Vec-Transform 1.0.4 → 1.0.5
raw patch · 2 files changed
+28/−53 lines, 2 filesdep ~Vecsetup-changed
Dependency ranges changed: Vec
Files
- Setup.lhs +6/−6
- Vec-Transform.cabal +22/−47
Setup.lhs view
@@ -1,6 +1,6 @@-#!/usr/bin/runhaskell -> module Main where -> import Distribution.Simple -> main :: IO () -> main = defaultMain - +#!/usr/bin/runhaskell +> module Main where+> import Distribution.Simple+> main :: IO ()+> main = defaultMain+
Vec-Transform.cabal view
@@ -1,47 +1,22 @@-name: Vec-Transform-version: 1.0.4-cabal-version: >=1.2.3-build-type: Simple-license: BSD3-license-file: ""-copyright: Tobias Bexelius-maintainer: Tobias Bexelius-build-depends: Vec == 0.9.7, base >= 4 && < 5-stability:-homepage:-package-url:-bug-reports: mailto:tobias_bexelius@hotmail.com-synopsis: Extends the Vec package with some 4x4 transform matrices-description: This package adds some 4x4 transform matrices to the Vec package, that is useful in graphics applications, such as those written with the GPipe package.- Specifically, it adds translation, scaling, rotation, perspective projection and orthogonal projection matrices.-category: Math, Graphics-author: Tobias Bexelius-tested-with:-data-files:-data-dir: ""-extra-source-files:-extra-tmp-files:-exposed-modules: Data.Vec.LinAlg.Transform3D-exposed: True-buildable: True-build-tools:-cpp-options:-cc-options:-ld-options:-pkgconfig-depends:-frameworks:-c-sources:-extensions:-extra-libraries:-extra-lib-dirs:-includes:-install-includes:-include-dirs:-hs-source-dirs: src-other-modules:-ghc-prof-options:-ghc-shared-options:-ghc-options:-hugs-options:-nhc98-options:-jhc-options:+name: Vec-Transform +version: 1.0.5 +cabal-version: >= 1.8 +build-type: Simple +license: BSD3 +license-file: "" +copyright: Tobias Bexelius +maintainer: Tobias Bexelius +synopsis: Extends the Vec package with some 4x4 transform matrices +description: This package adds some 4x4 transform matrices to the Vec package, that is useful in graphics applications, such as those written with the GPipe package. + Specifically, it adds translation, scaling, rotation, perspective projection and orthogonal projection matrices. +category: Math, Graphics +author: Tobias Bexelius +homepage: https://github.com/tobbebex/Vec-Transform +library + build-depends: + base >= 4 && <5, + Vec == 0.9.8 + hs-source-dirs: src + ghc-options: -Wall + exposed-modules: Data.Vec.LinAlg.Transform3D +