diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+                  GNU LESSER GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
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+
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diff --git a/Setup.hs b/Setup.hs
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+++ b/Setup.hs
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+import Distribution.Simple
+main = defaultMain
diff --git a/awesomium-glut.cabal b/awesomium-glut.cabal
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--- /dev/null
+++ b/awesomium-glut.cabal
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+
+Name:                awesomium-glut
+Version:             0.1.0.0
+Synopsis:            Utilities for using Awesomium with GLUT.
+License:             LGPL-3
+License-File:        LICENSE
+Copyright:           (c) 2012 Maksymilian Owsianny
+Author:              Maksymilian Owsianny
+Maintainer:          Maksymilian.Owsianny+AwesomiumGLUT@gmail.com
+Bug-Reports:         https://github.com/MaxOw/awesomium-glut/issues
+Category:            Graphics, Web
+Build-Type:          Simple
+Stability:           Experimental
+Cabal-Version:       >=1.8
+
+Description:         This package contains utilities for integrating
+                     Awesomium with GLUT (Mainly functions for
+                     marshalling input).
+
+Source-Repository head
+  Type:     git
+  Location: https://github.com/MaxOw/awesomium-glut.git
+
+library
+    Exposed-Modules: Graphics.UI.Awesomium.GLUT
+    Build-Depends  : awesomium-raw, awesomium
+                   , base >= 3 && < 5
+                   , GLUT
+    Hs-Source-Dirs : src
+
diff --git a/src/Graphics/UI/Awesomium/GLUT.hs b/src/Graphics/UI/Awesomium/GLUT.hs
new file mode 100644
--- /dev/null
+++ b/src/Graphics/UI/Awesomium/GLUT.hs
@@ -0,0 +1,135 @@
+----------------------------------------------------------------------
+-- |
+-- Module      :  Graphics.UI.Awesomium.GLUT
+-- Copyright   :  (c) 2012 Maksymilian Owsianny
+-- License     :  LGPL-3 (see the file LICENSE)
+-- 
+-- Maintainer  :  Maksymilian.Owsianny+AwesomiumGLUT@gmail.com
+-- Stability   :  Experimental
+-- Portability :  Portable?
+--
+-- This is a helpful little module for using Awesomium with GLUT.
+--
+-- If you do not care for processing input in your program and want
+-- all of it go through @Awesomium@, you can simply write:
+--
+-- @
+--     motionCallback $= Just (injectMouseMotionGLUT wv)
+--     passiveMotionCallback $= Just (injectMouseMotionGLUT wv)
+--     keyboardMouseCallback $= Just (injectKeyboardMouseGLUT wv)
+-- @
+--
+----------------------------------------------------------------------
+
+module Graphics.UI.Awesomium.GLUT
+    ( injectMouseMotionGLUT
+    , injectMouseGLUT
+    , injectKeyboardGLUT
+    , injectKeyboardMouseGLUT
+) where
+
+import Data.Bits ((.|.))
+import Data.Char
+import Graphics.UI.GLUT as GL
+import Graphics.UI.Awesomium as Awesomium
+import Graphics.UI.Awesomium.Raw as Awesomium
+
+----------------------------------------------------------------------
+
+-- | Injects mouse position to Awesomium.
+injectMouseMotionGLUT :: WebView -> Position -> IO ()
+injectMouseMotionGLUT wv (Position x y) =
+    injectMouseMove wv (fromIntegral x) (fromIntegral y)
+
+----------------------------------------------------------------------
+
+-- | Injects mouse buttons state to Awesomium.
+injectMouseGLUT :: WebView -> Key -> KeyState -> IO ()
+injectMouseGLUT wv (MouseButton b) Down =
+    marshalMouseButton b $ injectMouseDown wv
+injectMouseGLUT wv (MouseButton b) Up   =
+    marshalMouseButton b $ injectMouseUp wv
+injectMouseGLUT wv _ _ = return ()
+
+----------------------------------------------------------------------
+
+-- | Injects keyboard state to Awesomium.
+injectKeyboardGLUT :: WebView -> Key -> KeyState -> Modifiers -> IO ()
+injectKeyboardGLUT wv key@(Char k) ks m =
+    injectKeyboardEvent wv $ defaultKeyboardEvent
+        { wkeType = marshalType key ks
+        , wkeModifiers = marshalModifiers m
+        , wkeText = k
+        , wkeVirtualKeyCode = marshalKey key}
+injectKeyboardGLUT wv key@(SpecialKey k) ks m =
+    injectKeyboardEvent wv $ defaultKeyboardEvent
+        { wkeType = marshalType key ks
+        , wkeModifiers = marshalModifiers m
+        , wkeVirtualKeyCode = marshalKey key}
+injectKeyboardGLUT wv _ _ _ = return ()
+
+----------------------------------------------------------------------
+
+-- | Injects both mouse and keyboard state to Awesomium. For
+-- simplicity the arguments are the same as required by GLUT
+-- 'Graphics.UI.GLUT.Callbacks.Window.keyboarMouseCallback'.
+injectKeyboardMouseGLUT
+    :: WebView -> Key -> KeyState -> Modifiers -> Position -> IO ()
+injectKeyboardMouseGLUT wv mb@(MouseButton _) ks m _ =
+    injectMouseGLUT wv mb ks
+injectKeyboardMouseGLUT wv kb ks m _ =
+    injectKeyboardGLUT wv kb ks m
+
+----------------------------------------------------------------------
+
+defaultKeyboardEvent = WebkeyboardEvent
+    { wkeType           = WktKeydown
+    , wkeModifiers      = 0
+    , wkeVirtualKeyCode = 0
+    , wkeNativeKeyCode  = 0
+    , wkeText           = '\0'
+    , wkeUnmodifiedText = '\0'
+    , wkeIsSystemKey    = False }
+
+marshalType (Char k) Down | isPrint k = WktChar
+marshalType _ Down = WktKeydown
+marshalType _ Up   = WktKeyup
+
+marshalKey (Char k) = fromEnum . toUpper $ k
+marshalKey (SpecialKey k) = case k of
+    KeyF1        -> 0x70
+    KeyF2        -> 0x71
+    KeyF3        -> 0x72
+    KeyF4        -> 0x73
+    KeyF5        -> 0x74
+    KeyF6        -> 0x75
+    KeyF7        -> 0x76
+    KeyF8        -> 0x77
+    KeyF9        -> 0x78
+    KeyF10       -> 0x79
+    KeyF11       -> 0x7A
+    KeyF12       -> 0x7B
+    KeyLeft      -> 0x25
+    KeyUp        -> 0x26
+    KeyRight     -> 0x27
+    KeyDown      -> 0x28
+    KeyPageUp    -> 0x21
+    KeyPageDown  -> 0x22
+    KeyHome      -> 0x24
+    KeyEnd       -> 0x23
+    KeyInsert    -> 0x2D
+    KeyNumLock   -> 0x90
+    KeyDelete    -> 0x2E
+    -- KeyUnknown k -> k
+marshalKey _ = 0
+
+marshalMouseButton LeftButton   f = f Awesomium.MbLeft
+marshalMouseButton RightButton  f = f Awesomium.MbRight
+marshalMouseButton MiddleButton f = f Awesomium.MbMiddle
+marshalMouseButton _ _ = return ()
+
+marshalModifiers m = foldr1 (.|.)
+    [ ifd GL.shift 0x1
+    , ifd GL.ctrl  0x2
+    , ifd GL.alt   0x4 ]
+    where ifd f v = if (f m == Down) then v else 0
