packages feed

blubber-server (empty) → 0.0.1

raw patch · 11 files changed

+1690/−0 lines, 11 filesdep +Cabaldep +basedep +blubber-serverbuild-type:Customsetup-changedbinary-added

Dependencies added: Cabal, base, blubber-server, cereal, containers, data-default-class, network, pandoc, process, random, scotty, text, transformers, unix

Files

+ LICENSE view
@@ -0,0 +1,661 @@+                    GNU AFFERO GENERAL PUBLIC LICENSE+                       Version 3, 19 November 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++                            Preamble++  The GNU Affero General Public License is a free, copyleft license for+software and other kinds of works, specifically designed to ensure+cooperation with the community in the case of network server software.++  The licenses for most software and other practical works are designed+to take away your freedom to share and change the works.  By contrast,+our General Public Licenses are intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users.++  When we speak of free software, we are referring to freedom, not+price.  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If not, see <http://www.gnu.org/licenses/>.++Also add information on how to contact you by electronic and paper mail.++  If your software can interact with users remotely through a computer+network, you should also make sure that it provides a way for users to+get its source.  For example, if your program is a web application, its+interface could display a "Source" link that leads users to an archive+of the code.  There are many ways you could offer source, and different+solutions will be better for different programs; see section 13 for the+specific requirements.++  You should also get your employer (if you work as a programmer) or school,+if any, to sign a "copyright disclaimer" for the program, if necessary.+For more information on this, and how to apply and follow the GNU AGPL, see+<http://www.gnu.org/licenses/>.
+ Setup.hs view
@@ -0,0 +1,86 @@+{- |+- Module      :  $Header$+- Description :  The blubber server Cabal setup file.+- Copyright   :  (c) plaimi 2015+- License     :  AGPL-3+-+- Maintainer  :  blubber@plaimi.net+- -}++import Control.Exception+  (+  catch,+  )+import Control.Monad+  (+  unless,+  )+import Data.Text+  (+  pack,+  toTitle,+  unpack,+  )+import Distribution.Simple+  (+  defaultMainWithHooks,+  preBuild,+  simpleUserHooks,+  )+import System.Exit+  (+  ExitCode (ExitSuccess),+  )+import System.IO.Error+  (+  isAlreadyExistsError,+  ioeGetErrorString,+  )+import System.Posix+  (+  createDirectory,+  )+import System.Process+  (+  rawSystem,+  )+import Text.Printf+  (+  printf,+  )++main :: IO ()+-- | Make web/src.tar.gz pre-build, so an URL may be served to clients upon+-- request.+main = defaultMainWithHooks+     $ simpleUserHooks+       {preBuild = \args buildFlags -> do+         createDirectory "web" 0o755 `catch` \e ->+           unless (isAlreadyExistsError e) $+             printf ("couldn't make the web directory: %s\n"+                  ++ "please do it yourself. we need it!")+             $ unpack . toTitle . pack $ ioeGetErrorString e+         exitCode <- rawSystem "tar" $ tarOut ++ tarIn+         putStrLn $ echoOut exitCode+         preBuild simpleUserHooks args buildFlags+       }++tarOut :: [String]+-- | The file generated by tar.+tarOut =  ["cfz", "web/src.tar.gz"]++tarIn :: [String]+-- | The files passed to tar.+tarIn = ["Setup.hs"+        ,"blubber-server.cabal"+        ,"src"+        ,"src-exec"+        ]++echoOut :: ExitCode -> String+-- | Make an output text to echo, depending on the passed in 'ExitCode'.+echoOut ExitSuccess = "'put src in web/src.tar.gz'"+echoOut _           = "'uh-oh! couldn't make a gzipped tarball of the src! "+                   ++ "you need to put the src of your blubber server in a "+                   ++ "file \"web/src.tar.gz\" before building. this is to "+                   ++ "comply with the GNU AGPLv3."
