diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+              END OF TERMS AND CONDITIONS
+
+     How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/README b/README
new file mode 100644
--- /dev/null
+++ b/README
@@ -0,0 +1,23 @@
+=========
+animascii
+=========
+
+animasci is textfile-based animator, more info at:
+
+    http://www.ariis.it/static/articles/animascii/page.html
+
+or in the doc/ folder.
+
+Installation
+------------
+
+This package uses a custom setup, once you run:
+
+    cabal new-build
+
+you will find a binary and all the needed files in:
+
+    bin-animascii/
+
+
+
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,112 @@
+import Distribution.Simple
+import Distribution.Simple.LocalBuildInfo
+import Distribution.Simple.Setup
+import Distribution.PackageDescription
+
+import System.FilePath
+import System.Directory
+import Control.Monad
+
+binDir :: FilePath
+binDir = "bin-animascii"
+
+-- come setup semplice, ma copia il binario dove diciamo noi
+main :: IO ()
+main = defaultMainWithHooks nhs
+    where
+          nhs = simpleUserHooks { postBuild = f }
+
+          f :: Args -> BuildFlags -> PackageDescription ->
+               LocalBuildInfo -> IO ()
+          f _ _ _ lbi = let ep = exePath lbi
+                            dd = "." </> binDir </> "animascii" in
+                        reBuildBinDir  >>
+                        copyFile ep dd
+                        -- creasenonesiste
+                        -- muovi file
+                        -- mettici config etc
+
+          -- todo hackish, there has to be a better method [setup]
+          exePath :: LocalBuildInfo -> FilePath
+          exePath lbi = buildDir lbi </> "animascii" </> "animascii"
+
+
+reBuildBinDir :: IO ()
+reBuildBinDir = -- delete old
+                doesDirectoryExist binDir                >>= \b ->
+                when b (removeDirectoryRecursive binDir) >>
+
+                -- create new
+                createDirectory binDir                          >>
+                mapM_ createDirectory [binDir </> "input-dir",
+                                       binDir </> "output-dir"] >>
+
+                -- populate files
+                writeFile (binDir </> "config.ini") configIni >>
+                writeFile (binDir </> "input-dir" </>
+                           "example-ani.txt") animaTxt
+
+configIni :: String
+configIni = unlines
+    ["# This is the configuration file for animascii.",
+     "# If you want to know what the options do, visit",
+     "# http://ariis.it/static/articles/animascii/page.html",
+     "",
+     "[general]",
+     "fps=30",
+     "",
+     "[directory]",
+     "input=input-dir",
+     "output=output-dir",
+     "",
+     "[render]",
+     "gif=true",
+     "serial=false",
+     "",
+     "[gif]",
+     "fgcol=white",
+     "bgcol=black"]
+
+animaTxt :: String
+animaTxt = unlines
+    ["=========",
+     "",
+     "",
+     "",
+     "-----10--",
+     "/",
+     "",
+     "",
+     "------5--",
+     " /",
+     "/",
+     "",
+     "------5--",
+     "  /",
+     "\\/",
+     "",
+     "------5--",
+     "e  /",
+     "H\\/",
+     "L",
+     "------5--",
+     " e  /",
+     "/H\\/",
+     "/ \\",
+     "------5--",
+     "  e  /",
+     " /H\\/",
+     " - \\",
+     "------5--",
+     "   e  /",
+     "  /H\\/",
+     "  -\\",
+     "------5--",
+     "    e  /",
+     "   /H\\/",
+     "    L",
+     "------5--",
+     "     e  /",
+     "    /H\\/",
+     "    / \\",
+     "-----30--"]
diff --git a/animascii.cabal b/animascii.cabal
new file mode 100644
--- /dev/null
+++ b/animascii.cabal
@@ -0,0 +1,58 @@
+name:                animascii
+version:             0.1.0.0
+synopsis:            text-file based ASCII animator
+description:         Make sure to read the README before installing!
