packages feed

aztecs-sdl-text 0.3.0 → 0.4.0

raw patch · 2 files changed

+12/−11 lines, 2 filesdep ~aztecsdep ~aztecs-sdl

Dependency ranges changed: aztecs, aztecs-sdl

Files

aztecs-sdl-text.cabal view
@@ -1,6 +1,6 @@ cabal-version: 2.4 name:          aztecs-sdl-text-version:       0.3.0+version:       0.4.0 license:       BSD-3-Clause license-file:  LICENSE maintainer:    matt@hunzinger.me@@ -11,12 +11,12 @@                object (e.g. sword, monster, etc), in the game has a unique EntityId. Each                entity has various Components associated with it (material, weight, damage, etc).                Systems act on entities which have the required Components.-homepage:      https://github.com/matthunz/aztecs+homepage:      https://github.com/aztecs-hs/aztecs-sdl-text category:      Game Engine  source-repository head     type:     git-    location: https://github.com/matthunz/aztecs.git+    location: https://github.com/aztecs-hs/aztecs-sdl-text.git  library     exposed-modules:@@ -26,8 +26,8 @@     ghc-options:      -Wall     build-depends:         base >=4.6 && <5,-        aztecs >= 0.5,-        aztecs-sdl >= 0.2,+        aztecs >= 0.7 && <0.8,+        aztecs-sdl >= 0.4 && <0.5,         containers >=0.6,         deepseq >=1,         mtl >=2,
src/Aztecs/SDL/Text.hs view
@@ -31,6 +31,7 @@ import Aztecs.SDL (Surface (..)) import Control.Arrow (returnA, (>>>)) import Control.DeepSeq+import Control.Monad.IO.Class import Data.Maybe (mapMaybe) import qualified Data.Text as T import GHC.Generics (Generic)@@ -59,15 +60,15 @@   return Surface {sdlSurface = s, surfaceBounds = Nothing}  -- | Setup SDL TrueType-Font (TTF) support.-setup :: Schedule IO () ()-setup = system (Asset.setup @Font) >>> task (const F.initialize)+setup :: (MonadIO m) => Schedule m () ()+setup = system (Asset.setup @Font) >>> access (const F.initialize)  -- | Load font assets.-load :: Schedule IO () ()+load :: (MonadIO m) => Schedule m () () load = Asset.loadAssets @Font  -- | Draw text components.-draw :: Schedule IO () ()+draw :: (MonadIO m) => Schedule m () () draw = proc () -> do   !texts <-     reader $@@ -86,13 +87,13 @@           (\(eId, t, maybeSurface) -> (eId,textContent t,maybeSurface,) <$> lookupAsset (textFont t) assetServer)           texts   !draws <--    task $+    access $       mapM         ( \(eId, content, maybeSurface, font) -> do             case maybeSurface of               Just lastSurface -> freeSurface $ sdlSurface lastSurface               Nothing -> return ()-            surface <- drawText content font+            surface <- liftIO $ drawText content font             return (eId, surface)         )       -<