diff --git a/LICENSE b/LICENSE
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+++ b/LICENSE
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+                    GNU AFFERO GENERAL PUBLIC LICENSE
+                       Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
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+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU Affero General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU Affero General Public License for more details.
+
+    You should have received a copy of the GNU Affero General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source.  For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code.  There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<http://www.gnu.org/licenses/>.
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,86 @@
+{- |
+- Module      :  $Header$
+- Description :  The blubber server Cabal setup file.
+- Copyright   :  (c) plaimi 2015
+- License     :  AGPL-3
+-
+- Maintainer  :  blubber@plaimi.net
+- -}
+
+import Control.Exception
+  (
+  catch,
+  )
+import Control.Monad
+  (
+  unless,
+  )
+import Data.Text
+  (
+  pack,
+  toTitle,
+  unpack,
+  )
+import Distribution.Simple
+  (
+  defaultMainWithHooks,
+  preBuild,
+  simpleUserHooks,
+  )
+import System.Exit
+  (
+  ExitCode (ExitSuccess),
+  )
+import System.IO.Error
+  (
+  isAlreadyExistsError,
+  ioeGetErrorString,
+  )
+import System.Posix
+  (
+  createDirectory,
+  )
+import System.Process
+  (
+  rawSystem,
+  )
+import Text.Printf
+  (
+  printf,
+  )
+
+main :: IO ()
+-- | Make web/src.tar.gz pre-build, so an URL may be served to clients upon
+-- request.
+main = defaultMainWithHooks
+     $ simpleUserHooks
+       {preBuild = \args buildFlags -> do
+         createDirectory "web" 0o755 `catch` \e ->
+           unless (isAlreadyExistsError e) $
+             printf ("couldn't make the web directory: %s\n"
+                  ++ "please do it yourself. we need it!")
+             $ unpack . toTitle . pack $ ioeGetErrorString e
+         exitCode <- rawSystem "tar" $ tarOut ++ tarIn
+         putStrLn $ echoOut exitCode
+         preBuild simpleUserHooks args buildFlags
+       }
+
+tarOut :: [String]
+-- | The file generated by tar.
+tarOut =  ["cfz", "web/src.tar.gz"]
+
+tarIn :: [String]
+-- | The files passed to tar.
+tarIn = ["Setup.hs"
+        ,"blubber-server.cabal"
+        ,"src"
+        ,"src-exec"
+        ]
+
+echoOut :: ExitCode -> String
+-- | Make an output text to echo, depending on the passed in 'ExitCode'.
+echoOut ExitSuccess = "'put src in web/src.tar.gz'"
+echoOut _           = "'uh-oh! couldn't make a gzipped tarball of the src! "
+                   ++ "you need to put the src of your blubber server in a "
+                   ++ "file \"web/src.tar.gz\" before building. this is to "
+                   ++ "comply with the GNU AGPLv3."
diff --git a/blubber-server.cabal b/blubber-server.cabal
new file mode 100644
--- /dev/null
+++ b/blubber-server.cabal
@@ -0,0 +1,58 @@
+name:                  blubber-server
+version:               0.0.1
+synopsis:              The blubber server, serves blubber clients.
+description:           The blubber server. blubber is an arcade game in
+                       which the player tries to build the biggest blob
+                       by blubberping the other blobs before they
+                       blubber the player's blob.
+homepage:              https://secure.plaimi.net/games/blubber.html
+license:               AGPL-3
+license-file:          LICENSE
+author:                plaimi
+maintainer:            blubber@plaimi.net
+copyright:             (c) plaimi 2015
+category:              Game
+build-type:            Custom
+cabal-version:         >=1.10
+data-files:            web/index.markdown
+                       web/src.tar.gz
+
+source-repository head
+  type:                git
+  location:            git://github.com/plaimi/blubber-server.git
+
+library
+  exposed-modules:     Blubber.Server.Entity
+                       Blubber.Server.Message
+                       Blubber.Server.Vector
+                       Blubber.Server.World
+                       Blubber.Server.ViewPort
+  other-extensions:    DeriveGeneric
+  build-depends:       base       >=4.7 && <4.8,
