packages feed

animascii (empty) → 0.1.0.0

raw patch · 12 files changed

+1453/−0 lines, 12 filesdep +ansi-terminal-gamedep +basedep +config-inibuild-type:Customsetup-changed

Dependencies added: ansi-terminal-game, base, config-ini, directory, filepath, fsnotify, hspec, parsec, process, temporary, text

Files

+ LICENSE view
@@ -0,0 +1,674 @@+              GNU GENERAL PUBLIC LICENSE+                Version 3, 29 June 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++                     Preamble++  The GNU General Public License is a free, copyleft license for+software and other kinds of works.++  The licenses for most software and other practical works are designed+to take away your freedom to share and change the works.  By contrast,+the GNU General Public License is intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users.  We, the Free Software Foundation, use the+GNU General Public License for most of our software; it applies also to+any other work released this way by its authors.  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+ README view
@@ -0,0 +1,23 @@+=========+animascii+=========++animasci is textfile-based animator, more info at:++    http://www.ariis.it/static/articles/animascii/page.html++or in the doc/ folder.++Installation+------------++This package uses a custom setup, once you run:++    cabal new-build++you will find a binary and all the needed files in:++    bin-animascii/+++
+ Setup.hs view
@@ -0,0 +1,112 @@+import Distribution.Simple+import Distribution.Simple.LocalBuildInfo+import Distribution.Simple.Setup+import Distribution.PackageDescription++import System.FilePath+import System.Directory+import Control.Monad++binDir :: FilePath+binDir = "bin-animascii"++-- come setup semplice, ma copia il binario dove diciamo noi+main :: IO ()+main = defaultMainWithHooks nhs+    where+          nhs = simpleUserHooks { postBuild = f }++          f :: Args -> BuildFlags -> PackageDescription ->+               LocalBuildInfo -> IO ()+          f _ _ _ lbi = let ep = exePath lbi+                            dd = "." </> binDir </> "animascii" in+                        reBuildBinDir  >>+                        copyFile ep dd+                        -- creasenonesiste+                        -- muovi file+                        -- mettici config etc++          -- todo hackish, there has to be a better method [setup]+          exePath :: LocalBuildInfo -> FilePath+          exePath lbi = buildDir lbi </> "animascii" </> "animascii"+++reBuildBinDir :: IO ()+reBuildBinDir = -- delete old+                doesDirectoryExist binDir                >>= \b ->+                when b (removeDirectoryRecursive binDir) >>++                -- create new+                createDirectory binDir                          >>+                mapM_ createDirectory [binDir </> "input-dir",+                                       binDir </> "output-dir"] >>++                -- populate files+                writeFile (binDir </> "config.ini") configIni >>+                writeFile (binDir </> "input-dir" </>+                           "example-ani.txt") animaTxt++configIni :: String+configIni = unlines+    ["# This is the configuration file for animascii.",+     "# If you want to know what the options do, visit",+     "# http://ariis.it/static/articles/animascii/page.html",+     "",+     "[general]",+     "fps=30",+     "",+     "[directory]",+     "input=input-dir",+     "output=output-dir",+     "",+     "[render]",+     "gif=true",+     "serial=false",+     "",+     "[gif]",+     "fgcol=white",+     "bgcol=black"]++animaTxt :: String+animaTxt = unlines+    ["=========",+     "",+     "",+     "",+     "-----10--",+     "/",+     "",+     "",+     "------5--",+     " /",+     "/",+     "",+     "------5--",+     "  /",+     "\\/",+     "",+     "------5--",+     "e  /",+     "H\\/",+     "L",+     "------5--",+     " e  /",+     "/H\\/",+     "/ \\",+     "------5--",+     "  e  /",+     " /H\\/",+     " - \\",+     "------5--",+     "   e  /",+     "  /H\\/",+     "  -\\",+     "------5--",+     "    e  /",+     "   /H\\/",+     "    L",+     "------5--",+     "     e  /",+     "    /H\\/",+     "    / \\",+     "-----30--"]