+ blubber-server.cabal view
@@ -0,0 +1,58 @@+name:                  blubber-server+version:               0.0.1+synopsis:              The blubber server, serves blubber clients.+description:           The blubber server. blubber is an arcade game in+                       which the player tries to build the biggest blob+                       by blubberping the other blobs before they+                       blubber the player's blob.+homepage:              https://secure.plaimi.net/games/blubber.html+license:               AGPL-3+license-file:          LICENSE+author:                plaimi+maintainer:            blubber@plaimi.net+copyright:             (c) plaimi 2015+category:              Game+build-type:            Custom+cabal-version:         >=1.10+data-files:            web/index.markdown+                       web/src.tar.gz++source-repository head+  type:                git+  location:            git://github.com/plaimi/blubber-server.git++library+  exposed-modules:     Blubber.Server.Entity+                       Blubber.Server.Message+                       Blubber.Server.Vector+                       Blubber.Server.World+                       Blubber.Server.ViewPort+  other-extensions:    DeriveGeneric+  build-depends:       base       >=4.7 && <4.8,+                       cereal     >=0.4 && <0.5,+                       containers >=0.5 && <0.6,+                       random     >=1.1 && <1.2+  hs-source-dirs:      src+  default-language:    Haskell2010++executable blubber-server+  main-is:             blubber-server.hs+  other-extensions:    OverloadedStrings+  other-modules:       Paths_blubber_server+  build-depends:       base               >=4.7  && <4.9,+                       blubber-server,+                       Cabal              >=1.18  && <1.23,+                       cereal             >=0.4   && <0.5,+                       containers         >=0.5   && <0.6,+                       data-default-class >=0.0.1 && <0.1,+                       network            >=2.6   && <2.7,+                       pandoc             >=1.14  && <1.15,+                       process            >=1.2   && <1.3,+                       random             >=1.1   && <1.2,+                       scotty             >=0.7   && <0.11,+                       text               >=1.2   && <1.3,+                       transformers       >=0.4   && <0.5,+                       unix               >=2.7   && <2.8+  hs-source-dirs:      src-exec+  default-language:    Haskell2010+  ghc-options:         -threaded -with-rtsopts=-N
+ src-exec/blubber-server.hs view
@@ -0,0 +1,287 @@+{-# LANGUAGE OverloadedStrings #-}+{-# OPTIONS_GHC -fno-warn-type-defaults #-}++{- |+Module      :  $Header$+Description :  The blubber server entry point.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Main where++import Control.Arrow+  (+  second,+  )+import Control.Concurrent+  (+  forkIO,+  )+import Control.Concurrent.Chan+  (+  Chan,+  newChan,+  readChan,+  writeChan,+  )+import Control.Monad+  (+  forever,+  void,+  )+import Control.Monad.IO.Class+  (+  liftIO,+  )+import Data.Default.Class+  (+  def,+  )+import Data.IORef+  (+  IORef,+  newIORef,+  readIORef,+  writeIORef,+  )+import Data.Functor+  (+  (<$>),+  )+import qualified Data.Foldable as F+import Data.Map+  (+  Map,+  delete,+  empty,+  fromList,+  insert,+  toList,+  )+import qualified Data.Map as M+import Data.Text.Lazy+  (+  pack,+  )+import Data.Serialize+  (+  decode,+  encode,+  )+import Network.Socket+  (+  Family (AF_INET),+  SockAddr (SockAddrInet),+  Socket,+  SocketType (Datagram),+  bind,+  iNADDR_ANY,+  socket,+  withSocketsDo+  )+import Network.Socket.ByteString+  (+  recvFrom,+  sendTo,+  )+import System.Random+  (+  newStdGen,+  )+import System.Posix.Unistd+  (+  usleep,+  )+import Text.Pandoc.Readers.Markdown+  (+  readMarkdown,+  )+import Text.Pandoc.Writers.HTML+  (+  writeHtmlString,+  )+import Web.Scotty+  (+  file,+  get,+  html,+  setHeader,+  scotty,+  )+import System.Environment+  (+  getArgs,+  )++import Blubber.Server.Message+  (+  Message (AddPlayer, Connect, Disconnect, SrcPls, UpdateVelocity),+  Reply (SrcLink, View)+  )+import Blubber.Server.ViewPort+  (+  ViewPort,+  mkViewPort,+  )+import Blubber.Server.World+  (+  World,+  addNeutral,+  addPlayer,+  createWorld,+  delPlayer,+  handleInput,+  updateWorld,+  )++import Paths_blubber_server++-- | An 'Event' can either be a message from the client, or a 'Tick' to+--   the 'World' a bit further ahead.