+                       cereal     >=0.4 && <0.5,
+                       containers >=0.5 && <0.6,
+                       random     >=1.1 && <1.2
+  hs-source-dirs:      src
+  default-language:    Haskell2010
+
+executable blubber-server
+  main-is:             blubber-server.hs
+  other-extensions:    OverloadedStrings
+  other-modules:       Paths_blubber_server
+  build-depends:       base               >=4.7  && <4.9,
+                       blubber-server,
+                       Cabal              >=1.18  && <1.23,
+                       cereal             >=0.4   && <0.5,
+                       containers         >=0.5   && <0.6,
+                       data-default-class >=0.0.1 && <0.1,
+                       network            >=2.6   && <2.7,
+                       pandoc             >=1.14  && <1.15,
+                       process            >=1.2   && <1.3,
+                       random             >=1.1   && <1.2,
+                       scotty             >=0.7   && <0.11,
+                       text               >=1.2   && <1.3,
+                       transformers       >=0.4   && <0.5,
+                       unix               >=2.7   && <2.8
+  hs-source-dirs:      src-exec
+  default-language:    Haskell2010
+  ghc-options:         -threaded -with-rtsopts=-N
diff --git a/src-exec/blubber-server.hs b/src-exec/blubber-server.hs
new file mode 100644
--- /dev/null
+++ b/src-exec/blubber-server.hs
@@ -0,0 +1,287 @@
+{-# LANGUAGE OverloadedStrings #-}
+{-# OPTIONS_GHC -fno-warn-type-defaults #-}
+
+{- |
+Module      :  $Header$
+Description :  The blubber server entry point.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Main where
+
+import Control.Arrow
+  (
+  second,
+  )
+import Control.Concurrent
+  (
+  forkIO,
+  )
+import Control.Concurrent.Chan
+  (
+  Chan,
+  newChan,
+  readChan,
+  writeChan,
+  )
+import Control.Monad
+  (
+  forever,
+  void,
+  )
+import Control.Monad.IO.Class
+  (
+  liftIO,
+  )
+import Data.Default.Class
+  (
+  def,
+  )
+import Data.IORef
+  (
+  IORef,
+  newIORef,
+  readIORef,
+  writeIORef,
+  )
+import Data.Functor
+  (
+  (<$>),
+  )
+import qualified Data.Foldable as F
+import Data.Map
+  (
+  Map,
+  delete,
+  empty,
+  fromList,
+  insert,
+  toList,
+  )
+import qualified Data.Map as M
+import Data.Text.Lazy
+  (
+  pack,
+  )
+import Data.Serialize
+  (
+  decode,
+  encode,
+  )
+import Network.Socket
+  (
+  Family (AF_INET),
+  SockAddr (SockAddrInet),
+  Socket,
+  SocketType (Datagram),
+  bind,
+  iNADDR_ANY,
+  socket,
+  withSocketsDo
+  )
+import Network.Socket.ByteString
+  (
+  recvFrom,
+  sendTo,
+  )
+import System.Random
+  (
+  newStdGen,
+  )
+import System.Posix.Unistd
+  (
+  usleep,
+  )
+import Text.Pandoc.Readers.Markdown
+  (
+  readMarkdown,
+  )
+import Text.Pandoc.Writers.HTML
+  (
+  writeHtmlString,
+  )
+import Web.Scotty
+  (
+  file,
+  get,
+  html,
+  setHeader,
+  scotty,
+  )
+import System.Environment
+  (
+  getArgs,
+  )
+
+import Blubber.Server.Message
+  (
+  Message (AddPlayer, Connect, Disconnect, SrcPls, UpdateVelocity),
+  Reply (SrcLink, View)
+  )
+import Blubber.Server.ViewPort
+  (
+  ViewPort,
+  mkViewPort,
+  )
+import Blubber.Server.World
+  (
+  World,
+  addNeutral,
+  addPlayer,
+  createWorld,
+  delPlayer,
+  handleInput,
+  updateWorld,
+  )
+
+import Paths_blubber_server
+
+-- | An 'Event' can either be a message from the client, or a 'Tick' to
+--   the 'World' a bit further ahead.
+data Event = ClientMessage SockAddr Message
+           -- ^ A 'Message' from the client.
+           | Tick Double Double
+           -- A 'Tick' means an update is due.
+           deriving (Show)
+
+-- | An internal wrapper type for server news to the client.
+data ServerNews = WorldUpdate (Map SockAddr ViewPort)
+                -- ^ The 'World' has been updated; new 'ViewPorts' required.
+                | SourceLink SockAddr String
+                -- ^ Someone's asked for a link to the source code.
+                deriving (Show)
+
+main :: IO ()
+-- | Our 'main' entry point. Sets up chans & IOrefs, & spawns the right
+--   threads to do the actual work.
+--
+--   It also sets up a tiny Web server at port 8765, serving some info and
+--   the source code. The game itself is on port 12354.