+ animascii.cabal view
@@ -0,0 +1,58 @@+name:                animascii+version:             0.1.0.0+synopsis:            text-file based ASCII animator+description:         Make sure to read the README before installing!+license:             GPL-3+license-file:        LICENSE+author:              Francesco Ariis+maintainer:          fa-ml@ariis.it+copyright:           © 2018 Francesco Ariis+homepage:            http://127.0.0.1:8000/static/articles/animascii/page.html+category:            Game+build-type:          Custom+extra-source-files:  changes.txt, README++cabal-version:       >=1.23++executable animascii+  main-is:             Main.hs+  other-modules:       Parse,+                       Display,+                       Config,+                       Export.Gif,+                       Export.Queue+  build-depends:       base == 4.*,+                       ansi-terminal-game == 0.2.*,+                       fsnotify == 0.2.*,+                       parsec == 3.1.*,+                       filepath == 1.4.*,+                       directory == 1.3.*,+                       config-ini == 0.2.*,+                       text == 1.2.*,+                       process == 1.6.*,+                       temporary == 1.2.*+  hs-source-dirs:      src+  default-language:    Haskell2010+  ghc-options:         -threaded++custom-setup+  setup-depends:       base == 4.*,+                       Cabal == 2.*,+                       filepath == 1.4.*,+                       directory == 1.3.*++test-suite test+  default-language:    Haskell2010+  ghc-options:         -Wall+  HS-Source-Dirs:      test, src+  main-is:             Test.hs+  build-depends:       base == 4.*,+                       parsec,+                       ansi-terminal-game+                       -- the above plus hspec+                       , hspec+  type:                exitcode-stdio-1.0++source-repository head+    type:     darcs+    location: http://www.ariis.it/link/repos/animascii/
+ changes.txt view
@@ -0,0 +1,5 @@+0.1.0.0+-------++- First release.+- Released on
+ src/Config.hs view
@@ -0,0 +1,42 @@+{-# Language OverloadedStrings #-}++module Config where++import Data.Ini.Config+import Data.Text.IO as TI++type Colour = String+data Config = Config { cFPS     :: Integer,+                       cIDir    :: FilePath,+                       cODir    :: FilePath,+                       cGif     :: Bool,+                       cSerial  :: Bool,+                                  -- fg, bg+                       cColours :: (Colour, Colour) }+            deriving (Show)++configParser :: IniParser Config+configParser = do+    fps <- section "general" $ do+        i <- fieldOf "fps" number+        return i+    (idir, odir) <- section "directory" $ do+        i <- fieldOf "input"  string+        o <- fieldOf "output" string+        return (i, o)+    (bgif, bser) <- section "render" $ do+        g <- fieldOf "gif" flag+        s <- fieldOf "serial" flag+        return (g, s)+    (fgcol, bgcol) <- section "gif" $ do+        f <- fieldOf "fgcol" string+        b <- fieldOf "bgcol" string+        return (f, b)+    return (Config fps idir odir bgif bser (fgcol, bgcol))++getConfig :: IO Config+getConfig = TI.readFile "config.ini"    >>= \t  ->+            let ec = parseIniFile t configParser in+            case ec of+              Left e  -> error ("error in ini: " ++ e)+              Right c -> return c
+ src/Display.hs view
@@ -0,0 +1,147 @@+module Display where++import Parse+import Export.Queue++import Terminal.Game++import Control.Concurrent++import qualified System.FilePath  as FP+import qualified System.Directory as D+import qualified Data.Maybe as M+import qualified Data.List as L+++-- terminal function++playAnimation :: Integer -> FilePath -> MVar FilePath ->+                 JobQueue -> ResQueue -> IO ()+playAnimation fps idir mvf mvq mrq =+            D.getDirectoryContents idir >>= \dc ->+            screenSize >>= \(sw, sh) ->+            let flt = filter ((== ".txt") . FP.takeExtension) dc in+            (if not . null $ flt+              then readAnimation ("input-dir" FP.