packages feed

ansi-terminal-game (empty) → 0.1.0.0

raw patch · 17 files changed

+1541/−0 lines, 17 filesdep +ansi-terminaldep +ansi-terminal-gamedep +arraysetup-changed

Dependencies added: ansi-terminal, ansi-terminal-game, array, base, bytestring, cereal, clock, hspec, linebreak, split, terminal-size, timers-tick

Files

+ LICENSE view
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+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ ansi-terminal-game.cabal view
@@ -0,0 +1,87 @@+name:                ansi-terminal-game+version:             0.1.0.0+synopsis:            sdl-like functions for terminal applications, based on+                     ansi-terminal+description:         Library which aims to replicate standard 2d game+                     functions (blit, ticks, timers, etc.) in a terminal+                     setting.+                     Aims to be cross compatible (based on "ansi-terminal",+                     no unix-only dependencies), practical.+                     This is a proof of concept release, used to implement+                     @http://www.ariis.it/static/articles/animascii/page.html@+                     . See example folder for some minimal programs.+homepage:            none-yet+license:             GPL-3+license-file:        LICENSE+author:              Francesco Ariis+maintainer:          fa-ml@ariis.it+copyright:           © 2017-2018 Francesco Ariis+category:            Game+build-type:          Simple+extra-source-files:  changes.txt+cabal-version:       >=1.10++flag example+  description:       builds examples+  default:           False++library+  exposed-modules:     Terminal.Game,+                       Terminal.Game.Internal+  other-modules:       Terminal.Game.ANSI,+                       Terminal.Game.Plane,+                       Terminal.Game.Draw,+                       Terminal.Game.Animation,+                       Terminal.Game.Input,+                       Terminal.Game.Timer,+                       Terminal.Game.GameLoop+                       Terminal.Game.Utils+  build-depends:       base == 4.*,+                       array,+                       timers-tick,+                       split,+                       ansi-terminal,+                       terminal-size,+                       cereal,+                       bytestring,+                       clock,+                       linebreak,+                       split+  hs-source-dirs:      src+  default-language:    Haskell2010++  -- horrible horrible horrible hack to make unbuffered input+  -- work on Windows+  if os(windows)+    hs-source-dirs: platform-dep/windows+  if !os(windows)+    hs-source-dirs: platform-dep/non-win++test-suite test+  default-language:    Haskell2010+  ghc-options:         -Wall+  HS-Source-Dirs:      test, src+  main-is:             Test.hs+  build-depends:       base==4.*,+                       array,+                       linebreak+                       -- the above plus hspec+                       , hspec+  type:                exitcode-stdio-1.0++executable alone-in-a-room+    if flag(example)+      build-depends:    base == 4.*,+                        ansi-terminal-game+    else+      buildable:        False++    hs-source-dirs:   example+    main-is:          Alone.hs+    default-language: Haskell2010+    -- With the -threaded option, only foreign calls with the unsafe+    -- attribute will block all other threads.+    -- TODO [breaking] [severe] [u:3] senza threaded non compila sin windows+    -- required on win before ghc 8.4?+    ghc-options:      -threaded+
+ changes.txt view
@@ -0,0 +1,5 @@+# Revision history for ansi-terminal-game++## 0.1.0.0  -- YYYY-mm-dd++* First version. Released on an unsuspecting world.