+main = withSocketsDo $ do
+  s <- socket AF_INET Datagram 0
+  r <- newStdGen
+  as <- getArgs
+  let (gp, wp) = case as of
+             [g', w'] -> (fromInteger . read $ g', fromInteger . read $ w')
+             _        -> error "start with ./blubber-server [PORT] [PORT]"
+  bind s $ SockAddrInet gp iNADDR_ANY
+  wi <- newChan
+  wo <- newChan
+  is <- newIORef empty
+  _ <- forkIO $ forever $ listen s wi is
+  _ <- forkIO $ forever $ talk s wo
+  _ <- forkIO $ watch wi 0.01 0.0
+  _ <- forkIO $ serve wp
+  putStrLn $ "Setting blubbers to blub... (port " ++ show gp
+                                                  ++ ") (ctrl-c to quit)"
+  step wp wi wo is (createWorld r) empty
+
+watch :: Chan Event -> Double -> Double -> IO ()
+-- | Sleep a bit, and add a new 'Tick' via a 'Chan Event'
+watch wi dt t = do
+  usleep . round $ 1000000 * dt
+  writeChan wi $ Tick dt t
+  watch wi dt (t + dt)
+
+step :: Int
+    -> Chan Event
+    -> Chan ServerNews
+    -> IORef (Map SockAddr (Double, Double))
+    -> World
+    -> Map SockAddr String
+    -> IO ()
+-- | 'step' the 'World' one 'step' ahead. It takes five arguments, and is
+-- jolly complicated at present.
+--
+-- First 'wi', which is a 'Chan' written to by 'listen'
+-- when it wants to 'Connect', 'DisConnect', or 'AddPlayer', and by 'watch'
+-- when it wants to 'Tick'.
+--
+-- Then 'wo', which is the 'IORef' which 'step' writes to when it has updated
+-- the clients and/or the 'World'. This is used by 'talk' to send out
+-- a 'ViewPort' based on the 'World' to each client.
+--
+-- Next up, we have 'is' -- an 'IORef' with a 'Map' of 'SockAddr's and their
+-- latest desired inputs, as two 'Double's, one for x, one for y. 'listen'
+-- writes to this channel; 'step' reads it and is responsible for actually
+-- doing 'handleInput'
+--
+-- Then the two last arguments are the 'World' and a list of clients. These
+-- are updated in 'step', and written to the 'wo' channel for 'talk' to use.
+-- 'step' recurses with these two arguments as its state.
+step wp wi wo is w cs = do
+  wj <- readChan wi
+  (cs', w') <- case wj of
+                 Tick dt t         -> do
+                   js <- readIORef is
+                   let w'   = handleInput (toList js) cs w
+                   let w''  = updateWorld dt w'
+                   let w''' = if round (t / 5) /= round ((t - dt) / 5)
+                                 then addNeutral w''
+                                 else w''
+                   writeChan wo $ WorldUpdate (mkViewPorts cs w)
+                   return (cs, w''')
+                 ClientMessage c m ->
+                   case m of
+                     Connect       -> do
+                       return (insert c "" cs, w)
+                     Disconnect    -> do
+                       case M.lookup c cs of
+                                        Just p  -> return (delete c cs
+                                                          ,w `delPlayer` p)
+                                        Nothing -> return (cs, w)
+                     (AddPlayer p) -> return (insert c p cs, w `addPlayer` p)
+                     SrcPls i      -> do
+                       writeChan wo (SourceLink c (i ++ ":" ++ show wp
+                                                     ++ "/src.tar.gz"))
+                       return (cs, w)
+                     _             -> return (cs, w)
+  step wp wi wo is w' cs'
+
+
+listen :: Socket -> Chan Event -> IORef (Map SockAddr (Double, Double))
+       -> IO ()
+-- | Check if the clients have anything to say. Put the last thing each client
+-- has to say in the 'Map' of 'IORef's.
+listen sock wi is = do
+  (m, c) <- recvFrom sock 4096
+  case decode m of
+    Right cm -> case cm of
+                  UpdateVelocity (x, y) -> do
+                    js <- readIORef is
+                    writeIORef is $ insert c (x, y) js
+                  _                     -> writeChan wi $ ClientMessage c cm
+    Left  _  -> return ()
+
+talk :: Socket -> Chan ServerNews -> IO ()
+-- | Send out updated 'ViewPort's to the connect clients.
+talk s wo = do
+  m <- readChan wo
+  case m of
+    WorldUpdate cv    -> (\(c, vp) ->
+      sendTo s (encode (View vp)) c) `F.mapM_` toList cv
+    SourceLink c a -> void $ sendTo s (encode (SrcLink a)) c
+
+serve :: Int -> IO ()
+-- | Very simple Web server with an info page and the source code of the game.
+--
+-- The info page is compiled from web/index.markdown.
+--
+-- The source is served from web/src.tar.gz.
+serve = flip scotty $ do
+  get "/src.tar.gz"  $ do
+    setHeader "Content-Disposition" "attachment"
+    setHeader "Content-Type" "application/x-gzip"
+    setHeader "filename" "src.tar.gz"
+    file =<< liftIO (getDataFileName "web/src.tar.gz")
+  get "/" $ do
+    setHeader "Content-Type" "text/html"
+    f <- liftIO $ readFile =<< getDataFileName "web/index.markdown"
+    case readMarkdown def f of
+      Left  _ -> html "blubber-server"
+      Right m -> html . pack . writeHtmlString def $ m
+
+mkViewPorts :: Map SockAddr String -> World -> Map SockAddr ViewPort
+-- | Make a 'ViewPort' for ever client.