+license:             GPL-3
+license-file:        LICENSE
+author:              Francesco Ariis
+maintainer:          fa-ml@ariis.it
+copyright:           © 2018 Francesco Ariis
+homepage:            http://127.0.0.1:8000/static/articles/animascii/page.html
+category:            Game
+build-type:          Custom
+extra-source-files:  changes.txt, README
+
+cabal-version:       >=1.23
+
+executable animascii
+  main-is:             Main.hs
+  other-modules:       Parse,
+                       Display,
+                       Config,
+                       Export.Gif,
+                       Export.Queue
+  build-depends:       base == 4.*,
+                       ansi-terminal-game == 0.2.*,
+                       fsnotify == 0.2.*,
+                       parsec == 3.1.*,
+                       filepath == 1.4.*,
+                       directory == 1.3.*,
+                       config-ini == 0.2.*,
+                       text == 1.2.*,
+                       process == 1.6.*,
+                       temporary == 1.2.*
+  hs-source-dirs:      src
+  default-language:    Haskell2010
+  ghc-options:         -threaded
+
+custom-setup
+  setup-depends:       base == 4.*,
+                       Cabal == 2.*,
+                       filepath == 1.4.*,
+                       directory == 1.3.*
+
+test-suite test
+  default-language:    Haskell2010
+  ghc-options:         -Wall
+  HS-Source-Dirs:      test, src
+  main-is:             Test.hs
+  build-depends:       base == 4.*,
+                       parsec,
+                       ansi-terminal-game
+                       -- the above plus hspec
+                       , hspec
+  type:                exitcode-stdio-1.0
+
+source-repository head
+    type:     darcs
+    location: http://www.ariis.it/link/repos/animascii/
diff --git a/changes.txt b/changes.txt
new file mode 100644
--- /dev/null
+++ b/changes.txt
@@ -0,0 +1,5 @@
+0.1.0.0
+-------
+
+- First release.
+- Released on
diff --git a/src/Config.hs b/src/Config.hs
new file mode 100644
--- /dev/null
+++ b/src/Config.hs
@@ -0,0 +1,42 @@
+{-# Language OverloadedStrings #-}
+
+module Config where
+
+import Data.Ini.Config
+import Data.Text.IO as TI
+
+type Colour = String
+data Config = Config { cFPS     :: Integer,
+                       cIDir    :: FilePath,
+                       cODir    :: FilePath,
+                       cGif     :: Bool,
+                       cSerial  :: Bool,
+                                  -- fg, bg
+                       cColours :: (Colour, Colour) }
+            deriving (Show)
+
+configParser :: IniParser Config
+configParser = do
+    fps <- section "general" $ do
+        i <- fieldOf "fps" number
+        return i
+    (idir, odir) <- section "directory" $ do
+        i <- fieldOf "input"  string
+        o <- fieldOf "output" string
+        return (i, o)
+    (bgif, bser) <- section "render" $ do
+        g <- fieldOf "gif" flag
+        s <- fieldOf "serial" flag
+        return (g, s)
+    (fgcol, bgcol) <- section "gif" $ do
+        f <- fieldOf "fgcol" string
+        b <- fieldOf "bgcol" string
+        return (f, b)
+    return (Config fps idir odir bgif bser (fgcol, bgcol))
+
+getConfig :: IO Config
+getConfig = TI.readFile "config.ini"    >>= \t  ->
+            let ec = parseIniFile t configParser in
+            case ec of
+              Left e  -> error ("error in ini: " ++ e)
+              Right c -> return c
diff --git a/src/Display.hs b/src/Display.hs
new file mode 100644
--- /dev/null
+++ b/src/Display.hs
@@ -0,0 +1,147 @@
+module Display where
+
+import Parse
+import Export.Queue
+
+import Terminal.Game
+
+import Control.Concurrent
+
+import qualified System.FilePath  as FP
+import qualified System.Directory as D
+import qualified Data.Maybe as M
+import qualified Data.List as L
+
+
+-- terminal function
+
+playAnimation :: Integer -> FilePath -> MVar FilePath ->
+                 JobQueue -> ResQueue -> IO ()
+playAnimation fps idir mvf mvq mrq =
+            D.getDirectoryContents idir >>= \dc ->
+            screenSize >>= \(sw, sh) ->
+            let flt = filter ((== ".txt") . FP.takeExtension) dc in
+            (if not . null $ flt
+              then readAnimation ("input-dir" FP.</> head flt)
+              else return (Left $ "no available animation files in " ++
+                           idir ++ "!"))
+            >>= \ifs ->
+            gameLoop "animascii v 0.1.0.0?"