+ example/Alone.hs view
@@ -0,0 +1,68 @@+module Main where++-- alone in a room: a scary game+-- vai a dormire+-- scary room+-- escape+-- blink exit, blink enemies+-- pit+-- randomly generated++import Terminal.Game++main :: IO ()+main = gameLoop "Alone in a room"+                (GameState (10, 10) Stop False)+                logicFun+                drawFun+                (\gs -> gsQuit gs)+                5++-- STATE --++data GameState = GameState { gsCoord :: (Integer, Integer),+                             gsMove  :: Move,+                             gsQuit  :: Bool }++data Move = N | S | E | W | Stop+          deriving (Show, Eq)++logicFun :: GameState -> Maybe Char -> IO GameState+logicFun gs               (Just 'q') = return $ gs { gsQuit = True }+logicFun (GameState cs m b) Nothing  =+               return $ GameState (pos m cs) m b -- xxx duplicated code+logicFun (GameState cs m b) (Just c) =+            let m' = move m c+            in return $ GameState (pos m' cs) m' b++-- SCI movement+move :: Move -> Char -> Move+move N 'w' = Stop+move S 's' = Stop+move W 'a' = Stop+move E 'd' = Stop+move _ 'w' = N+move _ 's' = S+move _ 'a' = W+move _ 'd' = E+move m _   = m++-- todo add boundaries+pos :: Move -> (Integer, Integer) -> (Integer, Integer)+pos Stop cs = cs+pos N    (r, c) = (r-1, c  )+pos S    (r, c) = (r+1, c  )+pos E    (r, c) = (r  , c+1)+pos W    (r, c) = (r  , c-1)+++-- DRAW --++drawFun :: GameState -> Plane+drawFun (GameState (r, c) _ _) =+                           blankPlane 80 25 &+                (1, 1)   % box '_' 80 25    &+                (2, 2)   % box ' ' 78 23    &+                (15, 20) % textBox "tap WASD to move, tap again to stop"+                                   10 4     &+                (r, c) % cell '@'
+ platform-dep/non-win/Terminal/Game/Input.hs view
@@ -0,0 +1,9 @@+--------------------------------------------------------------------------------+-- Nonbuffering getChar+-- 2017 Francesco Ariis GPLv3                                             80cols+--------------------------------------------------------------------------------++module Terminal.Game.Input where++inputCharTerminal :: IO Char+inputCharTerminal = getChar
+ platform-dep/windows/Terminal/Game/Input.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- Nonbuffering getChar+-- 2017 Francesco Ariis GPLv3                                             80cols+--------------------------------------------------------------------------------+{-# LANGUAGE ForeignFunctionInterface #-}++-- see .cabal conditionals for more info++module Terminal.Game.Input where++import qualified Foreign.C.Types as FT+import qualified Data.Char       as C++inputCharTerminal :: IO Char+inputCharTerminal = getCharWindows++-- no idea but unsafe breaks it+getCharWindows :: IO Char+getCharWindows = fmap (C.chr . fromEnum) c_getch+foreign import ccall safe "conio.h getch"+  c_getch :: IO FT.CInt+
+ src/Terminal/Game.hs view
@@ -0,0 +1,70 @@+-------------------------------------------------------------------------------+-- Operate the Terminal machinery.+-- 2017 Francesco Ariis GPLv3+-------------------------------------------------------------------------------++-- Basic col-on-black ASCII terminal, operations.+-- Only module to be imported.++-- todo color [release]+-- todo resize screen corruption [grave]+-- add docs [release]++module Terminal.Game ( -- * Game loop+                       gameLoop,+                       -- * Plane+                       Plane,                  -- types+                       Coords, Width, Height,+                       stringPlane,            -- crea+                       blankPlane, addVitrum,+                       copyPlane, pastePlane,  -- slice+                       planeSize, paperPlane,  -- info+                       -- * Draw+                       (%), (&), cell,         -- draw+                       box, textBox,+                       -- * Animations+                       Animation, Loop(..),    -- types+                       creaAni,+                       tick, reset,            -- operate+                                             -- xxx metti fetchframe