+mkViewPorts cs w = fromList $ (mkViewPort w `second`) <$> toList cs
diff --git a/src/Blubber/Server/Entity.hs b/src/Blubber/Server/Entity.hs
new file mode 100644
--- /dev/null
+++ b/src/Blubber/Server/Entity.hs
@@ -0,0 +1,96 @@
+{-# LANGUAGE DeriveGeneric #-}
+
+{- |
+Module      :  $Header$
+Description :  The Entity type and its operations.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Blubber.Server.Entity where
+
+import Data.Serialize
+  (
+  Serialize,
+  )
+import GHC.Generics
+  (
+  Generic,
+  )
+
+import Blubber.Server.Vector
+  (
+  Vector (Vec),
+  (^+^),
+  (^-^),
+  (^*^),
+  (^/^),
+  magVec,
+  )
+
+-- | An 'Entity' is a 'Blub' with a position and mass.
+data Entity = MkEntity
+            {position :: Vector -- ^ The position of the 'Blub'.
+            ,mass     :: Double -- ^ The mass of the 'Blub'.
+            ,entity   :: Blub   -- ^ The Blub itself.
+            } deriving (Eq, Generic, Show)
+
+-- | 'Entity's may be ordered based on their 'mass'.
+instance Ord Entity where compare e f = compare (mass e) (mass f)
+
+-- | 'Entity' uses a 'Serialize' instance to encode its data.
+instance Serialize Entity
+
+-- | The 'Blub' is our hero. It is either a 'NeutralBlub' that may simply be
+--   consumed by 'PlayerBlub', or it is indeed a 'PlayerBlub'.
+--   A human-controlled 'Blub' has a velocity and a target position in
+--   addition to the usual 'Entity' stuff.
+data Blub = NeutralBlub
+          | PlayerBlub
+          {velocity  :: Vector
+          ,targetPos :: Vector
+          } deriving (Eq, Generic, Show)
+
+-- | 'Blub' uses a 'Serialize' instance to encode its data.
+instance Serialize Blub
+
+radius :: Entity -> Double
+-- | The 'radius' of the 'Entity'.
+radius = sqrt . mass
+
+isNeutral :: Entity -> Bool
+-- | 'isNeutral' is a quick hack to check if an 'Entity' holds a 'NeutralBlub'
+--   or not.
+isNeutral = n . entity where n NeutralBlub = True
+                             n _           = False
+
+intersect :: Entity -> Entity -> Maybe Vector
+-- | Simple circle-circle-based intersect check of 'Entity's based on their
+--   'radius'.
+intersect e f | radius e + radius f > magVec v = Just v
+              | otherwise                      = Nothing
+  where v = position e ^-^ position f
+
+fite :: (Entity, Entity) -> (Maybe Entity, Maybe Entity)
+-- | A 'fite' between the passed in 'Entity's. The bigger one eats the
+--   smaller. If they are equal no one eats each other. They just hug.
+fite (b, c) = case b `intersect` c of
+                Just _ | b > c     -> (Just $ b `blubber` c
+                                      ,Nothing)
+                       | b < c     -> (Nothing
+                                      ,Just $ c `blubber` b)
+                       | otherwise -> (Just b, Just c)
+                Nothing            -> (Just b, Just c)
+
+blubber :: Entity -> Entity -> Entity
+-- | Let the first 'Entity' 'blubber' the second 'Entity'. I.e. EAT IT!
+--   Omnomnom.
+blubber b c | isNeutral b = b
+            | otherwise   = b
+                          {mass   = mass b + mass c
+                          ,entity = (entity b)
+                                  {velocity = (velocity (entity b) ^*^ mass b
+                                    ^+^ vc ^*^ mass c) ^/^ (mass b + mass c)}
+    }
+  where vc  | isNeutral c = Vec 0 0
+            | otherwise   = velocity (entity c)
diff --git a/src/Blubber/Server/Message.hs b/src/Blubber/Server/Message.hs
new file mode 100644
--- /dev/null
+++ b/src/Blubber/Server/Message.hs
@@ -0,0 +1,49 @@
+{-# LANGUAGE DeriveGeneric #-}
+
+{- |
+Module      :  $Header$
+Description :  The blubber messaging format for communicating with the server.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Blubber.Server.Message where
+
+import Data.Serialize
+  (
+  Serialize,
+  )
+import GHC.Generics
+  (
+  Generic,
+  )
+
+import Blubber.Server.ViewPort
+  (
+  ViewPort,
+  )
+
+-- | The types of messages the blubber server accepts.
+data Message = Connect
+             -- ^ Ask to shake hands.
+             | Disconnect
+             -- ^ Ask to part ways.
+             | AddPlayer String
+             -- ^ Ask to add a new player to the world.
