awesomium-glut (empty) → 0.1.0.0
raw patch · 4 files changed
+332/−0 lines, 4 filesdep +GLUTdep +awesomiumdep +awesomium-rawsetup-changed
Dependencies added: GLUT, awesomium, awesomium-raw, base
Files
- LICENSE +165/−0
- Setup.hs +2/−0
- awesomium-glut.cabal +30/−0
- src/Graphics/UI/Awesomium/GLUT.hs +135/−0
+ LICENSE view
@@ -0,0 +1,165 @@+ GNU LESSER GENERAL PUBLIC LICENSE+ Version 3, 29 June 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.+++ This version of the GNU Lesser General Public License incorporates+the terms and conditions of version 3 of the GNU General Public+License, supplemented by the additional permissions listed below.++ 0. 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Combined Libraries.++ You may place library facilities that are a work based on the+Library side by side in a single library together with other library+facilities that are not Applications and are not covered by this+License, and convey such a combined library under terms of your+choice, if you do both of the following:++ a) Accompany the combined library with a copy of the same work based+ on the Library, uncombined with any other library facilities,+ conveyed under the terms of this License.++ b) Give prominent notice with the combined library that part of it+ is a work based on the Library, and explaining where to find the+ accompanying uncombined form of the same work.++ 6. Revised Versions of the GNU Lesser General Public License.++ The Free Software Foundation may publish revised and/or new versions+of the GNU Lesser General Public License from time to time. Such new+versions will be similar in spirit to the present version, but may+differ in detail to address new problems or concerns.++ Each version is given a distinguishing version number. If the+Library as you received it specifies that a certain numbered version+of the GNU Lesser General Public License "or any later version"+applies to it, you have the option of following the terms and+conditions either of that published version or of any later version+published by the Free Software Foundation. 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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ awesomium-glut.cabal view
@@ -0,0 +1,30 @@++Name: awesomium-glut+Version: 0.1.0.0+Synopsis: Utilities for using Awesomium with GLUT.+License: LGPL-3+License-File: LICENSE+Copyright: (c) 2012 Maksymilian Owsianny+Author: Maksymilian Owsianny+Maintainer: Maksymilian.Owsianny+AwesomiumGLUT@gmail.com+Bug-Reports: https://github.com/MaxOw/awesomium-glut/issues+Category: Graphics, Web+Build-Type: Simple+Stability: Experimental+Cabal-Version: >=1.8++Description: This package contains utilities for integrating+ Awesomium with GLUT (Mainly functions for+ marshalling input).++Source-Repository head+ Type: git+ Location: https://github.com/MaxOw/awesomium-glut.git++library+ Exposed-Modules: Graphics.UI.Awesomium.GLUT+ Build-Depends : awesomium-raw, awesomium+ , base >= 3 && < 5+ , GLUT+ Hs-Source-Dirs : src+
+ src/Graphics/UI/Awesomium/GLUT.hs view
