cabal-version: 2.4
name: aztecs-sdl-text
version: 0.4.0
license: BSD-3-Clause
license-file: LICENSE
maintainer: matt@hunzinger.me
author: Matt Hunzinger
synopsis: A type-safe and friendly Entity-Component-System (ECS) for Haskell
description: The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
ECS follows the principal of composition over inheritence. Each type of
object (e.g. sword, monster, etc), in the game has a unique EntityId. Each
entity has various Components associated with it (material, weight, damage, etc).
Systems act on entities which have the required Components.
homepage: https://github.com/aztecs-hs/aztecs-sdl-text
category: Game Engine
source-repository head
type: git
location: https://github.com/aztecs-hs/aztecs-sdl-text.git
library
exposed-modules:
Aztecs.SDL.Text
hs-source-dirs: src
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4.6 && <5,
aztecs >= 0.7 && <0.8,
aztecs-sdl >= 0.4 && <0.5,
containers >=0.6,
deepseq >=1,
mtl >=2,
sdl2 >=2,
sdl2-ttf >=2,
text >=1.2,
linear >= 1