diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/ansi-terminal-game.cabal b/ansi-terminal-game.cabal
new file mode 100644
--- /dev/null
+++ b/ansi-terminal-game.cabal
@@ -0,0 +1,87 @@
+name:                ansi-terminal-game
+version:             0.1.0.0
+synopsis:            sdl-like functions for terminal applications, based on
+                     ansi-terminal
+description:         Library which aims to replicate standard 2d game
+                     functions (blit, ticks, timers, etc.) in a terminal
+                     setting.
+                     Aims to be cross compatible (based on "ansi-terminal",
+                     no unix-only dependencies), practical.
+                     This is a proof of concept release, used to implement
+                     @http://www.ariis.it/static/articles/animascii/page.html@
+                     . See example folder for some minimal programs.
+homepage:            none-yet
+license:             GPL-3
+license-file:        LICENSE
+author:              Francesco Ariis
+maintainer:          fa-ml@ariis.it
+copyright:           © 2017-2018 Francesco Ariis
+category:            Game
+build-type:          Simple
+extra-source-files:  changes.txt
+cabal-version:       >=1.10
+
+flag example
+  description:       builds examples
+  default:           False
+
+library
+  exposed-modules:     Terminal.Game,
+                       Terminal.Game.Internal
+  other-modules:       Terminal.Game.ANSI,
+                       Terminal.Game.Plane,
+                       Terminal.Game.Draw,
+                       Terminal.Game.Animation,
+                       Terminal.Game.Input,
+                       Terminal.Game.Timer,
+                       Terminal.Game.GameLoop
+                       Terminal.Game.Utils
+  build-depends:       base == 4.*,
+                       array,
+                       timers-tick,
+                       split,
+                       ansi-terminal,
+                       terminal-size,
+                       cereal,
+                       bytestring,
+                       clock,
+                       linebreak,
+                       split
+  hs-source-dirs:      src
+  default-language:    Haskell2010
+
+  -- horrible horrible horrible hack to make unbuffered input
+  -- work on Windows
+  if os(windows)
+    hs-source-dirs: platform-dep/windows
+  if !os(windows)
+    hs-source-dirs: platform-dep/non-win
+
+test-suite test
+  default-language:    Haskell2010
+  ghc-options:         -Wall
+  HS-Source-Dirs:      test, src
+  main-is:             Test.hs
+  build-depends:       base==4.*,
+                       array,
+                       linebreak
+                       -- the above plus hspec
+                       , hspec
+  type:                exitcode-stdio-1.0
+
+executable alone-in-a-room
+    if flag(example)
+      build-depends:    base == 4.*,
+                        ansi-terminal-game
+    else
+      buildable:        False
+
+    hs-source-dirs:   example
+    main-is:          Alone.hs
+    default-language: Haskell2010
+    -- With the -threaded option, only foreign calls with the unsafe
+    -- attribute will block all other threads.
+    -- TODO [breaking] [severe] [u:3] senza threaded non compila sin windows
+    -- required on win before ghc 8.4?
+    ghc-options:      -threaded
+
diff --git a/changes.txt b/changes.txt
new file mode 100644
--- /dev/null
+++ b/changes.txt
@@ -0,0 +1,5 @@
+# Revision history for ansi-terminal-game
+
+## 0.1.0.0  -- YYYY-mm-dd
+
+* First version. Released on an unsuspecting world.