+data Event = ClientMessage SockAddr Message+           -- ^ A 'Message' from the client.+           | Tick Double Double+           -- A 'Tick' means an update is due.+           deriving (Show)++-- | An internal wrapper type for server news to the client.+data ServerNews = WorldUpdate (Map SockAddr ViewPort)+                -- ^ The 'World' has been updated; new 'ViewPorts' required.+                | SourceLink SockAddr String+                -- ^ Someone's asked for a link to the source code.+                deriving (Show)++main :: IO ()+-- | Our 'main' entry point. Sets up chans & IOrefs, & spawns the right+--   threads to do the actual work.+--+--   It also sets up a tiny Web server at port 8765, serving some info and+--   the source code. The game itself is on port 12354.+main = withSocketsDo $ do+  s <- socket AF_INET Datagram 0+  r <- newStdGen+  as <- getArgs+  let (gp, wp) = case as of+             [g', w'] -> (fromInteger . read $ g', fromInteger . read $ w')+             _        -> error "start with ./blubber-server [PORT] [PORT]"+  bind s $ SockAddrInet gp iNADDR_ANY+  wi <- newChan+  wo <- newChan+  is <- newIORef empty+  _ <- forkIO $ forever $ listen s wi is+  _ <- forkIO $ forever $ talk s wo+  _ <- forkIO $ watch wi 0.01 0.0+  _ <- forkIO $ serve wp+  putStrLn $ "Setting blubbers to blub... (port " ++ show gp+                                                  ++ ") (ctrl-c to quit)"+  step wp wi wo is (createWorld r) empty++watch :: Chan Event -> Double -> Double -> IO ()+-- | Sleep a bit, and add a new 'Tick' via a 'Chan Event'+watch wi dt t = do+  usleep . round $ 1000000 * dt+  writeChan wi $ Tick dt t+  watch wi dt (t + dt)++step :: Int+    -> Chan Event+    -> Chan ServerNews+    -> IORef (Map SockAddr (Double, Double))+    -> World+    -> Map SockAddr String+    -> IO ()+-- | 'step' the 'World' one 'step' ahead. It takes five arguments, and is+-- jolly complicated at present.+--+-- First 'wi', which is a 'Chan' written to by 'listen'+-- when it wants to 'Connect', 'DisConnect', or 'AddPlayer', and by 'watch'+-- when it wants to 'Tick'.+--+-- Then 'wo', which is the 'IORef' which 'step' writes to when it has updated+-- the clients and/or the 'World'. This is used by 'talk' to send out+-- a 'ViewPort' based on the 'World' to each client.+--+-- Next up, we have 'is' -- an 'IORef' with a 'Map' of 'SockAddr's and their+-- latest desired inputs, as two 'Double's, one for x, one for y. 'listen'+-- writes to this channel; 'step' reads it and is responsible for actually+-- doing 'handleInput'+--+-- Then the two last arguments are the 'World' and a list of clients. These+-- are updated in 'step', and written to the 'wo' channel for 'talk' to use.+-- 'step' recurses with these two arguments as its state.+step wp wi wo is w cs = do+  wj <- readChan wi+  (cs', w') <- case wj of+                 Tick dt t         -> do+                   js <- readIORef is+                   let w'   = handleInput (toList js) cs w+                   let w''  = updateWorld dt w'+                   let w''' = if round (t / 5) /= round ((t - dt) / 5)+                                 then addNeutral w''+                                 else w''+                   writeChan wo $ WorldUpdate (mkViewPorts cs w)+                   return (cs, w''')+                 ClientMessage c m ->+                   case m of+                     Connect       -> do+                       return (insert c "" cs, w)+                     Disconnect    -> do+                       case M.lookup c cs of+                                        Just p  -> return (delete c cs+                                                          ,w `delPlayer` p)+                                        Nothing -> return (cs, w)+                     (AddPlayer p) -> return (insert c p cs, w `addPlayer` p)+                     SrcPls i      -> do+                       writeChan wo (SourceLink c (i ++ ":" ++ show wp+                                                     ++ "/src.tar.gz"))+                       return (cs, w)+                     _             -> return (cs, w)+  step wp wi wo is w' cs'+++listen :: Socket -> Chan Event -> IORef (Map SockAddr (Double, Double))+       -> IO ()+-- | Check if the clients have anything to say. Put the last thing each client+-- has to say in the 'Map' of 'IORef's.