+                     (initState ifs)
+                     lf
+                     (df sw sh)
+                     sExit
+                     fps
+    where
+          initState fs = StateA fs
+                                False
+                                mvf
+                                mvq
+                                mrq
+                                [initTimer idir]
+
+-- state --
+
+data StateA = StateA { -- ani to display
+                       sAni      :: Either String Animation,
+                       -- exit condition
+                       sExit     :: Bool,
+                       -- current file
+                       smFile    :: MVar FilePath,
+                       -- queue to process
+                       smQueue   :: JobQueue,
+                       -- results of the exports
+                       smResults :: ResQueue,
+                       -- list of timed feedback messages to display to screen
+                       smDispRes :: [TimeMes] }
+
+lf :: StateA -> Maybe Char -> IO StateA
+lf st                              (Just 'q') = return $ st { sExit = True }
+lf st@(StateA ea eb mvf mvq mrq _) _          =
+        tryTakeMVar mvf >>= \mfp ->
+        readMVar    mvq >>= \q   ->
+        (case mfp of
+           Just fp -> readAnimation fp >>= \ea' ->
+                      let st'  = st { sAni = ea' }
+                      in return st'
+           Nothing -> let st' = st { sAni = fmap tick ea }
+                      in return st')
+        -- timers (adds/prunes)
+        >>= addTMsgs >>= tickTimers
+
+
+-- draw --
+
+df :: Width -> Height -> StateA -> Plane
+df sw sh s =
+       case sAni s of
+         Left es -> textBox es 40 15
+         Right a -> let -- animation plane
+                        drawAni    = fetchFrame a
+                        (pw, ph)   = planeSize drawAni
+                        ar = div (sh - ph) 2 + 1
+                        ac = div (sw - pw) 2 + 1
+
+                        -- background
+                        background :: Plane
+                        background =            blankPlane sw sh &
+                                      (1,1)   % box ' ' sw sh
+
+                        -- communitcation rectangle
+                        commRect :: Plane
+                        commRect = tMsgsPlane (sw-4) (smDispRes s)
+                        -- its height and width
+                        (_, crh) = planeSize commRect
+                        -- xxx fai una funzione che ti aiuti a fare questo
+                        -- (place by lowerright)?
+                        -- its row placement
+                        crhp = sh - crh
+                    in
+
+                                 background &
+                    (ar  , ac) % drawAni    &
+                    (crhp,  3) % commRect
+
+
+
+-- xxx error in array index quando vai fuori scrittura
+-- xxx a posto messaggi di feedback
+-- xxx 100% cpu
+
+-- message timers --
+
+type TimeMes = Timed (Maybe String)
+
+initTimer :: FilePath -> TimeMes
+initTimer dir = creaTimer (Just initMes) Nothing 500
+    where
+          initMes = "Welcome!\nEdit & save files in " ++ dir FP.</>
+                    " to display animations.\nPress 'q' to quit.\n\nManual: \
+                    \http://ariis.it/static/articles/animascii/page.html"
+
+tickTimers :: StateA -> IO StateA
+tickTimers s = return (s { smDispRes = tsn })
+    where
+          tsn = pruneTMsgs $ fmap tick (smDispRes s)
+
+          pruneTMsgs :: [TimeMes] -> [TimeMes]
+          pruneTMsgs ms = filter ((/= Nothing) . fetchFrame) ms
+
+
+addTMsgs :: StateA -> IO StateA
+addTMsgs s = getResults rq >>= \rms ->
+             let rms' = fmap mtim rms in
+             return (s { smDispRes = ms ++ rms' })
+    where
+          rq = smResults s
+          ms = smDispRes s
+
+          mtim s = creaTimer (Just s) Nothing 200
+
+-- xxx error on textbox shorter than it should be
+
+tMsgsPlane :: Width -> [TimeMes] -> Plane
+tMsgsPlane w tms = textBox ms (200) (L.genericLength $ lines ms)
+    where
+          ms = unlines $ map (M.fromJust . fetchFrame) tms
+
diff --git a/src/Export/Gif.hs b/src/Export/Gif.hs
new file mode 100644
--- /dev/null
+++ b/src/Export/Gif.hs
@@ -0,0 +1,103 @@
+{-# Language NoMonomorphismRestriction #-}
+
+module Export.Gif where
+
+import Parse
+import Config
+import Terminal.Game
+
+import Control.Exception
+import System.Process
+import System.FilePath
+import System.Exit
+import System.IO.Temp
+
+import qualified System.Process.Internals as SPI
+import qualified Data.Foldable as F
+
+
+writeGif :: Integer -> FilePath -> (Colour, Colour) ->
+            Animation -> IO (Maybe ExpExc)
+writeGif fps fp clp fs = catcher
+    where