+             | UpdateVelocity (Double, Double)
+             -- ^ Ask to update the velocity of a player's 'Blub'
+             | SrcPls String
+             -- ^ Ask the given IP for the source code.
+             deriving (Eq, Generic, Show)
+
+-- | The types of replies the blubber server sends.
+data Reply = View ViewPort
+           -- ^ The latest 'ViewPort' for the client.
+           | SrcLink String
+           -- ^ A link to the server's source code.
+           deriving (Eq, Generic, Show)
+
+instance Serialize Reply
+
+-- | 'Message' uses a 'Serialize' instance to encode its data.
+instance Serialize Message
diff --git a/src/Blubber/Server/Vector.hs b/src/Blubber/Server/Vector.hs
new file mode 100644
--- /dev/null
+++ b/src/Blubber/Server/Vector.hs
@@ -0,0 +1,57 @@
+{-# LANGUAGE DeriveGeneric #-}
+
+{- |
+Module      :  $Header$
+Description :  The vector type and its operations.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Blubber.Server.Vector where
+
+import Data.Serialize
+  (
+  Serialize,
+  )
+import GHC.Generics
+  (
+  Generic,
+  )
+
+-- A simple vector type with an x and a y.
+data Vector = Vec
+            {vx :: Double -- ^ The x position.
+            ,vy :: Double -- ^ The y position.
+            } deriving (Eq, Generic, Show)
+
+-- | 'Vector' uses a 'Serialize' instance to encode its data.
+instance Serialize Vector
+
+infixl 6 ^-^
+(^-^) :: Vector -> Vector -> Vector
+-- | 'Vector' subtraction.
+(Vec x y) ^-^ (Vec x' y') = Vec (x - x') (y - y')
+
+infixl 6 ^+^
+-- | 'Vector' addition.
+(^+^) :: Vector -> Vector -> Vector
+(Vec x y) ^+^ (Vec x' y') = Vec (x + x') (y + y')
+
+infixl 7 ^*^
+-- | Multiply a 'Vector' with a scalar.
+(^*^) :: Vector -> Double -> Vector
+(Vec x y) ^*^ n = Vec (n * x) (n * y)
+
+infixl 7 ^/^
+-- | Divide a 'Vector' by a scalar.
+(^/^) :: Vector -> Double -> Vector
+(Vec x y) ^/^ n = Vec (n / x) (n / y)
+
+magVec :: Vector -> Double
+-- | Calculate the magnitude of a 'Vector'.
+magVec (Vec x y) = sqrt (x * x + y * y)
+
+vecLimitMag :: Double -> Vector -> Vector
+-- | Limit the magnitude of a 'Vector' to a scalar.
+vecLimitMag m v | magVec v > m = v ^*^ (m / magVec v)
+                | otherwise    = v
diff --git a/src/Blubber/Server/ViewPort.hs b/src/Blubber/Server/ViewPort.hs
new file mode 100644
--- /dev/null
+++ b/src/Blubber/Server/ViewPort.hs
@@ -0,0 +1,128 @@
+{-# LANGUAGE DeriveGeneric #-}
+{-# OPTIONS_GHC -fno-warn-type-defaults #-}
+
+{- |
+Module      :  $Header$
+Description :  The ViewPort type and its operations.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Blubber.Server.ViewPort where
+
+import Data.Map (Map)
+import qualified Data.Map as M
+import Data.Set (Set)
+import qualified Data.Set as S
+import Data.Maybe
+  (
+  fromJust,
+  )
+import Data.Serialize
+  (
+  Serialize,
+  )
+import GHC.Generics
+  (
+  Generic,
+  )
+
+import Blubber.Server.Entity
+  (
+  Entity,
+  mass,
+  position,
+  radius,
+  )
+import Blubber.Server.Vector
+  (
+  Vector (Vec),
+  (^-^),
+  magVec,
+  vx,
+  vy,
+  )
+import Blubber.Server.World
+  (
+  World,
+  neutrals,
+  clamp,
+  height,
+  neutrals,
+  players,
+  width,
+  )
+
+-- | A 'ViewPort' is the part of the 'World' that a client is privy to.
+data ViewPort = MkViewPort
+              {viewPos         :: Vector
+               -- ^ The absolute position of the 'ViewPort'
+              ,viewWidth       :: Double
+               -- ^ The width of the 'ViewPort'.
+              ,viewHeight      :: Double
+               -- ^ The height of the 'ViewPort'.
+              ,visiblePlayers  :: Map String Entity
+              -- ^ The visible 'PlayerBlob's in the 'ViewPort'.
+              ,visibleNeutrals :: [Entity]
+              -- ^ The visible 'NeutralBlob's in the 'ViewPort'.
+              } deriving (Eq, Generic, Show)
+
+
+-- | 'ViewPort' uses a 'Serialize' instance to encode its data.