+listen sock wi is = do+  (m, c) <- recvFrom sock 4096+  case decode m of+    Right cm -> case cm of+                  UpdateVelocity (x, y) -> do+                    js <- readIORef is+                    writeIORef is $ insert c (x, y) js+                  _                     -> writeChan wi $ ClientMessage c cm+    Left  _  -> return ()++talk :: Socket -> Chan ServerNews -> IO ()+-- | Send out updated 'ViewPort's to the connect clients.+talk s wo = do+  m <- readChan wo+  case m of+    WorldUpdate cv    -> (\(c, vp) ->+      sendTo s (encode (View vp)) c) `F.mapM_` toList cv+    SourceLink c a -> void $ sendTo s (encode (SrcLink a)) c++serve :: Int -> IO ()+-- | Very simple Web server with an info page and the source code of the game.+--+-- The info page is compiled from web/index.markdown.+--+-- The source is served from web/src.tar.gz.+serve = flip scotty $ do+  get "/src.tar.gz"  $ do+    setHeader "Content-Disposition" "attachment"+    setHeader "Content-Type" "application/x-gzip"+    setHeader "filename" "src.tar.gz"+    file =<< liftIO (getDataFileName "web/src.tar.gz")+  get "/" $ do+    setHeader "Content-Type" "text/html"+    f <- liftIO $ readFile =<< getDataFileName "web/index.markdown"+    case readMarkdown def f of+      Left  _ -> html "blubber-server"+      Right m -> html . pack . writeHtmlString def $ m++mkViewPorts :: Map SockAddr String -> World -> Map SockAddr ViewPort+-- | Make a 'ViewPort' for ever client.+mkViewPorts cs w = fromList $ (mkViewPort w `second`) <$> toList cs
+ src/Blubber/Server/Entity.hs view
@@ -0,0 +1,96 @@+{-# LANGUAGE DeriveGeneric #-}++{- |+Module      :  $Header$+Description :  The Entity type and its operations.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Blubber.Server.Entity where++import Data.Serialize+  (+  Serialize,+  )+import GHC.Generics+  (+  Generic,+  )++import Blubber.Server.Vector+  (+  Vector (Vec),+  (^+^),+  (^-^),+  (^*^),+  (^/^),+  magVec,+  )++-- | An 'Entity' is a 'Blub' with a position and mass.+data Entity = MkEntity+            {position :: Vector -- ^ The position of the 'Blub'.+            ,mass     :: Double -- ^ The mass of the 'Blub'.+            ,entity   :: Blub   -- ^ The Blub itself.+            } deriving (Eq, Generic, Show)++-- | 'Entity's may be ordered based on their 'mass'.+instance Ord Entity where compare e f = compare (mass e) (mass f)++-- | 'Entity' uses a 'Serialize' instance to encode its data.+instance Serialize Entity++-- | The 'Blub' is our hero. It is either a 'NeutralBlub' that may simply be+--   consumed by 'PlayerBlub', or it is indeed a 'PlayerBlub'.+--   A human-controlled 'Blub' has a velocity and a target position in+--   addition to the usual 'Entity' stuff.+data Blub = NeutralBlub+          | PlayerBlub+          {velocity  :: Vector+          ,targetPos :: Vector+          } deriving (Eq, Generic, Show)++-- | 'Blub' uses a 'Serialize' instance to encode its data.+instance Serialize Blub++radius :: Entity -> Double+-- | The 'radius' of the 'Entity'.+radius = sqrt . mass++isNeutral :: Entity -> Bool+-- | 'isNeutral' is a quick hack to check if an 'Entity' holds a 'NeutralBlub'+--   or not.+isNeutral = n . entity where n NeutralBlub = True+                             n _           = False++intersect :: Entity -> Entity -> Maybe Vector+-- | Simple circle-circle-based intersect check of 'Entity's based on their+--   'radius'.+intersect e f | radius e + radius f > magVec v = Just v+              | otherwise                      = Nothing+  where v = position e ^-^ position f++fite :: (Entity, Entity) -> (Maybe Entity, Maybe Entity)+-- | A 'fite' between the passed in 'Entity's. The bigger one eats the+--   smaller. If they are equal no one eats each other. They just hug.+fite (b, c) = case b `intersect` c of+                Just _ | b > c     -> (Just $ b `blubber` c+                                      ,Nothing)+                       | b < c     -> (Nothing+                                      ,Just $ c `blubber` b)+                       | otherwise -> (Just b, Just c)+                Nothing            -> (Just b, Just c)++blubber :: Entity -> Entity -> Entity+-- | Let the first 'Entity' 'blubber' the second 'Entity'. I.e. EAT IT!+--   Omnomnom.+blubber b c | isNeutral b = b+            | otherwise   = b+                          {mass   = mass b + mass c+                          ,entity = (entity b)+                                  {velocity = (velocity (entity b) ^*^ mass b+                                    ^+^ vc ^*^ mass c) ^/^ (mass b + mass c)}+    }+  where vc  | isNeutral c = Vec 0 0+            | otherwise   = velocity (entity c)