+          gifProcess :: FilePath -> [String] -> CreateProcess
+          gifProcess d fas = shell . unwords $
+                               ["convert -loop 0"] ++
+                               fas                 ++
+                               [fp]
+
+          makeGif d = mapM (renderFrame d fps clp) (getFrames fs) >>= \fas ->
+                      execProcess (gifProcess d fas)
+
+          catcher :: IO (Maybe ExpExc)
+          catcher = catch (withSystemTempDirectory "animascii" makeGif >>
+                           return Nothing)
+                          (return . Just)
+
+
+------------
+-- RENDER --
+------------
+
+-- will create an image in temporary folder and return the appropriate
+-- argument for imagemagick's "convert" (e.g. -delay 300 10.png)
+renderFrame :: FilePath -> Integer -> (Colour, Colour) ->
+               Frame Plane Integer -> IO String
+renderFrame d fps (fgc, bgc) (i, p) =
+            writeTempFile d "frame.png" ""    >>= \tf ->
+            let dtf = d </> tf                in
+            execProcess (frameProcess dtf)    >>
+            return (toReturn dtf)
+    where
+          frameProcess :: FilePath -> CreateProcess
+          frameProcess f = shell . unwords $
+                             ["convert",
+                              "-background " ++ bgc,
+                              "-fill " ++ fgc,
+                              "-font Courier",
+                              "-pointsize 18",
+                              "label:" ++ pp,
+                              f]
+
+          pp = let x = init $ paperPlane p
+                   y = case x of
+                         (' ':xs) -> '\\' : imEscape x -- needed by imagemagick
+                         as       -> imEscape as
+               in SPI.translate y
+
+
+
+          toReturn n = unwords ["-delay " ++ show i',
+                                n]
+
+          i' = round $ (fromIntegral i) * 100 / fromIntegral fps
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+-- exception type
+
+type ErrMess = String
+data ExpExc = ExpExc ExitCode ErrMess
+            deriving (Show, Eq)
+instance Exception ExpExc
+
+makeExc :: ExitCode -> ErrMess -> ExpExc
+makeExc ec em = ExpExc ec em
+
+-- catch/throw, since we're using an external program
+execProcess :: CreateProcess -> IO ()
+execProcess cp = readCreateProcessWithExitCode cp "" >>= \(ec, so, se) ->
+                 if ec == ExitSuccess
+                   then return ()
+                   else throwIO (makeExc ec se)
+
+-- see https://github.com/haskell/process/issues/120
+imEscape :: String -> String
+imEscape cs = F.foldMap f cs
+    where
+          f '\\' = "\\\\"
+          f c    = [c]
+
diff --git a/src/Export/Queue.hs b/src/Export/Queue.hs
new file mode 100644
--- /dev/null
+++ b/src/Export/Queue.hs
@@ -0,0 +1,90 @@
+module Export.Queue where
+
+import Terminal.Game
+import Export.Gif
+import Parse
+import Config
+
+import Control.Concurrent
+import System.FilePath
+import Control.Monad
+
+import System.Directory
+import System.FilePath
+
+
+-- queue of files to process.
+type JobQueue = MVar [FilePath]
+createQueue :: IO (MVar [FilePath])
+createQueue = newMVar []
+
+startQueue :: Config -> JobQueue -> ResQueue -> IO ()
+startQueue c mv mrq = -- mvar sarà sempre piena
+                  takeMVar mv >>= \fl ->
+                  case fl of
+                    []     -> putMVar mv []
+                    (f:fs) -> putMVar mv fs   >>
+                              doRenderJob c f mrq
+                  >> threadDelay second
+                  >> startQueue c mv mrq
+    where
+          second = 10^6
+
+addRenderJob :: FilePath -> MVar [FilePath] -> IO ()
+addRenderJob fp mv = takeMVar mv >>= putMVar mv . (\fs -> fs ++ [fp])
+
+-- Nothing == Ok, String == Exception
+doRenderJob :: Config -> FilePath -> MVar [String] -> IO ()
+doRenderJob c f rq =
+        let gb  = cGif c
+            sb  = cSerial c
+            fps = cFPS c
+            clp = cColours c
+
+            flg = replaceOutExt c f "gif"
+            fls = replaceOutExt c f "slz"
+        in
+
+        readAnimation f >>= \efms ->
+
+        case efms of
+          Left e    -> addResult rq f "failed on readAnimation"
+          Right fms -> when gb (addResult rq flg "GIF export in progress..." >>
+                                writeGif fps flg clp fms >>= \r ->
+                                let r' = maybe "GIF done!" show r in
+                                addResult rq flg r'
+                               ) >>
+                       when sb (addResult rq fls "Serialising..." >>
+                                encodeAni fls fms >>
+                                addResult rq fls ": serialisation done!"