</> head flt)+              else return (Left $ "no available animation files in " +++                           idir ++ "!"))+            >>= \ifs ->+            gameLoop "animascii v 0.1.0.0?"+                     (initState ifs)+                     lf+                     (df sw sh)+                     sExit+                     fps+    where+          initState fs = StateA fs+                                False+                                mvf+                                mvq+                                mrq+                                [initTimer idir]++-- state --++data StateA = StateA { -- ani to display+                       sAni      :: Either String Animation,+                       -- exit condition+                       sExit     :: Bool,+                       -- current file+                       smFile    :: MVar FilePath,+                       -- queue to process+                       smQueue   :: JobQueue,+                       -- results of the exports+                       smResults :: ResQueue,+                       -- list of timed feedback messages to display to screen+                       smDispRes :: [TimeMes] }++lf :: StateA -> Maybe Char -> IO StateA+lf st                              (Just 'q') = return $ st { sExit = True }+lf st@(StateA ea eb mvf mvq mrq _) _          =+        tryTakeMVar mvf >>= \mfp ->+        readMVar    mvq >>= \q   ->+        (case mfp of+           Just fp -> readAnimation fp >>= \ea' ->+                      let st'  = st { sAni = ea' }+                      in return st'+           Nothing -> let st' = st { sAni = fmap tick ea }+                      in return st')+        -- timers (adds/prunes)+        >>= addTMsgs >>= tickTimers+++-- draw --++df :: Width -> Height -> StateA -> Plane+df sw sh s =+       case sAni s of+         Left es -> textBox es 40 15+         Right a -> let -- animation plane+                        drawAni    = fetchFrame a+                        (pw, ph)   = planeSize drawAni+                        ar = div (sh - ph) 2 + 1+                        ac = div (sw - pw) 2 + 1++                        -- background+                        background :: Plane+                        background =            blankPlane sw sh &+                                      (1,1)   % box ' ' sw sh++                        -- communitcation rectangle+                        commRect :: Plane+                        commRect = tMsgsPlane (sw-4) (smDispRes s)+                        -- its height and width+                        (_, crh) = planeSize commRect+                        -- xxx fai una funzione che ti aiuti a fare questo+                        -- (place by lowerright)?+                        -- its row placement+                        crhp = sh - crh+                    in++                                 background &+                    (ar  , ac) % drawAni    &+                    (crhp,  3) % commRect++++-- xxx error in array index quando vai fuori scrittura+-- xxx a posto messaggi di feedback+-- xxx 100% cpu++-- message timers --++type TimeMes = Timed (Maybe String)++initTimer :: FilePath -> TimeMes+initTimer dir = creaTimer (Just initMes) Nothing 500+    where+          initMes = "Welcome!\nEdit & save files in " ++ dir FP.</>+                    " to display animations.\nPress 'q' to quit.\n\nManual: \+                    \http://ariis.it/static/articles/animascii/page.html"++tickTimers :: StateA -> IO StateA+tickTimers s = return (s { smDispRes = tsn })+    where+          tsn = pruneTMsgs $ fmap tick (smDispRes s)++          pruneTMsgs :: [TimeMes] -> [TimeMes]+          pruneTMsgs ms = filter ((/= Nothing) . fetchFrame) ms+++addTMsgs :: StateA -> IO StateA+addTMsgs s = getResults rq >>= \rms ->+             let rms' = fmap mtim rms in+             return (s { smDispRes = ms ++ rms' })+    where+          rq = smResults s+          ms = smDispRes s++          mtim s = creaTimer (Just s) Nothing 200++-- xxx error on textbox shorter than it should be++tMsgsPlane :: Width -> [TimeMes] -> Plane+tMsgsPlane w tms = textBox ms (200) (L.genericLength $ lines ms)+    where+          ms = unlines $ map (M.fromJust . fetchFrame) tms+