diff --git a/example/Alone.hs b/example/Alone.hs
new file mode 100644
--- /dev/null
+++ b/example/Alone.hs
@@ -0,0 +1,68 @@
+module Main where
+
+-- alone in a room: a scary game
+-- vai a dormire
+-- scary room
+-- escape
+-- blink exit, blink enemies
+-- pit
+-- randomly generated
+
+import Terminal.Game
+
+main :: IO ()
+main = gameLoop "Alone in a room"
+                (GameState (10, 10) Stop False)
+                logicFun
+                drawFun
+                (\gs -> gsQuit gs)
+                5
+
+-- STATE --
+
+data GameState = GameState { gsCoord :: (Integer, Integer),
+                             gsMove  :: Move,
+                             gsQuit  :: Bool }
+
+data Move = N | S | E | W | Stop
+          deriving (Show, Eq)
+
+logicFun :: GameState -> Maybe Char -> IO GameState
+logicFun gs               (Just 'q') = return $ gs { gsQuit = True }
+logicFun (GameState cs m b) Nothing  =
+               return $ GameState (pos m cs) m b -- xxx duplicated code
+logicFun (GameState cs m b) (Just c) =
+            let m' = move m c
+            in return $ GameState (pos m' cs) m' b
+
+-- SCI movement
+move :: Move -> Char -> Move
+move N 'w' = Stop
+move S 's' = Stop
+move W 'a' = Stop
+move E 'd' = Stop
+move _ 'w' = N
+move _ 's' = S
+move _ 'a' = W
+move _ 'd' = E
+move m _   = m
+
+-- todo add boundaries
+pos :: Move -> (Integer, Integer) -> (Integer, Integer)
+pos Stop cs = cs
+pos N    (r, c) = (r-1, c  )
+pos S    (r, c) = (r+1, c  )
+pos E    (r, c) = (r  , c+1)
+pos W    (r, c) = (r  , c-1)
+
+
+-- DRAW --
+
+drawFun :: GameState -> Plane
+drawFun (GameState (r, c) _ _) =
+                           blankPlane 80 25 &
+                (1, 1)   % box '_' 80 25    &
+                (2, 2)   % box ' ' 78 23    &
+                (15, 20) % textBox "tap WASD to move, tap again to stop"
+                                   10 4     &
+                (r, c) % cell '@'
diff --git a/platform-dep/non-win/Terminal/Game/Input.hs b/platform-dep/non-win/Terminal/Game/Input.hs
new file mode 100644
--- /dev/null
+++ b/platform-dep/non-win/Terminal/Game/Input.hs
@@ -0,0 +1,9 @@
+--------------------------------------------------------------------------------
+-- Nonbuffering getChar
+-- 2017 Francesco Ariis GPLv3                                             80cols
+--------------------------------------------------------------------------------
+
+module Terminal.Game.Input where
+
+inputCharTerminal :: IO Char
+inputCharTerminal = getChar
diff --git a/platform-dep/windows/Terminal/Game/Input.hs b/platform-dep/windows/Terminal/Game/Input.hs
new file mode 100644
--- /dev/null
+++ b/platform-dep/windows/Terminal/Game/Input.hs
@@ -0,0 +1,22 @@
+--------------------------------------------------------------------------------
+-- Nonbuffering getChar
+-- 2017 Francesco Ariis GPLv3                                             80cols
+--------------------------------------------------------------------------------
+{-# LANGUAGE ForeignFunctionInterface #-}
+
+-- see .cabal conditionals for more info
+
+module Terminal.Game.Input where
+
+import qualified Foreign.C.Types as FT
+import qualified Data.Char       as C
+
+inputCharTerminal :: IO Char
+inputCharTerminal = getCharWindows
+
+-- no idea but unsafe breaks it
+getCharWindows :: IO Char
+getCharWindows = fmap (C.chr . fromEnum) c_getch
+foreign import ccall safe "conio.h getch"
+  c_getch :: IO FT.CInt
+
diff --git a/src/Terminal/Game.hs b/src/Terminal/Game.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game.hs
@@ -0,0 +1,70 @@
+-------------------------------------------------------------------------------
+-- Operate the Terminal machinery.
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+-- Basic col-on-black ASCII terminal, operations.
+-- Only module to be imported.