in+                                             --     documentation+                                             --     e anche isexpired+                       getFrames,+                       encodeAni,              -- serialise+                       decodeAni,+                       -- * Timers+                       Timed,                  -- types+                       ExpBehaviour(..),+                       creaTimer,              -- crea+                       creaBoolTimer,+                       fetchFrame, isExpired,  -- operate+                       -- * Utils+                       screenSize+                     )+    where++import Terminal.Game.GameLoop+import Terminal.Game.Plane+import Terminal.Game.Draw+-- xxx rivedi gli export di animation, encapsula tutto il possibile+import Terminal.Game.Animation+import Terminal.Game.Timer+import Terminal.Game.Utils++-- todo text deve essere gestito da una cosa smart, pensa a pp leijin++-- todo [post-first-release] setTitle hSupportsANSI bold? italics? intensity++-- todo geekosaur threaded shit bug++--    geekosaur f-a, a. heh. so the thoguht I had turned out to+--           be correct:+--           Control.Concurent.rtsSupportsBoundThreads (because+--           green threads can't be usefully bound)+--            x hiratara+--              [~hiratara@240f:7:4708:1:47a:b8c4:d18a:d063]+--              has left Ping timeout: 276 seconds [#haskell]+--    geekosaur so if that produces True, it's using the+--              threaded runtime; if False, you can say+--              something useful instead of hanging+
+ src/Terminal/Game/ANSI.hs view
@@ -0,0 +1,96 @@+-------------------------------------------------------------------------------+-- ANSI terminal display+-- (C) 2017 Francesco Ariis (GPL v3)+-------------------------------------------------------------------------------++-- Plane to ANSI terminal display++module Terminal.Game.ANSI where++import Terminal.Game.Draw+import Terminal.Game.Plane++import qualified System.Console.ANSI as CA+import qualified Data.List.Split as LS+import qualified Control.Monad as CM+import qualified Data.Array as A++-- xxx elmina 80 cols++-- th tw: terminal width and height+-- pn: new plane, po: old plane+-- fps sono gli fps attuali, puoi stamparli come preferisci (o non stamparli)+-- wo, ho: dimensions of the terminal. If they change, reinit double buffering+blitPlane :: Width -> Height -> Maybe Plane -> Plane -> Integer -> IO ()+blitPlane tw th mpo pn cFps =++        -- old plane+        let+            (pw, ph) = planeSize pn+            bp  = blankPlane pw ph+            po  = pastePlane (maybe bp id mpo) bp (1, 1)+        in++        -- new plane+        let pn'  = pastePlane pn bp (1, 1)+            pn'' = pastePlane (textBox (show cFps) 100 100) pn' (1, 2)+        in++        -- reset formatting and print everything+        -- CA.setSGR [CA.Reset, CA.SetColor CA.Background CA.Dull CA.Black] >>+        CA.setSGR [CA.Reset] >>+        blitMap po pn' tw th+++-----------------+-- ANCILLARIES --+-----------------++-- plane + term w/h+blitMap :: Plane -> Plane -> Width -> Height -> IO ()+blitMap po pn tw th = CM.when (planeSize po /= planeSize pn)+                              (error "blitMap: different plane sizes")      >>+                      CA.setCursorPosition (fi cr) (fi cc)                  >>+                      blitToTerminal cc (orderedCells po) (orderedCells pn)+    where+          (pw, ph) = planeSize pn++          cr = div (th - ph) 2+          cc = div (tw - pw) 2++          fi = fromIntegral++orderedCells :: Plane -> [[Cell]]+orderedCells p = LS.chunksOf (fromIntegral w) cells+    where+          -- todo altra funzione invece che un map 2nd?