+                               )
+
+-- in $outfolder
+replaceOutExt :: Config -> FilePath -> String -> FilePath
+replaceOutExt c fp ne = let out = cODir c
+                            (dir, file) = splitFileName fp
+                            name = dropExtension file
+                            bdir = takeDirectory . takeDirectory $ dir
+                        in
+                        bdir </> out </> name <.> ne
+
+-- queue of results of processing
+type ResQueue = MVar [String]
+createResultQueue :: IO (MVar [String])
+createResultQueue = newMVar []
+
+addResult :: MVar [String] -> FilePath -> String -> IO ()
+addResult mrs fp r =
+                takeMVar mrs        >>= \rs ->
+                getCurrentDirectory >>= \cwd ->
+                let fp' = makeRelative cwd fp
+                    rs' = rs ++ [stringResult fp' r] in
+                putMVar mrs rs'
+    where
+          stringResult :: FilePath -> String -> String
+          stringResult fp r = fp ++ ": " ++ r
+
+getResults :: ResQueue -> IO [String]
+getResults rq = takeMVar rq   >>= \rs ->
+                putMVar rq [] >>
+                return rs
diff --git a/src/Main.hs b/src/Main.hs
new file mode 100644
--- /dev/null
+++ b/src/Main.hs
@@ -0,0 +1,82 @@
+{-# LANGUAGE OverloadedStrings #-}
+{-# LANGUAGE LambdaCase #-}
+module Main where
+
+import Config
+import Parse
+import Display
+import Export.Queue
+
+import System.FSNotify
+import Control.Concurrent
+import Control.Monad
+
+import qualified System.FilePath as FP
+import qualified System.Directory as D
+import qualified System.Environment as A
+
+-- todo [release] [importante] vedi se gli scatti nella animazione c
+--      sono dovuti da animascii o da lib. 100% del cpu è troppo!
+--      Anzi, sta andando lento il terminale.
+
+main :: IO ()
+main = -- imagemagick check
+       fmap not isImageMagick >>= \bi ->
+       if bi
+       then putStrLn "\nThis program needs imagemagick version 6 or later \
+                     \to work!\nPlease install it and try again.\n"
+       else
+
+       -- args & run
+       A.getArgs >>= \as ->
+       if null as
+         then animascii
+         else putStrLn help
+    where
+          animascii = getConfig >>= \c ->
+                      -- render service
+                      createQueue       >>= \mvq ->
+                      createResultQueue >>= \mrq ->
+                      forkIO (startQueue c mvq mrq) >>
+                      -- notify service
+                      newEmptyMVar  >>= \mvf ->
+                      forkIO (notify c mvf mvq) >>= \tid ->
+                      -- terminal
+                      playAnimation (cFPS c) (cIDir c) mvf mvq mrq
+
+isImageMagick :: IO Bool
+isImageMagick = D.findExecutable "convert" >>= \case
+                  Nothing -> return False
+                  _       -> return True
+
+help :: String
+help = unlines $
+         ["\nAnimascii - text based ASCII animator, version 0.1.0.0",
+         "manual: http://ariis.it/static/articles/animascii/page.html"]
+
+
+notify :: Config -> MVar FilePath -> MVar [FilePath] -> IO ()
+notify c mv mvq =
+          withManager $ \mgr -> (wt mgr >> forever (threadDelay 10000000))
+    where
+          idir = cIDir c
+
+          akt e = putMVar mv (eventPath e) >>
+                  addRenderJob (eventPath e) mvq
+
+          wt mgr = watchTree
+                    mgr
+                    idir
+                    ff
+                    akt
+
+          -- filter function for Events, ignore removes and dotfiles
+          ff :: Event -> Bool
+          ff e | Removed {} <- e = False
+               | otherwise       = let ep = eventPath e
+                                       fn = FP.takeFileName ep
+                                       ex = FP.takeExtension ep in
+                                   if (head fn /= '.' && ex == ".txt")
+                                     then True
+                                     else False
+