+
+-- todo color [release]
+-- todo resize screen corruption [grave]
+-- add docs [release]
+
+module Terminal.Game ( -- * Game loop
+                       gameLoop,
+                       -- * Plane
+                       Plane,                  -- types
+                       Coords, Width, Height,
+                       stringPlane,            -- crea
+                       blankPlane, addVitrum,
+                       copyPlane, pastePlane,  -- slice
+                       planeSize, paperPlane,  -- info
+                       -- * Draw
+                       (%), (&), cell,         -- draw
+                       box, textBox,
+                       -- * Animations
+                       Animation, Loop(..),    -- types
+                       creaAni,
+                       tick, reset,            -- operate
+                                             -- xxx metti fetchframe in
+                                             --     documentation
+                                             --     e anche isexpired
+                       getFrames,
+                       encodeAni,              -- serialise
+                       decodeAni,
+                       -- * Timers
+                       Timed,                  -- types
+                       ExpBehaviour(..),
+                       creaTimer,              -- crea
+                       creaBoolTimer,
+                       fetchFrame, isExpired,  -- operate
+                       -- * Utils
+                       screenSize
+                     )
+    where
+
+import Terminal.Game.GameLoop
+import Terminal.Game.Plane
+import Terminal.Game.Draw
+-- xxx rivedi gli export di animation, encapsula tutto il possibile
+import Terminal.Game.Animation
+import Terminal.Game.Timer
+import Terminal.Game.Utils
+
+-- todo text deve essere gestito da una cosa smart, pensa a pp leijin
+
+-- todo [post-first-release] setTitle hSupportsANSI bold? italics? intensity
+
+-- todo geekosaur threaded shit bug
+
+--    geekosaur f-a, a. heh. so the thoguht I had turned out to
+--           be correct:
+--           Control.Concurent.rtsSupportsBoundThreads (because
+--           green threads can't be usefully bound)
+--            x hiratara
+--              [~hiratara@240f:7:4708:1:47a:b8c4:d18a:d063]
+--              has left Ping timeout: 276 seconds [#haskell]
+--    geekosaur so if that produces True, it's using the
+--              threaded runtime; if False, you can say
+--              something useful instead of hanging
+
diff --git a/src/Terminal/Game/ANSI.hs b/src/Terminal/Game/ANSI.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/ANSI.hs
@@ -0,0 +1,96 @@
+-------------------------------------------------------------------------------
+-- ANSI terminal display
+-- (C) 2017 Francesco Ariis (GPL v3)
+-------------------------------------------------------------------------------
+
+-- Plane to ANSI terminal display
+
+module Terminal.Game.ANSI where
+
+import Terminal.Game.Draw
+import Terminal.Game.Plane
+
+import qualified System.Console.ANSI as CA
+import qualified Data.List.Split as LS
+import qualified Control.Monad as CM
+import qualified Data.Array as A
+
+-- xxx elmina 80 cols
+
+-- th tw: terminal width and height
+-- pn: new plane, po: old plane
+-- fps sono gli fps attuali, puoi stamparli come preferisci (o non stamparli)
+-- wo, ho: dimensions of the terminal. If they change, reinit double buffering
+blitPlane :: Width -> Height -> Maybe Plane -> Plane -> Integer -> IO ()
+blitPlane tw th mpo pn cFps =
+
+        -- old plane
+        let
+            (pw, ph) = planeSize pn
+            bp  = blankPlane pw ph
+            po  = pastePlane (maybe bp id mpo) bp (1, 1)
+        in
+
+        -- new plane
+        let pn'  = pastePlane pn bp (1, 1)
+            pn'' = pastePlane (textBox (show cFps) 100 100) pn' (1, 2)
+        in
+
+        -- reset formatting and print everything
+        -- CA.setSGR [CA.Reset, CA.SetColor CA.Background CA.Dull CA.Black] >>
+        CA.setSGR [CA.Reset] >>
+        blitMap po pn' tw th
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+-- plane + term w/h
+blitMap :: Plane -> Plane -> Width -> Height -> IO ()
+blitMap po pn tw th = CM.when (planeSize po /= planeSize pn)
+                              (error "blitMap: different plane sizes")      >>
+                      CA.setCursorPosition (fi cr) (fi cc)                  >>
+                      blitToTerminal cc (orderedCells po) (orderedCells pn)
+    where
+          (pw, ph) = planeSize pn
+
+          cr = div (th - ph) 2
+          cc = div (tw - pw) 2
+
+          fi = fromIntegral
+
+orderedCells :: Plane -> [[Cell]]
+orderedCells p = LS.chunksOf (fromIntegral w) cells
+    where
+          -- todo altra funzione invece che un map 2nd?