+ src/Export/Gif.hs view
@@ -0,0 +1,103 @@+{-# Language NoMonomorphismRestriction #-}++module Export.Gif where++import Parse+import Config+import Terminal.Game++import Control.Exception+import System.Process+import System.FilePath+import System.Exit+import System.IO.Temp++import qualified System.Process.Internals as SPI+import qualified Data.Foldable as F+++writeGif :: Integer -> FilePath -> (Colour, Colour) ->+            Animation -> IO (Maybe ExpExc)+writeGif fps fp clp fs = catcher+    where+          gifProcess :: FilePath -> [String] -> CreateProcess+          gifProcess d fas = shell . unwords $+                               ["convert -loop 0"] +++                               fas                 +++                               [fp]++          makeGif d = mapM (renderFrame d fps clp) (getFrames fs) >>= \fas ->+                      execProcess (gifProcess d fas)++          catcher :: IO (Maybe ExpExc)+          catcher = catch (withSystemTempDirectory "animascii" makeGif >>+                           return Nothing)+                          (return . Just)+++------------+-- RENDER --+------------++-- will create an image in temporary folder and return the appropriate+-- argument for imagemagick's "convert" (e.g. -delay 300 10.png)+renderFrame :: FilePath -> Integer -> (Colour, Colour) ->+               Frame Plane Integer -> IO String+renderFrame d fps (fgc, bgc) (i, p) =+            writeTempFile d "frame.png" ""    >>= \tf ->+            let dtf = d </> tf                in+            execProcess (frameProcess dtf)    >>+            return (toReturn dtf)+    where+          frameProcess :: FilePath -> CreateProcess+          frameProcess f = shell . unwords $+                             ["convert",+                              "-background " ++ bgc,+                              "-fill " ++ fgc,+                              "-font Courier",+                              "-pointsize 18",+                              "label:" ++ pp,+                              f]++          pp = let x = init $ paperPlane p+                   y = case x of+                         (' ':xs) -> '\\' : imEscape x -- needed by imagemagick+                         as       -> imEscape as+               in SPI.translate y++++          toReturn n = unwords ["-delay " ++ show i',+                                n]++          i' = round $ (fromIntegral i) * 100 / fromIntegral fps+++-----------------+-- ANCILLARIES --+-----------------++-- exception type++type ErrMess = String+data ExpExc = ExpExc ExitCode ErrMess+            deriving (Show, Eq)+instance Exception ExpExc++makeExc :: ExitCode -> ErrMess -> ExpExc+makeExc ec em = ExpExc ec em++-- catch/throw, since we're using an external program+execProcess :: CreateProcess -> IO ()+execProcess cp = readCreateProcessWithExitCode cp "" >>= \(ec, so, se) ->+                 if ec == ExitSuccess+                   then return ()+                   else throwIO (makeExc ec se)++-- see https://github.com/haskell/process/issues/120+imEscape :: String -> String+imEscape cs = F.foldMap f cs+    where+          f '\\' = "\\\\"+          f c    = [c]+
+ src/Export/Queue.hs view
@@ -0,0 +1,90 @@+module Export.Queue where++import Terminal.Game+import Export.Gif+import Parse+import Config++import Control.Concurrent+import System.FilePath+import Control.Monad++import System.Directory+import System.FilePath+++-- queue of files to process.+type JobQueue = MVar [FilePath]+createQueue :: IO (MVar [FilePath])+createQueue = newMVar []++startQueue :: Config -> JobQueue -> ResQueue -> IO ()+startQueue c mv mrq = -- mvar sarà sempre piena+                  takeMVar mv >>= \fl ->+                  case fl of+                    []     -> putMVar mv []+                    (f:fs) -> putMVar mv fs   >>+                              doRenderJob c f mrq+                  >> threadDelay second+                  >> startQueue c mv mrq+    where+          second = 10^6++addRenderJob :: FilePath -> MVar [FilePath] -> IO ()+addRenderJob fp mv = takeMVar mv >>= putMVar mv . (\fs -> fs ++ [fp])++-- Nothing == Ok, String == Exception+doRenderJob :: Config -> FilePath -> MVar [String] -> IO ()+doRenderJob c f rq =+        let gb  = cGif c+            sb  = cSerial c+            fps = cFPS c+            clp = cColours c++            flg = replaceOutExt c f "gif"+            fls = replaceOutExt c f "slz"+        in++        readAnimation f >>= \efms ->++        case efms of+          Left e    -> addResult rq f "failed on readAnimation"+          Right fms -> when gb (addResult rq flg "GIF export in progress..." >>+                                writeGif fps flg clp fms >>= \r ->+                                let r' = maybe "GIF done!" show r in+                                addResult rq flg r'+                               ) >>+                       when sb (addResult rq fls "Serialising..." >>+                                encodeAni fls fms >>+                                addResult rq fls ": serialisation done!"+                               )++-- in $outfolder+replaceOutExt :: Config -> FilePath -> String -> FilePath+replaceOutExt c fp ne = let out = cODir c+                            (dir, file) = splitFileName fp+                            name = dropExtension file+                            bdir = takeDirectory . takeDirectory $ dir+                        in+                        bdir </> out </> name <.> ne++-- queue of results of processing+type ResQueue = MVar [String]+createResultQueue :: IO (MVar [String])+createResultQueue = newMVar []++addResult :: MVar [String] -> FilePath -> String -> IO ()+addResult mrs fp r =+                takeMVar mrs        >>= \rs ->+                getCurrentDirectory >>= \cwd ->+                let fp' = makeRelative cwd fp+                    rs' = rs ++ [stringResult fp' r] in+                putMVar mrs rs'+    where+          stringResult :: FilePath -> String -> String+          stringResult fp r = fp ++ ": " ++ r++getResults :: ResQueue -> IO [String]+getResults rq = takeMVar rq   >>= \rs ->+                putMVar rq [] >>+                return rs
+ src/Main.hs view
@@ -0,0 +1,82 @@+{-# LANGUAGE OverloadedStrings #-}+{-# LANGUAGE LambdaCase #-}+module Main where++import Config+import Parse+import Display+import Export.Queue++import System.FSNotify+import Control.Concurrent+import Control.Monad++import qualified System.FilePath as FP+import qualified System.Directory as D+import qualified System.Environment as A++-- todo [release] [importante] vedi se gli scatti nella animazione c+--      sono dovuti da animascii o da lib. 100% del cpu è troppo!+--      Anzi, sta andando lento il terminale.++main :: IO ()+main = -- imagemagick check+       fmap not isImageMagick >>= \bi ->+       if bi+       then putStrLn "\nThis program needs imagemagick version 6 or later \+                     \to work!\nPlease install it and try again.\n"+       else++       -- args & run+       A.getArgs >>= \as ->+       if null as+         then animascii+         else putStrLn help+    where+          animascii = getConfig >>= \c ->+                      -- render service+                      createQueue       >>= \mvq ->+                      createResultQueue >>= \mrq ->+                      forkIO (startQueue c mvq mrq) >>+                      -- notify service+                      newEmptyMVar  >>= \mvf ->+                      forkIO (notify c mvf mvq) >>= \tid ->+                      -- terminal+                      playAnimation (cFPS c) (cIDir c) mvf mvq mrq++isImageMagick :: IO Bool+isImageMagick = D.findExecutable "convert" >>= \case+                  Nothing -> return False+                  _       -> return True++help :: String+help = unlines $+         ["\nAnimascii - text based ASCII animator, version 0.1.0.0",+         "manual: http://ariis.it/static/articles/animascii/page.html"]+++notify :: Config -> MVar FilePath -> MVar [FilePath] -> IO ()+notify c mv mvq =+          withManager $ \mgr -> (wt mgr >> forever (threadDelay 10000000))+    where+          idir = cIDir c++          akt e = putMVar mv (eventPath e) >>+                  addRenderJob (eventPath e) mvq++          wt mgr = watchTree+                    mgr+                    idir+                    ff+                    akt++          -- filter function for Events, ignore removes and dotfiles+          ff :: Event -> Bool+          ff e | Removed {} <- e = False+               | otherwise       = let ep = eventPath e+                                       fn = FP.takeFileName ep+                                       ex = FP.takeExtension ep in+                                   if (head fn /= '.' && ex == ".txt")+                                     then True+                                     else False+