+ src/Blubber/Server/Message.hs view
@@ -0,0 +1,49 @@+{-# LANGUAGE DeriveGeneric #-}++{- |+Module      :  $Header$+Description :  The blubber messaging format for communicating with the server.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Blubber.Server.Message where++import Data.Serialize+  (+  Serialize,+  )+import GHC.Generics+  (+  Generic,+  )++import Blubber.Server.ViewPort+  (+  ViewPort,+  )++-- | The types of messages the blubber server accepts.+data Message = Connect+             -- ^ Ask to shake hands.+             | Disconnect+             -- ^ Ask to part ways.+             | AddPlayer String+             -- ^ Ask to add a new player to the world.+             | UpdateVelocity (Double, Double)+             -- ^ Ask to update the velocity of a player's 'Blub'+             | SrcPls String+             -- ^ Ask the given IP for the source code.+             deriving (Eq, Generic, Show)++-- | The types of replies the blubber server sends.+data Reply = View ViewPort+           -- ^ The latest 'ViewPort' for the client.+           | SrcLink String+           -- ^ A link to the server's source code.+           deriving (Eq, Generic, Show)++instance Serialize Reply++-- | 'Message' uses a 'Serialize' instance to encode its data.+instance Serialize Message
+ src/Blubber/Server/Vector.hs view
@@ -0,0 +1,57 @@+{-# LANGUAGE DeriveGeneric #-}++{- |+Module      :  $Header$+Description :  The vector type and its operations.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Blubber.Server.Vector where++import Data.Serialize+  (+  Serialize,+  )+import GHC.Generics+  (+  Generic,+  )++-- A simple vector type with an x and a y.+data Vector = Vec+            {vx :: Double -- ^ The x position.+            ,vy :: Double -- ^ The y position.+            } deriving (Eq, Generic, Show)++-- | 'Vector' uses a 'Serialize' instance to encode its data.+instance Serialize Vector++infixl 6 ^-^+(^-^) :: Vector -> Vector -> Vector+-- | 'Vector' subtraction.+(Vec x y) ^-^ (Vec x' y') = Vec (x - x') (y - y')++infixl 6 ^+^+-- | 'Vector' addition.+(^+^) :: Vector -> Vector -> Vector+(Vec x y) ^+^ (Vec x' y') = Vec (x + x') (y + y')++infixl 7 ^*^+-- | Multiply a 'Vector' with a scalar.+(^*^) :: Vector -> Double -> Vector+(Vec x y) ^*^ n = Vec (n * x) (n * y)++infixl 7 ^/^+-- | Divide a 'Vector' by a scalar.+(^/^) :: Vector -> Double -> Vector+(Vec x y) ^/^ n = Vec (n / x) (n / y)++magVec :: Vector -> Double+-- | Calculate the magnitude of a 'Vector'.+magVec (Vec x y) = sqrt (x * x + y * y)++vecLimitMag :: Double -> Vector -> Vector+-- | Limit the magnitude of a 'Vector' to a scalar.+vecLimitMag m v | magVec v > m = v ^*^ (m / magVec v)+                | otherwise    = v
+ src/Blubber/Server/ViewPort.hs view
@@ -0,0 +1,128 @@+{-# LANGUAGE DeriveGeneric #-}+{-# OPTIONS_GHC -fno-warn-type-defaults #-}++{- |+Module      :  $Header$+Description :  The ViewPort type and its operations.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Blubber.Server.ViewPort where++import Data.Map (Map)+import qualified Data.Map as M+import Data.Set (Set)+import qualified Data.Set as S+import Data.Maybe+  (+  fromJust,+  )+import Data.Serialize+  (+  Serialize,+  )+import GHC.Generics+  (+  Generic,+  )++import Blubber.Server.Entity+  (+  Entity,+  mass,+  position,+  radius,+  )+import Blubber.Server.Vector+  (+  Vector (Vec),+  (^-^),+  magVec,+  vx,+  vy,+  )+import Blubber.Server.World+  (+  World,+  neutrals,+  clamp,+  height,+  neutrals,+  players,+  width,+  )++-- | A 'ViewPort' is the part of the 'World' that a client is privy to.+data ViewPort = MkViewPort+              {viewPos         :: Vector+               -- ^ The absolute position of the 'ViewPort'+              ,viewWidth       :: Double+               -- ^ The width of the 'ViewPort'.+              ,viewHeight      :: Double+               -- ^ The height of the 'ViewPort'.+              ,visiblePlayers  :: Map String Entity+              -- ^ The visible 'PlayerBlob's in the 'ViewPort'.