cropRightBy` to properly perform result cropping to+  actually address the internal bug fixed in 2.8.1.++2.8.1+-----++* Fixed a long-standing bug in `cropToContext` that resulted in some+  extents getting left around when they should be dropped, possibly+  leading to application bugs when handling mouse clicks in extent+  regions that should have been removed from the rendering result.++2.8+---++Behavior changes:+* `FileBrowser` file marking with `Space` now honors the file browser's+  configured file selector predicate.+* `FileBrowser` file marking with `Space` and `Enter` now toggles file+  selection rather than just selecting files, allowing for selected+  files to be unselected.++2.7+---++This release adds `Brick.Animation`, a module providing infrastructure+for adding animations to Brick interfaces. See the Haddock documentation+in `Brick.Animation` for full details; see `programs/AnimationDemo.hs`+for a working example.++2.6+---++Behavior changes:+ * `Brick.Widgets.Core.relativeTo` now draws nothing if the requested+   extent is not found. Previously it would draw the specified widget in+   the upper-left corner of the layer.++Bug fixes:+ * Fixed the conditional import in `BorderMap` (#519)+ * `Brick.Widgets.Center.hCenterWith` now properly accounts for centered+   image width when computing additional right padding (#520)+ * The Brick renderer now properly resets some render-specific state+   in between renderings that was previously kept around, avoiding+   preservation of stale extents across renderings+ * `brick-tail-demo` and `brick-custom-event-demo` now shut down Vty+   properly++2.5+---++New features:+* `Brick.Widgets.ProgressBar` got a new function, `customProgressBar`,+  which allows the customization of the fill characters used to draw a+  progress bar. (Thanks @sectore)++2.4+---++Changes:+* The `Keybindings` API now normalizes keybindings+  to lowercase when modifiers are present. (See also+  https://github.com/jtdaugherty/brick/issues/512) This means that,+  for example, a constructed binding for `C-X` would be normalized to+  `C-x`, and a binding from a configuration file written `C-X` would be+  parsed and then normalized to `C-x`. This is because, in general, when+  modifiers are present, input events are received for the lowercase+  version of the character in question. Prior to changing this, Brick+  would silently parse (or permit the construction of) uppercase-mapped+  key bindings, but in practice those bindings were unusable because+  they are not generated by terminals.++2.3.2+-----++Bug fixes:+* `FileBrowser`: if the `FileBrowser` was initialized with a `FilePath`+  that ended in a slash, then if the user hit `Enter` on the `../` entry+  to move to the parent directory, the only effect was the removal of+  that trailing slash. This change trims the trailing slash so that the+  expected move occurs whenever the `../` entry is selected.+* `Brick.Keybindings.Pretty.keybindingHelpWidget`: fixed a problem where+  a key event with no name in a `KeyEvents` would cause a `fromJust`+  exception. The pretty-printer now falls back to a placeholder+  representation for such unnamed key events.++2.3.1+-----++Bug fixes:+* Form field rendering now correctly checks for form field focus when+  its visibility mode is `ShowAugmentedField`.++2.3+---++API changes:+* `FormFieldVisibilityMode`'s `ShowAugmentedField` was renamed to+  `ShowCompositeField` to be clearer about what it does, and a new+  `ShowAugmentedField` constructor was added to support a mode where+  field augmentations applied with `@@=` are made visible as well.++2.2+---++Enhancements:+* `Brick.Forms` got a new `FormFieldVisibilityMode` type and a+  `setFieldVisibilityMode` function to allow greater control over+  how form field collections are brought into view when forms are+  rendered in viewports. Form fields will default to using the+  `ShowFocusedFieldOnly` mode which preserves functionality prior to+  this release. To get the new behavior, set a field's visibility mode+  to `ShowAugmentedField`.++2.1.1+-----++Bug fixes:+* `defaultMain` now properly shuts down Vty before it returns, fixing+  a bug where the terminal would be in an unclean state on return from+  `defaultMain`.++2.1+---++API changes:++* Added `Brick.Main.customMainWithDefaultVty` as an alternative way to+  initialize Brick.++2.0+---++This release updates Brick to support Vty 6, which includes support for+Windows.++Package changes:+* Increased lower bound on `vty` to 6.0.+* Added dependency on `vty-crossplatform`.+* Migrated from `unix` dependency to `unix-compat`.++Other changes:+* Update core library and demo programs to use `vty-crossplatform` to+  initialize the terminal.++1.10+----++API changes:+* The `ScrollbarRenderer` type got split up into vertical and horizontal+  versions, `VScrollbarRenderer` and `HScrollbarRenderer`, respectively.+  Their fields are nearly identical to the original `ScrollbarRenderer`+  fields except that many fields now have a `V` or `H` in them as+  appropriate. As part of this change, the various `Brick.Widgets.Core`+  functions that deal with the renderers got their types updated, and+  the types of the default scroll bar renderers changed, too.+* The scroll bar renderers now have a field to control how much space+  is allocated to a scroll bar. Previously, all scroll bars were+  assumed to be exactly one row in height or one column in width. This+  change is motivated by a desire to be able to control how scroll+  bars are rendered adjacent to viewport contents. It isn't always+  desirable to render them right up against the contents; sometimes,+  spacing would be nice between the bar and contents, for example.+  As part of this change, `VScrollbarRenderer` got a field called+  `scrollbarWidthAllocation` and `HScrollbarRenderer` got a field called+  `scrollbarHeightAllocation`. The fields specify the height (for+  horizontal scroll bars) or width (for vertical ones) of the region+  in which the bar is rendered, allowing scroll bar element widgets+  to take up more than one row in height (for horizontal scroll bars)+  or more than one column in width (for vertical ones) as desired. If+  the widgets take up less space, padding is added between the scroll+  bar and the viewport contents to pad the scroll bar to take up the+  specified allocation.++1.9+---++API changes:+* `FocusRing` got a `Show` instance.++1.8+---++API changes:+* Added `Brick.Widgets.Core.forceAttrAllowStyle`, which is like+  `forceAttr` but allows styles to be preserved rather than overridden.++Other improvements:+* The `Brick.Forms` documentation was updated to clarify how attributes+  get used for form fields.++1.7+---++Package changes:+* Allow building with `base` 4.18 (GHC 9.6) (thanks Mario Lang)++API changes:+* Added a new function, `Brick.Util.style`, to create a Vty `Attr` from+  a style value (thanks Amir Dekel)++Other improvements:+* `Brick.Forms.renderForm` now issues a visibility request for the+  focused form field, which makes forms usable within viewports.+ 1.6 --- @@ -1619,7 +1872,7 @@ Bug fixes: * Fixed viewport behavior when the image in a viewport reduces its size   enough to render the viewport offsets invalid. Before, this behavior-  caused a crash during image croppin in vty; now the behavior is+  caused a crash during image cropping in vty; now the behavior is   handled sanely (fixes #22; reported by Hans-Peter Deifel)  0.2.2
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2015-2018, Jonathan Daugherty.+Copyright (c) 2015-2025, Jonathan Daugherty. All rights reserved.  Redistribution and use in source and binary forms, with or without
README.md view
@@ -13,7 +13,9 @@  Under the hood, this library builds upon [vty](http://hackage.haskell.org/package/vty), so some knowledge of Vty-will be helpful in using this library.+will be necessary to use this library. Brick depends on+`vty-crossplatform`, so Brick should work anywhere Vty works (Unix and+Windows). Brick releases prior to 2.0 only support Unix-based systems.  Example -------@@ -48,64 +50,69 @@  | Project | Description | | ------- | ----------- |-| [`tetris`](https://github.com/SamTay/tetris) | An implementation of the Tetris game |-| [`gotta-go-fast`](https://github.com/callum-oakley/gotta-go-fast) | A typing tutor |-| [`haskell-player`](https://github.com/potomak/haskell-player) | An `afplay` frontend |-| [`mushu`](https://github.com/elaye/mushu) | An `MPD` client |-| [`matterhorn`](https://github.com/matterhorn-chat/matterhorn) | A client for [Mattermost](https://about.mattermost.com/) |-| [`viewprof`](https://github.com/maoe/viewprof) | A GHC profile viewer |-| [`tart`](https://github.com/jtdaugherty/tart) | A mouse-driven ASCII art drawing program |-| [`silly-joy`](https://github.com/rootmos/silly-joy) | An interpreter for Joy |-| [`herms`](https://github.com/jackkiefer/herms) | A command-line tool for managing kitchen recipes |-| [`purebred`](https://github.com/purebred-mua/purebred) | A mail user agent | | [`2048Haskell`](https://github.com/8Gitbrix/2048Haskell) | An implementation of the 2048 game |+| [`babel-cards`](https://github.com/srhoulam/babel-cards) | A TUI spaced-repetition memorization tool. Similar to Anki. | | [`bhoogle`](https://github.com/andrevdm/bhoogle) | A [Hoogle](https://www.haskell.org/hoogle/) client |+| [`bollama`](https://github.com/andrevdm/bollama) | A simple [Ollama](https://ollama.com/) TUI |+| [`brewsage`](https://github.com/gerdreiss/brewsage#readme) | A TUI for Homebrew |+| [`brick-trading-journal`](https://codeberg.org/amano.kenji/brick-trading-journal) | A TUI program that calculates basic statistics from trades |+| [`Brickudoku`](https://github.com/Thecentury/brickudoku) | A hybrid of Tetris and Sudoku |+| [`cbookview`](https://github.com/mlang/cbookview) | A TUI for exploring polyglot chess opening book files | | [`clifm`](https://github.com/pasqu4le/clifm) | A file manager |-| [`towerHanoi`](https://github.com/shajenM/projects/tree/master/towerHanoi) | Animated solutions to The Tower of Hanoi |-| [`VOIDSPACE`](https://github.com/ChrisPenner/void-space) | A space-themed typing-tutor game |-| [`solitaire`](https://github.com/ambuc/solitaire) | The card game |-| [`sudoku-tui`](https://github.com/evanrelf/sudoku-tui) | A Sudoku implementation |-| [`summoner-tui`](https://github.com/kowainik/summoner/tree/master/summoner-tui) | An interactive frontend to the Summoner tool |-| [`wrapping-editor`](https://github.com/ta0kira/wrapping-editor) | An embeddable editor with support for Brick |+| [`codenames-haskell`](https://github.com/VigneshN1997/codenames-haskell) | An implementation of the Codenames game |+| [`fifteen`](https://github.com/benjaminselfridge/fifteen) | An implementation of the [15 puzzle](https://en.wikipedia.org/wiki/15_puzzle) |+| [`ghcup`](https://www.haskell.org/ghcup/) | A TUI for `ghcup`, the Haskell toolchain manager | | [`git-brunch`](https://github.com/andys8/git-brunch) | A git branch checkout utility |+| [`Giter`](https://gitlab.com/refaelsh/giter) | A UI wrapper around Git CLI inspired by [Magit](https://magit.vc/). |+| [`gotta-go-fast`](https://github.com/callum-oakley/gotta-go-fast) | A typing tutor |+| [`haradict`](https://github.com/srhoulam/haradict) | A TUI Arabic dictionary powered by [ElixirFM](https://github.com/otakar-smrz/elixir-fm) | | [`hascard`](https://github.com/Yvee1/hascard) | A program for reviewing "flash card" notes |-| [`ttyme`](https://github.com/evuez/ttyme) | A TUI for [Harvest](https://www.getharvest.com/) |-| [`ghcup`](https://www.haskell.org/ghcup/) | A TUI for `ghcup`, the Haskell toolchain manager |-| [`cbookview`](https://github.com/mlang/chessIO) | A TUI for exploring polyglot chess opening book files |-| [`thock`](https://github.com/rmehri01/thock) | A modern TUI typing game featuring online racing against friends |-| [`fifteen`](https://github.com/benjaminselfridge/fifteen) | An implementation of the [15 puzzle](https://en.wikipedia.org/wiki/15_puzzle) |+| [`haskell-player`](https://github.com/potomak/haskell-player) | An `afplay` frontend |+| [`herms`](https://github.com/jackkiefer/herms) | A command-line tool for managing kitchen recipes |+| [`hic-hac-hoe`](https://github.com/blastwind/hic-hac-hoe) | Play tic tac toe in terminal! |+| [`hledger-iadd`](http://github.com/rootzlevel/hledger-iadd) | An interactive terminal UI for adding hledger journal entries |+| [`hledger-ui`](https://github.com/simonmichael/hledger) | A terminal UI for the hledger accounting system. |+| [`homodoro`](https://github.com/c0nradLC/homodoro) | A terminal application to use the pomodoro technique and keep track of daily tasks |+| [`hskanban`](https://github.com/vincentaxhe/hskanban) | A Kanban organizer |+| [`htyper`](https://github.com/Simon-Hostettler/htyper) | A typing speed test program |+| [`hyahtzee2`](https://github.com/DamienCassou/hyahtzee2#readme) | Famous Yahtzee dice game |+| [`kpxhs`](https://github.com/akazukin5151/kpxhs) | An interactive [Keepass](https://github.com/keepassxreboot/keepassxc/) database viewer |+| [`matterhorn`](https://github.com/matterhorn-chat/matterhorn) | A client for [Mattermost](https://about.mattermost.com/) | | [`maze`](https://github.com/benjaminselfridge/maze) | A Brick-based maze game |+| [`monad-torrent`](https://github.com/davorluc/monad-torrent) | A simple and minimal torrent client |+| [`monalog`](https://github.com/goosedb/Monalog) | Terminal logs observer |+| [`mushu`](https://github.com/elaye/mushu) | An `MPD` client |+| [`mywork`](https://github.com/kquick/mywork) [[Hackage]](https://hackage.haskell.org/package/mywork) | A tool to keep track of the projects you are working on | | [`pboy`](https://github.com/2mol/pboy) | A tiny PDF organizer |-| [`hyahtzee2`](https://github.com/DamienCassou/hyahtzee2#readme) | Famous Yahtzee dice game |-| [`brewsage`](https://github.com/gerdreiss/brewsage#readme) | A TUI for Homebrew |+| [`purebred`](https://github.com/purebred-mua/purebred) | A mail user agent | | [`sandwich`](https://codedownio.github.io/sandwich/) | A test framework with a TUI interface |-| [`youbrick`](https://github.com/florentc/youbrick) | A feed aggregator and launcher for Youtube channels |+| [`silly-joy`](https://github.com/rootmos/silly-joy) | An interpreter for Joy |+| [`solitaire`](https://github.com/ambuc/solitaire) | The card game |+| [`sudoku-tui`](https://github.com/evanrelf/sudoku-tui) | A Sudoku implementation |+| [`summoner-tui`](https://github.com/kowainik/summoner/tree/master/summoner-tui) | An interactive frontend to the Summoner tool | | [`swarm`](https://github.com/byorgey/swarm/) | A 2D programming and resource gathering game |-| [`hledger-ui`](https://github.com/simonmichael/hledger) | A terminal UI for the hledger accounting system. |-| [`hledger-iadd`](http://github.com/rootzlevel/hledger-iadd) | An interactive terminal UI for adding hledger journal entries |-| [`wordle`](https://github.com/ivanjermakov/wordle) | An implementation of the Wordle game |-| [`kpxhs`](https://github.com/akazukin5151/kpxhs) | An interactive [Keepass](https://github.com/keepassxreboot/keepassxc/) database viewer |-| [`htyper`](https://github.com/Simon-Hostettler/htyper) | A typing speed test program |+| [`tart`](https://github.com/jtdaugherty/tart) | A mouse-driven ASCII art drawing program |+| [`tick-tock-tui`](https://github.com/sectore/tick-tock-tui) | A stylish TUI app to handle Bitcoin data provided by [Mempool REST API](https://mempool.space/docs/api/rest) incl. blocks, fees and price converter. |+| [`tetris`](https://github.com/SamTay/tetris) | An implementation of the Tetris game |+| [`thock`](https://github.com/rmehri01/thock) | A modern TUI typing game featuring online racing against friends |+| [`timeloop`](https://github.com/cdupont/timeloop) | A time-travelling demonstrator |+| [`towerHanoi`](https://github.com/shajenM/projects/tree/master/towerHanoi) | Animated solutions to The Tower of Hanoi |+| [`ttyme`](https://github.com/evuez/ttyme) | A TUI for [Harvest](https://www.getharvest.com/) | | [`ullekha`](https://github.com/ajithnn/ullekha) | An interactive terminal notes/todo app with file/redis persistence |-| [`mywork`](https://github.com/kquick/mywork) [[Hackage]](https://hackage.haskell.org/package/mywork) | A tool to keep track of the projects you are working on |-| [`hic-hac-hoe`](https://github.com/blastwind/hic-hac-hoe) | Play tic tac toe in terminal! |-| [`babel-cards`](https://github.com/srhoulam/babel-cards) | A TUI spaced-repetition memorization tool. Similar to Anki. |-| [`codenames-haskell`](https://github.com/VigneshN1997/codenames-haskell) | An implementation of the Codenames game |-| [`haradict`](https://github.com/srhoulam/haradict) | A TUI Arabic dictionary powered by [ElixirFM](https://github.com/otakar-smrz/elixir-fm) |--These third-party packages also extend `brick`:--| Project | Description |-| ------- | ----------- |-| [`brick-filetree`](https://github.com/ChrisPenner/brick-filetree) [[Hackage]](http://hackage.haskell.org/package/brick-filetree) | A widget for exploring a directory tree and selecting or flagging files and directories |-| [`brick-panes`](https://github.com/kquick/brick-panes) [[Hackage]](https://hackage.haskell.org/package/brick-panes) | A Brick overlay library providing composition and isolation of screen areas for TUI apps. |--Release Announcements / News-----------------------------+| [`viewprof`](https://github.com/maoe/viewprof) | A GHC profile viewer |+| [`VOIDSPACE`](https://github.com/ChrisPenner/void-space) | A space-themed typing-tutor game |+| [`wordle`](https://github.com/ivanjermakov/wordle) | An implementation of the Wordle game |+| [`wrapping-editor`](https://github.com/ta0kira/wrapping-editor) | An embeddable editor with support for Brick |+| [`youbrick`](https://github.com/florentc/youbrick) | A feed aggregator and launcher for Youtube channels | -Find out about `brick` releases and other news on Twitter:+These additional packages also extend `brick`: -https://twitter.com/brick_haskell/+| Project | Description | Hackage |+| ------- | ----------- | ------- |+| [`brick-filetree`](https://github.com/ChrisPenner/brick-filetree) | A widget for exploring a directory tree and selecting or flagging files and directories | [Hackage](https://hackage.haskell.org/package/brick-filetree) |+| [`brick-panes`](https://github.com/kquick/brick-panes) | A Brick overlay library providing composition and isolation of screen areas for TUI apps. | [Hackage](https://hackage.haskell.org/package/brick-panes) |+| [`brick-calendar`](https://github.com/ldgrp/brick-calendar) | A library providing a calendar widget for Brick-based applications. | [Hackage](https://hackage.haskell.org/package/brick-calendar) |+| [`brick-skylighting`](https://github.com/jtdaugherty/brick-skylighting) | A library providing integration support for [Skylighting](https://hackage.haskell.org/package/skylighting)-based syntax highlighting. | [Hackage](https://hackage.haskell.org/package/brick-skylighting) |  Getting Started ---------------@@ -126,8 +133,8 @@ Documentation for `brick` comes in a variety of forms:  * [The official brick user guide](https://github.com/jtdaugherty/brick/blob/master/docs/guide.rst)-* Haddock (all modules)-* [Demo programs](https://github.com/jtdaugherty/brick/blob/master/programs) ([Screenshots](https://github.com/jtdaugherty/brick/blob/master/docs/programs-screenshots.md))+* [Haddock documentation](https://hackage.haskell.org/package/brick)+* [Demo programs](https://github.com/jtdaugherty/brick/blob/master/programs) * [FAQ](https://github.com/jtdaugherty/brick/blob/master/FAQ.md)  Feature Overview@@ -141,6 +148,7 @@  * Progress bar widget  * Simple dialog box widget  * Border-drawing widgets (put borders around or in between things)+ * Animation support  * Generic scrollable viewports and viewport scroll bars  * General-purpose layout control combinators  * Extensible widget-building API@@ -176,14 +184,24 @@ packages and widgets. If you use that, you'll also be helping to test whether the exported interface is usable and complete! +A note on Windows support+-------------------------++Brick supports Windows implicitly by way of Vty's Windows support.+While I don't (and can't) personally test Brick on Windows hosts,+it should be possible to use Brick on Windows. If you have any+trouble, report any issues here. If needed, we'll migrate them to the+[vty-windows](https://github.com/chhackett/vty-windows) repository if+they need to be fixed there.+ Reporting bugs --------------  Please file bug reports as GitHub issues.  For best results:   - Include the versions of relevant software packages: your terminal-   emulator, `brick`, `ghc`, and `vty` will be the most important-   ones.+   emulator, `brick`, `ghc`, `vty`, and Vty platform packages will be+   the most important ones.   - Clearly describe the behavior you expected ... @@ -196,6 +214,8 @@ If you decide to contribute, that's great! Here are some guidelines you should consider to make submitting patches easier for all concerned: + - Patches written completely or partially by AI are unlikely to be+   accepted.  - If you want to take on big things, talk to me first; let's have a    design/vision discussion before you start coding. Create a GitHub    issue and we can use that as the place to hash things out.@@ -203,7 +223,12 @@    codebase.  - Please adjust or provide Haddock and/or user guide documentation    relevant to any changes you make.- - New commits should be `-Wall` clean.+ - Please ensure that commits are `-Wall` clean.+ - Please ensure that each commit makes a single, logical, isolated+   change as much as possible.+ - Please do not submit changes that your linter told you to make. I+   will probably decline them. Relatedly: please do not submit changes+   that change only style without changing functionality.  - Please do NOT include package version changes in your patches.    Package version changes are only done at release time when the full    scope of a release's changes can be evaluated to determine the
brick.cabal view