+instance Serialize ViewPort
+
+mkViewPort :: World -> String -> ViewPort
+-- | Make a 'ViewPort' for the passed in client's 'Entity'. If they don't have
+--   an 'Entity', then we'll just give them the entire 'World' via
+--   'worldViewPort'. The 'ViewPort' also includes the 'mass' of the player's
+--   own 'Entity'.
+mkViewPort w p =
+  case M.lookup p (players w) of
+    Just b  -> MkViewPort {viewPos         = position e
+                          ,viewWidth       = wid
+                          ,viewHeight      = hei
+                          ,visiblePlayers  =
+                            M.insert (p ++ ": " ++ show (floor (mass e))) b
+                          . M.delete p $ getVisiblePlayers (players w)
+                                                           (position e)
+                                                           (radius e)
+                          ,visibleNeutrals = S.toList
+                                           $ getVisibles (neutrals w)
+                                                         (position e)
+                                                         (radius e)
+                          }
+    Nothing -> worldViewPort w
+  where e   = fromJust (M.lookup p (players w)) -- Stooopid.
+        wid = radius e * 16
+        hei = radius e * 9
+
+getVisiblePlayers :: Map String Entity -> Vector -> Double
+                  -> Map String Entity
+-- | Figure out which 'PlayerBlob's are visible to a client, based on their
+--   'position' and 'radius'.
+getVisiblePlayers v pos r = M.filter visibleP v
+  where visibleP e = magVec (dev e ^-^ Vec (c 16 vx e) (c 9 vy e)) <= radius e
+        dev        = (^-^ pos) . position
+        c a d e    = clamp ((-(r * a)) / 2) (r * a / 2) (d (dev e))
+
+getVisibles :: Set Entity -> Vector -> Double -> Set Entity
+-- | Figure out which 'NeutralBlob's are visible to a client, based on their
+--   'position' and 'radius'.
+getVisibles v pos r = S.filter visibleP v
+  where visibleP e = magVec (dev e ^-^ Vec (c 16 vx e) (c 9 vy e)) <= radius e
+        dev        = (^-^ pos) . position
+        c a d e    = clamp ((-(r * a)) / 2) (r * a / 2) (d (dev e))
+
+worldViewPort :: World -> ViewPort
+-- | Make a 'ViewPort' of essentieally the whole 'World' and all its
+--   'Entity's.
+worldViewPort w = MkViewPort
+                {viewPos         = Vec 0 0
+                ,viewWidth       = width w
+                ,viewHeight      = height w
+                ,visiblePlayers  = players w
+                ,visibleNeutrals = S.elems (neutrals w)
+                }
+
+viewPort :: World -> String -> ViewPort
+viewPort w p = w `mkViewPort` p
diff --git a/src/Blubber/Server/World.hs b/src/Blubber/Server/World.hs
new file mode 100644
--- /dev/null
+++ b/src/Blubber/Server/World.hs
@@ -0,0 +1,262 @@
+{-# LANGUAGE DeriveGeneric #-}
+
+{- |
+Module      :  $Header$
+Description :  The blubber world.
+Copyright   :  (c) plaimi 2015
+License     :  AGPL-3
+
+Maintainer  :  blubber@plaimi.net
+-} module Blubber.Server.World where
+
+import Data.Functor
+  (
+  (<$>),
+  )
+import qualified Data.List as L
+import Data.Maybe
+  (
+  catMaybes,
+  )
+import Data.Map (Map)
+import qualified Data.Map as M
+import Data.Set (Set)
+import qualified Data.Set as S
+import System.Random
+  (
+  StdGen,
+  randomR,
+  )
+
+import Blubber.Server.Entity
+  (
+  Entity (MkEntity),
+  Blub (NeutralBlub, PlayerBlub),
+  entity,
+  intersect,
+  isNeutral,
+  fite,
+  mass,
+  position,
+  targetPos,
+  velocity,
+  )
+import Blubber.Server.Vector
+  (
+  Vector (Vec),
+  (^+^),
+  (^-^),
+  (^*^),
+  (^/^),
+  magVec,
+  vecLimitMag,
+  )
+
+-- | The 'World' in which the 'Entity's reside.
+data World = MkWorld
+           {width    :: Double
+           -- ^ The width of the 'World'.
+           ,height   :: Double
+           -- ^ The height of the 'World'.
+           ,players  :: Map String Entity
+           -- ^ The 'PlayerBlob's in the 'World' indexed on their names.
+           ,neutrals :: Set Entity
+           -- ^ The 'NeutralBlob's in the 'World'.
+           ,entropy  :: StdGen
+           -- ^ The 'entropy' of the 'World', for randomising things.
+           } deriving (Show)
+
+addNeutral :: World -> World
+-- | Try to add a 'NeutralBlub' to the 'World', if there is room for it. But
+--   don't try *very* hard.