diff --git a/src/Parse.hs b/src/Parse.hs
new file mode 100644
--- /dev/null
+++ b/src/Parse.hs
@@ -0,0 +1,116 @@
+module Parse where
+
+import Text.Parsec
+import Terminal.Game
+
+import Data.List
+import qualified Data.Functor.Identity as I
+import qualified Data.Bifunctor as B
+import qualified Data.Tuple as T
+
+-- reads an animation file, returns frames (or an error)
+readAnimation :: FilePath -> IO (Either String Animation)
+readAnimation fp = readFile fp >>= \c ->
+                   let parsed = parse animation fp c in
+                   return (B.first (("readFrames: " ++) . show) parsed)
+
+
+type Frame p i = (i, p)
+
+-------------
+-- PARSERS --
+-------------
+
+type Parser a = ParsecT String () (I.Identity) a
+
+animation :: Parser Animation
+animation = top                >>= \(w, mc, l) ->
+            many1 (frame mc w) >>= \fs ->
+            let fhs = fixHeight w fs in
+            return (creaAni l fhs)
+          <?> "animation"
+
+-- get every frame at the same height
+fixHeight :: Integer -> [Frame Plane Integer] -> [Frame Plane Integer]
+fixHeight w fs = let ps = map snd fs
+                     hs = map (snd . planeSize) ps
+                     mh = maximum hs
+                 in map (fhf w mh) fs
+    where
+          fhf :: Width -> Integer -> Frame Plane Integer ->
+                 Frame Plane Integer
+          fhf wh hh (i, p) = let p' =          blankPlane wh hh &
+                                      (1, 1) % p
+                           in (i, p')
+
+top :: Parser (Integer, Maybe Char, Loop)
+top = lLength         >>= \ln ->
+      indicators      >>= \(tc, l) ->
+      return (ln, tc, l)
+    <?> "top-of-file indicator"
+    where
+          lLength :: Parser Integer
+          lLength = lookAhead . try $
+                        genericLength <$> manyTill anyChar (char '\n')
+
+          indicators :: Parser (Maybe Char, Loop)
+          indicators = inverted transChar loops
+
+          -- vedi places
+          inverted pa pb = try (places pa pb) <|>
+                           T.swap <$> places pb pa
+
+          -- per 2 parser interscambiabili
+          places pa pb = tp1 *> pa >>= \x ->
+                         tp  *> pb >>= \y  ->
+                         tp        >>
+                         endOfLine >>
+                         return (x, y)
+
+          tp :: Parser ()
+          tp = () <$ many (char '=')
+
+          tp1 :: Parser ()
+          tp1 = () <$ many1 (char '=')
+
+          -- Tc=
+          transChar :: Parser (Maybe Char)
+          transChar = optionMaybe (try $ char 'T' *> anyChar <* char '=')
+                    <?> "transparent char indicator"
+
+          -- L2=
+          loops :: Parser (Loop)
+          loops = option AlwaysLoop
+                    (try $ char 'L'
+                             *> fmap (flip Times Elapse) integer <* char '=')
+                <?> "loop-times indicator"
+
+-- frame of width w
+frame :: Maybe Char -> Integer -> Parser (Frame Plane Integer)
+frame mc w = content mc w >>= \tart ->
+             endFrame     >>= \delay ->
+             return (delay, tart)
+           <?> "frame (content + division line)"
+
+content :: Maybe Char -> Integer -> Parser Plane
+content mc w = stringPlane mc w <$> manyTill1 anyChar end <* endOfLine
+             <?> "frame content"
+    where
+          manyTill1 p e = (:) <$> p <*> manyTill p e
+          end = lookAhead . try $ endOfLine *> endFrame
+
+endFrame :: Parser Integer
+endFrame = frameLine *> integer <* (frameLine *> fin)
+         <?> "frame division line"
+    where
+          fin = () <$ endOfLine <|> eof
+          frameLine = () <$ many1 (char '-')
+
+
+-----------------
+-- ANCILLARIES --
+-----------------
+
+integer :: Parser Integer
+integer = fmap read (many1 digit) <?> "integer"
+
diff --git a/test/Test.hs b/test/Test.hs
new file mode 100644
--- /dev/null
+++ b/test/Test.hs
@@ -0,0 +1,1 @@
+{-# OPTIONS_GHC -F -pgmF hspec-discover #-}