+              ,visibleNeutrals :: [Entity]+              -- ^ The visible 'NeutralBlob's in the 'ViewPort'.+              } deriving (Eq, Generic, Show)+++-- | 'ViewPort' uses a 'Serialize' instance to encode its data.+instance Serialize ViewPort++mkViewPort :: World -> String -> ViewPort+-- | Make a 'ViewPort' for the passed in client's 'Entity'. If they don't have+--   an 'Entity', then we'll just give them the entire 'World' via+--   'worldViewPort'. The 'ViewPort' also includes the 'mass' of the player's+--   own 'Entity'.+mkViewPort w p =+  case M.lookup p (players w) of+    Just b  -> MkViewPort {viewPos         = position e+                          ,viewWidth       = wid+                          ,viewHeight      = hei+                          ,visiblePlayers  =+                            M.insert (p ++ ": " ++ show (floor (mass e))) b+                          . M.delete p $ getVisiblePlayers (players w)+                                                           (position e)+                                                           (radius e)+                          ,visibleNeutrals = S.toList+                                           $ getVisibles (neutrals w)+                                                         (position e)+                                                         (radius e)+                          }+    Nothing -> worldViewPort w+  where e   = fromJust (M.lookup p (players w)) -- Stooopid.+        wid = radius e * 16+        hei = radius e * 9++getVisiblePlayers :: Map String Entity -> Vector -> Double+                  -> Map String Entity+-- | Figure out which 'PlayerBlob's are visible to a client, based on their+--   'position' and 'radius'.+getVisiblePlayers v pos r = M.filter visibleP v+  where visibleP e = magVec (dev e ^-^ Vec (c 16 vx e) (c 9 vy e)) <= radius e+        dev        = (^-^ pos) . position+        c a d e    = clamp ((-(r * a)) / 2) (r * a / 2) (d (dev e))++getVisibles :: Set Entity -> Vector -> Double -> Set Entity+-- | Figure out which 'NeutralBlob's are visible to a client, based on their+--   'position' and 'radius'.+getVisibles v pos r = S.filter visibleP v+  where visibleP e = magVec (dev e ^-^ Vec (c 16 vx e) (c 9 vy e)) <= radius e+        dev        = (^-^ pos) . position+        c a d e    = clamp ((-(r * a)) / 2) (r * a / 2) (d (dev e))++worldViewPort :: World -> ViewPort+-- | Make a 'ViewPort' of essentieally the whole 'World' and all its+--   'Entity's.+worldViewPort w = MkViewPort+                {viewPos         = Vec 0 0+                ,viewWidth       = width w+                ,viewHeight      = height w+                ,visiblePlayers  = players w+                ,visibleNeutrals = S.elems (neutrals w)+                }++viewPort :: World -> String -> ViewPort+viewPort w p = w `mkViewPort` p
+ src/Blubber/Server/World.hs view
@@ -0,0 +1,262 @@+{-# LANGUAGE DeriveGeneric #-}++{- |+Module      :  $Header$+Description :  The blubber world.+Copyright   :  (c) plaimi 2015+License     :  AGPL-3++Maintainer  :  blubber@plaimi.net+-} module Blubber.Server.World where++import Data.Functor+  (+  (<$>),+  )+import qualified Data.List as L+import Data.Maybe+  (+  catMaybes,+  )+import Data.Map (Map)+import qualified Data.Map as M+import Data.Set (Set)+import qualified Data.Set as S+import System.Random+  (+  StdGen,+  randomR,+  )++import Blubber.Server.Entity+  (+  Entity (MkEntity),+  Blub (NeutralBlub, PlayerBlub),+  entity,+  intersect,+  isNeutral,+  fite,+  mass,+  position,+  targetPos,+  velocity,+  )+import Blubber.Server.Vector+  (+  Vector (Vec),+  (^+^),+  (^-^),+  (^*^),+  (^/^),+  magVec,+  vecLimitMag,+  )++-- | The 'World' in which the 'Entity's reside.+data World = MkWorld+           {width    :: Double+           -- ^ The width of the 'World'.+           ,height   :: Double+           -- ^ The height of the 'World'.+           ,players  :: Map String Entity+           -- ^ The 'PlayerBlob's in the 'World' indexed on their names.+           ,neutrals :: Set Entity+           -- ^ The 'NeutralBlob's in the 'World'.+           ,entropy  :: StdGen+           -- ^ The 'entropy' of the 'World', for randomising things.+           } deriving (Show)++addNeutral :: World -> World+-- | Try to add a 'NeutralBlub' to the 'World', if there is room for it. But+--   don't try *very* hard.