+addNeutral w | S.size (neutrals w) < 32
+            && available w b = w' {neutrals = S.insert b (neutrals w)}
+             | otherwise     = w'
+  where b                = MkEntity {position = Vec px py
+                                    ,mass     = m
+                                    ,entity   = NeutralBlub
+                                    }
+        (m,  entropy')   = randomR (1.0, 5.0) $ entropy w
+        (px, entropy'')  = randomR (0.0, width w) entropy'
+        (py, entropy''') = randomR (0.0, height w) entropy''
+        w'               = w {entropy = entropy'''}
+
+addPlayer :: World -> String -> World
+-- | Add a 'PlayerBlub' belonging to the name in the passed in 'String', lest
+--   it already has a 'PlayerBlub', in which case it's just ignored.
+addPlayer w s | s `M.member` players w
+             /= True      = if available w b
+                               then w' {players = M.insert s b (players w)}
+                               else addPlayer w' s
+              | otherwise = w
+  where
+    b         = MkEntity {position = Vec px py
+                         ,mass     = 10.0
+                         ,entity   = PlayerBlub {velocity  = Vec 0 0
+                                                ,targetPos = Vec 0 0
+                                                }
+                         }
+    (px, e')  = randomR (0.0, width w) $ entropy w
+    (py, e'') = randomR (0.0, height w) e'
+    w'        = w {entropy = e''}
+
+delPlayer :: World -> String -> World
+-- | Delete a 'PlayerBlub' belonging to the name in the passed in 'String',
+--   lest it doesn't exist, in which case it's just ignored.
+delPlayer w p = w {players = M.delete p (players w)}
+
+available :: World -> Entity -> Bool
+-- | For use with 'Entity's that are not yet placed in the 'World', in order
+--   to check that the spot you are attempting to place them in is actually
+--   available -- i.e. that it doesn't intersect with already placed out
+--   'Entity's
+available w b = null . catMaybes $ intersect b
+            <$> (S.elems (neutrals w) ++ M.elems (players w))
+
+clamp :: Ord a => a -> a -> a -> a
+-- | 'clamp' stuff between a min and a max.
+clamp l h = max l . min h
+
+createWorld :: StdGen -> World
+-- | The initial 'World'.
+createWorld s = MkWorld
+              {width    = 160
+              ,height   = 90
+              ,players  = M.empty
+              ,neutrals = S.empty
+              ,entropy  = s
+              }
+
+updateVel :: Double -> Entity -> Entity
+-- | Update the 'velocity' of an 'Entity' based on its 'targetPos', and
+--   limited by its 'mass'.
+updateVel dt e@(MkEntity {entity = b, mass = m})
+  | isNeutral e = e
+  | otherwise   = e {entity = b {velocity = velocity b ^+^ a ^*^ dt}}
+  where a        | magVec dv <= 0.01 = Vec 0 0
+                 | otherwise         = vecLimitMag (magVec dv / dt)
+                                                 $ dv ^/^ (magVec dv * m)
+        dv       = tv ^-^ velocity b
+        tv       = vecLimitMag maxSpeed $ targetPos b ^*^ (maxSpeed / m)
+        maxSpeed = 64 / (1 + log m)
+
+updatePos :: Double -> World -> Entity -> Entity
+-- | Update the 'position of an 'Entity' based on its 'velocity'. Makes sure
+--   to 'clamp' the 'Entity' to the 'World' edges.
+updatePos dt w e | isNeutral e = e
+                 | otherwise   = e {position = clampPos $ position e
+                                                      ^+^ velocity (entity e)
+                                                      ^*^ dt}
+  where clampPos (Vec x y) = Vec (clamp 0 (width  w) x) (clamp 0 (height w) y)
+
+decay :: Double -> Entity -> Entity
+-- | Natural decaying of 'Entity' 'mass', so as to not have too huge
+-- 'Entity's.
+decay dt e | isNeutral e = e
+           | mass e > 1  = e {mass = 1 + (mass e - 1) * 0.999 ** dt}
+           | otherwise   = e
+
+blubs :: World -> World
+blubs = playerBlubbers . neutralBlubbers
+
+playerBlubbers :: World -> World
+-- | Check if any one 'Entity' collides with any one other. If they do, delete
+--   them out of the recursion, and keep checking the others until every
+--   'Entity' is checked with every other.
+playerBlubbers w = go (M.toList (players w)) (M.toList (players w)) w
+  where
+    go :: [(String, Entity)] -> [(String, Entity)] -> World -> World
+    go [] _ v      = v
+    go _ [] v      = v
+    go (a:as) bs v =
+      case playerBlubs a bs of
+        Nothing             -> go as bs v
+        Just ((s, Just a') ,(t, Nothing)) ->
+          let z = M.delete t . M.insert s a' $ players v
+          in  go as (L.delete a $ M.toList z) v {players = z}
+        Just ((s, Nothing) ,(t, Just b')) ->
+          let z = M.delete s . M.insert t b' $ players v
+          in  go as (L.delete a $ M.toList z) v {players = z}
+        Just _                            -> go as bs v
+
+neutralBlubbers :: World -> World
+-- | Check if any one 'Entity' collides with any one other. If they do, delete
+--   them out of the recursion, and keep checking the others until every
+--   'Entity' is checked with every other.