+          cells  = map snd $ assocsPlane p
+          (w, _) = planeSize p
+
+
+-- ordered sequence of cells, both old and new, like they were a String to
+-- print to screen
+blitToTerminal :: Column -> [[Cell]] -> [[Cell]] -> IO ()
+blitToTerminal rc ocs ncs = mapM_ blitLine oldNew
+    where
+          oldNew :: [[(Cell, Cell)]]
+          oldNew = zipWith zip ocs ncs
+
+          blitLine :: [(Cell, Cell)] -> IO ()
+          blitLine ccs = CM.foldM blitChar 0 ccs              >>
+                         CA.cursorDown 1                      >>
+                         CA.setCursorColumn (fromIntegral rc)
+
+          -- k is "spaces to skip"
+          blitChar :: Int -> (Cell, Cell) -> IO Int
+          blitChar k (clo, cln)
+                | cln == clo = return (k+1)
+                | otherwise  = moveIf k               >>= \k' ->
+                               putChar (cellChar cln) >>
+                               return k'
+
+          moveIf :: Int -> IO Int
+          moveIf k | k == 0    = return k
+                   | otherwise = CA.cursorForward k >>
+                                 return 0
+
diff --git a/src/Terminal/Game/Animation.hs b/src/Terminal/Game/Animation.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Animation.hs
@@ -0,0 +1,53 @@
+{-# LANGUAGE DeriveGeneric #-}
+{-# LANGUAGE DefaultSignatures #-}
+{-# LANGUAGE StandaloneDeriving #-}
+{-# LANGUAGE FlexibleInstances #-}
+-------------------------------------------------------------------------------
+-- Animation
+-- 2018 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+module Terminal.Game.Animation (module Terminal.Game.Animation,
+                                module T
+                               ) where
+
+import Terminal.Game.Plane
+
+import Control.Timer.Tick as T
+
+import Data.Serialize
+import GHC.Generics
+
+import qualified Data.ByteString as BS
+import qualified Data.Bifunctor as BF
+
+-- todo missing: creaani, creaframe, fetchcurrframe, etc.
+
+type Animation = T.Timed Plane
+
+creaAni :: Loop -> [(Integer, Plane)] -> Animation
+creaAni = creaTimedRes
+
+-------------------
+-- SERIALISATION --
+-------------------
+
+-- deriving instance Generic loc => Generic (Frame loc)
+-- instance (Generic loc, Serialize loc) => Serialize (Frame loc Integer)
+
+instance Serialize ExpBehaviour
+instance Serialize Loop
+instance Serialize Cell
+instance Serialize Plane
+instance Serialize Animation
+
+encodeAni :: FilePath -> Animation -> IO ()
+encodeAni fp fs = BS.writeFile fp (encode fs)
+
+decodeAni :: FilePath -> IO (Either String Animation)
+decodeAni fp = fmap decode (BS.readFile fp) >>=
+                  return . BF.bimap err id
+    where
+          err se = fp ++ ": " ++ se
+
+
diff --git a/src/Terminal/Game/Draw.hs b/src/Terminal/Game/Draw.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Draw.hs
@@ -0,0 +1,82 @@
+-------------------------------------------------------------------------------
+-- Print convenience functions
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+-- Drawing primitives. If not stated otherwise (textbox, etc.), ' ' are
+-- assumed to be opaque
+
+module Terminal.Game.Draw (module Terminal.Game.Draw,
+                           module DF) where
+
+import Terminal.Game.Plane
+
+import Text.LineBreak
+
+import Data.Function as DF ( (&) )
+
+-----------
+-- TYPES --
+-----------
+
+type Draw = Plane -> Plane
+
+(%) :: Coords -> Plane -> Draw
+cds % p1 = \p2 -> pastePlane p1 p2 cds
+
+    -- most of the drawing is done with % and &, e.g.