@@ -1,5 +1,5 @@ name:                brick-version:             1.6+version:             2.12 synopsis:            A declarative terminal user interface library description:   Write terminal user interfaces (TUIs) painlessly with 'brick'! You@@ -32,47 +32,34 @@ license-file:        LICENSE author:              Jonathan Daugherty <cygnus@foobox.com> maintainer:          Jonathan Daugherty <cygnus@foobox.com>-copyright:           (c) Jonathan Daugherty 2015-2022+copyright:           (c) Jonathan Daugherty 2015-2025 category:            Graphics build-type:          Simple cabal-version:       1.18 Homepage:            https://github.com/jtdaugherty/brick/ Bug-reports:         https://github.com/jtdaugherty/brick/issues-tested-with:         GHC == 8.2.2, GHC == 8.4.4, GHC == 8.6.5, GHC == 8.8.4, GHC == 8.10.7, GHC == 9.0.2, GHC == 9.2.4, GHC == 9.4.2+tested-with:         GHC == 8.2.2+                      || == 8.4.4+                      || == 8.6.5+                      || == 8.8.4+                      || == 8.10.7+                      || == 9.0.2+                      || == 9.2.8+                      || == 9.4.8+                      || == 9.6.7+                      || == 9.8.4+                      || == 9.10.3+                      || == 9.12.2  extra-doc-files:     README.md,                      docs/guide.rst,                      docs/snake-demo.gif,                      CHANGELOG.md,-                     programs/custom_keys.ini,-                     docs/programs-screenshots.md,-                     docs/programs-screenshots/brick-attr-demo.png,-                     docs/programs-screenshots/brick-border-demo.png,-                     docs/programs-screenshots/brick-cache-demo.png,-                     docs/programs-screenshots/brick-custom-event-demo.png,-                     docs/programs-screenshots/brick-dialog-demo.png,-                     docs/programs-screenshots/brick-dynamic-border-demo.png,-                     docs/programs-screenshots/brick-edit-demo.png,-                     docs/programs-screenshots/brick-file-browser-demo.png,-                     docs/programs-screenshots/brick-fill-demo.png,-                     docs/programs-screenshots/brick-form-demo.png,-                     docs/programs-screenshots/brick-hello-world-demo.png,-                     docs/programs-screenshots/brick-layer-demo.png,-                     docs/programs-screenshots/brick-list-demo.png,-                     docs/programs-screenshots/brick-list-vi-demo.png,-                     docs/programs-screenshots/brick-mouse-demo.png,-                     docs/programs-screenshots/brick-padding-demo.png,-                     docs/programs-screenshots/brick-progressbar-demo.png,-                     docs/programs-screenshots/brick-readme-demo.png,-                     docs/programs-screenshots/brick-suspend-resume-demo.png,-                     docs/programs-screenshots/brick-text-wrap-demo.png,-                     docs/programs-screenshots/brick-theme-demo.png,-                     docs/programs-screenshots/brick-viewport-scroll-demo.png,-                     docs/programs-screenshots/brick-visibility-demo.png+                     programs/custom_keys.ini  Source-Repository head   type:     git-  location: git://github.com/jtdaugherty/brick.git+  location: http://github.com/jtdaugherty/brick  Flag demos     Description:     Build demonstration programs@@ -80,11 +67,12 @@  library   default-language:    Haskell2010-  ghc-options:         -Wall -Wcompat -O2+  ghc-options:         -Wall -Wcompat -O2 -Wunused-packages   default-extensions:  CPP   hs-source-dirs:      src   exposed-modules:     Brick+    Brick.Animation     Brick.AttrMap     Brick.BChan     Brick.BorderMap@@ -92,6 +80,7 @@     Brick.Keybindings.KeyConfig     Brick.Keybindings.KeyEvents     Brick.Keybindings.KeyDispatcher+    Brick.Keybindings.Normalize     Brick.Keybindings.Parse     Brick.Keybindings.Pretty     Brick.Focus@@ -112,35 +101,39 @@     Brick.Widgets.Table     Data.IMap   other-modules:+    Brick.Animation.Clock     Brick.Types.Common     Brick.Types.TH     Brick.Types.EventM     Brick.Types.Internal     Brick.Widgets.Internal -  build-depends:       base >= 4.9.0.0 && < 4.18.0.0,-                       vty >= 5.36,+  build-depends:       base >= 4.9.0.0 && < 4.23.0.0,+                       vty >= 6.0,+                       vty-crossplatform,                        bimap >= 0.5 && < 0.6,                        data-clist >= 0.1,                        directory >= 1.2.5.0,                        exceptions >= 0.10.0,                        filepath,                        containers >= 0.5.7,-                       microlens >= 0.3.0.0,+                       microlens >= 0.3.0.0 && < 0.6,                        microlens-th,                        microlens-mtl,                        mtl,                        config-ini,                        vector,-                       contravariant,                        stm >= 2.4.3,                        text,-                       text-zipper >= 0.12,+                       text-zipper >= 0.13,                        template-haskell,-                       deepseq >= 1.3 && < 1.5,-                       unix,+                       deepseq >= 1.3 && < 1.6,+                       unix-compat,                        bytestring,-                       word-wrap >= 0.2+                       word-wrap >= 0.2,+                       unordered-containers,+                       hashable,+                       time  executable brick-custom-keybinding-demo   if !flag(demos)@@ -168,9 +161,7 @@   default-extensions:  CPP   main-is:             TableDemo.hs   build-depends:       base,-                       brick,-                       text,-                       vty+                       brick  executable brick-tail-demo   if !flag(demos)@@ -197,8 +188,7 @@   default-extensions:  CPP   main-is:             ReadmeDemo.hs   build-depends:       base,-                       brick,-                       text+                       brick  executable brick-file-browser-demo   if !flag(demos)@@ -227,6 +217,7 @@                        text,                        microlens,                        microlens-th,+                       vty-crossplatform,                        vty  executable brick-text-wrap-demo@@ -239,7 +230,6 @@   main-is:             TextWrapDemo.hs   build-depends:       base,                        brick,-                       text,                        word-wrap  executable brick-cache-demo@@ -253,9 +243,6 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       microlens >= 0.3.0.0,-                       microlens-th,                        mtl  executable brick-visibility-demo@@ -268,7 +255,6 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl@@ -284,8 +270,7 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       microlens,+                       vty-crossplatform,                        microlens-mtl,                        microlens-th @@ -299,9 +284,7 @@   main-is:             ViewportScrollDemo.hs   build-depends:       base,                        brick,-                       vty,-                       text,-                       microlens+                       vty  executable brick-dialog-demo   if !flag(demos)@@ -312,9 +295,7 @@   main-is:             DialogDemo.hs   build-depends:       base,                        brick,-                       vty,-                       text,-                       microlens+                       vty  executable brick-mouse-demo   if !flag(demos)@@ -326,11 +307,9 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl,-                       text-zipper,                        mtl  executable brick-layer-demo@@ -343,7 +322,6 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl@@ -358,7 +336,6 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-th @@ -371,9 +348,7 @@   main-is:             CroppingDemo.hs   build-depends:       base,                        brick,-                       vty,-                       text,-                       microlens+                       vty  executable brick-padding-demo   if !flag(demos)@@ -384,9 +359,7 @@   main-is:             PaddingDemo.hs   build-depends:       base,                        brick,-                       vty,-                       text,-                       microlens+                       vty  executable brick-theme-demo   if !flag(demos)@@ -398,9 +371,7 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       mtl,-                       microlens+                       mtl  executable brick-attr-demo   if !flag(demos)@@ -411,9 +382,7 @@   main-is:             AttrDemo.hs   build-depends:       base,                        brick,-                       vty,-                       text,-                       microlens+                       vty  executable brick-tabular-list-demo   if !flag(demos)@@ -425,11 +394,9 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-mtl,                        microlens-th,-                       mtl,                        vector  executable brick-list-demo@@ -442,7 +409,6 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-mtl,                        mtl,@@ -458,12 +424,25 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-mtl,                        mtl,                        vector +executable brick-animation-demo+  if !flag(demos)+    Buildable: False+  hs-source-dirs:      programs+  ghc-options:         -threaded -Wall -Wcompat -O2+  default-language:    Haskell2010+  main-is:             AnimationDemo.hs+  build-depends:       base,+                       brick,+                       vty,+                       vty-crossplatform,+                       containers,+                       microlens-platform+ executable brick-custom-event-demo   if !flag(demos)     Buildable: False@@ -474,7 +453,6 @@   build-depends:       base,                        brick,                        vty,-                       text,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl@@ -487,10 +465,7 @@   default-language:    Haskell2010   main-is:             FillDemo.hs   build-depends:       base,-                       brick,-                       vty,-                       text,-                       microlens+                       brick  executable brick-hello-world-demo   if !flag(demos)@@ -500,10 +475,7 @@   default-language:    Haskell2010   main-is:             HelloWorldDemo.hs   build-depends:       base,-                       brick,-                       vty,-                       text,-                       microlens+                       brick  executable brick-edit-demo   if !flag(demos)@@ -515,9 +487,6 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       vector,-                       mtl,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl@@ -532,9 +501,6 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       vector,-                       mtl,                        microlens >= 0.3.0.0,                        microlens-th,                        microlens-mtl@@ -550,8 +516,7 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       microlens+                       text  executable brick-dynamic-border-demo   if !flag(demos)@@ -562,10 +527,7 @@   default-language:    Haskell2010   main-is:             DynamicBorderDemo.hs   build-depends:       base <= 5,-                       brick,-                       vty,-                       text,-                       microlens+                       brick  executable brick-progressbar-demo   if !flag(demos)@@ -578,8 +540,6 @@   build-depends:       base,                        brick,                        vty,-                       text,-                       microlens,                        microlens-mtl,                        microlens-th @@ -596,4 +556,5 @@                        microlens,                        vector,                        vty,+                       vty-crossplatform,                        QuickCheck
docs/guide.rst view
@@ -53,6 +53,13 @@    $ cd brick    $ cabal new-build +Your package will need some dependencies:++* ``brick``,+* ``vty >= 6.0``, and+* ``vty-crossplatform`` or ``vty-unix`` or ``vty-windows``, depending+  on which platform(s) your application supports.+ Building the Demonstration Programs ----------------------------------- @@ -291,7 +298,7 @@  .. code:: haskell -   data MyState = MyState { _editor :: Editor Text n }+   data MyState n = MyState { _editor :: Editor Text n }    makeLenses ''MyState  This declares the ``MyState`` type with an ``Editor`` contained within@@ -403,7 +410,7 @@    main :: IO ()    main = do        eventChan <- Brick.BChan.newBChan 10-       let buildVty = Graphics.Vty.mkVty Graphics.Vty.defaultConfig+       let buildVty = Graphics.Vty.CrossPlatform.mkVty Graphics.Vty.Config.defaultConfig        initialVty <- buildVty        finalState <- customMain initialVty buildVty                        (Just eventChan) app initialState@@ -412,7 +419,11 @@ The ``customMain`` function lets us have control over how the ``vty`` library is initialized *and* how ``brick`` gets custom events to give to our event handler. ``customMain`` is the entry point into ``brick`` when-you need to use your own event type as shown here.+you need to use your own event type as shown here. In this example we're+using ``mkVty`` provided by the ``vty-crossplatform`` package, which+provides build-time support for both Unix and Windows. If you prefer,+you can use either the ``vty-unix`` package or the ``vty-windows``+package directly instead if you only want to support one platform.  With all of this in place, sending our custom events to the event handler is straightforward:@@ -1649,8 +1660,8 @@ ``Brick.Keybindings.KeyDispatcher``.  The following table compares Brick application design decisions and-runtime behaviors in a typical application compared to one that uses the-customizable keybindings API:+runtime behaviors in a typical application to those of an application+that uses the customizable keybindings API:  +---------------------+------------------------+-------------------------+ | **Approach**        | **Before runtime**     | **At runtime**          |@@ -1745,12 +1756,12 @@   open and only handled ``QuitEvent`` when the window had been closed.   This kind of "modal" approach to handling events means that we only   consider a key to have a collision if it is bound to two or more-  events that are handled in the same event handler.+  events that are handled in the same event handling context. -There's also another situation that would be problematic, which is when-an abstract event like ``QuitEvent`` has a key mapping that+There's also another situation that would be problematic, which is+when an abstract event like ``QuitEvent`` has a key mapping that collides with a key handler that is bound to a specific key using-``Brick.Keybindings.KeyDispatcher.onKey`` rather than an event:+``Brick.Keybindings.KeyDispatcher.onKey`` rather than an abstract event:  .. code:: haskell @@ -1955,6 +1966,14 @@ so by consulting the ``ctxDynBorders`` field of the rendering context before writing to your ``Result``'s ``borders`` field. +Animations+==========++Brick provides animation support in ``Brick.Animation``. See the Haddock+documentation in that module for a complete explanation of the API; see+``programs/AnimationDemo.hs`` (``brick-animation-demo``) for a working+example.+ The Rendering Cache =================== @@ -1974,8 +1993,8 @@         border $         str "This will be cached" -In the example above, the first time the ``border $ str "This will be-cached"`` widget is rendered, the resulting Vty image will be stored+In the example above, the first time the ``border $ str "This will be cached"``+widget is rendered, the resulting Vty image will be stored in the rendering cache under the key ``ExpensiveThing``. On subsequent renderings the cached Vty image will be used instead of re-rendering the widget. This example doesn't need caching to improve performance, but
− docs/programs-screenshots.md
@@ -1,70 +0,0 @@-# Demo program screenshots--## [AttrDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/AttrDemo.hs)-![attr demo](./programs-screenshots/brick-attr-demo.png)--## [BorderDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/BorderDemo.hs)-![border demo](./programs-screenshots/brick-border-demo.png)--## [CacheDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/CacheDemo.hs)-![cache demo](./programs-screenshots/brick-cache-demo.png)--## [CustomEventDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/CustomEventDemo.hs)-![custom-event demo](./programs-screenshots/brick-custom-event-demo.png)--## [DialogDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/DialogDemo.hs)-![dialog demo](./programs-screenshots/brick-dialog-demo.png)--## [DynamicBorderDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/DynamicBorderDemo.hs)-![dynamic-border demo](./programs-screenshots/brick-dynamic-border-demo.png)--## [EditDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/EditDemo.hs)-![edit demo](./programs-screenshots/brick-edit-demo.png)--## [FileBrowserDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/FileBrowserDemo.hs)-![file-browser demo](./programs-screenshots/brick-file-browser-demo.png)--## [FillDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/FillDemo.hs)-![fill demo](./programs-screenshots/brick-fill-demo.png)--## [FormDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/FormDemo.hs)-![form demo](./programs-screenshots/brick-form-demo.png)--## [HelloWorldDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/HelloWorldDemo.hs)-![hello-world demo](./programs-screenshots/brick-hello-world-demo.png)--## [LayerDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/LayerDemo.hs)-![layer demo](./programs-screenshots/brick-layer-demo.png)--## [ListDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ListDemo.hs)-![list demo](./programs-screenshots/brick-list-demo.png)--## [ListViDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ListViDemo.hs)-![list-vi demo](./programs-screenshots/brick-list-vi-demo.png)--## [MouseDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/MouseDemo.hs)-![mouse demo](./programs-screenshots/brick-mouse-demo.png)--## [PaddingDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/PaddingDemo.hs)-![padding demo](./programs-screenshots/brick-padding-demo.png)--## [ProgressBarDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ProgressBarDemo.hs)-![progressbar demo](./programs-screenshots/brick-progressbar-demo.png)--## [ReadmeDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ReadmeDemo.hs)-![readme demo](./programs-screenshots/brick-readme-demo.png)--## [SuspendAndResumeDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/SuspendAndResumeDemo.hs)-![suspend-resume demo](./programs-screenshots/brick-suspend-resume-demo.png)--## [TextWrapDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/TextWrapDemo.hs)-![text-wrap demo](./programs-screenshots/brick-text-wrap-demo.png)--## [ThemeDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ThemeDemo.hs)-![theme demo](./programs-screenshots/brick-theme-demo.png)--## [ViewportScrollDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/ViewportScrollDemo.hs)-![viewport-scroll demo](./programs-screenshots/brick-viewport-scroll-demo.png)--## [VisibilityDemo.hs](https://github.com/jtdaugherty/brick/blob/master/programs/VisibilityDemo.hs)-![visibility demo](./programs-screenshots/brick-visibility-demo.png)
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+ programs/AnimationDemo.hs view