+          cells  = map snd $ assocsPlane p+          (w, _) = planeSize p+++-- ordered sequence of cells, both old and new, like they were a String to+-- print to screen+blitToTerminal :: Column -> [[Cell]] -> [[Cell]] -> IO ()+blitToTerminal rc ocs ncs = mapM_ blitLine oldNew+    where+          oldNew :: [[(Cell, Cell)]]+          oldNew = zipWith zip ocs ncs++          blitLine :: [(Cell, Cell)] -> IO ()+          blitLine ccs = CM.foldM blitChar 0 ccs              >>+                         CA.cursorDown 1                      >>+                         CA.setCursorColumn (fromIntegral rc)++          -- k is "spaces to skip"+          blitChar :: Int -> (Cell, Cell) -> IO Int+          blitChar k (clo, cln)+                | cln == clo = return (k+1)+                | otherwise  = moveIf k               >>= \k' ->+                               putChar (cellChar cln) >>+                               return k'++          moveIf :: Int -> IO Int+          moveIf k | k == 0    = return k+                   | otherwise = CA.cursorForward k >>+                                 return 0+
+ src/Terminal/Game/Animation.hs view
@@ -0,0 +1,53 @@+{-# LANGUAGE DeriveGeneric #-}+{-# LANGUAGE DefaultSignatures #-}+{-# LANGUAGE StandaloneDeriving #-}+{-# LANGUAGE FlexibleInstances #-}+-------------------------------------------------------------------------------+-- Animation+-- 2018 Francesco Ariis GPLv3+-------------------------------------------------------------------------------++module Terminal.Game.Animation (module Terminal.Game.Animation,+                                module T+                               ) where++import Terminal.Game.Plane++import Control.Timer.Tick as T++import Data.Serialize+import GHC.Generics++import qualified Data.ByteString as BS+import qualified Data.Bifunctor as BF++-- todo missing: creaani, creaframe, fetchcurrframe, etc.++type Animation = T.Timed Plane++creaAni :: Loop -> [(Integer, Plane)] -> Animation+creaAni = creaTimedRes++-------------------+-- SERIALISATION --+-------------------++-- deriving instance Generic loc => Generic (Frame loc)+-- instance (Generic loc, Serialize loc) => Serialize (Frame loc Integer)++instance Serialize ExpBehaviour+instance Serialize Loop+instance Serialize Cell+instance Serialize Plane+instance Serialize Animation++encodeAni :: FilePath -> Animation -> IO ()+encodeAni fp fs = BS.writeFile fp (encode fs)++decodeAni :: FilePath -> IO (Either String Animation)+decodeAni fp = fmap decode (BS.readFile fp) >>=+                  return . BF.bimap err id+    where+          err se = fp ++ ": " ++ se++
+ src/Terminal/Game/Draw.hs view
@@ -0,0 +1,82 @@+-------------------------------------------------------------------------------+-- Print convenience functions+-- 2017 Francesco Ariis GPLv3+-------------------------------------------------------------------------------++-- Drawing primitives. If not stated otherwise (textbox, etc.), ' ' are+-- assumed to be opaque++module Terminal.Game.Draw (module Terminal.Game.Draw,+                           module DF) where++import Terminal.Game.Plane++import Text.LineBreak++import Data.Function as DF ( (&) )++-----------+-- TYPES --+-----------++type Draw = Plane -> Plane++(%) :: Coords -> Plane -> Draw+cds % p1 = \p2 -> pastePlane p1 p2 cds++    -- most of the drawing is done with % and &, e.g.+    --+    -- let d :: Plane+    --     d =          blankPlane (100, 100) &+    --         (3, 4) % box '_' Yellow (3, 5) &+    --         (a, b) % butCell '@' Red+    --++-------------+-- DRAWING --+-------------++box :: Char -> Width -> Height -> Plane+box chr w h = seqCellsDim w h cells+    where+          cells = [((r, c), chr) | r <- [1..h], c <- [1..w]]++cell :: Char -> Plane+cell ch = box ch 1 1++-- opaque :: Plane -> Plane+-- opaque p = pastePlane p (box ' ' White w h) (1, 1)+--     where+--           (w, h) = pSize p++-- assumes ' ' are transparent+textBox :: String -> Width -> Height -> Plane+textBox cs w h = transparent+    where+          -- hypenathion+          hyp = Nothing -- Just english_GB+          bf  = BreakFormat (fromIntegral w) 4 '-' hyp+          hcs = breakStringLn bf (take (fromIntegral $ w*h) cs)+          hl  = fromIntegral $ length hcs++          f :: [String] -> [(Coords, Char)]+          f css = concatMap (uncurry rf) (zip [1..] css)+              where rf :: Integer -> String -> [(Coords, Char)]+                    rf cr ln = zip (zip (repeat cr) [1..]) ln++          out         = seqCellsDim w h (f hcs)+          transparent = addVitrum ' ' out+++-----------------+-- ANCILLARIES --+-----------------++seqCellsDim :: Width -> Height -> [(Coords, Char)] -> Plane+seqCellsDim w h cells = seqCells (blankPlane w h) cells++seqCells :: Plane -> [(Coords, Char)] -> Plane+seqCells p cells = updatePlane p (map f cells)+    where+          f (cds, chr) = (cds, creaCell chr)+