+    --
+    -- let d :: Plane
+    --     d =          blankPlane (100, 100) &
+    --         (3, 4) % box '_' Yellow (3, 5) &
+    --         (a, b) % butCell '@' Red
+    --
+
+-------------
+-- DRAWING --
+-------------
+
+box :: Char -> Width -> Height -> Plane
+box chr w h = seqCellsDim w h cells
+    where
+          cells = [((r, c), chr) | r <- [1..h], c <- [1..w]]
+
+cell :: Char -> Plane
+cell ch = box ch 1 1
+
+-- opaque :: Plane -> Plane
+-- opaque p = pastePlane p (box ' ' White w h) (1, 1)
+--     where
+--           (w, h) = pSize p
+
+-- assumes ' ' are transparent
+textBox :: String -> Width -> Height -> Plane
+textBox cs w h = transparent
+    where
+          -- hypenathion
+          hyp = Nothing -- Just english_GB
+          bf  = BreakFormat (fromIntegral w) 4 '-' hyp
+          hcs = breakStringLn bf (take (fromIntegral $ w*h) cs)
+          hl  = fromIntegral $ length hcs
+
+          f :: [String] -> [(Coords, Char)]
+          f css = concatMap (uncurry rf) (zip [1..] css)
+              where rf :: Integer -> String -> [(Coords, Char)]
+                    rf cr ln = zip (zip (repeat cr) [1..]) ln
+
+          out         = seqCellsDim w h (f hcs)
+          transparent = addVitrum ' ' out
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+seqCellsDim :: Width -> Height -> [(Coords, Char)] -> Plane
+seqCellsDim w h cells = seqCells (blankPlane w h) cells
+
+seqCells :: Plane -> [(Coords, Char)] -> Plane
+seqCells p cells = updatePlane p (map f cells)
+    where
+          f (cds, chr) = (cds, creaCell chr)
+
diff --git a/src/Terminal/Game/GameLoop.hs b/src/Terminal/Game/GameLoop.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/GameLoop.hs
@@ -0,0 +1,183 @@
+-------------------------------------------------------------------------------
+-- Input/compute/output loop
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+{-# OPTIONS_GHC -fno-warn-type-defaults #-}
+
+module Terminal.Game.GameLoop where
+
+import Terminal.Game.Plane
+import Terminal.Game.Input
+import Terminal.Game.ANSI
+import Terminal.Game.Utils
+import Control.Concurrent
+
+import qualified System.IO as SI
+import qualified Control.Monad as CM
+import qualified System.Console.ANSI as CA
+import qualified System.Console.Terminal.Size as TS
+import qualified System.Clock as SC
+
+-- todo elimina fps ora che li puoi fare on IO
+
+-- | Entry point for the game.