@@ -0,0 +1,223 @@+{-# LANGUAGE CPP #-}+{-# LANGUAGE TemplateHaskell #-}+{-# LANGUAGE RankNTypes #-}+module Main where++import Control.Monad (void)+import Lens.Micro.Platform+import Data.List (intersperse)+#if !(MIN_VERSION_base(4,11,0))+import Data.Monoid+#endif+import qualified Data.Map as M+import qualified Graphics.Vty as V+import Graphics.Vty.CrossPlatform (mkVty)++import Brick.BChan+import Brick.Util (fg)+import Brick.Main (App(..), neverShowCursor, customMain, halt)+import Brick.AttrMap (AttrName, AttrMap, attrMap, attrName)+import Brick.Types (Widget, EventM, BrickEvent(..), Location(..))+import Brick.Widgets.Border (border)+import Brick.Widgets.Center (center)+import Brick.Widgets.Core ((<+>), str, vBox, hBox, hLimit, vLimit, translateBy, withDefAttr)+import qualified Brick.Animation as A++data CustomEvent =+    AnimationUpdate (EventM () St ())+    -- ^ The state update constructor required by the animation API++data St =+    St { _stAnimationManager :: A.AnimationManager St CustomEvent ()+       -- ^ The animation manager that will run all of our animations+       , _animation1 :: Maybe (A.Animation St ())+       , _animation2 :: Maybe (A.Animation St ())+       , _animation3 :: Maybe (A.Animation St ())+       , _clickAnimations :: M.Map Location (A.Animation St ())+       -- ^ The various fields for storing animation states. For mouse+       -- animations, we store animations for each screen location that+       -- was clicked.+       }++makeLenses ''St++drawUI :: St -> [Widget ()]+drawUI st = drawClickAnimations st <> [drawAnimations st]++drawClickAnimations :: St -> [Widget ()]+drawClickAnimations st =+    drawClickAnimation st <$> M.toList (st^.clickAnimations)++drawClickAnimation :: St -> (Location, A.Animation St ()) -> Widget ()+drawClickAnimation st (l, a) =+    translateBy l $+    A.renderAnimation (const $ str " ") st (Just a)++drawAnimations :: St -> Widget ()+drawAnimations st =+    let animStatus label key a =+            str (label <> ": ") <+>+            maybe (str "Not running") (const $ str "Running") a <+>+            str (" (Press " <> key <> " to toggle)")+        statusMessages = statusMessage <$> zip [(0::Int)..] animations+        statusMessage (i, (c, config)) =+            animStatus ("Animation #" <> (show $ i + 1)) [c]+                       (st^.(animationTarget config))+        animationDrawings = hBox $ intersperse (str " ") $+                            drawSingleAnimation <$> animations+        drawSingleAnimation (_, config) =+            A.renderAnimation (const $ str " ") st (st^.(animationTarget config))+    in vBox [ str "Click and drag the mouse or press keys to start animations."+            , str " "+            , vBox statusMessages+            , animationDrawings+            ]++clip1 :: A.Clip a ()+clip1 = A.newClip_ $ str <$> [".", "o", "O", "^", " "]++clip2 :: A.Clip a ()+clip2 = A.newClip_ $ str <$> ["|", "/", "-", "\\"]++clip3 :: A.Clip a ()+clip3 =+    A.newClip_ $+    (hLimit 9 . vLimit 9 . border . center) <$>+    [ border $ str " "+    , border $ vBox $ replicate 3 $ str $ replicate 3 ' '+    , border $ vBox $ replicate 5 $ str $ replicate 5 ' '+    ]++mouseClickClip :: A.Clip a ()+mouseClickClip =+    A.newClip_+    [ withDefAttr attr6 $ str "0"+    , withDefAttr attr5 $ str "O"+    , withDefAttr attr4 $ str "o"+    , withDefAttr attr3 $ str "•"+    , withDefAttr attr2 $ str "*"+    , withDefAttr attr2 $ str "."+    ]++attr6 :: AttrName+attr6 = attrName "attr6"++attr5 :: AttrName+attr5 = attrName "attr5"++attr4 :: AttrName+attr4 = attrName "attr4"++attr3 :: AttrName+attr3 = attrName "attr3"++attr2 :: AttrName+attr2 = attrName "attr2"++attr1 :: AttrName+attr1 = attrName "attr1"++attrs :: AttrMap+attrs =+    attrMap V.defAttr+        [ (attr6, fg V.white)+        , (attr5, fg V.brightYellow)+        , (attr4, fg V.brightGreen)+        , (attr3, fg V.cyan)+        , (attr2, fg V.blue)+        , (attr1, fg V.black)+        ]++-- | Animation settings grouped together for lookup by keystroke.+data AnimationConfig =+    AnimationConfig { animationTarget :: Lens' St (Maybe (A.Animation St ()))+                    , animationClip :: A.Clip St ()+                    , animationFrameTime :: Integer+                    , animationMode :: A.RunMode+                    }++animations :: [(Char, AnimationConfig)]+animations =+    [ ('1', AnimationConfig animation1 clip1 1000 A.Loop)+    , ('2', AnimationConfig animation2 clip2 100 A.Loop)+    , ('3', AnimationConfig animation3 clip3 100 A.Once)+    ]++-- | Start the animation specified by this config.+startAnimationFromConfig :: AnimationConfig -> EventM () St ()+startAnimationFromConfig config = do+    mgr <- use stAnimationManager+    A.startAnimation mgr (animationClip config)+                         (animationFrameTime config)+                         (animationMode config)+                         (animationTarget config)++-- | If the animation specified in this config is not running, start it.+-- Otherwise stop it.+toggleAnimationFromConfig :: AnimationConfig -> EventM () St ()+toggleAnimationFromConfig config = do+    mgr <- use stAnimationManager+    mOld <- use (animationTarget config)+    case mOld of+        Just a -> A.stopAnimation mgr a+        Nothing -> startAnimationFromConfig config++-- | Start a new mouse click animation at the specified location if one+-- is not already running there.+startMouseClickAnimation :: Location -> EventM () St ()+startMouseClickAnimation l = do+    mgr <- use stAnimationManager+    a <- use (clickAnimations.at l)+    case a of+        Just {} -> return ()+        Nothing -> A.startAnimation mgr mouseClickClip 100 A.Once (clickAnimations.at l)++appEvent :: BrickEvent () CustomEvent -> EventM () St ()+appEvent e = do+    case e of+        -- A mouse click starts an animation at the click location.+        VtyEvent (V.EvMouseDown col row _ _) ->+            startMouseClickAnimation (Location (col, row))++        -- If we got a character keystroke, see if there is a specific+        -- animation mapped to that character and toggle the resulting+        -- animation.+        VtyEvent (V.EvKey (V.KChar c) [])+            | Just aConfig <- lookup c animations ->+                toggleAnimationFromConfig aConfig++        -- Apply a state update from the animation manager.+        AppEvent (AnimationUpdate act) -> act++        VtyEvent (V.EvKey V.KEsc []) -> halt++        _ -> return ()++theApp :: App St CustomEvent ()+theApp =+    App { appDraw = drawUI+        , appChooseCursor = neverShowCursor+        , appHandleEvent = appEvent+        , appStartEvent = return ()+        , appAttrMap = const attrs+        }++main :: IO ()+main = do+    chan <- newBChan 10+    mgr <- A.startAnimationManager 50 chan AnimationUpdate++    let initialState =+            St { _stAnimationManager = mgr+               , _animation1 = Nothing+               , _animation2 = Nothing+               , _animation3 = Nothing+               , _clickAnimations = mempty+               }+        buildVty = do+            v <- mkVty V.defaultConfig+            V.setMode (V.outputIface v) V.Mouse True+            return v++    initialVty <- buildVty+    void $ customMain initialVty buildVty (Just chan) theApp initialState
programs/BorderDemo.hs view
@@ -16,16 +16,17 @@   ( Widget   ) import Brick.Widgets.Core-  ( (<=>)-  , (<+>)+  ( (<+>)   , withAttr   , vLimit   , hLimit   , hBox+  , vBox   , updateAttrMap   , withBorderStyle   , txt   , str+  , padLeftRight   ) import qualified Brick.Widgets.Center as C import qualified Brick.Widgets.Border as B@@ -65,13 +66,14 @@     B.borderWithLabel (str "label") $     vLimit 5 $     C.vCenter $-    txt $ "  " <> styleName <> " style  "+    padLeftRight 2 $+    txt $ styleName <> " style"  titleAttr :: A.AttrName titleAttr = A.attrName "title" -borderMappings :: [(A.AttrName, V.Attr)]-borderMappings =+attrs :: [(A.AttrName, V.Attr)]+attrs =     [ (B.borderAttr,         V.yellow `on` V.black)     , (B.vBorderAttr,        fg V.cyan)     , (B.hBorderAttr,        fg V.magenta)@@ -80,7 +82,7 @@  colorDemo :: Widget () colorDemo =-    updateAttrMap (A.applyAttrMappings borderMappings) $+    updateAttrMap (A.applyAttrMappings attrs) $     B.borderWithLabel (withAttr titleAttr $ str "title") $     hLimit 20 $     vLimit 5 $@@ -89,13 +91,14 @@  ui :: Widget () ui =-    hBox borderDemos-    <=> B.hBorder-    <=> colorDemo-    <=> B.hBorderWithLabel (str "horizontal border label")-    <=> (C.center (str "Left of vertical border")-         <+> B.vBorder-         <+> C.center (str "Right of vertical border"))+    vBox [ hBox borderDemos+         , B.hBorder+         , colorDemo+         , B.hBorderWithLabel (str "horizontal border label")+         , (C.center (str "Left of vertical border")+             <+> B.vBorder+             <+> C.center (str "Right of vertical border"))+         ]  main :: IO () main = M.simpleMain ui
programs/CustomEventDemo.hs view
@@ -17,7 +17,7 @@ import Brick.Main   ( App(..)   , showFirstCursor-  , customMain+  , customMainWithDefaultVty   , halt   ) import Brick.AttrMap@@ -82,6 +82,5 @@         writeBChan chan Counter         threadDelay 1000000 -    let buildVty = V.mkVty V.defaultConfig-    initialVty <- buildVty-    void $ customMain initialVty buildVty (Just chan) theApp initialState+    (_, vty) <- customMainWithDefaultVty (Just chan) theApp initialState+    V.shutdown vty
programs/FormDemo.hs view
@@ -11,6 +11,8 @@ #endif  import qualified Graphics.Vty as V+import Graphics.Vty.CrossPlatform (mkVty)+ import Brick import Brick.Forms   ( Form@@ -136,7 +138,7 @@ main :: IO () main = do     let buildVty = do-          v <- V.mkVty =<< V.standardIOConfig+          v <- mkVty V.defaultConfig           V.setMode (V.outputIface v) V.Mouse True           return v 
programs/LayerDemo.hs view
@@ -46,8 +46,8 @@     [ C.centerLayer $       B.border $ str "This layer is centered but other\nlayers are placed underneath it."     , arrowLayer-    , middleLayer st-    , bottomLayer st+    , middleLayer (st^.middleLayerLocation)+    , bottomLayer (st^.bottomLayerLocation)     ]  arrowLayer :: Widget Name@@ -59,15 +59,15 @@        withDefAttr arrowAttr $        str msg -middleLayer :: St -> Widget Name-middleLayer st =-    translateBy (st^.middleLayerLocation) $+middleLayer :: Location -> Widget Name+middleLayer l =+    translateBy l $     reportExtent MiddleLayerElement $     B.border $ str "Middle layer\n(Arrow keys move)" -bottomLayer :: St -> Widget Name-bottomLayer st =-    translateBy (st^.bottomLayerLocation) $+bottomLayer :: Location -> Widget Name+bottomLayer l =+    translateBy l $     B.border $ str "Bottom layer\n(Ctrl-arrow keys move)"  appEvent :: T.BrickEvent Name e -> T.EventM Name St ()
programs/ProgressBarDemo.hs view
@@ -21,12 +21,13 @@ import Brick.Widgets.Core   ( (<+>), (<=>)   , str+  , strWrap   , updateAttrMap   , overrideAttr   ) import Brick.Util (fg, bg, on, clamp) -data MyAppState n = MyAppState { _x, _y, _z :: Float }+data MyAppState n = MyAppState { _x, _y, _z :: Float, _showLabel :: Bool }  makeLenses ''MyAppState @@ -48,13 +49,32 @@       zBar = overrideAttr P.progressCompleteAttr zDoneAttr $              overrideAttr P.progressIncompleteAttr zToDoAttr $              bar $ _z p-      lbl c = Just $ show $ fromEnum $ c * 100+      -- custom bars+      cBar1 = overrideAttr P.progressCompleteAttr cDoneAttr1 $+              overrideAttr P.progressIncompleteAttr cToDoAttr1+              $ bar' '▰' '▱' $ _x p+      cBar2 = overrideAttr P.progressCompleteAttr cDoneAttr2 $+              overrideAttr P.progressIncompleteAttr cToDoAttr2+              $ bar' '|' '─' $ _y p+      cBar3 = overrideAttr P.progressCompleteAttr cDoneAttr $+              overrideAttr P.progressIncompleteAttr cToDoAttr+              $ bar' '⣿' '⠶' $ _z p+      lbl c = if _showLabel p+              then Just $ " " ++ (show $ fromEnum $ c * 100) ++ " "+              else Nothing       bar v = P.progressBar (lbl v) v+      bar' cc ic v = P.customProgressBar cc ic (lbl v) v       ui = (str "X: " <+> xBar) <=>            (str "Y: " <+> yBar) <=>            (str "Z: " <+> zBar) <=>+           (str "X: " <+> cBar1) <=>+           (str "Y: " <+> cBar2) <=>+           (str "Z: " <+> cBar3) <=>            str "" <=>-           str "Hit 'x', 'y', or 'z' to advance progress, or 'q' to quit"+           (strWrap $ concat [ "Hit 'x', 'y', or 'z' to advance progress,"+                             , "'t' to toggle labels, 'r' to revert values, "+                             , "'Ctrl + r' to reset values or 'q' to quit"+                             ])  appEvent :: T.BrickEvent () e -> T.EventM () (MyAppState ()) () appEvent (T.VtyEvent e) =@@ -63,12 +83,18 @@          V.EvKey (V.KChar 'x') [] -> x %= valid . (+ 0.05)          V.EvKey (V.KChar 'y') [] -> y %= valid . (+ 0.03)          V.EvKey (V.KChar 'z') [] -> z %= valid . (+ 0.02)+         V.EvKey (V.KChar 't') [] -> showLabel %= not+         V.EvKey (V.KChar 'r') [V.MCtrl] -> do+           x .= 0+           y .= 0+           z .= 0+         V.EvKey (V.KChar 'r') [] -> T.put initialState          V.EvKey (V.KChar 'q') [] -> M.halt          _ -> return () appEvent _ = return ()  initialState :: MyAppState ()-initialState = MyAppState 0.25 0.18 0.63+initialState = MyAppState 0.25 0.18 0.63 True  theBaseAttr :: A.AttrName theBaseAttr = A.attrName "theBase"@@ -85,6 +111,18 @@ zDoneAttr = theBaseAttr <> A.attrName "Z:done" zToDoAttr = theBaseAttr <> A.attrName "Z:remaining" +cDoneAttr, cToDoAttr :: A.AttrName+cDoneAttr = A.attrName "C:done"+cToDoAttr = A.attrName "C:remaining"++cDoneAttr1, cToDoAttr1 :: A.AttrName+cDoneAttr1 = A.attrName "C1:done"+cToDoAttr1 = A.attrName "C1:remaining"++cDoneAttr2, cToDoAttr2 :: A.AttrName+cDoneAttr2 = A.attrName "C2:done"+cToDoAttr2 = A.attrName "C2:remaining"+ theMap :: A.AttrMap theMap = A.attrMap V.defAttr          [ (theBaseAttr,               bg V.brightBlack)@@ -93,6 +131,12 @@          , (yDoneAttr,                 V.magenta `on` V.yellow)          , (zDoneAttr,                 V.blue `on` V.green)          , (zToDoAttr,                 V.blue `on` V.red)+         , (cDoneAttr,                 fg V.blue)+         , (cToDoAttr,                 fg V.blue)+         , (cDoneAttr1,                fg V.red)+         , (cToDoAttr1,                fg V.brightWhite)+         , (cDoneAttr2,                fg V.green)+         , (cToDoAttr2,                fg V.brightGreen)          , (P.progressIncompleteAttr,  fg V.yellow)          ] 
programs/TailDemo.hs view
@@ -142,11 +142,10 @@  main :: IO () main = do-    cfg <- V.standardIOConfig-    vty <- V.mkVty cfg     chan <- newBChan 10      -- Run thread to simulate incoming data     void $ forkIO $ generateLines chan -    void $ customMain vty (V.mkVty cfg) (Just chan) app initialState+    (_, vty) <- customMainWithDefaultVty (Just chan) app initialState+    V.shutdown vty
programs/ThemeDemo.hs view
@@ -71,7 +71,7 @@         , appStartEvent = return ()         , appAttrMap = \s ->             -- Note that in practice this is not ideal: we don't want-            -- to build an attribute from a theme every time this is+            -- to build an attribute map from a theme every time this is             -- invoked, because it gets invoked once per redraw. Instead             -- we'd build the attribute map at startup and store it in             -- the application state. Here I just use themeToAttrMap to
programs/ViewportScrollbarsDemo.hs view
@@ -10,6 +10,7 @@ import Data.Monoid ((<>)) #endif import qualified Graphics.Vty as V+import Graphics.Vty.CrossPlatform (mkVty)  import qualified Brick.Types as T import qualified Brick.Main as M@@ -41,23 +42,35 @@   , withVScrollBars   , withHScrollBars   , withHScrollBarRenderer+  , withVScrollBarRenderer   , withVScrollBarHandles   , withHScrollBarHandles   , withClickableHScrollBars   , withClickableVScrollBars-  , ScrollbarRenderer(..)+  , VScrollbarRenderer(..)+  , HScrollbarRenderer(..)   , scrollbarAttr   , scrollbarHandleAttr   ) -customScrollbars :: ScrollbarRenderer n-customScrollbars =-    ScrollbarRenderer { renderScrollbar = fill '^'-                      , renderScrollbarTrough = fill ' '-                      , renderScrollbarHandleBefore = str "<<"-                      , renderScrollbarHandleAfter = str ">>"-                      }+customHScrollbars :: HScrollbarRenderer n+customHScrollbars =+    HScrollbarRenderer { renderHScrollbar = vLimit 1 $ fill '^'+                       , renderHScrollbarTrough = vLimit 1 $ fill ' '+                       , renderHScrollbarHandleBefore = str "<<"+                       , renderHScrollbarHandleAfter = str ">>"+                       , scrollbarHeightAllocation = 2+                       } +customVScrollbars :: VScrollbarRenderer n+customVScrollbars =+    VScrollbarRenderer { renderVScrollbar = C.hCenter $ hLimit 1 $ fill '*'+                       , renderVScrollbarTrough = fill ' '+                       , renderVScrollbarHandleBefore = C.hCenter $ str "-^-"+                       , renderVScrollbarHandleAfter = C.hCenter $ str "-v-"+                       , scrollbarWidthAllocation = 5+                       }+ data Name = VP1 | VP2 | SBClick T.ClickableScrollbarElement Name           deriving (Ord, Show, Eq) @@ -68,7 +81,7 @@ drawUi :: St -> [Widget Name] drawUi st = [ui]     where-        ui = C.center $ hLimit 70 $ vLimit 21 $+        ui = C.center $ hLimit 80 $ vLimit 21 $              (vBox [ pair                    , C.hCenter (str "Last clicked scroll bar element:")                    , str $ show $ _lastClickedElement st@@ -77,7 +90,7 @@                       B.border $                       withClickableHScrollBars SBClick $                       withHScrollBars OnBottom $-                      withHScrollBarRenderer customScrollbars $+                      withHScrollBarRenderer customHScrollbars $                       withHScrollBarHandles $                       viewport VP1 Horizontal $                       str $ "Press left and right arrow keys to scroll this viewport.\n" <>@@ -86,9 +99,18 @@                     , B.border $                       withClickableVScrollBars SBClick $                       withVScrollBars OnLeft $+                      withVScrollBarRenderer customVScrollbars $                       withVScrollBarHandles $                       viewport VP2 Both $-                      vBox $ str "Press ctrl-arrow keys to scroll this viewport horizontally and vertically."+                      vBox $+                      (str $ unlines $+                       [ "Press up and down arrow keys to"+                       , "scroll this viewport vertically."+                       , "This viewport uses a custom"+                       , "scroll bar renderer with"+                       , "a larger space allocation and"+                       , "even more fancy rendering."+                       ])                       : (str <$> [ "Line " <> show i | i <- [2..55::Int] ])                     ] @@ -105,6 +127,7 @@ appEvent (T.VtyEvent (V.EvKey V.KUp []))     = M.vScrollBy vp2Scroll (-1) appEvent (T.VtyEvent (V.EvKey V.KEsc []))    = M.halt appEvent (T.MouseDown (SBClick el n) _ _ _) = do+    lastClickedElement .= Just (el, n)     case n of         VP1 -> do             let vp = M.viewportScroll VP1@@ -124,8 +147,6 @@                 T.SBBar          -> return ()         _ ->             return ()--    lastClickedElement .= Just (el, n) appEvent _ = return ()  theme :: AttrMap@@ -147,7 +168,7 @@ main :: IO () main = do     let buildVty = do-          v <- V.mkVty =<< V.standardIOConfig+          v <- mkVty V.defaultConfig           V.setMode (V.outputIface v) V.Mouse True           return v 
+ src/Brick/Animation.hs view
@@ -0,0 +1,588 @@+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# LANGUAGE TemplateHaskell #-}+{-# LANGUAGE RankNTypes #-}+-- | This module provides some infrastructure for adding animations to+-- Brick applications. See @programs/AnimationDemo.hs@ for a complete+-- working example of this API.+--+-- At a high level, this works as follows:+--+-- This module provides a threaded animation manager that manages a set+-- of running animations. The application creates the manager and starts+-- animations, which automatically loop or run once, depending on their+-- configuration. Each animation has some state in the application's+-- state that is automatically managed by the animation manager using a+-- lens-based API. Whenever animations need to be redrawn, the animation+-- manager sends a custom event with a state update to the application,+-- which must be evaluated by the main event loop to update animation+-- states. Each animation is associated with a 'Clip' -- sequence of+-- frames -- which may be static or may be built from the application+-- state at rendering time.+--+-- To use this module:+--+-- * Use a custom event type @e@ in your 'Brick.Main.App' and give the+--   event type a constructor @EventM n s () -> e@ (where @s@ and+--   @n@ are those in @App s e n@). This will require the use of+--   'Brick.Main.customMain' and will also require the creation of a+--   'Brick.BChan.BChan' for custom events.+--+-- * Add an 'AnimationManager' field to the application state @s@.+--+-- * Create an 'AnimationManager' at startup with+--   'startAnimationManager', providing the custom event constructor and+--   'BChan' created above. Store the manager in the application state.+--+-- * For each animation you want to run at any given time, add a field+--   to the application state of type @Maybe (Animation s n)@,+--   initialized to 'Nothing'. A value of 'Nothing' indicates that the+--   animation is not running.+--+-- * Ensure that each animation state field in @s@ has a lens, usually+--   by using 'Lens.Micro.TH.makeLenses'.+--+-- * Start new animations in 'EventM' with 'startAnimation'; stop them+--   with 'stopAnimation'. Supply clips for new animations with+--   'newClip', 'newClip_', and the clip transformation functions.+--+-- * Call 'renderAnimation' in 'Brick.Main.appDraw' for each animation in the+--   application state.+--+-- * If needed, stop the animation manager with 'stopAnimationManager'.+--+-- See 'AnimationManager' and the docs for the rest of this module for+-- details.+module Brick.Animation+  ( -- * Animation managers+    AnimationManager+  , startAnimationManager+  , stopAnimationManager+  , minTickTime++  -- * Animations+  , Animation+  , animationFrameIndex++  -- * Starting and stopping animations+  , RunMode(..)+  , startAnimation+  , stopAnimation++  -- * Rendering animations+  , renderAnimation++  -- * Creating clips+  , Clip+  , newClip+  , newClip_+  , clipLength++  -- * Transforming clips+  , pingPongClip+  , reverseClip+  )+where++import Control.Concurrent (threadDelay, forkIO, ThreadId, killThread, myThreadId)+import qualified Control.Concurrent.STM as STM+import Control.Monad (forever, when)+import Control.Monad.State.Strict+import Data.Foldable (foldrM)+import Data.Hashable (Hashable)+import qualified Data.HashMap.Strict as HM+import Data.Maybe (fromMaybe)+import qualified Data.Vector as V+import Lens.Micro ((^.), (%~), (.~), (&), Traversal', _Just)+import Lens.Micro.TH (makeLenses)+import Lens.Micro.Mtl++import Brick.BChan+import Brick.Types (EventM, Widget)+import qualified Brick.Animation.Clock as C++-- | A sequence of a animation frames.+newtype Clip s n = Clip (V.Vector (s -> Widget n))+                     deriving (Semigroup)++-- | Get the number of frames in a clip.+clipLength :: Clip s n -> Int+clipLength (Clip fs) = V.length fs++-- | Build a clip.+--+-- Each frame in a clip is represented by a function from a state to a+-- 'Widget'. This allows applications to determine on a per-frame basis+-- what should be drawn in an animation based on application state, if+-- desired, in the same style as 'Brick.Main.appDraw'.+--+-- If the provided list is empty, this calls 'error'.+newClip :: [s -> Widget n] -> Clip s n+newClip [] = error "clip: got an empty list"+newClip fs = Clip $ V.fromList fs++-- | Like 'newClip' but for static frames.+newClip_ :: [Widget n] -> Clip s n+newClip_ ws = newClip $ const <$> ws++-- | Extend a clip so that when the end of the original clip is reached,+-- it continues in reverse order to create a loop.+--+-- For example, if this is given a clip with frames A, B, C, and D, then+-- this returns a clip with frames A, B, C, D, C, and B.+--+-- If the given clip contains less than two frames, this is equivalent+-- to 'id'.