+ src/Parse.hs view
@@ -0,0 +1,116 @@+module Parse where++import Text.Parsec+import Terminal.Game++import Data.List+import qualified Data.Functor.Identity as I+import qualified Data.Bifunctor as B+import qualified Data.Tuple as T++-- reads an animation file, returns frames (or an error)+readAnimation :: FilePath -> IO (Either String Animation)+readAnimation fp = readFile fp >>= \c ->+                   let parsed = parse animation fp c in+                   return (B.first (("readFrames: " ++) . show) parsed)+++type Frame p i = (i, p)++-------------+-- PARSERS --+-------------++type Parser a = ParsecT String () (I.Identity) a++animation :: Parser Animation+animation = top                >>= \(w, mc, l) ->+            many1 (frame mc w) >>= \fs ->+            let fhs = fixHeight w fs in+            return (creaAni l fhs)+          <?> "animation"++-- get every frame at the same height+fixHeight :: Integer -> [Frame Plane Integer] -> [Frame Plane Integer]+fixHeight w fs = let ps = map snd fs+                     hs = map (snd . planeSize) ps+                     mh = maximum hs+                 in map (fhf w mh) fs+    where+          fhf :: Width -> Integer -> Frame Plane Integer ->+                 Frame Plane Integer+          fhf wh hh (i, p) = let p' =          blankPlane wh hh &+                                      (1, 1) % p+                           in (i, p')++top :: Parser (Integer, Maybe Char, Loop)+top = lLength         >>= \ln ->+      indicators      >>= \(tc, l) ->+      return (ln, tc, l)+    <?> "top-of-file indicator"+    where+          lLength :: Parser Integer+          lLength = lookAhead . try $+                        genericLength <$> manyTill anyChar (char '\n')++          indicators :: Parser (Maybe Char, Loop)+          indicators = inverted transChar loops++          -- vedi places+          inverted pa pb = try (places pa pb) <|>+                           T.swap <$> places pb pa++          -- per 2 parser interscambiabili+          places pa pb = tp1 *> pa >>= \x ->+                         tp  *> pb >>= \y  ->+                         tp        >>+                         endOfLine >>+                         return (x, y)++          tp :: Parser ()+          tp = () <$ many (char '=')++          tp1 :: Parser ()+          tp1 = () <$ many1 (char '=')++          -- Tc=+          transChar :: Parser (Maybe Char)+          transChar = optionMaybe (try $ char 'T' *> anyChar <* char '=')+                    <?> "transparent char indicator"++          -- L2=+          loops :: Parser (Loop)+          loops = option AlwaysLoop+                    (try $ char 'L'+                             *> fmap (flip Times Elapse) integer <* char '=')+                <?> "loop-times indicator"++-- frame of width w+frame :: Maybe Char -> Integer -> Parser (Frame Plane Integer)+frame mc w = content mc w >>= \tart ->+             endFrame     >>= \delay ->+             return (delay, tart)+           <?> "frame (content + division line)"++content :: Maybe Char -> Integer -> Parser Plane+content mc w = stringPlane mc w <$> manyTill1 anyChar end <* endOfLine+             <?> "frame content"+    where+          manyTill1 p e = (:) <$> p <*> manyTill p e+          end = lookAhead . try $ endOfLine *> endFrame++endFrame :: Parser Integer+endFrame = frameLine *> integer <* (frameLine *> fin)+         <?> "frame division line"+    where+          fin = () <$ endOfLine <|> eof+          frameLine = () <$ many1 (char '-')+++-----------------+-- ANCILLARIES --+-----------------++integer :: Parser Integer+integer = fmap read (many1 digit) <?> "integer"+
+ test/Test.hs view
@@ -0,0 +1,1 @@+{-# OPTIONS_GHC -F -pgmF hspec-discover #-}