+gameLoop :: String                       -- ^title
+            -> s                         -- ^initial state
+            -- todo [release] [study] no full IO for s, but a
+            --      jailed IO (provided by a datatype), both for I
+            --      and for O
+            -> (s -> Maybe Char -> IO s) -- ^logic function
+            -> (s -> Plane)              -- ^draw function
+            -> (s -> Bool)               -- ^quit? function
+            -> Integer                   -- ^framerate (in fps)
+            -> IO ()
+gameLoop t s lf df qf fps =
+
+            -- init
+            SI.hSetBuffering SI.stdout SI.NoBuffering >>
+            SI.hSetBuffering SI.stdin  SI.NoBuffering >>
+            SI.hSetEcho SI.stdin False                >>
+
+            -- title and initial setup/checks
+            CA.setTitle t >>
+            CA.hideCursor >>
+            blackScreen   >>
+
+            -- mvars & fork
+            newMVar 1                          >>= \frameCounter ->
+            newMVar Nothing                    >>= \inputChar ->
+            forkIO (inputAction inputChar)     >>
+            forkIO (incTimer frameCounter fps) >>
+
+            logicDraw inputChar frameCounter
+                      s lf df qf Nothing
+                      (initFPSCounter 20) (0,0) >>
+
+            cleanAndExit
+
+
+----------------
+-- CONCURRENT --
+----------------
+
+-- get action char
+inputAction :: MVar (Maybe Char) -> IO ()
+inputAction mc = -- vedi platform-dep/
+                 inputCharTerminal    >>= \c ->
+                 swapMVar mc (Just c) >>
+                 inputAction mc
+
+-- modifica il timer
+incTimer :: MVar Integer -> Integer -> IO ()
+incTimer mi fps = modifyMVar_ mi (return . succ) >>
+                  threadDelay delayAmount        >>
+                  incTimer mi fps
+    where
+          delayAmount :: Int
+          delayAmount = fromIntegral $ div (10^6) fps
+
+
+-- from http://www.loomsoft.net/resources/alltut/alltut_lesson5.htm
+logicDraw :: MVar (Maybe Char) -> MVar Integer -> s -> -- input, ticks, state
+             (s -> Maybe Char -> IO s)              -> -- logic function
+             (s -> Plane)                           -> -- draw function
+             (s -> Bool)                            -> -- quit? function
+             Maybe Plane                            -> -- last blitted screen
+             FPSCounter                             -> -- FPS counter
+             (Width, Height)                        -> -- Term Dimensions
+             IO ()
+logicDraw mc mi s lf df qf opln fc td =
+
+        -- not to hog CPU cycles
+        -- todo come mai 300 così alto? come influenza i timer?
+        threadDelay 300 >>
+
+        -- quit?
+        if qf s
+          then return ()
+        else
+
+        -- no tick from timer yet?
+        readMVar mi >>= \k ->
+        if k <= 0
+          then logicDraw mc mi s lf df qf opln fc td
+        else
+
+        -- do logic
+        readMVarNothing mc                       >>= \c  ->
+        modifyMVar mi (\a -> return (a-1, a-1))  >>= \k' ->
+        lf s c                                   >>= \s' ->
+
+        -- not enough logic done? Skip blitting
+        if  k' > 0
+          then logicDraw mc mi s' lf df qf opln fc td
+        else
+
+        -- clear screen if resolution change
+        screenSize           >>= \td'@(tw, th) ->
+        let resc = td /= td' in
+        CM.when resc blackScreen    >>
+
+        let opln' | resc = Nothing   -- res changed? restart double buffering
+                  | otherwise = opln
+            npln  = df s'
+            cFps  = getCurrFPS fc     in
+        blitPlane tw th opln' npln cFps  >>
+        tickCounter fc                   >>= \fc' ->
+        logicDraw mc mi s' lf df qf (Just npln) fc' td'
+
+
+-----------------
+-- FPS COUNTER --
+-----------------
+
+-- poll fps every x frames, current fps, stored time, current fps
+data FPSCounter = FPSCounter Integer Integer SC.TimeSpec Integer
+
+-- poll utctime every x ticks
+initFPSCounter :: Integer -> FPSCounter
+initFPSCounter x = FPSCounter x 0 0 0
+
+tickCounter :: FPSCounter -> IO FPSCounter
+tickCounter (FPSCounter g e t1 cf)
+        | g > e  = return (FPSCounter g (e+1) t1 cf)
+        | g == e = SC.getTime SC.Monotonic             >>= \t2 ->
+                   let dtn = SC.toNanoSecs $ SC.diffTimeSpec t2 t1
+                       fr  = fi dtn / fi (g+1)
+                       fps = round $ fi (10^9) / fr in
+                       --- xxx no div
+                   return (FPSCounter g 0 t2 fps)
+        | otherwise = error "tickCounter: g < e"
+    where
+          fi = fromIntegral
+
+getCurrFPS :: FPSCounter -> Integer
+getCurrFPS (FPSCounter _ _ _ cFps) = cFps
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+cleanAndExit :: IO ()
+cleanAndExit = CA.setSGR [CA.Reset]     >>
+               CA.clearScreen           >>
+               CA.setCursorPosition 0 0 >>
+               CA.showCursor
+
+readMVarNothing :: MVar (Maybe a) -> IO (Maybe a)
+readMVarNothing mvar = readMVar mvar                           >>= \ma ->
+                       CM.unless (null ma)
+                                 (() <$ swapMVar mvar Nothing) >>
+                       return ma
+
+-- turn screen into black
+blackScreen :: IO ()
+blackScreen = CA.setCursorPosition 0 0 >>
+              -- CA.setSGR [CA.Reset,
+              --           CA.SetColor CA.Foreground CA.Dull CA.White,
+              --           CA.SetColor CA.Background CA.Dull CA.Black] >>
+                         -- è dull black che voglio?