+ src/Terminal/Game/GameLoop.hs view
@@ -0,0 +1,183 @@+-------------------------------------------------------------------------------+-- Input/compute/output loop+-- 2017 Francesco Ariis GPLv3+-------------------------------------------------------------------------------++{-# OPTIONS_GHC -fno-warn-type-defaults #-}++module Terminal.Game.GameLoop where++import Terminal.Game.Plane+import Terminal.Game.Input+import Terminal.Game.ANSI+import Terminal.Game.Utils+import Control.Concurrent++import qualified System.IO as SI+import qualified Control.Monad as CM+import qualified System.Console.ANSI as CA+import qualified System.Console.Terminal.Size as TS+import qualified System.Clock as SC++-- todo elimina fps ora che li puoi fare on IO++-- | Entry point for the game.+gameLoop :: String                       -- ^title+            -> s                         -- ^initial state+            -- todo [release] [study] no full IO for s, but a+            --      jailed IO (provided by a datatype), both for I+            --      and for O+            -> (s -> Maybe Char -> IO s) -- ^logic function+            -> (s -> Plane)              -- ^draw function+            -> (s -> Bool)               -- ^quit? function+            -> Integer                   -- ^framerate (in fps)+            -> IO ()+gameLoop t s lf df qf fps =++            -- init+            SI.hSetBuffering SI.stdout SI.NoBuffering >>+            SI.hSetBuffering SI.stdin  SI.NoBuffering >>+            SI.hSetEcho SI.stdin False                >>++            -- title and initial setup/checks+            CA.setTitle t >>+            CA.hideCursor >>+            blackScreen   >>++            -- mvars & fork+            newMVar 1                          >>= \frameCounter ->+            newMVar Nothing                    >>= \inputChar ->+            forkIO (inputAction inputChar)     >>+            forkIO (incTimer frameCounter fps) >>++            logicDraw inputChar frameCounter+                      s lf df qf Nothing+                      (initFPSCounter 20) (0,0) >>++            cleanAndExit+++----------------+-- CONCURRENT --+----------------++-- get action char+inputAction :: MVar (Maybe Char) -> IO ()+inputAction mc = -- vedi platform-dep/+                 inputCharTerminal    >>= \c ->+                 swapMVar mc (Just c) >>+                 inputAction mc++-- modifica il timer+incTimer :: MVar Integer -> Integer -> IO ()+incTimer mi fps = modifyMVar_ mi (return . succ) >>+                  threadDelay delayAmount        >>+                  incTimer mi fps+    where+          delayAmount :: Int+          delayAmount = fromIntegral $ div (10^6) fps+++-- from http://www.loomsoft.net/resources/alltut/alltut_lesson5.htm+logicDraw :: MVar (Maybe Char) -> MVar Integer -> s -> -- input, ticks, state+             (s -> Maybe Char -> IO s)              -> -- logic function+             (s -> Plane)                           -> -- draw function+             (s -> Bool)                            -> -- quit? function+             Maybe Plane                            -> -- last blitted screen+             FPSCounter                             -> -- FPS counter+             (Width, Height)                        -> -- Term Dimensions+             IO ()+logicDraw mc mi s lf df qf opln fc td =++        -- not to hog CPU cycles+        -- todo come mai 300 così alto? come influenza i timer?+        threadDelay 300 >>++        -- quit?+        if qf s+          then return ()+        else++        -- no tick from timer yet?