+pingPongClip :: Clip s n -> Clip s n+pingPongClip (Clip fs) | V.length fs >= 2 =+    Clip $ fs <> V.reverse (V.init $ V.tail fs)+pingPongClip c = c++-- | Reverse a clip.+reverseClip :: Clip s n -> Clip s n+reverseClip (Clip fs) = Clip $ V.reverse fs++data AnimationManagerRequest s n =+    Tick C.Time+    | StartAnimation (Clip s n) Integer RunMode (Traversal' s (Maybe (Animation s n)))+    -- ^ Clip, frame duration in milliseconds, run mode, updater+    | StopAnimation (Animation s n)+    | Shutdown++-- | The running mode for an animation.+data RunMode =+    Once+    -- ^ Run the animation once and then end+    | Loop+    -- ^ Run the animation in a loop forever+    deriving (Eq, Show, Ord)++newtype AnimationID = AnimationID Int+                    deriving (Eq, Ord, Show, Hashable)++-- | The state of a running animation.+--+-- Put one of these (wrapped in 'Maybe') in your application state for+-- each animation that you'd like to run concurrently.+data Animation s n =+    Animation { animationFrameIndex :: Int+              -- ^ The animation's current frame index, provided for+              -- convenience. Applications won't need to access this in+              -- most situations; use 'renderAnimation' instead.+              , animationID :: AnimationID+              -- ^ The animation's internally-managed ID+              , animationClip :: Clip s n+              -- ^ The animation's clip+              }++-- | Render an animation.+renderAnimation :: (s -> Widget n)+                -- ^ The fallback function to use for drawing if the+                -- animation is not running+                -> s+                -- ^ The state to provide when rendering the animation's+                -- current frame+                -> Maybe (Animation s n)+                -- ^ The animation state itself+                -> Widget n+renderAnimation fallback input mAnim =+    draw input+    where+        draw = fromMaybe fallback $ do+            a <- mAnim+            let idx = animationFrameIndex a+                Clip fs = animationClip a+            fs V.!? idx++data AnimationState s n =+    AnimationState { _animationStateID :: AnimationID+                   , _animationNumFrames :: Int+                   , _animationCurrentFrame :: Int+                   , _animationFrameMilliseconds :: Integer+                   , _animationRunMode :: RunMode+                   , animationFrameUpdater :: Traversal' s (Maybe (Animation s n))+                   , _animationNextFrameTime :: C.Time+                   }++makeLenses ''AnimationState++-- | A manager for animations. The type variables for this type are the+-- same as those for 'Brick.Main.App'.+--+-- This asynchronously manages a set of running animations, advancing+-- each one over time. When a running animation's current frame needs+-- to be changed, the manager sends an 'EventM' update for that+-- animation to the application's event loop to perform the update to+-- the animation in the application state. The manager will batch such+-- updates if more than one animation needs to be changed at a time.+--+-- The manager has a /tick duration/ in milliseconds which is the+-- resolution at which animations are checked to see if they should+-- be updated. Animations also have their own frame duration in+-- milliseconds. For example, if a manager has a tick duration of 50+-- milliseconds and is running an animation with a frame duration of 100+-- milliseconds, then the manager will advance that animation by one+-- frame every two ticks. On the other hand, if a manager has a tick+-- duration of 100 milliseconds and is running an animation with a frame+-- duration of 50 milliseconds, the manager will advance that animation+-- by two frames on each tick.+--+-- Animation managers are started with 'startAnimationManager' and+-- stopped with 'stopAnimationManager'.+--+-- Animations are started with 'startAnimation' and stopped with+-- 'stopAnimation'. Each animation must be associated with an+-- application state field accessible with a traversal given to+-- 'startAnimation'.+--+-- When an animation is started, every time it advances a frame, and+-- when it is ended, the manager communicates these changes to the+-- application by using the custom event constructor provided to+-- 'startAnimationManager'. The manager uses that to schedule a state+-- update which the application is responsible for evaluating. The state+-- updates are built from the traversals provided to 'startAnimation'.+--+-- The manager-updated 'Animation' values in the application state are+-- then drawn with 'renderAnimation'.+--+-- Animations in 'Loop' mode are run forever until stopped with+-- 'stopAnimation'; animations in 'Once' mode run once and are removed+-- from the application state (set to 'Nothing') when they finish. All+-- state updates to the application state are performed by the manager's+-- custom event mechanism; the application never needs to directly+-- modify the 'Animation' application state fields except to initialize+-- them to 'Nothing'.+--+-- There is nothing here to prevent an application from running multiple+-- managers, each at a different tick rate. That may have performance+-- consequences, though, due to the loss of batch efficiency in state+-- updates, so we recommend using only one manager per application at a+-- sufficiently short tick duration.+data AnimationManager s e n =+    AnimationManager { animationMgrRequestThreadId :: ThreadId+                     , animationMgrTickThreadId :: ThreadId+                     , animationMgrOutputChan :: BChan e+                     , animationMgrInputChan :: STM.TChan (AnimationManagerRequest s n)+                     , animationMgrEventConstructor :: EventM n s () -> e+                     , animationMgrRunning :: STM.TVar Bool+                     }++tickThreadBody :: Int+               -> STM.TChan (AnimationManagerRequest s n)+               -> IO ()+tickThreadBody tickMilliseconds outChan = do+    let nextTick = C.addOffset tickOffset+        tickOffset = C.offsetFromMs $ toInteger tickMilliseconds+        go targetTime = do+            now <- C.getTime+            STM.atomically $ STM.writeTChan outChan $ Tick now++            -- threadDelay does not guarantee that we will wake up on+            -- time; it only ensures that we won't wake up earlier than+            -- requested. Since we can therefore oversleep, instead of+            -- always sleeping for tickMilliseconds (which would cause+            -- us to drift off of schedule as delays accumulate) we+            -- determine sleep time by measuring the distance between+            -- now and the next scheduled tick. This is still unreliable+            -- as we can still oversleep, but it keeps the oversleeping+            -- under control over time. It means most ticks may be+            -- slightly late (about 1-2 milliseconds is common) but this+            -- will prevent that per-tick error from accumulating.+            let nextTickTime = nextTick targetTime+                sleepMs = fromInteger $+                          C.offsetToMs $+                          C.subtractTime nextTickTime now++            -- threadDelay works microseconds.+            threadDelay $ sleepMs * 1000+            go nextTickTime++    go =<< C.getTime++setNextFrameTime :: C.Time -> AnimationState s n -> AnimationState s n+setNextFrameTime t a = a & animationNextFrameTime .~ t++data ManagerState s e n =+    ManagerState { _managerStateInChan :: STM.TChan (AnimationManagerRequest s n)+                 , _managerStateOutChan :: BChan e+                 , _managerStateEventBuilder :: EventM n s () -> e+                 , _managerStateAnimations :: HM.HashMap AnimationID (AnimationState s n)+                 , _managerStateIDVar :: STM.TVar AnimationID+                 }++makeLenses ''ManagerState++animationManagerThreadBody :: STM.TChan (AnimationManagerRequest s n)+                           -> BChan e+                           -> (EventM n s () -> e)+                           -> IO ()+animationManagerThreadBody inChan outChan mkEvent = do+    idVar <- STM.newTVarIO $ AnimationID 1+    let initial = ManagerState { _managerStateInChan = inChan+                               , _managerStateOutChan = outChan+                               , _managerStateEventBuilder = mkEvent+                               , _managerStateAnimations = mempty+                               , _managerStateIDVar = idVar+                               }+    evalStateT runManager initial++type ManagerM s e n a = StateT (ManagerState s e n) IO a++getNextManagerRequest :: ManagerM s e n (AnimationManagerRequest s n)+getNextManagerRequest = do+    inChan <- use managerStateInChan+    liftIO $ STM.atomically $ STM.readTChan inChan++sendApplicationStateUpdate :: EventM n s () -> ManagerM s e n ()+sendApplicationStateUpdate act = do+    outChan <- use managerStateOutChan+    mkEvent <- use managerStateEventBuilder+    liftIO $ writeBChan outChan $ mkEvent act++removeAnimation :: AnimationID -> ManagerM s e n ()+removeAnimation aId =+    managerStateAnimations %= HM.delete aId++lookupAnimation :: AnimationID -> ManagerM s e n (Maybe (AnimationState s n))+lookupAnimation aId =+    HM.lookup aId <$> use managerStateAnimations++insertAnimation :: AnimationState s n -> ManagerM s e n ()+insertAnimation a =+    managerStateAnimations %= HM.insert (a^.animationStateID) a++getNextAnimationID :: ManagerM s e n AnimationID+getNextAnimationID = do+    var <- use managerStateIDVar+    liftIO $ STM.atomically $ do+        AnimationID i <- STM.readTVar var+        let next = AnimationID $ i + 1+        STM.writeTVar var next+        return $ AnimationID i++runManager :: ManagerM s e n ()+runManager = forever $ do+    getNextManagerRequest >>= handleManagerRequest++handleManagerRequest :: AnimationManagerRequest s n -> ManagerM s e n ()+handleManagerRequest (StartAnimation clip frameMs runMode updater) = do+    aId <- getNextAnimationID+    now <- liftIO C.getTime+    let next = C.addOffset frameOffset now+        frameOffset = C.offsetFromMs frameMs+        a = AnimationState { _animationStateID = aId+                           , _animationNumFrames = clipLength clip+                           , _animationCurrentFrame = 0+                           , _animationFrameMilliseconds = frameMs+                           , _animationRunMode = runMode+                           , animationFrameUpdater = updater+                           , _animationNextFrameTime = next+                           }++    insertAnimation a+    sendApplicationStateUpdate $ updater .= Just (Animation { animationID = aId+                                                            , animationFrameIndex = 0+                                                            , animationClip = clip+                                                            })+handleManagerRequest (StopAnimation a) = do+    let aId = animationID a+    mA <- lookupAnimation aId+    case mA of+        Nothing -> return ()+        Just aState -> do+            -- Remove the animation from the manager+            removeAnimation aId++            -- Set the current animation state in the application state+            -- to none+            sendApplicationStateUpdate $ clearStateAction aState+handleManagerRequest Shutdown = do+    as <- HM.elems <$> use managerStateAnimations++    let updater = sequence_ $ clearStateAction <$> as+    when (not $ null as) $ do+        sendApplicationStateUpdate updater++    liftIO $ myThreadId >>= killThread+handleManagerRequest (Tick tickTime) = do+    -- Check all animation states for frame advances+    -- based on the relationship between the tick time+    -- and each animation's next frame time+    mUpdateAct <- checkAnimations tickTime+    case mUpdateAct of+        Nothing -> return ()+        Just act -> sendApplicationStateUpdate act++clearStateAction :: AnimationState s n -> EventM n s ()+clearStateAction a = animationFrameUpdater a .= Nothing++frameUpdateAction :: AnimationState s n -> EventM n s ()+frameUpdateAction a =+    animationFrameUpdater a._Just %=+        (\an -> an { animationFrameIndex = a^.animationCurrentFrame })++updateAnimationState :: C.Time -> AnimationState s n -> AnimationState s n+updateAnimationState now a =+    let differenceMs = C.offsetToMs $+                       C.subtractTime now (a^.animationNextFrameTime)+        numFrames = 1 + (differenceMs `div` (a^.animationFrameMilliseconds))+        newNextTime = C.addOffset (C.offsetFromMs $ numFrames * (a^.animationFrameMilliseconds))+                                  (a^.animationNextFrameTime)++    -- The new frame is obtained by advancing from the current frame by+    -- numFrames.+    in setNextFrameTime newNextTime $ advanceBy numFrames a++checkAnimations :: C.Time -> ManagerM s e n (Maybe (EventM n s ()))+checkAnimations now = do+    let go a updaters = do+          result <- checkAnimation now a+          return $ case result of+              Nothing -> updaters+              Just u  -> u : updaters++    anims <- use managerStateAnimations+    updaters <- foldrM go [] anims++    case updaters of+        [] -> return Nothing+        _ -> return $ Just $ sequence_ updaters++-- For each active animation, check to see if the animation's next frame+-- time has passed. If it has, advance its frame counter as appropriate+-- and schedule its frame index to be updated in the application state.+checkAnimation :: C.Time -> AnimationState s n -> ManagerM s e n (Maybe (EventM n s ()))+checkAnimation now a+    | isFinished a = do+        -- This animation completed in a previous check, so clear it+        -- from the manager and the application state.+        removeAnimation (a^.animationStateID)+        return $ Just $ clearStateAction a+    | (now < a^.animationNextFrameTime) =+        -- This animation is not due for an update, so don't do+        -- anything.+        return Nothing+    | otherwise = do+        -- This animation is still running, so determine how many frames+        -- have elapsed for it and then advance the frame index based+        -- the elapsed time. Also set its next frame time.+        let a' = updateAnimationState now a+        managerStateAnimations %= HM.insert (a'^.animationStateID) a'+        return $ Just $ frameUpdateAction a'++isFinished :: AnimationState s n -> Bool+isFinished a =+    case a^.animationRunMode of+        Once -> a^.animationCurrentFrame == a^.animationNumFrames - 1+        Loop -> False++advanceBy :: Integer -> AnimationState s n -> AnimationState s n+advanceBy n a+    | n <= 0 = a+    | otherwise =+        advanceBy (n - 1) $+        advanceByOne a++advanceByOne :: AnimationState s n -> AnimationState s n+advanceByOne a =+    if a^.animationCurrentFrame == a^.animationNumFrames - 1+    then case a^.animationRunMode of+        Loop -> a & animationCurrentFrame .~ 0+        Once -> a+    else a & animationCurrentFrame %~ (+ 1)++-- | The minimum tick duration in milliseconds allowed by+-- 'startAnimationManager'.+minTickTime :: Int+minTickTime = 25++-- | Start a new animation manager. For full details about how managers+-- work, see 'AnimationManager'.+--+-- If the specified tick duration is less than 'minTickTime', this will+-- call 'error'. This bound is in place to prevent API misuse leading to+-- ticking so fast that the terminal can't keep up with redraws.+startAnimationManager :: (MonadIO m)+                      => Int+                      -- ^ The tick duration for this manager in milliseconds+                      -> BChan e+                      -- ^ The event channel to use to send updates to+                      -- the application (i.e. the same one given to+                      -- e.g. 'Brick.Main.customVty')+                      -> (EventM n s () -> e)+                      -- ^ A constructor for building custom events+                      -- that perform application state updates. The+                      -- application must evaluate these custom events'+                      -- 'EventM' actions in order to record animation+                      -- updates in the application state.+                      -> m (AnimationManager s e n)+startAnimationManager tickMilliseconds _ _ | tickMilliseconds < minTickTime =+    error $ "startAnimationManager: tick duration too small (minimum is " <> show minTickTime <> ")"+startAnimationManager tickMilliseconds outChan mkEvent = liftIO $ do+    inChan <- STM.newTChanIO+    reqTid <- forkIO $ animationManagerThreadBody inChan outChan mkEvent+    tickTid <- forkIO $ tickThreadBody tickMilliseconds inChan+    runningVar <- STM.newTVarIO True+    return $ AnimationManager { animationMgrRequestThreadId = reqTid+                              , animationMgrTickThreadId = tickTid+                              , animationMgrEventConstructor = mkEvent+                              , animationMgrOutputChan = outChan+                              , animationMgrInputChan = inChan+                              , animationMgrRunning = runningVar+                              }++-- | Execute the specified action only when this manager is running.+whenRunning :: (MonadIO m) => AnimationManager s e n -> IO () -> m ()+whenRunning mgr act = do+    running <- liftIO $ STM.atomically $ STM.readTVar (animationMgrRunning mgr)+    when running $ liftIO act++-- | Stop the animation manager, ending all running animations.+stopAnimationManager :: (MonadIO m) => AnimationManager s e n -> m ()+stopAnimationManager mgr =+    whenRunning mgr $ do+        tellAnimationManager mgr Shutdown+        killThread $ animationMgrTickThreadId mgr+        STM.atomically $ STM.writeTVar (animationMgrRunning mgr) False++-- | Send a request to an animation manager.+tellAnimationManager :: (MonadIO m)+                     => AnimationManager s e n+                     -- ^ The manager+                     -> AnimationManagerRequest s n+                     -- ^ The request to send+                     -> m ()+tellAnimationManager mgr req =+    liftIO $+    STM.atomically $+    STM.writeTChan (animationMgrInputChan mgr) req++-- | Start a new animation at its first frame.+--+-- This will result in an application state update to initialize the+-- animation state at the provided traversal's location.+startAnimation :: (MonadIO m)+               => AnimationManager s e n+               -- ^ The manager to run the animation+               -> Clip s n+               -- ^ The frames for the animation+               -> Integer+               -- ^ The animation's frame duration in milliseconds+               -> RunMode+               -- ^ The animation's run mode+               -> Traversal' s (Maybe (Animation s n))+               -- ^ Where in the application state to manage this+               -- animation's state+               -> m ()+startAnimation mgr frames frameMs runMode updater =+    tellAnimationManager mgr $ StartAnimation frames frameMs runMode updater++-- | Stop an animation.+--+-- This will result in an application state update to remove the+-- animation state.+stopAnimation :: (MonadIO m)+              => AnimationManager s e n+              -> Animation s n+              -> m ()+stopAnimation mgr a =+    tellAnimationManager mgr $ StopAnimation a
+ src/Brick/Animation/Clock.hs view
@@ -0,0 +1,64 @@+-- | This module provides an API for working with+-- 'Data.Time.Clock.System.SystemTime' values similar to that of+-- 'Data.Time.Clock.UTCTime'. @SystemTime@s are more efficient to+-- obtain than @UTCTime@s, which is important to avoid animation+-- tick thread delays associated with expensive clock reads. In+-- addition, the @UTCTime@-based API provides unpleasant @Float@-based+-- conversions. Since the @SystemTime@-based API doesn't provide some+-- of the operations we need, and since it is easier to work with at+-- millisecond granularity, it is extended here for internal use.+module Brick.Animation.Clock+  ( Time+  , getTime+  , addOffset+  , subtractTime++  , Offset+  , offsetFromMs+  , offsetToMs+  )+where++import Control.Monad.IO.Class (MonadIO, liftIO)+import qualified Data.Time.Clock.System as C++newtype Time = Time C.SystemTime+             deriving (Ord, Eq)++-- | Signed difference in milliseconds+newtype Offset = Offset Integer+               deriving (Ord, Eq)++offsetFromMs :: Integer -> Offset+offsetFromMs = Offset++offsetToMs :: Offset -> Integer+offsetToMs (Offset ms) = ms++getTime :: (MonadIO m) => m Time+getTime = Time <$> liftIO C.getSystemTime++addOffset :: Offset -> Time -> Time+addOffset (Offset ms) (Time (C.MkSystemTime s ns)) =+    Time $ C.MkSystemTime (fromInteger s') (fromInteger ns')+    where+        -- Note that due to the behavior of divMod, this works even when+        -- the offset is negative: the number of seconds is decremented+        -- and the remainder of nanoseconds is correct.+        s' = newSec + toInteger s+        (newSec, ns') = (nsPerMs * ms + toInteger ns)+                          `divMod` (msPerS * nsPerMs)++subtractTime :: Time -> Time -> Offset+subtractTime t1 t2 = Offset $ timeToMs t1 - timeToMs t2++timeToMs :: Time -> Integer+timeToMs (Time (C.MkSystemTime s ns)) =+    (toInteger s) * msPerS ++    (toInteger ns) `div` nsPerMs++nsPerMs :: Integer+nsPerMs = 1000000++msPerS :: Integer+msPerS = 1000
src/Brick/AttrMap.hs view