+              screenSize >>= \(w, h) ->
+              CM.replicateM_ (fromIntegral $ w*h) (putChar ' ')
+
diff --git a/src/Terminal/Game/Internal.hs b/src/Terminal/Game/Internal.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Internal.hs
@@ -0,0 +1,11 @@
+-------------------------------------------------------------------------------
+-- Screen datatypes and functions
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+module Terminal.Game.Internal (module All) where
+
+-- You should not need this module (as now, only useful for
+-- serializing instances).
+
+import Terminal.Game.Plane as All ( Cell )
diff --git a/src/Terminal/Game/Plane.hs b/src/Terminal/Game/Plane.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Plane.hs
@@ -0,0 +1,164 @@
+{-# LANGUAGE DeriveGeneric #-}
+
+-------------------------------------------------------------------------------
+-- Screen datatypes and functions
+-- 2017 Francesco Ariis GPLv3
+-------------------------------------------------------------------------------
+
+-- a canvas where to draw our stuff
+
+module Terminal.Game.Plane where
+
+import qualified GHC.Generics as G
+import qualified Data.Array as A
+import qualified Data.Char as C
+import qualified Data.List as L
+import qualified Data.List.Split as LS
+import qualified Data.Tuple as T
+
+
+----------------
+-- DATA TYPES --
+----------------
+
+type Width  = Integer
+type Height = Integer
+type Row    = Integer
+type Column = Integer
+type Coords = (Row, Column) -- row, column, from TL (TL = 1, 1)
+
+-- can be an ASCIIChar or a special, transparent character
+data Cell = CellChar Char
+          | Transparent
+          deriving (Show, Eq, Ord, G.Generic)
+
+-- A place where to blit stuff. Coordinates starts from top left
+-- corner (1, 1)
+newtype Plane = Plane { fromPlane :: (A.Array Coords Cell) }
+              deriving (Show, Eq, G.Generic)
+
+----------
+-- CREA --
+----------
+
+creaCell :: Char -> Cell
+creaCell ch = CellChar ch
+
+-- creates plane from a string, good to import ascii art/diagrams/etc.
+-- Char indicates transparency, integer = pic width
+stringPlane :: Maybe Char -> Integer -> String -> Plane
+stringPlane mc w t = vitrous
+    where
+          lined = lines t
+
+          h :: Integer
+          h = L.genericLength lined
+
+          pad :: Integer -> String -> String
+          pad mw t = take (fromIntegral mw) (t ++ repeat ' ')
+
+          padded :: [String]
+          padded = map (pad w) lined
+
+          celled :: [Cell]
+          celled = map creaCell . concat $ padded
+
+          plane :: Plane
+          plane = Plane $ A.listArray ((1,1), (h, w)) celled
+
+          vitrous :: Plane
+          vitrous = case mc of
+                      Just c  -> addVitrum c plane
+                      Nothing -> plane
+
+
+-- creates an empty, opaque Plane (limits: TL, BR)
+blankPlane :: Width -> Height -> Plane
+blankPlane w h = Plane $ A.listArray ((1,1), (h, w)) (repeat $ creaCell ' ')
+
+-- add transparency to a plane, matching a given character
+addVitrum :: Char -> Plane -> Plane
+addVitrum tc p = mapPlane f p
+    where
+          f cl | cellChar cl == tc = Transparent
+               | otherwise         = cl
+
+
+-----------
+-- SLICE --
+-----------
+
+-- copies a slice of the plane (bl, tr)
+copyPlane :: Plane -> Coords -> Coords -> Plane
+copyPlane p (r1, c1) (r2, c2) =
+            Plane $ A.listArray ((1, 1), (w', h')) (map snd section)
+    where
+          inside ((r, c), _) | r >= r1 && r <= r2 &&
+                               c >= c1 && c <= c2    = True
+                             | otherwise             = False
+
+          (w, h) = planeSize p
+
+          w' = min w c2 - max c1 1 + 1
+          h' = min h r2 - max r1 1 + 1
+
+          section = filter inside (assocsPlane p)
+
+-- paste one plane over the other at a certain position (p1 gets over p2).