+        readMVar mi >>= \k ->+        if k <= 0+          then logicDraw mc mi s lf df qf opln fc td+        else++        -- do logic+        readMVarNothing mc                       >>= \c  ->+        modifyMVar mi (\a -> return (a-1, a-1))  >>= \k' ->+        lf s c                                   >>= \s' ->++        -- not enough logic done? Skip blitting+        if  k' > 0+          then logicDraw mc mi s' lf df qf opln fc td+        else++        -- clear screen if resolution change+        screenSize           >>= \td'@(tw, th) ->+        let resc = td /= td' in+        CM.when resc blackScreen    >>++        let opln' | resc = Nothing   -- res changed? restart double buffering+                  | otherwise = opln+            npln  = df s'+            cFps  = getCurrFPS fc     in+        blitPlane tw th opln' npln cFps  >>+        tickCounter fc                   >>= \fc' ->+        logicDraw mc mi s' lf df qf (Just npln) fc' td'+++-----------------+-- FPS COUNTER --+-----------------++-- poll fps every x frames, current fps, stored time, current fps+data FPSCounter = FPSCounter Integer Integer SC.TimeSpec Integer++-- poll utctime every x ticks+initFPSCounter :: Integer -> FPSCounter+initFPSCounter x = FPSCounter x 0 0 0++tickCounter :: FPSCounter -> IO FPSCounter+tickCounter (FPSCounter g e t1 cf)+        | g > e  = return (FPSCounter g (e+1) t1 cf)+        | g == e = SC.getTime SC.Monotonic             >>= \t2 ->+                   let dtn = SC.toNanoSecs $ SC.diffTimeSpec t2 t1+                       fr  = fi dtn / fi (g+1)+                       fps = round $ fi (10^9) / fr in+                       --- xxx no div+                   return (FPSCounter g 0 t2 fps)+        | otherwise = error "tickCounter: g < e"+    where+          fi = fromIntegral++getCurrFPS :: FPSCounter -> Integer+getCurrFPS (FPSCounter _ _ _ cFps) = cFps++-----------------+-- ANCILLARIES --+-----------------++cleanAndExit :: IO ()+cleanAndExit = CA.setSGR [CA.Reset]     >>+               CA.clearScreen           >>+               CA.setCursorPosition 0 0 >>+               CA.showCursor++readMVarNothing :: MVar (Maybe a) -> IO (Maybe a)+readMVarNothing mvar = readMVar mvar                           >>= \ma ->+                       CM.unless (null ma)+                                 (() <$ swapMVar mvar Nothing) >>+                       return ma++-- turn screen into black+blackScreen :: IO ()+blackScreen = CA.setCursorPosition 0 0 >>+              -- CA.setSGR [CA.Reset,+              --           CA.SetColor CA.Foreground CA.Dull CA.White,+              --           CA.SetColor CA.Background CA.Dull CA.Black] >>+                         -- è dull black che voglio?+              screenSize >>= \(w, h) ->+              CM.replicateM_ (fromIntegral $ w*h) (putChar ' ')+
+ src/Terminal/Game/Internal.hs view
@@ -0,0 +1,11 @@+-------------------------------------------------------------------------------+-- Screen datatypes and functions+-- 2017 Francesco Ariis GPLv3+-------------------------------------------------------------------------------++module Terminal.Game.Internal (module All) where++-- You should not need this module (as now, only useful for+-- serializing instances).++import Terminal.Game.Plane as All ( Cell )
+ src/Terminal/Game/Plane.hs view
@@ -0,0 +1,164 @@+{-# LANGUAGE DeriveGeneric #-}
+
+-------------------------------------------------------------------------------
+-- Screen datatypes and functions
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+-- a canvas where to draw our stuff
+
+module Terminal.Game.Plane where
+
+import qualified GHC.Generics as G
+import qualified Data.Array as A
+import qualified Data.Char as C
+import qualified Data.List as L
+import qualified Data.List.Split as LS
+import qualified Data.Tuple as T
+
+
+----------------
+-- DATA TYPES --
+----------------
+
+type Width  = Integer
+type Height = Integer
+type Row    = Integer
+type Column = Integer
+type Coords = (Row, Column) -- row, column, from TL (TL = 1, 1)
+
+-- can be an ASCIIChar or a special, transparent character
+data Cell = CellChar Char
+          | Transparent
+          deriving (Show, Eq, Ord, G.Generic)
+
+-- A place where to blit stuff. Coordinates starts from top left
+-- corner (1, 1)
+newtype Plane = Plane { fromPlane :: (A.Array Coords Cell) }
+              deriving (Show, Eq, G.Generic)
+
+----------
+-- CREA --
+----------
+
+creaCell :: Char -> Cell
+creaCell ch = CellChar ch
+
+-- creates plane from a string, good to import ascii art/diagrams/etc.