@@ -27,6 +27,7 @@   -- * Construction   , attrMap   , forceAttrMap+  , forceAttrMapAllowStyle   , attrName   -- * Inspection   , attrNameComponents@@ -78,6 +79,7 @@ -- | An attribute map which maps 'AttrName' values to 'Attr' values. data AttrMap = AttrMap Attr (M.Map AttrName Attr)              | ForceAttr Attr+             | ForceAttrAllowStyle Attr AttrMap              deriving (Show, Generic, NFData)  -- | Create an attribute name from a string.@@ -103,6 +105,11 @@ forceAttrMap :: Attr -> AttrMap forceAttrMap = ForceAttr +-- | Create an attribute map in which all lookups map to the same+-- attribute. This is functionally equivalent to @attrMap attr []@.+forceAttrMapAllowStyle :: Attr -> AttrMap -> AttrMap+forceAttrMapAllowStyle = ForceAttrAllowStyle+ -- | Given an attribute and a map, merge the attribute with the map's -- default attribute. If the map is forcing all lookups to a specific -- attribute, the forced attribute is returned without merging it with@@ -122,6 +129,7 @@ -- @ mergeWithDefault :: Attr -> AttrMap -> Attr mergeWithDefault _ (ForceAttr a) = a+mergeWithDefault _ (ForceAttrAllowStyle f _) = f mergeWithDefault a (AttrMap d _) = combineAttrs d a  -- | Look up the specified attribute name in the map. Map lookups@@ -148,6 +156,12 @@ -- @ attrMapLookup :: AttrName -> AttrMap -> Attr attrMapLookup _ (ForceAttr a) = a+attrMapLookup a (ForceAttrAllowStyle forced m) =+    -- Look up the attribute in the contained map, then keep only its+    -- style.+    let result = attrMapLookup a m+    in forced { attrStyle = attrStyle forced `combineStyles` attrStyle result+              } attrMapLookup (AttrName []) (AttrMap theDefault _) = theDefault attrMapLookup (AttrName ns) (AttrMap theDefault m) =     let results = mapMaybe (\n -> M.lookup (AttrName n) m) (inits ns)@@ -156,11 +170,14 @@ -- | Set the default attribute value in an attribute map. setDefaultAttr :: Attr -> AttrMap -> AttrMap setDefaultAttr _ (ForceAttr a) = ForceAttr a+setDefaultAttr newDefault (ForceAttrAllowStyle a m) =+    ForceAttrAllowStyle a (setDefaultAttr newDefault m) setDefaultAttr newDefault (AttrMap _ m) = AttrMap newDefault m  -- | Get the default attribute value in an attribute map. getDefaultAttr :: AttrMap -> Attr getDefaultAttr (ForceAttr a) = a+getDefaultAttr (ForceAttrAllowStyle _ m) = getDefaultAttr m getDefaultAttr (AttrMap d _) = d  combineAttrs :: Attr -> Attr -> Attr@@ -185,6 +202,7 @@ applyAttrMappings :: [(AttrName, Attr)] -> AttrMap -> AttrMap applyAttrMappings _ (ForceAttr a) = ForceAttr a applyAttrMappings ms (AttrMap d m) = AttrMap d ((M.fromList ms) `M.union` m)+applyAttrMappings ms (ForceAttrAllowStyle a m) = ForceAttrAllowStyle a (applyAttrMappings ms m)  -- | Update an attribute map such that a lookup of 'ontoName' returns -- the attribute value specified by 'fromName'.  This is useful for
src/Brick/BorderMap.hs view
@@ -17,7 +17,9 @@     ) where  import Brick.Types.Common (Edges(..), Location(..), eTopL, eBottomL, eRightL, eLeftL, origin)+#if !(MIN_VERSION_base(4,18,0)) import Control.Applicative (liftA2)+#endif import Data.IMap (IMap, Run(Run)) import GHC.Generics import Control.DeepSeq
src/Brick/Focus.hs view
@@ -25,6 +25,7 @@ -- | A focus ring containing a sequence of resource names to focus and a -- currently-focused name. newtype FocusRing n = FocusRing (C.CList n)+                    deriving (Show)  -- | Construct a focus ring from the list of resource names. focusRing :: [n] -> FocusRing n
src/Brick/Forms.hs view
@@ -49,6 +49,7 @@     Form   , FormFieldState(..)   , FormField(..)+  , FormFieldVisibilityMode(..)    -- * Creating and using forms   , newForm@@ -65,6 +66,7 @@   , setFieldConcat   , setFormFocus   , updateFormState+  , setFieldVisibilityMode    -- * Simple form field constructors   , editTextField@@ -145,6 +147,21 @@               -- ^ An event handler for this field.               } +-- | How to bring form fields into view when a form is rendered in a+-- viewport with 'viewport'.+data FormFieldVisibilityMode =+    ShowFocusedFieldOnly+    -- ^ Make only the focused field's selected input visible. For+    -- composite fields this will not bring all options into view.+    | ShowCompositeField+    -- ^ Make all inputs in the focused field visible. For composite+    -- fields this will bring all options into view as long as the+    -- viewport is large enough to show them all.+    | ShowAugmentedField+    -- ^ Like 'ShowCompositeField' but includes rendering augmentations+    -- applied with '@@='.+    deriving (Eq, Show)+ -- | A form field state accompanied by the fields that manipulate that -- state. The idea is that some record field in your form state has -- one or more form fields that manipulate that value. This data type@@ -189,6 +206,9 @@                       , formFieldConcat :: [Widget n] -> Widget n                       -- ^ Concatenation function for this field's input                       -- renderings.+                      , formFieldVisibilityMode :: FormFieldVisibilityMode+                      -- ^ This field's visibility mode for use in+                      -- viewports.                       } -> FormFieldState s e n  -- | A form: a sequence of input fields that manipulate the fields of an@@ -250,8 +270,8 @@ updateFormState :: s -> Form s e n -> Form s e n updateFormState newState f =     let updateField fs = case fs of-            FormFieldState st l upd s rh concatAll ->-                FormFieldState (upd (newState^.l) st) l upd s rh concatAll+            FormFieldState st l upd s rh concatAll visMode ->+                FormFieldState (upd (newState^.l) st) l upd s rh concatAll visMode     in f { formState = newState          , formFieldStates = updateField <$> formFieldStates f          }@@ -287,7 +307,7 @@             }  formFieldNames :: FormFieldState s e n -> [n]-formFieldNames (FormFieldState _ _ _ fields _ _) = formFieldName <$> fields+formFieldNames (FormFieldState _ _ _ fields _ _ _) = formFieldName <$> fields  -- | A form field for manipulating a boolean value. This represents -- 'True' as @[X] label@ and 'False' as @[ ] label@.@@ -345,6 +365,7 @@                           \val _ -> val                       , formFieldRenderHelper = id                       , formFieldConcat = vBox+                      , formFieldVisibilityMode = ShowFocusedFieldOnly                       }  renderCheckbox :: (Ord n) => Char -> Char -> Char -> T.Text -> n -> Bool -> Bool -> Widget n@@ -359,6 +380,9 @@ -- | A form field for selecting a single choice from a set of possible -- choices in a scrollable list. This uses a 'List' internally. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.List'.+-- -- This field responds to the same input events that a 'List' does. listField :: forall s e n a . (Ord n, Show n, Eq a)           => (s -> Vector a)@@ -403,7 +427,9 @@                                Just (_, e) -> listMoveToElement e l                       , formFieldRenderHelper = id                       , formFieldConcat = vBox+                      , formFieldVisibilityMode = ShowFocusedFieldOnly                       }+ -- | A form field for selecting a single choice from a set of possible -- choices. Each choice has an associated value and text label. --@@ -471,6 +497,7 @@                       , formFieldUpdate = \val _ -> val                       , formFieldRenderHelper = id                       , formFieldConcat = vBox+                      , formFieldVisibilityMode = ShowFocusedFieldOnly                       }  renderRadio :: (Eq a, Ord n) => Char -> Char -> Char -> a -> n -> T.Text -> Bool -> a -> Widget n@@ -492,6 +519,9 @@ -- a value. The other editing fields in this module are special cases of -- this function. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.Edit'.+-- -- This field responds to all events handled by 'editor', including -- mouse events. editField :: (Ord n, Show n)@@ -542,6 +572,7 @@                              else applyEdit (Z.insertMany newTxt . Z.clearZipper) e                       , formFieldRenderHelper = id                       , formFieldConcat = vBox+                      , formFieldVisibilityMode = ShowFocusedFieldOnly                       }  -- | A form field using a single-line editor to edit the 'Show'@@ -550,6 +581,9 @@ -- useful in cases where the user-facing representation of a value -- matches the 'Show' representation exactly, such as with 'Int'. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.Edit'.+-- -- This field responds to all events handled by 'editor', including -- mouse events. editShowableField :: (Ord n, Show n, Read a, Show a)@@ -570,6 +604,9 @@ -- user-facing representation of a value matches the 'Show' representation -- exactly, such as with 'Int', but you don't want to accept just /any/ 'Int'. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.Edit'.+-- -- This field responds to all events handled by 'editor', including -- mouse events. editShowableFieldWithValidate :: (Ord n, Show n, Read a, Show a)@@ -598,6 +635,9 @@ -- | A form field using an editor to edit a text value. Since the value -- is free-form text, it is always valid. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.Edit'.+-- -- This field responds to all events handled by 'editor', including -- mouse events. editTextField :: (Ord n, Show n)@@ -620,6 +660,9 @@ -- value represented as a password. The value is always considered valid -- and is always represented with one asterisk per password character. --+-- This field's attributes are governed by those exported from+-- 'Brick.Widgets.Edit'.+-- -- This field responds to all events handled by 'editor', including -- mouse events. editPasswordField :: (Ord n, Show n)@@ -644,11 +687,18 @@ formAttr :: AttrName formAttr = attrName "brickForm" --- | The attribute for form input fields with invalid values.+-- | The attribute for form input fields with invalid values. Note that+-- this attribute will affect any field considered invalid and will take+-- priority over any attributes that the field uses to render itself. invalidFormInputAttr :: AttrName invalidFormInputAttr = formAttr <> attrName "invalidInput" --- | The attribute for form input fields that have the focus.+-- | The attribute for form input fields that have the focus. Note that+-- this attribute only affects fields that do not already use their own+-- attributes when rendering, such as editor- and list-based fields.+-- Those need to be styled by setting the appropriate attributes; see+-- the documentation for field constructors to find out which attributes+-- need to be configured. focusedFormInputAttr :: AttrName focusedFormInputAttr = formAttr <> attrName "focusedInput" @@ -666,6 +716,51 @@ invalidFields :: Form s e n -> [n] invalidFields f = concatMap getInvalidFields (formFieldStates f) +-- | Set the visibility mode of the specified form field's collection+-- when the form is rendered in viewport. This is used to change how+-- focused fields are brought into view when they're outside of view+-- in a viewport and gain focus. In practice, this means this function+-- need only be called on one form field name in a collection in order+-- to affect the visibility behavior of that field's entire input+-- collection.+--+-- There are two visibility modes:+--+-- * 'ShowFocusedFieldOnly' - this is the default behavior. In this+--   mode, when a field receives focus, it is brought into view but+--   other inputs in the same field collection (e.g. a set of radio+--   buttons) will not be brought into view along with it.+--+-- * 'ShowCompositeField' - in this mode, when a field receives focus,+--   all of the inputs in its collection (e.g. a set of radio buttons)+--   are brought into view as long as the viewport is large enough to+--   show them all. If it isn't, the viewport will show as many as space+--   allows.+--+-- * 'ShowAugmentedField' - in this mode, when a field receives focus,+--   all of the inputs in its collection (e.g. a set of radio buttons)+--   and its rendering augmentations (as applied with '@@=') are brought+--   into view as long as the viewport is large enough to show them all.+setFieldVisibilityMode :: (Eq n)+                       => n+                       -- ^ The name of the form field whose visibility mode is to be set.+                       -> FormFieldVisibilityMode+                       -- ^ The mode to set.+                       -> Form s e n+                       -- ^ The form to modify.+                       -> Form s e n+setFieldVisibilityMode n mode form =+    let go1 [] = []+        go1 (s:ss) =+            let s' = case s of+                       FormFieldState st l upd fs rh concatAll _ ->+                           if n `elem` formFieldNames s+                           then FormFieldState st l upd fs rh concatAll mode+                           else s+            in s' : go1 ss++    in form { formFieldStates = go1 (formFieldStates form) }+ -- | Manually indicate that a field has invalid contents. This can be -- useful in situations where validation beyond the form element's -- validator needs to be performed and the result of that validation@@ -682,18 +777,18 @@     let go1 [] = []         go1 (s:ss) =             let s' = case s of-                       FormFieldState st l upd fs rh concatAll ->+                       FormFieldState st l upd fs rh concatAll visMode ->                            let go2 [] = []                                go2 (f@(FormField fn val _ r h):ff)                                    | n == fn = FormField fn val v r h : ff                                    | otherwise = f : go2 ff-                           in FormFieldState st l upd (go2 fs) rh concatAll+                           in FormFieldState st l upd (go2 fs) rh concatAll visMode             in s' : go1 ss      in form { formFieldStates = go1 (formFieldStates form) }  getInvalidFields :: FormFieldState s e n -> [n]-getInvalidFields (FormFieldState st _ _ fs _ _) =+getInvalidFields (FormFieldState st _ _ fs _ _ _) =     let gather (FormField n validate extValid _ _) =             if not extValid || isNothing (validate st) then [n] else []     in concatMap gather fs@@ -710,7 +805,9 @@ -- 'invalidFormInputAttr' attribute. -- -- Finally, all of the resulting field renderings are concatenated with--- the form's concatenation function (see 'setFormConcat').+-- the form's concatenation function (see 'setFormConcat'). A visibility+-- request is also issued for the currently-focused form field in case+-- the form is rendered within a viewport. renderForm :: (Eq n) => Form s e n -> Widget n renderForm (Form es fr _ concatAll) =     concatAll $ renderFormFieldState fr <$> es@@ -723,15 +820,24 @@                      => FocusRing n                      -> FormFieldState s e n                      -> Widget n-renderFormFieldState fr (FormFieldState st _ _ fields helper concatFields) =-    let renderFields [] = []+renderFormFieldState fr (FormFieldState st _ _ fields helper concatFields visMode) =+    let curFocus = focusGetCurrent fr+        foc = case curFocus of+                  Nothing -> False+                  Just n -> n `elem` fieldNames+        maybeVisible = if foc && visMode == ShowCompositeField then visible else id+        renderFields [] = []         renderFields ((FormField n validate extValid renderField _):fs) =             let maybeInvalid = if (isJust $ validate st) && extValid                                then id                                else forceAttr invalidFormInputAttr-                foc = Just n == focusGetCurrent fr-            in maybeInvalid (renderField foc st) : renderFields fs-    in helper $ concatFields $ renderFields fields+                fieldFoc = Just n == curFocus+                maybeFieldVisible = if fieldFoc && visMode == ShowFocusedFieldOnly then visible else id+            in (n, maybeFieldVisible $ maybeInvalid $ renderField fieldFoc st) : renderFields fs+        (fieldNames, renderedFields) = unzip $ renderFields fields+        maybeHelperVisible =+            if foc && visMode == ShowAugmentedField then visible else id+    in maybeHelperVisible $ helper $ maybeVisible $ concatFields renderedFields  -- | Dispatch an event to the currently focused form field. This handles -- the following events in this order:@@ -807,7 +913,10 @@         i' = if i == 0 then length as - 1 else i - 1     in as !! i' -withFocusAndGrouping :: (Eq n) => BrickEvent n e -> (n -> [n] -> EventM n (Form s e n) ()) -> EventM n (Form s e n) ()+withFocusAndGrouping :: (Eq n)+                     => BrickEvent n e+                     -> (n -> [n] -> EventM n (Form s e n) ())+                     -> EventM n (Form s e n) () withFocusAndGrouping e act = do     foc <- gets formFocus     case focusGetCurrent foc of@@ -834,7 +943,7 @@     let findFieldState _ [] = return ()         findFieldState prev (e:es) =             case e of-                FormFieldState st stLens upd fields helper concatAll -> do+                FormFieldState st stLens upd fields helper concatAll visMode -> do                     let findField [] = return Nothing                         findField (field:rest) =                             case field of@@ -851,7 +960,7 @@                     case result of                         Nothing -> findFieldState (prev <> [e]) es                         Just (newSt, maybeSt) -> do-                            let newFieldState = FormFieldState newSt stLens upd fields helper concatAll+                            let newFieldState = FormFieldState newSt stLens upd fields helper concatAll visMode                             formFieldStatesL .= prev <> [newFieldState] <> es                             case maybeSt of                               Nothing -> return ()
src/Brick/Keybindings/KeyConfig.hs view
@@ -47,6 +47,7 @@ import qualified Graphics.Vty as Vty  import Brick.Keybindings.KeyEvents+import Brick.Keybindings.Normalize  -- | A key binding. --@@ -67,10 +68,12 @@             -- ^ The set of modifiers.             } deriving (Eq, Show, Ord) --- | Construct a 'Binding'. Modifier order is ignored.+-- | Construct a 'Binding'. Modifier order is ignored. If modifiers+-- are given and the binding is for a character key, it is forced to+-- lowercase. binding :: Vty.Key -> [Vty.Modifier] -> Binding binding k mods =-    Binding { kbKey = k+    Binding { kbKey = normalizeKey mods k             , kbMods = S.fromList mods             } @@ -230,17 +233,23 @@ addModifier :: (ToBinding a) => Vty.Modifier -> a -> Binding addModifier m val =     let b = bind val-    in b { kbMods = S.insert m (kbMods b) }+        newMods = S.insert m $ kbMods b+    in b { kbMods = newMods+         , kbKey = normalizeKey (S.toList newMods) $ kbKey b+         } --- | Add Meta to a binding.+-- | Add Meta to a binding. If the binding is for a character key, force+-- it to lowercase. meta :: (ToBinding a) => a -> Binding meta = addModifier Vty.MMeta --- | Add Ctrl to a binding.+-- | Add Ctrl to a binding. If the binding is for a character key, force+-- it to lowercase. ctrl :: (ToBinding a) => a -> Binding ctrl = addModifier Vty.MCtrl --- | Add Shift to a binding.+-- | Add Shift to a binding. If the binding is for a character key, force+-- it to lowercase. shift :: (ToBinding a) => a -> Binding shift = addModifier Vty.MShift 
+ src/Brick/Keybindings/Normalize.hs view
@@ -0,0 +1,14 @@+module Brick.Keybindings.Normalize+  ( normalizeKey+  )+where++import Data.Char (toLower)+import qualified Graphics.Vty as Vty++-- | A keybinding involving modifiers should have its key character+-- normalized to lowercase since it's impossible to get uppercase keys+-- from the terminal when modifiers are present.+normalizeKey :: [Vty.Modifier] -> Vty.Key -> Vty.Key+normalizeKey (_:_) (Vty.KChar c) = Vty.KChar $ toLower c+normalizeKey _ k = k
src/Brick/Keybindings/Parse.hs view
@@ -5,6 +5,7 @@ module Brick.Keybindings.Parse   ( parseBinding   , parseBindingList+  , normalizeKey    , keybindingsFromIni   , keybindingsFromFile@@ -14,7 +15,6 @@  import Control.Monad (forM) import Data.Maybe (catMaybes)-import qualified Data.Set as S import qualified Data.Text as T import qualified Data.Text.IO as T import qualified Graphics.Vty as Vty@@ -23,6 +23,7 @@  import Brick.Keybindings.KeyEvents import Brick.Keybindings.KeyConfig+import Brick.Keybindings.Normalize  -- | Parse a key binding list into a 'BindingState'. --@@ -83,7 +84,7 @@ parseBinding s = go (T.splitOn "-" $ T.toLower s) []   where go [k] mods = do           k' <- pKey k-          return Binding { kbMods = S.fromList mods, kbKey = k' }+          return $ binding k' mods         go (k:ks) mods = do           m <- case k of             "s"       -> return Vty.MShift
src/Brick/Keybindings/Pretty.hs view
@@ -25,7 +25,6 @@  import Brick import Data.List (sort, intersperse)-import Data.Maybe (fromJust) #if !(MIN_VERSION_base(4,11,0)) import Data.Monoid ((<>)) #endif@@ -124,19 +123,19 @@           ByKey b ->               (Comment "(non-customizable key)", [Verbatim $ ppBinding b])           ByEvent ev ->-              let name = fromJust $ keyEventName (keyConfigEvents kc) ev+              let name = maybe (Comment "(unnamed)") Verbatim $ keyEventName (keyConfigEvents kc) ev               in case lookupKeyConfigBindings kc ev of                   Nothing ->                       if not (null (allDefaultBindings kc ev))-                      then (Verbatim name, Verbatim <$> ppBinding <$> allDefaultBindings kc ev)-                      else (Verbatim name, unbound)+                      then (name, Verbatim <$> ppBinding <$> allDefaultBindings kc ev)+                      else (name, unbound)                   Just Unbound ->-                      (Verbatim name, unbound)+                      (name, unbound)                   Just (BindingList bs) ->                       let result = if not (null bs)                                    then Verbatim <$> ppBinding <$> bs                                    else unbound-                      in (Verbatim name, result)+                      in (name, result)   in (label, handlerDescription $ kehHandler h, evText)  -- | Build a 'Widget' displaying key binding information for a single@@ -164,8 +163,8 @@         getText (Comment s) = s         getText (Verbatim s) = s         label = withDefAttr eventNameAttr $ case evName of-            Comment s -> txt s -- TODO: was "; " <> s-            Verbatim s -> txt s -- TODO: was: emph $ txt s+            Comment s -> txt s+            Verbatim s -> txt s     in vBox [ withDefAttr eventDescriptionAttr $ txt desc             , label <+> txt " = " <+> withDefAttr keybindingAttr (txt evText)             ]
src/Brick/Main.hs view