+-- Remember that coordinates start from bottom left!
+-- Maybe char = possible transparency
+pastePlane :: Plane -> Plane -> Coords -> Plane
+pastePlane p1 p2 (r, c) = updatePlane p2 filtered
+    where
+          cs        = assocsPlane p1
+          (w2, h2)  = planeSize p2
+          traslated = fmap (\((r1, c1), cl) -> ((r1 + r - 1, c1 + c -1), cl))
+                           cs
+          filtered  = filter (\x -> inside x && solid x) traslated
+
+          inside ((r1, c1), _) | r1 >= 1 && r1 <= h2 &&
+                                 c1 >= 1 && c1 <= w2    = True
+                               | otherwise              = False
+
+          solid (_, Transparent) = False
+          solid (_, otherwise)   = True
+
+
+-------------
+-- INQUIRE --
+-------------
+
+planeSize :: Plane -> (Width, Height)
+planeSize p = T.swap . snd $ A.bounds (fromPlane p)
+
+cellChar :: Cell -> Char
+cellChar (CellChar ch) = ch
+cellChar Transparent    = ' '
+
+assocsPlane :: Plane -> [(Coords, Cell)]
+assocsPlane p = A.assocs (fromPlane p)
+
+-- an '\n' divided (and ended) String ready to be written on file
+paperPlane :: Plane -> String
+paperPlane p = unlines . LS.chunksOf w .
+               map c2c . A.elems $ fromPlane p
+    where
+          w :: Int
+          w = fromIntegral . fst . planeSize $ p
+
+          c2c :: Cell -> Char
+          c2c Transparent  = ' '
+          c2c (CellChar c) = c
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+-- faux map
+mapPlane :: (Cell -> Cell) -> Plane -> Plane
+mapPlane f (Plane a) = Plane $ fmap f a
+
+-- Array.//
+updatePlane :: Plane -> [(Coords, Cell)] -> Plane
+updatePlane (Plane a) kcs = Plane $ a A.// kcs
diff --git a/src/Terminal/Game/Timer.hs b/src/Terminal/Game/Timer.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Timer.hs
@@ -0,0 +1,3 @@
+module Terminal.Game.Timer (module T) where
+
+import Control.Timer.Tick as T
diff --git a/src/Terminal/Game/Utils.hs b/src/Terminal/Game/Utils.hs
new file mode 100644
--- /dev/null
+++ b/src/Terminal/Game/Utils.hs
@@ -0,0 +1,11 @@
+module Terminal.Game.Utils where
+
+import Terminal.Game.Plane
+
+import qualified System.Console.Terminal.Size as TS
+
+screenSize :: IO (Width, Height)
+screenSize =
+        TS.size >>= \ts ->
+        let (TS.Window h w) = maybe (error "cannot get TERM size") id ts
+        in return (w, h)
diff --git a/test/Test.hs b/test/Test.hs
new file mode 100644
--- /dev/null
+++ b/test/Test.hs
@@ -0,0 +1,1 @@
+{-# OPTIONS_GHC -F -pgmF hspec-discover #-}