@@ -0,0 +1,135 @@+----------------------------------------------------------------------+-- |+-- Module : Graphics.UI.Awesomium.GLUT+-- Copyright : (c) 2012 Maksymilian Owsianny+-- License : LGPL-3 (see the file LICENSE)+-- +-- Maintainer : Maksymilian.Owsianny+AwesomiumGLUT@gmail.com+-- Stability : Experimental+-- Portability : Portable?+--+-- This is a helpful little module for using Awesomium with GLUT.+--+-- If you do not care for processing input in your program and want+-- all of it go through @Awesomium@, you can simply write:+--+-- @+-- motionCallback $= Just (injectMouseMotionGLUT wv)+-- passiveMotionCallback $= Just (injectMouseMotionGLUT wv)+-- keyboardMouseCallback $= Just (injectKeyboardMouseGLUT wv)+-- @+--+----------------------------------------------------------------------++module Graphics.UI.Awesomium.GLUT+ ( injectMouseMotionGLUT+ , injectMouseGLUT+ , injectKeyboardGLUT+ , injectKeyboardMouseGLUT+) where++import Data.Bits ((.|.))+import Data.Char+import Graphics.UI.GLUT as GL+import Graphics.UI.Awesomium as Awesomium+import Graphics.UI.Awesomium.Raw as Awesomium++----------------------------------------------------------------------++-- | Injects mouse position to Awesomium.+injectMouseMotionGLUT :: WebView -> Position -> IO ()+injectMouseMotionGLUT wv (Position x y) =+ injectMouseMove wv (fromIntegral x) (fromIntegral y)++----------------------------------------------------------------------++-- | Injects mouse buttons state to Awesomium.+injectMouseGLUT :: WebView -> Key -> KeyState -> IO ()+injectMouseGLUT wv (MouseButton b) Down =+ marshalMouseButton b $ injectMouseDown wv+injectMouseGLUT wv (MouseButton b) Up =+ marshalMouseButton b $ injectMouseUp wv+injectMouseGLUT wv _ _ = return ()++----------------------------------------------------------------------++-- | Injects keyboard state to Awesomium.+injectKeyboardGLUT :: WebView -> Key -> KeyState -> Modifiers -> IO ()+injectKeyboardGLUT wv key@(Char k) ks m =+ injectKeyboardEvent wv $ defaultKeyboardEvent+ { wkeType = marshalType key ks+ , wkeModifiers = marshalModifiers m+ , wkeText = k+ , wkeVirtualKeyCode = marshalKey key}+injectKeyboardGLUT wv key@(SpecialKey k) ks m =+ injectKeyboardEvent wv $ defaultKeyboardEvent+ { wkeType = marshalType key ks+ , wkeModifiers = marshalModifiers m+ , wkeVirtualKeyCode = marshalKey key}+injectKeyboardGLUT wv _ _ _ = return ()++----------------------------------------------------------------------++-- | Injects both mouse and keyboard state to Awesomium. For+-- simplicity the arguments are the same as required by GLUT+-- 'Graphics.UI.GLUT.Callbacks.Window.keyboarMouseCallback'.+injectKeyboardMouseGLUT+ :: WebView -> Key -> KeyState -> Modifiers -> Position -> IO ()+injectKeyboardMouseGLUT wv mb@(MouseButton _) ks m _ =+ injectMouseGLUT wv mb ks+injectKeyboardMouseGLUT wv kb ks m _ =+ injectKeyboardGLUT wv kb ks m++----------------------------------------------------------------------++defaultKeyboardEvent = WebkeyboardEvent+ { wkeType = WktKeydown+ , wkeModifiers = 0+ , wkeVirtualKeyCode = 0+ , wkeNativeKeyCode = 0+ , wkeText = '\0'+ , wkeUnmodifiedText = '\0'+ , wkeIsSystemKey = False }++marshalType (Char k) Down | isPrint k = WktChar+marshalType _ Down = WktKeydown+marshalType _ Up = WktKeyup++marshalKey (Char k) = fromEnum . toUpper $ k+marshalKey (SpecialKey k) = case k of+ KeyF1 -> 0x70+ KeyF2 -> 0x71+ KeyF3 -> 0x72+ KeyF4 -> 0x73+ KeyF5 -> 0x74+ KeyF6 -> 0x75+ KeyF7 -> 0x76+ KeyF8 -> 0x77+ KeyF9 -> 0x78+ KeyF10 -> 0x79+ KeyF11 -> 0x7A+ KeyF12 -> 0x7B+ KeyLeft -> 0x25+ KeyUp -> 0x26+ KeyRight -> 0x27+ KeyDown -> 0x28+ KeyPageUp -> 0x21+ KeyPageDown -> 0x22+ KeyHome -> 0x24+ KeyEnd -> 0x23+ KeyInsert -> 0x2D+ KeyNumLock -> 0x90+ KeyDelete -> 0x2E+ -- KeyUnknown k -> k+marshalKey _ = 0++marshalMouseButton LeftButton f = f Awesomium.MbLeft+marshalMouseButton RightButton f = f Awesomium.MbRight+marshalMouseButton MiddleButton f = f Awesomium.MbMiddle+marshalMouseButton _ _ = return ()++marshalModifiers m = foldr1 (.|.)+ [ ifd GL.shift 0x1+ , ifd GL.ctrl 0x2+ , ifd GL.alt 0x4 ]+ where ifd f v = if (f m == Down) then v else 0