+addNeutral w | S.size (neutrals w) < 32+            && available w b = w' {neutrals = S.insert b (neutrals w)}+             | otherwise     = w'+  where b                = MkEntity {position = Vec px py+                                    ,mass     = m+                                    ,entity   = NeutralBlub+                                    }+        (m,  entropy')   = randomR (1.0, 5.0) $ entropy w+        (px, entropy'')  = randomR (0.0, width w) entropy'+        (py, entropy''') = randomR (0.0, height w) entropy''+        w'               = w {entropy = entropy'''}++addPlayer :: World -> String -> World+-- | Add a 'PlayerBlub' belonging to the name in the passed in 'String', lest+--   it already has a 'PlayerBlub', in which case it's just ignored.+addPlayer w s | s `M.member` players w+             /= True      = if available w b+                               then w' {players = M.insert s b (players w)}+                               else addPlayer w' s+              | otherwise = w+  where+    b         = MkEntity {position = Vec px py+                         ,mass     = 10.0+                         ,entity   = PlayerBlub {velocity  = Vec 0 0+                                                ,targetPos = Vec 0 0+                                                }+                         }+    (px, e')  = randomR (0.0, width w) $ entropy w+    (py, e'') = randomR (0.0, height w) e'+    w'        = w {entropy = e''}++delPlayer :: World -> String -> World+-- | Delete a 'PlayerBlub' belonging to the name in the passed in 'String',+--   lest it doesn't exist, in which case it's just ignored.+delPlayer w p = w {players = M.delete p (players w)}++available :: World -> Entity -> Bool+-- | For use with 'Entity's that are not yet placed in the 'World', in order+--   to check that the spot you are attempting to place them in is actually+--   available -- i.e. that it doesn't intersect with already placed out+--   'Entity's+available w b = null . catMaybes $ intersect b+            <$> (S.elems (neutrals w) ++ M.elems (players w))++clamp :: Ord a => a -> a -> a -> a+-- | 'clamp' stuff between a min and a max.+clamp l h = max l . min h++createWorld :: StdGen -> World+-- | The initial 'World'.+createWorld s = MkWorld+              {width    = 160+              ,height   = 90+              ,players  = M.empty+              ,neutrals = S.empty+              ,entropy  = s+              }++updateVel :: Double -> Entity -> Entity+-- | Update the 'velocity' of an 'Entity' based on its 'targetPos', and+--   limited by its 'mass'.+updateVel dt e@(MkEntity {entity = b, mass = m})+  | isNeutral e = e+  | otherwise   = e {entity = b {velocity = velocity b ^+^ a ^*^ dt}}+  where a        | magVec dv <= 0.01 = Vec 0 0+                 | otherwise         = vecLimitMag (magVec dv / dt)+                                                 $ dv ^/^ (magVec dv * m)+        dv       = tv ^-^ velocity b+        tv       = vecLimitMag maxSpeed $ targetPos b ^*^ (maxSpeed / m)+        maxSpeed = 64 / (1 + log m)++updatePos :: Double -> World -> Entity -> Entity+-- | Update the 'position of an 'Entity' based on its 'velocity'. Makes sure+--   to 'clamp' the 'Entity' to the 'World' edges.+updatePos dt w e | isNeutral e = e+                 | otherwise   = e {position = clampPos $ position e+                                                      ^+^ velocity (entity e)+                                                      ^*^ dt}+  where clampPos (Vec x y) = Vec (clamp 0 (width  w) x) (clamp 0 (height w) y)++decay :: Double -> Entity -> Entity+-- | Natural decaying of 'Entity' 'mass', so as to not have too huge+-- 'Entity's.+decay dt e | isNeutral e = e+           | mass e > 1  = e {mass = 1 + (mass e - 1) * 0.999 ** dt}+           | otherwise   = e++blubs :: World -> World+blubs = playerBlubbers . neutralBlubbers++playerBlubbers :: World -> World+-- | Check if any one 'Entity' collides with any one other. If they do, delete+--   them out of the recursion, and keep checking the others until every+--   'Entity' is checked with every other.