diff --git a/Setup.lhs b/Setup.lhs
--- a/Setup.lhs
+++ b/Setup.lhs
@@ -1,6 +1,6 @@
-#!/usr/bin/runhaskell 
-> module Main where
-> import Distribution.Simple
-> main :: IO ()
-> main = defaultMain
-
+#!/usr/bin/runhaskell 
+> module Main where
+> import Distribution.Simple
+> main :: IO ()
+> main = defaultMain
+
diff --git a/Vec-Transform.cabal b/Vec-Transform.cabal
--- a/Vec-Transform.cabal
+++ b/Vec-Transform.cabal
@@ -1,47 +1,22 @@
-name: Vec-Transform
-version: 1.0.4
-cabal-version: >=1.2.3
-build-type: Simple
-license: BSD3
-license-file: ""
-copyright: Tobias Bexelius
-maintainer: Tobias Bexelius
-build-depends: Vec == 0.9.7, base >= 4 && < 5
-stability:
-homepage:
-package-url:
-bug-reports: mailto:tobias_bexelius@hotmail.com
-synopsis: Extends the Vec package with some 4x4 transform matrices
-description: This package adds some 4x4 transform matrices to the Vec package, that is useful in graphics applications, such as those written with the GPipe package.
-             Specifically, it adds translation, scaling, rotation, perspective projection and orthogonal projection matrices.
-category: Math, Graphics
-author: Tobias Bexelius
-tested-with:
-data-files:
-data-dir: ""
-extra-source-files:
-extra-tmp-files:
-exposed-modules: Data.Vec.LinAlg.Transform3D
-exposed: True
-buildable: True
-build-tools:
-cpp-options:
-cc-options:
-ld-options:
-pkgconfig-depends:
-frameworks:
-c-sources:
-extensions:
-extra-libraries:
-extra-lib-dirs:
-includes:
-install-includes:
-include-dirs:
-hs-source-dirs: src
-other-modules:
-ghc-prof-options:
-ghc-shared-options:
-ghc-options:
-hugs-options:
-nhc98-options:
-jhc-options:
+name:                Vec-Transform
+version:             1.0.5
+cabal-version:       >= 1.8
+build-type:          Simple
+license:             BSD3
+license-file:        ""
+copyright:           Tobias Bexelius
+maintainer:          Tobias Bexelius
+synopsis:            Extends the Vec package with some 4x4 transform matrices
+description:         This package adds some 4x4 transform matrices to the Vec package, that is useful in graphics applications, such as those written with the GPipe package.
+             Specifically, it adds translation, scaling, rotation, perspective projection and orthogonal projection matrices.
+category:            Math, Graphics
+author:              Tobias Bexelius
+homepage:            https://github.com/tobbebex/Vec-Transform
+library 
+  build-depends:   
+                   base >= 4 && <5,
+                   Vec == 0.9.8
+  hs-source-dirs:  src
+  ghc-options:     -Wall
+  exposed-modules: Data.Vec.LinAlg.Transform3D
+