+-- Char indicates transparency, integer = pic width
+stringPlane :: Maybe Char -> Integer -> String -> Plane
+stringPlane mc w t = vitrous
+    where
+          lined = lines t
+
+          h :: Integer
+          h = L.genericLength lined
+
+          pad :: Integer -> String -> String
+          pad mw t = take (fromIntegral mw) (t ++ repeat ' ')
+
+          padded :: [String]
+          padded = map (pad w) lined
+
+          celled :: [Cell]
+          celled = map creaCell . concat $ padded
+
+          plane :: Plane
+          plane = Plane $ A.listArray ((1,1), (h, w)) celled
+
+          vitrous :: Plane
+          vitrous = case mc of
+                      Just c  -> addVitrum c plane
+                      Nothing -> plane
+
+
+-- creates an empty, opaque Plane (limits: TL, BR)
+blankPlane :: Width -> Height -> Plane
+blankPlane w h = Plane $ A.listArray ((1,1), (h, w)) (repeat $ creaCell ' ')
+
+-- add transparency to a plane, matching a given character
+addVitrum :: Char -> Plane -> Plane
+addVitrum tc p = mapPlane f p
+    where
+          f cl | cellChar cl == tc = Transparent
+               | otherwise         = cl
+
+
+-----------
+-- SLICE --
+-----------
+
+-- copies a slice of the plane (bl, tr)
+copyPlane :: Plane -> Coords -> Coords -> Plane
+copyPlane p (r1, c1) (r2, c2) =
+            Plane $ A.listArray ((1, 1), (w', h')) (map snd section)
+    where
+          inside ((r, c), _) | r >= r1 && r <= r2 &&
+                               c >= c1 && c <= c2    = True
+                             | otherwise             = False
+
+          (w, h) = planeSize p
+
+          w' = min w c2 - max c1 1 + 1
+          h' = min h r2 - max r1 1 + 1
+
+          section = filter inside (assocsPlane p)
+
+-- paste one plane over the other at a certain position (p1 gets over p2).
+-- Remember that coordinates start from bottom left!
+-- Maybe char = possible transparency
+pastePlane :: Plane -> Plane -> Coords -> Plane
+pastePlane p1 p2 (r, c) = updatePlane p2 filtered
+    where
+          cs        = assocsPlane p1
+          (w2, h2)  = planeSize p2
+          traslated = fmap (\((r1, c1), cl) -> ((r1 + r - 1, c1 + c -1), cl))
+                           cs
+          filtered  = filter (\x -> inside x && solid x) traslated
+
+          inside ((r1, c1), _) | r1 >= 1 && r1 <= h2 &&
+                                 c1 >= 1 && c1 <= w2    = True
+                               | otherwise              = False
+
+          solid (_, Transparent) = False
+          solid (_, otherwise)   = True
+
+
+-------------
+-- INQUIRE --
+-------------
+
+planeSize :: Plane -> (Width, Height)
+planeSize p = T.swap . snd $ A.bounds (fromPlane p)
+
+cellChar :: Cell -> Char
+cellChar (CellChar ch) = ch
+cellChar Transparent    = ' '
+
+assocsPlane :: Plane -> [(Coords, Cell)]
+assocsPlane p = A.assocs (fromPlane p)
+
+-- an '\n' divided (and ended) String ready to be written on file
+paperPlane :: Plane -> String
+paperPlane p = unlines . LS.chunksOf w .
+               map c2c . A.elems $ fromPlane p
+    where
+          w :: Int
+          w = fromIntegral . fst . planeSize $ p
+
+          c2c :: Cell -> Char
+          c2c Transparent  = ' '
+          c2c (CellChar c) = c
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+-- faux map
+mapPlane :: (Cell -> Cell) -> Plane -> Plane
+mapPlane f (Plane a) = Plane $ fmap f a
+
+-- Array.//
+updatePlane :: Plane -> [(Coords, Cell)] -> Plane
+updatePlane (Plane a) kcs = Plane $ a A.// kcs
+ src/Terminal/Game/Timer.hs view
@@ -0,0 +1,3 @@+module Terminal.Game.Timer (module T) where++import Control.Timer.Tick as T
+ src/Terminal/Game/Utils.hs view
@@ -0,0 +1,11 @@+module Terminal.Game.Utils where++import Terminal.Game.Plane++import qualified System.Console.Terminal.Size as TS++screenSize :: IO (Width, Height)+screenSize =+        TS.size >>= \ts ->+        let (TS.Window h w) = maybe (error "cannot get TERM size") id ts+        in return (w, h)
+ test/Test.hs view
@@ -0,0 +1,1 @@+{-# OPTIONS_GHC -F -pgmF hspec-discover #-}