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awesomium-glut (empty) → 0.1.0.0

raw patch · 4 files changed

+332/−0 lines, 4 filesdep +GLUTdep +awesomiumdep +awesomium-rawsetup-changed

Dependencies added: GLUT, awesomium, awesomium-raw, base

Files

+ LICENSE view
@@ -0,0 +1,165 @@+                  GNU LESSER GENERAL PUBLIC LICENSE+                       Version 3, 29 June 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.+++  This version of the GNU Lesser General Public License incorporates+the terms and conditions of version 3 of the GNU General Public+License, supplemented by the additional permissions listed below.++  0. 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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ awesomium-glut.cabal view
@@ -0,0 +1,30 @@++Name:                awesomium-glut+Version:             0.1.0.0+Synopsis:            Utilities for using Awesomium with GLUT.+License:             LGPL-3+License-File:        LICENSE+Copyright:           (c) 2012 Maksymilian Owsianny+Author:              Maksymilian Owsianny+Maintainer:          Maksymilian.Owsianny+AwesomiumGLUT@gmail.com+Bug-Reports:         https://github.com/MaxOw/awesomium-glut/issues+Category:            Graphics, Web+Build-Type:          Simple+Stability:           Experimental+Cabal-Version:       >=1.8++Description:         This package contains utilities for integrating+                     Awesomium with GLUT (Mainly functions for+                     marshalling input).++Source-Repository head+  Type:     git+  Location: https://github.com/MaxOw/awesomium-glut.git++library+    Exposed-Modules: Graphics.UI.Awesomium.GLUT+    Build-Depends  : awesomium-raw, awesomium+                   , base >= 3 && < 5+                   , GLUT+    Hs-Source-Dirs : src+
+ src/Graphics/UI/Awesomium/GLUT.hs view
@@ -0,0 +1,135 @@+----------------------------------------------------------------------+-- |+-- Module      :  Graphics.UI.Awesomium.GLUT+-- Copyright   :  (c) 2012 Maksymilian Owsianny+-- License     :  LGPL-3 (see the file LICENSE)+-- +-- Maintainer  :  Maksymilian.Owsianny+AwesomiumGLUT@gmail.com+-- Stability   :  Experimental+-- Portability :  Portable?+--+-- This is a helpful little module for using Awesomium with GLUT.+--+-- If you do not care for processing input in your program and want+-- all of it go through @Awesomium@, you can simply write:+--+-- @+--     motionCallback $= Just (injectMouseMotionGLUT wv)+--     passiveMotionCallback $= Just (injectMouseMotionGLUT wv)+--     keyboardMouseCallback $= Just (injectKeyboardMouseGLUT wv)+-- @+--+----------------------------------------------------------------------++module Graphics.UI.Awesomium.GLUT+    ( injectMouseMotionGLUT+    , injectMouseGLUT+    , injectKeyboardGLUT+    , injectKeyboardMouseGLUT+) where++import Data.Bits ((.|.))+import Data.Char+import Graphics.UI.GLUT as GL+import Graphics.UI.Awesomium as Awesomium+import Graphics.UI.Awesomium.Raw as Awesomium++----------------------------------------------------------------------++-- | Injects mouse position to Awesomium.+injectMouseMotionGLUT :: WebView -> Position -> IO ()+injectMouseMotionGLUT wv (Position x y) =+    injectMouseMove wv (fromIntegral x) (fromIntegral y)++----------------------------------------------------------------------++-- | Injects mouse buttons state to Awesomium.+injectMouseGLUT :: WebView -> Key -> KeyState -> IO ()+injectMouseGLUT wv (MouseButton b) Down =+    marshalMouseButton b $ injectMouseDown wv+injectMouseGLUT wv (MouseButton b) Up   =+    marshalMouseButton b $ injectMouseUp wv+injectMouseGLUT wv _ _ = return ()++----------------------------------------------------------------------++-- | Injects keyboard state to Awesomium.+injectKeyboardGLUT :: WebView -> Key -> KeyState -> Modifiers -> IO ()+injectKeyboardGLUT wv key@(Char k) ks m =+    injectKeyboardEvent wv $ defaultKeyboardEvent+        { wkeType = marshalType key ks+        , wkeModifiers = marshalModifiers m+        , wkeText = k+        , wkeVirtualKeyCode = marshalKey key}+injectKeyboardGLUT wv key@(SpecialKey k) ks m =+    injectKeyboardEvent wv $ defaultKeyboardEvent+        { wkeType = marshalType key ks+        , wkeModifiers = marshalModifiers m+        , wkeVirtualKeyCode = marshalKey key}+injectKeyboardGLUT wv _ _ _ = return ()++----------------------------------------------------------------------++-- | Injects both mouse and keyboard state to Awesomium. For+-- simplicity the arguments are the same as required by GLUT+-- 'Graphics.UI.GLUT.Callbacks.Window.keyboarMouseCallback'.+injectKeyboardMouseGLUT+    :: WebView -> Key -> KeyState -> Modifiers -> Position -> IO ()+injectKeyboardMouseGLUT wv mb@(MouseButton _) ks m _ =+    injectMouseGLUT wv mb ks+injectKeyboardMouseGLUT wv kb ks m _ =+    injectKeyboardGLUT wv kb ks m++----------------------------------------------------------------------++defaultKeyboardEvent = WebkeyboardEvent+    { wkeType           = WktKeydown+    , wkeModifiers      = 0+    , wkeVirtualKeyCode = 0+    , wkeNativeKeyCode  = 0+    , wkeText           = '\0'+    , wkeUnmodifiedText = '\0'+    , wkeIsSystemKey    = False }++marshalType (Char k) Down | isPrint k = WktChar+marshalType _ Down = WktKeydown+marshalType _ Up   = WktKeyup++marshalKey (Char k) = fromEnum . toUpper $ k+marshalKey (SpecialKey k) = case k of+    KeyF1        -> 0x70+    KeyF2        -> 0x71+    KeyF3        -> 0x72+    KeyF4        -> 0x73+    KeyF5        -> 0x74+    KeyF6        -> 0x75+    KeyF7        -> 0x76+    KeyF8        -> 0x77+    KeyF9        -> 0x78+    KeyF10       -> 0x79+    KeyF11       -> 0x7A+    KeyF12       -> 0x7B+    KeyLeft      -> 0x25+    KeyUp        -> 0x26+    KeyRight     -> 0x27+    KeyDown      -> 0x28+    KeyPageUp    -> 0x21+    KeyPageDown  -> 0x22+    KeyHome      -> 0x24+    KeyEnd       -> 0x23+    KeyInsert    -> 0x2D+    KeyNumLock   -> 0x90+    KeyDelete    -> 0x2E+    -- KeyUnknown k -> k+marshalKey _ = 0++marshalMouseButton LeftButton   f = f Awesomium.MbLeft+marshalMouseButton RightButton  f = f Awesomium.MbRight+marshalMouseButton MiddleButton f = f Awesomium.MbMiddle+marshalMouseButton _ _ = return ()++marshalModifiers m = foldr1 (.|.)+    [ ifd GL.shift 0x1+    , ifd GL.ctrl  0x2+    , ifd GL.alt   0x4 ]+    where ifd f v = if (f m == Down) then v else 0