+neutralBlubbers w = go (M.toList (players w)) (S.toList (neutrals w)) w
+  where
+    go :: [(String, Entity)] -> [Entity] -> World -> World
+    go [] _ v      = v
+    go _ [] v      = v
+    go (a:as) bs v =
+      case neutralBlubs a bs of
+        Nothing           -> go as bs v
+        Just ((s, a') ,b) -> let p' = M.insert s a' $ players v
+                                 n' = S.delete b    $ neutrals v
+                             in  go as (L.delete b $ S.toList n')
+                                       v {players  = p', neutrals = n'}
+
+playerBlubs :: (String, Entity) -> [(String, Entity)]
+          -> Maybe ((String, Maybe Entity), (String, Maybe Entity))
+-- | Given an 'Entity' of a 'PlayerBlub' and its id (as a 'String'), and
+--   a list of other such things, let the 'Entity' 'fite' all the ones in the
+--   passed in the list.
+--
+-- It keeps checking until there's a collision. At that point, it figures out
+-- which one 'blubber's which. The 'blubber'er grows, and the 'blubber'ee is
+-- deleted. Ruthless.
+--
+-- If there is no collision it returns 'Nothing'. If there is one, it returns
+-- a 'Just' with two tuples -- one for each 'Blub'. The survivor will be
+-- a 'Just', the other one 'Nothing'.
+playerBlubs _ [] = Nothing
+playerBlubs (s, a) ((t, b):bs)
+  | s /= t     = case fite (a, b) of
+                   (Just _,  Just _)  -> playerBlubs (s, a) bs
+                   (Just a', Nothing) -> Just ((s, Just a'), (t, Nothing))
+                   (Nothing, Just b') -> Just ((s, Nothing), (t, Just b'))
+                   -- This next one should not happen at all.
+                   (Nothing, Nothing) -> Just ((s, Nothing), (t, Nothing))
+  | otherwise  = playerBlubs (s, a) bs
+
+neutralBlubs :: (String, Entity) -> [Entity]
+             -> Maybe ((String, Entity), Entity)
+-- | Given an 'Entity' of a 'PlayerBlub' and its id (as a 'String'), and
+--   a list of 'NeturalBlub's 'Entity's, let the 'PlayerBlub' 'Entity' 'fite'
+--   all the 'NeutralbBlub's in the passed in list.
+--
+-- It keeps checking until there's a collision. At that point, it returns the
+-- now rather quiute big 'PlayerBlub' and the poor 'NeutralBlub' it has
+-- blubbered. If there is no collision it just returns 'Nothing'.
+neutralBlubs _ [] = Nothing
+neutralBlubs (s, a) (b:bs) = case fite (a, b) of
+                               (Just a', Nothing) -> Just ((s, a'), b)
+                               _                  -> neutralBlubs (s, a) bs
+
+setTargetPos :: String -> Double -> Double -> World -> Map String Entity
+-- | Check if the client in the passed in 'String' is the owner of an
+-- 'Entity'; if so, set its 'targetPos' to the passed in 'Double's.
+setTargetPos p x y w =
+  case M.lookup p (players w) of
+    Just e    | isNeutral e -> players w
+              | otherwise   -> M.insert p e {entity = (entity e)
+                                        {targetPos = Vec x y}} (players w)
+    Nothing -> players w
+
+updateWorld :: Double -> World -> World
+-- | Update the 'World'. 'updateVel', 'updatePos', 'decay', and check for
+-- 'blubbers'.
+updateWorld dt w =
+  blubs w {players = M.map (decay dt . updatePos dt w
+                                       . updateVel dt) (players w)}
+
+
+handleInput :: Ord c => [(c, (Double, Double))] -> Map c String -> World
+            -> World
+-- | Checks if a client has a player. If it does, then update the 'targetPos'
+-- of the player's 'Entity'.
+handleInput [] _ w = w
+handleInput ((c,(x, y)):as) cs w =
+  case M.lookup c cs of
+    Just p  -> handleInput as cs $ w {players = setTargetPos p x y w}
+    Nothing -> handleInput as cs w
diff --git a/web/index.markdown b/web/index.markdown
new file mode 100644
--- /dev/null
+++ b/web/index.markdown
@@ -0,0 +1,6 @@
+---
+title: blubber-server
+---
+Welcome to the blubber-server!
+
+***[blubber-server source code](src.tar.gz)***
diff --git a/web/src.tar.gz b/web/src.tar.gz
new file mode 100644
Binary files /dev/null and b/web/src.tar.gz differ