@@ -5,6 +5,7 @@   , defaultMain   , customMain   , customMainWithVty+  , customMainWithDefaultVty   , simpleMain   , resizeOrQuit   , simpleApp@@ -73,11 +74,11 @@   , displayBounds   , shutdown   , nextEvent-  , mkVty-  , defaultConfig   , restoreInputState   , inputIface   )+import Graphics.Vty.CrossPlatform (mkVty)+import Graphics.Vty.Config (defaultConfig) import Graphics.Vty.Attributes (defAttr)  import Brick.BChan (BChan, newBChan, readBChan, readBChan2, writeBChan)@@ -122,8 +123,8 @@         }  -- | The default main entry point which takes an application and an--- initial state and returns the final state returned by a 'halt'--- operation.+-- initial state and returns the final state from 'EventM' once the+-- program exits. defaultMain :: (Ord n)             => App s e n             -- ^ The application.@@ -131,9 +132,9 @@             -- ^ The initial application state.             -> IO s defaultMain app st = do-    let builder = mkVty defaultConfig-    initialVty <- builder-    customMain initialVty builder Nothing app st+    (s, vty) <- customMainWithDefaultVty Nothing app st+    shutdown vty+    return s  -- | A simple main entry point which takes a widget and renders it. This -- event loop terminates when the user presses any key, but terminal@@ -234,6 +235,29 @@     shutdown vty     restoreInitialState     return s++-- | Like 'customMainWithVty', except that Vty is initialized with the+-- default configuration.+--+-- The returned 'Vty' handle still has control of the terminal. The+-- caller is responsible for calling 'shutdown' to restore the terminal+-- state.+customMainWithDefaultVty :: (Ord n)+                         => Maybe (BChan e)+                         -- ^ An event channel for sending custom+                         -- events to the event loop (you write to this+                         -- channel, the event loop reads from it).+                         -- Provide 'Nothing' if you don't plan on+                         -- sending custom events.+                         -> App s e n+                         -- ^ The application.+                         -> s+                         -- ^ The initial application state.+                         -> IO (s, Vty)+customMainWithDefaultVty mUserChan app initialAppState = do+    let builder = mkVty defaultConfig+    vty <- builder+    customMainWithVty vty builder mUserChan app initialAppState  -- | Like 'customMain', except the last 'Vty' handle used by the -- application is returned without being shut down with 'shutdown'. This
src/Brick/Themes.hs view
@@ -6,8 +6,6 @@ -- | Support for representing attribute themes and loading and saving -- theme customizations in INI-style files. ----- The file format is as follows:--- -- Customization files are INI-style files with two sections, both -- optional: @"default"@ and @"other"@. --
src/Brick/Types.hs view
@@ -22,7 +22,8 @@   , vpContentSize   , VScrollBarOrientation(..)   , HScrollBarOrientation(..)-  , ScrollbarRenderer(..)+  , VScrollbarRenderer(..)+  , HScrollbarRenderer(..)   , ClickableScrollbarElement(..)    -- * Event-handling types and functions
src/Brick/Types/Common.hs view
@@ -3,6 +3,7 @@ {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DeriveAnyClass #-}+{-# LANGUAGE CPP #-} module Brick.Types.Common   ( Location(..)   , locL@@ -16,10 +17,14 @@ import GHC.Generics import Control.DeepSeq import Lens.Micro (_1, _2)+#if MIN_VERSION_microlens(0,5,0)+import Lens.Micro.FieldN (Field1, Field2)+#else import Lens.Micro.Internal (Field1, Field2)+#endif  -- | A terminal screen location.-data Location = Location { loc :: (Int, Int)+data Location = Location { loc :: !(Int, Int)                          -- ^ (Column, Row)                          }                 deriving (Show, Eq, Ord, Read, Generic, NFData)@@ -43,7 +48,7 @@     mempty = origin     mappend = (Sem.<>) -data Edges a = Edges { eTop, eBottom, eLeft, eRight :: a }+data Edges a = Edges { eTop, eBottom, eLeft, eRight :: !a }     deriving (Eq, Ord, Read, Show, Functor, Generic, NFData)  suffixLenses ''Edges
src/Brick/Types/Internal.hs view
@@ -22,7 +22,8 @@   , cursorLocationVisibleL   , VScrollBarOrientation(..)   , HScrollBarOrientation(..)-  , ScrollbarRenderer(..)+  , VScrollbarRenderer(..)+  , HScrollbarRenderer(..)   , ClickableScrollbarElement(..)   , Context(..)   , ctxAttrMapL@@ -102,16 +103,16 @@ import Brick.AttrMap (AttrName, AttrMap) import Brick.Widgets.Border.Style (BorderStyle) -data ScrollRequest = HScrollBy Int-                   | HScrollPage Direction+data ScrollRequest = HScrollBy !Int+                   | HScrollPage !Direction                    | HScrollToBeginning                    | HScrollToEnd-                   | VScrollBy Int-                   | VScrollPage Direction+                   | VScrollBy !Int+                   | VScrollPage !Direction                    | VScrollToBeginning                    | VScrollToEnd-                   | SetTop Int-                   | SetLeft Int+                   | SetTop !Int+                   | SetLeft !Int                    deriving (Read, Show, Generic, NFData)  -- | Widget size policies. These policies communicate how a widget uses@@ -130,9 +131,9 @@  -- | The type of widgets. data Widget n =-    Widget { hSize :: Size+    Widget { hSize :: !Size            -- ^ This widget's horizontal growth policy-           , vSize :: Size+           , vSize :: !Size            -- ^ This widget's vertical growth policy            , render :: RenderM n (Result n)            -- ^ This widget's rendering function@@ -165,50 +166,85 @@ data HScrollBarOrientation = OnBottom | OnTop                            deriving (Show, Eq) --- | A scroll bar renderer.-data ScrollbarRenderer n =-    ScrollbarRenderer { renderScrollbar :: Widget n-                      -- ^ How to render the body of the scroll bar.-                      -- This should provide a widget that expands in-                      -- whatever direction(s) this renderer will be-                      -- used for. So, for example, if this was used to-                      -- render vertical scroll bars, this widget would-                      -- need to be one that expands vertically such as-                      -- @fill@. The same goes for the trough widget.-                      , renderScrollbarTrough :: Widget n-                      -- ^ How to render the "trough" of the scroll bar-                      -- (the area to either side of the scroll bar-                      -- body). This should expand as described in the-                      -- documentation for the scroll bar field.-                      , renderScrollbarHandleBefore :: Widget n-                      -- ^ How to render the handle that appears at the-                      -- top or left of the scrollbar. The result should-                      -- be at most one row high for horizontal handles-                      -- and one column wide for vertical handles.-                      , renderScrollbarHandleAfter :: Widget n-                      -- ^ How to render the handle that appears at-                      -- the bottom or right of the scrollbar. The-                      -- result should be at most one row high for-                      -- horizontal handles and one column wide for-                      -- vertical handles.-                      }+-- | A vertical scroll bar renderer.+data VScrollbarRenderer n =+    VScrollbarRenderer { renderVScrollbar :: Widget n+                       -- ^ How to render the body of the scroll bar.+                       -- This should provide a widget that expands in+                       -- whatever direction(s) this renderer will be+                       -- used for. So, for example, this widget would+                       -- need to be one that expands vertically such as+                       -- @fill@. The same goes for the trough widget.+                       , renderVScrollbarTrough :: Widget n+                       -- ^ How to render the "trough" of the scroll bar+                       -- (the area to either side of the scroll bar+                       -- body). This should expand as described in the+                       -- documentation for the scroll bar field.+                       , renderVScrollbarHandleBefore :: Widget n+                       -- ^ How to render the handle that appears at+                       -- the top or left of the scrollbar. The result+                       -- will be allowed to be at most one row high.+                       , renderVScrollbarHandleAfter :: Widget n+                       -- ^ How to render the handle that appears at the+                       -- bottom or right of the scrollbar. The result+                       -- will be allowed to be at most one row high.+                       , scrollbarWidthAllocation :: Int+                       -- ^ The number of columns that will be allocated+                       -- to the scroll bar. This determines how much+                       -- space the widgets of the scroll bar elements+                       -- can take up. If they use less than this+                       -- amount, padding will be applied between the+                       -- scroll bar and the viewport contents.+                       } +-- | A horizontal scroll bar renderer.+data HScrollbarRenderer n =+    HScrollbarRenderer { renderHScrollbar :: Widget n+                       -- ^ How to render the body of the scroll bar.+                       -- This should provide a widget that expands+                       -- in whatever direction(s) this renderer will+                       -- be used for. So, for example, this widget+                       -- would need to be one that expands horizontally+                       -- such as @fill@. The same goes for the trough+                       -- widget.+                       , renderHScrollbarTrough :: Widget n+                       -- ^ How to render the "trough" of the scroll bar+                       -- (the area to either side of the scroll bar+                       -- body). This should expand as described in the+                       -- documentation for the scroll bar field.+                       , renderHScrollbarHandleBefore :: Widget n+                       -- ^ How to render the handle that appears at the+                       -- top or left of the scrollbar. The result will+                       -- be allowed to be at most one column wide.+                       , renderHScrollbarHandleAfter :: Widget n+                       -- ^ How to render the handle that appears at the+                       -- bottom or right of the scrollbar. The result+                       -- will be allowed to be at most one column wide.+                       , scrollbarHeightAllocation :: Int+                       -- ^ The number of rows that will be allocated to+                       -- the scroll bar. This determines how much space+                       -- the widgets of the scroll bar elements can+                       -- take up. If they use less than this amount,+                       -- padding will be applied between the scroll bar+                       -- and the viewport contents.+                       }+ data VisibilityRequest =-    VR { vrPosition :: Location-       , vrSize :: DisplayRegion+    VR { vrPosition :: !Location+       , vrSize :: !DisplayRegion        }        deriving (Show, Eq, Read, Generic, NFData)  -- | Describes the state of a viewport as it appears as its most recent -- rendering. data Viewport =-    VP { _vpLeft :: Int+    VP { _vpLeft :: !Int        -- ^ The column offset of left side of the viewport.-       , _vpTop :: Int+       , _vpTop :: !Int        -- ^ The row offset of the top of the viewport.-       , _vpSize :: DisplayRegion+       , _vpSize :: !DisplayRegion        -- ^ The size of the viewport.-       , _vpContentSize :: DisplayRegion+       , _vpContentSize :: !DisplayRegion        -- ^ The size of the contents of the viewport.        }        deriving (Show, Read, Generic, NFData)@@ -238,9 +274,9 @@        }  data VtyContext =-    VtyContext { vtyContextBuilder :: IO Vty-               , vtyContextHandle :: Vty-               , vtyContextThread :: ThreadId+    VtyContext { vtyContextBuilder :: !(IO Vty)+               , vtyContextHandle :: !Vty+               , vtyContextThread :: !ThreadId                , vtyContextPutEvent :: Event -> IO ()                } @@ -294,27 +330,27 @@ -- | A border character has four segments, one extending in each direction -- (horizontally and vertically) from the center of the character. data BorderSegment = BorderSegment-    { bsAccept :: Bool+    { bsAccept :: !Bool     -- ^ Would this segment be willing to be drawn if a neighbor wanted to     -- connect to it?-    , bsOffer :: Bool+    , bsOffer :: !Bool     -- ^ Does this segment want to connect to its neighbor?-    , bsDraw :: Bool+    , bsDraw :: !Bool     -- ^ Should this segment be represented visually?     } deriving (Eq, Ord, Read, Show, Generic, NFData)  -- | Information about how to redraw a dynamic border character when it abuts -- another dynamic border character. data DynBorder = DynBorder-    { dbStyle :: BorderStyle+    { dbStyle :: !BorderStyle     -- ^ The 'Char's to use when redrawing the border. Also used to filter     -- connections: only dynamic borders with equal 'BorderStyle's will connect     -- to each other.-    , dbAttr :: Attr+    , dbAttr :: !Attr     -- ^ What 'Attr' to use to redraw the border character. Also used to filter     -- connections: only dynamic borders with equal 'Attr's will connect to     -- each other.-    , dbSegments :: Edges BorderSegment+    , dbSegments :: !(Edges BorderSegment)     } deriving (Eq, Read, Show, Generic, NFData)  -- | The type of result returned by a widget's rendering function. The@@ -358,23 +394,23 @@            }  -- | The type of events.-data BrickEvent n e = VtyEvent Event+data BrickEvent n e = VtyEvent !Event                     -- ^ The event was a Vty event.-                    | AppEvent e+                    | AppEvent !e                     -- ^ The event was an application event.-                    | MouseDown n Button [Modifier] Location+                    | MouseDown !n !Button ![Modifier] !Location                     -- ^ A mouse-down event on the specified region was                     -- received. The 'n' value is the resource name of                     -- the clicked widget (see 'clickable').-                    | MouseUp n (Maybe Button) Location+                    | MouseUp !n !(Maybe Button) !Location                     -- ^ A mouse-up event on the specified region was                     -- received. The 'n' value is the resource name of                     -- the clicked widget (see 'clickable').                     deriving (Show, Eq, Ord) -data EventRO n = EventRO { eventViewportMap :: M.Map n Viewport-                         , latestExtents :: [Extent n]-                         , oldState :: RenderState n+data EventRO n = EventRO { eventViewportMap :: !(M.Map n Viewport)+                         , latestExtents :: ![Extent n]+                         , oldState :: !(RenderState n)                          }  -- | Clickable elements of a scroll bar.@@ -396,22 +432,22 @@ -- to render, which bordering style should be used, and the attribute map -- available for rendering. data Context n =-    Context { ctxAttrName :: AttrName-            , availWidth :: Int-            , availHeight :: Int-            , windowWidth :: Int-            , windowHeight :: Int-            , ctxBorderStyle :: BorderStyle-            , ctxAttrMap :: AttrMap-            , ctxDynBorders :: Bool-            , ctxVScrollBarOrientation :: Maybe VScrollBarOrientation-            , ctxVScrollBarRenderer :: Maybe (ScrollbarRenderer n)-            , ctxHScrollBarOrientation :: Maybe HScrollBarOrientation-            , ctxHScrollBarRenderer :: Maybe (ScrollbarRenderer n)-            , ctxVScrollBarShowHandles :: Bool-            , ctxHScrollBarShowHandles :: Bool-            , ctxVScrollBarClickableConstr :: Maybe (ClickableScrollbarElement -> n -> n)-            , ctxHScrollBarClickableConstr :: Maybe (ClickableScrollbarElement -> n -> n)+    Context { ctxAttrName :: !AttrName+            , availWidth :: !Int+            , availHeight :: !Int+            , windowWidth :: !Int+            , windowHeight :: !Int+            , ctxBorderStyle :: !BorderStyle+            , ctxAttrMap :: !AttrMap+            , ctxDynBorders :: !Bool+            , ctxVScrollBarOrientation :: !(Maybe VScrollBarOrientation)+            , ctxVScrollBarRenderer :: !(Maybe (VScrollbarRenderer n))+            , ctxHScrollBarOrientation :: !(Maybe HScrollBarOrientation)+            , ctxHScrollBarRenderer :: !(Maybe (HScrollbarRenderer n))+            , ctxVScrollBarShowHandles :: !Bool+            , ctxHScrollBarShowHandles :: !Bool+            , ctxVScrollBarClickableConstr :: !(Maybe (ClickableScrollbarElement -> n -> n))+            , ctxHScrollBarClickableConstr :: !(Maybe (ClickableScrollbarElement -> n -> n))             }  suffixLenses ''RenderState
src/Brick/Util.hs view
@@ -4,6 +4,7 @@   , on   , fg   , bg+  , style   , clOffset   ) where@@ -52,9 +53,14 @@ fg = (defAttr `withForeColor`)  -- | Create an attribute from the specified background color (the--- background color is the "default").+-- foreground color is the "default"). bg :: Color -> Attr bg = (defAttr `withBackColor`)++-- | Create an attribute from the specified style (the colors are the+-- "default").+style :: Style -> Attr+style = (defAttr `withStyle`)  -- | Add a 'Location' offset to the specified 'CursorLocation'. clOffset :: CursorLocation n -> Location -> CursorLocation n
src/Brick/Widgets/Center.hs view
@@ -60,7 +60,7 @@            c <- getContext            let rWidth = result^.imageL.to imageWidth                rHeight = result^.imageL.to imageHeight-               remainder = max 0 $ c^.availWidthL - (leftPaddingAmount * 2)+               remainder = max 0 $ c^.availWidthL - (rWidth + (leftPaddingAmount * 2))                leftPaddingAmount = max 0 $ (c^.availWidthL - rWidth) `div` 2                rightPaddingAmount = max 0 $ leftPaddingAmount + remainder                leftPadding = charFill (c^.attrL) ch leftPaddingAmount rHeight
src/Brick/Widgets/Core.hs view
@@ -4,6 +4,7 @@ {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE TypeFamilies #-}+{-# LANGUAGE TypeOperators #-} -- | This module provides the core widget combinators and rendering -- routines. Everything this library does is in terms of these basic -- primitives.@@ -49,6 +50,7 @@   , modifyDefAttr   , withAttr   , forceAttr+  , forceAttrAllowStyle   , overrideAttr   , updateAttrMap @@ -99,7 +101,8 @@   , withHScrollBarHandles   , withVScrollBarRenderer   , withHScrollBarRenderer-  , ScrollbarRenderer(..)+  , VScrollbarRenderer(..)+  , HScrollbarRenderer(..)   , verticalScrollbarRenderer   , horizontalScrollbarRenderer   , scrollbarAttr@@ -337,7 +340,7 @@ -- input text should not contain escape sequences or carriage returns. txt :: T.Text -> Widget n txt s =-    -- Althoguh vty Image uses lazy Text internally, using lazy text at this+    -- Although vty Image uses lazy Text internally, using lazy text at this     -- level may not be an improvement.  Indeed it can be much worse, due     -- the overhead of lazy Text being significant compared to the typically     -- short string content used to compose UIs.@@ -485,6 +488,19 @@ -- in the specified order (uppermost first). Defers growth policies to -- the growth policies of the contained widgets (if any are greedy, so -- is the box).+--+-- Allocates space to 'Fixed' elements first and 'Greedy' elements+-- second. For example, if a 'vBox' contains three elements @A@, @B@,+-- and @C@, and if @A@ and @B@ are 'Fixed', then 'vBox' first renders+-- @A@ and @B@. Suppose those two take up 10 rows total, and the 'vBox'+-- was given 50 rows. This means 'vBox' then allocates the remaining+-- 40 rows to @C@. If, on the other hand, @A@ and @B@ take up 50 rows+-- together, @C@ will not be rendered at all.+--+-- If all elements are 'Greedy', 'vBox' allocates the available height+-- evenly among the elements. So, for example, if a 'vBox' is rendered+-- in 90 rows and has three 'Greedy' elements, each element will be+-- allocated 30 rows. {-# NOINLINE vBox #-} vBox :: [Widget n] -> Widget n vBox [] = emptyWidget@@ -495,6 +511,19 @@ -- in the specified order (leftmost first). Defers growth policies to -- the growth policies of the contained widgets (if any are greedy, so -- is the box).+--+-- Allocates space to 'Fixed' elements first and 'Greedy' elements+-- second. For example, if an 'hBox' contains three elements @A@, @B@,+-- and @C@, and if @A@ and @B@ are 'Fixed', then 'hBox' first renders+-- @A@ and @B@. Suppose those two take up 10 columns total, and the+-- 'hBox' was given 50 columns. This means 'hBox' then allocates the+-- remaining 40 columns to @C@. If, on the other hand, @A@ and @B@ take+-- up 50 columns together, @C@ will not be rendered at all.+--+-- If all elements are 'Greedy', 'hBox' allocates the available width+-- evenly among the elements. So, for example, if an 'hBox' is rendered+-- in 90 columns and has three 'Greedy' elements, each element will be+-- allocated 30 columns. {-# NOINLINE hBox #-} hBox :: [Widget n] -> Widget n hBox [] = emptyWidget@@ -690,12 +719,11 @@                             (concatMap extents allTranslatedResults)                             newBorders -catDynBorder-    :: Lens' (Edges BorderSegment) BorderSegment-    -> Lens' (Edges BorderSegment) BorderSegment-    -> DynBorder-    -> DynBorder-    -> Maybe DynBorder+catDynBorder :: Lens' (Edges BorderSegment) BorderSegment+             -> Lens' (Edges BorderSegment) BorderSegment+             -> DynBorder+             -> DynBorder+             -> Maybe DynBorder catDynBorder towardsA towardsB a b     -- Currently, we check if the 'BorderStyle's are exactly the same. In the     -- future, it might be nice to relax this restriction. For example, if a@@ -713,12 +741,11 @@     = Just (a & dbSegmentsL.towardsB.bsDrawL .