+playerBlubbers w = go (M.toList (players w)) (M.toList (players w)) w+  where+    go :: [(String, Entity)] -> [(String, Entity)] -> World -> World+    go [] _ v      = v+    go _ [] v      = v+    go (a:as) bs v =+      case playerBlubs a bs of+        Nothing             -> go as bs v+        Just ((s, Just a') ,(t, Nothing)) ->+          let z = M.delete t . M.insert s a' $ players v+          in  go as (L.delete a $ M.toList z) v {players = z}+        Just ((s, Nothing) ,(t, Just b')) ->+          let z = M.delete s . M.insert t b' $ players v+          in  go as (L.delete a $ M.toList z) v {players = z}+        Just _                            -> go as bs v++neutralBlubbers :: World -> World+-- | Check if any one 'Entity' collides with any one other. If they do, delete+--   them out of the recursion, and keep checking the others until every+--   'Entity' is checked with every other.+neutralBlubbers w = go (M.toList (players w)) (S.toList (neutrals w)) w+  where+    go :: [(String, Entity)] -> [Entity] -> World -> World+    go [] _ v      = v+    go _ [] v      = v+    go (a:as) bs v =+      case neutralBlubs a bs of+        Nothing           -> go as bs v+        Just ((s, a') ,b) -> let p' = M.insert s a' $ players v+                                 n' = S.delete b    $ neutrals v+                             in  go as (L.delete b $ S.toList n')+                                       v {players  = p', neutrals = n'}++playerBlubs :: (String, Entity) -> [(String, Entity)]+          -> Maybe ((String, Maybe Entity), (String, Maybe Entity))+-- | Given an 'Entity' of a 'PlayerBlub' and its id (as a 'String'), and+--   a list of other such things, let the 'Entity' 'fite' all the ones in the+--   passed in the list.+--+-- It keeps checking until there's a collision. At that point, it figures out+-- which one 'blubber's which. The 'blubber'er grows, and the 'blubber'ee is+-- deleted. Ruthless.+--+-- If there is no collision it returns 'Nothing'. If there is one, it returns+-- a 'Just' with two tuples -- one for each 'Blub'. The survivor will be+-- a 'Just', the other one 'Nothing'.+playerBlubs _ [] = Nothing+playerBlubs (s, a) ((t, b):bs)+  | s /= t     = case fite (a, b) of+                   (Just _,  Just _)  -> playerBlubs (s, a) bs+                   (Just a', Nothing) -> Just ((s, Just a'), (t, Nothing))+                   (Nothing, Just b') -> Just ((s, Nothing), (t, Just b'))+                   -- This next one should not happen at all.+                   (Nothing, Nothing) -> Just ((s, Nothing), (t, Nothing))+  | otherwise  = playerBlubs (s, a) bs++neutralBlubs :: (String, Entity) -> [Entity]+             -> Maybe ((String, Entity), Entity)+-- | Given an 'Entity' of a 'PlayerBlub' and its id (as a 'String'), and+--   a list of 'NeturalBlub's 'Entity's, let the 'PlayerBlub' 'Entity' 'fite'+--   all the 'NeutralbBlub's in the passed in list.+--+-- It keeps checking until there's a collision. At that point, it returns the+-- now rather quiute big 'PlayerBlub' and the poor 'NeutralBlub' it has+-- blubbered. If there is no collision it just returns 'Nothing'.+neutralBlubs _ [] = Nothing+neutralBlubs (s, a) (b:bs) = case fite (a, b) of+                               (Just a', Nothing) -> Just ((s, a'), b)+                               _                  -> neutralBlubs (s, a) bs++setTargetPos :: String -> Double -> Double -> World -> Map String Entity+-- | Check if the client in the passed in 'String' is the owner of an+-- 'Entity'; if so, set its 'targetPos' to the passed in 'Double's.+setTargetPos p x y w =+  case M.lookup p (players w) of+    Just e    | isNeutral e -> players w+              | otherwise   -> M.insert p e {entity = (entity e)+                                        {targetPos = Vec x y}} (players w)+    Nothing -> players w++updateWorld :: Double -> World -> World+-- | Update the 'World'. 'updateVel', 'updatePos', 'decay', and check for+-- 'blubbers'.+updateWorld dt w =+  blubs w {players = M.map (decay dt . updatePos dt w+                                       . updateVel dt) (players w)}+++handleInput :: Ord c => [(c, (Double, Double))] -> Map c String -> World+            -> World+-- | Checks if a client has a player. If it does, then update the 'targetPos'+-- of the player's 'Entity'.+handleInput [] _ w = w+handleInput ((c,(x, y)):as) cs w =+  case M.lookup c cs of+    Just p  -> handleInput as cs $ w {players = setTargetPos p x y w}+    Nothing -> handleInput as cs w
+ web/index.markdown view
@@ -0,0 +1,6 @@+---+title: blubber-server+---+Welcome to the blubber-server!++***[blubber-server source code](src.tar.gz)***
+ web/src.tar.gz view

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