~ True)     | otherwise = Nothing -catDynBorders-    :: Lens' (Edges BorderSegment) BorderSegment-    -> Lens' (Edges BorderSegment) BorderSegment-    -> I.IMap DynBorder-    -> I.IMap DynBorder-    -> I.IMap DynBorder+catDynBorders :: Lens' (Edges BorderSegment) BorderSegment+              -> Lens' (Edges BorderSegment) BorderSegment+              -> I.IMap DynBorder+              -> I.IMap DynBorder+              -> I.IMap DynBorder catDynBorders towardsA towardsB am bm = I.mapMaybe id     $ I.intersectionWith (catDynBorder towardsA towardsB) am bm @@ -728,9 +755,8 @@ -- images to keep the image in sync with the border information. -- -- The input borders are assumed to be disjoint. This property is not checked.-catBorders-    :: (border ~ BM.BorderMap DynBorder, rewrite ~ I.IMap V.Image)-    => BoxRenderer n -> border -> border -> ((rewrite, rewrite), border)+catBorders :: (border ~ BM.BorderMap DynBorder, rewrite ~ I.IMap V.Image)+           => BoxRenderer n -> border -> border -> ((rewrite, rewrite), border) catBorders br r l = if lCoord + 1 == rCoord     then ((lRe, rRe), lr')     else ((I.empty, I.empty), lr)@@ -759,20 +785,20 @@ -- overlap and are strictly increasing in the primary direction), produce: a -- list of rewrites for the lo and hi directions of each border, respectively, -- and the borders describing the fully concatenated object.-catAllBorders ::-    BoxRenderer n ->-    [BM.BorderMap DynBorder] ->-    ([(I.IMap V.Image, I.IMap V.Image)], BM.BorderMap DynBorder)+catAllBorders :: BoxRenderer n+              -> [BM.BorderMap DynBorder]+              -> ([(I.IMap V.Image, I.IMap V.Image)], BM.BorderMap DynBorder) catAllBorders _ [] = ([], BM.empty) catAllBorders br (bm:bms) = (zip ([I.empty]++los) (his++[I.empty]), bm') where     (rewrites, bm') = runState (traverse (state . catBorders br) bms) bm     (his, los) = unzip rewrites -rewriteEdge ::-    (Int -> V.Image -> V.Image) ->-    (Int -> V.Image -> V.Image) ->-    ([V.Image] -> V.Image) ->-    I.IMap V.Image -> V.Image -> V.Image+rewriteEdge :: (Int -> V.Image -> V.Image)+            -> (Int -> V.Image -> V.Image)+            -> ([V.Image] -> V.Image)+            -> I.IMap V.Image+            -> V.Image+            -> V.Image rewriteEdge splitLo splitHi combine = (combine .) . go . offsets 0 . I.unsafeToAscList where      -- convert absolute positions into relative ones@@ -809,9 +835,11 @@ -- growth of otherwise-greedy widgets. This is non-greedy horizontally -- and defers to the limited widget vertically. hLimit :: Int -> Widget n -> Widget n-hLimit w p =-    Widget Fixed (vSize p) $-      withReaderT (availWidthL %~ (min w)) $ render $ cropToContext p+hLimit w p+    | w <= 0 = emptyWidget+    | otherwise =+        Widget Fixed (vSize p) $+          withReaderT (availWidthL %~ (min w)) $ render $ cropToContext p  -- | Limit the space available to the specified widget to the specified -- percentage of available width, as a value between 0 and 100@@ -820,22 +848,26 @@ -- growth of otherwise-greedy widgets. This is non-greedy horizontally -- and defers to the limited widget vertically. hLimitPercent :: Int -> Widget n -> Widget n-hLimitPercent w' p =-    Widget Fixed (vSize p) $ do-      let w = clamp 0 100 w'-      ctx <- getContext-      let usableWidth = ctx^.availWidthL-          widgetWidth = round (toRational usableWidth * (toRational w / 100))-      withReaderT (availWidthL %~ (min widgetWidth)) $ render $ cropToContext p+hLimitPercent w' p+    | w' <= 0 = emptyWidget+    | otherwise =+        Widget Fixed (vSize p) $ do+          let w = clamp 0 100 w'+          ctx <- getContext+          let usableWidth = ctx^.availWidthL+              widgetWidth = round (toRational usableWidth * (toRational w / 100))+          withReaderT (availWidthL %~ (min widgetWidth)) $ render $ cropToContext p  -- | Limit the space available to the specified widget to the specified -- number of rows. This is important for constraining the vertical -- growth of otherwise-greedy widgets. This is non-greedy vertically and -- defers to the limited widget horizontally. vLimit :: Int -> Widget n -> Widget n-vLimit h p =-    Widget (hSize p) Fixed $-      withReaderT (availHeightL %~ (min h)) $ render $ cropToContext p+vLimit h p+    | h <= 0 = emptyWidget+    | otherwise =+        Widget (hSize p) Fixed $+          withReaderT (availHeightL %~ (min h)) $ render $ cropToContext p  -- | Limit the space available to the specified widget to the specified -- percentage of available height, as a value between 0 and 100@@ -844,22 +876,26 @@ -- growth of otherwise-greedy widgets. This is non-greedy vertically and -- defers to the limited widget horizontally. vLimitPercent :: Int -> Widget n -> Widget n-vLimitPercent h' p =-    Widget (hSize p) Fixed $ do-      let h = clamp 0 100 h'-      ctx <- getContext-      let usableHeight = ctx^.availHeightL-          widgetHeight = round (toRational usableHeight * (toRational h / 100))-      withReaderT (availHeightL %~ (min widgetHeight)) $ render $ cropToContext p+vLimitPercent h' p+    | h' <= 0 = emptyWidget+    | otherwise =+        Widget (hSize p) Fixed $ do+          let h = clamp 0 100 h'+          ctx <- getContext+          let usableHeight = ctx^.availHeightL+              widgetHeight = round (toRational usableHeight * (toRational h / 100))+          withReaderT (availHeightL %~ (min widgetHeight)) $ render $ cropToContext p  -- | Set the rendering context height and width for this widget. This -- is useful for relaxing the rendering size constraints on e.g. layer -- widgets where cropping to the screen size is undesirable. setAvailableSize :: (Int, Int) -> Widget n -> Widget n-setAvailableSize (w, h) p =-    Widget Fixed Fixed $-      withReaderT (\c -> c & availHeightL .~ h & availWidthL .~ w) $-        render $ cropToContext p+setAvailableSize (w, h) p+    | w <= 0 || h <= 0 = emptyWidget+    | otherwise =+        Widget Fixed Fixed $+          withReaderT (\c -> c & availHeightL .~ h & availWidthL .~ w) $+            render $ cropToContext p  -- | When drawing the specified widget, set the attribute used for -- drawing to the one with the specified name. Note that the widget may@@ -992,6 +1028,17 @@         c <- getContext         withReaderT (ctxAttrMapL .~ (forceAttrMap (attrMapLookup an (c^.ctxAttrMapL)))) (render p) +-- | Like 'forceAttr', except that the style of attribute lookups in the+-- attribute map is preserved and merged with the forced attribute. This+-- allows for situations where 'forceAttr' would otherwise ignore style+-- information that is important to preserve.+forceAttrAllowStyle :: AttrName -> Widget n -> Widget n+forceAttrAllowStyle an p =+    Widget (hSize p) (vSize p) $ do+        c <- getContext+        let m = c^.ctxAttrMapL+        withReaderT (ctxAttrMapL .~ (forceAttrMapAllowStyle (attrMapLookup an m) m)) (render p)+ -- | Override the lookup of the attribute name 'targetName' to return -- the attribute value associated with 'fromName' when rendering the -- specified widget.@@ -1034,15 +1081,16 @@ -- | Given a widget, translate it to position it relative to the -- upper-left coordinates of a reported extent with the specified -- positioning offset. If the specified name has no reported extent,--- this just draws the specified widget with no special positioning.+-- this draws nothing on the basis that it only makes sense to draw what+-- was requested when the relative position can be known. -- -- This is only useful for positioning something in a higher layer -- relative to a reported extent in a lower layer. Any other use is--- likely to result in the specified widget being rendered as-is with--- no translation. This is because this function relies on information--- about lower layer renderings in order to work; using it with a--- resource name that wasn't rendered in a lower layer will result in--- this being equivalent to @id@.+-- likely to result in the specified widget not being rendered. This+-- is because this function relies on information about lower layer+-- renderings in order to work; using it with a resource name that+-- wasn't rendered in a lower layer will result in this being equivalent+-- to @emptyWidget@. -- -- For example, if you have two layers @topLayer@ and @bottomLayer@, -- then a widget drawn in @bottomLayer@ with @reportExtent Foo@ can be@@ -1053,7 +1101,7 @@     Widget (hSize w) (vSize w) $ do         mExt <- lookupReportedExtent n         case mExt of-            Nothing -> render w+            Nothing -> render emptyWidget             Just ext -> render $ translateBy (extentUpperLeft ext <> off) w  -- | Crop the specified widget on the left by the specified number of@@ -1064,8 +1112,11 @@       result <- render p       let amt = V.imageWidth (result^.imageL) - cols           cropped img = if amt < 0 then V.emptyImage else V.cropLeft amt img-      return $ addResultOffset (Location (-1 * cols, 0))-             $ result & imageL %~ cropped+      render $ Widget (hSize p) (vSize p) $+               withReaderT (availWidthL .~ amt) $+                   cropResultToContext $+                       addResultOffset (Location (-1 * cols, 0)) $+                           result & imageL %~ cropped  -- | Crop the specified widget to the specified size from the left. -- Defers to the cropped widget for growth policy.@@ -1087,7 +1138,8 @@       result <- render p       let amt = V.imageWidth (result^.imageL) - cols           cropped img = if amt < 0 then V.emptyImage else V.cropRight amt img-      return $ result & imageL %~ cropped+      withReaderT (availWidthL .~ amt) $+          cropResultToContext $ result & imageL %~ cropped  -- | Crop the specified widget to the specified size from the right. -- Defers to the cropped widget for growth policy.@@ -1109,8 +1161,11 @@       result <- render p       let amt = V.imageHeight (result^.imageL) - rows           cropped img = if amt < 0 then V.emptyImage else V.cropTop amt img-      return $ addResultOffset (Location (0, -1 * rows))-             $ result & imageL %~ cropped+      render $ Widget (hSize p) (vSize p) $+               withReaderT (availHeightL .~ amt) $+                   cropResultToContext $+                       addResultOffset (Location (0, -1 * rows)) $+                           result & imageL %~ cropped  -- | Crop the specified widget to the specified size from the top. -- Defers to the cropped widget for growth policy.@@ -1132,7 +1187,8 @@       result <- render p       let amt = V.imageHeight (result^.imageL) - rows           cropped img = if amt < 0 then V.emptyImage else V.cropBottom amt img-      return $ result & imageL %~ cropped+      withReaderT (availHeightL .~ amt) $+          cropResultToContext $ result & imageL %~ cropped  -- | Crop the specified widget to the specified size from the bottom. -- Defers to the cropped widget for growth policy.@@ -1204,7 +1260,6 @@             allClickables <- use clickableNamesL             return [extentName e | e <- renderResult^.extentsL, extentName e `elem` allClickables] - cacheLookup :: (Ord n) => n -> RenderM n (Maybe ([n], Result n)) cacheLookup n = do     cache <- lift $ gets (^.renderCacheL)@@ -1236,20 +1291,21 @@ -- | Render vertical viewport scroll bars in the specified widget with -- the specified renderer. This is only needed if you want to override -- the use of the default renderer, 'verticalScrollbarRenderer'.-withVScrollBarRenderer :: ScrollbarRenderer n -> Widget n -> Widget n+withVScrollBarRenderer :: VScrollbarRenderer n -> Widget n -> Widget n withVScrollBarRenderer r w =     Widget (hSize w) (vSize w) $         withReaderT (ctxVScrollBarRendererL .~ Just r) (render w)  -- | The default renderer for vertical viewport scroll bars. Override -- with 'withVScrollBarRenderer'.-verticalScrollbarRenderer :: ScrollbarRenderer n+verticalScrollbarRenderer :: VScrollbarRenderer n verticalScrollbarRenderer =-    ScrollbarRenderer { renderScrollbar = fill '█'-                      , renderScrollbarTrough = fill ' '-                      , renderScrollbarHandleBefore = str "^"-                      , renderScrollbarHandleAfter = str "v"-                      }+    VScrollbarRenderer { renderVScrollbar = fill '█'+                       , renderVScrollbarTrough = fill ' '+                       , renderVScrollbarHandleBefore = str "^"+                       , renderVScrollbarHandleAfter = str "v"+                       , scrollbarWidthAllocation = 1+                       }  -- | Enable horizontal scroll bars on all viewports in the specified -- widget and draw them with the specified orientation.@@ -1294,20 +1350,21 @@ -- | Render horizontal viewport scroll bars in the specified widget with -- the specified renderer. This is only needed if you want to override -- the use of the default renderer, 'horizontalScrollbarRenderer'.-withHScrollBarRenderer :: ScrollbarRenderer n -> Widget n -> Widget n+withHScrollBarRenderer :: HScrollbarRenderer n -> Widget n -> Widget n withHScrollBarRenderer r w =     Widget (hSize w) (vSize w) $         withReaderT (ctxHScrollBarRendererL .~ Just r) (render w)  -- | The default renderer for horizontal viewport scroll bars. Override -- with 'withHScrollBarRenderer'.-horizontalScrollbarRenderer :: ScrollbarRenderer n+horizontalScrollbarRenderer :: HScrollbarRenderer n horizontalScrollbarRenderer =-    ScrollbarRenderer { renderScrollbar = fill '█'-                      , renderScrollbarTrough = fill ' '-                      , renderScrollbarHandleBefore = str "<"-                      , renderScrollbarHandleAfter = str ">"-                      }+    HScrollbarRenderer { renderHScrollbar = fill '█'+                       , renderHScrollbarTrough = fill ' '+                       , renderHScrollbarHandleBefore = str "<"+                       , renderHScrollbarHandleAfter = str ">"+                       , scrollbarHeightAllocation = 1+                       }  -- | Render the specified widget in a named viewport with the -- specified type. This permits widgets to be scrolled without being@@ -1324,11 +1381,11 @@ -- don't like the appearance of the resulting scroll bars (defaults: -- 'verticalScrollbarRenderer' and 'horizontalScrollbarRenderer'), -- you can customize how they are drawn by making your own--- 'ScrollbarRenderer' and using 'withVScrollBarRenderer' and/or--- 'withHScrollBarRenderer'. Note that when you enable scrollbars, the--- content of your viewport will lose one column of available space if--- vertical scroll bars are enabled and one row of available space if--- horizontal scroll bars are enabled.+-- 'VScrollbarRenderer' or 'HScrollbarRenderer' and using+-- 'withVScrollBarRenderer' and/or 'withHScrollBarRenderer'. Note that+-- when you enable scrollbars, the content of your viewport will lose+-- one column of available space if vertical scroll bars are enabled and+-- one row of available space if horizontal scroll bars are enabled. -- -- If a viewport receives more than one visibility request, then the -- visibility requests are merged with the inner visibility request@@ -1392,8 +1449,8 @@           newSize = (newWidth, newHeight)           newWidth = c^.availWidthL - vSBWidth           newHeight = c^.availHeightL - hSBHeight-          vSBWidth = maybe 0 (const 1) vsOrientation-          hSBHeight = maybe 0 (const 1) hsOrientation+          vSBWidth = maybe 0 (const $ scrollbarWidthAllocation vsRenderer) vsOrientation+          hSBHeight = maybe 0 (const $ scrollbarHeightAllocation hsRenderer) hsOrientation           doInsert (Just vp) = Just $ vp & vpSize .~ newSize           doInsert Nothing = Just newVp @@ -1493,7 +1550,8 @@       let addVScrollbar = case vsOrientation of               Nothing -> id               Just orientation ->-                  let sb = verticalScrollbar vsRenderer vpname+                  let sb = verticalScrollbar vsRenderer orientation+                                                        vpname                                                         vsbClickableConstr                                                         showVHandles                                                         (vpFinal^.vpSize._2)@@ -1506,7 +1564,8 @@           addHScrollbar = case hsOrientation of               Nothing -> id               Just orientation ->-                  let sb = horizontalScrollbar hsRenderer vpname+                  let sb = horizontalScrollbar hsRenderer orientation+                                                          vpname                                                           hsbClickableConstr                                                           showHHandles                                                           (vpFinal^.vpSize._1)@@ -1560,7 +1619,7 @@ maybeClick _ Nothing _ w = w maybeClick n (Just f) el w = clickable (f el n) w --- | Build a vertical scroll bar using the specified render and+-- | Build a vertical scroll bar using the specified renderer and -- settings. -- -- You probably don't want to use this directly; instead,@@ -1569,8 +1628,13 @@ -- render a scroll bar of your own, you can do so outside the @viewport@ -- context. verticalScrollbar :: (Ord n)-                  => ScrollbarRenderer n+                  => VScrollbarRenderer n                   -- ^ The renderer to use.+                  -> VScrollBarOrientation+                  -- ^ The scroll bar orientation. The orientation+                  -- governs how additional padding is added to+                  -- the scroll bar if it is smaller than it space+                  -- allocation according to 'scrollbarWidthAllocation'.                   -> n                   -- ^ The viewport name associated with this scroll                   -- bar.@@ -1585,24 +1649,35 @@                   -> Int                   -- ^ The total viewport content height.                   -> Widget n-verticalScrollbar vsRenderer n constr False vpHeight vOffset contentHeight =-    verticalScrollbar' vsRenderer n constr vpHeight vOffset contentHeight-verticalScrollbar vsRenderer n constr True vpHeight vOffset contentHeight =-    vBox [ maybeClick n constr SBHandleBefore $-           hLimit 1 $ withDefAttr scrollbarHandleAttr $ renderScrollbarHandleBefore vsRenderer-         , verticalScrollbar' vsRenderer n constr vpHeight vOffset contentHeight-         , maybeClick n constr SBHandleAfter $-           hLimit 1 $ withDefAttr scrollbarHandleAttr $ renderScrollbarHandleAfter vsRenderer-         ]+verticalScrollbar vsRenderer o n constr showHandles vpHeight vOffset contentHeight =+    hLimit (scrollbarWidthAllocation vsRenderer) $+    applyPadding $+    if showHandles+       then vBox [ vLimit 1 $+                   maybeClick n constr SBHandleBefore $+                   withDefAttr scrollbarHandleAttr $ renderVScrollbarHandleBefore vsRenderer+                 , sbBody+                 , vLimit 1 $+                   maybeClick n constr SBHandleAfter $+                   withDefAttr scrollbarHandleAttr $ renderVScrollbarHandleAfter vsRenderer+                 ]+       else sbBody+    where+        sbBody = verticalScrollbar' vsRenderer n constr vpHeight vOffset contentHeight+        applyPadding = case o of+            OnLeft -> padRight Max+            OnRight -> padLeft Max  verticalScrollbar' :: (Ord n)-                   => ScrollbarRenderer n+                   => VScrollbarRenderer n                    -- ^ The renderer to use.                    -> n                    -- ^ The viewport name associated with this scroll                    -- bar.                    -> Maybe (ClickableScrollbarElement -> n -> n)-                   -- ^ Constructor for clickable scroll bar element names.+                   -- ^ Constructor for clickable scroll bar element+                   -- names. Will be given the element name and the+                   -- viewport name.                    -> Int                    -- ^ The total viewport height in effect.                    -> Int@@ -1611,7 +1686,7 @@                    -- ^ The total viewport content height.                    -> Widget n verticalScrollbar' vsRenderer _ _ vpHeight _ 0 =-    hLimit 1 $ vLimit vpHeight $ renderScrollbarTrough vsRenderer+    vLimit vpHeight $ renderVScrollbarTrough vsRenderer verticalScrollbar' vsRenderer n constr vpHeight vOffset contentHeight =     Widget Fixed Greedy $ do         c <- getContext@@ -1643,22 +1718,21 @@              sbAbove = maybeClick n constr SBTroughBefore $                       withDefAttr scrollbarTroughAttr $ vLimit sbOffset $-                      renderScrollbarTrough vsRenderer+                      renderVScrollbarTrough vsRenderer             sbBelow = maybeClick n constr SBTroughAfter $                       withDefAttr scrollbarTroughAttr $ vLimit (ctxHeight - (sbOffset + sbSize)) $-                      renderScrollbarTrough vsRenderer+                      renderVScrollbarTrough vsRenderer             sbMiddle = maybeClick n constr SBBar $-                       withDefAttr scrollbarAttr $ vLimit sbSize $ renderScrollbar vsRenderer+                       withDefAttr scrollbarAttr $ vLimit sbSize $ renderVScrollbar vsRenderer -            sb = hLimit 1 $-                 if sbSize == ctxHeight+            sb = if sbSize == ctxHeight                  then vLimit sbSize $-                      renderScrollbarTrough vsRenderer+                      renderVScrollbarTrough vsRenderer                  else vBox [sbAbove, sbMiddle, sbBelow]          render sb --- | Build a horizontal scroll bar using the specified render and+-- | Build a horizontal scroll bar using the specified renderer and -- settings. -- -- You probably don't want to use this directly; instead, use@@ -1667,14 +1741,21 @@ -- render a scroll bar of your own, you can do so outside the @viewport@ -- context. horizontalScrollbar :: (Ord n)-                    => ScrollbarRenderer n+                    => HScrollbarRenderer n                     -- ^ The renderer to use.+                    -> HScrollBarOrientation+                    -- ^ The scroll bar orientation. The orientation+                    -- governs how additional padding is added+                    -- to the scroll bar if it is smaller+                    -- than it space allocation according to+                    -- 'scrollbarHeightAllocation'.                     -> n                     -- ^ The viewport name associated with this scroll                     -- bar.                     -> Maybe (ClickableScrollbarElement -> n -> n)                     -- ^ Constructor for clickable scroll bar element-                    -- names.+                    -- names. Will be given the element name and the+                    -- viewport name.                     -> Bool                     -- ^ Whether to show handles.                     -> Int@@ -1684,18 +1765,27 @@                     -> Int                     -- ^ The total viewport content width.                     -> Widget n-horizontalScrollbar hsRenderer n constr False vpWidth hOffset contentWidth =-    horizontalScrollbar' hsRenderer n constr vpWidth hOffset contentWidth-horizontalScrollbar hsRenderer n constr True vpWidth hOffset contentWidth =-    hBox [ maybeClick n constr SBHandleBefore $-           vLimit 1 $ withDefAttr scrollbarHandleAttr $ renderScrollbarHandleBefore hsRenderer-         , horizontalScrollbar' hsRenderer n constr vpWidth hOffset contentWidth-         , maybeClick n constr SBHandleAfter $-           vLimit 1 $ withDefAttr scrollbarHandleAttr $ renderScrollbarHandleAfter hsRenderer-         ]+horizontalScrollbar hsRenderer o n constr showHandles vpWidth hOffset contentWidth =+    vLimit (scrollbarHeightAllocation hsRenderer) $+    applyPadding $+    if showHandles+       then hBox [ hLimit 1 $+                   maybeClick n constr SBHandleBefore $+                   withDefAttr scrollbarHandleAttr $ renderHScrollbarHandleBefore hsRenderer+                 , sbBody+                 , hLimit 1 $+                   maybeClick n constr SBHandleAfter $+                   withDefAttr scrollbarHandleAttr $ renderHScrollbarHandleAfter hsRenderer+                 ]+       else sbBody+    where+        sbBody = horizontalScrollbar' hsRenderer n constr vpWidth hOffset contentWidth+        applyPadding = case o of+            OnTop -> padBottom Max+            OnBottom -> padTop Max  horizontalScrollbar' :: (Ord n)-                     => ScrollbarRenderer n+                     => HScrollbarRenderer n                      -- ^ The renderer to use.                      -> n                      -- ^ The viewport name associated with this scroll@@ -1711,7 +1801,7 @@                      -- ^ The total viewport content width.                      -> Widget n horizontalScrollbar' hsRenderer _ _ vpWidth _ 0 =-    vLimit 1 $ hLimit vpWidth $ renderScrollbarTrough hsRenderer+    hLimit vpWidth $ renderHScrollbarTrough hsRenderer horizontalScrollbar' hsRenderer n constr vpWidth hOffset contentWidth =     Widget Greedy Fixed $ do         c <- getContext@@ -1742,17 +1832,16 @@              sbLeft = maybeClick n constr SBTroughBefore $                      withDefAttr scrollbarTroughAttr $ hLimit sbOffset $-                     renderScrollbarTrough hsRenderer+                     renderHScrollbarTrough hsRenderer             sbRight = maybeClick n constr SBTroughAfter $                       withDefAttr scrollbarTroughAttr $ hLimit (ctxWidth - (sbOffset + sbSize)) $-                      renderScrollbarTrough hsRenderer+                      renderHScrollbarTrough hsRenderer             sbMiddle = maybeClick n constr SBBar $-                       withDefAttr scrollbarAttr $ hLimit sbSize $ renderScrollbar hsRenderer+                       withDefAttr scrollbarAttr $ hLimit sbSize $ renderHScrollbar hsRenderer -            sb = vLimit 1 $-                 if sbSize == ctxWidth+            sb = if sbSize == ctxWidth                  then hLimit sbSize $-                      renderScrollbarTrough hsRenderer+                      renderHScrollbarTrough hsRenderer                  else hBox [sbLeft, sbMiddle, sbRight]          render sb
src/Brick/Widgets/Edit.hs view
@@ -169,7 +169,7 @@            -> Editor T.Text n editorText = editor --- | Construct an editor over 'String' values+-- | Construct an editor over generic text values editor :: Z.GenericTextZipper a        => n        -- ^ The editor's name (must be unique)@@ -188,7 +188,7 @@ -- any edits applied here will be ignored if they edit text outside -- the line limit. applyEdit :: (Z.TextZipper t -> Z.TextZipper t)-          -- ^ The 'Data.Text.Zipper' editing transformation to apply+          -- ^ The 'Z.TextZipper' editing transformation to apply           -> Editor t n           -> Editor t n applyEdit f e = e & editContentsL %~ f
src/Brick/Widgets/FileBrowser.hs view
@@ -71,6 +71,7 @@   , actionFileBrowserBeginSearch   , actionFileBrowserSelectEnter   , actionFileBrowserSelectCurrent+  , actionFileBrowserToggleCurrent   , actionFileBrowserListPageUp   , actionFileBrowserListPageDown   , actionFileBrowserListHalfPageUp@@ -143,9 +144,10 @@ where  import qualified Control.Exception as E-import Control.Monad (forM)+import Control.Monad (forM, when) import Control.Monad.IO.Class (liftIO) import Data.Char (toLower, isPrint)+import Data.Foldable (for_) import Data.Maybe (fromMaybe, isJust, fromJust) import qualified Data.Foldable as F import qualified Data.Text as T@@ -153,16 +155,16 @@ import Data.Monoid #endif import Data.Int (Int64)-import Data.List (sortBy, isSuffixOf)+import Data.List (sortBy, isSuffixOf, dropWhileEnd) import qualified Data.Set as Set import qualified Data.Vector as V import Lens.Micro-import Lens.Micro.Mtl ((%=))+import Lens.Micro.Mtl ((%=), use) import Lens.Micro.TH (lensRules, generateUpdateableOptics) import qualified Graphics.Vty as Vty import qualified System.Directory as D-import qualified System.Posix.Files as U-import qualified System.Posix.Types as U+import qualified System.PosixCompat.Files as U+import qualified System.PosixCompat.Types as U import qualified System.FilePath as FP import Text.Printf (printf) @@ -281,7 +283,7 @@                -> IO (FileBrowser n) newFileBrowser selPredicate name mCwd = do     initialCwd <- FP.normalise <$> case mCwd of-        Just path -> return path+        Just path -> return $ removeTrailingSlash path         Nothing -> D.getCurrentDirectory      let b = FileBrowser { fileBrowserWorkingDirectory = initialCwd@@ -297,6 +299,22 @@      setWorkingDirectory initialCwd b +-- | Removes any trailing slash(es) from the supplied FilePath (which should+-- indicate a directory).  This does not remove a sole slash indicating the root+-- directory.+--+-- This is done because if the FileBrowser is initialized with an initial working+-- directory that ends in a slash, then selecting the "../" entry to move to the+-- parent directory will cause the removal of the trailing slash, but it will not+-- otherwise cause any change, misleading the user into thinking no action was+-- taken (the disappearance of the trailing slash is unlikely to be noticed).+-- All subsequent parent directory selection operations are processed normally,+-- and the 'fileBrowserWorkingDirectory' never ends in a trailing slash+-- thereafter (except at the root directory).+removeTrailingSlash :: FilePath -> FilePath+removeTrailingSlash "/" = "/"+removeTrailingSlash d = dropWhileEnd (== '/') d+ -- | A file entry selector that permits selection of all file entries -- except directories. Use this if you want users to be able to navigate -- directories in the browser. If you want users to be able to select@@ -318,10 +336,7 @@ selectDirectories i =     case fileInfoFileType i of         Just Directory -> True-        Just SymbolicLink ->-            case fileInfoLinkTargetType i of-                Just Directory -> True-                _ -> False+        Just SymbolicLink -> fileInfoLinkTargetType i == Just Directory         _ -> False  -- | Set the filtering function used to determine which entries in@@ -362,7 +377,7 @@             Left (_::E.IOException) -> entries             Right parent -> parent : entries -    return $ (setEntries allEntries b)+    return $ setEntries allEntries b                  & fileBrowserWorkingDirectoryL .~ path                  & fileBrowserExceptionL .~ exc                  & fileBrowserSelectedFilesL .~ mempty@@ -492,7 +507,7 @@ applyFilterAndSearch b =     let filterMatch = fromMaybe (const True) (b^.fileBrowserEntryFilterL)         searchMatch = maybe (const True)-                            (\search i -> (T.toLower search `T.isInfixOf` (T.pack $ toLower <$> fileInfoSanitizedFilename i)))+                            (\search i -> T.toLower search `T.isInfixOf` T.pack (toLower <$> fileInfoSanitizedFilename i))                             (b^.fileBrowserSearchStringL)         match i = filterMatch i && searchMatch i         matching = filter match $ b^.fileBrowserLatestResultsL@@ -588,7 +603,7 @@ -- -- * @/@: 'actionFileBrowserBeginSearch' -- * @Enter@: 'actionFileBrowserSelectEnter'--- * @Space@: 'actionFileBrowserSelectCurrent'+-- * @Space@: 'actionFileBrowserToggleCurrent' -- * @g@: 'actionFileBrowserListTop' -- * @G@: 'actionFileBrowserListBottom' -- * @j@: 'actionFileBrowserListNext'@@ -611,6 +626,10 @@ actionFileBrowserSelectCurrent =     selectCurrentEntry +actionFileBrowserToggleCurrent :: EventM n (FileBrowser n) ()+actionFileBrowserToggleCurrent =+    toggleCurrentEntrySelected+ actionFileBrowserListPageUp :: Ord n => EventM n (FileBrowser n) () actionFileBrowserListPageUp =     zoom fileBrowserEntriesL listMovePageUp@@ -683,8 +702,8 @@             -- Select file or enter directory             actionFileBrowserSelectEnter         Vty.EvKey (Vty.KChar ' ') [] ->-            -- Select entry-            actionFileBrowserSelectCurrent+            -- Toggle selected status of current entry+            actionFileBrowserToggleCurrent         _ ->             handleFileBrowserEventCommon e @@ -714,6 +733,29 @@         _ ->             zoom fileBrowserEntriesL $ handleListEvent e +toggleSelected :: FileInfo -> EventM n (FileBrowser n) ()+toggleSelected e = do+    sel <- fileBrowserIsSelected e+    if sel+       then fileBrowserRemoveSelected e+       else fileBrowserAddSelected e++fileBrowserIsSelected :: FileInfo -> EventM n (FileBrowser n) Bool+fileBrowserIsSelected e = do+    fs <- use fileBrowserSelectedFilesL+    let fName = fileInfoFilename e+    return $ Set.member fName fs++fileBrowserAddSelected :: FileInfo -> EventM n (FileBrowser n) ()+fileBrowserAddSelected e = do+    let fName = fileInfoFilename e+    fileBrowserSelectedFilesL %= Set.insert fName++fileBrowserRemoveSelected :: FileInfo -> EventM n (FileBrowser n) ()+fileBrowserRemoveSelected e = do+    let fName = fileInfoFilename e+    fileBrowserSelectedFilesL %= Set.delete fName+ -- | If the browser's current entry is selectable according to -- @fileBrowserSelectable@, add it to the selection set and return. -- If not, and if the entry is a directory or a symlink targeting a@@ -723,30 +765,26 @@ maybeSelectCurrentEntry :: EventM n (FileBrowser n) () maybeSelectCurrentEntry = do     b <- get-    case fileBrowserCursor b of-        Nothing -> return ()-        Just entry ->-            if fileBrowserSelectable b entry-            then fileBrowserSelectedFilesL %= Set.insert (fileInfoFilename entry)-            else case fileInfoFileType entry of-                Just Directory ->-                    put =<< (liftIO $ setWorkingDirectory (fileInfoFilePath entry) b)-                Just SymbolicLink ->-                    case fileInfoLinkTargetType entry of-                        Just Directory ->-                            put =<< (liftIO $ setWorkingDirectory (fileInfoFilePath entry) b)-                        _ ->-                            return ()-                _ ->-                    return ()+    for_ (fileBrowserCursor b) $ \entry ->+        if fileBrowserSelectable b entry+        then fileBrowserAddSelected entry+        else when (selectDirectories entry) $+            put =<< liftIO (setWorkingDirectory (fileInfoFilePath entry) b)  selectCurrentEntry :: EventM n (FileBrowser n) () selectCurrentEntry = do     b <- get-    case fileBrowserCursor b of-        Nothing -> return ()-        Just e -> fileBrowserSelectedFilesL %= Set.insert (fileInfoFilename e)+    for_ (fileBrowserCursor b) $ \entry ->+        when (fileBrowserSelectable b entry) $+            fileBrowserAddSelected entry +toggleCurrentEntrySelected :: EventM n (FileBrowser n) ()+toggleCurrentEntrySelected = do+    b <- get+    for_ (fileBrowserCursor b) $ \entry ->+        when (fileBrowserSelectable b entry) $+            toggleSelected entry+ -- | Render a file browser. This renders a list of entries in the -- working directory, a cursor to select from among the entries, a -- header displaying the working directory, and a footer displaying@@ -765,7 +803,7 @@                   -- ^ The browser to render.                   -> Widget n renderFileBrowser foc b =-    let maxFilenameLength = maximum $ (length . fileInfoFilename) <$> (b^.fileBrowserEntriesL)+    let maxFilenameLength = maximum $ length . fileInfoFilename <$> (b^.fileBrowserEntriesL)         cwdHeader = padRight Max $                     str $ sanitizeFilename $ fileBrowserWorkingDirectory b         selInfo = case listSelectedElement (b^.fileBrowserEntriesL) of@@ -789,7 +827,7 @@                                         then ", " <> prettyFileSize (fileStatusSize stat)                                         else ""                         in fileTypeLabel (fileStatusFileType stat) <> maybeSize-            in txt $ (T.pack $ fileInfoSanitizedFilename i) <> ": " <> label+            in txt $ T.pack (fileInfoSanitizedFilename i) <> ": " <> label          maybeSearchInfo = case b^.fileBrowserSearchStringL of             Nothing -> emptyWidget
src/Brick/Widgets/Internal.hs view
@@ -8,7 +8,7 @@   ) where -import Lens.Micro ((^.), (&), (%~))+import Lens.Micro ((^.), (&), (%~), (.~)) import Lens.Micro.Mtl ((%=)) import Control.Monad import Control.Monad.State.Strict@@ -35,7 +35,13 @@ renderFinal aMap layerRenders (w, h) chooseCursor rs =     (newRS, picWithBg, theCursor, concat layerExtents)     where-        (layerResults, !newRS) = flip runState rs $ sequence $+        -- Reset various fields from the last rendering state so they+        -- don't accumulate or affect this rendering.+        resetRs = rs & reportedExtentsL .~ mempty+                     & observedNamesL .~ mempty+                     & clickableNamesL .~ mempty++        (layerResults, !newRS) = flip runState resetRs $ sequence $             (\p -> runReaderT p ctx) <$>             (\layerWidget -> do                 result <- render $ cropToContext layerWidget@@ -107,29 +113,31 @@ cropExtents :: Context n -> [Extent n] -> [Extent n] cropExtents ctx es = mapMaybe cropExtent es     where-        -- An extent is cropped in places where it is not within the-        -- region described by the context.-        ---        -- If its entirety is outside the context region, it is dropped.-        ---        -- Otherwise its size is adjusted so that it is contained within-        -- the context region.         cropExtent (Extent n (Location (c, r)) (w, h)) =-            -- Determine the new lower-right corner-            let endCol = c + w-                endRow = r + h-                -- Then clamp the lower-right corner based on the-                -- context-                endCol' = min (ctx^.availWidthL) endCol-                endRow' = min (ctx^.availHeightL) endRow-                -- Then compute the new width and height from the-                -- clamped lower-right corner.-                w' = endCol' - c-                h' = endRow' - r-                e = Extent n (Location (c, r)) (w', h')-            in if w' < 0 || h' < 0-               then Nothing-               else Just e+            -- Clamp the original extent's UL corner to the context.+            --+            -- Clamp the original extent's LR corner to the context.+            --+            -- Keep the modified extent (i.e. with clamped corners)+            -- only if the resulting extent has non-zero size in both+            -- dimensions.+            let nonEmpty = nonEmptyH && nonEmptyV+                nonEmptyH = newWidth > 0+                nonEmptyV = newHeight > 0+                newWidth = newEndCol - newStartCol+                newHeight = newEndRow - newStartRow+                (newStartCol, newStartRow) = clampCorner (c, r)+                (newEndCol, newEndRow) = clampCorner (c + w, r + h)+                clampCorner (cols, rows) =+                    ( clampRange (ctx^.availWidthL) cols+                    , clampRange (ctx^.availHeightL) rows+                    )+                clampRange bound val =+                    min bound $ max 0 val+                newExtent = Extent n (Location (newStartCol, newStartRow)) (newWidth, newHeight)+            in if nonEmpty+               then Just newExtent+               else Nothing  cropBorders :: Context n -> BorderMap DynBorder -> BorderMap DynBorder cropBorders ctx = BM.crop Edges
src/Brick/Widgets/List.hs view
@@ -63,6 +63,9 @@   , listReverse   , listModify +  -- * Querying a list+  , listFindFirst+   -- * Attributes   , listAttr   , listSelectedAttr@@ -204,9 +207,9 @@         _ -> return ()  -- | Enable list movement with the vi keys with a fallback handler if--- none match. Use 'handleListEventVi' 'handleListEvent' in place of--- 'handleListEvent' to add the vi keys bindings to the standard ones.--- Movements handled include:+-- none match. Use 'handleListEventVi' in place of 'handleListEvent'+-- to add the vi keys bindings to the standard ones. Movements handled+-- include: -- -- * Up (k) -- * Down (j)@@ -577,6 +580,20 @@                   -> GenericList n t e                   -> GenericList n t e listMoveToElement e = listFindBy (== e) . set listSelectedL Nothing++-- | Find the first element in the list that satisfies the specified+-- predicate. If such an element is found, return the resulting index+-- and element.+--+-- /O(n)/.+listFindFirst :: (Semigroup (t e), Splittable t, Traversable t)+              => (e -> Bool)+              -> GenericList n t e+              -> Maybe (Int, e)+listFindFirst f l =+    listSelectedElement $+    listFindBy f $+    set listSelectedL Nothing l  -- | Starting from the currently-selected position, attempt to find -- and select the next element matching the predicate. If there are no
src/Brick/Widgets/ProgressBar.hs view
@@ -3,6 +3,7 @@ -- | This module provides a progress bar widget. module Brick.Widgets.ProgressBar   ( progressBar+  , customProgressBar   -- * Attributes   , progressCompleteAttr   , progressIncompleteAttr@@ -37,17 +38,42 @@             -> Float             -- ^ The progress value. Should be between 0 and 1 inclusive.             -> Widget n-progressBar mLabel progress =+progressBar = customProgressBar ' ' ' '++-- | Draw a progress bar with the specified (optional) label,+-- progress value and custom characters to fill the progress.+-- This fills available horizontal space and is one row high.+-- Please be aware of using wide characters in Brick,+-- see [Wide Character Support and the TextWidth class](https://github.com/jtdaugherty/brick/blob/master/docs/guide.rst#wide-character-support-and-the-textwidth-class)+customProgressBar :: Char+                  -- ^ Character to fill the completed part.+                  -> Char+                  -- ^ Character to fill the incomplete part.+                  -> Maybe String+                  -- ^ The label. If specified, this is shown in the center of+                  -- the progress bar.+                  -> Float+                  -- ^ The progress value. Should be between 0 and 1 inclusive.+                  -> Widget n+customProgressBar completeChar incompleteChar mLabel progress =     Widget Greedy Fixed $ do         c <- getContext         let barWidth = c^.availWidthL             label = fromMaybe "" mLabel             labelWidth = safeWcswidth label             spacesWidth = barWidth - labelWidth-            leftPart = replicate (spacesWidth `div` 2) ' '-            rightPart = replicate (barWidth - (labelWidth + length leftPart)) ' '+            leftWidth = spacesWidth `div` 2+            rightWidth = barWidth - labelWidth - leftWidth+            completeWidth = round $ progress * toEnum barWidth++            leftCompleteWidth = min leftWidth completeWidth+            leftIncompleteWidth = leftWidth - leftCompleteWidth+            leftPart = replicate leftCompleteWidth completeChar ++ replicate leftIncompleteWidth incompleteChar+            rightCompleteWidth = max 0 (completeWidth - labelWidth - leftWidth)+            rightIncompleteWidth = rightWidth - rightCompleteWidth+            rightPart = replicate rightCompleteWidth completeChar ++ replicate rightIncompleteWidth incompleteChar+             fullBar = leftPart <> label <> rightPart-            completeWidth = round $ progress * toEnum (length fullBar)             adjustedCompleteWidth = if completeWidth == length fullBar && progress < 1.0                                     then completeWidth - 1                                     else if completeWidth == 0 && progress > 0.0
tests/List.hs view
@@ -348,6 +348,15 @@     in l' ^. listSelectedL == Just 1 &&        l'' ^. listSelectedL == Just 3 +prop_listFindFirst :: Bool+prop_listFindFirst =+    let v = L [1..5] :: L Int+        l = list () v 1+        result1 = listFindFirst even l+        result2 = listFindFirst (> 10) l+    in result1 == Just (1, 2) &&+       result2 == Nothing+ prop_listSelectedElement_lazy :: Bool prop_listSelectedElement_lazy =     let v = L (1:2:3:4:undefined) :: L Int
tests/Main.hs view
@@ -1,3 +1,4 @@+{-# LANGUAGE TypeOperators #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TypeFamilies #-} 
tests/Render.hs view
@@ -10,6 +10,7 @@ import Data.Monoid #endif import qualified Graphics.Vty as V+import qualified Graphics.Vty.CrossPlatform.Testing as V import Brick.Widgets.Border (hBorder) import Control.Exception (SomeException, try) @@ -18,7 +19,7 @@  renderDisplay :: Ord n => [Widget n] -> IO () renderDisplay ws = do-    outp <- V.outputForConfig V.defaultConfig+    outp <- V.mkDefaultOutput     ctx <- V.displayContext outp region     V.outputPicture ctx (renderWidget Nothing ws region)     V.releaseDisplay outp